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The SAS Factory - Tech Help, Ancient Mods etc. => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => Cliffs of Dover => Topic started by: Biltongbru on April 14, 2011, 04:14:58 AM

Title: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Biltongbru on April 14, 2011, 04:14:58 AM
At this stage I think one will most probably not get this answer from any stakeholder because of the sensitivity. ??? ::)

I just got the feeling that the developers (Maddox Games) is getting unnecessary flak. Who is to say that  the current disaster is all their fault?  :-X :-[ :-\

My opinion and personal view is that the investors/distributors/stakeholders pressurized the smallish MG team to release the sim on a certain deadline or the project would be cancelled. This is the only reason what can  I think of why the quality team at the Maddox stable released an unfinished product. (please only my personal view and thus speculation) :o :P

If you agree on this then maybe we could put more emphasis on supporting the developers than to jump on the wagon and play the blame game. ;)

Let’s face it: Maddox Games are on the leading edge of know-how regarding multiple aircraft combat flight simulators in comprehensiveness and in many aspects. There is no current replacement. ;)

The essence of the new IL-2 CloD simulator has so many fantastic and exciting new features and is truly a quantum leap from the last IL-2 1946 release. Almost every time I dig into the features I discover something new that just amazes me. ;D

I was also disappointed, furious and frustrated with the endless list of glitches and crashes but my suggestion now is that we help and support where we can to get  this new IL-2 sim to work properly. In the short time since release there is already great improvement. :) ;) :D ;D

(please note that this is my own opinion and I do not claim to represent anyone (for all you guys who are itchy on the "we" word) ) :-X
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: _AUS_Salmo on April 14, 2011, 04:26:09 AM
The essence of the new IL-2 CloD simulator has so many fantastic and exciting new features and is truly a quantum leap from the last IL-2 1946 release. Almost every time I dig into the features I discover something new that just amazes me. ;D
1. ClOD has so many bugs & incomplete features that I can only conclude that little beta testing was done on the product before it was released & that release was "forced" by some unknown party(s). Why it was released in such a condition is pure speculation, but it is self-evident that it does not live up to the hype that surrounded it's development. It might even be argued that some of the advertising surrounding the game was misleading or perhaps even deceptive. It's simply against trade practices laws to advertise a product can do something when it can't. Worse still, for many players the game is unplayable due to performance issues.
2. I disagree with your statement quoted above. ClOD is more like IL2 with larger graphics & DirX compatibilty (although even that is arguable).
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Biltongbru on April 14, 2011, 04:50:38 AM
2. I disagree with your statement quoted above. ClOD is more like IL2 with larger graphics & DirX compatibilty (although even that is arguable).

Hi Aus Salmo; thanks for reply:

What I meant with quantum leap on features include the following:

Aircraft modelling;                       
Huge huge improvement; fantastic life-like detail.

Landscape vegetation:                 
In full settings there is no comparison with the old IL-2

Landscape buildings and objects:   
amazing improvement.

Other objects and combat vehicles:
huge improvement in graphics and vehicle movement dynamics. Combat vehicles have amazing combat AI.

Mission builder:                           
Fantastic improvement on features including the new weather map, load-outs, placing complete squadrons in various formations with the click of a button.etc etc
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: StG77_HaDeS on April 14, 2011, 05:25:19 AM
Biltongbru,

The flightmodels and the dynamics are almost the same like in IL2 and moreover any new feature of the FM can be done in IL2, make no mistake ;)

The graphical improvement mostly is due to the fact that CloD uses bigger textures, its engine is far away of being called "new", as even the hills are .msh objects like in IL2. Needles to say that in IL2 we are always improve the textures and we can also use bigger ones.

CloD is more than 70% an IL2, i would say more than 80%. If you inspect its files you'll see that the only thing is that the developers transferred the IL2 code, the vast majority of this from java to C and in .dlls.

And i would like to ask:

Have you inspected CloD's files and file system?

P.S.
And certainly this argument is wrong, and doesn't smooth CloD's failure in any case.

