Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => ETO Maps => Topic started by: cyberolas on May 24, 2014, 05:13:11 AM

Title: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 24, 2014, 05:13:11 AM
STALINGRAD SUMMER - retextured, retowned, revillaged

(http://s7.postimg.cc/o4jyinayj/0000main_back.jpg) (http://postimg.cc/image/i3m9lkoc7/full/)
upload photo (http://postimage.org/)

(http://s4.postimg.cc/crejg1mp9/0000_Voroponovo.jpg) (http://postimg.cc/image/3jmazcfmx/full/)
image upload no compression (http://postimage.org/)

(http://s3.postimg.cc/xqurz6axf/2014_03_30_20_04_35.jpg) (http://postimg.cc/image/iuw8rkzin/full/)
image post (http://postimage.org/)

(http://s3.postimg.cc/cq9brzwsz/2014_02_15_01_47_20.jpg) (http://postimg.cc/image/5zsuik9n3/full/)
image sharing (http://postimage.org/)

trailer:
https://www.youtube.com/watch?v=BO6fgLStQjI&feature=youtu.be


Hi pilots!
One year of hard work is over and I can publish new repainted map.
When I decided for this map, I asked myself: What are typical events for Stalingrad/Volgograd landscape?
1.Disappearing and appearing rivers with many turnes, dry riverbads
2.Typical russian urbanism
3.Swamps and delta rivers
4.Kalach sands
5.Brights white sands on Volga´s and Don´s coasts
6.Few woods and trees generally

So:
Dry riverbads are taken from Luftwaffe´s historical photos, but their location aren´t historical, because I had to use the same textutes for Kalach, Stalingrad, Abganerovo and so one. So-I had one idea: created landscape with atmosphere from this big area.
Airfields - Pitomnik - we have deafult airfield in area, where was Voroponovo, so I reconstructed Voroponovo airfield by historical photos and Pitomnik is next airfield done by BOS. We haven´t any air photo of Pitomnik, we know something about two concrete runways, radar and lighthouse - that´s all.
Stalingradski - little airfield near Mamayev kurgan - it has own texture
Karpovka airfield - Hans Ulrich Rudel wrote - there was open space airfield without any chance for masking and every hinterland and headquoters were under ground - so I did it this way.
And so one and so one.....
  I created very soft BumpH files, so you can see this effect around noon, early morning it is only little.

  YOU DON´T NEED ANY NEXT MOD FOR INSTALLATION THIS MAP!

DOWNLOAD LINK: - summer and winter maps in one pack!
https://www.mediafire.com/download/ulamxrn4boo1lkn/Stalingrads_RRR.7z

  Big thanks for everybody who helped me with historical events, dokumentation and location in WIP discussion!

Last thing: I´m not good creator of ed_01.tga map.
So I did something like beta version, could anybody make it? Thank you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

edit Gerax:

!!! There are two Stalingrad RRR threads, this one and the Winter RRR thread here:
https://www.sas1946.com/main/index.php/topic,42678.0.html

the "summer and winter maps in one pack!" mediafire dls are identical.

But there are some more dls:

Find vpmedias autumn version of the map, reworked dgen campaign templates
and updated QMBPRo missions for 3 seasons
in Summer-RRR reply #133 here:
https://www.sas1946.com/main/index.php/topic,40944.msg485822.html#msg485822

Uufflakkes BumpH files in Winter-RRR thead in reply #77:
https://www.sas1946.com/main/index.php/topic,42678.msg488847.html#msg488847

and the Little fix for summer and winter map in Winter-RRR thread first post:
https://www.sas1946.com/main/index.php/topic,42678.msg479764.html#msg479764
new actors.static - rewrite them in Stgrad directory
-canceled cathedral near Railway - dome were dismantled in 1939
-canceled bridge cross Volga
-canceled churches in Verhnyaya Ahtuba

https://www.mediafire.com/download/e4pdmavscvc4cci/actors_historical_fix.7z

Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Bee on May 24, 2014, 05:31:32 AM
Oh my!  I really wasn't expecting this so soon.  Downloading now.  Thank you Sir!!!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: BravoFxTrt on May 24, 2014, 06:47:32 AM
Thank you Cyberolas
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: bomberkiller on May 24, 2014, 06:52:39 AM
Hello Cybi,

You're a great ARTIST!!!

Thank you very much for a wonderful great work.

And thank you very much for make that game step by step with a lot of work better and better and better and...

Gerhard  ;D
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: ton414 on May 24, 2014, 07:43:29 AM
Another masterpiece!!!, thank you very much cyberolas. ;)

(http://i60.tinypic.com/2yjwynb.jpg)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: PA_Jeronimo on May 24, 2014, 09:37:13 AM
Thank you very much for your hard work, is much appreciated.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: The Radge on May 24, 2014, 09:39:28 AM
Yeah, thanks for the hard work, much appreciated!!! :)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Lagarto on May 24, 2014, 11:11:06 AM
Definitely a masterpiece. Beautiful colors, they give an eerie sense of calm before the storm. Thank you

(http://i1351.photobucket.com/albums/p794/starkad71/grab0049_zps89cf374e.jpg)

(http://i1351.photobucket.com/albums/p794/starkad71/grab0046_zpsb4930281.jpg)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: fritzofpeace on May 24, 2014, 11:16:45 AM
Cyberolas, instead of listening to my wife complain about me not doing anything but fly around your new map, can I get your email address and just let her unload on you? ;D
Thank goodness I've got a three day weekend!!!
Google's right.
You ARE da man!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: zionid on May 24, 2014, 11:23:06 AM
Bah- I'm off working this weekend.. At least I know I have some good stuff to get bac to;)

This looks absolutely terrific!

Thanks for your hard work!:)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: 'MadDog' on May 24, 2014, 11:47:40 AM
Cyberolas

I have been a fan of your rewritten stock maps for as long as you have been uploading them. This time you have surpassed yourself, this is stunning work. I want to fly all over this map to get to know the area. It's as if you have melded a geography lesson with flight simming.

Very well done Sir and many congratulations!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cgagan on May 24, 2014, 12:02:05 PM
Work of art!!!! 8)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Gaston on May 24, 2014, 12:08:42 PM
It looks really beautiful, thanks !

I just have one question : does it need the HiRez mod to work, or not (I hope not...) ?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 24, 2014, 12:16:27 PM
Thank you everybody, my boys! I recommend to fly it with Cloudytype=3 in mis file, even if this map don´t need it so urgently. I use QMB missions rewritted from winter Stalingrad, so I could see some needing for editation - Rundfungs tower is there in the middle of Voroponovo airfield (wrong) and so one. So - could somebody created QMB missions for summer Stalingrad? ...or Have we got it?...I don´t know...:)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 24, 2014, 12:18:08 PM
No no, you don´t need any mod for good working. I hope that I didn´t use any "forgotten" object from some mod pack...
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: max_thehitman on May 24, 2014, 12:28:13 PM

I have seen thousands of photos from WW2 Stalingrad, and I have to admit, this map
comes incredibly close to the real place.

