Special Aircraft Service
Individual Mod Downloads for IL-2 1946 => Aircraft => UK_Singles => Topic started by: SAS~Anto on February 15, 2011, 10:30:57 AM
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SAS Spitfire Pack - MkI early, Mk I, MkIb, MkIIa, MkIIb & MkVa (v3.0 for all game versions)
(https://storebror.it.cx/sas/archive/sasdl/planes/Spit11a.jpg)
Download SAS Spitfire Pack Mk I to Va - v3.0 for 4.10m (https://storebror.it.cx/sas/archive/sas2/Anto/SAS_Spitfire_Pack_v30.7z)
*Readme with air.ini entries included*
Older 4.09m version available below
This mod requires use of the latest SAS Buttons
Latest Buttons (http://www.sas1946.com/main/index.php/topic,97.0.html)
v3.0 Changelog
- Upgraded to 4.10m
- Default skins fixed + alpha layers restored
- LOD and 3D fixes (thanks Birdman!)
- Cannon jamming code for Spitfire MkIb revised. Now jams whilst firing under Gs and/or at high altitude (due to low temperature)
- Randomised codes for RAF reinstated
Features:
- All early model Spitfires now in one convenient pack
- New 3D model for Spitfire Mk II
- Sliding canopy, with taxi view
- Non sequential plane in squadron fuselage codes
- Individually adjusted flight models
- Wing cannon jamming on MkIb
- Manually retracting undercarriage on Mk I early
Credits:
IC:Maddox for 3D parts
Spitfire Mk I early:
3D by VH-Rock and Mosca
Classes by Sani, Cirx and Anto (minor edits)
Skin by Kristorfer
Spitfire Mk I:
Original mod by AAA team (MrJolly in particular and also Ranwers)
Cirx for cockpit mod
New 3D by VH-Rock
Skin by Kristorfer
Spitfire MkIIa to Va:
Custom 3D and classfile work by Anto and Muas
Flight Models by Karaya
Cannon jamming code adapted from By_Rudy's original
Default Spitfire skins by Kristoff and Robo
Opening canopies by Muas and SAS~Cirx
4.10m bug fixing by Birdman
-------------For 4.09m Users Only-------------
SAS Spitfire Pack - MkI early, Mk I, MkIb, MkIIa, MkIIb & MkVa (v2.0)
Download SAS Spitfire Pack Mk I to Va - v2.0 (https://storebror.it.cx/sas/archive/sas2/Anto/SAS_Spitfire_Pack_v20.7z)
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Love this!!
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Yes, thanks to all involved in the conversion of this great pack !
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We all owe you guys! This is one of the fundamental mod packs in the game! Many thanks again to all involved! 8) 8)
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Minor bug (?) report: I can't get the opening canopy view from inside the plane. Apart from that they fly flawlessly...
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"Never was so much owed by so many to so few."
Now i can do the Battle For Britain on my 4.10!
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My favourite birds are here! Thanks for this great pack. And for me, the best pack.
Thanks for all your work! :)
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Minor bug (?) report: I can't get the opening canopy view from inside the plane. Apart from that they fly flawlessly...
This is probably an issue with the buttons. I'll ask Cirx to update them in coming weeks.
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Outstanding! This and the 262 pack are going to make 4.10 harder to resist.
I know your all rather busy but any ETA on the 109 pack? Are the pits going to be an issue with that?
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109s are pretty much done. They are currently being tested for inclusion in UP. Once they are given the all clear there they will be released. In addition, already adapted DW's pits to 4.10m. They still have some bugs but hopefully DW will release a new version soonish :)
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THANK!
YOU! :D
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Thanks Anto - now i can recreate the Battle of Britain.... again.... XP
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Superb Anto, thank you very much.
(http://i293.photobucket.com/albums/mm42/Mission_bug/Spit1.jpg)
(http://i293.photobucket.com/albums/mm42/Mission_bug/Spit2.jpg)
I particularily like the taxi feature, excellent.
