Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => ModWorx => Topic started by: benitomuso on July 23, 2012, 09:21:59 AM

Title: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03) [4.11]
Post by: benitomuso on July 23, 2012, 09:21:59 AM
Dear All,

                I have updated most of my MODs to work properly with 4.111m patch mainly intended to HSFX6. Some of them required minor changes, others a lot of double-check, and verification.

  Everything is now in a Mediafire folder. You have to download the MODs from there. You will find:

 1- Mission Pro Combo 4.111m:

  Small changes in QMB respect of the preview I posted recently in an HSFX6 thread.

  What does it include:

  MissionPro 4.111m reworked from the original classes. Now it orders the planes in the combobox for selection in the same way you have established for QMBPro (alphabetically or normal). It includes options for Single Missions, Campaigns and Net Missions.

  QMBPro 4.111m a lot of different contents merged. The main feature here is that YOU CAN USE ALL THE PREVIOUS QUICK MISSIONS! My Mod is fully compatible (in the first release I did of the QMBPro 4.10m still there was a little problem) with the old 8 flights QMB missions of 4.09m and previous versions while still being able to read flawlessly the 4.10m new 16 flights missions.

  FMBPro with mousewheel zoom (now added by TD from my concept) and functions to allow QMBPro and MissionPro to open the missions you are seeing from there.  It has my latest options of selecting Country and Regiment in the objects of FMB, it separates the maps by submenues when they begin with a * character (read previous posts with these details).

Download Mission Pro Combo adapted for 4.111 from here (http://www.mediafire.com/?c7y1c8w668d44w2)


  2- PAL HUD Config with BombSight Assist v1.5:

  Fully adapted to work with properly with v4.111. Now it automatically changes the visual of the virtual instruments in the non-cockpit view (Ctrl + F1) to display the ones with the units you selected. Full detailed bombing assist information plus all the inherited units personalization settings.

Download PAL HUD Config with BombSight Assist adapted for 4.111 from here (http://www.mediafire.com/?hr1r6i9bjvh8b5d)


  3- 3D Stereo and Visual MOD v4.111:

Download PAL 3DStereo and Visual MOD adapted for 4.111 from here (http://www.mediafire.com/?7ws15p370rkryr3)

**** Updated on Aug the 3rd ****

It supports the Stereoscopic 3D view in v4.111 and includes the mouse 6DOF, full widescreen support (EcranWide), jpg / tga Stereo and Normal ScreenShots to selected directories, etc. If you don't want stereo and yes some of the other features, just set the Start Mode to 0 (PAL3DStart=0, read about options).

Changes in Update of Aug the 3rd:
The long lasted problem of the wind sound of the open gunner cockpits that after leaving them continued in the pilot, etc, cockpits, now was solved here too. So just having the Stereo 3D MOD (even with the Stereo feature disabled) solves it.
I reviewed a couple of details that could be related to the problem some people told about not being able to use FreeTrack for 6DOF. Please check it.



  4- PAL MiniMap V2.5:

Download PAL MiniMapV2.5 adapted for 4.111 from here (http://www.mediafire.com/?1mr6wib6e4x7vfu)

MiniMap with extra features (navigation, relative maps, radars, mission brief, etc) intensively reworked to be compatible with 4.111. All previous functions of v4.101 now available here too.


  5- Cockpit Sounds v2 MOD in Standalone 4.111 version.

Download Cockpit Sounds MOD adapted for 4.111 from here (http://www.mediafire.com/?di3k449qo65qtca)

I enjoyed a lot this Freddy's idea, so I adapted and expanded it a lot. I received help from Stratodog with some live samples, I added many other environmental noises: co-crew members screaming when they are hit, noise of wind through holes in cockpit, sermomotors of turrets in action when they are aiming, heart pulse when you are injured, used shelters falling, etc.


  6- AutoDiffFM for HSFX6 (v4.111 with Jets support):

Download AutoDiffFM for HSFX6 from here (http://www.mediafire.com/?voutqqbtgx4lsm3)

My MOD which reads FMs from any version making easier try earlier plane MODs in newer versions of the game, etc. This version is only for HSFX6. It will not work in plain v4.111 because requires the classes for Jets support.

 
  7- AutoDiffFM for v4.111 (will not work fully with HSFX6):

Download AutoDiffFM for v4.111 from here (http://www.mediafire.com/?63y736566e8yz18)

My MOD which reads FMs from any version making easier try earlier plane MODs in newer versions of the game, etc. This is the plain v4.111 version.


  8- Tracers and Smoke Trails v1.3 (tracers disabler / enabler):

Download PAL Tracers and SmokeTrails MOD v1.3, from here (https://storebror.it.cx/sas/archive/sas2/benitomuso/4101MODS/00_PALSmokeTrails1.3.rar)

In fact there wasn't any difference in v4.111 from v4.101 regarding the code involved in this MOD, so it's the same package, but I repost it here just in case and after some user comment.


  X - Bonus Track - Storebror's Limited Ordnance Unlimited Ammo MOD for v4.111 and HSFX6:

Download LimitedAmmo MOD for v4.111 from here (http://www.mediafire.com/?fgnnmubuxg2r805)

This tiny wonder created by SAS~Storebror became a must for me. Due to the Fuzes and the other details the current ordnance have implemented since v4.11 it didn't work. So I adapted the concept to the v4.111 of the game.

