Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Ships => Topic started by: asheshouse on June 11, 2011, 07:24:17 AM

Title: [SHIP] RM Caio Duilio BB - Regia Marina [4.09] [4.10][4.11][4.12][4.13]
Post by: asheshouse on June 11, 2011, 07:24:17 AM
Caio Duilio Battleship of Andrea Doria Class of the Regia Marina

One of two. Other in class was Andrea Doria.
They were both extensively modernised prior to WWII.

(https://s6.postimg.cc/41tzx81a9/image22-2.jpg)

Commissioned:    13 June 1916
Decommissioned: 1956

General characteristics: (as modernised)
Displacement:    28,700 tons
Length:            186.9m
Beam:              28.0m
Draught:           8.58m

Speed:            27 knots

Armament: (after 1940 Reconstruction)
10x320mm/44 guns (2 twin and 2 triple turrets)
12x135mm/45 guns (4 triple turrets)
10x90mm/50 guns (10 single turrets)
15 37mm/54 Breda AA (6 twin and 3 single mounts)
16 20mm/65 Breda AA (8 twin mounts)

Service History:

Taranto 1940
North Africa Convoys 1941-43
First Battle of Sirte 1941  (was at sea but never came into combat)
Internment at Malta 1943
Flagship of the Italian Navy 1947-49
Training Vessel 1950-56


Download:  http://www.mediafire.com/?ncrutdn5rt6gdba  v0.9 (Beta)


Installation Instructions:


Checked with SAS ModActivator for HSFX5
Note: In older modpacks, like UP2, ensure that the text inserts are done in the [Ships] section, not the [ShipPack] section.

This installation includes a full set of class files for previous ShipAshe models: Warspite, TribalPack, JClassPack, Fiji.
The class files may overwrite previous versions but should not overwrite subsequent models.
It is not necessary to have the previous models installed.

The following instructions are included in a text file in the model folder.

Code: [Select]
 
Installation Instructions - RM Caio Duilio BB

In Classic Modded setups (HSFX5) the game is installed to root/MODS.
In SASModAct or UP3 setups refer to the ModPack instructions

Extract the Caio Duilio model folder to root/Mods/ShipAshe/3do/ships -- same locations as previous ShipAshe models.
If you have earlier ShipAshe models installed then the class files will be overwritten. Allow this to occur.
It is not obligatory to have the earlier models installed.
This pack includes class files for: TribalClassPack, JClassPack, Warspite, Fiji
After creating the RMCaioDuilio folder, before editing any ini files, confirm that the game still starts ok.

//------------------------------------------------------------------------------

Before making the text entries for the ship model new gun classes need to be set up.
Make these entries in ships.ini
Insert at the end of // User-defined sections with gun parameters

// Regia Marina (Italy)

[gun_RM320_44x3]
Gun                CannonRM320_44x3
AttackMaxDistance    29400.0
AttackMaxRadius      29400.0
AttackMaxHeight      10000.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch             -5.0
GunMaxPitch            +30.0
HeadMaxYawSpeed          3.2
GunMaxPitchSpeed         6.0
ChainfireTime            0.0
DelayAfterShoot         34.0
FireFastTargets            0

[gun_RM320_44x2]
Gun                CannonRM320_44x2
AttackMaxDistance    29400.0
AttackMaxRadius      29400.0
AttackMaxHeight      10000.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch             -5.0
GunMaxPitch            +30.0
HeadMaxYawSpeed          3.2
GunMaxPitchSpeed         6.0
ChainfireTime            0.0
DelayAfterShoot         34.0
FireFastTargets            0

[gun_RM135_45x3]
Gun                CannonRM135_45x3
AttackMaxDistance    19600.0
AttackMaxRadius      19600.0
AttackMaxHeight       6550.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch             -7.0
GunMaxPitch            +45.0
HeadMaxYawSpeed         10.0
GunMaxPitchSpeed        10.0
ChainfireTime            0.0
DelayAfterShoot         10.0

[gun_RM90_50x1]
Gun                CannonRM90_50x1
AttackMaxDistance    13000.0
AttackMaxRadius      13000.0
AttackMaxHeight      10800.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch             -3.0
GunMaxPitch            +75.0
HeadMaxYawSpeed         20.0
GunMaxPitchSpeed        30.0
ChainfireTime            0.0
DelayAfterShoot          5.0

[gun_Breda37_54x2]
Gun                MGunBreda37_54x2
AttackMaxDistance     4000.0
AttackMaxRadius       4000.0
AttackMaxHeight       2500.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -10.0
GunMaxPitch            +90.0
HeadMaxYawSpeed         26.0
GunMaxPitchSpeed        24.0
ChainfireTime            2.0
DelayAfterShoot          0.5

[gun_Breda37_54x1]
Gun                MGunBreda37_54x1
AttackMaxDistance     4000.0
AttackMaxRadius       4000.0
AttackMaxHeight       2500.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -10.0
GunMaxPitch            +90.0
HeadMaxYawSpeed         26.0
GunMaxPitchSpeed        24.0
ChainfireTime            2.0
DelayAfterShoot          0.5

[gun_Breda20x2]
Gun                MachineGunBreda20x2
AttackMaxDistance     4389.0
AttackMaxRadius       2500.0
AttackMaxHeight       1500.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -10.0
GunMaxPitch           +100.0
HeadMaxYawSpeed         30.0
GunMaxPitchSpeed        30.0
ChainfireTime            2.0
DelayAfterShoot          0.7

//------------------------------------------------------------------------------

After making the text entries for the new gun classes confirm that the game still starts ok.

//------------------------------------------------------------------------------

To setup the ship model text edits are required in ship.ini, chief.ini, stationary.ini and technics_ru.properties as follows:
In HSFX5 insert the text immediately below Littorio in the [Ships} section.
In other mod packs insert the text in the [Ships] section, not in the [ShipPack] section.
In these cases it will not be below Littorio since in older installs, like UP2, Littorio is in the [ShipPack] section.

