Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => MapWorx (Common) => Topic started by: SAS~Bombsaway on July 18, 2012, 06:03:09 PM

Title: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 18, 2012, 06:03:09 PM
Yeah I know, I just need to stop but I cant.  ??? ;D I chose the TKM net islands map because there are plenty of take off points. I had always wanted to retexture the net 8 islands but this version made by TKM is better.
Here are a few pics of my work so far...

(http://s19.postimage.org/wl37164gz/18_07_2012_23_25_16.jpg) (http://postimage.org/)

(http://s19.postimage.org/s0llzza5f/18_07_2012_23_27_06.jpg) (http://postimage.org/)

(http://s19.postimage.org/rccrh1bfn/18_07_2012_23_29_03.jpg) (http://postimage.org/)

(http://s19.postimage.org/8y28d1z4z/18_07_2012_23_42_36.jpg) (http://postimage.org/)

(http://s19.postimage.org/j9el5pqub/18_07_2012_23_43_55.jpg) (http://postimage.org/)

(http://s19.postimage.org/pbm7w7fab/18_07_2012_23_44_45.jpg) (http://postimage.org/)

Let me know what you guys think. Is this another one you would like?
Or, should I join RA? "Rexture Anonymous"  :P
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: duffys tavern on July 18, 2012, 06:07:59 PM
Very Nice, indeed.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 18, 2012, 06:18:48 PM
Yep! Great Pacific look. :)  ;)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 18, 2012, 08:30:40 PM
Thanks guys.:) I think I want to find a better shallows texture but the I think I'm happy with the land. Maybe I can get this uploaded for you by tommorrow.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: farang65 on July 18, 2012, 09:23:22 PM
Hey Bombs,

You have had a burst of map texturing energy

Have always liked your amazing shallows.

I'm sure you'll come up with an interesting texture for this swell looking map.  ;D ;)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 19, 2012, 10:29:17 AM
Well, I tried but cant get the look I want for the shallows. I sent the map_c to Mission_bug for help because no matter what I do I cant get it to work. I've read the map_c tutorials and read them many times but cant get it to recompile to save my life. It looks like it did but the map looks like someone barfed.:)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 19, 2012, 04:06:06 PM
Thanks to Mission_bug I can now edit map_c. Thanks Pete. I was feeling to be about the dumbest person.:) Now I just need to edit the map_c to where I want and then I'll put this up for download.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 19, 2012, 08:05:39 PM
More pics unedited....

(http://s19.postimage.org/jhyu9sgf7/20_07_2012_1_02_10_02.jpg) (http://postimage.org/)

(http://s19.postimage.org/mm4g9gqw3/20_07_2012_1_27_11.jpg) (http://postimage.org/)


(http://s19.postimage.org/3v2izawbn/20_07_2012_1_21_49.jpg) (http://postimage.org/)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: hguderian on July 20, 2012, 01:19:50 AM
I can't wait to fly it!!

Look so good!
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 07:05:12 AM
Thank you hguderian. I have edited the map_c and want to see if I can get rid of that one airfield texture and maybe thin out the trees a bit and its yours. :)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Rudi_Jaeger on July 20, 2012, 08:19:31 AM
Nice work Bombs, the colors are fantastic. I can actually believe I'm in the PTO rather than somewhere in Toonville (ie; the default Pacific Islands map). Atmospheric effects look great with this map, I can almost feel the humidity and smell the ocean. Always a sign of quality work, when it awakens senses other than the visual.

Thanks for the work you are doing.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 08:34:23 AM
Thank you Rudi. Coming from you I take that as a huge compliment. I know your work with skins very well and your ability to bring out the realalistic colors is great. I'm still working on this but hope to have it out soon. I'm hoping people will see it as you do. :)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 11:08:53 AM
Ok, I found a good "villiage" texture and altered the color to get it as close to the airfield grass as I could. In these pics the texture is what I want your opinion on. I only added some buildings to give you an idea of what you could populate it like. Oh and the docks are already there as part of the map so they wil be there when you download the map.

