Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Effects => Topic started by: sanka on November 27, 2011, 01:20:56 PM

Title: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2 [4.10]
Post by: sanka on November 27, 2011, 01:20:56 PM
Plutonium Universal Max Effects by HolyGrail & Potenz for IL-2 1946 4.10 - v2

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

This mod is a full conversion of the excellent Plutonium mod by HolyGrail and Potenz, adapted to work on IL2 4.10 Modact, DBW, HSFX5 and UP3

Version 2 is out!
It adds a nighttime flak burst effect that illuminates the sky and your cockpit so that you can now experiment the terror of WWII bomber crews :o
See it in action:
(http://www.sas1946.com/images/imageshit/dead/dead.gif) (http://www.youtube.com/watch?v=AI9gyhqmWgA&hd=1)


Choose one of the following versions depending on your install:

Download IL-2 1946 Plutonium Universal Max Effects v2 for 4.10 Modact and DBW (http://www.mediafire.com/?zx7z8d67tqjr63n)

Download IL-2 1946 Plutonium Universal Max Effects v2 for DBW with AI MOD (http://www.mediafire.com/?a55u65050ooyt57) (only if you have #DBW_AIMod activated in JSGME)

Download IL-2 1946 Plutonium Universal Max Effects v2 for HSFX 5 (or any install with BombBayDoors mod) (http://www.mediafire.com/?w58m13m8ry0a18h)

Download IL-2 1946 Plutonium Universal Max Effects v2 for UP 3.0 (http://www.mediafire.com/?srrcfs9bbtbp5sk)


Installation instructions:
Simply extract the content of the file in your mods folder (named "MODS", "#DBW" or "#UP#")
Have fun! Any feedback is appreciated.

Changelog:
V1 (11/11/27) : initial release
V2 (11/12/08) :
- added nighttime flak burst effect (thanks RooMan296!)
- corrected Mustang engine meshes disappearing (thanks Birdman!)

From the authors:
Quote
New release , which is based on and replacing previous obsolete Uranium effects version .
It have been created from many WWII archival documentaries and gun camera footage like Hunters in the skies , The War File Air Battles of WWII , Wings of Defeat - Kamikaze , archival RAF and Luftwaffe WWII footage .
Some effects are simulating very much the same real WWII visual effects shape and size , some other effects are close as possible to the real thing as much as game engine allow .
Main focus was on the whole battlefield immersion as can be seen from inside aircraft cockpit rather than on each effect detailed view .
Every effect included in Plutonium mod is done the way it is for a reason which 90% of the time is to staying within the game engine limits as much as possible to prevent massive textures disappearing .
It was thoroughly tested and it passed " The Black Death " track and all other recorded default tracks without causing textures disappearing .
It was tuned to withstand fairly bigger battle scenarios with infinite time period fires and smokes during air combat mission .

>>Original thread with full info and credits<< (http://www.sas1946.com/main/index.php/topic,6631.0.html)

Important: this is only a conversion; no new effects were added apart from the flak burst effect, although I did fix one bug from the original mod where flames on the clipped-winged Spitfire VIII didn't show up correcty.
Apart from that, this conversion aims to be the closest to the original.
Please note: if you have issues, be sure to deactivate all conflicting mods (particularly other effects mods) before reporting them.
Cheers,
sanka
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: hguderian on November 27, 2011, 01:35:23 PM
Many thanks!!!!!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: MANYSH on November 27, 2011, 01:53:42 PM

Thank you sir !
(http://www.alltheuglypeople.com/resources/Retro+Hats+Off.jpg)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: TICI on November 27, 2011, 01:56:58 PM
Tested on HSFX 5.01 and it works perfectly like HSFX 4.11.
Very good job.
Thanks,
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: santobr on November 27, 2011, 02:21:40 PM
Fantastic work!!! ;D

Many, many thanks, sir! :D 8)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Hawker17 on November 27, 2011, 02:29:16 PM
Thanks for your work! I missed these nice effects in DBW.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: OberstDanjeje on November 27, 2011, 02:35:54 PM
Modact  used #SAS, DBW used the #DBW folder ;)

Thanks, very needed
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Whiskey_Sierra_972 on November 27, 2011, 02:55:25 PM
This is what I mean for an EFFECT mod!

;)

Thanks for the conversion!

Many was waiting for such great mods to be adapted for 4101!!!

All the best!

walter
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 27, 2011, 03:09:32 PM
soooo the modact/DBW file goes into my MODS folder? When I did that, no track/dgen/qmb missions load ( no other mods present). Crashes to desktop. dang.

I don't know what may be the cause... It should work on a clean Modact installation. Anyone else having the same problem?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Wimsmae on November 27, 2011, 03:24:50 PM
I put the version for up  in the "up" folder...everything worked fine but some effects caused game crash... Some of the effects worked fine...
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 27, 2011, 03:31:07 PM
I put the version for up  in the "up" folder...everything worked fine but some effects caused game crash... Some of the effects worked fine...

Which effects make your game crash? On which mission/track?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 27, 2011, 03:42:04 PM
Maybe a clean install of the whole IL-2 1946? theres probably moddified files in there that I have no idea what/where. What are your thoughts?

Did you try with the UP3 files? Perhaps you have an UP3 version of files.sfs in your main folder...
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: santobr on November 27, 2011, 03:56:24 PM
I think this is something about ships.ini and technics.ini not related to the class files, but ship inferno effect is missing yet.
Maybe the ship's turrets are too strong to be destroyed in DBW.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Ass Eagle on November 27, 2011, 04:13:02 PM
Maybe a clean install of the whole IL-2 1946? theres probably moddified files in there that I have no idea what/where. What are your thoughts?

Did you try with the UP3 files? Perhaps you have an UP3 version of files.sfs in your main folder...
your up3 files work in my MODS folder, tried a QMB Normandy1 early map w/ bombs etc.. seems to be A-ok :D however The track "The Black Death" crashes as soon as the bombs hit the ground :(

EDIT:
seems the IL-2 96 x PTAB-2.5 bombs are causing the crash apon expoding. Same with the B-25/A-20 Parafrags.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: wingflyr on November 28, 2011, 12:15:56 AM
AWESOME! : :D been waiting for this one, will give er a shot Thanks M8.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 01:27:17 AM
I think this is something about ships.ini and technics.ini not related to the class files, but ship inferno effect is missing yet.
Maybe the ship's turrets are too strong to be destroyed in DBW.



santobr.


Yes, I haven't found anything related to ships in the original Plutonium classfiles. What does this effect do?

seems the IL-2 96 x PTAB-2.5 bombs are causing the crash apon expoding. Same with the B-25/A-20 Parafrags.

You may want to try on a clean install ;)
It shouldn't crash like this. I tested both versions extensively on most tracks and heavy missions with many effects.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: MANYSH on November 28, 2011, 01:43:16 AM
I tested last night and all works fine, but static vechicle Studebecker rocket luncher crashing game after Rocket hit object ? can someone check ?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 02:02:59 AM
I tested last night and all works fine, but static vechicle Studebecker rocket luncher crashing game after Rocket hit object ? can someone check ?

On which version of the mod?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: MANYSH on November 28, 2011, 02:13:22 AM
Sorry :) Plutonium Universal Max Effects for UP3
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 02:38:10 AM
Sorry :) Plutonium Universal Max Effects for UP3

Could you send me the mission file that causes crashes so I can look into it?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: MANYSH on November 28, 2011, 02:44:09 AM
http://www.mediafire.com/?g8i1if1bwf6b8dq
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 03:07:47 AM
http://www.mediafire.com/?g8i1if1bwf6b8dq

Thanks! I'll test it when I get back home.
I'd appreciate if other UP3 users tell me if they also experiment crashes with no other mods activated :)
It seemed to work fine on my UP3 RC4 install, but some bugs may have gone unnoticed :o
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: blomsky on November 28, 2011, 05:11:22 AM
THANKS A LOT, SIR!!!

My reason to stay with 4.09/UP2.01 is gone now.
So, gentlemen, if You would excuse me now - I have a game to reinstall...

cheers
blomsky
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 06:06:14 AM
OK. I've fixed the version for UP3, it shouldn't crash anymore on vehicle explosions.
This was due to a old version of 72DCDDF4D2AD25E8 I mistakenly left in the folder. Sorry about that!  :-[
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: santobr on November 28, 2011, 06:34:56 AM
How can I change the strenght of the turrets and MGs of the ships?
Someone could help me with this, please?
I'm trying to test the ship inferno effect.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: THE ESCHATOLOGIST on November 28, 2011, 07:01:34 AM
First and foremost thanks for the effects mod... but just one question I unzipped the file into the #UP# folder as i use UP3.0 but it doesn't show up in the JSGME list... what did i do wrong or how do i enable it?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: MANYSH on November 28, 2011, 07:03:42 AM
OK. I've fixed the version for UP3, it shouldn't crash anymore on vehicle explosions.
This was due to a old version of 72DCDDF4D2AD25E8 I mistakenly left in the folder. Sorry about that!  :-[

yes you fix problem :) all works fine
THE ESCHATOLOGIST

#UP#/files/....
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: SLAWEK1971WAWA on November 28, 2011, 07:13:27 AM
but just one question I unzipped the file into the #UP# folder as i use UP3.0 but it doesn't show up in the JSGME list...

It works only in #UP folder. You won't see it in JSGME list. If you want to disable any mod, you should add "-" in front of mod folder.

Thank you Sanka for your big effort!  :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: benitomuso on November 28, 2011, 09:30:34 AM
Good to have again this really balanced visual quality / resources consumption package.

Thanks for adapting it.

Regards,
                    Pablo
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: ElDimon on November 28, 2011, 09:42:50 AM
100500 times of thanks!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: LuseKofte on November 28, 2011, 10:17:29 AM
DBW got Bombay mod in it, should I still install that one
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Ass Eagle on November 28, 2011, 10:42:18 AM
I think this is something about ships.ini and technics.ini not related to the class files, but ship inferno effect is missing yet.
Maybe the ship's turrets are too strong to be destroyed in DBW.



santobr.


Yes, I haven't found anything related to ships in the original Plutonium classfiles. What does this effect do?

seems the IL-2 96 x PTAB-2.5 bombs are causing the crash apon expoding. Same with the B-25/A-20 Parafrags.

You may want to try on a clean install ;)
It shouldn't crash like this. I tested both versions extensively on most tracks and heavy missions with many effects.
Just finished installing IL-2 1946, IL-2MegaPatch4.10.1m, now currently waiting for UP3.0RC to download, then I'll install the RC4Client patch, then will install you wonderful modified mod. Will update when complete.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 10:59:00 AM
DBW got Bombay mod in it, should I still install that one

You should install the HSFX version. The only difference with the DBW one is that it is compatible with BombBayDoors mod :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: bomberkiller on November 28, 2011, 11:45:51 AM
Thank you very much,

greetings Gerhard
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: pierre1946 on November 28, 2011, 01:10:48 PM
DBW with Bombbaymod.

Plutonium rocks!

No problems.

The HSFX-version: no joy with bombbay-mod, joy without...

Thank you!!

Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Ass Eagle on November 28, 2011, 02:40:03 PM
I think this is something about ships.ini and technics.ini not related to the class files, but ship inferno effect is missing yet.
Maybe the ship's turrets are too strong to be destroyed in DBW.



santobr.


Yes, I haven't found anything related to ships in the original Plutonium classfiles. What does this effect do?

seems the IL-2 96 x PTAB-2.5 bombs are causing the crash apon expoding. Same with the B-25/A-20 Parafrags.

You may want to try on a clean install ;)
It shouldn't crash like this. I tested both versions extensively on most tracks and heavy missions with many effects.
Just finished installing IL-2 1946, IL-2MegaPatch4.10.1m, now currently waiting for UP3.0RC to download, then I'll install the RC4Client patch, then will install you wonderful modified mod. Will update when complete.
Fresh install of everything, same results.. crash.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 02:44:00 PM
Fresh install of everything, same results.. crash.

You did re-download the updated version for UP3, right?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 03:17:58 PM
I was refering to the updated version of the mod for UP3 (see first page of this thread). I released it a few hours ago. BTW, the UP3 mod goes in #UP# when Ultrapack 3 is activated in the launcher ;)

OK. I've fixed the version for UP3, it shouldn't crash anymore on vehicle explosions.
This was due to a old version of 72DCDDF4D2AD25E8 I mistakenly left in the folder. Sorry about that!  :-[
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: MANYSH on November 28, 2011, 03:26:19 PM
Sanka what is next on you list ?? :)

http://www.sas1946.com/main/index.php/topic,7573.0.html ? :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 04:04:15 PM
yes I have that. many many thanks for it! but still on "The Black Death" track, the second set of vehicle explosions while going down the road crashes. First set not problem. Sorry for so many posts in your thread.

