Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Jets => Topic started by: F22-Raptor-2006 on November 21, 2011, 04:31:22 PM

Title: [BETA] AMT L-39C Version 4.2 (11/12/11) [4.09] [4.10] [4.11]
Post by: F22-Raptor-2006 on November 21, 2011, 04:31:22 PM
The Aviator Mod Team and Ferté Alais Virtuelle presents the L-39C! Please note this is a Work In Progress.

This mod has been developed and managed by the Ferté Alais Virtuelle for their project.

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling0-1.jpg)

(http://img.photobucket.com/albums/v164/Phas3e/L39_12.jpg)

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/L39_NX396ZA_0.jpg)

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/L39_Helmet.jpg)



air.ini:
L-39C             air.L39C 1                                    r01   SUMMER

Download: https://storebror.it.cx/sas/archive/sas2/AMT/L-39C_V4.7z (If you have installed previous versions, please delete the old L-39C folder before installing this newer version)

Version 4.2 Patch: (Includes 4.1)
https://storebror.it.cx/sas/archive/sas2/AMT/L-39C_Patch_4.2.7z (Delete old L-39C folder before installing, includes L39_Default pilot skin and UV map). Please note that original pilot skins are no longer compatible. The area around the face has now changed. For this reason a default pilot skin is provided. For ease of use please try and stick to L39_***.bmp for pilot skin names. 256x256 bitmap and if I remember correctly there must be no spaces in the file name or it will cause crashes.

Please note if you are using UP3 you will need DiffFM. If you are using DBW you will not need DiffFM as it is already there in the base installation. Other mod packages/setups have not been tested and are not supported.
DiffFM: https://storebror.it.cx/sas/archive/sas2/AMT/000_DiffFm_UP3.0RC.7z (Thanks to ton414)

It is recommended to use this custom lights mod: https://storebror.it.cx/sas/archive/sas2/AMT/00_Lights.7z (Thanks to santobr and Nightshifter)

It appears that the large majority of people are missing the #UP# Sample Folder files as since it is not available on their website readme you can download it here: https://storebror.it.cx/sas/archive/sas2/AMT/Raptor/_UP_SampleFolder.rar (Install aircraft as you would normally, #UP# folder is now your MODS folder.)



Features:
- New 3D.
- New Flightmodel.
- Dual seat works online, you can jump into the back seat and join in the ride.
- Dual Ejection seats.
- Opening Canopies.



Changelog

Version 4.2:
- New pilot head. Mapped onto pilot skin. (UV Map and new default pilot skin included in patch)
- New default skin by Phas3e.
- Moved WingTip vortex hooks.

Version 4.1:
- Instructor (back seat pilot) will now turn head and look around at random.

Version 4:
- Fixed second ejector seat 3D bug.
- Second pilot can now also bailout.
- Ejector seats fitted to both pilot positions, instructor ejects first if the seats are used.
- Fixed canopy animation and added second canopy animation.
- Removed trainer loadout, now comes default with 2 pilots.
- Small updates to flightmodel.
- Fixed flap fully lowered angle, 44 degrees.
- Flap usage limited to 310kmh TAS and lower.
- Automatic airbrake deployment at 0.78 mach (varies at different altitudes, ~ 950 kmh at sea level and ~ 850 kmh at high altitude)
- Updated tip tank mapping, both sides are no longer mapped to one identical location, they are now split up. (New UV map: https://storebror.it.cx/sas/archive/sas2/AMT/TipTankMap.7z)
- Folder split for L-39 Sounds, these will not be changing in the foreseeable future and so future uploads will only include main folder.



This aircraft has been designed for aerobatics, as such it has no guns or things like damage models. Please feel free to play with it and report any bugs or comments about the flightmodel etc... Note that the real life engine takes 9 seconds or so to go to full power, this one has been modified to 3 seconds for aerobatic purposes. It is likely a separate flight model will be made that will use the civilian engine that is less responsive closer towards the final product. Pink_Tigger is experiencing computer problems and is currently away so there are some limitations to what can be done on the 3D side at the moment. Hopefully when he comes back these problems can be resolved.

Progress:
External 3D (https://storebror.it.cx/sas/archive/sas2/AMT/tick.png)
 - LODS/Shadow (https://storebror.it.cx/sas/archive/sas2/AMT/tick.png)
Textures (https://storebror.it.cx/sas/archive/sas2/AMT/tick.png)
Coding (https://storebror.it.cx/sas/archive/sas2/AMT/tick.png)
Cockpit (https://storebror.it.cx/sas/archive/sas2/AMT/cross.png)
FlightModel (https://storebror.it.cx/sas/archive/sas2/AMT/tick.png)

Additional Features: (to be implemented)
- Cockpit (Aymi)
- Airshow smoke (Cannot be changed until final UP3 comes out)

Bug Reports:
- Green tail light must be changed to white. (Cannot be changed until final UP3 comes out)
- Rear canopy is ejected during bailout even though canopies are open.




Credits:

Aviator Mod Team:
Pink_Tigger - 3D
GJE52 - 3D
F22-Raptor-2006 - Java, FM

Phas3e - Default Skin

Also many thanks to Ferté Alais Virtuelle - Beta testing, skins, project management
and Frecce Tricolori Virtuali for MB-339 Sounds.

http://virtualferte.fr/
http://aviatormodteam.xtreemhost.com/
http://www.freccetricolorivirtuali.net/

(https://storebror.it.cx/sas/archive/sas2/AMT/amt.png) (http://www.aviatormodteam.xtreemhost.com/main/newapp.html#WIP)

(http://nsa15.casimages.com/img/2010/05/31/100531120236317385.png)

***************************************
Edited by SAS~Epervier

Version 4.1 for 4.09 users !

Link for SAS-buttons : http://www.mediafire.com/?abrz0kcdasm68h8

Link for C6-buttons : http://www.mediafire.com/?h2c2jk9ems20tgy




Version for 4.11 users


http://www.mediafire.com/?vf250fhdtxfmtmu



Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: atallboy on November 21, 2011, 05:01:23 PM
o_________O
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: duffys tavern on November 21, 2011, 06:03:54 PM
Wow! More later. I'm speechless right now.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: duffys tavern on November 21, 2011, 06:50:06 PM
What a nice suprise! No skins as of yet but I'm sure they'll come soon. Be nice to see a USAF skin like this one...
http://zone-five.net/showthread.php?t=5257
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Baco on November 21, 2011, 06:50:30 PM
AWSOM! One more Jet for the count!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: hawker445 on November 21, 2011, 06:59:43 PM
Awesome! thanks!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Verhängnis on November 21, 2011, 07:01:51 PM
 ;D Aerobatics FTW!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: SAS~Magpie on November 21, 2011, 08:07:37 PM
Gorgeous!

(http://www.oceanicwing.com/images/warbirds/IMG_3485.JPG)

(http://www.oceanicwing.com/images/warbirds/IMG_3466.JPG)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Silverback on November 21, 2011, 08:57:42 PM
Vary cool and thanks
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: CK_Fougasse on November 21, 2011, 11:26:56 PM
in this Beta, there's no skin included... we are still working about 8 différents skin of existing acrobatic team ... will be release in final ..

by the way, you can have a visual effect of 2 people on board by choosing "training" on loadout... and you can enter in backseat ... but rear cockpit hasn't been developped still now so you re only see same as pilot ...

Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Phas3e on November 22, 2011, 12:39:09 AM
I would love to get a copy of a template, my Local L-39 (the first one in Magpies pic) is just begging for me to skin it :D
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Pavel_Sergeevich on November 22, 2011, 03:47:19 AM
WOW!!!!!!!!!!!!!!!! template of skin??
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Ala13_ManOWar on November 22, 2011, 03:57:29 AM
Great News!! Will give it a ride, may be our next aerobatic plane :). Thx mates ;).

S!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 22, 2011, 03:59:16 AM
A public template, along with skins will be released later. Please give us some time.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: US_GRANT on November 22, 2011, 05:15:29 AM
This looks like a nice plane. Maybe someday the weaponized version will also grace our airfileds, but for now....
While looking her over, I found this small problem with the aft ejection seat. Just thought I'd let you know. I also noticed you said the canopy animation was not quite correct. Does that mean thatwhen in the cockpit, you open the canopy, it appears you are actually in the back seat and the front canopy opens?
(http://i677.photobucket.com/albums/vv134/BAD_GRANT/L39Seat.jpg)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: AmselJ on November 22, 2011, 05:24:37 AM
My first attempt to skining (it not finished)

(http://fotozrzut.pl/zdjecia/3967636ff3.jpg)
(http://fotozrzut.pl/zdjecia/1f2a0905db.jpg)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: WhamO on November 22, 2011, 05:53:21 AM
This is awesome guys, can't wait to fly her. This will be about as close as i'll be getting to flying one, even though 4 are based about 5 hangers away from me w/ a Mig-17. *sigh*
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 22, 2011, 06:41:00 AM
Does that mean thatwhen in the cockpit, you open the canopy, it appears you are actually in the back seat and the front canopy opens?

No, that is an issue with where the cockpit is placed but I won't be trying to fix that until we get the new cockpits since there's no point. If you look at the canopy from external view, you will see that it folds but not quite on the hinge. It is inline with the hinge only from above, not from the side. From the side you see that part of the blister is sticking up and part of it is inside the plane.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Helen-of-Sparta on November 22, 2011, 07:33:04 AM
Hello

 Big big thankyou from jet ' fightergals' club :-*

  (http://i291.photobucket.com/albums/ll315/ziggy-22/JETFIGHTERGAL.jpg)

 Helen
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Hangman on November 22, 2011, 07:41:29 AM
Wonderful plane thank you :)








Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Ala13_ManOWar on November 22, 2011, 08:11:53 AM
It flies quite well, good performances, nice controls. When real cockpit available I think this gonna be THE aerobatic jet in Il-2.