(http://s19.postimage.org/7osckzyn7/20_07_2012_17_02_47.jpg) (http://postimage.org/)

(http://s19.postimage.org/ipnhq0qw3/20_07_2012_17_02_35.jpg) (http://postimage.org/)

(http://s19.postimage.org/7rc87u2ar/20_07_2012_16_55_03.jpg) (http://postimage.org/)

(http://s19.postimage.org/iffz6oc9v/20_07_2012_16_55_49.jpg) (http://postimage.org/)

Please let me know if you think this looks ok.:)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: hguderian on July 20, 2012, 11:25:53 AM
Looks damn' good (you know!)!
Do you've tried to change the color as earth tone? Or a little bit darker than now?
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 11:32:14 AM
No, I wanted the villiage grass to look close the the airfield grass(pic 4 above) that way its more believable. I dont want to make things too dark. More like this...

(http://s19.postimage.org/azlrhzuw3/RHA_29_3532.jpg) (http://postimage.org/)

You can see the light color grass around the huts but it darker in the mountain area.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Mission_bug on July 20, 2012, 12:28:01 PM
Ah, so that's what you've been up to Mark, I have to agree with Rudi there, gorgeous colour and a real sense of it being somewhere real.

I look forward to flying it when your done, maybe I'll do a Jap skin hack for the CantZ-506 seeing as I've only done actual aircraft with it up to now. ;)

PTO usually not my playground, but I'm eager to have a go with this little masterpiece.

Wishing you all the very best, Pete. ;D
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 01:04:37 PM
Thanks Pete. You helped me so much by teaching me how to edit the map_c. What I need now is to know how to get rid of this arfield texture...

(http://s19.postimage.org/j3yh0h6oz/20_07_2012_1_19_28.jpg) (http://postimage.org/)

Its not part of the load.ini so I'm guessing its in the map itself or static actors. If anyone knows could you please tell me?
Thanks.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: hguderian on July 20, 2012, 01:13:59 PM
I'm not quiet sure, but you might erase it via unlocked FMB.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Rudi_Jaeger on July 20, 2012, 01:32:34 PM
Hello again Bombs, and thank you for the compliment.

Regarding the "villiage" texture screens: The brightness level seems okay, but I think the grass may be a bit over-saturated on these latest pics. I'm guessing that the saturation of the airfield texture cannot be tuned down an octave, which is why you must match the grass to the runway? I've never worked with maps in IL2, so I'm not familiar with the limitations involved.

Given the choice, and if the airstrip object's color cannot be adjusted;  I think it would look better to match the saturation levels of the runway's surroundings to the rest of the island, since it's a much larger object than the airstrip. I guess it's a matter of what has priority visually; viewing the surroundings close-up from the runway, or viewing the entire scene from a distance.

Of course everyone is going to have a preference. Some like more color, others less. Personally, I've always favored the maps with less color intensity; I've always thought they appear more natural.. which is why I couldn't help but comment on those previous screenshots.. I think you really nailed it.

Now in your most recent shot, where you ask about getting rid of the airfield texture: I do not see any overly-saturated grass textures setting themselves apart from their surroundings, and that's exactly what I was referring to when I mentioned viewing the island from a distance. It presents a very realistic appearance IMO. 

Anyway, I hope this helps in your decision. It certainly can be a real bugger sometimes when dealing with color values. Best of luck mate!
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 01:52:22 PM
Thanks Rudi. I can alter the green airfield textures color. So, the village grass should be more "dull"? and the airefield? I like its texture but can increase the brightnes or color. I can alter the textures to almost perefect but my program only lets you go so far. I didnt want to use photo textures of houses or things because they look too fake when you fly low.
Any advice is most welcome.:)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 01:56:51 PM
Also that tan airfield texture "Flickers"" when you take off from it. It seems to be overlaid on itself or something. Although it may look ok from the air it sucks when your on top of it. Thats why I want to rid it from the map and be able to place a better one there. I've never made a map so I dont know how to get rid of it. I have only just begun to retexture maps.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 02:49:18 PM
How is this?...