//chief.ini  -- insert the text immediately below Littorio

RMCaioDuilio          ships.ShipAshe$RMCaioDuilio 2 icons/shipDestroyer.mat

//and further down in chief.ini below the Littorio

[Ships.RMCaioDuilio]
 com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio

//stationary.ini -- insert the text immediately below Littorio

RMCaioDuilio            ships.ShipAshe$RMCaioDuilio             2

//technics_ru.properties -- insert the text immediately below Littorio

RMCaioDuilio            RM. 'Caio Duilio' BB*

//ships.ini -- insert the text at the bottom before   // EOF

//----------------------------------------------------------------------

[RMCaioDuilio]
Description  Regia Marina Caio Duilio - Battleship

Icon         shipDestroyer

// Model
Mesh         3do/Ships/RMCaioDuilio/Hier.him

// Motion Parameters
SliderDistance 460.0
Speed          25 //42.4108
SoundMove      models.Ship

// Vitals

[RMCaioDuilio:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullHuge

Vital
 damageDepth   0.67
 damagePitch  -2.0
 damageRoll    6.0
 damageTime  164.0

[RMCaioDuilio:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullHuge

Vital
 damageDepth   0.67
 damagePitch   0.0
 damageRoll    2.0
 damageTime  160.0

[RMCaioDuilio:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullHuge

Vital
 damageDepth   0.67
 damagePitch   2.0
 damageRoll    6.0
 damageTime  166.0

// Structure

[RMCaioDuilio:Part3]
BaseChunk SSF
strengthBasedOnThisSection strength_HullMedium

[RMCaioDuilio:Part4]
BaseChunk SSN
strengthBasedOnThisSection strength_HullLarge

[RMCaioDuilio:Part5]
BaseChunk SSM
strengthBasedOnThisSection strength_HullMedium

[RMCaioDuilio:Part6]
BaseChunk SST
strengthBasedOnThisSection strength_HullLarge

[RMCaioDuilio:Part7]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part8]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullMedium

[RMCaioDuilio:Part9]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part10]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part11]
BaseChunk Wire_x
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part12]
BaseChunk Crane1
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part13]
BaseChunk Crane2
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part14]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part15]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part16]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part17]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part18]
BaseChunk Boat5
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part19]
BaseChunk Boat6
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part20]
BaseChunk Boat7
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part21]
BaseChunk Boat8
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part22]
BaseChunk Boat9
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part23]
BaseChunk Boat10
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part24]
BaseChunk Boat11
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part25]
BaseChunk Boat12
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part26]
BaseChunk Boat13
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part27]
BaseChunk Boat14
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part28]
BaseChunk Boat15
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part29]
BaseChunk Boat16
strengthBasedOnThisSection strength_HullSmall

[RMCaioDuilio:Part30]
BaseChunk Boat17
strengthBasedOnThisSection strength_HullSmall

// Armament
// 10 x 320mm (2x3 2x2)

[RMCaioDuilio:Part31]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_RM320_44x3
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[RMCaioDuilio:Part32]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_RM320_44x2
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2

[RMCaioDuilio:Part33]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_RM320_44x2
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

[RMCaioDuilio:Part34]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_RM320_44x3
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4

// 12 x 135mm (4x3)

[RMCaioDuilio:Part35]
BaseChunk                 Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_RM135_45x3
 HeadMinYaw                   0
 HeadMaxYaw                 135
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart5

[RMCaioDuilio:Part36]
BaseChunk                 Head7
AdditionalCollisionChunk0  Gun7
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_RM135_45x3
 HeadMinYaw                   0
 HeadMaxYaw                 135
 GunHeadChunk             Head7
 GunBarrelChunk            Gun7
 GunShellStartHook  ShellStart7

[RMCaioDuilio:Part37]
BaseChunk                 Head6
AdditionalCollisionChunk0  Gun6
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_RM135_45x3
 HeadMinYaw                -135
 HeadMaxYaw                   0
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6
 
[RMCaioDuilio:Part38]
BaseChunk                 Head8
AdditionalCollisionChunk0  Gun8
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_RM135_45x3
 HeadMinYaw                -135
 HeadMaxYaw                   0
 GunHeadChunk             Head8
 GunBarrelChunk            Gun8
 GunShellStartHook  ShellStart8

// 10 x 90mm (10x1)

[RMCaioDuilio:Part39]
BaseChunk                 Head9
AdditionalCollisionChunk0  Gun9
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head9
 GunBarrelChunk            Gun9
 GunShellStartHook  ShellStart9

[RMCaioDuilio:Part40]
BaseChunk                 Head11
AdditionalCollisionChunk0  Gun11
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head11
 GunBarrelChunk            Gun11
 GunShellStartHook  ShellStart11

[RMCaioDuilio:Part41]
BaseChunk                 Head13
AdditionalCollisionChunk0  Gun13
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head13
 GunBarrelChunk            Gun13
 GunShellStartHook  ShellStart13

[RMCaioDuilio:Part42]
BaseChunk                 Head15
AdditionalCollisionChunk0  Gun15
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head15
 GunBarrelChunk            Gun15
 GunShellStartHook  ShellStart15

[RMCaioDuilio:Part43]
BaseChunk                 Head17
AdditionalCollisionChunk0  Gun17
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head17
 GunBarrelChunk            Gun17
 GunShellStartHook  ShellStart17
 
[RMCaioDuilio:Part44]
BaseChunk                 Head10
AdditionalCollisionChunk0  Gun10
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head10
 GunBarrelChunk            Gun10
 GunShellStartHook  ShellStart10

[RMCaioDuilio:Part45]
BaseChunk                 Head12
AdditionalCollisionChunk0  Gun12
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head12
 GunBarrelChunk            Gun12
 GunShellStartHook  ShellStart12

