Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => Dark Blue World Discussion & Support => Topic started by: SAS~CirX on June 28, 2011, 10:57:38 AM

Title: DBW Current Build All Bug Reports
Post by: SAS~CirX on June 28, 2011, 10:57:38 AM
This is the topic for all bug reports on a current DBW build (bug reports of previous builds are not accepted)

~Please keep the topic clear of non bug report related posts (they may be deleted)

~Please post all bug reports for the latest verion of DBW in this topic. If it is not in this topic, it may not be seen and attended to.

~Please ensure that it is a bug you are reporting. Installation, startup and selector problems are not bugs, they are user issues.

~Personal preferences are not bugs.
 
~Verify a bug in a clean DBW install before reporting it (an install of DBW with no mods added by you)

~Verify that a bug is not caused by one of the jsgme options (like the AI mod) before reporting it If so, see if there is not a specific topic for reporting it. There is a seperate topic for AI mod bugs.

~Please do not report incompatibilities with other mods, in this topic.

~Reports of any online-play associated bugs will be deleted without notice

~Make your bug report as clear and detailed as possible. Just saying something is wrong or something is broken, does not cut it.

~DO NOT double report bugs. One report is enough.



Please adhere to the above, posts not adhering to the above will be completely ignored.

For reports and issues not covered or allowed by the parameters of this topic, open a thread in the board.

Cheers!
Title: Re: DBW Current Build All Bug Reports
Post by: redfox on July 13, 2011, 02:37:01 AM
Sorry HaDes

'Artillery:WWI Battery' placed at a few locations and set (e.g. Blue). A/C flightpath (set to Red) flies over the Battery location and don't get any flak-bursts. No crashes, nothing untoward in the game except no sign of any flak-bursts.

Since updated to Build 1.2 and tried it again yesterday, still no flak-bursts.

Downloaded the SuperFlak mod from this site, dropped it in #DBW folder, didn't alter the the technics or stationary inis, and flew the same mission. Saw the flak-bursts.

So, at least in my install, the routine is being called, just not seeing the flak-bursts in vanilla DBW.

Redfox
Title: Re: DBW Current Build All Bug Reports
Post by: StG77_HaDeS on July 13, 2011, 03:54:16 AM
Sorry HaDes

'Artillery:WWI Battery' placed at a few locations and set (e.g. Blue). A/C flightpath (set to Red) flies over the Battery location and don't get any flak-bursts. No crashes, nothing untoward in the game except no sign of any flak-bursts.

Since updated to Build 1.2 and tried it again yesterday, still no flak-bursts.

Downloaded the SuperFlak mod from this site, dropped it in #DBW folder, didn't alter the the technics or stationary inis, and flew the same mission. Saw the flak-bursts.

So, at least in my install, the routine is being called, just not seeing the flak-bursts in vanilla DBW.

Redfox

Rgr, fixed :)
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on July 14, 2011, 07:50:55 AM
Can see or insert Objects Nos. 2353 to 2390.

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on July 15, 2011, 06:12:59 AM
Boomer,

Thanks for responding to my concern. However, your response does raise another question. Among the JSGME mods I have activated is "#DBW_MissionPro Combo by PAL". It is my understanding that FMBplus is a part of that mod. However, when I try to insert one of these invisible objects there is no response. I believe that when you insert any object, even an invisible object, you will see the object icon, i.e. a white house. When I try to insert one of the objects to which I refer, the object icon does not show up.

If anything I've said here indicates that my misunderstanding is incomplete, please point it out to me. However, at this time, it still seems to me that something is not working as it should with object nos. 2353 to 2390.

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on July 15, 2011, 10:53:11 AM
Boomer,

Thanks for your comments on the "invisible" objects. I found a fix for the problem. The objects in question are associated with nounette's "NEW BIG MIDEAST MAP V2.00final", see 'http://www.sas1946.com/main/index.php/topic,16061.msg172867.html#msg172867'. The object files are include in DBW Build 1.3. All you have to do to get them to show up is copy the lines provided in the 'add2static.ini', which is a file that comes with the map download, over the 'Title Mideast' section of your ...\#DBW\STD\com\maddox\il2\objects\static.ini. Then, visit Giza, just a little southwest of Cairo, on nounette's fantastic Middle East Map.

There are still 37 invisible, un-insertable objects on my objects list. The only thing that changed is that they are now object nos. 2383 to 2420. I agree that this is not a bug, but rather some problem with my static.ini that I just have not figured out how to correct, yet. I don't think it is causing any other difficulty. In any case, I think my problem has been solved :). Thanks again for your input.

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on July 16, 2011, 10:02:16 PM
CirX,

OK, with the AI mod activated, I found that the cataput works on carriers Essex, Illustrious, Casablanca (CVL) and Wasp. The cataput did not work on Colossus, Valley Forge, Ameer (CVL), Aquila and Graf Zeppelin. I used the F4U-1A in all cases and the Coral Sea Map.

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: kpn.kardif on July 17, 2011, 03:32:10 PM
Not sure if this is a "bug" per se, but it is weird.  Since installing UP3.0 and DBW, fire effects on the ground look like a strange red miasma cloud, not so much like fire. 

(http://i1089.photobucket.com/albums/i352/aaronj251/170720110-15-19.jpg)

This pic was taken flying over Malta during Monty27's excellent campaign, just after a flight of bombers went over the city.  The red clouds are over buildings that had just been bombed, so I am assuming they are supposed to be on fire.  I also noticed this effect in "the black death" track, when rockets are fired at stationary planes.  There's a fiery explosion, then red misty cloud afterwards.  I played with UP2.01 for a long time and don't remember fire looking like this.  I hadn't played for a number of months, DBW is what got me back into it, possible that it's always been this way and my memory sucks.  If this is just the way it is, are there any good fire mods out there to make it look... well... like fire? :D
Title: Re: DBW Current Build All Bug Reports
Post by: zack on July 20, 2011, 12:20:14 AM
Hello All,
I don't know if it is bug actually - but I 've noticed that some planes have wrong colour of back position/navigation light. It should be white of course - and in most cases we have green:

(http://www.sas1946.com/images/imageshit/img228/9823/fsscr000d.png)

PS. Offtop question - may I add new skins into "Skins" folders without any risk?

Have a great day.
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on July 26, 2011, 10:46:34 AM
Bugs in the 109T

1. the canopy opens in inside vew but won't fall off.... the old one had a canopy that had the open command but not the animated canopy.

the command is necessary to access the raised seat but the animated canopy looks ridiculous at 200km/h....

2. you have to unfold "virtual" folding wings before takeoff.
Title: Re: DBW Current Build All Bug Reports
Post by: tooslow on August 03, 2011, 08:39:24 PM
CirX,

I appreciated your feedback which got me to test my setup to discover my real problem …

I went back and did some more experimentation.   I began deactivating some of the mods and some aircraft I had added.   Every time I thought I had found the "problem" aircraft I was able to load the ”problem” aircraft back in after I remove another aircraft, so I finally have come to the conclusion that I have again run into the size limitation of IL2.   This leads me to believe that the #DBW AIMod in DBWv1.4 is much larger than the one in DBW v1.3 and my 70% CTD is sensitive to the number of aircraft additions rather than any particular aircraft. 

Just for your information I have been able to run DBW v1.4 with 25 additional aircraft folders (which activated 31 separate aircraft) and the ZP Semireal AAA mod in my # DBW folder.     

The settings I’m using in the JSGME are:
#DBW_AIMod
#DBW_6dorfTrackIR_ClassFiles
#DBW_Ecran Wide for 4.101
#DBW_FX_Small_Collection


The IL-2 Selector Settings I’m Using are:
Dark Blue World
Maximum RAM size: 1200 MB
This Selector Exits with IL-2
6DoF/ TrackIR enabled
4 GB Address Space enabled.

I’m Running this on a Computer running Windows 7 Pro with a i7 Processor (OCed to 4.0GHz) , 8GB RAM, and a Nvidia GTX 470, so far I haven’t noted any slow down with any additions to DBW or UP.

Thanks … TS
 
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~CirX on August 03, 2011, 08:43:46 PM
yes. the limit you speak of seems to be only partialy affected by the PC you have. It is a limitation of the java version that IL2 was written in.

Try some experiments with the selector, especialy with some lower memory settings (yes perverse, but try)

I am playing with the idea of splitting DBW up into 3 periods (WWI to Golden Age, WW2, and 1946 and onwards), we will see how we go in future.
Title: Re: DBW Current Build All Bug Reports
Post by: Toasted_Toad on August 03, 2011, 11:57:58 PM
G'day Guys,

I have found a clash with the DBW 1.4 AImod and the "Unlimited_Ammo_with_Limited_Bombs_and_Rockets" mod.

4B598398AD1D180C seems to be common with both.

When u load a mission with both enabled the load freezes at "30% Loading Aircraft" the white cursor comes up and when u hit cancel it ctd.

I know which one is higher priority for me! AI FTW  :D   Shame though, the Unlimited with... was good stuff too  :(

Cheers,

T_T

Edit: just found his v2 of the mod, all fixed  :D  :D  :D
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~CirX on August 04, 2011, 12:25:58 AM
The ulimited ammo is Storebror's mod afaik? if so, just report this to him in his thread. He is one of the daddy's of DBW, so I am sure if possible he will make a version for it.(but possibly only after the development push of the ai mod settles down)
Title: Re: DBW Current Build All Bug Reports
Post by: bolox on August 04, 2011, 03:56:12 AM
few little cockpit bugs i've noticed:-

Me110
(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-49-04.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-49-04.jpg)

nightlighting not aligning for 3 temp gauges(2 engine and OAT). oxy gauges also

in all models except G4 the ANF needles are wrongly oriented- think you need these lines in heir(orig lines // out)
[Z_AFN21]
Mesh Z_AFN21
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 2.09681 0.06821 0.45028
//0 1 0 0 0 1 1 0 0 2.09681 0.08221 0.44428

[Z_AFN22]
Mesh Z_AFN22
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 2.09681 0.08221 0.46328
//0 1 0 0 0 1 1 0 0 2.09681 0.08221 0.44428

109 F/G models
there's afault on the seats
(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-47-56.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-47-56.jpg)

ju88
missing 'aircraft' indicator in compasses.
(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-49-38.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-49-38.jpg)

also oxy bottles tga is wrong in pilot position-all models (think this is with changing the mesh?- i recall changing this along while ago in my orig mod to align with torp versions). in torp error recurs in nose gunner also. adding my 4.101 repaint fixes these issues

(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-51-16.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-51-16.jpg)

 also cross wires for peil compass are displaced. in C6 versions- i deleted these in my 4.101 fix for this pit

(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-49-56.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-49-56.jpg)

sorry to point these out as i know what a pain these are to get right( the 88 is somewhat finnicky to put it politely)

Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on August 04, 2011, 08:30:09 AM
one more:

Bf-109E3:
on auxiliary strips player on autpilot still opens canopy, rips off on start in external view but not in internal. cannot be closed anymore of course.

other AI leaves canopy shut.
Title: Re: DBW Current Build All Bug Reports
Post by: spinner on August 04, 2011, 08:43:59 AM
I have had no problems with installations up to this point.

I installed version 1.4 as per instructions and placed the air, plan and weapons entrys in the appropriate file in the #DBW/STD folder structure.

This is an unmodded installation.

On startup program CTD at 70%. Mods selected in JSGME were Track IR class files, Mission Pro, Jiver67 Sound mod and hot fix and the AI mod. Double checked text entries. All seemed to be correct.

Disabled mods one at a time. The AI mod did not cause a CTD but Mission Pro did. Once I zeroed in on the Mission Pro mod I tried lower memory setting. Normally at 512, tried 258 and 128 but neither changed anything.

Hope this helps a bit. Thanks again for all your hard work on this. It has got to be a lot like hearding 1,000 cats.

Spinner                                                   
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on August 04, 2011, 08:54:23 AM
not spefically a bug of 1.4 but the a general observation in DBW:

display of clouds in bad weather or rain/thunder:

I usually don't fly under such conditions so I don't notice but a camapign forced me so I observed:
condition thunderstorm, but the clouds are like "light overcast" only. The world is significantly darker and it rains but only scatterd clowds and I can see the high sky.... thunder and lightning around me and I can see the "dark blue" up there while on the horizon a color like a real storm is shown.... it is as if the clouds are missing.

kind of no matter on what map, i tried a bit in QMB, on all it looks basically as if there are no full overcast clouds anymore.
anyone else observes this?!
Title: Re: DBW Current Build All Bug Reports
Post by: SkyHigh on August 04, 2011, 02:58:36 PM
I can confirm that I seem to be getting far better clouds with Bender's Ultimate Environment mod than with others, including Flushy's boosted cloud-mod. I have used Type 1 Cumulus set to Huge and find Poor conditions in the QMB really are poor.
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~CirX on August 04, 2011, 07:02:03 PM
few little cockpit bugs i've noticed:-

Me110
(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-49-04.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-49-04.jpg)

nightlighting not aligning for 3 temp gauges(2 engine and OAT). oxy gauges also

in all models except G4 the ANF needles are wrongly oriented- think you need these lines in heir(orig lines // out)
[Z_AFN21]
Mesh Z_AFN21
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 2.09681 0.06821 0.45028
//0 1 0 0 0 1 1 0 0 2.09681 0.08221 0.44428

[Z_AFN22]
Mesh Z_AFN22
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 2.09681 0.08221 0.46328
//0 1 0 0 0 1 1 0 0 2.09681 0.08221 0.44428

109 F/G models
there's afault on the seats
(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-47-56.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-47-56.jpg)

ju88
missing 'aircraft' indicator in compasses.
(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-49-38.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-49-38.jpg)

also oxy bottles tga is wrong in pilot position-all models (think this is with changing the mesh?- i recall changing this along while ago in my orig mod to align with torp versions). in torp error recurs in nose gunner also. adding my 4.101 repaint fixes these issues

(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-51-16.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-51-16.jpg)

 also cross wires for peil compass are displaced. in C6 versions- i deleted these in my 4.101 fix for this pit

(http://i240.photobucket.com/albums/ff27/bolox00/DBW/th_040820118-49-56.jpg) (http://s240.photobucket.com/albums/ff27/bolox00/DBW/?action=view&current=040820118-49-56.jpg)

sorry to point these out as i know what a pain these are to get right( the 88 is somewhat finnicky to put it politely)

Hi mate

I want to write here, because it is a message I would like to convey to all modders or people capable of doing stuff out there.

I realy appreciate the inputs, I do. And when it comes in the form of specific instructions like above, it is even better. However. I would like to please ask, if you are someone who is capable of fixing somethng, please so not send me a report of it, or a guide for fixing. Please send the whole fix.

I will explain why: Since all content of DBW passes though me, and so far, 99% of content fixes and adjustments have been done by me, it has become a problem for me to set aside enough time to attend properly to all things in DBW. The situation is such, that in a week preceding a build release, I have to do some real life work also every day, and so, I spend all remaining time doing the fixes, attending to the bugs and other additions, the testings etc.

In a typical week of this, I will perhaps only get the opportunity to sleep about 3 times during the week. I am always so glad when I can start an upload of a pack, because I can sleep during the upload time.

To add a fix that is sent to me ready made and tested by someone else, takes me a few minutes. To add a fix someone tell me how to do, takes an hour. I have to go find the right files, check the edits, add them, run some test to see if it works, check for conflicts as far as I can, etc. When someone sends an old mod they want adapted to DBW, that can sometimes take 4 or 6 hours, or even a day or more to do properly.

Now, if it was a case of doing one or two such a week, thus, putting in one or two hours here and there, and perhaps one full evening of work on a weekend, that would not be a problem.

But in the course of any build, I am literally dealing with dozens, sometimes hundreds, of such things. Do you know the implications of a 30 or 40 hours (at best) a week, over and above your real life? that is easily 7 or 8 hours a day. and that is when the load is light. And then of course when you have done 7 or 10 days with only 10 or 12 hours sleep in total, you make some mistakes, and also as I found, when you get a minor flu, you have less defenses, and you get really ill from it.

And that is just the packing of it. When I read bug reports, I have to check every one of them out. Now usually, members think it is OK to just post a bug report before attempting to narrow it down themselves. For example, posting a bug report before testing for it in a clean install, a guy posts something, which is caused by a conflict with another mod he added himself. But he does not test for that, he just posts the bug.  That takes another hour from my day, to try to hunt that down.

Also when guys post vague bug reports, for example when they say "yak9"...when there are many yak9's in the game, or "slovakia map" when there are many Slovakia maps in the game... or any such example. That takes then many times as long to try to pin down the problem.

And all of this adds up, and becomes a very very serious problem for me to cope with.

So my request is this: If you are a guy who is capable of fixing something, whether it is a mod or a map or an ini file or whatever, please, rather fix it, and send me the fixed files. I will really appreciate it, and I will be very thank-full, and you will be helping with DBW a lot.

And if you make a request, and you are a modder or mapmaker or sound guy or something, that can package a mod properly for DBW, package it, and send me the package, you will be saving me hours or days of work that I would have to do if you just request it.

I will later perhaps cut this message out and stickie it, but for now I hope some see it, and help. I really need it.

Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on August 04, 2011, 10:24:27 PM
cloud problem - i think i found it

cirX, who is responsible for the environment mods selected?
do you have "FPS friendly clouds" by HeGa installed in DBW? becauise he write a note that explains and warns about what is happeneing in post 1:
http://www.sas1946.com/main/index.php/topic,6546.0.html
Title: Re: DBW Current Build All Bug Reports
Post by: Gerson on August 06, 2011, 04:19:49 AM
Hi Guys
After installing the new 1.4 Build with the new Il2fb.exe, Im now having problems to start the game
I double click in the shortcut but the game doesnt launch
It happened before with the very first Il2fb.exe made by Storebror but has been fixed in the the subsequent releases, but now its happening again
It is just me or someone else?
Thanks for your help
Gerson

Edit:
The problem seems to be related with the activation of the new AI Mod through JSMGE
When It is not activated through JSMGE the games launch ok, but when it is active, the game doesnt launch
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~CirX on August 06, 2011, 05:35:05 AM
Hi Guys
After installing the new 1.4 Build with the new Il2fb.exe, Im now having problems to start the game
I double click in the shortcut but the game doesnt launch
It happened before with the very first Il2fb.exe made by Storebror but has been fixed in the the subsequent releases, but now its happening again
It is just me or someone else?
Thanks for your help
Gerson

Edit:
The problem seems to be related with the activation of the new AI Mod through JSMGE
When It is not activated through JSMGE the games launch ok, but when it is active, the game doesnt launch

how many extra planes and mods have you added to your DBW so far? you may be running into the java-wall.
Title: Re: DBW Current Build All Bug Reports
Post by: Gerson on August 06, 2011, 06:30:54 AM
Hi SAS~ CirX
Thanks for your fast reply
I found a solution
Ive imported a very good effects and sound mod from a russian guy, and there is a conflict between those mods and AI Mod
When I disable those russian mods , the game loads fine even with AI Mod enabled
Ill work more on it latter because the russian mods are fantastic and i would like to make it compatible with our DBW
Ill post the link to those russian Mods latter
All the best
Gerson
Title: Re: DBW Current Build All Bug Reports
Post by: Gerson on August 06, 2011, 07:07:02 AM
Thanks Boomer
Im really anxious about the final release ofUP 3.0 with Pluttonium effects inside
Untill them Im making experiences with effects mods found in the Web, with some conflicts between them
But , as I said earlyer, those russian mods are quite impressive
All the best
Gerson
Title: Re: DBW Current Build All Bug Reports
Post by: eltopo007 on August 07, 2011, 01:01:52 PM
Hi guys!, I have a problem with the gunners in SM 79 and CANT 1007Z they don't change direction of their bullets even when the MG moves. any solution?
Title: Re: DBW Current Build All Bug Reports
Post by: Railer on August 07, 2011, 02:37:47 PM
I was wondering in the future when you guys have time to check in to the missing Pratt and Whitney R1830, R2600, & R2800 engine sounds. In tech help other guys have posted that they have had the same problem. I added my comments there by mistake thinking that I was in the DBW bugs instead of tech help.
Railer
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~CirX on August 09, 2011, 05:58:30 AM
The thread up to here has been cleaned of items that have been resolved as of build 1.5
Title: Re: DBW Current Build All Bug Reports
Post by: redfox on August 09, 2011, 08:20:45 AM
Previous bug seems to have crept back in...

