# Special Aircraft Service

## The SAS Factory - Tech Help, Ancient Mods etc. => Tech Help (other than BAT or IL-2 Great Battles) => Tech Help : Using Mods => Topic started by: smg13 on January 06, 2012, 12:57:12 AM

Title: Help with missing objects!
Post by: smg13 on January 06, 2012, 12:57:12 AM
Hello. I am having trouble saving missions on the FMB using the 352nd new cross channel map. I figured that it must be missing objects... the universal static tool cheked and gave me this list:

buildings.House$Cuve-Gr buildings.House$Cuve-horiz
buildings.House$garage buildings.House$Hangar_briq1
buildings.House$Hangar_Luft-gros buildings.House$Abris-tole-gros
buildings.House$RussiaKievHangar_Lrge3 buildings.House$Baraq-PisteB
buildings.House$Hangar_briq_bois buildings.House$Atelier-Gr
buildings.House$Tour-obs-metal buildings.House$Baraq-PisteC
buildings.House$Abri_bois buildings.House$Abri_boisG
buildings.House$sockmiddle buildings.House$Preau
buildings.House$Hangar_Danewort-A buildings.House$Baraq-U
buildings.House$Baraq-Usanit buildings.House$QG-Gr
buildings.House$Baraq-PisteA buildings.House$Hangar_bois_gros
buildings.House$sockstrong buildings.House$Hangar_typeG
buildings.House$garageB buildings.House$BUNKst-Fmax
buildings.House$RadarTower_Transmiter2 buildings.House$RadarTower_Transmiter1
buildings.House$BUNK-Fmax buildings.House$Tobruk
buildings.House$Mur-beton buildings.House$Bunker-circ
buildings.House$46Trench1-D buildings.House$RadarTower_Receiver
buildings.House$Hangar_Urouille buildings.House$atelierB
buildings.House$BUNK-Fmini buildings.House$Hangar_Briq-V
buildings.House$Hangar_Ubleu buildings.House$Hangar_typeD
buildings.House$TourContr-beton buildings.House$socknone
buildings.House$Alveole-triple buildings.House$Hangar_Luft-petit
buildings.House$Hangar_RAF1tons buildings.House$TourContr+briq
buildings.House$Alveole-Briq buildings.House$Abri_boisC
buildings.House$Abri_boisGC buildings.House$Hangar_beton_vieux
buildings.House$AHangar_Uvert buildings.House$Hangar_UcamoA
buildings.House$Hangar_camoufA2 buildings.House$Hangar_camoufA1
buildings.House$46Abri_A buildings.House$Hangar_rouille
buildings.House$Hangar_Briq2 buildings.House$TypeJ
buildings.House$T2_Hangar buildings.House$PC-Camo
buildings.House$Baraq-PisteBcamo buildings.House$RussiaKievHangar_Lrge2
buildings.House$Baraq-Ucamo buildings.House$Baraq-PisteAcamo
buildings.House$QG-GrB buildings.House$Nissen_hut
buildings.House$atelier buildings.House$TourContr+beton
buildings.House$Atelier-grueB buildings.House$Grass_Pen
buildings.House$Hangarcamo buildings.Plate$RoadPlate1sk_Road
buildings.Plate$RoadPlate1sk_RoadTurn45 buildings.Plate$RoadPlate1sk_RoadShort
buildings.Plate$RoadPlate2sk_RoadTurn30 buildings.House$TourContr-beton2
buildings.House$TourContr-beton-camo buildings.House$Kherson-Ph
buildings.House$TypeL-beton buildings.House$Furniturebale
buildings.House$Luft_Wooden_Hangar buildings.House$Atelier-grue
buildings.House$Blisterhangar buildings.House$Atelier-GrB
buildings.House$Hangar_Besson buildings.House$FlagUKJack
buildings.House$Hangar_RAF3tons buildings.House$Abris-tole-gros_Camo
buildings.House$TypeD-herbe buildings.House$TourContr+camo
buildings.House$QG-GrCamo buildings.House$Camo_sockmiddle
buildings.Plate$Wood-Parking buildings.House$Alveole-Bois
buildings.House$Hangar_UcamoB buildings.House$Hangar_camoufB2
buildings.House$Hangar_beton_PF buildings.House$NorwayLuft_Large_Hangar_Camo
buildings.House$AirdromeHangar1Camo buildings.House$Luft_Hangar
buildings.House$Luft_Late_Hangar buildings.House$46Abri_1
buildings.Plate$Wood-Alveolus buildings.Plate$Wood-taxiway
buildings.House$46Abri_2 buildings.Plate$RoadPlate4Road
buildings.Plate$RoadPlate4RoadTurn30 buildings.Plate$RoadPlate3Road_X