May be with time we can change 3D for various models, even with same FM, English Hawk, French Alpha Jet, Spanish C-101, so we have the main aerobatic jets around there :). Would be nice see virtual meetings with that.

S!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: CK_Fougasse on November 22, 2011, 08:20:50 AM
It flies quite well, good performances, nice controls. When real cockpit available I think this gonna be THE aerobatic jet in Il-2.

May be with time we can change 3D for various models, even with same FM, English Hawk, French Alpha Jet, Spanish C-101, so we have the main aerobatic jets around there :). Would be nice see virtual meetings with that.

S!

Virtual Ferté project is for me a part of global project called virtual meeting to reproduce best place and plane meeting ever ! .. we need more people dedicated and passionated like we are for french meeting.. each team can developp their own meeting... now we also have a public serveur.. each friday we meet each other... you re all welcome ....

By the way with people like tigrou , we ll have for sure one time alphajet hawk .... on il2

il2 is still not dead
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: GGM on November 22, 2011, 08:27:10 AM
So beautiful... words can not express.
Thank you guys!

(http://i148.photobucket.com/albums/s35/gargoyle_05/2211201115-08-23.jpg)

(http://i148.photobucket.com/albums/s35/gargoyle_05/2211201115-21-33.jpg)

(http://i148.photobucket.com/albums/s35/gargoyle_05/2211201115-22-39.jpg)

Gargoyle
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 22, 2011, 10:09:06 AM
btw if you use the lightmod provided in the first post, you will get more realistic nav light effects as well as landing lights. So it looks more like the real life one which isn't such a bright light like the one in your first picture, but glows white, as well as the flashing strobe lights on the wingtips.

Any more comments on things like flightmodel etc are welcome, open beta test so we can develop this plane further with the communities reactions and comments.

Just a few details on the current flightmodel regarding performance:
Stall speed no flaps: 190 kmh approx
Stall speed full flaps: 170 kmh approx
Max level speed @ 0m: 680 kmh or so around there
Max level speed @ 5000m: 750 kmh approx

GJE52: :P red arrows teehee lol
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Ala13_ManOWar on November 23, 2011, 02:26:48 AM
+10  I want every skin you showed here :D.


Yesterday first attempts on aerobatics, some easy things, taking off, level flight, some turns, loops, barrell roll, landing. It's really stable but you have control over it, mostly it fly where you want it to fly without jumps of any class. Really nice to fly, good performances for aerobatics.

Only notice a couple of things. During taking off (close formation) at high speed rolling it seemed to have less than better lateral control on ground. Taxiing at low speed is quite good. And for a moment, about 280Km/H while flaps was on travel to landing position (gear down, flaps previous in combat position) nose tends to rise too much and trim to full down wasn't able to sustain it. When flaps in position aircraft suddenly falls too much, I think, and too much suddenly. May be all those effects a little bit exaggerated, but I don't know the real thing for sure. During flight may be trim control not on it's finest yet. And of course all of that compared to the general level of refinement of this FM, bad ground control at high speed, or poor trim are quite often in lots of aircraft, but they are not intended for aerobatics. Fixing that you will have simply the best modelled aircraft :).


Raptor, Sadman also is very pleased with the aircraft, we like it a lot. All of you did a great job mate ;).

S!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: GGM on November 23, 2011, 03:44:29 AM
Yep... sorry for the teasing, here you go:
http://www.sas1946.com/main/index.php/topic,19774.0.html
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Ala13_ManOWar on November 23, 2011, 03:54:05 AM
Thank you!!! :) Nice skins.

S!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 23, 2011, 04:20:22 AM
ManOWar, I've done quite a lot of flying with the flightmodel. I don't have any troubles with the trim or any nose pitch up during landings. The current settings does not shift the Centre of gravity much when you put flaps down, if you put gears down at the same time it will also negate the cg shift. Trim to full down will easily make the plane go nose in at any speed for me, during normal flight to keep level or to make it nose down slightly for formation flying I only turn the wheel very slightly. If you want we can jump in a server and test tonight. I've been flying with the VFA guys as well and haven't noticed any problems with them during landing, done multiple landing tests during pitch black time as well to test landing light angle/distance.

Has anyone else had any pitch up problems with full landing flaps?
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Ala13_ManOWar on November 23, 2011, 05:32:05 AM
Quote
Has anyone else had any pitch up problems with full landing flaps?
No, as I said was only for a moment while flaps in transit, then all came back to normal. And I notice while trying to maintain close formation, if in a normal landing I didn't notice probably a great change. But may be it was my controls config, or something like that, cause of that I wanted to comment it ;).

Tonight I'm not sure if I can, but may be we can met with Sadman, may be Tuckie also, and make some test if you want. I have to see when is possible.

S!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Hemi on November 23, 2011, 09:33:45 AM
Due to hard Highschool, this days I'm very busy, so I cant finish this cockpit before the next 3 weeks  :-X 
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Racer on November 23, 2011, 09:38:14 AM
crash by 60% :( :'(
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: SAS~Storebror on November 23, 2011, 10:20:40 AM
DiffFM mod installed?

Best regards - Mike
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Helen-of-Sparta on November 23, 2011, 10:26:31 AM
Hello

Thankyou for skins, now my plane he look much better :)

GJE52 I like him much you navy skin where can i find it for me red arrows? maybe you can make him for me nice skin of pink ;D

 Helen
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Racer on November 23, 2011, 10:53:45 AM
no.And where to install it?
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 23, 2011, 11:08:14 AM
no.And where to install it?

Please read the instructions, firstly you need UP3. Then DiffFM. Install into #UP# folder both the L-39C mod and DiffFM mod. Add air.ini entry under STD folder. If you don't have #UP# folder etc then it can also be found on first post. The lights mod is optional but will make the mod more realistic and installs into the same location. We currently do not support other mod packs apart from UP3.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Racer on November 23, 2011, 11:28:22 AM
thanks, nice plane ;)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: SAS~Storebror on November 23, 2011, 11:50:20 AM
you need UP3. Then DiffFM. Install into #UP# folder
Alternatively DBW does the trick too, in that case you don't need DiffFM.
The L-39C works perfectly fine in my DBW install.

Best regards - Mike
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 23, 2011, 12:03:09 PM
you need UP3. Then DiffFM. Install into #UP# folder
Alternatively DBW does the trick too, in that case you don't need DiffFM.
The L-39C works perfectly fine in my DBW install.

Best regards - Mike

Okay thanks for the confirmation mike, it's just that we haven't tested it at all in DBW before and as I don't have it myself I have no idea whether it would work. Will update the first post.

Also the Flight Model will be given some more testing by the Virtual Patriots Jet Team in the coming weeks. They have all flown in the L-39C in real life.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Jozef on November 23, 2011, 12:08:18 PM
Good work
works fine in my DBW
Thanks all
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Aty2 on November 23, 2011, 12:27:42 PM
raptor very good job, this great, I can not adapt to the flight model, you can close a lot of spins on its axis, but if you close much the plane stalls very easily, considering that it is a beta

is a great idea for us to bear the opportunity to test your work and progress against DEVELOPING going, now we have more like a final version;)

and only remains to give us the opportunity to try mig21, F14, F4 etc ....

Raptor thank you very much


_______________________

muy buen trabajo raptor, esta genial , no consigo adaptarme al modelo de vuelo, te permite cerrar mucho los giros sobre su propio eje pero si cierras mucho el avion entra en perdida con mucha facilidad, teniendo en cuenta de que es una beta

es una gran idea que nos deis la oportunidad de probar vuestros trabajo y progresos segun los vais desarrolando, ahora ya tenemos mas ganas de una version final  ;)

ya solo queda que nos den la oportunidad de probar mig21, F14, F4 etc....

Muchas Gracias Raptor


byer
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Whiskey_Sierra_972 on November 23, 2011, 01:03:14 PM
Great plane mate!

I'm becoming a training aerobatics collector in the last times.....with great pleasure!!!

Thanks to all involved!!!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 23, 2011, 01:19:35 PM
I can not adapt to the flight model, you can close a lot of spins on its axis, but if you close much the plane stalls very easily, considering that it is a beta

I'm not sure what you mean with the flight model, it's one of the hardest planes to spin and stall in the game currently. You can pull as much as you want and it won't spin unless you're at a really low speed.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Aty2 on November 23, 2011, 02:50:55 PM
my intention was not negative criticism

sorry for my English, but use the google translator, I wanted to say that the plane at low speed can rotate on its axis too and that makes the airplane very easy to stall, do not criticize the flight model, why not know the real model of this plane. is a nice plane to fly at high speed maneuver shortly. and low speed maneuvering is powerful, but you have to get used. for me is a bit dificl make some acrobatic maneuvers, loops are a bit difficult to make them perfect and not go into stall

___________________________________________

no era mi intencion hacer una critica negativa

sorry  por mi ingles, pero uso  el google translator,  yo queria decir que el avion a baja velocidad puede girar sobre su propio eje demasiado y eso hace que el avion entre muy facil en stall, no critico el modelo de vuelo, por que desconozco el modelo real de ese avion. es un avion bonito para volar, a alta velocidad maniobra poco.  y a baja velocidad tiene mucho poder de maniobra, pero hay que acostumbrarse. para mi es un poco dificl hacer algunas maniobras acrobaticas, los loops son un poco dificiles hacerlos perfectos y no entrar en stall
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 23, 2011, 03:37:39 PM
Okay, for things like loops you need to start with 550-600 kmh. 80% to 90% throttle. Start pulling until you are pulling 4G. Hold it there until going vertical, then add more pull as you go higher. On top release pull a bit and hold it there, gently release pull to end up at the same altitude as where you started.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Aty2 on November 23, 2011, 04:16:26 PM
thnx Raptor, the secret is to train the plane, after 2 hours the result is better, good work and thanks for the beta

__________________________________

el secreto esta en entrenar el avion , despues de 2 horas el resultado es mejor, buen trabajo y gracias por la beta

byer

Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Topper-Czech on November 23, 2011, 04:52:44 PM
Thx for public release. Nice work!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Mirage on November 23, 2011, 11:23:32 PM
WTG Teams!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: mario71 on November 24, 2011, 12:19:54 AM
Thanks for the release guys, people are going to enjoy this...

