# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: Mick on December 04, 2009, 01:24:14 PM

Title: redko's PTO repaints
Post by: Mick on December 04, 2009, 01:24:14 PM

Title: Re: redko's PTO repaints
Post by: Mick on March 01, 2010, 02:00:31 PM

...fancy visiting Palau ?

Title: Re: redko's PTO repaints
Post by: Mick on March 06, 2010, 11:51:38 PM

NOW available :

Title: Re: redko's PTO repaints
Post by: Triad773 on March 07, 2010, 12:07:56 AM
I posted a little mission over there. It would be easily adaptable to a PT boat- floatplane deathmatch c00p   :D :o :)
Title: Re: redko's PTO repaints
Post by: redko on March 07, 2010, 04:30:31 AM
Ok i will test the mission just after my date with a Koror little brunette...
Title: Re: redko's PTO repaints
Post by: redko on March 07, 2010, 05:06:50 AM
Redko, here again:

Many many thanks for wonderful new Palau islands !!! ;)

-G-

Thanks Sir. Thanks for trick when getting "string index out of range", i found the correct answer at SAS. Long life to SAS ;)

(http://farm5.static.flickr.com/4048/4409591882_5035ccafd6_b.jpg)
(http://farm3.static.flickr.com/2578/4409251159_b62a166f67_b.jpg)
Title: Re: redko's PTO repaints
Post by: redko on March 07, 2010, 10:50:01 AM
Hi guys.

A little message to announce you that BumpH textures are now available for the repainted Kyushu map. Very easy to install:

3.
(http://farm5.static.flickr.com/4064/4399404610_b72df33655_b.jpg)
7.
(http://farm3.static.flickr.com/2786/4399403014_4c4a48cbb7_b.jpg)
9.
(http://farm5.static.flickr.com/4060/4399402456_a2abbb3d87_b.jpg)
12.
(http://farm5.static.flickr.com/4066/4399401180_4cc537fef6_b.jpg)
13.
(http://farm5.static.flickr.com/4063/4398634043_86b9f0ac62_b.jpg)
Title: Re: redko's PTO repaints
Post by: SAS~Bombsaway on March 08, 2010, 02:38:01 PM
Hi guys, after talking to Redko I'm posting a shallow texture for his Palau repaint. I tried to keep it as white as Reddko was going for to match the real Palau area. I hope you like it. ;D

(http://i632.photobucket.com/albums/uu48/Bombsaway_67/IL2fb2010-03-0716-49-58-66.jpg)

(http://i632.photobucket.com/albums/uu48/Bombsaway_67/IL2fb2010-03-0716-50-31-30.jpg)

(http://i632.photobucket.com/albums/uu48/Bombsaway_67/IL2fb2010-03-0716-51-02-80.jpg)

http://www.filefront.com/15778135/Shallow%20texture%20for%20Palau.rar (http://www.filefront.com/15778135/Shallow%20texture%20for%20Palau.rar)

Title: Re: redko's PTO repaints
Post by: redko on March 09, 2010, 02:57:59 AM
Oh, I love HolyGrails sig ...

it shows that animals are dilettantes too ...
or are as much drunk like me when trying the first f* .... :D

-G-

Palau patch

Yea me too. this sig remembers me my last night.....

Ok so there is a little patch for Palau, it deals with a problem with size texture for corals producing freeze for some ATI user. I didn't notice anything as i have Nvidia CG but i suggest you guys to dl these 4 new texture files and replace the old ones, it may have some fps impact when working with high filtering Cg settings.

People who never dl this map will have a patched version so no need to dl something else.

Thanks

Red.
Title: Re: redko's PTO repaints Patch to patch
Post by: redko on March 10, 2010, 01:25:17 AM
Ok.

Those of you who downloaded again completely the map to get it patched may have had a corrupted tga file when decompressing the map. The ground is red...like hell.

I uploaded the map again this morning, downloaded then and no problem all is ok now. You can download the map again. Sorry mates, i should have check the map before to give the link in page one.

