Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => Skin&Markings => Topic started by: McWolf on October 06, 2009, 11:07:11 PM

Title: McWolf_DecalsShine [4.09] [4.10]
Post by: McWolf on October 06, 2009, 11:07:11 PM
Glad to find this site and got SAS mod enable, quite small size and workable, Share my mod with you. ;D

For v4.10, just delete regiments.ini inside mod folder. It's not necessary for the effect mod, just show how to add personal regiment.


00_McWolf_DecalsShine.7z for v4.10 (http://www.filesend.net/download.php?f=7db4b99775d302f7aacad5e7514ec797/)

http://www.filefront.com/13364967/McWolf_DecalsShine_V1.2.7z (http://www.filefront.com/13364967/McWolf_DecalsShine_V1.2.7z/)

http://www.4shared.com/file/ftAw6sxP/McWolf_DecalsShine_V12.html
 (http://www.4shared.com/file/ftAw6sxP/McWolf_DecalsShine_V12.html)
https://www.fileplanet.com/archive/p-51585/IL-2-Sturmovik-1946-McWolf-s-DecalsShine-v1-2-Mod (https://www.fileplanet.com/archive/p-51585/IL-2-Sturmovik-1946-McWolf-s-DecalsShine-v1-2-Mod)  -- Live link April2019

(http://i34.tinypic.com/256h6ol.jpg)

(http://i34.tinypic.com/a5b3oh.jpg)

(http://i38.tinypic.com/23movo1.jpg)

(http://i36.tinypic.com/aexlhf.jpg)

(http://i35.tinypic.com/sfe975.jpg)

In this mod, you will find two files there: base1 and base2, they control all decals texture effect in 3D plane body, finally we don’t need to edit thousands mat files to get shine effect as before. All mats for markings will be output with shine effect now, so we don’t need to set ClearCache=0 as before.

Install:
Extract McWolf_DecalsShine to your MODS folder, you must have already installed MOD Activator or Sound Mod at first.

Note:
1. if you installed NewMat or IL2 Mat Manger before, please delete it or disable it, especially, there should be no mat files in folder X:\Program Files\Ubisoft\IL-2 Sturmovik 1946\PaintSchemes\Cache. This mod don’t need ClearCache to be set =0 now. Please also noted IL2 Mat manager change default decal location in mat file and also edit new position for decal texture.

2. If you set HakenAllowed=1 in your conf.ini before, please delete it.

3. If you don't like those weathered decals and prefer default one, just delete it, all default decals will still have shine effect.

4. If you wish to use other tga files such as Ace's original weathered numbers etc, just replace default one with exact same name.

Uninstall:
Just delete this from MODS folder.

Version 1.21
Nothing is more on it now, just delete regiment.ini, which was to show how to add personal regiment in game. In v4.10, it will cause some errors.

Version 1.2
All numbers are finished now, thanks Martin send me missed RAF numbers.
Maybe it's the final version if there are no more missed tga, but any feedback will be welcome

Version 1.11
resize 140x140 tga to 128x128, ATI card user please download it and give me a feedback
Thanks Gromic's explanation for it.

Version 1.10
1. resized British roundels and tuned weathered effect.
2. except 109 later numbers, all others are finished.
3. some other small tune on color shade for some tga files.

Version.1.00
1. Enabled hakens for Luftwaffe, disable or delete Cache folder inside this mod will disable it.
2. Edited most of numbers, add weather effect to match most of new default skins.
3. Edited all national markings
4. Resized Luftwaffe Emblems to get correct size for both Bf109 and Fw190, original ones is HUGE for Fw190
Title: Re: McWolf_DecalsShine mod - enable lighting effect on decal and emblems
Post by: Flanker35M on October 07, 2009, 02:40:58 AM
S!

 Shameless plug to this. Combine with Spookie's emblems and you got THE package!
Title: Re: McWolf_DecalsShine mod - enable lighting effect on decal and emblems
Post by: SAS~CirX on October 07, 2009, 10:10:17 AM
Welcome McWolf!

