# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Other Mods => WIP => Topic started by: Diving_Hawk on December 01, 2011, 05:16:44 AM

Title: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 01, 2011, 05:16:44 AM
S! gents

I'm tryign to build the USS essex early angle deck modification. The model might not be 100% historical due to the limited sources for early angle decks but I try to keep it close to real one.

I have 1 problem.

I don't know how to code catapult atm. Can someone tell me what must I do?

This one also has 4 wires but they are unable to stop a Panther at the historical distance. They need at least half deck to stop it. Any ideas?

(Note deck texture is not finished yet)

(http://i39.tinypic.com/2le782.jpg)
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 01, 2011, 07:14:27 AM
WoW!
This angled deck Essex will be a great piece of The Jet Era 1956!!

I have 1 problem.

I don't know how to code catapult atm. Can someone tell me what must I do?

This one also has 4 wires but they are unable to stop a Panther at the historical distance. They need at least half deck to stop it. Any ideas?

At catapult...
When you (or players) are satisfied in 1C original Essex's catapult (by Catapult MOD), only ship class java code is made by "extends Ship.USSEssexCV9", then catapult will work as same as 1C original Essex in HSFX5 or UP3.0RC4/DBW.
But today's USSEssexCV9's catapult is very short(this is so than your skin) and less power for heavy jet airplanes. It is historcal in WWII time Essex.
We plan to tweak Catapult MOD more powerful for jet airplanes with DBW AI MOD team.
When you need powerful catapult for your MOD, deciding class name and tell me.
I will tell the programers to make new catapult working at the new class name.
Catapult MOD judges "this ship has catapult or not / position is? power is?" by ship's class name.

By the way, do you make ship new slot (ship class java code) by yourself?

At arresting wires...
This is implemented in the same class java code as Catapult MOD,
and arresting wire force is under discussing at the same members.
We try stopping heavy jets in historical distance, arresting wire java code will improve. please wait.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 01, 2011, 07:48:45 AM
Western thx for kind words and offering for help.

When it's finished and I'm satisfied with it I'll tell you and your team.
Of course you guys get mentioned for your work.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 01, 2011, 08:18:18 AM

OK.
Then class name is already decided. I see.

When it's finished and I'm satisfied with it I'll tell you and your team.
Of course you guys get mentioned for your work.

S!

At Catapult MOD team, programers may speedy finish work than you think.
And packing to next DBW release.
Please tell me the class name ;)

If you plan some different ships or different times to modelize, in example "USS Ticonderoga CVA-14 /1954"(after SCB-27C), "USS Bennington CVA-20 /1953"(after SCB-27A), "USS Bon Homme Richard CVA-31 /1956"(after SCB-125),
it's better to decide name/time and make slots before skin painting.
I'm planning to make catapults abilities matching to each Essex modernizing in historical.

Historical catapults data:
H-8 catapult - 63m length, 7030kg to 194km/h, oil pressure - Essex at around 1950(SCB-27A modernized)
C-11 catapult - 61m length, 17700kg to 250km/h or 32000kg to 199km/h , steam - Essex(after SCB-27C modernized)
C-11-1 catapult - no data but powerful than C-11 - Essex(after SCB-125 modernized), Midway(after SCB-125 modernized)

I beg MOD programers these 3 type catapults implementing.
Which catapult enable at THE SHIP judge is by ship's class name. It needs hard-coded in Catapult MOD.
So, you have to decide "which ship / which time" to modelize.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: FIGHTS ON on December 01, 2011, 09:01:51 AM
"At arresting wires...
This is implemented in the same class java code as Catapult MOD,
and arresting wire force is under discussing at the same members.
We try stopping heavy jets in historical distance, arresting wire java code will improve. please wait"

Does the aircraft weight (fuel load & weapons) alter the stopping distance? (Not that fuel can be "dumped" at the moment in the game). Obviously the amount of fuel (weight) & weapons DOES affect aircraft manoeuvrability in normal flight mode in IL2.

Looking forward to an angled deck Essex - thank-you for ALL your hard work
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: duffys tavern on December 01, 2011, 09:30:51 AM
Thank you very much! This is great! Please create this for 4.10.1, ModAct 3.6, as well as DBW. You're doing an unbelievable job.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: The_Alaska_Man on December 01, 2011, 09:35:02 AM
Is the catapult really that long?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 01, 2011, 09:42:57 AM
Is the catapult really that long?

After SCB23A or SCB23C modernized, Essex has 61 - 63m length catapults.
Her Deck length was 270m.

And at first Essex catapult (Type H-MkIV-B) was only 32m length.
This 32m is existing 1946's Essex skin drawn and Catapult MOD working length, you usually see.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 01, 2011, 10:06:01 AM
@Western
I will be naming the classes(cause now I have wrong name)
ships.Ship$USSEssexCV_ead(SCB-27A) ships.Ship$USSEssexCV_ad(SCB-27C)
ships.Ship$USSEssexCV_ad(SCB-125) to keep them in accordnance with your data I plan to release generics for the Essex angled decks in 1950s Anyway an update with final deck texture gents: (http://i39.tinypic.com/rvvnug.jpg) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: F22-Raptor-2006 on December 01, 2011, 10:06:56 AM Catapult area seems to be similar size to later carrier variants like the Forrestal class. As launch speed of a catapult increases the length of the catapult must increase much more as the catapult accelerates whilst travelling at say 200kmh it will cover the small distance very quickly with hardly any acceleration. The arresting wire has a force, which is relatively constant as it's not stretching but going under slack. So the more force you push on the other side, the longer it takes to stop. More fuel doesn't necessarily mean it takes longer to stop, but more fuel means a higher stall speed, so a higher landing speed and therefore more force in the opposite direction. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: BT~Tarik on December 01, 2011, 10:17:43 AM Wow, cool 8) ! Which aircraft did it carry in RL ? Ah, and do the AI planes land in the angle direction or straight like on linear carriers ? Sorry I could test on the Colossus but got no time now, so I'm just asking. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: BOYAN on December 01, 2011, 10:19:17 AM Wow, this is it man, Essex class all the way, go NAVY!!! But only one observation if I may, it seems that the bow structure is way too long, isnt it? Here is a link: http://i56.tinypic.com/2vmx9qf.jpg Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 01, 2011, 10:23:54 AM Well In my photos it appears as if the Hurricane bow shows a bit Half photos show the deck a bit in front of bow and others a bit after it so currently I'm lost in this matter I guess it's more about which modernization/era was each deck Anyway if someone has good data I'll change it. In my schematic it was like that( bow a bit infront) And no Ais don't land anywhere yet since it has no spawn points and no runway codded. I will put guns first ( I'm missing the 20mils) then will adjust those things. S! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: F22-Raptor-2006 on December 01, 2011, 10:38:22 AM Check in 3ds max whether the length of the deck is 270m or so? it looks a bit longer than that I think at the moment. From wikipedia the lengths should be approximately: 820 feet (250 m) waterline 872 feet (266 m) overall Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 01, 2011, 10:40:12 AM I checked in Blender It's 270m overall( counting the deck triangle extensions at the end) and ~265.5m without counting those) So size is right S! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: F22-Raptor-2006 on December 01, 2011, 10:43:57 AM k maybe it's just the FOV of the pictures then, kinda makes it look really stretched. Since it is the same length as the lexington class carriers. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 01, 2011, 10:44:29 AM I also checked ingame, hull is same size than Essex CV9 that's ingame Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: BT~Tarik on December 01, 2011, 10:50:46 AM k maybe it's just the FOV of the pictures then, kinda makes it look really stretched. Since it is the same length as the lexington class carriers. I also checked ingame, hull is same size than Essex CV9 that's ingame Maybe you could post a picture where it is seen from above/the side ? Cause like this it could give an optical effect Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: western0221 on December 01, 2011, 10:51:33 AM @Western I will be naming the classes(cause now I have wrong name) ships.Ship$USSEssexCV_ead(SCB-27A)
ships.Ship$USSEssexCV_ad(SCB-27C) ships.Ship$USSEssexCV_ead(SCB-125)

to keep them in accordnance with your data

I find my 1 mistake.
Angled deck modernization is at SCB-125.
SCB-27A and SCB-27C didn't have angled deck, only old straight deck.
If you can work more 3D / 2D to make straight deck, but 127mm AAA and elevators are same as SCB-125.
(in detail, SCB-27A or SCB-27C are a bit different at elevator position. It's a small problem)
When you are tired by this hard work, only SCB-125 Essex. I will be happy still.

By the way, about the class name.
"ships.Ship$USSEssexCV_ead(SCB-125)" ... are "()" usable charactors for class name? I don't know. Is "-" ?, too, I'm not sure. And "ships.Ship$" this ships.Ship class has to be made including whole Ship class default existence or MOD pack(HSFX/UP) added.
We can't make freely add ships.Ship class.
All single ship MOD released at SAS's Ships&Vehicles section have thier original class like "ShipWes","Shipgio","ShipAshe","ShipFlak1".
So... you have to make like "ships.ShipHawk$USSEssexCV_ead_SCB125" class. I plan to release generics for the Essex angled decks in 1950s One request. Please allow me or other MODDer to make specific named / time ships addition based on your this excellent MOD. Like "USS Ticonderoga CVA-14 /1954", "USS Bennington CVA-20 /1953", "USS Bon Homme Richard CVA-31 /1956". IL-2 1946 players often hope these specific named ship. And ship MODDer, too. You can find many many Essex 1941-1945 camo variation MOD in SAS. And anyone to try making these SCB-125 Essex specific named with deck ship number paint, tell me, and discuss about class names. For catapult enable. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: crazyeddie on December 01, 2011, 10:59:01 AM Nice work Diving Hawk, been following this thread all day, I'm really looking forward to a proper Essex Angled Deck. Can we have a screenshot from above please, the picture perspectives are misleading on the shots shown above. Got my Chipping Hammer and Paint Pot ready. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 01, 2011, 11:05:13 AM Western, Oops you are right I had to type _ instead of - How about I name it ships.ShipJFC$USSEssexCV_ead_SCB125

Would that be good ?

