Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Ships => Topic started by: western0221 on September 27, 2011, 12:51:18 PM

Title: AI/Torpedo Ship Extention 2.13 (both 4.11/4.10) [4.10] [4.11]
Post by: western0221 on September 27, 2011, 12:51:18 PM
For 4.12.2m environment - Newer version is here
http://www.sas1946.com/main/index.php?topic=39077.0


Ship Extentions MOD version2.13
4.10.1m - http://www.mediafire.com/?60d0l7khnd02ppe
4.11.1m - http://www.mediafire.com/?v3frrbtrw466h1s
HSFX6 - http://www.mediafire.com/?u8p67rtz45m8f24
(HSFX6 version is NOT compatible to Expert Mode)

This MOD contains 8 extentions:
-flexible ship guns parameters added
-more intelligent targeting guns AI
-new torpedos with several countries own types parameters - Italy 45cm torpedo (2.12New!)
-Today's radar 3D visual continuously rotating
-SAM/SSM/SUM missiles are prepaired
-Smokes types add , +VaparCoal and +Diesel (2.11New!)
-Sailors disappear when the ship is sinking (2.11New!)
-Hot bulb engine sound (2.11New!)
sample(replacing/adding) ships.ini is inside 7ZIP. All new torpedos names are written, too.

Applying 4.11.1m improvements:
-AAA not working when clouds hide the visibility (2.13New!)

Applying 4.12.2m improvements:
-enemy aircrafts moving against our AAA (2.13.2New!)

Videos of this MOD.
1st BETA video http://www.youtube.com/watch?v=vtsTCXMMzkk
2nd New Radar video http://www.youtube.com/watch?v=KDcrO5EOeQQ
3rd SAM test FS Clemenceau http://www.youtube.com/watch?v=uj1KeGsJZDw
ver2.11 New smoke effects and sound effect http://www.youtube.com/watch?v=Xtu1mUegW1M1

And optioinal ship MOD: IJN I-58 Submarine submerged shooting 53cm oxigen torpedo and USS Gato Late submerged shooting Mk14Torpex
http://www.mediafire.com/?4s44435x918660u
These submarines need "Ship Extention MOD".

Torpedos spec data here:

Country   TypeName   BombType   TNTkg   Speed(knot)   Range(m) Typical
RN   MkIX   TNT   327   41   10000
RN   MkIX   Torpex   547.5   41   10000
RN   MkVIII   TNT   327   41   6400
RN   MkVIII   Torpex   547.5   41   6400
Russia   5339   TNT   317   39   8000
USS   Mk14   TNT   292   46   4100
USS   Mk14   Torpex   438   46   4100
USS   Mk15   TNT   375   45   5500
USS   Mk15   Torpex   562   45   5500
IJN   53cm Type95   Type97   480   48   9000 (No wake)
IJN   61cm Type93   Type97   576   48   20000 (No wake)
IJN   61cm Type93Mod3   Type97   790   48   15000 (No wake)
IJN 61cm TNT 390 39 8000
German   G7a   TNT   280   40   8000
German   G7e   TNT   140   30   5000 (No wake)
Italy   53M   TNT   270   46   4000
Italy   45W   TNT   200   44   4000


 * * *

For ship builders... 1
New Hooks names for smokes are here.

Black long smokes of "Coal" are - VaporCoal, VaporCoal1, VaporCoal2, VaporCoal3...
Short smokes of "Diesel" are - Diesel, Diesel1, Diesel2, Diesel3...

 * * *

For ship builders... 2
Enabling this 2.11's sailors disappearance, sailors' materials are Sailor1o , Sailor2p , marina , mariM.

 * * *

For 4.10.1m or 4.11.1m environments, this MOD version-up is final at 2.13.
Next version-up will be only for 4.12.2m.
Title: Re: AI/Torpedo Ship Extention
Post by: asheshouse on September 28, 2011, 01:00:38 AM
Thanks for these mods.
I will try them out.

Are the RN types all 21in?
Could you add the diameter of the torpedo to your spec data?
Title: Re: AI/Torpedo Ship Extention
Post by: slipper on September 28, 2011, 03:07:58 AM
Thanks western,

will give it a try, really appreciate the work you and oyhers are doing on ships AI and damage.

regards

slipper
Title: Re: AI/Torpedo Ship Extention
Post by: Whiskey_Sierra_972 on September 28, 2011, 07:57:55 AM
This is a great revolution about sub attack dimension mate!