Original post:
http://www.sas1946.com/main/index.php/topic,17518.0.html (http://www.sas1946.com/main/index.php/topic,17518.0.html)




Credits: to all originally credited in 4.09m or 4.10m versions of these MODs: Storebror, Radar, Fireball, PeaceLovinHippy & Lt.Wolf, sHr, Freddy...


Regards and Merry Christmas,

                                                              Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: hguderian on July 23, 2012, 10:15:27 AM
Another good day under the SAS Skyes....Thank you!!
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: cgagan on July 23, 2012, 10:46:18 AM
Pablo, you're a true wizard! Many thanks,  8)
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: Spinnetti on July 23, 2012, 06:35:14 PM
thanks for the updates....
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: Bf-109AceIV. on July 23, 2012, 07:21:39 PM
hey, tnx man!!!
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: Dauntless1 on July 23, 2012, 09:53:32 PM
 8)
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: asheshouse on July 24, 2012, 02:16:10 AM
Great work as always.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: SAS~Malone on July 24, 2012, 11:22:31 AM
many thanks, Pablo!
:D
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: El_Marta on July 24, 2012, 02:52:56 PM
Thank you very much. Great work.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: csvousden on July 28, 2012, 10:22:55 AM
Gents, please forgive my ignorance, but I cannot figure out how to install these mods.  I have tried various ways, but nothing seems to work.

I have 4.11.1 plus HSFX 6.0 and I have SAS modact 3.06 but no matter where I place the mods, the game doesn't seem to read them.

I would be very grateful for some instructions.  I especially like HSFX 6.0, but I would really like to use the minimap and the mission pro.  The map is what I would like if I can get nothing else. 

Thank you for any installation guidance you would offer.

CV
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: hguderian on July 28, 2012, 11:24:29 AM
You don't need Modact with HSFX.

Put them into your ...\MODS folder.

For example:   ...\MODS\00_PAL-MiniMapV2.5
etc

Read here many useful things:
http://www.sas1946.com/main/index.php/board,7.0.html
http://www.sas1946.com/main/index.php/topic,3969.0.html

Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: csvousden on July 28, 2012, 09:56:36 PM
Thank you!  It was as simple as you said hguderian.  I am very grateful.

CV
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: Semor on August 01, 2012, 03:24:34 AM
@benitomuso,

any chance to see your 6dof normal mouse mod for HSFX?

Regards,Semor
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: benitomuso on August 01, 2012, 05:28:58 AM
@benitomuso,

any chance to see your 6dof normal mouse mod for HSFX?

Regards,Semor

Semor,
              it is integrated to the Visual (3D Stereo) MOD. You have to read that thread. Somewhere it is explained. I have added options for everything:

[MODS]
PAL3DMouse6DOF=1
PAL3D6DOFAutoReset=0

  As far as I remember:

PAL3DMouse6DOF=0 means Not Activated
PAL3DMouse6DOF=1 means XY Mode
PAL3DMouse6DOF=2 means Normal Mode

  The other parameter is self-explanatory regarding what happens when you re-enter the cockpit.

  Regards,
                       Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on August 05, 2012, 01:58:00 AM
I have updated the Stereo 3D MOD and made a 4.111 version of the Limited Ordnance Unlimited Weapons of Storebror.

Check first page.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: hguderian on August 06, 2012, 03:16:24 PM
This parameter does it work also in DiffMod for HSFX?

[Mods]
PALButtonsPrefix=

I ask cause seem to me that it's not working.
I put buttons file, previously named UV3.buttons, in STD/gui/game and I add to the config.ini
 
[Mods]
PALButtonsPrefix=UV3.buttons

but in log.lst I read yet: sFMdir = gui/game/buttons

when if I'm right I should read: sFMdir = gui/game/UV3.buttons

Thanks in advance!
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: cgagan on August 06, 2012, 03:40:24 PM
Many thanks Pablo, 4.11.1 has become much more exciting thanks to you! Storebror's unlimited ammo is one of my favourites and was so far incompatible with this setup.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on August 06, 2012, 04:12:52 PM
This parameter does it work also in DiffMod for HSFX?

[Mods]
PALButtonsPrefix=

I ask cause seem to me that it's not working.
I put buttons file, previously named UV3.buttons, in STD/gui/game and I add to the config.ini
 
[Mods]
PALButtonsPrefix=UV3.buttons

but in log.lst I read yet: sFMdir = gui/game/buttons

when if I'm right I should read: sFMdir = gui/game/UV3.buttons

Thanks in advance!


hguderian,

                   you made me doubt about the situation. I copy here what I wrote in the original post as an example:

[Mods]
PALButtonsPrefix=test.

for test.buttons

So if you set PALButtonsPrefix=UV3.buttons

The MOD will be chasing any UV3.buttonsbuttons file. If it doesn't find it (something quite logical) it will read the typical buttons. So anybody would suggest you to use the correct form:

PALButtonsPrefix=UV3.

That's why it is a prefix. The same is valid if you have (to say something) P61AB FM and you place another version called UV3.P61AB, this last one will be loaded preferably to the traditional one.

Regards,
                     Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: hguderian on August 06, 2012, 04:40:52 PM
Thank you...now I understand the correct use of that line parameter!