Beautiful work Cyberolas! Its a masterpiece!  8)

Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Tom2 on May 24, 2014, 12:45:46 PM
Yeah baby! :)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: steven197106 on May 24, 2014, 01:05:03 PM
Simply breathtaking , Team  Daidalos should use your maps. ;D
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 24, 2014, 01:12:27 PM
No no ;D, Daidalos have their claims, very stricts and I absolutely respect them...thank you.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Oknevas on May 24, 2014, 01:15:41 PM
Installed the map. If I say that he was delighted, it will mean nothing to say. Textures - excellent. The picture is very realistic. Congratulations to the end of a long work.
(http://4.firepic.org/4/images/2014-05/24/oxl7k0ugrp4x.jpg)
(http://4.firepic.org/4/images/2014-05/24/gh5ombh8x5fe.jpg)
(http://4.firepic.org/4/images/2014-05/24/6p27sx08lk4v.jpg)
(http://4.firepic.org/4/images/2014-05/24/ko24voa3joel.jpg)
Now we can move on the map with cars, and as you do winter map, it would be advisable to make a blur of road sections on the map heights. Open two layers map_T & map_h and pick out on the layer map_T all roads, produce blur in 3 pxl on layer map_h. This is not a reproach, but only wish. Thank you for a lovely map
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: hadji4 on May 24, 2014, 02:23:41 PM
Thank you very much !!!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uufflakke on May 24, 2014, 04:19:43 PM
So - could somebody created QMB missions for summer Stalingrad? ...or Have we got it?...I don´t know...:)

We already have quick missions for summer Stalingrad included in QuickQMBPro.   :)
No need to create new ones.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Bombsaway on May 24, 2014, 04:24:53 PM
Yes but they need to be reworked. I've been enjoying this map all day and noticed on the old qmb missions, there is smoke placed where buildings used to be but now are gone so you will need to edit the missions.

Thank you very much Cy for the map. You are a texture master. :) Great work as always. :)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: acred99 on May 24, 2014, 06:00:54 PM
You are the best map maker, love your work. !
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Phas3e on May 24, 2014, 06:14:39 PM
stunning, really really stunning :D
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: MR_G on May 24, 2014, 07:11:41 PM
Boy, am I dumb. It took me 10 minutes to figure out how to determine what to add to the all.ini

For other big dummies, it's .....Stalingrad_summer_RRR Stgrad/sload.ini



Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: toranamadman on May 24, 2014, 07:17:23 PM
One word describes this map . STUNNING !!!!!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 24, 2014, 07:23:00 PM
Boy, am I dumb. It took me 10 minutes to figure out how to determine what to add to the all.ini

For other big dummies, it's .....Stalingrad_summer_RRR Stgrad/sload.ini





You don´t need added anything to all.ini if you want to have this map like repainting default map....
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: acred99 on May 24, 2014, 08:29:57 PM
Sorry if I missed it, but what is the the map name for the all.ini ?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Ibis on May 24, 2014, 10:07:58 PM
 You don't need one for this beautifull map it will simply overwrite the original Stalingrad 2
or you can use   "Stalingrad_summer_RRR Stgrad/sload.ini"    as shown in post above.

Thank you Cyberolas, fantastic work.
 
 
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Fresco23 on May 24, 2014, 10:12:54 PM
Thank goodness! I have long been waiting for this map and now its here.... I have to work the next 5 days though.... :( but ill be making missions like crazy after that! Many thanks from me! Absolutely stunning work!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Gerax on May 25, 2014, 03:27:31 AM
Great work!
many thanks Cyberolas!  ;)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: murkz on May 25, 2014, 05:05:50 AM
Thank you very much cyberolas.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on May 25, 2014, 05:17:27 AM
Great map! Thanks a lot!

I doubt that BoS summer map will looks as good as this one :)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: franju on May 25, 2014, 05:34:38 AM
Top work, really impressive ¡¡¡¡. Thanks a lot
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: zionid on May 25, 2014, 07:15:36 AM
Just a weird question here:

Many of the screenies posted show how beautiful Il2s lighting is when it is just  bit hazy. however, I find that with MAX visibiltym that is sunshine in the middle of the summerday- the landscape (Not for the map in genereal), does not look nearly is good.

I understand that this is related to cloudtype/weahter in some way. Would it be possible to alter the core files somewhere to make the lighting/visibility just like in the screensshots above in 'perfect' flying conditions.

In my opinion, the screenshots of PA_Willy above represent Il2s lighting at its very best- and how lighting should be on a perfect summerday.

Yeah- I know that I can edit my missions, but I like campaigns and randomization as well. Would be nice to just replace the settings for the lighting permanently:)

Sorry if being vague or silly here.

Hopefully some of you will understand some of my rambling:P

Cheers!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Tom2 on May 25, 2014, 08:50:38 AM
You can find and open the landlight mat file and edit it to your liking.

Goes into
MapMods/Maps/Tex.

ALso flying sunny weather with haze active but cloud options disengqaged makes for some kickass effects. And: Never fly IL-2 at high noon, simply looks crappy.

On top I use gapa gamma, with a mix of mine and modder's settings.

If you SAS google "Avala terrain lighting" you will find more info..
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: zionid on May 25, 2014, 10:16:20 AM
Excellent!

I'll try this asap thanks:)

Can't wait to try a few campaigns on this map:)

Hoping for Normandy next Cyberolas;)

Just kidding- take some time off and enjoy your wonderful creation;)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 25, 2014, 12:12:20 PM
A few words about landlighting and so one...
When you will fly dynamic campaign, you will see terrain more dark then there in QMB missions - because date of missions is important too. We have some kind of light in june and other light in september. Try to see into your missions, what month is there. You can fly il-2 in noon, but I recommend it with Cloudstype=3 in mission file. I recommend campaign Fall Blau, there is good scenario, good season and you can rewrite only Cloudtype, thats all. Old rules - in the morning you don´t need any change in Cloudstype and so one...
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on May 25, 2014, 12:42:23 PM
youre looking at a simple contrast/gamma change, if you want your game look like this use Gapa

(http://i.imgur.com/Qdx5cKT.jpg)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: hadji4 on May 26, 2014, 03:06:56 PM
Great work!
many thanks Cyberolas!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: propnut27 on May 26, 2014, 03:16:05 PM
I am, as I've mentioned in my previous posts,a fairly complete idiot when it comes to computer expertise. However, I Have managed to get my game up to DBW build 1.7 v4.10 with the kind and patient help of you nice folks here. I have been reluctant to proceed with trying the newer versions because I have too much invested in time and frustration to attempt to keep up.

I have successfully added many mod aircraft, ships, campaign, single missions, and objects. Again my thanks for your assistance in that regard. But, I have be able to add even a single mod map, including this one. This is something I would very much like to do. I have searched these boards for tutorials, studied them, followed the instructions assiduously, spent countless hours of frustration, and have come up a complete bust.

Each map modder seems to have different methods, and the readme files have been very confusing to me. I see everybody else using these maps, and giving glowing praise for their beauty, and labor it took to produce them.

If some one of you very adroit folks would take the time to write a "Idiot-proof Map Mod Installation Guide For Complete Idiots" I, and I suspect, many others, would be forever grateful.

Gil
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: 'MadDog' on May 26, 2014, 03:30:40 PM
The problem is that there are many hues and shades of idiocy, it's not a homogeneous condition, so a one size fits all approach is hardly aposite.

Having said that, let's see  if we can get you going on this map as a jumping off point.

Download the single file and extract it to your desktop. You will see a folder called 'MODS' and then simply drop that into your root directory, ie your main 1946 directory. That is, if DBW contains a MODS folder, it may be called #DBW or in the case of TFM-412 it's called #SAS. So if the main mod containing folder is called #DBW then open the MODS folder and you will see 'mapmods' which can be dropped into #DBW as this folder I think will already contain such a folder. You are attempting to merge the two. Have a look at your folder tree and you will see the commonality.

This Stalingrad Summer map is a synch to install. You don't need to edit any .ini files, just install as directed by Cyberolas. It's that simple.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Tom2 on May 26, 2014, 03:49:43 PM
Yep, and basically one of the most easy maps to install as it indeed only overwrites an existing map.

Other maps in that area would e.g. be "WHC's Hawaii map" (not the TC/WHC Hawaiian Islands repaint).
Redko's Palau, redko's Okinawa, redko's MTO, highly recommended! In the MTO section somewhere hidden...again it can be installed to overwrite the stock MTO..simply drag and drop there. Same with the slightly edited version, which I only mention since it is easy to find in MTO.  ;)

I think Palau and Okinawa are definately already in Dark Blue World 1.71, which I strongly recommend to any IL-2 modded install noob. It has not all the latest and greatest, but many very cool mods and JSGME default mods as well as many (many!) cool maps already included.

