Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => Effects => Topic started by: Slikk on August 19, 2011, 06:51:54 PM
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Battle-Sights - v4.0 effects mod.
This is a list of the effects that have been altered or added to Battle-Sights.
Fire, water, smoke, and con-trails have been streamlined for more smoke on the screen at any given time.
All fire, smoke, and craters last throughout the entire mission with the exception of ship fire because any ship crew would make it top priority to put out any fire ASAP.
---------------------------- Land -----------------------------
House fire and smoke redone. (Layered Effects)
New destroyed bridge effects. (New game coding)
New fire and smoke effects for destroyed tanks, cars, armor, trains and other vehicles.
New train pipe smoke effects.
New train explosion effects. (New game coding)
Takeoff ground dust reduced.
Engine startup effect enhanced.
Static aircraft fire and smoke effects reworked. (New game coding)
Aircraft impact fire and smoke redone.
Some destroyed building effects were fixed. (New game coding)
---------------------------- Sea -----------------------------
New big medium and small ship damaged fire and smoke effects. (Each class of ships has its own separate effect)
New destroyed ship gun fire and smoke effects.
New ship gun fire and smoke blast effects.
New destroyed ship explosions. (New game coding)
New fishing boat fire effect.
New ship puff effect.
New ship pipe smoke effects.
New sea plane takeoff spray effect.
Water splash reworked.
Water spread redone. (New visual effect, and it can now be seen from very high altitude)
Rocket impact (water spread) added. (New game coding)
Water splash for nukes reworked. (New game coding)
---------------------------- Air -----------------------------
New mid air explosion effect. (New game coding)
New damaged aircraft 3D fire and smoke effects. (Fires, hit sparks, debris, fuel leaks, engine damage, oil leaks, etc.) (New game coding)
New jet engine smoke. (New game coding)
New aircraft rocket engine smoke. (New game coding)
New 3D con-trails. (I’ve had over 168 con-trails on screen without any of them disappearing)
New wingtip vortices effect.
New dump fuel effect. (BombBay Doors Plus v2.5 is needed for this to work)
AI overheat and Full throttle effect merged for 4.09. (New game coding)
---------------------------- AA Weapons -----------------------------
New 3D rocket smoke effect.
Rocket smoke has also been extended. (Stock rocket smoke would cut out in mid flight. Now it will last all the way to impact. (New game coding)
50 cal. bullet smoke con-trails. (New game coding)
50 cal. tracer color reworked. (The distant tracer color is now the same as the initial tracer color) (New game coding)
Ejected bullet and cannon shell casings reduced.
---------------------------- AG Weapons -----------------------------
New 10 Kg 50 lb 250 lb 1000 lb 5000 lb and rocket impact explosion effects. (New game coding)
New napalm explosion effect. (New game coding)
Nukes reworked. (New game coding)
New bullet and cannon ground impact effects. (Hit sparks, ricochet, ground dust and smoke) (New game coding)
Ground impact effects for the Mk-108 and 37mm cannon rounds have been changed from bomb explosion effects to thick dirt spray effects. (New game coding)
NOTE: For those that find the damaged aircraft smoke a little too thick for their liking, there is an additional folder that comes with this mod named (00 - Battle-Sights - v4.0 Damage Smoke Lite). This makes some of the damaged aircraft smoke more transparent.
The 00 - Battle-Sights - v4.0 Damage Smoke Lite option can be accessed through the JSGME.
NOTE: You will have to activate the Extended Rocket Smoke through the JSGME because there is a conflict between the Ultra Pack and HSFX versions of this effect.
The 00 - Battle-Sights - v4.0 Extended Rocket Smoke UP 2.01 - 4.09 can be accessed through the JSGME.
The 00 - Battle-Sights - v4.0 Extended Rocket Smoke HSFX - 4.09 can be accessed through the JSGME.
Special thanks to:
HolyGrail & Potenz Effects Co.
stuka 40
Lion 98
Socorrista
Th!rdeye
Buffy
Maven
Slipry
Fly!
Fabianfred
Eexhaton
Compatibility:
Rather than making a list of effects mods that Battle-Sights - v4.0 will not be compatible with, I'll make this easy. It will NOT be fully compatible with any other effects mod. In addition, the explosions class file (72DCDDF4D2AD25E8) will absolutely be needed for this mod to work properly. Without it, the majority of the effects in this mod will not show up in game because there has been an extensive amount of editing to add new effects to the game as well as adding additional effects to the existing ones. For those who like to tinker, I would also like to urge you to keep the rest of the class files and not mix and match them with other effects mods. There are not many class files in this mod but they all have an effect on some aspect of the mod.