Can't select 'Arming Screen' for Beaufighter Mk X in Pilot Career or FMB in Build 1.5.

Cheers - Redfox
Title: Re: DBW Current Build All Bug Reports
Post by: Hawkman on August 09, 2011, 10:10:18 AM
I'm getting a 'Section (Map 2D) not found' load error for Ashes BoF map in FMB.

Everything else in 1.5 seems to work fine.  :)

Many thanks for all your hard work CirX  :)

Hawkers :)
Title: Re: DBW Current Build All Bug Reports
Post by: cgagan on August 09, 2011, 04:32:28 PM
Can't save missions in FMB on the new "War over Italy" map by VolpeRossa; my shift&tab points to no internal error...
EDIT: Same applies for Ashes' BoF map
Title: Re: DBW Current Build All Bug Reports
Post by: LuseKofte on August 09, 2011, 04:55:30 PM
Can't save missions in FMB on the new "War over Italy" map by VolpeRossa; my shift&tab points to no internal error...
same here (I might not have done this but only to confirm it is not only cgagan)
Title: Re: DBW Current Build All Bug Reports
Post by: MR_G on August 09, 2011, 08:38:23 PM
Same problems with War over Italy and BoF

I can wait.
Title: Re: DBW Current Build All Bug Reports
Post by: zack on August 10, 2011, 01:47:18 AM
Hi Everybody,
Still we have wrong color of the rear position/navigation light. Should be white, now it's green.
Cheers!
Title: Re: DBW Current Build All Bug Reports
Post by: slipper on August 10, 2011, 02:45:20 AM
I have the same with War Over Italy, and BOF. Just to confirm.

cheers

slipper
Title: Re: DBW Current Build All Bug Reports
Post by: bomberkiller on August 10, 2011, 03:07:35 AM
Hi,

I have the same problem too with WoI.

A big thank for all your great works...

Gerhard
Title: Re: DBW Current Build All Bug Reports
Post by: redfox on August 10, 2011, 07:40:16 AM
Ju 87B-2 with 1000kg bomb (SC or AB), immediately get message 'Rear Gunner Killed', and sure enough rear cockpit is completely empty, no gunner or weapon visible.

Redfox
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on August 10, 2011, 08:09:15 AM
if a Berta Stuka carries a SC1000 the rear guy + his gear had to stay home for weight.
no shit, it was done like that, it is above the Berta's usual load limit.

maybe the guy being not there gives the message but the empty seat itself  is okay.

Title: Re: DBW Current Build All Bug Reports
Post by: Hawker17 on August 10, 2011, 08:11:22 AM
Not really a bug, but when i upgraded from 1.4 to 1.5 DBW, it only shows 1.4 in the version. Did i do something wrong or do others have this "issue" also?
Title: Re: DBW Current Build All Bug Reports
Post by: LuseKofte on August 10, 2011, 08:43:32 AM
No, mine says Buildt 1,5 in loadscreen so I dont know if you got it right
Title: Re: DBW Current Build All Bug Reports
Post by: redfox on August 10, 2011, 09:56:52 AM
Hi vampire_pilot

You're probably correct, makes sense. I checked books and internet for reference to it but couldn't find any. Having said that, I couldn't find any reference to B-2 carrying a 1000kg weapon. Doesn't mean it didn't happen though.

Mission was written for 2.09, so it threw me when I got that message in DBW.

Bad enough being a Stuka pilot, but without a rear gunner - No Thanks.

Cheers Redfox
Title: Re: DBW Current Build All Bug Reports
Post by: cgagan on August 10, 2011, 12:50:59 PM
I don't know if this is a bug, but I post here any way... I completed a mission on the Taranto map, attacking HMS Illustrious with Ju-88 torpedo bombers; the carrier was hit by four torpedoes (of the "salvo" type) and there was no damage whatsoever, the ship went on sailing (can't say the same of my Ju's as they were torn to shreads by AA!) :o
Title: Re: DBW Current Build All Bug Reports
Post by: spinner on August 10, 2011, 05:14:50 PM
I posted a few days back about my problem getting DBW 1.4 to load past 70% while the Mission Pro mod was selected in the JSGME.

I mentioned that it was a clean install with no additional mods enabled and that all previous UP3 and DBW updates seemed to have installed ok.

Since then I downloaded DBW 1.4 again and reinstalled it but the problem persists.

Has anyone else come accross this particular problem?

Can anyone suggest a new approach for me to try. I would hate to have to re-download and re-install everything from scratch.

Thanks  Spinner

Title: Re: DBW Current Build All Bug Reports
Post by: Birdman on August 10, 2011, 05:18:53 PM
I'm having some issues with missions that end with my plane nosing over in landing at bumpy airfield.

In Slovenia and some other maps that is caused by missing ZUTI Airfield Friction mod. The standalone version http://ultrapack.tuttovola.org/index.php/topic,247.0.html doesn't conflict with DBW and works, but it conflicts with AI mod and should be integrated in it.

Also REDNoneA00 QMB mission at Norway map ends with landing at bumpy airfield and Friction mod doesn't help with it, so there is some bug in map or airfield plates. Winter version of Norway map is difficult to test since runways are completely covered with snow and not visible at that airfield.

Spinner, what memory usage setting are you using in il2fb.exe settings?
Title: Re: DBW Current Build All Bug Reports
Post by: MR_G on August 10, 2011, 05:44:31 PM
I thought that the friction mod was built in, in DBW.
Title: Re: DBW Current Build All Bug Reports
Post by: MR_G on August 10, 2011, 05:51:52 PM
D'oH

It won't conflict with anything, will it??
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 10, 2011, 06:07:48 PM
This bug was already corrected in UP3RC4.

The white nav light is green.



Thanks.



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~CirX on August 10, 2011, 06:43:46 PM
This bug was already corrected in UP3RC4.

The white nav light is green.



Thanks.



santobr.

thanx mate. didnt notice that because it was not reported before. will put the fix in the next build  ;) It will just take a few hours for me to go figure out where and how the fix is done and then to implement it into DBW.
Title: Re: DBW Current Build All Bug Reports
Post by: Spinnetti on August 10, 2011, 07:06:35 PM
Fantastic... better quality with fewer "bugs" than the originals ever put out! That said, seeing some minor stuff - All my old missions still work dandy, so I haven't really probed all the "nooks and crannies". Only stuff I've seen so far is in QMB:
> A few planes blank in the preview screen in QMB - Didn't log the specifics since its small stuff, but easy to fish through to check - I mostly checked Luft birds (scale varies pretty widely on some of the new additions)
> the "cars" at the end of the list show the wheels in whacky spots in the preview window in QMB.. I didn't try them in QMB itself, but did notice this when looking at all the objects in QMB.
> Noticed a few things due to some of the defaults seeming to reset for some of the switches in QMB, but once reset, all was back to usual - not a bug, but took me a few tries to figure out what I was seeing.
> Not sure if a "bug" or just the result of 3d fixes, but none of my hs-129 skins worked anymore. the motor/skin mapping was way off.. I just deleted all my skins for these and am using defaults.. I assume I need to look for updated ones to match the 3d model?
Title: Re: DBW Current Build All Bug Reports
Post by: Birdman on August 10, 2011, 07:11:17 PM
Can't save missions in FMB on the new "War over Italy" map by VolpeRossa; my shift&tab points to no internal error...
same here (I might not have done this but only to confirm it is not only cgagan)

That WoI error is one missing object:
House: Section House$VehicleOpelBlitz6700A not found

To fix add into your static.ini:

[buildings.House$VehicleOpelBlitz6700A]
Title           OpelBlitz6700A
MeshLive        3do/Cars/OpelBlitz6700A_summer/live.sim
MeshDead        3do/Cars/OpelBlitz6700A_summer/dead.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005


To get your Battle of France maps to load just change their lines in all.ini to:
ash_Battle_Of_France_1940   BoF/ash_load.ini
ash_Batl.OfFra.40_Online   BoF/ash_Oload.ini
Title: Re: DBW Current Build All Bug Reports
Post by: Kazegami on August 10, 2011, 07:41:33 PM
> the "cars" at the end of the list show the wheels in whacky spots in the preview window in QMB.. I didn't try them in QMB itself, but did notice this when looking at all the objects in QMB.

Don't worry - they're just like that in the preview and in the air ;)
To drive them set the first waypoint to take off so they're on the ground. Otherwise they'll fall out of the sky like bricks.
Title: Re: DBW Current Build All Bug Reports
Post by: MR_G on August 10, 2011, 08:09:41 PM
Birdman.....

Bingo.

Thanks.
.
.
Title: Re: DBW Current Build All Bug Reports
Post by: MR_G on August 10, 2011, 09:14:24 PM
DBW is getting so big, I don't know how you guys keep track of all the new stuff, and how it interacts.
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on August 10, 2011, 10:04:33 PM
Boomer, that is quite hard with a B-26 making low passes over my head ....

if you can resist that I bet you could also go to a strip bar because they have good food there ;)
Title: Re: DBW Current Build All Bug Reports
Post by: zack on August 11, 2011, 01:16:59 AM
This bug was already corrected in UP3RC4.
The white nav light is green.
Thanks.
santobr.
thanx mate. didnt notice that because it was not reported before. will put the fix in the next build  ;) It will just take a few hours for me to go figure out where and how the fix is done and then to implement it into DBW.

Hi CirX, actually - it was ;D :

Hello All,
I don't know if it is bug actually - but I 've noticed that some planes have wrong colour of back position/navigation light. It should be white of course - and in most cases we have green:
(http://www.sas1946.com/images/imageshit/img228/9823/fsscr000d.png)
Have a great day.

Hi Everybody,
Still we have wrong color of the rear position/navigation light. Should be white, now it's green.
Cheers!

Title: Re: DBW Current Build All Bug Reports
Post by: Loku on August 11, 2011, 03:30:20 AM
A sprawdziles na orginalnych samolotach z gry jaki kolor maja swiatla pozycyjne,bo moze byc tak ze na nowo dodanych samolotach to jest spiepszone,bo ktos pomylil numery hookow dla swiatel.

Hav you checked stock planes navlights colors,its possible that modded aircraft has wrong numbers on navlight hooks assigned and it cause that bug.
Title: Re: DBW Current Build All Bug Reports
Post by: cgagan on August 11, 2011, 03:41:22 AM
Many thanks, Birdman, that did the trick for WoI and BoF maps!  8)
Title: Re: DBW Current Build All Bug Reports
Post by: zack on August 11, 2011, 03:49:07 AM
Hav you checked stock planes navlights colors,its possible that modded aircraft has wrong numbers on navlight hooks assigned and it cause that bug.

Hi Loku,

Checked most numbers of the planes. All of them have  rear position light green. The same goes with default ones.

Cheers.
Title: Re: DBW Current Build All Bug Reports
Post by: bomberkiller on August 11, 2011, 04:11:35 AM
Hello Birdman,

Med_WoI & ash_BoF probs are solved and fixed!

Juhuuuuuuuuuuuuuuuu...! Thank you very much,

Gerhard

Title: Re: DBW Current Build All Bug Reports
Post by: Whiskey_Sierra_972 on August 11, 2011, 02:09:29 PM
I got a strabge issue: when I load Med_WoI the game ctd!

Here the last part of the log:

Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1225666184*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]

I have a vanilla DBW 1.5 over a vanilla UP RC4 without any other mod added by myself!

All the best!

walter
Title: Re: DBW Current Build All Bug Reports
Post by: Spinnetti on August 11, 2011, 03:41:14 PM
> the "cars" at the end of the list show the wheels in whacky spots in the preview window in QMB.. I didn't try them in QMB itself, but did notice this when looking at all the objects in QMB.

Don't worry - they're just like that in the preview and in the air ;)
To drive them set the first waypoint to take off so they're on the ground. Otherwise they'll fall out of the sky like bricks.

Lol.. ok, thanks :)
Title: Re: DBW Current Build All Bug Reports
Post by: Railer on August 11, 2011, 09:26:57 PM
I have the same issue as Spinner reply#49. Vanilla install with the mission pro combo causing the 60%,70% ctd from 1.3 to 1.4. Checked air .ini but could not see anything wrong. I have not added any planes or other mods.
Railer
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on August 11, 2011, 10:08:47 PM
it makes some difference if 60 or 70%.

what exactly? have you read the troubleshottguide and looked for such errors?
http://www.sas1946.com/main/index.php/topic,22.0.html

there is no general issue known with this mod. it must be soemthing on your install.
Title: Re: DBW Current Build All Bug Reports
Post by: Railer on August 11, 2011, 10:42:31 PM
Hi Vampire I believe it is the 60% ctd. I just tried to load mission pro with Chaoic 16 air.ini and his plane ru but it was the same. It loads fine with no mods or with any of the other mods just not mission pro. It worked perfect with 1.3. It stopped loading after 1.4. I have not added one plane or any other mod besides the DBW mods enabled in jsgme. Again with all mods disabled mission pro combo ctd's at 60% when it is enabled. I have not gone through each plane with the // in front of it since they all worked before and I have not changed them.
 The only other strange issue I have is missing engine sounds from the Pratt & Whitney engines but I believe they are completely unrelated. They just appeared between upgrades of DBW 1.2 and 1.3. Someone else reported the same issue as this one and some else also with mission pro combo not loading after upgrading from 1.3 to 1.4. I have also tried it with and without DCG and it has no effect on the mission pro combo loading. Everything else works perfect. I have the selecter set to 256 and I have tried all setting to no avail. Any ideas would be much appreciated. I did do a new complete install because of the missing engine sounds earlier but they came back again.
Thanks Railer
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on August 12, 2011, 08:25:08 AM
your install is screwed.

sorry but that's how it looks from here.

not all what you say makes sense or it shows you not completely understand how stuff is connected. MissionPro DBW version is supposed to be activated from jsgme. if you are using any other version, then don't.

DCG has nothing to do with anything of this.
Title: Re: DBW Current Build All Bug Reports
Post by: Cloyd on August 12, 2011, 02:08:25 PM
Clean install of DBW 1.5 / UP3RC4:

Pacific Islands 2 map has all of the FPS killing palm trees, it's supposed to have limited trees. (load_v2.ini is not loading??) This map works properly in UP3.
It did not work in DBW 1.4, not sure about versions before that.

This is a very minor problem, but I thought I should report it anyway.

Thanks for all of your hard work!

Cloyd
Title: Re: DBW Current Build All Bug Reports
Post by: Railer on August 13, 2011, 12:05:41 AM
Hi Vampire, thanks for your words. I am going to do a complete new download and install. I do believe I have everthing installed right since it worked perfectly before the upgrades. Mission pro does load through jsgme. I found it a odd coincidence that my same 2 problems had occured with differnet people that had a vanilla install also. Somehow the updates must of went into a funk. It is worth starting from scratch because Cirx and the other guys have done such a phenominal job and very much appreciated amount of work to give us what we have today. DBW with DCG is the only way I play. Thanks for your help.
Railer
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on August 13, 2011, 03:06:28 AM
From the cockpit, the the top of the gun site on the P-40 M appears cut off.
(http://i1134.photobucket.com/albums/m609/San_Chuan/050820116-24-43.jpg)

Can't see the fuel gauge on the P-51A.
(http://i1134.photobucket.com/albums/m609/San_Chuan/070820115-16-01.jpg)

No matter what season, the Chevy truck has snow on it.
(http://i1134.photobucket.com/albums/m609/San_Chuan/050820113-10-23.jpg)

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: Cloyd on August 13, 2011, 05:37:47 AM
I thought that Pacific Islands 2 map was the Online8a map from the stock game, the one that eliminates most of the 3D palm trees. I guess I was wrong. My system is old and slow, so I'm always looking for ways to limit the FPS hit. No biggy, though. I'll just use UP or Modact instead of DBW to access the map.
Thanks for your response and your hard work.

Cloyd
Not sure what you mean"it's suppose to have limited trees"

I am sure it is suppose to have all those tree's,
and that is the way the map author who did the rendition wanted it.
After all he added them all

yes... load_v2.ini "IS loading"
Check your all.ini and you will be able to verify that

The tree's are contain inside the actors.static of a map and are embedded into the map.

In UP 3.0 if I remember right, I personally removed the tree's on this map
or removed most of them.Can't remember so many maps,so many changes...
They were removed or thinned out for UP 3.0 as it is specifically made for online and some maps have been tweaked specifically to help with FPS for online

I personally like all the tree's and they don't cause me any FPS drop on my Pc
being in DBW for offline play it is not as serious an issue IMHO and can be tweaked for personal tastes

I guess we will wait and see how many other have issues with the trees before doing anything as this is first I read of them bothering anyone
don't matter to me though,easy to swap the actors.static for the UP 3.0 one

Clean install of DBW 1.5 / UP3RC4:

Pacific Islands 2 map has all of the FPS killing palm trees, it's supposed to have limited trees. (load_v2.ini is not loading??) This map works properly in UP3.
It did not work in DBW 1.4, not sure about versions before that.

This is a very minor problem, but I thought I should report it anyway.

Thanks for all of your hard work!

Cloyd
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on August 13, 2011, 09:11:52 AM
From the cockpit, the gun site does not appear at all in the P-40 E.

(http://i1134.photobucket.com/albums/m609/San_Chuan/1308201110-16-20.jpg)

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: spinner on August 13, 2011, 02:18:40 PM
Thanks for piping up Railer. It's nice to know I am not the only one with the Mission Pro problem but at the same time I am sorry to hear you have a problem.
I too am going to do a complete re-install to see if I can correct the problem.
Thanks Vampire Pilot for your input.
As for the 60% 70%, I reported 70% because the loading screen reached 60% and stayed there for a while and then CTD and I was told once before that that was a 70% CTD.
Is it or is it 60% CTD?

Spinner

Just did a complete re-download and re-install starting from clean 4.09.
No more problem.

Spinner
Title: Re: DBW Current Build All Bug Reports
Post by: MR_G on August 13, 2011, 04:33:19 PM
Riptide_One & Fly!

What version of DBW are you using?
What do you have enabled in your JSGME?
What mods you you have in you #DBW folder?

I have DBW 1.5 and have no problems.
You could try to not enable items in your JSGME, and if that doesn'r work, place a "-" in front of your mods in the #DBW folder, one by one, to didable them.
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on August 13, 2011, 11:39:47 PM
MR_G,

Thank you for your suggestions.

I am using DBW 1.5. Regarding JSGME mods, I normally use #DBW_AIMod, #DBW_CirXs_POVMOD, #DBW_Forgotten Countries Full, #DBW_FX_Small Collection, #DBW_Jiver67s Total Sound Mod and Mission Pro Combo by PAL. In the \#DBW directory, I normally have the D510 and D570 active.

When I deactived all JSGME mods and the D510/D570 Mods, I found that the gun sight ring does not slow up in either the P-40E or M.

