# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => Campaigns => Topic started by: Boelcke on December 15, 2009, 12:11:36 PM

Title: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on December 15, 2009, 12:11:36 PM
A cumulative thread for all my new modded campaigns.

EDIT:

All campaigns all available only at A&A paintworks:

http://www.axis-and-allies-paintworks.com/forum/viewforum.php?f=99

There are two versions of the modded channel front campaigns available:

one for UI 1.2

and one for UP 2.0 (the used modded planes are listed, should work also for HSFX 4.1)

The USAAF MTO campaign uses Il2 4.09final

the Italian Falcons campaign also

because of the SM79 and Fiat G55

RAF late war campaign for 2nd TAF with Typhoon anf Typhoon late:

Defense of the reich - Reichsverteidigung

a huge campaign for german Luftwaffe pilots, uses UP 2.0, the used planes are listed in the readme and at M4T.

The Zerstoerer - heavy Fighter campaign

JG 27 campaign - from Belgium to africa and back

Luftwaffe DORA 9 late war campaign for JG 26

Title: Re: More dgen campaigns - RAF late war campaign modded for UP 1.8 and BOE
Post by: Panama Red on December 15, 2009, 01:01:36 PM
Thank you. I am enjoying your other 3 new UP 1.8 DGen Campaigns and look forward to these upgrades too.  :D
Title: Re: More dgen campaigns - RAF late war campaign modded for UP 1.8 and BOE - out now
Post by: Boelcke on December 16, 2009, 10:44:00 AM
Title: Re: More dgen campaigns - RAF late war campaign modded for UP 1.8 and BOE - out now
Post by: Panama Red on December 16, 2009, 11:01:34 AM
Thank you.

A question, why do you pack DGen 4.0.8.6 with your campaigns when Enjoyr uses DGen 4.0.8.7 ???
Title: Re: More dgen campaigns - RAF late war campaign modded for UP 1.8 and BOE - out now
Post by: Boelcke on December 16, 2009, 11:26:04 AM
4.0.8.7 is a community edited version of 4.0.8.6 which has only one difference, you can fly the vanilla Hawk 75 insted of the Mig 9, which does a lot of trouble - 4.0.8.6 is the last official dgen.exe
Title: Re: More dgen campaigns - RAF late war campaign modded for UP 1.8 and BOE - out now
Post by: Panama Red on December 16, 2009, 11:30:37 AM
When you say "trouble" exactly what do you mean ???  That 4.0.8.7 causes CDT's, freezes, corruptions, etc versus 4.0.8.6 ???
Title: Re: More dgen campaigns - RAF late war campaign modded for UP 1.8 and BOE - out now
Post by: Boelcke on December 17, 2009, 12:15:26 AM
When you say "trouble" exactly what do you mean ???  That 4.0.8.7 causes CDT's, freezes, corruptions, etc versus 4.0.8.6 ???

depends on what you do - generally you can use both versions, but 4.0.8.6 is more "problem free"
Title: Re: More dgen campaigns - RAF late war campaign modded for UP 1.8 and BOE - out now
Post by: Panama Red on December 17, 2009, 03:28:06 AM
Thanks, I will keep this in mind if I notice any strange problems when playing a DGen campaign.  ;)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on December 18, 2009, 04:01:54 AM
at the weekend: Defense of the reich campaign for Luftwaffe pilots 1943-45  ;D

... slaughter the heavies  8)

(http://i195.photobucket.com/albums/z55/Boelcke/111220099-04-58.jpg)

(http://i195.photobucket.com/albums/z55/Boelcke/111220099-19-45.jpg)

(http://i195.photobucket.com/albums/z55/Boelcke/111220098-47-13.jpg)

(http://i195.photobucket.com/albums/z55/Boelcke/111220099-18-01.jpg)

(http://i195.photobucket.com/albums/z55/Boelcke/111220098-45-18.jpg)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on December 19, 2009, 09:34:39 AM
Now you can slaugther the heavies :) the campaign is ready:

and merry xmas to you all    :)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: AntEater on December 19, 2009, 10:20:14 AM
What do those season files do?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on December 19, 2009, 10:53:25 AM
What do those season files do?

enable the winter and autmn berlin maps

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Panama Red on December 19, 2009, 08:10:46 PM
Thank you for the latest DGen campaign update. Are you at liberty to discuss your next DGen campaign update or you keeping that a secret at this point ?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on December 20, 2009, 03:00:23 AM
Thank you for the latest DGen campaign update. Are you at liberty to discuss your next DGen campaign update or you keeping that a secret at this point ?

