Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Topic started by: SAS~CirX on February 21, 2010, 04:43:54 PM

Title: Jetman NOW IN ITS OWN SLOT [4.09] [4.10] [4.11] [4.12] [4.13]
Post by: SAS~CirX on February 21, 2010, 04:43:54 PM
(https://www.sas1946.com/images/SASBanners/Online_Warning_SAS.gif) (https://www.sas1946.com/main/index.php/topic,14352.0.html)

...Skipper "the magician" made a slotted Version of the famous Jetman so you can use both the Lerche and
the Jetman now in the same game! A big "Thank you" for this Skipper! :D


This is my funnest mod ever !
Yes, it is a small Horten-Rocket strapped to his bum.

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/jetmansashallo.jpg)

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/jetmanvolcano.jpg)

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/jetmanfarts.jpg)

********************************************************************************

Here we go...
First Beta of "Jetman Reloaded".
Use at your own risk. All links of the "original" Jetman Release can be found below for reference.
I recommend to get rid of all other previous Jetman Versions before installing this one.
You can keep the old air.ini line though.

DL link:
Jetman Reloaded Beta 01 (https://www.mediafire.com/download/bdj0bua12yveefj)

readme:
Code: [Select]
Jetman reloaded

Based on original Jetman Mod available at https://www.sas1946.com/main/index.php/topic,3815.0.html
Reworked 3D, FM, Java
For Beta testing only, no credits list jet.

Add to air.ini:
Jetman            air.Jetman 1                          NOINFO  usa01 SUMMER

Don't know how to install? Then better stay away from beta testing.

plane entry:
Jetman       Jetman

weapons entry:
Code: [Select]
#########################################
# Jetman
#########################################
Jetman.default S: 2xJetMan Lazer
Jetman.X4-Mini 1xX4-Mini
Jetman.Nuke-Device 1xNuke-Device

Skin folder: Jetman

Should be compatible with any base game version 4.09m through... *cough* 4.13m.
Contains some "special" weapons :D
Please test and report back your results.
Once this works smoothly it will get a new thread.

Best regards - Mike

********************************************************************************


This model can, because we dont want to spend too much time on it, and start pulling apart meneuver classes and things, not be put into it's own slot.
It uses the lerche slot.

Because of that, i could also not change the default loadout. So the guns are the same, they are not a cheat, but they look and sound like lazers now. So be sure to remove this mod again when you are doing some serious campaigning.. Obviouslly the lerche's rocket loadout wont work. Just ignore it.

Also, this thing is about as franken as they come, so it is surrounded by large invisible things and has the proper bugs we expect by now.

This uses its own FM, so you will need SAS buttons 4.8 or later. It is the same parameters as the Lerche FM (so once again, cannot be used as a cheat) only it has jet sounds.

The jets dont flame or smoke, since it would fry his feet, and as I said, I just dont have the time at the moment. Wingtip smoke looks great though.

And then there are some serious invisibility issues when using nav lights and such. Nothing I can do with that, it is what it is.

This takes off and lands like a horten (with airbrake engaged), and I think Go229 skins will work.

-------------> Download the Jetman!! HERE !!  (https://storebror.it.cx/sas/archive/sas2/cirx/mods/Jetman_Rulez.7z)

------------------------------------------------------------------------------
Add these lines...
Jetman             air.Jetman 1                                     usa01 SUMMER
------------------------------------------------------------------------------

To install, just put in your mods folder, and select the Lerche.

Remember to get Buttons 4.8 or later.

Have fun!!!

Big Thanx to Radar and Sani for classhelp, and to Tiger33 for the lazer sound,
and to the whole SAS team, for fucking ROCKING!

Cheers Guys!
CirX

 :)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For 4.09 - 4.12 own slot version by SAS~Storebror go here (https://www.sas1946.com/main/index.php/topic,3815.msg500230.html#msg500230).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



PS: For thos who asked, here is the Ace of Asses (https://storebror.it.cx/sas/archive/sas2/cirx/mods/AceofAsses.7z) skin

...from the adventures of Jetman!!! ;D

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/Jetman/JETCOMIX01.jpg)

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/Jetman/JETCOMIX02.jpg)

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/Jetman/JETCOMIX03.jpg)

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/Jetman/JETCOMIX04.jpg)

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/Jetman/JETCOMIX05.jpg)

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/Jetman/JETCOMIX06.jpg)

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/Jetman/JETCOMIX07.jpg)


