Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Jets => Topic started by: Verhängnis on July 07, 2011, 01:51:19 AM

Title: Mitsubishi J8M & Ki-202 UPDATE! [4.10]
Post by: Verhängnis on July 07, 2011, 01:51:19 AM
Enjoy :)

New In version 2:
Weapons bug fixed, for UP/DBW users there is a default skin on Pacific/Desert maps, Ki-202 Ground takeoff bug fixed.
Long Range Navy loadout of 1 Cannon only.

Version~2
http://www.mediafire.com/?y6jysusil7cir3d

Drop J8M1 into Paintschemes folder, move ZZJ8M into MODS or #SAS folder.
4.101 only~!
DIFF_FM is required~!


Air.ini:

J8M1        air.J8M 2                               ja01   Desert
Ki-202        air.J8M3 2                               ja01   Desert

Credits to Camarada Ayuso for the default skin, skinners will also find some links to images for possible schemes.
Inside you will also find the Performance figures for each aircraft.  ;)

Known bugs:
Fixed in Version 2. Report any others.

Some background info:

The J8M Shusui (Literally Autumn Water", used as a
poetic term meaning "Sharp Sword") was essentially the
license production version of the Me-163 Komet.

The 2 aircraft actually differ quite a bit in performance.
Once the Germans were able to send a Komet example and some technical blueprints,
it had to be adapted to Japanese manafacturing capabilities.

As a result the copied HWK rocket engine produced 500lb less thrust.
The Japanese version was also essentially more "fragile", with the
cockpit armour plating being removed to save weight, and the Main wing spar
and Vertical tail being built of Plywood and wood.

It also carried less fuel and slightly less ammo.
This ended with an aircraft 410kg lighter when empty than the Komet
but this was not enough to offset the effects of the weaker engine.

Whilst the Navy began their own long range project, the Army disliked the design and began working on their own project in secret.
It would use a more powerful engine, the fuselage would be increased by length and so would the wing span. The result was something less than satisfactory that actually had less projected endurance than the original. I thought this was incorrect and only gave it around 40 secs more increased flight time.

(http://i775.photobucket.com/albums/yy31/mitchellg6/J8M-1.jpg)
(http://i775.photobucket.com/albums/yy31/mitchellg6/Screen%20Shots/MOD%20Shots/J8M1.jpg)
Title: Re: Mitsubishi J8M
Post by: SAS~Malone on July 07, 2011, 04:10:54 AM
cool!  ;D
hope you can sort out the Ki-202 takeoff problem at some point... ;)
Title: Re: Mitsubishi J8M
Post by: Verhängnis on July 07, 2011, 05:09:47 AM
Crazy check the hier and try to move the CF damage meshes, they won't budge. I think that is the cause, I changed the scale of them.
Title: Re: Mitsubishi J8M
Post by: Batbomb on July 07, 2011, 05:27:41 AM
Banzai! And another japanese X-Plane takes Il-2 skys!
Title: Re: Mitsubishi J8M
Post by: SAS~Poltava on July 07, 2011, 04:52:10 PM
Yes, many thanks for this!!!!  ;D

Title: Re: Mitsubishi J8M
Post by: saab ja26 on July 07, 2011, 05:04:58 PM
+1! Thanks for this! Downloading now.
Title: Re: Mitsubishi J8M
Post by: Verhängnis on July 07, 2011, 08:38:24 PM
Glad you guys like it.  :)
Title: Re: Mitsubishi J8M
Post by: Vampire_pilot on July 07, 2011, 10:11:41 PM
thanks for that!
I have once made a campaign for the Shusui so maybe I will redo it to use this.

what is the gun loadout actually?
Title: Re: Mitsubishi J8M
Post by: Verhängnis on July 07, 2011, 10:18:42 PM
The navy used 2XHo-105 30MM Cannons, whilst the army used 2xType 5 30mm cannons. (And I forgot to mention in credits the Type 5 Classes are courtesy of Kodama.)

Both guns have 50 rounds each, or about 5 seconds worth.
Title: Re: Mitsubishi J8M
Post by: Cranky.1 on July 08, 2011, 06:53:52 AM
Will not run on UP 3.0  :(
Title: Re: Mitsubishi J8M
Post by: razor1uk on July 08, 2011, 09:37:50 AM
Will not run on UP 3.0  :(
  It might one day...
Great addition to the 45'/46' forces, goodluck to further updates, & other stuff. Had the war lasted longer or progressed differently, I think possible swarms of these might have been encountered, ala Battle of the Philippine Sea/'Great Marianas Turkeyshoot'. but in semi-opposite way/manner.
  Although with less armour and more pilots returning at similar times (assuming those pilots that didn't crash, explode, collide, etc) who managed to keep control after damage/imjury to land somewhere seemingly safe to, could face a higher risk of being disolved if aircaft glided home & landed as a loose flock, through best/smoothest(?) landing areas filling up more by the early RTB-ing kites first/naturaly.