The next one will be the Zerstoerer (heavy fighter) campaign as addon to the defense of the reich campaign - but now i have to rest, i´m exhausted with working and campaign building, i think in january

After that a late war campaign for Luftwaffe and a major overhauling for my JG 27 campaign with all the nice trop 109´s and Hurricanes - wil be a goodie. You see, enough stuff for 2010 :)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on December 20, 2009, 03:01:31 AM
... and perhaps the update from UP will bring some more stuff to put in :)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Panama Red on December 20, 2009, 10:05:47 AM
Thank you for all these great updates. :D
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on January 01, 2010, 10:52:32 AM
Channel front and RV-Defense of the reich are updated for playing with UP 2.0 also - the other modded campaigns don´t need an update for UP 2.0 :)

... and a happy new year ...
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Panama Red on January 01, 2010, 12:40:05 PM
Thank you and a very Happy New Year !!!!!  :D ;D :D
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on January 03, 2010, 05:56:55 AM
EDIT: I just uploaded two from three skipacks from Jumo (Luftwaffe and RAF) her:

the US will follow.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: SAS~CirX on January 03, 2010, 06:31:58 AM
Thanx Boelcke!
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Panama Red on January 03, 2010, 06:59:56 AM
Many, many thanks. Now your DGen campaigns will truely play as you designed them.  ;D
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on January 11, 2010, 02:18:41 AM
The next one is getting ready to go in a short while:

Luftwaffe JG 26 late war campaign - the Doras :)

For this campaign i did some generic skins for JG 26 Fw190 Dora 9, 11, 13 and the late A8,9´s

the late A8/A9´s

(http://i195.photobucket.com/albums/z55/Boelcke/0901201020-29-26.jpg)

the early Dora 9´s

(http://i195.photobucket.com/albums/z55/Boelcke/0901201012-13-12.jpg)

(http://i195.photobucket.com/albums/z55/Boelcke/0901201011-01-54.jpg)

(http://i195.photobucket.com/albums/z55/Boelcke/0901201011-08-36.jpg)

late Dora 9´s

(http://i195.photobucket.com/albums/z55/Boelcke/0201201017-53-21.jpg)

(http://i195.photobucket.com/albums/z55/Boelcke/0901201012-17-02.jpg)

Dora 13

(http://i195.photobucket.com/albums/z55/Boelcke/0901201011-13-10.jpg)

so, stay tuned :)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on January 13, 2010, 01:42:44 AM
JG 26 campaign is out now:

:)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Panama Red on January 13, 2010, 07:51:54 AM
Thank you. :)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on January 15, 2010, 11:51:11 AM
ATTENTION:

In the JG 26 campaign one small file is missing in the package, i will update the campaign.

Until then, you can fix it easy:

create a file called

copy and paste this line into the file:

I_JG26

save it and copy the file into the DGEN folder of Il2.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on January 16, 2010, 05:14:17 AM
Campaign is updated to vers. 1.1 ...  there were some files missing in the package

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: SAS~vampire_pilot on January 16, 2010, 06:31:48 AM
some files? plural or just the one mentioned above?

since I had a pervious version i would not need the update but if something else also is missing...?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on January 16, 2010, 11:02:11 AM
some files? plural or just the one mentioned above?

since I had a pervious version i would not need the update but if something else also is missing...?

Hi vampire_p.

missing are the file mentioned above and dome other .mis files. If you have the older unmodded version of the JG26 campaign it should work, but i think it´s better to update, cause i edited some of the .mis files. Install it just over the old files, ongoing campaigns aren´t affected.

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: 4ent on January 17, 2010, 04:07:49 AM
Hi Boelcke I love your campaigns but I need help with Channelfront fighter campaign RAF , I tryied it play 5 times and always met same problem: After about 20 mission Dgen exe crash and error log says:Pilot Blackwell,Benjamin not found.I checked British.dat and British_ru.dat and he is there.I have your latest modded version , your Dgen.exe 4.0.8.6 and UP 2.0
P.S. Pilot is sometimes mentioned as already KIA in Archive.dat ,but not always.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on January 18, 2010, 04:18:40 AM
Hi Boelcke I love your campaigns but I need help with Channelfront fighter campaign RAF , I tryied it play 5 times and always met same problem: After about 20 mission Dgen exe crash and error log says:Pilot Blackwell,Benjamin not found.I checked British.dat and British_ru.dat and he is there.I have your latest modded version , your Dgen.exe 4.0.8.6 and UP 2.0
P.S. Pilot is sometimes mentioned as already KIA in Archive.dat ,but not always.