(http://s19.postimage.org/lhl058ahv/20_07_2012_20_39_38.jpg) (http://postimage.org/)

(http://s19.postimage.org/6a50kvin7/20_07_2012_20_40_48.jpg) (http://postimage.org/)

(http://s19.postimage.org/w6yoxhmar/20_07_2012_20_42_46.jpg) (http://postimage.org/)

(http://s19.postimage.org/i1svvod9f/20_07_2012_20_42_56.jpg) (http://postimage.org/)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: hguderian on July 20, 2012, 03:00:52 PM
Better!!!!!!
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 03:07:15 PM
Thanks.:) I'm editting the shallows at the docks right now to remove some of the shallows so it looks better if you have large ships docked there. I'll post some pics soon.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Rudi_Jaeger on July 20, 2012, 03:21:57 PM
Wow! That last series is awesome mate; right on!
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 03:31:56 PM
Great! Ok, now If I can just get the shallows the way I want at the docks, I'll be happy. :)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 20, 2012, 04:01:28 PM
I was about to reply regarding your question of the airfield texture, but I see you found a nice solution. :)
(I only know by accident since I played with this recently.)
Very good artwork!
 :)

Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 04:07:05 PM
Please tell me how to remove it. The one in the last pics are not the one I want to remove its this one...

(http://s19.postimage.org/j3yh0h6oz/20_07_2012_1_19_28.jpg) (http://postimage.org/)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 04:09:50 PM
Also, here are the before and after of the shallows at the docks...

Before.
(http://s19.postimage.org/7t503lelf/20_07_2012_22_02_57.jpg) (http://postimage.org/)


After.
(http://s19.postimage.org/62lz23x2b/20_07_2012_21_59_53.jpg) (http://postimage.org/)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 20, 2012, 04:21:17 PM
Bombsaway, you have as far as I can tell, several options in FMB+ (unlocked):
If this is too badly explained I can take screens later. :)

..
It depends on your decision to keep the airfield/airbase with its funtion or rather to completely nail it out.

If you want to keep the airfield, I suggest to check in the textures of your map (if you have those at hand in a folder or somewhat extracted from the stock map) if there is one that fits your needs better.

Often you have several textures for airfields:

E.g. tc_hawaian islands:
AirField0= p72/land/summer/hawaiifeild/fields_concrete_1.tga,-2
AirField1= p72/land/summer/hawaiifeild/fields_concrete_1.tga,2
;AirField1= land/summer/fields_airfieldDesert.tga,2
AirField2= land/summer/fields_airfieldBurma.tga,2
;AirField2= land/summer/MTO_Air_Fields.tga,2
AirField3= land/summer/MTO_Air_Fields.tga,2


These correspond to different airfield "certified" textures in the associated Texture folders.

Or you could pick any other comparable map like e.g. Benghalli

AirField0= Avala/benghalli/sk_modavala_fields.tga,2
AirField1=
AirField2=
AirField3=


...and insert its airfield texture into your texture folder..

The various spawn/parking whatever airfield functional points you see when you select the entire airfield
(Alt+left mouse=select) can off course be left, same with the objects.

If you want to totally get rid of the airfield(-base), I would suggest marking the entire airfield functional spots and objects with alt+left mouse and hitting ctrl+x = cut.

Then you can go ahead and select any of your textures in FMB+ as replacement. E.g. you simply could paint over the airfield with the sorrounding textures.

In the FMB+ object list pretty much at the bottom of the list is "Tiles", there you find the various textures. To know which texture is associated to e.g. Wood or "lowland1" or "midland2" etc, simply check your load.ini and after the entries there examine your texture folder(s).

Of course this gets more troubled in case you have no texture folder and only use SFS compiled textures.

Hope I was somewhat predcise and did not tell you stuff you already knew, which I assume I did, sorry if so..

Chrs

Tom


Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 04:26:25 PM
Unfortunately that texture is not in the load.ini This is the only airfield texture there and the one you see listed is the green one I like.

