Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Ships => Topic started by: Plowshare on April 17, 2011, 08:17:35 AM

Title: USN Fleet Carriers - update
Post by: Plowshare on April 17, 2011, 08:17:35 AM
USN Fleet Carriers - Update

See Carrier Crew v5 Update at the bottom of this post

Here's the update for my previously released USN Fleet Carriers.

This update includes USS Saratoga CV-3 and USS Essex CV-9 in their own slots using class files asheshouse so generously provided for this mod.

USS Saratoga CV-3 has two versions included: Measure 21, used in 1943 and 1945, as well as Measure 3 Design 11A.

USS Essex CV-9 has two versions included: Measure 21, used in 1943 and 1945, and Measure 3 Design 6-10A.


There are two downloads available.

 "Add-on USN Fleet Carriers" gives you the new class files needed for these four ships plus the master class file to get them working:

(https://s26.postimg.cc/tvd6jusqx/CV_3_1943_1945.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/65nqv5udl/CV_3_1944.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/9qjmedyx5/CV_9_1943_1945.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/k1vz71qmh/CV_9_1944.jpg) (https://postimages.org/)


If you previously installed USN Fleet Carriers you only need to download and install "Add-on USN Fleet Carriers" using this link:

http://www.mediafire.com/file/3vbwwb0qqcbfbbj/Add_on%20USNFleetCarriers.rar

"Full_Install USN Fleet Carriers" gives you the new class files for all fifteen ships - the above four ships and the following, previously released, eleven ships:

(https://s26.postimg.cc/jqeiuaa6h/CV-10a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/v4125hkp5/CV-11a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/o234jah3d/CV-12a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/e621jnbbd/CV-13-1943a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/jivhbioll/CV-13-1944a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/vajcmbj7t/CV-14a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/jzgoxyccp/CV-16a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/6jto8i3ux/CV-17a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/uoudq7o5l/CV-18a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/ocf8gdl3d/CV-19a.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/fiobz9y4p/Generic_CV9a.jpg) (https://postimages.org/)


If this is the first time you've seen these ships or haven't installed them before this then you download and install "Full_Install USN Fleet Carriers" using this NEW link:

http://www.mediafire.com/file/79fc2yda2lu24rj/Full_Install%20USNFleetCarriers.rar

Both downloads include the necessary Readmes.

As before I bumped the maximum speed up for USS Essex to 33 knots - 61km/h. Sara was bumped only .5 knot to 35 knots - 64km/h.

For those of you that haven't seen these before here's what I said before:

These ships are for use in the South Pacific. The Measure 3 ships were all painted in these Designs during 1944.

USS Franklin CV-13 had Design 6A in late 1943 through February 1944. There was a conversion period of March to May when the starboard side had Design 6A and the port side had Design 3A - I didn't model this period. I did model the period subsequent to May 1944.

USS Hornet CV-12 had Design 3A applied in 1943 and wore it through 1944

I've included USS Lexington CV-16 and one Generic CV-9 Class both in Measure 21 Navy Blue. Lex of course wore this Measure from 1943 until May of 1945 and most of the rest of the CV-9 Class adopted this Measure in 1945. Essex, Yorktown, Intrepid, Bunker Hill and Wasp all wore this Measure in 1943 as well.

USS Lexington can't be sunk. She was known as the Blue Ghost and the Japanese considered her unsinkable. "She sinks beneath the deep blue seas each evening, all hands aboard, only to re-appear each morning on the horizon."

If you find this unacceptable you can change the three lines in the "ships.ini" file (path: rootfolder>Mods>STD>com>maddox>il2>objects>). Under the sections:

[USSLexingtonCV16:Part0]
[USSLexingtonCV16:Part1]
[USSLexingtonCV16:Part2]

Change:

strengthBasedOnThisSection strength_Invulnerable
         to
strengthBasedOnThisSection strength_ HullEnorm



If there are any problems please let me know and I'll do my best to help fix them.

I hope you have as much fun using these as I did making them.

Bob


USN Fleet Carriers Update: Carrier Crew v5

Ranwers has recently released his Carrier Crew v5. I went in and revised my Fleet Carriers adding this mod to them.

This is the link to put Ranwers' Carrier Crew v5 onboard the decks on my USN Fleet Carriers:

http://www.mediafire.com/file/5chqvc4iepizvxx/USN%20CV%20Carrier%20Crew%20v5.rar (http://www.mediafire.com/file/5chqvc4iepizvxx/USN%20CV%20Carrier%20Crew%20v5.rar)

With Ranwers' help I was able to separate the crews of the carriers in Measure 21 - USS Saratoga CV-3; USS Essex CV-9; USS Lexington CV-16; and USS Generic CV-9 Class - from the rest of the deck crews. I painted these crewmembers and the tractors to better reflect the uniforms and paint worn during combat operations on these ships.

Here are four pictures showing these figures on a couple of my carriers:

On board USS Lexington CV-16

(https://s26.postimg.cc/achs1z8qx/USS_Lexington_1.jpg) (https://postimages.org/)]
-
(https://s26.postimg.cc/d5azm093d/USS_Lexington_2.jpg) (https://postimages.org/)

On board USS Ticonderoga CV-14

(https://s26.postimg.cc/cv3h2nuh5/USS_Ticonderoga_1.jpg) (https://postimages.org/)
-
(https://s26.postimg.cc/rfkjxhpft/USS_Ticonderoga_2.jpg) (https://postimages.org/)


If you haven't already got it, here's the link to Ranwers Carrier Crew v5:

http://www.sas1946.com/main/index.php/topic,16467.0.html?PHPSESSID=c327a8333e93769945691571e03f6b00 (http://www.sas1946.com/main/index.php/topic,16467.0.html?PHPSESSID=c327a8333e93769945691571e03f6b00)


I highly recommend this mod for the on-deck immersion value.