Hi 4ent,

that´s a very difficult question, dgen campaigns with modded planes are very tricky.

I don´t know what to do, perhaps some other dgen experts are here around?

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on February 05, 2010, 02:22:49 AM
A new one is on the way: Zerstoerer campaign (heavy fighters) :)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: SAS~vampire_pilot on February 06, 2010, 12:30:41 AM
Hey, Cool!

But did you consider making a Norway section??
This area was important for the Destroyers. I watched lots of old 1940 wochenschau features lately and the Zerstörers over norway where very popular with the Reporters back then.

protecting shipping and costal patrolling against intruders as well as attacking British ships.
would be cool I think.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on February 06, 2010, 07:34:32 AM
A Norway subcampaign would be a good idea. IV/ZG26 was based in Norway in 1944 and 1945 and they used the Bf-110G, Me410A/B and the JU-88C6 (!). I thought about doing a Zerstörer campaign for the Norway map, but it looks like all letters and characters that are accepted by Dgen to name the campaign files are already in use and I don't want to overwrite one of the other campaigns.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: ojcar on February 06, 2010, 07:42:12 AM
In fact, if you have installed my Forgotten Planes campaign set (included in Enjoyr as well), you have an expanded Zerstorer campaign. It's the deffault East front Zerstorer campaign expanded from Early East front, to Western Front, and it finish in Norway. No Zerstorer units in Germany 1945.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on February 06, 2010, 08:30:26 AM
Hello Ojcar,
if I remember correctly your Norway Zerstoerer subcampaign is in 1945. I think a Norway subcampaign in late summer or autumn 1944 would be much better. During this time RAF bombers often flew without Mustang escort and the situation for the Zerstoerer units was much less dangerous than in 1945.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: SAS~vampire_pilot on February 06, 2010, 09:12:26 AM
44-45 is good - but what about early missions? I miss the the 1940-41 Norway parts anyway...

about the lettering... there are lots of campaigns I never play, as I am no He-111 guy for example so why not offer overwriting for Bomber campaigns? I would not mind, as long as it is clearly  stated which campaign gets overwritten!
we won't find new letters anyway and my list is way too long as it is.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on February 06, 2010, 09:34:48 AM
At the moment we are still missing many important RAF planes that were used to attack southern Norway in 1940 and 1941, for example the Skua, Blenheim IVF, Hampden and Hudson. If some of these planes become available an early war campaign could be possible.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on February 06, 2010, 11:12:07 AM
oh, i think norway is juri´s land, too cold for me :)

(and ojcar´s of course ...)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on February 07, 2010, 04:03:49 AM
campaign is out now :)

available here:

(http://i195.photobucket.com/albums/z55/Boelcke/Zerstoerer_modded.jpg)

have fun ...
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: ojcar on February 07, 2010, 08:47:49 AM
Thank you Boelcke!!! Your work is an inspiration. Now flying your USAF Med campaign and enjoying it greatly. The 110 is one of my fav planes. I'll try this campaign too
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on February 13, 2010, 12:04:23 AM
I have talked to Enjoyr and he told me that there are still some symbols available for new German campaigns. I will include a ZG 26 Zerstoerer campaign in the next update of my Norway campaign pack. The Bf-110G2, Me-410A and Me-410B will be flyable. Unfortunatly we can't use the Ju-88C6. It is flyable in Dgen, but it behaves like a bomber and not like a heavy fighter. Obviously the creator of the mod has assigned the wrong ai behaviour.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on February 19, 2010, 12:28:18 AM
Next project is the modded version of the JG27 campaign. The campaign is ready for 95 %, atm i´m working on the generic skins for I./JG27. The package is slowly becoming complete, my intention was to do a historic correct skin pack for the group, for every stage of the war. It will not take too long till uploading :)

here are some of the planes/skins i´ve done in tight formation

(http://i195.photobucket.com/albums/z55/Boelcke/JG27Anthology.jpg)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on February 27, 2010, 09:26:45 AM

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: ojcar on February 27, 2010, 10:00:44 AM
Boelcke, I'm having a blast in your USAF Med campaign. P-38 H is very fun (when you aren't in a dive). Good work!
To all: I'm waiting for  4.10 patch to update the Winter War, because the Polikarpov R-5. Then, I'll add all the stuff (early Ratas and Chatos, Fokkers, etc). I'll also try to add the Re-2000 to the Hungarian fighter campaign. If our Japanese friends release the Ki-44, I'll add it to Japanese campaigns, same for Ki-45, etc.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on February 27, 2010, 12:25:00 PM
thx for your kind words :)

the JG 27 campaign will also be a blast ...

