Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Ships => Topic started by: asheshouse on December 25, 2010, 06:41:40 AM

Title: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12][4.13]
Post by: asheshouse on December 25, 2010, 06:41:40 AM
Queen Elizabeth Class Battleship

One of five. Others in class were HMS Queen Elizabeth, HMS Valiant, HMS Barham and HMS Malaya.
They were all modernised to various extents and consequently differed in appearance in WWII.

(http://www.sas1946.com/images/imageshit/img841/4546/warspitewip.jpg)

(https://s6.postimg.cc/ji7k7i5xd/image22-1.jpg)

Commissioned:    8 March 1915
Decommissioned: 1 February 1945

General characteristics:
Displacement:    33,410 tons (as built)
Length:            194.89m
Beam:              27.58m
Draught:           9.30m

Speed:            26 knots

Armament After 1937 Reconstruction:
4 × twin 15 in guns
8 × single 6 in guns
8 × 4 inch Mk XVI anti-aircraft guns (4×2)
32 × 2 pounder anti-aircraft guns (4×8)
Minor AA varied during WWII
Aircraft carried:    1 catapult and 1 spotter aircraft - Swordfish Floatplane or Supermarine Walrus during WWII.

Service History:

Battle of Jutland 1916
Spanish Civil War -- Neutrality Patrol 1937-1939
North West Approaches 1940
Battle of Narvik 1940
Norway 1940
Battle of Calabria 1940 -- Warspite, Malaya, Royal Sovereign, Eagle CV
Battle of Matapan 1941 -- Three Italian heavy cruisers sunk by Warspite, Valiant and Barham
Bombardment of Tripoli 1941 -- Warspite, Valiant and Barham
Battle of Crete 1941
Malta Convoys 1941
Indian Ocean 1941-43
Battle of Madagascar 1942 -- Operation Ironclad
Sicily Landings 1943 -- Operation Husky
Salerno Landings 1943  --  Struck three times by Fritz X(FX-1400) Air Launched Guided Missiles
Normandy D Day Landings 1944
Walcheren Landings 1944 -- Battle of the Scheldt
English Channel 1944
Bay of Biscay 1944



Download:  http://www.mediafire.com/?rauqsuny7ua3x3h


Installation Instructions:


Checked with SAS ModActivator 2.5beta for v4.10

Anyone with a Beta copy should remove the Beta version and replace with the new download including updating the ship.ini text.

Extract the contents of the download to a temporary folder on Desktop.
Detailed instructions are included in the folder.
Paste the ShipAshe folder into your Mods folder
If you have previously installed the Tribal Class Destroyer Pack or the J Class Destroyer this should be the same folder.
Any existing class files will be overwritten. Allow this to occur.
Folder structure should be: game root\Mods\ShipAshe\3do\Ships\HMSWarspite\
Edits are required to ship.ini, chief.ini, stationary.ini and technics_ru.properties. Refer to the detailed instructions.
The ship.ini text has been amended from the Beta version.


References:
http://www.naval-history.net
http://en.wikipedia.org/wiki/HMS_Warspite_%2803%29

Credits:
Asheshouse - 3D Model Class files and Texture Mapping
David603 - Skinning Artwork

Bug Fix 10-2-11
The original model had a visual bug in the wake which at the time I was not able to fix.
This is now solved. Follow the instructions below.

Open Hull2_dmg.msh in a text editor

Delete the sections headed

[Hooks]
and
[HookLoc]

Open Hull2.msh in a text editor and replace the Hook text with the following:

[Hooks]
Vapor <BASE>
Vapor1 <BASE>
_Nose <BASE>
_Centre <BASE>
_Left <BASE>
_Right <BASE>
_Prop <BASE>

[HookLoc]
0 0 1     0 -1 0    1 0 0     9.049   0   23.068
0 0 1     0 -1 0    1 0 0     5.358   0   23.068
1 0 0     0 0 -1    0 1 0     99.12   0   -1.9
1 0 0     0 0 -1    0 1 0     2         0    0 
0 0 1     0 1 0     -1 0 0       -10  -35 -1.9   
0 0 -1    0 1 0     1 0 0         10  -35  -1.9   
-1 0 0    0 1 0     0 0 -1    -92.04  0   -1.9

Back up your files before doing any editing.

Ashe
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: pippin on December 25, 2010, 07:34:36 AM
Thank you Ashes. Got it for the old il2 so better have her for the new.
(quick check before xmas lunch)
        Merry xmas to all this day.
              Ian
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: max_thehitman on December 25, 2010, 01:03:38 PM


BEAUTIFUL Battleships!! Great to have them back!  8) Thank you!

Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: Flying H on December 26, 2010, 09:25:26 AM
I´m sorry Ashe, I tried to install the Warspite, Jupiter and Tribal class to my vanilla 4.10 but it freezes at 95% and the log.lst gives me this:
Code: [Select]
Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
[5:03:53 PM] java.lang.RuntimeException: Can't set property
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4352)
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4455)
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4683)
[5:03:53 PM] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:119)
[5:03:53 PM] at java.lang.Class.forName0(Native Method)
[5:03:53 PM] at java.lang.Class.forName(Unknown Source)
[5:03:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:03:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:03:53 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[5:03:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[5:03:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:03:53 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:03:53 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:03:53 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:03:53 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
[5:03:53 PM] Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
[5:03:53 PM] java.lang.RuntimeException: Can't set property
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4352)
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4455)
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4683)
[5:03:53 PM] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:123)
[5:03:53 PM] at java.lang.Class.forName0(Native Method)
[5:03:53 PM] at java.lang.Class.forName(Unknown Source)
[5:03:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:03:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:03:53 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[5:03:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[5:03:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:03:53 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:03:53 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:03:53 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:03:53 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[5:03:54 PM] SectFile load failed: null
[5:03:54 PM] java.io.FileNotFoundException
[5:03:54 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[5:03:54 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[5:03:54 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[5:03:54 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[5:03:54 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[5:03:54 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[5:03:54 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQuick.java:2232)
[5:03:54 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2696)
[5:03:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[5:03:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:700)
[5:03:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:03:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:03:54 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:03:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Code: [Select]
Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
[5:10:23 PM] java.lang.RuntimeException: Can't set property
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4352)
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4455)
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4683)
[5:10:23 PM] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:119)
[5:10:23 PM] at java.lang.Class.forName0(Native Method)
[5:10:23 PM] at java.lang.Class.forName(Unknown Source)
[5:10:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:10:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:10:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:10:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:10:23 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:10:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:10:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
[5:10:23 PM] Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
[5:10:23 PM] java.lang.RuntimeException: Can't set property
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4352)
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4455)
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4683)
[5:10:23 PM] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:123)
[5:10:23 PM] at java.lang.Class.forName0(Native Method)
[5:10:23 PM] at java.lang.Class.forName(Unknown Source)
[5:10:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:10:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:10:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:10:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:10:23 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:10:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:10:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[5:10:23 PM] SectFile load failed: null
[5:10:23 PM] java.io.FileNotFoundException
[5:10:23 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[5:10:23 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[5:10:23 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[5:10:23 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[5:10:23 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[5:10:23 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[5:10:23 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQuick.java:2232)
[5:10:23 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2696)
[5:10:23 PM] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:700)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:10:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:10:23 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:10:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

When I try the -trick of the ShipAshe-folder I get a 70% chrash and after reinstalling the backup .ini and .properties it´s a 95% hang! Could you provide a solution please?
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: Whiskey_Sierra_972 on December 26, 2010, 09:53:42 AM
Quote
I´m sorry Ashe, I tried to install the Warspite, Jupiter and Tribal class to my vanilla 4.10

Did you mod to SAS 2.5 before adding them?
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: asheshouse on December 26, 2010, 10:16:40 AM
You must install SAS Mod Activator 2.5beta.
http://www.sas1946.com/main/index.php/topic,12162.0.html
Check that the game starts with the SAS Mod Activator screen before installing any ships.

No Mods will work on an unmodded Vanilla Install of 4.10

Mod Activator 2.5beta gives you a new clean set of chief.ini, ship.ini etc.
Ensure you apply the text edits to these.
Do not copy the ship.ini etc from your 4.9m modded installation.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: Flying H on December 26, 2010, 01:11:32 PM
Sorry, yes I did 2.5 and did the text edit aot copying from 4.9 but I think I´ll start from blank again as it was a farley easy task!
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: fabianfred on December 26, 2010, 03:42:20 PM
This makes a great alternative to the generic KGV or Marat for use in Pearl Harbor missions....much more suitable.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: asheshouse on December 26, 2010, 04:12:39 PM
A USS Colorado type would be better,  ;)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: rofl on December 30, 2010, 08:48:58 PM
Beautiful work, thanks a lot :)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: fabianfred on January 24, 2011, 02:15:06 AM
(http://i27.photobucket.com/albums/c188/fabianfred537/grab0000-3.jpg)

should the wake be like this or does it need to start under the boat?
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: boogabooga on January 24, 2011, 02:47:19 AM
Hi all. I'm using 4.09 version but has anyone had this:

http://www.sas1946.com/main/index.php/topic,12164.24.html

Thanks.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: asheshouse on January 24, 2011, 05:15:08 AM
FabianFred -- Yes there is a problem with the wake. Despite fiddling around with the setup I've not been able to correct that yet.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy
Post by: Taff on February 02, 2011, 06:56:28 AM
Thanks very much for the mod Now going to try the others
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on February 10, 2011, 09:58:51 AM
A fix has been posted for the ships wake problem.
See notes in the first post.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: propnut27 on March 24, 2011, 07:52:06 PM
Ashes, my profound thanks for your gift of the HMS Warspite to the community. I'm a relative newbie at this modding business, and I just torqued up my courage to try to load this beauty into my game. The instructions were crystal clear, (had to be if I was going to be able to do it), and the ship is a wonder. Gorgeous work from you, and your colleagues. I know you must enjoy doing these things, but to me they are nothing short of magic. Again, many thanks for your skill, and your generosity.

Gil
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 12, 2011, 02:07:25 AM
Hi Asheshouse.

please ,where can i found the template.

thank for this work... Puma
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 12, 2011, 02:33:37 AM
There is no "blank" template.
My original skin was reworked by David603 who created the skin which is now in the download.
I don't know if he created a blank version?