(http://i293.photobucket.com/albums/mm42/Mission_bug/Spit3-1.jpg)
No problems found as yet. ;)
Wishing you all the very best, Pete. ;D
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Glad you like them :)
For 4.09m users, I've merged the old topic with this one. You can find links to v2.0 at the bottom. Unfortunately v3.0 is not compatible with 4.09m, as 4.10m uses a different set of coding for aircraft markings and hence will cause a crash when certain nations are selected.
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You'll crash and burn anyway. In 4-10 V3 early spits are hopelessly underpowered. I got the earliest one into the air barely before the hedge and struggled to reach a maximum speed of 150kts. The later mk1 was a bit quicker, at around 220. I bet Willy Messerschmitt would have given his right drawing arm for Spitfires to have been that lethargic!
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I bet Willy Messerschmitt would have given his right drawing arm for Spitfires to have been that lethargic!
Now that's funny.
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Something changed in 4.10 which has made a lot of aircraft become 'lethargic' as you have described. Luckily all these FMs are being reviewed for UP v3 so expect some updated FMs coming soon.
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Phew. For a moment there I thought we might lose the battle :D
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Something changed in 4.10 which has made a lot of aircraft become 'lethargic' as you have described. Luckily all these FMs are being reviewed for UP v3 so expect some updated FMs coming soon.
Hmmm... A subtle, but brilliant bug in 4.10 that has made all the Spitfires slow and useless..... Willi? Have you come back to life as a Il-2 modder?
Nein, nein, Willi! There is nothing you can do now - NOTHING!! - that can change what really happened in 1940!
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;)THANK YOU for the update, does not now CTD when RAF markings put on in QMB. I'm still a rubbish pilot, but at least I look good!" :-\
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Is this download: SAS Spitfire Pack - MkI early, Mk I, MkIb, MkIIa, MkIIb & MkVa (v2.0)
to better the Spits included w/ UP201 4.09? or this is the Spits included w/ UP201 4.09?
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Thanks!
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Hello Anto,
thank you very much for your great fighter packs!
I have one suggestion (or question):
We have a lot of Spitfire variants in the game (same as Bf-109) and all over thousend different plane variants in our modded game.
So I am thinking about to reduce the amount of variants by using the Customization (of the skins) as done with the Fokker D.XXI.
I hope you modders could use the Customization for minor optical changes without substantial influence to the flight model (like FB variants or gunsights, perhaps Trop filter too).
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Stax: I'm well aware of that issue, hence why the updated Hurricanes and Bf-109s will have a significantly reduced amount of slots. With these Spitfires, they have been reduced down to the absolute 'empirical' amount of variants and have picked the most common of each type. Say the Mk I, it came with three types of propellors, many variants of canopies and armour etc. So we have decided to model the early Mk I which had a very different 2 blade prop (which requires a seperate FM), manual landing gear and reduced canopy visibility/armour. The Mk I represents the most common with standard armour, auto-retracting gear and De Havilland prop. Some Mk Is had Rotol props but this only became a standard feature on the Mk II (which is represented).
As you can see, it gets complex! The 109s are worse! Anyway generally most modders these days show a bit more restraint with slots, with the requirement of a new FM being the primary reason for the slot.
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;)THANK YOU for the update, does not now CTD when RAF markings put on in QMB. I'm still a rubbish pilot, but at least I look good!" :-\
I got the same problem!!!!
I get a error message 0x0f8b1147 could not read 0x12ee1fd0 the program will be teminated
Anyone know what this?
Thanks
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BadJohnny: v3.0 is only for 4.101m, the older versions are 4.09m. Make sure you are using the correct one otherwise you will get that error with markings
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I am using the later version, I have this fusionpack thing. But cant get a reasonable response from there.
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Ahh I finally worked it out, a trace of an old install, what a surprise, so thanks SAS~Anto, you were on the right track so helped me get there :)
Thanks
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I have a problem. When I install the pack in my 4.101 install with 2.72 ModAct, it is working perfectly. But if I install it in my HSFX5.01, I have a CTD at 60 %. I think the Spit MkI early (2 blades propeller) is the cause of the problem. Any solution ?
