Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => USSR_Singles => Topic started by: SAS~CirX on September 28, 2009, 04:27:24 PM

Title: U-2 Pack ~ SAS v1
Post by: SAS~CirX on September 28, 2009, 04:27:24 PM
(http://storebror.it.cx/sas/archive/sasdl/SASMODS/U2SAS.jpg)

The SAS U-2 (Po-2) Pack
~~~~~~~~~~~~~~~~


Assembled from Parts of
Ranwers' U2VS Cockpit & Gunner v2
The Aviaskins Polikarpov Pack by Blitz & Lefty

Debugging, editing, classfile rewrites &  repack by SAS~CirX for the SAS
S!To all involved metioned or not

A Big Thanx to the guys from Avia.

~~~~~~~~~~~~~

Contents:
~~~~~~~~~


U-2NB, nightbomber variant, two seated , dual controls.
             
U-2UT , trainer version
             
U-2VS with SHKAS mounted in rear

U-2VS , standard stock game version (already in your game) but now with cockpit and gunner position, improved 3d model, improved default skin

Features of this Pack:
~~~~~~~~~~~~~~~~~~~~~~


Shared Cockpit Meshes for lighter load.
Improved Cockpits with WingHole Bugs removed
FM resident in buttons
Integrated textures for decreased incompatibilities

For best results, use with latest SAS Buttons

To install properly, delete similar folders and hased files in older or other versions of these mods.

Now, no one cantake you by the hand and show you how to do this. use a search engine, and make it look for files and folders in your Mods and Files folders that are clearly older versions of this pack. Your polikarpov pack will have a lot of these.

Check Air ini entries and others. Your old ones may be ok. Make SURE.

To not add a plane to your game, simply refrain from entering it's air.ini entry

DOWNLOAD THE SAS U-2 Pack (http://storebror.it.cx/sas/archive/sasdl/SASMODS/U2_Pack_SASver1.7z)