Sorry to say that I can't make it working, despite your clear explanation.

HSFX run ok if I leave the STD's buttons that comes with your mod...but if I put in STD another buttons file (to say that from UV3 for HSFX6.0.1
which I renamed UV3.buttons [or I disable your and put that buttons named as it is], game don't start.

Even say that in config I've wrote in the first case "PALButtonsPrefix=UV3." (w/o quotes).

I'm trying this cause I've some game crashes at 60% so I've thought it might be related to the last UV3 buttons
which is in Files/gui/game and not in STD.

EDIT:
Could be a problem related to the Hsfx Expert_Mode?

Regards
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: SAS~Tom2 on August 08, 2012, 02:15:23 PM
Thanks a lot! I want to install HSFX6 this week along with a new test install and your mods are a must.

Cheers

T
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
Post by: Nugans on August 10, 2012, 05:14:03 AM
You don't need Modact with HSFX.

Put them into your ...\MODS folder.

For example:   ...\MODS\00_PAL-MiniMapV2.5
etc

Read here many useful things:
http://www.sas1946.com/main/index.php/board,7.0.html
http://www.sas1946.com/main/index.php/topic,3969.0.html

And, where is the folder called "MODS"?

Because after having installed the HSFX6.01 mod, I can only see a folder called "jgsemods", or something like that, but there is no folder called "MODS".

So, can I put the benitomuso's mods into the "jgsemods" folder, and then activate them via that utility (JGSE)?

Thanks in advance.

P.D: I beg your pardon for my english....
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: arquillos on August 10, 2012, 05:22:57 AM
And, where is the folder called "MODS"?

Because after having installed the HSFX6.01 mod, I can only see a folder called "jgsemods", or something like that, but there is no folder called "MODS".


No problem...this "mods" folder by default doesn´t exist. You should create a new one and put the mods inside it.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: panzerkeil on August 10, 2012, 06:47:33 AM
Great mods Benitomuso, all work like a charm.  Many thanks!   :)

BTW: What happened with lini?   ;)

Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on August 10, 2012, 07:52:59 AM
panzerkeil: what is lini?

To All: has anybody tested the new Stereo 3D with Freetrack? Does it work now?

  Regards,
                 Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: Baco on August 22, 2012, 01:30:37 PM
Priceless Benitomuso! Thanks so much!!!
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: yeikov on September 04, 2012, 03:08:00 PM
Hello Pablo,

Thanks for sharing your work! I have been trying your tracer mod (http://www.sas1946.com/main/index.php/topic,15071.0.html) in 4.11.1 + HSFX6 and have seen no issues, but I don't see it in your list... Is the classfile in this mod fully compatible with 4.11 installs, or is there some adaptation to be done?

Cheers,
Y.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on September 05, 2012, 04:48:21 AM
Hello Pablo,

Thanks for sharing your work! I have been trying your tracer mod (http://www.sas1946.com/main/index.php/topic,15071.0.html) in 4.11.1 + HSFX6 and have seen no issues, but I don't see it in your list... Is the classfile in this mod fully compatible with 4.11 installs, or is there some adaptation to be done?

Cheers,
Y.

Yeykov,
                   that's correct. The Gun class haven't received any change for the v4.11 so the previous MOD is completely valid for HSFX6. I will add it to the list to make it more clear.

  Regards,
                      Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: PA_Willy on September 05, 2012, 05:01:16 AM

Thank you for your efforts Benito. A true artist.

Could you remember me what was the function of this mod?

Quote
Download LimitedAmmo MOD for v4.111 from here

This tiny wonder created by SAS~Storebror became a must for me. Due to the Fuzes and the other details the current ordnance have implemented since v4.11 it didn't work. So I adapted the concept to the v4.111 of the game.

What is the objective? How does it work? No readme inside.

Thanks in advance.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on September 05, 2012, 05:50:35 AM

Thank you for your efforts Benito. A true artist.

Could you remember me what was the function of this mod?

Quote
Download LimitedAmmo MOD for v4.111 from here

This tiny wonder created by SAS~Storebror became a must for me. Due to the Fuzes and the other details the current ordnance have implemented since v4.11 it didn't work. So I adapted the concept to the v4.111 of the game.

What is the objective? How does it work? No readme inside.

Thanks in advance.


Willy,
             you can search for the original Storebror's post to see the details. In escense, the uttility of this MOD is that if you have set up in game the unlimitted ammo (that option where you bullet, your bombs, rockets, etc, are automatically regenerated and you can be a Rambo at the command of a plane), with this MOD, the only unextingishable are the bullets of your machine guns or cannons. But bombs, rockets and other accesories are only dropped once.

  Regards,
                         Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: yeikov on September 05, 2012, 09:12:22 AM
Yeykov,
                   that's correct. The Gun class haven't received any change for the v4.11 so the previous MOD is completely valid for HSFX6. I will add it to the list to make it more clear.

Good to know, thanks for the confirmation!
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: stugumby on September 23, 2012, 09:05:13 AM
hello all, im having a bit of trouble with the limited ammo mod, some of the planes will allow tab to show bomb data and some wont, example nothing in heinkles but in the sm79 it will etc. also same for bombsight assist, some will and some wont, are their ini entries that must be made for these. i installed them into the mods folder, the hud displays change for all.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: Sonny Tucson on September 24, 2012, 08:40:53 AM
To All: has anybody tested the new Stereo 3D with Freetrack? Does it work now?