@ojcar: DO the new "mod planes" work in dgen PTO campaigns? juri_js reported that it doesn´t (?) i didn´t test it yet, atm i´m using the mission pro mod for dgen PTO campaigns and it works with all new planes, very enjoyable :)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on February 27, 2010, 01:09:04 PM
Most mod planes didn't work in PTO Dgen campaigns. Only some former ai aircraft like the Ki-46 or the N1K1 are flyable.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: ojcar on February 28, 2010, 07:32:18 AM

You are wrong, my friend: it can be done: you can add any plane as AI with our old trick (I have done it with the Bf-110 as Ki-45 and the I-185M82 as Ki-44).
If you want a new flyable:
-Be sure you have Mission pro pal enabled.
-Start your campaign accordingly the plane you want to be used can be used (for example, if you want a torpedo campaign, start a dive bomber one).
-At the start of the mission change your flight planes to any plane you want to fly. Choose the skin and payload as well, and you are done!!!

I have tested it starting two missions in different campaigns: One B5N Coral Sea campaign and I just have scorted some Vals to Pearl Harbor flying a Japanese Bf-109 E3....
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on February 28, 2010, 08:36:33 AM
You are right, I am also using the mission pro mod to fly the new planes in PTO campaigns. What I meant was that the classes file trick that we use in ETO campaigns to make mod planes flyable doesn't work in the PTO (except for some former ai planes).

Moreover I think that mission pro will be the only way to fly some of the new planes by Team Daidalos in Dgen campaigns. I don't know why, but the only new TD planes I was able to fly in Dgen when using the classes file trick are the I-16 Type 5 and 6.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: ojcar on February 28, 2010, 12:20:52 PM
Some DGEN things are a true mistery....Thankfully we have our good ol' classes file trick and the mission pro mod. Maybe in future some people will come with more tricks to add new maps, squadrons and countries (China, Spanish Civil War, etc)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on February 28, 2010, 11:34:00 PM
There was a post by AntEater at SimHQ that could explain why most of the new TD planes didn't work in Dgen.

AntEater wrote:
"Btw, what the Daidalos team COULD do was to ensure the Hs 129 and other flyables are DGen compatible.
The trigger that causes the 4.09 planes not to work in Dgen is in the code itself, not in Dgen...."

I hope Team Daidalos will fix this issue.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on March 06, 2010, 01:33:14 PM
(http://i195.photobucket.com/albums/z55/Boelcke/JG27teaser.jpg)

Get it at M4today:

... now i have to drink a beer ... cheers
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on June 08, 2010, 12:12:28 AM

:)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 25, 2010, 03:14:30 AM
I´m testing bigger bomber formations for my "Home defense" campaign, with 39 planes insted of 26, it adds a lot of immersion for me cause you have much more the feeling of a bomber stream when entering the formation and flying through it -  but it´s a perfomance eater.

I´ve found a guy with a decent comuter, who tested it and now i´m looking for some beta testers with some older, less powefull computers - my spec are Intel i5 750, 4 Gig RAM and Radeon 5850 - anbody who is interested to test it a little bit?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: SAS~Howlin on July 26, 2010, 06:58:08 AM
im well up for testing, i have BOE and your other campaigns, runing a mid spec maching, 2.6 Dual core, 2 Gig RAM, Nvida 8600 GT graphics card, fps on most maps with lots of planes in the air sits around the 35-40 mark, with graphic settings right up.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on July 26, 2010, 11:49:05 AM
Hi Boelcke,
I have also tested larger numbers of bombers in my Japanese Home Defence campaign. My computers spec are basically the same as yours. I noticed the first performance problems when I had around 60 B-29 bombers in a mission. I think 39 bombers will be a problem for some older computers, so it might be a good idea to include two different versions of the ops files, one with 26 and one with 39 bombers.

