Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => Dark Blue World Discussion & Support => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => DBW Campaigns & Missions => Topic started by: SAS~Monty27 on July 14, 2012, 07:27:00 AM

Title: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on July 14, 2012, 07:27:00 AM
UPDATED

https://www.sas1946.com/main/index.php/topic,35546.0.html
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Malone on July 14, 2012, 07:43:02 AM
thanks Monty, looks great!
it seems i will have to ask WindWpn about providing alternative links for his clean MOD packs, as they seem to be used in all your campaigns, rendering anyone who cannot d/l from gamefront incapable of playing any of your great campaigns.
nice that there is a mediafire alternative for the MOD_Aircraft pack, but the others don't have an alternative link, which is why i, for one, cannot use these campaigns....bummer :(
i hope WindWpn is able to provide alternatives, will ask him ;)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: WWHappy on July 14, 2012, 07:53:09 AM
Monty! Just one ? are these mods the same as the AVG and desert war of do I need to re download them all again??. Thanks
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 14, 2012, 08:07:40 AM
Monty! Just one ? are these mods the same as the AVG and desert war of do I need to re download them all again??. Thanks
Hi Tom,

You are good to go if you also have the MAPS pack.


Simon(Monty27)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 14, 2012, 08:17:12 AM
thanks Monty, looks great!
it seems i will have to ask WindWpn about providing alternative links for his clean MOD packs, as they seem to be used in all your campaigns, rendering anyone who cannot d/l from gamefront incapable of playing any of your great campaigns.
nice that there is a mediafire alternative for the MOD_Aircraft pack, but the others don't have an alternative link, which is why i, for one, cannot use these campaigns....bummer :(
i hope WindWpn is able to provide alternatives, will ask him ;)
Hey Malone,

well its true that since 78thFG_WindWpn created the CLEAN JSGME Addon Packs, he pointed the way towards CLEAN AND SAFE MODDING for all, a true visionary!

https://www.sas1946.com/main/index.php/topic,19921.0.html

It means that for a Monty27 campaign you need DBW 1.71 + the clean packs, that's it.

For those who have trouble with the Gamefront links I have made a torrent of the files (and sent them to you btw).  I don't know of any alternative because the Static pack is too large to break into parts less than 200Mb each for Mediafire or similar.

If anyone has any other ideas on how to host large files please let us know, I am also actively looking into assistance from a number of sources, so alternative hotlinks will become available soon.

I look forward to the day you join our happy band! 


Simon(Monty27)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Mick on July 14, 2012, 08:18:58 AM
... a zillion THX for this magnificient campaign Monty ...  ;)

... you bet I am going to play it like there was no tomorrow ...!!  8)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 14, 2012, 08:22:14 AM
... a zillion THX for this magnificient campaign Monty ...  ;)

... you bet I am going to play it like there was no tomorrow ...!!  8)
Hey my first dedicated 109 jockey. Thanks Mick!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Boelcke on July 14, 2012, 09:06:28 AM
just downloaded the files ... love the readme with all this wonderfull done pictures and descriptions, very nice, a work of dedication :)

Title: Re: DBW - JG53 - The Ace of Spades
Post by: cgagan on July 14, 2012, 09:56:07 AM
Splendif job! Sheer professionalism... Many thanks for sharing,  8)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: mojojojo on July 14, 2012, 10:33:17 AM
looks good, but i cant try it because my comp crashed and i havent been able to fix it :'(
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Boelcke on July 14, 2012, 12:21:47 PM
just played some missions in the desert - superb, many thx for this :)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: WWHappy on July 14, 2012, 12:44:41 PM
WOW a work of art Simon ;D You out did yourself on this one. Love the intros and briefings. just have a hard time squeezing my big old body in that tiny pit of the 109.  :P
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 14, 2012, 05:08:19 PM
looks good, but i cant try it because my comp crashed and i havent been able to fix it :'(
Well, its gotta be that kid in your avatar, he is knocking stuff over, restrain him!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: mojojojo on July 15, 2012, 02:38:50 PM
lolz
Title: Re: DBW - JG53 - The Ace of Spades
Post by: OberstDanjeje on July 15, 2012, 02:44:30 PM
Looks interesting, thanks
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Semor on July 15, 2012, 03:18:16 PM
Hi Monty.
Very nice work!! Love the details in every aspect of this wonderfull campaign.I play mainly DCG/DGen stuff but this pice of art make me speechless.

But I encounter a big problem in playing the 3-4 mission!
I get massive stutters and lags in this missions,so much that I must stop playing at this point! Do you use some vector objects/static fire objects from the C&C mod? I belive this causes the heavy stutters/lags/pauses.

Slink and I had the same troubble in the past in his "clash of eagles" campaign! Please read:

https://www.sas1946.com/main/index.php/topic,17630.36.html  peply: 45

slinks replys:

https://www.sas1946.com/main/index.php/topic,17630.48.html

hope you can help me a bit, thanks in advance. and again: loveley details and great work.

regards from Semor. ;)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: 352nd_Hoss on July 15, 2012, 03:35:11 PM
Semor, open up the mission with FMB and see if those objects are in there, if so remove them and start the campaign over again.  Simon knows I always open the campaigns up in FMB before I ever fly any of them.  You can also run the missions in the Single player mode to see if it's the same, remove the objects in the single player mission and replay it, if it improves remove it from the Campaign and restart it. 

Cheers
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 15, 2012, 05:22:27 PM
Hi Monty.
Very nice work!! Love the details in every aspect of this wonderfull campaign.I play mainly DCG/DGen stuff but this pice of art make me speechless.

But I encounter a big problem in playing the 3-4 mission!
I get massive stutters and lags in this missions,so much that I must stop playing at this point! Do you use some vector objects/static fire objects from the C&C mod? I belive this causes the heavy stutters/lags/pauses.

Slink and I had the same troubble in the past in his "clash of eagles" campaign! Please read:

https://www.sas1946.com/main/index.php/topic,17630.36.html  peply: 45

slinks replys:

https://www.sas1946.com/main/index.php/topic,17630.48.html

hope you can help me a bit, thanks in advance. and again: loveley details and great work.

regards from Semor. ;)

Good advice from Hoss,

I can at least confirm that none of the missions contain the C&C static fire object due to incompatability with Plutonium Effects, so it isn't the culprit.

In re-flying the mission I have no lag at any stage.  Therefore we need to get more specific:

Exactly where in the mission does your lag occur?  Bear in mind too that as you approach the target area new bandits will appear at staggered intervals, sometimes the new loading may cause a momentary flutter, but nothing unusual.

Over Arras itself there is a large artillery dual taking place, the explosions and flashes make the frontline visible from the air.  You also have about 40 aircraft meeting for huge dogfight, bombers and interceptors from all sides converge over Arras.

I enjoyed flying that dogfight again, but unfortunately could not replicate any stutters or slowdowns.  There was nothing to indicate a problem here.

Hopefully others will also report on what they found, maybe its hardware related?


Simon(Monty27)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 15, 2012, 05:28:39 PM
WOW a work of art Simon ;D You out did yourself on this one. Love the intros and briefings. just have a hard time squeezing my big old body in that tiny pit of the 109.  :P
Thanks Tom,

I did not have a lot of 109 stick time before this campaign, but I grew to love it!   Nimble, fast, reliable and able to cope with a vast range of mission requirements.  Flying through to the last mission, where you hand over a 'K' to the Allies, felt like the end of an affair!

Simon(Monty27)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: a.irons on July 19, 2012, 03:51:25 AM
Dear Monty, this Campaign promises to be very interesting, unfortunately I am not able to download  the parts from gamefront, no problem with mediafire. I am using Explorer on XP and I get an error message when connected with gamefront. Some suggestion?
Thanks,
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 19, 2012, 04:45:39 AM
Dear Monty, this Campaign promises to be very interesting, unfortunately I am not able to download  the parts from gamefront, no problem with mediafire. I am using Explorer on XP and I get an error message when connected with gamefront. Some suggestion?
Thanks,
Hi mate. Gamefront is a problem for some, mediafire is not a solution as the files are too large to host there and are not easy to break into parts.  It is my hope that they will eventually be hosted at a site, as they deserve to be.  Meanwhile, I have been able to compile a 'torrent' of these files and can send you these torrents if you can pm me with your email address.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: a.irons on July 19, 2012, 06:19:16 AM
Thanks mate, mail e-mail address is: alessandroferretti@fastwebnet.it
Thanks again,
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 19, 2012, 09:57:05 PM
Thanks mate, mail e-mail address is: alessandroferretti@fastwebnet.it
Thanks again,
OK, its done, seeding now.

Can anyone let me know later if this method works for them?
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 20, 2012, 01:41:31 AM
...I get massive stutters and lags in this missions,so much that I must stop playing at this point! Do you use some vector objects/static fire objects from the C&C mod? I belive this causes the heavy stutters/lags/pauses...
Hey Semor,

just a thought, what is your RAM setting on the Il2 selector?  It may be too high, believe it or not a lower setting is usually better, I use 512.

Simon(Monty27)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Spinnetti on July 20, 2012, 05:14:10 AM
Hi, looks great - can this be used with HSFX, and if so, does it require the mod packs?

Thanks!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 20, 2012, 07:18:04 AM
Hi, looks great - can this be used with HSFX, and if so, does it require the mod packs?

Thanks!
Hi Spinetti

Its made for DBW 1.71 and the JSGME packs are required for the additional content.  If you want to check out the content of packs its all in winds's thread:

https://www.sas1946.com/main/index.php/topic,19921.0.html

I can't otherwise comment on HSFX - since I just do not know!

Simon(Monty27)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Sonny Tucson on July 20, 2012, 10:52:08 AM
Hi Monty

Many thanks for this superb campaign.I fly the single missions before going to the campaign. It seems to me it is a good training. ( One hour or a little less formation flying is very good for the nerves - I do not like the A key ! )

I have just one question.

What can happen if we install the three packs and activate them through JSGME while some of the mods inside these packs  had already been installed in #DBW before installing your Aces of Spade ?

May this cause stutters , freezing etc...

I am running DBW171.

Thanks a lot.

Sonny Tucson :)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 20, 2012, 08:18:57 PM
Hi Monty

Many thanks for this superb campaign.I fly the single missions before going to the campaign. It seems to me it is a good training. ( One hour or a little less formation flying is very good for the nerves - I do not like the A key ! )

I have just one question.

What can happen if we install the three packs and activate them through JSGME while some of the mods inside these packs  had already been installed in #DBW before installing your Aces of Spade ?

May this cause stutters , freezing etc...

I am running DBW171.

Thanks a lot.

Sonny Tucson :)
Yes mate.  The advantage of using the JSGME packs is that they are reversible, although once in there why not keep them?  Best to start with a CLEAN #DBW folder, which is around 23mb to start with.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Spinnetti on July 21, 2012, 07:36:46 AM
Hi, looks great - can this be used with HSFX, and if so, does it require the mod packs?

Thanks!
Hi Spinetti

Its made for DBW 1.71 and the JSGME packs are required for the additional content.  If you want to check out the content of packs its all in winds's thread:

https://www.sas1946.com/main/index.php/topic,19921.0.html

I can't otherwise comment on HSFX - since I just do not know!

Simon(Monty27)


Ok, thanks... I'll give it a try and see what happens...
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Sonny Tucson on July 26, 2012, 05:19:03 AM
Hello Simon
I am busy, happily flying the campaign , but something weird happened. In two missions with the 109E-1 ,as soon as the mission starts , I find myself in my half destroyed aircraft just above the airfield , while another 109 is crashing in flames. I just have time to bail out .I think it must be the result of a mid air collision. In the other one I am flying with a dead engine , bend props and I have to belly land , while my staffel mate crashes.
Are thes missions not supposed to start on the ground ; am I not supposed to be at the control waiting for my number 7 to take off ?
This happens in Mission 06 and 07 I think ( taking off from St.Omer )

Could you please help ?
Thanks in advance.

I am under DBW171 with JSGME Pack added.

Sonny Tucson :)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on July 28, 2012, 05:34:20 AM
Hello Simon
I am busy, happily flying the campaign , but something weird happened. In two missions with the 109E-1 ,as soon as the mission starts , I find myself in my half destroyed aircraft just above the airfield , while another 109 is crashing in flames. I just have time to bail out .I think it must be the result of a mid air collision. In the other one I am flying with a dead engine , bend props and I have to belly land , while my staffel mate crashes.
Are thes missions not supposed to start on the ground ; am I not supposed to be at the control waiting for my number 7 to take off ?
This happens in Mission 06 and 07 I think ( taking off from St.Omer )

Could you please help ?
Thanks in advance.

I am under DBW171 with JSGME Pack added.

Sonny Tucson :)
Hi Sonny

Can't replicate this fault yet.  Have you also tried them from the Single Missions folder?

Simon
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Sonny Tucson on July 30, 2012, 10:44:25 AM
Hi Simon

Sorry to be late , but didn't see your post ... Sorry for that .