Mods folder Download Link:
https://www.mediafire.com/?8euxrdbibhbmx43
Another mod that I highly recommend to go along with this one is (Battle Sounds v2). The two mods work really well together.
Battle Sounds v2 Link:
https://www.sas1946.com/main/index.php/topic,18044.0.html
Enjoy!
Slikk
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Thanks Sport,
Will give them a go.
Cheers,
T_T.
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Downloaded and unforturnately it caused my game to crash :'(
Removed the original Battle Sights mod and all other effect mods i have and it still caused it to crash
I'm running 4.09 with SAS modact, so i should just drop into my mods folder right?
Any help will be appreciated :)
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You should be able to just drop this into your mods folder and be off and running. I dont use the SAS modact so im not sure about that one.
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Ok will try it again after I get off work tomorrow.
Thanks.
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Is it working on 4.101 games (DBW, UP 3) ? Would be too bad if not, cause it sounds great !
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Thanks Slikk
im not tested yet but
i think this must be looking very cool
New 3D con-trails. (I’ve had over 168 con-trails on screen without any of them disappearing)
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Unfortunately it doesn't work on DBW 1.5 :( the game starts fine but when loading a mission it freezes at 100 % :(
So sad... But i will try out battle sounds now
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Unfortunately it doesn't work on DBW 1.5
well, it is marked as a 4.09 mod, so that should already give some indication as to what version it is for....
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Don't worry, i've seen that one, but often these marks aren't very indicative, because alot of mods and topics in general still have the standard "is still for 4.09 only" but are for/about 4.101. And also i thought it's always worth testing, isn't it ;) ?
Btw Slikk, battle sounds are great, always missed those bomb explosion sounds !
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Milantarik I have the exact same problem and I'm running in 4.09 with sas modact
Finally got a mission to load and the planes started in the sea and the ships don't move produce smoke from their stacks very strange.
Still waiting to get off work before I redownload it and try again
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Woohoo! There are some great effects in this! Mid air explosion, artillery fire, bomb explosions are some of my favorites. Nose cannon fire is a bit extreme but fun...if you aren't permanently blinded by the muzzle flash. My only criticisms would be the lack of a Mistel explosion and I didn't notice anything different about the nukes. Napalm is great. Some really nice work! THANKS!!!!
I loved the flak bursts as well and half expected to see them actually throw off a burst of light at night but alas...still no.
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Don't work - UP3 RC4 :(
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Slikk, could you maybe convert it to 4.101 if possible please (I don't know much about the difficulty in this), because I believe a lot of us are on 4.101 and would like to use this too (I think). Sorry if I'm too pressing.
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@ milantarik
I need a little break to recuperate. But after I've had a little breather I'll see what I can do.
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Narrowed the problem down to ships, It appears that with this mod ships don't move or fire on each other like I said very weird everything else works just fine, very strange any ideas?
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Try putting a - in front of the file (021ECEC04148C9BC) and let me know if the ships work for you without this file active.
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Hooray!!!! That fixes the problem ;D
Thanks Slikk for the help and the awesome mod!!!
Discovered that in conflicts with the Petrushko mod dealing with rocket accuarcy
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Glad that fixed it for you londo. :)
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@ milantarik
I need a little break to recuperate. But after I've had a little breather I'll see what I can do.
No problem, I'm patient ;) Thank you !
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Tested the contrails in RC4.
They work fine, and look really good, but I have an issue with disappearing contrails when they overlap.
That and all effects disappear when there are too many contrail producing aircraft in one area.
Its not a hardware issue, running i7 2600K, GTX 580SC, 8 gigs ram.
Now I have the same thing happen in plutonium, but to a much lesser extent.
Slikk, are these "optimized" for performance or for appearance? I know that a lot of work went into plutonium to make it resource friendly, and wonder if that's not the main difference.
otherwise, the contrails look spectacular! Will root around and see what else i can make work!
Excellent work sir!
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Tested the contrails in RC4.
They work fine, and look really good, but I have an issue with disappearing contrails when they overlap.