There is another thing I was thinking about in the last weeks: what I don't like in DGen campaigns that need BOE is that the escort fighters will not spawn together with the heavy bombers and will instead fly ahead of the bomber stream. Do you know if there is a way to make the fighters appear together with the bombers?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 27, 2010, 12:06:26 AM
im well up for testing, i have BOE and your other campaigns, runing a mid spec maching, 2.6 Dual core, 2 Gig RAM, Nvida 8600 GT graphics card, fps on most maps with lots of planes in the air sits around the 35-40 mark, with graphic settings right up.

thx Howlin,

please PM your email account and i will send you some files and description what to do.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 27, 2010, 12:14:39 AM
Hi Boelcke,
I have also tested larger numbers of bombers in my Japanese Home Defence campaign. My computers spec are basically the same as yours. I noticed the first performance problems when I had around 60 B-29 bombers in a mission. I think 39 bombers will be a problem for some older computers, so it might be a good idea to include two different versions of the ops files, one with 26 and one with 39 bombers.

There is another thing I was thinking about in the last weeks: what I don't like in DGen campaigns that need BOE is that the escort fighters will not spawn together with the heavy bombers and will instead fly ahead of the bomber stream. Do you know if there is a way to make the fighters appear together with the bombers?

Hi juri_js,

thx for comment. With the Berlin map i had performance drops with more than 50 bombers, but 39 and some fighters are no problem. A nice guy from UP forum tested it with an Intel i970 and he also didn´t had performance problems. That´s the reason i´m looking for someone with older hardware to test it.

I think the version with an optional ops file pack for more bombers will be the best, that´s right, but it´s interesting also to hear what´s the limit of needed hardware.

For the fighter escort problem, well i know this problem and i also didn´t find a way to solve it. There is only one option the Bz in the ops files for bombers, then the bomber will spawn with 2 fighters as close escort, but there isn´t enough time to  reach altitude for the german fighters. That´s no option. I´m clueless.

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on July 27, 2010, 01:21:26 AM
One thing I tried was to give the fighters a heavy bomber entry in the planes file and added a second hB group in the ops file to make bombers and fighters appear together, but this caused a lot of plane crashes. I even tried to give the escort fighters a very low speed in the planes file and increase the bombers speed so they can catch up with the fighters, but this only works when the way to the target is very long.

I noticed that the PTO part of DGen is much more flexible when it comes to heavy bomber missions. It is possible to use an aF entry (airstart fighter) in the ops files, you can have fighter groups that escort the bombers and others that fly ahead of the bomber stream and it is possible to change the airstart points. Unfortunatly none of this works in ETO campaigns (as far as I know).
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 27, 2010, 02:54:49 AM
The crazy thing about it, is that if you do an allied campaign as fighter pilot, the same hB + F option in the ops files produces a close escort of the fighters all along the way of the bombers.

Another problem is that the ETO maps (Berlin, Normandy, NWE) are small maps. On these maps you don´t have many options like different speed settings cause the way for the bomber and fighter formations is to short.

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Juri_JS on July 27, 2010, 03:56:53 AM
For bombers and escorts the trick with different speed settings doesn't work very well. But I noticed, that using different aircraft types with different speeds (or altitudes) is a good way to make some mission types more varied and interesting. For example in my Norway campaign I have some missions were a fast recon planes flies ahead of the RAF bombers. I do this to simulate a reconnaissance plane that is looking for targets and orders the bombers to this target, a tactic often used in anti shipping strikes by Coastal Command. In other missions a slow seaplane will follow the bombers to assess the damage or to look for downed crews. An example from the next update of my Kiev campaign are attacks on airfields by fast low flying fighter bombers that are followed by slow high flying level bombers - quite challenging if you have to defend the airfield.

Many people are complaining that Dgen missions are to uniform, but small tricks like this are an easy way to make them more interesting.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 27, 2010, 04:15:10 AM
yes, with the planesXXX.dat in combination with the ops files you can do a lot of variation and immersion, that´s the high art of dgen campaign building :)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: leszek957 on July 27, 2010, 04:32:37 AM
yes, with the planesXXX.dat in combination with the ops files you can do a lot of variation and immersion, that´s the high art of dgen campaign building :)
... and classesXxx.dat.
I have in mind the "roles" assigned to planes:
ALL
Fighter
Jabo
Ground
Tank
Are there any other "roles", like Recon, Ships etc, "accepted" by DGen?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 27, 2010, 04:43:43 AM
... and classesXxx.dat.
I have in mind the "roles" assigned to planes:
ALL
Fighter
Jabo
Ground
Tank
Are there any other "roles", like Recon, Ships etc, "accepted" by DGen?

Hi lezek957,

beside the ones you listed:

ALL
Fighter
Jabo
Ground
Tank

i also know LIGHT for fighter assigned also to ground atttack.

But i´m usualy do it with the planes.dat files.