Quote
Let’s face it: Maddox Games are on the leading edge of know-how regarding multiple aircraft combat flight simulators in comprehensiveness and in most aspects. There is no current replacement. ;)

And certainly MG is not "leader" in "most aspects".
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: DarkBlueBoy on April 14, 2011, 05:28:13 AM
I have five English Pounds that bets this thread will get locked or deleted. ;D
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: jt189 on April 14, 2011, 05:41:36 AM
I will take that bet but in only yellow metal do not trust paper
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Biltongbru on April 14, 2011, 06:01:35 AM
Biltongbru,

The flightmodels and the dynamics are almost the same like in IL2 and moreover any new feature of the FM can be done in IL2, make no mistake ;)


Hi StG77_HaDeS

I agree with you here; I think flight modelling is pretty much optimized and set and done up with IL-2 1946 and thus not much need for improvement with the new IL-2 sim. As you know the mathematical modelling of flight dynamics is pretty much sorted out and every aircraft has it's own set of coefficients and performance curves. It is just a matter of feeding every aircraft's own parameters into the programme.  :)

The challenge for development of the IL-2 family of games I would say is in  graphics, AI and mission building to mention a few. This is exactly where the new IL-2 CoD concentrated on? ;)

To be honest I do not look into the files and coding of games and do not really have an urge to do that, so if the MG team used 5% or 10% or 99% of existing codes it does not matter to me. What matters is the result and regarding the graphics, some AI and mission building I think the Maddox team did an excellent job. ;D

The major problem is the smoothness in running of the game and hopefully that will be solved. This is the area where I feel we can support as much as possible.

Things like wrong sounds and skins the guys complain in long threads is nothing to fix for the developer, as you know.

Regarding "leader in most aspects" thanks for pointing this out change to "leader in many aspects" ;D

Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Biltongbru on April 14, 2011, 06:14:58 AM
I have five English Pounds that bets this thread will get locked or deleted. ;D

Okay, I will take on this bet, as is :) I will forward you my account details; is 1 month test time ok? ;)

edit (Malone you can have 2 afterwards)
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: SAS~Malone on April 14, 2011, 06:21:31 AM
perfectly decent thread so far, imho.....no reason to be hauling out my rusty old padlock, surely...... :D
me, i blame ooooOOOBIE!!!!  ;D
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: benitomuso on April 14, 2011, 07:17:27 AM
Biltongbru,

The flightmodels and the dynamics are almost the same like in IL2 and moreover any new feature of the FM can be done in IL2, make no mistake ;)

The graphical improvement mostly is due to the fact that CloD uses bigger textures, its engine is far away of being called "new", as even the hills are .msh objects like in IL2. Needles to say that in IL2 we are always improve the textures and we can also use bigger ones.

CloD is more than 70% an IL2, i would say more than 80%. If you inspect its files you'll see that the only thing is that the developers transferred the IL2 code, the vast majority of this from java to C and in .dlls.

And i would like to ask:

Have you inspected CloD's files and file system?

P.S.
And certainly this argument is wrong, and doesn't smooth CloD's failure in any case.

Quote
Let’s face it: Maddox Games are on the leading edge of know-how regarding multiple aircraft combat flight simulators in comprehensiveness and in most aspects. There is no current replacement. ;)

And certainly MG is not "leader" in "most aspects".


I agree in most concepts with Hades. They basically took a product that existed and tried to "update it to the year 2011". And as most of the games nowadays have very detailed graphics they knew that improving that was necessary. They had very clear that the Java interpreted structure was a limitation so they decided to get rid of it.

But just making an equation, if any of us with the original IL-2 working properly on his computer, add a buinch of new more detailed textures to the game to make it more realistic, our FPS counter will fall some units, but I hardly believe that it could never ever be so bad as the ClOD.

So: what have they "improved" in the compiled C code if it performs as bad as the Java managing the same ammount of textures?

The engine clearly has deep failures in the way it interacts with video hardware (through DirectX). Only few users can play it reasonably and most (including myself) are absolutely in the side of the unplayable game (with a very decent computer).

I think that there are many things to complain to the developers (not only the stakeholders who are responsible too). If you are going to reinvent a product it really has to have clear, evident and not subjective improvements. All the advertising spots used for ClOD are unreal in the 98% of the computers we have at home. That's a lie, ClOD is a lie in the way it's promoted.

I'm very dissapointed!