What work are you thinking of doing?
The other ships of this class all differ quite a lot in appearance.
I do have plans to re-work this model at some time to create HMS Malaya and HMS Valiant.
Malaya is similar to Barham and Valiant is similar to Queen Elizabeth.

If you are interested in skinning ships the Andrea Doria is waiting to be done  ;)
http://www.sas1946.com/main/index.php/topic,16437.0.html
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 12, 2011, 02:54:15 AM
I would like to use your work on the Warspite, and to give the appearance of the U.S. pearl harbor battleships

USS Arizona BB -39...USS Utah BB-31.

I need just to Skin1o voide.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: HundertzehnGustav on August 12, 2011, 02:57:52 AM
there is no void...
use skin0 to create a template and repaint...
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 12, 2011, 03:02:03 AM
i think do that  ;) thank for answers...

Puma
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 12, 2011, 04:45:53 AM
I understand now.
The other which you might consider is the battleship Marat to give some variation in appearance.
USS Utah had the main guns removed in the 1930's and instead had additional AA guns installed for use in training.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 12, 2011, 08:04:04 AM
Another question, how do I do for a ship damaged and returned (USS California, USS Oklahoma)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: HundertzehnGustav on August 12, 2011, 08:57:01 AM
ship damaged = painted texture.
ship returned... entirely different model?
ship torpedoed and then a animation for returning... new animation?

(thinking)
need to test...
if ship gets damaged on the bow, she sinks bow first right?
if on the stern, she sinks by the stern, right?

why not rotate the damageboxes and animation axis, so its not "front and aft" but "left side right side" / left damage box , right damage box
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 12, 2011, 09:12:40 AM
I wonder what happens if you increase the number of hull damage boxes from 3 to 6 by dividing each along the centreline?
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: HundertzehnGustav on August 12, 2011, 09:14:00 AM
that i wanted to avoid, because it makes things complicated.
because i asked myself that very question ^^
 ;D

the ship will be split at the centerline... :D
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 12, 2011, 01:00:06 PM
Hello HundertzehnGustavnot
Thanks for your help .I just want to create a stationnary ship.But, this ship must be capsized.We have to see the hull, upside down.I do not need any animation.Actually I want to depict the USS Oklahoma as seen by the jap.pilots during the second wave attack.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: LW/JG10_Luny on August 12, 2011, 10:01:37 PM
In the FMB, pick up a static ship, place it in the water, press ENTER to see it closer and then press F6 or F7, hold it depressed, then rightclick, hold it down and move the mouse right or left. With F6 the ship will turn around the transversal axis. If F7 is depressed, the ship will turn around a longitudinal axis. Both ways allow you to turn it upside down and show the keel to the sun. It's very useful for damaged ships.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: HundertzehnGustav on August 13, 2011, 12:31:09 AM
negative.
works in the FMB but when playing the mission, the ship upright again.
Puma, whet you need is a simple 3D object, not an entire ship with guns and custom paint and all that...

if you think that the hull shape and size of the ships that asheshouse makes is perfect for that, i think the most effective way would be to write him a PM, explaining what you are looking for with a picture and some references...
maybe he can take the ship you need, erase all its superstructure, guns etc (invisible underwater) and turn it upside down for you.

?

If you want to use the standard Battleship, or one of the big Cruisers, i think it would be wise to, ehm, import the standard ships into a modeling program, and turn them upside down, erase the guns from the hier.him and other associated files, and use that..

ehm?
(just some ideas, i dont know how that would work... but the tutorials and knowledge is written here at the SAS, so...)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 13, 2011, 07:04:10 AM
If the model is to be capsized all you would need would be the Hull1 Hull2 and Hull3 meshes.
The other parts would not be seen.

Creating it as a new Stationary ship it would just need some class files to be created and a bit of editing of hier.him and ships.ini files.

Puma -- Is this the sort of configuration you are looking for?

(http://i239.photobucket.com/albums/ff113/Asheshouse/BB37-2.jpg)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 13, 2011, 08:01:25 AM
Or maybe something like this.

(http://i239.photobucket.com/albums/ff113/Asheshouse/image101-1.jpg)

Perhaps needs sinking a little further?
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 13, 2011, 08:23:07 AM
nice, it s exactly that  ;D  not more not less...  :P
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 13, 2011, 08:26:11 AM
on the picture, it s not the Warspite, no ?

perhaps sinking more yes with the Warspite. ;)

you are a road runner ship's modder  ;D
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 13, 2011, 08:38:32 AM
The first picture is USS Oklahoma.
The in-game image is Warspite
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 13, 2011, 08:47:40 AM
so, you has created a new stationary ship or object ?
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 13, 2011, 09:01:03 AM
Its a stationary ship, made with Hull units having "strength_Invulnerable"
So they cannot be sunk.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 13, 2011, 10:09:56 AM
 Asheshouse, i have try my new texture and in game i see it ok when i'm so far of then but when look near it s the skin original, why?

skin1o.tga = 1653/634 3M0          skin1p.tga = 826/317  256K0     skin1q = 413/159  64Ko 

??
Arizona test
(not near the ship, is ok)
 
(http://i48.servimg.com/u/f48/13/48/87/51/13_08_10.jpg)
(now the hull is not mine)
(http://i48.servimg.com/u/f48/13/48/87/51/13_08_11.jpg)
(same picture)
(http://i48.servimg.com/u/f48/13/48/87/51/13_08_12.jpg)
(and turret and all texture change)
(http://i48.servimg.com/u/f48/13/48/87/51/13_08_13.jpg)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 13, 2011, 10:53:13 AM
Close up it is reading skin1o.tgb.

