Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => Dark Blue World Discussion & Support => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => DBW Campaigns & Missions => Topic started by: Boelcke on September 02, 2011, 10:32:58 AM

Title: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on September 02, 2011, 10:32:58 AM
(http://i195.photobucket.com/albums/z55/Boelcke/Kuban1.jpg)


A dynamic campaign for Luftwaffe and VVS pilots with self installer.

Made for Il2 stock, should also work with UP and DBW.

The campaign contains the following subcampaigns from 1942 till 1944:

-   Kuban 1942: Rush for asia
-   Kuban 1943: Kuban 1943
-   Prohorovka 1943: Zitadelle
-   Kuban fall 1943: Retreat from Kuban
-   Crimea 1944

Historical correct plane set and skins for all units (if possible in IL2).

The campaign was tested with IL2 1946 Pacific Fighters and DGEN.EXE V 4.0.8.6. (The dgen.exe is a separat part of the file pack, named “Install dgen 4.0.8.6.exe”)

For the campaign i made extensive use of mission templates which are available for use from some guys and put it to the campaign mis-files. As a result, you will see much more populated maps, airfields and a very nice and populated town of Novorossik.

The names of the template builders are shown in the README file.

get it here

http://www.axis-and-allies-paintworks.com/download.php?view.526


Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: PA_Willy on September 02, 2011, 11:04:56 AM
Wow! Dynamic campaign! Thank you Sir.

Downloading. It seems very attractive. I hate static campaigns.

Again, thanks.
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: kennel on September 02, 2011, 06:37:03 PM
Magnificent!!!!

Thank you vey much sir.
 :)
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: LuseKofte on September 05, 2011, 05:14:47 AM
Wow! Dynamic campaign! Thank you Sir.

Downloading. It seems very attractive. I hate static campaigns.

Again, thanks.

I do not hate anything, but it is somthing else with dynamic campaigns  ;D
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on September 17, 2011, 03:59:12 AM
For more immersion i recommend to use the Caucasus textures from CZ_Texan for the Kuban map:

create the folder :IL-2 Sturmovik 1946\#DBW\MapMods\maps\ and add a folder called Kuban to it, create a load.ini and copy and paste the following content ti it:

[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
;map_ed.tga
ed_m02.tga
ed_m01.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=8
DECLIN = 40
PRESSURE = 745
TEMPERATURE = 25


[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0  = forest/summer/rom_Wood0.tga
Wood1  = forest/summer/rom_Wood1.tga
Wood2  = forest/summer/rom_Wood2.tga
Wood3  = forest/summer/rom_Wood3.tga
Wood4  = forest/summer/rom_Wood4.tga

WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = sk_Clouds256.tga
  HighCloudsNoise  = sk_CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SandNoise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga

  Tree0 = Trees\sk_AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/water.tga
;WaterColorATI = 0.140 0.175 0.230
;WaterColorNV  = 0.140 0.185 0.268
\\WaterColorATI = 0.180 0.225 0.157
\\WaterColorNV = 0.214 0.272 0.232


[ROADS]
Rail     = land/summer/sk_Rail
Road     = land/summer/sk_Road
Highway  = land/summer/sk_Highway

[FIELDS]
LowLand0 = land/summer/sk_lowland0.tga
LowLand1 = caucasus/summer/sk_midland4_light.tga
LowLand2 = caucasus/summer/sk_midland4_light.tga
LowLand3 = caucasus/summer/sk_midland4_light.tga

MidLand0 = caucasus/summer/Chv_Compans_mountain_3.tga
MidLand1 =
MidLand2 = caucasus/summer/airfieldGR_light.tga
MidLand3 = caucasus/summer/midland_light.tga

Mount0   = land/summer/bottommount.tga
Mount1   = caucasus/summer/fsmd_mount3base_dark_512.tga
Mount2   = caucasus/summer/Chv_lal_fields_mount3_512.tga
Mount3   = caucasus/summer/Mbug_sk_fields_mount5_lowres.tga

Country0 = land/summer/fields1.tga
Country1 = land/summer/sk_Lowland5_fields.tga
Country2 = land/summer/sk_lowland3_fields.tga
Country3 =

City0    = caucasus/summer/vp_centercity_light.tga
City1    = caucasus/summer/sk_country_mount_autumn_early_512.tga
City2    = caucasus/summer/sk_DownCity_autumn_early_512.tga
City3    = land/summer/rom_factory.tga

AirField0= caucasus/summer/airfieldGR_light.tga
AirField1= land/summer/rom_air_fields_0.tga
AirField2= land/summer/rom_air_fields_1.tga
AirField3=

Wood0    = caucasus/summer/bob_forest_autumn_512.tga
Wood1    =
Wood2    = forest/summer/rom_ForrestFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga
Water2   = caucasus/summer/Chv_Compans_Marsh.tga
Water3   = caucasus/summer/cztx_mrz_sebkha_fields.tga



save it and that´s it. No need to add a line into the all.ini.

Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: razor1uk on September 17, 2011, 07:01:27 AM
Would that above tip/rewrite work too in a stock 4.101 game Boelcke, as I have DL this and the skins, but have yet to install?
-------
Cheers Boelcke, thought it might be for something like that.... I am awaiting UP All-in-one/Final as I have some download problems, limited DL time and my lodger (& internet provider) is a WoW addict...
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on September 17, 2011, 09:13:52 AM
You need a mod activator
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: GEORGES44 on September 17, 2011, 10:39:02 AM
D/L and tried on DBW 1.6
3 missions so far on the Kuban 1942: everything OK  :)
Thanks for the Dgen conf.ini settings indications in the read-me: with settings as follows
AirIntensity=Medium
GroundIntensity=Medium
CampaignMissions=Normal
CampaignAI=Normal
the missions seems well balanced, no big advantage to either side for any mission. Overall, very pleasant to fly, even if I didn't always make it home and had to bail out.
Only remark: a bit disappointed about the limited choice of aircraft (only 109 G2 available). But since you chose an historical set of planes, I suppose the G2 is the only type used at this period / theater of operations.