I have been using this mod from day 1 (I refuse to play without it)
I have even included it in the Forgotten Countries Lite versions...which reminds me, that needs an update!

Very welcome sir.
Title: Re: McWolf_DecalsShine mod - enable lighting effect on decal and emblems
Post by: McWolf on October 08, 2009, 08:22:57 AM
S!

 Shameless plug to this. Combine with Spookie's emblems and you got THE package!
Spookie's emblems is more details in large tga format. I tried his work, but final I back to mine. maybe in my personal view, it's better to match more detailed skin, however as your know, this skin is only 1024, so on aircraft body, still little blur and rough. But enjoy by your personal favorite, that's what we do for others.
Title: Re: McWolf_DecalsShine mod - enable lighting effect on decal and emblems
Post by: McWolf on October 08, 2009, 08:23:41 AM
Welcome McWolf!

I have been using this mod from day 1 (I refuse to play without it)
I have even included it in the Forgotten Countries Lite versions...which reminds me, that needs an update!

Very welcome sir.
Hi SAS~CirX,
thanks and glad to know you enjoy it. ;D
Title: Re: McWolf_DecalsShine mod - enable lighting effect on decal and emblems
Post by: Flanker35M on October 08, 2009, 10:32:48 AM
McWolf, I agree :) What I like in Spookie's emblems is that they are in correct position and not these football field sized as in original game ;) I use Avala's PlaneShine, McWolf DecalShine and Spookie's emblems and must say the game looks stunning :) You guys make great mods that might look small but add so much to the immersion!
Title: Re: McWolf_DecalsShine mod - enable lighting effect on decal and emblems
Post by: McWolf on October 08, 2009, 11:22:24 PM
McWolf, I agree :) What I like in Spookie's emblems is that they are in correct position and not these football field sized as in original game ;) I use Avala's PlaneShine, McWolf DecalShine and Spookie's emblems and must say the game looks stunning :) You guys make great mods that might look small but add so much to the immersion!
Did I miss something? Spookie replace some tga with his more detailed one, but didn't change mat. My mod didn't change mat, that mean all decals have default position, but I changed tga size in order to make it smaller than default one. ::)
Title: Re: McWolf_DecalsShine mod - enable lighting effect on decal and emblems
Post by: JG54Spookie on October 08, 2009, 11:30:03 PM
Correct, I have not edited any MATs. I only made new TGAs.  ;)
Title: Re: McWolf_DecalsShine mod - enable lighting effect on decal and emblems
Post by: McWolf on October 09, 2009, 12:50:53 AM
Correct, I have not edited any MATs. I only made new TGAs.  ;)
;D I wonder if IL2 support more detailed skin, such as 2048x2048? if possible, that will be perfect. ::)
Title: Re: McWolf_DecalsShine mod - enable lighting effect on decal and emblems
Post by: JG54Spookie on October 09, 2009, 10:42:13 PM
;D I wonder if IL2 support more detailed skin, such as 2048x2048? if possible, that will be perfect. ::)

That would be cool, but I think we'll just have to wait for SoW :'(
Title: Re: McWolf_DecalsShine
Post by: ME109Ace on January 21, 2010, 03:25:39 AM
This mod removes some of the new Italian units that came with 4.09m patch. McWolf, you should make a 4.09m version that solves this problem, please. Cause I really love this mod.
Title: Re: McWolf_DecalsShine
Post by: ME109Ace on January 25, 2010, 05:01:41 AM
This mod removes some of the new Italian units that came with 4.09m patch. McWolf, you should make a 4.09m version that solves this problem, please. Cause I really love this mod.