Those who just downloaded the patch (4files - not the complete map) aren't affected.....so you can go in peace on with your kills ;)

Thanks
Title: Re: redko's PTO repaints
Post by: redko on May 02, 2010, 08:40:23 AM
Ok this is for Mto and not Pto but i just announce you guys that new desert textures for Lybia map are under way...stay tuned  ;).

El Redko.

Title: Re: redko's PTO repaints
Post by: redko on May 04, 2010, 03:34:43 PM
Thanks all  :)
Work is still under way. The actual textures are a little skizo, i'm working now on creating "calmer" sectors with only sand and less rocky rendering. Last pics, for SAS.

Title: Re: redko's PTO repaints
Post by: agracier on May 04, 2010, 06:02:05 PM
Je meurs d'envie de voler dedans ...

Fantastic looking textures.
Title: Re: redko's PTO repaints
Post by: viking4570 on May 05, 2010, 08:41:03 PM
Hello redko, I find all your work to be very impressive, but this especially so.  It looks really nice.  check your PM's - cheers -viking
Title: Re: redko's PTO repaints
Post by: redko on May 08, 2010, 11:21:56 AM
New calmer textures, more sandy, less rocky. I was working to improve low flight rendering for textures, those i found for this map aren't so good in region covered by google earth. So i'm testing on puting 'tga,2' on load.ini for all textures to get better quality, and if it solve in part the problem of low flight resolution in textures, it also make appear some patterns at hight altitude.  :(

So i really have to paint meter by meter to make this looks better. Soon pics of field and urban textures.

a crater covered by sand and dust

New sandy textures
Title: Re: redko's PTO repaints
Post by: Mick on May 08, 2010, 11:36:38 AM
..'tain redko, toi aussi quand tu t'y mets tu fais pas semblant !!

Je suis sur le cul là tant c'est beau ...

Moi qui adore voler au dessus des déserts je suis comblé ...  :P
Title: Re: redko's PTO repaints
Post by: redko on May 08, 2010, 12:38:31 PM
..'tain redko, toi aussi quand tu t'y mets tu fais pas semblant !!

Je suis sur le cul là tant c'est beau ...

Moi qui adore voler au dessus des déserts je suis comblé ...  :P

Yep  ;).
And as an addict to Bf109 you'll see, it's gonna be fun to play the map with desert camo.

By the way, we will need a big Afrika Korps campain for this map and Viking's one.... ;).
Title: Re: redko's PTO repaints
Post by: Boelcke on May 08, 2010, 12:41:31 PM
the first pic looks extreeemly realistic - it´s getting better and better ... well done m8 looking foreward to it :)
Title: Re: redko's PTO repaints
Post by: redko on May 08, 2010, 01:41:23 PM
Thanks.

What a shame that Bir Hakeim is so badly textured on google earth.....
Title: Re: redko's PTO repaints
Post by: agracier on May 08, 2010, 02:17:41 PM
What a shame that Bir Hakeim is so badly textured on google earth.....

I don't think I've ever been able to find a texture on Google earth that corresponds to the area I've made a map for ... GE is full of great terrain but somehow you have to look all over the place, like in India or Mexico for jungle terrain for New Guinea, in Pakistan for mountains to use, in Hawaii for 'olive tree' orchards for Spain, in Lebanon for fields to use in China and so on and so on ... ha ha.

Title: Re: redko's PTO repaints
Post by: redko on May 09, 2010, 06:31:25 AM
I don't think I've ever been able to find a texture on Google earth that corresponds to the area I've made a map for ... GE is full of great terrain but somehow you have to look all over the place, like in India or Mexico for jungle terrain for New Guinea, in Pakistan for mountains to use, in Hawaii for 'olive tree' orchards for Spain, in Lebanon for fields to use in China and so on and so on ... ha ha.

Yep, agree with that. We have to make compromises  ;)

Last pics from Bir Hakeim and fields in Tobrouk region work.