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Again, HSFX and Fusionpack are NOT supported. I do not use either of those packs and they are made in a very different way to UP and ModAct. If it is a 60% crash though, points to a buttons or air.ini issue.
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Question on the Mk1 Early Spitfire.
"So we have decided to model the early Mk I which had a very different 2 blade prop (which requires a separate FM), manual landing gear and reduced canopy visibility/armour."
I've got the 06/15/11 buttons, yet the "early" model is a dog. I find it hard to hit 175mph without diving.
That aside, I was reading that many of first early Spitfires had, besides manual hydraulic landing gear, a ring and bead gunsight. I believe that most of these were replaced before the Battle of Britian, but many of the early Spits had them in 39 and early 40.
Not being a Spitfire expert, maybe I'm reading bogus information.
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Yeh the early Spitfire was a dog. The fixed pitch wooden prop meant there was barely enough power to take-off with and the engine easily over-revved in a dive. Throw in the manual gear that required you to skin your knuckles each time you wound it, poor visibility and no armour, these things were death traps!
Indeed you are right that many of them only had ring and bead gunsight to start with but I believe that optical sights started to appear during early stages of the war. Would be cool to see a ring and bead version though.
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I've got the old "Hawk 81 RnB" mod that removes the reflector gunsight and adds a (central) ring and bead to the Hawk 81. I love that mod, even though it is questionable that it was ever used.
I also read the the early Hurricane also had a ring and bead gunsight.
The early Spitfire and early Hurricane with the fixed two bladed prop would have been no match for Bf-109E-1, or even D or C models.
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Mr G, can you point me to this Hawk 81 RnB mod? Don't believe we have it here at SAS.
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Try this: http://allaircraftsimulations.com/forum/viewtopic.php?f=25&t=6613&p=78153&hilit=Hawk+81+Ring#p78153 (http://allaircraftsimulations.com/forum/viewtopic.php?f=25&t=6613&p=78153&hilit=Hawk+81+Ring#p78153)
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Please, could you make me sure if this pack is included in UP 2.01?
(I've lost my UP 2.01 related documentation... :-[)
I'm asking this because I've noticed there is no "SpitfireMkIearly" entrie in my Air.ini
But on the other hand, if I get this pack I'll have double entries for the others... ::)
Thanks!
:)
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Sorry man, but I don't support 4.09m or any pack related to it (UP2.01 included). Try the old mod version link at the bottom of the original post and see if that works.
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Sorry man, but I don't support 4.09m or any pack related to it (UP2.01 included). Try the old mod version link at the bottom of the original post and see if that works.
Yes, thats the Mod version I refer. I'm not sure if it was included in UP 2.01 or not.
Sorry if I've failed to make myself clear. ;)
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I can't remember, that was well over a year ago now!
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Ok, no matter. Thank You anyway for your attention. ;)
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I use this mod in UP2.01 !
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Hi Anto
Is this MOD already included in DBW1.6?
Thanks for your great work
Gerson
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As I know...Yes!
Cheers
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Thanks for your fast reply Hguderian
So I dont need to install this pack
Thanks
Gerson
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Hi all!
Sptfires Mk.I,Ib,IIa,IIb burst when start. Used buttons for 4.11: http://www.sas1946.com/main/index.php/topic,21351.0.html
What doing with it?
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So your using this in 4.11 then?
Should probably consult one of the multiple 4.11 mod threads.
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*BUMP*
With latest SAS buttons, this mod is 100% compatible with 4.11.1m :)
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I have same problem as Lektor in HSFX 6
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Seal, make sure you are using 10.3 for 4.11.1m Buttons http://www.sas1946.com/main/index.php/topic,97.msg362.html#msg362
In this download there are 4.10.1m and 4.11.1m Buttons. You have to install the right ones.
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That's the buttons I am using. Still no joy. But it was working before using original buttons.
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I got all of them working in my HSFX
(http://www.sas1946.com/images/imageshit/dead/dead.gif)
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please what's the difference betrween this series MK and default HFSX ones labelled "F" ?