In any case, its a small matter to me. Overall, I am very happy with the way DBW is shaping up.

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: Cloyd on August 14, 2011, 06:40:02 AM
Thanks Boomer
Title: Re: DBW Current Build All Bug Reports
Post by: Hawkman on August 14, 2011, 08:12:34 AM
Still seems to be a bug with the Ju87C Naval Stuka - they are all trying to land at the same time on the carrier deck.

You can imagine the mess ;D

Hawkers :)
Title: Re: DBW Current Build All Bug Reports
Post by: Far77 on August 14, 2011, 11:17:53 AM
Ar-234c-2 obeys the order "attack!" and start to persuade enemy planes... :)
Title: Re: DBW Current Build All Bug Reports
Post by: MR_G on August 14, 2011, 04:38:48 PM
Possible semi-big problem with the BoF map. With the new load.ini "BoF/ash_load.ini", the map loads fine, and you can build and save missions.

Only problem is....All the old Campaigns use the load ini "ash_BoF/ash_load.ini"
I was going to replay the French BOF Camoaign, but it wouldn't load. I had to go into every mis file in the Campaign that used the BoF map, and change the load.ini.
Title: Re: DBW Current Build All Bug Reports
Post by: BaronFel181 on August 15, 2011, 04:21:25 PM
Two bugs to report:

1) In a clean DBW 1.5, with and without AI mod, the Tempest FB II has lost the loadout for 8X 60 lb rockets. Tempest IIs did carry that loadout, at least in Indian service. See the pic halfway down the page: http://www.bharat-rakshak.com/IAF/History/Aircraft/Tempest.html.

2) There's something wrong with the damage model for the Yak-9U. Decided to run tests after it seemed that the Yak-9U was near impossible to down during combat. Tested with and without AI mod in a clean DBW 1.5 install. I tested all the Yak-9U variants (Yak-9U, Yak-9U VK-107, Yak-9U Late, Yak-9UT, and Yak-9UT NS-45). I approached friendly Yaks from behind and fired at them with MG-151 and MK-108 cannons.

The Yak-9UT and Yak-9UT NS-45 seem normal. Under fire, wings and tails would come off, holes would show, and the aircraft frequently exploded from repeated cannon hits. However, the Yak-9U, Yak-9U VK-107, and Yak-9U Late only absorb cannon hits (registered by flash) to the fuselage and would show no visual damage. It was noticably harder to score hits, no wings or tails would come off, no holes were visible, and the aircraft never exploded. However, the apparently undamaged aircraft would often crash after absorbing many cannon hits.
Title: Re: DBW Current Build All Bug Reports
Post by: rollnloop on August 15, 2011, 04:38:43 PM
DBW 1.5, U2 serie (all 4 of them)

Compass is wrong, it differs from speedbar 100° or more.
Title: Re: DBW Current Build All Bug Reports
Post by: LuseKofte on August 17, 2011, 06:53:41 AM
DBW 1.5 The reflybutton is placed on Armingspot and bring you to arming, no refly before going to mainside and back on pasific UN navy bomber.
The bombay doors do not keep open after pushing open boombaydoors they close a second later again. It is better that we do not have this option than the way it behave right now. I wonder if it is only me and it cand be a conflicting mod?
Title: Re: DBW Current Build All Bug Reports
Post by: dpd1977 on August 17, 2011, 07:04:58 AM
DBW 1.5 The reflybutton is placed on Armingspot and bring you to arming, no refly before going to mainside and back on pasific UN navy bomber.
The bombay doors do not keep open after pushing open boombaydoors they close a second later again. It is better that we do not have this option than the way it behave right now. I wonder if it is only me and it cand be a conflicting mod?

I'm getting that refly button one as well, but it happened prior to 1.5 as well.

After finishing a mission, if I click "Refly" (on a DCG for Italy 1943), it brings me to arming instead.  Can't get to "Refly" without going back to Main Menu, opening Pilot career, and selecting the right pilot career.  Then, I can just fly the mission.  It's minor, but annoying. 
Title: Re: DBW Current Build All Bug Reports
Post by: DIVEGUY43 on August 17, 2011, 02:36:20 PM
Hey guys.One bug i found with the lancaster.When it is being hit with gunfire and starts burning,the fire and smoke trail comes from off the right wing tip and not off the right outer engine.This happens in a clean DBW install with no mods. ;)
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on August 17, 2011, 02:47:05 PM
That's part of the franken nature of the Lancaster itself, not DBW.
Title: Re: DBW Current Build All Bug Reports
Post by: DIVEGUY43 on August 17, 2011, 03:54:06 PM
Gotcha,thanks :)
Title: Re: DBW Current Build All Bug Reports
Post by: Samurai999 on August 18, 2011, 10:19:43 AM
At me, after installation DBW (it is a pity do not remember what version, I have found out it only after a while, after installation of last 1.5) rockets have ceased to shoot! That is have not absolutely ceased =). At planes operated the computer, they shoot normally, at the plane of the player only sometimes at appearance aboard the plane. At the sight of from a cabin do not shoot at all!

 :(
Title: Re: DBW Current Build All Bug Reports
Post by: Birdman on August 18, 2011, 04:30:36 PM
Samurai999, have you activated AI MOD in JSGME and trying to fire rockets with 1/2 or 1/4 game speed? For now this is not possible, but you can either disable AI MOD or use normal game speed while firing rockets or bombing.
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 20, 2011, 04:24:59 PM
Flying a Pacific dynamic campaign as an USN fighter is very frustrating, because when our fleet finds the enemy fleet, F4F-3 are sent to attack the enemy fleet, instead of SBDs.
I think SBDs were excluded from the entire default DGEN campaign.
Maybe some airplanes had their identification numbers or names internaly modified, and DGEN will not find them anymore.



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on August 23, 2011, 07:59:48 AM
I don't know whether this is a DBW problem or not. I was unable to insert a 40 mm Bofors US AA gun on the North Korea Winter 1950 Map. I had no problem inserting a 40 mm Bofors US Static AA gun. Also, no problems inserting the British Bofors, both mobile and static.

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: csvousden on August 23, 2011, 08:17:03 AM
I got a CTD when trying to use DBW 1916, but the new DBW1.6 is fine.  Could anyone suggest what mod conflicts might cause that?
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on August 23, 2011, 08:59:21 AM
Same for me (CYD at 60%) but I disabled all the #DBW Mod in JSGME and the 1916 starte without issue.
I'm trying to identify the wich mod CTD the game

EDIT

It crashed with MissionProCombo enabled
Title: Re: DBW Current Build All Bug Reports
Post by: TT on August 23, 2011, 11:06:22 AM
I have mission pro combo enabled and 1916 works fine.
Title: Re: DBW Current Build All Bug Reports
Post by: zack on August 23, 2011, 12:02:12 PM
I got a CTD when trying to use DBW 1916, but the new DBW1.6 is fine.  Could anyone suggest what mod conflicts might cause that?

The same for me - 60% CTD.
Title: Re: DBW Current Build All Bug Reports
Post by: csvousden on August 23, 2011, 12:14:40 PM
Thanks TT!  That is the conflict--unfortunately, I really like the mission pro combo, so hopefully the compatibility issue can be worked out.

Charlie
Title: Re: DBW Current Build All Bug Reports
Post by: DIVEGUY43 on August 23, 2011, 02:52:02 PM
Same here,crash at 60% with Missionprocombo.Works fine without.
Title: Re: DBW Current Build All Bug Reports
Post by: Blumax on August 23, 2011, 03:49:54 PM
It's all working fine for me 1916 with mission pro combo enabled!
Title: Re: DBW Current Build All Bug Reports
Post by: DIVEGUY43 on August 23, 2011, 04:26:25 PM
Think I found the solution.When you install 1.6 make sure you install part 1 first letting it overwrite in the main folder.Then install part 2 also letting it overwrite in the main folder.I did that and now DBW 1916 loads fine.Hope this helps out. :)
Title: Re: DBW Current Build All Bug Reports
Post by: Gubi on August 23, 2011, 04:46:42 PM
crash, actually above 60%...I see 70% before the dump.  but...yep...MPcombo unabled stops the problem.  Haven't had a porblem afore.

no biggie, for me.

Cheers
Gubi
Title: Re: DBW Current Build All Bug Reports
Post by: csvousden on August 23, 2011, 08:06:16 PM
If Diveguy43 is correct, is there any way to uninstall 1.6 and reinstall it that way?

CV
Title: Re: DBW Current Build All Bug Reports
Post by: csvousden on August 23, 2011, 08:20:08 PM
I did a whole reinstallation from a fresh 4.10.1m through UP3.0RC4 to DBW1.1 to DBW1.6 and made sure to use Diveguy's approach and then still got a 60% CTD when trying to boot DBW1916.  If I disable mission pro then all is fine, except that i love mission pro and its variety of maps.

C
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 23, 2011, 08:26:14 PM
About MissionPro Combo.

The CDT occurs because in the last mission you played in DBW QMB you chose a map that do not exist in 1916 and Mission Pro is saving the last state.
That's why for some people it works and for some not. ;)



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: flyby1 on August 24, 2011, 04:46:34 AM
Hi santobr :
 I have not used DBW QMB ever and the last time I used QMB was at least 2 years ago so I do not see how the 1916 remenbers that ? I only use campaigns and it could be a map from one of them .  Hope this gets fixed as WW1 is also fun to fly .  I am very sorry if anything I wrote causes  anyone any trouble or pain !!!    Thanks for all you and everyone does the IL-2 .

Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 24, 2011, 05:17:29 AM
Try to change the map in DBW MissionPro.



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: flyby1 on August 24, 2011, 06:10:01 AM
Hi all ;
  I have found out in my IL-2 that if I turn off in DBW_MissionProCombo by PAL in JSME that DBW 1.6 1916 will load , but as for 1916 in QMB working as it should I have not had time to use it yet .
 I can now load either DBW 1.6 or DBW 1.6 1916 by changing DBW_MPC  in JSME !  That is the best I can say for now ; Thanks to all of you !!!
Title: Re: DBW Current Build All Bug Reports
Post by: zack on August 24, 2011, 01:39:49 PM
Dear All,
Still we have wrong-coloured tail navigation lights:
(http://www.sas1946.com/images/imageshit/img683/4803/24082011211643.jpg)

I'm not an expert , so - my question is: is thre any method to change this colour into white by myself?
CirX and Co. - Thank You for 1.6!
You are the Bosses.
Title: Re: DBW Current Build All Bug Reports
Post by: kennel on August 25, 2011, 10:36:53 AM
I flew a mission in the 109F2, before take off I opened the canopy & had a look around & then shut it again took off & did the mission. However on viewing the track the canopy actually stayed open even when I got the closed canopy message & the flew off about 10 secs after take off, hence screwing a good track lol.
Title: Re: DBW Current Build All Bug Reports
Post by: Dark Apostle on August 25, 2011, 07:31:12 PM
(http://i115.photobucket.com/albums/n299/Dark_Apostle_2006/260820111-21-59.jpg)
FW 190 A2

(http://i115.photobucket.com/albums/n299/Dark_Apostle_2006/260820111-21-17.jpg)

FW 190 A3

Only cockpits I've had an issue with thus far, I'm worried it's my end for some reason or other, anyone else had this?
Title: Re: DBW Current Build All Bug Reports
Post by: Fly! on August 25, 2011, 07:39:27 PM
DBW 1.6 looks fine for me, but the P-40E and P-40M still have no ring & bead sights--just sticks.
Ext. view shows cockpits open, but they won't close.

Here is the logfile: INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank2a'

Title: Re: DBW Current Build All Bug Reports
Post by: kennel on August 26, 2011, 12:46:28 AM
I have had no trouble with the 190A2/3 in DBW 1.6 Tests done in QMB
Title: Re: DBW Current Build All Bug Reports
Post by: Dark Apostle on August 26, 2011, 06:44:36 AM
Got home from work and just tried the Focke Wulfs again....hasn't repeated itself so I'm leaning more towards my GPU being a dick for 5minutes.
Title: Re: DBW Current Build All Bug Reports
Post by: Fly! on August 26, 2011, 10:29:41 PM
Fokker D VII has Brit markings?
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~Malone on August 27, 2011, 06:19:05 AM
my beloved Hurricanes in DBW 1.5 and 1.6 have cockpits opening only in cockpit view, not externals.......any chance of a fix for this? pleeeeze don't say it's just me....  ???
Title: Re: DBW Current Build All Bug Reports
Post by: MR_G on August 27, 2011, 10:55:40 AM
Malone, it's just you.

I have DBW 1.5 and every Hurricane conopy works in internal and external views.
The only problem that I have like this, is with the Hawk 75A-3 and Hawk 75A-4, but not the P-36 MohawkIII.
.
.
You must have some sort of conflict.
(AI Mod???)

I just have the 6DOF normal, FX_Small, Jivers 67, and Mission Pro, running in my JSGME
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~Malone on August 27, 2011, 03:19:23 PM
AI mod - possibly, i'll check. don't have anything else that might be causing it, far as i can see.
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~Malone on August 28, 2011, 03:29:10 AM
ok -it's not the AI mod.
i've narrowed it down to Uwe's FX compilation mod, just need a bit more time to try and isolate exactly which classfiles are interfering...
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on August 28, 2011, 03:37:08 AM
ok -it's not the AI mod.
i've narrowed it down to Uwe's FX compilation mod, just need a bit more time to try and isolate exactly which classfiles are interfering...
Hey if you find them before I do let me know and I can at least make note of it in the download.
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~Malone on August 28, 2011, 03:49:49 AM
yeah, got it eaasy enough, mate.
just remove/disable the following classfile: E59248A20A60686C
and all canopies working fine again. ;)
i have yet to figure out what the FX mod loses due to this, but i'm pretty sure it's minor.
 8)
Title: Re: DBW Current Build All Bug Reports
Post by: Papabull on August 28, 2011, 05:17:24 AM
Santobr

How can I change maps in QuickQMBPro when I cannot get DBW to start with it enabled.... 60% crash event. I used MissionProPal in UP2.01 and liked it very much, but that install is now long gone. Is there a setting or file that can be edited to allow it to load in DBW?

Papabull
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 28, 2011, 11:53:49 AM
It loads OK in DBW, it is not loading in 1916.
I don't know why, but, in the log file, it was trying to load a map that does not exist.
For some people it loads OK in 1916, so maybe the last time they flew in DBW QMB, they may have chosen a map that exists in 1916.
I don't know, maybe...



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: Papabull on August 28, 2011, 12:43:11 PM
No it does not load ok in DBW, crash at 60% every time. DBW loads fine with all other mods, but even with QMBPro as the only mod enabled it will always crash at 60% or so. Followed all the installation directions for 1.1 super on up thru 1.6, all seems well except for QMBPro not working in plain DBW. Any ideas?

Papabull
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 28, 2011, 08:33:47 PM
Are you talking about Mission Pro Combo in JSGME? :)
If so, maybe your installation is corrupted.



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: Papabull on August 29, 2011, 04:04:24 AM
Yes it is Mission Pro Combo in JSGME. I will try to extract and reinstall it.
Title: Re: DBW Current Build All Bug Reports
Post by: benitomuso on August 29, 2011, 08:14:34 AM
It loads OK in DBW, it is not loading in 1916.
I don't know why, but, in the log file, it was trying to load a map that does not exist.
For some people it loads OK in 1916, so maybe the last time they flew in DBW QMB, they may have chosen a map that exists in 1916.
I don't know, maybe...



santobr.

People,
                  CirX made me note about this subject. Basically there is one problem: QMBPro (as the stock QMB 4.10 which implements the same I was doing before in previous versions of QMBPro), records a mission with the last flawn data. This file is called .last.quick and is located in [Root]\Quicks folder.

  What happens, if you switch between a DBW installation which loaded tens of maps, and a lot of airplanes, and the last QMB mission you played recorded the use of a map (and more probable a plane) that doesn't exist in the DBW1916 set, when you switch to it, the .last.quick file will be specifing some inexistent planes / maps information, because it comes from a different set.

  Easy workaround: delete the former .last.quick file! The game will start with a blanck QMB mission but will start OK, and since then you can work normally. YOU WOULD NEED TO DO THE SAME WHEN YOU COME BACK TO DBW.

  This is a new problem derived from a behaviour (the switching between configurations) that we didn't have before. For the near future I will implement some code solution for it.

  Regards,
                     Pablo
Title: Re: DBW Current Build All Bug Reports
Post by: redfox on August 29, 2011, 08:23:37 AM
See http://www.sas1946.com/main/index.php/topic,18150.msg195781.html#msg195781
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 29, 2011, 08:55:57 AM
So, to quick fix it we need to:
- Delete the .last.quick
- Run DBW 1916 and QMB
- Quit DBW 1916
- Copy .last.quick to #DBW_1916 folder in jsgme.


But we will lose the last QMB mission in DBW 1916 when switch between the two scenarios.



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on August 29, 2011, 09:23:58 AM
I try using stock map and aicraft before exit from DBW and enabling DBW1916 but the game vrasch anyway
Even tried to delete the .last.quick but the game crash
Title: Re: DBW Current Build All Bug Reports
Post by: benitomuso on August 29, 2011, 10:50:08 AM
I try using stock map and aicraft before exit from DBW and enabling DBW1916 but the game vrasch anyway
Even tried to delete the .last.quick but the game crash

Oberst and the rest,
                                 most of the problems to run DBW1916 are not related to MissionProCombo. There are many possible causes. My tips were specifically regarding the previous subject, but you don't have to consider that if you cannot launch DBW1916 it is by the problem with QMBPro.

  Check the post cited by Redfox above, it can solve many problems.

  And Santobr, neither the stock nor QMBPro were prepared for this situation, for the while (if you are stucked with the .last.quick problem) there is no alternative. I will find a solution in code for my MOD, but only now that the problem appeared.

  Regards,
                      Pablo
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on August 29, 2011, 10:53:47 AM
No problem Pablo, I tried to help in debug.
I know all the issue will be fixed.

Thanks
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 29, 2011, 11:03:15 AM
  And Santobr, neither the stock nor QMBPro were prepared for this situation, for the while (if you are stucked with the .last.quick problem) there is no alternative. I will find a solution in code for my MOD, but only now that the problem appeared.
Oh, sorry Pablo. :)
It's not a problem to me.
I know this is inevitable and I'm just trying to help those guys that can't run DBW 1916. ;)



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: Papabull on August 30, 2011, 04:01:39 AM
Just to clarify my question, I have not tried the 1916 mod - I simply cannot get MissionPro Combo (activated in JSGME) to run. Everything else in DBW seems to work correctly (DBW1916 being untried as yet), so a corrupted download does not seem likely at this time. When MissionPro Combo is activated, always a crash at 60% load... tried deleting the quicks file, no change in behavior. I will have to try deleting the whole install and starting from scratch, will be next week before I have time to do that - will report whether or not the problem is solved or persists. I did delete the MissionPro Combo folder from JSGME and copied a fresh set from the DBW 1.1 super, and all up to 1.6 that applied to it but no difference.

Thanks to everyone for the suggestions; I use QMB quite a lot so getting the MissionPro Combo to work (the maps!) is a priority for me and your help is much appreciated.

Papabull
Title: Re: DBW Current Build All Bug Reports
Post by: benitomuso on August 30, 2011, 10:30:50 AM
Papabull,
                  why don't you check the log.lst of your game to have some details of what caused the 60% CTD?

  Because in fact it can be caused by many diverse things. The log.lst will dive specific information to find a solution.

  Let me know.