Title: Re: Jetman
Post by: gumball360 on February 21, 2010, 04:48:45 PM
 :o

Wow
Title: Re: Jetman
Post by: Cranky.1 on February 21, 2010, 05:05:54 PM
Is it a bird on is it a plane?
No is Jetman the supersonic crusader
Title: Re: Jetman
Post by: BravoFxTrt on February 21, 2010, 05:14:28 PM
Can I get one with the Flt Suit in a Real Tree camo pattern, and the exhaust flame a bit more orange, and a Flt Helmet built and painted by Bravo? Thanks Mate just PM me when to pick up. ;D  jk, this is fun what your doing.
Title: Re: Jetman
Post by: Blaze on February 21, 2010, 05:37:01 PM
Haha nice :D
Title: Re: Jetman
Post by: CUJO_1970 on February 21, 2010, 11:52:38 PM
lmao 8)
Title: Re: Jetman
Post by: Checkyersix on February 22, 2010, 12:43:39 AM
That's awesome.

Can't wait to dogfight a couple of those XD
Title: Re: Jetman
Post by: Dunois on February 22, 2010, 01:19:56 AM
Pilot needs classy 007 suit,and Sean Connery's face....
Title: Re: Jetman
Post by: Gaston on February 22, 2010, 04:32:01 AM
The real Jetman, Yves Rossi :

http://www.fusionman.ch/prod/index.html (http://www.fusionman.ch/prod/index.html)

Interesting, no ???
Title: Re: Jetman
Post by: Messer on February 22, 2010, 04:35:45 AM
The FM is porked, I demand supersonic Jetman!  j/k :P

Lol, that thing cracked me up! I'll have to try it, out of curiosity at least.
Title: Re: Jetman
Post by: SAS~Anto on February 22, 2010, 07:30:44 AM
Haha best mod EVAR!!!

Btw, do you have an Il-2 Compare Chart so I can check it with my FM data I pulled out from my arse trustworthy primary source of the internet?
Title: Re: Jetman
Post by: 3dwa21 on February 22, 2010, 08:26:25 AM
Next time SAS~Crix will remove the wings, add a cape and voila....Superman returned...:P


This is great SAS~Crix!!!

3dwa21
Title: Re: Jetman
Post by: santobr on February 22, 2010, 08:44:14 AM
Very Big Wow!

Hahahaha, this is the funnest ever! I can't wait to fly it and cross the English Channel! ;D :P
Our friend SAS-'FUN'-Malone will go crazy! Hahaha! :D ;D :P

This is great! Congratulations, friend! ;)

santobr.
Title: Re: Jetman
Post by: SAS~GJE52 on February 22, 2010, 09:22:51 AM
Bloody brilliant.
 It will certainly raise a few eyebrows (and blood pressures)  :D

Yo da man bro  8)

G
Title: Re: Jetman
Post by: SAS~Bombsaway on February 22, 2010, 10:31:37 AM
Hell yeh! Take that what if haters! ;D Boy oh boy the anal retentive will be pulling thier hair out when this is released. ;D Great job CirX.  ;D
Title: Re: Jetman
Post by: tater718 on February 22, 2010, 11:06:01 AM
JATO assist from the Jeep? Attach/detach aircraft?
Surpasses coolness!
Title: Re: Jetman
Post by: HansHansen on February 22, 2010, 11:47:24 AM
LOL cirx, you may go to the comic business with this guy  ;D

i dunno what some people always have with their "always historical" behavior, modding should be fun and sometimes (or always) this stuff really is fun  :D

maybe you can use the legs as elevators, if theyre damaged, you can see some wounds, and they can fall off, then you see bones, and the shoes are the elevator controls (i dont know the english name, those things that move) and the also get damaged and fall off, same things with the arms as aileron

and if you shoot off the tail section, his hips fall off, and if the player is killed, his head falls off or sht :o  :D

this is gonna be very funny ;D ;D
Title: Re: Jetman
Post by: Rock on February 22, 2010, 01:53:00 PM
Please also post a dl link for the "Ace-of-Asses" skin ....
I guess there are some people who will die for it it and I will make them a nice gift  :D :P


Just noticed that! Excellant :D
Title: Re: Jetman
Post by: SAS~CirX on February 22, 2010, 01:56:15 PM
Whats wrong with it?! :D It is my favourite "badguy" skin. Superheros need a nemesis.

