Special Aircraft Service
Individual Mod Downloads for IL-2 1946 => Other Mods => ModWorx => Topic started by: |ZUTI| on December 28, 2010, 03:15:12 AM
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Since CTO is one nice mod this is port of it to 4.10 realm. To avoid multiple versions I also joined my Friction mod into it.
Download (v0.3):
http://www.mediafire.com/?5bppduzj8w4g5yh
I have zero documentation about CTO, but more about Friction you can read at http://ultrapack.tuttovola.org/index.php/topic,247.0.html
Please report errors here, if they are related to CTO/Friction.
Credits to Fireball for this excellent mod in the first place and CY6 for his ground attack update.
Enjoy.
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Great!
I can feel the born of a new era for our loved IL2!!!!!!!
here the link at CTO original tread too!
http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=6120&start=0&hilit=carrier+take+off
All the best at all mates!!!
walter
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I'll take a look at it. It's all in the Maneuver class and that one is one nasty piece of coding crap :)
So, check:
- navlights at night
- wings unfolding for fast launch.
Though, I don't get this fast launch. When do AC unfold their wings then?
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Thank you for the effort Zuti!
I will carry on some test on it. :)
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I tested CatapultAllowAI=0 in conf.ini and Seafires made rolling take off.
EDIT:
Also fastlaunch work ok for me from conf.ini.
If 0 planes stay with wings folded on parking position, then are moved on the cat/take off position, then they unfold wing.
If 1 planes stay with wings folded on parking position, then are moved on the cat/take off position with wings instantly unfolded.
nonavlights actually are work as follows:
If 0 planes turn on nav lights during take off, then they turn them off.
If 1 they never turn on lights.
I can't remember the way it worked on 4.09 as i never used it, i should check.
Also i didn't tested placing parameters in the .mis file.
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I list only mods altering classfiles:
6DOF Tracker
AI Overheat
CTO + Friction
JPEG Screenshots
Minimap Mod (an old one i ported from 4.09, and still have to release)
SAS Weapons Classes (for soundmod, from 4.09, i dont know i something changed but it works)
Windblow Fix
+ a couple of classes for effects i ported to 4.10, i think are used for HG&P cal .50 mod.
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Walter, for me (tested with your mission) CatapultAllowAI=0 is working ok, i paste my conf.ini.
// CTO
CatapultAllowAI=0
StandardDeckCVL=0
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_Illustrious=1
CatapultAI_GrafZep=1
NoNavLightsAI=0
FastLaunchAI=0
Check if you have duplicate entries in your conf.
AI behaviour without CTO and with stock unmodded 4.10m is the same for me.
As for the seafires on the let line falling down, it seems a problem connected to how torque is applied to AI planes in 4.10 (or maybe they forget to lock the tailwheel?). It's not something related to mods, even without them you get the same thing.
The problem seems to affect mainly seafires anyway... if you launch them with the cat from the HMS it works fine.
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Hi mate!
One day expended and now all work fine!
Seem that all the trouble was due the conf.ini mods entry!
Change the old with your solve the trick!
Strange that the // specification after the entry cause such!
Anyway now all work fine!
Thanks to all involved and my apologize for have make you loosing time!!!
All the best!
walter
PS - I delete all my post to avoid confusion at the new guys looking this tread!
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Good to see you sorted it out walter. ;)
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Phew :D
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Hi mate!
I got the same too but I believe that this is due the original mods code that rework the spawn point.....
.....BUT about your conf.ini I just noticed that you have also the line for Casablanca , Akagi and Shokaku!!!
Did you have tested them too?
I'm asking because I remember that on the IJN CV the catapult are missing.....
All the best!
walter
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I was disabling some code parts because they were linked to ship pack code. Perhaps I commented few lines too many :D
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I was disabling some code parts because they were linked to ship pack code. Perhaps I commented few lines too many :D
Hi!
In a next future , probably the ship pack 2 'll be updated to be 4.10 compatible....
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Thx Zuti!
Will try it and report if i find something.
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A little help with this one please I am running 4.10 with the SAS mod activator, I've installed the mod and set up a mission with a Seafire and HMS Illustrious, however ac does not move to the catapult on autopilot or lock on to it manually if I taxi the ac to it. Reading the previous post do I have to add lines to the conf.ini to make it work? Sorry for my ignorance but previously used it in 4.09 UP2.01 so was already activated.
Thanks.
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Tracked down position problems and fixed it. New link/version at first post.
Cheers.
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many thanks, master ZUTI ;D 8)
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I guess I'm being a bit dim still can't get this to work, I've installed into my MOD Folder and added lines into my conf.ini as follows:
[Mods]
PALQMBLinesMap=20
PALQMBLinesPl0=20
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=18
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=18
PALQMBLinesPl7=18
CatapultAllow=1
CatapultBoost=1
StandardDeckCVL=1
NoNavLightsAI=1
FastLaunchAI=0
CatapultAllowAI=1
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_IllustriousClass=1
CatapultAI_CasablancaClass=1
CatapultAI_ShokakuClass=1
CatapultAI_GrafZep=1
BombSightAssist=1
BombSightAssistConf=1
MixedSpeedbar=0
FullSpeedbar=1
PALMODsColor=1
What am I doing wrong please?