No problem for the posts, that's the goal of this thread! :)
Just out of curiosity, what is the precise file size (in bytes) and modification date of your 72DCDDF4D2AD25E8 file in #UP#\0_0_Plutonium_Universal_Max_Effects_V1 ?

Sanka what is next on you list ?? :)

http://www.sas1946.com/main/index.php/topic,7573.0.html ? :)

Why not? ;) I'll look into it
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: hguderian on November 28, 2011, 04:13:10 PM
Would be really nice to have the "gear damage" fully 410.1...Thank you in advance sanka_Claus  ;)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 28, 2011, 04:56:22 PM
That's the correct size.
I'm sorry but there must be something wrong with the way you installed UP3... I've tested it a lot on UP3 and never experienced crashes. Try the DBW version maybe? (once you've installed all the DBW builds of course)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: alessio on November 29, 2011, 04:49:50 AM
no ammo for me ...when I open fire , the ammo finish sudden...help
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: MANYSH on November 29, 2011, 05:20:54 AM
Why not? ;) I'll look into it
!!! Yes !!!  ;D


alessio Try to make this simple :) reinstal the game, use version of the mod for your game, DBW,UP3 HSFX (no one knows what you use ) then raport back :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: OberstDanjeje on November 29, 2011, 05:23:42 AM
no ammo for me ...when I open fire , the ammo finish sudden...help

Alessio, if I recall this happened to you before, or I'm worng?
At least I remember this happened to someone some times in the past but it looks like it's not related with this mod
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: alessio on November 29, 2011, 05:29:06 AM
Correct. but as soon as I put this mod, the problem is back ...
I remember that the problem some months ago was in a file, but can not remember which .... help.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: OberstDanjeje on November 29, 2011, 07:04:37 AM
This thread:

http://www.sas1946.com/main/index.php/topic,11320.0.html

Anyway, what kind of game do you use?

UP3, ModAct, DBW, HSFX?

With the modpack you can easilty strart from a clean install and use only this mod, with modact it's another matter because you should try without any othrt mods
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 29, 2011, 07:15:04 AM
alessio, I suspect the problem comes from a conflict with another mod that modifies the AircraftState class... Does this problem happen on every plane or only on certain planes?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Ass Eagle on November 29, 2011, 12:07:44 PM
Sanka,

Once again thanks for taking the time to modify PUME files to be compatible with 4.10.1m. I am most happy with the results of it in DBW. I've now tested amost every map, situation, track, and all is very well! Again, thank-you!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 29, 2011, 12:13:04 PM
Sanka,

Once again thanks for taking the time to modify PUME files to be compatible with 4.10.1m. I am most happy with the results of it in DBW. I've now tested amost every map, situation, track, and all is very well! Again, thank-you!

No probs mate! Glad to see you finally got it working :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: slipper on November 29, 2011, 02:01:08 PM
sanka,

a few years ago holygrail kindly combined his effects mod with Aed's to give more or less holygrails effects but with slightly more engine smoke in 4.09m.

The best way for you to see what i mean is to try it, so i have uploaded it here.

http://www.mediafire.com/?svc350r1hfqi2uo

You will need to disable any other effects packages, and move the classfiles to get it to work in 4.101 (i use DBW 1.6).

I was wondering if you have the time, would you please be able to implement this in your updated effects please? even as just an option?

also i have reposted here a request i made in the other post

Quote
sanka,

Holygrail was working on a fluid fire mod for plutonium effects, which would give a better fps for larger fires and would spread with time, see link here

http://www.sas1946.com/main/index.php/topic,6631.msg155117.html#msg155117

and video here

http://www.youtube.com/watch?v=l0hARDi_Mo0

do you think you may be able to include this in any update at all mate? would be great for bombing raids on factories and towns.

lastly, do you think in the future it may be possible to add an underbelly fire effect? holygrail and sani were working on one, see here

http://www.youtube.com/watch?v=IO1EPi8EsP8

Thanks a lot mate for a brilliant update to this mod, this was the missing piece of the jigsaw for me for 4.101.

regards

slipper  :)

Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: santobr on November 29, 2011, 02:14:35 PM
I think if you use the 3DO and effects folders from the fluid fire mod, it will work like that night raid video.
Because these effects are from the old Uranium mod, it's just the "eff" files from Uranium adapted to Plutonium, not related to class files.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: slipper on November 29, 2011, 02:21:45 PM
santobr

Quote
I think if you use the 3DO and effects folders from the fluid fire mod, it will work like that night raid video.
Because these effects are from the old Uranium mod, it's just the "eff" files from Uranium adapted to Plutonium, not related to class files.

you may possibly be right mate, but i do not have the 3DO and effects folders from the fluid fire mod, it was something holygrail and co were working on and never released. Also if you watch the video the effect spreads with time, we do not have that at the moment.

I also believe it is more fps friendly than the animated flames we have at the moment.

regards

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: santobr on November 29, 2011, 03:01:34 PM
Yes, I know, the same effect from Uranium mod. :)

Just copy this folder from Uranium with the entire folder structure:
00_A_Uranium_Edition_New_Effects_V1_Bomb_Bay_Door_Compatible_November_26_2009\Effects\Explodes\Objects\House

Put the folder in your mod folder and make it to be read before the Plutonium puting a lot of zeros in the name of the folder:
00000_A_Uranium_Edition_New_Effects_V1_Bomb_Bay_Door_Compatible_November_26_2009

Uranium mod is here:
http://www.sas1946.com/main/index.php/topic,2112.0.html

I hope this helps. :)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: slipper on November 29, 2011, 03:28:35 PM
Ok

Cheers mate, away from my gaming computer at the moment but will give it a try tomorrow.

Just checking though are you sure this fire effect spreads with time? I thought the fire effect in any of the so far released packages only acts on the destroyed building and does not spread?

Thanks again mate

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: santobr on November 30, 2011, 07:03:45 AM
Yes, the efect makes a fake spread, growing up and increasing the distance from each particle.
The fire have a duration of 128 seconds and will slowly disapear until reach 128 seconds.
The effect is almost perfect from distance, but not so good in a close camera.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: DD_BadAim on November 30, 2011, 08:50:24 AM
Bloody fantastic Sanka! Thank you for your hard work, I've been waiting for this a very long time, and I'm loving it! P.S. Not a single install problem here!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: redfox on November 30, 2011, 10:15:05 AM
+1 Sanka. Great having these effects back.

Cheers - Redfox
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: NS~mati140 on November 30, 2011, 01:36:47 PM
Why does this disable the Smaller Fonts mod - they get big again after installing this.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on November 30, 2011, 04:16:00 PM
As it is, the mod doesn't seem to recognize the Effects/Explodes/Bullet/Land folder

Fly, the mod does recognize the "Fontain.eff" effect both for cannons and MGs, although for cannon impacts it adds a second effect, "Dustik.eff". To use your effects files instead of the default plutonium ones, just add 000 in front of your effects folder, it will be loaded before the plutonium effects.

Why does this disable the Smaller Fonts mod - they get big again after installing this.

I guess it is because of a class conflict.

sanka,

a few years ago holygrail kindly combined his effects mod with Aed's to give more or less holygrails effects but with slightly more engine smoke in 4.09m.

The best way for you to see what i mean is to try it, so i have uploaded it here.

http://www.mediafire.com/?svc350r1hfqi2uo

You will need to disable any other effects packages, and move the classfiles to get it to work in 4.101 (i use DBW 1.6).

I was wondering if you have the time, would you please be able to implement this in your updated effects please? even as just an option?



Yes, I will look into it as soon as I get the time :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: alessio on December 01, 2011, 06:25:01 AM
alessio, I suspect the problem comes from a conflict with another mod that modifies the AircraftState class... Does this problem happen on every plane or only on certain planes?

all planes...thanks for help.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: hammer2787 on December 01, 2011, 09:41:26 AM
could heat haze be make in il2 (like lockon)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: slipper on December 01, 2011, 04:06:04 PM
santobr

Quote
Just copy this folder from Uranium with the entire folder structure:
00_A_Uranium_Edition_New_Effects_V1_Bomb_Bay_Door_Compatible_November_26_2009\Effects\Explodes\Objects\House

Put the folder in your mod folder and make it to be read before the Plutonium puting a lot of zeros in the name of the folder:
00000_A_Uranium_Edition_New_Effects_V1_Bomb_Bay_Door_Compatible_November_26_2009

I tried this mate, but i do not get the fluid fire effect like in the video? All i get is a thick, dense cloud of smoke at the impact point which is a massive fps killer, i do not get any flames or spreading of flames.

i followed your instructions to the leteer here

Quote
Yes, I know, the same effect from Uranium mod. :)

Just copy this folder from Uranium with the entire folder structure:
00_A_Uranium_Edition_New_Effects_V1_Bomb_Bay_Door_Compatible_November_26_2009\Effects\Explodes\Objects\House

Put the folder in your mod folder and make it to be read before the Plutonium puting a lot of zeros in the name of the folder:
00000_A_Uranium_Edition_New_Effects_V1_Bomb_Bay_Door_Compatible_November_26_2009

Uranium mod is here:
http://www.sas1946.com/main/index.php/topic,2112.0.html

could you please test in your game (i am running DBW 1.6) to confirm, and or upload the relavant files please mate?

With regards to sanka could you please take a look at adding the fluid fires that spread as an option please?

deepest regards

and thanks for a great mod

slipper

Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: santobr on December 01, 2011, 06:19:22 PM
I fixed some old texture's links, that's why it didn't work for you: :)
http://www.mediafire.com/?ki6accbu762gkjq



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Eexhaton on December 02, 2011, 07:20:47 AM
This post goes to Sanka:

On behalf of HolyGrail, i'm allowed to thank you for all the hard work you did to make this mod working on the latest installations of IL2!

He is still watching every now and then and has followed this with great interest.
Unfortunately, his real life got in the way with IL2 modding, so he stepped back. This is why I'm acting as his spokeman with his personal permission. ;)

So thanks for all your hard work! Keep it up!  8)


Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 02, 2011, 09:23:19 AM
Eexhaton,
Please transmit back my sincere thanks to HolyGrail and all those involved in the making of this wonderful mod. It has truly changed the face of the game and it has been an honour for me to adapt it  8)

BTW, I updated the mod so it is compatible with DBW's AI mod, see first post :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: hguderian on December 02, 2011, 10:44:43 AM
Thanks for the update sanka!!!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Eexhaton on December 02, 2011, 12:14:07 PM
Eexhaton,
Please transmit back my sincere thanks to HolyGrail and all those involved in the making of this wonderful mod. It has truly changed the face of the game and it has been an honour for me to adapt it  8)

BTW, I updated the mod so it is compatible with DBW's AI mod, see first post :)
Thanks Sanka, i'll tell him once I get the chance to speak with him again ;)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Birdman on December 02, 2011, 12:36:41 PM
Thanks a lot for the AI mod compatible version!
Is it compatible with the AI mod version included in DBW build 1.6 or some other version? I hope it stays compatible with future versions since there is a new AI mod version in beta testing with modifications in shared classfiles.

I also noticed that the Mustang engine meshes have incorrect LOD values. You can fix disappearing engines by using these correct values:
[LOD]
25
100
250
500
900
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 02, 2011, 01:23:45 PM
Thanks a lot for the AI mod compatible version!
Is it compatible with the AI mod version included in DBW build 1.6 or some other version? I hope it stays compatible with future versions since there is a new AI mod version in beta testing with modifications in shared classfiles.

I also noticed that the Mustang engine meshes have incorrect LOD values. You can fix disappearing engines by using these correct values:
[LOD]
25
100
250
500
900

It's based on the AI mod released with DBW 1.6. I can also include a version for the latest beta release, since there's only like 5-6 lines of code to change :) (AI mod already includes the code for airshow smoke and fuel dump effects)
And thanks for the heads up on the LOD values, I'll fix that in the next update.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: slipper on December 02, 2011, 04:39:46 PM
Santobr

Thanks mate, got it now and appears to be working fine, will test further.

regards

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Avala on December 04, 2011, 02:17:51 PM
Works like a charm on my Modact game.  :)

Thanks a million Sanka  ;)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 06, 2011, 06:59:31 AM
Plutonium Universal Max Effects for DBW with AI MOD - open canopy on Mig-3 -  crash game !  ???

