Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => Dark Blue World Discussion & Support => Topic started by: SAS~CirX on June 14, 2011, 06:29:51 PM

Title: DBW Request Topic
Post by: SAS~CirX on June 14, 2011, 06:29:51 PM
Offline players can use this thread to inform the developers of what they would like to have in official DBW updates.

These are the rules for this, and if the rules are not followed, a post can be deleted!

~ You can only request a mod that already exists, and is in finished and working form

~ You must provide a link to where this mod can be viewed

~ You must provide a short description of the mod and motivation for why the mod should be considered (Do not spam this topic with every and all requests you can think of! Doing this may see you loose your posting privs on the whole forum)

~ The mod must not already be contained in DBW (unless you request a specific update)

~ The mod must not already be requested in this topic

~ No "agree with" or "+1" posts to clutter this forum up please. This is not a popularity poll.

~ No non-request or other discussion posts in this thread please. This topic is for making requests, not for discussing them.

~ No online-play related requests will be alowed

Take Note:

~ A request may not be included in an update for a long time or ever. Requesting it again will not make a difference, it will merely eventually serve to have the request totally removed and ignored.

~ Requests that have been included in updates will be removed from the thread.

Handling this thread properly will result in the guys who put together the updates and expantions to DBW, to be able to get a good idea of what players would like to see in DBW.

Enjoy, and take care!
Title: Re: DBW Request Topic
Post by: LuseKofte on June 16, 2011, 07:14:05 AM
I hate to be the first but I need to know if there is an issue with the open bombdoor mod and Minimap mod by pablo since they are not in the pack. Is it safe to DL them. I though that the UP 3.0 features was in this. I just wondering and if my post sound bad it is because of my bad english I am very happy for this pack  ::)

Minimap is in this topic http://www.sas1946.com/main/index.php/topic,12198.0.html  Freddys oxygen mask mod is in this topic also
Open bombbaydorrs mod is an old mod now incoorporated in UP 3.0 and HSFX 5.01 that add a button in controls for open/ close bombbaydoors and you have to open the doors before release of ordonance and I thougth it might be a reson you left it out in this fine pack

errh The request is can these mods be in pack in future theese mod and freddyes oxgenmask mod means a lot to me for the immersion
Title: Re: DBW Request Topic
Post by: ojcar on June 16, 2011, 11:07:54 PM
Hello! Thank you for this awesome pack. In next update I'd like to have the Ki-44 cutoffs and the Wellington. Many thanks!
Title: Re: DBW Request Topic
Post by: redfox on June 18, 2011, 09:43:01 AM
Would it be possible to have a map selector box in FMB as they have in UP3?
Title: Re: DBW Request Topic
Post by: Riptide_One on June 18, 2011, 07:56:22 PM
CirX,

I would like to see the F4U-1, "Birdcage", added to DBW. When VMF-214 first arrived in the Solomon Islands, in the spring of 1943, they flew F4F Wildcats. Eventually, they transitioned to the F4U-1 Corsair, but that was back when the group was known as "The Swashbucklers". Greg Boyington was part of a later incarnation of VMF-214 which adopted the name "Black Sheep" in late summer of 1943. From that time, VMF-214 began transitioning from the F4U-1 to the F4U-1A. When Boyington was shot down on 3 January 1944, he was flying a F4U-1A. However, his wingman, George Ashmun (MIA), was flying a F4U-1.

I have not been able to find a place to download the F4U-1. It was included in UP 2.01. I just recently made the transition to 4.10.1 specifically to be able to use UP 3.0. So, I do not know whether or not the F4U-1 is compatible with 4.10.1.

In any case, I believe the F4U-1 has enough historical significance to justify including it in the DBW, assuming the mod itself meets the technical requirements.

Cheers,

Riptide
Title: Re: DBW Request Topic
Post by: Spinnetti on June 19, 2011, 11:06:45 AM
Couple:

Bomber crew (unique faces on crew) - Slikk (I can upload somewhere if not out there)
Ranwers Carrier Crew (on v5 atm)
Fly_Zos F6F cockpit redo (again, I can provide if not out there). Provides different paint schemes, pictures, mirror, detail up etc...

Map names in QMB and in general are all over the place. There's also maps that may be different, but one might say x_winter and the other x_w appearing to be the same. Any plans to put some naming standard in place?

Also would be nice like in air.ini to put some seperators by theatre....

e.g.
Mapname - season - n     where n is a number when more than one version of a map exists (null otherwise.... )

Seperators - dunno on names, but somthing like:
Pacific
Map 1
Map 2
Etc.
Eastern Europe
Map 1
Map 2
Etc.
Channel
Map 1
Map 2
Etc.

Would make it easier to go through maps and look a lot more professional.. if this is something I could fix just by editing some text files, Point me at em' and I can do and post back up if you like, or if you don't see it as a value. Better for your map expert to do though as I don't know where they belong so much.

Thanks!
Title: Re: DBW Request Topic
Post by: cgagan on June 20, 2011, 06:39:39 AM
+1 to above, http://www.sas1946.com/main/index.php/topic,8011.0.html
plus, Gerd's fabulous F8F http://www.sas1946.com/main/index.php/topic,10588.0.html  8)
Title: Re: DBW Request Topic
Post by: MR_G on June 20, 2011, 08:49:31 PM
More maps from MapWorx

Like Hankow
New_Georgia
Biscay
BoF
Coral Islands
Donbass
SND_1940
Cuba
3BG_KTO

and then one that isn't in MapWorx, but is a few years old...That I stuck in my
SAS 3.0, the original,  large,  Zip_Alpin (not the three piece one)
Title: Re: DBW Request Topic
Post by: cgagan on June 20, 2011, 11:48:47 PM
How about Karaya's excellent Hawk 75 A2-A4? http://www.sas1946.com/main/index.php/topic,536.msg5566.html#msg5566
Title: Re: DBW Request Topic
Post by: tooslow on June 21, 2011, 01:15:59 PM
In making153’s request for the Vickers Wellington, which I want too, he did not include a link so here it is (and it works in my DBW):
http://www.sas1946.com/main/index.php/topic,2737.0.html

I would also like to request an additional aircraft that are currently working in my version of DBW, with are:
(these are either prewar or early war aircraft, I have some late model desires too, but I’m probably already requesting too much!)

The early American fighter that competed with the Curtis P-36 and was used in some early Pacific war battles:
Seversky P-35 (by Frankiek – US Singles) http://www.sas1946.com/main/index.php/topic,2321.0.html

Additional important versions of the P-40:
P-40F/L (Packard Merlin V-1650-1) & P-40N v2 (by Karaya – US Singles) http://www.sas1946.com/main/index.php/topic,2418.0.html

Some early models of the B-25 Mitchell including the Doolittle raiders:
Early B-25s (B-25A / B-25B / B-25B Doolittle Raider) (by SAS~Riken – Twins) http://www.sas1946.com/main/index.php/topic,13477.0.html

My favorite version of the Hurricane which seems to fly better than all the others (still wish there was a cannon armed version and a Sea version, but this one is great to fly):
Hurricane MkII Hercules (by Red_Fox90 – UK Singles) http://www.sas1946.com/main/index.php/topic,15512.0.html

My favorite Bi-plane which is Skippers Bk-534sea armed with the 20mm cannon:
Avia-Bk-534 Sea (by SAS~Skipper - Aircraft) (Note works in my DBW) http://www.sas1946.com/main/index.php/topic,13575.0.html
(http://dispersalfield.ru/main/index.php/topic,216.0.html)

I want to finish with couple of questions:

Would it be possible to make a separate pack for the WWI aircraft that would be an optional addition to DBW, but would only need to be installed by those that want it?

Also is it possible to request aircraft (and get them included in DBW) if they do not currently work in DBW?

For example I would like to see included in a future update the following:

Martlet MkI & MkII (by SAS~CirX – US Singles)
http://www.sas1946.com/main/index.php/topic,779.0.html

P-40K Beta (with re-worked tail/wings) (by Beowolff – US Singles)
http://www.sas1946.com/main/index.php/topic,8259.0.html

new Hawk - 75 (by Skipper - US Singles)
http://www.sas1946.com/main/index.php/topic,9077.0.html

Thanks … TS

Title: Re: DBW Request Topic
Post by: SAS~vampire_pilot on June 23, 2011, 03:27:57 AM
J7W1 for il-2 (10/11/09)
Ki98 for il-2 (11/01/17)
J4M1 for il-2 (11/01/17)
if possible with a static version?

http://damawo.blog99.fc2.com/
Title: Re: DBW Request Topic
Post by: MR_G on June 23, 2011, 01:03:27 PM
Is anybody working on adapting the old 4.09 Ki-30 and Ki-51 modded aircraft to 4.101 ?

I hope this is the right place to ask this question.

Being able to add these to my DBW folder would be great. Being "built in" would be fantastic.
Title: Re: DBW Request Topic
Post by: el bradipo on June 25, 2011, 08:20:59 AM
For me 1)two different versions  Zloypetrushko ATM mode "jsgme activated", the last version (for me 4.3) and a version without propeller turbulence 2)Hguderian fov control mod, if is possible, flag activated via selector.exe with degree window. By the way manymanythanks for a really great work!!!A truck of beer for ALL MODDERS!Dark blue best offline il2 game!!! ;D ;D ;D
Title: Re: DBW Request Topic
Post by: NS~mati140 on June 28, 2011, 04:09:13 AM
For me 1)two different versions  Zloypetrushko ATM mode "jsgme activated", the last version (for me 4.3) and a version without propeller turbulence 2)Hguderian fov control mod, if is possible, flag activated via selector.exe with degree window. By the way manymanythanks for a really great work!!!A truck of beer for ALL MODDERS!Dark blue best offline il2 game!!! ;D ;D ;D

I would rather suggest Twisters "Moving POV, new padlock, pilot hotkeys tweaks" modhttp://www.sas1946.com/main/index.php/topic,16818.0.html (http://www.sas1946.com/main/index.php/topic,16818.0.html)
Title: Re: DBW Request Topic
Post by: Gaston on June 29, 2011, 03:11:18 PM
Personnally, I very much like Russian versions of the A-20 (with the Russian spheric turret), like here :

http://www.sas1946.com/main/index.php/topic,10030.msg106228.html#msg106228 (http://www.sas1946.com/main/index.php/topic,10030.msg106228.html#msg106228), and the old nullwar ones too (lost the link...).

Also, the early Avia B-534 (http://www.sas1946.com/main/index.php/topic,3592.0.html (http://www.sas1946.com/main/index.php/topic,3592.0.html)), the French Hawk-75 (http://www.sas1946.com/main/index.php/topic,536.0.html (http://www.sas1946.com/main/index.php/topic,536.0.html)), Wellington (http://www.sas1946.com/main/index.php/topic,2737.0.html (http://www.sas1946.com/main/index.php/topic,2737.0.html)), B-24D (http://www.sas1946.com/main/index.php/topic,13455.0.html (http://www.sas1946.com/main/index.php/topic,13455.0.html)), F4u-4 and -5 family (http://www.sas1946.com/main/index.php/topic,1731.0.html (http://www.sas1946.com/main/index.php/topic,1731.0.html)). I also would like to ask for the F4U-1 (birdcage) by Muas, but it has problems with 4.101...

Would be very nice to have them !

Also, it would be very nice to have the possibility to display the maps (FMB) like in UP3.0 and HSFX, and not in the old fashioned way.

Before asking for more maps, I will wait the huge update CirX talked about... but the more maps, the best it is !
Title: Re: DBW Request Topic
Post by: jeanba on June 30, 2011, 06:57:25 AM
I suggest Josse's IARs, and also in the Normandy default map, the variant with an allied "continent" instead of "Island", more immersive for me
Title: Re: DBW Request Topic
Post by: Radoye on June 30, 2011, 08:53:59 AM
Not sure if this was already mentioned earlier, but i would love to see Ranwers' PZL P.24's included. I know there were issues with the damage model with the original mod (if i understand, these were inherited from the stock P.11c model used as a base for the mod, and the P.11 is in the meantime fixed), but these birds look fantastic and are simply essential for accurate modeling of campaigns set in the Balkans (Romania, Bulgaria, Greece all used P.24's in significant numbers, as well as the neutral Turkey).

So if it is now possible to solve the problem with the original mod it would be great to have P.24's included as a part of some future official DBW update! :)
Title: Re: DBW Request Topic
Post by: Riptide_One on June 30, 2011, 05:49:47 PM
I would like to see these ships added to DBW:

"new ships beta version" by archie1971 http://www.sas1946.com/main/index.php/topic,14501.msg154150.html#msg154150

"Steamboat again in the ranks" by Skipper
http://www.sas1946.com/main/index.php/topic,12538.msg132541.html#msg132541

Cheers,

Riptide
Title: Re: DBW Request Topic
Post by: Riptide_One on July 01, 2011, 06:27:11 AM
I did a quick scan of this thread and there are a few items I did not see mentioned. Someone has already put in a good word for the WWI airplanes and I've asked for the WWI ships (i.e. "Steamboat again in the ranks"). Given the interest in WWI, I would like to see the "WWI Tank Pack -Part 1" by asheshouse added (http://www.sas1946.com/main/index.php/topic,12226.0.html).