That and all effects disappear when there are too many contrail producing aircraft in one area.
Its not a hardware issue, running i7 2600K, GTX 580SC, 8 gigs ram.
Now I have the same thing happen in plutonium, but to a much lesser extent.
Slikk, are these "optimized" for performance or for appearance? I know that a lot of work went into plutonium to make it resource friendly, and wonder if that's not the main difference.
otherwise, the contrails look spectacular! Will root around and see what else i can make work!
Excellent work sir!
Thanks, glad you like the contrails. :) With your system, I'm sure it’s not a hardware issue. It's more a game engine issue and with any type of effect that looks up to today’s standards, I don’t think this game will ever see the day that effects don’t disappear when there are too many things going on at once. As to your question...
(are these "optimized" for performance or for appearance?)
The answer is that it’s some ware in the middle. I had the contrails looking even better than they do now but the disappearing contrails issue was even more pronounced. So to sum it up, trying to find the sweet spot between looks and performance can be a tall order with this game, but if you don’t mind if the contrails don’t look quite as good you can have more of them on screen at a given time by lowering the (nParticles) in the .eff file to a value that you can live with. Lowering the (nParticles) value = lesser looking contrails with more on screen. Raising the (nParticles) value = better looking contrails with less on screen. So whatever way you decide to go there will be a tradeoff between performance and appearance, but in my game I consistently get over 168 contrails at any given time and even though it’s still not quite perfect, I can live with that.
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JSGME version added, see first post.
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That´s a sweet effects pack! thanks for your work and appreciation ;)
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Tested the contrails in RC4.
They work fine, and look really good, but I have an issue with disappearing contrails when they overlap.
That and all effects disappear when there are too many contrail producing aircraft in one area.
Its not a hardware issue, running i7 2600K, GTX 580SC, 8 gigs ram.
Now I have the same thing happen in plutonium, but to a much lesser extent.
Slikk, are these "optimized" for performance or for appearance? I know that a lot of work went into plutonium to make it resource friendly, and wonder if that's not the main difference.
otherwise, the contrails look spectacular! Will root around and see what else i can make work!
Excellent work sir!
Thanks, glad you like the contrails. :) With your system, I'm sure it’s not a hardware issue. It's more a game engine issue and with any type of effect that looks up to today’s standards, I don’t think this game will ever see the day that effects don’t disappear when there are too many things going on at once. As to your question...
(are these "optimized" for performance or for appearance?)
The answer is that it’s some ware in the middle. I had the contrails looking even better than they do now but the disappearing contrails issue was even more pronounced. So to sum it up, trying to find the sweet spot between looks and performance can be a tall order with this game, but if you don’t mind if the contrails don’t look quite as good you can have more of them on screen at a given time by lowering the (nParticles) in the .eff file to a value that you can live with. Lowering the (nParticles) value = lesser looking contrails with more on screen. Raising the (nParticles) value = better looking contrails with less on screen. So whatever way you decide to go there will be a tradeoff between performance and appearance, but in my game I consistently get over 168 contrails at any given time and even though it’s still not quite perfect, I can live with that.
Slikk,
would be possible to have the classes in 4.101 version? By removing all of them and leaving the effects I see most of the visual changes, but I really don't know what I'm missing by not having the code.
If you have the chance of making them 4.101 compatible it would be very nice.
Regards,
Pablo
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@ socorrista
Glad you like the mod.
@ Pablo
Without the classes some stuff will still show up but for the most part, there is a lot that you will be missing because there was a lot of java work to make the effects look as good as they do. When I get the time I will see about converting this to 4.101.
Slikk
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I have deactivated all other effect mods to try this one out in my UP3.0 RC2 (didnt get the RC4 yet) and when activated in the jsgmemods folder then game starts up normaly but not one single effect can be seen in game except for default IL2 effects which are pretty lame to say the least... :/
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See fiesta post, made for 4.09
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yup just caught that! :(
Are people still using 4.09??
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yup just caught that! :(
Are people still using 4.09??
:D
Dude, I thought the EXACT same thing!
Lol!
:D
Re-reading my post above...fiesta post...?
Fucking autocorrect.
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For those of you that downloaded Battle-Sights - v4.0 prior to 9-1-2011, you should re-download.
The 109 engine exhaust smoke did not work and the cannon smoke for the Me 262 was way too big. They have now been fixed.