And of course anyone has the right to use this when I release it or modify it.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 01, 2011, 11:21:17 AM
ships.ShipJFC$USSEssexCV_ead_SCB125 Would that be good ? I think good!! And of course anyone has the right to use this when I release it or modify it. Very thanks ;D Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 01, 2011, 11:30:07 AM I should also mention that the Bridge area is from Yorktown so I have to ask for permission to use it by the guy who made it Otherwise I can build my own. Anyway Western I'm a bit "new" to the SAS style of modding cause I was used to packing all classes together. So i'll download an SAS ship mod and see how the format works if that's allowed S! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: western0221 on December 01, 2011, 11:44:48 AM Anyway Western I'm a bit "new" to the SAS style of modding cause I was used to packing all classes together. So i'll download an SAS ship mod and see how the format works if that's allowed You can look around any released MOD in SAS. I did so at buginning, and I think it's a fast way to understand how to release ship MOD. One point notice at ship class. It will PM to you. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: JG54Spookie on December 01, 2011, 11:30:32 PM This is really exciting news! By the way, whose Yorktown model is the island from? (and why haven't they released it? :P ) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 02, 2011, 03:37:31 AM S! guys One update Added the little antenas on the side of the bridge + made the bow sorter to appear bellow deck as it seems Boyan was right and the deck in SCB-125 was actually as he posted in his photo. So thanks for that you're getting a thanks in final release Since I can't find the one who made Yorktown am I clear to use Essex CV9 repaint bridge from ship pack 2? Of course all the guys get mentioned in release this is final update till Monday cause in the meantime we have our squad's campaign and I got to fly gents, enjoy: Btw I'm going to remove meatballs cause they don't appear right (http://i42.tinypic.com/wi0j1v.jpg) (http://i44.tinypic.com/5peibr.jpg) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Godzyla on December 02, 2011, 04:06:06 AM Hi, could wr have a screensoht of arretor wires, I can't see them. Are they put with an angle? Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 02, 2011, 04:11:35 AM You bet they're put in angle yes If you go to 1st pages you can get a glimpse of them. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Godzyla on December 02, 2011, 04:15:51 AM Nice work. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: DD_BadAim on December 02, 2011, 05:46:04 AM She's a beauty. It's amazing to me that despite my apathy toward post Korea jets, I'm actually looking forward to putting an F-8 down on that baby. (If that's historically accurate of course) :P Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: crazyeddie on December 02, 2011, 08:18:13 AM Superb, the dimensions look right from above, compared to some images of the real thing, and if it looks right ... it is right. Nice work mate. Lets have more than one slot so we can skin them up for the whole set. Try not to get killed over the weekend, enjoy the fight. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: NS~mati140 on December 02, 2011, 09:31:08 AM Just one question: Are you going to make aircraft spawn points off the landing deck? Bc the whole purpose of angle deck was and is to make landing possible when planes are on deck. If they were off runway it would be possible to e.g. add 0 fuel planes on deck so it would be less empty while having it still operational (at least for landing planes and player). Would it be possible? There is quite much of place for them between landing deck and catapults, so I guess it can be done, can't it? Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: western0221 on December 02, 2011, 09:40:49 AM Just one question: Are you going to make aircraft spawn points off the landing deck? Bc the whole purpose of angle deck was and is to make landing possible when planes are on deck. If they were off runway it would be possible to e.g. add 0 fuel planes on deck so it would be less empty while having it still operational (at least for landing planes and player). Would it be possible? There is quite much of place for them between landing deck and catapults, so I guess it can be done, can't it? Don't forget "this is only Essex class, instead of SCB-125 modernized". Not Midway class, Forrestal class, Kitty Hawk class, they are called "Super Carrier". Now I count the place size with F9F size at #25 picture.... when avoiding landing way... only 3 or 4 aircrafts can spawn. In historical, Essex class after SCB-125, aircrafts waiting take-off on deck were crowding a rear half of the deck. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: NS~mati140 on December 02, 2011, 10:02:57 AM Also take the area between the landing deck and the bridge and behind the bridge into acount - 4 Panthers in first row, 3-2 behind them, 2-1 behind, then 2-1, then 3-2. Also 2 planes can be spawned on catapults or in front of them (the one on left catapult would have to take off first, and the on ner left would have to be a bit off to give that one place). That gives you 12-16 planes (wings folded of course). Once these positions are full planes would start to spawn at landing deck, but not earlier. On landing deck you would spawn another 16. Of course these maths may be shit, but still, you can make it using all free space before filling landing deck. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: FIGHTS ON on December 02, 2011, 10:11:56 AM Just one question: Are you going to make aircraft spawn points off the landing deck? Bc the whole purpose of angle deck was and is to make landing possible when planes are on deck. If they were off runway it would be possible to e.g. add 0 fuel planes on deck so it would be less empty while having it still operational (at least for landing planes and player). Would it be possible? There is quite much of place for them between landing deck and catapults, so I guess it can be done, can't it? Don't forget "this is only Essex class, instead of SCB-125 modernized". Not Midway class, Forrestal class, Kitty Hawk class, they are called "Super Carrier". Now I count the place size with F9F size at #25 picture.... when avoiding landing way... only 3 or 4 aircrafts can spawn. In historical, Essex class after SCB-125, aircrafts waiting take-off on deck were crowding a rear half of the deck. Correct. Even modern super carriers have "events" approx 90 minutes apart. The 'launch' cycle first, followed by the recovery, so that approx 20% of embarked airwing (or more) is airborne. The problem comes with the last recovery of the day - that's when the deck handlers really earn their pay in figuring out where to park all the planes but still leaving the landing area clear! having got them all down, they then work thru' the night to re-spot the planes for the next day's first launch. Aircrafparked on the landing area during 'launch' sequence are either under power awaiting their turn to launch, or have towbars fitted so that in an emergency, the landing area can be cleared quick. Love the look of this Essex Angled deck. Without reference to hand, wasn't there 2 versions, with the latter versions being slightly longer (longer = BHR, Hancock, Big 'O', Shngrla). Landing distance; in stand alone, giving the carrier 35km speed into wind (set at 8m/s wind) makes a huge & realistic difference to "apparent" landing speeds. Not tried it with a panther yet, but puts Sea Hurricane, Swordfish etc into WWII realistic stopping distances. Different Thread, but on a 1/2 tank of fuel I get a Sea Hurricane stalling speed down to 65 KIAS, I am determined to test fly the panther tonight and work out the Panther's numbers Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: F22-Raptor-2006 on December 02, 2011, 10:41:56 AM Spawning on the deck so far at the moment is only possible within a marked grid... You can't have lots of grids either or one hook for each spawn point. If we could then some of these more complex spawn points would be possible, however in the current state it's not viable. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 02, 2011, 10:49:16 AM Guys a bit hasty aren't you?:P The spawn points and Ai takeoff/landing are the last things I'll add. For now I have ~34 20mm mgs to add + to finalize the models When we get to spawn points I'll hear the suggestion but keep them for when I'll be adding those. Otherwise I might not see your msgs. Thx for the suggestions though. S! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: duffys tavern on December 02, 2011, 11:09:23 AM Wow, things are unfolding rapidly for IL2. This is almost unbelieveable. Thanx Hawk for all your hard work. USS Essex, angle deck: http://en.wikipedia.org/wiki/File:USS_Essex_(CV-9)_-_January_1960.jpg Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: JG54Spookie on December 03, 2011, 02:37:19 AM regarding pic linked in above post: Aircraft parked near the bow seems like a bad idea with spray like that, but what do I know? :-\ Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Riptide_One on December 03, 2011, 03:23:51 AM Diving_Hawk, Now that modding has stretched IL-2's historical coverage all the way into the 1960's, we sorely need angle-deck carriers. You are my new hero! Thanks for taking this one on :). Cheers, Riptide Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: crazyeddie on December 03, 2011, 06:09:38 AM regarding pic linked in above post: Aircraft parked near the bow seems like a bad idea with spray like that, but what do I know? :-\ When I served in Hermes we had the whole damn deck cleared by a single wave in the North Sea, took everything, including a landing craft lashed in its davits on the port side. Ring bolts ripped out all along the deck, chaos. That kind of weather is the thing that makes Navy fliers different, special. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: JG54Spookie on December 03, 2011, 11:11:48 AM regarding pic linked in above post: Aircraft parked near the bow seems like a bad idea with spray like that, but what do I know? :-\ When I served in Hermes we had the whole damn deck cleared by a single wave in the North Sea, took everything, including a landing craft lashed in its davits on the port side. Ring bolts ripped out all along the deck, chaos. That kind of weather is the thing that makes Navy fliers different, special. WOW. That's impressive! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 04, 2011, 03:26:07 PM Hey guys, I'm happy to say I'm still alive, but in the next week you won't see many updates perhaps 1 or 2 because of real life issues( and yes I do have a real life) so the project is not dead I'm on it and will be workign fully again from next week. Btw I have to request a slot as it will take time to get used to SAS style of modding. I need it named : ShipJFC$USSEssexCV_ead_SCB125
and extending bigshipgeneric not some other ingame ship
for 4.10 and having hayrake or whatever that's cold.