  Regards,
                     Pablo
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~CirX on August 30, 2011, 04:12:40 PM
Guys who still have 60% crash with DBW1916, after enabling MissionPro, can try the attached file. Put it in the correct place in you missions folder

Missions\QuickQMBPro\0_Smolensk\0_SmolenskBlueAirbase00.mis...

And try again.
Title: Re: DBW Current Build All Bug Reports
Post by: Knochenlutscher on August 30, 2011, 04:29:30 PM
yeah, got it eaasy enough, mate.
just remove/disable the following classfile: E59248A20A60686C
and all canopies working fine again. ;)
i have yet to figure out what the FX mod loses due to this, but i'm pretty sure it's minor.
 8)

You're great Mr. Malone, thanks a bunch.
Title: Re: DBW Current Build All Bug Reports
Post by: Papabull on August 30, 2011, 05:47:51 PM
Pablo

I searched the entire IL2-Sturmovik 1946 directory and I cannot find a log.lst - root directory of the game is where it should be, no?

Papabull
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~CirX on August 30, 2011, 06:09:18 PM
Papabull, try the fix I posted just above. Perhaps it works. Id like some user feedback.
Title: Re: DBW Current Build All Bug Reports
Post by: Papabull on August 30, 2011, 07:48:21 PM
SAS~CirX

Your fix worked! Excellent work, many many thanks!

Papabull
Title: Re: DBW Current Build All Bug Reports
Post by: Far77 on August 30, 2011, 10:30:58 PM
Surely it is not a bug but a minor shortcomimg of the nice game: Ar-234C-2 behaves like a fighter i.e. under order "attack planes" he begins to chase the enemy planes... :)

Thank you for the nice DBW1.6!
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on August 31, 2011, 02:35:06 AM
Thanks CirX, with your missions I solved all the issue whith DBW1916 and MissionPro
Title: Re: DBW Current Build All Bug Reports
Post by: slipper on August 31, 2011, 03:34:19 AM
In DBW 1.6 the controls 'weapon salvo size' and 'weapon release delay' do not appear to work correctly for Bombers with internal bomb bays, and give erratic results.

I mentioned this before, after DBW 1.5 and Anto (i think) said he would look at it, so not sure if it was supposed to be fixed in 1.6

Thanks again for a great update

regards
slipper
Title: Re: DBW Current Build All Bug Reports
Post by: Gumpy on August 31, 2011, 02:16:29 PM
I'm not sure whether it's just me but,I have lost the ability to start the engines on all my I-16"s I press I for engine start and nothing happens.Build 1.6 
Title: Re: DBW Current Build All Bug Reports
Post by: kennel on September 02, 2011, 02:22:32 AM
I am flying the FW190A8 in a DCG Grand Fatherland campaign & the fuel guage is stuck on 100%.
Title: Re: DBW Current Build All Bug Reports
Post by: BravoFxTrt on September 02, 2011, 03:28:39 AM
Gumpy I tried my I-16's all start for me. Bld 1.6, dont know what gives! :(
Title: Re: DBW Current Build All Bug Reports
Post by: cgagan on September 02, 2011, 05:36:33 AM
All i-16s start for me too (DBWbld1.6)
Title: Re: DBW Current Build All Bug Reports
Post by: Kazegami on September 02, 2011, 03:02:35 PM
Just disable MPC.
Title: Re: DBW Current Build All Bug Reports
Post by: Birdman on September 02, 2011, 06:41:15 PM
Hi guys!, I have a problem with the gunners in SM 79 and CANT 1007Z they don't change direction of their bullets even when the MG moves. any solution?
I noticed this bug while beta testing UP3 and it was fixed after my report. However, recent UP3 updates have this bug again and DBW also has it now. I attached here Breda Safat classfiles from DBW build 1.0  so that you can test them by unpacking them in #DBW folder. At least they allow me to shoot normally in all gunner stations of SM.79 and Cant Z.1007, but they may miss something important in latest update. I hope some Java expert looks at the differences in them and spots the reason for this bug and update that caused it again.
Title: Re: DBW Current Build All Bug Reports
Post by: Gumpy on September 02, 2011, 11:08:23 PM
Gumpy I tried my I-16's all start for me. Bld 1.6, dont know what gives! :(
After further investigation I find this bug only happens to my I-16's when I have USSR chosen and I'm trying to take off from the Western Front map summer or winter doesn't matter.If I change to blue and chose Luftwaffe they all start.Very strange.
Title: Re: DBW Current Build All Bug Reports
Post by: brat on September 04, 2011, 03:26:52 AM
Parts of buildings floating in the air on the Europe_Channel Battles map Just south of "Chain Home Dover"(in yellow) at 1300 feet.
Title: Re: DBW Current Build All Bug Reports
Post by: Plowshare on September 04, 2011, 05:51:00 AM
Hi all:


That WoI error is one missing object:
House: Section House$VehicleOpelBlitz6700A not found

To fix add into your static.ini:

[buildings.House$VehicleOpelBlitz6700A]
Title           OpelBlitz6700A
MeshLive        3do/Cars/OpelBlitz6700A_summer/live.sim
MeshDead        3do/Cars/OpelBlitz6700A_summer/dead.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005


To get your Battle of France maps to load just change their lines in all.ini to:
ash_Battle_Of_France_1940   BoF/ash_load.ini
ash_Batl.OfFra.40_Online   BoF/ash_Oload.ini

Did this and now have the BoF maps but now, when loading the WoI map, I get CTD after a few seconds. I remarked out the OpelBlitz but the map still CTD. I never used this map before so the problem probably existed from the beginning.

Bob
Title: Re: DBW Current Build All Bug Reports
Post by: Whiskey_Sierra_972 on September 04, 2011, 07:55:29 AM
Dear Plowshare!

I got the same CTD with WoI!

A solution that was told me is to enable stc texture compression!

I haven't yet test it but you may have more time than me!

Keep the object enabled anyway!

All the best!

walter
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on September 04, 2011, 11:08:59 AM
I'm using WOI in DBW1.6 without issue
Title: Re: DBW Current Build All Bug Reports
Post by: Plowshare on September 05, 2011, 05:06:55 AM
Walter:

That did the trick! Thanks.

OberstDanjeje:

I have build 1.5 for the moment. Look in your conf.ini and check to see if the following lines look like this:

TexCompress=2
TexFlags.TexCompressARBExt=1

If they are you already have s3tc compression on. If they both "=0" then build 1.6 may have fixed the problem and I can go back and take off the texcompress (which I would really like to do). Let me know either way would you?

Thanks

Bob
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on September 05, 2011, 06:57:57 AM
If you use 512MB memory in the selector you should solve the problem.
If you solved the issue with TexCompress=2 the issue is with your system and not with DBW.
Anyway without s3tc compression on I can't play with WOI, russian paratrooper error, even if I select 512MB in the selctor.
Remember that some maps are quite heavy, WOI too.
The trick to use TexCompress=2 was found when the final Cannon Chanel maps come out and many had the paratrooper issue, me too.
Title: Re: DBW Current Build All Bug Reports
Post by: Birdman on September 05, 2011, 03:35:52 PM
It looks like that with WOI map we're again pushing the boundaries just like we did with original CAN_Channel before.

Let me share some tricks that might give you enough memory to enjoy WOI and other heavy maps:

- Try to enable 4 GB address space in selector settings. For me that is all that was needed to get rid of paratrooper errors or other errors with heavy maps, and I think all others with 64bit Windows, at least 4 GB RAM and nVidia GPU should also get rid of these issues with this trick (I haven't tested with ATI/AMD GPU, so you can try it). For others with more than 2 GB RAM it is also worth trying and if it works OK you'll get enough memory available also for the heaviest maps.

- Lower RAM usage setting in selector might help when loading heavy maps. I really mean lower setting here since that selected amount of memory is reserved for Java objects, and large textures of heavy maps should fit outside that memory. If you can get 4 GB address space for IL-2, then using 1 GB of it for Java is not a problem, but even 512 MB may be too much Java memory for loading large maps when you are limited to that standard 2 GB for IL-2.

- Texture compression helps for sure if you are ready to play with lower texture quality since it makes textures use less memory. For weaker PCs with less than 2 GB RAM this is the only easy option to enjoy those heavy maps. You can also consider enabling texture compression if you can load the map but are suffering severe stuttering while flying because of too small graphics memory for all needed textures. First two options won't help with stutters caused by too small graphics memory, but texture compression will help a lot.

- If you have money, you can get more RAM now that it's pretty inexpensive. Also a GPU with 1 GB graphics memory can help a lot if you have 512 MB or less currently, suffer from stutters without texture compression and can upgrade. Less RAM may be needed for loading heavy maps when graphics memory is large enough for textures.

- If you have time and want to use heavy maps on weaker PC without texture compression (or with texture compression on a very old PC barely capable of running IL-2 at all), you can always extract textures with sfs extractor, find the right textures in load.ini and downscale them with Photoshop, GIMP or other suitable program. You can then make a lower resolution texture mod and also share it for others with weaker PCs.

- If you are getting crashes while loading maps, in flight or when taking screenshots instead of paratrooper error, then check how many planes you have installed in your #DBW folder. If you have many planes installed, you may be running out of Java memory instead (not the total Java memory in selector settings but a certain part reserved for permanent objects that you currently can't adjust). When you are just at the limit (you use the maximum number of planes you can have without CTD at 70% loading or crashes in simple missions), you may run out of Java memory with a complex mission on a heavy map although your Il-2 seems to work OK otherwise. For that situation the fix is to disable some planes you have installed (at least comment their lines in air.ini by adding // in the beginning of them). You can always test with clean #DBW folder that just has files of DBW pack and your favorite JSGME options to check whether the issue is caused by a heavy map in DBW or your additional mods. Note that none of the previous tricks helps with Java memory limit, the only way to avoid it currently is to keep number of additional planes small enough. Other reason to keep number of additional planes small enough is that too many planes may cause FPS drop even below Java memory limit. In future DBW builds some planes will be merged and some made optional to allow installing more additional planes without these issues.

I hope these tricks can help you to get stable IL-2 and enjoy all content available in DBW.
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on September 05, 2011, 04:31:13 PM
I have 2GB of RAM and 256MB of GPU RAM. :)
I run IL-2 with maximum settings, without texture compression.
My settings for IL-2 selector are 512MB and 4GB of address space.
I have low FPS, sometimes 8 FPS, but it runs without stutters, freezes or CTD.
The low FPS are related to my GPU, FPS are not related to RAM in this case.
Perhaps there is something wrong in conf.ini or OS, for people that are having problems with IL-2. :-\



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: LuseKofte on September 06, 2011, 01:16:51 AM
All tho the woi map workes for me , The 4 GB adress Space is greyed out and cant be used on my selector (DBW 1,6)
Title: Re: DBW Current Build All Bug Reports
Post by: Kazegami on September 06, 2011, 07:30:10 PM
All tho the woi map workes for me , The 4 GB adress Space is greyed out and cant be used on my selector (DBW 1,6)

Enable "Expert Mode."
Title: Re: DBW Current Build All Bug Reports
Post by: Ribs on September 06, 2011, 08:20:58 PM
Found the same "Russian paratroopers ......" error on WoI. I solved it by lowering Ram to 256 in the selector and leaving S3TC off. FYI on my core specs: GTX 460 1GB , E8400 OCed to 3.0mhz , XP Pro , 4GB Ram ( only 2.75 GB utilized due to XP). Hope this helps.

Ribs
Title: Re: DBW Current Build All Bug Reports
Post by: neoasel on September 07, 2011, 01:39:14 PM
Found graphic(?) bug. Damage to cockpit remains even if canopy is opened and out of FOV...

(http://www.sas1946.com/images/imageshit/img231/9563/27082011195315.th.jpg) (http://www.sas1946.com/images/imageshit/download/231/27082011195315.jpg)

DBW 1.6
BF-109E4
Crimea Map
DGEN campaign

Thanks for the great modpack!
Cheers!  ;)
Title: Re: DBW Current Build All Bug Reports
Post by: PapaG39 on September 07, 2011, 01:54:43 PM
In DBW when I edit any Quicks default  maps with:  Objects/vehicles/ Ger. Small Halftrack Column they won't shoot at me in DBW. 

When I used this column in other map scenarios the halftracks would stop, turn and fire when ever I got close to them...
now they just keep rolling along without firing... The next column in line is the halftrack AAA group & that one does not fire either.
Title: Re: DBW Current Build All Bug Reports
Post by: LuseKofte on September 07, 2011, 02:14:32 PM
Found graphic(?) bug. Damage to cockpit remains even if canopy is opened and out of FOV...


DBW 1.6
BF-109E4
Crimea Map
DGEN campaign

Thanks for the great modpack!
Cheers!  ;)

This is not an DBW bug, but you could not know that perhaps. This is an issue come every second month the last 2 years  ::)
Title: Re: DBW Current Build All Bug Reports
Post by: neoasel on September 08, 2011, 03:05:48 AM
Found graphic(?) bug. Damage to cockpit remains even if canopy is opened and out of FOV...


DBW 1.6
BF-109E4
Crimea Map
DGEN campaign

Thanks for the great modpack!
Cheers!  ;)

This is not an DBW bug, but you could not know that perhaps. This is an issue come every second month the last 2 years  ::)

Sorry... Wasn't aware of that  :-[ I'm just casual lurker here.
Thanks for insight and for bothering to reply!
Cheers!
Title: Re: DBW Current Build All Bug Reports
Post by: naki27 on September 09, 2011, 07:07:54 PM
The War over Italy map will not let me save or or play a mission in FMB; when I press "save" in the "Saving Mission" window, the window disappears, and no file is created.  Of course I discover this after making a 24-plane flight of SM.79's...  >:(
Title: Re: DBW Current Build All Bug Reports
Post by: Bakimaster91 on September 10, 2011, 05:07:45 PM
Hi!
The K-14 fixed reticle in P-47D Late is too big.
Link: http://www.sas1946.com/images/imageshit/dead/dead.gif
My 2 cents.
Peace.
Title: Re: DBW Current Build All Bug Reports
Post by: kapteeni on September 11, 2011, 05:09:22 AM
Hi all!
I'm happy that Team Internationals Karelia map is part of DBW and UP packs.
However, unfortunally the version which is included is one of the beta's.
It works flawlessy, but when user choode perfect graphic-settings with forest= 3, no treea are visible.
I hope that it will be fixed with lates version, where this error is no more.

It is possible to add latest version manually, though.
Just unpack these files to  #DBW_1916/MapMods folder.

http://www.gamefront.com/files/20154746/ag_kt_Karelia_1.0.rar
or:
http://www.mediafire.com/?ddfaaqxy95odzh1
And add these lines to all.ini file, which you can find at same folder:
ag_kt_Karelia_Perfect   ag_kt_Karelia_Perfect/load.ini
ag_kt_Karelia_Perfect   ag_kt_Karelia_Perfect/load_winter.ini
ag_kt_Karelia_Perfect   ag_kt_Karelia_Perfect/load_autumn.ini
ag_kt_Karelia_Perfect   ag_kt_Karelia_Perfect/load_winter_ice.ini

It will appear as  a new map. You can still use "original" DBW or UP version of map.
Kap/Team International Brigade.
PS. There is more detailed version of this map coming. Some finnish guys are making it as correct as possible.
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~Monty27 on September 13, 2011, 05:48:48 PM
(http://i1134.photobucket.com/albums/m609/San_Chuan/1308201110-16-20.jpg)
From the cockpit, the gun site does not appear at all in the P-40 E.
Cheers,

Riptide

Guys, stating the bleedin' obvious here - Have you tried switching to 'GUNSIGHT VIEW'?
(http://www.mediafire.com/imgbnc.php/ad27dd35aa2d8a0dff6a4f6a36844f901d562f96d166be2079c5218f1481a6936g.jpg)
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~Monty27 on September 13, 2011, 06:03:08 PM
Not sure if this is a "bug" per se, but it is weird.  Since installing UP3.0 and DBW, fire effects on the ground look like a strange red miasma cloud, not so much like fire. 

(http://i1089.photobucket.com/albums/i352/aaronj251/170720110-15-19.jpg)

This pic was taken flying over Malta during Monty27's excellent campaign, just after a flight of bombers went over the city.  The red clouds are over buildings that had just been bombed, so I am assuming they are supposed to be on fire.  I also noticed this effect in "the black death" track, when rockets are fired at stationary planes.  There's a fiery explosion, then red misty cloud afterwards.  I played with UP2.01 for a long time and don't remember fire looking like this.  I hadn't played for a number of months, DBW is what got me back into it, possible that it's always been this way and my memory sucks.  If this is just the way it is, are there any good fire mods out there to make it look... well... like fire? :D
YEP!

That is indeed fire raging across the section of docks at Valletta, having just been bombed with incendiaries.  The fire will burn there for the rest of the mission and in the next mission you will see the blackened damaged buildings where the fire was.  If you get a little closer it looks very effective.  But Il2 is about flying and the program cuts back on visual effects at a great distance in order to preserve performance.  Anyway, I like the effects, and thanks for taking the time to look at them.
Title: Re: DBW Current Build All Bug Reports
Post by: Shardur on September 15, 2011, 10:35:53 AM
I'm playing version 1.6 and I have a bug with the Bf-109G-2

On the Bf-109G-2 I cannot increase the Engine Power above 100%. All the other Bf-109 versions can still go to 110% just the Bf-109G-2 seems to be bugged.
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on September 15, 2011, 11:02:21 AM
Werent most G-2's were limited to 1.3ata anyway?
Title: Re: DBW Current Build All Bug Reports
Post by: Shardur on September 15, 2011, 12:25:26 PM
Werent most G-2's were limited to 1.3ata anyway?

No the Bf-109G-2 is identical to the G-1 only that it does not have the pressurized cockpit.
Also the G-4 differs from the G-2 only in different Wheels.

The fact that i cannot increase the power output over 100% is a Bug. Does anybody else have this problem?
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on September 15, 2011, 12:58:03 PM
It's not a bug, for sure!!!
The RL G-2 was limited at 1.30 ata, so the 100% power is correct.
the stock G-2 was not limited but it was not correct
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on September 15, 2011, 01:01:24 PM
Werent most G-2's were limited to 1.3ata anyway?

No the Bf-109G-2 is identical to the G-1 only that it does not have the pressurized cockpit.
Also the G-4 differs from the G-2 only in different Wheels.

The fact that i cannot increase the power output over 100% is a Bug. Does anybody else have this problem?


No not quite, your forgetting the GM-1 boost in the odd numbered 109's.

And you misunderstand my point, 1.42ata wasn't cleared officially until October 1943 (as far as I can find anyway). Although I understand that it was toyed with in 1942 it was banned due to burning up cylinders until something like June '43, and then officially endorsed in October after D.B released a technical document allowing for it.

I know that Anto has better records than I do, so hopefully he can chime in, but I think the true bug here is that 109's prior to 43 can use 1.42ata.

EDIT: Dammit OberstDanjeje, you beat me to it!  :D
Title: Re: DBW Current Build All Bug Reports
Post by: BaronFel181 on September 15, 2011, 04:30:02 PM
I remember that Anto specifically stated that the G-2 was limited to 1.3 ATA (100% power) for the latest Ultimate 109 patch. I concur with CWMV about the early boost restrictions on the DB-605A. We have an early G-2 with the retracting tail wheel, so the 1.3 ATA boost is pretty appropriate. If you want a 1.42 ATA G-2, you can use parts from the G-2 in the G-4 3D0 folder to create a late G-2 with the fixed larger tailwheel. I have one running in DBW.
Title: Re: DBW Current Build All Bug Reports
Post by: Shardur on September 15, 2011, 07:40:41 PM
What sources are you using, because i cannot find that anywhere? all I can find is that the G-2 is basically a G-1 minus the pressurized cockpit.
The GM-1 system was supposed to be in all Bf-109G versions that do not have the MW50 but due to shortages it was not installed in all of them. It is however not a system that was just installed in the odd numbered versions like it is in the game. The GM-1 system would add /U2 the the Aircraft designation so a version with the GM-1 would be Bf-109G-1/U2 or Bf-109G-2/U2.