AirField0= BA_Islands/SND_count2.tga,2
AirField1=
AirField2=
AirField3=

The tan one must have been put in when the map was made somehow. Maybe the same way they put buildings on a map? I wish I knew more about making maps. I want to change the tan one because it "flickers" when you take off from the field.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 20, 2012, 04:32:34 PM

That might be simply a set of runway plates set over a texture, TBH it exceedes my experience a tad as well. (Despite the Ifni map, I recently added a new runway plate to the MTO main red homebase.)

You can tell wether it is a texture or a set of objects by hitting alt and then mark the entire runway and parking area section with your held left mouse.

All that lights up as red dots etc. is an object or added had feature, not a texture.

And those can be switched, deleted, moved or changed.
(IF there is a somewhat underlying seperate airfield texture as well, e.g. accidentally named "lowland1" or "Mount0" or whatever, then you can also keep the airfield texture and use a different set of runway plates /concrete/green plates in various forms from the FMB.)

As it looks the best thing to do there is to delete all airfield plates (with or without changing the underlying texture) and put new above those, since they are somewhat weird aligned.

From here this looks rather like a texture, but you said they flicker from above and that is typical for some woody sort of plate object AFAIK: Seen on many desert maps.If you cannot select or mark objects in the FMB+ you need to add these lines to your config.ini, I have a seperate config.ini for FMB+:

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
Ctrl 3=change+
Ctrl 4=change++
Ctrl 1=change-
Ctrl 2=change--


These are just mine, other options are possible.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 04:37:43 PM
Well, its beats me. I think your right. It must be plates. When up close you can see it looks like several thin strips of this tan "texture" over lapping each other. Really I'm lucky to have just learned how to edit map_c.:) That airfield is more than I can figure out at the moment. I want to keep the airfield. It was the main reason for me picking this map to retexture.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 04:45:38 PM
Since I cant change that airfield texture the only thing left is to ask you guys should I keep the shallows in this river or try to cut a "trench" down the middle. Its not able to have ships go down it so it would be more for looks.

(http://s19.postimage.org/g50r4ubz7/20_07_2012_22_41_36.jpg) (http://postimage.org/)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~GJE52 on July 20, 2012, 04:53:44 PM
I have just seen this thread and Wow that looks so good.


I like the shallows effect, so I would vote to leave it as it is   ;)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 04:57:01 PM
Thank you Glyyn. I have always like the river having the ability to show the shallows texture. I would like to keep it but I thought I would ask because I'm not just doing this for me, I want to give everyone something they would like as well but I agree with you. So that two votes for keep it. Anyone else?:)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 20, 2012, 05:11:45 PM
Bombsaway, there may be an easy way, have a look at this after checking my attempt to explain:

Pretty much the first things Boomer explains...

http://ultrapack.tuttovola.org/index.php/topic,1977.0.html

So you can do the following:
Mark the entire area of that offending airfield with alt+left mouse, if in doubt add
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste

To
[HotKey builder]

in your config.ini.


The tools you need bTW if you do not have them are in the above linked post at the top.
You need
a) a folder named Maps with only a folder named after your map in it. No files. Right in your e.g. IL-2 1946 main folder..e.g. Maps\MTO. Nothing in it.
B) In jsgmemods "_Unlocked FMB_" and "_UnlockedMaps_"
C) in "_UnlockedMaps_" your map with all your files.
Structure:
IL-2 Sturmovik 1946\jsgmemods\_UnlockedMaps_\#DBW\Mapmods\Maps\your map and also an all.ini
file with your map's load.ini name e.g. ag_uf_Ifni2 ag_uf_Ifni2/load.ini which was my selected map.

Engage both unlocked maps and unlocked FMB in jsgme.

When you start the game, choose FMB and select your map.
I tell you first how to change the airfield and later how to edit the texture, IMHO best edit the underlying texture first.

Go to your airfield and select everything that offends you with alt+ left mouse, pull a square on all parts you want to delete, you can do this in one big square or seperate small areas. Take care not to delete objects you wish to keep like distinctive houses or trees.
Everything that lights up red can now be moved or deleted or copied.
Delete everything you want off with ctrl+x, your changes will later be saved in the above named "Maps" folder.