I understand that there will be large map package coming out soon, but, just in case, I want to mention the WWI maps as candidates for inclusion in DBW:

4.10 WWI Somme map "Updated DEC 26" by Boomer
http://www.sas1946.com/main/index.php/topic,12210.0.html

WWI Gallipoli map *New* by Boomer
http://www.sas1946.com/main/index.php/topic,11987.0.html

WWI Battle of Megiddo 1918 by Boomer
http://www.sas1946.com/main/index.php/topic,14484.0.html

WWI Italian Front map by Boomer
http://www.sas1946.com/main/index.php/topic,11992.0.html

Also, I would like to see the D510 and D570 fighters added:

D.510/D570 (UFO) by Skipper
http://www.sas1946.com/main/index.php/topic,13674.0.html

Cheers,

Riptide
Title: Re: DBW Request Topic
Post by: DD_BadAim on July 11, 2011, 06:09:29 PM
I'd also really love to see the P-40 F/L and N in DBW (actually UP too). These are important planes in the Med.
Title: Re: DBW Request Topic
Post by: SAS~Monty27 on July 11, 2011, 07:10:16 PM
Can you fix the ships please?
USS Boxer USS Valley Forge with Working Catapults

Korean War era carriers
http://www.sas1946.com/main/index.php/topic,6993.0.html (http://www.sas1946.com/main/index.php/topic,6993.0.html)

Catapult fix
https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z (https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z)

HMS Collossus
http://www.sas1946.com/main/index.php/topic,8477.0.html (http://www.sas1946.com/main/index.php/topic,8477.0.html)

Collossus works great with DBW, compliments the Panther, Fury and Skyraiders.
Title: Re: DBW Request Topic
Post by: santobr on July 11, 2011, 07:42:16 PM
Bullets ricochet with barrel gunsmoke, shells and 2D bullets intermittent smoketrail mod
http://www.sas1946.com/main/index.php/topic,679.0.html

Why? Well, just because it's perfect like we see in guncams. There is nothing we can do to be more realistic. :D

santobr.
Title: Re: DBW Request Topic
Post by: CWMV on July 11, 2011, 09:39:17 PM
Oh and P-40F/L/N and K if possible.
Title: Re: DBW Request Topic
Post by: SAS~Poltava on July 12, 2011, 08:16:33 AM
If you could see it in your heart to include Ashes original Battle of France map in some update (perhaps the big map pack) I will be as happey as a little girl!

The reason is that I've built two big 1940 campaigns for it, one French ("To Lose a Battle") and one German ("Triumph in the West").  :D

Title: Re: DBW Request Topic
Post by: WindWpn on July 12, 2011, 11:00:00 AM
Is there a mod out there which allows ground starts on the ramp as compared to always lined up on the runway?  Along with this would be the need for AI taxi ability.  Would be a real plus, especially for DCG and regular offline missions/campaigns!
Title: Re: DBW Request Topic
Post by: Kazegami on July 12, 2011, 12:08:55 PM
No, there isn't, but it has been requested. There is also a new feature in the official 4.11 patch that allows aircraft to spawn or start anywhere you place a static aircraft -but the AI will try to takeoff straight from that spawn point  :D
Title: Re: DBW Request Topic
Post by: eyler on July 13, 2011, 10:07:57 AM
Would you consider adding SAS~crazyflak's F-80N naval fighter, version 1.2?  Thanks.
Title: Re: DBW Request Topic
Post by: SAS~Monty27 on July 13, 2011, 08:21:42 PM
Those of us who fly jets off the Collossus, USS Boxer (with catapult) and USS Valley Forge (with catapult) cannot share missions or campaigns through DBW because these features are not available.

Any word on whether they are up for consideration?

Korean War era carriers
http://www.sas1946.com/main/index.php/topic,6993.0.html (http://www.sas1946.com/main/index.php/topic,6993.0.html)

Catapult fix
https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z (https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z)

HMS Collossus
http://www.sas1946.com/main/index.php/topic,8477.0.html (http://www.sas1946.com/main/index.php/topic,8477.0.html)

Collossus works great with DBW, compliments the Panther, Fury and Skyraiders.
Title: Re: DBW Request Topic
Post by: SAS~Monty27 on July 14, 2011, 05:47:08 PM
The Vickers Wellington may have been ignored so far because it is wrongly flagged as a 4.09 Mod.  It is fine inside DBW and works without a hitch.  Could you please look into the inclusion of this fine aircraft?

http://www.sas1946.com/main/index.php/topic,2737.0.html (http://www.sas1946.com/main/index.php/topic,2737.0.html)

it is not "wrongly flagged" . it is a 409 mod. it will be included when the 4.101 version is finished. Remeber, just because it does not immediately crash your game, does not mean it is working.

Those of us who fly jets off the Collossus, USS Boxer (with catapult) and USS Valley Forge (with catapult) cannot share missions or campaigns through DBW because these features are not available.

Any word on whether they are up for consideration?

Korean War era carriers
http://www.sas1946.com/main/index.php/topic,6993.0.html (http://www.sas1946.com/main/index.php/topic,6993.0.html)

Catapult fix
https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z (https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z)

HMS Collossus
http://www.sas1946.com/main/index.php/topic,8477.0.html (http://www.sas1946.com/main/index.php/topic,8477.0.html)

Collossus works great with DBW, compliments the Panther, Fury and Skyraiders.

As for the carriers, pack them up for DBW and send them to me, and I'll include them.
:)

Thanks for the news on the Wellington, look forward to it.

The catapult fix is in the same thread as the Korean carriers, that's all we got.  They are replacement classfiles, pretty self explanatory.  The Korean Carriers are in DBW but don't have cats like the Illustrious and a few others.  I will try and sort out the files for you if you like.

The Collossus already has working cats so it is good to go right away.  Will you consider including that ship in the next DBW build?

Title: Re: DBW Request Topic
Post by: Phil_K on July 16, 2011, 02:45:51 PM
Is there any chance of including Lonestar's Marcus Island map at any point?  This was usually the first place that USN task forces attacked when conducting operations, so will be very useful indeed.

Title: Re: DBW Request Topic
Post by: Uufflakke on July 17, 2011, 03:59:52 AM
Is there any chance of including Lonestar's Marcus Island map at any point?  This was usually the first place that USN task forces attacked when conducting operations, so will be very useful indeed.

http://allaircraftsimulations.com/forum/viewtopic.php?f=125&t=27861 (http://allaircraftsimulations.com/forum/viewtopic.php?f=125&t=27861)
Title: Re: DBW Request Topic
Post by: andqui on July 17, 2011, 06:46:24 AM
Can we get the new version of CY6's Command and Control mod in here? It includes more objects and some randomizers that might be useful for mission builders.

http://www.sas1946.com/main/index.php/topic,16973.0.html

thanks
Title: Re: DBW Request Topic
Post by: slipper on July 17, 2011, 08:54:16 AM
I was just going to ask for Cy6's Command and Control Mod V 2.0 aswell. Part of the mod requires some prone infantry included in his mortar mod, could that be included to?

http://www.sas1946.com/main/index.php/topic,9530.0.html

also CY6's ambient sounds

http://www.sas1946.com/main/index.php/topic,10364.0.html

The Go-229A2 Nachtjager by SAS~GJE52

http://www.sas1946.com/main/index.php/topic,3899.0.html

The Ta-183 Huckebein Light Version by SAS~CirX

http://www.sas1946.com/main/index.php/topic,4342.0.html

The Liberator GR.V rocket armed

http://www.sas1946.com/main/index.php/topic,14679.msg157125.html#msg157125

The B-24D

http://www.sas1946.com/main/index.php/topic,13455.msg184204.html#msg184204

The Mosquito NF 30

http://www.sas1946.com/main/index.php/topic,15260.0.html

Also for night missions i have a file that improves the searchlights range, i am not sure whose file it is originally, i think it may have been UF_josse but i am not sure, the file is here

http://www.mediafire.com/?2s8h3by40zdll01

you need to adjust the searchlight section of the technics.ini file so that it reads

Quote
[SL_ManualBlue]
Description  A generic searchlight. Hands-driven, blue.
Icon         antiaircraft

// Models
MeshSummer   3do/Lights/SL_ManualBlue/hier.him
//MeshSummerDamage ....   FIXME: do it
//MeshWinter ....   FIXME: do it

// Panzer
PanzerType       Car
PanzerSubtype     1
PanzerBody      0.001

// Weapon
MaxDistance      24000.0
GunMinPitch            30.0
GunStdPitch            90.0
GunMaxPitch            90.0         // >=90 means 0-180
GunMaxPitchSpeed        3.5
SearchMaxConeAngle     70.0
FoundMaxConeAngle       0.08
ColorR                  0.53
ColorG                  0.84
ColorB                  1.00
LandIntensity           3.0

I tested it in DBW and it appears to work fine

Thanks all for a superb mods package,

regards

slipper  :)

p.s

also i was wondering if it would be possible to include Weapon Control Mod by ZloyPetrushkO, there used to be a post here but i can not find it, there is an external link here

http://ultrapack.tuttovola.org/index.php?topic=2359.0

and a link for the mod here

unfortunately at the moment it does not work in 4.10
Title: Re: DBW Request Topic
Post by: slipper on July 18, 2011, 01:37:07 PM
A few more you might consider please

Railway Gun Leopold/class K5 guns 283mm, i think it works in 4.101 but i cannot find the correct entries for stationary.ini etc.

It also appears to add the following trains

Germany_CargoTrainLong       Cargo Long Train*
Germany_CargoTrainMixed      Cargo Long Train 2*
Germany_electric             Electric Train*
Germany_Railgun/CommandStaff Railway Gun Leopold Train*
Germany_PrisonerTrain/AA     Prisoner Train/AA*
Germany_CivilTrain2          Passenger Train 2*
Germany_MilitaryTrain/AA     Military Train*
Germany_SanitaryTrain        Sanitary Train*
Germany_Cargo3Train/AA       Cargo Train Germany*

http://www.sas1946.com/main/index.php/topic,14790.msg157265.html#msg157265

CY_6's Ambient Airfield Sounds v 1.02

http://www.sas1946.com/main/index.php/topic,10364.0.html

i get a 100% freeze with the mods above and below, is it possible to fix?

stuka_40's environmental sound mod version 1.0

http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=31222&p=348183#p348183

finally, New chimmney Smokes and bird effects version2.0. I can confirm this works in DBW, and the chimney smokes give a great wind blown smoke effect, i reccommend you try them and have a look

http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=29391&p=332757#p332757

regards

slipper

p.s also CY6,s flareship C-47

http://www.sas1946.com/main/index.php/topic,4415.0.html

and/or can flares be added as an option to some Bomber aircraft (Lancaster,Wellington,Halifax) as well as historical mixed bomb loads ?

cheers all

Title: Re: DBW Request Topic
Post by: MR_G on July 18, 2011, 10:00:33 PM
I finally got the Formosa map going, and I noticed that it only had one airfield.
The old ag_Formosa map for 4.09 had 9 airfields.
I don't understand why we use this version.
Title: Re: DBW Request Topic
Post by: HundertzehnGustav on July 20, 2011, 01:38:41 AM
DBW makes finally sense for me to bring the KriegsMarine to life, with their own Carrier force.
This is a long time idea of mine, have hads it since pacific fighters came out, but never got anywhere with all the mod updates and stuff.
The idea is to make a complete Krieggsmarine Campaign from 1939 onwards... in several Parts

Based in Wilhelmshafen, the german carrier Force will
*operate in local waters, (denmark)
*against France , belgium and NL
*attempt to take Part in BoB
*Help in Norway
*be split in two, one carrier in the Atlantik to go Convoy hunting
*and one in the north near Murmansk
*attempt to get into the Med...
*kick the Portuguese out of the Azores, or maybe not...
.
.
.
.

Based on 109t and Stuka-C, work has begun, but more tools are needed.

This campaign needing a large collection of Mods, i would like to propose the Fw 190 T for inclusion [4.09 only so far?]
http://www.sas1946.com/main/index.php/topic,9350.0.html

http://www.sas1946.com/main/index.php/topic,8374.0.html

A needed concurrent for 1943 is the Mk IIC Seacane with Hispano Cannons
http://www.sas1946.com/main/index.php/topic,14699.0.html

the Avia BK534 for carrier training, not a primary need.
http://www.sas1946.com/main/index.php/topic,7513.0.html

Title: Re: DBW Request Topic
Post by: SAS~Poltava on July 20, 2011, 08:56:48 AM
An aircraft I really would like to see in DBW is Docholidays fake A-26B Invader. Could fit nicely among the A-20's I understand will come in the next build!  :)

Title: Re: DBW Request Topic
Post by: MrOblongo on July 21, 2011, 12:58:00 PM

Right now is a pain to scroll down the thousand squadrons just to find where the hell is RAF or some particula squadron.
Title: Re: DBW Request Topic
Post by: slipper on July 22, 2011, 04:13:45 AM
I was wondering if Ranwers carrier crew v5 may be included in the future please?

http://www.sas1946.com/main/index.php/topic,16467.0.html?PHPSESSID=c327a8333e93769945691571e03f6b00

also to complement the above, plowshares excellent USN fleet carriers and USN Light carriers mods.

http://www.sas1946.com/main/index.php/topic,15249.msg162894.html#msg162894

http://www.sas1946.com/main/index.php/topic,16988.msg182953.html#msg182953

along with the respective crew on deck using Ranwers deck crew v5 (links for updated crew are included in the posts for the Fleet and Light carriers above)

thanks all

regards

slipper

Title: Re: DBW Request Topic
Post by: slipper on July 22, 2011, 05:01:02 AM

In a post here on ordinance release mod

http://www.sas1946.com/main/index.php/topic,13984.msg185799.html#msg185799

Anto quoted

Quote
Use the new AI Engines Hotkeys mod included (in beta stage). If you look in your Controls section, under your weapon triggers there is a new assignable key called "Weapon Fire Mode". Allows you to set single, paired (default) or full release of rockets/bombs. If the default release is in clusters for rockets, then it will release in half cluster, normal cluster and all rockets.