Can you think about add a similar behaviour also at german sub?

All the best!

walter
Title: Re: AI/Torpedo Ship Extention
Post by: shardana on September 28, 2011, 11:07:11 AM
does it work on 4.09?
Title: Re: AI/Torpedo Ship Extention
Post by: western0221 on October 01, 2011, 12:51:45 AM
Sorry, now I change ICON.
This MOD is only for 4.10.
I don't think 4.09.

probably Ultr@Pack3.0's around ship AI will conflict this MOD, then (after ver1.00 release of UP) I will convert UP3 based AI extention.

Or Daidalos 4.11m, this will be change at ship AI/aiming AI, I will also import this MOD into 4.11 based.
Title: Re: AI/Torpedo Ship Extention
Post by: western0221 on October 07, 2011, 09:13:03 AM
version1.01 release.

1 torpedo added - IJN 61cm normal air engine & TNT torpedo
Title: Re: AI/Torpedo Ship Extention
Post by: razor1uk on October 07, 2011, 10:52:09 AM
Mmm, the Long Lance cometh... muhuhahaha

http://en.wikipedia.org/wiki/Type_93_torpedo
Title: Re: AI/Torpedo Ship Extention
Post by: Kopfdorfer on November 30, 2011, 02:50:21 PM
An important little mod Western.

(http://imagehost.epier.com/113192/KREIGSSCOPE.jpg)

Thanks.

kopfdorfer
Title: Re: AI/Torpedo Ship Extention 2.00
Post by: western0221 on January 26, 2012, 06:08:34 PM
Ship Extentions MOD version2.00 is released today.

Add feature:
-Today's radar 3D visual continuously rotating

2nd New Radar video http://www.mediafire.com/file/u0uzwouh4162h6w/IL2NewRadar.mp4
Title: Re: AI/Torpedo Ship Extention 2.00
Post by: ggrewe on January 27, 2012, 12:16:45 AM
Thanks very much Western, very nice touch - love these small, but thoughtful details.
I see in your video - you discuss issue with Myoko (CA) - does this mean you maybe working on her?  ;)
Appreciate all the great new ships added - especially recently, but would love to see some IJN heavy cruisers in the game some time - they were the true champions of the IJN surface fleet.  ;D

PS Love the footage of Nagato in your video & the accompanying cheesy music  :D
Title: Re: AI/Torpedo Ship Extention 2.00
Post by: SAS~Malone on January 27, 2012, 12:46:38 AM
great mod, adds another level of detail i had always hoped for. thanks, western! :D
Title: Re: AI/Torpedo Ship Extention 2.00
Post by: bren on January 27, 2012, 06:00:35 AM
http://www.youtube.com/watch?v=KDcrO5EOeQQ
Title: Re: AI/Torpedo Ship Extention 2.00
Post by: western0221 on January 27, 2012, 07:03:49 AM
http://www.youtube.com/watch?v=KDcrO5EOeQQ
Thank you!
Why? my YouTube account is bad to upload both new style, old style.
I edit 1st post link to your URL.
Title: Re: AI/Torpedo Ship Extention 2.00
Post by: X-Raptor on January 27, 2012, 07:15:17 PM
Hi , thank you western0221 for your new version 2.00, does this new version work with 4.11 "alpha" mod activation?
Title: Re: AI/Torpedo Ship Extention 2.00
Post by: western0221 on January 27, 2012, 07:32:14 PM
Hi , thank you western0221 for your new version 2.00, does this new version work with 4.11 "alpha" mod activation?
I think NO, and I havn't tested.

I hear that 4.11m has improvements at ship guns aiming, shooting.
Many program codes may be changed from 4.10.1m, and I have to read 4.11m codes, understand it well, and make a new version from 4.11m codes base.

If now version 2.00 seems to run on 4.11m , then ship's guns work goes back to 4.10.1m style.
Title: Re: AI/Torpedo Ship Extention 2.00
Post by: western0221 on February 08, 2012, 05:26:28 AM
WIP Ship Extention 2.10
http://www.youtube.com/watch?v=uj1KeGsJZDw
Title: Re: AI/Torpedo Ship Extention 2.00
Post by: Diving_Hawk on February 14, 2012, 09:19:57 AM
Great work.