I open the Mig-3 canopy with no problems. Your problem does not come from this mod; opening canopies are coded in cockpit classes and FMs, not the classes included in this mod.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: santobr on December 06, 2011, 07:11:32 AM
Was the AI mod activated in your DBW?
The DBW already comes with an AI mod, this version of Plutonium is for a DBW with that AI mod activated.
If this is you case, try to disable the Plutonium and test if the game will crash again.
Because the problem could be in the AI mod.

Or you can use the normal version without AI if you don't have the AI mod activated.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 06, 2011, 07:36:54 AM
alessio, I suspect the problem comes from a conflict with another mod that modifies the AircraftState class... Does this problem happen on every plane or only on certain planes?

all planes...thanks for help.

Search for this file: B27261D242F3990A in your mods folder and tell me if you find it in another folder than the Plutonium one.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 06, 2011, 08:09:06 AM
   With Plutonium Universal Max Effects for 4.10 Modact and DBW no problem.

Do you have the DBW AI mod installed? (#DBW_AIMod activated in JSGME)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: santobr on December 06, 2011, 08:35:09 AM
Bingo!!! :D



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 06, 2011, 08:46:13 AM
  No,  DBW_AIMod not activated.

So no need to install Plutonium Universal Max Effects for DBW with AI MOD, this is only for users with AI mod :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: FilMit on December 06, 2011, 09:22:16 AM
  All clear, I'm sorry to bother you, it's my bad English   ;D
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: supercrapnstuff on December 06, 2011, 05:31:40 PM
Hi, i have UP3 and i've downlaoded the file, but what exactly am i supposed to do, extract it to some folder named #UP#? if so cool, i don't have a #UP# folder however, should i just put it in the mods? please reply, new to modding il2
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 06, 2011, 06:08:13 PM
Here is a new effect I've been working on: flak bursts illuminating the sky and your aircraft at night. Thanks to RooMan296 for the idea :)

http://www.youtube.com/watch?v=AI9gyhqmWgA&hd=1

What do you think about it?

Hi, i have UP3 and i've downlaoded the file, but what exactly am i supposed to do, extract it to some folder named #UP#? if so cool, i don't have a #UP# folder however, should i just put it in the mods? please reply, new to modding il2

With your UP3 download, you should have a file called "UP sample folder". Unzip it into your main IL2 1946 directory. Then unzip this mod in your newly created #UP# folder.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: supercrapnstuff on December 06, 2011, 06:20:38 PM
i can't even find a UP sample folder, should i make one?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 06, 2011, 06:47:27 PM
Yes, make one. It is important that you name it #UP#
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: supercrapnstuff on December 06, 2011, 08:27:35 PM
so i made a folder in my il2 directory called #UP# and i put plutonium effects in and every time something explodes or catches fire, the game crashes, what have i done?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Korrigan on December 07, 2011, 12:27:25 AM
Here is a new effect I've been working on: flak bursts illuminating the sky and your aircraft at night. Thanks to RooMan296 for the idea :)

http://www.youtube.com/watch?v=AI9gyhqmWgA&hd=1

What do you think about it?
:o Amazing !
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: CWMV on December 07, 2011, 01:02:18 AM
Here is a new effect I've been working on: flak bursts illuminating the sky and your aircraft at night. Thanks to RooMan296 for the idea :)

http://www.youtube.com/watch?v=AI9gyhqmWgA&hd=1

What do you think about it?


WOW!!!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: Boelcke on December 07, 2011, 02:13:19 AM
Here is a new effect I've been working on: flak bursts illuminating the sky and your aircraft at night. Thanks to RooMan296 for the idea :)

http://www.youtube.com/watch?v=AI9gyhqmWgA&hd=1

What do you think about it?

Hi, i have UP3 and i've downlaoded the file, but what exactly am i supposed to do, extract it to some folder named #UP#? if so cool, i don't have a #UP# folder however, should i just put it in the mods? please reply, new to modding il2

With your UP3 download, you should have a file called "UP sample folder". Unzip it into your main IL2 1946 directory. Then unzip this mod in your newly created #UP# folder.


stunning, looking forward to it, will add realy a lot of immersiom to the game
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: slipper on December 07, 2011, 03:00:32 AM
Quote
Here is a new effect I've been working on: flak bursts illuminating the sky and your aircraft at night. Thanks to RooMan296 for the idea

Brilliant work sanka, really adds to the immersion. Another idea in this area would be if the searchlight 'cone' was much more visible and the effect of lighting up a plane was brighter. At present you can only see a plane caught in a searchlight if you are really close to it.


regards

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: MANYSH on December 07, 2011, 05:21:31 AM
very nice sanka :) One question. This effect is visible only at night ? or also in the late evening like 17:30 when in cokpit is dark ?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: ElDimon on December 07, 2011, 07:27:46 AM
Here is a new effect I've been working on: flak bursts illuminating the sky and your aircraft at night. Thanks to RooMan296 for the idea :)

http://www.youtube.com/watch?v=AI9gyhqmWgA&hd=1

What do you think about it?



It will be a holiday! One of great mod of effects! Here that I think!
One thousand thanks RooMan296 for idea, one thousand thanks Sanka for everything that you do for us!
Forgive my English - machine translation.



Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 07, 2011, 07:50:22 AM
Brilliant work sanka, really adds to the immersion. Another idea in this area would be if the searchlight 'cone' was much more visible and the effect of lighting up a plane was brighter. At present you can only see a plane caught in a searchlight if you are really close to it.

I think this idea can be implemented quite easily.  ;)

very nice sanka :) One question. This effect is visible only at night ? or also in the late evening like 17:30 when in cokpit is dark ?

The effect appears as the sun gets near the horizon, in the evening and the early morning. It's very slight at first and increases gradually as the night gets darker. 8)
I had to code it this way because of the limitations of the IL2 graphics engine. If it had the same intensity regardless of the hour, the effect would have been much too bright in the evening and the morning.
I'll include this effect in the next update, along with fixes for the Mustang engine LODs.

so i made a folder in my il2 directory called #UP# and i put plutonium effects in and every time something explodes or catches fire, the game crashes, what have i done?

Are you using UP3 RC4 (latest UP3 version)? Also, make sure you have installed Plutonium mod for UP3 (4th link in the first post), and not any other version.
BTW, you have to keep the original folder structure, eg. #UP#/0_0_Plutonium_Universal_Max_Effects_V1
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: RooMan296 on December 07, 2011, 08:28:32 AM
I'm thrilled that the illuminating flak bursts is finally becoming a reality and Sanka is THE MAN for tackling it. But I know this idea has been floating around for some time. I pitched the idea to Checkyersix once and found out he had been tinkering with it all along.

I'm always amazed at the talent around here but Sanka's recent work with Plutonium and now the flak light gets my vote for this years IL2 MVP.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: slipper on December 07, 2011, 08:47:41 AM
sanka,

Quote
    Brilliant work sanka, really adds to the immersion. Another idea in this area would be if the searchlight 'cone' was much more visible and the effect of lighting up a plane was brighter. At present you can only see a plane caught in a searchlight if you are really close to it.


I think this idea can be implemented quite easily.  ;)

Thanks alot mate, that would be brilliant  :)

Whilst i'm here do you think it may be possible to have a look at the building fires at some time? With a large ammount of buildings burning the fps really becomes a problem. I posted about it earlier, and santobr directed me to some files to change that may have helped, but unfortunately they still give a big fps hit.

Also i don't know if you are aware of some fps friendly effects steppenwolf is making for 4.09/UP 2.01 here?

http://www.sas1946.com/main/index.php/topic,19912.0.html

The videos look really good, maybe you two could collaborate on an effects package to lighten the load?

cheers mate

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 07, 2011, 09:12:36 AM
Whilst i'm here do you think it may be possible to have a look at the building fires at some time? With a large ammount of buildings burning the fps really becomes a problem. I posted about it earlier, and santobr directed me to some files to change that may have helped, but unfortunately they still give a big fps hit.

The fps problems arise in huge scenes with a lot of fires and smokes. The problem lies not in the effects files themselves, which are fairly well optimized, but rather in the fact that these effects are persistent... I guess the only solution would be to replace the persistence of building fires with a time limit of, say, 1 minute (or maybe more? what do you think?) I can include this in an optional "FPS-friendly" mod.


Also i don't know if you are aware of some fps friendly effects steppenwolf is making for 4.09/UP 2.01 here?

http://www.sas1946.com/main/index.php/topic,19912.0.html

The videos look really good, maybe you two could collaborate on an effects package to lighten the load?


I looked at it and it seems the author didn't modify any java code. So it will easily combine with Plutonium without conflicts :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: slipper on December 07, 2011, 09:52:55 AM
sanka,

Thanks for the reply mate.

My main interest is the Bomber Command v's Nachtjagd war, with CY6's excellent C&C 2.0 mod we can now have a fairly good representation of this in il-2. Ideally i would like to have some representation of a town/city under heavy bomber attack and on fire, but i do not know if this is possible with il-2 effects without a massive fps drop.

A time limit may be a solution ( 5 mins?), but the problem may be that you would never get that large attack feeling, as fires would keep dying out.

just off the top of my head what about a basic fire that looks good from a distance, but with no smoke attached (you would not notice at night anyway). Would that be fps friendly? it could be an option for night use only.

If not mate a time limit may be the only option.

thanks again sanka for a great mod, and for your reply.

regards

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: sanka on December 07, 2011, 10:14:39 AM
OK I see what you mean. In that case a time limit isn't a good idea. I'll release a test version that removes smokes at night. I think that could do the trick.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: slipper on December 07, 2011, 10:23:57 AM
Thanks a million mate, really appreciate the time and effort you put into this.

many regards

slipper  :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3
Post by: FilMit on December 07, 2011, 11:26:14 AM
sanka,

What do you think about "3D Smoke Trail" and "3D German 20mm Cannon Spiralsmoke" ?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 07, 2011, 05:39:56 PM
New update: light from flak bursts now added. See first post :)

sanka,

What do you think about "3D Smoke Trail" and "3D German 20mm Cannon Spiralsmoke" ?

Do you have a link?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: CWMV on December 07, 2011, 07:13:00 PM
I think hes talking about the 3d smokes in Hguderians pack, if I recall correctly they were originally by exhation?

http://www.sas1946.com/main/index.php/topic,12514.msg132362.html#msg132362

I can only find them here, cant find the original 4.09 3d smoke mod anymore.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on December 07, 2011, 08:06:47 PM
Almost every bullet smoke trail mod is compatible with Plutonium because this kind of mod doesn't need to change class files.
Just put it in your mods folder and enjoy it. ;)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: BT~Tarik on December 07, 2011, 11:29:06 PM
Very cool sanka, many thanks for this ! Works with no problems  :)
(Infact I merged it with uwe's effect compilation, so that I still have the mods in there  ;) )
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 08, 2011, 01:58:05 AM
Almost every bullet smoke trail mod is compatible with Plutonium because this kind of mod doesn't need to change class files.
Just put it in your mods folder and enjoy it. ;)



santobr.

Exactly :) That's one advantage of Plutonium: it's highly customizable
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Eexhaton on December 08, 2011, 04:36:19 AM
I think hes talking about the 3d smokes in Hguderians pack, if I recall correctly they were originally by Eexhaton? (fixed it for ya ;) )

http://www.sas1946.com/main/index.php/topic,12514.msg132362.html#msg132362

I can only find them here, cant find the original 4.09 3d smoke mod anymore.
The original is indeed my work (and with the aid of Wolfighter ofcourse).. ;)

It's found here:
http://www.sas1946.com/main/index.php/topic,10710.0.html
Including a number of other "optimised" effects, like a 2D wingtip vortex effect.

Most of it (apart from the 3D 20mm spiral smoke - which I cannot confirm) should be immediatly compatible with 4.1x, UP3,DBW and such.
:)

I'm a little low on modding power lately, but still active..
Something new is about to be released soon.
And I really should get my lazy butt going for some old stuff i've got on my disc, all unfinished..

*Passes the topic back to Sanka again - sorry for the small interruption/hijack/update ;) *
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: hguderian on December 08, 2011, 05:06:25 AM
I should add that in 410.1 TD has changed the name of an .eff and a .mat file related to the smoketrails (3do\Effects\Textures\fumeefine.eff+fumeefine.mat)...I don't remember but they're related to the 2D intermittent smoketrail (by philipEd?). If you open my repack you'll see what I say.