Well I learned the hard way ( maybe the best) .
Did a new vanilla install of DBW171 and installed your campaign. Everything is O.K. now.
I suppose that I let some conflicting mods active in my former install.

Thanks a lot for your beautiful work and support .

I am now flying the Aces of Spade campaign and the Desert Air Force .Wonderful.

Sonny Tucson  :)

P.S. I'd like very much to add Cyberola's Kursk repaint . This I could do by adding it in the GME folder , I think I am just clever enough to manage that ! .
      I'd like also very very very much add Claymore's Fw 190 Superpack and Tiger 33 sounds.
Could you please tell me wether you are going to implement these in a future pack .
If not , can you tell me how I could do it by myself ?

Thanks a lot .
You're my Hero with all  other modders !.

Sonny. ;D

Title: Re: DBW - JG53 - The Ace of Spades
Post by: pierre1946 on July 31, 2012, 03:07:12 AM
Outstanding!

Downloads and installs like a charm in my heavily modified DBW1.71. Everything works......

Only one  hickup: I assigned keys for the radiobeacons but, alas, no music....

Thank you for an exceptional job....

Pierre1946

Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on August 01, 2012, 05:06:51 PM
Outstanding!

Downloads and installs like a charm in my heavily modified DBW1.71. Everything works......

Only one  hickup: I assigned keys for the radiobeacons but, alas, no music....

Thank you for an exceptional job....

Pierre1946

Hey Pierre

When you start the campaign you have to select 'Realistic Navigation'.  Later, in mission, page through your beacon keys and you should be able to tune into local radio stations when you are within range.  Out of range you get static and interference, then the tunes kick in as you approach a town.  Its quite a spooky effect at times.  Also easy to test through any of my single missions too, just check 'Realistic Navigation' first through QMB then go back to the Single Mission menu and try one of mine.

One other issue, despite having Beacon Keys assigned, I found that certain classfiles can knock out the Beacon Function.  One of Claymore's FW190 classfiles does this.  It doesn't hurt to just take out the offending classfile and all is well, the exact file is identified somewhere on his thread, around page 56 I think, it doesn't spoil anything else.

If you did everything right and the first or second suggestions don't work, then other Beacon Killing Classfiles may be lurking in your install.


Simon(Monty27)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Ass Eagle on August 01, 2012, 06:59:38 PM
Brilliant, just brilliant!!

(http://i1224.photobucket.com/albums/ee380/ASYLUM_thirteen/you_are_the_man-969.gif)

But they RAF in BoB/N.Africa should be flying in Vic formation, NOT finger four.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: pierre1946 on August 08, 2012, 05:02:07 AM
Lagging and stuttering halfway a mission, for instance mission #5 Arras?

Switch off your standalone JSGME-mod Westfront-map (if you have that one in your ModEnabler) because this one conflicts obviously with the Westfront-map in the #DBW_MODS_map package.

Everything cool now.
60 FPS throughout the missions.
Intel i7 3960X, 2x Geforce GTX 580 SLI, 32Gb RAM. Selector at 1024.

Outstanding campaign!
Thank you, Monty!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on August 13, 2012, 06:33:22 PM
That's good news Pierre, how about your beacons, everything working there now?
Title: Re: DBW - JG53 - The Ace of Spades
Post by: pierre1946 on August 14, 2012, 05:00:56 AM
I haven't tried yet.

I report back......
Title: Re: DBW - JG53 - The Ace of Spades
Post by: RDDR Hangar19 on August 14, 2012, 08:23:51 PM
Thanks Brother.
Picked everything up this evening with the exception of the mods both of us have in  our JSGME's .
Talk to you over the weekend...
RDDR
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Screwball on August 15, 2012, 12:02:40 AM
It's just come up 7am, and it's all your fault Monty - bloody brilliant  ;D

Screwy
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on August 18, 2012, 07:16:55 AM
Good to see you up and running Screwy!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: CWMV on September 11, 2012, 12:54:32 AM
Just got back into playing and its great, just one question:
I wonder if I have done something wrong with my install, as RAF fighters appear in flights of 4 in the BoF/BoB, where they should be in flights of 3.
RAF used the Vic formation well into the BoB and North Afrika didn't they?
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 13, 2012, 06:24:18 AM
Just got back into playing and its great, just one question:
I wonder if I have done something wrong with my install, as RAF fighters appear in flights of 4 in the BoF/BoB, where they should be in flights of 3.
RAF used the Vic formation well into the BoB and North Afrika didn't they?
Knowing your level of mod expertise I take it your comment is very much 'tongue in cheek'.  You provocative bugger, you'll scare all the noobs!

However, this is a very good point and an important detail CWMV!  I'm currently upgrading this campaign to an even higher level, with more mods, scenery and even more new Skins by Axis and Allies Paintworks.  Will take a close look at the RAF Vics too, as the Finger-Four formation, modelled on the Luftwaffe example, was not adopted until much later. Nice touch and very helpful to add more polish.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: CWMV on September 13, 2012, 08:26:48 AM
Hey its all about saving face right!
Have to admit, I'm loving this campaign. Although gurners effects slow things way down over Dunkirk!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: LuseKofte on September 13, 2012, 01:43:52 PM
They started to use the wingman system during end of BOB, learning the hard way at BOB. But the squadrons in medeterainian/ Africa I have no clue if they continued with vic a while after.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 13, 2012, 05:30:50 PM
Hey its all about saving face right!
Have to admit, I'm loving this campaign. Although gurners effects slow things way down over Dunkirk!
That's the way things are going for the Monty27 campaigns now.  Since I got an Intel2 Quadcore, with a modest 4GB RAM, and the best card for Il2, NVIDEA Geforce 9600, I just can't slow Il2 down whatever is going on.  In common with other Quadcore (and better) users we have tested full antialiasing, water, effects, objects, flights, maxxed and montied. 

As a good friend of mine from Detroit often comments; "smooth as butter".  Everyone in our gang has to go at least quad now!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 13, 2012, 05:35:11 PM
They started to use the wingman system during end of BOB, learning the hard way at BOB. But the squadrons in medeterainian/ Africa I have no clue if they continued with vic a while after.
I reckon you're right there LeOne, and since Kieth Park visited Malta in January 1942, we may infer that the new doctrine was widely disseminated across the ETO from late '40 into '41 and the MTO from early '42 onwards.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Ass Eagle on September 13, 2012, 08:45:30 PM
They started to use the wingman system during end of BOB, learning the hard way at BOB. But the squadrons in medeterainian/ Africa I have no clue if they continued with vic a while after.
Not until Operation Flax did the RAF adopted, the finger four. Britsh stubornness until they seen Americans used it sucsessfully.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 14, 2012, 04:38:34 AM
They started to use the wingman system during end of BOB, learning the hard way at BOB. But the squadrons in medeterainian/ Africa I have no clue if they continued with vic a while after.
Not until Operation Flax did the RAF adopted, the finger four. Britsh stubornness until they seen Americans used it sucsessfully.
A fair interpretation Ice~Eagle.  Thankfully the same British Stubornness prevented England from being over-run in the first place, also holding the line in Malta, the Western Desert and the Far East for two years on their own until the Americans were eventually ready to join in.(https://www.sas1946.com/main/Smileys/akyhne/wink.gif)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Ass Eagle on September 14, 2012, 09:07:49 AM
Hello Monty27,

No not really, becouse as before Operation Torch, shooting down RAF P-40 & Hurricane was like 'picking grapes', as several Luftwaffe pilots have said. The German called these vic formation 'Idiotenreihen' (rows of idiots). Mind you during the BoB If I recall some fighter squadron did add fourth plane to the vic formation, to sweep back and forth and watch the sky. You see with 3 element vic, it was possible (and was done) that the 2 wingman were so busy trying to keep formation, 109 and such would dive from above and shoot down both w-man ( or wingman & flight leader ) at once, leaving remainder open to attack from other 109 and such. Hans-Joachim Marseille did this, I belive he shot down 11 in one day thanks in part to 'vic'.

For being stubborn, yes, they (RAF) see what happening and stick with the same old for the most part (until Flax) as they say.

My appologies for going off subject of main topic.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 14, 2012, 04:48:23 PM
Hello Monty27,

No not really, becouse as before Operation Torch, shooting down RAF P-40 & Hurricane was like 'picking grapes', as several Luftwaffe pilots have said. The German called these vic formation 'Idiotenreihen' (rows of idiots). Mind you during the BoB If I recall some fighter squadron did add fourth plane to the vic formation, to sweep back and forth and watch the sky. You see with 3 element vic, it was possible (and was done) that the 2 wingman were so busy trying to keep formation, 109 and such would dive from above and shoot down both w-man ( or wingman & flight leader ) at once, leaving remainder open to attack from other 109 and such. Hans-Joachim Marseille did this, I belive he shot down 11 in one day thanks in part to 'vic'.

For being stubborn, yes, they (RAF) see what happening and stick with the same old for the most part (until Flax) as they say.

My appologies for going off subject of main topic.

Thats OK - thanks mate, you are helpful, as is CWMV, because we all help to polish these campaigns up to a higher standard.  I am always learning stuff on these threads and sharing campaigns is great way to better understand some of these historic issues.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: 352nd_Hoss on September 14, 2012, 05:27:04 PM
I've made the request until I'm blue in the face................ to SAS, UP3, Diadalos..... we can set formation style once in the mission to any that are available in the menu................. why in the heck can't that menu be made part of the FMB so we can make a flight of Spitfire MkII's and place them in a Vic formation in FMB, add the other 3 flights of 3 and build a proper BoB formation.  To be able to do that with any plane in IL-2 in the FMB is an indispensable mission building tool.  Some flights by default will form in Eschelon Left, as will all the subsequent flights.  So now you have a squadron of 16 planes in 4 flights of Eschelon Left, when half should be in eschelon right.

I mean how difficult would it be to put this in FMB..................... really?....

keep up the good work Monty...................

I'm downloading now...............

gonna take the rest of the evening I reckon.... read the PDF...... crikey m8..................
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Ass Eagle on September 15, 2012, 10:54:53 AM
Yes, and to set different altitudes for other Jagdgruppen, like me 262 flying top cover for Me109 & Fw190 ;)

Monty27,

Excellent readme by the way.

If you please, about Bodenplatte, the areas in Belgium, Holland, France, etc., was littered with allied AA & AAA, more then in any other part of Europe, much more. The reason being this was the main V1 corridor, and we know that V1's were used very late into 1944.

Important: 6 Lotse Ju 88 of II./NJG 100 attached to II./JG 53 (2), III./JG 53 (2) and IV./JG 53 (2) for guiding to target, becouse radio silence to base from Jagdgruppen and to other elements within Jagdgruppen. ALL RADIOS were off.

The weather forecast for New Year's Day predicted a low, solid cloud cover, which was the case
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 16, 2012, 05:33:24 AM
Yes, and to set different altitudes for other Jagdgruppen, like me 262 flying top cover for Me109 & Fw190 ;)

Monty27,

Excellent readme by the way.

If you please, about Bodenplatte, the areas in Belgium, Holland, France, etc., was littered with allied AA & AAA, more then in any other part of Europe, much more. The reason being this was the main V1 corridor, and we know that V1's were used very late into 1944.

Important: 6 Lotse Ju 88 of II./NJG 100 attached to II./JG 53 (2), III./JG 53 (2) and IV./JG 53 (2) for guiding to target, becouse radio silence to base from Jagdgruppen and to other elements within Jagdgruppen. ALL RADIOS were off.

The weather forecast for New Year's Day predicted a low, solid cloud cover, which was the case
Nice details, thanks Ice~Eagle.  I will take a look at those missions specifically.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Mick on September 16, 2012, 06:32:04 AM
Another thing missing in our sim is the defensive techniques used during that period ...

I know that Lutz is currently working on a way to implement the AbwehrKreis (Defensive Circle) the Germans used for ex ...
Title: Re: DBW - JG53 - The Ace of Spades
Post by: CWMV on September 16, 2012, 02:07:39 PM
And remember that the Luftwaffev lost many aircraft to friendly fire-the AAA crews werent informed about Bodenplatte, and thus shot down many of their own aircraft!

So Monty-let me get this straight-you guys can play the Dunkirk missions without loosing effects/some frames? WTF super rig are you running! :D
My I7@4.5ghz/gtx580/16gb system looses prop disks/tracers when I tangle with the spits over Dunkirk.
I figured it was the old game limitations coming into effect-but if you say you run it all cranked up with gurners effects...how???!!! ???

So on the formations talk, didn't the VVS also use the vic? I mean didn't just about EVERYONE use the vic until they got slapped around by the Luftwaffe for a few years?