[RMCaioDuilio:Part46]
BaseChunk                 Head14
AdditionalCollisionChunk0  Gun14
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head14
 GunBarrelChunk            Gun14
 GunShellStartHook  ShellStart14

[RMCaioDuilio:Part47]
BaseChunk                 Head16
AdditionalCollisionChunk0  Gun16
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head16
 GunBarrelChunk            Gun16
 GunShellStartHook  ShellStart16

[RMCaioDuilio:Part48]
BaseChunk                 Head18
AdditionalCollisionChunk0  Gun18
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head18
 GunBarrelChunk            Gun18
 GunShellStartHook  ShellStart18

// 15 x 37mm/54 (6x2 3x1)

[RMCaioDuilio:Part49]
BaseChunk                Head19
AdditionalCollisionChunk0 Gun19
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40x2
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head19
 GunBarrelChunk           Gun19
 GunShellStartHook ShellStart19

[RMCaioDuilio:Part50]
BaseChunk                Head20
AdditionalCollisionChunk0 Gun20
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40x2
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head20
 GunBarrelChunk           Gun20
 GunShellStartHook ShellStart20

[RMCaioDuilio:Part51]
BaseChunk                Head21
AdditionalCollisionChunk0 Gun21
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40x2
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head21
 GunBarrelChunk           Gun21
 GunShellStartHook ShellStart21

[RMCaioDuilio:Part52]
BaseChunk                Head22
AdditionalCollisionChunk0 Gun22
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40x2
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head22
 GunBarrelChunk           Gun22
 GunShellStartHook ShellStart22

[RMCaioDuilio:Part53]
BaseChunk                Head23
AdditionalCollisionChunk0 Gun23
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40x2
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head23
 GunBarrelChunk           Gun23
 GunShellStartHook ShellStart23

[RMCaioDuilio:Part54]
BaseChunk                Head24
AdditionalCollisionChunk0 Gun24
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40x2
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head24
 GunBarrelChunk           Gun24
 GunShellStartHook ShellStart24

[RMCaioDuilio:Part55]
BaseChunk                Head25
AdditionalCollisionChunk0 Gun25
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk            Head25
 GunBarrelChunk           Gun25
 GunShellStartHook ShellStart25

[RMCaioDuilio:Part56]
BaseChunk                Head26
AdditionalCollisionChunk0 Gun26
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head26
 GunBarrelChunk           Gun26
 GunShellStartHook ShellStart26

[RMCaioDuilio:Part57]
BaseChunk                Head27
AdditionalCollisionChunk0 Gun27
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head27
 GunBarrelChunk           Gun27
 GunShellStartHook ShellStart27

// 16 x 20mm/65 (8x2)

[RMCaioDuilio:Part58]
BaseChunk                Head28_x
AdditionalCollisionChunk0 Gun28_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20x2
 HeadMinYaw                  -5
 HeadMaxYaw                 135
 GunHeadChunk            Head28_x
 GunBarrelChunk           Gun28_x
 GunShellStartHook ShellStart28

[RMCaioDuilio:Part59]
BaseChunk                Head29_x
AdditionalCollisionChunk0 Gun29_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20x2
 HeadMinYaw                -135
 HeadMaxYaw                   5
 GunHeadChunk            Head29_x
 GunBarrelChunk           Gun29_x
 GunShellStartHook ShellStart29

[RMCaioDuilio:Part60]
BaseChunk                Head30_x
AdditionalCollisionChunk0 Gun30_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20x2
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head30_x
 GunBarrelChunk           Gun30_x
 GunShellStartHook ShellStart30

[RMCaioDuilio:Part61]
BaseChunk                Head31_x
AdditionalCollisionChunk0 Gun31_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20x2
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head31_x
 GunBarrelChunk           Gun31_x
 GunShellStartHook ShellStart31

[RMCaioDuilio:Part62]
BaseChunk                Head32_x
AdditionalCollisionChunk0 Gun32_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20x2
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head32_x
 GunBarrelChunk           Gun32_x
 GunShellStartHook ShellStart32

[RMCaioDuilio:Part63]
BaseChunk                Head33_x
AdditionalCollisionChunk0 Gun33_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20x2
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head33_x
 GunBarrelChunk           Gun33_x
 GunShellStartHook ShellStart33

[RMCaioDuilio:Part64]
BaseChunk                Head34_x
AdditionalCollisionChunk0 Gun34_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20x2
 HeadMinYaw                -135
 HeadMaxYaw                  45
 GunHeadChunk            Head34_x
 GunBarrelChunk           Gun34_x
 GunShellStartHook ShellStart34

[RMCaioDuilio:Part65]
BaseChunk                Head35_x
AdditionalCollisionChunk0 Gun35_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20x2
 HeadMinYaw                 -45
 HeadMaxYaw                 135
 GunHeadChunk            Head35_x
 GunBarrelChunk           Gun35_x
 GunShellStartHook ShellStart35
 
//// Targeting Systems (6)

[RMCaioDuilio:Part66]
BaseChunk Head36
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_0305_1907
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk            Head36
 GunBarrelChunk           Gun36
 GunShellStartHook ShellStart36
 TrackingOnly
 
[RMCaioDuilio:Part67]
BaseChunk Head37
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                   0
 HeadMaxYaw                 180
 GunHeadChunk            Head37
 GunBarrelChunk           Gun37
 GunShellStartHook ShellStart37
 TrackingOnly
 
[RMCaioDuilio:Part68]
BaseChunk Head38
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                -180
 HeadMaxYaw                   0
 GunHeadChunk            Head38
 GunBarrelChunk           Gun38
 GunShellStartHook ShellStart38
 TrackingOnly
 