Hello Benitomuso

First of all a HUUUUUGE Thank-you for your hard work and for having me got in the 3D dimension. Another world for sure. I can't play without it anymore ....

I am actually running a fresh install of HSFX 6.0.15

VGA MSI 6970 Lightning 2Gb-940Hz
OS Windows 7 64 bit
Monitor Samsung Syncmaster SA950 60-120Hz Full HD ( Running in 60Hz while playing Il-2 as you are advising )
TrackIR Pro with Vector extension active.
Thrustmaster Warthog and Saitek Pro Rudder.

I installed your following mods (and no other ones ) in a MODS sub-directory in my HSFX root directory so as to have Stereo 3D above all.

00_0PAL-Stereo3D & Visual Mod (04.8.12)
00_1PAL-MiniMapV2.5 (21.7.12)
00_2PAL-HUD Config & BombSight Assist HSFX6 (21.7.12)
00_3PAL-MissionPro Combo (21.7.12)
00_4PAL-Cockpit Sounds (21.7.12)
00_5PAL-SmokeTrails (10.4.11)

HSFX History Mod only, is activated through JSGME.

I have the following in my conf.ini

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[Mods]

PAL3DStart=1
PAL3DSeparation=1.5
PAL3DSeparationExt=25
//PAL3DScrShtDir=MyScreenShots/
//PAL3DScrShtExt=jpg
PAL3D6DOF=1
PAL3D6DOFAutoReset=1
PAL3DEcranWide=1

When launching the game , it starts in 4/3 screen .
The 3D rendering is superb.
My trackIR is responding quite allright but the effects are quite weak (soft) as compared with what I have without 3D.

The most frustrating part of all this is that I CAN'T GET MY WIDE SCREEN , whatever I may do in my [window] section of my different conf.inis.

I am experiencing the same problems in my DBW171 install but in this one I am also loosing the 6DOF of my TrackIR.
I can just look right and left (Yaw) and Up and Down (Pitch). No head zoom anymore (Z-Move in/out) ,no more Roll (Tilt left/right), no more X( move left/right),no more Y (move up/down) !.

WTF have I done to loose my Wide Screen ?

Concerning DBW 171 I already posted in "Individual Mod Downloads/Visuals/Stereo3D" threads a few days ago and I hope you found a little of your precious time to read it . It concerns your V.5 and v.7 of the mod.

Can you please help me to recover my wide screen in HSFX and in DBW171.?

Thanks a lot.

Sonny Tucson. :)
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: arquillos on September 24, 2012, 08:51:34 AM
SaveAspect=1

Try SaveAspect = 0
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on September 24, 2012, 11:07:02 AM
When launching the game , it starts in 4/3 screen .
The 3D rendering is superb.
My trackIR is responding quite allright but the effects are quite weak (soft) as compared with what I have without 3D.

The most frustrating part of all this is that I CAN'T GET MY WIDE SCREEN , whatever I may do in my [window] section of my different conf.inis.

I am experiencing the same problems in my DBW171 install but in this one I am also loosing the 6DOF of my TrackIR.
I can just look right and left (Yaw) and Up and Down (Pitch). No head zoom anymore (Z-Move in/out) ,no more Roll (Tilt left/right), no more X( move left/right),no more Y (move up/down) !.

WTF have I done to loose my Wide Screen ?

Concerning DBW 171 I already posted in "Individual Mod Downloads/Visuals/Stereo3D" threads a few days ago and I hope you found a little of your precious time to read it . It concerns your V.5 and v.7 of the mod.

Can you please help me to recover my wide screen in HSFX and in DBW171.?

Thanks a lot.

Sonny Tucson. :)
The SaveAspect should be ignored if the Visual MOD (3D) is working properly. It overwrites this setting. But you can try what is suggested by arquillos justo to confirm.

One question: you say that your 6DOF works OK. Don't you use FreeTrack, right? Because there were several complaints of people using FreeTrack, but after my last changes I haven't received any news if it helped or not with that version of tracker.

Regards,
                    Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: Sonny Tucson on September 24, 2012, 01:19:30 PM
Hello Benito , hello Arquillos

As I said , I do not use Free Track , but Track IR. Sorry for that ! :-[

I already tried Save aspect = 0 or 1 , but that doesn't bring me any comfort  :(

HSFX + Stereo3D + TrackIR = Stereo in 4/3 with TrackIR working at 50% of its capacity.
DBW171 + Stereo3D v 5 + TrackIR = Stereo in 4/3 with TrackIR left with Yaw and Pitch.
DBW171 + Stereo3D v 7 + Track IR = Game crash as soon as TrackIR is enabled.
DBW171 + Stereo3D v 7 = Stereo in 4/3

DBW171  used to run in Wide Screen before enabling Stereo3D.
Even without Stereo3D I can 't go back to wide screen...
Without Stereo3D my TrackIR works normaly.

Who and where is the Gremlin  ?

Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelp  :)

Sonny Tucson                               
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: BravoFxTrt on December 05, 2012, 09:39:14 AM
benitomuso with using 4.11.1m, In QMB, I have only 7 Countries listed for sellection, in the other   MissionPro Combo    I have the usual many Countries to choose from. My question: is this all that comes with 4.11 version of Mission Pro Combo?
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: BravoFxTrt on December 05, 2012, 10:58:28 AM
Disregard my above Post, its one of the Mods I installed that is prevent the other Countries from showing up in QMB, I just have to find out which one.