(https://storebror.it.cx/sas/archive/sas2/cirx/miscpix/WIP/Jetman/aceofasses.jpg)

Title: Re: Jetman
Post by: Moggy Cattermole on February 22, 2010, 02:18:52 PM
loving jet man! For landing, can you make his arms and legs come down instead of gear? :D
Title: Re: Jetman
Post by: Dark Apostle on February 22, 2010, 02:38:33 PM
CirX, You owe me one freshly made coffee, the last ones all over my keyboard from laughter >.<

Brilliant work, as always
Title: Re: Jetman
Post by: philip.ed on February 22, 2010, 02:42:30 PM
LOL, this is so good :D
Title: Re: Jetman
Post by: froeksel on February 22, 2010, 02:57:42 PM
loving jet man! For landing, can you make his arms and legs come down instead of gear? :D
Or some extremely big gears(with big I mean BBBBBIIIIIGGGGG)xD
Title: Re: Jetman
Post by: AngelofDeath6V on February 22, 2010, 03:48:35 PM
I can't stop laughing!  ;D 
Title: Re: Jetman
Post by: max_thehitman on February 22, 2010, 04:10:42 PM

UUUAAAAAHAHAHAHAHAH!!!  ;D

THAT IS BRILLIANT!!! SUPERB !!!
HILARIOUS !!
I like your style mate! That is a very cool looking jet-back-pack. Sort of like "Rocket-man".
WOW! very VERY cool.
Will the model have its void-file? I mean, can we create skins for it?
That would be tremendously good fun to do. I can just imagine "Rocketman versus the Flying Nazi-soldiers" , just like in the movie.

FABULOUS!!
Title: Re: Jetman
Post by: saunders1953 on February 22, 2010, 05:28:12 PM
ARE YOU SHITTING ME!  And it can shoot?  Fantastic...and frankly, it will be great for just buzzing around a map in FMB and getting a feel for new maps/new missions.

You're the Man, CirX!
Title: Re: Jetman
Post by: Triad773 on February 22, 2010, 05:36:01 PM
EXCELLENT!

A great ride for swooping down and blasting those infernal, infiltrating KUBELWAGONS  ;D

Great looking mod there CirX! Fun as heck too I'll bet   8)

[EDIT]Hey- after I recovered from my surprise, I realized something interesting: airframes of this type logged more flight hours then the larch  :D [/EDIT]
Title: Re: Jetman
Post by: SAS~Anto on February 23, 2010, 06:18:14 AM
HAHA!! Cirx, this gets mod of the year hands down :)
Title: Re: Jetman
Post by: frogman2 on February 23, 2010, 07:59:26 PM
can scare the crap out of a 262 pilot with that ^_^
Title: Re: Jetman
Post by: norm on February 23, 2010, 08:28:54 PM
And/or moon him :D!
Title: Re: Jetman
Post by: Berserker on February 24, 2010, 12:12:28 AM

this is pure madness  :D :D :D

(http://www.masmenosuno.com/wp-content/uploads/2007/03/homer.png)
Title: Re: Jetman
Post by: farang65 on February 24, 2010, 06:02:35 PM
Hi Cirx,

Really love this idea.Hope Jet Man becomes available soon.

Just thinking you could have  clan of super gorgeous and sexy Jet Women who are very much into chaos and are highly skilled evil doers who want to rule the world.

Just thinking of skin replacements replacement for Jet Man and face skin replacements.

Or you could be Jet Man with your own face on him and battle it out with your super sexy wife!!

Ya I know it's Friday

Cheers Kirby

Lamphun
Title: Re: Jetman
Post by: tater718 on February 24, 2010, 10:44:54 PM
Just a thought.......Imagine what would have happened if someone new to IL2 would have wandered over here and requested a mod like JETMAN. I know we all would have had a good chuckle at that.

ALSO.......JETBABE is a needed addition,IMO. However in order to be admitted into the Brotherhood of Super Heros and Villians Union,he is REQUIRED to have an approved sidekick.(Superman was OK'ed because he was "grandfathered" in.)Please try to follow the rules.I don't want to end up flying some unrealistic scab mod!
Title: Re: Jetman
Post by: Lewicide on February 25, 2010, 04:31:47 AM
Kewl
Title: Re: Jetman
Post by: farang65 on February 25, 2010, 05:28:50 AM
Thanks so much master creator of Jet Man.

You'll make my week end and Thai New Year long holiday much more fun!!!!! :D

I hope you take in the idea of a skin replacement for the Jet Women.

Especially if somehow you could slot in a tga of a sexily clad Jet Woman or a face.


You have created the most fun mod of all time!!