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Of note, I believe this pack comes stock in HSFX 6.17, or does HSFX 6.17 come with v2.0? I have these planes currently in my vanilla HSFX 6.17 install. Unless these are different in some way from those stock in HSFX? Though for example, the jamming 20mm on the Ib and other noted additions, I have seen in stock HSFX. Perhaps there is something more?
~S~
wind
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They are included in HSFX 6.17, but if any one has problems, One can try to install this Pack to rectify the Problem.
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They are included in HSFX 6.17, but if any one has problems, One can try to install this Pack to rectify the Problem.
It helped. Reinstalling Spits did the trick. It works now.
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Cool man! ~S~
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WindWpn, better 3d modelling in this pack. Look at the cowl & the rear view mirror when in the pit
Wonder if the FM can be maintained from the HSFX buttons while the 3d modeling can be adopted from this pack? I like the HSFX expert buttons and the Tiger sound pack based on it; thus I have only been using the SAS 10.3 buttons for Jetwar and a 1947+ period pack rather than WWII.
Otherwise, I guess if there is a way to extract the FMs, then they could be loaded via AutoDiffFM?
~S~
wind
Update: got it working with HSFX buttons. simply commented out class hashes with FMD references in them. Not sure if I am losing something specifically in the model, however, everything looks and flies well.
is there a clear 3d visual I could key on to see the difference between stock HSFX Mk1 and this v3.0 Mk1? Noted mirror and Cowling, but I see no difference. Is there something specifically I should be looking for?
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/\
+1
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Have these been tested on the Modded 4.12??
I see that they are approved for 4.11, but thought that I would ask.
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Yes they all work in my 4.12
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Yes they all work in my 4.12
Thanks.
.
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Download SAS Spitfire Pack Mk I to Va - v3.0 for 4.10m
Works in 4.12 SAS ModAct 5.11 :) Thank you!
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Can somebody alter the markings from the Mk I so that only the fuselage letters will show when one chosse 'Markings On' in the QMB? Now there are always wrong type undewing roundels, as seen in Bravo's screenshot above.
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Thank you!
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And you can add still to Spitfire III & VI , VII ?
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Spitfire VI & VII is serial fighters.
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I think III and IV were some kind of experimental modells, the VI was some kind of early high altitude fighter, Vb fuselage and wings maybe, HF pointed type wingtips, four blade propeller and I think Merlin 46 engine. It was not a really successful aircraft (100 made). The VII was an VIII with pressurised cockpit. Or, the VIII was an unpressurised VII more likely. Only 140 VII were made.
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really in game to add Spitfire VI or VII? please!
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:-\
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Maybe the VII only would need some minor cosmetics on 3D, but as for flight modell, I really don't know. Actually the Spitfires which shot down some high flying Ju 86 R and P versions were tuned up Vs (over Egypt) and IXs (over UK).
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Thanks for the outstanding mod! Works beautifully in 4.12!
(http://s21.postimg.cc/ry7ix6bgn/2014_07_27_21_27_46.jpg) (http://postimage.org/)
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Is this pack included in HSFX 7?
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I tried to put this package to 4.13, with the help of an activator mods lined here recently. And strange things!On any aircraft in this package it is not possible to include markings Britain. The game crashes.
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Same here, except I'm on V 4.12.2 with SAS ModAct 5.3 (the one the preceeds the latest for 4.13). It seems to affect only RAF, RAAF and RCAF. When markings are turned off, all is well. Turn them on, you get CTD.
Cheers
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Samurai999, any CTD means: post the LOG file:
Read how to get the log here (http://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (http://www.sas1946.com/main/index.php/topic,19308.0.html).
Important: read here (http://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)
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I tried to put this package to 4.13, with the help of an activator mods lined here recently. And strange things!On any aircraft in this package it is not possible to include markings Britain. The game crashes.
Quick and dirty solution. Download this nice skin, already with RAF markings: http://www.sas1946.com/main/index.php/topic,8017.0.html
Then turn off markings in-game for your plane.