Just absolutely great...
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: HansHansen on November 24, 2011, 08:03:29 AM
absolutely awesome work guys ;)

Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Blumax on November 24, 2011, 08:40:08 AM
Absolutely bloody marvelous thankyou very much.....can i just add that Helen os trained for real in an f-5.... her English isn't that good so i'm going to write for her what she has to say rather than have her struggle with it....

It is very responsive, feels very good to fly, has good trim and a well balanced aircraft and although there is difference between the L39-C and an F5 it has a very realistic feel to it and about as close to the real thing as is probably possible in a pc sim, it just feels right and if she were to pick an aircraft to fly upside down under a bridge this would be it.......Helen

So there you have it from an x fighter pilot ;)

regards Blumax and Helen-of-Sparta
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 24, 2011, 08:49:04 AM
thanks blumax :), I'm glad she likes it, we will also have some L-39 pilots test it later. Oh and soon enough she'll also be able to fly the F-5 that she trained on if all goes well ;)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: SAS~Tom2 on November 24, 2011, 10:24:44 AM
thanks blumax :), I'm glad she likes it, we will also have some L-39 pilots test it later. Oh and soon enough she'll also be able to fly the F-5 that she trained on if all goes well ;)

Wow, that would also be one of my 2 favourite jets from the 60s to 80s era! :)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Helen-of-Sparta on November 24, 2011, 10:53:01 AM
Hello

 F-5 for me, oh please, please ,please i can show to Tom2 how to fly him F-5 for sure ;)

 Helen
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: SAS~Tom2 on November 24, 2011, 12:15:08 PM
I would love to learn that, Helen-of-Sparta.  :)

ATM I "learn" to fly the F-16 in a sim with the most realistic flight model ever made publicly available (based on NASA FM research and F-16 pilots input).

 (  http://www.youtube.com/watch?v=26k1LxYaAkc )

But the F-5 is my favourite for the pre-F-16 era (with the F-104 and F-100) and one of my alltime beloved jets.  :D
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 24, 2011, 03:14:11 PM
haha nice one mate :P looks quite good both on the L-39 and the MB-339 oh and btw for future references, leading edges are white on frecce tricolori, I also have some closups if you want from when I was skinning the FTV's MB-339 ;)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: GGM on November 24, 2011, 03:33:08 PM
Probably the last one from me... for now. We have more than enough skins already.  ;D
(http://i148.photobucket.com/albums/s35/gargoyle_05/2411201121-44-45.jpg)

http://www.sas1946.com/main/index.php/topic,19789.0.html

Gargoyle
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Pavel_Sergeevich on November 24, 2011, 10:52:03 PM

Ths mate!!! From Russia with love...
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Phas3e on November 25, 2011, 01:20:43 AM
WiP template as theres some very nice schemes out there I want to try, the striped camo Shark mouthed ones are a must try, plus its about as close as I'll get to flying an RNZAF MB339

http://www.axis-and-allies-paintworks.com/forum/viewtopic.php?f=9&t=1979
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 25, 2011, 09:02:52 AM
(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling0.jpg)

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling1.jpg)

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling2.jpg)

http://www.sas1946.com/main/index.php/topic,19807.msg214421.html#msg214421
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Assim on November 25, 2011, 11:50:14 AM
Apparently the BBC is celebrating the release of this craft as well!

http://www.bbc.co.uk/news/world-europe-15898032

 Enjoy :)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: zack on November 26, 2011, 08:48:50 AM
Hi Guys,
What cockpit is now used by this beta-plane?

Thank You.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 26, 2011, 09:45:52 AM
YP-80 cockpit.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Jozef on November 26, 2011, 10:43:18 AM
My first skin ... is it good?

is not finished

http://imgupload.sk/viewer.php?file=02149561518757419182.jpg
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: BT~Tarik on November 26, 2011, 01:45:31 PM
Cool, thanks a lot for this  :)

But it doesn't work for me unfortunately...
First, I'm using DBW 1.6, working of course.
Downloaded unzipped and installed it, air ini ok, game loads.
BUT : QMB view doesnt show up, I get a click but stay on QMB. Then loading the game, I get this strange landscape, no cockpit, and not even an AI plane (like in some QMB bugs) when hitting next enemy view. Tried different maps, different Missions (Advantage, scrampble etc..), no change. But when changing the plane all is ok.
I thought of a corrupt download, so I redownloaded, but no joy.

Ah yes, also when upacking (7z) I get errors that the files (located in 3DO/Plane/L39(multi1)/) damage1o, damage1p, damage2o, damage2p, skin1o, skin1p, skin1q, and one or two other skin1o are damaged. Can't copy the exact message, but something is definitely broken.

What do you think ? redownload again ?
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 26, 2011, 02:22:07 PM
umm that's weird, I just tried and have no errors... with the file. Sounds like possibly wrong folder structure in the mods area. or check the log.lst if you have log=1 and logkeep on in config file.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: BT~Tarik on November 26, 2011, 03:57:32 PM
Folder structure should be ok, I got L-39C, then 3do, presets, samples and the classfiles, inside 3do Cockpit and plane, in plane I've got L-39C(Multi1) and there finally the summer folder and the files like "AroneL_D0" etc... Anyting wrong with that ?

And here is the log file :