Monty I also noticed that you used a few wrong marks of Hurricane for the BoB. I changed the types/formation sizes in the missions if you want to take a look at them.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Ass Eagle on September 16, 2012, 05:48:05 PM
So on the formations talk, didn't the VVS also use the vic? I mean didn't just about EVERYONE use the vic until they got slapped around by the Luftwaffe for a few years?
Not to mention another Luftwaffe defensive tactic, the 'spiraling dive', in my Great Uncle Journal, he says against foes like P-47 which had tremendous dive speed, that the 109 would 'split S' and dive, then moments into dive, they would 'spiral'. The P-47 pilot so fixated on 109, the 109 would extend full flaps pull stick hard back and pull out. The P-47 obvious would see, and try same, but total weight of P-47 + speed + low altitude = plow into ground. P-47 pilot soon learn NOT to follow 109 into dive.

I try this in game, but AI always pull out much ahead before ground. I only managed to get a couple P-51 to hit ground.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: CWMV on September 16, 2012, 06:20:08 PM
Takes an awfully long time to deploy full flaps in a 109! One of the things Id like to see changed in game.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 16, 2012, 08:02:09 PM
And remember that the Luftwaffev lost many aircraft to friendly fire-the AAA crews werent informed about Bodenplatte, and thus shot down many of their own aircraft!

So Monty-let me get this straight-you guys can play the Dunkirk missions without loosing effects/some frames? WTF super rig are you running! :D
My I7@4.5ghz/gtx580/16gb system looses prop disks/tracers when I tangle with the spits over Dunkirk.
I figured it was the old game limitations coming into effect-but if you say you run it all cranked up with gurners effects...how???!!! ???

So on the formations talk, didn't the VVS also use the vic? I mean didn't just about EVERYONE use the vic until they got slapped around by the Luftwaffe for a few years?

Monty I also noticed that you used a few wrong marks of Hurricane for the BoB. I changed the types/formation sizes in the missions if you want to take a look at them.

WTF super rig are you running! : - Not really a super rig but well suited to Il2 I think and gives me +60fps with everything maxxed:

Computer:      Compaq-Presario FT971AA-ABG SR5790AN
CPU:           Intel Core 2 Quad Q9400 (Yorkfield, R0)
               2666 MHz (8.00x333.3) @ 2654 MHz (8.00x331.9)
Motherboard:   FOXCONN Napa
Chipset:       nVidia nForce 7100-630i (MCP73PV)
Memory:        4096 MBytes @ 398 MHz, 6.0-5-5-17
               - 2048 MB PC6400 DDR2-SDRAM - Micron Tech. 16HTF25664AY-800E1
               - 2048 MB PC6400 DDR2-SDRAM - Micron Tech. 16HTF25664AY-800E1
Graphics:      nVidia GeForce 9600 GS [Pegatron]
               nVIDIA GeForce 9600 GS (G94), 768 MB DDR2 SDRAM
Sound:         nVIDIA MCP73 - High Definition Audio Controller

I'm not using Gurner's effects at present, got full Plutonium though and will give Gurner's a full test later.

BTW: love to take a look at mission revisions how about email? SimonRead27@Yahoo.com

Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 16, 2012, 08:07:20 PM
So on the formations talk, didn't the VVS also use the vic? I mean didn't just about EVERYONE use the vic until they got slapped around by the Luftwaffe for a few years?
Not to mention another Luftwaffe defensive tactic, the 'spiraling dive', in my Great Uncle Journal, he says against foes like P-47 which had tremendous dive speed, that the 109 would 'split S' and dive, then moments into dive, they would 'spiral'. The P-47 pilot so fixated on 109, the 109 would extend full flaps pull stick hard back and pull out. The P-47 obvious would see, and try same, but total weight of P-47 + speed + low altitude = plow into ground. P-47 pilot soon learn NOT to follow 109 into dive.

I try this in game, but AI always pull out much ahead before ground. I only managed to get a couple P-51 to hit ground.

This is a lovely detail and works in game to break enemy pursuit.  I have also been able to get AI to hit the ground and fly into trees and other obstacles, very satisfying!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: CWMV on September 16, 2012, 08:30:05 PM
And remember that the Luftwaffev lost many aircraft to friendly fire-the AAA crews werent informed about Bodenplatte, and thus shot down many of their own aircraft!

So Monty-let me get this straight-you guys can play the Dunkirk missions without loosing effects/some frames? WTF super rig are you running! :D
My I7@4.5ghz/gtx580/16gb system looses prop disks/tracers when I tangle with the spits over Dunkirk.
I figured it was the old game limitations coming into effect-but if you say you run it all cranked up with gurners effects...how???!!! ???

So on the formations talk, didn't the VVS also use the vic? I mean didn't just about EVERYONE use the vic until they got slapped around by the Luftwaffe for a few years?

Monty I also noticed that you used a few wrong marks of Hurricane for the BoB. I changed the types/formation sizes in the missions if you want to take a look at them.

WTF super rig are you running! : - Not really a super rig but well suited to Il2 I think and gives me +60fps with everything maxxed:

Computer:      Compaq-Presario FT971AA-ABG SR5790AN
CPU:           Intel Core 2 Quad Q9400 (Yorkfield, R0)
               2666 MHz (8.00x333.3) @ 2654 MHz (8.00x331.9)
Motherboard:   FOXCONN Napa
Chipset:       nVidia nForce 7100-630i (MCP73PV)
Memory:        4096 MBytes @ 398 MHz, 6.0-5-5-17
               - 2048 MB PC6400 DDR2-SDRAM - Micron Tech. 16HTF25664AY-800E1
               - 2048 MB PC6400 DDR2-SDRAM - Micron Tech. 16HTF25664AY-800E1
Graphics:      nVidia GeForce 9600 GS [Pegatron]
               nVIDIA GeForce 9600 GS (G94), 768 MB DDR2 SDRAM
Sound:         nVIDIA MCP73 - High Definition Audio Controller

I'm not using Gurner's effects at present, got full Plutonium though and will give Gurner's a full test later.

BTW: love to take a look at mission revisions how about email? SimonRead27@Yahoo.com

Ill shoot them your way later.
Gurners effects look great, but are incredibly heavy duty!

I normally get between 200-1000 fps, but gurners effects choke the ol game up!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 18, 2012, 06:50:57 AM
Confirmed for me, FPS considerably reduced using Gurner's Effects, from +70fps over Dunkirk to less than 20fps!  ie: from super-smooth to choppy. Nice as it looks that is one package that's a 'Bridge Too Far' for me at the moment!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: flightdok74 on September 18, 2012, 08:15:40 AM
I have the same problem with Gurner's effects for DBW......my fps. drop from over 60 down to 15 or 16 fps.....
Title: Re: DBW - JG53 - The Ace of Spades
Post by: CWMV on September 18, 2012, 08:18:30 AM
Well its not really a problem, just hitting the games limits!
Good to know its not just me though.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Mick on September 20, 2012, 06:01:53 AM
... well instead of not using Gurner's mod at all because of these fps drop issues, which is a real pity, may be you should consider using it but without all the java class files included in the mod ...

I know some effects will be missing, but trust me guys, better this than stock effects ...!!  ;)

This is what I've been doing for weeks, with no fps hit and very nice effects (running a 4.09 m version of the game) ...  :D
Title: Re: DBW - JG53 - The Ace of Spades
Post by: vpmedia on September 20, 2012, 06:49:07 AM
I tested this problem and you are right, this version of the Gurner FX mod kills the fps from 75 to 30 in my game(DBW-1916). Too many house fires in the view seem to cause this drop. After deleting these files in 4.3 (smoke view distance) the fps is a bit improved.

64F83BC6574C11DE
949499C0F4E85D88
8A318408BB7C513E

In my normal DBW I still use the 4.1 version, which is very fps friendly, you should try that one.

 
Cheers
Title: Re: DBW - JG53 - The Ace of Spades
Post by: flightdok74 on September 20, 2012, 01:19:26 PM
vpmedia, I tried deleting the 3 java files you mentioned and that helped very much in  Gurner's DBW. 4.3 effects.....my frame rate went from 15 or 16 fps. to over 60 fps. and very smooth again, with little loss of effects......thankyou for that suggestion.......... ;)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: dpeters95 on September 21, 2012, 12:51:38 PM
I tested this problem and you are right, this version of the Gurner FX mod kills the fps from 75 to 30 in my game(DBW-1916). Too many house fires in the view seem to cause this drop. After deleting these files in 4.3 (smoke view distance) the fps is a bit improved.

64F83BC6574C11DE
949499C0F4E85D88
8A318408BB7C513E

In my normal DBW I still use the 4.1 version, which is very fps friendly, you should try that one.

 
Cheers

vpmedia,
   Can you upload v4.1 somewhere for download please.  I can't find it any longer.  I tried v4.2 but it slows me down to a crawl as does v4.3.

Title: Re: DBW - JG53 - The Ace of Spades
Post by: dpeters95 on September 22, 2012, 05:29:51 PM
http://www.vpmedia.eu/il2/zip/Gurner_4_1.zip (http://www.vpmedia.eu/il2/zip/Gurner_4_1.zip)

cheers

THANK YOU vpmedia!!!  You da man!  I hope this helps.  I really hate the stock effects.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on September 22, 2012, 06:13:13 PM
http://www.vpmedia.eu/il2/zip/Gurner_4_1.zip (http://www.vpmedia.eu/il2/zip/Gurner_4_1.zip)

cheers

THANK YOU vpmedia!!!  You da man!  I hope this helps.  I really hate the stock effects.

Whoah there dpeters95!  This is a campaign for Dark Blue World with the clean modding packs and numerous effects packages.  There ain't nothing stock about it!

Having said that, thanks for the tip on the classfiles vpmedia.  I'm trying that now because Gurner's effects do bring in a lot more content and look great!
Title: Re: DBW - JG53 - The Ace of Spades
Post by: dpeters95 on September 22, 2012, 06:53:16 PM
http://www.vpmedia.eu/il2/zip/Gurner_4_1.zip (http://www.vpmedia.eu/il2/zip/Gurner_4_1.zip)

cheers

THANK YOU vpmedia!!!  You da man!  I hope this helps.  I really hate the stock effects.

Whoah there dpeters95!  This is a campaign for Dark Blue World with the clean modding packs and numerous effects packages.  There ain't nothing stock about it!

Having said that, thanks for the tip on the classfiles vpmedia.  I'm trying that now because Gurner's effects do bring in a lot more content and look great!

True, but I have unloaded all of those add-on effects packages trying to get these missions to run smoothly.  Gurner v4.1 does work better for me but I still get a FPS drop occasionally during the mission.  I may have to try removing those classfiles next...
Title: Re: DBW - JG53 - The Ace of Spades
Post by: vpmedia on September 23, 2012, 01:58:47 AM
This is a complicated issue. Good FPS is not a simple thing to archieve in IL-2.

You need to consider:
-hardware
-AA & AF
-driver setup which u do in nvidia control panel
-conf.ini settings
-mod package
-effects package
-map
-mission

So it can happen that your hw and mod setup is ok, but the map has too many objects in a small area or the mission has too many chiefs or battleships or 100 bombers then your fps will drop to 10-20. Or the mission is ok but the effects package has smoke view distance not appropriate for your graphics card. (I use 10k smoke view distance which iirc is aprox. 3 times the stock distance). Hardware upgrade is usually the best way to solve fps issues.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: CWMV on September 23, 2012, 09:16:27 AM
Yes but you get to a certain point where hardware is not the issue, were just pushing the old game to its limits.
I'll reference my earlier posted hardware specs. Nothing I have is going to be a bottleneck for this game.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: a.irons on September 30, 2012, 03:43:02 AM
Dear all,
about the discussion on Gurner effects, I am trying the MOD effects by 78thFG_WindWpn. It seems good and the fps is not so affected. What do you thinck about it?
Cheers
Title: Re: DBW - JG53 - The Ace of Spades
Post by: flugkapitan on October 05, 2012, 06:15:18 PM
Hi all! Just a quick question from a relative newbie. Will my rig be able to run the "Full Monty" OK? Just want to know before I download all those files. Here's the partial specs:

* Intel  Core i7-2600K Sandy Bridge 3.4GHz Quad Core 8000K

* Coolermaster  Hyper TX3 Vertical, 3 Copper Heat Pipes, Extra Quiet CPU fan

* Gigabyte  GA-Z68MA-D2H-B3 Z68, Onboard Video, DVI & HDMI, SLI & X-Fire, SATA3,  USB 3.0, GB LAN

* 8GB  (4x2GB) PC12800 DDR3 1600 Dual Channel

* GeForce  GTX 560 1GB PCI EXpress 16X dual head, HDMI

Cheers,
Scott

Title: Re: DBW - JG53 - The Ace of Spades
Post by: 352nd_Hoss on October 05, 2012, 06:24:21 PM
Sounds almost identical to mine, I have no problem running it, it's no different than any other mods, it just the map and how much stuff is on it that can kill any computer.  The Full Monty runs fine
Title: Re: DBW - JG53 - The Ace of Spades
Post by: flugkapitan on October 05, 2012, 06:27:20 PM
Hoss,

Thanks for the reply!