Just hit the download link in the first post...
Slikk
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yup just caught that! :(
Are people still using 4.09??
yes, and nothing will change my mind unless every single mod I have works on the new versions
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yup just caught that! :(
Are people still using 4.09??
yes, and nothing will change my mind unless every single mod I have works on the new versions
+1
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yup just caught that! :(
Are people still using 4.09??
yes, and nothing will change my mind unless every single mod I have works on the new versions
+1
+2.
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In France it takes at least 3 persons to form an Association!
So it's good, we can create it: Club 409! :D
;)
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In France it takes at least 3 persons to form an Association!
So it's good, we can create it: Club 409! :D
;)
Eh you! wait, one moment... France? I didn't know that when I posted!
LOL. ;D ;D ;D
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Any voluntaries to create a "Club 4101" ?? ;D ;D
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In France it takes at least 3 persons to form an Association!
So it's good, we can create it: Club 409! :D
;)
4.09, TO THE MAX! :D
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Slikk
Was wondering if you have had any luck with a 4.101 version?
cheers
slipper
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@ slipper
Things have been a little too busy for me at the moment and I have not had time to look at it yet.
Slikk
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Ok mate
No worries, at all. Thanks for the reply
regards
slipper
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I wish to add my respectful prayers for a 4.101 version when you can.
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I wish to add my respectful prayers for a 4.101 version when you can.
ME TOO
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Works great in UP 2.01 . Bomb and ground explosions are off the hook . Will not run in SAS Modact 2.3 . CDT at 100% due to a class file conflict . Great package though .
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any progress to make this work with the latest 4.09m modact ?
Have some found out specific mods to deactivate
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here's another hand up for the 4.10 support! :-)
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Hello. :)
I would very much like to try out this mod with HSFX 6.0.17.
But can you give me a step by step procedure on how to install this mod? Like, what goes in MODS and what goes in jsgmemods?
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The efects work nice in my divine DBW171, a evolution, really a very well done work! Just a litle detail, the 45mm canon YAK-9K is doing more impact in land than a bomb.
But i am enjoying so nice explosions, Big TY Slikk!
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These appear to be working in my 4.12.1 install HSFX 7 and Battle Sounds too... Try flying into bomb or torpedo a battleship YIKES!!! 5.1 Surround Sound!!!
Anyway to make the BB main guns sound better?? Had CannonSound mod in 4.10.1, but wont work n 4.12.1
S!
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Can i have battle sights screenshots? I'll going to give a try but i want to see it before :D
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These appear to be working in my 4.12.1 install HSFX 7 and Battle Sounds too...
But how? I have stock effect with this mod...
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I hate to be that guy reviving a thread thats 5 years old........... but i must.
I Really love this mod, but i would really love to know the name of this particular hit "spark" effect so that i can remove it. Once it starts it will not stop for the remainder of the mission and really kills immersion
(https://s33.postimg.cc/cv182lpkf/Sparkly.jpg)
I'm flying 4.13.4
I looked into the log, but it just repeats some issue of a regiment load fail so i didnt post it up.
Anyone seen this before?
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Cant help you mate but that regimental load fail drives me nuts too!! I suspect you will just have to trawl through the original mod folder till you find that effect??
BTW The mod lives here now;
http://aceshigh.ws/forum/index.php?topic=3238.0
Mick
Had a quick look it appears to resemble the GunFire tga in Effects/GunFire/TEXTURE - vyas0001.tga? You could look for a replacement or just install Daves Realism Effects instead? They are brill!!
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Thanks for the kind reply PO_MAK_ and for the info regarding the new home of the MOD.
As you suggest, I reached the conclusion that I'd need to go through it one at a time. and track this down. After disabling one effect after the other and restarting my game a few dozen times. ::(....... I finally tracked it to a "Fireworks" effect called "12mmPluff". Once i put a dash in front of it, the eternal sparkle seems to have stopped.
This was occurring in both 4.134 and 4.122 games.
Now I have been able to enjoy these effects with no issues (SO FAR). I like the mid-air explosion effect!
(https://s33.postimg.cc/k2uzffhin/boom.jpg)
His wingman had a better day. Not much but better.
(https://s33.postimg.cc/ib20kry8f/Hurting.png)
I may indeed check out Daves Realism Effects as well! Thanks for that suggestion!
Take care!
Fresco(23)
Micah