Same goes for the FW-190A-7 to A-9 i do not understand why the boost system MW50 would prevent them from using 110%engine power since the A-3 to A-6 can and they are all using the BMW 801 D-2 Engine.
Title: Re: DBW Current Build All Bug Reports
Post by: Shardur on September 15, 2011, 07:52:07 PM
I remember that Anto specifically stated that the G-2 was limited to 1.3 ATA (100% power) for the latest Ultimate 109 patch. I concur with CWMV about the early boost restrictions on the DB-605A. We have an early G-2 with the retracting tail wheel, so the 1.3 ATA boost is pretty appropriate. If you want a 1.42 ATA G-2, you can use parts from the G-2 in the G-4 3D0 folder to create a late G-2 with the fixed larger tailwheel. I have one running in DBW.

The sources I can find for the 109 tell me that different wheels (all not just the tailwheel, as visible by the small bumps one the wings) are the only difference between the G-2 and G-4. Again the only difference between the G-2 and G-1 or the G-4 and G-3 should be the pressurized cockpit that can actually be retrofitted by the field mechanik.
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on September 15, 2011, 08:18:56 PM
Look a little bit harder.
Bf 109 G-2 Flugzeug-Handbuch, Teil 0, Stand Juni 1942, Ausgabe November 1942.
Shows 1,42 ata Startleistung rating banned.

http://www.kurfurst.org/Engine/Boostclearances/DB605A_ban_Jun-10Nov42_G2FzgHB-T6-Full.JPG

See here:
 1) "Darf nicht benutzt werden, ist blockiert."

1.42ata cleared here Bf 109 G-2 Flugzeug-Handbuch, Teil 0, Stand August 1943, Ausgabe October 1943

http://www.kurfurst.org/Engine/Boostclearances/DB605A_clearance_Aug-Oct43_G2FzgHB-T0-Full.JPG
Title: Re: DBW Current Build All Bug Reports
Post by: Shardur on September 15, 2011, 08:38:02 PM
Nice, but the fact that the Higher Power settings of the Engine where blocked in the early versions (in the beginning) of the G-2 do not justify it being blocked in the game for 2 reasons:
The first and more important one being that the plane was used longer and the game supports campaigns past 1942.
The second one being that it was possible for the field mechanik to take the block out.

I would like the current version as a "G-2 early" and the G-2 restored to the original state of being able to increase engine power above 100% as it is used in many missions and campaigns that where created with the 110% power setting in mind. However i do not know how to do that so I would be thankfull if someone could help me with that.
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on September 15, 2011, 08:51:42 PM
Well that's all well and good, but don't hold your breath.
Slots are being cut WAY back, including the 109 slots, so unless they want to add it in as a loadout option (if that's even possible) they probably wont add another slot just for this.

What I can see them doing is going with the aircraft, as it was used, in the time period it was relevant=1.3ata.
Just because there were some truly unlucky schlubs that had to fly G-2's in '44 and '45 doesn't mean that the aircraft itself should be modeled around it. Most of the aircraft seem to be modeled ( and rightly so) as they were when developed/fielded.

As to the possibility of removing the block, that was the problem in the first place! They made this mandatory because of engine problems that were being experienced in the field, not as some sort of arbitrary "thou shall not" rule.
Title: Re: DBW Current Build All Bug Reports
Post by: BaronFel181 on September 15, 2011, 09:11:24 PM
.
I remember that Anto specifically stated that the G-2 was limited to 1.3 ATA (100% power) for the latest Ultimate 109 patch. I concur with CWMV about the early boost restrictions on the DB-605A. We have an early G-2 with the retracting tail wheel, so the 1.3 ATA boost is pretty appropriate. If you want a 1.42 ATA G-2, you can use parts from the G-2 in the G-4 3D0 folder to create a late G-2 with the fixed larger tailwheel. I have one running in DBW.

The sources I can find for the 109 tell me that different wheels (all not just the tailwheel, as visible by the small bumps one the wings) are the only difference between the G-2 and G-4. Again the only difference between the G-2 and G-1 or the G-4 and G-3 should be the pressurized cockpit that can actually be retrofitted by the field mechanik.

The only thing that truly differentiated a G-2 from G-4 was the radio equipment. A G-2 could have the larger diameter fixed tail wheel and wider main wheels (requiring the bulge on the top of the wing) and not be a G-4
Title: Re: DBW Current Build All Bug Reports
Post by: Shardur on September 15, 2011, 09:57:23 PM
Well the Bf-109F-4 has 2 versions one with the block and one without, i would like that also for the G-2. If I knew how i would do it myself, sadly i don't.

Also can someone tell me how the GM-1 System is supposed to be used in game? I only manage to burn my engine out with it.

And is it historically accurate that the FW-190 versions with MW50 can only run the engine up to 1.3ata without the boost in game? (and also and more important are the versions with MW50 in game more powerfull than the versions without MW50 because so far I'm not entirely sure that is true)
Title: Re: DBW Current Build All Bug Reports
Post by: BaronFel181 on September 16, 2011, 12:18:20 AM
Only the FW-190Ds use MW-50 and the Doras with it are more powerful than the only Dora without it, the D-9 1944 version. According to the IL-2 compare data for the new DBW 190 flight models, the late D-9 (MW-50) is a little 20 km/h faster at sea level than the early D-9 (no MW-50).

I believe that 6,500 meters is the critical altitude for GM-1 in game, but I could be wrong.
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on September 16, 2011, 01:08:20 AM
Well the Bf-109F-4 has 2 versions one with the block and one without, i would like that also for the G-2. If I knew how i would do it myself, sadly i don't.

Also can someone tell me how the GM-1 System is supposed to be used in game? I only manage to burn my engine out with it.

And is it historically accurate that the FW-190 versions with MW50 can only run the engine up to 1.3ata without the boost in game? (and also and more important are the versions with MW50 in game more powerfull than the versions without MW50 because so far I'm not entirely sure that is true)

Well thats just it, slot merges are coming and there aren't going to be multiple representations of the same plane. So hopefully they err on the side of history when it comes to the slot merges.
its just an FM change, easy stuff take ya 10 minutes... :D

GM-1 will only work at altitude. Theres actually a formula for figuring out the correct altitude but I just stick with 6000-7000 meters as the altitude to engage GM-1. Any lower and it will burn your motor out.
Title: Re: DBW Current Build All Bug Reports
Post by: Shardur on September 16, 2011, 05:46:49 AM
Well thats just it, slot merges are coming and there aren't going to be multiple representations of the same plane. So hopefully they err on the side of history when it comes to the slot merges.
its just an FM change, easy stuff take ya 10 minutes... :D

GM-1 will only work at altitude. Theres actually a formula for figuring out the correct altitude but I just stick with 6000-7000 meters as the altitude to engage GM-1. Any lower and it will burn your motor out.

Thanks for the hint to the correct hight for the GM-1, i was engaging it at around 5km before.

Is there a tutorial on the FM changes?
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~Tom2 on September 17, 2011, 01:42:52 PM
I haven't read the entire thread, sorry. :-[
Out of the blue it seems I have the following issues:
Clean 1.6, some mapmod texture extensions I already used in DBW 1.5..+some of the stock DBW mods and the "little Effects" mod:
Many maps liek Ifni don't load in my Quick mission set (previously have flown DBW 1916) and the F-86F-25 pit looked like this:

(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/1709201121-33-20.jpg)


Seems to be my week reg. IL-2 lol...Histo won't let PalMissionProCombo run anymore and my DBW install is beef as well.. :) ???

Thanks for tips..
Tom



Edit: I see I have TWO #DBW_1916 mod folders?!!
How can that be? I rernamed one to "--#DBW_1916" to try and see if this was the issue, now I tried to name it back and see another one?! Didn't do that. What I did in between steps was I deactivated and reactivated #DBW MissionPro Combo by Pal.

Now, the #DBW_1916 folder only has the Pal Mission Pro mod in it and the other looks like this..?!!:

(http://i378.photobucket.com/albums/oo230/Thorongil69/Tom/Unbenannt-1.jpg)


Title: Re: DBW Current Build All Bug Reports
Post by: SAS~Tom2 on September 17, 2011, 01:51:11 PM
Edited...thanks for reading! :D ;)

Tom

I can't loose the new Histomod AND DBW functionalities in one week...lol...too much.. ;D
Title: Re: DBW Current Build All Bug Reports
Post by: PA_Willy on September 25, 2011, 11:58:41 AM
I don't know if this has been posted before:

If you are going to land, you switch on your navigation lights and later you ask for permission to tower, your navigation lights switch off automatically. Test it.

Of course you can ever switch on them again. It's curious as the asking permission switch off lights in player plane.

DBW 1.6. (with #DBW AI mod enabled).
Title: Re: DBW Current Build All Bug Reports
Post by: slipper on September 25, 2011, 02:07:51 PM
When using Twisters V-1 mod

http://www.sas1946.com/main/index.php/topic,5316.156.html

I get a game freeze when the V-1 impacts with the ground, i am running DBW 1.6.


According to Twister his mod works under 4.10, so he thinks it may be a DBW issue?

Quote
Quote from: slipper on 18 September 2011, 20:48:49

    Thanks for this mate, works fine except when V-1 and/or V-4 hit the ground the game freezes, any ideas mate? installed under DBW 1.6


In v.4.10 game developers changed a bit java classes, responsible for explosions. It was a main reason to make a 4.10 version of this mod, because old version behaved in game v.4.10 exactly, as U said, new version behaves under DBW 1.6. So, apparently, DBW 1.6 not fully compatible with v.4.10.


thanks

slipper

Title: Re: DBW Current Build All Bug Reports
Post by: slipper on September 27, 2011, 04:32:26 AM
Relating to another of twisters mods, the TA-152 Mistel (updated to 4.101)

http://www.sas1946.com/main/index.php/topic,10843.0.html

and also relates to the FW-190F Mistel (although this has not been updated)

http://www.sas1946.com/main/index.php/topic,7771.0.html

Get a few different errors as listed below. Can someone else please confirm? Likewise for above post? Am i the only one getting these errors?
I think its a DBW issue as both tested and work in 4.101
Quote
Twister

Thanks again mate, unfortunately another mod that does not work properly under DBW 1.6 though.

With the TA-152 and the FW-190F Mistel mods, one of three things happen.

1. the game freezes on mission load
2. the game loads, but the JU-88 Mistel aircraft spawns with its wheels retracted off to one side
3. the game loads (airstart) Mistel detaches ok, but game freezes when Mistel impacts ground (like in the V-1 mod)

shame as they are really good mods

regards

slipper
Title: Re: DBW Current Build All Bug Reports
Post by: slipper on September 28, 2011, 03:16:43 AM
Please disregard my above two posts, solution here

Quote
Twister

Quote

    Problem is, likely, in some faulty or uncompatible Ju-88 Mistel mod (maybe, mine).
    Look for 6A48D166DA05E222 classfile and remove (or comment) it.


Thank you!

What can i say, brilliant mate. I can not thank you enough for sorting this out for me, it has solved all the problems i had with your other mods to, i now have the TA-152 Mistel,FW-190 Mistel and V-1 mods all working as they should.

much appreciated, and thanks for all your great mods

regards

slipper  :) :)

sorry i had a stray classfile lurking about  ;). This was nothing to do with DBW, so accept my apologies. Fix posted in case anyone else gets the same problem

regards

slipper
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on October 14, 2011, 01:06:22 AM
Has this happened to you? You build a mission in FMB and fly it. When you complete the mission and go back to FMB, there is a box on the screen asking that you wait for the mission to load. The box does not seem to go a way, so you click 'x' to get rid of it. Then you check your player's plane and fine that somehow the player box has been unchecked. This just started happening recently. The mission in question was on the 'War Over Italy' Map.

Has anyone seen this happen?

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on October 16, 2011, 08:17:41 AM
I just detected this on the He-162 C ... DBW1.6. I am not sure when this came in, I don't remember it from the past though.
Can it be connected to a POV Mod in DBW maybe?

(http://i194.photobucket.com/albums/z157/electron-x/IL2/1610201115-16-37.jpg)

annoying... can this be quickfixed maybe?
Title: Re: DBW Current Build All Bug Reports
Post by: jleonnn on October 20, 2011, 07:48:34 AM
Help please, have just downloaded DBW build 1.1 both parts and copied it into my IL2 folder(UP3 RC3). I disabled the UP3 RC3 mod and selected DBW in the selector thing then pressed start. I saw the DBW start-up page but it stopped at Loading 5% then went back to the selector. Help please! Thanks in advance. Also, I've tried installing SAS Buttons 9.3
Title: Re: DBW Current Build All Bug Reports
Post by: BT~Tarik on October 20, 2011, 07:51:22 AM
jleonn, that is not a bug, better post it in DBW Biscussion and Support. This is not the right topic for it.
Title: Re: DBW Current Build All Bug Reports
Post by: jleonnn on October 20, 2011, 08:07:17 AM
Sorry
Title: Re: DBW Current Build All Bug Reports
Post by: ben_wh on November 05, 2011, 04:27:08 AM
Hi,

In my DBW build 1.6 install, I cannot find any bomb or drop tank loadout for Spitfire Mk V (only default and empty).  I checked the weapons_ru.properties file and found that some of the Mk.Vs should be able to carry drop tanks and bombs.  Have any one else experienced this problem?

Thanks,
Title: Re: DBW Current Build All Bug Reports
Post by: Slink on November 05, 2011, 05:34:19 AM
This is only a sort of bug, the weapons files in UP, and so also DBW, do not accurately reflect what is actually available in the game, but rather a kind of wish list (where from?), and the UP version is even in the sfs files so you can't get rid of it either, so you have to pretty much ignore it I'm afraid. There's a much more accurate listing available in my DCG for DBW files which is in a different format of course but shows what is actually there (and what isn't).

This file (and it's other language counterparts) is generally referred to as cosmetic, which is a bit of a misunderstanding going all the way back to Oleg.
The entries in the classfiles should be generic International English-based short description tags, like default, empty, long-range, ground attack1, R4U3, ABC, 123, or such, and the corresponding entries in the weapons files (which really are Java 'properties' files, where the text strings are meant to be...) are then the long descriptions in whichever language. The pretty format they used is also completely superfluous, only a simple list is required without a million hash marks.

This obviously broke down almost immediately as no one could tell what the loadout was without opening the classfile to look, so the long descriptions ended up in the classfiles anyway and the weapons file entries are sometimes just copies of the same, with some now over 40 characters even, which isn't likely to change as this way you can at least see what the loadout for a plane is when you look into a mission file (mostly, some are cryptically meaningless) and all previous mission files would become incompatible, so it's a case of backwards compatibility maintaining an original error, as is often the case.

Hopefully DBW 1.7 will sort this out as loadouts are changing anyway, but for now I think my DCG list is the only reasonably accurate one available (hopefully I'm wrong), and besides, you could always try DCG too!
Title: Re: DBW Current Build All Bug Reports
Post by: hguderian on November 07, 2011, 04:15:29 AM
Since I've installed UP3+DBW and then updated them to RC4 and 1.6 I've this in FW's A2-3-4-5-6

(http://www.sas1946.com/images/imageshit/dead/dead.gif)
(http://www.sas1946.com/images/imageshit/dead/dead.gif)

Is this a bug or is intended to be as it is?

I haven't any mod related to Fockewolf planes in #DBW folder (or jgsme) with the exception of the POV mod .sfs.

Thanks in advance!
Title: Re: DBW Current Build All Bug Reports
Post by: BravoFxTrt on November 07, 2011, 02:55:47 PM
Damn i got the same external "pop up" sight when I fly my P-40's. Time to figure this bug out.
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on November 07, 2011, 11:58:33 PM
HG, I have the sami issue, clearly a bug, and if I recall it come from UP3 and was already reported
Title: Re: DBW Current Build All Bug Reports
Post by: hguderian on November 08, 2011, 01:32:16 AM
Thank You Oberst! Now I'm sure it isn't an install error. I can't see it anymore!!
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on November 08, 2011, 03:49:17 AM
In DBW 1916, the Fokker D VII, 1918, shows up solely with British roundals regardless of what nationality you give it.

Cheers,

Riptide

Title: Re: DBW Current Build All Bug Reports
Post by: oldschoolie on December 06, 2011, 10:03:55 AM
Don't know whether this is me or not. Am gradually building the various iterations, have downloaded and installed all 6 parts of DBW 1.3.. Although the game loads and plays fine the initial splash screen still shows me as having Build 1.2. Am I missing something?

BTW, after all the problems I had getting started with the whole modern version, thanks for all the work that has gone into the game.
Title: Re: DBW Current Build All Bug Reports
Post by: oldschoolie on December 11, 2011, 08:24:58 AM
Sorry. It was me:  elements of Part6 not applied. I now have Bld 1.3 showing but don't seem to have all the  maps though the all.ini is applied. Ho hum...on to Bld 1.4.
Title: Re: DBW Current Build All Bug Reports
Post by: KG3_V on December 17, 2011, 11:35:24 AM
DBW_MissionPro Combo will crash DBW1.6 @ 60%
In DBW 1916 all seems to work fine,but i I choose to normal DBW and had this mod activated the game crashes at 60 &
Title: Re: DBW Current Build All Bug Reports
Post by: redfox on December 17, 2011, 07:22:22 PM
Hi KG3, see 1st post on page 1.

If by adding a mod DBW crashes then it's not a DBW error.

Having said that, the latest MissionPro Combo for DBW works fine - so looks like the problem is at your end.

Title: Re: DBW Current Build All Bug Reports
Post by: KG3_V on December 18, 2011, 03:27:22 AM
but it is installed correct and no mods, only litte effects mod is added by hand. and I deactivate them and it also works not. if I run DBW 1916, all the maps works, but not in DBW 1.6
Title: Re: DBW Current Build All Bug Reports
Post by: redfox on December 18, 2011, 05:39:09 AM
Yea but this topic is for bugs in vanilla DBW. If you mod it, it's not vanilla.

Your initial post said you had a 60% crash with MissionPro. Are you now saying that maps won't load with Vanilla DBW1.6
Title: Re: DBW Current Build All Bug Reports
Post by: KG3_V on December 18, 2011, 05:49:40 AM
i have deactivated all mods in DBW, the only folders in the #DBW folder are : XTD, STD, 00_Pal-MissionComboPro

Crash @ 60%
Title: Re: DBW Current Build All Bug Reports
Post by: KG3_V on December 18, 2011, 05:54:25 AM
Stupid question, are some changings make manually to get it work, which I have overseen by installation ??
Title: Re: DBW Current Build All Bug Reports
Post by: redfox on December 18, 2011, 06:02:31 AM
See http://www.sas1946.com/main/index.php/topic,20328.msg219631.html#msg219631
Title: Re: DBW Current Build All Bug Reports
Post by: KG3_V on December 18, 2011, 06:56:37 AM
(http://www.pictureupload.de/originals/pictures/181211145506_dbw.jpg)


(http://www.pictureupload.de/originals/pictures/181211145553_jsmge.jpg)
Title: Re: DBW Current Build All Bug Reports
Post by: Fly! on December 25, 2011, 02:29:35 PM
Aircraft Stress sounds over ride gunsounds inside the cockpit. Very wierd sounding!
Messed up classfile?
Title: Re: DBW Current Build All Bug Reports
Post by: AntEater on December 31, 2011, 11:01:47 AM
I don't know if this a UP 3.0 or DBW bug but.
The FM-2 Wildcat has 6 rockets but is actually loaded with only 4, so that two 2 rockets remain visible after firing all rockets.
Title: Re: DBW Current Build All Bug Reports
Post by: Uufflakke on January 17, 2012, 02:40:00 PM
Minor issue (but what has been seen can't be unseen...  ;) ): happened to see something again that has been reported a long time ago at AAA: The roof disappears when getting closer.
As far as I know the object with the green net is a modded version of the one wíth the roof over it. So some files of those two objects must have gotten mixed up.