Sry but I have trouble setting up my java stuff.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Boosh on December 04, 2011, 04:10:24 PM
If you need any information PM me. I work on CV11.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 04, 2011, 04:40:16 PM
Btw I have to request a slot as it will take time to get used to SAS style of modding.
I need it named : ShipJFC$USSEssexCV_ead_SCB125 and extending bigshipgeneric not some other ingame ship for 4.10 and having hayrake or whatever that's cold. Sry but I have trouble setting up my java stuff. Oh... It's a bad news. OK. I'll prepare that new SLOT, and send you zip PM. ships.ini is disable to make at me. What names new AAA, guns are made in this model in unknown. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: western0221 on December 04, 2011, 08:57:22 PM OK. To: Diving_Hawk I sent you PM!! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 05, 2011, 01:19:31 AM Dob't worry m8 ship ini and stuff I know this stuff like the back of my hand will make these myself. The problem I had was I could not set up my java for some reason EDIT: Thx western and I see you sent me the classes for 4.09 too, this is very good news as I will release it for that too now. S! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Charrua on December 05, 2011, 05:41:13 AM carrier's historical information, see the upgrades: http://www.navsource.org/archives/02/14.htm http://www.navsource.org/archives/02/19.htm http://www.ussticonderoga.org/ship/namesake-history/ Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 05, 2011, 07:25:48 AM As long as the armament is concerned. You will see in the early angle decks that the deck 5 inches are gone. So that leaves us 8 5-inch guns already added 32 40mm (8X4) already added 46 oerlikons. added 12 so far. S! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 05, 2011, 12:52:27 PM Nearly finished 20mm only 10 to go. The bad thing is the angled deck is actually unsuable till someone makes a mod with stronger arrestor wires. Till then the jst won't stop in the angled deck. Will start coding the spawn points and such stuff soon S! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: BT~Tarik on December 05, 2011, 01:24:42 PM Just wanted to tell, incase you didn't see it pablo (benitomuso) made a mod which makes the wires stronger for some a/c, have got no time now, just look for "carrier mod". cheers Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: sanka on December 06, 2011, 07:06:32 AM The bad thing is the angled deck is actually unsuable till someone makes a mod with stronger arrestor wires. Till then the jst won't stop in the angled deck. http://www.sas1946.com/main/index.php/topic,20102.0.html Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: BT~Tarik on December 06, 2011, 07:11:02 AM The bad thing is the angled deck is actually unsuable till someone makes a mod with stronger arrestor wires. Till then the jst won't stop in the angled deck. http://www.sas1946.com/main/index.php/topic,20102.0.html Yup, that's what i meant :) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 06, 2011, 07:16:20 AM Yep this carrier won't reach it's full glory until the new carrier mod is out. Anyway as far as graphic work goes , this is the final. Next week last touches and maybe Beta (http://i41.tinypic.com/5pn1vm.jpg) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: sanka on December 06, 2011, 07:32:43 AM Nice! 8) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: duffys tavern on December 06, 2011, 09:30:03 AM Wow! Nice indeed! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: poudjik on December 06, 2011, 11:46:14 AM Great work, so many people including me have been long hoping such a ship would see the day in IL2. It may be a bit premature to talk already about a Mod to populate the deck, I think it would be nice to add parked F8 Crusaders and maybe even the A4 Skyhawk model that is to my understanding complete (the model meshes+textures, not the rest) + crewmen on the deck. Adding parked planes would not only add realism to the deck, but would also offer an interesting challenge in landing without hitting parked planes, and parking your plane among other parked aircraft. Cheers, Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: BOYAN on December 06, 2011, 12:39:47 PM OMG she is so hot!! Thank you for this mod, Essex class carriers are the most beautiful ones!!! Just one question if I may... About those starboard antennas in the up position... Wouldnt they be in down position when flight operations are in progress? As are in stock game. They are a little bit in a way...and sorry for my nagging.... Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: crazyeddie on December 06, 2011, 12:59:25 PM That might be the crane that is up at the back end Starboard Side, but it's hard to tell. At flying stations that would be stowed under the flight deck level. But it looks like some sort of antenna, so I don't know. Love the idea about eye candy on the deck, perhaps the next step for this gorgeous little mod. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: SAS~GJE52 on December 06, 2011, 01:12:13 PM Guys I know you are all very keen to see this mod released and I am sure it will be when it is ready, but lets not turn this into a request thread every time an idea for an "improvement" pops into your head - otherwise it may have the opposite effect. ;) G Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: crazyeddie on December 06, 2011, 01:24:06 PM Which is why I said perhaps the next step for this mod, we is just chatting boss whilst the man builds ... ::) ::) ::) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: sanka on December 06, 2011, 01:31:35 PM Great work, so many people including me have been long hoping such a ship would see the day in IL2. It may be a bit premature to talk already about a Mod to populate the deck, I think it would be nice to add parked F8 Crusaders and maybe even the A4 Skyhawk model that is to my understanding complete (the model meshes+textures, not the rest) + crewmen on the deck. Adding parked planes would not only add realism to the deck, but would also offer an interesting challenge in landing without hitting parked planes, and parking your plane among other parked aircraft. Cheers, Poudjik, nice idea but I don't think the Essex ever carried F8 Crusaders. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: crazyeddie on December 06, 2011, 02:41:11 PM They did, I have the pictures. Shangri La in 1960 and Ticonderoga - VF15. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Boosh on December 06, 2011, 02:53:07 PM USS Intrepid also carried Crusaders during her last tour in Vietnam. Lt. Anthony Nargi shot down a MiG-21 on that tour with a sidewinder off his F-8. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: primo62 on December 07, 2011, 07:20:34 AM I served on the U.S.S. Intrepid in 1960 on a med cruise, I was with VFP-62 F8U-1P photo Recon Crusaders. I really don't know when they first served on the Essex class but they sure were in 1960. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 07, 2011, 07:28:31 AM As I said this before this mod was about making a generic for the Essex angled deck. It is my best attempt as a single person + with western's help in coding to create this ship as close as I can to teh historical shape. 99% this is not 100% historical. And it's because information for early angled decks is tricky to find and because I do not have unlimited time. It's the same in any mod's first release. So when released this will be totally allowed to modify/destroy/edit/republish to all moders. Since I do not claim to be god the only way my ship will get better for the community is to allow other's to build on top of my work and improve it. I'll only place one condition for this. That you also won't deny other modders the chance to use your work based on my ship. so after I release it if you guys want parked planes and such stuff, feel free to add them ;) Which means I appreciate all your suggestions for the future but I will be having extremely limited time for the near future so I won't be able to carry them out myself. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: 4S_Vega on December 07, 2011, 10:10:03 AM great! a question, in wich position have you placed the spawn points? Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 09, 2011, 07:12:50 AM Ok guys I'm pleased to anounce Beta version here. Plz read readme first so you do not do stupid questions like (why can't I land in angle deck?) === USS Essex Carrier Generic SCB125 mod=== !!!ATTENTION!!!: NOTICE about Catapult use: We don't have the new Catapult MOD for this SCB-125 Essex The new Catapult MOD will be made after ship MOD released. Before the new Catapult MOD installed, this Essex has no Catapult and wires are not strong enough to stop a jet in the correct distance This forces me to leave the spawn points on the back of deck so that the mod will be usuable till teh new catapult mod comes out. I will update when CM is out. ==Installation== 1. Copy "USSEssexCV_ead_SCB125(->version here<-)" folder to your MODS folder. SASModAct mod folder="#SAS" Ultr@Pack3.0 mod folder="#UP#" DarkBlueWorld mod folder="#DBW". 2. Copy the text from TO_CHIEF to chief.ini 3. Copy the text from TO_STATIONARY to stationary.ini 4. Copy the text from TO_SHIPS and paste to ships.ini 5. Copy the text from TO_RU and paste to technics_ru.properties SAME STEPS FOR 4.09 version just use the correct folder! ==EDITING/REPUBLISHING== You are in fact encourage to edit , improve and republish my work as you see fit. Only 1 condition that you allow other moders to do teh same with your alterations of my work. Credits: 3D model - Diving_Hawk skin - Diving_Hawk java class and ini - Diving_Hawk, western0221 Special thanks to: -Boyan spotting a graphic bug -Dr Jones for converter -Blender 3D -My squadmates in =JFC= since original idea was there's -Unknown modder that made the Essex in ship pack 2 Thanks to: - Western201 for the kind help - Catapult mod team Last updated 9-12-2011 Link to download: OUTDATED! see next pages Btw it has both 4.09 and 4.10 version in the zip Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: sanka on December 09, 2011, 07:45:25 AM Great! Thanks a lot Diving Hawk! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: HundertzehnGustav on December 09, 2011, 09:25:06 AM yea lol the bow is as long as an entire jeep carrier lol... lookig VERY good tho nevertheless. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: crazyeddie on December 09, 2011, 09:28:37 AM Slight problem with the wake, just behind the bow wave and to the rear of the ship, anybody else getting this: (http://i176.photobucket.com/albums/w163/eddiecorsar/0912201116-24-17.jpg) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: ANDYTOTHED on December 09, 2011, 09:54:38 AM I'm having a 70% crash and I do not know what I have done wrong as I have entered everything correctly, atleast according to the readme I'm running a DBW 1.6 install well that was embarrassing... I didn't put the mod itself in game as I put all the entries in first, now I feel rather stupid :-[ Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: ANDYTOTHED on December 09, 2011, 12:17:05 PM I can't help you there mine was via user error, sorry Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: ANDYTOTHED on December 09, 2011, 12:38:39 PM the carrier doesn't have a catapult but the arresting wires work as benitsumo's mod intended, I landed an F-8 on the deck Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: duffys tavern on December 09, 2011, 01:44:59 PM Arresting gear seems to work ok with the FJ-3. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: 4S_Vega on December 09, 2011, 01:48:52 PM the carrie doesn't have a catapult but the arresting wires work as benitsumo's mod intended, I landed an F-8 on the deck F-8 Bearcat or Crusader?? ;D it's a bit different 8) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: BT~Tarik on December 09, 2011, 01:56:22 PM the carrie doesn't have a catapult but the arresting wires work as benitsumo's mod intended, I landed an F-8 on the deck F-8 Bearcat or Crusader?? ;D it's a bit different 8) I think Bearcat is F8F, and Crusader is F-8. @Divine Hawk, in "To_Chief" file there are two lines, Code: [Select] USSEssexCV_ead_SCB125 ships.ShipJFC$USSEssexCV_ead_SCB125     1 icons/shipDestroyer.mat
and
Code: [Select]
[Ships.USSEssexCV_ead_SCB125] com.maddox.il2.objects.ships.ShipJFCUSSEssexCV_ead_SCB125 but the other ships only have lines that look like the first (.mat at the end). Is it normal that we should add both ? Or an error ? Thanks EDIT : figured it out, there is another section where the entries look like the second one. Thanks a lot ! Looking forward to using it when catapult and wires work correctly ! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: ANDYTOTHED on December 09, 2011, 02:03:10 PM sorry I was talking about the crusader Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 09, 2011, 02:57:38 PM that was teh size of bow after SCB125 according to my schematics so if you are not satisfied plz provide me with a different schematic so I can rebuild it. About the wake, yes I see a glitch there, will correct it during the week. S! all Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 09, 2011, 03:19:37 PM These side antenas have no collision to simulate that a simple radio antenna would not easily cause a plane to get destroyed and hardly blown up at slow approach speeds. Since il2 collision does not offer a damage and snapping and not 100% rigid body collision I leave them without collision. only antena that has collison is the conical big one. S! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: western0221 on December 09, 2011, 04:28:33 PM I test Diving_Hawk's amazing work!! 5 points, I found. 1. crazyeddie also says, Deck's texture resolution is too low. It's looking like 64x64. It's 1024x1024 is better. And when crazyeddie make new specific ship's deck skin texture, you can make new skin 1024x1024 at the same file name from Daving _Hawk's. Texture mapping in 3D modeling manages texture "where 2D is where 3D" only 2D's X Y ratio between from 0 to 1, like x=0.005, y=0.25. And any resolution texture is usable with the same file name. This is called UV mapping. 2. Deck's damage model (another named deck .msh like DeckN_dmg.msh) with damaged drawn texture aren't prepared. And Deck's strength is not written in ships.ini. At Deck's damage model , making its collision boxes rough or holed is better, but it have to be edited in 3D. More easily, only erase deck's collision boxes , airplanes can't Take-off or Landing on damaged deck. Essex class didn't have armored flight deck, and it was weak. Deck's strength in ships.ini fits strength_HullLarge. 3. It's too fine point, maybe, and excuse me... Arresting wires' end boils 3D objects on deck is misaligned by wires' ends. (http://205.196.120.30/cbd08231101afee9020a55d1ddcbca613a965ff89293a705462c67f5d3d5b25b6g.jpg) It may be easy to correct, editing 3D and moving boils positions to fit wires' ends, instead of wires' Hook xyz positions changing. 4. One 40mm Boforse on Super Structure rear is directing front. (http://205.196.120.25/79ba3a489a066af7a136a74235b3eb06be407642c8928085eee1db18487ee4ad6g.jpg) This is easy to correct. Only change Hier.him Attatching vector change to -1 0 0 0 -1 0 0 0 1 from 1 0 0 0 1 0 0 0 1. 5. AI airplanes land straight, not angled. And their landing point is too in front. You have to edit _RWY_LDG Hook vector x and y parameters some degrees angled, calculating is able by Kumpel's Matrix Tool http://www.sas1946.com/main/index.php/topic,15.0.html About landing point, to catch second (count from rear) wire is best! After short breaks... I will begin Pablo's new Catapault MOD fit to this SCB-125 Essex. So... To crazyeddie, tell me your plan to make specific ships' skins. I will prepare new SLOTs for them. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: The_Alaska_Man on December 09, 2011, 06:06:07 PM Quote 5. AI airplanes land straight, not angled. And their landing point is too in front. You have to edit _RWY_LDG Hook vector x and y parameters some degrees angled, calculating is able by Kumpel's Matrix Tool http://www.sas1946.com/main/index.php/topic,15.0.html About landing point, to catch second (count from rear) wire is best! After short breaks... I will begin Pablo's new Catapault MOD fit to this SCB-125 Essex. So... To crazyeddie, tell me your plan to make specific ships' skins. I will prepare new SLOTs for them. does kumnpels tool effect every landing in the whole game or is there a special to set it to just the essex so you could land angled ? and does the catapult work in DBW? because cat dont work for me in my UP3 but then again its still beta and pablo still needs to incorporate his wonderful mod into this wonderful ship and make the carrier mod for UP3 because when i used the carrier mod in my UP3 i get 100% mission loading but it freezes and crashes Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: duffys tavern on December 09, 2011, 06:43:57 PM What a great job Hawk. You've shown us what can be done. Thank you very much. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: western0221 on December 09, 2011, 07:40:28 PM does kumnpels tool effect every landing in the whole game or is there a special to set it to just the essex so you could land angled ? and does the catapult work in DBW? Don't worry. Kumpel's Matrix Tool is an only "calculator", to get x y z vector parameters from angle degree. We calculate angled vector by Kumpel's Matrix Tool, and write _RWY_LDG Hook vector parameters as that vector. Each Carriers has thier own _RWY_LDG Hook inside thier 3D model data to show AI "How to land / Where to land". At Daidalos's stock Carriers like Essex/Lexintong/Akagi/Shokaku, every carrier has its own = different _RWY_LDG Hook as its deck height or deck size. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: The_Alaska_Man on December 09, 2011, 08:39:23 PM So do i have to open the essex in like a 3d creator like blender or 3DSmax? Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: noobplayer on December 09, 2011, 11:10:15 PM currently is there any other catapult mod compatible with modact 3.6?? il2 sturmovik 1946 v4.10.1 Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: western0221 on December 10, 2011, 02:57:42 AM currently is there any other catapult mod compatible with modact 3.6?? il2 sturmovik 1946 v4.10.1 In my memory, CTO and ZUTI Friction MOD may work Catapult on SASModAct3.0.6. That CTO and ZUTI Friction MOD(CTO 5.3.3) doesn't achieve Catapult to this topic's Angled deck Essex. :P Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 10, 2011, 03:35:37 AM Code: [Select] 1. Deck texture That's because I used 512/256/64 instead of 1024/512/256 while that texture file covers a variety of models. I did not mention that I have been a modder for ~3 years on various games, I know how to UV and how I can make new texture on that and will do so for next version. Or if Eddie makes the new texture a good size feel free to repack mine and release it again here m8 :P Code: [Select] 2. Deck's damage model (another named deck .msh like DeckN_dmg.msh) with damaged drawn texture aren't prepared. And Deck's strength is not written in ships.ini.At Deck's damage model , making its collision boxes rough or holed is better, but it have to be edited in 3D. More easily, only erase deck's collision boxes , airplanes can't Take-off or Landing on damaged deck.Essex class didn't have armored flight deck, and it was weak. Deck's strength in ships.ini fits strength_HullLarge. I'm well aware of that I just did not have the time to prepare it before release If someone has the free time right now ( I do not) feel free to do it. Quote 3. It's too fine point, maybe, and excuse me... Arresting wires' end boils 3D objects on deck is misaligned by wires' ends. Same as above. I came close but did not have time to make them directly onto the thingys. 4. about planes not landing in angle. Plz read readme as I said. A jet landing in angle would miss the whole angled flightdeck because of weak wires and go for a swim. I left it that way on purpose. I will change it when new catapult mod is out. 5. About 40mm gun Consider it a drunk gunner till next release ;D 6. About wake Yes I will fix that. 7. About landing in 3rd wire. Out of time before I could fine adjust those for the next 2 weeks. That'll explain it. I already use Kumpel's fine tool I had to use it to build a BB for our squad a couple of months ago. Glad you like the ship gents. One question If I may, I use UP3, will the Catapult mod work for me? S! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: sluggs on December 10, 2011, 03:43:32 AM Messing around with this thing is actually quite a bit of fun. Good job, it look fantastic. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: western0221 on December 10, 2011, 04:26:24 AM OK. I will prepare 3 new SLOTs to USS Oriskany CV34 USS Hornet CV12 USS Antietam CV36 In my finding web site shows... USS Antietam CV36 had been a tryal test bed of angled deck in USN. She was the first angled deck carrier in USN, at the same term, recorded as no SCB-27A, no SCB-27C, no SCB-125 modernized. Angled deck style is the same as SCB-125, but Catapult swapping is unknown in that site. About other Essex class... From Essex CV9 to Benningtong CV20 - 10 ships (CV13 and CV17 was skipped), and Bon Homme Richard CV31, Kearsarge CV33, Oriskany CV34, Shangri-La CV38 - 4 ships. Total 15 ships had angled deck. By the way, USN changes Hull classification symbol charactors at Oct. 1952. Then before CV Essex began called CVA(Attack Aircraft Carrier) Essex. Some Essexes without SCB-125 / with straight deck was change to CVS(Antisubmarine Aircraft Carrier) from 1953. At last, Super carriers like Kitty Hawk class were built enough, then SCB-125's Essexes like CVA-9 Essex were also changed to CVS around 1960. At Jun. 1975, Hull classification symbol charactors were changed again, CVA and CVS were merged to CV. Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 10, 2011, 04:36:41 AM New version with fixing soem graphic glitches but not all It fixes -40mm gun -deck now has 1024 texture but I did not ahve time to build it all over -wake is now working properly -AI planes catch the 2nd hook, test on moving carrier For instructions see the readme. Cheers! Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: NS~mati140 on December 10, 2011, 05:07:25 AM Quote 4. about planes not landing in angle. Plz read readme as I said. A jet landing in angle would miss the whole angled flightdeck because of weak wires and go for a swim. I left it that way on purpose. I will change it when new catapult mod is out. With Benitomuso's Foker's Catapult mod they are strong enough, it just depends on the date you set up in mission conditions, not on carrier. So, you can set correct angle, with post 1950 misison date and it should work.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 10, 2011, 05:36:04 AM
Hi Diving_Hawk!
In reading pablo/fokker's new Catapult MOD's java code,
I find an important connection between "Spawning area" and "Catpult starting point".