There is no key for delay at the moment, as there were difficulties trying to merge the above mentioned mod

Is it possible to adjust AI Engine Hotkeys mod so that aircraft with internal bomb bays are affected by this to please? At the moment i think it is only external stores.

Also, is it possible to get the bomb delay setting working please?

thank you

slipper

Title: Re: DBW Request Topic
Post by: MR_G on July 22, 2011, 05:32:06 AM
With all the new aircraft "built into" DBW, it would be nice to update the "View Objects" screen. Many of the new aircraft have an image in the viewer, but no discription. Some have neither.
Title: Re: DBW Request Topic
Post by: MrOblongo on July 22, 2011, 03:31:06 PM

Right now is a pain to scroll down the thousand squadrons just to find where the hell is RAF or some particula squadron.

Same would be great for the objects. To make them appear like in the Map building FMB?.
Title: Re: DBW Request Topic
Post by: Hangman on July 25, 2011, 05:22:14 AM
Ranwers Browninig .50 cal version of this mod

http://www.sas1946.com/main/index.php/topic,3945.0.html
Title: Re: DBW Request Topic
Post by: SAS~Tom2 on July 25, 2011, 07:39:22 AM
I'd like to join slipper's post at page 5. Especially the chimney smokes and birds effects mod adds immersion to missions and quick missions, Uufflakke added this effect to his SidiIfny Quicks.
Small but nifty little mods..

http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=29391&p=332757#p332757

Tom

Title: Re: DBW Request Topic
Post by: MR_G on July 25, 2011, 11:04:41 AM
This doesn't affect me directly (since I already have added this aircraft to my DBW folder), but I noticed that the "FM-1_GM" is not included in the sfs files, and I can't even find it as a download anymore. It was listed as 4.101 compatable, and seems important for 1943 CVL operations.
Is there a reason that this important aircraft is gone?
I realize that we could always use the FM-2, as a replacement, but this aircraft wasn't available until 1944.
Title: Re: DBW Request Topic
Post by: Far77 on July 26, 2011, 05:34:46 AM
I would like to ask to improve low-altitude AI-behaviour of some heavy bombers. For example in QMB, Moscow-winter, altitude 100m.  AI-aces of B-17,B-24 are used to collide with the ground after some time. While AI-aces of Lankaster,Galifax, and (can't recall exactly) Pe-8 can fly at the altitude almost without colliding the ground.
It would be nice to to improve AI behaviour of B-17,B-24 to prevent collisions with the ground.
Title: Re: DBW Request Topic
Post by: STAX18 on July 26, 2011, 10:16:25 AM
Please complete the Fw-190F/G series with the Fw-190F-9:

http://www.sas1946.com/main/index.php/topic,7702.0.html
Title: Re: DBW Request Topic
Post by: hguderian on July 29, 2011, 08:42:19 AM
Is it possible to see in DBW new damage's textures for Bf109 series? I don't know honestly how tricky could be the work to do...but I hope someone of the modders can put his effort to redo those ugly textures.

Thanks and Regards
Title: Re: DBW Request Topic
Post by: HundertzehnGustav on July 30, 2011, 02:52:45 PM
~ You can only request a mod that already exists, and is in finished and working form
~ You must provide a link to where this mod can be viewed

This thread is to "include" mods that already exist in a finished form into DBW...

Thanks...
I get all confused and crazy like a lunatic because i see people post requests in every Board...
Title: Re: DBW Request Topic
Post by: PO_MAK_249RIP on August 02, 2011, 02:02:12 AM
Are we getting Plowshares fabulous Ships included at any point? Dont wanna fiddle wiv my .ini's unless really neccessary !! (thats no a euphamism LOL)
Title: Re: DBW Request Topic
Post by: MrOblongo on August 02, 2011, 12:22:13 PM
Can the last version of Burma be released, maybe as a new all.ini line.

Version 2.1:
http://www.sas1946.com/main/index.php/topic,6288.msg63305.html#msg63305
Title: Re: DBW Request Topic
Post by: Messer on August 03, 2011, 08:13:52 AM
A request about the way DBW is being structured - would it be possible to upload the new patches as single files, and possibly periodically re-release everything up to the current version in a single file (for example once DBW 1.5 is finished, release DBW 1.0->1.5 as a single package)?

It's very, very hard to manage small(er) archives when you're HDD limited and you're not subscribed to any of the file sharing servers - I have to wait between 15 to 30 minutes to download the package, then decompress them and then merge into a single package. It takes a lot of times and HDD space...

Plus, between realizing that UP3RC meant it wasn't the final version (sigh... when English isn't your native tongue) and DBW's frequent updates, I just can't store everything and once an install is messed up, here I go again downloading everything.

I don't mean to be disrespectful, DBW is fantastic - but modding in general for Il-2 is starting to really push the limits of the hardware, and not just the graphics anymore. Please guys, if possible, provide some "all-in-one, ready-to-install" periodical download.

PS. Also, something I haven't yet noticed in DBW - is Sani's AI overheating engine included into the pack? If not, would it be possible to include it? For an offline player having "fair" AI is essential, now that we have more realistic engines, g-limits etc.
Title: Re: DBW Request Topic
Post by: HundertzehnGustav on August 03, 2011, 01:51:31 PM
what kind of Hard drive you using?
ever considered an additional hard drive to store that stuff?
25-60 eurobucks get you a anything between 320 to 1000 Gigabyte extra.

worth the investment compared to the hasle and bandwith useage.
store the files on the extra hard drive, and sleep fine.
copy (backup) your pictures and feel better.
use the more available time to share these STAMP COLLECTIONS with your Girlfriend.
she will appreciate it.

bigger hard drives improve Life quality. At least that´s my experience...
:))
Title: Re: DBW Request Topic
Post by: Salty54 on August 03, 2011, 03:53:56 PM
Something I would very much appreciate and that is adding the "Flyby Sounds" of Tiger33's mod. I prefer Jafa's sounds for every thing else, but Tiger's flyby sounds make for much greater immersion for me. I am not talking about the whole mod, just the flyby portion. Jiver's sound mod is great in all respects except the flyby sound is weak compared to Tiger33's. Is it possible to mod the classfiles so it will work in DBW?
Title: Re: DBW Request Topic
Post by: CWMV on August 03, 2011, 04:06:04 PM
Just stumoing again for Karaya's Packard merlin P-40's, providing of course the motors are fixed to eliminate the negative g cutout.
Title: Re: DBW Request Topic
Post by: zack on August 04, 2011, 01:39:26 AM
First of all - thank You CirX and Co. for 1.4!

Now my question/request:

Will it be possible to add Plutonium Effects and Gear Damage Mod into next update?
Or should we wait for final UP release then?

Regs.
Title: Re: DBW Request Topic
Post by: CWMV on August 04, 2011, 01:42:33 AM
You can add plutonium yourself with the proper classfile removal.
Title: Re: DBW Request Topic
Post by: zack on August 04, 2011, 02:08:16 AM
Wow, I thought that this awesome mod is not compatibile....

Do You have any link to proper/compatiblile version?

Title: Re: DBW Request Topic
Post by: CWMV on August 04, 2011, 02:26:15 AM
http://www.sas1946.com/main/index.php/topic,6631.228.html
Then go into it and remove the two classfiles B27261D242F3990A, 72DCDDF4D2AD25E8
You should be good to go for the majority of the effects.
Title: Re: DBW Request Topic
Post by: Messcaster on August 04, 2011, 09:19:13 AM
1st, Thanks for 1.4! As usual this is excellent work!

Is it possible to reintroduce the YAK_1PF who was in UP2?

http://www.sas1946.com/main/index.php/topic,4510.0.html

Thanks!
Title: Re: DBW Request Topic
Post by: farang65 on August 04, 2011, 09:32:28 PM
Crazy Flaks awesome F-80 N v2 (4.10)  ;D :D ;)

Gerds amazing F8F  ;D :D ;)

Great aircraft to fly especially taking a break from flying mostly Japanese aircraft.

Something fun and twisted  :D :)

Jetman  by Cirx   :D ;D ;)
Gyroman by Skipper (if completed)  ;D :D ;)
Kirby
Title: Re: DBW Request Topic
Post by: ansons on August 05, 2011, 09:29:44 AM
;)Hi! First of all, thanks for the work you have done so far with DBW, great job ! I have just a request: could you include the SAS_WW1_4101 modpack in a future release ?. I have tried several times to add the WW1 planes to DBW without success, they do not show up in the FMB plane list and the oldest date for a mission in FMB is 1930 thus there is no way to create a mission with a 1917's plane !

Thanks again for your dedication !

ansons

Title: Re: DBW Request Topic
Post by: Kazegami on August 05, 2011, 10:30:36 AM
;)Hi! First of all, thanks for the work you have done so far with DBW, great job ! I have just a request: could you include the SAS_WW1_4101 modpack in a future release ?. I have tried several times to add the WW1 planes to DBW without success, they do not show up in the FMB plane list and the oldest date for a mission in FMB is 1930 thus there is no way to create a mission with a 1917's plane !

You can create a WWI mission with the date set to 1960 :)

Have you added the Air.ini entries? Also, did you put the plane folders in #DBW?
Title: Re: DBW Request Topic
Post by: ansons on August 05, 2011, 12:51:51 PM
:-[Yes I put the aircraft folders into the #DBW folder, updated the air.ini, the plane_ru.properties and weapons_ru.properties but the aircrafts do not show up in the FMB plane selection list. I already have added other planes in DBW like the Ford Trimotor or the CANT1007s and had no problem to fly them. I will wait till they will be available as a DBW build release.

regards

ansons
Title: Re: DBW Request Topic
Post by: MrOblongo on August 08, 2011, 08:45:59 PM
Add the new Ranwers B-26! :D
Title: Re: DBW Request Topic
Post by: SAS~CirX on August 09, 2011, 06:00:32 AM
there will be no futher new planes added to DBW untill we have succesfully solved the java1.3 limitation.

And at the moment we recommend one adds no more than 10 additional planes to any DBW build.

And before someone comes and screams at me again: this is NOT a bug with DBW, it is a limitation of the version of Java the game was written in. DBW is by far the largest and most comprehensive evolution of IL2 ever, and so you shou;ld expect to hit the ceiling of the game engine much sooner from it, if you install many additional classfiles based mods by yourself.

They only reason you dont see this phenomenon so much in other packs is because they are significantly "lighter" in overall content (not only in planes", and of course you wont see it in stock + modact with few mods, because that is absolutely puny compared to DBW.
Title: Re: DBW Request Topic
Post by: Spinnetti on August 09, 2011, 08:38:12 PM
How about "forgotton aircraft"? As in, a mod to remove all non-historical variants? I know I can hide some of the stuff, but would be nice to slim down the game removing the Lerche etc....

Only a semi-serious request, but the totally fictional stuff makes things cartoony  :-X

PS DBW 1.5 is rockin!
Title: Re: DBW Request Topic
Post by: Kazegami on August 09, 2011, 08:42:13 PM
How about "forgotton aircraft"? As in, a mod to remove all non-historical variants? I know I can hide some of the stuff, but would be nice to slim down the game removing the Lerche etc....

Only a semi-serious request, but the totally fictional stuff makes things cartoony  :-X

PS DBW 1.5 is rockin!

No mod is needed - all you have to do is remove their entries in the air.ini. And, they are not fictional, they just never entered service.
Title: Re: DBW Request Topic
Post by: SAS~Poltava on August 09, 2011, 11:52:47 PM
I'm sure that many, many wants to see the B-26 as soon as possible added to the game, simply because it's a very important WW2 aircraft.

Wouldn't it be possible in the next Build to lift out something a bit more exotic and not too frequently used, like the driveable Jeep or Kubelwagen? (They can be added later, when the Java-wall has been breached.) And insert the B-26 instead?