Regards....and thanks to all for your modwork!!!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: shardana on December 08, 2011, 07:08:54 AM
Any chance to have the flak effect on its own so to be added on a standard plutonium mod? I mean the old one? cheers I still run 4.09...
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on December 08, 2011, 11:22:22 AM
I tested the 20mm from HGuderian pack and it's working.
The file that enable the 3D for 20mm is the TrailCurved.eff
I disable all other effects and the class file, because I don't know if there is a conflict with other mods.
And I keep the texture and mat files in this folder "3do\Effects\Materials" and the TrailCurved.eff in this folder "\3do\Effects\Tracers".
The "TrailThin.eff" file is for the 7.92mm and 7.62mm.
The "Low" and "Med" files, I think they are for the same caliber depending of altitude when the class file is enabled.

I holp this helps. :)

Edit:
I found no conflict, then I enabled everything and it works perfectly. ;)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 08, 2011, 11:54:30 AM
Any chance to have the flak effect on its own so to be added on a standard plutonium mod? I mean the old one? cheers I still run 4.09...

Hi Shardana,

Put this file inside your 4.09 Plutonium folder, overwriting the old one: 72DCDDF4D2AD25E8 (http://www.mediafire.com/?6b5g4c862mm1ut4)
Please report back if it works for you (I don't have 4.09 to test, but it should add the flak effect)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: shardana on December 08, 2011, 12:56:15 PM
I'll try and test it, and of course let you know! thanks
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: FilMit on December 09, 2011, 05:44:57 AM
New update: light from flak bursts now added. See first post :)

sanka,

What do you think about "3D Smoke Trail" and "3D German 20mm Cannon Spiralsmoke" ?

Do you have a link?


   Please, "3D Smoke Trail" http://forum.aviaskins.com/showpost.php?p=90007&postcount=8 (select the first attach mod_3D Smoke Trail.zip)
 
  and

   "HGuderian Weapons Smoketrails plus Tracers Repack_410 & UP3 COMPATIBLE"  http://www.sas1946.com/main/index.php/topic,12514.0.html

  and 

   the original old version for 4.09 from Eexhaton (thank him for starting this mod) http://www.sas1946.com/main/index.php/topic,3897.0.html
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: hguderian on December 09, 2011, 06:43:23 AM
If I correctly understood...there's no reason to include in Plutonium every "smoketrails mods" cause they're already compatible with it since they don't use any code file..as stated by HG&P authors.

I've them workin' on my IL2, also if I load them after Plutonium beauty!

Cheers
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 09, 2011, 06:54:05 AM
If I correctly understood...there's no reason to include in Plutonium every "smoketrails mods" cause they're already compatible with it since they don't use any code file..as stated by HG&P authors.

I've them workin' on my IL2, also if I load them after Plutonium beauty!

Cheers

Yes, most of these effects should be compatible with Plutonium, as long as they don't touch to the classfiles...
FilMit, did you try loading these tracer mods with Plutonium? If so, is there one of them which is not working?
If you have special effects files you want to include, either load them before Plutonium (by adding "00000" in front of the folders) or simply merge them with Plutonium.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: FilMit on December 09, 2011, 07:57:50 AM

FilMit, did you try loading these tracer mods with Plutonium? If so, is there one of them which is not working?


 
   Everything works with Plutonium without problems, but I thought, well, when all in one, without a lot of folders.

Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: hguderian on December 09, 2011, 08:08:20 AM
@FilMit
IMHO often is better more flexibility...moreover about effects ;=))) ...cause the aesthetical tastes of each one.

@sanka
hi...do you've take a look at the underbelly fireburst effect which was abandoned by HG&P?

Thanks again for your work!!

Regards
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 09, 2011, 08:43:45 AM

   Everything works with Plutonium without problems, but I thought, well, when all in one, without a lot of folders.


If you want to, you can just copy the "3DO" and "Effects" folders from other mods and paste them in the Plutonium folder, overwriting the Plutonium files. This way you will have one neat and tidy folder :)


@sanka
hi...do you've take a look at the underbelly fireburst effect which was abandoned by HG&P?

Thanks again for your work!!

Regards

No I haven't looked into it yet, but do you have more info about it? Did HG&P at some point release a version of it?
If I code it from scratch I need some suggestions from you guys :)
Should it replace the standard fire effect for all planes? Or should it appear under certain conditions? Should it only be a visual effect or should it have consequences on the aircraft and pilot? (ie. the plane is no longer at risk of exploding, and the pilot at risk of burning when the fire stops)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: hguderian on December 09, 2011, 09:03:59 AM
Sorry...For me I haven't more information about it. I've posted a video in the plutonium thread.

http://youtu.be/IO1EPi8EsP8 (http://youtu.be/IO1EPi8EsP8)

I don't know what problems they encounter whit that effect, so they haven't release it.

BTW it could be a gorgeous addition!!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Eexhaton on December 09, 2011, 09:08:52 AM
I can't fully confirm this, but the underbelly fireburst effect was abandoned for a certain reason..

I should try to figure out why, but I have some idea.

Just sayin' :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: hguderian on December 09, 2011, 09:32:32 AM
I'm curious a lot about that!! I hope it wasn't "That" certain reason...

Thanks Eexhaton!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Eexhaton on December 09, 2011, 09:41:57 AM
Well, as far as i've been told, alot of planned cool effects simply got scrapped because the game engine limits were hit too often with all that graphical stuff going full-bore. :)

As said; i'll try to investigate a bit, try to get a more definitive answer. :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Eexhaton on December 09, 2011, 11:25:57 AM
Underbelly fireburst effect got canceled due to functionality issues and unfinished coding..


That's all I got for now.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: hguderian on December 09, 2011, 12:44:24 PM
Thanks for info...I always hope to see it in IL2 one day!

Cheers
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 09, 2011, 02:22:28 PM
Sanka,

perhaps  Landing gear damage MOD (http://www.sas1946.com/main/index.php/topic,7573.0.html) could be fixed for 4.10 use ;) it would compliment your modifications of Plutonium Effects very well I would think :D

Actually I looked a bit into this mod when it was requested last time for 4.10.
It is quite "easy" to adapt to 4.10. It's basically a few lines to add to each aircraft class. So it is a simple, but very long and tedious task (the original mod modified 71 files, but there will probably be a lot more if you want to add all the 4.10 and modded planes).
So if anybody of you guys would like to give me a hand so that we can split up the work, I'd appreciate it. You don't have to know java, just know how to copy and paste.  :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 09, 2011, 03:08:25 PM
OK thanks to Milantarik, hguderian and Ratsel for offering your help :)
I think that 8 hands will be enough ;) I'll send you 3 the files and the lines to add as soon as I can (probably sometime early next week)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: BT~Tarik on December 09, 2011, 03:11:50 PM
You're welcome  :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: SkyHigh on December 09, 2011, 03:33:35 PM
(From this rather useless person): Halleluia! ;D
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: ElDimon on December 09, 2011, 10:32:58 PM
Sanka,

perhaps  Landing gear damage MOD (http://www.sas1946.com/main/index.php/topic,7573.0.html) could be fixed for 4.10 use ;) it would compliment your modifications of Plutonium Effects very well I would think :D

Actually I looked a bit into this mod when it was requested last time for 4.10.
It is quite "easy" to adapt to 4.10. It's basically a few lines to add to each aircraft class. So it is a simple, but very long and tedious task (the original mod modified 71 files, but there will probably be a lot more if you want to add all the 4.10 and modded planes).
So if anybody of you guys would like to give me a hand so that we can split up the work, I'd appreciate it. You don't have to know java, just know how to copy and paste.  :)

Allow me to offer you the help! I will consider it as honour to help you with your hard work!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Eexhaton on December 10, 2011, 06:51:15 AM
Here is a new effect I've been working on: flak bursts illuminating the sky and your aircraft at night. Thanks to RooMan296 for the idea :)

http://www.youtube.com/watch?v=AI9gyhqmWgA&hd=1

What do you think about it?
Sanka;

Sorry I have not seen this earlier, but that is some absolutely brilliant work!

Can I ask you, if it is possible to also add this effect to aircraft explosions? (mid-air explosion)..
It's some small piece of realism IL2 really needs imho ;)


Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 10, 2011, 07:15:25 AM
Sanka;

Sorry I have not seen this earlier, but that is some absolutely brilliant work!

Can I ask you, if it is possible to also add this effect to aircraft explosions? (mid-air explosion)..
It's some small piece of realism IL2 really needs imho ;)

Thanks!
It should be possible for mid-air explosions too, yes :) I'll look if I can implement it.

Allow me to offer you the help! I will consider it as honour to help you with your hard work!

Thanks a lot ElDimon, but I think we're enough to complete the mod. I'll contact you if we need some more help, though ;)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 11, 2011, 04:31:51 AM
Could somebody please tell me where is the fire texture in this mod ? I want to replace it with another mod, which includes a fireII.tga, but I dont found this file in this mod
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: hguderian on December 11, 2011, 06:47:55 AM
There isn't fireII.tga
If you speak about damaged motors fire it be DamageFire.tga
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: berlina on December 11, 2011, 06:54:22 AM
many thanks for this mod, i have been waiting for the upgrade to dbw!  looks fantastic, and will install tonight!

Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 11, 2011, 07:07:47 AM
Rename the fire2.tag to damagefire.tga, and overwrite, but the effects stay the same
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 13, 2011, 08:58:39 AM
bump

here you can see the fire I want to add :

http://www.letajicicihly.ic.cz/download/download.htm

scroll down to jaypack44 new fire

(http://www.letajicicihly.ic.cz/pic/download-newfire1.jpg)

(http://www.letajicicihly.ic.cz/pic/download-newfire2.jpg)

looks very cool to me ;)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on December 13, 2011, 11:12:02 AM
You need these two files from the other effect:
FireGND.eff
FireSPD.eff

And you need the "mat" file that is cited inside these files. Ex:
../TEXTURES/DamageFire.mat

Finaly, you need the texture cited inside the mat file: Ex:
DamageFire.tga

Each file in the folder that it was.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 13, 2011, 11:14:49 AM
The download only contains the 2 tga files, no others
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on December 13, 2011, 11:40:06 AM
So, you need the files from the stock effects.
I have them at home, I will see what I can do for you when I back to home.


santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 13, 2011, 11:46:56 AM
That would be more than great :D 8)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on December 13, 2011, 06:22:56 PM
Here they are:
http://www.mediafire.com/?a495kc61qmxf6r2


Just substitute the "FireMkII.tga" by your fire's texture.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 13, 2011, 06:35:40 PM
Thanks !

And this will add my fire texture to the plutonium mod ?

I will try it tomorrow, have to go to bed now, its 2:30 in the morning in germany :D
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: RusPs on December 14, 2011, 12:42:03 AM
Hi Sanka! I liked the effects of night shooting anti-aircraft guns. A small request - can you give me these files (link to it) and fix the Mustang? I want to include them in your assembly. Thank you!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 14, 2011, 01:34:39 AM
Hi Sanka! I liked the effects of night shooting anti-aircraft guns. A small request - can you give me these files (link to it) and fix the Mustang? I want to include them in your assembly. Thank you!
Hi RusPs,
The flak light effects are included in the file 72DCDDF4D2AD25E8.
The Mustang engine fixes are included in the 3DO/Plane folder (all subfolders)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: RusPs on December 14, 2011, 03:03:32 AM
Hi Sanka! I liked the effects of night shooting anti-aircraft guns. A small request - can you give me these files (link to it) and fix the Mustang? I want to include them in your assembly. Thank you!
Hi RusPs,
The flak light effects are included in the file 72DCDDF4D2AD25E8.
The Mustang engine fixes are included in the 3DO/Plane folder (all subfolders)
Thank you! It looks great and I include them.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: supercrapnstuff on December 14, 2011, 12:30:24 PM
bump

here you can see the fire I want to add :

http://www.letajicicihly.ic.cz/download/download.htm

scroll down to jaypack44 new fire

(http://www.letajicicihly.ic.cz/pic/download-newfire1.jpg)

(http://www.letajicicihly.ic.cz/pic/download-newfire2.jpg)

looks very cool to me ;)

These flames look amazing, they look like old color footage of WW2 and vietnam,
but one question, how do you install these with plutonium already put on?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Roger Smith on December 14, 2011, 12:43:24 PM
 :o
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 14, 2011, 02:42:14 PM
the file the nice modder send me works, but it look not so cool in real game (also had it better in my memories) and the fire make no smoke behind it
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on December 14, 2011, 05:33:19 PM
Yes, these files are only for fire.
The stock smoke is too ugly to match the new effects.
I think you need socorrista's motor fire smoke mod to complete it:
http://ultrapack.tuttovola.org/index.php/topic,2691.0.html



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 14, 2011, 10:22:35 PM
the best way could be just an option to use these textures as replacement in plutonium, so that it use the plutunium effects for smoke, fire on off and so on...
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Kirill on December 15, 2011, 12:06:48 AM
Hi Sanka! Great job! Thank you very much. I want to ask if you have any plans to to combine Full_Throttle (http://www.sas1946.com/main/index.php/topic,4031.0.html) and IL-2 1946 Plutonium Universal Max Effects for 4.10?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Eexhaton on December 15, 2011, 04:51:53 AM
Hi Sanka! Great job! Thank you very much. I want to ask if you have any plans to to combine Full_Throttle (http://www.sas1946.com/main/index.php/topic,4031.0.html) and IL-2 1946 Plutonium Universal Max Effects for 4.10?
As a word of advice: I would make them "compatible" instead of combining..