Well i solved that problem by myself, by canceling the file "regiments.ini".
Title: Re: McWolf_DecalsShine
Post by: Knochenlutscher on May 25, 2010, 02:33:34 PM
After switching to mods I'm in recollection phase. What I see here is breathtaking, well, well, let's try.
Thanks for an important mod
Title: Re: McWolf_DecalsShine
Post by: xmlnoob on August 22, 2010, 10:56:07 PM
 :) Would like to try this mod, could anyone post a mediafire link instead of filefront? 

Thank you.
Title: Re: McWolf_DecalsShine
Post by: xmlnoob on August 24, 2010, 11:28:10 AM
Thanks alot, the 4shared link works like a charm.

Thank you very much.  :D
Title: Re: McWolf_DecalsShine
Post by: EnemyiswatchingYOU on October 14, 2010, 11:45:33 AM
Thanks a lot!
Title: Re: McWolf_DecalsShine
Post by: CWMV on December 06, 2010, 04:14:51 AM
How does this differ from the mod that avala made, think the name was terrain shine? Seems to have the same effect.
OP Im not trying to take anything away from a beautiful mod, just gauging weather I need this one too!
Title: Re: McWolf_DecalsShine
Post by: ebz 7350 on February 08, 2011, 02:07:24 PM
hello,
Where can I download a valid 'McWolf's Decalshine'
file? All file details I have are null & void.
T.Y in advance.
Regards
David aka ebz7350

Title: Re: McWolf_DecalsShine
Post by: Mick on February 09, 2011, 02:47:17 AM
I have just tested the Filefront link for you and I get a 24 Mb folder once unzipped ...  ;)
Title: Re: McWolf_DecalsShine
Post by: ebz 7350 on February 22, 2011, 01:46:25 PM
hello,
Great thanks for your time kudos +10 M8.
Regards
David aka ebz7350
I have just tested the Filefront link for you and I get a 24 Mb folder once unzipped ...  ;)
Title: Re: McWolf_DecalsShine
Post by: Thunda on February 23, 2011, 05:55:16 AM
Thanks McWolf- glad to see you at SAS.
This is in the 'top 10 must have mods' for me......
Title: Re: McWolf_DecalsShine
Post by: CWMV on March 01, 2011, 04:18:44 AM
Ah Im missing this in 4.101!
Title: Re: McWolf_DecalsShine
Post by: cgagan on March 01, 2011, 04:35:43 AM
I use it in my 411 set up, with no apparent problems (no crashes, no funny images, nothing...) Recently, in another thread, McWolf mentioned that there should be no incompatibility problem with 411. Perhaps the master himself could illuminate us ? (please...)
Title: Re: McWolf_DecalsShine
Post by: CWMV on March 01, 2011, 05:01:37 AM
Oh well there is. At least with the nachtJaged mission generator. With McWolf decalshine active AI aircraft wont spawn, and player AC (HE219) generates on its belly.
Title: Re: McWolf_DecalsShine
Post by: SAS~CirX on March 01, 2011, 09:57:54 AM
There are some compatibility issues, as 4.101 uses a slightly different structure in some things, and the regiments.ini is different. So if you use this mod on 4.101, best remove the regiments list.

It should not crash your 4.101 game though, I dont think, perhaps from time to time you may see a funny, but it should work OK. But there is a reason it is not officialy marked for 4.10 yet, and that is it.

McWolf is around, and may update this. I may also use a lot of this excellent mod in the next forgotten countries for 4.101, which will then negate the compatibility issues of this version. :)
Title: Re: McWolf_DecalsShine
Post by: McWolf on April 01, 2011, 12:12:54 AM
Oh well there is. At least with the nachtJaged mission generator. With McWolf decalshine active AI aircraft wont spawn, and player AC (HE219) generates on its belly.


just delete regiments.ini in my mod folder, it's not necessary for this mod, and only show someone how to add their own regiment TGA.
Title: Re: McWolf_DecalsShine
Post by: Whiskey_Sierra_972 on April 23, 2011, 02:35:37 PM
Is it comptible with the SAS 3.0 Forgotten Country full?
Title: Re: McWolf_DecalsShine
Post by: SAS~CirX on April 24, 2011, 06:58:09 AM
Updated McWolf Decalshine Mod is already included in Modact 3 as default.
Title: Re: McWolf_DecalsShine
Post by: Whiskey_Sierra_972 on April 24, 2011, 09:15:41 AM
Updated McWolf Decalshine Mod is already included in Modact 3 as default.