Edit: It was Tigers #UV3 Folder, which contains the .rc file. I deleted it now all Countries are shown in QMB
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: Sandbag69 on January 25, 2013, 01:57:48 PM
hi, please forgive my ignorance but can someone please document step by step how the PAL his v4111 should be installed and configured in HSFX 6017.  I installed it into my mods folder and I think it's kinda working.  I get speed and altitude changing in single increments but I'd really like to see trim ,angle of attack , and a few others.  wot do I need to do?

Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: rutra73 on March 20, 2013, 04:01:15 AM
Hi Benito

I can't force your Mission Pro Mod to work. Activating vis JSGME doesn't change anything, putting your mod to MODS folder gives me "no quick mission" message when entering QMB. Should it work as a standalone mod or do I have to activate something other then HSFX history mod (I'm using expert mode, maybe it's the problem?)

Regards
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: Claw on May 01, 2013, 03:16:39 PM
Benito

So far I've ried your Mission Pro and Mini Map and there great. Easy to install and powerfull. Nice work

I'm using it in HSFX 6.0.17

Here is how I installed Mission Pro. I've installed it three different ways and works in all three ways. The following is simple and how I have it installed right now.

1) In the root of ILS, make sure you have a MODS folder.
2) Go into your jsgmemods folder and create a folder named PAL Mission Pro v2.5
3) In the new folder, create a folder named MODS
4) In the MODS folder put the 00_PAL-MissionPro folder in there. That folder will contain all the classe files and Maddox folder.
5) Activate it using JSGME

If it doesn't work, you might have something else going on.

Thats it. His mods are very flixible in installation because they kick ass.

I am having one small problem with it.

If I delete my pilot history in Campaigns under Multi Player, it works fine. Once I do my first campaign, it does the campaign and saves it. Next time I go to do another campaign, It freezes the game when I click the Create button in Multi Player.

If I dissable Mission Pro, I can go in and do Campaigns. Once I do a campaign, I can't do another unless I dissable Mission Pro or delete my pilot history.

Thanks for an awsome Mod Benito. It great to be able to import a mission from QMB to FMB with the click of a button. With a few quick tweaks to the mission, I can put them on a dedicated server with AI and every thing.

Thanks Again

Bob
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: BravoFxTrt on May 01, 2013, 03:21:57 PM
Or you can try it this way: http://www.sas1946.com/main/index.php/topic,33500.msg361321.html#msg361321
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: Claw on May 01, 2013, 06:10:40 PM
Yeah I have to agree with you there Bravo. It does look like the way to go. I did download Modact a few days ago and i'm thinking that it's the best way to get exactly what you want with the least amount of conflict. It's probably the best activator on the planet.

I'm still new to this and it was either you or sundowner who said HSFX is nice way to get my feet wet in moding. Well, that was good advice because it's the best mod. I've no trouble with it. HSFX, GurnerFX and Gun tracers via your articles are a great combo. Then there is Mission Pro. I'm working on a few nice missions now. Thats a nice add-on for building missions.

I am going to get Modact on here. I'm really looking forward to building some missions and putting them on my server and learning all the ins and outs of that.

What I REALLY want to do is start sinking my teeth into SEOW. I still have a long way to go though. I think mission and campaign building will be my thing.

I also have a few B-17 skins. Not sure what the panels look like because I have'nt installed it yet. If it's the wrong panel, I'll probably make one myself.

rutra73 --- I've used mission pro with expert mode on and off. I've used it with all kinds of combination of mods enabled and it always works.

hth

Bob
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: tmansteve on June 04, 2013, 10:42:39 AM
Many Thanks Pablo  ;D
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on June 26, 2013, 06:58:12 AM
Gunny,

   I haven't checked it in 4.12 yet. Do you have other HUD messages in 4.12? Because eventually you can disable them and in that case you will not see any HUD Log message.

  Regards,
                          Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: <Gunny> on June 26, 2013, 09:52:36 AM
Good Question I dont know if I have them disabled or not will check back later today.
Thank you for your reply.
That was the problem. Nut case in a chair.

Thanks for your help and it works fine.      :)
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: BravoFxTrt on June 27, 2013, 02:39:51 AM
Unlimited Ammo MOD  works in 4.12
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: toranamadman on July 09, 2013, 11:30:19 PM
Couldn't get the limited weapons mod to work . Game froze @ 100% loading an mission . Any Ideas ?
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: SAS~Malone on July 10, 2013, 12:46:21 AM
torana, unless you provide some info on what version you are using, what mods, etc - we can't offer any help....
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: toranamadman on July 10, 2013, 03:02:14 AM
Sorry version 4.12 with Modact 5 . 0_fixedbombardiers , Flyable AI Classes , InstantLog , Random_Belt_Startpos and True Color HD Skins
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: BravoFxTrt on July 10, 2013, 03:12:07 AM
Dont know what to tell you taranamadman, its working Flawlessly in my 4.12 Game.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: toranamadman on July 10, 2013, 05:40:07 AM
Here's a copy of my log . Hope somebody can make sense out of it