This forces me to leave the spawn points on the back of deck so that the mod will be usuable till teh new catapult mod comes out.
I will update when CM is out.

You are right now, at Catapult MOD doesn't work to your new ship.
But I find, "Catpult starting point" depends on "Spawning area" 's front-left corner position.
In Catapult MOD java code, "Catpult starting point" is decided in "offset x,y parameters" from "Spawning area" 's front-left corner position.
So... I write java code Catpult starting point's x,y offset depending on Spawning area biased to rear, and Catapult will begin work...
You will improve Essex's spawning area wider to front.
Then Catapult starting point will move to front , too,,, starting point will be bad position.
I will have to re-set starting position x,y offset in Catapult java code and release again.
It needs correspondence you and me many times.

I plan.
I edit Spawning area wider by _Park Hooks numbers change.
I make Catapult MOD fitting new Spawning area.
I will release new Catapult MOD and send you new _Park Hooks parameters.
You will implement my parameters in your MOD and release.
In this way, I think, less loss time.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: duffys tavern on December 10, 2011, 06:32:19 AM
currently is there any other catapult mod compatible with modact 3.6?? il2 sturmovik 1946 v4.10.1

In my memory, CTO and ZUTI Friction MOD may work Catapult on SASModAct3.0.6.
That CTO and ZUTI Friction MOD(CTO 5.3.3) doesn't achieve Catapult to this topic's Angled deck Essex. :P
This Cat mod works great for me with all jets. No problem getting off deck.
4.10.1, SAS ModAct 3.6
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: duffys tavern on December 10, 2011, 08:03:10 AM
New version with fixing soem graphic glitches but not all

It fixes -40mm gun
-deck now has 1024 texture but I did not ahve time to build it all over
-wake is now working properly
-AI planes catch the 2nd hook, test on moving carrier

Cheers!

Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: ANDYTOTHED on December 10, 2011, 06:01:09 PM
Quote
4. about planes not landing in angle.

A jet landing in angle would miss the whole angled flightdeck because of weak wires and go for a swim.
I left it that way on purpose. I will change it when new catapult mod is out.

With Benitomuso's $Foker's Catapult mod they are strong enough, it just depends on the date you set up in mission conditions, not on carrier. So, you can set correct angle, with post 1950 misison date and it should work. http://www.youtube.com/watch?v=2eCqV_YNzbE (http://www.youtube.com/watch?v=2eCqV_YNzbE) yeah you can definitely land a jet on the carrier just need a catapult Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: noobplayer on December 10, 2011, 11:32:29 PM New version with fixing soem graphic glitches but not all It fixes -40mm gun -deck now has 1024 texture but I did not ahve time to build it all over -wake is now working properly -AI planes catch the 2nd hook, test on moving carrier For instructions see the readme. Cheers! www.megaupload.com/?d=6SZRKMK2 stationary.ini is missing from after i downloaded the file Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: noobplayer on December 11, 2011, 12:10:49 AM currently is there any other catapult mod compatible with modact 3.6?? il2 sturmovik 1946 v4.10.1 In my memory, CTO and ZUTI Friction MOD may work Catapult on SASModAct3.0.6. That CTO and ZUTI Friction MOD(CTO 5.3.3) doesn't achieve Catapult to this topic's Angled deck Essex. :P This Cat mod works great for me with all jets. No problem getting off deck. 4.10.1, SAS ModAct 3.6 Thanks for confirming... i jut downloaded it and yep it worked fine :) Title: Re: USS Essex Early Angled Deck mod(Need help) Post by: Diving_Hawk on December 11, 2011, 03:15:50 AM That's one heck of a deck texture Eddie , nice :P What about I send you the final version once western has sent me the spawn points and you post my generic together with yours. It would be better since they are all essexes. Of course I do not want to take your work so to say just to ahve them in one download package with the generic. I will change the bow wake once western sends me new spawn points i had not noticed that small prob BTW the stationary.ini entry is this sry if it's not in zip file: USSEssexCV_ead_SCB125 ships.ShipJFC$USSEssexCV_ead_SCB125         1

@ANDY
You convinced me there, i guess the wires are by catapult mod
I'm going to add the angled landing for final

S! gents
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 11, 2011, 04:27:33 AM
Great ;D

The more people, the better the work
Besides I would not mind ahving some more to play around while I have less free time ;)

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 11, 2011, 04:31:43 AM
Catapult MOD tweaking has high and many hardles than I thought.
I will waste much time, than I thought.
It may be short with SAS members help, but it isn't too optimistic.