Let the downloading commence  ;D

Scott
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on October 06, 2012, 12:00:43 AM
Hi all! Just a quick question from a relative newbie. Will my rig be able to run the "Full Monty" OK? Just want to know before I download all those files. Here's the partial specs:

* Intel  Core i7-2600K Sandy Bridge 3.4GHz Quad Core 8000K

* Coolermaster  Hyper TX3 Vertical, 3 Copper Heat Pipes, Extra Quiet CPU fan

* Gigabyte  GA-Z68MA-D2H-B3 Z68, Onboard Video, DVI & HDMI, SLI & X-Fire, SATA3,  USB 3.0, GB LAN

* 8GB  (4x2GB) PC12800 DDR3 1600 Dual Channel

* GeForce  GTX 560 1GB PCI EXpress 16X dual head, HDMI

Cheers,
Scott
Sounds like your basic 'KICKASS' rig there Scott, no worries!

I only ever mentioned the PC workload because some us have got a bit complacent over the years.  The new visuals and effects will make an old dual-core or the wrong card struggle a bit, but a reasonably up-to-date machine will max out Il2 easily.

...except for Gurner's effects, hey CWMV?
Title: Re: DBW - JG53 - The Ace of Spades
Post by: CWMV on October 06, 2012, 12:11:55 AM
Ya, tell me about it  :D

It's just one of those things you can't go without though! Like visual crack.
Will continue looking for the solution when I get home, but until then I have to wonder if anyone else had the same problem?
Title: Re: DBW - JG53 - The Ace of Spades
Post by: flugkapitan on October 06, 2012, 07:57:29 PM
Well....I got everything unpacked and installed into DBW via JSGME as per the instructions (used the clean DBW files before installing the Monty Packs). However, when I use the IL2 selector 2.2.2 by SAS/Ultrapack to launch the game, nothing happens. Just the selector comes back up. I can launch the stock version of the game.

Seems something got messed up. One possibility might be the merging of the files from the Monty 1  1-1,1-2,1-3/Monty 2-1, 2-2, and Monty 9 9-1,9-2 into their own #DBW_MONTY-01, etc...Could someone post a screenie of what it's supposed to look like?

A couple of the Monty Pack files once unzipped were just slightly smaller than what the size was stated to be in the PDF. Also 7 and 13 that I downloaded from the speedy site were corrupt. I had to re-download them from the media file site.

Any help will be appreciated!

Cheers,
Scott
Title: Re: DBW - JG53 - The Ace of Spades
Post by: flugkapitan on October 06, 2012, 11:07:38 PM
OK, here's an update. Re-installed everything. No using the selector, the sim loads to 5%, then crashes.

Cheers,
Scott
Title: Re: DBW - JG53 - The Ace of Spades
Post by: CWMV on October 07, 2012, 12:23:45 AM
You use Track IR?
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on October 07, 2012, 01:40:07 AM
Well....I got everything unpacked and installed into DBW via JSGME as per the instructions (used the clean DBW files before installing the Monty Packs). However, when I use the IL2 selector 2.2.2 by SAS/Ultrapack to launch the game, nothing happens. Just the selector comes back up. I can launch the stock version of the game.

Seems something got messed up. One possibility might be the merging of the files from the Monty 1  1-1,1-2,1-3/Monty 2-1, 2-2, and Monty 9 9-1,9-2 into their own #DBW_MONTY-01, etc...Could someone post a screenie of what it's supposed to look like?

A couple of the Monty Pack files once unzipped were just slightly smaller than what the size was stated to be in the PDF. Also 7 and 13 that I downloaded from the speedy site were corrupt. I had to re-download them from the media file site.

Any help will be appreciated!

Cheers,
Scott
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?2547
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewforum.php?26
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?2758
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Gerson on October 07, 2012, 04:11:34 AM
Hi Monty
Im seeding the packs.
One question: how do I get the music stations working?.
I already assigned paths to next beacon and previous beacon, but I rear nothing.
Should I turn the music on on the harware set up, or in flight music....?
Thanks a lot
Gerson
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on October 07, 2012, 07:48:19 AM
Hi Monty
Im seeding the packs.
One question: how do I get the music stations working?.
I already assigned paths to next beacon and previous beacon, but I rear nothing.
Should I turn the music on on the harware set up, or in flight music....?
Thanks a lot
Gerson
Hey Gerson

Thanks for seeding, its always tricky getting a thing going, so thanks for helping.

The beacons are a great feature, but to set it up you may need some more folders with the music in them, all here:

http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?2546

Simon(Monty27)
Title: Re: DBW - JG53 - The Ace of Spades
Post by: flugkapitan on October 07, 2012, 12:28:58 PM
Hi Monty,

Thanks for the reply. That's the way my packs look. What I was wondering about is what the inside of the packs that have combined items in them should look like.

Cheers,
Scott
Title: Re: DBW - JG53 - The Ace of Spades
Post by: Gerson on October 10, 2012, 07:09:38 AM
Hi Monty
Just to let you know that I already installed your radio packs.
I just want to Know how to make them work in the game.
I already assigned paths for the next beacon and previous beacon in the controls set up.
Thanks
Title: Re: DBW - JG53 - The Ace of Spades
Post by: 352nd_Hoss on October 10, 2012, 04:59:11 PM
Turn on "REalistic Navigation" in difficulty settings, and "Music" in the sound settings.

If you still have a problem then there is a class file problem somewhere in your install.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: alphasephirot on October 19, 2012, 03:43:01 AM
Hi monty!

I´m trying this campaign right now and it looks just great, but i have a problem in the 3rd mission. The map will not load, not even in the briefing screen. Don´t know why but it seems that i dont have that westfront map. What did i do wrong??
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on October 19, 2012, 03:59:53 AM
Hi monty!

I´m trying this campaign right now and it looks just great, but i have a problem in the 3rd mission. The map will not load, not even in the briefing screen. Don´t know why but it seems that i dont have that westfront map. What did i do wrong??
Are you fully Montied?  The map is in #DBW_MONTY-09.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: alphasephirot on October 19, 2012, 04:05:08 AM
I am! Installed everything following the instructions and it seems to be in the folder but the game wont load it.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: alphasephirot on October 19, 2012, 02:05:18 PM
Ok, i did it so the briefing screen loads the map just making copy-paste of the map to the #DBW maps folder, but when i try to launch the mission, it wont start and just at the beggining it says:

westfront40/w40_load.ini error when loading or something like that.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on October 20, 2012, 02:10:41 AM
Ok, i did it so the briefing screen loads the map just making copy-paste of the map to the #DBW maps folder, but when i try to launch the mission, it wont start and just at the beggining it says:

westfront40/w40_load.ini error when loading or something like that.
Aaaaaah not sure of your answer to the question 'are you fully Montied'?  Because there's a bit more to installing a map than that.  The new map folder itself is copied to #DBW/Mapmods/Maps folder.  Usually there is also an accompanying set of textures (tex folder), and any new objects the map requires will also have to entered into the static.INI and the relevant folders installed in 3DO.  Finally the map load entry itself, in this case "WestFront40/WF40_load.ini"  has to be entered into the all.INI within the Mapmods/maps folder - its all done in #DBW_Monty-08, which installs this map.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: alphasephirot on October 21, 2012, 06:05:43 AM
No problem now. I did a few things wrong :P. Everything is working now, great job, outstanding campaign and impressive "modpack".

Cheers
Title: Re: DBW - JG53 - The Ace of Spades
Post by: alphasephirot on October 22, 2012, 01:53:07 PM
i´ve noticed new monty packs (Great!!). Will my current campaign work if i activate them??
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on October 23, 2012, 07:26:17 AM
i´ve noticed new monty packs (Great!!). Will my current campaign work if i activate them??
Course it will, nothing is removed, only more added, no worries.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: tbauchot on October 25, 2012, 08:15:49 AM
Hello Monty27.

I am very enthusiastic of your hard job. I have downloaded all your full_monty_packs and I would like to try your new campaign but the link for the update patch regarding battle of Britain is broken ! Have you an over link please ?

Best regards, Thierry.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on October 25, 2012, 11:55:07 PM
Hello Monty27.

I am very enthusiastic of your hard job. I have downloaded all your full_monty_packs and I would like to try your new campaign but the link for the update patch regarding battle of Britain is broken ! Have you an over link please ?

Best regards, Thierry.
Hi Thierry

My Mediafire account is a bit messed up at the moment, no idea why.  The Full Monty Archive is updated to Monty-18 now, that will stay on Mediafire, and the Campaign files will shortly be hosted on Axis and Allies Paintworks.  Will get those up next week sometime.  Meanwhile JG53 works fine without the small cosmetic patch.

Simon(Monty27) 

EDIT: All Done - http://www.axis-and-allies-paintworks.com/download.php?view.637
Title: Re: DBW - JG53 - The Ace of Spades
Post by: tbauchot on October 26, 2012, 03:01:52 AM
Hi Simon

Thank you very much for your answer and you hard and very good job for the community ! I can't explain all my gratitude exactly because I'm French and my English is not very good. Sorry for that.

Thierry.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on October 26, 2012, 03:56:55 AM
Hi Simon

Thank you very much for your answer and you hard and very good job for the community ! I can't explain all my gratitude exactly because I'm French and my English is not very good. Sorry for that.

Thierry.
Thierry

Ne soyez pas désolé mon ami! Il est merveilleux de partager notre intérêt à travers le monde.

bons vœux

Simon


Title: Re: DBW - The Ace of Spades - Special Edition
Post by: sirrover on October 30, 2012, 10:33:58 AM
Hello Monty,

Let me confess - I'm in love with your campaigns, your packs, and basically everything you do (hopefully you don't eat puppies for breakfast otherwise it seems I'll have to love it too).
Anyway, I'm up to flying Ace of Spades and I'm really eager to use radio beacons but when I hit the Next Beacon button the game just freezes, then (if I try to press buttons) crashes and there's nothing in the log file that reflects the reason. While typing I've found another post about this issue so I'm going to follow.
Thank you
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Gerson on October 30, 2012, 10:38:38 AM
Hi sirrover
Take a look at the Monty Packs thread and I left the solution there for you.
All the best
Gerson
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Camman on November 02, 2012, 05:04:54 PM
Monty (et all modders),
    I just wanted to say a BIG Thank You for all of your hardwork on the full monty and this campaign! I have only flown a few missions but wow! I stopped playing il2 back in 2005 and to come back and find the single player the way it is thanks to so many in this community, I am literally in awe. Thank you.
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on November 02, 2012, 06:29:22 PM
Monty (et all modders),
    I just wanted to say a BIG Thank You for all of your hardwork on the full monty and this campaign! I have only flown a few missions but wow! I stopped playing il2 back in 2005 and to come back and find the single player the way it is thanks to so many in this community, I am literally in awe. Thank you.
Thanks Camman, there's more coming too - stay in touch  ;D
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: sphantom on November 02, 2012, 07:27:39 PM
Well done enjoy these with the packs a lot more with the immersion the packs give them
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: rollnloop on November 21, 2012, 04:13:53 AM
I'd like to share my experience on this campaign, which has been a fantastic enjoyment so far. :)

1st a reminder i didn't see at first: it's better to have FBDSM in addition to TFM, or french moranes will be painted as finns

The scenery is really well done, and the way briefings are written makes one enjoy it more, with the incitation to park at the right place, the explanation on what is going on on the ground.

The briefings are a work of art themselves, everything needed is in, historical perspective, player's mission, other flights in area's purposes, perfect !

I have a small gripe with the defaut 300kph cruise speed used, it's quite fit for the first very long flights to have more endurance (some missions over France require serious fuel management), but for shorter missions, escpecially in unfriendly skies, a more suitable cruise speed would have been 350kph for the early 109s i flew so far, even 400kph in some situations.

Finally none of the BoB missions would load, computer freezes at 85%. In FMB the map alone loads, but not the missions. My PC could be overloaded by too many objects maybe ? In despair i edited the campaign.ini and went directly to russia, from kiev to Leningrad to Moscow everything's fine so far.

Thanks again for sharing this outstanding labour of love, many missions are epic !  8)
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on November 22, 2012, 01:03:19 AM
I'd like to share my experience on this campaign, which has been a fantastic enjoyment so far. :)

1st a reminder i didn't see at first: it's better to have FBDSM in addition to TFM, or french moranes will be painted as finns

The scenery is really well done, and the way briefings are written makes one enjoy it more, with the incitation to park at the right place, the explanation on what is going on on the ground.

The briefings are a work of art themselves, everything needed is in, historical perspective, player's mission, other flights in area's purposes, perfect !

I have a small gripe with the defaut 300kph cruise speed used, it's quite fit for the first very long flights to have more endurance (some missions over France require serious fuel management), but for shorter missions, escpecially in unfriendly skies, a more suitable cruise speed would have been 350kph for the early 109s i flew so far, even 400kph in some situations.