Make a copy of your skin1o.tga and rename as skin1o.tgb
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 13, 2011, 11:01:14 AM
mmh, i try...
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 13, 2011, 11:20:46 AM
same problem  >:(  my skins files are : skin1o, skin1op ,skin1oq in TGA format . Now i was remaned skin1o as skin1o.tgb and same problem.

sorry for my english 8)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 13, 2011, 11:34:53 AM
I have sunk the wreck a further 2m. I think it looks about right now.

(http://i239.photobucket.com/albums/ff113/Asheshouse/image102-1.jpg)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 13, 2011, 11:40:13 AM
same problem  >:(  my skins files are : skin1o, skin1op ,skin1oq in TGA format . Now i was remaned skin1o as skin1o.tgb and same problem.

You must have both skin1o.tga and skin1o.tgb

If you do not have a skin1o.tga then it will get the original from the *.sfs files.
I think that may be what you are seeing.

The lower resolution files must be named skin1p and skin1q  ---- not skin1op ,skin1oq
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 13, 2011, 12:00:07 PM
really... :( i check that
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: HundertzehnGustav on August 13, 2011, 12:11:35 PM
interesting... i would never have guessed that the undersides of a model could be of any major value one day...
nothing wasted!
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on August 13, 2011, 01:34:27 PM
Job done http://www.sas1946.com/main/index.php/topic,17910.0.html#new
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: EMS2/7_Puma on August 13, 2011, 02:36:10 PM
ok i can see  the new skin...i look that tomorrow...big thk :- :)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: western0221 on November 12, 2011, 03:58:21 PM
I found Warspite's some shadows BLINKing.

Some shadow meshes have multi-material?
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on November 13, 2011, 05:03:45 AM
This was corrected in the later version which was included in HSFX5 -- and maybe later mod-packs.
I will update the stand-alone mod to include the fixed meshes.

Ashe
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.12]
Post by: Stefan SG on January 11, 2014, 04:33:02 PM
This mod works good in 4.12.2/SAS ModAct 5.30.

Also, HMS BB Generic (absent in the game) may be created based on this mod.
Put entries below in order to install her.

chief.ini
Code: [Select]
HMSBBGeneric            ships.ShipAshe$HMSWarspite    1 icons/shipDestroyer.mat
Code: [Select]
[Ships.HMSBBGeneric]
 com.maddox.il2.objects.ships.ShipAshe$HMSWarspite

technics_ru.properties
Code: [Select]
HMSBBGeneric                  HMS Battleship Generic
stationary.ini
Code: [Select]
HMSBBGeneric          ships.ShipAshe$HMSWarspite             1
ships.ini
Code: [Select]
//-----------------------------------------------------------

[HMSBBGeneric]
Description  Queen Elizabeth Class Battleship

Icon         shipDestroyer

// Model
Mesh         3do/Ships/HMSWarspite/Hier.him

// Motion Parameters
SliderDistance 567.675
Speed          26.391 //52.782
SoundMove      models.Ship

// Vitals

[HMSBBGeneric:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullEnorm
Vital
 damageDepth   0.4
 damagePitch  -2.0
 damageRoll    4.0
 damageTime  164.0

[HMSBBGeneric:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullEnorm
Vital
 damageDepth   0.4
 damagePitch   0.0
 damageRoll    4.0
 damageTime  160.0

[HMSBBGeneric:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullEnorm
Vital
 damageDepth   0.4
 damagePitch   2.0
 damageRoll    4.0
 damageTime  166.0

// Structure

[HMSBBGeneric:Part3]
BaseChunk SSF
strengthBasedOnThisSection strength_HullHuge

[HMSBBGeneric:Part4]
BaseChunk SST
strengthBasedOnThisSection strength_HullLarge

[HMSBBGeneric:Part5]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullMedium

[HMSBBGeneric:Part6]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullMedium

[HMSBBGeneric:Part7]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall

[HMSBBGeneric:Part8]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall

[HMSBBGeneric:Part9]
BaseChunk Wire_x
strengthBasedOnThisSection strength_HullHuge

[HMSWarspite:Part10]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny

[HMSBBGeneric:Part11]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny

[HMSBBGeneric:Part12]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny

[HMSBBGeneric:Part13]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny

[HMSBBGeneric:Part14]
BaseChunk CraneL
strengthBasedOnThisSection strength_HullMedium

[HMSBBGeneric:Part15]
BaseChunk CraneR
strengthBasedOnThisSection strength_HullMedium

// Armament

// Mk1 15"/42 Main Guns 381mm (4x2)

[HMSBBGeneric:Part16]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_MkVII_356
 HeadMinYaw                -130
 HeadMaxYaw                 130
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[HMSBBGeneric:Part17]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_MkVII_356
 HeadMinYaw                -130
 HeadMaxYaw                 130
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2