Code: [Select]
INTERNAL ERROR: Error reading file '3DO/Plane/L-39C(Multi1)/skin1o.tga'
[20:31:03] WARNING: object '3DO/Plane/L-39C(Multi1)/skin1o.tga' of class 'TTexture2D' not loaded
[20:31:03] INTERNAL ERROR: Texture required
[20:31:03] WARNING: object '3DO/Plane/L-39C(Multi1)/Gloss1D0o.mat' of class 'TMaterial' not loaded
[20:31:03] INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:31:03] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:31:03]
[20:31:03] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:31:03]
[20:31:03] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[20:31:03] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[20:31:03] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[20:31:03] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3363)
[20:31:03] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2027)
[20:31:03] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:21)
[20:31:03] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
[20:31:03] at com.maddox.il2.objects.air.L39.<init>(L39.java:13)
[20:31:03] at com.maddox.il2.objects.air.L39C.<init>(L39C.java:13)
[20:31:03] at java.lang.Class.newInstance0(Native Method)
[20:31:03] at java.lang.Class.newInstance(Unknown Source)
[20:31:03] at com.maddox.il2.game.Mission.loadAir(Mission.java:1262)
[20:31:03] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[20:31:03] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[20:31:03] at com.maddox.il2.game.Mission._load(Mission.java:455)
[20:31:03] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[20:31:03] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[20:31:03] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[20:31:03] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[20:31:03] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:06] 1>mp_dotrange FRIENDLY DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.000
[20:31:06] 1>mp_dotrange FOE DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 0.005
[20:31:06] 1>timeout 60000 file il2stab.rcu
[20:31:16] Mission: class 'vehicles.planes.Plane$BF_109G14early' not found
[20:31:16] Mission: class 'vehicles.planes.Plane$BF_109G14early' not found
[20:31:16] Mission: class 'vehicles.planes.Plane$BF_109G14early' not found
[20:31:26] Mission: QuickQMBPro/Europe_Berlin/Europe_BerlinBlueNoneA00.mis is Playing
[20:31:27] Time overflow (0): speed 0.53097343
[20:31:27] java.lang.NullPointerException
[20:31:27] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:27] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:27] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:27] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:27] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:27] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:27] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:27] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:27] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:27] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:27] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:27] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:27] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:27] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:27] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:27] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:27] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:28] java.lang.NullPointerException
[20:31:28] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:28] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:28] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:28] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:28] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:28] java.lang.NullPointerException
[20:31:28] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:28] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:28] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:28] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:28] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:28] java.lang.NullPointerException
[20:31:28] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:28] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:28] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:28] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:28] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:28] java.lang.NullPointerException
[20:31:28] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:28] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:28] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:28] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:28] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:28] java.lang.NullPointerException
[20:31:28] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:28] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:28] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:28] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:28] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:28] java.lang.NullPointerException
[20:31:28] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:28] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:28] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:28] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:28] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:28] java.lang.NullPointerException
[20:31:28] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:28] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:28] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:28] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:28] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:28] java.lang.NullPointerException
[20:31:28] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:28] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:28] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:28] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:28] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:28] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:29] java.lang.NullPointerException
[20:31:29] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:29] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:29] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:29] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:29] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:29] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:29] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:29] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:29] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:29] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:29] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:29] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:29] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:29] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:29] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:29] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:29] java.lang.NullPointerException
[20:31:29] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:29] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:29] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:29] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:29] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:29] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:29] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:29] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:29] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:29] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:29] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:29] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:29] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:29] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:29] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:29] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:29] java.lang.NullPointerException
[20:31:29] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:29] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:29] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:29] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:29] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:29] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:29] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:29] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:29] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:29] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:29] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:29] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:29] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:29] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:29] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:29] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:30] java.lang.NullPointerException
[20:31:30] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:30] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:30] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:30] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:30] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:30] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:30] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:30] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:30] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:30] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:30] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:30] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:30] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:30] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:30] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:30] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:30] java.lang.NullPointerException
[20:31:30] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:30] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:30] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:30] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:30] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:30] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:30] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:30] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:30] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:30] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:30] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:30] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:30] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:30] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:30] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:30] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:30] java.lang.NullPointerException
[20:31:30] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:30] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:30] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:30] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:30] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:30] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:30] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:30] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:30] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:30] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:30] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:30] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:30] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:30] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:30] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:30] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:31] java.lang.NullPointerException
[20:31:31] at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
[20:31:31] at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
[20:31:31] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
[20:31:31] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
[20:31:31] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
[20:31:31] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:31:31] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:31:31] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:31:31] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:31:31] at com.maddox.rts.Message._send(Message.java:1217)
[20:31:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:31:31] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:31:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:31:31] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:31:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:31:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:31:31] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:31:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:31:34] ObjState.finalize: Object of com.maddox.il2.objects.air.L39C NOT destroyed
[20:32:05] 1>mp_dotrange FRIENDLY DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.000
[20:32:05] Friendly Dot Ranges:
[20:32:05]   DOT 14.0 km
[20:32:05]   COLOR 6.0 km
[20:32:05]   TYPE 6.0 km
[20:32:05]   NAME 6.0 km
[20:32:05]   ID 6.0 km
[20:32:05]   RANGE 6.0 km
[20:32:05] 1>mp_dotrange FOE DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 0.005
[20:32:05] Foe Dot Ranges:
[20:32:05]   DOT 14.0 km
[20:32:05]   COLOR 6.0 km
[20:32:05]   TYPE 6.0 km
[20:32:05]   NAME 0.0050 km
[20:32:05]   ID 6.0 km
[20:32:05]   RANGE 6.0 km
[20:32:05] 1>timeout 60000 file il2stab.rcu
[20:33:05] 1>mp_dotrange FRIENDLY DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.000
[20:33:05] Friendly Dot Ranges:
[20:33:05]   DOT 14.0 km
[20:33:05]   COLOR 6.0 km
[20:33:05]   TYPE 6.0 km
[20:33:05]   NAME 6.0 km
[20:33:05]   ID 6.0 km
[20:33:05]   RANGE 6.0 km
[20:33:05] 1>mp_dotrange FOE DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 0.005
[20:33:05] Foe Dot Ranges:
[20:33:05]   DOT 14.0 km
[20:33:05]   COLOR 6.0 km
[20:33:05]   TYPE 6.0 km
[20:33:05]   NAME 0.0050 km
[20:33:05]   ID 6.0 km
[20:33:05]   RANGE 6.0 km
[20:33:05] 1>timeout 60000 file il2stab.rcu
[20:33:11] Loaded camouflage: DESERT
[20:33:11] Loading map.ini defined airfields:
[20:33:21] PBuffer: suitable formats: 36
[20:33:21]
[20:33:21] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[20:33:21] Depth = 24, stencil = 8
[20:33:21] PBuffer: suitable formats: 36
[20:33:21]
[20:33:21] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[20:33:21] Depth = 24, stencil = 8
[20:33:23] Loading vertex/fragment programs: *23783592*
[20:33:23] *** Loading: [vpFogFar2Tex2D]
[20:33:23] *** Loading: [vpFog2Tex2DBlend]
[20:33:23] *** Loading: [vpFogFar4Tex2D]
[20:33:23] *** Loading: [vpFogFar8Tex2D]
[20:33:23] *** Loading: [vpFogNoTex]
[20:33:23] *** Loading: [vpFog4Tex2D]
[20:33:23] *** Loading: [vpFog4Tex2D_UV2]
[20:33:23] *** Loading: [vp4Tex2D]
[20:33:23] *** Loading: [vp6Tex2D]
[20:33:23] *** Loading: [vpTexUVTex2D]
[20:33:23] *** Loading: [vpWaterGrid_NV]
[20:33:23] *** Loading: [vpWaterSunLight_NV]
[20:33:23] *** Loading: [vpWaterSunLight_ATI]
[20:33:23] *** Loading: [vpWaterSunLight_FP]
[20:33:23] *** Loading: [vpTreeSprite]
[20:33:23] *** Loading: [vpTreeTrunk]
[20:33:23] *** Loading: [vpVAObjectsN]
[20:33:23] *** Loading: [vpVAObjectsL0]
[20:33:23] *** Loading: [vpSprites]
[20:33:23] *** Loading: [vpSimpleGL]
[20:33:23] *** Loading: [fpWaterSunLightFast]
[20:33:23] *** Loading: [fpWaterSunLight]
[20:33:23] *** Loading: [fpWaterSunLightBest]
[20:33:23] *** Loading: [fpCoastBump]
[20:33:23] *** Loading: [fpCoastFoam]
[20:33:23] *** Loading: [fpCoastFoamFast]
[20:33:23] *** Loading: [fpCoastFoamFarFogTex]
[20:33:23] *** Loading: [fpCausticSimple]
[20:33:23] *** Loading: [fpCaustic]
[20:33:23] *** Loading: [fpSprites]
[20:33:23] *** Loading: [fpObjectsL0]
[20:33:23] *** Loading: [fpObjectsL0_2L]
[20:33:23] *** Loading: [fpSimpleGL]
[20:33:23] *** Loading: [fpNearLandFog]
[20:33:23] *** Loading: [fpFarLandFog]
[20:33:23] *** Loading: [fpRiverCoastAA]
[20:33:23] *** Loading: [vpWaterDM_CPU]
[20:33:23] *** Loading: [fpWaterDM_CPU]
[20:33:23] *** Loading: [fpWaterDM_CPULo]
[20:33:23] *** Loading: [fpWaterLFogDM]
[20:33:23] *** Loading: [fpIceWater]
[20:33:23] *** Loading: [fpNearNoBlend]
[20:33:23] *** Loading: [fpNearNoBlendNoise]
[20:33:23] *** Loading: [fpNearBlend]
[20:33:23] *** Loading: [fpNearBlendNoise]
[20:33:23] *** Loading: [fpFarBlend]
[20:33:23] *** Loading: [fpForestPlane]
[20:33:23] *** Loading: [fpForestPlaneNoise]
[20:33:23] *** Loading: [fpForestPlaneEdges]
[20:33:23] *** Loading: [fpForestPlaneEdgesNoise]
[20:33:24] Load bridges
[20:33:24] Load static objects
[20:33:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[20:33:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[20:34:05] 1>mp_dotrange FRIENDLY DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.000
[20:34:05] Friendly Dot Ranges:
[20:34:05]   DOT 14.0 km
[20:34:05]   COLOR 6.0 km
[20:34:05]   TYPE 6.0 km
[20:34:05]   NAME 6.0 km
[20:34:05]   ID 6.0 km
[20:34:05]   RANGE 6.0 km
[20:34:05] 1>mp_dotrange FOE DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 0.005
[20:34:05] Foe Dot Ranges:
[20:34:05]   DOT 14.0 km
[20:34:05]   COLOR 6.0 km
[20:34:05]   TYPE 6.0 km
[20:34:05]   NAME 0.0050 km
[20:34:05]   ID 6.0 km
[20:34:05]   RANGE 6.0 km
[20:34:05] 1>timeout 60000 file il2stab.rcu
[20:34:19] INTERNAL ERROR: Error reading file '3DO/Plane/L-39C(Multi1)/skin1o.tga'
[20:34:19] WARNING: object '3DO/Plane/L-39C(Multi1)/skin1o.tga' of class 'TTexture2D' not loaded
[20:34:19] INTERNAL ERROR: Texture required
[20:34:19] WARNING: object '3DO/Plane/L-39C(Multi1)/Gloss1D0o.mat' of class 'TMaterial' not loaded
[20:34:19] INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:34:19] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:34:19]
[20:34:19] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[20:34:19] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[20:34:19] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[20:34:19] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[20:34:19] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[20:34:19] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:126)
[20:34:19] at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:204)
[20:34:19] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[20:34:19] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[20:34:19] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[20:34:19] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[20:34:19] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[20:34:19] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[20:34:19] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[20:34:19] at com.maddox.rts.Message._send(Message.java:1217)
[20:34:19] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:34:19] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[20:34:19] at com.maddox.rts.Message.sendTo(Message.java:1128)
[20:34:19] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:34:19] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:34:19] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:34:19] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:34:19] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:34:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:34:24] INTERNAL ERROR: Error reading file '3DO/Plane/L-39C(Multi1)/skin1o.tga'
[20:34:24] WARNING: object '3DO/Plane/L-39C(Multi1)/skin1o.tga' of class 'TTexture2D' not loaded
[20:34:24] INTERNAL ERROR: Texture required
[20:34:24] WARNING: object '3DO/Plane/L-39C(Multi1)/Gloss1D0o.mat' of class 'TMaterial' not loaded
[20:34:24] INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:34:24] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:34:24]
[20:34:39] INTERNAL ERROR: Error reading file '3DO/Plane/L-39C(Multi1)/skin1o.tga'
[20:34:39] WARNING: object '3DO/Plane/L-39C(Multi1)/skin1o.tga' of class 'TTexture2D' not loaded
[20:34:39] INTERNAL ERROR: Texture required
[20:34:39] WARNING: object '3DO/Plane/L-39C(Multi1)/Gloss1D0o.mat' of class 'TMaterial' not loaded
[20:34:39] INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:34:39] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:34:39]
[20:34:39] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[20:34:39] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[20:34:39] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[20:34:39] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[20:34:39] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[20:34:39] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:126)
[20:34:39] at com.maddox.il2.builder.PlMisAir.fillComboBox2(PlMisAir.java:963)
[20:34:39] at com.maddox.il2.builder.PlMisAir.syncSelector(PlMisAir.java:981)
[20:34:39] at com.maddox.il2.builder.Builder.setSelected(Builder.java:781)
[20:34:39] at com.maddox.il2.builder.Builder$22.begin(Builder.java:1830)
[20:34:39] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[20:34:39] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[20:34:39] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[20:34:39] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[20:34:39] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[20:34:39] at com.maddox.rts.Message._send(Message.java:1217)
[20:34:39] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:34:39] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[20:34:39] at com.maddox.rts.Message.sendTo(Message.java:1128)
[20:34:39] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:34:39] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:34:39] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:34:39] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:34:39] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:34:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:34:43] INTERNAL ERROR: Error reading file '3DO/Plane/L-39C(Multi1)/skin1o.tga'
[20:34:43] WARNING: object '3DO/Plane/L-39C(Multi1)/skin1o.tga' of class 'TTexture2D' not loaded
[20:34:43] INTERNAL ERROR: Texture required
[20:34:43] WARNING: object '3DO/Plane/L-39C(Multi1)/Gloss1D0o.mat' of class 'TMaterial' not loaded
[20:34:43] INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:34:43] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D0o.mat'
[20:34:43]

Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 26, 2011, 04:04:58 PM
Okay, I re-uploaded the 3d folder in .rar format this time. https://storebror.it.cx/sas/archive/sas2/AMT/Raptor/L-39C.rar
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: BT~Tarik on November 26, 2011, 04:17:29 PM
With the new 3D folder it works ! Thanks Raptor  :)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 26, 2011, 06:17:52 PM
lol so how long did those him file modifications take you to line up :P
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: dsawan on November 26, 2011, 07:36:20 PM
Holy gee!
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Silverback on November 26, 2011, 07:55:23 PM
Now your talking. You wouldn't happen to have a pair of 23mm under the that lovely dress would ya?
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Phas3e on November 27, 2011, 12:30:28 AM
Template coming along nicely :)

(http://img.photobucket.com/albums/v164/Phas3e/L39_2.jpg)

(http://img.photobucket.com/albums/v164/Phas3e/L39_3.jpg)
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: Hangman on November 27, 2011, 02:22:34 AM
GJE 52 what is that pilot skin what you use
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 27, 2011, 04:50:05 AM
Update coming soon in the next few days.

It will feature updated canopies with correct animation as seen in picture below.
Updated tip tank mapping, left and right will be separate.
Fixed full flap angle (44 degrees, previously 45)
Flaps will not be deployable unless under 310 kmh TAS.
Airbrake will auto deploy upon reaching 0.78 mach.
Small updates to flightmodel.
Perhaps there will be working ejector seats.

(http://i730.photobucket.com/albums/ww310/GJE52/Czech1.jpg)

Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: BT~wasted on November 27, 2011, 05:05:18 AM
What is the difference between the default loadout and 'trainer' loadout?
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 27, 2011, 05:13:17 AM
Trainer has 2 pilots, only visible after you hit fly.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: -=AR=-SadMan on November 27, 2011, 06:24:27 AM
Hello,  thank you very much for this so beautiful MOD.
I am sure is going to be a great impulse for the aerobatic comunity of IL2. Great job mates!!!  :)

PD: Abigor, may you put a link to download de CULOPOLLO skin for the L39C, thank you.
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: F22-Raptor-2006 on November 27, 2011, 07:45:16 AM
Just to let you know the ejection seat now works, only for 1 pilot at the moment.
Title: Re: [BETA] AMT L-39C Version 3.5 (21/11/11)
Post by: Baco on November 27, 2011, 11:07:23 PM
Raptor you guys Allways make me drool... I wish I could pay you guys to release your mods :D
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: F22-Raptor-2006 on November 28, 2011, 12:11:25 PM
Update! Version 4 now released, please see first post!

Changelog:

Version 4:
- Fixed second ejector seat 3D bug.
- Second pilot can now also bailout.
- Ejector seats fitted to both pilot positions, instructor ejects first if the seats are used.
- Fixed canopy animation and added second canopy animation.
- Removed trainer loadout, now comes default with 2 pilots.
- Small updates to flightmodel.
- Fixed flap fully lowered angle, 44 degrees.
- Flap usage limited to 310kmh TAS and lower.
- Automatic airbrake deployment at 0.78 mach (varies at different altitudes, ~ 950 kmh at sea level and ~ 850 kmh at high altitude)
- Updated tip tank mapping, both sides are no longer mapped to one identical location, they are now split up. (New UV map: https://storebror.it.cx/sas/archive/sas2/AMT/TipTankMap.7z)
- Folder split for L-39 Sounds, these will not be changing in the foreseeable future and so future uploads will only include main folder.
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: Birdman on November 28, 2011, 12:19:48 PM
There is a small typo in the download link. Working link: https://storebror.it.cx/sas/archive/sas2/AMT/L-39C_V4.7z
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: F22-Raptor-2006 on November 28, 2011, 12:20:36 PM
Ah sorry I missed the dot... link fixed now. Thanks Birdman.
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: [URU]Mustang on November 28, 2011, 12:35:47 PM
Are the load outs from GJE52 picture included in this update?
Cheers
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: F22-Raptor-2006 on November 28, 2011, 01:05:24 PM
The so called loadouts seen in GJE52's picture are only for visual effect and are a result of hier.him file editing. Hence at this time they do not actually work, just a bit of eye candy. The L-39C will never have any weapons, only 2 droptanks as a dedicated trainer and private aircraft. GJE52's work will be involved with another mod to be announced later.
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: [URU]Mustang on November 28, 2011, 01:32:24 PM
Cool :D
Thanks a lot dude :D
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: Ala13_ManOWar on November 28, 2011, 02:07:08 PM
New version, nice!! :)


Will give it a try ASAP. Thank you Raptor. Pleased to fly with you again past night ;)...


(http://i451.photobucket.com/albums/qq231/SrgLA/Raptor3.jpg)


S!
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: SAS~Malone on November 28, 2011, 11:08:48 PM
sweeet! :D
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: western0221 on November 28, 2011, 11:42:26 PM
Hi Raptor!

I test V4.
At new UV mapped WingTipTanks and WingTipNavLights, I feel mapping Left/Right reversed?
Left/Down side Tank/Light in skin is used Right side in 3D.
Right/Down side Tank/Light in skin is used Left side in 3D.
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: HundertzehnGustav on November 29, 2011, 12:41:48 AM
manowar... aaawesome shot.
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: western0221 on November 29, 2011, 11:36:58 AM
The wing tip pod mapping has changed and so will not work properly with the older skins.

This is the nature of any Work in Progress and a good skinner will take the new template that has been provided at the link on page 1 of this thread and revise and their skins accordingly.

GJE52

Yes. I see this is WIP project and mapping is temporary one.
So, if it is able or easy, I request TipTank and NavLight mapping swap left - right.
At skin, left Tank and Light is mapped left, right Tank snd Light is mapped right, this is feld natural to me.
At this L-39C skin, left wing is mapped left, right wing is mapped right in upper area, so...
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: F22-Raptor-2006 on November 29, 2011, 11:39:30 AM
It is not worth the effort to change that. It doesn't even really make a difference. I'm sure one can figure out which side is which, and well if they can't then they shouldn't be making a skin. I am really critical about small things as GJE52 will tell you whenever he makes a 3D object I always say something about this or that lol, but that mapping change is not necessary.
Title: Re: [BETA] AMT L-39C Version 4 (28/11/11)
Post by: F22-Raptor-2006 on November 29, 2011, 03:57:28 PM
Update Version 4.1. Please see first post!

Version 4.1:
- Instructor (back seat pilot) will now turn head and look around at random.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: Aty2 on December 01, 2011, 06:30:38 AM
great job, it works ok

you can have 2 pilots fly? to fly a student and a coach?

the skin of =gRiJ= at 90% .

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

bye
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 01, 2011, 07:56:02 AM
It works in online mutliplayer... you can have a second guy jump in ur aircraft in a dogfight mission.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: Tofolo on December 01, 2011, 08:10:48 AM
Awesome work!

Maybe it does work with the Transfer Controls option, but I don't know if it's fully implemented...

Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 01, 2011, 10:09:47 AM
As far as I'm aware a "transfer controls" option does not exist. If it does I'll be happy to implement what's needed to the aircraft. However from what I understand this is not possible, neither do gauges fully function in the second pilot seat.

EDIT: Okay I looked it up in the MDS and there is this option, it must be enabled in the mission file though. You will find me with the same name (F22-Raptor-2006). I will need someone else in hyperlobby with version 4.1 to test this... They also need to be capable of hosting the mission.

P.S. Use of control transferral demands much more network traffic.

EDIT 2: Tried in multiplayer. I believe there are some bugs with the current MDS code and control transfer. Yet to test it with control transfer off, but with control transfer on. It is possible to hijack the controls, without the guy in the main pilot seat giving you the controls. When he gives you the controls your joystick is still disabled because you are a crew member. So you must use keyboard. Keyboard strokes only work for 1 second, after that you must press the key again etc... Joystick is disabled the whole time no matter what, as long as you are a crew member it is disabled. Based on this theory, it would be possible for any crew member to take control of your plane by simply using the keyboard controls when they jump into your plane... regardless of whether control transfer is enabled.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: zack on December 02, 2011, 12:14:15 PM
Great Work Guys, waitin ' impatiently for the final release.
My question is: when we can expect original L-39 cockpit? /  ('cause for me new plane = new cockpit as a one part ).
Thank You.