Regards,
                     Pablo
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Uufflakke on April 14, 2011, 07:49:12 AM
There is a very informative and interesting read about ClOD at Ubi for those that are not a regular visitor over there.
To me it is the best article I've read about ClOd's game engine till sofar.
Written by a guy named Gibbage1 who worked as an artist for Oleg. For instance he worked on several planes and is familiar with the IL2 engine and other game engines as he did a lot of things for other (flightsimulator) games as a 3rd party add-on maker.
So he knows a lot about the stuff he is talking about.
I'm not familiar with all the CPU, GPU, Multi-CPU, Multi-GPU(SLI) data he is talking about but according to him ClOD does have a serious problem which seems hard to fix.
Quote by Gibbage1: "very old code being used on new hardware. You cant teach an old dog new tricks!"
Another quote: "Buy the game AFTER they finish it, and that will tell the publishers and distributors that you will NOT put up with them publishing unfinished games!"

Anyway you can read it here:

http://forums.ubi.com/eve/forums/a/tpc/f/8071032709/m/5181035919 (http://forums.ubi.com/eve/forums/a/tpc/f/8071032709/m/5181035919)

Basically everything I've read about the issues with ClOD here and there it's in his article and replies to other members. A must read.

 
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: DarkBlueBoy on April 14, 2011, 08:16:42 AM
@Biltongbru ... I am suspect foul play sir!  :)
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Thunda on April 14, 2011, 08:26:19 AM
COD- wasnt that formally known as SOW? If so, that game has been in development for many years- since modding of IL2 was in its infancy. Thats why I find it so suprising that, even after all those years of development, they have still released a game that doesnt seem to be finished. Its all very well ooh'ing and ahh'ing at the screenshots, but that is completely useless if the game wont play.

Also, they are not giving this game away free so that we can beta test- they are charging full price for an unfinished, unplayable game, and now we are expected to 'get behind them' and 'put more emphasis on supporting the developers than to jump on the wagon and play the blame game.' What would you expect if you bought a kettle or a microwave, got it home only to find it didnt work, then you phone the manufacturer and they said "yeah, we know its gots some faults- hopefully we will have some sort of a fix at some point in the future......."

Maddox were in the lucky position (for a games company) of having a loyal following ready to buy their new product, only to abuse that loyalty and trust by releasing something patently not ready. Im sure there were financial pressures on the developers, but that is not an excuse.

In its current state, COD is not fit for purpose, and Maddox should hang their heads in shame. Sorry about the rant!
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Dark Apostle on April 14, 2011, 08:32:16 AM
That the same Gibbage from old AAA days?
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Biltongbru on April 14, 2011, 08:52:32 AM
I agree in most concepts with Hades. They basically took a product that existed and tried to "update it to the year 2011". And as most of the games nowadays have very detailed graphics they knew that improving that was necessary. They had very clear that the Java interpreted structure was a limitation so they decided to get rid of it.

But just making an equation, if any of us with the original IL-2 working properly on his computer, add a buinch of new more detailed textures to the game to make it more realistic, our FPS counter will fall some units, but I hardly believe that it could never ever be so bad as the ClOD.

So: what have they "improved" in the compiled C code if it performs as bad as the Java managing the same ammount of textures?

The engine clearly has deep failures in the way it interacts with video hardware (through DirectX). Only few users can play it reasonably and most (including myself) are absolutely in the side of the unplayable game (with a very decent computer).

I think that there are many things to complain to the developers (not only the stakeholders who are responsible too). If you are going to reinvent a product it really has to have clear, evident and not subjective improvements. All the advertising spots used for ClOD are unreal in the 98% of the computers we have at home. That's a lie, ClOD is a lie in the way it's promoted.

I'm very dissapointed!

Regards,
                     Pablo

Hi Pablo

Thanks for the reply and I respect your opinion.

I am not knowledgeable on modern codes (last programs I worked on was in Fortran many years ago): is the C code a modern code that is suitable for flight sims?

Yes as I said I am also dissapointed and frustrated and unhappy about the state of CloD. I also agree that there are many things to complain about.

I am however willing to give Luthier a fair chance and support MG because if this sim's fps problems get solved to acceptable levels then it will be a most fantastic simulator and will guarantee many years of simming with incredible expansion opportunities.

Get the feeling that many people gave up hope and see CloD as an unfixable failure.

You have most probably read Luthier's update of today (1C forum) that is in my opinion encouraging, especially his view on modding.