[HMSBBGeneric:Part18]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_MkVII_356
 HeadMinYaw                -130
 HeadMaxYaw                 130
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

[HMSBBGeneric:Part19]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_MkVII_356
 HeadMinYaw                -130
 HeadMaxYaw                 130
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4
 
// MkXII 6" Guns 152mm (8x1)

[HMSBBGeneric:Part20]
BaseChunk               Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                   0
 HeadMaxYaw                 130
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart5

[HMSBBGeneric:Part21]
BaseChunk                 Head6
AdditionalCollisionChunk0  Gun6
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                -130
 HeadMaxYaw                   0
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6

[HMSBBGeneric:Part22]
BaseChunk                 Head7
AdditionalCollisionChunk0  Gun7
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                   0
 HeadMaxYaw                 130
 GunHeadChunk             Head7
 GunBarrelChunk            Gun7
 GunShellStartHook  ShellStart7

[HMSBBGeneric:Part23]
BaseChunk                 Head8
AdditionalCollisionChunk0  Gun8
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                -130
 HeadMaxYaw                   0
 GunHeadChunk             Head8
 GunBarrelChunk            Gun8
 GunShellStartHook  ShellStart8

[HMSBBGeneric:Part24]
BaseChunk                 Head9
AdditionalCollisionChunk0  Gun9
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                 -70
 HeadMaxYaw                  60
 GunHeadChunk             Head9
 GunBarrelChunk            Gun9
 GunShellStartHook  ShellStart9

[HMSBBGeneric:Part25]
BaseChunk                Head10
AdditionalCollisionChunk0 Gun10
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                 -60
 HeadMaxYaw                  70
 GunHeadChunk            Head10
 GunBarrelChunk           Gun10
 GunShellStartHook ShellStart10

[HMSBBGeneric:Part26]
BaseChunk                Head11
AdditionalCollisionChunk0 Gun11
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                 -70
 HeadMaxYaw                  60
 GunHeadChunk            Head11
 GunBarrelChunk           Gun11
 GunShellStartHook ShellStart11

[HMSBBGeneric:Part27]
BaseChunk                Head12
AdditionalCollisionChunk0 Gun12
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                 -60
 HeadMaxYaw                  70
 GunHeadChunk            Head12
 GunBarrelChunk           Gun12
 GunShellStartHook ShellStart12

//Tips, Ensure Part Numbers are sequential, Ensure HeadMinYaw is less tham HeadMaxYaw ie -40>-140
 
// MkXVI 4" AA 102mm (4x2)

[HMSBBGeneric:Part28]
BaseChunk                Head13
AdditionalCollisionChunk0 Gun13
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk            Head13
 GunBarrelChunk           Gun13
 GunShellStartHook ShellStart13

[HMSBBGeneric:Part29]
BaseChunk                Head14
AdditionalCollisionChunk0 Gun14
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                -140
 HeadMaxYaw                 -40
 GunHeadChunk            Head14
 GunBarrelChunk           Gun14
 GunShellStartHook ShellStart14

[HMSBBGeneric:Part30]
BaseChunk                Head15
AdditionalCollisionChunk0 Gun15
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                -140
 HeadMaxYaw                 -40
 GunHeadChunk            Head15
 GunBarrelChunk           Gun15
 GunShellStartHook ShellStart15

[HMSBBGeneric:Part31]
BaseChunk                Head16
AdditionalCollisionChunk0 Gun16
strengthBasedOnThisSection strength_GunLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk            Head16
 GunBarrelChunk           Gun16
 GunShellStartHook ShellStart16

// MkVIII 2pdr 8x40mm AA PomPom (4x8)

[HMSBBGeneric:Part32]
BaseChunk                Head17
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_2pdrMkVI
 HeadMinYaw                   0
 HeadMaxYaw                 195
 GunHeadChunk            Head17
 GunBarrelChunk           Gun17
 GunShellStartHook ShellStart17
 
[HMSBBGeneric:Part33]
BaseChunk                Head18
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_2pdrMkVI
 HeadMinYaw                -195
 HeadMaxYaw                   0
 GunHeadChunk            Head18
 GunBarrelChunk           Gun18
 GunShellStartHook ShellStart18

[HMSBBGeneric:Part34]
BaseChunk                Head19
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_2pdrMkVI
 HeadMinYaw                  10
 HeadMaxYaw                 210
 GunHeadChunk            Head19
 GunBarrelChunk           Gun19
 GunShellStartHook ShellStart19

[HMSBBGeneric:Part35]
BaseChunk                Head20
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_2pdrMkVI
 HeadMinYaw                -210
 HeadMaxYaw                 -10
 GunHeadChunk            Head20
 GunBarrelChunk           Gun20
 GunShellStartHook ShellStart20

// MkII 20mm Oerlikon AA (13x1)

[HMSBBGeneric:Part36]
BaseChunk                Head21_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -30
 HeadMaxYaw                 135
 GunHeadChunk            Head21_x
 GunBarrelChunk           Gun21_x
 GunShellStartHook ShellStart21