Admin EDIT: None of these when/release date questions please. See: http://www.aviatormodteam.xtreemhost.com/main/newapp.html#WIP
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: Riptide_One on December 03, 2011, 03:05:17 AM
F22-Raptor-2006,

Thank you very much for adding one exceptional new ride to IL-2. It's real fun flying this baby! Love the engine sound too and with the instructor keeping his "head on a swivel", I know we will never have trouble seeing and avoiding traffic ;). Great work!

Cheers,

Riptide
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 03, 2011, 06:27:53 AM
Updated Breitling skins for new mapping now available :)

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling0-1.jpg)

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling2-1.jpg)

http://www.sas1946.com/main/index.php/topic,19807.0.html

Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: St0upa on December 03, 2011, 08:59:09 AM
Pls add this java to this mod.

Quote
Spawn.get( com.maddox.il2.objects.air.L39C ): com/maddox/il2/objects/air/TypeGSuit
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeGSuit

Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 03, 2011, 10:09:20 AM
As said previously, you need to be running DBW or UP3. IL2 1956 installations on modAct should also work. Without one of these 3 things it will not.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: St0upa on December 03, 2011, 10:56:14 AM
Missing java for clear SAS fix.
http://www.mediafire.com/?arsoi8s2cnjm262 (http://www.mediafire.com/?arsoi8s2cnjm262)
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: Pavel_Sergeevich on December 05, 2011, 04:10:10 AM
Hey Rap what aboute smoke? can you replace from wingtipe smoke to engine?
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 05, 2011, 10:17:12 AM
Hey Rap what aboute smoke? can you replace from wingtipe smoke to engine?

Please read before you ask, see first post.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: doctor on December 06, 2011, 11:58:02 AM
 ;DHello to all,

Just for info it works with version 401 - SASmodact 272 !

Doctor
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 06, 2011, 03:04:24 PM
Ok thanks doctor.

New versions of breitling skin added. Complete package of all the paint schemes ever used by the Breitling Jet Team.

http://www.sas1946.com/main/index.php/topic,19807.0.html


First Scheme:

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling7.jpg)

Second Scheme:

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling11.jpg)

Third Scheme:

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling12.jpg)

Fourth Scheme: (current)

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/Breitling14.jpg)
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: [URU]Mustang on December 06, 2011, 05:53:02 PM
Quick question, the pilot model will be changed in the final version?
Cheers
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 07, 2011, 04:16:17 AM
Perhaps, not a priority but yes that would be nice to get a better pilot model, just really the head area that needs changing.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: US_GRANT on December 07, 2011, 05:43:43 AM
Perhaps a suggestion? Would it be possible to model the pilot's helmet the same way it is done on the F-84, with the helmet included on the skin template? That would allow "Customization" for the different aerobatic teams and other units or pilots flying the aircraft.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: coenoo1 on December 07, 2011, 07:18:43 AM
The way I see this, in a positive way, this is our advanced trainer for the Mig-21. And I've also completely fallen in love with this lovely bird
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 07, 2011, 11:08:33 AM
The way I see this, in a positive way, this is our advanced trainer for the Mig-21. And I've also completely fallen in love with this lovely bird

Well I can tell you now it certainly flies nothing like one considering this is a straight wing aircraft wheras the MiG-21 is a high stall speed, low lift pencil effectively XD Anyway by christmas you will find out.

Yep grant you've got the right idea. Just need to look at what helmet or head is around about correct, would rather not model one from scratch unless it's really needed, perhaps even the helmet from the MiG-21 will work we shall see after a further comparison. There are areas for it to be skinnable probably without having to move internal mapping to other places but yeah we shall see when the time comes.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: coenoo1 on December 07, 2011, 03:11:42 PM
I know I know, but it was just something that came up. And you are making me really anxious now, I can't wait for christmas now!
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: BT~Tarik on December 07, 2011, 11:18:50 PM
The way I see this, in a positive way, this is our advanced trainer for the Mig-21. And I've also completely fallen in love with this lovely bird
XD Anyway by christmas you will find out.


Wow, can't wait :)

The way I see this, in a positive way, this is our advanced trainer for the Mig-21. And I've also completely fallen in love with this lovely bird


Yep grant you've got the right idea. Just need to look at what helmet or head is around about correct, would rather not model one from scratch unless it's really needed, perhaps even the helmet from the MiG-21 will work we shall see after a further comparison. There are areas for it to be skinnable probably without having to move internal mapping to other places but yeah we shall see when the time comes.

For the helmet, what about the one from the F-86, the red one ? I think it looks good.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 08, 2011, 03:15:14 AM
mm checked last night, it uses goggles. Kinda want a helmet that has a HUD inside kind of type... so a whole pane that covers the eyes.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: FW_Mess on December 08, 2011, 04:33:07 AM
Video from the flight between Alas Rotas and Fighting Woodpeckers made by FW_David

Participants:
-=AR=-SadMan
FW_David
FW_Mess
=gRIJ=Yiyin
Hgcheng

http://www.youtube.com/watch?v=4EC9IUvFQis

Also here are the screenshots from the different another L-39 flights:
http://alasrotas.foroactivo.net/t509-vuelos-de-prueba-del-l39c-test-fly-l39c
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: US_GRANT on December 08, 2011, 04:58:05 AM
Maybe a helmet like these.

(http://i677.photobucket.com/albums/vv134/BAD_GRANT/200903301129360_zsh3plkm32.jpg)
(http://i677.photobucket.com/albums/vv134/BAD_GRANT/KGrHqJlIE6GBY93yBOo2RuEbKg60_3.jpg)
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 08, 2011, 07:11:24 AM
Thanks grant, that's basically the shape that I meant.

Looks good mess, sorry I wasn't availble to join in. I've been in discussion with guys from FTV about the flightmodel. It is currently fine for normal flying but for formation flying there are still a few adjustments to be done at least. A possible bug that was discussed is a sudden increase in pull from around 3G onwards, otherwise known as a bump when we fly in formation. This was also noticed in earlier versions of their MB-339 and we will be working together to make the flightmodel more formation friendly. However do remember that closer to the final release the engine acceleration will probably be changed to the more appropriate 12 second delay, rather than the current 3. So there won't be much use of throttle in formation.
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: SAS~Tom2 on December 08, 2011, 10:01:35 AM
Such an awesome plane, look forward to Aymi's pit. Don't worry Aymi, take your time. :)
Great screenshots!

Cheers

Tom
Title: Re: [BETA] AMT L-39C Version 4.1 (29/11/11)
Post by: F22-Raptor-2006 on December 11, 2011, 08:07:38 AM
Coming soon in Version 4.2

(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/L39_Helmet.jpg)

Once I have all the files sorted I will upload it. The helmet and pilot skin are changeable and transferred over the net by changing the "pilot" in the arming screen.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on December 11, 2011, 08:29:19 AM
Update 4.2! see first post.

Version 4.2:
- New pilot head. Mapped onto pilot skin. (UV Map and new default pilot skin included in patch)

Please note that original pilot skins are no longer compatible. The area around the face has now changed. For this reason a default pilot skin is provided. For ease of use please try and stick to L39_***.bmp for pilot skin names. 256x256 bitmap and if I remember correctly there must be no spaces in the file name or it will cause crashes.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: St0upa on December 11, 2011, 10:23:18 AM
F22-Raptor   Check PM.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on December 11, 2011, 10:28:13 AM
Yep got it, thanks. I'll replace the flightstick in the cockpit later when we change the cockpit.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Ala13_ManOWar on December 11, 2011, 12:29:30 PM
Nice new helmet. Also nice new default skin, and nice new air intakes... Where did you get idea from? :)

S!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on December 11, 2011, 12:48:49 PM
Nice new helmet. Also nice new default skin, and nice new air intakes... Where did you get idea from? :)

S!

Oh yeah I forgot I changed the default skin on my own version lol. The air intakes haven't changed... just some shadow added. I'll modify the default skin more later.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: gianluca on December 12, 2011, 04:49:42 PM
Hi Raptor, just tried the v4.2: it's me or the exhausts are not showing?
Thks for the super nice job!
Best regards,
Gianluca
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: hammer2787 on December 12, 2011, 08:27:33 PM
any chance of armament 
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: sluggs on December 12, 2011, 08:31:33 PM
Hi Raptor, just tried the v4.2: it's me or the exhausts are not showing?
Thks for the super nice job!
Best regards,
Gianluca

I'm pretty sure that's how it is on all of the previous versions; the exhaust isn't meant to show.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on December 13, 2011, 03:03:34 PM
Hi Raptor, just tried the v4.2: it's me or the exhausts are not showing?
Thks for the super nice job!
Best regards,
Gianluca

I'm pretty sure that's how it is on all of the previous versions; the exhaust isn't meant to show.