(http://i256.photobucket.com/albums/hh195/Uufflakke/90bf15c5.jpg)

(http://i256.photobucket.com/albums/hh195/Uufflakke/69c49134.jpg)
Title: Re: DBW Current Build All Bug Reports
Post by: Gaston on January 21, 2012, 02:54:24 PM
As the post is very long, I did not read it all...

Has someone tried to fly the Fokker G1 ? it ssems that it has a bug : I can select it in the QMB (or make it player plane in FMB), but when launching the mission, it is like there is no pit for it...
Title: Re: DBW Current Build All Bug Reports
Post by: dietz on January 26, 2012, 09:58:39 AM
No sure this is a bug or a glitch: recently succesfully installed DBW on a more or less virgin copy of UP3.0.Very happy with results & have been very careful adding any new things to DBW folder,with exception of "officiak jsgme mods.I did transfer all my missions & careers from the Up3.0 version I had been playing.I noticed one thig & for the life of me I can't figure out what to do.In all my existing careers my plane icon( the little white one that shows up on maps ) that I had always had ( and wanted) was now gone & its option is now "locked".I'm not playing "expert" mode,so I'm not sure what to do.I'm many missions into some of these careers & really don't want to start over again.Have yet to go back to UP3.0 install to see if there is any difference.
I hope this isn't already buried in this long thread , but if so I only want to be pointed at a possible solution..
Thanks!
Title: Re: DBW Current Build All Bug Reports
Post by: Lanius on February 01, 2012, 04:43:18 PM
Hey just wondered if anyone has DBW1:7 up n running ?

Now I don't usually use late model Luftwaffe A/C but I was just testing a few things out..... If you use 30mm cannon, well the smoke is amazing lol ..... Its like crop dusting gone mad !!!! Try the Me262 ???? Is it meant to be like that ????? Or is it just my install ?

Thanks .... DBW1;7 is brill
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on February 01, 2012, 10:24:00 PM
.... If you use 30mm cannon, well the smoke is amazing lol ..... Its like crop dusting gone mad !!!! Try the Me262 ???? Is it meant to be like that ????? Or is it just my install ?

Ctually I can verify this. This effect is kind of overdone now it seems.
I don't remember it being like that in 1.6

Has someone tried to fly the Fokker G1 ?

In my install of 1.7 the G.1 is normal, pit  is there and everything.
try FMB too.
Title: Re: DBW Current Build All Bug Reports
Post by: Gumpy on February 03, 2012, 11:02:30 PM
This is kind of strange and I'm not sure weather it's just me but,the water waves on all maps run sideways along the beaches instead of hitting them straight on. DBW1.7  (http://i697.photobucket.com/albums/vv340/Bingo1957/waves.gif)
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on February 04, 2012, 01:07:26 AM
For some reason I cannot select the P-40B when any of the us forces are set in QMB.
All other nations work fine. When USAAF, USMC, or USN are selected the qmb aircraft picture goes blank.
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 04, 2012, 03:33:51 PM
This is kind of strange and I'm not sure weather it's just me but,the water waves on all maps run sideways along the beaches instead of hitting them straight on. DBW1.7  (http://i697.photobucket.com/albums/vv340/Bingo1957/waves.gif)

try that in a stock game... same effect as far as i can tell.
very noticeable on the pacific islands map, northern island where, in QMB, the blue side has its airbase, you get that effect on a much larger scale even.
Title: Re: DBW Current Build All Bug Reports
Post by: Gumpy on February 04, 2012, 05:41:22 PM
This is kind of strange and I'm not sure weather it's just me but,the water waves on all maps run sideways along the beaches instead of hitting them straight on. DBW1.7  (http://i697.photobucket.com/albums/vv340/Bingo1957/waves.gif)

try that in a stock game... same effect as far as i can tell.
very noticeable on the pacific islands map, northern island where, in QMB, the blue side has its airbase, you get that effect on a much larger scale even.
I wonder if there is a fix?
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 04, 2012, 06:43:33 PM
but no!
that is how Waves run along beaches... all over the world!
been like that for what... gazillions of years...
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on February 04, 2012, 07:08:48 PM
Well, ~3800 million years anyway.
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 04, 2012, 07:15:34 PM
rivetcounter!
*umpf*
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on February 04, 2012, 07:17:31 PM
eoncounter in this case.
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 04, 2012, 07:22:40 PM
i said... gazillions.

gazillion [Am.] [coll.]
    Fantastilliarde {f} [ugs.]
not eons.
http://de.wikipedia.org/wiki/%C3%84on_%28Theologie%29

stop it. right now. or i shall bump your Dingus Mustang Topic and everybody will read how Crappy a Pilot you are.
I warns ya.
:(
behave....
(!)
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on February 04, 2012, 07:33:04 PM
 :o

Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 04, 2012, 07:50:05 PM
:))
*throws sixpack*

heres to you, dude. almost 0400 here. im a gonner.
in about 4 hours i have to put a 11 year old Kid in the tiger moth, see how he fares in a simulator.
if he handles that one, he will get the texan.
if i have enough time, he will get a trip in a Warhawk. But i doubt i will have enough time for that.

will post screenshots and tracks.

@gumpy:(back to topic)
observe the waves - in surfing videos and on google earth you might find many indices on how the waters of this earg move, streams along the coasts cause the waves not to hit the shores at 90°. This effect is pretty well done actually.
Title: Re: DBW Current Build All Bug Reports
Post by: Gumpy on February 04, 2012, 09:18:39 PM
I'll take the normal effect in every install right up to DBW1.6(http://i697.photobucket.com/albums/vv340/Bingo1957/normalwaterwaves.gif) over what I see in my DBW1.7 install looks weird to me. (http://i697.photobucket.com/albums/vv340/Bingo1957/wierd-water.gif)I don't like the straight white lines running parallel to the beach.It's even worse on maps like Palau with a lot of small shoals around it instead of the waves rolling up all around the shoal the straight white lines just roll over the top of them in one direction.Don't get me wrong I'm not saying it's a bug in 1.7 it very well could be something wrong in my install I'm just trying to figure it out.I just don't think all these weird white lines are supposed to be there as an effects mod.If it is please how do you take it out?(http://i697.photobucket.com/albums/vv340/Bingo1957/Untitled-1swl.gif) !!!![UPDATE] After further inspection I have come to the conclusion that I must have had a bad install that picked up a bad artifact that caused the strange wave action.Sorry for all the hoopla.All is well so far.
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on February 05, 2012, 01:55:50 AM
effects... in general seem to be very different.
torpedo and bomb any ship and it will look like as if an oi taker burns up. Massive flames and M A S S I V E black smoke.
same goes when you bomb trains.

verry different from before. maybe supposed to be eso but the whole different smoke thing should be explained a bit.
Title: Re: DBW Current Build All Bug Reports
Post by: Chewaca on February 05, 2012, 10:34:02 AM
(http://i19.photobucket.com/albums/b200/Txikitin/0402201218-52-12.jpg)

The trees on the sea and the black fotifications.
Title: Re: DBW Current Build All Bug Reports
Post by: Yeager_1946 on February 07, 2012, 05:59:53 AM

Hi guys!

I've found a problem with the H8K1 Emily cockpit. Everything is fine until the aircraft receives some damage. After taking a couple of hits it seems you can see part of the exterior model's interior (if you know what I mean). You can sometimes even see your dead co-pilot! It usually happens if you switch views and receive a fair amount of hits. I'm not sure if it's DBW specific, but the bug exists even on a clean DBW 1.71 install. Maybe if a solution is found it can be fixed in the next Build.  :)

(http://i1047.photobucket.com/albums/b471/yeager007/H8K1_damaged_DBW171.jpg)

Here's a link, including more screenshots:

http://www.sas1946.com/main/index.php/topic,21533.0.html
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 07, 2012, 08:00:43 AM
*whispers*
Daddy... Daddy i can see dead people.... Daddy help me... i see them...they are dead....

XD
Title: Re: DBW Current Build All Bug Reports
Post by: Dakpilot on February 07, 2012, 08:28:54 AM
Broken tree texture

Specifically on Vikings Crete Map, in the main City? Iraklio if you fly over it at med/low altitude, frame rate drop from +- 60 down to about 5-6 with a lot of stuttering, this is quite densely populated and an old map so i had always put it down to this in all previous installs.
However on closer examination there are quite a lot of small trees/bushes around the town which seem to be missing Alpha textures? (am no expert on textures) they appear as square green trees at long and medium views but at close in view, revert to correctly displayed trees and the frame rate jumps back to normal. If you pause while low over the city you can see the FPS leap as you cycle though different views, red none qmb is easy to test this.

I have tried many different tree packs, and installed the map "standalone" in mapmods, in the hope of replacing this faulty Tree texture but nothing worked so far, and i am unable to identify what the name of it is.

I can only surmise that somwhere deep in the SFS files this faulty texture  has been inherited, and present through various UP and DBW upgrades (or i have caused the prob myself  ???) but i seem to have had this for a long time.

This is a very minor issue in the whole of DBW, but if someone with the right knowledge has the time to have a look at the Crete Map, it would be great

Cheers Dakpilot
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 11, 2012, 09:40:30 AM
boomer, the trees in the water, and the missing texture thats the leningrad map / summer version.
i have had the missing texture/black icebreaker thing too, but not noticed the trees. Its been a whiole since i was "up there" in the summertime.
Title: Re: DBW Current Build All Bug Reports
Post by: Stratodog on February 11, 2012, 07:42:12 PM
DBW1.7
P-51D-25 and D-30 have no auto supercharger or auto radiator.  They should have them, like all the other -51s.  I understand that since these are modded slots that date back to the AAA days; they might have some different codes for their auto rad. and auto supercharger controls. 
?Wasn't the D-30 going to be merged with the D-25 for 1.7?

Also, F6F-3 Late and F6F-5 need modded FMs (They didn't show up in 1.7) and Hellcats have no rear view mirror.  (another old AAA mod)
Title: Re: DBW Current Build All Bug Reports
Post by: Plowshare on February 12, 2012, 07:55:00 AM
We have a map named Leningrad ?

Not in my all.ini  :D

Sorry,but I need the actual map name,not just the name of a city on a map

Gulf of Finland. Look at the screenshots - you can see it's Krondstadt.

I'm showing the same thing back in Build 1.5 so this isn't new in 1.7.

Bob
Title: Re: DBW Current Build All Bug Reports
Post by: Chewaca on February 12, 2012, 11:16:03 AM
My apologies Boomer. And how is said by Plowshare is the gulf of Finland map.
Title: Re: DBW Current Build All Bug Reports
Post by: Sharkzz on February 12, 2012, 04:46:43 PM
~S~ All
irst Big Thanks , it's very very noyce to have DBW installed again !.
my only problem is that in DBW 1916 loading up a player career i have one Somme campaign. But in load I get cannot load Somme map ini.
I tried copy /paste MAP mods folder into #DBW1916# from the #DBW# folder, but still no joy. DO I need to track down Somme map and install it myself ? Thanks in advance and loving the new DBW build.

~S~
Sharkzz
Title: Re: DBW Current Build All Bug Reports
Post by: DIVEGUY43 on February 13, 2012, 08:01:32 AM
Just found a bug in the L-5_Sentinel.The artillary spotter function dosen't work.No rounds are fired for any of the artillary choices.I tried the controls that were used on the original arty spotter and no joy.Are the controls the same for this plane too?
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 13, 2012, 08:29:35 AM
negative. the plane works flawlessly...it did so a few days ago at least, on a clean install.
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on February 13, 2012, 09:50:37 AM
I get CTD with memory error as soon as I try to fire a AIM missile from a L-139.

is the new integrated Jet Era mod handling missiles differently then before?
The Phantom works okay.
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 13, 2012, 10:07:53 AM
uh? no L-39 in DBW? no phantom either?
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~vampire_pilot on February 13, 2012, 10:12:51 AM
... use your imagination;)
I added them

the Q is: does 1.71 handle misiles differently then before? makes it a DBW Q.
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 13, 2012, 10:16:56 AM
current build = 1.71, not 1.71 +999 mods

Hundertzehngustav= stay on topic-na.zi

:))
Title: Re: DBW Current Build All Bug Reports
Post by: DIVEGUY43 on February 13, 2012, 01:09:34 PM
Found the problem with the L-5A.It was a conflict with barnsys better pilots mod.De-activated the 2 sentinel folders and all works well again. :)
Title: Re: DBW Current Build All Bug Reports
Post by: Able-Dog on February 15, 2012, 11:06:58 AM
Tried to work myself through several sites of the reported bugs but could not find the FW 190 wheel breake bug I allways have.
You cant release the breaks. its hard to start but impossible to land. You can clearly hear them when you start.
Impossible to start with heavy loadout.
FW 190s are way way slower than in 4.11. not easy to exeed 400kph in level flight.
Title: Re: DBW Current Build All Bug Reports
Post by: Able-Dog on February 15, 2012, 11:12:04 AM
Another Bug, I allways have since DBW: Ecran Wide enabled allows me in FMB only to open a map oder exit. It is impossible to swicht to "open" existing missions, since there is no underlined character to do it with the keybord. Mouse attemted choice only allows "Open Map".
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 15, 2012, 02:03:36 PM
second bug: move mouse to extreme left. you can move the muse down the side of the screen to access the rest of the menues.
or disable ecran wide...
Title: Re: DBW Current Build All Bug Reports
Post by: zack on February 15, 2012, 02:26:01 PM
I get CTD with memory error as soon as I try to fire a AIM missile from a L-139.
Got the same error.
Phantom works ok.
Title: Re: DBW Current Build All Bug Reports
Post by: Able-Dog on February 16, 2012, 01:55:54 PM
Another Bug, I allways have since DBW: Ecran Wide enabled allows me in FMB only to open a map oder exit. It is impossible to swicht to "open" existing missions, since there is no underlined character to do it with the keybord. Mouse attemted choice only allows "Open Map".

Found some more time to try...
All breakes of all aircraft are allways fully closed. Bf109 or F4U have so strong brakes, you could not even move.
Immidiate crash at landing.

109s feeling a bit dull... like bringing plyers for a knife fight.
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on February 19, 2012, 08:52:33 AM
my game crashes when i try to release chocks while hooked up to a catapult. i hav build 1.71.
ps i hav tried in a lot of different planes and i get the same error message every time
Title: Re: DBW Current Build All Bug Reports
Post by: Whiskey_Sierra_972 on February 25, 2012, 04:45:58 AM
my game crashes when i try to release chocks while hooked up to a catapult. i hav build 1.71.
ps i hav tried in a lot of different planes and i get the same error message every time

Fix should be on the way thanks to Anto and Western effort....
Title: Re: DBW Current Build All Bug Reports
Post by: Whiskey_Sierra_972 on February 25, 2012, 04:47:30 AM
A little bug for the Tu-2 is the missing torque fix so it return to be AI impossible to take off wih heavy load....
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on February 25, 2012, 05:00:29 AM
about when can we expect the catapult fix to be out?
Title: Re: DBW Current Build All Bug Reports
Post by: BT~Tarik on February 25, 2012, 07:31:45 AM
just noticed it too (catapult crash). Ooh just when I wanted to fly a nice mission that I worked 30 min for, with the Phantom in Vietnam  :(
Hope to see the fix soon.
Title: Re: DBW Current Build All Bug Reports
Post by: Whiskey_Sierra_972 on February 25, 2012, 09:15:18 AM
just noticed it too (catapult crash). Ooh just when I wanted to fly a nice mission that I worked 30 min for, with the Phantom in Vietnam  :(
Hope to see the fix soon.

http://www.sas1946.com/main/index.php/topic,23381.msg241014.html#msg241014
Title: Re: DBW Current Build All Bug Reports
Post by: BT~Tarik on February 25, 2012, 11:39:51 AM
thx :)
Title: Re: DBW Current Build All Bug Reports
Post by: Dark Apostle on February 25, 2012, 05:08:16 PM
Tried several different aircraft thus far and having recently upgraded to 1.7, I find player contolled airstart aircraft start off with engine off, and apart from my wingman all other aircraft dont appear at all or are imposed into the ground. I've botched something but be damned if i know what. Followed DBW installation properly and removed previous AI/Mission Combo/XTD/QuckQMB folders before install.

EDIT: NVM...working as intended... Musta just been first run hiccups.
Title: Re: DBW Current Build All Bug Reports
Post by: Riptide_One on February 25, 2012, 09:27:28 PM
Has any one encountered this in DBW 1.71?

(http://i1134.photobucket.com/albums/m609/San_Chuan/il2fb2012-02-2611-46-43-55.jpg)

This is from a mission on the South Vietnam Map. Originally, there were suppose to be a flight of 4 MiG-17 and a second flight of 2 MiG-17. Unfortunately, only one MiG-17 showed up and it was pink ... sitting around on the ground, away from any airbase ... doing nothing.

Cheers,

Riptide

A Follow Up to the Pink MiG caper:

The mission in question was created in DBW 1.6. So, I deleted the MiGs from the mission and replaced them. As a result, no more pink MiGs.

Cheers,

Riptide
Title: Re: DBW Current Build All Bug Reports
Post by: Uufflakke on February 27, 2012, 02:51:31 PM
Bishop Tank not showing up in game in clean DBW 1.6.

-In FMB Bishop Tank shows up in viewer.
-I can make waypoints and save map.
-After start up of mission everything works fine but no tanks visible, nor with static camera neither in mini map.
-I don't hear them, don't see them and no tank dust just like any other tanks or vehicles. But as soon as I replace them by other tanks everything works fine.
-As a test I created waypoints through static planes just to see if they would explode but nothing happened.

What can it be?
I would like to have this tank running 'cause they look so nice and deserve to be strafed.  ::)


(http://i1217.photobucket.com/albums/dd389/Uufflakke10/c91dbad0.jpg)
Title: Re: DBW Current Build All Bug Reports
Post by: Whiskey_Sierra_972 on February 28, 2012, 02:04:10 AM
What's log telling?
Title: Re: DBW Current Build All Bug Reports
Post by: Uufflakke on February 28, 2012, 06:07:29 AM
What's log telling?

Attached the d/l to my logfile. A whole lotta info about the Bishop tank.
http://www.mediafire.com/?agq8h1mmenz5fne (http://www.mediafire.com/?agq8h1mmenz5fne)

By the way, how do I copypaste the textfile in my reply? There is an option for it somewhere so that not this whole page get filled with my logfile.  ;)
Title: Re: DBW Current Build All Bug Reports
Post by: Mick on February 28, 2012, 06:31:53 AM
... use the "insert code" button, symbol is this  #
Title: Re: DBW Current Build All Bug Reports
Post by: BT~Tarik on February 28, 2012, 06:35:29 AM
oooh you beat me to it  :D
Title: Re: DBW Current Build All Bug Reports
Post by: Whiskey_Sierra_972 on February 28, 2012, 06:35:58 AM
Seem you miss the hier file....