For a relatively easy map guide, check the new member safety area.
Mostly a matter of entering the map folder into Mods or #DBW or #SAS and there into mapmods/maps.

And the texture folder or folders as per author's instruction into Mods or #DBW or #SAS and there into mapmods/maps/_Tex.

Each name there represents a folder:
Mods or #SAS for a ModAct install or #DBW for Dark Blue World is the base modding folder containing all add on mods and the STD folder.
Mapmods as map parent, maps for the individual maps and _Tex for textures.

All that remains then is adding eventually new objects as per author's instructions and-most important-IF the map is a new one--add the new all.ini entry inside:
MapMods/Maps/all.ini---simply add the text line(s) as per author.

Here are no edits needed.

 :)

Good Luck...took me ca a month after having my first mod install to figure it myself.  ;) :D I just wondered how the heck I could fly anything but the default maps. I was an almost complete IL-2 idiot.  :P Still am. ;D  :P
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: fritzofpeace on May 26, 2014, 07:38:59 PM

I've uploaded a couple of skins to M4T, referencing your art, Cyberolas.  I hope it's okay.  It may provide an incentive for more gamers to be exposed to your work.
(http://i1193.photobucket.com/albums/aa359/fritzofpeace/Sgrad1_zps160ff9c7.jpg)

(http://i1193.photobucket.com/albums/aa359/fritzofpeace/Sgrad2_zps3e8a8d08.jpg)
Can't thank you enough!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 27, 2014, 12:05:28 AM
No problem Fritz, I can see you´re living in future, because I haven´t  start work on winter map yet:)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Fresco23 on May 27, 2014, 12:15:15 AM
Those can be the "before" of a 'Before-and-After' set of screens!  ;D
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: 242Sqn_Cat on May 27, 2014, 02:54:21 AM
An astonishing map, Cyberolas. Really such a huge improvement on the stock map that it's out of sight. The key to it is the wonderful textures that you make - keep them coming!
:cheers:
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: fritzofpeace on May 27, 2014, 03:58:40 AM
...good grief...I apologize, Cyberolas...Had I stopped to think about it, I would have realized that only the summer map was in the download...I will correct the post as soon as possible.  At the moment it is still pending at M4T.  There was a massive "popping" sound here in Texas when I read your reply, the sound of my head coming out of my butt. ???
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: pathealey1 on May 27, 2014, 03:34:45 PM
Wow! You are a artist. Thanks for your generosity for sharing this - totally elevates the whole experience to someplace I could never imagine.  Feels like your there looking though window at history. ! Wow...speechless.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: greybeard on May 28, 2014, 02:42:47 AM
I recommend campaign Fall Blau...

Do you mean THIS (http://www.mission4today.com/index.php?name=Downloads&file=details&id=4459)?

Glad you found a campaign of mine best fitting your map! ;D

I'm eager to try it with mine La campagna di Russia (http://www.mission4today.com/index.php?name=Downloads&file=details&id=4451), which features same map and time period.

Incredibly, I had missed this thread during last days, so I'm arriving late to the party: I hope you will accept my heartily thanks anyway; thanks for historical research, thanks for authentic airfields, detailed town (including damaged buildings!) and villages, thanks also for nice, "heavy metal" ( :) ) video. I can guess how much endeavor costed you all this and all the passion you dedicated to them. Keep up your excellent work!

Respectfully yours,
Greybeard
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 28, 2014, 04:04:52 AM
Yes, I mean this Fall Blau, I flew it several times around when I was doing this map. Attention! This map not included damaged buildings! You have to do it in FMB. We need some mod for destroing level objects, because default is terrible-too black, too dark. I did some editing a few objects for my needing for trailer, but we need some good moder for it....maybe..mr. max_thehitman???
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: langereis on May 28, 2014, 05:59:48 AM
Hi all,

Missions in 4.09 for Stalingrad:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=2500

The first 8 missions of this campaign uses the summermap.
 :)
Kind regards;
langereis
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 28, 2014, 06:20:17 AM
Hmm,  I flew it too, but there are many objects (bulidongs) in mission file and you can see them on Mamayev curgan...but...why not....:), I played some similar campaign for Bf-110, maybe by the same creator...
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: max_thehitman on May 28, 2014, 06:49:01 AM
Yes, I mean this Fall Blau, I flew it several times around when I was doing this map. Attention! This map not included damaged buildings! You have to do it in FMB. We need some mod for destroing level objects, because default is terrible-too black, too dark. I did some editing a few objects for my needing for trailer, but we need some good moder for it....maybe..mr. max_thehitman???

I am happy you call on me. Thank you cyberolas.
I am trying my best to re-texture and paint all the old objects to look a little better for our game. Because it is my personal game too. I want it to look
the best.

I understand that you are only using the original model houses from the IL2-1946, for those people that do not have a large selection of
new mod static-objects as some of us use.
So I am creating  better skins for them.
Some of the houses do not have damage skins so I create new ones for them.
Some of the original IL2-1946 model houses are only painted in "black" color for damage, which in my honest opinion, does not look too good in my game.
Specially if they are used in such big destroyed cities like Stalingrad, or Leningrad, or Berlin, or London.
Burned or damaged houses can also look nice if painted with good details in them.
Since no one is interested in painting them, I have decided to take on this difficult job, but I am having great fun doing them all.

People will want to use more damaged houses in their maps, like this Stalingrad map.
Soon I will post for you these new skins and re-textured houses to
use on this map.
At this moment I am repainting some tanks and vehicles that really need new skins.  ;)





Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 28, 2014, 07:04:59 AM
Super news, max! I think we have no a lot of objects in town Stalingrad. I know it, because I have recently rewritten summer objects to winter in actor.static:)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: max_thehitman on May 28, 2014, 07:55:05 AM
Super news, max! I think we have no a lot of objects in town Stalingrad. I know it, because I have recently rewritten summer objects to winter in actor.static:)

I am sorry Cyberolas,
At this moment I cannot work on this, because today I am working with Epervier on the Heinkel He-219 airplane and painting new skin-template for it and
making new fixes to that model.
 I am also trying desperately to finish the last of the 15 skin-templates for the new Fokker D.VII, so I can send them to Murdoc for him to paint more skins
for that airplane. Yes, there were many versions of this airplane in World War One.

But this Friday I will go open up your map static-objects file and see what houses you are using on this map. Then I will check my files to see if
I have already painted skins for those models.
What needs to be painted I will do it during the day , and send you all the files to you personally before anyone see them.
That way, you can create your next map version for a "Winter Stalingrad" with winter houses and many burned houses on the city landscape.

Since the models are from the original IL2-1946 game, everyone should have them and there is no need to download new objects.
Every house is already in the game, but they will all have a different new look to them because they have been painted with more detailed skins.

If anyone chooses to add new model houses, then they can always download and use the new objects already posted.

With these new maps you (and many other artists) are creating, this game looks much better, now we also need new houses to look better on
 the maps with new skins, so they can look more realistic as much as the beauty of the map.
In a few weeks time this will all change.
Everything will look like a new game!



Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 28, 2014, 08:29:12 AM
Ok, no problem, I didn´t give you any date for release that :)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: rotte7teufel on May 28, 2014, 11:14:30 AM
Works well and it look really hauntingly !!! really great ..... I wait till somebody create a Deutsche Brod , Breslau etc map from late 1944/ spring 1945 or in west center Germany .... maybe someday we will see that kind of map .... Cheers and HUGE Regards for RRR map mr.Cyberolas  8)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: greybeard on May 29, 2014, 12:12:12 AM
Attention! This map not included damaged buildings!... we need some good moder for it....maybe..mr. max_thehitman???

Sorry, my fault! I saw them in the video. Indeed, a wiser choice: at least in summer 1942 Stalingrad buildings I guess were NOT damaged. Perhaps, they would fit winter map, if we assume that nobody will use the map in a different time period...