Code: [Select]
[Jul 10, 2013 11:35:33 AM] ------------ BEGIN log session -------------
[11:35:33 AM] OpenGL provider: Opengl32.dll
[11:35:33 AM] OpenGL library:
[11:35:33 AM]   Vendor: ATI Technologies Inc.
[11:35:33 AM]   Render: AMD Radeon HD 7800 Series
[11:35:33 AM]   Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
[11:35:33 AM]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[11:35:33 AM] Size: 1920x1200
[11:35:33 AM] ColorBits: 32
[11:35:33 AM] DepthBits: 24
[11:35:33 AM] StencilBits: 8
[11:35:33 AM] isDoubleBuffered: true
[11:35:33 AM]
[11:35:33 AM] *** Looking for Advanced CPU Instructions...
[11:35:33 AM] [x] PentiumPro
[11:35:33 AM] [x] Multimedia (MMX)
[11:35:33 AM] [x] 3D (SSE2)
[11:35:33 AM] [x] 3D (SSE2)
[11:35:33 AM] [x] 3D (3DNow)
[11:35:33 AM] ColourBits 32, ABits 8, ZBits 24
[11:35:33 AM]
[11:35:33 AM] *** Looking for Render API Extensions ...
[11:35:33 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:35:33 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:35:33 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:35:33 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:35:33 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:35:33 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:35:33 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:35:33 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:35:33 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:35:33 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:35:33 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:35:33 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:35:33 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:35:33 AM]
[11:35:33 AM] Maximum texture size : 16384
[11:35:33 AM] Maximum simultaneous textures :8
[11:35:33 AM] MaxAnisotropic (1.0 = none) : 16.000000
[11:35:34 AM] 15 Splashscreens available.
[11:35:34 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:35:34 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.SFS... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.SFS... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.SFS... mounted successfully!
[11:35:34 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.SFS... mounted successfully!
[11:35:34 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:35:34 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:35:34 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:35:34 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:35:34 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:35:34 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:35:35 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:35:35 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:35:35 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:35:35 AM] INTERNAL ERROR: Texture required
[11:35:35 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:35:39 AM] Initializing DirectSound playback device...
[11:35:39 AM] Primary buffer created.
[11:35:39 AM] Playback format is set : sampling rate = 22050, num channels = 2.
[11:35:39 AM] Not enought hardware buffers (0), hardware disabled
[11:35:39 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[11:35:39 AM] Default speaker config is : 9.
[11:35:39 AM] Direct sound audio device initialized successfully :
[11:35:39 AM] DX Version : 7
[11:35:39 AM] Hardware    - disabled [buffers : 0]
[11:35:39 AM] Extensions  - enabled :
[11:35:39 AM]   EAX ver. 1 [ ]  - disabled
[11:35:39 AM]   EAX ver. 2 [ ]  - disabled
[11:35:39 AM]   EAX ver. 3 [ ]  - disabled
[11:35:39 AM]   I3D ver. 2 [ ]  - disabled
[11:35:39 AM]   ZoomFX     [ ]  - disabled
[11:35:39 AM]   MacroFX    [ ]  - disabled
[11:35:39 AM] SIMD render [X]
[11:35:39 AM] num channels 32
[11:35:39 AM] Cannot open audio file samples/infinite 1
[11:35:39 AM]
[11:36:04 AM] Loading mission single/us/P-47/USAAF Balaton.mis...
[11:36:05 AM] PBuffer: suitable formats: 44
[11:36:05 AM]
[11:36:05 AM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[11:36:05 AM] Depth = 24, stencil = 8
[11:36:05 AM] PBuffer: suitable formats: 44
[11:36:05 AM]
[11:36:05 AM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[11:36:05 AM] Depth = 24, stencil = 8
[11:36:09 AM] Loading vertex/fragment programs: *699199520*
[11:36:09 AM] *** Loading: [vpFogFar2Tex2D]
[11:36:09 AM] *** Loading: [vpFog2Tex2DBlend]
[11:36:09 AM] *** Loading: [vpFogFar4Tex2D]
[11:36:09 AM] *** Loading: [vpFogFar8Tex2D]
[11:36:09 AM] *** Loading: [vpFogNoTex]