Try to copy paste this

Code: [Select]
[_ROOT_]
VisibilitySphere 3.26373
CollisionObject sphere 3.16763 0.0 0.0 0.0
[Body]
Mesh Body
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 -0.05595 -0.0058 -0.69698
CollisionObject Body



[Head]
Mesh Head
Parent Body
Attaching 1 0 0 0 1 0 0 0 1 0 0 0 0.75 0.5 0.75
CollisionObject Head


[crew]
Mesh crew
Parent Body
Attaching 1 0 0 0 1 0 0 0 1 0.75 0.5 0.75
CollisionObject Head





[Gun]
Mesh Gun
Parent Body
Attaching 1 0 0 0 0 -1 0 1 0 1.0 0.02645 1.25


in a note pad test then save as .txt and change to .him (use extension changer)

Than try to put it into 00_Hier test/3do/Tanks/BishopDesert folder....
Title: Re: DBW Current Build All Bug Reports
Post by: Uufflakke on February 28, 2012, 07:51:37 AM
No succes.  :(
When I click Shift Tab ingame I seem to miss a lot more files for this tank. Like Body.msh and TankTL etc.
In #DBW I created the necessary folders: 00_Hier test/3do/Tanks/Bishop/Desert/ and dropped the hier.HIM in it (well, I think that's what I need to do... not sure though) but still no tank in game.
How come that I seem to be the only one that's missing this tank???  >:(

EDIT: I tried out some other options and basically something else is happening.
The good news is that the Bishop tank shows up on some maps I have tried out today.  No need to add the so called hier.him by the way.
They are present on the desert map called MTO and no errors in my logfile.
I really got no clue why they show up on some maps and not in other ones.

Ain't that weird...
Title: Re: DBW Current Build All Bug Reports
Post by: Tecnico66 on February 28, 2012, 12:07:03 PM
I've a graphic problem,river's water is flickering at same angles and distances...in DBW1.6 was all ok..
Title: Re: DBW Current Build All Bug Reports
Post by: Günther on February 28, 2012, 02:48:58 PM
I've installed DBW1.71 and aircraft that have rearview mirror don't show up in cockpit view.
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on February 28, 2012, 02:50:38 PM
you tried to enable them? the "mirror key"?
Title: Re: DBW Current Build All Bug Reports
Post by: Günther on February 28, 2012, 03:23:32 PM
you tried to enable them? the "mirror key"?
sorry... long time I haven't played didn't know there was a key for turning it on/off. anyway thx. :)
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on March 01, 2012, 07:44:17 AM
alles yut...
Title: Re: DBW Current Build All Bug Reports
Post by: Stratodog on March 01, 2012, 08:17:51 AM
you tried to enable them? the "mirror key"?
sorry... long time I haven't played didn't know there was a key for turning it on/off. anyway thx. :)

Although, there is still no mirror for the F6F.
Title: Re: DBW Current Build All Bug Reports
Post by: Uufflakke on March 02, 2012, 01:57:20 PM
Can't say it for DBW1.6 but as just tested in DBW1.71 they work without any problem.

That's odd...

I think it ís a bug.
I used to have DBW 1.6 with added mods so maybe that could have caused the missing Bishop tanks in game. I failed to upgrade to 1.7 (I do have the same unsolved problem as Uzin) and føcked up my install. (Luckily I made a backup of my MODS folder so I can put that back later.)
So I deleted DBW 1.6 from my hard disc.

To get back to a modded IL-2 install this is what I did:
- I made a copy of my vanilla 4.10.1 install
- On top of that I installed the DBW 1.0 up to 1.7.1 one stop download.
- I left everything untouched through JSGME, did nót add my mods folder and selected DBW with the IL-2 Selector.
- In FMB I selected DesertOL and created a simple testflight with the Bishop tanks and camera added but no tanks visible and nothing to see on the mini map as you can see in the screenshots.

I haven't tried it out yet on other maps on my brand new virgin modded 1.7.1 install, but on my old DBW 1.6 they showed up on some maps like Balaton Summer but not on others. It wouldn't surprise me it that's also the case on DBW 1.7.1

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/ddbbfaed.jpg)

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/dd943249.jpg)

Title: Re: DBW Current Build All Bug Reports
Post by: coenoo1 on March 06, 2012, 02:30:17 PM
I'm having constant trouble with QMB pro, I constantly get the paratrooper mesh error
Title: Re: DBW Current Build All Bug Reports
Post by: BT~Tarik on March 07, 2012, 06:37:01 AM
Try lowering your ram settings in the selector.
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on March 07, 2012, 07:10:35 AM
you tried the paratrooper error solution in the conf.ini?
Title: Re: DBW Current Build All Bug Reports
Post by: Tecnico66 on March 07, 2012, 01:41:27 PM
I've a graphic problem,river's water is flickering at same angles and distances...in DBW1.6 was all ok..

...the problem seems to be related to antialiasing function,if i'set "Let application settings"  there's no problem if i enable antialiasing the flickering water and some textures appears..
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on March 08, 2012, 02:47:46 PM
then its not a DBW issue but a graphics card / driver issue... :(
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on March 13, 2012, 06:41:36 PM
Weird.  I did the out of box 4.07 plus FULL Mega build 1.71 download. GREAT, BUT, my brakes are on ALL the time, even when I put autopilot on.  I then did airstarts. That was fine, but when I decided to land, after a couple of seconds, my brakes seize up and the 51 noses over. I've reinstalled the mega build.  Still same problem. Any ideas?  Help and thanks, Bakshi
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on March 14, 2012, 02:32:02 PM
I'm having constant trouble with QMB pro, I constantly get the paratrooper mesh error
heres a DIY fix guide for that annoying bug:
http://www.sas1946.com/main/index.php/topic,17194.0.html
Title: Re: DBW Current Build All Bug Reports
Post by: BIOSURGE on March 22, 2012, 08:47:57 PM
I am not sure if this is a bug or not. I have several american plane flight campaigns that are in Russian language. Since my Russian is exteremley non -existant. I was wondering if there was a fix for this???

thank you for the great job.
Title: Re: DBW Current Build All Bug Reports
Post by: Razgriz_37 on April 01, 2012, 02:22:35 PM
I get CTD with memory error as soon as I try to fire a AIM missile from a L-139.
Got the same error.
Phantom works ok.

I have also the same error with the AIM-9 CTD same thing happens with the Sabre and L-139_159 A/C/N Variants
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on April 03, 2012, 03:03:14 AM
These planes are not in DBW...?
Maybe they are not compatible.
see their respective topics...
Title: Re: DBW Current Build All Bug Reports
Post by: KG3_V on April 04, 2012, 05:37:51 AM
Mission crash @ 30 % if HS 129 is player plane, and weird 3d error on the FW 190 F8 Panzerblitz (canopy always open at the end of the plane )

The missing Corsair Cockpit textures are gone, was just a graphic error
Title: Re: DBW Current Build All Bug Reports
Post by: wesmar on April 06, 2012, 02:04:54 AM
I can no longer land on ice in DBW build 1.7.1 - ice has same properties as water.
Title: Re: DBW Current Build All Bug Reports
Post by: KG3_V on April 06, 2012, 07:01:37 AM
Has somebody else the problems I mentionend on the top of this page ?
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on April 06, 2012, 10:58:34 AM
I can no longer land on ice in DBW build 1.7.1 - ice has same properties as water.
this happens to me, too, but only on the stalingrad winter map.
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on April 06, 2012, 06:25:35 PM
the only map-related thing im using is the latest FMBpro by bentisumo
Title: Re: DBW Current Build All Bug Reports
Post by: wesmar on April 06, 2012, 07:25:53 PM
Ref "I can no longer land on ice in DBW build 1.7.1 - ice has same properties as water."

It happens on all maps with Ice. I have attempted turning off some mods, but to no avail. Will continue to fault find and let you know if I succeed.
Title: Re: DBW Current Build All Bug Reports
Post by: wesmar on April 06, 2012, 09:15:57 PM
Boomer - thanks but.....still no glory. Have turned off all mods and is still occurring (all winter maps). Will continue fault finding and see where I get.
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on April 07, 2012, 05:33:17 AM
still no luck. is my game messed up, too?
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on April 07, 2012, 07:18:50 AM
Uhoh
1.71  *unaltered*
qmb Mig9FS moskow winter map, ... touchdown on river... like water.
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on April 07, 2012, 11:31:51 AM
for some strange reason, a A6m shows up on the blue team in the middle of a QMB flight in any of the strag maps.
i was killing some R-10s, when all of a sudden:
(http://i1049.photobucket.com/albums/s393/mojojojofromSAS/0704201217-26-19.jpg)
Title: Re: DBW Current Build All Bug Reports
Post by: KG3_V on April 07, 2012, 01:07:16 PM
Has anybody else the 30 % crash with the HS 129 and the graphic errors with FW 190  F8(modded), G8, A8 ????
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on April 07, 2012, 03:21:36 PM
mojo, that is the way the mission is written. somewhere there is a flight of zeroes "too much". check the mission in FMB and ajust as you please
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on April 08, 2012, 05:40:01 AM
mojo, that is the way the mission is written. somewhere there is a flight of zeroes "too much". check the mission in FMB and ajust as you please
ok will try.
Title: Re: DBW Current Build All Bug Reports
Post by: wesmar on April 09, 2012, 02:28:21 AM
Where are the load.ini files located so that I can check my config.
Title: Re: DBW Current Build All Bug Reports
Post by: Narvik on April 14, 2012, 05:58:43 AM
Bug with MiG-15: when pilot is killed, the second pilot's head appears in the cockpit (gore in air.ini is switched on of course)
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on April 14, 2012, 10:39:27 AM
im getting the 30% CTD on the Hs-129
Title: Re: DBW Current Build All Bug Reports
Post by: smurfo on April 14, 2012, 10:25:22 PM
Hi all,

With a fresh install off the disk to 4.07m I have downloaded and installed dark blue world and its great!, I wanted to check that what I am getting is standard though:-

1. If I choose anything but DBW,DBW 1916, or stock game the game crashes (I think this makes sense since I don't have any other mods loaded - I don't know if UP comes as part of DBW).
2. The more annoying one is that my track IR doesn't work on the DBW install.  I took a copy of my vanilla install to another drive before installing DBW and track IR works fine there.  It doesn't work on the DBW install even when I choose stock game.  Anyone else struck this? (I am hoping for a really easy fix - I have checked the conf.ini file and track ir is set to 1).  i have Track IR 5 if it matters.
I also have IL2 installed on a SSD as opposed to a spin drive (the vanilla back-up is on a spin drive) don't know if this will have an impact?

I haven't been able to get back into IL2 and mods for a long time now so still coming back up to speed but DBW is blowing me away. Great job and thanks a bunch for your hard work!
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on April 15, 2012, 05:24:04 AM
that isnt normal. stock game and 1916 should work fine.
is your game in program files or program files (x86)?
Title: Re: DBW Current Build All Bug Reports
Post by: Semor on April 15, 2012, 10:03:07 AM
Hi folks.

It´s possible to make a 3D Cockpit fix for the Bf 110 in the next DBW update?
Currently the cockpits look like that,(with DBW_6DOF Normal Mouse by PAL) :

(http://i1247.photobucket.com/albums/gg632/chiefrogger76/Screenshots/il2fb2012-04-1515-44-47-14.jpg)

(http://i1247.photobucket.com/albums/gg632/chiefrogger76/Screenshots/il2fb2012-04-1515-44-38-86.jpg)

Title: Re: DBW Current Build All Bug Reports
Post by: Narvik on April 18, 2012, 01:15:22 PM
In DBW 1.71 if you want to drop PTAB bombs on Il-2 type 3/3M you should manually open invisible bomb bay door. The main problem is that one second after opening the bomb bay door closes automatically without any notification. I tried AI_engine_hotkey mod v.2.4 and 2.5 - it didn't help.
Title: Re: DBW Current Build All Bug Reports
Post by: smurfo on April 21, 2012, 10:48:45 PM
Hi mojojo - Sorry for not replying it's been a bad week. 

I have not loaded IL2 in program files - I don't like how Windows restricts access in there.  I have loaded in C:\Load in here\IL2 1946. (I load programs I want to mod in the "Load in here" directory)

I have also eliminated the SSD as an issue.  Have modded my backup on spin drive and same issue, i.e. Track IR works fine on stock 4.07 apply DBW 4.07m_to_DBW_1.71_Update that comes in 19 parts.

Then try and run and if Track IR is on DBW will hang at 95%.  If Track IR is off then DBW will load and work fine.  If I then switch out and turn on Track IR then switch back in Track IR does not work.

Any tips would be great.

Thanks,
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on April 26, 2012, 05:41:38 PM
hi guys!
i figured out how to fix the 30% CTD in the Hs-129!
download the old cockpit mod and install it.
get it here:
http://www.sas1946.com/main/index.php/topic,1288.0.html
Title: Re: DBW Current Build All Bug Reports
Post by: tomoose on May 17, 2012, 11:27:29 AM
Flying disembodied jeep.

I'm not sure if this is a bug or not.  I have DBW 1.71 (thanks again for the hard work).  I was checking the QMB and noticed there was a Kubelwagen and a Jeep in the list.
I clicked on the jeep and once loaded and started it was high in the air in various pieces (i.e. disassembled).  It was promptly plummeting earthward, LOL.

I can understand if it was not meant for QMB but is it available in FMB and how does one "drive" it?
thanks.
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on May 17, 2012, 12:48:59 PM
You can't fly it. drive it on the runway in the scamble QMB mission
Title: Re: DBW Current Build All Bug Reports
Post by: No5_Studly on May 20, 2012, 05:36:40 PM
Hey Guys can someone Please help me...after spending countless hours getting Dark Blue World sorted out and working i had my arming screen in quick mission builder dissapear on me....so i had to unistall and start all over again...is there any fix or remedy for this ?
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on May 21, 2012, 12:16:01 AM
well at least not here...
this the bug report place :)
Title: Re: DBW Current Build All Bug Reports
Post by: Hunter on May 27, 2012, 12:00:34 AM
hi guys!
i figured out how to fix the 30% CTD in the Hs-129!
download the old cockpit mod and install it.
get it here:
http://www.sas1946.com/main/index.php/topic,1288.0.html

Strange , The Hs-129 in DBW 1916 , run fine , no 30% CTD
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on May 27, 2012, 05:34:24 AM
hi guys!
i figured out how to fix the 30% CTD in the Hs-129!
download the old cockpit mod and install it.
get it here:
http://www.sas1946.com/main/index.php/topic,1288.0.html

Strange , The Hs-129 in DBW 1916 , run fine , no 30% CTD
yeah. it works for most people, but for whatever reason it stopped working for me and a couple of other people.
Title: Re: DBW Current Build All Bug Reports
Post by: Hunter on May 27, 2012, 06:00:31 AM
hi guys!
i figured out how to fix the 30% CTD in the Hs-129!
download the old cockpit mod and install it.
get it here:
http://www.sas1946.com/main/index.php/topic,1288.0.html

Strange , The Hs-129 in DBW 1916 , run fine , no 30% CTD
yeah. it works for most people, but for whatever reason it stopped working for me and a couple of other people.

I have this problem after install DBW aircraft mod ........
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on May 27, 2012, 06:01:32 AM
so then use the fix and it all should work fine.
Title: Re: DBW Current Build All Bug Reports
Post by: Samurai999 on June 03, 2012, 05:16:42 AM
Found one more small glyuchok. The self-propelled gun Bishop is staked only the moving. Standing it is not put. As well as where to correct it who knows?
Title: Re: DBW Current Build All Bug Reports
Post by: PlaneEater on June 05, 2012, 12:16:49 AM
1.71 is missing the reflector gunsights in all early P-40s: P-40B, P-40C, Tomahawk IIs, and the Hawk 81-A2.

They all had the correct sights when I built those cockpits back in 2004 for the original commercial release of PacFi (including the Hawk 81-A2s very unique field-mod hanging reflector sight that was specific to the AVG / Flying Tigers, which was the whole point of including the 81-A2 as a seperate aircraft), and these cockpits show up correctly in UP3.0 RC4, so as far as I can tell somebody has deliberately removed them.

Please put them back!  I and others (but mostly me) put a LOT of research into making those early P-40 pits as accurate as possible!
Title: Re: DBW Current Build All Bug Reports
Post by: pdittrich on June 08, 2012, 04:23:14 AM
Dunno if mentioned before: in the FW189 the MGs spit out the spent casings "forwards". Not sure if historically accurate or (?) hook orientation error maybe(?) Image here. (http://www.sas1946.com/images/imageshit/img823/8391/08062012121737.jpg)
Title: Re: DBW Current Build All Bug Reports
Post by: shotdown on June 08, 2012, 09:39:10 AM
Hi all,

With a fresh install off the disk to 4.07m I have downloaded and installed dark blue world and its great!, I wanted to check that what I am getting is standard though:-

1. If I choose anything but DBW,DBW 1916, or stock game the game crashes (I think this makes sense since I don't have any other mods loaded - I don't know if UP comes as part of DBW).


Same problem here. I installed Il-2 1946 and then the "Stock 4.07m to DBW 1.71 SuperPack". I din't touch anything else.
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on June 08, 2012, 05:32:44 PM
Hi all,

With a fresh install off the disk to 4.07m I have downloaded and installed dark blue world and its great!, I wanted to check that what I am getting is standard though:-

1. If I choose anything but DBW,DBW 1916, or stock game the game crashes (I think this makes sense since I don't have any other mods loaded - I don't know if UP comes as part of DBW).


Same problem here. I installed Il-2 1946 and then the "Stock 4.07m to DBW 1.71 SuperPack". I din't touch anything else.
change RAM to 512.
Title: Re: DBW Current Build All Bug Reports
Post by: Killer Ghost on June 23, 2012, 11:24:31 AM
Sorry if this already has been posted, I have looked around but havint found it.
When ever i select Hurricans in QMB, FMB, or campaign they dont show up. It happens for every Hurricane including stock. nothing in my #DBW# folder look like it would conflict with the huricanes. The hurricane is the only aircraft it happens to.

Can any one help with this?
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on July 07, 2012, 10:14:57 AM
I have DBW 1.71 (Fantastic game, thanks  ;)).  One problem, when I go to Multiple /Campaign, game freezes up. I have to go alt-Cont-Delete and get out of game.  This does not happen in Multiple/ Dogfight or Coop. :-[ Anyone else have and solved this?
Thanks, Bakshi
Title: Re: DBW Current Build All Bug Reports
Post by: shotdown on July 23, 2012, 04:29:17 AM
Hi all,

With a fresh install off the disk to 4.07m I have downloaded and installed dark blue world and its great!, I wanted to check that what I am getting is standard though:-

1. If I choose anything but DBW,DBW 1916, or stock game the game crashes (I think this makes sense since I don't have any other mods loaded - I don't know if UP comes as part of DBW).


Same problem here. I installed Il-2 1946 and then the "Stock 4.07m to DBW 1.71 SuperPack". I din't touch anything else.