[HMSBBGeneric:Part37]
BaseChunk                Head22_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                -135
 HeadMaxYaw                  30
 GunHeadChunk            Head22_x
 GunBarrelChunk           Gun22_x
 GunShellStartHook ShellStart22

[HMSBBGeneric:Part38]
BaseChunk                Head23_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                 135
 GunHeadChunk            Head23_x
 GunBarrelChunk           Gun23_x
 GunShellStartHook ShellStart23

[HMSBBGeneric:Part39]
BaseChunk                Head24_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                -135
 HeadMaxYaw                  60
 GunHeadChunk            Head24_x
 GunBarrelChunk           Gun24_x
 GunShellStartHook ShellStart24

[HMSBBGeneric:Part40]
BaseChunk                Head25_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -10
 HeadMaxYaw                 135
 GunHeadChunk            Head25_x
 GunBarrelChunk           Gun25_x
 GunShellStartHook ShellStart25

[HMSBBGeneric:Part41]
BaseChunk                Head26_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                -135
 HeadMaxYaw                  10
 GunHeadChunk            Head26_x
 GunBarrelChunk           Gun26_x
 GunShellStartHook ShellStart26

[HMSBBGeneric:Part42]
BaseChunk                Head27_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                -135
 HeadMaxYaw                 -20
 GunHeadChunk            Head27_x
 GunBarrelChunk           Gun27_x
 GunShellStartHook ShellStart27

[HMSBBGeneric:Part43]
BaseChunk                Head28_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                  20
 HeadMaxYaw                 135
 GunHeadChunk            Head28_x
 GunBarrelChunk           Gun28_x
 GunShellStartHook ShellStart28

[HMSBBGeneric:Part44]
BaseChunk                Head29_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                -135
 HeadMaxYaw                   0
 GunHeadChunk            Head29_x
 GunBarrelChunk           Gun29_x
 GunShellStartHook ShellStart29

[HMSBBGeneric:Part45]
BaseChunk                Head30_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                   0
 HeadMaxYaw                 135
 GunHeadChunk            Head30_x
 GunBarrelChunk           Gun30_x
 GunShellStartHook ShellStart30

[HMSBBGeneric:Part46]
BaseChunk                Head31_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                 135
 GunHeadChunk            Head31_x
 GunBarrelChunk           Gun31_x
 GunShellStartHook ShellStart31

[HMSBBGeneric:Part47]
BaseChunk                Head32_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                -135
 HeadMaxYaw                  60
 GunHeadChunk            Head32_x
 GunBarrelChunk           Gun32_x
 GunShellStartHook ShellStart32

[HMSBBGeneric:Part48]
BaseChunk                Head33_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk            Head33_x
 GunBarrelChunk           Gun33_x
 GunShellStartHook ShellStart33

// Targeting Systems

[HMSBBGeneric:Part49]
BaseChunk                Head34
strengthBasedOnThisSection strength_HullMedium

gunBasedOnThisSection gun_MkVII_356
 HeadMinYaw                -145
 HeadMaxYaw                 145
 GunHeadChunk            Head34
 GunBarrelChunk           Gun34
 GunShellStartHook ShellStart34
 TrackingOnly

[HMSBBGeneric:Part50]
BaseChunk                Head35
strengthBasedOnThisSection strength_HullMedium

gunBasedOnThisSection gun_MkVII_356
 HeadMinYaw                -145
 HeadMaxYaw                 145
 GunHeadChunk            Head35
 GunBarrelChunk           Gun35
 GunShellStartHook ShellStart35
 GunShellStartHook ShellStart35
 TrackingOnly

[HMSBBGeneric:Part51]
BaseChunk                Head36
strengthBasedOnThisSection strength_HullMedium

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                 -45
 HeadMaxYaw                 180
 GunHeadChunk            Head36
 GunBarrelChunk           Gun36
 GunShellStartHook ShellStart36
 TrackingOnly

[HMSBBGeneric:Part52]
BaseChunk                Head37
strengthBasedOnThisSection strength_HullMedium

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                -180
 HeadMaxYaw                  45
 GunHeadChunk            Head37
 GunBarrelChunk           Gun37
 GunShellStartHook ShellStart37
 TrackingOnly

[HMSBBGeneric:Part53]
BaseChunk                Head38
strengthBasedOnThisSection strength_HullTiny

gunBasedOnThisSection gun_2pdrMkVI
 HeadMinYaw                   0
 HeadMaxYaw                 180
 GunHeadChunk            Head38
 GunBarrelChunk           Gun38
 GunShellStartHook ShellStart38
 FireFastTargets              1
 TrackingOnly

[HMSBBGeneric:Part54]
BaseChunk                Head39
strengthBasedOnThisSection strength_HullTiny

gunBasedOnThisSection gun_2pdrMkVI
 HeadMinYaw                -180
 HeadMaxYaw                   0
 GunHeadChunk            Head39
 GunBarrelChunk           Gun39
 GunShellStartHook ShellStart39
 FireFastTargets              1
 TrackingOnly

[HMSBBGeneric:Part55]
BaseChunk                Head40
strengthBasedOnThisSection strength_HullTiny

gunBasedOnThisSection gun_2pdrMkVI
 HeadMinYaw                -135
 HeadMaxYaw                  45
 GunHeadChunk            Head40
 GunBarrelChunk           Gun40
 GunShellStartHook ShellStart40
 FireFastTargets              1
 TrackingOnly