[RMCaioDuilio:Part69]
BaseChunk Head39
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                   0
 HeadMaxYaw                 180
 GunHeadChunk            Head39
 GunBarrelChunk           Gun39
 GunShellStartHook ShellStart39
 TrackingOnly
 
[RMCaioDuilio:Part70]
BaseChunk Head40
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                -180
 HeadMaxYaw                   0
 GunHeadChunk            Head40
 GunBarrelChunk           Gun40
 GunShellStartHook ShellStart40
 TrackingOnly
 
[RMCaioDuilio:Part71]
BaseChunk Head41
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_0305_1907
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk            Head41
 GunBarrelChunk           Gun41
 GunShellStartHook ShellStart41
 TrackingOnly
 
//----------------------------------------------------------------------
//Revision History

v0.9beta Initial release  11-06-11

//Credits
Asheshouse
Skin artwork is based on a colour profile from Profile Morskie 33



Do not use the class files from this download if you have later models installed. Refer to HMS Eagle.


References:
http://en.wikipedia.org/wiki/Italian_battleship_Caio_Duilio
http://www.cityofart.net/bship/rn_cesare.html

Credits:
Asheshouse - 3D Model Class files and Texture Mapping and Skinning
Skin artwork has been based on the colour profile in Profile Morskie 33

Back up your files before doing any editing.

Ashe
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Whiskey_Sierra_972 on June 11, 2011, 09:55:19 AM
Another masterpiece come out from your shipyard!!!

You are really the king of the sea!!!

Thaks for share such hard and long work with us!!!

All the best!!!

walter
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Silverback on June 11, 2011, 09:58:24 AM
WOW! and thank you
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: crazyeddie on June 11, 2011, 11:52:46 AM
Beautiful work again Ashe, she looks fantastic and runs nicely in 4.101. 
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Epervier on June 11, 2011, 12:33:33 PM
Very nice work! Works great in 409! :)  :)
But I have a small problem with all of your ships (except the Jupiter and the Cossack apparently).
In the file "log.lst" I found about 900 alarms of the type:
[20:13:40]   WARNING: Clear IBuf 319119
[20:13:41]   WARNING: Clear VBuf 130988

They are possibly affect the game speed (UP2.01) ?
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: asheshouse on June 11, 2011, 12:40:04 PM
Maybe due to issues with the shadow meshes.

These were fixed for HSFX5

Fiji should also be ok.

Do the shadows flicker on some ships?
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Wad_Cutter on June 11, 2011, 01:12:35 PM
Outstanding work. Another new sweet ship to add to the collection. WoW! Thank you Ash for all the time you put into this. More then a ship, more like a floating peice of art. Thank you. waddy
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Epervier on June 11, 2011, 01:32:15 PM
Do the shadows flicker on some ships?
The 4 "DD/Tribal Class" have all the shadows that flicker.
The 4 "DD/J Class" have half shadows that flicker.
The Warspite and Caio Duilio seem to be correct.
However, at the moment, just by going to the FMB without playing the game... 1130 alarms!  :-[
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Epervier on June 11, 2011, 02:32:35 PM
I'm getting a 70% CTD during loading the game.
I run IL-2 4.09m and UP 2.1
I had the same case in 409 (UP2.01).
In chief.ini, do not copy the lines in the tab [ShipPack] (containing the Littorio) but in the tab [Ships] !

Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: rofl on June 12, 2011, 03:01:32 AM
Excellent work, thanks a lot for that italian beauty  :)
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: asheshouse on June 12, 2011, 03:22:45 AM
Problem with the old [ShipPack] setup is noted. I have changed the instructions on the first post.

Epervier -- What will be needed to fix your problem with the J Class and Tribal Class models is some new msh files. The latest ones, which work properly, are in SFS files in HSFX5. These will need to be extracted. If I get some time to look at it I will see if I can sort it out.

Ashe
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Epervier on June 12, 2011, 03:35:01 AM
Epervier -- What will be needed to fix your problem with the J Class and Tribal Class models is some new msh files. The latest ones, which work properly, are in SFS files in HSFX5. These will need to be extracted. If I get some time to look at it I will see if I can sort it out.
Thank you very much !
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: ggrewe on June 12, 2011, 03:45:44 AM
Brilliant work again, Asheshouse - thanks very much!
The Med is becoming very exciting now....looking forward to the HMS Eagle next, for operation Pedistal.
....but for now, Totanto! Toranto! Toranto!
Swordfish pilots war-cry before attacking Italian fleet at anchor... ;)
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: OberstDanjeje on June 13, 2011, 12:49:56 AM
Grazie ;)
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: cgagan on June 13, 2011, 08:58:24 AM
Great stuff! She is a true queen of the seas! Many thanks again,  8)
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Epervier on June 14, 2011, 02:15:40 PM
These will need to be extracted. If I get some time to look at it I will see if I can sort it out.
I was able to extract the files HSFX (Cossack, Nubian, Napier, Javelin, Warspite). I have almost no alarms (twenty!).
Thank you for your work !
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: asheshouse on June 15, 2011, 01:02:57 AM
These will need to be extracted. If I get some time to look at it I will see if I can sort it out.
I was able to extract the files HSFX (Cossack, Nubian, Napier, Javelin, Warspite). I have almost no alarms (twenty!).
Thank you for your work !

Seems you are nearly there. I have been working on Jupiter and Cossack and now have no errors in the log. It should only be the *msh files which need replacing with those from HSFX. It is the shadow mesh parts which are causing the problem. I did not learn how to do these properly until the Fiji and Duilio models.


With a different paintwork you can have her sistership, too: Andrea Doria.

I have no plans to do Andrea Doria at present, but if anyone wants to do a skin I will make a new ship slot for it.

I do have plans to do RM. "Guilio Cesare" BB sometime. This has a similar hull and main guns but needs a remodelled superstructure, secondary guns and AA.

Of more interest though will be a Littorio Class.