Anyway I will support IL-2 CloD and trust it will be fixed properly.
Tinus



Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Biltongbru on April 14, 2011, 09:04:22 AM
There is a very informative and interesting read about ClOD at Ubi for those that are not a regular visitor over there.
To me it is the best article I've read about ClOd's game engine till sofar.
Written by a guy named Gibbage1 who worked as an artist for Oleg. For instance he worked on several planes and is familiar with the IL2 engine and other game engines as he did a lot of things for other (flightsimulator) games as a 3rd party add-on maker.
So he knows a lot about the stuff he is talking about.
I'm not familiar with all the CPU, GPU, Multi-CPU, Multi-GPU(SLI) data he is talking about but according to him ClOD does have a serious problem which seems hard to fix.
Quote by Gibbage1: "very old code being used on new hardware. You cant teach an old dog new tricks!"
Another quote: "Buy the game AFTER they finish it, and that will tell the publishers and distributors that you will NOT put up with them publishing unfinished games!"

Anyway you can read it here:

http://forums.ubi.com/eve/forums/a/tpc/f/8071032709/m/5181035919 (http://forums.ubi.com/eve/forums/a/tpc/f/8071032709/m/5181035919)

Basically everything I've read about the issues with ClOD here and there it's in his article and replies to other members. A must read.

 

Thanks Uufflakke

This is a great and hefty thread, thanks for the link.

On the last pages there are some serious allegations on the credentials of Gibbage...?
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Thunda on April 14, 2011, 09:49:14 AM
There is a very informative and interesting read about ClOD at Ubi for those that are not a regular visitor over there.
To me it is the best article I've read about ClOd's game engine till sofar.
Written by a guy named Gibbage1 who worked as an artist for Oleg. For instance he worked on several planes and is familiar with the IL2 engine and other game engines as he did a lot of things for other (flightsimulator) games as a 3rd party add-on maker.
So he knows a lot about the stuff he is talking about.
I'm not familiar with all the CPU, GPU, Multi-CPU, Multi-GPU(SLI) data he is talking about but according to him ClOD does have a serious problem which seems hard to fix.
Quote by Gibbage1: "very old code being used on new hardware. You cant teach an old dog new tricks!"
Another quote: "Buy the game AFTER they finish it, and that will tell the publishers and distributors that you will NOT put up with them publishing unfinished games!"

Anyway you can read it here:

http://forums.ubi.com/eve/forums/a/tpc/f/8071032709/m/5181035919 (http://forums.ubi.com/eve/forums/a/tpc/f/8071032709/m/5181035919)

Basically everything I've read about the issues with ClOD here and there it's in his article and replies to other members. A must read.

 

Thanks Uufflakke

This is a great and hefty thread, thanks for the link.

On the last pages there are some serious allegations on the credentials of Gibbage...?

Wow, its getting really nasty over there..........
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Ala13_ManOWar on April 14, 2011, 10:18:16 AM
On the last pages there are some serious allegations on the credentials of Gibbage...?
Bad thing... the defence of indefensible, attack the person itself... but looking for crap, true or not, about the person will not made him loose the reason on every word he wrote. Many people said same things, here for example Hades enlighted us a little, and arguments were the same.

S!
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Eexhaton on April 14, 2011, 10:25:56 AM
That the same Gibbage from old AAA days?
100% the same..

He got a lot of flak to chew on through the years, i'm amazed he's still around.
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: baronWastelan on April 14, 2011, 10:37:18 AM
I've been CloDing happily since last weekend with the Russian version and the English maddox.dll.  I've only flown training, quick, and single missions, but launcher.exe has never crashed on my PC.  The worst that has happened, and this is reproduceable, is after making a Video setting change while the game is running, will result in the screen going black during a mission.   Then I just hit "Esc" once or twice, exit out of the app normally, and start it back up and run it without problems until I try and make another Video setting change.  So the 'essential' code is quite stable even though it pushes my HW past its limits routinely, but the big question is: can they improve multi-treading and add SLI support and maintain the stability of the exe?  If 'yes', and that's a big if, then CloD will be a great foundation for a new decade of flight simming!
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Uufflakke on April 14, 2011, 12:12:00 PM
Thanks Uufflakke

This is a great and hefty thread, thanks for the link.

On the last pages there are some serious allegations on the credentials of Gibbage...?