[HMSBBGeneric:Part56]
BaseChunk                Head41
strengthBasedOnThisSection strength_HullTiny

gunBasedOnThisSection gun_2pdrMkVI
 HeadMinYaw                 -45
 HeadMaxYaw                 135
 GunHeadChunk            Head41
 GunBarrelChunk           Gun41
 GunShellStartHook ShellStart41
 FireFastTargets              1
 TrackingOnly

//-----------------------------------------------------------

Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: BravoFxTrt on January 11, 2014, 05:15:52 PM
Thank you Stefan.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on January 12, 2014, 02:38:03 AM
Thanks for the post Stefan --- but why do you not like the KGV as the Royal Navy "Generic" type? They  were the core (and the only fast battleships) of the Royal Navy's BB's in WWII. (5 commissioned).

However, since there is no ship slot (no class files) for the HMSBBGeneric, all you are creating is a new menu entry for the existing HMSWarspite. I'm not sure that this has any significant benefit. Try looking at a *.mis file with both HMS Warspite and HMSBBGeneric in it. What do you see?

Ashe
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: deSAD on January 12, 2014, 04:28:01 AM
chief.ini
Code: [Select]
HMSWarspite            ships.ShipAshe$HMSWarspite    1 icons/shipDestroyer.mat
Maybe, yet so?..
Code: [Select]
HMSBBGeneric            ships.ShipAshe$HMSWarspite    1 icons/shipDestroyer.mat
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: Stefan SG on January 12, 2014, 07:46:32 AM
Yes, Dear deSAD,

You're right. Already corrected. Thank You.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12]
Post by: Fresco23 on August 19, 2016, 08:17:06 PM
Sorry to drag out an old topic, but a quick question and ill leave you alone!

Installing this next to the HMS Eagle. I see that the class files have the same names, but which should i install first? Eagle? Warspite?

Thanks for any advice!

Fresco
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12]
Post by: Epervier on August 20, 2016, 02:32:04 AM
Installing this next to the HMS Eagle. I see that the class files have the same names, but which should i install first? Eagle? Warspite?
You can group folders "3do".
But it is only Class contained in the Eagle Mod you have to keep!
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12]
Post by: Fresco23 on August 20, 2016, 09:36:12 AM
Cool! will try it just now and report back!

EDIT:

Works perfectly! Thanks so much!

(http://i.imgur.com/1CCxKkr.jpg)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12]
Post by: ROMULO on February 12, 2017, 11:22:51 AM
Greetings, running 4.13.2 SAS Modact 6.2,
thank you very much  :)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12][4.13]
Post by: erafitti on July 02, 2019, 10:42:36 AM
Supermarine Walrus for HMS Warspite.

This addon is for excellent asheshouse ship.

(https://i.postimg.cc/gJSZ22cN/walrus.jpg)

The seaplane Supermarine Walrus, it is low-poly, multi-LOD (3LOD,s), with shaders and damage. Obtained from War Elite MOD for SH3, author Testpilots.

https://www.mediafire.com/file/e64gj88rvpenh2p/WalrusforHMSWarspite.rar/file

For install; drop the three files in 3do\Ships\HMSWarspite

Open with notepad Hier.him file and include the following lines

[Walrus]
Mesh Walrus
Parent Hull2
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xwalrus

Checked with FM Activator for v4.12.

Un saludo.
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: Cafs on July 02, 2019, 11:48:32 AM
Nice extra.  :D  :D

Thank you, erafiti.

Cheers.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12][4.13]
Post by: Mission_bug on July 02, 2019, 12:02:50 PM
Superb warship, thank you very much, really appreciated. 8)

I cannot believe I have taken until now to install this model. :o

Great little add on erafitti, thank you very much. ;)


Wishing you all the very best, Pete. ;D
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on July 02, 2019, 01:20:58 PM
Nice add-on. Thanks
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: erafitti on July 02, 2019, 04:33:37 PM
Supermarine Walrus for HMS Warspite.


For HMSdukeofyorkbb ,HMSkinggeorgevbb and HMSpowbb, same as for the HMSWarspite.

(https://i.postimg.cc/ncyDd1Fk/HMSBB.jpg)

Drop the three files in 3do\Ships\HMSdukeofyorkbb ...\HMSkinggeorgevbb ...\HMSpowbb

Open with notepad the respective Hier.him file and include the following lines

[Walrus]
Mesh Walrus
Parent Hull2
Attaching 1 0 0 0 1 0 0 0 1 17 24.8 -2.6
CollisionObject xwalrus

Checked with FM Activator for v4.12.

Un saludo.
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on July 03, 2019, 12:38:11 AM
In the late war, 44 - 45, these aircraft were not carried, being seen as an unneccessary fire risk. Their scouting role was taken over by aircraft from carriers.
The catapults were removed and the hangers converted to other uses.
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: Squashman on July 03, 2019, 07:04:20 PM
Supermarine Walrus for HMS Warspite.


For HMSdukeofyorkbb ,HMSkinggeorgevbb and HMSpowbb, same as for the HMSWarspite.

NO QUOTE PICS !!!