BTW: Build 1.5 is super. Thanks!!!
Title: Re: DBW Request Topic
Post by: LuseKofte on August 10, 2011, 04:34:13 AM
With the B-26 on board I see the need of more acurate Flack at 2500 - 3000 mtrs, When these planes operate in European theatre  they rearly met fighteroppotition since they had to deal with the heavyes on higher altitudes. I know this because I have read articles in big numbers covering the B-26 mostly over french territory during daytime missions. They suffered big time due to radar equipped 88's accurate flack.
I have put 88 battery and ordenary 88 in big numbers under flightpath of B26 and recived no hits.
Is it possible to make Flack more accurate in this altitude?
Title: Re: DBW Request Topic
Post by: Whiskey_Sierra_972 on August 10, 2011, 06:04:13 AM
Try to add less 88 batteries (less accurate aiming but with high rate of fire) and add the 88 single guns (more accurate aiming but low rate of fire)!!!

Try to add a single battery and 3 gun each flight of 4 B-26....it should be quite precise....then change the balance as you think better....
Title: Re: DBW Request Topic
Post by: slipper on August 10, 2011, 07:21:45 AM
Is there a chance in the future of getting more variety and realistic bomb loads for the medium and heavy bombers please? Can provide some for Lancasters if needed? If there is any interest will find out for other planes.

Cheers

slipper
Title: Re: DBW Request Topic
Post by: CWMV on August 10, 2011, 09:52:24 AM
I'm sure that many, many wants to see the B-26 as soon as possible added to the game, simply because it's a very important WW2 aircraft.

Wouldn't it be possible in the next Build to lift out something a bit more exotic and not too frequently used, like the driveable Jeep or Kubelwagen? (They can be added later, when the Java-wall has been breached.) And insert the B-26 instead?

BTW: Build 1.5 is super. Thanks!!!
The B26 is great and all, but why not wait.until its a perfect, finished product?
But truth be told there are more than a few aircraft I could see being culled from the roster in order to make room (lerche anyone?)
But really, neither DBW or UP are ever going to get finished if we keep demanding more additions.
Title: Re: DBW Request Topic
Post by: SAS~Poltava on August 10, 2011, 02:22:41 PM
I didn't know DBW was supposed to be "finished" one day  ;)

Really, as long as modders make wonderful additions to the game I can't see the harm in requesting them to be added. I guess that's the point with having a request thread.
Title: Re: DBW Request Topic
Post by: santobr on August 10, 2011, 02:51:59 PM
Maybe a campaign pack for DBW, because missions are only text files. ;)

santo.
Title: Re: DBW Request Topic
Post by: Spinnetti on August 10, 2011, 03:58:10 PM
How about "forgotton aircraft"? As in, a mod to remove all non-historical variants? I know I can hide some of the stuff, but would be nice to slim down the game removing the Lerche etc....

Only a semi-serious request, but the totally fictional stuff makes things cartoony  :-X

PS DBW 1.5 is rockin!

No mod is needed - all you have to do is remove their entries in the air.ini. And, they are not fictional, they just never entered service.

Re-read: "would be nice to slim down the game"... so air.ini removes all the model data etc?
Title: Re: DBW Request Topic
Post by: Kazegami on August 10, 2011, 04:17:20 PM
Only a semi-serious request, but the totally fictional stuff makes things cartoony  :-X

That's all I saw :D jk
If you want, you can use the SFS extractor.
http://www.sas1946.com/main/index.php/topic,17835.msg191463/topicseen.html#new
Title: Re: DBW Request Topic
Post by: Gumpy on August 16, 2011, 03:29:54 PM
Don't know if this has been requested but,in build 1.6 I would like to see support for Wolfighters RAF pilot model all his others seem to work just can't get his RAF model to take hold.
Title: Re: DBW Request Topic
Post by: bren on August 17, 2011, 08:50:00 AM
I want only single thing: new 3D for early 109 cockpits, as standalone mod.
Title: Re: DBW Request Topic
Post by: NS~mati140 on August 17, 2011, 09:23:20 AM

http://www.sas1946.com/main/index.php/topic,4057.0.html (http://www.sas1946.com/main/index.php/topic,4057.0.html)

It would go for:
- all Chinese fractions (PLA blue/red, China)
- as a placeholder for North/South Korea red/blue (Chinese is more familiar to Korean then Japanese AFAIK)
- as a placeholder for all other eastern asian countries (e.g. Vietnam North/South, Thailand) that ATM use other speach packs then Japanese (e.g. German)

Also some other sugestions for FC (maybe it's wrong thread but it is inlcuded in DBW DL, so...):
- for Taiwan voice pack - replacing german voicepack would be nice - I think there should be Chinese VP used for ground control and US for pilots (most, if not all pilots that flew in Taiwan during Taiwan Straight Crisis were Amarican)
- Also squadrons from Taiwan should be added to pre-war China - Taiwan's actual name was Republic of China and that would make red-sided Taiwan possible. There should be US pack used for pilots in that squadron I think (same way as e.g. Polish is used for Polish RAF squadrons).
- that may be personal, but adding Taiwan and USA on blue side for Static Planes would be nice.

Other requests:

- PAL MiniMap 2.4 (not sure if it ain't already requested): http://www.sas1946.com/main/index.php/topic,15003.0.html (http://www.sas1946.com/main/index.php/topic,15003.0.html)

- C&C v2.0: http://www.sas1946.com/main/index.php/topic,16973.0.html (http://www.sas1946.com/main/index.php/topic,16973.0.html)

- not sure if it's proper thread but navigation instruments in Jetwar '56 planes are useless ATM: there are basicly 2 things to do here:
- make beacons, hayrake, civilian radios etc. selectable again - I have no idea why they aren't now
- make pointer on gyrocompass stick, and turn togeather with dial, I mean the way it's done in HSFX 5 - otherwise gyrocompass is useless as well

If some of these requests are doubled, then sorry, I didn't read the whole thread (many new posts arrived when I was writing this BTW)
Title: Re: DBW Request Topic
Post by: MR_G on August 17, 2011, 10:38:10 AM

You can do that yourself.........and the music

There are voice packs here, and at M4T.....Lots of music at M4T.

It all goes into your "samples" folder.
Title: Re: DBW Request Topic
Post by: NS~mati140 on August 17, 2011, 06:09:01 PM
Half of requests in this thead can be done by users themselves, I don't get your point. Why this request thread is there then?
Title: Re: DBW Request Topic
Post by: arquillos on August 19, 2011, 12:46:15 AM
The return of the "Zoom axis"? ;)
Title: Re: DBW Request Topic
Post by: zack on August 19, 2011, 01:19:57 AM
Is it possible to have "full throttle smoke" back again?
After installation of 1.5 - just dissapeared...

Thank You.
Title: Re: DBW Request Topic
Post by: SkyHigh on August 19, 2011, 01:35:49 AM
Is it possible to have "full throttle smoke" back again?
After installation of 1.5 - just dissapeared...

Thank You.

+1
Title: Re: DBW Request Topic
Post by: SAS~Malone on August 19, 2011, 01:14:46 PM
Ranwers Browninig .50 cal version of this mod

http://www.sas1946.com/main/index.php/topic,3945.0.html

the link is to the Jeep with MG, for those too lazy to click...  ;)
i'd love this, as well - i feel naked riding in the jeep without the comforting barrel of the '50 to accompany me... :D
just a thought, instead of a separate slot, isn't it possible to make the .50 as a loadout for the Jeep, thus saving a classfile or two?
or will that method mean extra classfiles?   ::)
Title: Re: DBW Request Topic
Post by: Knochenlutscher on August 20, 2011, 12:33:54 PM
The Zoom Axis is Back at least with my 1.5.
Title: Re: DBW Request Topic
Post by: BT~Tarik on August 20, 2011, 01:36:49 PM
Ranwers Browninig .50 cal version of this mod

http://www.sas1946.com/main/index.php/topic,3945.0.html

the link is to the Jeep with MG, for those too lazy to click...  ;)
i'd love this, as well - i feel naked riding in the jeep without the comforting barrel of the '50 to accompany me... :D
just a thought, instead of a separate slot, isn't it possible to make the .50 as a loadout for the Jeep, thus saving a classfile or two?
or will that method mean extra classfiles?   ::)

Agree, or just replace the jeep w/o mg by the one with...the ones who don't want an mg can just select "empty" loadout
Title: Re: DBW Request Topic
Post by: sinzov on August 20, 2011, 02:17:19 PM
SHIPS

Hi,

there are loads of new ships and repaints out there:

the IJN carriers in different camouflages,
Italian battleships,
US-destroyers
transports
...

all of them would make a great add-on to DBW. Please !!!

if this has been requested already ... well, sorry for this mail, but all the better for DBW .

cheers
sinzov
Title: Re: DBW Request Topic
Post by: NS~mati140 on August 21, 2011, 09:12:32 AM
One more thing from me - though Infantry and Mortars mod: http://www.sas1946.com/main/index.php/topic,9530.60.html (http://www.sas1946.com/main/index.php/topic,9530.60.html) ss listed as included in UP3, it's not there, bc stationary.ini entries aren't (technics.ini entries are in their place). Just thought that not everyone will figure it out, so maybe you can add them in one of releases.

EDIT: Seems that whole mod is missing, except of technics.ini entries, cause there is 70% CTD if I only add stationary.ini entries, without the rest of the mod.
Title: Re: DBW Request Topic
Post by: arquillos on August 22, 2011, 04:04:58 AM
The Zoom Axis is Back at least with my 1.5.

Thank you Knochenlutscher!
I´ll try a complete reinstallation and see if it works...
Title: Re: DBW Request Topic
Post by: BravoFxTrt on September 02, 2011, 10:11:45 PM
Bf-109E's and F's missing canopy bar in external view.  http://www.sas1946.com/main/index.php/topic,2595.0.html
Maybe as an option.
Title: Re: DBW Request Topic
Post by: CWMV on September 02, 2011, 10:16:56 PM
Bf-109E's and F's missing canopy bar in external view.  http://www.sas1946.com/main/index.php/topic,2595.0.html
Maybe as an option.
But, they didn't have a bar there, just overlapping glass right?
Title: Re: DBW Request Topic
Post by: Pursuivant on September 02, 2011, 11:20:18 PM
I'd like to propose that the DBW review two old mods for possible inclusion in DBW:

1) PZL p.24: This was the export version of the P.11c, used with varying degrees of success by Romania, Bulgaria and Greece. It was virtually identical to the P.11c, except for improved engines and armament (specifications varied depending on model).

There was a PZL p.24 mod released on Aviaskins which looked good, but which apparently had serious problems. Since the P.11c model was improved with the release of the 4.09 patch, would it be possible to revisit this mod? 3d modeling looks good and it appears to work in 4.101.

2) Malvinas/Falklands Islands Map: This was one of the first mod maps, done by Real Darko a couple years back. It is a small, simple map which uses stock textures and appears to work in 4.101. With the increased selection of jets, and with both an A-4 Skyhawk and a Harrier in development, it's possible that we might be able to reenact aspects of the 1982 Falklands conflict.
Title: Re: DBW Request Topic
Post by: Bakimaster91 on September 10, 2011, 03:45:52 PM
Hi all!
Supposing that it was not requested earlier I would like to request for new cockpits for the P-51 family... DBW is great, really amazing, however having seen the Histomods P-51...I mean Freddys pit for this plane - I was astonished... But hey... My PC was not  :P Its eating my FPS like crazy, so I would request to optimise in some way Freddys pits for Mustangs and release it in one of the next releases. Its the most beautiful pit ever in my opinion. If it isnt possible than maybe making a new one as the Stang really needs some fresh air.
My 2 cents.
Peace.
Title: Re: DBW Request Topic
Post by: Bakimaster91 on September 11, 2011, 05:42:09 AM
Hi!
I would like to see Freddys P-47D pits for DBWs Bolts.
My 2 cents.
Peace.
Title: Re: DBW Request Topic
Post by: SAS~Storebror on September 11, 2011, 01:47:48 PM
Now that we don't have a volunteer thread for time intensive tasks yet, I'm left with nothing but pointing you towards this board:
http://www.sas1946.com/main/index.php/board,65.0.html

If you have finished optimizing Freddy's Pit for midrange PCs please let us know, many of us do like Freddy's work very much as well.