Bob
Title: Re: USN Fleet Carriers - update
Post by: SAS~Bombsaway on April 17, 2011, 08:22:11 AM
Thanks very much. I'll try the full download. Cant have enough carriers. :) I really like the the paint schemes.
Title: Re: USN Fleet Carriers - update
Post by: wingflyr on April 17, 2011, 10:13:17 AM
Awesome work, thanks so much.
Title: Re: USN Fleet Carriers - update
Post by: HundertzehnGustav on April 17, 2011, 01:36:17 PM
i would wish for a little bit more variety in the deck colors and weathering :)

otherwise they look georgeus :)
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on April 22, 2011, 05:59:42 AM
i would wish for a little bit more variety in the deck colors and weathering :)

At the risk of sounding defensive:

I work for a company with over 100 school buses. Looking at the weathering of these, and keeping in mind there are vehicles spanning a decade, the weathering on them is very similar. The fuel drips, hinge oiling, hub grease, and rust are, except for those who keep their vehicles squeaky clean, all very consistent.

There were rules for the painting of these vessels and all were less than a year old at any given time - Measure 21 replaced measure 3 at the end of '44. Therefore, the decks would be a fairly consistent colour and the 5N, 5O, and 5L paints would have faded over time but not too significantly.

The environment was not considered as it is today and an awful lot of stuff was jettisoned overboard with no thought at all. Decks needed swabbing and any oil and/or fuel would just be slung out the nearest opening to drip down the hull into the sea. Replenishment at sea would cause spillage at the hatches and dings around those hatches which would rust quickly in the sea air causing stains. All of these occurrences would be consistent from ship to ship and the weathering would reflect this.

Get down on the deck and look carefully; you'll find new paint patches on a couple of decks; oil/fuel spills; small burn marks that haven't been repaired yet; and the fresh scars on the island of USS Essex CV-9 1944 where Capt. William C. Harger's Hellcat left marks when the cable failed at the last second. These are the things you'll notice the most since, as naval aviators, 90% of our time on the vessel in this game is on the deck. Unless you fall off the deck and float along in your dingy (something I'm very familiar with).

I tried to use what photos I could get from the net and these, necessarily, are low resolution. Some ships were well-photographed while others were shot from great distances and were therefore useless. In the case of USS Saratoga CV-3, I found one as she was leaving Puget Sound and tried, with my limited ability, to emulate the stains on her deck:

http://www.history.navy.mil/photos/images/n70000/n72626.jpg (http://www.history.navy.mil/photos/images/n70000/n72626.jpg)

Most of the other ships' decks were more generic with less character; all the usable photos were in black and white.

I hope this explains the lack of "variety in the deck colors and weathering."

Bob


Title: Re: USN Fleet Carriers - update
Post by: SAS~GJE52 on April 22, 2011, 06:59:35 AM
Bob,
No need to be defensive, this is a fantastic addition to the game, both well researched and much needed. 99.9% of us here fully appreciate, and are grateful for, the work that you have put into this. As a "contributor" myself I know how irritating it can be when someone throws a "one-liner" comment into the thread. Remember it only takes 30 seconds to post a critical comment - compare that with the hours (days   :D ) that you have put in to provide something for the community. I always find that that puts it into context.....  ;)

Please accept my thanks for this mod, I look forward to seeing your next project .........  ;)


G
Title: Re: USN Fleet Carriers - update
Post by: Thunda on April 22, 2011, 09:43:59 AM
Yeah- what GJE52 said........

Thanks very much- they look great.
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on April 22, 2011, 08:43:36 PM
SAS~GJE52; Thunda:

Thanks for the kind words. Kinda got thin-skinned there for a moment. I had second thoughts after I posted the reply to HundertzehnGustav but I'm glad I got it off my chest.

Anyway, SAS~GJE52: the next project will be the CVLs. I'll have all the CVLs ready for the game in two weeks. Sorry. That's a JOKE!!

I already found one major problem with them - the port side of the hull is the mirror image of the starboard side. Now, I have to decide, and I'll put this to the community, which side should I do - the port side or the starboard side. A thought that comes to mind is, for example: USS Independence and USS Bataan shared Measure 3 Design 8A. I could do the port side of USS Independence in Design 8A that would be reflected on the starboard side then do USS Bataan with the starboard side in Design 8A that would be reflected on the port side. What do you all think?

Let me know.

Bob
Title: Re: USN Fleet Carriers - update
Post by: SAS~GJE52 on April 23, 2011, 10:12:12 AM
Yes,  see your problem. It is one of the drawbacks in putting a large object onto a 1024x1024 skin especially when you think both sides will be the same. I think your solution could be the only way forward atm.   :)


G
Title: Re: USN Fleet Carriers - update
Post by: Boosh on April 23, 2011, 01:20:23 PM
Cool beans Plowshare! This and mods like it are not only awesome, but necessary! The Bunker Hill will be useful for more than just WW2 also.
Title: Re: USN Fleet Carriers - update
Post by: -WhamO- on April 23, 2011, 02:09:52 PM
This mod is fucking amazing. Too bad i suck at even following the read-me. Was unable on both my UP2.01 & SAS Super Duper Mod Activator installs to get this to work. could someone help a sad sack out and upload the .ini's for this? i'd much appreciate it. i can install most anything, but ships always always get the better of me :(
Title: Re: USN Fleet Carriers - update
Post by: Reaper 3-1 on April 23, 2011, 05:16:01 PM
Thanks!  8)

 I DID have a 70% crash.. but then I took a peek inside the folder and the class files 'were sold seperately".  ;D
 But all is well now.  ;)
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on April 23, 2011, 06:31:42 PM
Yes,  see your problem. It is one of the drawbacks in putting a large object onto a 1024x1024 skin especially when you think both sides will be the same. I think your solution could be the only way forward atm.

The funny thing is, all the fleet carriers, which are larger, had separate sides for the hull and superstructure. I wonder why these smaller ships didn't go that route?

So, living with the limitation, I'm going to go ahead and do what I figured concerning doing different hulls with alternating Designs.

Wish me luck!!

Bob
Title: Re: USN Fleet Carriers - update
Post by: Whiskey_Sierra_972 on April 24, 2011, 03:23:21 AM
Good luck mate!
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on April 24, 2011, 03:55:46 AM
This mod is fucking amazing. Too bad i suck at even following the read-me. Was unable on both my UP2.01 & SAS Super Duper Mod Activator installs to get this to work. could someone help a sad sack out and upload the .ini's for this? i'd much appreciate it. i can install most anything, but ships always always get the better of me :(

Try a staged approach to the installation.

1. Copy Mods sub-folder into mods, including class files.  ---  check game still runs.

2. Make text entries in chief.ini in two places, and make text entries in ship.ini.
For a mod with a lot of ships like this do the entries for one ship at a time.
This is the install for moving ships only.
--- check the game still runs.