Now go to your preferred other airfield and mark everything.
Then hit ctrl+c for copy.

Put your mouse over the general area of the former "badly looking" airfield and hit ctrl+v for insert.
Now you have your green field features placed on the old airfields area, all in one place. The runway, the parking points etc..

Now right click next to it and select "unselect all".
Now mark them again and choose in the FMB "Edit" "Rotate objects". You can now move them in an angle you wish the airfield to be placed on the texture. With numpad keys..
Once you have the correct angle, take the entire pack and draw it to the exact position. If in doubt unmark them again (right click-unselect) and mark them again, to not just draw or move a single object out of the complete feature. This counts as well in case your complete airfield did not turn in one bunch. If that happens, counteract whatever last turn you made with the opposite turn and start again.
NO worries, usually it works flawless.

I suggest to replace the underlying texture with your preferred green one before doing all this. :-[
Because then you see exactly where your repalcement objects have to fit in. You can zoom in by scrolling on the screen's left bar and using the mousewheel.
Replacing textures:
You can do that by selecting objects in the FMB list and then the "Tile" that carries your texture, I assume the above shown greenone you mentioned is under Airfield0=
Then click on the spots where you want the new texture. If you accidently overpaint surrounding textures, you can revert by seelcting their "Tile" in the "Tiles" list and painting them back in.
Sounds difficult but is very easy.

If all fails send me what you have so far and I try it.
After making your edits hit save in the FMB list..does not take long. :)

Now all your changes will be in the "Maps" folder inside your there placed edited empty map's folder.
To test them, you can either deactivate the FMB+ and your _UnlockedMaps_ in jsgmemods and load it again or copy and paste the edited files in your maps folder in another install and testfly them there.
To go on with editing, best deselect unlocked maps and unlocked FMB in jsgmemods and put the edited files in your map in unlocked maps.

Then reactivate and start over.
You can also edit in steps by copying and pasting the saved files several times out of your IL-2 1946/Maps/yourmap folder..and not exit the FMB+.

Important:
I did it that way, not mandatory:
In DBW, I made a seperate "MapMods\Maps" folder for testing, complete with a _tex folder in case I edit a map with other than default textures.
Whenever I test an edit, I deselect the default "MapMods" folder with an "-".
And seelct the testing version.

Dough, that was badly explained.




Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Mission_bug on July 20, 2012, 05:13:11 PM
Hello Mark, the shallows at the docks I think should be as the second image with less of the shallows texture.  Docks are usually very deep, and dredged regularily, that is how large vessels are able to use them, there really shouldn't be anything there that indicates shallows in anyway, although you have to accept that the sim will only allow you to do so much. 

As for the airfield I would think it is a plate, so if you have a version of the sim set up as a map builder you will be able to remove it as you would any object, but I would need to have the map to try and confirm that assumption.

I'll try and pull the map from the sfs files tommorow and have a look, providing I can find it. ;)

The river course I think would look better without the shallows texture.  Again less is better I think, as with skinning aircraft I find the more subdued lines are etc the better everything appears, although I'm sure others would disagree with me on that.  Rudi is the Master skinner so I think is the most qualified to advise you there on how things should look be they textures or otherwise.

Wishing you all the very best, Pete. ;D
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 20, 2012, 05:18:04 PM
PS: Mission_bug is correct, best to have the SFS files compressed textures for that map as a seperate folder so you can directly watch or edit them and have them in easy oversight with your edited textures.
E.g. I would love to have the defalt jungle forest  seperated to be able to edit its colour on layers 1,2,3 and 4.. :)

Cheers

Tom
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 20, 2012, 05:32:47 PM
PPS: I looked at it again and I assume you only need to delete the runway plate objects and if the other field (the green) has plates on top copy and paste the features on the former offending field.

That is a very fast job and if you have the FMB+ features running a simple act of marking the old field's bad objects with alt+left mouse, deleting all that with ctrl+x, then marking the better field with alt+left mouse, hitting ctrl+c and pasting it in the 2nd field's area with ctrl+V. Then marking it a 2nd time to rotate it with numkeys and place it over the exact position. Unmark, done.
I hope that would be working.