Thanks to max for offering his talent to make damaged buildings: I would only beg you to leave their quantity at a default level; my old crappy computer is already stuttering a bit with current map.

Best regards,
GB
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uufflakke on May 29, 2014, 05:29:01 AM
For a damaged Stalingrad you can also use the Destruction Brush in FMB.
It let you select which part to be destroyed.

https://www.youtube.com/watch?v=IC0rj5EcpEM (https://www.youtube.com/watch?v=IC0rj5EcpEM)

(http://s20.postimg.cc/89xw2pi0d/Destruction_Stalingrad.jpg) (http://postimg.cc/image/tjlidjyax/full/)
img host (http://postimage.org/)


Besides this utility in my object list in DBW 1.71 I already have a lot of destroyed/damaged objects to choose from.
And the destroyed houseblock with debris in and around the block created by Canonuk  (part of the Channel map) might be useful too for this map.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on May 29, 2014, 07:46:52 AM
Hmm, your destruction level isn´t so dark like default, do you use some mod for it? Can you do some comparison between turn-off all mods and these?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on May 29, 2014, 08:05:24 AM
Thats my Stock building repaint pack, I redid all these eastern front buildings and their damages too, its part of UP3/DBW/HSFX (you cant turn them off, theyre in the sfs files). At that time for example the main village house youre using was featured even on the Sands of time map, hence the generic textures.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uufflakke on May 29, 2014, 08:20:15 AM
@vpmedia:
I already thought it had to do with your damage repaints.

@cyberolas:
When I turn of all mods your map won't show up of course.
But seriously, I tried disabling all mods except the Mapmods folder but game got stuck at 95%.
So therefor as a test I tried out default IL2 (V 4.11.1) and Helsinki looks like this:

(http://s20.postimg.cc/iqe051h0t/Helsinki_goes_Booom.jpg) (http://postimg.cc/image/td7tagp61/full/)
image hosting more than 5mb (http://postimage.org/)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: max_thehitman on May 29, 2014, 09:57:26 AM
Yes indeed, Uufflakke makes a great suggestion using that Destruction Brush in FMB if anyone wants to experiment on their maps.

Vpmedia excellent retextures and skins are much better than the original game skins, in which most damaged objects are merely painted
in ALL Black color.
 VPmedia has done some outstanding new skins for many of the old objects over the past years.
If some people do not have these new retextures yet, they should look into his website and download his retextured objects and make their
games much more realistic.
This is for the new members who do  not know about this yet - http://www.vpmedia.eu/il2/    I highly recommend it.
Many of these are not new objects in which you have to add new static.ini lines, but it just overwrites the old skins with much better ones.
You will be impressed at the nice details and beauty of this game when you start using them.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: The Radge on May 29, 2014, 11:49:52 AM


By the way, Cyberolas, thank you so much for the coolest trailer, now I'm a fan of the Stalingrad song! :D
It's all very impressive, thanks again! :o :) ;) :D
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uufflakke on May 29, 2014, 02:18:32 PM
I dusted off a Stalingrad single mission I had in my old install and after adjusting some waypoints and adding some extra objects it is suitable for this map.

https://www.mediafire.com/view/82fm365o532gjqg/Stalingrad_SummerGroundAttack.mis (https://www.mediafire.com/view/82fm365o532gjqg/Stalingrad_SummerGroundAttack.mis)

As I like ground attacks there is a lot of going on there. Trains, tanks, ships, artillery etc.
Do whatever you like to do with it. Add stuff, delete stuff. I don't mind.
It is not a perfect mission or a historical mission but I don't expect major issues or anything. It gives you something to play with.
Drop the downloaded mission in Missions/Single/NN/

I have Gurner's Effects Mod installed and with its longer sustaining smoke columns it gives the sieged city some extra dramatic effect.

(http://s20.postimg.cc/qcvk7o38t/Stalingrad_Attack.jpg) (http://postimg.cc/image/aemuhj90p/full/)
image hosting over 5mb (http://postimage.org/)


There was also a discussion going on in the WIP thread about what was happening on on the Volga river.

(http://s20.postimg.cc/sew1lx17x/Oil_Cistern01.jpg) (http://postimg.cc/image/qn32r0hux/full/)
photo hosting (http://postimage.org/)

It seems to be transportion of oil cisterns.

(http://s20.postimg.cc/yrb6vr4a5/Oil_Cistern02.jpg) (http://postimage.org/)
free image hosting (http://postimage.org/)

True or not, seems plausible to me, I added them too.
Gives some extra Boom! Boom!

(http://s20.postimg.cc/wpaphi6b1/Stalingrad_Oil_Cistern.jpg) (http://postimg.cc/image/ivmcsgdpl/full/)
adult photo hosting (http://postimage.org/)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: max_thehitman on May 29, 2014, 02:39:44 PM


Thank you so much Uufflakke!
I am always on the look for new quick missions so I can test my
new mods and skins in the game. This is a great present, Thank you.



Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: ol' Navy on May 31, 2014, 07:44:31 PM
OK, please don't fuss at me for my ignorance here, but also, please remember that I am seventy-one yrs old and not too smart.  I downloaded, ended up with two files, _Tex and Stgrad.  I put the _Tex in the SAS/Mapmods/Maps/_Tex folder.  Copied the Stgrad into SAS/Mapmods/Maps folder.  It asked me if I wanted to overwrite and I said yes(?).  There was some sort of clouds thing that completely overwhelmed me.  But - this excellent map doesn't show up in QMB, and I even went to FMB (although I don't use it, never understood it or how) and even though it is listed as a map, I get a load error when trying to pull it up.  Summer stgrad seems to load up just fine.  What have I done wrong?  Or what did I not do (most likely)?  Any help for the old guy will be much appreciated.  Thank you for listening.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: DaveOD06 on June 01, 2014, 01:57:06 AM
Thanks cyberolas, this map looks amazing. I'm a huge fan of your work.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: gianluca on June 01, 2014, 11:40:40 AM
Hi Cyberolas, I join late the company but wanted to thank you for another masterpiece!!!

Gianluca
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on June 01, 2014, 12:14:06 PM
I don´t mid, my gianlucabagatti, you are welcome!

   
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: ol' Navy on June 01, 2014, 02:22:38 PM
Bob, the textures within the new _Tex folder go into your _Tex folder, not new _Tex folder into old _Tex folder

clouds_.tga go in _Tex folder

Here's some more info: https://www.sas1946.com/main/index.php?topic=37295.0 (https://www.sas1946.com/main/index.php?topic=37295.0)



OK, I think that now I understand better.  I'll try to do it correctly this time.  But, can you answer just two more questions for me?  Does this map work with 4.12 Next Level mods, and, will a map like this show up under QMB?  I probably play the QMB missions more than any other and that is why I am interested.  Thank you very much for your time and patience.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: ol' Navy on June 01, 2014, 05:58:10 PM
Yes, it does. Here's a couple Quick missions:
https://www.mediafire.com/?c79d4u5b0oa9pzk (https://www.mediafire.com/?c79d4u5b0oa9pzk)

Thank you for your help.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Aragorn1963 on June 02, 2014, 07:59:14 AM
Cyberolas, magnificent! You Russian giant! Even the tennis racket is there.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: ol' Navy on June 04, 2014, 01:10:18 PM
Yes, it does. Here's a couple Quick missions:
https://www.mediafire.com/?c79d4u5b0oa9pzk (https://www.mediafire.com/?c79d4u5b0oa9pzk)

OK, I thought I had it figured out, but - if I copy these two files into my Quick folder, then how do you play the mission?  Now aren't you sorry you ever got into helping out an old guy?  And, by the way, the map now shows up in QMB which I guess means I didn't screw up completely.  Thanks for any advice.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on June 04, 2014, 01:25:32 PM
In DBW you need to activate the QMB Pro mod via jsgme ( #DBW_MissionPro Combo by PAL ) and that will add its own template folder inside the Missions folder ( Missions\QuickQMBPro\EastFront_Stalingrad_Summer) with missions included.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Fly! on June 04, 2014, 01:28:56 PM
From the Manual:

"When you choose the Quick Mission Builder option from the Main Menu,you access a new menu with the following items: • Select:This option allows you to choose the country for which you will be playing.Click the button to switch over from red star to black cross – these symbols should speak for them- selves. • Your Flight: Indicate the number and charac- teristics of your wingmen. • Friendly: Enter information on the other flights that will be fighting on your side. • Hostile: Enter information on the flights that will be fighting against you. You can also set the following parameters for each flight: • Num:The number of aircraft in the flight,ranging from 0–3,with your own flight as the only one that cannot be set to 0.Of course participating in a battle requires one to be at least in the general vicinity of the battlefield.So your own flight should have at least one unit – you. • Skill: Select the class of pilots. • Aircraft: Choose the planes for the flight. • Loadout: Select the battle armament for the mission. • Map: Determine where the action will take place. • Altitude: Decide the altitude at which the action will start. • Weather: Enter your desired weather.