This gives users the choice to use it or not, as both mods ask alot from the game engine.

My 0,02€ on this :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: slipper on December 15, 2011, 05:18:46 AM
Sanka

Brilliant job mate, the flak light effect in the cockpit is superb.

I have a few things to add though, have you seen here :-

http://forum.aviaskins.com/showthread.php?p=90899#post90899

its a compilation of FX revolution and plutonium at aviaskins, i was wondering if you could add the engine fire to your mod please? give it a try i think it looks more realistic, also the bomb explosion effect.

Is there any chance of adding the dynamic light effect to airplane fires please? It would be good if the airplane had a sort of orange glow effect similar to the fire, at the moment the fires give off no light at all, this is ok in the day but at night its a bit of an immersion killer.

see here for example :-
http://www.afwing.com/art/boxart/he219.JPG

Can the dynamic light that lights up the airplane from searchlights be much brighter please? planes caught in a searchlight beam should be visible for miles around, rather than a few hundred meters like the default effect.

see here, but brighter

http://www.bigwing.net/images/mossie21.jpg

Can searchlight beam be more intense and have greater distance? also light up cloud base from below so that aircraft are sillouhetted? see images below

http://www.skylighters.org/slimages3/beams.jpg

http://airminded.org/wp-content/img/scenery/bremerton-1942.jpg

http://www.skylighters.org/4thaac/sldisplay12.jpg

http://www.constable.ca/caah/overhamburg.jpg

http://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Attack_on_Hamburg.jpg/220px-Attack_on_Hamburg.jpg

Finally another addition to immersion can be found here :-

http://allaircraftsimulations.com/forum/viewtopic.php?f=25&t=5056

Buffy's flak v.5 adds some bright orange fire balls to the flak, it looks really good alongside your light effects, give it a try, just make sure it loads before your mod.

Thanks again mate for an excellent addition

cheers

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: whiskey111 on December 15, 2011, 10:42:35 AM
I have crash on vehicle explosion effect. I thought that it was fixed. Could you please explain me how ti solve this issue ? (I use UP3)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: supercrapnstuff on December 15, 2011, 01:21:18 PM
okay about that fire effect i reposted, is there an install for that?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 15, 2011, 03:52:35 PM
I have crash on vehicle explosion effect. I thought that it was fixed. Could you please explain me how ti solve this issue ? (I use UP3)

- Make sure you have the latest version of the mod
- Make sure Plutonium gets loaded first among your mods (add 0000 in front of the Plutonium folder name if you're not sure)
- Disable "Mods files cache" in the IL2 launcher
- Remove file ~wrapper.cache in your #UP# folder

Is there any chance of adding the dynamic light effect to airplane fires please? It would be good if the airplane had a sort of orange glow effect similar to the fire, at the moment the fires give off no light at all, this is ok in the day but at night its a bit of an immersion killer.

see here for example :-
http://www.afwing.com/art/boxart/he219.JPG

Can the dynamic light that lights up the airplane from searchlights be much brighter please? planes caught in a searchlight beam should be visible for miles around, rather than a few hundred meters like the default effect.

Slipper, good ideas, I'll include an increased visibility of searchlights in a future update, along with light from mid-air explosions. As for aircraft fires, it could be nice addition; I'll look if it's possible.
BTW, a special version with no smokes at night is in the works ;) I'll see if it improves FPS when bombing large areas. Anybody has a nice mission file with plenty of bombers dropping their load on a huge city? It would help me test it :)
About the other effects (FX revolution and such): can't you just combine them with Plutonium? Or are they incompatible?

Also, did someone with 4.09 test the flak light effect for the original Plutonium (http://www.mediafire.com/?6b5g4c862mm1ut4)? Does it work correctly? I'd like to add it in the first post.

Hi Sanka! Great job! Thank you very much. I want to ask if you have any plans to to combine Full_Throttle (http://www.sas1946.com/main/index.php/topic,4031.0.html) and IL-2 1946 Plutonium Universal Max Effects for 4.10?

Isn't the full throttle mod already included in DBW?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: slipper on December 15, 2011, 05:13:36 PM
sanka

Thanks mate, for looking into the suggestions i had above. Very glad to here the no smokes version is on its way  :)

I have combined the 3D0 and effects folders from FX revolution in the link i gave you, with your mod and all appears to run ok with nice engine fires. But i am not sure if i am missing something, would all the classfiles reference the same effects files and such?

By the way mate, did you try Buffy's flak effects i mentioned above? They complement your mod really well i think.

cheers mate.


p.s i could knock up a trial mission for you if you like, although i am having a bit of a problem at the moment with ctd's ( i think i am near the java limit with my DBW 1.6 installation), let me know mate.

Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Hey_Joe on December 15, 2011, 06:02:42 PM
Hi sanka,

Can't tell you how much I hoped someone would fix the class files for Plutonium. One of my favorites. Best FPS on my computer.

Thank youuuu, you are a gentleman and a scholar.  ;)

HJ
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 15, 2011, 10:21:54 PM
send me pm with email superscraff
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Kirill on December 16, 2011, 05:21:22 AM
Hi Sanka! Great job! Thank you very much. I want to ask if you have any plans to to combine Full_Throttle (http://www.sas1946.com/main/index.php/topic,4031.0.html) and IL-2 1946 Plutonium Universal Max Effects for 4.10?
Isn't the full throttle mod already included in DBW?
DBW, as far as I know, is only intended for offline.
I guess to use Plutonium Universal Max Effects by HolyGrail & Potenz for IL-2 1946 4.10 - v2 and Full_Throttle mod in the online projects... :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on December 16, 2011, 10:01:26 AM
DBW, as far as I know, is only intended for offline.
I guess to use Plutonium Universal Max Effects by HolyGrail & Potenz for IL-2 1946 4.10 - v2 and Full_Throttle mod in the online projects... :)

Full Throttle mod should be compatible with Plutonium anyway. There is just one small classfile that conflicts. Test it and tell me if it works.

sanka

Thanks mate, for looking into the suggestions i had above. Very glad to here the no smokes version is on its way  :)

I have combined the 3D0 and effects folders from FX revolution in the link i gave you, with your mod and all appears to run ok with nice engine fires. But i am not sure if i am missing something, would all the classfiles reference the same effects files and such?

By the way mate, did you try Buffy's flak effects i mentioned above? They complement your mod really well i think.

cheers mate.


p.s i could knock up a trial mission for you if you like, although i am having a bit of a problem at the moment with ctd's ( i think i am near the java limit with my DBW 1.6 installation), let me know mate.



The reference for aircraft fire effects hasn't changed in Plutonium, so I think you're safe using FX revolution fires.
Don't worry about the mission, I'll create something quickly (like a bunch of Lancasters dropping tallboys on Berlin)

Hi sanka,

Can't tell you how much I hoped someone would fix the class files for Plutonium. One of my favorites. Best FPS on my computer.

Thanks youuuu, your a gentleman and a scholar.  ;)

HJ

Thanks 8) Glad you like it!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Kirill on December 16, 2011, 01:46:05 PM
Mod Full_Throttle (http://www.sas1946.com/main/index.php/topic,4031.0.html) has a conflict with the version 4.10. If you use this mod in version 4.10, the game crashes over time, with reference to an "error reading memory." "The memory could not be read." Probably, the conflict code 4.09 and 4.10 versions.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: thefruitbat on December 17, 2011, 05:00:51 PM
Hi don't know if this was a problem with the orig plutonium, but something i noticed today during some co-ops with my squad, and that's that the blue exhaust flame for the griffon spits, don't line up with the exhaust stack. the're to high,

(http://i7.photobucket.com/albums/y290/thefruitbat1/Dec17201110-24-48PM.jpg)

Don't know how easy/hard it is to change, but thought i'd bring it to your attention,

cheers fruitbat.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: KG3_V on December 18, 2011, 03:33:18 AM
(http://images.memegenerator.net/instances/400x/9645655.jpg)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on December 18, 2011, 05:32:12 AM
I think the problem is in the 3D, because the effects need some hook from the 3D to know where to put the particles.
An easy way to know is in the startup of the engine, if the flames and smokes are too high again then the problem is in the hook of the 3D mesh.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: thefruitbat on December 18, 2011, 10:52:44 AM
sweet, thanks 8)

(http://i7.photobucket.com/albums/y290/thefruitbat1/Dec1820115-58-46PM.jpg)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: DIVEGUY43 on December 21, 2011, 11:15:49 AM
Everything works great.Real nice to have the ground fires back.One question,does this have the gunsmoke still in it?Didn't notice any smoke trails when I fire the guns in the mustangs or jugs.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on December 21, 2011, 11:24:36 AM
It's not from Plutonium, it's from Richochet: ;)
http://www.sas1946.com/main/index.php/topic,679.0.html



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: DIVEGUY43 on December 21, 2011, 01:53:37 PM
Thanks Santobar.Now I won't be pulling my hair out trying to figure out what happened...LOL ;D
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: El_Marta on December 24, 2011, 11:28:44 PM
I think this is something about ships.ini and technics.ini not related to the class files, but ship inferno effect is missing yet.
Maybe the ship's turrets are too strong to be destroyed in DBW.



santobr.


Did anybody find a solution for the missing burning ship effect?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: ghost5229 on December 30, 2011, 08:43:50 AM
Many thanks, I have missed the Blue exhaust flames!  ;D
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on January 04, 2012, 02:58:46 PM
do i need the origional plutonium effects or can i just download the v2 by itself?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: toranamadman on January 04, 2012, 04:09:55 PM
Just download V2  8)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Diving_Hawk on January 06, 2012, 05:57:27 AM
Great job and surprisingly lag free for an effects mod.

I love it :D

S!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on January 06, 2012, 11:23:04 PM
it works great, very few complaints, and the ones i have are minor. 1: i was on youtube and saw a startup flame effect witch thought was really cool, and it said it was in the new plutonium mods, so i decided to get the mod, and it didnt work, only got it as the prop blades form the continious circle, and 2: there were supposed to be small blue flames from the exaust ports continiously and only found on the sea hurricane IIc, and finally 3: some ships lost smoke effects from damage entirely, so, i dont know if theres a corrupted file or something, but other than that, utterly THE BEST effects mod ive ever seen.

P.S. in the next update, do you think you could add the damaged landing gear mod? its somewhere in the guest mods section.

all hale IL-2, for we were lost without it! ;)  8)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: CWMV on January 07, 2012, 01:14:09 AM
1: i was on youtube and saw a startup flame effect witch thought was really cool, and it said it was in the new plutonium mods, so i decided to get the mod, and it didnt work, only got it as the prop blades form the continious circle

DBW or UP3?

 and 2: there were supposed to be small blue flames from the exaust ports continiously and only found on the sea hurricane IIc, and finally

Blue flames only at ~85% and higher throttle I believe.

 3: some ships lost smoke effects from damage entirely, so, i dont know if theres a corrupted file or something, but other than that, utterly THE BEST effects mod ive ever seen.

P.S. in the next update, do you think you could add the damaged landing gear mod? its somewhere in the guest mods section.

Not ready yet.

all hale IL-2, for we were lost without it! ;)  8)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 07, 2012, 05:34:13 AM
Quote
a bunch of Lancasters dropping tallboys on Berlin
If I do that a lot of the fires and the mushroom clouds dissappear, I guess because of the Java limit.  I've substituted the fires for some less java intensive ones which allow many more fires at one time but still I cannot display the aftermath of one tallboy on screen at once.  Does everybody else have this issue?  Playing with DBW

Great to have the fires by the way - thanks Sanka  8)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 07, 2012, 06:33:25 AM
Hi, I have a question, when I download the Plutonium V.2 It says V.2 but the folder inside, the one that  you put in the Mod folder (I have the version HSFX 5.01 ) says V1. Someting is wrong ?.
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on January 07, 2012, 07:26:34 AM
@Gurner
Quote
If you bomb a big city, the number of particles exceeds, due to the buildings burning, and the IL-2's engine will only show the camera's nearest particles.
But this happens also with the default effects, its a engine's limitation, there is nothing we can do.
Tip:
Try to increase the destruction level of the city in FMB.
;)



santo.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 07, 2012, 11:37:40 AM
Thanks Santo.  :) The fires I'm using are the fluid ones you posted for Slipper - can have about twice as much fire as before and the smoke looks better also, so thanks for that. 