For a full Taranto line up two of each class are required.
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: magot on June 16, 2011, 12:24:42 AM
great work asheshouse!
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: GilB57 on June 16, 2011, 06:38:00 AM
CONGRATULATIONS Asheshouse ! All your ships are GREAT  8)

Do you consider making some japanese BB (Fuso & Kongo classes) & CA (Mogami & Maya classes) as there is a big lack there ?
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: asheshouse on June 16, 2011, 10:10:15 AM
Some of the Japanese warships would make great subjects but I am very focused on the Mediterranean theatre at the moment. There is still so much to do there. This is not fast work. Duilio took 9 months. The earlier Warspite model took me 2 years to complete, but not continuous work. In fact when I started Warspite I had no idea how to make the models, how to texture map and how to import into IL2, which is why it took so long.

I think the best candidate for a generic BB for the IJN would be a Kongo Class. They are the perfect partner for the carrier fleets. I have a Kongo Class hull started but it is not in progress at the moment.
I am also attracted by the Fuso Class because of the extreme pagoda type bridge structures. I expect these would challenge the poly count limits. I would much rather see some of these earlier warships than later things like Yamato.

It would be good to see all of the major nations with at least one each of BB, CA, CL and DD classes.
With these you can put together realistic looking fleets of various types. Its long overdue for the KGV Generic BB's to be removed from the game and replaced with something better.
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: GilB57 on June 17, 2011, 03:02:27 AM
100% agree  ;D
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: crazydog on June 17, 2011, 11:55:27 AM
can't download from mediafire again,would you please give me a filefront link?
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: asheshouse on June 20, 2011, 04:02:17 AM
Broadband has been out of action for a few days so I've only just seen the recent posts.

Thanks for the offer Col King but I still do this for pleasure rather than reward, tempting though it is.
I do still think that a Kongo Class would be much more useful.

Crazydog -- Mediafire seems ok. Have you got the link to work yet?
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: 256th_Killer9876 on June 22, 2011, 09:25:40 AM
Can someone please give me insight to a problem I acquired when installing the Caio Duilio.

The game loads. it shows up in the ships list and i can put way points in but when i run the mission the ship wont appear. also it appears in the list for stationary ships but its not place able.