• Time: Enter the time of day.These last two factors – weather and time of day – can exert considerable influence on the development of your operation. • Situation: Indicate which of the parties will have a tactical edge over the other: - Disadvantage:You start at a lower altitude than the enemy. - Advantage:You start at a higher altitude than the enemy. - None:You and your enemy begin at the same altitude. • Target: Select the type of ground target (or leave it out if you want to). • Defense: Here,you can either include ground anti-aircraft defense or leave it out. Once you have selected your settings,you can save them and load them later using the Save and Load buttons respectively.Then,press the Fly button – and start your flight. If your intentions change,you can always hit the Back button and return to the Main Menu."
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: ol' Navy on June 04, 2014, 05:46:54 PM
I appreciate the responses.  I have been undergoing cancer treatment now for a year this September, and I guess that's what my problem is.  Heck, I am having a hard time reasoning solutions to problems with the game.  But then that makes it sound like I was good at it before.  I enjoy playing when I get the chance, but Lordy, it is getting harder and harder.  Thank you again you guys for putting up with me here.  I really appreciate it.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: max_thehitman on June 04, 2014, 07:16:18 PM
Don´t worry Bob. We are all here to learn some new tricks and also to enjoy this cool ol´game.
Half of the folks in here are not quite so young anymore, but those tasty vitamins help keep us in shape!  ;D
I do hope you get better and hang in there. Think about the good things in life and think about
flying in the blue skies. The pain becomes less painful.
Cheers

~~~~~~~~~~~~~~

 FLY!
Thank you very much for the Quick-missions.
I am always searching for something new and exciting you guys create.
 


Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: ol' Navy on June 05, 2014, 07:48:30 PM
Don´t worry Bob. We are all here to learn some new tricks and also to enjoy this cool ol´game.
Half of the folks in here are not quite so young anymore, but those tasty vitamins help keep us in shape!  ;D
I do hope you get better and hang in there. Think about the good things in life and think about
flying in the blue skies. The pain becomes less painful.
Cheers

~~~~~~~~~~~~~~

 FLY!
Thank you very much for the Quick-missions.
I am always searching for something new and exciting you guys create.
 




Thanks for the thoughts.  Pretty good days and pretty bad days, but, it is what it is.  I'm not gonna let it get me down.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Whiskey_Sierra_972 on June 06, 2014, 01:57:52 PM
Hi mate!

Managed to install this beauty only last night , but I got a side effect:

I fall in love with her!!!!

Thanks a lot for this one!

Seem to be really over it!

Finger crossed for a winter version!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: 'MadDog' on June 07, 2014, 05:04:17 AM
Found this mission over at M4T which is fresh out and can make use of this new repaint of Stalingrad Summer. Anything to fly over this map.

http://www.mission4today.com/index.php?name=Downloads&file=details&id=4733
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Tom2 on June 07, 2014, 06:53:22 AM
I wish you a happy flying time Bob,whenever you come here!
 :)
Cheers

Thorsten
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Nephris on June 14, 2014, 08:14:04 AM
Stuinning Repaint!
We would like to use the map in our DCG war, but therefore we would need the streets painted on the map to locate the routes.
Is it possible to add the streets to the overview map?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on June 14, 2014, 08:26:23 AM
Thank you, but I wrote in first page - I´m not good creator of ed_map...sorry. Can anybody make it?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on June 14, 2014, 09:01:55 AM
(http://i.imgur.com/TWcF3Zq.jpg)

http://ulozto.cz/xQ5KvWUV/stgrad-ed-m01-7z
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uzin on June 14, 2014, 09:41:25 AM
Hi, vpmedia,
here is my former attempt to make roads on ed_m03.tga map:

https://www.mediafire.com/download/ch9n0hd8i0k8nwe/Stgrad_RRR_roads.7z

The problem is, that by enlarging this file, the roads become blurry, similarly as in your picture. The author and me, we would like to find a way how to make ed_m02 and ed_m01 maps without excessive effort (by drawing the roads by hand ), at the same time to maintain the sharp road appearance and not excessively broad.
If anybody has a suggestion it would be greatly appreciated.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on June 14, 2014, 10:18:04 AM
If you simply enlarge pixels they become blurry, cant be avoided.

You need a program which can vectorize a picture then you can freely enlarge it, the result will be sharp.
Adobe Flash can do something like this or theres a special function called Trace in Corel Draw, not sure about Adobe Illustrator, maybe. I didnt try this method yet with il2 map because I got none of the mentioned software currently installed, but it should work.


Convert bitmap to vector for Flash
http://www.statsilk.com/maps/convert-bitmap-vector-flash


CorelDraw x5 - Vectorizing a Bitmap
https://www.youtube.com/watch?v=cxJIuEw9R1Y
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uufflakke on June 14, 2014, 10:35:34 AM
@vpmedia:
Thanks for the new map with the highways, roads and railways.
Much easier now to create missions with vehicles and trains.  :)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on June 14, 2014, 10:41:51 AM
Uooou! That´s a beautiful science....thank you vpmedia!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Nephris on June 14, 2014, 10:50:28 AM
Thx a lot VPMedia!
 :)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uzin on June 14, 2014, 10:51:16 AM
@vpmedia:
Many thanks,  the  way you showed is perhaps the best one.I am going to try it.

There is another problematic point with rails on ed_m0X maps: usually the railways are drawn on professional maps as almost checkered line - with white and black rectangles inside parallel black lines.
Perhaps there is a simple way also in GIMP or Photoshop to do it ?
I know that there is the possibility in converting the Beziers curve into a broken line, but it is not too straightforward.

I hope cyberolas would not mind this hijacking of his thread,  perhaps it would be nice of admin to move these posts  elsewhere ?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on June 14, 2014, 11:34:42 AM
I made a much sharper 2nd version, see the comparsion picture

(http://i.imgur.com/V4wRXq5.jpg)

http://ulozto.cz/xR9JGt6N/version-2-7z
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uzin on June 14, 2014, 12:12:20 PM
Only highways , rails and roads extracted of map_T.tga to authors original ed_m03.tga:

(http://i734.photobucket.com/albums/ww341/Uzin_2009/Clipboard01_zps935d673b.jpg)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: IsorokuYamamoto on June 26, 2014, 01:17:00 AM
Thx for this awsome map !
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on June 26, 2014, 04:00:52 AM
Isoruku - you´re welcome, vp_media - thanks for your ed_map version 2!
I use it!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: DaveOD06 on June 29, 2014, 12:34:50 AM
I stumbled across a map that could be very useful for mission makers. It has detailed locations of all the major landmarks and targets in the city:

(http://i996.photobucket.com/albums/af85/DaveOD06/City20Plan20Stalingrad20Juni201942.jpg) (http://s996.photobucket.com/user/DaveOD06/media/City20Plan20Stalingrad20Juni201942.jpg.html)

Full res download (2000x2500):
https://dl.dropboxusercontent.com/u/4435031/City%2520Plan%2520Stalingrad%2520Juni%25201942.jpg
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on June 29, 2014, 02:33:35 AM
Hi Dave! Thank you, I know this map, I studied many maps from Germany and Soviet sides and I tried make every buidings and textures by these. But I had to do some diferences from reality - il-2 engine isn´t perfect and we have to do compromises. For example Rynok location isn´t absolutely exactly and so one...:) But thank you for your message.