If it runs ok but the new ship does not appear then the error is probably in the ship.ini entry.

3. Once you have one ship working you can add the rest in the same way.

4. To add the stationary ships make the entries in stationary.ini --- check it still runs.

5. To customise the menu names do the entries in technics_ru.properties -- this is optional.
Title: Re: USN Fleet Carriers - update
Post by: Gumpy on April 24, 2011, 11:46:00 PM
Just brought up from below deck on the USSTiconderoga GREAT MOD! Plowshare Thanks.   (http://i697.photobucket.com/albums/vv340/Bingo1957/xfuyty.jpg)
Title: Re: USN Fleet Carriers - update
Post by: western0221 on May 04, 2011, 08:14:32 AM
Hello.

Today I downloaded "Full Install" update version.
I see... this rar archive broken or mistaken build.
Inside "Mods", here is to be "USN Fleet Carriers" folder, but not, exist "3do" folder.
And no class files.
It seems to be disable running.

"Add_on" version seems to be well.
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on May 04, 2011, 09:06:05 AM
Stand by folks!!

I f@#$%d up majorly. Trying to fix the Full Install as we speak but I gotta go to work right now.

Hopefully tonight.

Bob
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on May 05, 2011, 08:19:01 AM
Ok folks:

I've changed the link for the Full Install USN Fleet Carriers but I'll repeat it here:

NEW LINK
http://www.mediafire.com/file/79fc2yda2lu24rj/Full_Install%20USNFleetCarriers.rar

I am so very sorry for any hassle I probably put some people through. Thank goodness some of you are knowledgeable enough that you got it up and running.

Aiko-109:

I now see what you meant when you said the class files were "sold separately."

I tip for anyone new to contributing like I am: Clean up your files and DO NOT name files so similarly that they can be confused. That's what happened here. The file I uploaded was for my consumption only and was in the same folder as the one that is now here. I'll be very much more careful in the future.

Again, I apologise for any problem I caused for anyone that couldn't get this to work before. Please, try again with this NEW LINK:

http://www.mediafire.com/file/79fc2yda2lu24rj/Full_Install%20USNFleetCarriers.rar

Bob
Title: Re: USN Fleet Carriers - update
Post by: western0221 on May 05, 2011, 09:18:34 AM
Thank you, Plowshare!

I success "Full Install" now.
Expecting your work!!
Title: Re: USN Fleet Carriers - update
Post by: DD_BadAim on May 06, 2011, 12:57:56 PM

I work for a company with over 100 school buses. Looking at the weathering of these, and keeping in mind there are vehicles spanning a decade, the weathering on them is very similar. The fuel drips, hinge oiling, hub grease, and rust are, except for those who keep their vehicles squeaky clean, all very consistent.



Bob

I LOLed at this. My Wife used to drive a school bus when we were younger, and her bus always stood out on the line, both for it's sparkle but also because it was a real old timer, that was passed down to her from the longest serving driver in the company (It was even a 5 speed stick, the only one in the company). It had been kept immaculately before her and she continued the tradition.

I love the attention to detail you put into this Mod. Keep up the good work!
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on May 06, 2011, 07:06:19 PM
Hi folks:

I f####d up the other day and need some help. This involves ONLY the old version of the Full Install USN Fleet Carriers mod - the version that was missing the class files in the download. If you've dl'd using the NEW LINK above then you're ok.

Having read a topic by western0221, I dl'd his mod and checked it out. I noticed the speed of the carriers in my Fleet Carriers mod had been reduced to the game default speed of 27.78 //55.56. He said this was what he got from my ship.ini file in the readme from my mod.

So, with this mind, please, everyone who has installed this mod check the second line down in the "// Motion Parameters" section.

If the line looks like this:

Speed          27.78 //55.56

Then copy this line here:

Speed          30.50 //61.00

and paste it in every one of the Essex Class carriers from my mod.

Man, I'm feeling like a real fool right now!! Maybe I'm not cut out for this modding stuff.

Bob
Title: Re: USN Fleet Carriers - update
Post by: SAS~GJE52 on May 07, 2011, 06:43:32 AM
Don't worry .. IL2 is a b*stard to work with at times and we all make simple mistakes, but that's life.

However, if it is any consolation, it is also true that those who do the "bitching and moaning and pitching a fit" are always the ones who never actually contribute anything  ;)

GJE52  ;D
Title: Re: USN Fleet Carriers - update
Post by: jt189 on May 07, 2011, 07:54:09 AM
Thanks for this mod and they work perfect in 410.1
Title: Re: USN Fleet Carriers - update
Post by: Sora on May 07, 2011, 12:55:49 PM
 Greetings,

  I have a question about the installing procedure.

  //----------------------------------------------------------------------

//----------- End of USN Fleet Carriers "ships.ini" text insert---------

//================================
//      After inserting the text above re-save the "chief.ini" file.

  It says to install the tex in the ships.ini files but then after that it says to save it in the chief.ini files. I'm confused about this. Can some one expand on this instruction, thank you. 
Title: Re: USN Fleet Carriers - update
Post by: Sora on May 07, 2011, 01:10:15 PM
  Disregard last transmission, my bad, I didn't see the latest update, sorry.  The program works perfect now and the carriers looks soooooo awesome!  Thank you.   :)
Title: Re: USN Fleet Carriers - update
Post by: Sora on May 08, 2011, 10:46:50 PM
  Just a fast question about these beautiful carriers.  Are they compatible with Zuti's moving dogfight programs?  In co-op they work with out a flaw but in moving dogfights some carriers cannot be home basis.  But that's ok, I can use them for just carrier landings only.  Best Regards.  ;D
Title: Re: USN Fleet Carriers - update
Post by: duffys tavern on May 25, 2011, 08:23:05 PM
Installed ok. However, While the Sara is listed, she shows up in as the Essex. Ships, Chiefs, and Stationary all have the Saratoga listed but she always comes out as the Essex. Any ideas?
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on May 26, 2011, 08:11:56 AM
Duffy:

Look in the technics_ru.properties file and find the section where these ships reside - I put them all together with the stock ships.

Look for these entries:
USSSaratogaCV3               USS Saratoga CV3
USSSaratogaCV3_1943_1945     USS Saratoga CV3 1943 and 1945
USSSaratogaCV3_1944          USS Saratoga CV3 1944

The top one is the stock Sara and the two others are the new ones.