Now I better sht up. :D

Tom
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 05:44:13 PM
Ok Pete, I'll remove more of the shallows at the dock. Also, I can reduce the river shallows but I would like to keep a small bit on the shore line.

As far as Tom2, I think my head just popped.:) If you are willing to help and can investigate that airfield so a better texture or the one I use for the other airfields. I'm greatfull for any help. I would like to get his map to look as good as possible.
I can send you the map folder which only has the load.ini it and the map_c.tga, thats all I was working with, and the texture folder so you can see if you can get it to work. That is if you have time. If not I understand. I can release it and if I learn how to get to that plate or texture, whatever it is, then I can update it later.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 20, 2012, 05:48:22 PM
As I get you, you simply want that airfield to look identical to the other green field, correct? Placed correctly over the tile or the same file of the other field..
and if there are other additional objects, keep those?
I can not 100% gurantee the 2nd part, but the first part should be very easy. 2nd part should be doable as well except additional objects like trees or houses must be placed 100/100 identical.
Send it and I try it tonight..just give me a basic instruction and I think it's no prob except I miss something or mistake your intention.

Cheers

Tom
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 05:53:19 PM
You are correct. If you can just change the plate to the green texture or get it to where we can make a listing in the load.ini for a different one that would be great. :) Yes, I would like to keep the buildings that are already there if possible. Dont go away, I'll zip it up and send it to you in a pm.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 20, 2012, 05:56:55 PM
Be there in a few..should be doable tonight wich is GMT+1 aka the next 1-2 hours.. :)

Cheers

Tom
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 20, 2012, 06:05:31 PM
Pm sent. Thank you Tom for all your help. Even if it doesnt work, I'm still greatfull for your effort. :)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Mission_bug on July 21, 2012, 04:26:30 AM
Hello Mark, I couldn't get this version of the map to load up in DBW at first, however, once I used Boomers files to update I can now see the airfield that is giving you the grief.

By turning my DBW into a map builder I find that the airfield is made from runway objects, sorry, but this means deleting them and saving a new Actors file.

I'll remove the objects for you and send you the actors, after that it's up to you how you proceed. ;)

Wishing you all the very best, Pete. ;D
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Mission_bug on July 21, 2012, 06:09:11 AM
Here is the airfield with the previous runway plates removed and replaced by the large Cannon Blank field plates. ;)

(http://i293.photobucket.com/albums/mm42/Mission_bug/TKM1.jpg)

(http://i293.photobucket.com/albums/mm42/Mission_bug/TKM2.jpg)

(http://i293.photobucket.com/albums/mm42/Mission_bug/TKM3.jpg)

This is version one of the map, haven't looked at V two yet.

Wishing you all the very best, Pete. ;D
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 21, 2012, 06:29:24 AM
Thank you Pete. Tom2 has also jumped in to help. Last night he had time to fix it and send me two versions. I'll post some pics of V1 I still need to test V2. He got my green texture in there and edited map_t for other things. I'm glad to have his and your help on this. Hopefully I can finish editting the shallows after work today and get this uploaded soon.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 21, 2012, 06:39:38 AM
Here are some pics of V1..

(http://s19.postimage.org/9fgw2z3fn/21_07_2012_12_16_43.jpg) (http://postimage.org/)

(http://s19.postimage.org/ymrs386jn/21_07_2012_12_17_49.jpg) (http://postimage.org/)

AI parking looks good

(http://s19.postimage.org/f672gpbfn/21_07_2012_12_25_11.jpg) (http://postimage.org/)


And, here is the river shallows WIP. I dont think I can cut it all the way out but I like the way it looks with the middle lowered to look deeper. I need to do just a little more to the river and to the shallows at the docks and hopefully get this posted soon. Thank you Pete and Tom2 for your help. Without the two of you this would just be another repaint. :)

(http://s19.postimage.org/mc3eww9wj/21_07_2012_12_20_44.jpg) (http://postimage.org/)

(http://s19.postimage.org/ncz28a1ib/21_07_2012_12_21_01.jpg) (http://postimage.org/)

Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 21, 2012, 06:46:48 AM
Ok, I just looked at V2 but V1 is the winner. :)  So, just a couple more days I hope. :)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: hguderian on July 21, 2012, 06:51:34 AM
Beauty!