Yes, they come up with things that happened in the past between Gibbage1 and Maddox. As if Gibbage1 wrote down everything in that post in bitterness and as a kind of revenge. I don't know what's true or false about the accusations though. But what he wrote down about ClOD still stands untill someone else comes up with other facts.
In his last reply he says: "I want to support the game. (...) I also have a large number of friends ready to help me add to this game, but we need a foundation to work from. What was released is not a finished product, and that hurt me more then any fallout between Oleg and I. As I said many many times, I will support this game once its finished. Hopefuly Ilya (Luthier) can do it. We NEED him to do it. For that, he has my personal backing and support now."

Reading that I can't imagine it has anything to do with bitterness or rancour. Just someone who is disappointed about ClOD in its current state and really wants to improve it and take it to a higher level.



Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Biltongbru on April 14, 2011, 12:34:59 PM
In his last reply he says: "I want to support the game. (...) I also have a large number of friends ready to help me add to this game, but we need a foundation to work from. What was released is not a finished product, and that hurt me more then any fallout between Oleg and I. As I said many many times, I will support this game once its finished. Hopefuly Ilya (Luthier) can do it. We NEED him to do it. For that, he has my personal backing and support now."


Kind and encouraging words indeed; thanks. You can see that he also has hope for CloD to succeed and that is also a good sign taking into account his first hand experience with MG. :)

Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: HundertzehnGustav on April 14, 2011, 12:43:53 PM
clod is unfinished...
just like Il2 was.

but then came the patches and free addons.
better hardware brougt better graphics.
to feed development came AEP, then PF... and some years later came 46.

OF COURSE clod is unfinished!!! ni would not buy it if it was...
whatdyouallexpect?

Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Biltongbru on April 14, 2011, 01:16:00 PM
Im sure there were financial pressures on the developers, but that is not an excuse.

In its current state, COD is not fit for purpose, and Maddox should hang their heads in shame. Sorry about the rant!


Hi Thunda; I agree  with what you say but we do not know what exactly happened. Still I would prefer a near finished sim like this being released and patched up rather than the project being cancelled and thus the end of future IL-2 sims. That is why I will support the MG team to eventually get to a glitch free sim. :)
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Blond on April 14, 2011, 01:57:53 PM
It seems that CoD is finally split into 4+ CPU cores :

http://forum.1cpublishing.eu/showthread.php?t=21362
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Jiver67 on April 20, 2011, 12:31:55 AM
As a side bar to this thread, I was over at the SimHQ CoD forum about a week ago and was amazed at the number of fanboys who had already removed IL-2 from their hard drives in preparation for CoD. I sat there shaking my head as I was reading the numerous posts. I wonder if they are regretting that move now???   ::)

In all seriousness, I hope Luthier and his team gets CoD in a "true" release state very soon. It is likely the last of the WWII prop-sims for the forseeable future. A frigging shame they released it in such shit condition as we were all hoping for a truly advanced flight sim....one that would have garnered 9.0+ reviews on the various gaming sites. Not to be I guess.   :(
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: philip.ed on April 20, 2011, 04:29:20 AM
It is sad. I wouldn't feel too bad about the release, if it wasn't for the game looking pretty much the same in those 2006 stills made using the old Il-2 engine. I know that engine would have eventually become useless, but it's hard to see anything tangible now to show that the 4 years or so of development after this time were completely constructive. :/
Either way, we should be looking to see a new patch every week, and if this begins to die down, maybe then we will know that most performance issues have been ironed out, and now we can be looking for bigger things to come....
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: DarkBlueBoy on April 20, 2011, 07:14:59 AM
Biltongbru, a very interesting point you raise there about receiving a "near finished product" rather than no product. I had not thought about that, maybe they needed to get it out and get some money in the bank to continue, knowing that both of those decisions were awful ones to make. What would most of you guys do? Launch it at 90% complete, or hold on to your principals and risk it never being launched? Tough call.