Well if you can find evidence of L-39C with smoke coming out of the exhaust that isn't airshow smoke then I'll be happy to change it ;)
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: gianluca on December 13, 2011, 04:07:04 PM
Hi Raptor, I did not mean smoke, just the evidence the turbine is running: here I see nothing at all (and sur I am mot expecting air show smoke from the exhaust itself of course..... ;) )
Gianluca
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: hawker445 on December 13, 2011, 09:22:36 PM
any chance of armament

If  you look around to see other posts on the L39, this is for airshow use, so no armament  for now
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: hammer2787 on December 14, 2011, 12:25:53 AM
yes but please maybe later he can put 2 aim-9/Czech equivalent missile on it
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on December 14, 2011, 01:21:33 AM
Hi Raptor, I did not mean smoke, just the evidence the turbine is running: here I see nothing at all (and sur I am mot expecting air show smoke from the exhaust itself of course..... ;) )
Gianluca

I said smoke that "isn't airshow smoke" as in general exhaust fumes from the engine ;) However from all pictures and videos I cannot see evidence for any smoke to come out from the back of the engine during normal running.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on December 14, 2011, 01:22:49 AM
yes but please maybe later he can put 2 aim-9/Czech equivalent missile on it

The L-39C never had any weapons. Only at trainer. Later alternatve versions will be made with the ability to carry AIM-9L/M missiles as well as a HUD. Only single seat.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Roger Smith on December 14, 2011, 07:23:55 AM
I would love to make skins for this, but it's 4.10 only  :(
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on December 14, 2011, 08:01:37 AM
I would love to make skins for this, but it's 4.10 only  :(

Simple solution, upgrade to the latest version with the whole community 4.101m ;) All our future mods including the MiG-21 will also be 4.101m only.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Epervier on December 14, 2011, 09:18:43 AM
I would love to make skins for this, but it's 4.10 only  :(
Simple solution, upgrade to the latest version with the whole community 4.101m ;) All our future mods including the MiG-21 will also be 4.101m only.
:D You try to sell the 410! I sell the 409!  ;)
You did a great job! Thank you !
I could not have you be very useful for all he had to do! Sorry !  :-X

It works very well... in 409!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on December 14, 2011, 09:31:01 AM
Epervier, you are welcome to convert it to 4.09 if you wish as you do with other mods. However it uses some 1956 stuff so it would require conversion of some parts of IL2 1956 as well. We ourselves will not be doing these conversions, it's just too much time to support an out of date version as well especially when we don't necessarily have 4.09 installed.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Epervier on December 14, 2011, 09:45:50 AM
I have added two special class (supersonic & GSuit). They function without altering the 409 (apparently!). They can certainly be used for other aircraft of the same kind ...
But for now there is no cockpit... it is above the cockpit which poses problems for converting 410/409!
So the 409 version is also WIP!  :D
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Roger Smith on December 14, 2011, 12:05:15 PM
I have added two special class (supersonic & GSuit). They function without altering the 409 (apparently!). They can certainly be used for other aircraft of the same kind ...
But for now there is no cockpit... it is above the cockpit which poses problems for converting 410/409!
So the 409 version is also WIP!  :D

woo hoo!
expect some more Ace Combat skins!
is there any template yet?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: US_GRANT on December 14, 2011, 02:24:48 PM
Thanks to Phas3e for allowing me to use his template. Will post the skin in a little bit. Just needs a little more tweeking.

(http://i677.photobucket.com/albums/vv134/BAD_GRANT/L-39C_001.jpg)
(http://i677.photobucket.com/albums/vv134/BAD_GRANT/L-39_USAF_Rt.jpg)
(http://i677.photobucket.com/albums/vv134/BAD_GRANT/L-39C_USAF_Lt.jpg)
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: duffys tavern on December 14, 2011, 02:53:41 PM
Oh, Grant, you've outdone yourself on this one.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Roger Smith on December 14, 2011, 03:42:05 PM
where can I find that template?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: US_GRANT on December 14, 2011, 04:14:15 PM
Alright. I posted the skin for download over in the skinshop.

where can I find that template?
You have to contact Phas3e over at A&A Paintworks and ask his permission.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Roger Smith on December 14, 2011, 10:14:12 PM
Alright. I posted the skin for download over in the skinshop.
You have to contact Phas3e over at A&A Paintworks and ask his permission.
ok, thanks.

but I don't I will be able to skin it, I tried but it don't work on 4.09, and I don't want to convert to 4.10; it's against my religion!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11) [4.09]
Post by: Epervier on December 16, 2011, 10:18:23 AM
Warnings!
- This version is only to allow users 4.09 to see and appreciate the work done on this plane.
- This conversion 4.09 is identical to the original version 4.10/4.1
- I would not do any updates until the aircraft is WIP.
- I do not provide any technical support for this version 409.
- There is a version for users of SAS-buttons and a version for users of the C6-buttons.

Thank you to the authors of this beautiful plane!

Link for SAS-buttons : http://www.mediafire.com/?abrz0kcdasm68h8

Link for C6-buttons : http://www.mediafire.com/?h2c2jk9ems20tgy

Bons vols !
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: gianluca on December 16, 2011, 12:11:53 PM
+1 Gabriel!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Topper-Czech on December 23, 2011, 03:24:08 PM
In memory of the Czech President Vaclav Havel

(http://www.e-airport.wz.cz/L-39_tribute_to_VH.jpg)

Dear pilots, repaint is unavailable at this time. Thanks
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Super61ESP on January 09, 2012, 09:00:22 AM
How can I install it? Good Post :)
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: coenoo1 on January 09, 2012, 09:39:26 AM
http://www.sas1946.com/main/index.php/topic,6785.0.html
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: PSchild on January 09, 2012, 01:17:25 PM
Thanks for this beauty plane .... 

I have some problems after install L-39C 4.2, I can´t play without deleting the P-61 V2.
The game run and loads fine, I can see planes and select skins for both, but when I select a mission and press fly, it hangs.

I use 4.10.1m UP3.RC4, log doesn´t seem to explain details but I am not an expert.
------------------
Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Regiment load failed: null
java.io.FileNotFoundException
   at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
   at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
   at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
   at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
   at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:429)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
   at com.maddox.il2.game.Main.exec(Main.java:428)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SWORDFISH'
------------------

Any idea?
I post in P-61 thread too for trying to solve the issue.
Thanks in advance.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Rock on January 09, 2012, 01:29:48 PM
Go into your #UP# Folder and if you see a Cache file, Delete it.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on January 09, 2012, 01:54:15 PM
Personally I'd say your log file has nothing to do with either the L-39 or the P-61. Unless the P-61 has some swordfish thing related to it, because the L-39 does not. I would say the P-61 is causing problems itself. That or their's a whole new problem altogether unrelated to either aircraft but rather to the mission file.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: PSchild on January 09, 2012, 02:39:43 PM
Thank you very much.

I haven´t cache files in folder,(I never check in Loader too).
I suppose both models doesn´t use swordfish related, (I must have somthing wrong with the P-61), but I have wrote for possible ideas or help.

Deleting P-61 from "AIR.INI" the log is the following
------------------
Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:429)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SWORDFISH'
....
...
...
...
ERROR loading sound control sample.339_idle_x4.wav.rpm
ZSM_Air - Spawning new AC. Owner name is >1Squadron100<
Checking status for resources management: 0.0, 0.0
Resources management is DISABLED!
ZSM_Air - Spawning new AC. Owner name is >1Squadron101<
Checking status for resources management: 0.0, 0.0
Resources management is DISABLED!
cannot open file for reading
Cannot open audio file samples/339_fuelsystem.wav
------------------

Best Regards
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Killer Ghost on January 09, 2012, 03:32:06 PM
Hi. I get back from being off il-2 for a while then this supriesed me and I had to install this. I quickly whipped up a pilot skin and dl some paints. It  flys good and the sound is the best in game. Hopefully i can fly her some more and make me a personal paint job. Thanks for the Jet.
(http://i970.photobucket.com/albums/ae183/Russ_Ace/Screenshots/grab0011.jpg)

~S~
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: farang65 on January 09, 2012, 06:28:15 PM
This is very very cool  :D Thank you to all involved in this amazing project  ;D :D ;) :)

It sure is a fun and easy jet to fly.

Also really good on average IL-2 and shortish runways  :D ;)

Very Cool  ;D :D

Kirby
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: PSchild on January 10, 2012, 05:35:30 AM
Hello

P-61 must have issues with a preiously modded P-39 installed.
Now both, P-61A&B V2 and AMT L-39C, are running fine.

Thanks
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: AmselJ on January 11, 2012, 12:58:46 AM
Hi, guys.
 ::) ::)A litle question - it's possible to make L-39C with hook? :-\ :-\ :-X
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: coenoo1 on January 11, 2012, 01:15:14 AM
Would certainly be a great idea!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: bomberkiller on January 11, 2012, 05:31:41 AM
lol, Capt. Hook...  ;D
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: coenoo1 on January 11, 2012, 08:22:16 AM
Hahaha nice one GJE52! Nicely done!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: borowczyk on January 24, 2012, 01:12:22 PM
Hello guys. Can anyone write how to install L-39 step by step?
I'm using UP 3.0 RC4 and I have no air.ini for example...
I'll really appreciate your help.
Thanx in advance!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: SAS~Tom2 on January 25, 2012, 02:26:23 PM
Borowcyk:
I will try :D (donot use UP)..correct me guys and gals if I mess up, I just want to help the fella, I don't use this mod ATM ;). I admit the description sucks.

I leave out the custom lights mod here and focus on the plane:

It should be very simple:

Download the folders shown on page 1.
Unzip them to any place on your harddrive you like.
Be sure to have your UP 3 version of the game activated via JSGME!
In your install, find your  "#UP#" named folder.

In your "L-39C_V4" named folder...take the "L-39 Sounds" and the "L-39C" named folders and put those into your  #UP'# named folder.

That was step one.

Now to the patch:
Open "L-39C_Patch_4.2" ..take the "L-39C" folder in it and copy it into .."IL-2 Sturmovik 1946\#UP#". if asked to overwrite click "yes to all".

Then take the "L-39C_Patch_4.2" "PaintShemes" folder and copy and paste it into your main IL-2 1946 install, if asked to overwrite, say "yes to all".
Or, simply..take the "\L-39C_Patch_4.2\PaintSchemes\Skins\Pilots" folder and put that into your "\IL-2 Sturmovik 1946\PaintSchemes" folder, allow to overwrite with "yes to all" if asked.

There is only one pilot skin file here which needs to be placed into the ".. whatever name you chose IL-2 Sturmovik 1946\PaintSchemes\Pilots" folder.