Cheers Kirby

Title: Re: Jetman
Post by: MrMoonlight on February 25, 2010, 05:45:55 AM
its downloadable now. ;D
Just grabbed it. It's totally great! Thanks CirX!
Might have to do a couple "superhero" skins for this. And maybe a "Jetwoman"...based on the pic a few posts earlier. :D
Title: Re: Jetman
Post by: Fryslanboy on February 25, 2010, 05:55:46 AM
Super CirX!! Very cool and freakin' mod :P
Title: Re: Jetman
Post by: Moggy Cattermole on February 25, 2010, 06:15:08 AM
epic, cheers mate!
Title: Re: Jetman
Post by: SAS~Sani on February 25, 2010, 06:34:56 AM
This is epic :D....we want JetBabe now ;D
Title: Re: Jetman
Post by: Berserker on February 25, 2010, 06:41:28 AM
FREAKING EPIC  ;D ;D ;D
Title: Re: Jetman
Post by: farang65 on February 25, 2010, 06:42:42 AM
Jet Man is flying smoothly with no dramas

(http://www.madoosi.com/up_images/201002/635298c0cf15f74a8dc8bbb1ee3727ad.jpg)
(http://www.madoosi.com/up_images/201002/ec5f875ec5ec7f6e2a0b58f28c568f46_1.jpg)

Many Thanks for copious amounts of fun Cirx!!!

Cheers Kirby
Title: Re: Jetman
Post by: Lanius on February 25, 2010, 07:04:13 AM
FUNTASTIC :-D......I've seen a Angelina Jolie pilot skin .... :P
Title: Re: Jetman
Post by: SAS~Anto on February 25, 2010, 07:39:01 AM
I think we need to make a theme song for him. Maybe do a rip-off cover of Soundgarden's Spoonman? :P
Title: Re: Jetman
Post by: Triad773 on February 25, 2010, 09:42:38 AM
This is gonna ROCK 8)

Tanks for making this very cool mod :)

I love it


Triad

Triad
Title: Re: Jetman
Post by: cuccos19 on February 25, 2010, 12:55:44 PM
Yeah! Rocketeer is one of my favorite films! I can be Rocketeer now! :D
Title: Re: Jetman
Post by: MrMoonlight on February 25, 2010, 05:38:10 PM
(http://img.photobucket.com/albums/v506/Harvest_Moon/Skins/Jetgirl_00.jpg)

(http://img.photobucket.com/albums/v506/Harvest_Moon/Skins/Jetgirl_01.jpg)

(http://img.photobucket.com/albums/v506/Harvest_Moon/Skins/Jetgirl_02.jpg)

(Sorry CirX...couldn't resist  ;) )

(Special thanks go out to MaxTheHitman for his Angelina pilot skins.)
Title: Re: Jetman
Post by: SAS~CirX on February 25, 2010, 07:14:50 PM
I think pink wings will be in order!!! :D
Title: Re: Jetman
Post by: SAS~CirX on February 25, 2010, 07:27:58 PM
here is the skin I played with on this mod, for you guys to play with some more! ;)
Title: Re: Jetman
Post by: AngelofDeath6V on February 25, 2010, 07:30:03 PM
Thank you!  :P  ;D
Title: Re: Jetman
Post by: Dark Apostle on February 25, 2010, 11:28:32 PM
ROFL "The Bad Evil Guy" nice work Max, like the kickme sign too
Title: Re: Jetman
Post by: BravoFxTrt on February 25, 2010, 11:29:49 PM
LOL: Speechless :P
Title: Re: Jetman
Post by: Triad773 on February 27, 2010, 01:23:49 AM
Very cool so far

(http://www.triad773.com/2010/IL2/Triad-Jetman.jpg)
Looking for Nemo on the Coral Islands map

Thanks for the skin too- I used a copy of it for a template with the bolt pattern from the GO void skin.

Lots of fun - I can imagine some really interesting mission possibilities between drivable pt boats, tanks, vehicles and firepower-  all being laid waste by flying Batmans ;) - jk; I might set up something like that once it's all available just to watch what happens 8)

Title: Re: Jetman
Post by: tater718 on February 27, 2010, 05:22:39 AM
LMAO! This is one kickass bunch of fun.Thanks so much!
Title: Re: Jetman
Post by: Cloyd on February 27, 2010, 02:35:42 PM
Cirx,
Thanks for this one. It's great fun. I can't wait til the next time my 3 year old says, "Daddy, airpane race, airpane race!" and wants to sit on my lap and fly. The only thing that would make it better is if I had a Buzz Lightyear skin. (Hint, hint to you skinmeisters  ;) I'll learn to do it myself, if I have to.)

Cloyd
Title: Re: Jetman
Post by: SAS~CirX on February 27, 2010, 04:22:20 PM
Hey Triad that is a realy cool batman skin! you should share it!!