...and try to see on this map like finally version, because I spend year and a few months with it and I´m so tired....I believe, that you understand it. ...or could you make some picture with location interesting historical buildings in Stalingrad? Industry not, I think we have many industries in town....and we can use only stock houses, ok?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Nephris on August 10, 2014, 04:19:44 PM
Thx a lot for the Stalingrad retexure.
We relly enjoy your retextures, as we fly in a small bunch weekly a DCG Camapign throught the complete war.

Could you imagine to created a winter edition aswell?
Atm there is no Stalingrad winter map which you can use without bothering about the green airfields.
Would be great if you coud give a hands up here aswell.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: FNRennier on August 11, 2014, 11:20:18 AM
Tested and approved !!
Thank you very much!
for most this amazing texture map!  ;D ;D ;D
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on August 11, 2014, 12:29:26 PM
My dear Nephris!
  I´m still working on winter map. You can see first screens. But there is many work in front of me, because I use true winter textures and I have to harmonized them and so one...

(http://s2.postimg.cc/hex5mmfex/image.jpg) (http://postimg.cc/image/lo1vosio5/full/)
image upload (http://postimage.org/)
(http://s28.postimg.cc/w8exhtrpp/image.jpg) (http://postimg.cc/image/uglymx8cp/full/)
temp image upload (http://postimage.org/)
(http://s3.postimg.cc/hhqdt1d77/image.jpg) (http://postimg.cc/image/89y5cc64v/full/)
upload pic (http://postimage.org/)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: FNRennier on August 11, 2014, 12:44:54 PM
this is Fantastic! I can hardly wait! Is getting beautiful, congratulations !!
 :o :o
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Gerax on August 11, 2014, 08:58:06 PM
cyberolas, you're a true master!  :)
This Winter-texs are simply wonderful.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Benny on August 13, 2014, 06:31:01 PM
I've downloaded almost all of your retextured maps, and there all incredible!!! Keep up the Great work!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Hally on August 29, 2014, 07:53:45 AM
Many thx for your job
great job as usual
I hope that you make Stalingrad city without any bridge
there is only ferry to cross the volga
no bridge
 
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: max_thehitman on September 03, 2014, 08:05:35 PM
A post for Cyberolas

Recently I have seen this special feature film on how they created the new "Stalingrad" film.
I think you will enjoy seeing this.

Breakdown Showreel HD: Stalingrad VFX Showreel

https://www.youtube.com/watch?v=rwzwxGB2NbU (https://www.youtube.com/watch?v=rwzwxGB2NbU)

-- put the sound on and listen to the music - Zack Hemsey- "the way"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the cinema trailer to that film - Stalingrad 2013

https://www.youtube.com/watch?v=_Da3EgZUA0Y (https://www.youtube.com/watch?v=_Da3EgZUA0Y)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on September 04, 2014, 12:47:07 AM
VFX Showreel - bomb!
I´ve already seen this film.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: 352nd_Hoss on September 07, 2014, 07:36:40 PM
For some reason I can not get it to save missions in HSFX 7.0.2, anyone else have that problem, I searched this thread and can't find any references for the map not saving. 

Thanks

Hoss
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Tom2 on September 07, 2014, 08:05:16 PM
Error log or logfile entries please.
Could be HSFX misses some objects, IIRC that was the case.

Check first sticky thread under mapmods
4.12 SAS ModAct 5 Map Works.

Replies #10 and 53.


For ingame error screen, load map, hit shift plus tab, take screenshot.

Chrs
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: 352nd_Hoss on September 07, 2014, 09:48:51 PM
Kind of hard to believe HSFX is missing objects, it has a higher total object count than Mod Act 5.3.  But I'll check....

Thanks

Hoss

edit:  Just reloaded it and tried again and it's saving missions now.

Cheers
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on September 08, 2014, 01:08:20 AM
Oh, thanks god, because I didn´t use any MOD object....I think
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: LOOdNO on October 10, 2014, 09:50:48 AM
  At first cathedral in center of stalingrad near railway station. I am sure that there wasn't any big cathedral in stalingrad on 95%))
 2) reichstag not far from there (oder Bundestag ;)) I am sure that there wasn't any 'tag' on 99.99%
3) Catholic churches in Verhnyaya Ahtuba. By the way today there are a few churches in Volgograd region compare to another Russia regions. And may be in 1940-s there are was less churches :(  And all the more so chatolic) If only Hitler built them)))
 And bridge through the Volga. As I know there was not any bridge.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on October 10, 2014, 10:39:29 AM
 
 1.Green "cathedral" near railway - look on this historical photo. Red object in left down corner is interactive object and these photos are "cathedral". I used only default objects and this is similar I think. (http://s29.postimg.cc/9qd6dbvo7/caricin.jpg) (http://postimg.cc/image/un9ehztoz/full/)
imagehosting (http://postimage.org/)
 2.Reichstag - similar columnes I saw in historical photos and I wanted to use only default objects.
 3.Ok, you are right, but I was tired from still the same churches in villages. Ok, its mistake, maybe, but I wanted some originaly for villages.
 4.Bridges - I canceled some default bridge and this I didn´t. I said to myself: If somebody make mission with cloloun in this bridge, this man will have problem - or player who play this mission.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: LOOdNO on October 11, 2014, 05:12:48 AM

 1 - OK. Can you read russian? There written that in 1929 it was closed and it became aeroclub. And in this times dome and campanile were disassembled. This object can be leave)
 2 ok 3 ok
 4- it is not historical :'(
 
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on October 11, 2014, 08:02:18 AM
I can read "azbuka" , but not so good understand every words (only - a little).
So:  I´m going to make fix Nr.1.
       Nr.4 is for discussion, try to write to Oleg Maddox:). Or another result: make a screenshot this bridge and we´re going to do poll in this topic with name canceled bridge or not

  Do you agree?
       
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Forager on October 11, 2014, 09:54:09 AM
cyberolas, Thank You for all of your work on this and the other maps you have so vastly improved and your patience with nit pickers.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Gerax on October 11, 2014, 01:01:47 PM
to do poll in this topic with name canceled bridge or not

I agree, good idea.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Toobone on October 12, 2014, 06:06:28 AM
http://forum.aviaskins.com/showpost.php?p=132301&postcount=39 (http://forum.aviaskins.com/showpost.php?p=132301&postcount=39)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: LOOdNO on October 12, 2014, 08:35:24 AM
I can read "azbuka" , but not so good understand every words (only - a little).
So:  I´m going to make fix Nr.1.
       Nr.4 is for discussion, try to write to Oleg Maddox:). Or another result: make a screenshot this bridge and we´re going to do poll in this topic with name canceled bridge or not

  Do you agree?
     

 Wow!!! (read azbuka). Can I write to you on russian?  ;D

I am agree. I must make a screenshot?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on October 12, 2014, 09:08:40 AM
Please, write english.
We have to eliminate any mistakes about the bridge, what we talk about. You think bridge cross Volga north way from Stalingrad or another bridge? So - do screenshot or some painting in map or something please.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: 242Sqn_Cat on October 12, 2014, 10:25:57 AM
Please, write english.
We have to eliminate any mistakes about the bridge, what we talk about. You think bridge cross Volga north way from Stalingrad or another bridge? So - do screenshot or some painting in map or something please.