Best regards - Mike
Title: Re: DBW Request Topic
Post by: SAS~Storebror on September 12, 2011, 06:30:29 AM
I guess Bakimaster91 was referring to FPS drops on mediocre computers, which is a well known fact for high detail cockpits like Freddy's ones.
Now that you can't teach an old dog new tricks, it'd be quite hard to create comparable cockpits to the ones done by Freddy without the regarding CPU/GPU load. If it was that easy, Freddy would have done it already ;)

Best regards - Mike
Title: Re: DBW Request Topic
Post by: Hangman on September 12, 2011, 06:43:26 AM
Title: Re: DBW Request Topic
Post by: Bakimaster91 on September 12, 2011, 06:59:57 AM
I suppose You should download HistoMod and then extract the pits out of it :) Type HistoMod in google, and check their forums.
Title: Re: DBW Request Topic
Post by: Gumpy on September 21, 2011, 10:44:59 PM
I know CirX is taking a break before diving into build 1.7 but,in the meantime if he or someone could crack the amount of mods that can be installed before you hit the memory usage wall problem that would be great.
Title: Re: DBW Request Topic
Post by: Whiskey_Sierra_972 on September 22, 2011, 02:07:06 AM
ATM That's the goal they are looking for!!!
Title: Re: DBW Request Topic
Post by: Jjuurraa on September 30, 2011, 05:27:57 PM
I would like see in game this twice:

MC 201 and MC 200 series I early (closed canopy)
http://www.sas1946.com/main/index.php/topic,14815.0.html

Avia Bk-534 by Stoupa
http://www.sas1946.com/main/index.php/topic,18795.msg202017.html#msg202017

thx  :-*
Title: Re: DBW Request Topic
Post by: BT~Tarik on October 01, 2011, 03:23:32 PM
Would like to see these  in DBW :

Twister's POV and Hotkeys mod : http://www.sas1946.com/main/index.php/topic,16818.msg189556.html#msg189556 (http://www.sas1946.com/main/index.php/topic,16818.msg189556.html#msg189556)

Pablo's Mini Map :http://www.sas1946.com/main/index.php/topic,15003.msg172608.html#msg172608 (http://www.sas1946.com/main/index.php/topic,15003.msg172608.html#msg172608)

the new Helico Fm to be used by AI :http://www.sas1946.com/main/index.php/topic,18543.msg200983.html#msg200983 (http://www.sas1946.com/main/index.php/topic,18543.msg200983.html#msg200983)

and the Updated Command and Control with the randomizers :http://www.sas1946.com/main/index.php/topic,16973.0.html (http://www.sas1946.com/main/index.php/topic,16973.0.html)

maybe the first two could be as jsgme option, to be used or not.
If these are not possible to include, for any reasons, no problem, have already got them in DBW, just thought if they could get included  8)
Title: Re: DBW Request Topic
Post by: BaronFel181 on October 01, 2011, 06:57:09 PM
I would like to have the ability to fly the Bf-109K-6 and K-14 without the wing cannons. You used to be able to do so in the 4.09m version of the 109 pack. Now, the loadouts that used to remove the wing cannons still exist, but they no longer delete the wing cannons.
Title: Re: DBW Request Topic
Post by: Far77 on October 05, 2011, 11:35:53 PM
I would be glad to see B-26b and updated Sea Fury (http://www.sas1946.com/main/index.php/topic,16923.0.html ) as two current versions of Sea Fury are rather similar to each other.
Title: Re: DBW Request Topic
Post by: a.irons on October 06, 2011, 11:06:12 AM
Hi friends, I have seen an interesting mod working for UP3 RC4. It is WW1 SAS 4101 and also a campaign "The rise of fligt WW1". Maybe it is a stupid question but, it would not possible to realize a merge with DBW 1916?
Thanks,
Alessandro
Title: Re: DBW Request Topic
Post by: juanmalapuente on October 07, 2011, 05:19:25 AM
Just some oldies that would do great in 1.7:
Dewoitine D-510 & 570 by Skipper http://www.sas1946.com/main/index.php/topic,13674.msg144005.html#msg144005

Ford Trimotor http://www.sas1946.com/main/index.php/topic,14945.0.html by 160th~Aiko

DH-89 Dragon Rapide http://www.sas1946.com/main/index.php/topic,15817.0.html (unknown author)

Autogyro by Skipper http://www.sas1946.com/main/index.php/topic,16065.0.html

and, if someone could make it work for 4.10.1, Junkers F-13 (W-34)  by Skipper (It looks like I love Skipper's stuff, and I do) http://www.sas1946.com/main/index.php/topic,10335.0.html

All of them are important for 30s and SCW scenarios and, of course, are real fun to fly.

Also the Central Spain map by RedEye_Jir http://www.sas1946.com/main/index.php/topic,18640.0.html which is the best map of Spanish territory, by far. But I guess you already have this in the pipeline, don't you?
Thanks for great DBW
Title: Re: DBW Request Topic
Post by: juanmalapuente on October 07, 2011, 09:01:13 AM
Thanks a lot, crazyflak. Actually both DH-89 and Trimotor are important in SCW. DH-89 was used along the whole war, first as bomber and then as trainer an liaison. There only was a trimotor in service in SCW that worked as transport along the 3 years, but as most people, I use it also as the best aproximation to Fokker F-VII 3m which not only was transport but also bomber and a very important one along the first year. It also can be used for other Fokker trimotors that participated as bombers and transports, such as F-VIII, F-IX, F-XVIII, F-XX...
But I understand the limits question of the Java code.
I only wanted to know if they were going in any update to avoid the duplication of entries that you always adviced.
Hope something can be worked out anyway.
Title: Re: DBW Request Topic
Post by: Whiskey_Sierra_972 on October 08, 2011, 10:00:41 AM
I agree in give a customization choice at the final user because the taste of the game is in many different flawers and sometimes many flawers for each single tongue!

What I like to see is the CY6 Command and Control mod updated to v2!

All the best!

walter
Title: Re: DBW Request Topic
Post by: Pursuivant on October 09, 2011, 09:32:47 AM
Yes, duplication is being seriously worked on... and merging variants in a single slot (where reasonable) is being done.

It seems like this would be a good method of adding new plane variants without the need to add new slots.

What makes it possible to merge slots?

Just weapon loadouts with identical FM and DM?

Is it possible to merge slots for planes which have slightly different engine performance, but which are aerodynamically identical (i.e., slightly uprated or downrated engine, but identical center of gravity and trivial change in mass)?

Is is possible to combine slots for planes which just have different fuel loadouts (i.e., more or fewer fuel tanks, bigger or smaller tanks, self-sealing vs. unsealable tanks)? I could see this working if you create an internal, invisible undroppable "drop tank" to simulate things like "Tokyo tanks" in the B-24, or external undroppable tanks like the "Dauchelbach" tank on the Bf-110D.

Is it possible to add "kamikaze" versions of a particular aircraft as "weapon" loadouts? That is, give the plane an internal undroppable "bomb" (if the fuselage was loaded with explosives) loadout and change its AI behavior to dive into ships.
Title: Re: DBW Request Topic
Post by: LuseKofte on October 09, 2011, 12:51:19 PM
In order to make som QMB's to WWI I need this mod for making it a bit more realistic. Badly needing all objects that apear WWI ish
http://www.sas1946.com/main/index.php/topic,9530.0.html Checkyersix mortarmod

and the new Westfrontmap to ordinary DBW http://www.sas1946.com/main/index.php/topic,18776.0.html
Title: Re: DBW Request Topic
Post by: LuseKofte on October 10, 2011, 04:02:17 AM
Malones Baloon repaint is also a much needed mod for DBW http://www.sas1946.com/main/index.php/topic,18758.msg203937/boardseen.html#new
Title: Re: DBW Request Topic
Post by: tooslow on October 11, 2011, 02:07:20 PM
I recently downloaded a map of "Rio de la Plata" by GAEv.  It includes parts of Uruguay, Brasil, and Argentina which make up the River Plate where the pocket battleship Graf Spee met it's end.  It works for me and it looks like a very useful map which should be included in the next update.

You can find it in the lounge as it hasn't been moved to the maps section under the reference ...

http://www.sas1946.com/main/index.php/topic,18887.0.html
Title: Re: DBW Request Topic
Post by: ben_wh on October 11, 2011, 04:09:35 PM
Hi,

Not sure whether this has been requested but IMHO this will be a great addition to the DBW map list:  West Front '40

http://www.sas1946.com/main/index.php/topic,18776.0.html

By the same great artist (GilB57) who brought us the West Front '44 maps in DBW today.

Cheers,
Title: Re: DBW Request Topic
Post by: Pursuivant on October 11, 2011, 04:35:50 PM
So far, if you merge 2 slots, you eliminate FM differences... although you can use some tricks for fuel amount or weight...

So, merging slots means identical FM and cockpits, but, in theory, DM could vary if you include things like added fuel tanks or guns as "ordinance."

In fact what you mention "internal fuel tank non-droppable" is just what I need for P-39s since some variants otherwise identical had reduced internal tanks but could be added back in the field. I am sure the "non-droppable" characteristic can be done, which opens some possibilities.

It seems to me that making internal (i.e., invisible), non-droppable fuel tanks, bombs or guns would be an easy trick. Just create an appropriately sized rectangle or cylinder in 3ds Max and do what's needed to get it into the game. No textures or no shadow model needed (it's internal), and no LOD work needed (after all, it's already at the minimum possible number of polygons). In fact it sounds like a really good project for a beginning 3d modeler.

Change of AI within same slot is not possible yet, we would need to modify AI class to let the game know that ANY pilot in ANY plane must behave as Kamikaze if it has X loadout.

This sounds more like an AI problem than a slot problem. The kamikaze option should be a loadout option, with a full load of bombs and possibly internally mounted bombs.

For kamikaze behavior, it might be possible to rework the code for the Mistel, Fritz X or Azon bombs and add "kamikaze/missile" it as a new waypoint option for aircraft in the FMB, with further option of target type - ship, ground vehicle, stationary aircraft, flying aircraft (for "taran" or ramming attacks), or specific map location. But that's another project.
Title: Re: DBW Request Topic
Post by: LuseKofte on October 12, 2011, 04:56:36 AM
Neddthis map too central Spain  http://www.sas1946.com/main/index.php/topic,18640.0.html
Title: Re: DBW Request Topic
Post by: Pull Out An Eye on October 24, 2011, 02:49:39 AM
Can you please include this one:

Command and Control Mod v 2.0 (C&C + randomizers)

http://www.sas1946.com/main/index.php/topic,16973.0.html

I made this request because I cant add it by myself, I always get a CTD  :'(
Title: Re: DBW Request Topic
Post by: Riptide_One on October 26, 2011, 08:10:42 PM
I hope Epervier's "Vehicles and Trailers" packages can be included.

http://www.sas1946.com/main/index.php/topic,19284.0.html

It would be really great if the horse drawn vehicles could be included in both DBW 1916 and DBW. This way horse drawn vehicles could be included not only in WWI missions but also in Spanish Civil War and WWII missions.

Cheers,

Riptide
Title: Re: DBW Request Topic
Post by: STAX18 on October 27, 2011, 11:24:10 AM
I would like to see the IAR variants in DBW:
http://www.sas1946.com/main/index.php/topic,1526.0.html

I think it is possible to add the variants without creating new slots:
Maybe someone has some time to merge the variants as new loadout options for the stock IARs.

Title: Re: DBW Request Topic
Post by: Far77 on November 01, 2011, 11:43:43 PM
Is it possible to make as default this version of the "IL-2 field modification" with gunner position playable?

http://www.sas1946.com/main/index.php/topic,9290.0.html

Anyway, thank you for DBW!
Title: Re: DBW Request Topic
Post by: Samurai999 on November 02, 2011, 09:40:43 AM
In short right now discovered strange garbage! Who put on DBW new aircraft can have somebody, so it was. Found that late mustangs that the missiles while trying to shoot out of their guns explode :). Help razobratsya where there may be a bug. At least some files to look for her!  :(
Title: Re: DBW Request Topic
Post by: santobr on November 05, 2011, 04:22:03 PM
I think this is not a "request topic" for new mods or airplanes, this is a "request topic" for good existent mods that was not included in DBW to be included. ;)

We already have a request place for new mods here:
http://www.sas1946.com/main/index.php/board,175.0.html

Cheers. :)

santobr.
Title: Re: DBW Request Topic
Post by: hguderian on November 05, 2011, 04:31:24 PM
I hope that Serbia map from Avala it'll be included (http://www.sas1946.com/main/index.php/topic,14483.0.html).

Also it would be good to import from HSFX the "dimmer fonts mod" and the modified AAA range for ships (reported in HSFX readme).

Regards
Title: Re: DBW Request Topic
Post by: Wing King on November 05, 2011, 04:43:27 PM
Oops, I'm sorry santobr, I didn't saw the request topic. :-[ Thank you for notifying, I'll keep it in mind. :)

Best regards,

Wing King
Title: Re: DBW Request Topic
Post by: LuseKofte on November 09, 2011, 06:16:28 AM
REquest needed to go in DBW: Epervers new trailer objects: http://www.sas1946.com/main/index.php/topic,19534.msg210889/boardseen.html#new
:  Barnesyes Better wheel combined packed in sfs files http://www.sas1946.com/main/index.php/topic,19183.msg211168.html#new
: Kiwi Biggeles  CostalAttack mod http://www.sas1946.com/main/index.php/topic,19518.msg211212.html#new

It isnt as much an request as it is a pointer to musthave mods in a offlinepack, if you forgive me saiing so.  :)
Title: Re: DBW Request Topic
Post by: mishapilot on November 09, 2011, 07:05:12 AM
DZZZmods of armament, especially TB-3 and IL-2: TB-3_4M-17_T_DZZMod   air.TB_3_4M_17_T_DZZ   1 r01   SUMMER
TB-3_4M-34R_T_DZZMod   air.TB_3_4M_34R_T_DZZ 1 NOINFO r01   SUMMER
Il-2I_DZZMod air.IL_2I_DZZ   1 r01   SUMMER
Il-2T_DZZMod   air.IL_2T_DZZ   1 r01   WINTER
early B-25 pack by Riken
Japanese battleships
Title: Re: DBW Request Topic
Post by: Helen-of-Sparta on November 09, 2011, 10:45:37 AM
REquest needed to go in DBW: Epervers new trailer objects: http://www.sas1946.com/main/index.php/topic,19534.msg210889/boardseen.html#new
:  Barnesyes Better wheel combined packed in sfs files http://www.sas1946.com/main/index.php/topic,19183.msg211168.html#new
: Kiwi Biggeles  CostalAttack mod http://www.sas1946.com/main/index.php/topic,19518.msg211212.html#new

It isnt as much an request as it is a pointer to musthave mods in a offlinepack, if you forgive me saiing so.  :)

Please yes also for me this 3 mods, for sure i am agree for this must have it mods ;)

Helen
Title: Re: DBW Request Topic
Post by: slipper on November 11, 2011, 01:21:29 PM
I was reading over at AAS that HSFX has an improved Me-163 Komet, with improved fm and random failiures

Quote
Re: How about a realistic Me 163
Try running HSFX 5.01 with Expert Mode and you'll have what you are looking for. (Mostly).