Finally none of the BoB missions would load, computer freezes at 85%. In FMB the map alone loads, but not the missions. My PC could be overloaded by too many objects maybe ? In despair i edited the campaign.ini and went directly to russia, from kiev to Leningrad to Moscow everything's fine so far.

Thanks again for sharing this outstanding labour of love, many missions are epic !  8)
Hi rollnloop,

This mission set was upgraded recently, and I flew many of them just last week, including BoB.  May I suggest you re-downoad the mission package and test some of the BoB's through the single mission set?  I think it will all be OK now.  You can actually get the Single Missions seperately now and replace the missions in the campaign with those too.

http://www.axis-and-allies-paintworks.com/download.php?view.664

If that doesn't solve it, let us know in more detail the nature of the failure to load.

On cruising speed, its a question of balance.  As it increases the AI, who usually fly better than me, tend to get away.  Also over-heating is a danger and there are usually a lot of flights and ground actions coordinated.  So the best thing is to get in formation, stay with your buddies and keep your engine revs low as possible.  When the shit hits the fan, you don't want to be on your own or out of options...

Simon(Monty27)
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: rollnloop on November 22, 2012, 04:36:29 PM
Hi simon, i donwloaded the updated set and launched one single mission of BoB: no crash ! I'm well into malta now so i'll play these BoB missions as single later, but i'm happy to report they work OK now.

About the speed, you are of course right one needs to keep low revs once into cruise, it's just that 300kph is not always the best speed for this, depends much on the plane's characteristics. Best speed imo is slightly over climb speed. 109s tend to climb at 320kph (whatever speed you assign them), so 340/350 is quite good for cruise efficiency.

There was a thread on this subject at C6's forum and i found this post useful, it's french but i understand you read without too much difficulty:

Quote
En réalité, les IA en montée adoptent une loi de vitesse, et je dis bien une loi parce que ce n'est pas une vitesse constante mais une vitesse qui décroit en général avec l'altitude, UNIQUEMENT en fonction du type d'avion utilisé ET NON PAS en fonction de ce qui a été réglé dans le FMB. C'est à dire que cette loi est totalement indépendante du programmeur de la mission. De plus les IA montent à une puissance très proche de la puissance max

Faites le test, c'est très simple : vous donnez 2 points à un avion avec des altitudes différentes et une vitesse, n'importe laquelle. Lancez la mission et activez le pilote automatique. Attendez un peu qu'il se soit stabilisé en montée, puis notez la vitesse. Sauf si par hasard vous êtes tombé pile, en général elle n'a rien avoir avec ce que vous aviez réglé. Quittez le jeu et une fois de retour dans le FMB changez la vitesse (aux deux points) puis relancez la simulation. Vous verrez, l'IA adoptera exactement le même comportement et la même vitesse.

C'est très curieux mais j'ai l'impression que très peu nombreux sont les concepteurs de missions et de campagnes qui ont réalisé ça puisqu' on trouve même encore des tutos où il est préconisé de fixer des points de début et de fin de montée ce qui est totalement inutile et même néfaste puisque de toute façon l'IA n'en fera qu'à sa tête.

Thanks again for all you offer us, i feel like a kid in a candy store flying your campaign  :)
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on November 24, 2012, 03:13:53 AM
Hi simon, i donwloaded the updated set and launched one single mission of BoB: no crash ! I'm well into malta now so i'll play these BoB missions as single later, but i'm happy to report they work OK now.

About the speed, you are of course right one needs to keep low revs once into cruise, it's just that 300kph is not always the best speed for this, depends much on the plane's characteristics. Best speed imo is slightly over climb speed. 109s tend to climb at 320kph (whatever speed you assign them), so 340/350 is quite good for cruise efficiency.

There was a thread on this subject at C6's forum and i found this post useful, it's french but i understand you read without too much difficulty:

Quote
En réalité, les IA en montée adoptent une loi de vitesse, et je dis bien une loi parce que ce n'est pas une vitesse constante mais une vitesse qui décroit en général avec l'altitude, UNIQUEMENT en fonction du type d'avion utilisé ET NON PAS en fonction de ce qui a été réglé dans le FMB. C'est à dire que cette loi est totalement indépendante du programmeur de la mission. De plus les IA montent à une puissance très proche de la puissance max

Faites le test, c'est très simple : vous donnez 2 points à un avion avec des altitudes différentes et une vitesse, n'importe laquelle. Lancez la mission et activez le pilote automatique. Attendez un peu qu'il se soit stabilisé en montée, puis notez la vitesse. Sauf si par hasard vous êtes tombé pile, en général elle n'a rien avoir avec ce que vous aviez réglé. Quittez le jeu et une fois de retour dans le FMB changez la vitesse (aux deux points) puis relancez la simulation. Vous verrez, l'IA adoptera exactement le même comportement et la même vitesse.

C'est très curieux mais j'ai l'impression que très peu nombreux sont les concepteurs de missions et de campagnes qui ont réalisé ça puisqu' on trouve même encore des tutos où il est préconisé de fixer des points de début et de fin de montée ce qui est totalement inutile et même néfaste puisque de toute façon l'IA n'en fera qu'à sa tête.

Thanks again for all you offer us, i feel like a kid in a candy store flying your campaign  :)
...or even no difficulty at all!  8)

This article underlines the point that the AI will pretty well do as it pleases and that average speed behaviours and waypoint timing are the more critical measures.  Still, if you can stay with the AI and get to the mission waypoints, what's a few k's here and there?

Overall, the mission works if all of the different elements get to where they are supposed to be at the appointed time.  I rarely even read the ASI in a 109 when I'm following a formation and holding position.  With an increase in AI cruise there is a real danger of being left behind and missing all the fun.  Better to have a bit of speed in your pocket.

It is food for thought though, and it all gets filed away.  Rather than mess with JG53 anymore I will take it under advisement when building the next one.  Actually, we really need a good FW190 campaign of similar quality and I have been planning a Bodenplatte series with my mates at A&A...  ;D
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Sonny Tucson on November 24, 2012, 05:03:32 AM
Hi Simon

This FW-190 project sounds good, especially if you add the 12.26.1944 "Black Friday " mission during which nearly 10th-11th and 12th  staffel of III JG 54, freshly equipped with early Doras were whipped out with their Kommandeur, Hpt. Robert "Bazzy" Weiss, an ace with 121 victories.

Sonny Tucson. :)
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on November 24, 2012, 06:11:31 AM
Hi Simon

This FW-190 project sounds good, especially if you add the 12.26.1944 "Black Friday " mission during which nearly 10th-11th and 12th  staffel of III JG 54, freshly equipped with early Doras were whipped out with their Kommandeur, Hpt. Robert "Bazzy" Weiss, an ace with 121 victories.

Sonny Tucson. :)
We must read the same books.  ;D  Boy is there going to be some bitchin' when we throw the player into that mess and a number of others.  Gille's map of the region is excellent and the skins are among the best I have ever seen in Il2, or anywhere else.  Check out this late war Dora, made for the campaign by RDDR.

(http://i131.photobucket.com/albums/p298/RDDR/BodenplatteDora9.jpg)
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Sonny Tucson on November 24, 2012, 10:02:34 AM
Hi Simon

Yes it looks like !

-JG54 Jagdgeschwader 54 Grünherz Aces of the Eastern Front by Jerry Scutts.
-Die Grünherz-Jäger-Bildchronik des JG.54 by Werner Held-Hannes Trautloft and Ekkehard Bob.
-Green Hearts-First in Combat with the Dora 9 by Axel Urbanke

and many others.

As for the 190 skins , I never missed one ! .

Sonny  ;)
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: rollnloop on November 24, 2012, 11:30:03 AM
Quote
Still, if you can stay with the AI and get to the mission waypoints, what's a few k's here and there?

Makes perfect sense.

Quote
It is food for thought though, and it all gets filed away.  Rather than mess with JG53 anymore I will take it under advisement when building the next one.

This was the idea of my post  :)
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Gwaihir on November 30, 2012, 12:55:21 AM
My system consists of an AMD Phenom II X2 550 with 3GB of RAM and an NVIDIA GTX280 for video.  Running Windows XP SP3.  I'm at the Dunkirk evacuation missions and whenever I get near all those ships and action my framerate drops to under 10.  Should that be happening with my system?  I've followed the IL2 optimization guides at M4T already but it seems that the ships and explosions are causing the cpu to choke.  Without the ships there my framerates average in the 50's.  Would an Intel-based system using an I5 or I7 at the same clock speed or higher give 30+ fps during a load like that?
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on November 30, 2012, 01:56:16 AM
My system consists of an AMD Phenom II X2 550 with 3GB of RAM and an NVIDIA GTX280 for video.  Running Windows XP SP3.  I'm at the Dunkirk evacuation missions and whenever I get near all those ships and action my framerate drops to under 10.  Should that be happening with my system?  I've followed the IL2 optimization guides at M4T already but it seems that the ships and explosions are causing the cpu to choke.  Without the ships there my framerates average in the 50's.  Would an Intel-based system using an I5 or I7 at the same clock speed or higher give 30+ fps during a load like that?
Hi Gwaihir

This campaign is based on the highly modified individual setup known as 'The Full Monty'.  Based on DBW with the recommended TFM mod packs it works like a dream on most reasonable systems.  The reason for TFM setup is that these campaigns use a LOT of mods and special features.  So you have to start from DBW + TFM.  Is that the case for you?

Monty27
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Gwaihir on November 30, 2012, 09:58:35 AM
Monty,

Yes I have the latest DBW installed as well as all the parts of TFM (1-20, not 7 but 7B).  The campaign runs - it's just that right near the ships the fps takes a bad hit.
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on December 03, 2012, 04:18:30 PM
Monty,

Yes I have the latest DBW installed as well as all the parts of TFM (1-20, not 7 but 7B).  The campaign runs - it's just that right near the ships the fps takes a bad hit.
Simplest thing: don't go right near the ships, your Bf109 will also take a severe hit!  I tested these missions again, flew right over the ships and got half my tail shot off!

However, it ain't normal for the sim to stutter under the modest Monty Packs.  Nor are the rest of us accepting anything less than silky smooth performance at all times.  Therefore you are certainly looking at an issue which is at variance to the norm, and therefore has a solution, probably unique to you or a smaller group of users.

Areas to investigate are:

A additional mod on top of TFM - almost never a good idea because of the amount of stuff in there and its not playing fair to ask me about a self created issue.  This is probably not the case here but it does happen a lot.

Some conf.INI setup error - I know you have looked at the 'Optimisation Guides' (although you left no link).  I'm thinking of Texcompress=0 for example?

Or an issue with your graphics card setup or operating practice. - For example, to properly fly a campaign mission I prefer to have nothing else running and re-boot before starting an Il2 session.  The importance of this discipline with a complex campaign cannot be overstated.  We often forget that our optimal RAM usage is just after startup and things get more and more cluttered and inefficient as we do other stuff with the PC before going flying.

These are not answers, just good pointers.  The key to fixing your install is to understand where to look for the cause of the problem.
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Gwaihir on December 05, 2012, 01:42:53 AM
Thanks for the advice Monty.  I am working on it.

Unfortunately, I now have a strange problem.  In mission 16, it loads up to 95% and then gives me the "Mission loading failed: null" error.  The logfile doesn't even get created so I don't know what if anything is wrong with my install.  I noticed that in the arming screen it mentioned "Type D droptank."  I changed my loadout to "Default" and then when I tried to start the mission again, it loads up to 100% and then stops.  I don't end up sitting in the cockpit or anything - all I see is the mission load screen that says "100%".  I can hit "esc" and exit the mission and nothing shows up in the logfile. 

I don't have any other mods activated besides TFM and the #DBW6dofTrackIRClassFiles. 
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: rollnloop on December 06, 2012, 04:10:22 AM
******************spoiler alert****************








Hauptmann rollnloop is dead.

After a difficult start as Feldwebel in his first combat missions over France (some victories, but many wrecks), and despite missing the battle of britain due to sickness, he built confidence steadily, and finished the east front tour with 39 air and 35 ground victories. Posted to III/JG53 for the last push in the desert, he met his fate in his first mission there, after bagging 3 more abschusse over hurricanes, a group of spitfires cornered him and, receiving no help from his wingmen already downed or fighting for their own life, his desperate escape failed.

Morale is low at the Gruppe, since only one member of the schwarm lived to tell the tale of his missing kameraden. Kommandeur warned the pilots: It's not known what new fuel the brits put in their SpitsV, but they are now able to follow a 109 full speed in a dive and full throttle down the deck, so that when overheats come and slowing down is the only option, they gain fast a firing solution.

Albert rollnloop's cousin, feldwebel Friedriech rollnloop, just arrived from sicily to join the gruppe, is despaired of his cousin's loss, and swears to avenge him. Flight kameraden wish him good luck, they sense skill won't be enough to survive the next air combats now that the ennemy seems to have gained much better performing airplanes and skilled pilots.
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on December 08, 2012, 04:57:16 PM
Thanks for the advice Monty.  I am working on it.