There was no bridge, and no reservoir to put it across. Please look at the map I posted in your WIP thread (post no 22). The Volga was much, much, narrower than 1C made it.

:cheers:
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: LOOdNO on October 13, 2014, 10:48:42 AM
  I made screen:
(http://s29.postimg.cc/lcfgpsq6v/il2fb_2014_10_13_18_56_23_25.jpg) (http://postimg.cc/image/djosxtk7n/full/)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on October 13, 2014, 10:59:39 AM
Thank you man.
Ok, so lets talk about this bridge.
Question for everybody: Do you want to cancel this bridge? It is non-historical, but it is default...
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on October 13, 2014, 11:00:27 AM
Guys, its never too late to learn map editing ;)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Gerax on October 13, 2014, 11:05:05 AM
Question for everybody: Do you want to cancel this bridge? It is non-historical, but it is default...

I say: delete it. Its not historically.  :)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: wosiu14 on October 13, 2014, 11:24:15 AM
It should be decidely removed. Have you watched ,,Enemy at the gates"? Some Russian soldiers were crossing the Volga by boats under Ju-87 fire. So maybe historically there was some port at the right bank instead of the bridge? It seems probable to me.
http://www.youtube.com/watch?v=8yOBCGwMpeo
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Gerax on October 13, 2014, 11:32:53 AM
Maybe here:
Quote
The main ferry landing was on the bank of the Volga to the east of Red Square, while the main railroad station -- of course named "Railroad Station #1" -- was just to the west of Red Square.

read here: http://www.vectorsite.net/twsnow_08.html

I read in some books that there was a Train ferry station in Stalingrad too.
But can't find any evidence atm.

Ah, found it:

read here (page 58):
http://books.google.at/books?id=ngeSAwAAQBAJ&pg=PA96&lpg=PA96&dq=Train+ferry+Stalingrad&source=bl&ots=bLg5UyEs4k&sig=uBGTKcerIAcByYpZMKYHCygwcCc&hl=de&sa=X&ei=Xgw8VPCXH4ncaL7_gWA&ved=0CFAQ6AEwCTgK#v=onepage&q=ferry&f=false
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: wosiu14 on October 13, 2014, 11:53:34 AM
Quote
Vehicles on a ferry dock on the Volga River near Stalingrad, Russia, Aug 1942

http://ww2db.com/images/battle_stalingrad46.jpg

http://files.sturmweb.cz/200006564-635036456d/m11_stalingrad-N1942.gif

http://www.stalingrad-feldpost.de/Karten/Stadtplan/Stadtplan2/STG1-ob-bearb.jpg
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Cloyd on October 13, 2014, 12:01:35 PM
Question for everybody: Do you want to cancel this bridge? It is non-historical, but it is default...

I say: delete it. Its not historically.  :)

But, if this bridge gets removed, will it break missions and campaigns that might use it?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: redfox on October 13, 2014, 01:47:28 PM
Question for everybody: Do you want to cancel this bridge? It is non-historical, but it is default...



I say: delete it. Its not historically.  :)

But, if this bridge gets removed, will it break missions and campaigns that might use it?

Are there any campaigns/missions that use the bridge?

I vote for removing it, as if it had existed in RL it would have been destroyed early in the battle by one side or the other.

Cheers - Redfox

Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uzin on October 13, 2014, 01:52:51 PM
I doubt if any mission/campaign can use that bridge on default map, becauase it is didconnected from highway there:
(http://i734.photobucket.com/albums/ww341/Uzin_2009/Stalingraddefault_zps06b0bfb1.jpg)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Cloyd on October 13, 2014, 02:15:18 PM
Question for everybody: Do you want to cancel this bridge? It is non-historical, but it is default...



I say: delete it. Its not historically.  :)

But, if this bridge gets removed, will it break missions and campaigns that might use it?

Are there any campaigns/missions that use the bridge?

I vote for removing it, as if it had existed in RL it would have been destroyed early in the battle by one side or the other.

Cheers - Redfox



I really appreciate that Cyberolas has always made his maps compatible with the stock maps. They work without any problem in every version of the game. It's no problem to have 2 maps though - a stock one with the bridge if something breaks, and one without the bridge. So I vote get rid of the bridge.

Cloyd
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on October 26, 2014, 06:03:03 AM
I put together a small package with an autumn version of the map, reworked dgen campaign templates and updated QMBPRo missions for 3 seasons. Everything is made to fit with the RRR versions.  Enjoy! :)

http://ulozto.net/x2fS3ikU/vp-stalingrad-updates-7z

Requires 4.12 version of the game.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uufflakke on October 26, 2014, 06:35:35 AM
@vpmedia, I want to give it a try but these files are not included:

ColorMap  = s_map_c.tga
HeightMap = s_map_h.tga
SmallMap  = s_map_M.tga
TypeMap   = s_map_T.tga
FarMap    = s_map_F_S.tga
ReflMap   = s_map_R.tga

And the Clouds256.tga is included in your d/l but not needed according the load.ini.

EDIT:
by deleting every  's_' in front of each entry the autumn map shows up.  :)
(But don't know if missing s_map_c.tga etc. are exactly the same as Cyberolas his map_c.tga)


Something else: for those who have installed my high resolution trees (https://www.sas1946.com/main/index.php/topic,40379.0.html (https://www.sas1946.com/main/index.php/topic,40379.0.html)) change in the aload.ini:
 Tree0 = land/Oks/OksAlteredBush8a.tga into Tree0 = Trees/Gaut-AlteredBush8a.tga

(http://s20.postimg.cc/rr9cdyokt/26_10_2014_12_50_28.jpg) (http://postimg.cc/image/bt0mntucp/full/)
image hosting 10mb limit (http://postimage.org/)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uufflakke on October 26, 2014, 07:14:44 AM
I doubt if any mission/campaign can use that bridge on default map, becauase it is didconnected from highway there:
http://i734.photobucket.com/albums/ww341/Uzin_2009/Stalingraddefault_zps06b0bfb1.jpg

Road is connected to bridge in Cyberolas version of Stalingrad. So it won't affect missions/campaigns.

(http://s20.postimg.cc/7l5uf2sx9/26_10_2014_13_12_22.jpg) (http://postimg.cc/image/ikr1qojc9/full/)
post a picture (http://postimage.org/)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on October 28, 2014, 03:16:12 AM
Vpmedia thak for your work with missions!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on October 28, 2014, 07:50:13 AM
Youre welcome, mate. I'm still testing and adjusting the dgen campaign templates so there will be an update sometime in the future, ideas & suggestions are welcomed.

Btw these are my conf.ini dgen settings

Quote
[DGen]
CampaignLength=Medium
MissionDistance=50
GroundIntensity=High
AirIntensity=High
RandomFlights=3
CampaignAI=Normal
CampaignMissions=Hard
MaxBomberSkill=1
SlowFire=20
MaxFLAK=100
OperationVictory=1000
OperationDefeat=-1000
WarVictory=10000
WarDefeat=-10000
NoAirfieldHighlight=0
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Whiskey_Sierra_972 on October 28, 2014, 01:20:26 PM
Tested in my maps consolidation mod in a 409 installation and got the autumn version working flawless....

Thanks for this new season of a great Cyberolas work!
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: tripletrouble on November 04, 2014, 07:24:29 PM
Anyone else getting large black dots all over the map?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: cyberolas on November 04, 2014, 11:03:15 PM
send screen please
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Tom2 on November 05, 2014, 06:22:23 AM
And logfile etc.
Check links 2-5.

https://www.sas1946.com/main/index.php/topic,42857.0.html
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: lima66 on December 10, 2014, 09:41:35 PM
only works in sas or also with HSFX 7.0.3.....?????
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on December 10, 2014, 11:21:07 PM
Quote
  YOU DON´T NEED ANY NEXT MOD FOR INSTALATION THIS MAP!