One thing though - there was mention of the fires ending after 128 seconds, but mine continue indefinately - do you have any idea why that might be?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on January 08, 2012, 08:45:00 AM
Maybe the "Finishtime" parameter inside the "eff" files is wrong, you can change it, the measure is in seconds. :)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 08, 2012, 10:06:55 AM
Of course, thanks again Santo.  There's a lot of eff files in the "house" folder - you don't happen to know which one to change?  I'll experiment if not, just wonder if you know off the top of your head.

El_Marta - I have these burning ship effects - is that what you're looking for?


(http://i1207.photobucket.com/albums/bb480/luketastic/il2fb_2012_01_07_22_13_13_003.jpg)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 08, 2012, 11:07:01 AM
Hi guys,
Amazing what these effects do to tha game ! I wonder if it is possible to post the download for these "ship fire effect" and a donwload for the file(s) that keep the fire burning and NOT lasting only for short time.
Thanks,
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 08, 2012, 12:23:15 PM
TICI - The continuous building fires you want are contained in the plutonium mod posted by Sanka at the beginning of this topic.

I don't know where I got my ship fires but you can get the ones in the above pic here.

http://www.sas1946.com/main/index.php/topic,20819.0.html

Also the alternative fires that Santobr posted earlier are in there, and they don't time out either.  It's for DBW, but should be easy enough to get it to work in UP3 or whatever.
 
It's a compilation of my personal favourite mods  :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on January 08, 2012, 12:52:27 PM
yeah, i know that the power is supposed to be abouce 85%, but fou me, theres really only three sprrds i use; no power, full power, and full power wep. lol. what should i do, download it again and replace all files or mess with the conf.ini?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 08, 2012, 01:01:07 PM
Thank you Gurner for your reply. I tried to install the package you descibed to see what is all about in my HSFX 5.01 install but the game doesn't start. So , it is possible to install ONLY the ship fire effects on my Plutonium and which file are they?.
Thanks,
Tarcisio
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on January 08, 2012, 03:51:35 PM
to CWMV, i have up3 fully patched to rc4

somethin that i just thought of, does this work with all aircraft or just a few?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: btasm on January 08, 2012, 05:13:38 PM
This is a wonderful addition to my DBW install. But is there some fix for the bomb bay doors closing so rapdily? Thanks.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 08, 2012, 06:36:25 PM
That's weird - I have the bay door problem in UP but there is no problem for me in DBW!  Not the end of the world for me though as I only use DBW at the moment

Tarcisio - I'll try to make an HSFX 5 version for you in the near future but as I don't have Have HSFX5 installed I won't be able to test it...
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 09, 2012, 04:46:33 AM
OK thanks, When you make the HSFX version I will test it for you.
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: El_Marta on January 09, 2012, 12:07:31 PM
@ Gurner

Yes these are the effects I am missing in 4.1. Downloaded your files and testing now.

Thx El_Marta

Tested in DBW but the carrier did not burn. The other effects are great but the Flak eats too much fps. I weonder if i am missing anything else because in no version of 4.1 I get smoking or burning damaged ships.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: btasm on January 09, 2012, 12:27:24 PM
That's weird - I have the bay door problem in UP but there is no problem for me in DBW!  Not the end of the world for me though as I only use DBW at the moment

Tarcisio - I'll try to make an HSFX 5 version for you in the near future but as I don't have Have HSFX5 installed I won't be able to test it...

I think - I think - I've gotten this straightened out now. I realized I needed to install the effects designed for use with the AI MOD. Since doing so, the bomb bay doors function properly in DBW.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 09, 2012, 03:37:53 PM
El_Marta - I haven't tried with a carrier but to get the pic I posted I just created a naval battle with four ships on each side and they set each other on fire.  That happens when I have no mods activated apart from my compilation and the ai mod, so I doubt you're mising something.  Unless it's something to do with the aircraft weapons.  Maybe the bombs/rockets are not poweful enough to set the ships on fire?

Quote
I think - I think - I've gotten this straightened out now. I realized I needed to install the effects designed for use with the AI MOD. Since doing so, the bomb bay doors function properly in DBW
Does this mean that the bomb bay door problem exists for everybody when using plutonium mod in up3 and DBW but not DBW with AI mod?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 09, 2012, 05:03:13 PM
El_Marta - just tested it again with a carrier - if I put the carrier in my sea battle i see this:
(http://i1207.photobucket.com/albums/bb480/luketastic/il2fb_2012_01_09_23_21_49_398.jpg)

If I drop 250kg bombs on it from an f6 I see this:
(http://i1207.photobucket.com/albums/bb480/luketastic/il2fb_2012_01_09_23_38_54_063.jpg)

After a few minutes the fires burn themselves out and the ship smokes like this:
(http://i1207.photobucket.com/albums/bb480/luketastic/il2fb_2012_01_09_23_51_01_710.jpg)

However, I bombed it once with a b-25 using 500kg bombs and it sank very easily with no fire and just a small column of smoke, and I see no fires if I play the Kamikaze default track

EDIT - Just ran my sea battle again using only the plutonium mod for DBW with the ai mod posted by Sanka at the beginning of this topic and I see exactly the same fires.  So you DO NOT need my compilation to see these fires.  Although there is lots of other nice visual stuff in there    :D

I think Santobr mentioned something about making the guns easier to destroy so that fires would start more easily on ships?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: El_Marta on January 10, 2012, 01:15:01 PM
Thanks Gurner,

very interesting. Seems like ships are just more resilient in 4.1x.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 13, 2012, 10:14:22 AM
Quote
OK thanks, When you make the HSFX version I will test it for you.
TICI

New improved version and possibly HSFX compatible version for you, TICI!  Sorry for the delay - technical problems...

http://www.sas1946.com/main/index.php/topic,20929.0.html
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 13, 2012, 10:56:07 AM
Hi Gurner, I tested shortly with HSFX 5.01 via MODS folder and works very well . Thanks !!. I didn't test it yet for the burning ships but I will let you know when I will make more and different tests. So far so good.
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 13, 2012, 11:07:40 AM
I'm afraid the ships will be unchanged from plutonium.  I thought they might be from a different mod cos I've compiled loads together over the last year.  The ships do burn, but not as easily as people would like I guess.  Still, enjoy the other stuff!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 13, 2012, 11:42:40 AM
Ok, I tested the ship (Aicraft carrier) in the Kamikaze track and you are correct, the ship when hit just stops but no damage or fire. So yes there is an issue with the ships. For the rest everything is ok.
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 13, 2012, 02:37:10 PM
They will burn, as in the pics above, just not as much as we'd like. 
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 13, 2012, 03:23:10 PM
You are correct. I just tested an attack on a submarine and hitting it with rockets I was able to destroy it but very very little flames and a little smoke. For the aircraft carrier  there is nothing .So definetely the ships are very hard to kill and to have effects on them. The rest seems very good .
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 13, 2012, 03:28:33 PM
Glad you like it!  Someone who's good at this stuff will sort the ships out soon I expect
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on January 13, 2012, 05:47:16 PM
Try this in your ships.ini:
Code: [Select]
[strength_GunTiny]
MinShotCaliber    0.00762
NumShots          1 //10
MinHitExplTNT     1
NumHitExpl        2
MinNearExplTNT    4
NumNearExpl       2

[strength_GunSmall]
MinShotCaliber    0.0127
NumShots          1 //20
MinHitExplTNT     2
NumHitExpl        2 //4
MinNearExplTNT    8
NumNearExpl       2 //3
The idea of the old Uranium, old Platinum and now the new Plutonium is to transform the tiny guns and the small guns in fire for the "ship inferno" effect. ;)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 14, 2012, 04:41:34 AM
Where is the Ships.ini ?. I cannot find it. If I change the parameters the guns strenght will change only when hitting the ships or with hitting evrything?. Finally how you change these parameters as usual with notepad ?.
Thanks
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 14, 2012, 06:06:41 AM
OK I found where ships.ini is ( Files/com/maddox/IL2/objects) and I changed the parameters. Now the difference is mainly noticebale in attacking a submarine  where it cach fire just strafing, if you attack a merchant ship with rockets now you see more damage and eventually sink but no fire and on the kamikaze track the aircraft carrier still just stops without any fire. So it definitely need some correction in this direction, because it should be for all the ships when hit by rockets or bombs what it is now with submarine.
Any suggestions ?
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: =VARP=Klingon on January 14, 2012, 06:40:25 AM
So in HSFX 5.01 works perfect?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 14, 2012, 07:08:38 AM
Yes. no issues except for the fire and sinking of the ships which are not an issue of this mod anyway . It has been an issue of HSFX 5.01 from start. Hopefully somebody knows how to change the parameters of the ships in ships.ini so that they are more vulnerable for the fire and sinking.
As far as this mod it works very well on HSFX 5.01 .
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: =VARP=Klingon on January 14, 2012, 07:17:21 AM
CRT sensitive?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 14, 2012, 07:19:52 AM
Sorry but I don't know what is CRT sensitive. Please explain.
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: =VARP=Klingon on January 14, 2012, 07:23:34 AM
Protection on some servers for certain mods...
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: TICI on January 14, 2012, 07:50:32 AM
No that I'm aware of.
TICI
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on January 14, 2012, 10:02:58 AM
Just an observation. :)
The ships will not be more vulnerable for sinking, only the small guns will be more vulnerable to near miss explosions and direct hits.
I think this way it is more realistic because these small guns are only soldiers in a machine gun or small cannon without any armor protection. ;)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: =VARP=Klingon on January 14, 2012, 10:43:50 AM
You mean ship caint be destroyed?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on January 14, 2012, 12:04:00 PM
I mean that the ship's vulnerability was not touched, it's the same as it was in your installation. :)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: zack on January 14, 2012, 03:34:54 PM
Hi Guys,
Is it possIble to make burning aircraft smoke little bit "heavier" in some heavy damages?
The one from the original plutonium mod seems to light sometimes...
Something like this:
(http://www.sas1946.com/images/imageshit/img705/2859/w2810616061.jpg)

Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on January 14, 2012, 05:29:50 PM
You can try Socorrista's Cinema FX, it was made for Plutonium. ;)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: zack on January 15, 2012, 06:53:26 AM
You can try Socorrista's Cinema FX, it was made for Plutonium. ;)

Thank You Santobr,
Tested this mod months ago - this smoke is too heavy and too "cinema - fancy" I think.
I don't know how to do it by myself, but maybe somebody will be able to add heavier smoke as an option?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: X-Raptor on January 18, 2012, 01:51:55 PM
You can try Socorrista's Cinema FX, it was made for Plutonium. ;)

Thank You Santobr,
Tested this mod months ago - this smoke is too heavy and too "cinema - fancy" I think.
I don't know how to do it by myself, but maybe somebody will be able to add heavier smoke as an option?

HFSX 5.01 is the most "realistic" one and near about you want 8try it ;).. and also it has feature of 2 colours : black + grey  -I love it!.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: slipper on January 18, 2012, 02:18:44 PM
Can the HFSX 5.01 effects be exported to use in other installs? Or are they coded into sfs files?

Would like to try the HFSX effects in my DBW install if possible.

regards

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 18, 2012, 03:15:44 PM
Zack - I think this looks like the smoke in your pic http://www.mediafire.com/?3poas2z4hukihyd
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Mangas on January 21, 2012, 12:59:45 AM
Sorry if already being asked:
When using this mod, do I have to disable Uranium_Edition_New_Effects_V1_Bomb_Bay_Door_Compatible_November_26_2009 & 0_HG&P_Ricochet_Gunsmoke_Bullets_2D_Smoketrail?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on January 21, 2012, 10:29:50 AM
You have to disable Uranium only. ;)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Mangas on January 21, 2012, 10:49:09 AM
You have to disable Uranium only. ;)
santobr.