I'm looking for typical fields textures on the coast of the map, specially for Tobrouk sector.
There will be be tree.tga textures later like the channel map.

And this is for Bir Hakeim. I was trying to find a texture able to characterize better the place, with maybe bomb craters and tire tracks showing the intense activity of the region (and fights)....but i'm not convinced by the result for the moment...i post it anyway to let you see this...what do you think about that  :???:  :???:

I you have ideas guys just post  :)
Title: Re: redko's PTO repaints
Post by: agracier on May 09, 2010, 07:52:35 AM
I you have ideas guys just post  :)

For the Chaco map, I once made bombed terrain, by extracting bomb craters from textures from a Malta map (I think) and then superimposing the bomb craters on the same textures as used in adjacent areas ... looked quite decent ...
Title: Re: redko's PTO repaints
Post by: Mick on May 09, 2010, 10:42:47 AM
... guys there should be a rule here at the maps topic : no more than one nice new map a week !!

'cause you know regular folks like me, with only one brains and two hands, really sweat like there was no tomorrow in a vain attempt to keep up with all those exquisite beauties our map modders constantly pour in ..!!  :P

From time to time I am "lucky" and can't install a new one, like Mr.O's magnificient Tunisia map but generally I somehow manage to install all those other sweeties, and that ain't a good thing folks 'cause I then spend more time DLing and installing than flying !!  ;D

THX a bunch guys !!

@ Agracier : please think of going to bed from time to time mate ... ::)
Title: Re: redko's PTO repaints
Post by: agracier on May 09, 2010, 10:54:45 AM
... guys there should be a rule here at the maps topic : no more than one nice new map a week !!
@ Agracier : please think of going to bed from time to time mate ... ::)

Ha ha ... well soon I'll be gone for the summer, with no decent machine to work on, and only intermittent Internet connectivity ... so from June till beginning of September I won't be posting much in the way of maps ... that's also maybe why I want to get them finished now, before I leave ...

And also this comes from my way of making maps; very sloppy habits maybe, but I start on one map, get to a point and start on something else, do another and and start on yet another. Sooner or later they get finished, often several seemingly at once ...
Title: Re: redko's PTO repaints
Post by: larsen on May 09, 2010, 11:15:48 AM
Very very nice work! Many thanks for your efforts.

Regarding Bir Hakeim, i do not think there were fortifications such like walls, towers etc. Bir Hakeim was just a water source surrounded by large fieds of mines and most of the facilities had been buried by the French. The few pictures of the battle show just desert!
Title: Re: redko's PTO repaints
Post by: redko on May 09, 2010, 12:47:11 PM
Very very nice work! Many thanks for your efforts.

Regarding Bir Hakeim, i do not think there were fortifications such like walls, towers etc. Bir Hakeim was just a water source surrounded by large fieds of mines and most of the facilities had been buried by the French. The few pictures of the battle show just desert!

Actually the map is from  JV69_BADA, i'm just retxturing it as it was made with default desert textures. Objects are the result of his historical researches, thanks to him

The battle of Bir Hakeim occured on a triangular shaped sector of the Lybian desert, 60 km from the coast. There was a fort in the south angle of this french defensive triangle:

http://www.ina.fr/histoire-et-conflits/seconde-guerre-mondiale/video/AFE85000953/prise-de-bir-hakeim-et-de-tobrouk.fr.html (http://www.ina.fr/histoire-et-conflits/seconde-guerre-mondiale/video/AFE85000953/prise-de-bir-hakeim-et-de-tobrouk.fr.html)  (bad quality video) (sorry the video is so bad, the fort appears in the beginning)

More here

la bataille du désert partie 1 (http://www.dailymotion.com/video/x2wusc)  I have this doc in dvd but i don't remember exactly here in daily in which chapter (1 to 5) you can see the fort  ::)

Title: Re: redko's PTO repaints
Post by: larsen on May 09, 2010, 01:23:58 PM
Yes you are right, there was a fort in the south part of the stongpoint but i read it was rather a kind of ruin and it was not closed since it had only three sides.