If that doesn't work tell me exactly what shows up on your FMB View list.

Bob
Title: Re: USN Fleet Carriers - update
Post by: duffys tavern on May 26, 2011, 09:06:19 AM
In the technics_ru.properties, ships are listed as you have them. In FMB name shows  correctly. However the preview picture shows the Essex instead of the Sara and the Essex shows up in the mission as well. Another curious thing: None of the Essex show up with camo but look just like the default Essex. The generic Essex's hull is all black, no detail at all.
BTW, I'm running 4.10.1, ModAct 3.2. Any help appreciated.
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on May 27, 2011, 08:07:11 AM
Duffy:

Man, I'm not sure what the problem is. JT189 in a post above reports it "work perfect in 410.1"

Not using 4.10 myself, (I'm using an ancient version of Il2 - 4.09b1m. Yes, I'm not even up to 4.09), are the folders in the right places? Is the folder syntax different for 4.09 to 4.10? You said everything shows up in the correct order in "Ships" and "Stationary Ships" so the game is reading the chiefs.ini and stationary.ini files right. Grasping at straws here: did you put the text for "Ships" in the section where the other CVs are - in-game Saratoga, Lexington, Essex, etc? Did you put it in the "ShipPack" section? I don't even know if this would matter or not.

Maybe someone out there can help?

 
Title: Re: USN Fleet Carriers - update
Post by: Kazegami on July 03, 2011, 12:55:33 AM
some one should make the ussmidway i dont know hot make ships and stuff but it would cool to have

+1

Is this a request or just a thought?
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on July 08, 2011, 01:12:18 AM
There are not many people making new ship models from scratch.
My last model took 9 months to release.

The correct place to ask is in the requests section.

Why USS Midway?
Personally I would attach more importance to the Yorktown Class.
Reason: Battles of Coral Sea, Midway, Santa Cruz, Doolittle Raid, etc etc etc.

Ashe
Title: Re: USN Fleet Carriers - update
Post by: ryanx111 on July 08, 2011, 03:53:42 AM
you missed one the most famous aircraft carrier the big E also know as uss enterpise
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on July 08, 2011, 04:44:58 AM
Yorktown Class comprises:

USS Yorktown CV5
USS Enterprise CV6
USS Hornet CV8
Title: Re: USN Fleet Carriers - update
Post by: The_Alaska_Man on July 08, 2011, 04:13:20 PM
I would want the uss midway for the angled deck. Theres only one aircraft carrier that has an angled deck the HMS collosus. I kinda forgot all about the big E
Title: Re: USN Fleet Carriers - update
Post by: Kazegami on July 12, 2011, 01:27:47 AM
http://www.sas1946.com/main/index.php/topic,15102.0.html
Title: Re: USN Fleet Carriers - update
Post by: Whiskey_Sierra_972 on July 21, 2011, 10:13:04 AM
What about the Antietam?

http://en.wikipedia.org/wiki/USS_Antietam_%28CV-36%29
Title: Re: USN Fleet Carriers - update
Post by: crazyeddie on July 21, 2011, 11:25:08 AM
I would like to see somebody do The Essex Class after they refitted for jets with an angled deck.

That would seem a natural progression for the Sim at this stage of its development, not straight to the big carrier decks.

Mind, I am happy with anything the model designers do, each addition is something we did not have before and the work that goes into some of that stuff staggers me, particularly the ship designers like Ashe, wonderful stuff.
Title: Re: USN Fleet Carriers - update
Post by: Whiskey_Sierra_972 on July 21, 2011, 01:27:12 PM
Infact the Antietam was the first angled deck carrier....
Title: Re: USN Fleet Carriers - update
Post by: Kazegami on July 21, 2011, 07:39:01 PM
And was Essex class...
Title: Re: USN Fleet Carriers - update
Post by: Kiosk on July 29, 2011, 03:34:36 AM
For what it's worth ...........


THANK YOU !

took me a while, to finally wrangle up some time to finally sit down, insert those fairly simple text files where they belong, and copy a folder and give it a go, easy instructions, great work.
Title: Re: USN Fleet Carriers - update
Post by: PlaneEater on August 08, 2011, 05:28:38 PM
I'm desperately trying to get this, the CVL pack, and the Carrier Crew v5 mods working with my bone stock UP3.0 install... no luck.  Can anybody help walk me through it?  I've been reading this forum and the UP forums and the help files there aren't up to date with UP3 yet.
Title: Re: USN Fleet Carriers - update
Post by: DaveOD06 on August 08, 2011, 05:41:40 PM
I'm desperately trying to get this, the CVL pack, and the Carrier Crew v5 mods working with my bone stock UP3.0 install... no luck.  Can anybody help walk me through it?  I've been reading this forum and the UP forums and the help files there aren't up to date with UP3 yet.

Have you installed ships before or are you familiar with how to install them? I had trouble with my installation at first because I needed to update my carrier crew mod to version 5.
Title: Re: USN Fleet Carriers - update
Post by: PlaneEater on August 08, 2011, 06:56:41 PM
No, I haven't.  I tried creating the MODS folder but the files I need to copy into it (according to the instructions I found) aren't present in the UP3 installation.

Feel free to IM me so we don't clutter this thread.
Title: Re: USN Fleet Carriers - update
Post by: Kazegami on August 08, 2011, 07:26:11 PM
No, I haven't.  I tried creating the MODS folder but the files I need to copy into it (according to the instructions I found) aren't present in the UP3 installation.

Feel free to IM me so we don't clutter this thread.

PlaneEater, I don't know how many times I've said this, but the MODS folder for UP3 is named #UP# and is included in the UP3 download. Unzip it from "#UP#_sample_folder".
Title: Re: USN Fleet Carriers - update
Post by: PlaneEater on August 08, 2011, 08:11:10 PM
No, I haven't.  I tried creating the MODS folder but the files I need to copy into it (according to the instructions I found) aren't present in the UP3 installation.

Feel free to IM me so we don't clutter this thread.

PlaneEater, I don't know how many times I've said this, but the MODS folder for UP3 is named #UP# and is included in the UP3 download. Unzip it from "#UP#_sample_folder".