S! to all, thanx for the comments. :)
Title: Re: Jetman
Post by: Triad773 on February 27, 2010, 05:17:35 PM
Hey CirX- happy to share!   8)

Credit and thanks to MAX theHitman for the GO BlackNight skin used as a starting point :)

Get that Bat skin here (http://www.triad773.com/2010/IL2/Batman_skin.7z)

Cheers

Triad
Title: Re: Jetman
Post by: farang65 on March 01, 2010, 04:02:18 PM
Thanks for that Triad,

My first ever skin will be an accomplishment.

Once I get one of the EVIL vixens running properly in game the other five will easily follow.

Will make a pack.

Jet Man is fun to skin as it's not historical.

Cheers for the info.

Kirby
Title: Re: Jetman
Post by: MAXHO on March 04, 2010, 12:51:51 PM
Cirx, and what prevents it is a miracle to make a separate slot? What would Lerhe also remained. Or is there some sort of a compelling problem?
Title: Re: Jetman
Post by: SAS~CirX on March 04, 2010, 01:05:19 PM
Yes, to make it work in its own slot we would have to change the maneuver class file, and it is doable, but it would infringe on every other modpack and AI and FM mod system out there. i dont like mods that interfere with the whole system, so I chose to make it this way. When we do somthing that needs to edit an important class such as this, it will have to be for something a lot better than jetman.
Title: Re: Jetman
Post by: AngelofDeath6V on March 09, 2010, 10:52:16 AM
"Ki-27 with 30mm chain gun" as natural archenemies of Jetman ;D 

Screw the Ki-27 with a chain gun! I want a flying submarine! ;)
Title: Re: Jetman
Post by: Aty2 on March 26, 2010, 07:53:24 PM
very good job, it's great, and very funny

be possible to make a copckit be able to see the forearms and hands of the pilot and the controls?, I would be great if the hearing were the same as the pilot

I quite like this mod and I will give many hours playing with my friends, to do missions and fun with good pass
 
thank you very much for the work

greetings


=gRiJ=Aty2
Title: Re: Jetman
Post by: KG64_cnopicilin on April 14, 2010, 11:27:26 PM
Landing, anyone? :D
Title: Re: Jetman
Post by: NS~mati140 on April 15, 2010, 01:45:04 PM
(http://www.roflcopter.net/roflcopter.gif)

PS: Good question: How to land it?
Title: Re: Jetman
Post by: SAS~Malone on April 15, 2010, 02:36:24 PM
same way you land a Lerche... ;)
Title: Re: Jetman
Post by: SAS~highlander_262 on April 15, 2010, 03:16:39 PM
same way you land a Lerche... ;)

Badly then?  ;)
Title: Re: Jetman
Post by: SAS~Malone on April 15, 2010, 03:40:55 PM
mostly...but on the occasion, a feather-soft, perfect 3-wheel landing gives me a great deal of satisfaction... :D
Title: Re: Jetman
Post by: philip.ed on April 16, 2010, 05:36:08 AM
:D LOL
Title: Re: Jetman
Post by: congo on April 16, 2010, 06:34:29 AM
Hey,

 This is a WWII sim what are doing making Jetman!!! ROFLMAO So many other things are need like the B1RD abd the GU11 and the OU812!!
Title: Re: Jetman
Post by: philip.ed on April 16, 2010, 06:44:39 AM
You didn't know that Jetman flew in WW2?! Shame on you :P
Title: Re: Jetman
Post by: santobr on April 16, 2010, 08:07:20 AM
Yes, and he crossed the English Channel. :D :P
Live Yves Rossy - Yves "Jet Man" Rossy English Channel Crossing - Swiss Jet Man - Jet-man: Human Powered Flight (http://www.youtube.com/watch?v=vMjuzy68hw0&feature=related#ws)

santobr.
Title: Re: Jetman
Post by: kianski on April 25, 2010, 02:22:43 PM
its the funniest mod i ever see.