Some more pictures here (at 2:45) taken one year later : http://www.ina.fr/histoire-et-conflits/seconde-guerre-mondiale/video/AFE00002928/bir-hakeim-un-an-apres.fr.html (http://www.ina.fr/histoire-et-conflits/seconde-guerre-mondiale/video/AFE00002928/bir-hakeim-un-an-apres.fr.html)

Anyway this is just detail.
Title: Re: redko's PTO repaints
Post by: redko on May 16, 2010, 08:00:13 AM
Hi people. I'm about finishing this. Here are some new pics of the rocky parts of the map. I still have some free texture slots on load.ini so things still can change before the final release.

Hell is gonna be unleash soon over Lybia's sands  ;D
I hope you will like this  ;)

Title: Re: redko's PTO repaints
Post by: agracier on May 16, 2010, 08:09:31 AM
Yes, looks very good indeed. I've been mucking around with an Iraq map and I really need some inspiration on desert fields and how to get some variety into a desert without going overboard ...
Title: Re: redko's PTO repaints
Post by: redko on May 16, 2010, 08:29:45 AM
Yes, looks very good indeed. I've been mucking around with an Iraq map and I really need some inspiration on desert fields and how to get some variety into a desert without going overboard ...

Ohh after seeing your spanish maps i can tell you'll find you inspiration  ;). I noticed that the best google earth places to get good quality textures for desert are those appearing as over exposed band of land. There the textures are resampled until 1.4Km, but as over exposed it need a lot of photoshop work to make them useful for il2.
Title: Re: redko's PTO repaints
Post by: redko on May 16, 2010, 08:40:18 AM

Anti aircraft in action
(http://farm4.static.flickr.com/3319/4611211831_18851e9831_o.jpg)
The city
(http://farm5.static.flickr.com/4060/4611821748_cd499b96e8_o.jpg)
(http://farm2.static.flickr.com/1021/4611212507_2b342f0fd6_b.jpg)
(http://farm2.static.flickr.com/1363/4611211985_3e9f15e70e_o.jpg)
Title: Re: redko's PTO repaints
Post by: Triad773 on May 16, 2010, 12:09:26 PM
Redko you are doing to Afrika what you did to parts of the Pacific:

remaking the IL-2 experience 8)

Thanks for your work and talent :)
Title: Re: redko's PTO repaints
Post by: redko on May 17, 2010, 11:40:37 AM
Redko you are doing to Afrika what you did to parts of the Pacific:

Yep, at least for this one ;). If i have a little time i make a quick repaint with the same textures for stock Desert_Online map as there seems to be still people playing it, in dgen campains specially.

With viking's maps (and a new repaint of Colorado Canyon Viking is preparing) and the new repaints of Maraz's map by GilB57 we will have in the same time some new nice desert theaters...lot of fun in perspective.  :)

Title: Re: redko's PTO repaints
Post by: redko on May 17, 2010, 11:45:20 AM
Can't wait-starting to collect desert LW skins for the event ; ) Thank You Redko-always loved Your maps !

Ok thanks. Btw i'm playing a campain made by Phil_K using p40 (SharkSquadron) over Lybia, there is some P40 desert skins but i don't find them really nice.

If you find some nice desert skins for p40 please make a sign. Million thanks  :)
Title: Re: redko's PTO repaints
Post by: redko on May 17, 2010, 03:10:31 PM
@ Agracier : please think of going to bed from time to time mate ... ::)

The legend says he dreams making maps too...........
I have my own sources and i confirm that !
;D ;D
Title: Re: redko's PTO repaints
Post by: Mick on May 18, 2010, 01:36:46 PM
If you find some nice desert skins for p40 please make a sign. Million thanks  :)

The best I know of ...