ME163 has random failures that will result in your imminent destruction/explosion.

S!

http://allaircraftsimulations.com/forum/viewtopic.php?f=43&t=33034&p=360178&hilit=hsfx#p360178

If it is ok with the HSFX team would it please be possible to extract the Me-163 improvements for DBW please? In reality it was a very unpredictible aircraft, which we do not have modelled at the moment.

cheers

slipper
Title: Re: DBW Request Topic
Post by: sanka on November 14, 2011, 04:21:54 AM
Hi and thanks a lot to the DBW team for the tremendous work.
Is there any plans to include the support of the locale= parameter in conf.ini, as it is the case with UP3 RC4? I think this feature was made for UP by SAS~Storebror.
Title: Re: DBW Request Topic
Post by: Gaston on November 14, 2011, 11:03:27 AM

Title: Re: DBW Request Topic - F4U-1 Birdcage
Post by: ben_wh on November 27, 2011, 03:47:02 PM
Hi,

Great work by the team so far.  Really enjoyed flying in DBW.

Here's a request to change the national marking set-up for Corsair Mk.I such that if USMC or USN is selected as the nationality, no national marking (no white star on blue circle) but only plane number is shown.  That way people can use skins with the proper insignia which tends to work better for this plane.

Cheers,
Title: Re: DBW Request Topic
Post by: PO_MAK_249RIP on November 29, 2011, 03:47:55 AM
Can we have all of Eperviers fabulous new objects please ??? Dont like messing with my .ini's and theres a ton too add with these!!
Title: Re: DBW Request Topic
Post by: Far77 on December 10, 2011, 10:43:05 PM
Is it possible to turn off (in Quick Mission Builder) the Ground-Controller command/voice: "Our mission is accomplished - we are returning to base/home". It is very bad to hear it during the middle of dogfighting as after the voice the "another friendly 16-planes" start to fly home leaving "my 16-planes" against enemy.
Title: Re: DBW Request Topic
Post by: Gumpy on December 10, 2011, 11:19:23 PM
Can we have all of Eperviers fabulous new objects please ??? Dont like messing with my .ini's and theres a ton too add with these!!
I'd like to second this motion,although I don't mind adding new objects myself I have tried adding some of the new ones lately and have gotten the old 70% crash memory issue.Hopefully all will be fixed in the 1.7 build.
Title: Re: DBW Request Topic
Post by: WindWpn on December 13, 2011, 07:24:43 PM
Can we have all of Eperviers fabulous new objects please ??? Dont like messing with my .ini's and theres a ton too add with these!!

Try this JGME framework pack. (http://www.sas1946.com/main/index.php/topic,19921.0.html) It includes these new objects and you do not need to mess with your inis, as they are separated from your vanilla install by being packaged within the packs.  The pack I created contains parts 1 - 3, but looks like I will have to add 4 - 6!  Sweet!

though in the pack I created, if you fly the pacific the static pack also includes:
Carrier Crew v5
Plutonium UME v1
Stationary Planes v1.6

along with Eperviers vehicle sets 1 - 3.

All in all though, if you wanted to add sets 4 - 6, you can do it easily in the static pack and update the related inis contains there.  No need to mess with vanilla DBW.  If something causes load failure, then simply disable the mod via GME.

Works great!
Title: Re: DBW Request Topic
Post by: Gumpy on December 15, 2011, 06:08:02 PM
Tried your pack windweapon 70% memory crash, I'll just wait for 1.7 maybe all will be fixed and available in there.
Title: Re: DBW Request Topic
Post by: WindWpn on December 16, 2011, 07:25:40 AM
Title: Re: DBW Request Topic
Post by: KG3_V on December 18, 2011, 04:32:47 PM
Please reactivate the smoke trails for the Zero Mgs.

And is it possible to have the 50cal use stock smokelines so effects mods will all overwrite them. Some of my 50cal use the smoke I installed, other use the one of UP
Title: Re: DBW Request Topic
Post by: KG3_V on December 20, 2011, 06:55:46 AM
And please check the Reticle of the P39 series back again to US Sights. Maybe it is possible to make a script that change the reticle if USSR is choose. But I can hardly believe that the russians change every gunsight in their P39, and its strange to use the USSR Reticles if fly this plane as USA or RAF.

And please please please an option to fire the cowling MGs in EVERY Fw 190 A modell as it was in unpatched originale buy version of the first Il2. It was so this way in reality !!!
Title: Re: DBW Request Topic
Post by: KG3_V on December 20, 2011, 09:16:38 AM
i have once post a scan from a book where the gunsight is explained and it says it feature full options to choose which cannos are fired together.........why ? because i fîng hat waste cannon ammo for a target which I could easily finish with mgs. all other planes has this options and the germans did not choose it on the FW190 ? for sure not

EDIT :

Title: Re: DBW Request Topic
Post by: Hawker17 on December 27, 2011, 05:48:01 AM
Is it possible to save different trim settings for each aircraft (in future)? For example, the (messed up 4.10m  >:() Spitfire FM needs at least 30 positive elevator trim "clicks" to have a relatively stable flight. So i already have RSI before pulling the trigger.  ;)

Title: Re: DBW Request Topic
Post by: Riptide_One on January 08, 2012, 11:30:05 PM
I would like to see Diving Hawk's "USS Essex Early Angled Deck Mod" in DBW (http://www.sas1946.com/main/index.php/topic.19915.0.html).

Cheers,

Riptide
Title: Re: DBW Request Topic
Post by: C6_Claymore on January 09, 2012, 05:09:11 AM
@KG3_V, Does the MG17 fire separately of the four 20mm cannons on the Fw 190 ?
Title: Re: DBW Request Topic
Post by: tanda01 on January 11, 2012, 09:33:01 AM
Got DBW + DCG to work (very excited),  started the Extended Solomons Campaign and to my horror . . . no F4U-1 !!!

The most important plane of the most pivital 6 months of the Pacific War , and it's been omitted ?

I know people like to fart around in Tiger Moths and Harvards or the 50 variants of Spits and Me's (not to mention post-war jets), which is fine, but I do believe we need to make space for a plane that changed the tide of the war.
Title: Re: DBW Request Topic
Post by: tanda01 on January 11, 2012, 10:12:13 AM
The birdcage (before the F4U-1a which didn't come out til late '43). Not sure who's mod ?? Think it came with UP2.01 or HSFX 4.1 . . . as I still don't know how to add aircraft
Title: Re: DBW Request Topic
Post by: AntEater on January 11, 2012, 10:41:13 AM
Actually the only difference (AFAIK) between the Corsair Mk. 1 (which is in the game) and the F4U-1 is the name and the american bomb loadouts.
So making a new one shouldn't be so difficult.
Title: Re: DBW Request Topic
Post by: WindWpn on January 11, 2012, 11:04:43 AM
Got DBW + DCG to work (very excited),  started the Extended Solomons Campaign and to my horror . . . no F4U-1 !!!

The most important plane of the most pivital 6 months of the Pacific War , and it's been omitted ?

I know people like to fart around in Tiger Moths and Harvards or the 50 variants of Spits and Me's (not to mention post-war jets), which is fine, but I do believe we need to make space for a plane that changed the tide of the war.

Its available!  Get it here. (http://www.sas1946.com/main/index.php/topic,18986.72.html) (scroll to bottom of thread)

I added it to my #DBW_MOD_Aircraft Clean JGME pack and it works great!  Simply update one line in the air.ini inside the pack with the entry noted in the above thread, and you should be good to go.

enjoy!

wind
Title: Re: DBW Request Topic
Post by: AntEater on January 11, 2012, 12:44:38 PM
Can't get it to work.
Do I need something apart from the download in the older post?
I added the lines in the post to the air.ini but all I get is the 70% crash :(
Title: Re: DBW Request Topic
Post by: juanmalapuente on January 17, 2012, 05:14:28 PM
I don't know if I'm late for asking new planes to be included in 1.7, but I think these last month, a lot of good stuff has appeared and list of planes in could be revised :)
For instance, all the new material of DreamK: Heinkel He-46, Romeo Ro-37, Breda Ba-65 is great and very important for many scenarios.
Now I've just tried the new 4.11 Henschel Hs-123, made available for DBW users mercy a Epervier, I think It would be better to replace the franken Hs-123 we had (which has been making a really good job until now) by these new ones, or at least one of them, if DT give their permission.
I guess you're telling me that this is all 1.8 theme of discussion, but I had to try ;).
Title: Re: DBW Request Topic
Post by: LuseKofte on January 18, 2012, 01:28:14 AM
As I understand it DBW 1.7 is preatty much a bugfix and slotreducing patch, many mods lately that would be interesting having in, is yet on beta stage. 1.8 buildt will be the one update that will be implementing more of the requested mods.
We need to know what future base the DBW pack is going to be based on. before a major add will be implemented.
Mind you this is only my understanding of what lay ahead. The planning is preatty much based on a mix between what users want and what is actually possible and make sence to do
Title: Re: DBW Request Topic
Post by: Ass Eagle on February 03, 2012, 01:40:05 PM
Hello Guys,

may I add a few toughts to this topic?

The Me109G-5/AS:

Some newly built G-5 was sent directly from Erla-Leipzig to Erla-Antwerpen for installing the AS-engine, which was not unique btw. At Antwerpen they did not only change the engine. They also attached a new Erla-canopy, indicated by the tubular frame at the rear cockpit. And they got rid of the equipment for pressurizing the cabin. To ventilate the now sealed cabin, they added those air-scoops beneath the forward canopy-frame. And they added also small rectangular flaps in the fuselage directly under the cockpit. These flaps ("Belüftungsklappe" in Ersatzteilliste) were moveable from the inside and could be opened to improve airflow. They were regular items on non-pressurized Gustavs. Both features are clearly recognizable on any G-5/AS fotos. And finally they rebuilt the GM-1-device as to deliver MW-50, which is clear from the “C3”-triangle which all G-5/AS had. These G-5/AS also had the type 100 'asymetrical cowl', meaning, it had the charactoristic AS buldges on each side, but the left was much more shallow then the right side. Almost like the current G-10 erla in DBW 1.7, but without the flat plate on the left rear cowl.

As Luftwaffe was not happy with the cabin of the G-5s, at some later date it war ordered to dismantle the compressor for recycling. I do not know, whether the Baureihenbezeichnung of such aircraft was changed from G-5 to G-6. But I don’t think so, as in spite of lacking the compressor, the airframe itself remained different in many ways to G-6. I’ll tend to the Baureihenbezeichnung ”G-5/U2 AS” name.

So whats this rambling of mine about? The in-game G-5/AS lacks three fundlemental features that make a G-5/AS a G-5/AS. The lack of the Erla-Haube, the late G-6 cockpit, and MW-50 (which all G-5/AS had). So, if these could be added to the next batch, it would make it more historically accurate.

My appologies if this is too much to ask or if I offended anybody.

Kind regards.
Title: Re: DBW Request Topic
Post by: HundertzehnGustav on February 04, 2012, 03:41:12 PM
another 109...
called G5, but with the G6 features.

if we had every 109 veriant ever built or found in the books, we wouldnt be able to have anything else...
the Luftwaffe sure had a massive amounts of 109 variants of all sorts in use...

?

DBW 1.7 was especially designed to reduce, or "fusion" a large amount of planes, in order to save space.
Other variants can be used, as external add-ins.
Title: Re: DBW Request Topic
Post by: Ass Eagle on February 04, 2012, 08:08:25 PM
well there are 34 variants of spitfires too.. anyways,

Not another 109, just correct the existing G-5/AS to be more historically correct.
Title: Re: DBW Request Topic- Pull down map menu in FMB
Post by: Uzin on February 05, 2012, 11:29:42 AM
I wonder why is not the pull down map menu in FMB,
so nicely working in UP3 RC4,
applied also to the DBW builds ?
It is so elegant the solution of the troubles with number of modded maps, I think.
Title: Re: DBW Request Topic
Post by: Hawkman on February 09, 2012, 11:03:17 PM
Now that 1.7 is done and dusted, I guess we can start thinking about new content for 1.8.