I suspect that in years to come the truth will be revealed and if Clod survives this turbulance then maybe it will become one day become as legendary as IL-2. I don't think it excuses the release but it certainly would explain why a development team that has worked for so many years suddenly appeared to capitulate their stance in favour of a rushed release...
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Jarink on April 20, 2011, 05:43:02 PM
If 1C needing money was an issue, then I think they could have offered a paid Beta program. Oleg knows there are quite a few devotees of the sim that would have jumped all over an offer like that (especially if it were coupled with a discount on the 'finished' game) even if it meant paying more than the final retail price for the game. Such a course of action could have:
1) Brought in (much needed?) cash
2) Exposed most of the issues that have already come out less than the first month.
3) Fixing those early, obvious, game-ruining issues would have led to a far, far more successful launch of the finished game. All of the complaints and poor reviews that were written right after the launch about CLoD being a buggy, unfinished game are probably scaring off quite a few potential customers!
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: mac1 on April 30, 2011, 03:58:54 AM
I was just thinking there that maybe they released it too soon becuase some ubisoft fool thought DCS a-10 would rob their customers and overshadow their release. similar to blackops and MOH
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Spinnetti on April 30, 2011, 05:14:25 PM
I'm just stunned. I have a very good quad core i7 computer and even on settings lower than IL2, it is COMPLETELY unplayable. I can't control the A/C, my rudder pedals don't work, the view is jerky - I literally can't even get it to level cruise with all default stick settings. I switch back over to IL2, and it all works perfect... I'll forgive a few mistakes, but I literally can't even fly in a stright line  - and that at about 5 fps.... I think I got robbed on this one, but am willing to "donate" the money for all the value I've gotten from IL2.... maybe in 6mo, it might be at least playable... what a disaster! (this is using any of the versions including the latest april 27 beta patch)... Can't wait for UP3, and select SAS add ons!
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: baronWastelan on April 30, 2011, 07:05:14 PM
I'm just stunned. I have a very good quad core i7 computer and even on settings lower than IL2, it is COMPLETELY unplayable. I can't control the A/C, my rudder pedals don't work, the view is jerky - I literally can't even get it to level cruise with all default stick settings. I switch back over to IL2, and it all works perfect... I'll forgive a few mistakes, but I literally can't even fly in a stright line  - and that at about 5 fps.... I think I got robbed on this one, but am willing to "donate" the money for all the value I've gotten from IL2.... maybe in 6mo, it might be at least playable... what a disaster! (this is using any of the versions including the latest april 27 beta patch)... Can't wait for UP3, and select SAS add ons!

view is jerky = Classic "GPU underclocking" symptoms.  EVGA Precision is the utility to fix it.
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: SAS~HolyGrail on May 01, 2011, 10:48:10 AM
I give up , what a fuking joke !  >:(
Just got e-mail yesterday for my DVD version :

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dear Stanley ***********,

Thank you for your recent order at GoGamer.com.

We would like to inform you that the following item from your order is not currently available for purchase. This item has been cancelled from your order. If your credit card was charged, a refund has been processed.  Please allow up to two billing cycles for your refund credit to appear on your credit card statement.

------------------------
YOUR ORDER INFORMATION:
------------------------

Order    #: 2632****
Date: 03-30-2011 03:56 AM

Product ID: 129065929
Product Description: IL-2 Sturmovik: Cliffs Dover PC

QTY Ordered: 1
QTY Shipped: 0
QTY Cancelled: 1


(http://i888.photobucket.com/albums/ac90/HolyGrail_photos/deadhorse.gif) (http://i888.photobucket.com/albums/ac90/HolyGrail_photos/nanner2.gif)




Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: madcop on May 01, 2011, 01:03:33 PM
I'm just stunned. I have a very good quad core i7 computer and even on settings lower than IL2, it is COMPLETELY unplayable. I can't control the A/C, my rudder pedals don't work, the view is jerky - I literally can't even get it to level cruise with all default stick settings. I switch back over to IL2, and it all works perfect... I'll forgive a few mistakes, but I literally can't even fly in a stright line  - and that at about 5 fps.... I think I got robbed on this one, but am willing to "donate" the money for all the value I've gotten from IL2.... maybe in 6mo, it might be at least playable... what a disaster! (this is using any of the versions including the latest april 27 beta patch)... Can't wait for UP3, and select SAS add ons!

What's a Ferrari worth if you can't drive it ?

Madcop ;)

Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Spinnetti on May 01, 2011, 06:03:39 PM
I'm just stunned. I have a very good quad core i7 computer and even on settings lower than IL2, it is COMPLETELY unplayable. I can't control the A/C, my rudder pedals don't work, the view is jerky - I literally can't even get it to level cruise with all default stick settings. I switch back over to IL2, and it all works perfect... I'll forgive a few mistakes, but I literally can't even fly in a stright line  - and that at about 5 fps.... I think I got robbed on this one, but am willing to "donate" the money for all the value I've gotten from IL2.... maybe in 6mo, it might be at least playable... what a disaster! (this is using any of the versions including the latest april 27 beta patch)... Can't wait for UP3, and select SAS add ons!

view is jerky = Classic "GPU underclocking" symptoms.  EVGA Precision is the utility to fix it.