my log.lst

[code][22.06.2011 9:45:31] ------------ BEGIN log session -------------
[9:45:31]   OpenGL provider: Opengl32.dll
[9:45:32]   OpenGL library:
[9:45:32]     Vendor: NVIDIA Corporation
[9:45:32]     Render: GeForce GTS 250/PCI/SSE2
[9:45:32]     Version: 3.3.0
[9:45:32]     Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[9:45:32]   Size: 1024x768
[9:45:32]   ColorBits: 32
[9:45:32]   DepthBits: 24
[9:45:32]   StencilBits: 8
[9:45:32]   isDoubleBuffered: true
[9:45:32]   
[9:45:32]   *** Looking for Advanced CPU Instructions...
[9:45:32]   [HMSCossack]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:187)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSCossack
[9:45:38]   Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:188)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
[9:45:38]   Ship: Value of [HMSJavelin]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:189)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJavelin
[9:45:38]   Ship: Value of [HMASNapier]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:190)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMASNapier
[9:45:38]   Ship: Value of [HMSKipling]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:191)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSKipling
[9:45:38]   Ship: Value of [HMSMatabele]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:192)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSMatabele
[9:45:38]   Ship: Value of [HMSNubian]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:193)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSNubian
[9:45:38]   Ship: Value of [HMSTartar]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:194)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSTartar
[9:45:38]   Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:195)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[9:45:38]   Ship: Value of [gun_0305_1907]:<AttackMaxDistance> (65000.0) is out of range (6.0;50000.0)
[9:45:38]   Can't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getF(BigshipGeneric.java:877)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.tryToReadGunProperties(BigshipGeneric.java:917)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:1065)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:197)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:45]   java.lang.RuntimeException: User cancel
[9:45:45]      at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:631)
[9:45:45]      at com.maddox.il2.game.Mission.loadMain(Mission.java:975)
[9:45:45]      at com.maddox.il2.game.Mission._load(Mission.java:661)
[9:45:45]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:45:45]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:45:45]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:45:45]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:45:45]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:45:45]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:45]   User cancel
[9:45:45]   java.lang.RuntimeException: User cancel
[9:45:45]      at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:631)
[9:45:45]      at com.maddox.il2.game.Mission.loadMain(Mission.java:975)
[9:45:45]      at com.maddox.il2.game.Mission._load(Mission.java:661)
[9:45:45]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:45:45]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:45:45]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:45:45]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:45:45]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:45:45]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:45]   The sample music/menu/ru.wav not found
[9:45:51]   The sample music/menu/de.wav not found
[9:48:56]   The sample music/menu/us.wav not found
[9:49:09]   Detected Vertex Shaders 3.0.
[9:49:09]    *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[9:49:09]   Vertex texture units: 32
[9:49:09]   
[9:49:10]   PBuffer: suitable formats: 6
[9:49:10]   
[9:49:10]   Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[9:49:10]    Depth = 24, stencil = 8
[9:49:10]   PBuffer: suitable formats: 6
[9:49:10]   
[9:49:10]   Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[9:49:10]    Depth = 24, stencil = 8
[9:49:11]   Loading vertex/fragment programs: *252128904*
[9:49:11]   *** Loading: [vpFogFar2Tex2D]
[9:49:11]   *** Loading: [vpFog2Tex2DBlend]
[9:49:11]   *** Loading: [vpFogFar4Tex2D]
[9:49:11]   *** Loading: [vpFogFar8Tex2D]
[9:49:11]   *** Loading: [vpFogNoTex]
[9:49:11]   *** Loading: [vpFog4Tex2D]
[9:49:11]   *** Loading: [vpFog4Tex2D_UV2]
[9:49:11]   *** Loading: [vp4Tex2D]
[9:49:11]   *** Loading: [vp6Tex2D]
[9:49:11]   *** Loading: [vpTexUVTex2D]
[9:49:11]   *** Loading: [vpWaterGrid_NV]
[9:49:11]   *** Loading: [vpWaterSunLight_NV]
[9:49:11]   *** Loading: [vpWaterSunLight_ATI]
[9:49:11]   *** Loading: [vpWaterSunLight_FP]
[9:49:11]   *** Loading: [vpTreeSprite]
[9:49:11]   *** Loading: [vpTreeTrunk]
[9:49:11]   *** Loading: [vpVAObjectsN]
[9:49:11]   *** Loading: [vpVAObjectsL0]
[9:49:11]   *** Loading: [vpSprites]
[9:49:11]   *** Loading: [vpSimpleGL]
[9:49:11]   *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCoastBump] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCoastFoam] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCausticSimple] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCaustic] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpSprites] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpObjectsL0] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpSimpleGL]
[9:49:11]   *** Loading: [fpNearLandFog] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpFarLandFog] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpRiverCoastAA]
[9:49:11]   *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[9:49:11]   *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [vpWaterDM_CPU]
[9:49:11]   *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[9:49:11]   *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[9:49:11]   *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[9:49:11]   *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpWaterLFogDM]
[9:49:11]   *** Loading: [fpIceWater] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpNearBlend] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpFarBlend] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpForestPlane] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[9:49:12]   Load bridges
[9:49:12]   LongBridge: too big offset
[9:49:12]   LongBridge: too big offset
[9:49:12]   Load static objects
[9:49:12]   ##### House without collision (3do/Tree/Tree2.sim)
[9:49:12]   ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[9:49:12]   ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[9:49:13]   ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[9:49:43]   null
[9:49:43]   java.lang.NullPointerException
[9:49:43]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:43]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:43]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:43]      at java.lang.Class.newInstance0(Native Method)
[9:49:43]      at java.lang.Class.newInstance(Unknown Source)
[9:49:43]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:43]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:43]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:43]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:43]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:43]      at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[9:49:43]      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[9:49:43]      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:49:43]      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:49:43]      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:49:43]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:49:43]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:43]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:43]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:43]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:43]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:43]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:43]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:43]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:43]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:43]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:43]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:43]   null
[9:49:43]   java.lang.NullPointerException
[9:49:43]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:43]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:43]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:43]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:43]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:43]      at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[9:49:43]      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[9:49:43]      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:49:43]      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:49:43]      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:49:43]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:49:43]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:43]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:43]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:43]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:43]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:43]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:43]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:43]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:43]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:43]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:45]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:46]   null
[9:49:46]   java.lang.NullPointerException
[9:49:46]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:46]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:46]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:46]      at java.lang.Class.newInstance0(Native Method)
[9:49:46]      at java.lang.Class.newInstance(Unknown Source)
[9:49:46]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:46]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:46]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:46]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:46]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:46]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:46]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:46]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:46]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:46]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:46]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:46]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:46]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:46]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:46]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:46]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:46]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:46]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:46]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:46]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:46]   null
[9:49:46]   java.lang.NullPointerException
[9:49:46]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:46]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:46]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:46]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:46]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:46]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:46]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:46]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:46]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:46]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:46]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:46]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:46]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:46]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:46]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:46]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:46]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:46]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:46]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:46]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:47]   null
[9:49:47]   java.lang.NullPointerException
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:47]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:47]      at java.lang.Class.newInstance0(Native Method)
[9:49:47]      at java.lang.Class.newInstance(Unknown Source)
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:47]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:47]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:47]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:47]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:47]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:47]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:47]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:47]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:47]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:47]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:47]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:47]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:47]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:47]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:47]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:47]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:47]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:47]   null
[9:49:47]   java.lang.NullPointerException
[9:49:47]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:47]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:47]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:47]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:47]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:47]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:47]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:47]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:47]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:47]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:47]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:47]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:47]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:47]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:47]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:47]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:47]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:47]   null
[9:49:47]   java.lang.NullPointerException
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:47]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:47]      at java.lang.Class.newInstance0(Native Method)
[9:49:47]      at java.lang.Class.newInstance(Unknown Source)
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:47]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:47]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:47]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:47]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:47]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:47]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:47]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:47]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:47]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:47]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:47]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:47]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:47]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:47]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:47]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:47]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:47]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:47]   null