When I can't release new Catapult MOD in a few days, Diving_Hawk, you will release newer version here.

And first Catapult MOD beta version for this Essex will be only on DBW1.6.
Other MOD environments - UP3RC4/HSFX5/SASModAct3 - won't work.
Today's improved Catapult MOD depends many parts on DBW1.6.
I plan, finally , on every environments after 4.10.1m Catapult MOD will work.
But it need to remove depending DBW parts from program code and replace to old one with comparing old with new.
It needs more time after releasing DBW1.6 version.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 11, 2011, 05:05:56 AM
Rgr that

correcting hooks

and making a damaged deck texture with craters and the appropriate collision

Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 11, 2011, 07:30:32 AM
Ok

this is the final version till the near future as I will not have the time for new updates anytime soon.

Plz be kind enough to keep your suggestion for the future

This one has:

-Deck damage
-Wake fixed
-Angle Landing for Ais

1 question guys.
Our squad uses UP3RC4. Is there any way to use a basic catapult even not the historical, any catapult, or stronger wires for the near future?

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 11, 2011, 09:26:41 AM
I test today's new version with F9F2 Panther on DBW1.6, Pablo's new Arresting wire.
At landing, F9F2 stops well on deck , nice angle.
(http://www.hiyohiyo.info/~riorio/il2/20111212EssexLanding.jpg)
But still catch the third wire, not second.
It may be caused by the next problem.

I had to tell you about carrier deck collision box buggy feature at first. I forgot to do.
In IL-2 1946, 3D model data and collision box data are not equal at thier Z position (height).
In 3D modeling application, when we set a collision box the same height to the flight deck, the collision box odds higher than the deck in IL-2 1946.
We need to set a collision box lower in 3D modeling application.
That different height is just 0.5m.
Now you may set the same height in Blender, then airplanes' tires are floating in the air like here.
(http://www.hiyohiyo.info/~riorio/il2/20111212CarrierDeckCollision.jpg)
When collision boxes set 0.5m lower, airplanes' tires will just ground on deck.
This may cause first problem, the Arresting Hook are 0.5m higher pass through than deck, and slip on second wire, barely catch third wire.
And I see another accidents.
Many F9F2 crash hard to deck and break his gear or his rear body at landing by AI.
You may set _RWY_LDG Hook to the same height of the deck, AI controls F9F2 in thinking "0.5m height margin to deck and begin head up", but NOW deck HERE, crash!!
I think... this accident will solve when collision box set lower.
Or...  _RWY_LDG Hook is too low beside collision box problem.

So... this is a bit - small problem.
_Nose Hook seems to be too front about 1.0m or 1.5m.
The wave splash of nose is far front from 3D model.
See stock Essex CV-9 moving on sea, the wave splash of nose is closing her nose.
At HSFX5, it has other effect graphics, the wave splash is more bouncing loudly to front.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: NS~mati140 on December 11, 2011, 09:58:35 AM
Western, from what he said it seems that he doesn't have time to polish it up. As he said before it's a generic template-model for Essex class. If you have, then ask him if you can solve those things, bc it seems you know exactly what to do.

PS: Diving Hawk, as Western said, try downloading and installing their Catapult mod: http://www.sas1946.com/main/index.php/topic,20102.0.html (http://www.sas1946.com/main/index.php/topic,20102.0.html) and the arresting wires should stop you.

EDIT: There are some holes in the sking, the most visible are under the catapult and under the end of landing deck. BTW, is its suposed to be so low-res?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: ANDYTOTHED on December 11, 2011, 10:33:41 AM
I let an AI F-8 land and as soon as it had detached  from the wire accelerated straight off the side of the ship
also it landed straight don the center rather than the angled deck
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 11, 2011, 11:31:33 AM
It should land angled now already tested it.

About the collision on deck. You should have seen it when I first put it together it was like 1m higher!
But in my game the AIs caught the 2nd hook, maybe it's because I test everything in UP3 environment.

Regarding angle deck, my texture was 512 before making size bigger and frankly that was done cause I did not know if il2 could handle a very big deck texture well.
So all needed is some small work and everything will be ok

About the front wake, in my mind it was exactly right position when I tested it if you guys want it a bit backwards then feel free to repack it and post it there.

About holes, these are no holes!
These are some parts who have normals from one side but not from the other so if you look them from bellow you will see the sky!
Again I need to make it double side and I don't have the time.

I absolutelly have no time to make it better for the next 2 weeks.
If anyone wants to correct the issues themselves
I can give you the .blend files then you can change anything from skin to normals and whatever else you think needs changing.

You may think "sure that guy is stupid, he does not even fix things properly!"
Have you tried building this or the other BB I made as one person without any support from other guys before coming here and at the same time trying to remain fully active on a squad and prepare for university exams?

Btw I'm not a fool no need for detailed description after you post the 0.5m height above deck picture, it's just time shortage. I can't spot everything myself and can't correct everything myself (unless if I want to stop attending mechanics/aerodynamics department , which as you guess from me flying il2 I really don't :D)

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Riptide_One on December 11, 2011, 08:02:05 PM
I have been unable to downloand anything from megaupload to work for several months. I would really like to try out your angle deck carrier. Can you set up another download at gamefront or filefront?

Cheers,

Riptide
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 11, 2011, 08:28:58 PM
I have been unable to downloand anything from megaupload to work for several months. I would really like to try out your angle deck carrier. Can you set up another download at gamefront or filefront?

Cheers,

Riptide

You can try other browsers temporary to download, like MS Internet Explorer.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: BT~Tarik on December 12, 2011, 04:02:40 AM
I d/led with firefox, it also showed as index, but just clicking open with 7zip it worked and i could extract it.

And the mod works fine ! Thx a lot DIving_hawk and western !
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 12, 2011, 03:18:34 PM
Ok tomorrow I have an unexpected day-off

So will probably work on resolving the small issues left in Essex
and will probably use one lightly modified Eddie's skin because I think his deck textures are more realistic and way better than mine

Eddie plz send me one of your textures. They were so nice for this ship I'll just put random numbers so it stays generic.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 12, 2011, 08:19:16 PM
About holes, these are no holes!
These are some parts who have normals from one side but not from the other so if you look them from bellow you will see the sky!
Again I need to make it double side and I don't have the time.

3D modelers usually need to use double side polygon material.
IL-2 1946 Daidalos's default ships look like using double side material, and some *.mat text files are written like implemented double side material.
But... MODDers can't use double side material in IL-2 1946.
I have the same problem in 2 months ago, and told SAS members "How to do I use double side material?".
Everyone answered to me "We can't use double side material in IL-2 1946. Only way is... copy polygons or object and revert it".
I solved it by copying polygons need double side and reverting them, attaching again.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 13, 2011, 02:09:15 AM
Catapult and spawn area WIP
(http://www.mediafire.com/imgbnc.php/e9c6214f556e692df82776f49b6a1b73d35d6327df7f231d3b8145a38b1730566g.jpg)

FJ-4 or F9F2 can park 33 on deck.
AI uses left Catapult to take-off, OK.

Now, the distance between Catapult starting point and parking area is 40m.
To avoid jet exaust heat for parking/waiting airplanes.
How was the historical meters anyone knows? When more close in historical, I will make short it.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 13, 2011, 02:20:00 AM
Sorry Diving Hawk/guys, took the skins out last night to make a few improvements, was not happy with the crash net and few others little things.

Will upload them again by lunchtime today, got a few domestic things to do first.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 13, 2011, 03:54:20 AM
Here is Version 2 of my Essex Class SCB125 Skinpack.  Slight improvements to the crash barriers and other minor tweaks plus a new deck for Kearsarge.

The decks are as accurate as I could find pictures for, with 2 versions of Oriskany and Shangri La, early and late.  In the case of Oriskany I'm not sure which was earliest, so I guessed.

Within the V2.zip file is a file for each ship containing my working .bmp file or anyone who might want to use it and 5 x .tga files.
deck512.tga is set at 1024 resolution to give the best quality deck close up and the rest are set at 512 resolution, that seems to work fine for me. I have not changed any .tga file names so simply replace like with like.

(http://i176.photobucket.com/albums/w163/eddiecorsar/SCB125SkinpackV2.jpg)

Ooops, spot the typo ...

http://www.mediafire.com/?rs0yvpx11g92x81
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 13, 2011, 04:04:29 AM
Here is Version 2 of my Essex Class SCB125 Skinpack.  Slight improvements to the crash barriers and other minor tweaks plus a new deck for Kearsarge.

The decks are as accurate as I could find pictures for, with 2 versions of Oriskany and Shangri La, early and late.  In the case of Oriskany I'm not sure which was earliest, so I guessed.

WoW! Nice skins. I get the zip.
When you finish SCB-125 skin making all and tell me "QUIT", I will prepare new original SLOTs for these skins.
And about Shangri La and Oriskany, can you specify the years of the each paint?
When years are specified, I write SLOTs names thier years like "USS Shangri La CV-38 /1962".
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 13, 2011, 05:10:10 AM
Western

Do just the 6 slots for now, I have no more time to do any more the moment but I will probably do Bennington and Hancock later when I find some pictures of them to work from, so you could add them and leave the generic deck scheme in them for now.

None of the pictures I worked from are dated so I have had to guess a bit here:

Hornet -      1969 - she still has this scheme today but very faded now of course
Kearsarge -  1965
Shangri La - Early - 1955
Late -  1970,  but not sure at all on this one
Oriskany -   I have those the wrong way around, the one with the dark forward lift is about 1965 and                                           the one with the extended deck lines was about 1970.

The general paint schemes followed some sort of logical pattern as the years progressed but it hard to decide which ones were used when without dated information.

Hope that helps.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 13, 2011, 07:10:02 AM
!!!! Dark Blue World 1.6 ONLY !!!!

=== Catapult/Arresring wire MOD and Diving_Hawk's Essex CV tweak (Temporary v3) ===

Catapult MOD is originated by Fireball, Pablo and fokker tweaked to fit The Jet Era.
I make Catapult MOD enable on Diving_Hawk's Essex CV after SCB-125.

This MOD depends on DBW1.6 and Diving_Hawk's Essex CV MOD.
On other MOD environment or without Diving_Hawk's Essex CV MOD, doesn't work.

http://www.mediafire.com/?d90qjjtjqg2qza4

- Catapult power increasing at each year
MOD default parameters are changed by mission's year:
At     -1945 CatapultPower=10 , CatapultPowerJets:ignored and use CatapultPower
At 1946-1950 CatapultPower=13 , CatapultPowerJets=19
At 1951-1954 CatapultPower=16 , CatapultPowerJets=22
At 1955-1971 CatapultPower=19 , CatapultPowerJets=25
At 1971-     CatapultPower=19 , CatapultPowerJets=30

You can chenge CatapultPower and CatapultPowerJets parameters in conf.ini [Mods] section.
Parameters you write are used at missions 1955-1971.
Before 1955, Powers are automatically decreased each -3,
and CatapultPowerJets is ignored before 1946.