"classic"? Never heard of that one... you mean I didn't overclock it? I'll look into it anyway, thanks.
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: SAS~Anto on May 02, 2011, 10:02:24 AM
It has nothing to do with 'GPU Underclocking' (underclocking only tends to occur on some CPUs and rarely causes issues), it has a hell of lot to do with this game being a buggy pile of shit!!

I've tried to appreciate this game, but simply run out of patience for it. You can't enjoy its complexities when you are getting 5 fps with disappearing trees, lego block buildings, retarded wingmen you can't talk to and that ever annoying lawnmover sound for an engine! Even the online squad I fly with are reconsidering if and when they should move on from Il-2 to CloD, simply because the game is unplayable on about 90% of our members systems AND only offers about 1 years worth of campaign (which gets very repetitive for a 109 squadron, especially when there is only 1 model available). Il-2 offers us a Luft campaign from 1935 all the way to 1945 and works, CloD doesn't.

HolyGrail: That sucks man, but seriously they are doing you are favour. Wait until the game is fixed, then spend your hard earned dollars.
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: SAS~HolyGrail on May 02, 2011, 10:19:57 AM
Thanks Anto  8)
yeah , I just wanted to see on my own eyes what's going on with CloD ;D
I'll now put CloD to rest for quite some time since it's still impossible to get DVD version in the U.S.
L.O.L.  ;D
SAS/UP 3.0 will provide again months and months of good air combat action running smooth as silk !  8)
I'll try looking again for DVD but by that time it will likely cost a pocket change , it's their loss.

Fresh update:
got another e-mail a short time ago from gogamer.com and quite surprising
( it was previously $49.90  :D )

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dear Stanley:

GoGamer is currently updating the site to improve the customer experience with new features, faster checkouts, and social logins.  However, with the new updates we are unable to export your IL2 Cliffs of Dover pre-orders.  Within the next 48 hours the new site will be live, and you will be able place a new pre-order on IL2 Cliffs of Dover.  GoGamer apologies for this inconvenience, and for the next week GoGamer will have IL2 Cliffs of Dover listed for pre-order at $39.90   


2632****

Thank you

Simon Jaroudi
GoGamer.com
26801 Vista Terrace.
Lake Forest, CA 92630
Ph. 888-948-9661
Fax.949-609-1684

 
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: baronWastelan on May 02, 2011, 05:22:14 PM
It has nothing to do with 'GPU Underclocking' (underclocking only tends to occur on some CPUs and rarely causes issues), it has a hell of lot to do with this game being a buggy pile of shit!!

I've tried to appreciate this game, but simply run out of patience for it. You can't enjoy its complexities when you are getting 5 fps with disappearing trees, lego block buildings, retarded wingmen you can't talk to and that ever annoying lawnmover sound for an engine! Even the online squad I fly with are reconsidering if and when they should move on from Il-2 to CloD, simply because the game is unplayable on about 90% of our members systems AND only offers about 1 years worth of campaign (which gets very repetitive for a 109 squadron, especially when there is only 1 model available). Il-2 offers us a Luft campaign from 1935 all the way to 1945 and works, CloD doesn't.

HolyGrail: That sucks man, but seriously they are doing you are favour. Wait until the game is fixed, then spend your hard earned dollars.

Nobody is more qualified than you to judge CloD's content (and lack of), but on the specific problem of "view is jerky", I had the problem and would still have it if I hadn't used EVGA Precision to "force" my GTX 285 to run at full GPU clock speeds while game is running, by creating a profile and having EVGA Precision load that profile automatically whenever a "3D" application is running.  It isn't acceptable that a user is forced to install and configure a 3rd party utility in order to make a game playable, but if you have already paid for CloD and would at least like to see and use the cockpits in quick missions free flight, this will make it at least work well enough for that purpose. 
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: SAS~Anto on May 03, 2011, 06:32:55 AM
Ah k, so what I gather is that you are using an EVGA branded card? I know the nVidia GTXs have some 'green technology' in it but I didn't think it would be causing a card to run below clocks when the card is in demand.

Still, now that you explained it, might be worth a shot in some cases. I don't retract my statement about CloD being a steaming pile though :P
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Avala on May 03, 2011, 08:35:30 AM
I gave up Clod after couple try outs. I discovered that I'm not so masochistic that I thought to be.