First time I've seen that anywhere in the help threads I looked through.   Thanks!  That should get me on the right track.
Title: Re: USN Fleet Carriers - update
Post by: Kazegami on August 08, 2011, 08:29:38 PM
No problem. The thing is, many other people have asked this same question. I'm usually the first to find their post and answer it ::)

Have fun ;)
Title: Re: USN Fleet Carriers - update
Post by: Bennymick on August 10, 2011, 05:25:55 AM
This looks like a really nice mode but being new to all this modding and especially trying to change the INI files....quite difficult. For me, that is.  In a nutshell I don't understand how to do it.  I would rather that you just have your entire Chief and Stationary INI files available to Copy and Paste instead of trying to figure out where to insert the text exactly.
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on August 10, 2011, 05:30:27 AM
Everyone's ini files are different, depending on which mods you have installed.
Simply pasting an entire new *.ini into your install is almost guaranteed to crash the game.

You need to get your head around how to do the text edits to add custom mods, or alternatively stick to pre-packaged Mod packs like HSFX or UP3.

The text edits for ship mods can be quite complicated.
Try adding an aircraft mod first, like the new B26 Marauder.
The text edits are easier to follow with that mod, although you do have to get involved with DiffFM as well in order to get it to work  :)

When you try your first ship mod start by adding only the chief.ini and ships.ini text. It will work without the other edits being added.  Always keep backups of any files you are changing.
Title: Re: USN Fleet Carriers - update
Post by: Kiosk on August 11, 2011, 09:42:24 AM
think of it this way, I keep a ZIP of the STD folder handy in case I bork something up, when adding a ship or ships, make sure to follow the readme, and have a checklist for each ship, mine kinda goes like this :

chief.ini - 2 entries ( check ! )
ships.ini - 1 long entry ( check ! )
stationary.ini - 1 short entry ( check !  )
technics.ru - shipname entry ( check ! )

( test by heading straight for your FMB or full mission builder, add the ship onscreen and hit play to see her go )

having a checklist helps you avoid forgetting to add an entry and eliminate one of the most common mistakes in adding anything into IL2 ( a 70% CTD due to a missing ini entry ) but as stated above there might also be conflicts with other mods, "assembling" a custom mod install takes a bit of patience and testing.


I know the big E is supposed to be a yorktown class, but I needed a stand in, so I repainted your generic essex class CV9 as a "theoretical remodel" - thanks again for the excellent set of carriers to fly from (now if I can only get the CVLs to work )

(http://www.sas1946.com/images/imageshit/img855/2766/en1.jpg)
Title: Re: USN Fleet Carriers - update
Post by: PlaneEater on August 11, 2011, 06:18:42 PM
think of it this way, I keep a ZIP of the STD folder handy in case I bork something up, when adding a ship or ships, make sure to follow the readme, and have a checklist for each ship, mine kinda goes like this :

chief.ini - 2 entries ( check ! )
ships.ini - 1 long entry ( check ! )
stationary.ini - 1 short entry ( check !  )
technics.ru - shipname entry ( check ! )

( test by heading straight for your FMB or full mission builder, add the ship onscreen and hit play to see her go )

having a checklist helps you avoid forgetting to add an entry and eliminate one of the most common mistakes in adding anything into IL2 ( a 70% CTD due to a missing ini entry ) but as stated above there might also be conflicts with other mods, "assembling" a custom mod install takes a bit of patience and testing.


I know the big E is supposed to be a yorktown class, but I needed a stand in, so I repainted your generic essex class CV9 as a "theoretical remodel" - thanks again for the excellent set of carriers to fly from (now if I can only get the CVLs to work )


Hold your horses, I'm getting there... slowly.   ;D  Had to finish working on Forza 4 first.

(http://www.sas1946.com/images/imageshit/dead/dead.gif)
Title: Re: USN Fleet Carriers - update
Post by: Kiosk on August 11, 2011, 07:19:33 PM
Very nice, she looks real good, any ETA on that WIP or do I have to sacrifice some sheep and dribble blood all over my desktop to get you goin' ?  ??? ;D
Title: Re: USN Fleet Carriers - update
Post by: PlaneEater on August 11, 2011, 07:20:30 PM
Very nice, she looks real good, any ETA on that WIP or do I have to sacrifice some sheep and dribble blood all over my desktop to get you goin' ?  ??? ;D

Sheep and blood, dude...  I'm working on it, but can't give you solid timeframes.
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on August 11, 2011, 08:03:04 PM
PlaneEater:

When or if you get this great ship and and running I'd be honoured to paint 'er up for you. Done a bunch of research and am ready whenever...

Bob
Title: Re: USN Fleet Carriers - update
Post by: PlaneEater on August 11, 2011, 08:12:30 PM
PlaneEater:

When or if you get this great ship and and running I'd be honoured to paint 'er up for you. Done a bunch of research and am ready whenever...

Bob

Thanks!  I'll need to do the alphas since I'm using lots of alphacut to shape small details, but I wouldn't mind handing off the painting at all.

I'm planning on doing Yorktown, Enterprise, and Hornet at each major overhaul / refit.  Enterprise is going to be the biggest job, since it changed constantly from the beginning to the end of the war, especially the AAA fit.
Title: Re: USN Fleet Carriers - update
Post by: JG54Spookie on August 13, 2011, 02:01:23 PM
PlaneEater, you are the MAN! I've been waiting forever for the Enterprise!!

By the way, Forza 4 looks so good that I might have to steal my friend's XBOX 360. I've been playing GT5 since Christmas, and it's fugly compared to Forza 3.

Sorry, to hijack the thread with racing sim talk... :P   Back to the ships!
Title: Re: USN Fleet Carriers - update
Post by: NIGHTFIGHTER on September 06, 2011, 12:26:25 PM
Well folks after trying 5 times to install this mod, I think i can say it wont run in HSFX 5.1 :( I have followed the install by the letter even taking advice from folks on this post and testing the game after each edit of the Chief ini file.  All went well until the momment we come to edit, as soon as i put in the first two lines of new text,
 USSSaratogaCV3_1943_1945 ships.ShipPlow$USSSaratogaCV3_1943_1945  1 icons/shipDestroyer.mat
 USSSaratogaCV3_1944      ships.ShipPlow$USSSaratogaCV3_1944       1 icons/shipDestroyer.mat
I got to 70% then CTD.
Dam this is a real shame as your shipping looks fantastic.  Im not a virgin to modding the game (20% of my aircraft are moded) but this would have been my first Ship Mod...Anyway thanks for the chance, and thanks for all the hard work you have done..Gary
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on September 06, 2011, 02:22:14 PM
It runs fine in HSFX5.1
That's what I am using.