For UP3.0RC4 version... I will try... but need more time.

.
.
.
TO Diving_Hawk:
I find a new bug of Essex.
Airplanes shadows aren't drawn on flight deck.
Carriers show us airplanes' shadows black on flight deck.
It's ShdwRcv0.msh , ShdwRcv1.msh , ShdwRcv2.msh, ShdwRcv3.msh... numbering you need, if only 1 need ShdwRcv0.msh.
You have to make a polygon ShdwRcv0 a few upper from flight deck about 0.01m.
And copy ShdwRcv0 as "Sh" and set more upper just 0.1m.
ShdwRcv0 needs to use "_default_.mat" contained Daidalos's Carrier folder (or gio's or Flakitin's , too).
This ShdwRcv0 has "Hidden" attribute in Hier.him.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 13, 2011, 07:42:07 AM
Ok you caught me without this knoweledge.

Apparently not must it be the deck's shape or some other shape?

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 13, 2011, 07:57:52 AM
No need to just same to flight deck shape.
But too much different, players find airplanes' shadow on air or not drawn on deck.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 13, 2011, 08:28:15 AM
Hawker

The bow wave problem as seen from dead ahead and the bow wake just aft of it seen from an angle, I think you can see what I mean about it looking wrong.  The bow wave is just a fraction off to the left of the bow, the other comes straight out from the hull instead of flowing backwards as it should. Minor things I know but I do not know how to fix them myself.

(http://i176.photobucket.com/albums/w163/eddiecorsar/1312201115-16-02.jpg)

(http://i176.photobucket.com/albums/w163/eddiecorsar/1312201115-21-11.jpg)

Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 13, 2011, 08:43:20 AM

If not replace those 4 hooks and it should be ok:

Quote
[Hooks]
_Nose <BASE>
_Centre <BASE>
_Left <BASE>
_Right <BASE>
_Prop <BASE>
_Light01 <BASE>

[HookLoc]
0 -1 0  -1 0 0  0 0 1    -1.36 123.8 0
0 -1 0  -1 0 0  0 0 1   -1.2 33 0
0 -1 0  -1 0 0  0 0 1   -14.2 30 0
0 -1 0  -1 0 0  0 0 1   11.8 30 0
0 -1 0  -1 0 0  0 0 1   0 -111 0
0 -1 0   1 0 0   0 0 1  -3.17294 -13.7007 19.8064

Othern than that I will correct soem small details, make the collision actually on deck and shadowrcvr and then post an update.

Eddie plz wait till I fix the last details then I'll send you the final model to use for your carriers.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: duffys tavern on December 13, 2011, 08:47:35 AM
Hope one day we'll see the cat mod for, 4.10.1, ModAct 3.6. Until them we'll just T/O from land base and land on CVA.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: NS~mati140 on December 13, 2011, 10:37:39 AM
Hope one day we'll see the cat mod for, 4.10.1, ModAct 3.6. Until them we'll just T/O from land base and land on CVA.

Install UP 3 and DBW then...  AFAIK the way it's done ATM would require rewriting everything, bc ships affected by it (including all ships from UP 3) are defined in classfiles.

...

Just 2 questions from my side:
1. Any chance for better texture quality for this carrier in future?
2. Any chance for having new separated for new deck skins from Eddie (just like with Colossus family)?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 13, 2011, 11:03:21 AM
2. Any chance for having new separated for new deck skins from Eddie (just like with Colossus family)?

I said:
When you<you=crazyeddie> finish SCB-125 skin making all and tell me "QUIT", I will prepare new original SLOTs for these skins.
And about Shangri La and Oriskany, can you specify the years of the each paint?
When years are specified, I write SLOTs names thier years like "USS Shangri La CV-38 /1962".
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 13, 2011, 11:51:27 AM
Western

I posted something above, you might have missed it.  These are all the skins I can do for now so QUIT:

Essex -                        /in game already, new skin at later date
Hornet -                       /1969 - she still has this scheme today but very faded now of course
Kearsarge -                   /1965
Shangri La - Early -        /1955
Late -         /1970 - but not sure at all on this one, this is my best guess
Oriskany -   Early           /1965
Late           /1970

We already have USS Essex in game and I will do that at some stage and post the link here when it's done.  Having problems finding an older skin to work from, may take some time.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 13, 2011, 01:35:23 PM
@Eddie
plz don't post your mod before I send you the updated models and stuff which will fix the most issues/bugs.

I won't make a post for my ship since your deck texture is way better I will send you the rest and you can post you ships as final version.

@western
I see you made nice changes to spawn ares I will use that work and will work to eliminate the few bugs remaining

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 13, 2011, 02:33:48 PM
Hawk

Send the stuff to Western, he is making the slots and he will put the changes in as he does it, that way it all comes together in one place.  He already has my skins to put in place.

You okay with that Western ?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 13, 2011, 04:11:53 PM
Found a decent picture of USS Essex 1960.  Here is the skin for her.  Note she had no bridle catchers fitted in real life and a little bit of artistic licence with the lift markings, just to add something different.

(http://i176.photobucket.com/albums/w163/eddiecorsar/cv9e.jpg)

Will attach the upload link when I can get my Mediafire account to work - here you go !!!!!

http://www.mediafire.com/?gp8osmaij78ifc1
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 14, 2011, 02:24:15 AM
Western did you already change the minoe missing details or shall I send them to you?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 14, 2011, 02:51:34 AM
Western did you already change the minoe missing details or shall I send them to you?

I touch your Essex 3D model only #118 released Hull3.msh for DBW Catapult MOD.
Nothing more, I've done. And nothing I plan.

Catapult MOD for UP3/HSFX5/SASModAct3 is my work to be done.
It needs more time and one and after release, probably.
This will not affect you 3D model.
Only Java class files, another improved Catapult implement will be made, need to retouch.
But those Java class files will be released within new Catapult MOD.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 14, 2011, 05:56:09 AM
Catapult MOD for DBW1.6 is version-up!
http://www.mediafire.com/?uv6uzxu99ncwl8u

And you will have more fun in Essex with steam catapult visual effect after mission 1952 with this Variable Temperature MOD.
http://www.sas1946.com/main/index.php/topic,20264.0.html
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 14, 2011, 06:45:10 AM
Hey western

I made a simple mesh for shdwrcvr0
It includes teh mesh and one shadow layer
But it won't work ingame?

Any ideas?

Anyway finally fixed collision ( now aircraft wheels touch the deck)
and doubled the normals bellow the elevators to avoid the sky seen from there
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 14, 2011, 11:28:34 AM
Ok guys I consider this first normal(not beta version).

(http://i42.tinypic.com/r23ztf.jpg)

fixes:
-fixes normals bug under the elevators
-wires now on correct positions
-uses western's spawn area
-uses the excellent crazyeddies deck skin, 1024 up to lod1, 512 for lod2, 256 for lod3, now deck should be better
-collision is now on correct level

issues:

here you go gents, enjoy:old link
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 14, 2011, 12:06:47 PM
issues:
shadow reciever has some troublesome, I feel.
I have made(touch) Carrier MOD only once, on helping gio for his IJN Hosho CV.
I forget at that time... but some points are...
-ShdwRcv body polygons are right upon deck by 0.01 or 0.02m. When polygons are under deck, ShdwRcv is hidden by deck.
-ShdwRcv body polygons and Sh polygons are set right. Sh polygons are higher 0.1m.
other posibbilities are -if exists- ashehouse may know.

Or you can import Daidalos's default Essex CV9 into Blender, and watch that DeckN/C/T.msh and ShdwRcv*.msh positions.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: BOYAN on December 14, 2011, 01:40:19 PM
It sure is great to see them Essexes get more beautiful every day!!
Thank you all!!

Are there any plans to lower down those antennas? They would be in
down position during flight operations, right?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 14, 2011, 02:12:22 PM
Diving Hawk

I was looking at the deck paints today wondering how I could improve on them and I noticed a couple of things that are making some of the deck areas difficult to get right:

The catapults
The Forward Lift
The Rear Side lift
The area of the Crash Barrier

I noticed there appears to be a texture layer on top of the deck texture in those areas and those are the things causing me the problems.  Some of the textures appear to be stretched or distorted and some are overlaping the textures underneath so that if you paint on the top layer it appears on the bottom layer as well.

Is it possible to remove those top layers so that the deck is one single layer over the whole of its area. I am not a model builder so I do not know if that will cause other problems, if it does them I will work with what I have, but I think I could make them ever better without the top layers, and I would be happy to go over my previous work and sort it out.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: AG-51_Razor on December 14, 2011, 02:19:24 PM
What a beautiful addition to the game! Thank you Diving Hawk. I have the same question as Boyan about the antennas.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: warhawk1130 on December 14, 2011, 06:27:16 PM
They did, I have the pictures. Shangri La in 1960 and Ticonderoga - VF15.

I was one of the last to see the old girl...we arrived in philadelphia in june of 87 aboard the USS Kitty Hawk, which was coming in for SLEP. SHe had weeds growing from her flight deck she had been there so long.  You could walk up to the bow of the flightdeck on the hawk and she was about 200 yards ahead, stern facing me. The tug came for her about 6 months later, and I watched the shangrila fade out of the river toward some far east country to be cut up for scrap. Very sad indeed.

Back on topic, the ship looks great DH!!!!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: warhawk1130 on December 14, 2011, 06:33:01 PM
It sure is great to see them Essexes get more beautiful every day!!
Thank you all!!

Are there any plans to lower down those antennas? They would be in
down position during flight operations, right?

Those antenna would be down at all times while the ship was underway.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: noobplayer on December 14, 2011, 11:06:00 PM
Ok guys I consider this first normal(not beta version).

(http://i1125.photobucket.com/albums/l592/Mervyn_Shiow/il2fb2011-12-1514-18-31-25.jpg)
(http://i1125.photobucket.com/albums/l592/Mervyn_Shiow/il2fb2011-12-1514-15-52-62.jpg)
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 15, 2011, 03:49:26 AM
Quote
The catapults
The Forward Lift
The Rear Side lift
The area of the Crash Barrier

I noticed there appears to be a texture layer on top of the deck texture in those areas

It would be totally easy to remove that layer from catapults and from net but not from the lifts since the lifts are a different model than rest of deck.
Will do it when i fix shadow reciever.

Also will lower the antenas
I will do it and upload again when I solve shadow reciever.

@noobplayer, graphically you won't notice any changes unless very observant
but the collision level, wires and some other details are changed

S!

Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 15, 2011, 04:29:46 AM
Okay Mate, thanks for that.

I will have another look at the lifts to see if I can work around it, it might be possible with some trial and error to see where the lines do not duplicate underneath.

Can you do anything to fix the slight stretching on the rear side lift, you can see what I have had to do to try to overcome that and it does not look all that good.  The other stuff will be fine if you can do as you suggest with the cats and the crash barrier.