Title: Re: redko's PTO repaints
Post by: KG3_V on May 18, 2010, 03:58:21 PM
Is there a chance that we get repaints like this for the standard pacific and desert maps which are added in the QMB

I must say i was really speech less as I check the pics of your Pacific Work.....this looks like real

This Sim is getting better and better
Title: Re: redko's PTO repaints
Post by: agracier on May 18, 2010, 04:28:39 PM
Is there a chance that we get repaints like this for the standard pacific and desert maps which are added in the QMB
I must say i was really speech less as I check the pics of your Pacific Work.....this looks like real
This Sim is getting better and better

You can add any and all maps to the QMB if you wish ... though the standard desert map, on which i had tons of fun when i first bought the game, could certainly use a good retexturing from top to bottom ...
Title: Re: redko's PTO repaints
Post by: sakivano on May 19, 2010, 03:23:37 AM
Redko, it's a bad thing what you are doing. I'm getting used to your new maps and textures and I can't fly old maps anymore!!!  ;) We need all old maps retextured!!!!!!  ;D
Title: Re: redko's PTO repaints
Post by: SAS~Malone on May 19, 2010, 04:07:26 AM
it can never be a bad thing......onwards and upwards, gents... ;D
it's a pretty simple thing to play around with re-texturing a map just by editing the load.ini....rather than looking at redko to do it, guys should be trying their hand at their own re-tex'ing - this way we keep improving it, as well... 8) ;)
Title: Re: redko's PTO repaints
Post by: redko on May 19, 2010, 01:23:44 PM
it can never be a bad thing......onwards and upwards, gents... ;D
it's a pretty simple thing to play around with re-texturing a map just by editing the load.ini....rather than looking at redko to do it, guys should be trying their hand at their own re-tex'ing - this way we keep improving it, as well... 8) ;)

Agree. 100%

But make a map takes many many time, that's why i choosed for the moment to make only repaints, and always with new sets of textures to bring diversity to this sim. Playing with load.ini is enough sometimes, but imo you really need to paint miles per miles to get a natural rendering and i guess mapmaker haven't always time for that.

When you realize that some guys spend 6months, and some 1 year to create a map  :o...it's crazy. I admire them. The work done is so titanic that it's normal in some way that they let down the texturing part, and prefer to use stock textures or textures from another new map. Create a good set of texture is a big thing in it self...

So we are complementary. Ones for creating maps, others for texturing it when needed. That's why we have this Il2 community, working together we can make great things quickly and share all, ideas, advices....it's fun !

@ KG3_V.

I decided to make also a quick repaint of stock Desert_Online map. Other desert maps are good enough.
Title: Re: redko's PTO repaints
Post by: KG3_V on May 20, 2010, 12:13:16 PM
Yes I know that I can add any maps to the qmb, but somebody also must create missions for the maps......:( sadly I´m not able to do this
Title: Re: redko's PTO repaints
Post by: Boelcke on May 20, 2010, 12:20:21 PM
...

I decided to make also a quick repaint of stock Desert_Online map. Other desert maps are good enough.

thx redko - much appreciated :)

Title: Re: redko's PTO repaints
Post by: redko on May 23, 2010, 12:03:38 PM
thx redko - much appreciated :)

By the way does some one know where in the sfs files this map is located ??
i watched i found no map called desert or online_desert ?  ::) ::)
Title: Re: redko's PTO repaints
Post by: hguderian on May 23, 2010, 12:50:20 PM
Seems to me it's called "sandsoftime".
Cheers
Title: Re: redko's PTO repaints
Post by: redko on May 23, 2010, 01:10:46 PM
Seems to me it's called "sandsoftime".
Cheers

Mmm nop, this one is another one.
Title: Re: redko's PTO repaints
Post by: redko on May 23, 2010, 01:44:51 PM
When you have meant this one shown above, then its in fb_maps14.sfs with path 'MAPS\desert'. When extracted it have in game the same path: maps\desert.