Unfortunately, I now have a strange problem.  In mission 16, it loads up to 95% and then gives me the "Mission loading failed: null" error.  The logfile doesn't even get created so I don't know what if anything is wrong with my install.  I noticed that in the arming screen it mentioned "Type D droptank."  I changed my loadout to "Default" and then when I tried to start the mission again, it loads up to 100% and then stops.  I don't end up sitting in the cockpit or anything - all I see is the mission load screen that says "100%".  I can hit "esc" and exit the mission and nothing shows up in the logfile. 

I don't have any other mods activated besides TFM and the #DBW6dofTrackIRClassFiles.
I just tested JG53-16 again (one of my favourite Il2 missions!), thanks for making it easy with your post, and its fine.  There were however, some issues and fixes uploaded within the last month, so I would recommend downloading the missions again and overwriting the old ones, just to make sure you have the latest.  8)
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Gwaihir on December 09, 2012, 01:03:05 AM
Monty,

I've re-downloaded the mission and skin packs and reinstalled them.  I originally downloaded Ace of Spades in November, and it appears from looking into some of the files nothing has changed.  While trying jg53-21, I notice that the mission briefing calls for flying the 109F4, but when going into the arming screen, the 109F4/Z appears and I cannot change the skin to the one recommended in the briefing since there are no skins available for the 109F4/Z.  Also, while in the middle of either jg53-18 or jg53-17, I had another strange problem.  My guns fired (sound and muzzle flash), but no tracers appeared at all and no bullets hit any of my targets (I had aircraft point blank less than 200m in front of me not moving and still nothing happened when I fired).  In the beginning of the mission, my guns did work (tracers appeared).  Does any of this indicate some deeper problem with my installation?
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Gwaihir on December 09, 2012, 01:46:09 AM
Original post deleted.  I am reinstalling TFM directly to the #DBW and game root directories without jsgme or total modder to see if that helps.
That didn't work so I went back to using Total Modder and followed the directions in post 172 of the Full Monty Thread:  https://www.sas1946.com/main/index.php/topic,28809.msg308736.html#msg308736

I'm still getting what appears to be the wrong plane for the Malta missions (109F-4/Z).  Are the Malta missions supposed to utilize the 109-F4 instead of the F-4/Z?  For example, JG53_22.mis calls for "Class air.BF_109F4Z" for the player's flight [FAGr112] as well as the AI flight [g0111]. 
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: rollnloop on December 11, 2012, 09:23:30 PM
Copy the skins from 109F4 folder to 109F4/Z folder and you're fine.
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Gwaihir on December 12, 2012, 01:24:16 AM
I understand I can do that - I was just wondering whether that was intentional or not. 
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on December 12, 2012, 08:28:00 PM
No it wasn't, been meaning to fix that and thanks for reminding me.  The F4Z's crept in there during an update experiment in parallel with TFM, and should of course really be F4's.

All of the JG53 mission downloads are now updated.  Since the Single and Campaign missions are the same, its easiest to just grab the Singles again and update all of your JG53 missions.  Or get the full Campaign set if that's the preferred way to work for some people.  Writing and uploading these sets can get pretty complicated at times so good feedback keeps me on my toes!  8) 
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Gwaihir on December 12, 2012, 11:14:44 PM
Thanks for your time and effort Monty!  DBW, TFM, and these special edition mission packs have breathed new life into IL-2 1946 for me. 
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on December 24, 2012, 06:16:35 PM
Glad its working well for you mate.  Got a couple more big campaign projects nearing completion for an early 2013 release I expect...
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: dik_splash on December 25, 2012, 06:35:44 AM
Hi all,
I have installed the Full Monty on DBW 1.71 and it worked like a dream until now.  :(
I was flying Monty's Ace of Spades campaign and had completed Mission 8 a sweep over the Dunkirk beaches, 17 kills and just promoted to Leutnant.

Problem: Starts to load mission 9 but stops at 85% Loading stationary objects and hangs, Alt Tab out of the game has a message
IL-2 6Dof/TIR Enabled Executable for modded IL-2 Sturmovik 1946 has stopped working.

Just wondering if anybody else has had/seen this and a possible fix?

I put this in the original "Full Monty" thread, all Monty packs are in the correct order etc.

Many thanks in advance
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Mick on December 26, 2012, 02:27:33 AM
... very interesting bug, because I sometimes get it, although I don't use DBW, nor Monty's pack ...  :-[
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on December 26, 2012, 10:03:45 PM
No issues here, just flew mission JG53_09.  Done a lot of bug crunching over the months though, so make sure you have the latest version of those missions by downloading again if you haven't done so recently.
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: dik_splash on December 27, 2012, 03:31:22 AM
No problem I will try the campaign from the start. (BTW, All the files were downloaded 1/12/12)

Thanks
Title: Re: DBW - JG53 - The Ace of Spades
Post by: rhinofilms on January 12, 2013, 05:02:09 PM
Confirmed for me, FPS considerably reduced using Gurner's Effects, from +70fps over Dunkirk to less than 20fps!  ie: from super-smooth to choppy. Nice as it looks that is one package that's a 'Bridge Too Far' for me at the moment!

Well here's one for you:  I see the same FPS drop that you all do when using Gurner's FX w/ DBW, but the frame rate drops before there is a single explosion or smoke column.  In addition, using Gurner's FX w/ UP3.0 I see no frame rate drop and can have tons of fires and silky smooth graphics.  It something about Gurner in combination with DBW.

One step forward one step back...
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: vegetarian on January 12, 2013, 08:23:32 PM
Yep, I had the same problem with Gurners FX and TFM. Commented out the main view distance classfile 8A318408BB7C513E, and frame rates back to normal 60+. Obviously a conflict somewhere. See  the discussion on this issue in the Full Monty Thread - CWMV post #378. https://www.sas1946.com/main/index.php/topic,28809.372.html (https://www.sas1946.com/main/index.php/topic,28809.372.html)

Hope it works for you.
Title: Re: DBW - JG53 - The Ace of Spades
Post by: SAS~Monty27 on January 12, 2013, 08:39:25 PM
Confirmed for me, FPS considerably reduced using Gurner's Effects, from +70fps over Dunkirk to less than 20fps!  ie: from super-smooth to choppy. Nice as it looks that is one package that's a 'Bridge Too Far' for me at the moment!

Well here's one for you:  I see the same FPS drop that you all do when using Gurner's FX w/ DBW, but the frame rate drops before there is a single explosion or smoke column.  In addition, using Gurner's FX w/ UP3.0 I see no frame rate drop and can have tons of fires and silky smooth graphics.  It something about Gurner in combination with DBW.

One step forward one step back...
LOL  ;D Surely Two steps forward and one back, advancing on aggregate!
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: rhinofilms on January 12, 2013, 09:08:58 PM
Thank you for posting a reply vegetarian.  Your solution worked perfectly.
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on January 17, 2013, 03:02:05 AM
So now two steps forward, excellent.  Please let us know how it goes, we have had some issues and updated the package several times as it shifted about with the increasing complexity of TFM.

Hopefully its all pretty smooth now, I still fly these a lot from SM.  ;D
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: BrackJabham on January 20, 2013, 05:46:08 PM
Hi all,
I have installed the Full Monty on DBW 1.71 and it worked like a dream until now.  :(
I was flying Monty's Ace of Spades campaign and had completed Mission 8 a sweep over the Dunkirk beaches, 17 kills and just promoted to Leutnant.

Problem: Starts to load mission 9 but stops at 85% Loading stationary objects and hangs, Alt Tab out of the game has a message
IL-2 6Dof/TIR Enabled Executable for modded IL-2 Sturmovik 1946 has stopped working.

Just wondering if anybody else has had/seen this and a possible fix?

I put this in the original "Full Monty" thread, all Monty packs are in the correct order etc.

Many thanks in advance

I have the exact same problem. I'm running on a clean DBW and Full Monty install. The mission loads and plays fine as a single mission but crashes at 85% loading in the campaign. I've tried disabling the 6DOF Class files and with them enabled, I've tried with only the Full Monty enabled and nothing else, I've tried changing the amount of RAM up and down - nothing has worked so far.

Any help appreciated
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: vegetarian on January 21, 2013, 05:02:42 AM
Yep, I have the same problem. Works OK as single, crashes at 85% load in campaign. Posted over at the Full Monty Thread also - no response as yet. However I had replaced UV3 with Jiver's sound package with corrected .rc file, whether that may have caused a problem I don't know. So I have reinstalled everything from scratch using Total MODder this time instead of the direct method I used before in case that was an issue and keeping UV3, but so far only up to Mission #5, will see how it goes.
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: BrackJabham on January 22, 2013, 01:32:00 AM
Yep, I have the same problem. Works OK as single, crashes at 85% load in campaign. Posted over at the Full Monty Thread also - no response as yet. However I had replaced UV3 with Jiver's sound package with corrected .rc file, whether that may have caused a problem I don't know. So I have reinstalled everything from scratch using Total MODder this time instead of the direct method I used before in case that was an issue and keeping UV3, but so far only up to Mission #5, will see how it goes.
It appears to be sound related. I have nothing other than stock DBW and Full Monty installed. What I did to temporarily fix this was to go to the campaign.ini file in the 1940_Ace_of_Spades folder and delete the reference to the track that was intended to play before mission 9. This at least has let me keep flying....
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: vegetarian on January 22, 2013, 03:22:19 AM
BrackJabham, (had to hesitate typing that in!) thanks for the tip, I will try that when I get to Mission 9. Weird how the problem expresses itself as an error with TIR though, but stranger things happen at sea...
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on January 22, 2013, 04:06:49 PM
Good troubleshooting guys! With your info I tested the track on its own and the campaign mission loading with the track and found something in the track crashing at 85%, the mission is fine. 

This is one of the hazards of tracks in a modded campaign, they can get outdated.  In this case JG5303.ntrk appears to call for an object or feature that has altered in some way and boom.

Solution? - Repair or replace the track.  Here is a new one then.  This patch will replace the track and provide a new Campaign.ini in case you messed with it.  Campaigns in progress will not be effected.

https://www.mediafire.com/?88emuslf35z8sv4
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: BrackJabham on January 23, 2013, 05:35:39 PM
Excellent - thanks for the fix. I'm well into this campaign now and enjoying it immensely
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: WWHappy on January 23, 2013, 06:06:39 PM
Thanks Simon long time no talk my friend :) Haven't been on the computer much sense before Christmas. Got a pinched nerve in my lower back, But its starting to get better now so i can set in front of this one eyed monster again and do some campaigning. Cheers my friend ;)Hope to be talking to you soon.
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on January 30, 2013, 03:26:42 AM
Thanks Simon long time no talk my friend :) Haven't been on the computer much sense before Christmas. Got a pinched nerve in my lower back, But its starting to get better now so i can set in front of this one eyed monster again and do some campaigning. Cheers my friend ;)Hope to be talking to you soon.
Same here Tom, its been a busy few months of family, work and business interests.  Damn I'm looking forward to firing up the ol' Skype and talking about Il2 and flying with you real pilots.  Its always a privilege my friend, will look out the weekend after next.

If you have all the latest downloads for this incarnation of Ace of Spades, she should be bug free and smooth as silk.  I trust you will let us all know one way or the other!
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Würger on February 10, 2013, 09:06:27 AM
Hi, everyone,

what a wonderful campagne The Ace of Spades! Unfortunately I can't play some missions, as some maps are missing with me, f. ex. Africa and Italy map. Can't find where to download them. Any help?

Thank you.

Greetings Würger   
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on February 10, 2013, 05:44:40 PM
Hi, everyone,

what a wonderful campagne The Ace of Spades! Unfortunately I can't play some missions, as some maps are missing with me, f. ex. Africa and Italy map. Can't find where to download them. Any help?

Thank you.

Greetings Würger
Hi Würger

There are a lot of extras needed to fully enjoy this campaign and mission set.  Please refer again to the Download Checklist from page-1.  Posted again for you here:

DOWNLOAD CHECKLIST
1) Are you fully Montied?
https://www.sas1946.com/main/index.php/topic,28809.0.html
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?2547

2)The Ace of Spades-MISSIONS
http://www.axis-and-allies-paintworks.com/download.php?view.637

3)The Ace of Spades-SINGLES
http://www.axis-and-allies-paintworks.com/download.php?view.664

4)The Ace of Spades-SKINPACK
http://www.axis-and-allies-paintworks.com/download.php?view.640

5) Get yourself the Radio Soundpacks
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?2546

6) DBW-The Ace of Spades Patch.rar
https://www.mediafire.com/?88emuslf35z8sv4


Simon
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Würger on February 11, 2013, 07:48:05 AM
Thank you, Simon!!