Drop the three files in 3do\Ships\HMSdukeofyorkbb ...\HMSkinggeorgevbb ...\HMSpowbb

Open with notepad the respective Hier.him file and include the following lines

[Walrus]
Mesh Walrus
Parent Hull2
Attaching 1 0 0 0 1 0 0 0 1 17 24.8 -2.6
CollisionObject xwalrus

Checked with FM Activator for v4.12.

Un saludo.

Where do we get the Hier files? and for that matter the 3do/ships files?
These are not found in any of the Mod Packs?

Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: Epervier on July 04, 2019, 02:07:51 AM
Where do we get the Hier files? and for that matter the 3do/ships files?
These are not found in any of the Mod Packs?
In my UP2.01 these ships are "stocks" !
     - HMS Duke of York BB
     - HMS King George v BB
     - HMS Prince of Wales BB

Try attachments !
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: PO_MAK_249RIP on July 04, 2019, 05:35:55 AM
Cheers Epervier i actually made my own MOD install 3do/ships etc containing just plain heir.him with just the walrus text in each ships folder which also seemed to work. But yours is better!!!
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: Squashman on July 04, 2019, 02:21:22 PM
Where do we get the Hier files? and for that matter the 3do/ships files?
These are not found in any of the Mod Packs?
In my UP2.01 these ships are "stocks" !
     - HMS Duke of York BB
     - HMS King George v BB
     - HMS Prince of Wales BB

Try attachments !

Thanks Epervier
Did you extract the hiers from the stock sfs files?

Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: Epervier on July 04, 2019, 02:31:12 PM
Did you extract the hiers from the stock sfs files?
No !
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: Squashman on July 04, 2019, 03:35:44 PM
Did you extract the hiers from the stock sfs files?
No !

 ;D....... Where did you get them?
I ask because I am looking for the hier file for the stock HMS Illustrious, so I can enable carrier deck crew and animated flag, and wondered if there was a way of obtaining the files.
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: Epervier on July 04, 2019, 03:44:05 PM
I ask because I am looking for the hier file for the stock HMS Illustrious, so I can enable carrier deck crew and animated flag, and wondered if there was a way of obtaining the files.
Here Crew HMS Illustrious CV : https://www.mediafire.com/?mg6cw64j71a6wij
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: Squashman on July 04, 2019, 04:24:26 PM
I ask because I am looking for the hier file for the stock HMS Illustrious, so I can enable carrier deck crew and animated flag, and wondered if there was a way of obtaining the files.
Here Crew HMS Illustrious CV : https://www.mediafire.com/?mg6cw64j71a6wij

Thanks again Epervier.
I only wanted the Hier file and skin1o.tga and 'tgb files. I didn't know there was a deck crew for RN carriers, so I have made new deck crews for all RN CV's using Ranwers v5 figures meshes.
These will be posted in the next few days in Visual Mods section.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12][4.13]
Post by: kir1914 on July 15, 2020, 05:21:35 AM
Hello Ashe,
Thank you for the new ship models. Your models returned my interest in the game. I installed them all and they work in 4.13.4m. But there are some problems with the skins. That's how I see Warspite. Can this be fixed?
(https://i.postimg.cc/ZK4rkPhr/grab0000.jpg) (https://postimages.org/)
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12][4.13]
Post by: asheshouse on July 15, 2020, 05:47:21 AM
This model has been around for 10 years now. This is the first time that I have seen this problem.
I would guess therefore that you have not installed it correctly.

I assume that you are able to run it ok in missions and that the only problem is the appearance?
Otherwise everything functions ok?

This early model of mine used a non standard tga size for the main texture, skin1o.tga
If you are using a very old pc this may cause a problem --- tho its never been reported by others.

Have a look at skin1o.tga in a graphics program. Does it look ok?
If so, try resizing to 1024x1024 and run again in the game.

Also look at skin1o.tgb  --- to view in a graphics programme rename to skin1o.tga  and check, same as before.

Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12][4.13]
Post by: kir1914 on July 16, 2020, 02:35:25 AM
Yes, the only problem with the model is its appearance. I looked at skin1o.tga and skin1o.tgb in Photoshop. They look okay. Then I reduced the size of skin1o.tga to 1024x1024, but it didn't help.

Except to the Warspite model, I have two more models with a similar defect. These are cruisers Leander and Ajax. I will post the screenshots in the Royal Navy Pack discussion.
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12][4.13]
Post by: asheshouse on July 16, 2020, 02:44:10 AM
What are your hardware specs?
Title: Re: [SHIP] HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11 [4.09] [4.10] [4.11] [4.12][4.13]
Post by: kir1914 on July 17, 2020, 05:01:36 AM
I understood... By reducing skin1o.tga to 1024, I did not change its aspect ratio. Now I have done this, and Warspite in the Full Editor is visible in coloring. But what about the skin1o.tgb file? If you rename it to skin1o.tga and reduce it to 1024, then how can you make it tgb again?
Title: Re: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
Post by: asheshouse on July 17, 2020, 05:43:21 AM
Just rename it to skin1o.tgb
Since that fix appears to make it work, I guess it indicates that the problem is due to your graphics card, or the graphics card settings.

This maybe the cause of other problems you have reported in various other threads.