Thanks, I did that but I keep getting this CTD error during mission:

Code: [Select]
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:77)
at com.maddox.il2.gui.GUICampaignNew.fillCampaign(GUICampaignNew.java:209)
at com.maddox.il2.gui.GUICampaignNew.fillCountry(GUICampaignNew.java:349)
at com.maddox.il2.gui.GUICampaignNew.access$000(GUICampaignNew.java:19)
at com.maddox.il2.gui.GUICampaignNew$WComboCountry.notify(GUICampaignNew.java:425)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.il2.gui.GUICampaignNew.init(GUICampaignNew.java:149)
at com.maddox.il2.gui.GUICampaignNew._enter(GUICampaignNew.java:90)
at com.maddox.il2.gui.GUICampaignNew.enter(GUICampaignNew.java:86)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:277)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:77)
at com.maddox.il2.gui.GUICampaignNew.fillCampaign(GUICampaignNew.java:209)
at com.maddox.il2.gui.GUICampaignNew.fillCountry(GUICampaignNew.java:349)
at com.maddox.il2.gui.GUICampaignNew.access$000(GUICampaignNew.java:19)
at com.maddox.il2.gui.GUICampaignNew$WComboCountry.notify(GUICampaignNew.java:425)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
1>user STAT
1>timeout 120000 file dosturmolog
1>user STAT
1>timeout 120000 file dosturmolog
1>user STAT
1>timeout 120000 file dosturmolog
1>user STAT
1>timeout 120000 file dosturmolog
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/PilotsUS2_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/PilotsUS2_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/PilotsUS3_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/PilotsUS3_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/PilotsUS4_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/PilotsUS4_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/PilotsUS5_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/PilotsUS5_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/US2_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/US2_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/US4_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/US4_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/US5_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/US5_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/USA3_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/USA3_AT.bmp NOT loaded
Loading mission campaign/ru/stalingrad/1_stalingrad.mis...
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
PBuffer: suitable formats: 42

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 42

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1255731232*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
sFMDir = gui/game/buttons
s1 = flightmodels/db-600_series.emd
s = FlightModels/DB-600_Series.emd
m_lastFMFile = gui/game/buttons
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INT

Code: [Select]
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
Mission: campaign/ru/stalingrad/1_stalingrad.mis is Playing
Time overflow (1): speed 0.77720207
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
1>user STAT
-------------------------------------------------------
Name: No Name
Score: 0
State: In Flight
Enemy Aircraft Kill: 0
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Enemy Radio Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Friend Radio Kill: 0
Fire Bullets: 0
Hit Bullets: 0
Hit Air Bullets: 0
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
1>timeout 120000 file dosturmolog
java.lang.NoSuchMethodError
at com.maddox.il2.objects.vehicles.tanks.TankGeneric.doCollisionDeath(TankGeneric.java:1641)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric.collisionDeath(TankGeneric.java:1626)
at com.maddox.il2.ai.ground.StaticObstacle.collision(StaticObstacle.java:113)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$Move.tick(TankGeneric.java:411)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on January 21, 2012, 04:19:45 PM
It looks like a conflict with other mod, maybe AI or Gear_Damage, I really don't know.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: redfox on February 14, 2012, 12:08:44 PM
When using the version for DBW in DBW1.71 although it tells me that fuel dumping is enabled I don't actually lose any fuel.

Cheers - Redfox
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on February 14, 2012, 02:20:38 PM
There is a conflict with one class file of AI mod incorporated in DBW 1.71, so some undesired things can happen.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: slipper on February 15, 2012, 08:28:48 AM
Does any one know the files and effects responsible for the flak burst effect please? so that i may add them to a different effects package.

regards

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Wad_Cutter on February 15, 2012, 12:20:20 PM
Nice video of Midnight on the bay. Thank you.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Whiskey_Sierra_972 on February 24, 2012, 03:26:06 AM
There is a conflict with one class file of AI mod incorporated in DBW 1.71, so some undesired things can happen.



santobr.

Any news about....I'm just in the building of the effect and I'm a little stopped by this....
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: depallier on February 24, 2012, 07:04:37 AM
When I use the mod my game crashes when I destroy a train. I use 4.101 with Jetwar 1.2. This is the only fx mod in my game.
Can this bug be solved? :(
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: fenbeiduo on February 25, 2012, 08:02:56 AM
when we can get  this mod for 4.11? I use it without class files,or it will make 30%loading aricraft freeze
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: sanka on March 03, 2012, 03:52:16 AM
Hi,
I'm back :)
I'll see if I can adapt the mod to 4.11 soon
Cheers
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Whiskey_Sierra_972 on March 03, 2012, 06:42:08 AM
Great news!

Welcome back mate!

I hope that you plan to help also DBW 1.71 users....please.... :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: slipper on March 13, 2012, 01:15:41 PM
sanka

do you happen to know which classfiles and effects control the cockpit flak illumination please mate?

Appreciate any help

slipper
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on March 22, 2012, 08:01:40 PM
first of all, sorry if I repeat this question because i really didnt feel like looking through all 21 pages for my answer.
second of all, is there a way to make the fuel tank smoke, well, more realistic? I mean, I want darker, thicker smoke for it. There is almost no smoke for it now, and not trying to be mean or anything, but thats the one thing I hate about this mod. Other than that though, this mod is excellent.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: RooMan296 on March 22, 2012, 09:52:29 PM
first of all, sorry if I repeat this question because i really didnt feel like looking through all 21 pages for my answer.
second of all, is there a way to make the fuel tank smoke, well, more realistic? I mean, I want darker, thicker smoke for it. There is almost no smoke for it now, and not trying to be mean or anything, but thats the one thing I hate about this mod. Other than that though, this mod is excellent.

Do you mean a fuel tank leak? When I have an engine or fuel tank FIRE, I see plenty of thick smoke!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on March 23, 2012, 12:46:26 AM
no, I mean when the fuel tank flames, there is just a thin trail of hazy grey smoke. the smoke from Gurner's 4.1 feul tank is what i think is perfect.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on March 23, 2012, 04:38:39 AM
This is because smokes are very rare in real life WWII aerial battles.
This mod is based in gun cameras, and you will see no smoke but only fire in almost all WWII footage.
This mod is not intended to be beautiful, but simply real, respecting the limitations of the IL-2 graphic engine.

If you like Hollywood effects you can try Cinema Special FX mod by Socorrista.
It's an awesome mod with a lot of beautifull effects made to improve the Plutonium effects.

Here you go: ;)
http://ultrapack.tuttovola.org/index.php/topic,2691.0.html



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on March 23, 2012, 09:08:01 AM
yeah, ive looked at them but i just feel that the smoke is too blocky and opaque. could somebody send me some files to overight the ones in the plutonium effercts please?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on March 23, 2012, 10:49:58 AM
The last version is not so opaque, take a look at this video at 1:15 and at 3:00:
http://www.youtube.com/watch?v=_IEewyz7dXg&feature=player_embedded



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on March 23, 2012, 11:49:59 AM
50cal - I used socorrista's smoke, exactly as Santo says.  You can d/l the files for the smoke from my post on the previous page or from Santo's link 3 posts earlier
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on March 23, 2012, 02:38:07 PM
santobr- which download is it, the new one or the old one?
thanks for all the help, guys. every player is different. im different because im the most stubborn pain in the ass yet. lol
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Kazegami on March 24, 2012, 10:58:22 AM
Is this compatible with DBW 1.7?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Yeager_1946 on March 24, 2012, 12:33:09 PM

Is this compatible with DBW 1.7?

Yes. Download this version for DBW 1.71:

http://www.mediafire.com/?a55u65050ooyt57
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Whiskey_Sierra_972 on March 25, 2012, 11:09:08 AM
There is a conflict with one class file of AI mod incorporated in DBW 1.71, so some undesired things can happen.



santobr.

Any news about....I'm just in the building of the effect and I'm a little stopped by this....

?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on March 26, 2012, 05:16:10 AM
Any news about....I'm just in the building of the effect and I'm a little stopped by this....

?
Well, Sanka is back, I think he will make a new version soon. :)


santobr- which download is it, the new one or the old one?
thanks for all the help, guys. every player is different. im different because im the most stubborn pain in the ass yet. lol
The new one. ;)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Whiskey_Sierra_972 on March 26, 2012, 06:18:34 AM
Hi Santobr!

Apologize if my post seemed a bump!!

In reality I was replying to the post above mine....#255....
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on March 26, 2012, 07:15:18 AM
Don't worry, we are all friends here. ;) :P



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: NS~mati140 on March 29, 2012, 11:52:31 AM
OK, I checked on myself and this seems to be incompatible with AI, Engines, Hotkeys & carriers and/or JetWar 1.2 and, as a result, DBW 1.71 wich contains it. I noticed that when I try to dump fuel on one of the jets with Plutonium installed, game crashes. I can post log if you want, but I think its really easy to reproduce.

Also, if latest AI, Eng, HK & Car version 2.5 and/or latest western's CTO mod is installed, the game doesn't start at all with Plutonium Enebled - it crashes at 0% without even crating log.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on March 29, 2012, 12:40:00 PM
It's impossible to make one version to each mod that conflicts with Plutonium and another to each new DBW version, that's why we need it included in DBW.
Plutonium is the base to new effects mods, this is another reason too.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: OberstDanjeje on March 29, 2012, 01:28:26 PM
It's impossible to make one version to each mod that conflicts with Plutonium and another to each new DBW version, that's why we need it included in DBW.
Plutonium is the base to new effects mods, this is another reason too.



santobr.

agreed with you
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: NS~mati140 on March 29, 2012, 04:23:39 PM
I agree as well, Plutonium has set new standards of visual effects in IL-2. I can't understand the arguments like 'effects mods should be left to player's taste' or 'some may prefer stock effects' because they make no sense - stock effects look like vomit, and most of currently available effects mods are based on Plutonium, so if Plutonium is incompatible we're left with stock crap. We need this in DBW badly.

btw, new fuel drop and jet exhaust effects would be nice improvements to this mod I think.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: CWMV on March 29, 2012, 09:03:35 PM
Because the effects can cause issues for those running on lesser machines.
Not me, my PC is a beast, but not everyone has had the fortune that we have had to afford top shelf hardware.
Besides, effects really are a personal thing. Just look at any effects thread at how many people object to this, want to change that etc.
you think the stock effects look like poo, well good for you that's your opinion. Some like them.
No reason to force a matter of taste on everyone.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: crazyflak on March 30, 2012, 02:20:54 AM
This is NOT the DBW request thread, btw ;)

I don't agree with ALWAYS waiting for the people with PCs of +8 years old. We are supposed to be looking for greater looks. Do we dump cockpit repaints and map texturizing because of them? no. So effects carefully studied for fps (as plutonium) shouldn't be exception. Certain things should be standard and then people can neutralize or change specific things they "don't like". Also I have to say that people is waaaaaay too spoiled -not you, but I know some cases ("I don't like this" "I don't like that"....pffff they can play stock if they wish)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Semor on March 30, 2012, 02:53:58 AM
+100
Well said
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Dakpilot on March 30, 2012, 03:39:23 AM
I always found better FPS with Plutonium over stock anyway So i think a standardisation of effects for DBW makes complete sense, once this has been done am sure it would not be long for a lightened version to come around for those with older machines, if it was even necessary, The Format is the important thing for compatability anyway

Cheers Dakpilot
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Chupacabras84 on March 30, 2012, 04:33:24 AM
Agree with what been said, even really bad PC's handle plutonium better than stock effects yet it looks hundredths of time better than stock.
The only reason I can see for not including HG&P effects into DBW is the fact that there are tons of other effects and mods that uses classfiles that wouldnt work with it.

Beside I think that HG&P effects will end up in UP3 at some point, I dont see it any other way.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on March 30, 2012, 05:01:46 AM
All new effects mods made after Plutonium have class files based on Plutonium's class files, so it will be more easy to effects makers too. ;)

My machine is a low end machine, and I can fly with Plutonium without problem:
AMD Athlon 64 X2 2.7
4GB RAM DDR2
ATI Radeon HD3450 250MB (this is embarrasing :P)
Windows 7 Pro



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: MANYSH on March 30, 2012, 05:45:44 AM
I have AMD 3500+ 3gb ram win XP  old card GF7800 GT :D (Does anyone have something worse?? ) :D
With, or without Plutonium no difference for FPS at all ,I replace GF7800 GT on GF450 i have 50% more FPS now

So if someone have FPS drop, basically it is a problem with your configuration, or you buy some great dual, quad core CPU with vista or Win 7 on board when you losing 50% power for operating system and some useless Antivirus, firewall, ect software
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on March 30, 2012, 10:09:41 AM
Your graphic card (GF7800) was four times faster than mine. :D :P



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: SkyHigh on March 30, 2012, 10:49:18 AM
This is NOT the DBW request thread, btw ;)

I don't agree with ALWAYS waiting for the people with PCs of +8 years old. We are supposed to be looking for greater looks. Do we dump cockpit repaints and map texturizing because of them? no. So effects carefully studied for fps (as plutonium) shouldn't be exception. Certain things should be standard and then people can neutralize or change specific things they "don't like". Also I have to say that people is waaaaaay too spoiled -not you, but I know some cases ("I don't like this" "I don't like that"....pffff they can play stock if they wish)

I have an old Pentium 4, myself, but I agree with crazyflak that all progress must not be held up because of this, I just think we must ensure that the older versions of the various packs should be kept available for the people with the older machines, so that they can run them. That way, everybody can maximise their install.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: MANYSH on March 30, 2012, 02:33:59 PM
Your graphic card (GF7800) was four times faster than mine. :D :P



santobr.

why you not upgrade at  least to gf8800 ?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: NS~mati140 on March 31, 2012, 04:19:00 PM
Guys, I have just a crappy GT240 gpu, i3 530 cpu, 4 GB ram and 32 bit system and i have no problems with those effects

If all game delvelopers and modders kept grapghics crappy to be sure all players can run it, games like Crysis or Battlefield 3 would never come out and we would still be stick to HL engine in modding. But they didn't - we've got Frostbite 2 and CyEngine 3 on market, and modders are using UE3 for now.