EDIT: RECON should also work
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: thefruitbat on July 27, 2010, 03:01:01 PM
Hi Boelcke,

I've got your new files you sent, and should hopefully have time to test them in the next few days, will report back either here or at UP forums 8)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 28, 2010, 02:44:25 AM
Hi Boelcke,

I've got your new files you sent, and should hopefully have time to test them in the next few days, will report back either here or at UP forums 8)

great :)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: leszek957 on July 28, 2010, 02:17:03 PM
... But i´m usualy do it with the planes.dat files....
I've noticed one "bug":
When DGen generates oDeFTransfer mission - when player "changing base" and escorting some transport planes - DGen "suggests" one from offensive armaments (bombs, pods, rockets).
I've "Transfer" line in *Planes.dat for this user plane.
How can I solve this?

... EDIT: RECON should also work...
Can You test this for Bf109F5 and F6 ?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 29, 2010, 01:59:17 AM
I've noticed one "bug":
When DGen generates oDeFTransfer mission - when player "changing base" and escorting some transport planes - DGen "suggests" one from offensive armaments (bombs, pods, rockets).
I've "Transfer" line in *Planes.dat for this user plane.
How can I solve this?

not easy to answer ... it´s possible that it depends on the concerning line in the ops files, transfer loadout will be used, if your plane is the first

DeTransfer           4Y 4F

but that´s a speculation, the only way is to test it with trial and error.

Can You test this for Bf109F5 and F6 ?

sorry, i´m in the mid of a huge project with campaigns and skins, realy a lot of things to do atm, so i don´t have time for testing, cause all dgen testing is trial and error, extremly time consuming

but you can do it by yourself, add this plane to one existing german campaign in the classesXXX.dat file, together with the concering planesXXX.dat and XXXXXXplanesXXX.dat files, i think you have the knowledge of the meaning of the campaign files
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: leszek957 on July 29, 2010, 07:15:47 AM
...but you can do it by yourself, add this plane to one existing german campaign in the classesXXX.dat file, together with the concering planesXXX.dat and XXXXXXplanesXXX.dat files,....
I did tests a few days ago, without success. This is the reason why I ask the Master  :)
My "initial conditions":
5 BF_109F5_DZZ
5 BF_109F6_DZZ             in .DB file
BF_109F5_DZZ RECON
BF_109F6_DZZ RECON     in classesXxx.dat
Axis    Germany    FRecon        BF_109F5_DZZ   600   4000   5000   R3    8
Axis    Germany    Reconplane  BF_109F5_DZZ   550   4000   5000   default    8
Axis    Germany    FRecon        BF_109F6_DZZ   600   4000   5000   R3    8
Axis    Germany    Reconplane  BF_109F6_DZZ   550   4000   5000   default    8         in   xxxxxxxPlanes.dat
oDeReconEscort 10622:50509         VVS 4F 2T       LW 1R 4Y
oDeReconEscort 10622:50509         VVS 4F 2P       LW 1R 4Y
oDeReconEscort 10622:50509         VVS 4F 1R       LW 1R 4Y
oDeReconEscort 10622:50509         VVS 4F 4F       LW 1R 4Y 4F 4F
oDeReconEscort 10622:50509         VVS 4F        LW 1R 4Y 3B 4F              in   opsxxxxxxx.dat

DGen generates new missions in campaign but I've no BF_109F5_DZZ/BF_109F6_DZZ as a recon to escort.
It seems that the opsxxxxx.dat file is too large and the number of trials is too small  :)  ,
but we can "use" Bf-109F5 and F6 as RECON, in the new campaigns  :)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 29, 2010, 08:33:02 AM
The ops file isn´t to  large, you can put nine variations for each mission type into it, means you can do nine DeReconEscort missions into it. But is there any other Recon plane in the xxxxplanesXXX.dat, if so dgen chooses a Recon plane random, it can be the BF_109F5_DZZ or another assigned Recon plane. Delete alle the other assigned Recon planes in the xxxxplanesxxx.dat file and try again.

And you have to assign the BF_109F5_DZZ as RECON not as FRecon in the xxxxplanesxxx.dat.