Hi SAS Leader!

I'm afraid that I miss this information and now I got it twice!!

I'll delete it immediately!

Thanks for the reply!

All the best!

walter
Title: Re: McWolf_DecalsShine
Post by: McWolf on April 25, 2011, 02:42:05 AM
Yes, with latest SAS 3.0 modact, you don't need my original one. CirX already update some missed files for new 4.10 version.
Title: Re: McWolf_DecalsShine
Post by: SAS~CirX on April 25, 2011, 05:45:19 AM
Yes, with latest SAS 3.0 modact, you don't need my original one. CirX already update some missed files for new 4.10 version.

It was inevitable  :D Decalshine has always been one of my top 5 must have mods.
Title: Re: McWolf_DecalsShine
Post by: McWolf on April 26, 2011, 12:13:01 AM
 ;D ;D
I wish SAS can make a repacked IL2 in some day!
Title: Re: McWolf_DecalsShine
Post by: SAS~CirX on April 26, 2011, 07:24:57 AM
Together with UP we are sort of heading that way. ;)
Title: Re: McWolf_DecalsShine
Post by: StrykVladzimsky on June 21, 2012, 01:07:40 AM
Are Spookie's Markings also included then?
Title: Re: McWolf_DecalsShine
Post by: Panzerpreussen on June 24, 2012, 11:35:09 AM
The links do not work!   ??? 4shared asks me to register to download this, could you help me? :)

Preussen
Title: Re: McWolf_DecalsShine
Post by: StrykVladzimsky on June 24, 2012, 01:18:31 PM
Register then, it's one of the best things you'd do in a while anyways ;)
Title: Re: McWolf_DecalsShine
Post by: Darth_Dooboss on September 21, 2012, 02:02:37 AM
Hi all

I have a 4.09 + UP2.01 and 4.11.1 + HSFX 6.014 in the first this MOD works amazing but in the latest don't work

Can somebody help me?

thanks
Title: Re: McWolf_DecalsShine
Post by: Epervier on September 21, 2012, 02:13:42 AM
Mod this very old (2009) makes no mention of its compatibility with the World 411!
So I personally consider your message as a request and not as a generic call for help.
So I really want to delete your message ... because the requests are in another part of the forum.
Title: Re: McWolf_DecalsShine
Post by: OberstDanjeje on September 21, 2012, 03:51:10 AM
I think this mod is usless with 4.10 because there are some new decals in the TD patch
Title: Re: McWolf_DecalsShine
Post by: Darth_Dooboss on September 21, 2012, 05:25:05 AM
Well

if you want to delete, you may do
Title: Re: McWolf_DecalsShine
Post by: Venator77 on February 27, 2013, 08:39:38 PM
I have 4.10.1 and I always liked the ceveron marking on the lead German fighters ( < ), and I don't like the patch replacing that with a number 1. Does this mod bring back the ceverons?
Title: Re: McWolf_DecalsShine
Post by: w on March 20, 2013, 11:52:36 AM
I have 4.10.1 UP3 and the decals when I turn on the "markings on" in a QMB or FMB mission option for a blank skin , are
too glossy they look like the were applied with high gloss paint, will this mod tone down the gloss
character of the decal shine when adding them to blank skins? 
Title: Re: McWolf_DecalsShine
Post by: Hangman on March 20, 2013, 02:46:39 PM
I have 4.10.1 and I always liked the ceveron marking on the lead German fighters ( < ), and I don't like the patch replacing that with a number 1. Does this mod bring back the ceverons?

Mat manager will give you the chevrons back just search 'mat manager' here or straight from Mission4Today