[9:49:47]   java.lang.NullPointerException
[9:49:47]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:47]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:47]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:47]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:47]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:47]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:47]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:47]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:47]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:47]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:47]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:47]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:47]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:47]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:47]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:47]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:47]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:48]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:48]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:48]   null
[9:49:48]   java.lang.NullPointerException
[9:49:48]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:48]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:48]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:48]      at java.lang.Class.newInstance0(Native Method)
[9:49:48]      at java.lang.Class.newInstance(Unknown Source)
[9:49:48]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:48]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:48]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:48]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:48]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:48]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:48]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:48]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:48]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:48]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:48]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:48]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:48]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:48]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:48]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:48]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:48]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:48]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:48]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:48]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:48]   null
[9:49:48]   java.lang.NullPointerException
[9:49:48]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:48]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:48]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:48]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:48]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:48]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:48]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:48]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:48]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:48]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:48]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:48]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:48]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:48]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:48]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:48]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:48]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:48]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:48]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:50]   null
[9:49:50]   java.lang.NullPointerException
[9:49:50]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:50]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:50]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:50]      at java.lang.Class.newInstance0(Native Method)
[9:49:50]      at java.lang.Class.newInstance(Unknown Source)
[9:49:50]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:50]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:50]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:50]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:50]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:50]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:50]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:50]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:50]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:50]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:50]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:50]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:50]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:50]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:50]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:50]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:50]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:50]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:50]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:50]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:50]   null
[9:49:50]   java.lang.NullPointerException
[9:49:50]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:50]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:50]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:50]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:50]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:50]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:50]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:50]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:50]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:50]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:50]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:50]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:50]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:50]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:50]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:50]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:50]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:50]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:50]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:50]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:50]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:50:15]   WARNING: Clear VBuf 261621
[9:50:15]   WARNING: Clear IBuf 594000
[9:50:52]   java.lang.NullPointerException
[9:50:52]      at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:91)
[9:50:52]      at com.maddox.il2.game.GameState.enterPush(GameState.java:89)
[9:50:52]      at com.maddox.il2.gui.GUISingleBriefing.enterPush(GUISingleBriefing.java:22)
[9:50:52]      at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[9:50:52]      at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[9:50:52]      at com.maddox.il2.builder.PlMission.playMission(PlMission.java:856)
[9:50:52]      at com.maddox.il2.builder.PlMission.access$800(PlMission.java:44)
[9:50:52]      at com.maddox.il2.builder.PlMission$20.execute(PlMission.java:771)
[9:50:52]      at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[9:50:52]      at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[9:50:52]      at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[9:50:52]      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[9:50:52]      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:50:52]      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:50:52]      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:50:52]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:50:52]      at com.maddox.rts.Message._send(Message.java:1217)
[9:50:52]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:50:52]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:50:52]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:50:52]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:50:52]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:50:52]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:50:52]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:50:52]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:50:52]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:50:53]   Loading mission Regia Marina.mis...
[9:50:53]   WARNING: ObjectVACache_Clear()
[9:50:53]   WARNING: * Buf0 : Obj: 745,  Vert 25709,  Ind 108126
[9:50:53]   WARNING: * Buf1 : Obj: 2420,  Vert 228115,  Ind 457722
[9:50:53]   WARNING: * Buf2 : Obj: 6,  Vert 816,  Ind 1584
[9:50:54]   Load bridges
[9:50:54]   LongBridge: too big offset
[9:50:54]   LongBridge: too big offset
[9:50:54]   Load static objects
[9:50:56]   sFMDir = gui/game/buttons
[9:50:56]   s1 = flightmodels/prattwhitney_r-2000_series.emd
[9:50:56]   s = FlightModels/PrattWhitney_R-2000_Series.emd
[9:50:56]   m_lastFMFile = gui/game/buttons
[9:50:57]   Ship creation failure:
[9:50:57]   null
[9:50:57]   java.lang.NullPointerException
[9:50:57]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
[9:50:57]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:166)
[9:50:57]      at java.lang.reflect.Constructor.newInstance(Native Method)
[9:50:57]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1693)
[9:50:57]      at com.maddox.il2.game.Mission._load(Mission.java:685)
[9:50:57]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:50:57]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:50:57]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:50:57]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:50:57]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:50:57]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:50:57]   Mission: Can't create chief '0_Chief' [class:ships.ShipAshe$RMCaioDuilio]
[9:50:58]   Mission: Regia Marina.mis is Playing
[9:50:58]   warning: no files : music/inflight
[9:51:15]   -------------------------------- MISSION FAILED ---------------------
[9:51:15]   warning: no files : music/crash
[9:51:18]   The sample music/menu/us.wav not found
[9:51:19]   Loading mission Regia Marina.mis...
[9:51:19]   WARNING: ObjectVACache_Clear()
[9:51:19]   WARNING: * Buf0 : Obj: 490,  Vert 10995,  Ind 40572
[9:51:19]   WARNING: * Buf1 : Obj: 1464,  Vert 112279,  Ind 233838
[9:51:19]   WARNING: * Buf2 : Obj: 7,  Vert 912,  Ind 1728
[9:51:19]   Load bridges
[9:51:19]   LongBridge: too big offset
[9:51:19]   LongBridge: too big offset
[9:51:19]   Load static objects
[9:51:22]   Ship creation failure:
[9:51:22]   null
[9:51:22]   java.lang.NullPointerException
[9:51:22]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
[9:51:22]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:166)
[9:51:22]      at java.lang.reflect.Constructor.newInstance(Native Method)
[9:51:22]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1693)
[9:51:22]      at com.maddox.il2.game.Mission._load(Mission.java:685)
[9:51:22]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:51:22]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:51:22]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:51:22]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:51:22]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:51:22]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:51:22]   Mission: Can't create chief '0_Chief' [class:ships.ShipAshe$RMCaioDuilio]
[9:51:23]   Mission: Regia Marina.mis is Playing
[9:51:24]   warning: no files : music/inflight
[9:51:32]   -------------------------------- MISSION FAILED ---------------------
[9:51:32]   warning: no files : music/crash
[9:51:36]   The sample music/menu/us.wav not found
[9:51:37]   Loading mission Regia Marina.mis...
[9:51:37]   WARNING: ObjectVACache_Clear()
[9:51:37]   WARNING: * Buf0 : Obj: 335,  Vert 6448,  Ind 23568
[9:51:37]   WARNING: * Buf1 : Obj: 1038,  Vert 68625,  Ind 144237
[9:51:37]   WARNING: * Buf2 : Obj: 7,  Vert 912,  Ind 1728
[9:51:38]   Load bridges
[9:51:38]   LongBridge: too big offset
[9:51:38]   LongBridge: too big offset
[9:51:38]   Load static objects
[9:51:41]   Ship creation failure:
[9:51:41]   null
[9:51:41]   java.lang.NullPointerException
[9:51:41]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
[9:51:41]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:166)
[9:51:41]      at java.lang.reflect.Constructor.newInstance(Native Method)
[9:51:41]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1693)
[9:51:41]      at com.maddox.il2.game.Mission._load(Mission.java:685)
[9:51:41]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:51:41]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:51:41]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:51:41]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:51:41]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:51:41]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:51:41]   Mission: Can't create chief '0_Chief' [class:ships.ShipAshe$RMCaioDuilio]
[9:51:42]   Mission: Regia Marina.mis is Playing
[9:51:42]   warning: no files : music/inflight
[9:51:53]   -------------------------------- MISSION FAILED ---------------------
[9:51:53]   warning: no files : music/crash
[9:51:57]   The sample music/menu/us.wav not found
[9:51:58]   Loading mission Regia Marina.mis...
[9:51:58]   WARNING: ObjectVACache_Clear()
[9:51:58]   WARNING: * Buf0 : Obj: 469,  Vert 10559,  Ind 39765
[9:51:58]   WARNING: * Buf1 : Obj: 1543,  Vert 112786,  Ind 236064
[9:51:58]   WARNING: * Buf2 : Obj: 7,  Vert 912,  Ind 1728
[9:51:59]   Load bridges
[9:51:59]   LongBridge: too big offset
[9:51:59]   LongBridge: too big offset
[9:51:59]   Load static objects
[9:52:02]   Ship creation failure:
[9:52:02]   null
[9:52:02]   java.lang.NullPointerException
[9:52:02]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
[9:52:02]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:166)
[9:52:02]      at java.lang.reflect.Constructor.newInstance(Native Method)
[9:52:02]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1693)
[9:52:02]      at com.maddox.il2.game.Mission._load(Mission.java:685)
[9:52:02]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:52:02]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:52:02]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:52:02]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:52:02]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:52:02]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:52:02]   Mission: Can't create chief '0_Chief' [class:ships.ShipAshe$RMCaioDuilio]
[9:52:02]   Mission: Regia Marina.mis is Playing
[9:52:03]   warning: no files : music/inflight
[9:52:14]   -------------------------------- MISSION FAILED ---------------------
[9:52:14]   warning: no files : music/crash
[9:52:27]   The sample music/menu/us.wav not found
[9:52:29]   Loading mission Regia Marina.mis...
[9:52:29]   WARNING: ObjectVACache_Clear()
[9:52:29]   WARNING: * Buf0 : Obj: 477,  Vert 11920,  Ind 47580
[9:52:29]   WARNING: * Buf1 : Obj: 1712,  Vert 114694,  Ind 250128
[9:52:29]   WARNING: * Buf2 : Obj: 7,  Vert 912,  Ind 1728
[9:52:29]   Load bridges
[9:52:29]   LongBridge: too big offset[/
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: asheshouse on June 22, 2011, 11:52:19 AM
If it appears in the menus but not in the game that usually indicates an error in the text in ships.ini.