So here's my cent's worth :)

Aircraft - Ranwers' Do17Z & B26 Marauder; the new Hs-123 from 4.11

Maps: GilB57's Westfront '40; the new Vietnam Maps from Missionbug, Dixiecapt & Batbomb

Plutonium Effects pack

Hawkers :)

Title: Re: DBW Request Topic
Post by: HundertzehnGustav on February 09, 2012, 11:07:24 PM
maybe first settle the question if 1.8 is gonna be 4.11 based or 4.101?
Title: Re: DBW Request Topic
Post by: ls on February 19, 2012, 11:51:52 AM
Maybe new PZL P-24, the old one from 2008 is working under DBW 1.7, but there is a problem with stationary version.
It is a beautiful plane (how to attach image to this post?).
Title: Re: DBW Request Topic
Post by: kpn.kardif on February 19, 2012, 09:52:28 PM
I would love to have the ability to control the brightness of reflector sights.  Certain planes have really "busy" gunsights, so much so that it can be difficult to see your target thru the sight if you're in wide view.  Something like a control similar to the reticle dimmer, only changing how bright your crosshairs show up.  I don't know if this is even possible to put into a mod, but thought I'd throw it out there.
Title: Re: DBW Request Topic
Post by: BillyPryce on February 20, 2012, 11:54:46 AM
I would like to see included the tropicalised Hurricane fighters that were in UP2 I think.  I built a 14 mission Malta campaign (George Cross Island) which is on M4T but with more recent modpacks the Hurricanes have gone so the campaign is obsolete.  Like the Hurricane I suppose.

Billy (EAF602Whizz)
Title: Re: DBW Request Topic
Post by: SAS~Malone on February 20, 2012, 12:08:42 PM
Billy, i'm pretty sure the trop Hurris are still in the new packs, but they are implemented in a different way than before.
the trop versions will appear if you select a desert map - it might not display in the 3d-preview box, but ingame they will have the trop filters. ;)
Title: Re: DBW Request Topic
Post by: HundertzehnGustav on February 20, 2012, 12:10:09 PM
yea but the plane names in the missions are different, nd need to be rewritten (text editing?)

:)

not so hard to redo actually - good news.
Title: Re: DBW Request Topic
Post by: BillyPryce on February 22, 2012, 02:17:45 PM
Thanks for those reply's.  That is interesting news.  I'm off to investigate.  ;)

Off the cuff I have noticed that the Wellington bomber's vanished.
Title: Re: DBW Request Topic
Post by: crazyeddie on February 24, 2012, 02:11:44 AM

I have downloaded all of the files except part 12 and that just keeps failing time after time.
Title: Re: DBW Request Topic
Post by: western0221 on February 24, 2012, 02:15:18 AM
Title: Re: DBW Request Topic
Post by: crazyeddie on February 24, 2012, 04:52:28 AM
The torrent file is coming up dead as well, it downloads but when I try to run it - zilch !!
Title: Re: DBW Request Topic
Post by: Whiskey_Sierra_972 on February 24, 2012, 07:50:05 AM
Hi!

I know that DBW 1.71 is just out and I came here to make a reuest but accepting the public hate I go with it:

I have installed the Twister V1 mods that give the game a V1 in two version: the first  as a AI plane so we can set intercepting mission without FMB struggle and the second a drivable V1 that if used by AI when under attack make some limited evasive manouver....

ATM I'm using both as remote target for training mission with guns and missiles....so I was wondering (this is my request) if is possible develop in a similar way the new KS-1 missiles to give us some more immersive flying target....

All the best at all!!

walter
Title: Re: DBW Request Topic
Post by: mojojojo on February 25, 2012, 05:06:53 AM
i would like to see:
A) the skyraider pylon fix
OR
http://www.sas1946.com/main/index.php/topic,14170.0.html
Title: Re: DBW Request Topic
Post by: Dark Apostle on February 25, 2012, 06:38:00 PM
Erm...there is nothing wrong with the Skyraiders in DBW1.7, just spent an hour flying them on various QMB mudfights.
Title: Re: DBW Request Topic
Post by: mojojojo on March 03, 2012, 07:42:47 AM
the A6M5b kamikaze version

https://storebror.it.cx/sas/archive/sas2/EnsignRo/Planes/DivineWind.7z
Title: Re: DBW Request Topic
Post by: Whiskey_Sierra_972 on March 14, 2012, 03:49:58 AM
The helicopters aren't flyable by AI as they are in stock DBW so why don't add the Checkyersix tweak that make them AI friendly!

I have add it at my 1.71 and gott all the 3 helicopters handled very well by AI !!!!
Title: Re: DBW Request Topic
Post by: crazyflak on March 14, 2012, 04:24:37 AM
Epervier tweak that make them AI friendly!

You mean Checkyersix's ?  ::)
Title: Re: DBW Request Topic
Post by: Docholiday on March 14, 2012, 04:33:00 AM
With the help of Epervier, the modifications of the CC-Mosquito does not cause an increasing in the number of slots !

http://www.sas1946.com/main/index.php/topic,23357.0.html (http://www.sas1946.com/main/index.php/topic,23357.0.html)

Perhaps it could be included in the next DBW-version ? ?

The number of downoads seems to indicate that there are other lovers of these FB-twomots too  ;)

Cheers

Doc

Title: Re: DBW Request Topic
Post by: santobr on March 14, 2012, 08:38:48 AM
Please, put the PLutonium effects adapted by Sanka inside the DBW patch.
This way, we will have a standard to begin our modifications and every mod will be compatible if the modder makes a version for DBW. ;)

santobr.
Title: Re: DBW Request Topic
Post by: Whiskey_Sierra_972 on March 14, 2012, 10:35:23 AM
Epervier tweak that make them AI friendly!

You mean Checkyersix's ?  ::)

OOOPPPSSSSS!!!!

You're right!!!

Corrected!!!

:)
Title: Re: DBW Request Topic
Post by: SlowBurn68 on March 22, 2012, 07:12:57 PM
Hi,

I was just wondering if we could make the "Padlock Enemy Ground" also lock onto ships?

Thanks, sb
Title: Re: DBW Request Topic
Post by: KG3_V on April 04, 2012, 05:41:07 AM
As I told before, please a little update that give the P39 Variants US reticle back
Title: Re: DBW Request Topic
Post by: redfox on April 05, 2012, 07:27:40 PM
Working Landing lights on the Mosquito NFII would be nice....

Cheers - Redfox
Title: Re: DBW Request Topic
Post by: western0221 on April 10, 2012, 02:36:22 AM
We can use ashehouse's RN HMS J class destroyers (Jupiter / Napier / Javelin / Kipling) in DBW1.71.
I think... these ships are contained UP3.0RC4 sfs, aren't them?

But these J class destroyers are old version1 with many 3D problems.

ashehouse released version2 and 3.
http://www.sas1946.com/main/index.php/topic,12191.0.html

I want to apply this new and problems solved version2 and 3 onto DBW1.71.

But I copy ShipAshe folder with J class 3do folder to #DBW folder...
IL-2 DBW1.71 crashes before splash screen.

Windows error dialog shows this.
Code: [Select]
Problem event name : APPCRASHApplication name : il2fb.exeApplication version : 3.0.6.10Application time stamp : 44fe754bAccident module name : wrapper.dllAccident module version : 3.1.0.18Accident module time stamp : 00000000Exception code : c000008eException offset : 00004806OS version : 6.1.7601.2.1.0.256.1Locale ID : 1041Additional info 1 : 25f3Additional info 2 : 25f3b2110c984ba205eba372d1a4e1beAdditional info 3 : 4f14Additional info 4 : 4f143dbf5d43c84a6d83874d1771e1e7
So, I can't apply ashehouse's bugfix new version onto DBW1.71.

Here is my request.
When the same name 3do folder existing between in *.sfs and #DBW, #DBW ones superior and enabled.
Then we can apply bugfix, new version as we hope.
Title: Re: DBW Request Topic
Post by: western0221 on April 10, 2012, 03:01:24 AM
Sorry!!

Here is my request.
When the same name 3do folder existing between in *.sfs and #DBW, #DBW ones superior and enabled.
Then we can apply bugfix, new version as we hope.

Now When the same name 3do folder existing between in *.sfs and #DBW, #DBW ones superior and enabled!

I have an accident "The same name 2 folders of 3do exist in #DBW".
This environment occurs the crash problem.

When I erase useless folder, crash is fixed.
Title: Re: DBW Request Topic
Post by: SlowBurn68 on April 10, 2012, 02:35:33 PM
Can we have M-69 Incendiary bombs for the B-29 load-out?
Title: Re: DBW Request Topic
Post by: PlaneEater on June 05, 2012, 12:18:00 AM
Asheshouse is working on (or probably has completed, by this point) a Yorktown class carrier.  PLEASE add this to DBW - it has been a painfully obvious omission since PacFi shipped in 2004.
Title: Re: DBW Request Topic
Post by: WindWpn on June 20, 2012, 11:53:40 AM
May be in this thread somewhere, but "Offline RRR" is needed.  Too often, I fly a DCG campaign only to find I am out of ammo or low on fuel and would really enjoy attempting to land a base, RRR while battle continues overhead or nearby, and then go back up.  Even for ground attack, there is value given the ability to rearm with ordinance and go back out to finish off target or seek out others in a given mission.

Definitely an "Offline RRR" for DBW would be excellent.

PS:  if squad/flight/wingman AI could also be commanded to RRR, that would be the icing on the cake!

~S~
wind
Title: Re: DBW Request Topic
Post by: Kopfdorfer on June 20, 2012, 12:08:39 PM
Apologies if this has already been mentioned.

There used to be a mod(way back) that eliminated the AI always using their nav lights and landing lights - generally discouraged in combat areas. Also , as of now in my game , the AI landing lights are on even in daylight.

It seems senseless to me.
What do other people think?

Kopfdorfer
Title: Re: DBW Request Topic
Post by: juanmalapuente on June 27, 2012, 02:52:00 AM
It's been a long time since I made a request in this section, and I don't remember if it was related to this same topic: DBW 1936.
I proposed this some months ago, may be then was only an idea but now it's becoming a need. With the incredible pace of production that we had lately, It's more justified than ever to make this split. Only in new aircraft we have dozens, and some people is reaching java limit already, apparently.
The same way there's DBW 1916, this would make sense even though could be a little limiting, considering many 30s aircraft participated in WWII.
Anyway, there're plenty of mods of the 30s, good for China, Chaco, SCW or simply civil aircraft, that would fit here better than anywhere else, not to talk about maps and other mods.
Title: Re: DBW Request Topic
Post by: SAS~Malone on June 27, 2012, 03:01:03 AM
the java limit is unavoidable, it WILL eventually happen to everyone as they keep adding more planes.
the best solution, imho, is to have separated air.ini files, divided into different era's, or however you like.
so, for SCW scenario, you use an edited air.ini with only the SCW planes in it, and similar for other era's.
so, instead of asking the modders to create whole new sub-packs, you can achieve similar results by yourself, relatively easily.
and this way, you should be able to avoid the java limit problem completely. ;)
Title: Re: DBW Request Topic
Post by: santobr on June 27, 2012, 05:02:29 AM
I think RRR is almost useless for offliners, because your entire squad will land and stop fighting, only you will takeoff again to fight alone against all the enemies.

santobr.
Title: Re: DBW Request Topic
Post by: juanmalapuente on June 27, 2012, 02:10:37 PM
Then, make AI to RRR too.  :)
Thanks for your answer, Malone. I already have custom air.inis, but thought this could be a better solution to incorporate all the released material and leave room enough for new mods.
Title: Re: DBW Request Topic
Post by: BT~Tarik on June 27, 2012, 03:44:41 PM
Then, make AI to RRR too.  :)
LOL if only it was that easy...

I think RRR is almost useless for offliners, because your entire squad will land and stop fighting, only you will takeoff again to fight alone against all the enemies.

Well, the enemy will land too ;) Solution is easy, just copy a flight in FMB, and paste it on the same locations, only some time after that...or in other locations, etc...
And the same for friendly flights...
Bit more work for mission builders, but I guess when playing the mission it will be very immersive...

Title: Re: DBW Request Topic
Post by: juanmalapuente on June 27, 2012, 03:59:21 PM
That would work for the enemies. But you would need to have unlimited ammo and fuel selected to be able to take off 3 or 4 times, like in real life. :-\
Title: Re: DBW Request Topic
Post by: santobr on June 27, 2012, 04:05:32 PM
Well, the enemy will land too ;) Solution is easy, just copy a flight in FMB, and paste it on the same locations, only some time after that...or in other locations, etc...
And the same for friendly flights...
Bit more work for mission builders, but I guess when playing the mission it will be very immersive...
It's not a solution, because you can't use the autopilot anymore and then you can't use the time compression and these two things are so important to an offline mission. :(
I think it's more easy to make your squad rearm and refuel and takeoff again. :P

santobr.
Title: Re: DBW Request Topic
Post by: BT~Tarik on June 27, 2012, 04:20:36 PM
Well, if you fly 100% realistic then autopilot and time compression arent a problem ::) also if you really want to make the time pass, trim your plane and do it. No need for Autopilot...at least IMO
Title: Re: DBW Request Topic
Post by: SolitaryHowl on July 22, 2012, 07:17:05 PM
I know this has been mentioned already, but I too think that RRR for offline play would be wonderful! It would add so much to the game.
Title: Re: DBW Request Topic
Post by: HundertzehnGustav on August 10, 2012, 11:05:11 PM
yes it has been mentioned.
and no...
but no.
Title: Re: DBW Request Topic
Post by: KG3_V on August 28, 2012, 01:36:28 PM
Please give the UBS and the 50cal and the italian HMG the same smoke lines as all other MGs. These 3 Weapons used different smoke lines in the DBW, not from a seperate effect mod

BTW, is it possible to do something against the Tu-2 SHAKE SHAKE SHAKE evasive action ?
Title: Re: DBW Request Topic
Post by: KG3_V on August 28, 2012, 01:44:48 PM
@KG3_V, Does the MG17 fire separately of the four 20mm cannons on the Fw 190 ?