Forget this one. It wasn´t game's problem, but user (me)'s cumsines.
Title: Re: DBW Current Build All Bug Reports
Post by: Paulo Hirth on July 28, 2012, 03:08:48 AM
 I am using the Big pack 407 to DBW1.71 and notice some trucks are invisible, but you can see his shadow walking in the land, i fix this bug in 4.09 deleting truck and cars skins...
Title: Re: DBW Current Build All Bug Reports
Post by: galoub on July 30, 2012, 07:26:21 AM
hi guys!
i figured out how to fix the 30% CTD in the Hs-129!
download the old cockpit mod and install it.
get it here:
http://www.sas1946.com/main/index.php/topic,1288.0.html

hi all
i have this hs 129 30% bug reported. Did someone manage to make this plane with its own cockpit work again...
Thx
Title: Re: DBW Current Build All Bug Reports
Post by: mojojojo on August 02, 2012, 02:19:12 PM
hi guys!
i figured out how to fix the 30% CTD in the Hs-129!
download the old cockpit mod and install it.
get it here:
http://www.sas1946.com/main/index.php/topic,1288.0.html

hi all
i have this hs 129 30% bug reported. Did someone manage to make this plane with its own cockpit work again...
Thx
dude you just quoted my reply that says how to fix it
brain fart on your part
that rhymed (unintentionally)
Title: Re: DBW Current Build All Bug Reports
Post by: galoub on August 02, 2012, 10:34:42 PM
Mate
first of all "your fix" is buggy, didn't work well on my dbw 1.71 install 
secondly if you take time to read me i wrote "with its own cockpit" not the 109 one.
but thx for your kind answer
Title: Re: DBW Current Build All Bug Reports
Post by: Slayer505 on August 04, 2012, 02:14:07 PM
Hey idk if this is a bug but whenever i try to run the plutonium mod and open my cockpit canopy (im using bind keys Ctrl+C) it crashes and says the il-2 1946 executer has stopped working. I disabled all my other mods but still no luck...it seems without using plutonium effects i can open my canopy but using it i cant...it also happens when i try to use and "shift" binded keys. Im running dbw 1.1 so idk if i just need to update my dbw.
Title: Re: DBW Current Build All Bug Reports
Post by: slipper on August 06, 2012, 02:09:56 PM
I think there may be a problem with the AI use of Schrage Musik installations, i refer to a post i made earlier

Quote
Hi all

following a post i made earlier, i would like to report a problem i have come across with Schrage Musik equipped nightfighters (Bf-110 G4, He-219 etc) in my DBW1.71 install.

According to the readme these planes should at least sometimes attack from below using their SM installations, i distinctly remember this feature working in an older DBW.

However in DBW1.71 they never use their SM and always use frontal armament, so i think in DBW 1.71 this AI feature no longer works. I have tried a fresh install of DBW 1.71 with the same results.

Would be happy if others could confirm, and if i am correct and it is not working, if somebody could suggest a solution please.

This mod also needed for the Irving to function as it should.

regards

slipper

unfortunately as i recieved no replies i can not for sure state this is a DBW 1.71 issue, (although i tried it on a fresh DBW 1.71 install to, and it did not work)

If possible could this be fixed please? if not for 1.71 maybe for DBW 1.8 when it is released?

cheers

slipper
Title: Re: DBW Current Build All Bug Reports
Post by: Katyusha454 on August 10, 2012, 09:15:51 PM
1.71 is missing the reflector gunsights in all early P-40s: P-40B, P-40C, Tomahawk IIs, and the Hawk 81-A2.

They all had the correct sights when I built those cockpits back in 2004 for the original commercial release of PacFi (including the Hawk 81-A2s very unique field-mod hanging reflector sight that was specific to the AVG / Flying Tigers, which was the whole point of including the 81-A2 as a seperate aircraft), and these cockpits show up correctly in UP3.0 RC4, so as far as I can tell somebody has deliberately removed them.

Please put them back!  I and others (but mostly me) put a LOT of research into making those early P-40 pits as accurate as possible!

I was wondering what happened with those.  Although in my case it's only the P-40B and Hawk 81-A2 that are missing them; the P-40C and Tomahawk IIs are fine.

Also: Wut?
(http://i1203.photobucket.com/albums/bb386/steve_the_slim/100820122-03-44.jpg)
(http://i1203.photobucket.com/albums/bb386/steve_the_slim/100820122-04-48.jpg)
(http://i1203.photobucket.com/albums/bb386/steve_the_slim/100820122-05-09.jpg)
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on August 10, 2012, 10:22:24 PM
Are you running an older landing gear damgae mod?
Title: Re: DBW Current Build All Bug Reports
Post by: Katyusha454 on August 11, 2012, 12:58:22 PM
Are you running an older landing gear damgae mod?

Not that I know of.  I've got DBW 1.71 with Mod_Aircraft, Mod_Static, and MissionPro Combo enabled, and I don't think any of those interferes with the Ju-88.
Title: Re: DBW Current Build All Bug Reports
Post by: CWMV on August 11, 2012, 11:50:55 PM
Look in Mod_aircraft, Im pretty sure there is a landing gear damage mod in there.
Title: Re: DBW Current Build All Bug Reports
Post by: crazyflak on August 12, 2012, 04:14:45 AM
If possible could this be fixed please? if not for 1.71 maybe for DBW 1.8 when it is released?

No, Anto is the one behind AI and he is not modding anymore. If by anychance AI starts to use again SM it will be pure coincidence/luck.

Also: Wut?

That is not a DBW bug, DBW Ju88 work perfectly fine. As CMWV said it is your mod_aircarft.
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on August 21, 2012, 10:00:10 AM
 I am running Build 1.71. Two problems I have: Can't play Multiple/Campaigns, and a couple of single missions run for about a minute and freeze getting the same warning flag: IL-2 6Dof/TIR Enabled Executable for modded IL-2 Sturmovik 1946 has stopped working :( :( Anyone help on this??? :'( Thanks....Bakshi
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on August 21, 2012, 10:11:16 AM
I am running Build 1.71. Two problems I have: Can't play Multiple/Campaigns, and a couple of single missions run for about a minute and freeze getting the same warning flag: IL-2 6Dof/TIR Enabled Executable for modded IL-2 Sturmovik 1946 has stopped working :( :( Anyone help on this??? :'( Thanks....Bakshi

Enable #DBW_6dofTrackIR_ClassFiles in jsgme
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on August 21, 2012, 10:38:35 AM
Dumb question... :(..where can I find it..It does not show in my JSGME folder.. ::) ::) ::) Thanks.....B
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on August 21, 2012, 10:53:38 AM
Well, I have it, I'm quite sure it was there before the 1.7 patch.
I had the same issue with Win7, solved with that mod in jsgmemods folder.
did you install DBW from the 1.0 or with the megapatch?
Title: Re: DBW Current Build All Bug Reports
Post by: LuseKofte on August 21, 2012, 03:21:32 PM
Here it is , put it in your jsgme folder and activate it

http://www.mediafire.com/?gvr8v165uw8rg3y
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on August 21, 2012, 08:14:07 PM
To OberstDanjeje,crazyflak and SAS~LeOne...I am using Win7, did the Full Monty mega dwnld, all worked fine, then, got frozen on Multiple/Campaigns, not dogfight or coop (strange :-[).  Then followed SAS~LeOne's advice, acquired the zip file, extracted the contents to DBW/jsgme folder in game, opened JSGME activate folder, activated 6Dof from left to right.....same problem :'( :'( I still get the same warning flag; to add insult to injury, I now get it on a new SINGLES mission after about a minute of running the sortie.. :( :( :( aidez moi/hilfe/ayuto/Mayday-Mayday...... :-X Thanks lads  :) :) :)
Title: Re: DBW Current Build All Bug Reports
Post by: OberstDanjeje on August 22, 2012, 12:22:33 AM
Well, do you have TrackIR?
do you have your IL2 installation outside programs folder?
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 22, 2012, 05:12:02 AM
And are you running il2fb.exe as admin?



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on August 22, 2012, 08:45:51 AM
Glad you lads have not given up on me on this.   :D I have the game on a separate internal data D drive, not in programs, and I do run the comp as Admin. ::) I've played IL2 from the start, and had MANY_MANY >:( >:( >:( knocks growing up in the game, but there is always something new that blindsides you from time to time. The saving grace is the great community out there that steps in to help :)  Thanks to all ;) ;) ;) ;)
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on August 22, 2012, 08:52:04 AM
 :-[ :-[ :-[ sorry OberstDanjeje, I forgot to answer...I do not have or use TrackIR.  That is what puzzled me ::)
Title: Re: DBW Current Build All Bug Reports
Post by: HundertzehnGustav on August 22, 2012, 08:52:36 AM
what campaigns, what missions?
is there something specific to them?
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on August 22, 2012, 09:33:35 AM
The Campaigns are in Multiple / DOGFIGHT / COOP / CAMPAIGNS :)
Matter of fact, I will be doing another full install from 4.07 to 1.71 this coming weekend, save bothering you lads so much, BUT  ::)......before then ...SPEAK...thanks :-\
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 22, 2012, 10:45:17 AM
Ok, but first check all installation files before installing again. ;)



santo.
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on August 22, 2012, 10:57:22 AM
Hi santobr, I am not familiar with how to check all instal files?? :-[ :-[ :-[
Title: Re: DBW Current Build All Bug Reports
Post by: santobr on August 22, 2012, 12:17:23 PM
I check the size first, but the best way is to check MD5 with a free MD5 hasher software.
Then you need to run your IL-2 each step of installation to check if it is running well, if after some installation IL-2 does not run well, you will know where is the problem.



santobr.
Title: Re: DBW Current Build All Bug Reports
Post by: Bakshi on August 22, 2012, 03:03:14 PM
Will do, many thanks Santos  :) and the rest of the Brave Souls... ;) ;) ;) Bahshi
Title: Re: DBW Current Build All Bug Reports
Post by: Kopfdorfer on October 27, 2012, 02:38:58 PM
DBW 1.71

Just a note to the FMB Map folks.
Currently the Map "Kokoda Trail" is in the Asia subcategory , in fact it is on New Guinea and should be in the Pacific subcategory.
Also , Gothic Line is listed under Western Europe, when it should be under Mediterranean.

Kopfdorfer
Title: Re: DBW Current Build All Bug Reports
Post by: fishfingers on October 28, 2012, 12:41:52 AM
DBW 1.71 though this problem has existed since UP3

In the Gulf of Finland Summer map (haven't tried winter) the fortresses/defences around Kronstadt island near St. Petersburg appear from high altitudes as just flat black polygons. You need to fly rather close to actually see them appear. Doesn't occur with any other map that I've tried.
Title: Re: DBW Current Build All Bug Reports
Post by: Screwball on December 04, 2012, 06:27:54 AM
Anybody recognise this sort of thing, or know what to do about it?

(http://www.sas1946.com/images/imageshit/download/19/0312201200448.jpg)

(http://www.sas1946.com/images/imageshit/download/43/0312201200630.jpg)

(http://www.sas1946.com/images/imageshit/download/90/0312201200801.jpg)

All Jet cockpits bar the F-84s (and Meteor and L-39etc in my Monty install); some loadouts including the AIM missiles, but not on all aircraft (some F4, A7 and L- loadouts were okay), SURA rockets and Mk, 7 bomb seem to cause this problem. Anyone got any ideas?

Sorry, and thanks!

Screwy
Title: Re: DBW Current Build All Bug Reports
Post by: Sleepingdragon on January 20, 2013, 09:34:49 PM
There are some static planes (important ones at that) and an object that don't show up in the FMB. I haven't found any mention on this on here yet, but I may have overlooked it:

1. The static P-51A shows up on the static list, but none appears in the FMB. In the "Show" panel beneath the plane, the word "show" is greyed out. No static P-51A. Just won't place, regardless of map.

2. No P-61A or B listed in static plane list. So nadda. Would be nice to have in the next update. Somebody sent me the corrections to add to the approprate files, but it won't start the game, and I haven't had time to mess with it= RL gets in the way as usual.

3 The AR- 234C (4 engine version of the Arado jet bomber) has no static entry at all. It deosnt even seem to have a skin folder assigned either. Would be nice to have both a static version and a skin folder, as it is a great stand in for  post war jet bombers, especially soviet ones in my alternate history 48-56 project stuff I have going in the FMB. It's a really nice plane.

3 Object 467, the allied bomb cart with 4 green bombs (500 lbs I think) shows up in the object list (and looks pretty good) but will not place on a map in the FMB. The emblem for it shows up, like it's supposed to be there, but it's invisible and does not. Pitty, as it would really come in handy for bomber bases.

4 The Cuba map deosnt appear to have any stock airbases except for one seaplane base to the southern edge (maybe). Just wondered if anyone esle has seen this.

That is all. My main thing is the lack of static planes that are pretty important AC. I know they can be added if one has the time it takes to make the modifications, but I just thought it would be useful to consider when the next version of DBW comes out.  :-*

Thanx for all the effort and time u guys put into this.  :P


Title: Re: DBW Current Build All Bug Reports
Post by: beekeeper on January 24, 2013, 07:34:20 AM
To the SAS Team :
I have just downloaded UP3 + DBW over a copy of 4.10.1+ UP3 and this i what happens :
- no launch at all when I put the selector on DBW : after a few seconds, the selector appears again
- when I put the selector on DBW 1916, the game launches but crashes at 60% ; in addition, I have noticed that below left, it is written dbw 1.6 (I thought it was 1.71). I do not know if this is critical.
Could someone help me ?
Thanks
Title: Re: DBW Current Build All Bug Reports
Post by: Hans-Joachim Marseille on January 25, 2013, 11:26:32 AM
I have made a fresh installation but I still have the issue that when starting DBW with the Modactivator the game loads (kinda slowly) then freezes completely on main menu,no sound , cursor frozen. when I (have to) end it over Taskmanager totally (both .exe's) and start again on next try the game starts normally, loads rather quick. Very strange imo -  dunno if anybody has ever had that but just wanted to report that - maybe it is interesting. So resumed: Never game start on first try!  :-[
Title: Re: DBW Current Build All Bug Reports
Post by: BravoFxTrt on January 30, 2013, 11:18:11 AM
Hans, you dont need the Mod activator with DBW
Title: Re: DBW Current Build All Bug Reports
Post by: KG3_V on February 16, 2013, 08:36:32 AM
I have mentioned it somewhere in this Thread, but I post the 2 Bugs I found again.

Canopy of FW190 F8 /A8 / G8 messed up.....i have no other 190 Mod installed

Motor Cannon of 109G2 / G4 maybe G6

If you choose the cannon pods, and press the second fire button, all 2 cannons fire. Fire button 1 Fires MGs and Motorcannon.......buttttttt if you press both Buttons, it seems that the Motorcannon is doubled. A lot of more tracers etc. So If you press both buttons you have 5 20mm on a BF109

Title: Re: DBW Current Build All Bug Reports
Post by: lordish on February 16, 2013, 08:51:24 PM
I loaded the latest available UP 3 over IL-2 4.11.  DBW, without anything activated in JSGME wouldn't load past 60% without failing.  In the game selector, I checked the other games and they ran.  I found a post that said to replace the game selector with the latest one and to delete every IL2FB.exe and replace it with version 3.0.

Well I did that, and now the only game that starts is UP.  The stock game will not load past 95%.  The game is totally frozen and even stymies the the Task Manager.  I have to restart the computer to get out of Il-2.  As for DBW with the new selector, DBW fails at 40%

Help
lordish
Title: Re: DBW Current Build Installation frustration
Post by: lordish on February 20, 2013, 01:34:48 PM
I have successfully installed GOG's 4.11 version of Il-2 and UP 3.0 rc in the latest version.  I have the SuperInstall of DBW.

I have read several different installation methods for DBW yet the best I've had is for the program to shut down at 40%   I've read about buttons, static.ini (which I can't find)

Does anyone have a comprehensive and complete tutorial on the installation of DBW from this state?  I'm so totally confused that I can't make much sense of one thread to the next.  I'm even willing to talk voice with someone in the know.  Lemme know and I'll gladly give my #. 

lordish
Title: Re: DBW Current Build All Bug Reports
Post by: Marq on November 11, 2013, 03:54:01 PM
Hello

id like to report something. Some maps show like this:
(http://www.dropbox.com/s/9x0q4i99889x4nq/2013-11-11%20at%2021-20-17.jpg)

are there something wrong in the config?

Could some one explain me how to do in that situation.

thx

br
Title: Re: DBW Current Build All Bug Reports
Post by: pandacat on December 27, 2013, 07:04:18 AM
Hi just want to report some (not really bugs) rather deficiecies with standard DBW 1.71:

1. F4F engine noise is actually louder with canopy closed than with it open.  It's very obvious. 
2. F4F coolant gauge is broken.  Always pointed at the highest temp even though the engine is not overheating
3. P51s have no auto radiator control and no auto supercharger control.  Stock game has both and so does HSFX
Title: Re: DBW Current Build All Bug Reports
Post by: PapaG39 on January 06, 2014, 08:08:59 PM
The bf 109 ai quite ofter when it should be a pilot kill, shows numerous bullet damage in cockpit window, blood spots all around the cockpit and it just keeps flying normally.
Title: Re: DBW Current Build All Bug Reports
Post by: dietz on January 02, 2015, 09:38:46 AM
First I want to state that this is probably an error on my side of the download,not DBW but I am frustrated about finding the solution ( I have tried everything I know..) Recently I decided to do an fresh install of "The Next Level." I had some continuing minor problems with my "old" install & figured a new install ( with old missions , old skins,users folders would be a good thing.I had kept all the downloads of the install & added the new ones,some of which took a time or two to properly download ( my pc would give me a "Sorry" message & state there had been a faulty download.I started with a fresh install of 4.12 with the required UP files in the main game folder ( I got these from my old DBW install.)Then added & tested the required folders as per instructions in JSGME.I then got going with installs of the Next Level installs,testing each one,if it didn't work properly I re-downloaded it, re-installed it & checked it again.Most of my problems seem to have occured in Map installs for when I tested any mission I might get a "Mission Loading Failed " message and a map reference. I worked pretty carefully & slowly until I got to install#16 Maps 2 and now I am stuck.If I try to install it I get the above error message.If I leave it out of the install ( and its maps) I can continue to install the newer sections with apparentlsuccess (  I say this as I have only gotten up to #23 with no apparent problems.) I've tried all the tricks I know,even doing a manual install of #16 folder with no success.I've thought it might be some wierd interface with Missions folder but that makes no sense to me either.I've tried to see problems in the all ini. file but it appears to be correct.I don't want to go toomuch further in the install for fear that missing #16 I could run into further problems with new map installs...or maybe problems with #16 are the reuly of a corrupt earlier part & I need to go back to correct that before proceeding. So I appeal to the guys here- maybe this has happened before & you have a clue.Perhaps you can see where I have erred & have an easy solution?I'll keep my fingeres crossed!
Thanks for your patience. :-\\
Title: Re: DBW Current Build All Bug Reports
Post by: SAS~Storebror on January 02, 2015, 10:54:08 AM
Isn't that question better suited in the TFM thread (http://www.sas1946.com/main/index.php/topic,40015.0.html)?

Best regards - Mike
Title: Re: DBW Current Build All Bug Reports
Post by: dietz on January 02, 2015, 11:17:24 AM
Good point I wasn't sure- I'll transfer it if you think its a better place to post same- thanks!
Title: Re: DBW Current Build All Bug Reports
Post by: Blancador on June 09, 2015, 11:00:26 PM
Hi,
I have a trouble with DBW, I didn't see reported elsewhere :
I installed DBW 1.7 on the top of a clean UP3_RC4 installation which itself is installed upon a out of the CD IL-2 4.10.1m fresh install.
UP3 is working quite well but when I tried DBW (and I installed it according to the rule, with disabling #UP# in JSGME, etc.)
It crashed at 20%. The log is empty when it crashes at this time. I tried with various combination of video setup, but it is always the same.
If I come back to UP3, UP3 works (I have another issue with some missions in UP3, but it is another problem).
Any cues ?
(Maybe useful: I play on windows 7 boot on a Mac).