Yep Sir
Thanks sir  ;). Strange i didn't see it, i have to check again. I want to make a "test" for my desert textures. Boelcke is this one you need to be repainted for you dgen campains right ?
Title: Re: redko's PTO repaints
Post by: agracier on May 23, 2010, 02:16:43 PM
Yep Sir
Thanks sir  ;). Strange i didn't see it, i have to check again. I want to make a "test" for my desert textures. Boelcke is this one you need to be repainted for you dgen campains right ?

I can send it if you want, as I already have that desert map extracted ... it's a small size too - only 6mb ... but it was a fun map to use during the early days of Il-2. It could use not only new textures but also several mb worth of Egypt Houses and other Mid Eastern objects ... lots of palm trees too ... ha ha
Title: Re: redko's PTO repaints
Post by: redko on May 23, 2010, 02:48:31 PM
I can send it if you want, as I already have that desert map extracted ... it's a small size too - only 6mb ... but it was a fun map to use during the early days of Il-2. It could use not only new textures but also several mb worth of Egypt Houses and other Mid Eastern objects ... lots of palm trees too ... ha ha

Yep, it would be kind from you mate.
Give me a link for DL if you have one, or maybe i pm you my mail, i don't know if you still have it ?

Thanks  :)
Title: Re: redko's PTO repaints
Post by: agracier on May 23, 2010, 02:51:50 PM
Give me a link for DL if you have one, or maybe i pm you my mail, i don't know if you still have it ?

Here you go ...
http://www.sendspace.com/file/jeyy72 (http://www.sendspace.com/file/jeyy72)

Never knew a map could be that small in size ... ha ha
Title: Re: redko's PTO repaints
Post by: Boelcke on May 24, 2010, 02:52:36 AM

(https://storebror.it.cx/sas/archive/sas2/Gerax/desert-online.jpg)

that´s not the stock desert online map, which can beused in dgen campaigns
Title: Re: redko's PTO repaints
Post by: Boelcke on May 24, 2010, 08:02:15 AM
the second one "OnlineMTO" called "Sands of time" map
Title: Re: redko's PTO repaints
Post by: redko on May 25, 2010, 12:54:01 AM
You're right, Boelcke, its called SandsofTime:

in fb_maps06.sfs path is MAPS\Sandsoftime

to have it complete: MTO is in fb_maps15.sfs. ;)

Redko, Sandsoftime is ready for download in the attachment of this post, has only 1.31 MB full and 176K as 7z!  :D

Got it. thanks sir.
Title: Re: redko's PTO repaints
Post by: redko on May 25, 2010, 12:57:01 AM
Here you go ...
http://www.sendspace.com/file/jeyy72 (http://www.sendspace.com/file/jeyy72)

Never knew a map could be that small in size ... ha ha

Thanks. Always there when needed  ;)
Title: Re: redko's PTO repaints
Post by: redko on June 09, 2010, 03:35:47 AM
Hi.
does anyone know how to extract and open the file called palaufield01.tga ?

i found it with sfs extractor but none of photoshop or gimp can open it ?

thanks ;)
Title: Re: redko's PTO repaints
Post by: Neil Lowe on June 09, 2010, 03:41:44 AM
I've got a program called ViewIMF-V1_0.exe that opens the file ok. I'll upload it somewhere and post a link

Cheers, Neil :)
Title: Re: redko's PTO repaints
Post by: Neil Lowe on June 09, 2010, 03:44:53 AM
Here 'tis ;)

Cheers, Neil :)
Title: Re: redko's PTO repaints
Post by: redko on June 09, 2010, 06:21:12 AM
Here 'tis ;)

Cheers, Neil :)

Thank you Sir  ;)
Title: Re: redko's PTO repaints
Post by: redko on June 09, 2010, 02:05:29 PM
Here 'tis ;)

Cheers, Neil :)

Mmm...very useful tool. It should be part of mapmodder standards
You solved my problem for Palau airfield, i can finish this map know.

Million thanks mate  :).