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Sorry, I can not help because I don't use this mod with it's possibilities. Just what it does by default.
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......................
What am I doing wrong please?
Did you have Frog Formation mod?
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I have installed
Boomers Object Mods
00_PAL6DOFNormalMouse
00_PAL-HUDConfig
00_PAL-MissionProCombo410
00_PALSmokeTrails
01_CTO_Friction
2 Ecran_Wide
AddHaken_D_and_F
DiffFm_410
Only others are aircraft, maps and Ships.
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Try to make it load before all!
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Thanks, tried 000_ to take it to the top but still no go.
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Try to redownload....perhaps a corrupted file....
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No I tried the original and this one twice, seems like I'm missing something obvious, but I don't know what :(
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Nice work with positioning fix Zuti.
Walter, as per the problem regarding Seafires falling down of the deck in you test mission, you placed havy crosswind, adjusting wind direction or carrier heading should solve the problem.
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Hi mate!
Sorry for have set wind but I assure I haven't make it intentionally...remembering back I was looking for the gust before set the mission....perhaps something was in memory when I edit the test!
My greatest apologize!!!
All the best!
walter
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Mod was updated with CY6 ground attack mod.
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GREAT!!!!
:) :) :)
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I found something strange here (at least with USS Essex CV9) - when you start mission and taxi to catapult, then after putting chocks in you get teleported to position on deck where you started rolling from. (and I'm like: WTF?!) Second attempt - chocks in and you're placed on catapult, as it should be. It's everytime you start a mission. Any idea what's goin' on here?
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ZUTI THX A LOT
New Ground Attack and working new attack torpedos !!!!
I test it.
GREAT work !!!
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Great Zuti! Thx.
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darn! this is now causing a 95% loading crash....the only other mod sharing a classfile is the Skipbombfix, which runs fine by itself...but this one crashes me at 95, with or without the Skipbombfix.... :(
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any ideas, anyone?
this is a critical mod, and extremely disappointing to have it crashing my game.... :(
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Unable to help mate!
I have my PC on repair.....
Did you have Frogs Formation??
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yes, i have Frogs Formation mod....please don't tell me they are incompatible, mate! :( :o
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Try to disable but I think that this can be the cause.....
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yes, i have Frogs Formation mod....please don't tell me they are incompatible, mate! :( :o
Any news mate?
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yes mate - it works without Frogs mod......thanks for the advice! :D
it's a pity, though, they are both essential mods for me, so the incompatibility is a bit of a disappointment... :(
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Have you tried changing the loading order? The 4.09 version is a little finicky about what loads when...
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well, my 4.09 version works perfectly...it's the 4.10 version that's giving me a headache... ;)
i had this mod loading first in the queue....should i rather let Frogs mod load first?
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actually, weird stuff this, but now it's happy to load with Frog's mod running alongside....i guess that's good news, but i'll have to do a bit more testing before i'm sure it's all good - but so far, the problem seems to have solved itself.... :o
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I've not come across these conf.ini changes before guys - are they for online or offline play ??
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Stupid question, but where do I find what I need to put in the conf.ini?
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Another stupid Q;
I have 4.09m, HSFX 4.1 (4.01.10??), would I need this to update/upgrade/replace the HSFX included catapult mod?
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as you should be able to see from the icon, this mod is for 4.10 only, so it stands to reason you can't use this with a 4.09 version.
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Ah, oops ::), just noticed that, cheers Mal ;D
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Someone has this mod working in a modded version of 4.101 with sas mod activator?, the catapult isn't working and some planes do not begin with his wings folder
~cheers
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HAve BiG problem after load il-1956 era jet mod
there is no catapult
test it 4101
:(:(:(:(:(:(:
AI start unfload wings and crash and start normaly :(:(
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Zuti is the the first, and before active il1956 working fine.
After loading is still the first but catapult dont working
#######################################
List of potentially conflicting classes
#######################################
EEBBE344D2C2A05A exists with :
CRC -3f5c1cc5 : .\000_JetWarEssentials\EEBBE344D2C2A05A
CRC 589c7fe6 : .\0_Zuti_CTO_Friction_GAttack\EEBBE344D2C2A05A
###############################################################
List of simple doublon : classes with the same name and content
###############################################################
here is problem
ZUTI HELP !!!!!!
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Geracx i dont make il-1956 idont so smart ;) lol
but how to do this make this mods working together?
Change file class in jet mod to class from zuti?
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Gerax i ask for help
dont yours unpleasent comments.
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HAve BiG problem after load il-1956 era jet mod
there is no catapult
test it 4101
:(:(:(:(:(:(:
AI start unfload wings and crash and start normaly :(:(
This is the same thing that's happening to me..
well it's a shame that 1956 has conflict with this mod.. I was so exciting about makin carriers ops with the Awesome FJ Fury
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Ive been running IL-2: 1956 with this since it was released, had no problems. Perhaps there is another conflict somewhere else? I don't claim to have any idea what I'm talking about here, I just know it works.