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: leszek957 on July 29, 2010, 12:19:02 PM
...... you can put nine variations for each mission type into it, means you can do nine DeReconEscort missions into it....
Nine missions in opsxxxxx.dat - Is it minimum in this file?  I tried to create "monothematic" opsxxx file for Ju-88Torp but "not working".
But is there any other Recon plane in the xxxxplanesXXX.dat, if so dgen chooses a Recon plane random, it can be the BF_109F5_DZZ or another assigned Recon plane. Delete alle the other assigned Recon planes in the xxxxplanesxxx.dat file and try again.
You are right, other planes flying as recon.
And you have to assign the BF_109F5_DZZ as RECON not as FRecon in the xxxxplanesxxx.dat.
... but there are no Recon type of mission in xxxxxPlanes.dat for other planes. There are FRecon or Reconplane ONLY for other planes.
Syntax RECON I'm trying in classesxxxx.dat as new "role" and DGen working with no errors.
http://www.sas1946.com/main/index.php/topic,2543.msg76339.html#msg76339 (http://www.sas1946.com/main/index.php/topic,2543.msg76339.html#msg76339)
I will notify "all the world" when my DGen generate 109F5 or 6 as RECON  :)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: leszek957 on July 29, 2010, 01:59:30 PM
DGen.exe in HEX view
... no RECON or similar string
We have strings like this:
http://www.sas1946.com/main/index.php/topic,2543.msg76339.html#msg76339 (http://www.sas1946.com/main/index.php/topic,2543.msg76339.html#msg76339)
wishful thinking ?
::)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 30, 2010, 12:29:04 AM
Not nine missions in ops file - the max. is nine missions for each mission type, means max. nine DeReconEscort, nine DePatrolCluster, etc.

And you can´t do only one type of missions in the ops file - for bombers i´m not sure. For Fighters there some MUST haves, a fighter campaign only works if there are ReconIntercept mission in the ops file included. Sometimes they are crashing when no FreeHunt missions included, but not every time. It´s all very special and with many exceptions.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 30, 2010, 12:32:00 AM
I suggest to create a campaign where only the 109F5 is assigned as Recon plane in the xxxxplanesxxx.dat file, that should work. It´s another buisiness if you want to fly the 109F5 as Recon plane with Recon missions - i´v never tried this.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: leszek957 on July 30, 2010, 01:41:32 PM
You are right: tests are time consuming.
Can You see this _N in Dgen Hex view?
Is this what I think it is?  :)
What do You think?  :)
Is it possible:
FIGHTER_N - night fighter ?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on July 31, 2010, 08:15:57 AM
Together with some other people i´ve tried to do a dgen night campaign, nobody could. Even the examination of the BOE Ju87 night campaign was without result, so to be honest - i don´t have a clue.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: 4ent on August 04, 2010, 12:30:20 PM
Hi Boelcke ,
I currently fly Your great Channelfront campaign and I really like it! Just one question : Campaign  uses fly_zo_BOB map summer version . It is DGen hard-coded or it can be somehow changed to winter version  in winter months?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on August 05, 2010, 01:25:35 AM
Hi 4ent, thx for  your interest :

Maps are hardcoded in dgen.exe, but a winterversion of the normandy map like GW winter map isn´t a new map "only" new textures, so it should work. But i always had problems with modded versions of the map, planes are spawning in the water or in the open, so i gave up.

In my "defense of the Reich" campaign, there are winter and autumn versions of the Berlin map integrated, with these i never had any problems at all.

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: 4ent on August 05, 2010, 03:15:58 AM
Thx for explanation
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: 4ent on August 31, 2010, 08:41:20 AM
Hi Boelcke,
when I´m flying your Channelfront campaign as RAF and USAAF pilot all allied Spitfires got engine trouble over France.No hit ,no engine smoke just engine stop.I know that in reality there were always some aborts ,but when my plane is always alone is impossible to survive.Any suggestions,please?

Edit:
Maybe default fuel load is too small?
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Taxman on August 31, 2010, 08:26:11 PM
Hi 4ent,
I've had some issues with engine cutting out also, I shut down the engine and restart and every time it has restarted, and just continue with the mission.
Some times I get hit with AA and have a fuel leak, and need to abort the mission and just hope I can make it back, so far I've been able to make it home.
BTW I do check fuel load just in case, starting with out enough fuel is hazzardess to you well being. ;)
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: 4ent on August 31, 2010, 10:47:47 PM
Hi Taxman,
this is misunderstanding(apologize for my bad english),problem is concerning AI Spitfire engines.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on September 03, 2010, 05:19:34 AM
i never was aware of it, will check it - but first i will be off for two weeks of holidays :)

does it concern all types of Spits? and/or a special subcampaign? fighter or fighter bomber campaign?  please post some more information about it here, i will check it when back

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Messer on September 04, 2010, 06:57:48 AM
Boelcke , any chance for a Eastern Front dynamic campaign? Essentially an update of the existing ones, but with the new planes and maps added over the last couple of years - having a flyable Fw 189, Hs 126, new Ju 88 and He 111 models, Tu-2S, upcoming flyable R-5 and SB-2, retextured and new maps.... a lot of new stuff that isn't in a DGen campaign!
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: 4ent on September 05, 2010, 01:14:28 AM
Hi Boelcke,

1) Problems are in Channelfront campaign for RAF fighter,fighter-bomber and RAF fighter 39-45.
2) Concerned only modded Normandy map with British Islands.
3) Concerned Spits Mk I , II , V.