[11:36:09 AM] *** Loading: [vpFog4Tex2D]
[11:36:09 AM] *** Loading: [vpFog4Tex2D_UV2]
[11:36:09 AM] *** Loading: [vp4Tex2D]
[11:36:09 AM] *** Loading: [vp6Tex2D]
[11:36:09 AM] *** Loading: [vpTexUVTex2D]
[11:36:09 AM] *** Loading: [vpWaterGrid_NV]
[11:36:09 AM] *** Loading: [vpWaterSunLight_NV]
[11:36:09 AM] *** Loading: [vpWaterSunLight_ATI]
[11:36:09 AM] *** Loading: [vpWaterSunLight_FP]
[11:36:09 AM] *** Loading: [vpTreeSprite]
[11:36:09 AM] *** Loading: [vpTreeTrunk]
[11:36:09 AM] *** Loading: [vpVAObjectsN]
[11:36:09 AM] *** Loading: [vpVAObjectsL0]
[11:36:09 AM] *** Loading: [vpSprites]
[11:36:09 AM] *** Loading: [vpSimpleGL]
[11:36:09 AM] *** Loading: [fpWaterSunLightFast]
[11:36:09 AM] *** Loading: [fpWaterSunLight]
[11:36:09 AM] *** Loading: [fpWaterSunLightBest]
[11:36:09 AM] *** Loading: [fpCoastBump]
[11:36:09 AM] *** Loading: [fpCoastFoam]
[11:36:09 AM] *** Loading: [fpCoastFoamFast]
[11:36:09 AM] *** Loading: [fpCoastFoamFarFogTex]
[11:36:09 AM] *** Loading: [fpCausticSimple]
[11:36:09 AM] *** Loading: [fpCaustic]
[11:36:09 AM] *** Loading: [fpSprites]
[11:36:09 AM] *** Loading: [fpObjectsL0]
[11:36:09 AM] *** Loading: [fpObjectsL0_2L]
[11:36:09 AM] *** Loading: [fpSimpleGL]
[11:36:09 AM] *** Loading: [fpNearLandFog]
[11:36:09 AM] *** Loading: [fpFarLandFog]
[11:36:09 AM] *** Loading: [fpRiverCoastAA]
[11:36:09 AM] *** Loading: [vpWaterDM_CPU]
[11:36:09 AM] *** Loading: [fpWaterDM_CPU]
[11:36:09 AM] *** Loading: [fpWaterDM_CPULo]
[11:36:09 AM] *** Loading: [fpWaterLFogDM]
[11:36:09 AM] *** Loading: [fpIceWater]
[11:36:09 AM] *** Loading: [fpNearNoBlend]
[11:36:09 AM] *** Loading: [fpNearNoBlendNoise]
[11:36:09 AM] *** Loading: [fpNearBlend]
[11:36:09 AM] *** Loading: [fpNearBlendNoise]
[11:36:09 AM] *** Loading: [fpFarBlend]
[11:36:09 AM] *** Loading: [fpForestPlane]
[11:36:09 AM] *** Loading: [fpForestPlaneNoise]
[11:36:09 AM] *** Loading: [fpForestPlaneEdges]
[11:36:09 AM] *** Loading: [fpForestPlaneEdgesNoise]
[11:36:09 AM] Load bridges
[11:36:10 AM] Load static objects
[11:36:11 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:36:11 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[11:36:11 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/due.bmp'
[11:36:11 AM] cannot open file for reading
[11:36:11 AM] Cannot open audio file samples/dive_1.wav
[11:36:11 AM] cannot open file for reading
[11:36:11 AM] Cannot open audio file samples/dive_2.wav
[11:36:11 AM]
[11:36:12 AM] cannot open file for reading
[11:36:12 AM] Cannot open audio file samples/dive_1.wav
[11:36:12 AM] cannot open file for reading
[11:36:12 AM] Cannot open audio file samples/dive_2.wav
[11:36:12 AM]
[11:36:13 AM] ERROR file: File users/doe/Icons not found
[11:36:13 AM] java.lang.NoSuchMethodError
[11:36:13 AM] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3453)
[11:36:13 AM] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2283)
[11:36:13 AM] at com.maddox.il2.game.Mission.doBegin(Mission.java:2353)
[11:36:13 AM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[11:36:13 AM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[11:36:13 AM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[11:36:13 AM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[11:36:13 AM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[11:36:13 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:36:13 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:36:13 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:36:13 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:36:13 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[11:36:13 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:36:13 AM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[11:36:13 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[11:36:13 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:36:13 AM] at com.maddox.il2.game.Main.exec(Main.java:448)
[11:36:13 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: BravoFxTrt on July 28, 2013, 05:57:34 AM
00-PAL-LimittedAmmofor 4.11.1m, works in 4.12 :)
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: BravoFxTrt on August 01, 2013, 07:41:59 PM
Hi Pablo, Is there a way to Manually turn off Mission Saving Function in QMB? Thanks.
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: Whiskey_Sierra_972 on August 12, 2013, 05:41:35 AM
Tested the HUD mod in a clean 412.1 with SAS MA 5.21 but haven't got the additional information:

Here are the lines added into [MODS section]

Code: [Select]
[MODS]





; 0_0_0 PAL HUD Configuration

MixedSpeedbar=1
FullSpeedbar=1
SpeedbarUnits=3
ShowSIToo=1
BombSightAssist=1
BombSightAssistConf=3
HUDGauges=2
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
PALMODsColor=1

SpeedbarGMode=3
SpeedbarTrimSet=9.0
SpeedbarFlapsSet=8.0
SpeedbarDragSet=7.0
SpeedbarWeightSet=6.0
SpeedbarHPSet=5.0
SpeedbarRPMSet=4.0
SpeedbarTempSet=3.0
SpeedbarAoASet=2.0
SpeedbarVSpeedSet=1.0

Since here is reported that should work , any help 'll be really appreciated!

Thanks in advance!

walter
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on August 12, 2013, 08:28:39 AM
Bravo,
                     there isn't any setting to disable saving of the last mission just because one of the main features of the Mission Pro is not requiring you to start from 0 every time. I never considered that chance or need.

  Walter, I'll be slowly checking and confirming my MODs in 4.12 because it is a tedious work and v4.12 even when it is a good (perhaps the best stock version of the game) still doesn't have any big pack for it, so lots of contents we were accustomed to are out.

  Regards,
                        Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: Whiskey_Sierra_972 on August 12, 2013, 09:25:00 AM
Thanks Pablo for your reply!

I'll wait for your check....no hurry BTW , 412 is a bit tricky to work and test over....
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: too-cool on August 15, 2013, 05:53:21 AM
Bravo,
                     there isn't any setting to disable saving of the last mission just because one of the main features of the Mission Pro is not requiring you to start from 0 every time. I never considered that chance or need.

  Walter, I'll be slowly checking and confirming my MODs in 4.12 because it is a tedious work and v4.12 even when it is a good (perhaps the best stock version of the game) still doesn't have any big pack for it, so lots of contents we were accustomed to are out.

  Regards,
                        Pablo
Hi benitomuso's, as I understand one of your post on this up-dated Hud mod you had question on how HP was represented in IL-2, I was just wondering if by any chance you can add the MP to the list?  Thanks and by the way this is a great mod, to bad TD didn't include it in 4.12.  TC
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on August 15, 2013, 06:57:15 AM
TC,
           sorry but what is the MP parameter?

  And yes, calculating the HP delivered by the plane is not easy. It seems that in previous versions there was a method to retrieve a rough value for it.

  Regards,
                        Pablo
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: too-cool on August 15, 2013, 06:40:50 PM
TC,
           sorry but what is the MP parameter?

  And yes, calculating the HP delivered by the plane is not easy. It seems that in previous versions there was a method to retrieve a rough value for it.

  Regards,
                        Pablo
Manifold Pressure. Thanks TC
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: benitomuso on August 15, 2013, 08:21:25 PM
Sorry, I didn't know
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: toranamadman on August 17, 2013, 03:38:01 PM
Code: [Select]
Couldn't get the limited weapons mod to work . Game froze @ 100% loading an mission . Any Ideas ?
Quite interesting what I learnt . Limited Ammo mod works flawlessly only in QMB or FMB with Modact 5.21 . If you load a single mission or a campaign it freezes at 100% when loading a mission :-\  Could this be incompatibility with existing single missions and campaign / DGen  missions ?
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: lam on August 18, 2013, 11:46:55 PM
Bravo,
                     there isn't any setting to disable saving of the last mission just because one of the main features of the Mission Pro is not requiring you to start from 0 every time. I never considered that chance or need.

  Walter, I'll be slowly checking and confirming my MODs in 4.12 because it is a tedious work and v4.12 even when it is a good (perhaps the best stock version of the game) still doesn't have any big pack for it, so lots of contents we were accustomed to are out.

  Regards,
                        Pablo

thank you!!

I will wait patiently for "LimitedAmmo MOD" for v4.12.1 ;)
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: too-cool on March 11, 2014, 05:13:11 AM
Wondering if anyone can assist me with this problem, I have HSFX 6.17 using the 00_PAL-HUDConfig-v4111 mod but for some reason the following a/c do not show the bombing infromation in the bombsight, Tu-2s, B5N2, DO-217 K1 & K2, He -111 H2/6/12, A20C, B-25C-25NA, Blenheim Mk.V 1937/39, DB3M, Fairey, Halifax, MBR-2AM, P2V5 Neptune and the Pe2 1040-44.

I've checked for conflicting mod and haven't found any, I can post a list of mods if needed. This is what I have listed in the mod section of my config.ini;

[Mods]

SpeedbarUnits=3
SpeedbarTAS=1
SpeedbarSpdMPH=1
SpeedbarSpdKMH=1
SpeedbarSpdKnots=1
SpeedbarAltFeet=1
SpeedbarAltMeters=1
HUDGauges=2
BombSightAssist=1
BombSightAssistConf=3
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=0
ShowSIToo=1
BombToStart=1
RocketToStart=1
DropBombDelay=10
DumpFuel=1
//AirShowSmoke=1
//AirShowSmoke=2
//AirShowSmoke=3
//AirShowSmokeEnhanced=1
Mask=0
TracersPlayer=400
TracersAircrafts=300
TracersWorld=100
TracersWirbelwind=50
SmokeEffect=0

SpeedbarGMode=3
SpeedbarTrimSet=12.0
SpeedbarFlapsSet=11.0
SpeedbarDragSet=9
SpeedbarWeightSet=8
SpeedbarHPSet=6.0
SpeedbarRPMSet=5.0
SpeedbarTempSet=4.0
SpeedbarAoASet=2.0
SpeedbarVSpeedSet=1.0

Thanks TC
Title: Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
Post by: Freelansir on March 12, 2014, 12:07:00 PM
Just checked the first 3 in your list and the bombsight angle, the only thing I need shows.  I don't have or use your other parameters.

Tu2
(http://i61.tinypic.com/28l8hsi.jpg)

B5N
(http://i61.tinypic.com/14bqa8m.jpg)

He-111
(http://i62.tinypic.com/1179ovb.jpg)

[Mods]
SpeedbarUnits=3
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1
HUDGauges=2

BombSightAssist=3
BombSightAssistConf=1
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=0
ShowSIToo=0

//AirShowSmoke=1
//AirShowSmoke=2
//AirShowSmoke=3
//AirShowSmokeEnhanced=1

TracersPlayer=400
TracersAircrafts=300
TracersWorld=100
TracersWirbelwind=50

FOV=100
Mask=1