As a minimum you need text entries in two places in chief.ini to make it work.
Your post suggests that you only have a text entry in one place in chief.ini for each of the two ships.
Title: Re: USN Fleet Carriers - update
Post by: SAS~Malone on September 07, 2011, 12:01:54 AM
yeah, i think that's most likely the problem - many guys have been caught out by the two separate entries that need to be done in chief.ini.
Title: Re: USN Fleet Carriers - update
Post by: NIGHTFIGHTER on September 07, 2011, 08:40:05 AM
I have done that, as told to in the read me file, Install (into the Chief ini file) the top lines and re-save, then install the lower part into the bottom of the Chief ini then again re-save.  The read me file is really clear for such a large mod...Im off back to work tonight, but will give it another try when im off on rest days again.
Title: Re: USN Fleet Carriers - update
Post by: NIGHTFIGHTER on September 09, 2011, 10:16:31 AM
Yea, at my ninth attempt it's working, God knows what i was doing wrong I think it was that the ships folder wasn't going into the correct folder in my MODs.  Anyway it's working fine now (touch Wood) Thanks for the advice guys and an even bigger thanks for an outstanding mod. ;D
Title: Re: USN Fleet Carriers - update
Post by: cgagan on September 11, 2011, 03:03:01 AM
Hi, I just d/loaded and installed your mod in my SAS ModAct3.6 setup and it plays just fine! What a wonderful job you have done! Many thanks,  8)
Title: Re: USN Fleet Carriers - update
Post by: shieldsy on September 27, 2011, 09:51:19 PM
It took hours of struggle, but it was worth it. Congrats on an awesome piece of work! Sara in blue is the prettiest (and fastest), but she has no cats. So the blue Essex is my pick.

Many thanks!

PS:
I'm using the "SAS Seriously KickAss Modact 3.06 for 4.101" which complicated finding things to modify.
You might mention the Modact file locations in future readme's.

Title: Re: USN Fleet Carriers - update
Post by: max_thehitman on December 01, 2011, 08:48:43 AM


Amazing! Beautiful! GREAT!!  8) Lovely carriers! Love them ALL!!
Excellent jb!


Big Cheers
MAX
Title: Re: USN Fleet Carriers - update
Post by: flybywire on December 30, 2011, 01:20:20 PM
I was wondering if some kind soul would mind posting the whole files that needed to be edited in-order to get this mod to work. I have tried for days and must be messing something up since nothing works. I would be very grateful.
Title: Re: USN Fleet Carriers - update
Post by: duffys tavern on December 30, 2011, 03:05:34 PM
Wow, thanx for the big E!
Title: Re: USN Fleet Carriers - update
Post by: flybywire on January 01, 2012, 01:17:03 PM
Could someone uplink or post the files that are necessary for this mod to function. I have tried to add the appropriate sections that plowshare posted but must not be using the proper files or am making mistakes with the additional entries. Help a knob for New Years?????
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on January 01, 2012, 01:27:08 PM
All the links are in the first post of the thread.
Scroll down to find the Full_Install version.

Install one step at a time, testing that the game works at each stage.
Title: Re: USN Fleet Carriers - update
Post by: magot on January 01, 2012, 02:24:25 PM
Hold your horses, I'm getting there... slowly.   ;D  Had to finish working on Forza 4 first.
(http://www.sas1946.com/images/imageshit/dead/dead.gif)
Nice to see you back in IL2 projects. ;-)
Your original PF project P-61B but more updated and re-worked you can see later in new HSFX.
Title: Re: USN Fleet Carriers - update
Post by: flybywire on January 01, 2012, 03:16:04 PM
Oh well, thanks anyway. I already have obviously done all that. Have worked on this for 3 days with no success.
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on January 02, 2012, 04:55:24 AM
Oh well, thanks anyway. I already have obviously done all that. Have worked on this for 3 days with no success.
   I'm sorry, but it wasn't obvious that you had done all of that.

I assume you have a working v4.10 fully modded installation.
The following notes assume a "Classic" mod installation -- that is, using a MODS folder.

Download the Full_Install USNFleetCarriers.rar  --- extract to temp folder on desktop.

In the temp folder you will have two folders and a text file.

Copy and paste the MODS folder into your game root folder.
This creates a USN Fleet Carriers folder in your MODS folder.
Check that there is only one and that it is correctly located.
In the USN Fleet Carriers folder confirm you have 16 class files
Test that the game still starts.

Do not install the Carrier Crew v4 folder - yet.

Since you have been having problems you should make the text entries one ship at a time.
To begin with only make entries in chief.ini and ships.ini

Open the text file containing the instructions.
Scroll down to the ships.ini section
Copy the ships.ini text for all of the ships into your ships.ini file  --- you may only have this if you have installed previous mod ships.

Test that the game still starts --- no new ships will appear yet.

Make the first text entries in chief.ini  ---  entries required in two places

Make entries as follows:
Code: [Select]
USSSaratogaCV3_1943_1945 ships.ShipPlow$USSSaratogaCV3_1943_1945  1 icons/shipDestroyer.mat
and

Code: [Select]
[Ships.USSSaratogaCV3_1943_1945]
 com.maddox.il2.objects.ships.ShipPlow$USSSaratogaCV3_1943_1945

Test run the game and check that the new Saratoga 43-45 appears.

If not then look for your logfile.txt and post the contents here.
This should show an error message.

Ashe

 
Title: Re: USN Fleet Carriers - update
Post by: bonz on January 02, 2012, 08:12:42 AM
Plowshare, Have you offered this mod to the DT team for inclusion in a future update.  What a great body of work... Thanks they all look great.  I'd love to add them to my WWII Cruise Trilogy.

Bonz...
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on January 02, 2012, 01:00:56 PM
Bonz:

I don't know that I can "offer this mod" to the DT Team - I thought all these mods out here were public domain unless specifically denied. I could be wrong of course.

If anyone wishes to use these ships then I whole heartedly give my permission.

And thank you for the kind words as well.