What difference between the two versions?
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 21, 2012, 06:52:36 AM
In V2 there are some palms in front of some hangers so V1 is better so the planes dont hit them when AI park. Thats all. :)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: hguderian on July 21, 2012, 06:54:35 AM
All right! Those colors fit perfectly :)

Cheers
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Mission_bug on July 21, 2012, 08:11:24 AM
Outstanding work Mark, look forward very much to downloading the finished map. 8)

Wishing you all the very best, Pete. ;D
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 21, 2012, 05:07:01 PM
Thanks Pete. It was you who helped me learn to edit map_c so this is just as much your map as mine.:) Tom2 has also been a big help with the ugly textures that I had no clue of getting rid of along with adding a seaplane take off point. I'm thinking that with all the updates to this map that it should be a stand alone instead of a "retexture" Naming the TKM guys as the base for it but I think it should be named the BTM_net8islands map.
B=Bombsaway
T=Tom2
M=Mission_bug
 So its the BTM rework of the TKM_net8islands.:)
Pete if it wasnt for you I would have never got how to edit the map_c so you are just as much involved here. :)
Thank you so much.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Rudi_Jaeger on July 21, 2012, 06:10:34 PM
Well between the three of you, that is one awesome looking map!

Everything is in harmony, the airfield blends in, the shallows textures look great, as well as the deep channel in the river bottom. Certainly one of the better maps I've seen for this sim.

Super job mates! ..and many thanks for your work on this.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 21, 2012, 06:17:59 PM
Thanks Rudi. It really has become a whole new map so to speak. With all the new additions I think it really will be enjoyed by the other members here. This map was always my favorite when I first got the game,before I found the SAS and saw the updates to maps and new maps being offered.:) It really holds a dear place with me and I hope this new version will be just a good to others. :) I'm still fighting with myself about the river. I have a map_c that makes it look deeper but you can still see the bottom in the middle or the one with the middle cut out. Any opinions will be helpfull.
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Rudi_Jaeger on July 21, 2012, 06:54:52 PM
I like your current version of the river, simply because if I envision the level of the water being lowered to expose the topography, the degree of slope you've depicted looks about right. I guess if you're determined to experiment, you might try just a bit more shallow in the center, but I definitely would not go deeper.. it would simply be too abrupt IMO, unless it's depicting a fault line of course. Personally, I'd be scared to touch it at this point, for fear I'd mess something up; but like I said, I'm not a map maker. To me it looks just right :)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 21, 2012, 07:27:26 PM
Ok. I trust your opinion. I need to edit it a bit more and the lake middle needs it as well. I have tommorrow off so I'll do my best. :)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 21, 2012, 07:37:44 PM
Oh, by the by...Tom2 has added another water takeoff point to the southwest island so now there are two.:) Along with the one he already placed at the northeast island...

(http://s19.postimage.org/q3qrofrqb/21_07_2012_23_49_37.jpg) (http://postimage.org/)


(http://s19.postimage.org/4wn10ff37/21_07_2012_23_54_22.jpg) (http://postimage.org/)

Thank you Tom2.:)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 21, 2012, 07:41:27 PM
You're welcome, Bombsaway!

I will edit it to the position you prefer, keep in mind these are the original seaplane bases and I only copied and pasted and moved/edited them.

PS: +1 on Rufi_Jaeger's point. :)

See you..

Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 21, 2012, 07:59:06 PM
With yours and Mission_bug's help along the guys opinions I think we can make this old map "sing" :) I cant thank all of you enough. This is great.:)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Tom2 on July 21, 2012, 10:38:33 PM
You're welcome!
Check pm. ;)
Corrected the waterbase.
This map looks really neat..
Took some nice shots, only too tired atm to post.. :D
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: Mission_bug on July 22, 2012, 01:45:01 AM
The map looks better each time you post pics Mark, glad to have helped in some small way although you and Thorsten have done all the hard work. ;)

I agree with giving it a new name, once you start these projects they seem to go well beyond what you originally intended don't they.

I'll make a new seaplane skin especially to test those water take off positions.

Wishing you all the very best, Pete. ;D
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 22, 2012, 08:10:55 AM
Ok, we are almost done. Tom2 has reset the water takeoff point for the south west island and I have gone as far as I can with the edits to its map_c. The dock area will have to stay the way it is in this pic...

(http://s19.postimage.org/62lz23x2b/20_07_2012_21_59_53.jpg) (http://postimage.org/)

When I try to take out anymore it removes the land behind the docks and makes it look like their in the middle of the water.

I went as far as I could with the river and lake at the southwest island. The river will only let me get rid of some of the bottom but not all for whatever reason so, its a done deal for it as well. Here are some pics of the final map_c for that area...

(http://s19.postimage.org/ldix08o4j/22_07_2012_13_56_01.jpg) (http://postimage.org/)

(http://s19.postimage.org/oyesjgso3/22_07_2012_13_57_16.jpg) (http://postimage.org/)

(http://s19.postimage.org/552oqrfab/22_07_2012_13_57_32.jpg) (http://postimage.org/)

(http://s19.postimage.org/w46jlx1r7/22_07_2012_13_57_49.jpg) (http://postimage.org/)

Also gentlemen, this is going to be a stand alone map instead of a repaint. Thanks to hguderian for sending me the maps original map folder. Thank you man.:)

Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: farang65 on July 22, 2012, 08:13:17 AM
Looking good Bombs  :D ;) :) :P

Kirby
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 22, 2012, 08:13:50 AM
Thank you Kirby.:)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 22, 2012, 10:26:48 AM
I was going through some pics of pacific islands and found this pic that reminds me of the southwest island.

(http://s19.postimage.org/kiwde7g9v/moorea.jpg) (http://postimage.org/)
Title: Re: That dang Bombsaway wont stop! TKM_net8islands retexture. WIP
Post by: SAS~Bombsaway on July 22, 2012, 01:41:54 PM
Come, lets take a short tour of the southwest island by jeep.  8)

Your jeep awaits.

(http://s19.postimage.org/sktsnldsz/22_07_2012_18_54_34.jpg) (http://postimage.org/)

A view toward the inner lake..

(http://s19.postimage.org/yaa17wjz7/22_07_2012_18_58_18.jpg) (http://postimage.org/)

Down that way to the pontoon bridge being gaurded.

(http://s19.postimage.org/egxxf76lf/22_07_2012_19_00_54.jpg) (http://postimage.org/)

Lets head down to the peninsula.

(http://s19.postimage.org/6ph7gn2g3/22_07_2012_19_02_29.jpg) (http://postimage.org/)

What a nice day for a ride.

.(http://s19.postimage.org/vwwoumuxv/22_07_2012_19_07_48.jpg) (http://postimage.org/)

The LST's have landed and are transfering men.

(http://s19.postimage.org/8wq1iax43/22_07_2012_19_15_39.jpg) (http://postimage.org/)

There are many tranports today along with their escorts.

(http://s19.postimage.org/o6pwphsmb/22_07_2012_19_18_07.jpg) (http://postimage.org/)

And finaly out to the Med evac station where the hospital ship will be loading the wounded soon.

(http://s19.postimage.org/bun0c04rn/22_07_2012_19_20_06.jpg) (http://postimage.org/)

(http://s19.postimage.org/wst6a34mb/22_07_2012_19_20_39.jpg) (http://postimage.org/)

(http://s19.postimage.org/tn8kjvm03/22_07_2012_19_21_08.jpg) (http://postimage.org/)

We hope you have enjoyed you little tour.  8)

"All buildings and ships are not part of the map. I put them there for the screenshots."