Read the first post, its a stock map. ;)


Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Artiglio on December 28, 2014, 06:48:39 AM
This map is absolutely magnificent, flying over them does not seem even more Il2Sturmovik, but a new Sim.
Thank you very Cyberolas  ;)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Danziger on December 28, 2014, 06:59:10 AM
His other maps are awesome too :)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: David Prosser on March 10, 2015, 10:32:32 PM
This is a good map. The river port in Stalingrad is included. The stock map doesn't have one.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: jeanba on March 11, 2015, 02:11:56 AM
The stock Stalingrad map  included a lot of mistakes, so this map is most welcome
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: SAS~Poltava on April 19, 2015, 03:24:10 PM
This remake of the Stalingrad map is a MARVEL. I never before thought about making a Stalingrad campaign, because the map was so BLAND. Not any more. I am really, really tempted to have a go. It's first when you try some of the REALLY nice maps in IL-2 that you understand how much they mean for immersion.  :)

Again: many, many thanks for doing this!  ;D
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: David Prosser on April 19, 2015, 10:55:48 PM
It is indeed a good looking map. The author has included the city port in Stalingrad/Tsaritsyn. I've set some 47 Squadron, and Russian Civil War missions there already. They transfer from the old map to the new one easily enough.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uzin on September 21, 2018, 07:53:34 AM
Hi,
has anybody link to the map with river Don without Tsymlyansk reservoir, please?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uzin on September 30, 2018, 06:02:02 AM
Does anybody knows the source of this map of Pitomnik airfield, please?

(https://i.postimg.cc/rwzfWmv3/Pitomnik_AF.jpg)

Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on September 30, 2018, 06:44:40 AM
https://steamcommunity.com/sharedfiles/filedetails/?id=217213959
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uzin on September 30, 2018, 10:21:10 AM
https://steamcommunity.com/sharedfiles/filedetails/?id=217213959

Thank you very much, Istvan.
Can anybody say something on the reliability of this Pitomnik map, please?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Werner Mölders JG 51 on October 01, 2018, 04:19:37 AM
https://steamcommunity.com/sharedfiles/filedetails/?id=217213959

Thank you very much, Istvan.
Can anybody say something on the reliability of this Pitomnik map, please?

I do not want to be wrong but this airfield map seems to me a " guess " of the author and not a reliable one.

Why?

1) As far as I know the Pitomnik airfield was composed of a single runway of 1500x30 meters (4921x98 ft) oriented on a suspected axis of 281°-101° ( I write suspected because at today there are no official data about it available from official sources )

2) Looking at the actual Google Maps images ( http://maps.google.com/maps?ll=48.7383,44.2450&spn=0.1,0.1&t=m&q=48.7383,44.2450 (http://maps.google.com/maps?ll=48.7383,44.2450&spn=0.1,0.1&t=m&q=48.7383,44.2450) ) the disposition of landmarks ( roads, natural features, etc ) seems to be pretty different from the map depicted above ( no match with the real counterpart, it's only an " approximation " due to the game map )

As reference about other airfields in the area check the two links provided below ( Original  Luftwaffe air recon images ). I think you may find them useful for your work ;)

1) https://www.ww2aerialreconstudies.com/stalingrad2.html (https://www.ww2aerialreconstudies.com/stalingrad2.html)

2) http://www.wwii-photos-maps.com/aerialphotosstalingrad/Stalingrad/index.html (http://www.wwii-photos-maps.com/aerialphotosstalingrad/Stalingrad/index.html)

Last but not least... Horrido!!!

Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Uzin on October 01, 2018, 04:26:50 AM
@Werner Mölders JG 51
Thank you very much for your important info.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Werner Mölders JG 51 on October 01, 2018, 04:28:04 AM
Not at all mate ;)

I forget a thing...

It was a grass strip not a concrete one ;)

Ref: https://books.google.it/books?id=oHFtBQAAQBAJ&pg=PT129&lpg=PT129&dq=pitomnik+airfield+location&source=bl&ots=oVjD34cgWW&sig=klayszQhb76n0c89EbV0YzzUg3M&hl=it&sa=X&ved=2ahUKEwjE77LDg-XdAhUNDOwKHZstDjU4ChDoATALegQIARAB#v=onepage&q=pitomnik%20airfield%20location&f=false (https://books.google.it/books?id=oHFtBQAAQBAJ&pg=PT129&lpg=PT129&dq=pitomnik+airfield+location&source=bl&ots=oVjD34cgWW&sig=klayszQhb76n0c89EbV0YzzUg3M&hl=it&sa=X&ved=2ahUKEwjE77LDg-XdAhUNDOwKHZstDjU4ChDoATALegQIARAB#v=onepage&q=pitomnik%20airfield%20location&f=false)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Greif11 on November 25, 2018, 10:22:08 AM
Most important landmark of Stalingrad battle (now  museum) Gergardt's mill.
Credits
3D Molva
Paint Greif11

https://www.mediafire.com/file/mwr7esorcd60omq/Gergard%27s_Mill.7z/file (https://www.mediafire.com/file/mwr7esorcd60omq/Gergard%27s_Mill.7z/file)

(https://i.postimg.cc/C1f1K8Ts/mf1.jpg)

(https://i.postimg.cc/25tymwJ5/mfd1.jpg)

(https://i.postimg.cc/2y8KwQk4/2466781.jpg)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vonofterdingen on November 25, 2018, 10:27:01 AM
That is a remarkable recreation.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on November 25, 2018, 01:38:25 PM
Thanks, Greif!

It's #6 on this map:
(https://chindits.files.wordpress.com/2011/06/stalingrad-central-area.jpg?w=472&h=363)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: lexsey on November 26, 2018, 12:48:50 AM
Does anyone else have brand new objects for this exactly map?
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: bomberkiller on November 26, 2018, 03:11:44 AM
Hello Greif,

thank you very much.

Best regards, Gerhard  :)

(https://www2.pic-upload.de/img/36271508/Stgrd_Mill.jpg)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: vpmedia on November 26, 2018, 03:24:00 AM
Does anyone else have brand new objects for this exactly map?

https://www.sas1946.com/main/index.php/topic,50764.0.html
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: bomberkiller on November 26, 2018, 04:52:23 AM
Thank you vpmedia,

simply wonderful!

Best regards, Gerhard  :)

(https://www2.pic-upload.de/img/36271627/Stgrad_Grain_Silo.jpg)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Greif11 on November 26, 2018, 04:56:25 AM
How Gerngardt's mill is built

(https://i.postimg.cc/YSjyQVdd/1427390326-g-1-1.jpg)

And where chimney must be

(https://i.postimg.cc/hPJ7n9zv/dmh1.jpg)
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Mission_bug on November 26, 2018, 06:10:59 AM
Outstanding work as always from you guys, thank you very much for the link Andrew, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: acred99 on November 14, 2019, 06:23:51 PM
Anyone else getting large black dots all over the map? Yes I am, only on the winter map. How do you fix this please.
Title: Re: Stalingrad summer - retextured, retowned, revillaged
Post by: Toobone on November 26, 2020, 07:36:24 AM
Don't know why i can't start new theme here.. o_O maybe smth wrong..
OK, its about new big map Vororta Kavkaza from Uzin with all inclusive: Rostov, Stalingrad, Stavropol, Salsk, Elista. Still beta.
Link to try in-game:

https://www.mediafire.com/file/6d9kh6pujrne99m/Vorota_Kavkaza.7z/file (https://www.mediafire.com/file/6d9kh6pujrne99m/Vorota_Kavkaza.7z/file)

Thread at Aviaskins:

[url]http://forum.aviaskins.com/showthread.php?t=5510]http://forum.aviaskins.com/showthread.php?t=5510][url]http://forum.aviaskins.com/showthread.php?t=5510 (http://[url=http://forum.aviaskins.com/showthread.php?t=5510)

(http://forum.aviaskins.com/attachment.php?attachmentid=68113&stc=1&d=1605531495)