Bob
Title: Re: USN Fleet Carriers - update
Post by: flybywire on January 02, 2012, 03:23:56 PM
asheshouse:

Sir thanks so very much for your response and kind help. I have not creaated a mods folder. I have successfully installed DBW all the way to 1.6. This is the game I am using and put any mods directly into the #DBW folder or into jsgme if the mod had the correct file structure. Therefore, I placed the USN Fleet Carriers into the #DBW folder like I have with so many others and then added the lines to the different ini files as per instructions...that being the cheif.ini the Ships.ini and Stationary.ini that are in the #DBW/STD/com/maddox/il2/objects folder...and then the technics_ru.properties in #DBW/STD/il8n folder.

I also have followed the instructions and placed the Carrier Crew 4 folder inside #DBW ans well as Carrier Crew 5 with no results. 

I am an old guy that has only been using IL2 1946 for about 2 to 3 weeks now...so knob is an appropriate name for me. As a real pilot with WW2 aircraft experience I really desire to make this game work as close as I can to the real deal.
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on January 02, 2012, 03:43:04 PM
I don't use DBW so there is a risk any advice I give could be wrong  :)

I would suggest the following:

Do not install either of the Carrier Crew Mods until you have the basic USN Fleet Carriers working.

In DBW you do not have a Mods folder. Instead you have a #DBW folder.
This serves the same function.

So from the temp folder on Desktop copy and paste the USN Fleet Carrier folder into #DBW.
Do not copy the Mods folder.

Find the ini and properties files in #DBW and make the required edits there.
As I suggested before, start with the chief.ini and ships.ini entries.
Do not do the others until you have the ships working.
Title: Re: USN Fleet Carriers - update
Post by: flybywire on January 02, 2012, 07:18:56 PM
How can I verify the ships are working?
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on January 03, 2012, 01:31:52 AM
Open Full Mission Builder and look for it in the Objects Window under Ships.
To be completely certain, create a mission and Play the mission with the ship in view.
Title: Re: USN Fleet Carriers - update
Post by: flybywire on January 03, 2012, 08:52:52 AM
You were correct sir, I followed your instructions. In FMB looked at objects/ships. Although they are listed, when you select them in either the moving or stationary...they do not display. SO the program sees them...but won't display them?
Title: Re: USN Fleet Carriers - update
Post by: flybywire on January 03, 2012, 08:55:56 AM
Also, I use Dark Blue World 1.6 and have placed the USN Fleet Carriers folder in the #DBW folder. ( C:\Ubisoft\IL-2 Sturmovik 1946\#DBW ) I thought that is what you do since I don't have a MODS folder.
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on January 03, 2012, 11:28:41 AM
If they are listed but do not display it normally means that the hier.him entries do not match the ships.ini entries. Are there errors listed in the logfile.txt which relate to the ship?
Title: Re: USN Fleet Carriers - update
Post by: flybywire on January 03, 2012, 12:12:41 PM
Sir where do I find that error file?
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on January 03, 2012, 12:41:08 PM
This tells you how to set it up.
http://www.sas1946.com/main/index.php/topic,13457.0.html

It keeps a log of recent game activity and lists any errors which occur.
Useful for tracking down faults in mod installations.

If you already have it enabled it will save a file called logfile.log or logfile.txt
Name depends on the setup in conf.ini
File is saved in the game root folder.
Either file can be opened in a text editor like NotePad
Title: Re: USN Fleet Carriers - update
Post by: cgagan on June 29, 2013, 06:04:05 AM
Works in 412
Title: Re: USN Fleet Carriers - update
Post by: Hubberranz on August 31, 2013, 05:30:36 PM
Missing spawning of LexingtonCV16 in my DBW 1.71 was solved by pasting your "full-install" ships.ini lines for the LexingtonCV16.
Quite odd !
Of this mod I had the "add-ons" ships only, installed plus their therein classes; I have replaced these with 'more recent' "full-install" classes now also .
http://www.sas1946.com/main/index.php/topic,28549.msg404071.html#msg404071
Title: Re: USN Fleet Carriers - update
Post by: Meaker on November 27, 2015, 08:30:57 AM
Great mod Plowshare,thank you very much sir,is there an 'USS Enterprise CV-6' to be had somewhere please ?
Title: Re: USN Fleet Carriers - update
Post by: Peter Lynn on November 27, 2015, 08:52:17 AM
Yes please to the Enterprise! The others are absolutely breathtaking too! Thank you so much for these asheshouse....
Title: Re: USN Fleet Carriers - update
Post by: The Radge on November 27, 2015, 11:09:02 AM
Great mod Plowshare,thank you very much sir,is there an 'USS Enterprise CV-6' to be had somewhere please ?
Yes please to the Enterprise! The others are absolutely breathtaking too! Thank you so much for these asheshouse....

Um, gentlemen, did you ever do a simple search-through?..
Yorktown class CVs exist here for pretty long...
http://www.sas1946.com/main/index.php/topic,30299.0.html
Title: Re: USN Fleet Carriers - update
Post by: Meaker on November 27, 2015, 01:18:42 PM
Ah.....yes,well you see Mr.Raiden,I did do that,.....that,being a search on the Enterprise,.....but I had'nt expanded that search to the Yorktown Class CVs,silly me for not relating them together.

I am new at this,and the WW2 USN fleet that operated in the Pacific,and I had'nt even associated that the Enterprise was a Yorktown Class CV.......that is where you have the edge on me my friend  ;)

Thank you very much for bringing this to my attention......on SAS,you learn something every day....now I know  ;D
Title: Re: USN Fleet Carriers - update
Post by: The Radge on November 27, 2015, 01:34:18 PM
You are welcome :)
You know, some time ago I didn't know this too, but we are always have Wikipedia ;D
Title: Re: USN Fleet Carriers - update
Post by: Meaker on December 21, 2015, 09:10:12 AM
Mr Plowshare,.....yesterday I downloaded and installed successfully,the full 'USN Fleet Carriers' and all is working superbly,but,am I to take it this update is just to update an earlier version of the full 'USN Fleet Carriers'.

I want the most up to date version of this running on my system,but find myself confused,sorry,I'm still a noob.

I suppose what I'm trying to say is,would the full 'USN Fleet Carriers' download link that I used,be updated to incorporate this update or is there new content to overwrite,it all looks the same to a noob such as I.