Im pretty sure it was so. Also you find information about the 190 Revi that it was possible for the pilot to choose the gun combination he wanted to use. for me it was always a damn waste of ammo the the cannons fire together with the mgs. so you waste ammo for a target which is able to finish with mgs.
Title: Re: DBW Request Topic
Post by: enigmatum on August 30, 2012, 10:59:48 PM
Then, make AI to RRR too.  :)
LOL if only it was that easy...

I think RRR is almost useless for offliners, because your entire squad will land and stop fighting, only you will takeoff again to fight alone against all the enemies.

Well, the enemy will land too ;) Solution is easy, just copy a flight in FMB, and paste it on the same locations, only some time after that...or in other locations, etc...
And the same for friendly flights...
Bit more work for mission builders, but I guess when playing the mission it will be very immersive...

I would also love to see Ultrapack's R/R/R in DBW.

The reason is, I currently have Lowengin's DCG4DBW generating dynamic missions for Midway. I take off from Midway, fly on a mission and complete it. After the mission, my flight returns to base, damaged and low on fuel & ammo. Then the Japanese zeros come and shoot up my entire flight of planes, which by this time has landed and are "sitting ducks". This spoils a mission that was successful up until then. If you are not the flight leader, there is no way of telling your flight to stay in the air, so they just land and wait for destruction.

I also agree it would be very cool to be able to refuel the "flight" of 4 planes, and as flight leader, make them take off again to defend Midway. That's what you'd expect would happen in the real world. I guess its asking a lot, but R/R/R is an extremely cool feature that I reckon should be in DBW, even if its just the basic R/R/R that currently exists in UP3.

Its quite frustrating to sit in your plane after a successful mission, watching your landed squadron get decimated by a couple of rowdy zeros. If even just my plane could rearm and patrol the air above the airfield, I'd have a chance at saving them.

Title: Re: DBW Request Topic
Post by: HundertzehnGustav on August 31, 2012, 02:45:33 AM
Its not going to happen.
Title: Re: DBW Request Topic
Post by: CWMV on August 31, 2012, 08:45:41 PM
Jesus tap-dancing christ! >:(
110G wheres the rage here?!
Just use UP3.
Title: Re: DBW Request Topic
Post by: tooslow on August 31, 2012, 09:47:30 PM
I recently downloaded a map of "Rio de la Plata" by GAEv.  It includes parts of Uruguay, Brasil, and Argentina which make up the River Plate where the pocket battleship Graf Spee met it's end.  It works for me and it looks like a very useful map which should be included in the next update.

You can find it in the lounge as it hasn't been moved to the maps section under the reference ...

http://www.sas1946.com/main/index.php/topic,18887.0.html

This is a second request for this map to be included in the next update of DBW.  I'm also requesting that the above referenced post be moved to the maps section.
Title: Re: DBW Request Topic
Post by: HundertzehnGustav on September 01, 2012, 10:21:31 AM
Jesus tap-dancing christ! >:(
110G wheres the rage here?!
Just use UP3.

i couldnt kill him, could i?
he a new kid on the block, so i be patient man.
Ommmmmmm

next time, super soaker.
the time after, Pumpguin.
when all else fails, i will call you.

:))

Title: Re: DBW Request Topic
Post by: HundertzehnGustav on September 01, 2012, 10:30:58 AM
http://www.sas1946.com/main/index.php/topic,28202.msg297581.html#msg297581
2 "dafuq" requests in a row is more than i can handle.
sorry.
not.
Title: Re: DBW Request Topic
Post by: lizard on September 02, 2012, 04:59:12 AM
Quick Mission - it's frustrating to be limited to about a dozen maps when there are, what, a hundred or more for the Full Mission creator.

Cheers.
Title: Re: DBW Request Topic
Post by: enigmatum on September 04, 2012, 09:25:39 PM
Just use UP3.

Ok, I'll try getting DCG and UP3 working. I suspect the Midway map included in DBW was better tho.

Title: Re: DBW Request Topic
Post by: CWMV on September 04, 2012, 09:39:40 PM
I believe those two are mutually exclusive.
If I recall correctly UP does not work with DCG for some reason.
Title: Re: DBW Request Topic
Post by: lizard on September 06, 2012, 11:37:39 AM
Ok crazyflak et al. Thanks. Didn't realise you could add maps. Only started with dbw this week. Looks like I'm going to have some fun.
Title: Re: DBW Request Topic
Post by: enigmatum on September 12, 2012, 10:13:50 PM
I believe those two are mutually exclusive.
If I recall correctly UP does not work with DCG for some reason.

Yes, seems UP3 and DCG don't work. I spent several hours getting UP3 and DCG working to generate a Midway campaign last weekend, on full-auto mission generation.

It "almost works", but had two problems... DCG generated the first mission, but it was missing all enemy planes. This *might* be caused by my config settings, so maybe no biggie.

But when the mission ends, IL-2 hangs when quitting back to the next briefing screen.  I guess this is the issue some ppl mentioned about DCG not being able to read the mission "results" file due to extra encryption added in UP3. (I can't quite remember the name of the file).

Sorry, I guess this has been off topic... feel free to delete any/all of my posts.
Title: Re: DBW Request Topic
Post by: Kopfdorfer on September 13, 2012, 07:35:49 AM
Hey Guys,

In the interest of subverting a few member meltdowns I would add that there is a thread around here somewhere of a member/modder attempting to update DCG to be compatible with DBW and or UP3.
Forgive me I can't remember who , or what board it is on.

INSERT  ----    Okay here it is (Sorry I forgot you , Slink)...
http://www.sas1946.com/main/index.php/topic,16680.0.html

Best of Luck,

Kopfdorfer
Title: Re: DBW Request Topic
Post by: Samurai999 on September 29, 2012, 03:41:56 AM
Question. Whether it is possible as ??????, to clean 3d zero models from JapanCat? That zero were usual. Because 90 % of skins don't approach to them especially from the old companies.
Title: Re: DBW Request Topic
Post by: A1_Phoenix on November 26, 2012, 10:17:11 AM
Hi guys, i've read about future SAS activities and DBW projects. I want to sincerely thanks everyone involved and -although not often operative here in this period- i'm looking with great positivity towards our sim's future :)

about the DBW19*6 series, i'm absolutely not competent in coding/packing/randomstuffs but i'm curious about a possible "integration" of DBWs in the same IL2 installation..

so one can install DBW, then add 1916, 1936, 1956 and so on, or leave them standalone in another installation, something like the original IL2 / PF / IL2+PF spirit, of course IF possible :)

Keep up the excellent work, and a big hug to the community :)

S!
Andrea
Title: Re: DBW Request Topic
Post by: Sharkzz on November 26, 2012, 08:39:12 PM
Landscape not showing in Gallipoli map DBW 1916., I 've reinstalled and installed  in as so many times & different orders now of 1916 "update" + patches. still No gallipoli landscape, maps  pics/tgas. etc. is the rc not loading from one of the sfs map files ? No Gallipoli maps available in either DBW and DBW 1916. I get gallipoli landscape loading error in both FMB and qmb. both versions.
any help greatly appreciated.
thanks
Sharkzz
Title: Re: DBW Request Topic
Post by: Gerson on November 28, 2012, 03:44:42 AM
Hi everybody
I would like to suggest the creation of a mod that simulates the use of a sunglass by the pilot.
With the new pilots from Barnesy, we would have the same vision that the real pilots use to have in real life, as it seems that most of the pilots use to wear sunglasses to avoid the effects of the sunlight.
I think that this kind of mod should not be so difficult to create, as compared to what our great and talented mod comunity is capable of.
All the best
Gerson
Title: Re: DBW Request Topic
Post by: jlvdhoeck on December 07, 2012, 06:43:17 AM
Quick Mission - it's frustrating to be limited to about a dozen maps when there are, what, a hundred or more for the Full Mission creator.

Cheers.

You are obviously not using DBW properly. I have HUNDREDS of maps in QMB, including AIRCRAFT CARRIER qmbs.

Title: Re: DBW Request Topic
Post by: Il2 crazy fan on January 13, 2013, 02:35:35 PM
Title: Re: DBW Request Topic
Post by: Drewm3i on January 31, 2013, 02:40:09 PM
A few things that would tremendously enhance the visual experience in this game are 3d grass, dynamic waves that wash up on beaches, higher resolution ships, and higher resolution runways. I don't know if these are possible due to the age of the game, but they would be awesome to see!!
Title: Re: DBW Request Topic
Post by: Pivoyvo on April 25, 2013, 05:16:03 AM
Hello all.
If it is possible no invisible trees were great. the trees can stay but if you are low flying they must be visible example: here i was flying deep and...

Boom this happened because i cant see the trees

they float in the air as discs no treewoodlimberlumber (dont know the correct word sorry) to the ground, only visible from above not by directly flying towards it
Title: Re: DBW Request Topic
Post by: ls on June 19, 2013, 03:08:54 AM
Hello everybody,
now because we have TD 4.12 version, maybe it's time for DBW 1.8 (or higher) compatible to 4.12 ?  :) ;) :D
Title: Re: DBW Request Topic
Post by: S3231541 on June 19, 2013, 03:15:07 AM
Hello everybody,
now because we have TD 4.12 version, maybe it's time for DBW 1.8 (or higher) compatible to 4.12 ?  :) ;) :D

"maybe it's time for" doesn't mean that it can be. Sorry but it doesn't sound "that" simple. However, once we can get a stable code work with our core java class, it is considerable.
Title: Re: DBW Request Topic
Post by: SAS~Malone on June 19, 2013, 05:46:08 AM
yeah, these things take time.
we are not a factory that can just push out new stuff the second there is a new patch.
of course, we have long since been considering a new DBW, but the reality is that it's still some way off, if it even happens at all.
please, no requests for a new DBW. if/when we can do it, we will.
Title: Re: DBW Request Topic
Post by: ls on June 19, 2013, 10:07:11 AM
OK, thanx, and sorry for my impatience, but 4.12 is very promising. And I can't wait to have it with goodies from excellent DBW 1.71.
So in the meantime I will use SAS Mod Activator v5.1 for 4.12m (maybe it will make possible to import some mods from DBW):

http://www.sas1946.com/main/index.php/topic,35348.0.html

Greetings for all !!!
Title: Re: DBW Request Topic
Post by: Drewm3i on July 31, 2013, 12:18:53 AM
A great addition to DBW next version would be a p-40 pack consisting of the p-40F, p-40N, and P-40L. Here's why: at around 14,000 the p-40 is the third most produced US fighter ever. The largest in numbers, and best variant was the p-40N. It was the final production model and included a 1,360hp motor. It could achieve a top speed of 378 mph. This would be a great addition to DBW and would enhance gameplay in China, MTO, and PTO. It was flown until the end of the war.

Title: Re: DBW Request Topic
Post by: BravoFxTrt on July 31, 2013, 12:19:52 AM
Go here and get em   http://www.sas1946.com/main/index.php/topic,25646.msg264783.html#msg264783
Title: Re: DBW Request Topic
Post by: Drewm3i on July 31, 2013, 12:24:49 AM
Go here and get em   http://www.sas1946.com/main/index.php/topic,25646.msg264783.html#msg264783
Thanks so much man!  8)
Title: Re: DBW Request Topic
Post by: Flying H on August 02, 2013, 03:38:24 PM
I would like to see someone restart  making the Whirlwind for us, the modder (I don´t remember who it was) killed the project some time ago so there should be room for someone else to pick it up and give it a new start. Please! (I´m no  modder myself and I think this is my first request ever!)
Title: Re: DBW Request Topic
Post by: Drewm3i on August 07, 2013, 02:21:01 PM
I have another request...would it be possible to replace the in game trees with much better trees such as these: http://www.3dmentor.ru/free-models.html ; and these: http://www.klicker.de/plants.html. The trees in Il-2 (especially the Palm trees, 2d Banana trees, and layered forest trees. If the next DBW included updated trees such as these it would really improve the virtual environment IMO.
Title: Re: DBW Request Topic
Post by: Ceslaus on January 27, 2014, 12:24:46 AM
It would be great to see The Full Monty and DBW 1.71 in one big pack already merge into one pice without those problems with instalation. Just d/l, unzip, open one instalation program and than simply launch Il.