Now you still need the air.ini entry.

You must have a folder named "STD" in the main installs "IL-2 Sturmovik 1946\#UP#" folder.

Now go there, open in this way...."IL-2 Sturmovik 1946\#UP#\STD\com\maddox\il2\objects..
In that #UP#\STD\com\maddox\il2\objects-folder, open the air.ini.-...

Take the line
L-39C             air.L39C 1                                    r01   SUMMER

And copy it into your air.ini..for that you need to have opened the air.ini with notepad or simply double click on it.

E.g. copy and paste the above line below

FJ3M_Fury         air.FJ_3M 1                           NOINFO  usa01 SUMMER

....so you will have it directly below another jet set.

Finally, take the (from first page) "000_DiffFm_UP3.0RC" folder. Open it...(it is doubled setup), take "000_DiffFm_UP3.0RC" in it (yes, same name  ::) )...and put it into your main IL-2 1946 install's:

"jsgmemods" folder.
Activate with "JSGME.exe".

It may be better to simply put it into "IL-2 Sturmovik 1946\#UP#"..but I would try the first method first.

You know you screwed up if the game won't load or crashes at 60% e.g.

Good Luck, argh, that was a long time typing. :-[ ;)

Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on January 25, 2012, 02:49:57 PM
The fastest way and easiest way to install a mod is to actually read what it says. I know it's your first post so don't worry but for future reference everything you urgently need to know is on the first post.


Can't find air.ini? This was written in the first post:

Quote
It appears that the large majority of people are missing the #UP# Sample Folder files as since it is not available on their website readme you can download it here: https://storebror.it.cx/sas/archive/sas2/AMT/Raptor/_UP_SampleFolder.rar (Install aircraft as you would normally, #UP# folder is now your MODS folder.)
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: FW_Mess on January 26, 2012, 07:43:11 AM
Screenshots of formation aerobatic flights on L-39 (and P-51):

http://www.sas1946.com/main/index.php/topic,21220.0.html
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: SAS~Tom2 on January 26, 2012, 04:47:37 PM
PS: I made a mistake in my above description, I corrected that one, sorry!
F22-Raptor-2006: Thanks for pointing out your link to the "UP" sample folder!

Cheers
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: borowczyk on January 28, 2012, 05:24:15 AM
At first I was looking the "like" button at all theese replies for my request. Thanks a lot guys. Now I probably will enjoy the brand new L-39. Thanks again!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: THE J-REX on February 05, 2012, 07:35:21 AM
i want the blue and white camo ussr skin
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: 352nd_Hoss on February 12, 2012, 02:13:24 PM
UP loads, I choose the L-39 of my choice, loadout, paint scheme, hit okay, hit fly and it freezes at 30% Loading Aircraft.............  any ideas?.. yes I do have the UP3 Diff FM loaded cause I'm flying all the other add on planes.

Well most of em...............
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: CK_Fougasse on February 13, 2012, 11:45:32 AM
any news about doing a new cockpit raptor ?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: F22-Raptor-2006 on February 13, 2012, 01:38:34 PM
Nope sorry.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: mad_pilot on February 17, 2012, 12:26:50 PM
Thank you for this beautiful bird!!
(http://www1.picturepush.com/photo/a/7595129/img/7595129.jpg)
(http://www3.picturepush.com/photo/a/7595146/800/Anonymous/39.jpg)
I have a question:What are those big antenas under the fuselage?
Is it possible to add the GSh-23L 23 millimeter twin barreled cannon  (L-39ZA) 8)
(http://airgroup2000.com/gallery/albums/userpics/12122/File0326.jpg)
Cheers!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: gianluca on March 11, 2012, 10:12:50 AM
Hi Raptor, is a compatible JetWar v1.2 version underway?

Thks and best regards!

Gianluca
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Whiskey_Sierra_972 on March 11, 2012, 11:38:51 AM
I have it on my 1.71....
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: gianluca on March 11, 2012, 01:59:11 PM
Then I should have missed something....

(Grazie x la precisazione Walter!)
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Whiskey_Sierra_972 on March 11, 2012, 09:21:22 PM
Non avendo armi questa versione non ha problemi di compatibilità con i nuovi classfiles per i missili di DBW 1.71....prova a reinstallarla riscaricandola....magari avevi un file corrotto....

:)
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: gianluca on March 12, 2012, 02:34:26 AM
Semplicemente nn avevo ancora provato.... Sorry and thks!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Whiskey_Sierra_972 on March 12, 2012, 04:15:01 AM
Ci mancherebbe che non ci si desse una mano....siamo tutti qui per questo!

Salutissimi!!!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: CK_Fougasse on March 19, 2012, 12:57:34 AM
still no news of a dedicated cockpit ?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Racer on April 28, 2012, 11:41:39 AM
Where is will be completed the cockpit from L-39C ??
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: CK_Fougasse on April 28, 2012, 02:08:59 PM
we hope so ...

a real L39 pilot of russia contact us and wanna help us ...


By the way, a member of vfa as implented real L39 sound but still in progress .. we ll deliver soon
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Racer on May 30, 2012, 10:15:51 AM
project is dead?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Batbomb on May 30, 2012, 11:19:28 AM
project is dead?

project is finished, not dead!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Kazegami on May 30, 2012, 04:32:05 PM
Then why is it WIP?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: hawker445 on May 31, 2012, 12:31:07 AM
Then why is it WIP?

Probably constantly being updated or something. Haven't seen an update in a while though
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: hammer2787 on May 31, 2012, 02:14:50 AM
they are going to make a cockpit later
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Paulo Hirth on May 31, 2012, 04:01:55 AM
 Please, can we ask a armed version? A DF with this plane will be very fun!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Racer on June 08, 2012, 01:11:33 AM
Who can make a stationary object of l-39c ?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: SAS~Bombsaway on October 15, 2012, 06:33:41 AM
Good to see this thread reposted. Thank you Raptor. :)
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: SAS~Monty27 on October 15, 2012, 11:56:43 PM
Good to see this thread reposted. Thank you Raptor. :)
+1 Thank you Raptor, and SAS~Bombsaway for pointing it out to me!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: BT~walker on October 18, 2012, 11:56:55 AM
Can anyone fly this beauty online with a friend backsitter?...
Cause I tried with a friend (DBW & UP3 also) in dogfight map & unable...
On the other hand, T-33 works in UP3... Any advise most welcome...
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: St0upa on April 01, 2013, 07:23:08 AM
Version for 4.11
http://www.mediafire.com/?vf250fhdtxfmtmu (http://www.mediafire.com/?vf250fhdtxfmtmu)

Tested ïn Mod activator beta. Added stationary classes.
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: kukulo on April 01, 2013, 02:29:15 PM
Tested in HSFX 6.017, it works! There is no smoke from engine (except airshow smoke). Anyway thanks for 4.11 version Stoupa!

Diky Stoupo! Vitana verzia pre fanusikov HSFX!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: HotelAlpha on April 01, 2013, 03:41:52 PM
Whoa this is awesome! Thank you AMT!!!!!!!!!!!!!!!
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: timolus on April 18, 2013, 10:14:50 AM
OMG Thank you all so much. What a nice Plane and it works at 4.09 version
Title: Re: [WIP] AMT L-39C Beta Release V3.5 (21/11/11)
Post by: timolus on April 18, 2013, 11:05:10 AM
Sorry for my English, but I have a question about this airplane.

This aircraft has no weapon as the SUU-11 as it had the A1J plane or you could make it so that it has weapons on board as a mini-gun and a rocket launcher? If there are problems with the weapons because of the versions it would be possible to make it so that you then weapons from the 2nd World War II can assemble the aircraft.

And another question can someone make it so that the version with the weapons for the L-39C and so is the version 4:09.?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: SAS~GJE52 on April 29, 2013, 05:05:09 AM
@ Timolus, Paulo Hirth and others who may be interested in an armed version, there is now a new link to the updated L-139C and L-159A available here :

http://www.sas1946.com/main/index.php/topic,34417.0.html


 8)
GJE52
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Whiskey_Sierra_972 on April 29, 2013, 05:56:29 AM
Tested 411 version in SAS modactivator 4 and there is no sound....maybe a buttons issue because I have the last 10.3....
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Whiskey_Sierra_972 on June 20, 2013, 09:12:59 AM
Tested successfully in 412....

:)
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Whiskey_Sierra_972 on June 20, 2013, 11:01:56 AM
EDIT

Performance I got are lower than what I got on 411....I think that this could be due the new drag code....anyone can confirm lower performance or (I hope to be an unskilled pilot) not?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: zsoltfireman on August 28, 2013, 04:28:00 AM
When will be available the weapon mod?
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: SAS~Malone on August 28, 2013, 04:35:34 AM
if you mean the armed version, it is linked 4 posts above yours, mate.
please read the thread before asking about something that is already answered. ;)
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: zsoltfireman on August 28, 2013, 09:14:30 AM
if you mean the armed version, it is linked 4 posts above yours, mate.
please read the thread before asking about something that is already answered. ;)

Thank you!
 :-\
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11)
Post by: Tran Long on September 02, 2013, 10:32:03 AM
Version for 4.11 worked in 4.12.1
Title: Re: [BETA] AMT L-39C Version 4.2 (11/12/11) [4.09] [4.10] [4.11]
Post by: SAS~Ghost129er on September 01, 2019, 01:32:03 AM
Just a heads up to anyone using this on 4.12 as I am, you'll need SAS Engine Mod (https://www.sas1946.com/main/index.php/topic,37774.0.html) to run this without needing the 4.11 version for 4.12. Not sure of the differences between the 4.11 version in 4.12 but I thought I'd let everyone know.

4.12 tag can be added to first post btw.