I do know the downloads you pointed to. Not quite clear to me though, where exactly the maps are included in order to fix the problem...

Seems as if some new maps are missing in my installation folder. Do they all come with full monty or f. ex. Africa map with The Ace of Spades? What are all maps called in my installation and where do I find them for solo download to fix the problem if they are missing/crashed?   

Würger
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on February 11, 2013, 05:56:29 PM
Thank you, Simon!!

I do know the downloads you pointed to. Not quite clear to me though, where exactly the maps are included in order to fix the problem...

Seems as if some new maps are missing in my installation folder. Do they all come with full monty or f. ex. Africa map with The Ace of Spades? What are all maps called in my installation and where do I find them for solo download to fix the problem if they are missing/crashed?   

Würger

Sorry Würger, there is no quick map fix and in many ways your question is quite a complex one to answer.  However, I will try:

Here is the list of mods you need to individually add if you wish to setup your own 'The Full Monty' (TFM) type install.  Are all these necessary you ask? - Yes they are, because with this expanded base the mission and campaign builders have a much larger tool box to work from. 

Quite apart from new maps there are also many new effects, sounds, objects, weather and even new mission functions in there.  It is much more than a few new maps.  Without TFM this campaign will simply not run properly.

#DBW_MONTY-01
 1]    B-26 v2.2     https://www.sas1946.com/main/index.php/topic,17791.0.html
 2]    D4Y3 + new skin         https://www.sas1946.com/main/index.php/topic,23904.0.html
 3]    Late war Corsair Pack    https://www.sas1946.com/main/index.php/topic,21760.msg236813.html#msg236813
 4]    F6C4Hawk       https://www.sas1946.com/main/index.php/topic,7737.msg178484.html#msg178484
 5]    Spitfire PRXIX-CRP v1.4     https://www.sas1946.com/main/index.php/topic,18078.msg194099.html#msg194099
 6]    AMT Hurricane Spinners   https://www.sas1946.com/main/index.php/topic,20730.msg223813.html#msg223813
 7]    B&T Wheel Fix DBW Final       https://www.sas1946.com/main/index.php/topic,24656.msg251619.html#msg251619
 8]    GEAR Damage Wolfigther & CZK     https://www.sas1946.com/main/index.php/topic,7573.msg247051.html#msg247051
 9]    F4U-1 Birdcage        https://www.sas1946.com/main/index.php/topic,26152.msg273260.html#msg273260
 10]  TBD-1 Devastator      https://www.sas1946.com/main/index.php/topic,20982.0.html
 11]  C6_Claymore's new FW190's      https://www.sas1946.com/main/index.php/topic,20351.0.html
Note:     Disabled the following classfile: 1F8E9514CA7C6CDC
Note:    Another conflict classfile that kills beacons is DA40F18C338F4036 but this is not used in the FW190 set. Just bear these two in mind in case of future conflicts.

#DBW_MONTY-02
1]     Carrier Crew v5 https://www.sas1946.com/main/index.php/topic,16467.0.html
2]     Carrier Crew w/Deck Planes (Essex and Intrepid)  https://www.sas1946.com/main/index.php/topic,12843.msg134573.html#msg134573
3]     Wingflyr New Armor  https://www.sas1946.com/main/index.php/topic,20498.msg221326.html#msg221326
4]     Uufflakke's Dead Animals  https://www.sas1946.com/main/index.php/topic,20715.msg223580.html#msg223580
5]     B-26 Marauder Static  https://www.sas1946.com/main/index.php/topic,15399.msg164616.html#msg164616
6]     411 Tanks Missing in 4.1.0.1  https://www.sas1946.com/main/index.php/topic,20981.msg227082.html#msg227082
7]     TBD-1 Devastator Static  https://www.sas1946.com/main/index.php/topic,15399.msg164616.html#msg164616
8]     BadeongCVE116  https://www.sas1946.com/main/index.php/board,119.0.html
9]     Yamato Battleship  https://www.sas1946.com/main/index.php/topic,21754.0.html
10]     Ryujo CVL  https://www.sas1946.com/main/index.php/topic,10715.0.html
11]     Tankers update: Ft George, Red Canyon, and White River  https://www.sas1946.com/main/index.php/board,119.0.html
12]      ShipPack2 ReTexture by VP  https://www.sas1946.com/main/index.php/board,119.0.html
13]     New Objects-Plane v2.2  https://www.sas1946.com/main/index.php/topic,15399.msg164616.html#msg164616
14]     New Vehicles Complete (1 - 6c)  https://www.sas1946.com/main/index.php/topic,7020.msg71412.html#msg71412
15]     Ambient Airfield Sounds v1.02  https://www.sas1946.com/main/index.php/topic,10364.msg110816.html#msg110816
16]     Command And Control V3.031  http://nolinks.tothat.site/viewtopic.php?f=12&t=1368&p=13169#p13169
17]     WFlyers NFLAK Gun Towers and Airfield Vehicles  https://www.sas1946.com/main/index.php/topic,23719.0.html
18]     New Stationary Planes and Corrections  https://www.sas1946.com/main/index.php/topic,15399.msg164616.html#msg164616

#DBW_MONTY-03
1]    Ar-243NJ Nachtjaeger https://www.sas1946.com/main/index.php/topic,1362.0.html
2]     Avia B.534-III https://www.sas1946.com/main/index.php/topic,3592.msg36145.html#msg36145
3]     Avia-float  http://nolinks.tothat.site/new-avia-534-float-type-vt294.html
4]    B-45 Tornado (JetBomber)  https://www.sas1946.com/main/index.php/topic,18548.0.html
5]     Breda 65 K14 Arcone L, 1936 https://www.sas1946.com/main/index.php/board,209.0.html
6]    Breda 65 A80 Arcone L, 1936 https://www.sas1946.com/main/index.php/topic,20459.0.html
7]     Breda 65 K14 Turreta M, 1936 https://www.sas1946.com/main/index.php/topic,20459.0.html
8]      Breda 65 A80 Turreta M, 1937 https://www.sas1946.com/main/index.php/topic,20459.0.html
9]    Breda 65 A80 Monoposto, 1937 https://www.sas1946.com/main/index.php/topic,20459.0.html
10]    Breda 65 K14 Monoposto, 1936 https://www.sas1946.com/main/index.php/topic,20459.0.html
11]     Breda 65 K14 Biposto, 1936 https://www.sas1946.com/main/index.php/topic,20459.0.html
12]     Bristol Bulldog_II https://www.sas1946.com/main/index.php/topic,28107.msg295504.html#msg295504
13]     Cant-Z506_for410_v https://www.sas1946.com/main/index.php/topic,20980.0.html
14]     CSS-13_PS https://www.sas1946.com/main/index.php/topic,4492.msg168520.html#msg168520
15]     Dewoitine D510 https://www.sas1946.com/main/index.php/topic,24808.msg253937.html#msg253937
16]     Ford Tri-motor https://www.sas1946.com/main/index.php/topic,9743.msg103746.html#msg103746
17]     FIAT G.50B https://www.sas1946.com/main/index.php/topic,20464.0.html
18]     Hawker Fury https://www.sas1946.com/main/index.php/topic,24834.msg265634.html#msg265634
19]     Heinkel He-60 https://www.sas1946.com/main/index.php/topic,23996.0.html
20]     Heinkel He-280 Prototype https://www.sas1946.com/main/index.php/topic,8152.0.html
21]     J4M1 Senden https://www.sas1946.com/main/index.php/topic,13102.0.html
22]     J7W1 Shinden https://www.sas1946.com/main/index.php/topic,2290.0.html
23]     Ki-98 Mansh? http://damawo.blog99.fc2.com/
24]     Letov S231  https://www.sas1946.com/main/index.php/topic,24874.msg255223.html#msg255223
25]     Me-262 V4 Prototype https://www.sas1946.com/main/index.php/topic,13797.0.html
26]    MiG15UTI https://www.sas1946.com/main/index.php/topic,21310.msg231308.html#msg231308
27]     P-82 Twin Mustang  http://nolinks.tothat.site/p-82-twin-mustang-franken-vt351.html
28]    PWS-10 https://www.sas1946.com/main/index.php/topic,20453.0.html
29]     RWD-10 https://www.sas1946.com/main/index.php/topic,2637.0.html
30]     T-33A Shooting Star, 1949  https://www.sas1946.com/main/index.php/topic,17760.0.html
31]    Wellington MK_III https://www.sas1946.com/main/index.php/topic,2737.0.html
32]    New AI Helo FMs https://www.sas1946.com/main/index.php/topic,18543.0.html

#DBW_MONTY-04
1]     Ro37Bis https://www.sas1946.com/main/index.php/topic,20396.0.html
2]    R-XIIID https://www.sas1946.com/main/index.php/topic,16938.0.html
3]     A6M2K https://www.sas1946.com/main/index.php/topic,23712.0.html
4]     J8M https://www.sas1946.com/main/index.php/topic,17049.0.html
5]     JapanCats_Tony https://www.sas1946.com/main/index.php/topic,3204.0.html
6]     Ki10 4.10 https://www.sas1946.com/main/index.php/topic,19215.msg206710.html#msg206710
7]     Ki-44 Hidden_Cutouts_DBWv2 https://www.sas1946.com/main/index.php/topic,17493.0.html
8]      Ki-201 https://www.sas1946.com/main/index.php/topic,17154.msg230214.html#msg230214
9]     MiG-3 https://www.sas1946.com/main/index.php/topic,13907.0.html
10]     Arms_Italy https://www.sas1946.com/main/index.php/topic,20459.msg226142.html#msg226142
11]     JCats_Arms https://www.sas1946.com/main/index.php/topic,10767.msg116290.html#msg116290
12]     czk_Me-210-410 DBW pack V1 https://www.sas1946.com/main/index.php/topic,24559.msg250345.html#msg250345
13]     HA Buchon V2 https://www.sas1946.com/main/index.php/topic,22120.msg296302.html#msg296302
14]     Wildcat-float http://nolinks.tothat.site/wild-catfish-release-4-101-ver-vt394.html
15]     Buchon DTK https://www.sas1946.com/main/index.php/topic,22120.msg296302.html#msg296302
16]     Gerd's_F8F-2_Beta_0_3  https://www.sas1946.com/main/index.php/topic,10588.0.html
17]     Ju-88G-6_v1.4 https://www.sas1946.com/main/index.php/topic,23846.0.html
18]     Me410weapons https://www.sas1946.com/main/index.php/topic,24559.msg250345.html#msg250345
19]     _0_Kumpel P47D40 165 & 200gal DTK https://www.sas1946.com/main/index.php/topic,18224.0.html
20]     _air_P-47N-15 101tfs V2.1 https://www.sas1946.com/main/index.php/topic,18224.0.html

#DBW_MONTY-05
1]     F-4 Phantom B/D/E/J  http://nolinks.tothat.site/beta-f-4-phantom-ii-v-1-21-fm-update-4-vt971.html
2]     F-8 Crusaders  http://nolinks.tothat.site/f8-crusader-vt323.html
3]     New Ju52 LOADOUTS  https://www.sas1946.com/main/index.php/topic,24990.0.html
4]     USS Essex Cvs SCB125 https://www.sas1946.com/main/index.php/topic,24177.0.html
5]     COLOSSUS CARRIER FAMILY: ARA_Veinticinco_de_Mayo https://www.sas1946.com/main/index.php/topic,19899.0.html
HMAS_Melbourne
HMCS_Bonaventure1
HMCS_Bonaventure2
HMS_Centaur
HMS_Hermes
Hr_Karel_Doorman
NS_Vikrant1
INS_Vikrant2
NAeL_Minas_Gerais

#DBW_MONTY-06
1]     Aviator Mod Team F9F Cougar Pack https://www.sas1946.com/main/index.php/topic,26102.0.html
2]     Cant-Z501 https://www.sas1946.com/main/index.php/topic,25951.0.html
3]     czk_F-80_DBW https://www.sas1946.com/main/index.php/topic,25006.0.html
4]    czk_F-80_Lockheed & Misawa tanks https://www.sas1946.com/main/index.php/topic,25006.0.html
5]     czk_F-80_RATO https://www.sas1946.com/main/index.php/topic,25006.0.html
6]     DC-3B Airliner https://www.sas1946.com/main/index.php/topic,15510.0.html
7]     Go229A3 https://www.sas1946.com/main/index.php/topic,25102.0.html
8]     Go229A3NJ https://www.sas1946.com/main/index.php/topic,25102.0.html
9]      He-46 https://www.sas1946.com/main/index.php/topic,20374.0.html
10]    Il-2 Community P-40 Pack v1.1 https://www.sas1946.com/main/index.php/topic,25646.0.html
11]    J1N1-S https://www.sas1946.com/main/index.php/topic,27209.msg285526.html#msg285526
12]     J1N1-Sa https://www.sas1946.com/main/index.php/topic,27209.msg285526.html#msg285526
13]    Junkers 52 Transport  https://www.sas1946.com/main/index.php/topic,25540.0.html
14]     Junkers 52 Update  https://www.sas1946.com/main/index.php/topic,24990.0.html
15]     Me-262A Ultimate Pack v2.0 https://www.sas1946.com/main/index.php/topic,13797.0.html
16]    Navaid & GEE mod https://www.sas1946.com/main/index.php/topic,18977.0.html
17]    New Stationary Aircraft Update  https://www.sas1946.com/main/index.php/topic,15399.0.html
18]     Pe-8_411_for410 https://www.sas1946.com/main/index.php/topic,21173.msg249758.html#msg249758
19]     Weapons_Italian https://www.sas1946.com/main/index.php/topic,20459.0.html
20]     ZZBü-181 https://www.sas1946.com/main/index.php/topic,20936.0.html
21]    MESH UPGRADES https://www.sas1946.com/main/index.php/topic,25142.0.html
B-17
Beaufighter
Blenheim
Corsair
J2M3 & J2M5
Ju87