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Catapult works for player but not for AI.
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I tried you suggestion. Have simple mission CV launching one F9F & one FJ-3.
F9F, AI uses CAT, FJ-3 AI does not use CAT.
00_Objects
00_Objects_I
00_Objects_II
00_Objects_III
00_Objects_STD
001_Zuti_CTO_Friction_GAttack
002_A1H_Tanker
003_F-86_Sabre
004_F-86_Sabre_Cockpits
005_jetWar_Wepons
006_JetWar_Essentials
007_MiG-15_17
008_MiG_cockpits
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http://www.sas1946.com/main/index.php/topic,14166.0.html
I think i find solution for Il_1956 and Catapult mod test it please
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4.10.1, 2.72 with JetPak, AI will not use CAT
4.10.1, 2.72 without JetPak, AI will use CAT
4.10, 2.5b with JetPak, FJ-3, AI, will not use CAT but F9F and default, AI will use CAT.
Go figure. Any ideas.
Gonna try a clean 4.10.1, 2.7 with JetPak only. See what happens.
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I used the catapult with a Lerche, it was like a rocket launch :'D
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Hey Gerax I tried what u said a few post back and it works THX A LOT, also I also have those lines lines in the config.ini.
The only issue is that all the mod planes like the Skyriders, F9F's, FJ's start with the wings folded
Ps: I also have a issue with the FJ AI, 30's secs after the take off the FJ crashes, it is not like they don't have enough power in the take off, it is like the AI don't pull the throttle, it just keeps flyin at low level with low power.
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I am amazed you even get this working with jetpack:D
The class in conflict is the biggest one in game (probably), responsible for AI handling. I have no time to port or make new version for jet pack ATM. Have my hands full with last touches for MDS.
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Well Gerax, created a "clean" 4.10.1, 2.7 with JetPak. I followed the suggestions concerning the confi.ini and renaming of the folders to change the order of folders, in the MODs folder. Seems to work fine. Now for the other install with all my mods, I'll just have to go through one by one to see which creates the conflict. I'll do that later tonight with, Cutty Sark. Everything seems easier with good Scotch. Thanx for your suggestions and concern.
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Hey Gerax... sorry I didn't explain the thing correctly.
The Catapult is Working fine.. The AI is using the catapult correctly, setting the carrier at good speed, etc..
all the stock planes start with their wings folded then they go to the catapult, extend their wings and take off.
Planes like the F9F,FJ, Skyraider start with the wings extended even though the AI use the catapult perfectly.
Gerax when I mention about the FJ crashin' is not for low power at the launch, after the take off the AI stays with the airbrakes extended, it keeps flying at low lvl and like 2 minutes after flys straight into the soup the funny part is that if I set my plane into AI, it flys it pretty neat weird thing.
Anyway I think i can't complain about this little malfunction knowing that jet-pack and CTO is having class-files trouble.. I can wait till Zuti get this fixed ..I'm not in a hurry
I Hope my post would help some one with the same problems
~Cheers
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Hi Zuti. :)
Just a idea for future releases.
Could you please think about to include this mod into MDS?
http://www.sas1946.com/main/index.php/topic,13289.0/topicseen.html
I think the objects could be eliminated and put it as options inside MDS menu.
This mod can eliminate totally the icons on radar map for a hardcore realistic server with radars. ;)
santobr.
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Off topic.
Is there any way that the friction mod could also disable "Random trees" on an airfield?
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santobr: AFAIK there are no compatibility issues between MDS and this mod, so, i see no reason why to merge them. Some like one, some other, some both. If they can work on their own and together... that is best :D
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There is big discusion about iL1956 and CTO mod.
I think its not CTO problem.
I make two missions with clean IL1956 pack
First mission: two squadrons FJ3M_Fury start from carrier and landing in land airfield - all gone fine.
Two: start FJ3M_Fury from carrier and land in carrier - all planes without players plane (with autopilot) down.
All another planes working good.
With ZUTI CTO mod the same happens.
Bug is in Jet pack. Please repair its fast.
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fast, eh? sure thing....how does two weeks sound? :P
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I am amazed you even get this working with jetpack:D
The class in conflict is the biggest one in game (probably), responsible for AI handling. I have no time to port or make new version for jet pack ATM. Have my hands full with last touches for MDS.
Hi mate!
I know that you are relly busy and I'm not asking to hurry you but only to have a simple clarification!
Did you plan to take a look at the compatibility issue beforte UP 'll be released with the Jet War pack or we must to wait for an after release fix?
I'm asking also because this issue involve many other planes that can't take off with heavy loads without catapult....
All the best!
walter
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Sorry to dig this one up from the grave.
There will be an update to Cert's AI mod soon. It will be compatible with both 1956 and this CTO/Catapult mod :)
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ZUTI,
If it is not too much trouble, could you set up CTO for download at an additional site? I can't get mediafire to work.
Cheers,
Riptide
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Riptide, there will be an updated version of this mod, combined with a few other AI mods, available in the next week :)
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Anto,
That's great news :)! Thanks!
Cheers,
Riptide