Final Palau will be posted here guys :

http://www.sas1946.com/main/index.php/topic,6146.0.html (http://www.sas1946.com/main/index.php/topic,6146.0.html)
Title: Re: redko's PTO repaints
Post by: Uufflakke on June 09, 2010, 02:19:47 PM
This little tool ViewIMF-V1_0.exe is very handy.
In my opinion it's friendlier to work with than Dr. Jones .tga converter.
Title: Re: redko's PTO repaints
Post by: redko on June 09, 2010, 03:49:16 PM
This little tool ViewIMF-V1_0.exe is very handy.
In my opinion it's friendlier to work with than Dr. Jones .tga converter.
::) ok thanks

i'm gonna check that
Title: Re: redko's PTO repaints
Post by: paolos85 on June 26, 2010, 05:30:50 PM
Hi Redko! Since AAA was deleted from the web, :'( I was just wondering: is there another way to download your excellent map repaints? I tried searching for them all over the net, but with no success! :(
Cheers.
Title: Re: redko's PTO repaints
Post by: Mick on June 27, 2010, 12:45:21 AM
http://www.sas1946.com/main/index.php/topic,6146.0.html (http://www.sas1946.com/main/index.php/topic,6146.0.html)

http://allaircraftsimulations.com/forum/viewtopic.php?f=126&t=22255 (http://allaircraftsimulations.com/forum/viewtopic.php?f=126&t=22255)

http://allaircraftsimulations.com/forum/viewtopic.php?f=126&t=25789 (http://allaircraftsimulations.com/forum/viewtopic.php?f=126&t=25789)

http://allaircraftsimulations.com/forum/viewtopic.php?f=126&t=22275&p=261147&hilit=Kyushu#p261147 (http://allaircraftsimulations.com/forum/viewtopic.php?f=126&t=22275&p=261147&hilit=Kyushu#p261147)
Title: Re: redko's PTO repaints
Post by: fritzofpeace on July 11, 2010, 10:01:34 AM
Hoping someone can tell me what object mod I'm missing.
I've had redko's Palau for months and been unable to save on it.
Ran the static checker on the map's actor and got the following missing objects

buildings.House$Abri_boisG buildings.House$46Abri_3
buildings.House$Abri_bois buildings.House$46Abri_1
buildings.House$Hangar_rouille buildings.House$garage
buildings.House$QG-GrB buildings.House$PreauB
buildings.House$Abris-tole-gros buildings.House$Hangar_briq1
buildings.House$Tour-obs-metal buildings.House$Hangar_Briq2
buildings.House$Hangar_bois_gros buildings.House$TourContr+beton
buildings.House$Atelier-grueB buildings.House$Hangar_beton_vieux
buildings.House$Hangar_briq_bois buildings.House$Preau
buildings.House$Cuve-horiz buildings.House$Cuve-Gr
buildings.House$Atelier-grue buildings.House$TourContr+briq

Ideas where I might find these?
Title: Re: redko's PTO repaints
Post by: Mick on July 11, 2010, 10:26:23 AM

... looks like you need R-One's "Hangar" mod

http://forums.simulation-france-magazine.com/viewtopic.php?f=82&t=2702 (http://forums.simulation-france-magazine.com/viewtopic.php?f=82&t=2702)
Title: Re: redko's PTO repaints
Post by: fritzofpeace on July 11, 2010, 12:15:05 PM
Mick, you are the man!
Have had the hangar mod forever.
However, if one fails to make the static.ini entries, one might as well not have the mod!  Thanks a zillion.
Going back through all my mods now, searching for static additions which I might have omitted.
Thank you again!
Title: Re: redko's PTO repaints
Post by: redko on July 19, 2010, 04:13:32 AM
Mick, you are the man!
Have had the hangar mod forever.
However, if one fails to make the static.ini entries, one might as well not have the mod!  Thanks a zillion.
Going back through all my mods now, searching for static additions which I might have omitted.
Thank you again!

Problem solved...but strang indeed as this is standard mod today. impossible to live without this  :)