Add to air.ini
~~~~~~~~~~~~~~


U-2NB             air.U_2NB 1                           NOINFO  r01   SUMMER
U-2UT             air.U_2UT 1                           NOINFO  r01   SUMMER
U-2VS(SHKAS)      air.U_2VS_shkas 1                     NOINFO  r01   SUMMER


other info in the readme

S!
SAS~CirX
Title: Re: U-2 Pack ~ SAS v1
Post by: RealDarko on September 29, 2009, 01:44:01 AM
I can only say one word, but I hope it will be enough as is pronunced with all my heart.

THANKS SAS
Title: Re: U-2 Pack ~ SAS v1
Post by: SAS~Malone on September 29, 2009, 01:53:27 AM
...and another action-packed modding week continues here at SAS!!  ;D 8)
Title: Re: U-2 Pack ~ SAS v1
Post by: Blaze on September 29, 2009, 01:31:02 PM
I was just thinking about these planes a few days ago! Huzzah! :D
Title: Re: U-2 Pack ~ SAS v1
Post by: woofiedog on November 03, 2009, 11:00:35 PM
Great work putting this together... really enjoy these package set-ups. Thank's
Title: Re: U-2 Pack ~ SAS v1
Post by: Jabo on November 03, 2009, 11:32:27 PM
Whoa! Nice pack, I'm enjoying this, thanks.
Title: Re: U-2 Pack ~ SAS v1
Post by: Docholiday on September 14, 2010, 05:01:08 AM
Hallo

I have this little "problem" with the planes of this pack:
(http://www.sas1946.com/images/imageshit/img827/7975/14092010121716.jpg)
The Lamp on the left wing shows this "esxtension"  :(
Do You know what I can do against it, please ???  The New Scout-Plane does not show this

Thank You

Doc
Title: Re: U-2 Pack ~ SAS v1
Post by: SAS~CirX on September 14, 2010, 08:02:58 AM
Is it with all 3 new planes of this pack or just some? Which ones exactly delivers this problem? (Give air ini entries please)
Also, this pack included new 3d for stock U2. Does that also deliver this issue?
Title: Re: U-2 Pack ~ SAS v1
Post by: Docholiday on September 14, 2010, 08:08:07 AM
Is it with all 3 new planes of this pack or just some? Which ones exactly delivers this problem? (Give air ini entries please)

Hallo CirX

It happens with all 3 planes of the pack.

I will send air.ini text later !

Thank You for Your help


Doc
Title: Re: U-2 Pack ~ SAS v1
Post by: SAS~CirX on September 14, 2010, 08:09:26 AM
Does it also happen with stock U-2?
Title: Re: U-2 Pack ~ SAS v1
Post by: Docholiday on September 15, 2010, 06:50:46 AM
Hallo CirX.

With the original U-2 plane the problem does not appear.

Doc

Title: Re: U-2 Pack ~ SAS v1
Post by: SAS~CirX on September 15, 2010, 07:40:23 AM
OK, I think it is cause by a TGA file that is of dimentions that are not binary divisible. Factors of 8 I think.

But the light TGA in the pack for the stock U2 is a good 256 x 256. SO use it for the fix.

1) go to U2_Pack_SASver\3do\Plane\U-2VS

and find WLamp_v1.tga  (it should be 256 KB in size)

2) Copy it, and paste it into all the other 3do\Plane\... U2's in the mod, replacing the ones already there.


Let me know if it works.
Title: Re: U-2 Pack ~ SAS v1
Post by: Docholiday on September 15, 2010, 02:45:03 PM
Hallo CirX

It worked  ;D !

Thank You for Your Help Sir



Doc
Title: Re: U-2 Pack ~ SAS v1
Post by: SAS~Epervier on September 29, 2010, 06:27:36 AM
Thank you very much ! :)
Title: Re: U-2 Pack ~ SAS v1
Post by: Bao on February 19, 2011, 03:16:41 AM
Hi,
does anyone know how to point other rear gunner in my stock U2? For now it points to D3A1 gunner,which is obviously bad looking.I would like to use cockpit for rear gunner which is used for U2VS with Shkas.Any ideas how to?

thanks
Title: Re: U-2 Pack ~ SAS v1
Post by: matisyasiu on May 10, 2011, 02:43:17 AM
Doesn't work in 4.101
Title: Re: U-2 Pack ~ SAS v1
Post by: andrey65 on May 10, 2011, 05:13:30 AM
Works for me!
Title: Re: U-2 Pack ~ SAS v1
Post by: Dinosbacsi on May 10, 2011, 05:28:21 AM
How? It doesn't work in my 4.101 install O_O
Title: Re: U-2 Pack ~ SAS v1
Post by: andrey65 on May 10, 2011, 06:21:46 AM
I is 4.101 + HSFX5.01, and this pack is connected via JSGME.
and writes the log?
Title: Re: U-2 Pack ~ SAS v1
Post by: GUZKNIFE on August 25, 2013, 03:04:36 AM
Tested in  4.12.1 SAS ModAct 5.21 successfully! :) Thank you!
Title: Re: U-2 Pack ~ SAS v1
Post by: Darkwind on August 08, 2015, 10:02:19 AM
FYI:These birds now fly the skies of 4.13.  8)
Title: Re: U-2 Pack ~ SAS v1
Post by: barber on October 26, 2015, 10:48:31 AM
Hi CirX

I`m using 412.2++ and the stock U-2 looks like this inside.
All the others are ok. Any ideas?

Cheers
Barber
(http://s13.postimg.cc/4jdif9593/2015_10_26_18_40_40.jpg) (http://postimage.org/)
Title: Re: U-2 Pack ~ SAS v1
Post by: Marat on September 28, 2018, 06:21:02 AM
Hello, friends
Did anybody experience this in 4.13.4 with Modact 6.4? I also use 4.12.2 with Modact 5.3 and the same problem appears there as well.
Code: [Select]
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/U-2VS/skin1o.tga'
[11:45:21]   WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/U-2VS/skin1o.tga'
[11:45:21]   WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/U-2VS/skin1o.tga'
[11:45:22]   Ship creation failure:
[11:45:22]   Hook: ShellStart2a not found
[11:45:22]   com.maddox.il2.engine.ActorException: Hook: ShellStart2a not found
[11:45:22]      at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[11:45:22]      at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[11:45:22]      at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:525)
[11:45:22]      at com.maddox.il2.objects.ships.BigshipGeneric.CreateGuns(BigshipGeneric.java:1803)
[11:45:22]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2402)
[11:45:22]      at com.maddox.il2.objects.ships.Ship$BBK_1942.<init>(Ship.java:48)
[11:45:22]      at java.lang.reflect.Constructor.newInstance(Native Method)
[11:45:22]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1622)
[11:45:22]      at com.maddox.il2.game.Mission._load(Mission.java:496)
[11:45:22]      at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:45:22]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:45:22]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:45:22]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:45:22]      at com.maddox.il2.game.Main.exec(Main.java:479)
[11:45:22]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:45:22]   Mission: Can't create chief '4_Chief' [class:ships.Ship$BBK_1942]
[11:45:25]   1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 3
[11:45:25]   1>mp_dotrange FOE  DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 10.0 ALTSYMBOL + ALTCOLOR 0
[11:45:25]   Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'ritedoor'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Fire1'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Fire2'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Prop_Rod'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Gear_Crank'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zGas1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zTOilIn1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zTOilOut1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zPressAir1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zManifold1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zTCil1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zPressOil1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Red1'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Red2'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Green2'
[11:45:25]   WARNING: ***( GL error: 0x0500 (pBuf11a)
[11:45:25]   Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[11:45:25]   
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL0_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR0_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiC_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL2_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL1_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL5_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR2_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR1_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR5_D0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL3_D0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR3_D0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'aronelrodN_d0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'aronerrodN_d0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'aronerrodV_d0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'aronelrodV_d0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'Rudder1RodDR_D0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'Rudder1RodDL_D0'
[11:45:26]   warning: no files : music/takeoff
[28.09.2018 11:47:07] -------------- END log session -------------
Code: [Select]
(https://i.postimg.cc/cL8Ky2r1/image.jpg) (https://postimg.cc/v4b85PrC)
Title: Re: U-2 Pack ~ SAS v1
Post by: <Gunny> on September 28, 2018, 08:27:48 AM
I have had these great planes installed from day one.. After ModAct 5.3 came out I had them installed in 4.12.2 +5.3.
At that time we used them as Stand-ins for WW-1.  I have never had any problem with them... As you can see they make good stand-ins..
(https://i.postimg.cc/Sx27JWKP/2018.09.28_14-23-31.jpg)
Title: Re: U-2 Pack ~ SAS v1
Post by: Marat on September 28, 2018, 09:27:39 AM
It happens when I turn to left of right. The flaps turn in wrong direction. The same happens with rudder and elevators. Once using controls, they turn in wrong direction confusing vertical and horizontal planes((