I haven´t tryied USAAF campaigns yet. Conf.ini trimmed as per read me.
Regularly half of all Spits from every engaged squadron reported "I´m hit " and returns back prematurely without engine smoke or fuel leak.

Off-topic:Have you seen DRK_Circus map?I know it is neverending story of requests to modders but IMHO your campaigns will be even more better using this.

Edit:USAAF fighter same situation
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on September 19, 2010, 01:04:59 PM
Hi Boelcke,

1) Problems are in Channelfront campaign for RAF fighter,fighter-bomber and RAF fighter 39-45.
2) Concerned only modded Normandy map with British Islands.
3) Concerned Spits Mk I , II , V.

I haven´t tryied USAAF campaigns yet. Conf.ini trimmed as per read me.
Regularly half of all Spits from every engaged squadron reported "I´m hit " and returns back prematurely without engine smoke or fuel leak.

Off-topic:Have you seen DRK_Circus map?I know it is neverending story of requests to modders but IMHO your campaigns will be even more better using this.

Edit:USAAF fighter same situation

So, i´m back from holidays :) ...

i did some testing but i don´t have the problems you metioned, all AI planes (RAF and USAAF) are doing right and returned to the base, i couldn´t reproduce it. The AI planes do have the same fuel load like the players plane.

I don´t have a clue what the problem is, perhaps a conflict between some mods you added to your installation and the AI mod?

Concerning the maps, dgen.exe can´t handle all the new maps, only the stock ones.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: 4ent on September 19, 2010, 01:28:03 PM
Hi Boelcke ,
I have to appologize wasting your time.I messed up something with Dgen files in my SAS mods instalation where the Normady map is with long british coast and Maidstone airfield.,with UP 2.01 and map with only small island is all OK.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on September 19, 2010, 01:36:11 PM
that´s great - no problem a at all :)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on September 26, 2010, 02:28:09 AM
All my campiagns are removed at M4Today, so no capaign is available atm.

I´m looking for another site to upload my stuff, when i´ve found one i will post it here.
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on September 29, 2010, 10:02:26 AM
Just found a place to upload my campaigns, thx to Axis & Allies paintworks for hosting my stuff :)

Here you can find it:

http://www.axis-and-allies-paintworks.com/forum/viewforum.php?f=98

It will last a while to assemble all the things till it´s complete, but i have uploaded a big part of my campaigns.

check it out, you will find a new modded version of my Kuban campaign and an updated JG 26 Dora 9 campaign :)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on October 16, 2010, 08:05:44 AM
Channel front campaign is updated, i found some bugs for the skin assignment:

http://www.axis-and-allies-paintworks.com/forum/viewforum.php?f=99

I´m working on an additional mission file pack, with masses of planes in the air, real circus feeling :)

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: niemel on September 01, 2013, 11:14:37 PM
I cant register on this forum: www.axis-and-allies-paintworks.com.Fatal error: Uncaught exception 'Exception' with message 'String could not be parsed as XML
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on September 01, 2013, 11:53:14 PM
It´s possible to sownload without registration at A&A.

I will check what´s the problem with registration at A&A.

http://www.axis-and-allies-paintworks.com/news.php

Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: niemel on September 03, 2013, 04:36:59 AM
Ive registered on this site: http://www.axis-and-allies-paintworks.com/news.php. But Ive not found the Zerstorer campaign :(
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Boelcke on September 03, 2013, 04:39:46 AM
Ive registered on this site: http://www.axis-and-allies-paintworks.com/news.php. But Ive not found the Zerstorer campaign :(

there is no Zerstoerer campaign exisiting
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: niemel on September 22, 2013, 09:54:48 AM
Title: Re: More modded dgen campaigns - cumulative thread for new campaigns
Post by: Taxman on September 22, 2013, 04:04:33 PM

Ive registered on this site: http://www.axis-and-allies-paintworks.com/news.php. But Ive not found the Zerstorer campaign :(