(http://i176.photobucket.com/albums/w163/eddiecorsar/SCB125deck512problem.jpg)
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 15, 2011, 05:05:26 AM
That is caused by wrong uv unwrap of that face

It is more than easy to fix.

send me your texture as you want it to appear withotu lookign at the model
Then I'll adust teh UV map so it looks exactly like that ok?
S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 15, 2011, 05:44:56 AM
Hawk

It's on it's way, ignore the forward lift for now, I'm still playing around with that
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 15, 2011, 06:51:29 AM
Ok done

I removed the additional layer from catapult
and fixed the uvs to match your texture.

Now use your new texture for deck512 and deck256.
deck128 and deck64 are for distasnt lods so the detail won't even be visible so leave your old ones.
Btw deck128 and deck64 are meant to be 512X512 and 256X256 max so readjust your textures for these.

I still can't get the shadow reciever to work.
I will finish last small changes post this in modworx and if someone who knows this better than me wants to fix it then he can easily continue my work as I don't have more time for this week.

I also include damage texture so you can adjust them for the rest of your carriers.

Eddie chk my pm

This shadow reciever is getting on my nerves!!! >:(

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 15, 2011, 02:07:54 PM
No I can't get this one to work.

All other issues fixed.

Ok gents exams ahead so this is how far I can take this mod.
I think my goal, creating a generic is achieved now.

I can't get shadow reciever to work, maybe it can't be done with blender cause I did everything with double checking this time.

I will post this and if someone would be kind enough to do the shadow reciever or improve this mod feel free to ask me to send you the models so you don't have to export.
This is no longer WIP

Temporary final from me, can I post this in mod-worx?

Anyway I say temporary cause I can give all my work to a modder who wants to improve this or alter this.
I would like to do more but out of time gents.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 15, 2011, 02:49:16 PM
Ok here you go

version 1

fixes:
-antenas in down position
-tweeked UVs

known issues:
shadow reciever is not f**n working again

Credits:
3d Model -->Diving Hawk
Textures --> Crazzy Eddie
Classes and lots of valuable help --> Western201

Special Thanks to:
-squadmates for original idea and inspiration
-all those who took part in bugspotting
-unknown modder who built the bridge of the ingame carrier. Plz contact me if you see this so I can give you full credit or to remove this if you think I should not post it since I could not locate you.

Thanks to:
Catapult mod team since without their wires this lovely CV would be unusuable.

Any future suggestions/ etc plz use pm gents
Also feel free to ask me to give you all my work if you want to improve this further if you are a modder

Cheers!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 15, 2011, 03:29:35 PM
Cheers Diving Hawk,

The new work is excellent.  A huge thank you from the community for the all the time you spent on this, we really needed this carrier in the game and here it is.  Well done mate, it would not have happened without your vision and effort.  Hope the exams go well.

For those following this thread I am going to re work my skin files over the next few days, add some lines that are still missing, align some that are in the wrong place and generally finish the skins off ready for a few new slots for the class.

I am not aiming for perfection, the image data on this class is sparse in places and I am just doing the best I can with what I can find, so be patient whilst I do that.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: AG-51_Razor on December 15, 2011, 03:36:06 PM
Diving Hawk, you are the BOMB buddy! Thank you so much for taking this on for the community. We are in your debt sir! ~S~
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 15, 2011, 07:54:58 PM
I get newest version and test.
Looks well!!

I read Hier.him... at ShdwRcv is here
Code: [Select]
[ShdwRcv0]Mesh ShdwRcv0Parent _ROOT_HiddenAttaching 0 1 0  1 0 0  0 0 1.00  9.0 2.65 0[ShdwRcv1]Mesh ShdwRcv1Parent _ROOT_HiddenAttaching 0 1 0  1 0 0  0 0 1.00  9.0 2.65 -0.375`I feel strange at Attaching vectors.
Other Hulls and Deck have Attaching "0 -1 0 1 0 0 0 0 1" this is 90deg rotation.
"Attaching 0 1 0  1 0 0  0 0 1" ... this is ... inverting faces and sometimes blinking.
What about change here to "0 -1 0 1 0 0 0 0 1".

I will test it, too.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 15, 2011, 10:02:24 PM
Sorry, I forget one more advise.

DIVING_HAWK makes most far LOD meters 5000m.
This is too short.
Very big ship like Essex is seen from airplanes before 15000m or more.

But in IL-2 1946 graphic engine, limit exists at 10000m.
So, you are best at LOD set 10000m.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 16, 2011, 01:19:59 AM
I still feel this Essex's deck texture is too low resolution at newest version.
I check texture deck512.tga (drawn by crazyeddie) in GIMP 800% display, 1024x1024 resolution fully used.

I compare with Colossus CV's deck looks... Colossus's texture is the same 1024x1024 's 1 face for deck...
Colossus deck looks more sharp texture than Essex's.

I have no idea why thier looks diffence caused.
Anyone know?
Of course, Essex's deck is wider than Colossus, but this looks feeling problem isn't there, I think.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 16, 2011, 02:13:00 AM
What about change here to "0 -1 0 1 0 0 0 0 1".

I will test it, too.

I test it. But airplanes' shadows doesn't show.

And I import DAVING_HAWK's ShdwRcv*.msh into 3ds Max9 via .3ds converting, and with Deck1/2/3.msh.
I watch all objects, check Normals (facing right?), but nothing bad, I think.
In detail, ShdwRcv1.msh can be down lower 0.3m and ShdwRcv2.msh have to be upper 0.3m, but beside this, ShdwRcv1.msh may work....
Probably...  ShdwRcv*.msh need some special issues to work effectively.
But I have no idea about that issues.
Does ashehouse know this?

One Idea I have is... borrow existing working ShdwRcv*.msh from other MOD carrier or default carrier, like default Essex or HMS Colossus.
Only moving vertices x/y , special issues will not break.
I did so in IJN Hosho CV works.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 16, 2011, 04:24:59 AM
(http://i176.photobucket.com/albums/w163/eddiecorsar/SCB125SkinpackV3-1.jpg)

(http://i176.photobucket.com/albums/w163/eddiecorsar/SCB125SkinpackV3-2.jpg)

The final version of my decks for the Essex Class.   1 x. bmp file and 4 x .tga files per ship, the .tga are in 1024 size for the deck512 and deck256 and 512 for the deck128 and deck64 size files, you do not need to change anything, just load them into the game to replace the existing files.

Western.  I think the reason the image quality is lower than Colossus is to do with the size of the decks in 1024.  The Colossus deck is split into 2 sections in the 1024 files so it is in effect larger that the Essex deck by a factor of x2, when that is converted into .tga and put in the game it is still twice the size, so twice the quality, if you follow my logic.  I tried to do the Essex decks in 2048 when I started to get a better quality but the game would not see them or load them, so we got empty sea.

Now taking a break from skinning, my paint hammer is worn out and my fingers are frozen solid from hammering away at this damn keyboard.

http://www.mediafire.com/?yuhgda2hbk436hq (http://www.mediafire.com/?yuhgda2hbk436hq)
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 16, 2011, 04:45:51 AM
Western.  I think the reason the image quality is lower than Colossus is to do with the size of the decks in 1024.  The Colossus deck is split into 2 sections in the 1024 files so it is in effect larger that the Essex deck by a factor of x2, when that is converted into .tga and put in the game it is still twice the size, so twice the quality, if you follow my logic.
I watch HMS Colossus's skin TGA.
crazyeddie, you are right!
Colossus 3D model UV mapping makes 2 separate parts deck and more space using than Essex.
I understand.
I forget it, despite my own draw some of Colossus's skins :-[

And I get you V3 skinpack zip.

BTW...
You said "Essex CV-9 at 1960 has no bridle catchers".
I will provide CV-9 deck1 change patch to erase bridle catcher with new slot variations with crazyeddie's skin work.
In other ships you draw skins, do no bridle catchers ones exist? If exist, I make them without bridle catchers at new slot making.
A bridle catcher is a new system in Carrier Catapult history, 1960 or older ones didn't have?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 16, 2011, 04:57:01 AM
Western

The images I have show

Essex 1960          No bridle catcher
Kearsarge 1965    No bridle catcher
Shangri La 1955   No bridle catcher

I made the forward deck edge white line thicker on the Essex and Kearsarge to show that but the image I have of the Shangri La shows breaks in that line but no bridle catcher.  She has the early paint finish for the deck but I also found that deck scheme being used as late as 1968 in some of the others ships in the class, so it is never consistent.

All the others I have done have them fitted.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: SAS~GJE52 on December 16, 2011, 09:13:04 AM
Quote
I still feel this Essex's deck texture is too low resolution at newest version.

The problem is that these are huge areas to skin when compared to the surface area of an aircraft so they will always look less detailed when viewed at close range.

There are limits to the size of textures, but it is still possible to work round that. Because of the size of the deck then it might make sense to remap it to a 2048 x 512 tga. I have tested this and it fits well, filling almost all of the space and improving the resolution by a factor of 2 in this case. If you wished to take it to the extreme, the deck meshes could actually be mapped across 3 separate 2048 x 512 tgas to give maximum detail  ;).

The same idea can also be used for the hull. The use of multiple tgas for objects such as turrets, superstructure etc allows for maximum detail.

I know this would require some major reworking on the mapping of this model as this approach has to be decided on from an early stage in the mapping process, but is probably worth remembering for future carriers or other large ship projects.

GJE  ;)
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 16, 2011, 11:21:56 AM
Sorry, now it's only for Dark Blue World 1.6.
To other MOD environments, after day I will release, one after another.

Catapult/Arresring wire MOD (Temporary version5)
http://www.mediafire.com/?czd4wk56cn7ndcj
Diving_Hawk's Essex CV SCB-125 catapult enable, at the same time, non Diving_Hawks's environment work well, too.
Temporary 5 is an Integrated Version.
Other functions/effects are not changed from Temporary 4.

You have to install +1 this "Variable Temperature MOD" to make steam effect more loudly by mission's season or weather.
http://www.sas1946.com/main/index.php/topic,20264.0.html
On summer fine day, steam clouds are soon disapper.
On winter day or rainy day, steam clouds are more smoky.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 18, 2011, 07:34:41 AM
Ok just a point

When exams are over and I once more get time expect a model for teh real bridge and not the 1944 one.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 18, 2011, 07:40:33 AM
When exams are over and I once more get time expect a model for teh real bridge and not the 1944 one.

Then, will your Essex MOD be after WIP stage and official release stage at "Ships &Veichles" section?

I will make crazyeddie's skins to each new slots after your official release (not in WIP).
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 18, 2011, 08:27:23 AM
Well this is basically v1.

I don't know when I'll ahve the time t update bridge so go ahead and give perople the new slots.
I will see that I update teh whole package when I have time.

Only reason I did not post this in ships + vehicles so far is I waited in case somebody spotted a serious bug.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: BOYAN on December 18, 2011, 09:26:59 AM
Hey Hawk, thanks for an answer. I hope its not a big problem to lower that big antenna down....
Take your time, no hurry....and thanks again for this beauty!!!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 18, 2011, 09:51:00 AM
Sorry, now it's only for Dark Blue World 1.6.
To other MOD environments, after day I will release, one after another.