A very good work!
Title: Re: Jetman
Post by: BravoFxTrt on April 25, 2010, 05:03:49 PM
JET Man Flies. Awesome Vid man.
Title: Re: Jetman
Post by: il-2 fan on May 12, 2010, 12:14:34 PM
wow! it look cool! i like it.i havent got il-2 sturmovik:1946. yet...
Title: Re: Jetman
Post by: peterpro on May 13, 2010, 09:22:56 AM
jetman: publiser: sas 1946 it should be a comic.Guess what if it comes out im the first one to buy it
Title: Re: Jetman
Post by: pdittrich on June 26, 2010, 02:25:17 PM
This is a WWII sim what are doing making Jetman!!!
yes and 1946 is a fictionary WWII scenario.
i think there actually was something like that is planning...

but anyway...
i want to see you complain about e.g. the mig-17 in this
WWII sim


btw
jetgirl looks great!
Title: Re: Jetman
Post by: Patton on June 26, 2010, 02:41:19 PM


Ill take all of that and your liver please
Title: Re: Jetman
Post by: pdittrich on June 26, 2010, 03:23:32 PM
apart from that possible-or-not-crap:
i am experiencing either a 5% or a 60% crash when trying to start with this enabled, depending on whether i use 4.08m, 4.09m, UP without any mods, UP with "safe_.dll" and so on. yes i have latest buttons. anybody got an idea why?
if it helps:
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090804-1435)
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+,  MMX,  3DNow (2 CPUs), ~2.3GHz
Memory: 1022MB RAM
Page File: 578MB used, 1884MB available
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Display card name: NVIDIA GeForce 8400 GS
Manufacturer: NVIDIA
Chip type: GeForce 8400 GS
Display Memory: 512.0 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)

... and it worked fine until now...
Title: Re: Jetman
Post by: SAS~CirX on June 27, 2010, 02:34:21 AM
1st off, all of mods at SAS is for 4.09m or upwards, so not recommended for  4.08 or 4.09b1m

Then if you get 60%, have you followed the 60% troubleshooter yet?
Title: Re: Jetman
Post by: pdittrich on June 27, 2010, 04:40:46 AM
For some odd reason, I'm not getting anymore crashes, but no jetman either. UP, jetman in MODS, no JsgmeMods enabled, fine loading, selecting the lerche, click on fly, loading and ... lerche! no jetman neither fmb nor qmb.
Title: Re: Jetman
Post by: pdittrich on June 28, 2010, 11:00:20 AM
and for yet another odd reason, thsi day, it works perfectly :-X
i wish i knew why, i didn't change a thing.
anyway, thanks for the help.
Title: Re: Jetman
Post by: SAS~Malone on July 23, 2010, 12:38:08 PM
i'm getting the urge to use the original Lerche, but i still want to keep jetman!! in fact, i want to take jetman up against a few Lerche's, for a total 'what if' sci-fi type scenario. pretty please for a separate slot for JETMAN!!!   ;D 8)
Title: Re: Jetman
Post by: Korrigan on July 24, 2010, 07:54:24 AM
Yes, that's exactly what I thought, but it seems to be quite difficult according to CirX in post #67  :(
Title: Re: Jetman
Post by: SAS~Malone on July 24, 2010, 09:29:17 AM
yesss...remember reading that post, then forgot and made an impulse post. silly.  :P

but still..............

(https://storebror.it.cx/sas/archive/sas2/Malone/PICS/jetmanGC2.jpg)

Jetman RULEZ!!!  8)
Title: Re: Jetman
Post by: cuccos19 on July 24, 2010, 11:59:11 AM
Nice outfit! ;D
Title: Re: Jetman
Post by: USN_Slider on August 08, 2010, 02:27:12 PM
This is too friggin hilarious!!! First its the crazy drivable jeep and now JETMAN!!!! Excellent!!! ***Hurry up phenom x2 550 *&^% and d/l it****   lol

S! SAS
Title: Re: Jetman
Post by: SAS~Skipper on September 13, 2010, 11:15:37 AM
I like to sometimes play Tag, but wanted to remain accessible Lerche ..
This is only a copy of the class files ...
Jetman             air.Jetman 1                                     usa01 SUMMER

http://dispersalfield.net.ru/files/my_game/JETMAN_SAS1946_OwnSlot.7z (http://dispersalfield.net.ru/files/my_game/JETMAN_SAS1946_OwnSlot.7z)
new dl link attached, see below.
Title: Re: Jetman
Post by: Baco on September 13, 2010, 03:56:32 PM
Jetman could really use some ¨winders¨ right?
 ;)
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Malone on September 22, 2010, 01:25:57 AM
who needs 'winders when you have lazer-eyes!!  ;D :D ;D
many thanks, Skipper, i'm a week late, but it's really cool to have my favorite WW2 uber-dude going up against some of those retarded Lerches.... ;D 8)
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: 5./JG54_s0crazty on September 22, 2010, 08:31:32 PM
Malone what map is that in the picture above?
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Jonzynator on September 22, 2010, 11:11:03 PM
Malone what map is that in the picture above?