Btw the bridge you show in the topic is it the Essex SCB125 bridge? I think yes.
Did you decide to press on with it?

Downloading
Title: Re: AI/Torpedo Ship Extention 2.10
Post by: western0221 on February 17, 2012, 03:53:15 PM
Ship Extention 2.10 released.
DL link is my 1st post.

SAM(Surface to Air deffence Missile) is 2.10 new feature!!

France carrier Clemenceau class carries this new SAM(Crotale and Mistral).
http://www.sas1946.com/main/index.php/topic,23336.0.html
Title: Re: AI/Torpedo Ship Extention 2.10
Post by: BT~Tarik on March 09, 2012, 02:31:44 PM
70% CTD  :( DBW 1.7.1 with some ship mods (like Essex angle deck) and other mods of course.
Only added/replaced the entries that were not optional, the others (replace 2,3,5) aren't in my ships.ini so they cannot be replaced...
Repeated the installation several times, and it didnt work...

Log (last and most important part) :

Code: [Select]
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$G5
java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$G5
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$G5
java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$G5
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10.03.2012 21:23:58] -------------- END log session -------------
Title: Re: AI/Torpedo Ship Extention 2.11
Post by: western0221 on April 09, 2012, 05:13:34 AM
Ship Extention 2.11 is released. DL link is my 1st post.

-IJN Type93 ox torpedo Mod3 (2.11New!) ... IJN Yukikaze and Amatsukaze /1945
-Smokes types add , +VaparCoal and +Diesel (2.11New!) ... USS Wickes class DD, IJN Minekaze class DD /1920~21, IJN Ukuru Escort, KM Gabbiano Corvette
-Sailors disappear when the ship is sinking (2.11New!) ... all existent ships
-Hot bulb engine sound (2.11New!) ... IJN Fish Junk by replacing ships.ini

When you know other "Coal Boiler ships" or "Diesel engine ships", please tell me. I will make a patch to apply them new smokes.

And if you know Hot bulb engine ships, please tell me. It's easy to apply in ships.ini.

 * * *

For ship builders... 1
New Hooks names for smokes are here.

Black long smokes of "Coal" are - VaporCoal, VaporCoal1, VaporCoal2, VaporCoal3...
Short smokes of "Diesel" are - Diesel, Diesel1, Diesel2, Diesel3...

 * * *

For ship builders... 2
Enabling this 2.11's sailors disappearance, sailors' materials are Sailor1o , Sailor2p , marina , mariM.

 * * *
Title: Re: AI/Torpedo Ship Extention 2.11
Post by: western0221 on April 19, 2012, 05:48:05 PM
ver2.11 New smoke effects and sound effect introduction video http://www.youtube.com/watch?v=Xtu1mUegW1M1
Title: Re: AI/Torpedo Ship Extention 2.11
Post by: Whiskey_Sierra_972 on April 21, 2012, 04:48:09 AM
G R E A T ! ! ! ! !

I hope to have time for add it in my new 4.101 building in those days!
Title: Re: AI/Torpedo Ship Extention 2.12
Post by: western0221 on September 06, 2012, 02:12:57 AM
Ship Extentions MOD version2.12 is released in 1st post.

Italy 45cm torpedo is added.
This will be used next gio's Italy destroyer MOD.
Title: Re: AI/Torpedo Ship Extention 2.12
Post by: II/JG54_Emil on September 15, 2012, 05:57:50 AM
Is this compatible with HSFX6x or 4.11.1?

If not are you going to make it?
Title: Re: AI/Torpedo Ship Extention 2.12
Post by: western0221 on September 15, 2012, 06:04:14 AM
Is this compatible with HSFX6x or 4.11.1?
Today, it's NO.

If not are you going to make it?

I have a plan that I will make 4.11.1/HSFX6 version.
But "when" I can't promise.

I heard 4.11.1 changes cannon targeting algorythm and I may have to do much work to convert this MOD.
Title: Re: AI/Torpedo Ship Extention 2.12
Post by: Whiskey_Sierra_972 on October 04, 2012, 10:43:50 AM
Hi mate!

I have just installed the 2.12 update and I remember a couple of issue I have find some times ago both in replace ship nr. 5!