BTW,great Mod,the CV's are fantastic.
Title: Re: USN Fleet Carriers - update
Post by: Plowshare on December 21, 2015, 12:39:52 PM
Meaker:

In the first post there are two options (I'm a great fan of giving options!). The first option is for the folks that had downloaded and installed the previous version of these fleet carriers. The "Full Install", which you apparently used, is for those folks just like yourself that needed all the ships at once because they/you hadn't installed any fleet carriers before.

Since you got them up and running you've done everything correct and congratulations. Ships are one of the hardest things to get into the game correctly since you have to make entries in three or four separate files.

Glad you like them.

Bob
Title: Re: USN Fleet Carriers - update
Post by: Meaker on December 21, 2015, 01:28:34 PM
No.....thank you Bob,this is a fantastic Mod,excellent work,and thank you again for confirming my build is  all ok  ;D
Title: Re: USN Fleet Carriers - update
Post by: SAS~Malone on January 01, 2016, 06:41:12 AM
Hi Bob, and whomever else reads this...
a little question, i'll throw it in here, although i suspect it might be better asked in another thread, let's just start here and see what happens:
i just started setting up a Battle of Sibuyan Sea scenario in FMB, using the cool new SBC2 skins, and also using the Intrepid_44 CV for launching the US planes. initially i tried to put three flights of 4 Helldivers taking off from the Intrepid, but when testing the mission ingame, only the first flight, and two of the second flight appear on the deck - the rest spawn on the ocean about 200m off the starboard aft bow.
so the max amount of planes i can spawn on the deck is currently only 6, and this is not really any good for trying to create a realistic mission.
anyone have any ideas what i could do to try and sort this problem out?

Title: Re: USN Fleet Carriers - update
Post by: crimsonstar49 on January 13, 2016, 05:00:24 PM
I've been working on a mission similar to yours.  I have found that when the planes are positioned too far away from the carrier on takeoff they spawn in the sea.  Try putting the planes close to the carrier when you set them to takeoff.  Also, the Helldiver is a bit tricky.  They require a lot of space, which means I can't usually get more than four of them on the deck.  The Avengers and Hellcats have no problems lining up in a nice orderly position.  It might have something to do with the Helldiver being a mod plane as I have had similar problems with the USMC Corsairs. 
Title: Re: USN Fleet Carriers - update
Post by: -)-MAILMAN- on March 01, 2016, 07:00:27 PM
Was the USS Randolph CV 15 left out of this on purpose?  Not a criticism, just curious?
Title: Re: USN Fleet Carriers - update
Post by: VF_Jetdoc on June 20, 2016, 10:16:50 PM
~S~! have a question is there a mod to get the cats working for this pack have  tried the mods out there and neither
one seems to work at all  I am running this mod in VP mod
Title: Re: USN Fleet Carriers - update
Post by: -)-MAILMAN- on June 21, 2016, 05:13:57 PM
Only one I know of is the Carrier Takeoff Mod.  It will pack the deck and you can choose to have the AI planes spawn wings folded and snap to the catapult where the wings unfold or spawn wings folded and snap ahead of the front row and unfold the wings and perform a deck takeoff run.  As the player you can perform a deck takeoff run or you can taxi up to either catapult on the Essex class or to the single catapults on CVL, CVE and RN carriers.
Title: Re: USN Fleet Carriers - update
Post by: VF_Jetdoc on June 21, 2016, 09:50:28 PM
is there a link do you know and thanks for pointing me in the right direction
Title: Re: USN Fleet Carriers - update
Post by: -)-MAILMAN- on June 21, 2016, 09:57:22 PM
Right here on this sight.  Scroll down to carrier takeoff mod for modact 5.

http://www.sas1946.com/main/index.php/board,119.0.html
Title: Re: USN Fleet Carriers - update
Post by: NIGHTFIGHTER on November 17, 2016, 07:33:58 AM
Plowshare, just a quick question.  Im running HSFX with a MOD everything by hand system.  What I wanted to know is When you alter the ini files or the Ru files, do you have to remove the original ships?....I notice for instance in the Ships ini file Lexi and the other ships are already present...With just entering you edit's to these files, I found I get CTD at 70% go back to the original files and the game runs fine....Gary
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on November 17, 2016, 07:46:04 AM
HSFX has a unique class files system for all the ships included so they will clash with any ships of the same name in the Plowshare pack.
You must omit the class file entries in the ini text files either for the HSFX version or for the Plowshare version to avoid duplicates referring to the same model folder.
Title: Re: USN Fleet Carriers - update
Post by: -)-MAILMAN- on November 17, 2016, 08:17:35 PM
I installed the Yorktown Class CV's and the Fleet CV's the USN Cruisers etc. to HSFX 7.03m and I did not remove the original ships.  The key is to follow the instructions to the letter.  I added one ship at a time and tested each line entry for said ship by launching the game and if it got to the UI page it meant I could move on to the next entry.

I also added these same ships to 4.13.2m/Free IL2 Mod Act.  The only ships I haven't been able to add successfully is the CVL's  I get a crash when I add the last chief.ini and I think it has something to do with shippack being included in the text entry because I don't have the ship pack installed as a mod in 4.13.2m.  It would be nice if the Carrier Take Off mod could work in this version as well.

Is there a way to add the CVL's without the ship pack mod because I didn't care for the ship pack default camouflage skins on ships like the Saratoga.  I have the ship pack camouflage included in the fleet cv's.
Title: Re: USN Fleet Carriers - update
Post by: asheshouse on November 18, 2016, 01:55:11 AM
You can add ShipPack but only activate with ini text entries the ships you want. The model folders for the unused ships can be deleted.

All ships which work in 4.12 will work in 4.13

CTO Mod does not work in 4.13 and no plans to convert it. Its much less bother to port stuff from 4.13 back to 4.12





Title: Re: USN Fleet Carriers - update
Post by: NIGHTFIGHTER on November 18, 2016, 08:47:31 AM
you are dead right MailMan, it was completely my fault (as usual) the fact somehow i managed to miss that I was supposed to enter the new carriers under the default carrier didn't help!!! I think what it is, is that when you have installed MODs by hand, altering files ever since Il-2 hit the shops..sometimes you can get more than a little too casual about installing things..Anyway things are now running great together with the V5 carrier crew mod, this package is incredible...Many thanks to the guys who offered the help, as always it was much appreciated...Gary