The 2nd picture in the link is the skin itself. Copy picture (for clearance: not picture location) then paste in a picture editing program. Save as .bmp 24 bit and do not write color space information (this is an option when you save it). Then Save it in the skin map of the aircraft.
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Was looking for information about and found that the MOD made for Spitfires and Hurricanes, have the functions of flaps in positions, combat, takeoff and landing are not correct. Actually they possessed only "hig and down." The information I got even cited was the Mk Vc delivery operation to Malta, where a wooden wedge was placed on flaps to create a 15 degree angle for take-off of aircraft carrier . More information about would be welcome because I'm not sure if the source was so well informed.
Cheers
Carlos
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SAS Modact 6.3 for IL-2 4.13.3m (http://www.sas1946.com/main/Themes/core/images/post/thumbup.gif)
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WOOOW !!! 4.13.2 and it works. I have been looking for early spitfires. THANK YOU <3
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I can confirm that it works in 4.13.4!
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Thanks, this is what I precisely need for single missions on Channel40!
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Yes, they work in 4.13.4, but not for RAF side. USSR side is OK. Any ideas?
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Any logs?
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Dear friends,
Does anybody know what preset is for Spitfire Mk.I early? I have problems with sounding of its engine. I thought I had all presets, but the engine of Mk.I Early sounds very strange, almost no volume. All Spitfires sound OK, except this one
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Presets depend on the flight model being used.
Which one is yours usually depends on the modpack being used, e.g. Modact (which version?) / BAT (which version?) / VP / whatever.
]cheers[
Mike
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G'day, SAS~Storebror
Thank you for your reply. I use 4.13.4 version with SAS Modact 6.4. Just yesterday try to make missions with Mk.I Early and found this problem. I would like to rectify it, but do knot know how
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In that case, the sound name (and therefore the name for the prs file) is defined as "Rolls-Royce-Merlinxx" and start/stop names are "Rolls-Royce-Merlin".
]cheers[
Mike
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Thank you very much for your help!!! What would I do without your help! I will try to fix this and enjoy!!! :)
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Thanks for these aircraft, they look great. I am seeing an issue with one on the instruments on all these Spitfires. The elevator trim indicator arrow doesn't move when the trim is adjusted as it is in the stock models. Instead the arrow stays centred and a thin line moves in its place. I'm unable to post a screenshot to illustrate this as I'm a new member. Is this unique to me or is this expected? I believe this issue is common to all the community modded Spitfires I've tried as I've also seen it in the Griffon Spitfires.
I've also notice the Spitfire Va doesn't animate the canopy opening in cockpit view although I hear wind noise in place of the engine, the HUD says canopy is open and second person views show the canopy open. I think I read earlier this was a known issue but don't recall if it was resolved.
I'm running 4.12.2m and see this in SAS modact 5.30 and VP Modpack.
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Instalado y funcionando en 4.12 con mod activator.
¡Muy bueno!
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Can someone help me out here? I'm questioning the Flight Model of this airplane. From what I hear online, the spitfire has a very flat glide even with flap and gear. Yet when I try the glide approach using the official figure of 90, the plane seems to just fall like a brick and requires tremendous power to actually round out on landing. Is the plane supposed to drop at -2500fpm at 10 degrees nose down at 90 knots?
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Can someone help me out here? I'm questioning the Flight Model of this airplane. From what I hear online, the spitfire has a very flat glide even with flap and gear. Yet when I try the glide approach using the official figure of 90, the plane seems to just fall like a brick and requires tremendous power to actually round out on landing. Is the plane supposed to drop at -2500fpm at 10 degrees nose down at 90 knots?
For a more accurate display of the early Spifiers in the LTX game, you need to configure the flight model according to the documents.
For example: you need to find in the documents of 30-40 years on Spitfire the graphs of the Spitfire blowing in a wind tunnel.
Then translate these graphs into digital form and write them down to fmd.
You also need to correctly write the Rolls-Royce motors according to the schedule of altitude and power in the EMD.
Then hash the new fmd and emd into the file (for example) Spitfire_Pack-FM and insert it into the game.
After such manipulations, these Spitfire models will have ltx close to real prototypes.