IL-2 must step forward instead of steping backward. UP2 had Uranium and UP3/DBW? - stock crap.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: CWMV on March 31, 2012, 08:29:02 PM
Why is it that big of a deal for Yall to just add it to your mods folder?
That's the part I don't get, people just sound lazy. I don't see a compelling reason for making it part of dbw.
Granted I'm not involved in it so my opinion matters as much as the rest-not one bit.
But really now, what fundamental problems will be solved? Seems unnecessary.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Chupacabras84 on March 31, 2012, 09:22:21 PM
I don't see a compelling reason for making it part of dbw.
Maybe there is no "compelling reason" for making it part of dbw and in fact it would probably be very inconvenient, such a big mod will most likely collide with lot of other mods and it will inhibit customization capabilities of dbw.
Yet there is a very good reason for including it in UP3 (and by proxy in DBW).
UP3 servers often set crt=2 which forces you to play online with "crap" stock effects.
Lame as it is the only way around it, its by including it in UP3.
And since HG&P its the most comprehensive effects mod at the moment and it works faster on really old and low-performance hardware and at the same time it looks a whole lot better than stock effects there is no reason not to include it.

So when HG&P comes to UP3, DBW could add an option to disable HG&P so people could continue to use effects of their own choice and mods which otherwise would conflict with HG&P effects.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: CWMV on April 01, 2012, 12:15:54 AM
Ah well I dont ever really consider UP anymore, so point taken.
Since DBW came along and revamped it Ive had no use for it.
Honestly though the biggest thing that keeps me from flying it online anymore is the crap sounds!
Oh and work...ya that too.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: NS~mati140 on April 01, 2012, 05:23:55 AM
Why is it that big of a deal for Yall to just add it to your mods folder?
That's the part I don't get, people just sound lazy. I don't see a compelling reason for making it part of dbw.
Granted I'm not involved in it so my opinion matters as much as the rest-not one bit.
But really now, what fundamental problems will be solved? Seems unnecessary.

Yea but, in case you haven't noticed yet, this version of Plutonium is INCOMPATIBLE WITH LATEST DBW 1.71 - game crashes when dumping fuel in jets. And if you use AI, Eng, Hkeys & Carriers mod v. 2.5 which is most likely going to be a standard and be included in next DBW, after installing Plutonium the game DOESN'T START AT ALL. So it's not a prblem of our lazyness - I DID HAVE IT IN MODS FOLDER BEFORE, but I had to remove it due to incompatibility with elements, which e.g. for me, flying mainly jets, make some important functions unplayable.

As santobr suggested the best way to keep it compatible is to make Plutonium standard for DBW, so other mods for DBW which change just single, minor effects would be based on that.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on April 02, 2012, 09:21:23 AM
why you not upgrade at  least to gf8800 ?
It's too expensive here in Brazil because of the super big taxes. :'( :P


About Plutonium.

I see that some guys do like stock effects, so, if this is the problem, I can make new stock effects compatible with plutonium as an option, or you can play stock 4.11m.
If you don't like stock effects and you prefer other effects mod, you need to know this:
All new effects mods made after Plutonium have class files based on Plutonium's class files, so it will be more easy to effects makers too.
It's already a standard. ;)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on April 02, 2012, 10:47:44 AM
For what it's worth, I too would like to see Plutonium in DBW
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: gianluca on April 04, 2012, 08:03:06 AM
Not tested with dumping fuel but so far I flew the new jets in DBW 1.71 with  AI, Eng, Hkeys & Carriers mod v2.5 and having no issue at all with Plutonium v2 installed....
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: SAS~Monty27 on April 08, 2012, 09:30:03 PM
Not tested with dumping fuel but so far I flew the new jets in DBW 1.71 with  AI, Eng, Hkeys & Carriers mod v2.5 and having no issue at all with Plutonium v2 installed....
(http://www.mediafire.com/convkey/aaad/823w8epboaypb795g.jpg)

I agree, Plutonium V2 appears to be troublefree and perfectly compatible with DBW 1.71.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on April 09, 2012, 07:16:03 AM
Of course you are missing something that you not noticed yet.
Because there is a conflicting classfile. ;)
If you load the AI mod first, you miss some effects and if you load the Plutonium first you miss some features.
This is fact. :)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: hguderian on April 09, 2012, 08:19:21 AM
But there's a Plutonium DBW_AI compatible version: http://www.sas1946.com/main/index.php/topic,19849.0.html
Take a look in the first page
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on April 09, 2012, 09:22:58 AM
It's based on an older version of AI mod from DBW 1.6. ;)
So we are orphans now.



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: jean1 on April 09, 2012, 09:54:04 AM
H guys is there any Effect mods that works with stock 4.11 to fly online?

Thanks for advance.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on April 10, 2012, 06:20:21 PM
sorry if i repeat this question, im running the dbw-ai mod version and have a solid green tail light. seems that lots of mods get this problem. is there a fix for a blinking white one?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on April 11, 2012, 02:27:20 AM
50cal - try puling this class file: B27261D242F3990A
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: .50calBMG on April 17, 2012, 10:18:32 PM
Yep, that worked! Thanks, and sorry for the late reply, getting pounded by all my school work and sports.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Trex405 on May 04, 2012, 01:03:17 AM
is this official?

it aint matter anyway
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: =VARP=Klingon on September 19, 2012, 05:35:17 AM
Any chance for HSFX 6?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: SoulFlight on October 16, 2012, 07:30:38 PM
Hi everyone,

I tried to use this with IL2 4.11.1 and HSFX 6.0.1.

The game crashes on 30 % "loading aircraft"

any chance for another adaption?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: OberstDanjeje on October 17, 2012, 02:57:16 AM
There are other effects pack for 4.11.
Take a look at this:

http://www.sas1946.com/main/index.php/topic,21276.0.html
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: SoulFlight on October 17, 2012, 05:53:04 AM
thx for the reply but the link in the topic is down and although I am happy for all the work going on with effects, its not the same as Plutonium. ;)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on October 17, 2012, 12:08:23 PM
This was working with HSFX 6 last time I checked.

http://www.sas1946.com/main/index.php/topic,20929.msg226479.html#msg226479

Pretty good, if I do say so myself...  :D
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: w on December 19, 2012, 10:01:51 AM
I placed the downloaded folder in my #UP# folder and nothing happened -

then I tried it as a JSGME instal mod and nothing happened -

My game loads fine but the stock effects of smoke and fire are still in my game which is 4.10.1 UP3


when I downloaded version two (V2) unzipped the version 2 folder it had version 1 in it - ??

MY MODS FOLDER HAS NO OTHER EFFECTS MODS WHICH WOULD CONFLICT
so is there a d/l link for the actual version2 anywhere? because this link is for version 1 http://www.mediafire.com/?srrcfs9bbtbp5sk (http://www.mediafire.com/?srrcfs9bbtbp5sk)

hmmm
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: skulz on January 21, 2013, 03:20:24 PM
Hi everyone,

I tried to use this with IL2 4.11.1 and HSFX 6.0.1.

The game crashes on 30 % "loading aircraft"

any chance for another adaption?
Hello the same with me I am using with SAS Mod Activator v3.06 my game crashes on 30%  :'(
How can I fix this?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Gurner on January 21, 2013, 04:31:05 PM
Quote
This was working with HSFX 6 last time I checked.

http://www.sas1946.com/main/index.php/topic,20929.msg226479.html#msg226479

Pretty good, if I do say so myself... 

you could probably use the class files from the above mod with the plutonium 3do and effects folders to get plutonium effects in hsfx 6, although I haven't tried it

Edit - having said that, I can't remember if I tested it with 6.01...
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Maico on January 24, 2013, 03:32:14 AM
  Hey just wanted to say thanks for these awesome effex.  The fires and explosion and smoke are superb.

What a work of art!

Maico
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Antae_destronas on January 26, 2013, 08:46:01 AM
Hi!

Awesome effects while taking Flak fire, it's scary hahaha  :D :D

Cheers, keep it up!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: steph12 on January 26, 2013, 01:34:38 PM
Hey, what do we have here? Looks like flying experience in IL-2 gets more realistic every minute!!!!!!

Thanks a lot!
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: indio on February 25, 2013, 06:34:00 AM
Quote
This was working with HSFX 6 last time I checked.

http://www.sas1946.com/main/index.php/topic,20929.msg226479.html#msg226479

Pretty good, if I do say so myself... 

you could probably use the class files from the above mod with the plutonium 3do and effects folders to get plutonium effects in hsfx 6, although I haven't tried it

Edit - having said that, I can't remember if I tested it with 6.01...

Tested with HSFX 6.17 ... it works.

Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: macgiver on December 31, 2013, 03:06:28 AM
Had somebody found solution for Plutonium and bay doors in UP?After years of fighting and diving I start in level bombing and I'm used to Plutonium.It's very "hard" to disable it now :( .

Happy New Year :)
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: misuji on May 18, 2014, 04:05:28 AM
Thanks for this mod?I find everything works OK except the dark black smoke disappears when engine or fuel tank is damaged......instead of  black smoke,pale brown smoke appears even if the fuel tank or engine is on fire.....
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: santobr on May 19, 2014, 05:06:07 AM
It is because this mod was made for realism, there is no Hollywood effects in this mod. ;)



santobr.
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Chris28aug on April 12, 2015, 12:44:27 AM
Does anyone know if it Works with 4.12.2 modact?
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: SAS~HolyGrail on April 21, 2015, 01:35:48 PM
Nope , this effects pack have been adapted for IL-2 4.10 version only.
Sure it can work by removing majority of class files more likely all class files included
with this effect pack but then many of the custom effects will not work .
Sorry Chris  :(

~S!~
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: Benny on July 12, 2015, 07:44:48 PM
Does anyone know if it Works with 4.12.2 modact?

I got the 4.10 Modact version working perfectly in 4.12 CUP
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2 [4.10]
Post by: jwood12345 on March 10, 2016, 01:08:36 PM
OK I  MANAGED TO TO FIX A PROBLEM WITH THE FILES STOPPING THE GAME TURNNIN ON THIS NOW WORKS ON #SAS JUST PUT INTO #SAS OR MOD FOLDER YOU NEED MODACT.  8) AND YOU GUYS SAID I COULD NOT READ PEACE OUT BISHES                  https://www.mediafire.com/?uafcn3gu4ebn0q1
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
Post by: SAS~Malone on March 10, 2016, 09:36:26 PM
jwood, this is the second time now that i ask you nicely to stop posting with caps lock.
secondly -  your attitude seems to be sliding down to the messy end of what is tolerable on these forums.
we aren't your 'bishes'
third - if you link something here, you better say what it is as well. don't just put up links with no description.
if i have to speak to you a third time about anything like this, it will be accompanied with an all-expenses paid holiday, courtesy of SAS
Title: Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2 [4.10]
Post by: Hans-Joachim Marseille on February 24, 2018, 07:19:49 AM
Even with facing the danger of being send to holidays as well  :P I kindly wanna ask that I use this mod in DBW and I realize that all funnel smoke on ships is white. But that is not OK, right!? Can I somehow fix this, is there another mod that would provide dark smoke as well!? Thx in advance.

Edit: I found another FX mod here and tried and the smoke looks more realistic now. So thx in case you wanted to assist  but I was able to help myself. ;)

2nd Edit: I notice when DL the V2 that ingame the folder says V1 - so is that the newer version then!?  o_O