Catapult/Arresring wire MOD and fitting Diving_Hawk's Essex CV (Temporary version6)
http://www.mediafire.com/?gq1g8h1uluil6k9
Diving_Hawk's Essex CV SCB-125 catapult enable, at the same time, non Diving_Hawks's environment work well, too.
Temporary 6 is an Integrated Version.
In effect smoky up/down is changed. I made FMB "Gust" setting reflecting steam smoke in this version.

You have to install +1 this "Variable Temperature MOD" to make steam effect more loudly by mission's season or weather.
http://www.sas1946.com/main/index.php/topic,20264.0.html
On summer fine day, steam clouds are soon disapper.
On winter day or rainy day, steam clouds are more smoky.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: AmselJ on December 18, 2011, 01:13:22 PM
Hello,

USS Essex in 60'

and something for skiners (Essex class)

http://www.harpoondatabases.com/encyclopedia/Entry1937.aspx (http://www.harpoondatabases.com/encyclopedia/Entry1937.aspx)

Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 18, 2011, 09:38:23 PM
Quote
I still feel this Essex's deck texture is too low resolution at newest version.

The problem is that these are huge areas to skin when compared to the surface area of an aircraft so they will always look less detailed when viewed at close range.

There are limits to the size of textures, but it is still possible to work round that. Because of the size of the deck then it might make sense to remap it to a 2048 x 512 tga. I have tested this and it fits well, filling almost all of the space and improving the resolution by a factor of 2 in this case.
2048 x 512 is usable in 1946!!

I have used only square texture like 1024 x 1024.
In UV mapping, these square mapping is U=0~1 and V=0~1, easy.

How is UV mapping at 2048 x 512?
U=0~1 and V=0~0.25???
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on December 19, 2011, 06:34:25 AM
Ok another detail on my list for when I get time to work on this again.

The rear gun was removed as shown in the video but the rear platform was not.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Boosh on December 19, 2011, 01:09:17 PM
Could anyone do a skin of Intrepid?

(http://www.history.navy.mil/photos/images/u130000/u136993.jpg)

After WW2 they took all the guns off of her save for the four 5 inch 38's, but it would still be nice to have my office in game.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 19, 2011, 03:17:49 PM
Boosh

She looks very similar to a couple of others I have already done, I'm busy on something else at the moment but I will knock something up and post it on here in a week or so.  Keep looking in, I will do it.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: SAS~GJE52 on December 19, 2011, 03:40:51 PM
Quote
How is UV mapping at 2048 x 512?
U=0~1 and V=0~0.25???
I use 3ds max 2009 and I can select the size of the mapping area under options as pixels when I start the mapping process.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Boosh on December 19, 2011, 05:14:14 PM
Thanks Eddie! No rush, take your time. I just don't want to not have her when they're all ready.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 20, 2011, 06:09:25 AM
Quote
How is UV mapping at 2048 x 512?
U=0~1 and V=0~0.25???
I use 3ds max 2009 and I can select the size of the mapping area under options as pixels when I start the mapping process.

Thanks!
3ds Max9 also can select size in UVW Unwrap Option setting as 2048 x 512.

At Max9's UVW Unwrap, scaling function is UV equal only... if V scaling is enable, I do only scaling V 1/4 and nothing more to fit crazyeddie skin... but not...
I did manually vritices V position 1/4.
2nd elevator's lines are a bit distorted. Please bear.

Now in 3ds Max9 perspective monitor or rendering monitor look well, how is in IL-2 1946??? I will begin exporting to .msh after supper.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: VF-51_Cobraj on December 20, 2011, 09:19:00 AM
Great work! I'm going to get with Fireball my squad mate and try and sort stuff out. Amazing work!

Some videos below.

Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: AG-51_Razor on December 20, 2011, 10:57:41 AM
Hey Western 0221, do you plan on putting out a catapult mod for this that works in HSFX5.0.1?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 20, 2011, 11:12:12 AM
Hey Western 0221, do you plan on putting out a catapult mod for this that works in HSFX5.0.1?

Yes.
Now I work to convert Catapult MOD into HSFX5.0.1.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: AG-51_Razor on December 20, 2011, 12:29:58 PM
Western, you ROCK!! Thank you very much!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: sanka on December 20, 2011, 12:36:23 PM
I adapted a bit the classfiles for UP3 so that the carrier can be used as a functional MDS Homebase:

USS Essex Angled Deck MDS Homebase for UP3 (http://www.mediafire.com/?7b01ecbfrt2hj9d)

To install, just overwrite the files in your "#UP# \ USSEssexCV_ead_SCB125" folder.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 20, 2011, 01:45:00 PM
USS Intrepid CV11 For Boosh.

(http://i176.photobucket.com/albums/w163/eddiecorsar/CV11Intrepid.jpg)

http://www.mediafire.com/?54wtactjxsya3e4
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Boosh on December 20, 2011, 07:50:43 PM
Looks awesome. Thanks!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 21, 2011, 03:18:42 AM
Hi eddie!!

USS Intrepid CV11 For Boosh.

Which year type of this Intrepid CV11 is?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on December 21, 2011, 05:19:57 AM
Weastern

1970
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on December 21, 2011, 09:49:15 AM
Thanks crazyeddie.

I make a new branch of USS Essex SCB-125 with angled deck MOD.
http://www.sas1946.com/main/index.php/topic,20414.0.html

I make the flight deck texture resolution twice.
Airplanes' shadows are drawn on the flight deck.

crazyeddie's skins will be included as new slots in that branch.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Boosh on December 21, 2011, 04:17:27 PM
Quote
Which year type of this Intrepid CV11 is?

Deck is for the post 1956-7 re-fit with SCB-125 including the Angled-Deck at Brooklyn Navy Yard. She would continue operations as an ASW carrier in the Mediterranean and Arctic until her first Vietnam deployment in 1966. Intrepid would spend two more tours in Vietnam and then return to Mediterranean and Arctic ASW patrols until her retirement in 1974. With the exception of changes made when she became a museum in NYC in and after 1982, this is the way Intrepid looks today. In this configuration she should also only have the four 5" 38's. All other armament had been taken off by that time.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: gianluca on January 01, 2012, 03:56:30 AM
hi Divinghawk;
I wonder if this mod could work in 409 also, at the beginning of this thread you stated that it could, but after so many modifications I have to ask....
In Sas Modact 306 ( I´m referring now to the 4.101 version) I have the merged catapult and friction mod, does this work or do I need the new one from Western?thks a lot for your hard work and best regards!
Gianluca
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on January 02, 2012, 05:01:52 AM

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: gianluca on January 02, 2012, 05:41:46 AM
rioger and thks! that obvoiusly means the mod is fully compatible with 4.101 only then.... but I´m fine with that: i do have the sas nodact right for the jet era and beyond!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: duckie on January 11, 2012, 04:32:42 PM
Hi Diving_Hawk
just wondering does this work with HFSX5.0.1 ? been trying to install it and keep crashing at 70%
i  have tried installing from winrar that western posted, followed all the readme but no luck any suggestions? love to install this its a great mod
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: duckie on January 11, 2012, 06:05:19 PM
Hi Diving_Hawk
got it working!!!!! :D was just using wrong down load this is soo great thank you its  amazing
~S~
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Riptide_One on January 20, 2012, 09:52:21 PM
Diving_Hawk,

Your angled deck carrier looks great and I really wish I could get my hands on it. However, as I have mentioned to you before, I cannot download from Megaupload, no matter what browser I use. Now, based on what I've read at the article below, no body else can. So, would you once again consider posting your carrier for download at gamefront?

http://www.sas1946.com/main/index.php/topic,21093.0.html

Cheers,

Riptide
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: crazyeddie on January 21, 2012, 07:59:38 AM
Riptide

Get it here, its the same thing, just updated by Western.

http://www.sas1946.com/main/index.php/topic,20414.msg220499.html#msg220499
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Riptide_One on January 21, 2012, 09:52:08 AM
crazyeddie,

Thanks :)!

Cheers,

Riptide
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on January 23, 2012, 12:28:25 PM
Right

Next month, after I finish university exams and finish Yamato I'm going to get back on this.
It needs new bridge.

+I'll try research more and correct any innacurracy remaining.

Anyone having good sources feel free to pm me as info on early angle decks is really hard to find and limited as most recieved several more modifications till the end of their operational life.
And they are not as popular as their single deck ancestors.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on February 02, 2012, 06:39:35 AM
Right!

Once more I'm in need of your help gents.
I want to build the Essex bridge after SCB125 but i'm lacking good schematics/ close up photos.

I don't want to build this from mere photos, I want this to be 100% right so I need a schematic  or a very good top and side photo.

Unfortunatelly Essexes before SCB125 are a lot more popular on teh net so I'm struggling to fidn good resources in my spare time, next week I'll be starting work.

So if any has good sources and a schematic plz post it here or pm me.

Thx,
DH
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: BOYAN on February 02, 2012, 12:49:59 PM
There is a big drawing on page 30.... Thats the best one i could find....
Really glad that you will make the real bridge, thank you again!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on February 02, 2012, 02:06:36 PM
Thank you, will be building this next week when I get time.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on February 07, 2012, 07:29:41 AM
Today started work on new superstructure.

Will post pics when a substantial amount of the work is done
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: 4S_Vega on February 08, 2012, 06:49:07 AM
AI don't see the new essex

when i tell "attack ship" they answer is "unable"

and the carrier is very near
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on February 09, 2012, 04:35:04 AM
S!

What mod environment?

Anyone else having similar issues?
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: 4S_Vega on February 09, 2012, 06:48:25 AM
U.P 3.0

(Attack planes Mig17)
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on February 10, 2012, 06:21:42 AM
Unsure of what might be the cause.

Atm I'm focused on finalizing Yamato to post 1st non-beta version.

When finished I will ahve much more time for Essex and will try to replicate the problem.

S!
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: x2assault on February 13, 2012, 03:43:09 AM
s!

or sit down and wait fix file? :)

---

ill be try it
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: Diving_Hawk on February 13, 2012, 05:06:24 AM
http://www.sas1946.com/main/index.php/topic,20414.0.html

I think you can get a better version here for the time

Anyway I'lls top work once more, I'm sorry but Yamato still needs finishing touches.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: ljmagnum on January 31, 2018, 07:43:31 PM
Can somebody tells me, where can i find the orginal Sound 4 my Catapults, on Essex or Nimitz or another Carrier.
Because i have made a new sound 4 cat's, but can not find where the orginal sound is .

In Technics ini  isnt> only the sound of the ship.

Any help would be great.
Title: Re: USS Essex Early Angled Deck mod(Need help)
Post by: western0221 on February 01, 2018, 12:50:41 AM
Carrier Catapults don't have catapult sound from the first.

Request ?