I believe its the Grand Canyon
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: 5./JG54_s0crazty on September 23, 2010, 08:37:06 AM
I have a problem with this map, whatever i do i get a black screen all the time ! I cant make it work!I was afraid that is was Grand Canyon , it looks so good !
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Malone on September 23, 2010, 01:12:34 PM
guys, what have i done wrong with the newslot Jetman?
i mean, Jetman is there, in his own slot and all, but my Lerches still look like Jetman!  ???

edit: never mind, found and removed the offending classfile. my Lerches are back to their normal, ugly selves.  ;)
for anyone who has this issue, remove the following classfile from your Jetman install: 730EE8429B57C08C
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Benelli on September 24, 2010, 06:37:26 AM
Just some more information: to have the Lerche shown properly remove from Jetman folder the 730EE8429B57C08C file. And, just to avoid conflicts, you can also disable "Presets" and "Samples" folders (the ones in Jetman folder), so that all Lerche will have back default gun sound (and not laser one). Only downside will be that also Jetman will use Lerche gun sound. It's up to your choice.

Edit: Dho! Malone, I just saw you edited your post about the class file removing. Sorry for redundancy.  ;D
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Tom2 on September 24, 2010, 08:16:04 PM
Feck me sideways, I just read the whole thread and I haven't laughed that hard for a time!!!  :D :) :P ;)

I NEED THAT!!! Downloading...

Thanks!

Tom
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Solo on September 25, 2010, 08:40:42 AM
Hello.
Fun mod, but i have a little problem, no weapon works.
Has someone same problem ?
If no, surely an incompatibility with one of my other mods.

Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Dinosbacsi on September 30, 2010, 01:45:09 PM
And how can I install this? (I never installed mods for the IL2 before this, but now I want XD) It's overwrite an another plane, or not?
Thanks in advance ^^
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~CirX on September 30, 2010, 01:52:49 PM
my prefered method is to cover the mod in vaseline, then use a broomstick to jam it in as deep as I can until I pass out.
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: boogabooga on November 07, 2010, 05:13:40 PM
And real life jetman is still at it:

http://news.yahoo.com/s/afp/20101105/od_afp/switzerlandaviationoffbeat_20101105163759
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: bosley on November 25, 2010, 08:02:02 AM
how do i add jetman to UP 2.01 i just got it and i don't have any clue how to add aircraft anymore
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: bosley on November 25, 2010, 09:47:59 AM
ok thanks. the reason being for adding aircraft is that i just installed Ultr@Pack 2.01 and the SAS Mods folder reverts it back to Mod Activator but i fixed the problem i forgot to do a clean install.
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Dinosbacsi on January 31, 2011, 06:06:17 AM
Works in 4.10! :D
But I still have this stupid graphic bug with him... T_T
(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
And the Lerche is a Jetman too. D:
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: JG26 von Richten on March 30, 2011, 11:24:46 PM
This is quite possibly one of the most badass mods on this site
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: JG26 von Richten on March 30, 2011, 11:32:56 PM
(http://i1085.photobucket.com/albums/j439/M3G4D3TH77/Jetman.jpg)

Jetman NOOOOOOOOO! :'(
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Dinosbacsi on April 01, 2011, 01:12:36 PM
Why is this marked as a 4.09 mod? It works in 4.10 too! =D
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hangman on April 12, 2011, 09:19:30 AM
this is absolutely funny ;D ;D ;D ;D ;D
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hangman on April 13, 2011, 07:07:27 AM
what i should do if i want that jetman fires his own lasers but all 30mm are still real
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hangman on April 14, 2011, 02:48:10 AM
or jetman fires basic 30mm
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: spitfire-MKIX on July 29, 2011, 05:14:22 PM
Hello. I've a problem with Jetman : when I start the game, it crashes at 70 %  >:(. I'm using 4.10.1 + UP 3.0 RC3. Any ideas ?
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: spitfire-MKIX on July 29, 2011, 05:41:02 PM
OK, problem fixed: I've downloaded the old version. Now, it works but I have the 'invisible' problem and I have Jetman instead of Lerche. And Jetman is very funny to pilot !!!!!!!!   :D :D ;D ;D And it's really dangerous : I destroyed an Ace Go-229 in QMB without any problem ! It looks like ennemies don't even see me !
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Kazegami on July 29, 2011, 05:51:37 PM
The "old" version used the Lerche slot (replaces it).
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: spitfire-MKIX on July 29, 2011, 06:11:12 PM
I've replaced it, but I've still Jetman instead of the Lerche and with invisible parts.
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: spitfire-MKIX on July 30, 2011, 03:11:35 AM
OK, i've removed the classfile to have both Lerche and Jetman and I've the Lerche with laser guns  ;D. But I've still invisible parts on Jetman  >:(
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: spitfire-MKIX on July 30, 2011, 01:15:58 PM
Could someone tell me how to fix the invisible parts problem?
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: spitfire-MKIX on August 01, 2011, 02:21:53 PM
I still have the invisible parts problem. Could someone tell me how to fix it?
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Kazegami on August 01, 2011, 02:52:24 PM
I'm not even sure if it's been fixed...  :(
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Kazegami on October 07, 2011, 06:15:15 PM
http://www.youtube.com/watch?v=06vehzfLcnI&feature=related
:o
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: badman587 on September 01, 2012, 06:51:20 AM
Thank you very much :)