 . . . which is good . . .  :)
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: w on May 03, 2011, 09:43:41 AM
I didn't know it (CoD) was internet only -
I was sitting around waiting for it to show up in a legitimate store here in the US
like a normal game -

Not sure what the problem is with Ubisoft or why they cant seem to function on the business side
like every other gaming company on the planet, and yet have they still have the best combat flight sim on the market
since 1999. Since 1999 there has always been hundreds of lame or incomprehensible excuses
for why this wasn't done or that wasn't done, But I'm a loyal customer so I wait like everyone else.

After reading all the posts from week to week it seems now
that I don't  want a game that can not stand alone or function without a series of patches
to function correct, not improve the game, but just  to get the damn thing to function. WTF?

If its not done then just don't release it till it is -

CoD is like Vista, ---- Windows 7 wasn't done but MS needed "something to sell" b/c 7 was not finished yet.
Well , Vista sucks - Windows 7, while somewhat bloated when you watch it in the task manager,
and has many unnecessary security measures for the average user, is infinitely better than Vista.

I have never had any of the types of serious tech problems
with UP201 IL2 that I continuously read about with CoD.

I have graphics issues or incompatible MODS from time to time but nothing like people have with  CoD

Customers who want to buy a car, should not have to buy a motor and transmission, and then read a blog every week to find out
where and how to get the wheels, doors and headlamps and how to make the work after you put them on yourself.

Now you are thinking: Is there a question in our future?

Q: Will CoD ever be released fixed, patched, finished, or what ever with a similar successful
    function rate of lets say out of the box Pacific Fighters or IL2 4.07?


Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: baronWastelan on May 03, 2011, 11:45:28 AM
Ah k, so what I gather is that you are using an EVGA branded card? I know the nVidia GTXs have some 'green technology' in it but I didn't think it would be causing a card to run below clocks when the card is in demand.

Still, now that you explained it, might be worth a shot in some cases. I don't retract my statement about CloD being a steaming pile though :P

Excellent point about which card brand!  No, I have a BFG!!  OMG!!  LOL

Exactly, it's the 'green technology' which CloD is fighting with, specifically (IMHO) the infamous "novel" method in which CloD does "full screen" and the grafix driver gets mixed up as to whether there's a '2D' or '3D' app running.   I also still have, after much tuning of Windows 7, occasional black screen during game caused by switching from game to menu (to record a track) and back.  It causes me to have to reboot windows about twice an hour, on average.   I'm a certified PC tech, so I am able to deal with all the extra work, but for the average user, it would be unacceptable to say the least!  It boggles my mind how fundamentally bad this design decision is.   To add insult to injury, the terrain rendering from 6km, looks like FS2004!  Down below 4km it does look superb, tho.   
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: SAS~Anto on May 03, 2011, 11:27:02 PM
Holy shit, that would make perfect sense. If the graphics card does not think the program is using highend 3D, why both using the extra horsepower to render it? Definitely try this on the weekend
Title: Re: Why was IL-2 Cliffs of Dover prematurely released?
Post by: Baracca on July 29, 2011, 05:50:02 AM
Hi all guys!
 
I have follow that Topic on UBI Forum thx to Uufflakke SAS member post.
 
http://forums.ubi.com/eve/forums/a/tpc/f/8071032709/m/5181035919 (http://forums.ubi.com/eve/forums/a/tpc/f/8071032709/m/5181035919)

........ and my 2 cents opinion is:

Personally I do not care how much money will be taken by Gibbage1 from 1C Company.

The fact that Targ UBI member agree that worked for him,it even more value to his topic,because is a person who has esperienza in that sector......I can't say the same thing about Targ ... sorry!

The topic of Gibbage 1 was not, and is not, a polemic how a customer should be angry for a product still in post-beta, but rather an explanation of the reasons of what is not successful for implementation and what should be done to improve it!

In a Democratic Forum has to be free will (also in UBI Zoo ;)) .... but should be used with full knowledge of a good cause.. Dear Targ! ;D

Anyway!

Nice Topic to explain what's happen about COD, and now ,if i know my chicken about 1C Company, i can relax whit IL2 and i will wait the married time to my Jack! ( now he is 8 months old)...that's mind another 2 years before get COD de Luxe DVD :D :D :D :D

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Best Regard!