#DBW_MONTY-08
Ashes new Japanese Battleships and Carriers         https://www.sas1946.com/main/index.php/topic,16437.0.html
FS Clemenceau class CV pack      https://www.sas1946.com/main/index.php/topic,23336.0.html
HMS Eagle and Royal Navy Destroyers and Subs        https://www.sas1946.com/main/index.php/topic,20349.0.html
USS Iowa and other US Battleships      https://www.sas1946.com/main/index.php/topic,27936.0.html

#DBW_MONTY-09
Enhances the following maps:
1]    High Resolution Map Textures
2]    New Coral Sea Map
3]    New Moon Textures
4]    New Western Front 1940 Map  http://gillesbabin.perso.neuf.fr/trucs-et-bidules/simul-westfront39-45.htm
5]    Retextured Darwin Maps
6]    Retextured Stalingrad Winter Map
7]    TIGER33 Flyby FIX for winter maps
8]    Updated Benghalli w/waterfalls
9]    Updated Crimea
10]    Updated Korea (Pusan Airfield)
11]     Updated Kuban
12]    Updated Madagascar
13]    Variable Atmosphere Temperatures Mod

#DBW_MONTY-10
1]     Tiger_33 Ultimate Sound Mod V3 for DBW.        https://www.sas1946.com/main/index.php/topic,3258.0.html
2]     Carrier crew for Archie's Korean War Carriers mod          https://www.sas1946.com/main/index.php/topic,7902.msg81620.html#msg81620
3]     Bomb Assist SpeedBar and HUD MOD by P.A.L. (benitomuso)    https://www.sas1946.com/main/index.php/topic,15004.0.html
4]     Plutonium Universal Max Effects by HolyGrail & Potenz    https://www.sas1946.com/main/index.php/topic,19849.0.html
5]     Enhanced Water and Whitecaps (Carsmaster Water=4)    https://www.sas1946.com/main/index.php/topic,15180.0.html
6]     Carsmaster's Water Ring   https://www.sas1946.com/main/index.php/topic,9436.0.html
7]     Carrier MOD (Beta)   https://www.sas1946.com/main/index.php/topic,20102.0.html

#DBW_MONTY-11
1]     Arty Storch  https://www.sas1946.com/main/index.php/board,6.20.html
2]     Ju188A  https://www.sas1946.com/main/index.php/topic,26335.0.html
3]     Ju388K  http://nolinks.tothat.site/ju-388-v1-0-vt1335.html
4]     L-72 StinsonII
5]     Mosquito Nightfighters - Microwave Mossies
6]     Extra Open Canopy Mods
7]     Schmittfire
8]     CZK/101tfs Typhoon/Tempest Upgrades https://www.sas1946.com/main/index.php/topic,26690.0.html
9]     Other compatibility fixes and more statics https://www.sas1946.com/main/index.php/topic,15399.0.html

#DBW_MONTY-12
1]     AMT - Me-262C1-3 Heimatschützers and Sb.1a Schnellbomber  https://www.sas1946.com/main/index.php/topic,28123.0.html
2]     Arado Ar196T-1  https://www.sas1946.com/main/index.php/topic,8374.0.html
3]     Gerd'F8F-2 Beta Version0.4  https://www.sas1946.com/main/index.php/topic,10588.0.html
4]     Go-229 JetWar1956 [2012-09-16] update 02  https://www.sas1946.com/main/index.php/topic,28468.0.html
5]     MIG-19 V1.1 (7/6/2012)  https://www.sas1946.com/main/index.php/topic,25695.0.html
6]     Ranwers Gloster Meteor  https://www.sas1946.com/main/index.php/topic,28617.0.html
7]     High-Res Texture mod for DBW  https://www.sas1946.com/main/index.php/topic,28127.msg295731.html#msg295731

#DBW_MONTY-13
1]     The Fiat CR20 for Chaco War  https://www.sas1946.com/main/index.php/topic,27682.0.html
2]     HAWK III (68)  https://www.sas1946.com/main/index.php/topic,28268.0.html
3]     Hs-123A-1 & B-1 - v1.01  https://www.sas1946.com/main/index.php/topic,20979.0.html
4]     PZL P24 https://www.sas1946.com/main/index.php/topic,25879.0.html
5]     PWS-26 (7/6/2012)  https://www.sas1946.com/main/index.php/topic,25198.0.html
6]     Many new Static Aircraft for Mission Builders  https://www.sas1946.com/main/index.php/topic,15399.0.html
7]    cyberolas Map Repaints  https://www.sas1946.com/main/index.php/topic,16373.0.html
                                              https://www.sas1946.com/main/index.php/topic,23743.0.html
                                              https://www.sas1946.com/main/index.php/topic,26908.0.html

#DBW_MONTY-14
1] Armor repaints by Greif
2] NEW COCKPIT - Bf-109F-2 by Greif
3] NEW COCKPIT - Me-262 by Greif
4] NEW COCKPIT - He162 by Greif
5] Spitfire PRXIX-CRP v1.4 FIX by ton414 http://nolinks.tothat.site/spitfire-pr-xix-contra-rotating-propellers-v1-4-vt267.html
6]  NEW AIRCRAFT - Breguet 19 SCW by DreamK
7]  NEW AIRCRAFT - Potez 25 by DreamK
8]  NEW AIRCRAFT - Vickers Vildebeeste SCW by DreamK
9]  NEW AIRCRAFT - Vultee SCW by DreamK
10] NEW AIRCRAFT - Su29 Aerobatic 2-Seat by CirX
11] Massive Stationary Aircraft Upgrade https://www.sas1946.com/main/index.php/topic,15399.0.html

#DBW_MONTY-15
1] NEW AIRCRAFT - Aviaskins YAK-11
2] P-47D Ordnance Patch
3] UPGRADE Crusader_pack
4] UPGRADE F-4 Phantom II https://www.sas1946.com/main/index.php/topic,25449.0.html
5] UPGRADE Ranwers Lancaster https://www.sas1946.com/main/index.php/topic,4359.0.html
6] NEW JET F100D Super Sabre https://www.sas1946.com/main/index.php/topic,25957.0.html
7] NEW JET L-39C
8] NEW JET 139A
9] NEW JET 139C
10] NEW JET 139N
11] NEW JET 159N
12] NEW JET L-159F https://www.sas1946.com/main/index.php/topic,29003.0/topicseen.html
13] NEW JET L-159G https://www.sas1946.com/main/index.php/topic,29002.0.html
14] L-39 Default Skins by JayPack44
15] Japan Pack Part-1_fix cowling engine & prop https://www.sas1946.com/main/index.php/topic,25142.0.html
16] Stationary_Planes_v1.6 UPGRADES https://www.sas1946.com/main/index.php/topic,15399.0.html
17] WestFront40/44 UPGRADES  http://gillesbabin.perso.neuf.fr/trucs-et-bidules/simul-westfront39-45.htm

#DBW_MONTY-16
1] USSEssexCVs Modern Carrier Crew by Ranwers https://www.sas1946.com/main/index.php/topic,28970.0.html
2] MEGA MESH FIXES -  https://www.sas1946.com/main/index.php/topic,25142.0.html
3] UPGRADE Air_Me-262C_SB by Gumpy https://www.sas1946.com/main/index.php/topic,28246.0.html
4] MAP REPAINTS by Redko:
Japan
Okinawa
Palau
SandsofTime

#DBW_MONTY-17
1] NEW AIRCRAFT - P-47D-30/40 by Kumpel https://www.sas1946.com/main/index.php/topic,8622.0.html
2] NEW MAP - Northern_Africa_Jir_v2 https://www.sas1946.com/main/index.php/topic,28610.0.html
3] NEW MAP - Algeria_Tunisia_Sicily https://www.sas1946.com/main/index.php/topic,20888.0.html
4] NEW MAP - DRK_Circus https://www.sas1946.com/main/index.php/topic,8268.0.html
5] Ju87_B2_BombReleaseGear_0_3  https://www.sas1946.com/main/index.php/topic,29015.0.html
6] PAL-CockpitSounds https://www.sas1946.com/main/index.php/topic,19887.0.html
7] +Bf109 New Spinners https://www.sas1946.com/main/index.php/topic,25142.0.html
8] BF109_Ultimate_Pack_v3 https://www.sas1946.com/main/index.php/topic,14700.0.html

#DBW_MONTY-18
1] NEW AIRCRAFT - Aviaskin's CR-32 (with birdmans fixes) https://www.sas1946.com/main/index.php/topic,26353.0.html
2] NEW AIRCRAFT - [BETA] F-86C - by GJE52 https://www.sas1946.com/main/index.php/topic,26313.0.html
3] +Small Air>INI corrections and layout changes.

#DBW_MONTY-19
1] FIX - Claymore FW-190 Pack D-9 Loadouts https://www.sas1946.com/main/index.php/topic,20351.0.html
2] NEW AIRCRAFT - Arsenal_VG33 - by Mac1 https://www.sas1946.com/main/index.php/topic,25721.0.html
3] NEW AIRCRAFT - CaudronCR714 - =JFC=PhilHL https://www.sas1946.com/main/index.php/topic,26224.0.html
4] NEW AIRCRAFT - MB-152 - by SAS~Epervier https://www.sas1946.com/main/index.php/topic,18511.0.html
5] NEW AIRCRAFT - Swordfish II - by Docholiday https://www.sas1946.com/main/index.php/topic,14919.msg315030.html#msg315030
6] NEW AIRCRAFT - TyphoonMkIa - by SAS~Riken https://www.sas1946.com/main/index.php/topic,27519.msg288876.html#msg288876
7] NEW FRANCE Section in Air.ini

#DBW_MONTY-20
1]     UPDATED FLAMMES engine mod for Tiger33 DBW-UV3 sounds by Czk & Tiger33 https://www.sas1946.com/main/index.php/topic,30046.msg316216.html#msg316216
2]     New Russian Oil Barrel objects by Greif11
3]     New high res Winflyr tanks skins by Greif11
4]    New Seaplane Tenders by blazing
5]     New VAS_TRAIN MOD by stuka_40
6]     New Bf-109 fix Spinners by PA_Jeronimo
7]     New Dorniers & Spinners DBW by PA_Jeronimo
8]     Wild Catfish float tweaks by Beowolff
9]      New Aircraft - Dornier Do-335 A-6 Nightfighter prototype by Lisek
10]    AMT Aer. Macchi C-202 overhaul by Red_Fox90
11]    A6M2-K Zero Trainer V1.2 by ten010
12]     Seafire F.Mk.XVII by ten010
  + Minor Air.INI fixes by Monty27

Title: Re: DBW - The Ace of Spades - Special Edition
Post by: Würger on February 12, 2013, 09:08:30 AM
Hi, Simon,

what a nice help from you! Forgot to mention that I am full montyed.

Nevertheless, when loading Africa missions I get the message " 'Northern _Africa_Jir/load.ini' loading error" f. ex. No idea what went wrong...

Must be a problem with The Ace of Spades. The Desert Air Force works, no map problems...

Greets Würger

 
Title: Re: DBW - The Ace of Spades - Special Edition
Post by: SAS~Monty27 on February 25, 2013, 03:43:37 AM
Hi, Simon,

what a nice help from you! Forgot to mention that I am full montyed.

Nevertheless, when loading Africa missions I get the message " 'Northern _Africa_Jir/load.ini' loading error" f. ex. No idea what went wrong...

Must be a problem with The Ace of Spades. The Desert Air Force works, no map problems...

Greets Würger

Well my friend, this is a really simple one.  The mission is calling for a map that you don't have.  The  Northern_Africa_Jir_v2 Map should be installed with Monty-17.

Check your #DBW/MapMods/maps/all.ini

for this line:

Northern_Africa_Jir_v2 Northern_Africa_Jir_v2/load.ini

to confirm you are indeed fully Montied.

In the case of a possible glitch I would be happy to talk to you on Skype any time (pm me first), where some reasonable or small files can be checked and exchanged if necessary.