Also ensure you have the weapon text entries correctly inserted in ships.ini

To debug

1.    Remove all entries from ini and properties files except for chief.ini and ships.ini. -- run the game.

2.    If it doesn't work, ensure entries are in [Ship] section  of chief.ini, ensure weapons entries are in correct location in ships.ini
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: saab ja26 on June 22, 2011, 03:05:42 PM
Installed and running fine here. Very much appreciated ship! Many thanks for this!
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Shirina2000 on July 19, 2011, 06:19:16 AM
Woot, my first post on the forum!

I have a quickie (I hope) question about adding the Caio Duilio into HSFX5.1 and 4.10 IL-2.

Normally, the MODS folder would contain an STD folder with all the standard files including a ship.ini. Since all of your previous ships were added automatically, there is no STD folder in the MODS folder. Should I go ahead and add it to the ship.ini in the main IL-2 directory? Or is there something else I have to do?

Thanks in advance, both for your awesome ships and any help you can offer!

Regards.
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: asheshouse on July 19, 2011, 06:55:48 AM
There are various ways to do this.
One way, probably the best, is to use SAS ModActivator for HSFX5.
http://www.sas1946.com/main/index.php/topic,14767.0.html

This will give you a Mods folder with all the required files for editing.

Do not edit anything in root/files

If you already have created a Mods folder then an easy way would be to copy  (not move)

files/com (including sub folders)
and files/i18n 

copy into Mods folder
--then in the Mods folder rename files to STD

Only do this if you do not have a STD folder already.

Do all the editing of ini and properties files in your Mods folder. nowhere else.
This way if at some stage you corrupt the Mods installation then you can rename Mods to -Mods and your installation will revert to a clean HSFX5 install
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: Shirina2000 on July 19, 2011, 07:00:31 AM
Okay, Ashe, thanks for the info. I thought about creating my own STD folder and doing what you stated, but I wanted to get the skinny from someone who knows what they're doing.  ;D

And good luck with the HMS Eagle!

Regards.
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: western0221 on July 25, 2011, 10:03:14 PM
Hi, ashehouse.

May I ask you a decide about Battleship [ShdwRcv] objects ?

[ShdwRcv] objects are used in IL-2 1946 as "Draw a black face for us seen, recieving upper objects'(like flying planes) shadows".
In example, Carrier ships have [ShdwRcv] on Deck.

I looked at 1946 default Battleships Hier.him, but [ShdwRcv] aren't prepaired.
Then, Battleships doesn't show us  upper objects' shadows on Deck.

Now I'm still thinking about my Battleship MOD, prepairing [ShdwRcv] or not.
If you have prepaired, I do, too. If not, I not, too. ;)

On Battleship's Deck, there is timeless overflying by planes than CVs...
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina
Post by: asheshouse on July 26, 2011, 05:05:37 AM
I have only seen ShdwRcv meshes on carriers.
They may work on other ships as well but I have not experimented with this.
The more things like this you add then the more processing power is taken up.
Could be worth experimenting to see what sort of FPS loss is experienced.
Title: Re: [SHIP] RM Caio Duilio BB - Regia Marina [4.09] [4.10]
Post by: ROMULO on February 12, 2017, 03:24:03 AM
 :) very grateful , works 4.13.2 SAS Modact 6.2