1)

About Navigatori you wrote:

Code: [Select]
//----------------------------------------------------------------------

[ItalNavigatoriDD:Part12] // gun_torpedo
BaseChunk                 Head12
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_Italy_torpedo
 HeadMinYaw                -135
 HeadMaxYaw                 135
 NoFireMinYaw               -45
 NoFireMaxYaw                45
 GunHeadChunk             Head12
 GunBarrelChunk            Gun12
 GunShellStartHook  ShellStart12

[ItalNavigatoriDD:Part13] // gun_torpedo
BaseChunk                 Head13
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_Italy_torpedo
 HeadMinYaw                -135
 HeadMaxYaw                 135
 NoFireMinYaw               -45
 NoFireMaxYaw                45
 GunHeadChunk             Head13
 GunBarrelChunk            Gun13
 GunShellStartHook  ShellStart13

//----------------------------------------------------------------------

....but part 12 is an Oerlikon gun and first torpedo entry is part13 so I correct it into:

Code: [Select]
[ItalNavigatoriDD:Part13] // gun_torpedo
BaseChunk                 Head12
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_Italy_torpedo
 HeadMinYaw                -135
 HeadMaxYaw                 135
 NoFireMinYaw               -45
 NoFireMaxYaw                45
 GunHeadChunk             Head12
 GunBarrelChunk            Gun12
 GunShellStartHook  ShellStart12

[ItalNavigatoriDD:Part14] // gun_torpedo
BaseChunk                 Head13
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_Italy_torpedo
 HeadMinYaw                -135
 HeadMaxYaw                 135
 NoFireMinYaw               -45
 NoFireMaxYaw                45
 GunHeadChunk             Head13
 GunBarrelChunk            Gun13
 GunShellStartHook  ShellStart13

2)

You add new lines for DestroyerRN but I have DBW and I can't find it in ships.ini (nor it is into the ships.ini in SAS mod activator 3.02) even if it correctly shown in FMB....and load too!

Any tips about?

Should I add the lines I can find from old 409 ships.ini?

Thanks in advance!

walter
Title: Re: AI/Torpedo Ship Extention 2.13 (both 4.11 / 4.10)
Post by: western0221 on December 26, 2012, 08:59:16 AM
New version 2.13 is released.
4.11.1m SASModAct4 and HSFX6 are supported.

(HSFX6 Expert Mode is not supported, and nothing plan to it)
Title: Re: AI/Torpedo Ship Extention 2.13 (both 4.11 / 4.10)
Post by: ilovelerche on February 26, 2013, 03:35:28 AM
hello... I have to inform you that the link for this mod for version 4.101 is dead...
Title: Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
Post by: western0221 on November 22, 2013, 01:31:36 AM
Today, I released this MOS version 2.13.2 for 4.12.2m+SASModAct5.3.
See 1st page!
It's an only conversion to 4.12.2m from version 2.13.
Nothing new functions in this MOD side.


and sorry, "version 2.13" is the final for 4.11.1m or 4.10.1m.
Title: Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
Post by: BravoFxTrt on November 22, 2013, 02:37:50 AM
Thank you Western!!
Title: Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
Post by: Draken on December 02, 2013, 04:08:56 PM
I tried to put this in HSFX 7.0.1 , but I do not find where to edit the " replace.2.ships "

[gun_GerZ5torpedo]
Gun                BombGunGerG7aTorpedo       // torpedo
AttackMaxDistance    8000.0
AttackMaxRadius      8000.0
AttackMaxHeight        30.0
HeadMinYaw            240.0
HeadStdYaw            270.0
HeadMaxYaw            330.0
GunMinPitch            -5.0
GunStdPitch             0.0
GunMaxPitch            +5.0
HeadMaxYawSpeed        20.0
GunMaxPitchSpeed       10.0
DelayAfterShoot        30.0
ChainfireTime           0.0

There is no [gun_GerZ5torpedo] entry in the ships.ini of HSFX 7.0.1...
Title: Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
Post by: SAS~Malone on December 02, 2013, 09:25:43 PM
i find it strange every time a mod is released for a SPECIFIC game version, then someone dutifully comes along and complains that it doesn't work on ANOTHER game version...
Draken, just ignore that entry if you don't have it.
Title: Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
Post by: Draken on December 05, 2013, 11:22:12 AM
Thanks !
Title: Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
Post by: Kant on December 05, 2013, 12:56:22 PM
This mods very complex installation