I found road and plates in Roads KDP mod, but where can I find the other stuff? I am using SAS Moadact3 and I don't want to install HFSX, UP, Dark Water... is there a mod or mods that have these objects? Please help. Thanks.

Title: Re: Help with missing objects!
Post by: SAS~Epervier on January 06, 2012, 02:44:38 AM
It seems to be the Mod Hangar by R-One !
Have you tested with this solution?
http://www.sas1946.com/main/index.php/topic,19227.0.html
Title: Re: Help with missing objects!
Post by: smg13 on January 06, 2012, 07:59:15 AM
Thanks a lot for the reply Epervier! I'll download it and give it a try. I'll report if it works...  :)
Title: Re: Help with missing objects!
Post by: smg13 on January 06, 2012, 02:46:53 PM
So far the static checker does not find anything missing. I figured out that I have to modify the .rc file also to load the new objects... I was having problems with the game crashing on start up.

The problem I have now is that the game crashes when I tried to load the map om the FMB... any ideas?

Title: Re: Help with missing objects!
Post by: milvipes on October 17, 2018, 01:45:27 PM
My question is a bit more fundamental: how does it work?
I have 4.13.4m with Modact 6.4, which has a totally different arrangement from the one mentioned in the readme file.
To give you an idea, this is how my #SAS folder looks like:
(https://i.postimg.cc/4dn0BV3V/SAS-folder.jpg) (https://postimages.org/)
And this is the map I'm trying to get to work:
#SAS>mapmods>maps
(https://i.postimg.cc/kXMbZsm0/Formosa-map.jpg) (https://postimages.org/)
Actor.ini? 3DO? None of those exist in my #SAS folder, not unless we're talking about Jugs Reloaded or C&C. The maps folder only contains Mod maps and all.ini, nothing else!
So how do I check missing object using Checker v1.3, given this files arrangement?
Title: Re: Help with missing objects!
Post by: Uzin on October 17, 2018, 02:36:44 PM
Open STD folder,
there you can find 3do folder, and a sequence of folders:
there is static.ini file
Title: Re: Help with missing objects!
Post by: milvipes on October 18, 2018, 07:37:15 AM
Thanks for the prompt reply. Unfortunately it doesn't really answer my question.
(https://i.postimg.cc/0N7yfSP5/Taiwan-map.jpg) (https://postimages.org/)
As you can see, Farang's China_Coast_Formosa map doesn't have an actor.static file, so I don't even know where to begin to look for missing objects.
But it just won't save.

And I know exactly where the static.ini file is, the problem is that #SAS Modact 6.4 DOESN'T HAVE a 3DO folder, which makes adding objects (actual visual models, not just .ini entries) problematic, to say the least.
(https://i.postimg.cc/xTTvkfYF/STD.jpg) (https://postimages.org/)
(https://i.postimg.cc/nrVDQ28Q/com.jpg) (https://postimages.org/)
(https://i.postimg.cc/ncCsbCnZ/il2.jpg) (https://postimages.org/)
(https://i.postimg.cc/Xv0XCLd7/objects.jpg) (https://postimages.org/)
See? No 3do folder; nothing!
Title: Re: Help with missing objects!
Post by: Uzin on October 18, 2018, 09:27:29 AM
You can create empty 3do folder,just in STD folder, where you will paste the missing objects which are not incluided in sfs comprimed files, according to their static.ini address.

"Farang's China_Coast_Formosa map doesn't have an actor.static file, "
It must be lost somewhere, a remedy is, to paste there temporarily actors.static file from e.g. Manam map,
so the map will open, evenif without most of objects.