A big thank you again for a splendid piece of work
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on September 19, 2011, 03:41:14 AM
thx for feedback GEORGES44 :)

I´ve created this campaign with assistance from Jogy, the creator from the Bessarabia map. Our intention was to create a historic correct dgen campaign, of course with the correct plane set (as it is possible with IL2 stock). We did a lot of research therefor.

I have done my Defense of the Reich campaign with the intention to make as much of the new planes available as possible, without being too incorrect with history. A new version for DBW is just in works.
 
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: jeanba on September 19, 2011, 04:25:46 AM
Interesting
Is it compatible with enjoyr's work ?

Thank you in advance
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on September 19, 2011, 05:51:13 AM
Interesting
Is it compatible with enjoyr's work ?

Thank you in advance

yes it is, but with my future campaigns i will not take any more care to it, cause it contains to much outdated stuff which also blocks to many slots for Luftwaffe campaigns
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: jeanba on September 19, 2011, 05:53:58 AM
Yes, that's a good remark
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: pierre1946 on October 28, 2011, 07:56:34 AM
Thanks, Boelcke!

Outstanding, again....

Pierre
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on October 28, 2011, 02:09:42 PM
thx pierre1946, much appreciated :)

Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Dakpilot on April 20, 2012, 05:26:16 AM
I understand from another thread you are very busy, and that with the revamp of A&A other things are more important, but are there any plans to re-upload, or revamp this campaign for DBW at any stage?

Cheers Dakpilot
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on April 20, 2012, 12:19:55 PM
I understand from another thread you are very busy, and that with the revamp of A&A other things are more important, but are there any plans to re-upload, or revamp this campaign for DBW at any stage?

Cheers Dakpilot

yes of course, but it takes some time, please be patience, i will post it here when reuploaded

Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Dakpilot on April 20, 2012, 12:47:10 PM
Totally understand, no hurry  :) patience is my middle name, thanks for all you have done for IL-2

Cheers Dakpilot
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: 4ent on April 21, 2012, 10:28:11 AM
Lenin said: Electric power means locomotive for Russia,Boelcke means locomotive for Sturmovik!Keep going!
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on April 21, 2012, 10:44:28 AM
thx guys, the problem is that i´ve lost all the descriptions for the campaigns, what does it contain, how to install, how to configure conf.ini,  and so on - atm i´m struggeling to get all this stuff together again
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: 4ent on April 22, 2012, 02:27:25 AM
Hi, Boelcke
I have got all readme from all your campaigns,can it help you somehow?
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on April 22, 2012, 10:49:51 AM
thx 4ent, but it´s the description form the old A&A site what i need, including the dgen guide, but i´ve discovered that there is a way to catch that old stuff just need some time for it
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on May 02, 2012, 01:46:46 AM
campaign and skinpack is available again

http://www.axis-and-allies-paintworks.com/download.php?view.526
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Barkhorn1x on October 17, 2012, 08:04:48 PM
Does not appear in the Campaign menu for a UP3/DBW/Full Monty modded game.
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on October 18, 2012, 12:30:52 AM
Does not appear in the Campaign menu for a UP3/DBW/Full Monty modded game.

That´s a lot of information, realy  ;)

Copy all files into the \DGEN folder and it will show up.
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Barkhorn1x on October 18, 2012, 06:04:16 AM
Did that and no joy.  DGEN version issue?  I am using 4.0.8.7.

Thanks.
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on October 18, 2012, 08:17:08 AM
Did that and no joy.  DGEN version issue?  I am using 4.0.8.7.

Thanks.

no, 4.0.8.7 is ok
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on October 18, 2012, 09:10:41 AM
try these files and copy them into the DGEN folder, AFTER you have installed the Kuban campaign before

edit: link removed
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Barkhorn1x on October 18, 2012, 11:23:58 AM
TY Boelcke.  I'll try them when I get home tonight and report back.
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Barkhorn1x on October 18, 2012, 05:39:58 PM
Nope still won't show in the menu selection under Luftwaffe.
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on October 18, 2012, 11:43:39 PM
Nope still won't show in the menu selection under Luftwaffe.

i have no idea - if all the files are in \DGEN folder, it has to show up - sorry, no clue what´s wrong
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Barkhorn1x on October 19, 2012, 06:31:34 AM
Nope still won't show in the menu selection under Luftwaffe.

i have no idea - if all the files are in \DGEN folder, it has to show up - sorry, no clue what´s wrong

Hmmm...character/language issues?
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Boelcke on October 19, 2012, 08:46:27 AM
Nope still won't show in the menu selection under Luftwaffe.

i have no idea - if all the files are in \DGEN folder, it has to show up - sorry, no clue what´s wrong

Hmmm...character/language issues?

that was my idea also, but if the files i posted you don´t work - no can´t be, as said, no clue anymore
Title: Re: Dynamic Ostfront "Kuban campaign"
Post by: Barkhorn1x on October 19, 2012, 09:25:35 AM
Nope still won't show in the menu selection under Luftwaffe.

i have no idea - if all the files are in \DGEN folder, it has to show up - sorry, no clue what´s wrong

Hmmm...character/language issues?

that was my idea also, but if the files i posted you don´t work - no can´t be, as said, no clue anymore

Hmm...gotta be something obvious then that I am missing. Gotta think about it.