Whoops...8) I got a bit what if plausable operational likely reasons for losses in possible usage; scenario logic there ::)
Title: Re: Mitsubishi J8M
Post by: flightdok74 on July 08, 2011, 01:13:36 PM
Does fine in  DBW..... ;).....
Title: Re: Mitsubishi J8M
Post by: Vampire_pilot on July 09, 2011, 04:27:04 AM
am i the only one who in the J8m has only the right hand cannon firing?
Title: Re: Mitsubishi J8M
Post by: Vampire_pilot on July 09, 2011, 09:13:02 AM
Verhängnis, I have decompiled the classfile and there is an error in the call up of the weaponslots it seems:

a_lweaponslot[1] is called two times in succession, instead of  [ 0 ] and then [ 1 ].
the same for the J8M3.


actually, J8M-model 21 (read also J8M2) is a navy version with only 1 cannon.


EDIT: just tested the a_lweaponslot thing... 0  and 1 does nothing, sorry, still firing only from the right hand side. strange bug....
Title: Re: Mitsubishi J8M
Post by: TT on July 10, 2011, 12:34:49 PM
How to fix ki-202 ground start/external view problem:

1. Go to 3do->plane->J8M3
2. open the hier.him with notepad
3. find the line:
[CF_D0]
Mesh CF_D0
Parent _ROOT_
Attaching 0 1 0   0 0 1   1.345 0 0 0 2.01494 0 0.39371
4. Change it to:
[CF_D0]
Mesh CF_D0
Parent _ROOT_
Attaching 0 1 0   0 0 1   1.345 0 0 3 0.01494 0 0.39371


Title: Re: Mitsubishi J8M
Post by: TT on July 10, 2011, 01:06:12 PM
thirteen? where?  :D
Title: Re: Mitsubishi J8M
Post by: TT on July 10, 2011, 01:53:17 PM
Sorry, i didn't think it that way, but main thing is it works, at least me.  ;)
Title: Re: Mitsubishi J8M
Post by: Verhängnis on July 12, 2011, 12:46:05 AM
Both guns are firing, I assure you, however some bug only makes the guns show one tracer, so it may be missing hooks.
Title: Re: Mitsubishi J8M
Post by: Vampire_pilot on July 12, 2011, 10:02:51 AM
I noticed that too. your classfile is full of strange stuff that looks like "leftovers" - PM sent
Title: Re: Mitsubishi J8M
Post by: Vampire_pilot on July 22, 2011, 07:58:33 AM
here is my personal edit of the J8M1 classfile, it fires now from both sides, no other changes.
just replace the one that comes with the download on page 1.

***removed, Verhängnis will update post 1

Verhängnis, feel free to include it in your D/L if you want.
Title: Re: Mitsubishi J8M & Ki-202 UPDATE!
Post by: Verhängnis on July 26, 2011, 05:23:07 AM
Just Bumping~Version 2 availible! See First post.  8)
Title: Re: Mitsubishi J8M & Ki-202 UPDATE!
Post by: Batbomb on July 26, 2011, 07:30:09 AM
Hm! Great. Have no bugs noticed, but maybe you could repair how the Ki-202 appears in the aircraft-costumisation-window it looks so big and flat...
But thats actually no real problem.

Next step could be a cockpit repaint with japanese instruments and reticle ;)
Title: Re: Mitsubishi J8M & Ki-202 UPDATE!
Post by: Vampire_pilot on July 26, 2011, 08:22:41 AM
LOL... Batbomb, that's a "feature".

the Ki-202 is a enlagred version, somewhat stretched airframe for more fuel capacity. And insted of building all new 3d, Verhängnis just streched the Me-163 model.... call it a special form of "Frankenplane"
Title: Re: Mitsubishi J8M & Ki-202 UPDATE!
Post by: razor1uk on August 23, 2012, 05:47:17 AM
...would that special form of Franken be Vamp (or Verhängnis, et al/etc),

the "Armstronken Plane" ..ala Stretch Armstong-ed
Title: Re: Mitsubishi J8M & Ki-202 UPDATE!
Post by: FANATIC MODDER on December 31, 2016, 12:40:53 PM
it works on the 4.12.2 (in C.U.P.)