also anybody know which file contains how much ammo this has as I don't think 40 bullets is enough I'm thinking about 80.......
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: tater718 on September 05, 2012, 09:55:06 AM
4.101 SAS 3.06
Jetman works just fine. Bitchin'!
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Ghost129er on March 08, 2013, 11:30:33 PM
LOOOOOOOOL! The comic thing is hilarious! xD
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: HotelAlpha on May 24, 2013, 01:15:28 PM
I wish for a 4.10 version.....  :)  ;)
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Ghost129er on May 28, 2013, 01:31:47 PM
Where's the separate slot version of this? o.0

Nevermind, ps, where do I add "THE LINE"?
"Jetman             air.Jetman 1                                     usa01 SUMMER"

Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hangman on June 08, 2013, 01:58:37 PM
I wish for a 4.10 version.....  :)  ;)

You can use this in 4.10 with this mod
www.sas1946.com/main/index.php/topic,24777.0.html
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: HotelAlpha on June 08, 2013, 02:00:58 PM
It works now, thanks.  :)
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Enderfailer on July 18, 2014, 07:29:10 AM
Will you make a 4.12.2 Version? Please? :-\
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: .50calBMG on August 09, 2014, 09:01:05 PM
Will you make a 4.12.2 Version? Please? :-\
I second that notion ;D
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Bombsaway on August 09, 2014, 09:50:12 PM
I will take a look in the morning. I cant promise but I'l try. :)
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Galacticruler on September 14, 2014, 04:50:28 PM
Is that 4.12.2 Jetman still happening or is it not possible?
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: FL2070 on January 06, 2015, 04:44:06 PM
Will you make a 4.12.2 Version? Please? :-\
I second that notion ;D

I third that notion.
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Atoka220 on February 02, 2015, 07:31:05 AM
Will you make a 4.12.2 Version? Please? :-\
I second that notion ;D

I third that notion.

I fourth that notion.  8)
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Storebror on February 02, 2015, 08:40:13 AM
Just out of curiosity: What's wrong with the current Jetman when you run it on 4.12.2?

Best regards - Mike
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Blaubaer on February 02, 2015, 12:28:42 PM
Just out of curiosity: What's wrong with the current Jetman when you run it on 4.12.2?

Best regards - Mike
CTD 60% (buttons 10.5)

Regards
der Blaubär
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: rockdoon on February 02, 2015, 01:04:56 PM
i figured out the issue with 4.12... its quite a simple fix... the air.ini is incorect on here

Jetman             air.Jetman 1                                     usa01 SUMMER

should be

Jetman             air.HE_LERCHE3 1                                     usa01 SUMMER

once i did this... everything worked out ok


edit: after another quick test i realised that there still needs some work to be done... just changing the Air now replaces the lerche haha... this is strange due to the fact of how the class files are that came with it... ill continue t look into it
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Blaubaer on February 02, 2015, 02:16:03 PM
Yes, that's it - Jetman goes 4.12., you habe to select "Jetman". Thank you, it's fun.

Regards,
der Blaubär
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hubberranz on February 02, 2015, 02:57:39 PM
i... its quite a simple fix...
edit: after another quick test i realised that there still needs some work to be done... just changing the Air now replaces the lerche haha... this is strange due to the fact of how the class files are that came with it... ill continue t look into it
What you did is revert BACK to a no slot Jetman.   
But I found Lerch to be too underpowered. Take off is impossible. ( Yes, I know about use of airbrakes ).
The lerch fm may be at it's worse in 412, more then everywhere else.
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: rockdoon on February 02, 2015, 03:22:43 PM
When taking a closer look at the classfiles it appears that the one given is the lerche class file...   
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hubberranz on February 02, 2015, 03:24:39 PM
The slot Jetman use the same FM as Lerch, I think... maybe all same classes...

After you changed the air.ini the way you did, you are just using a raw Lerche, with an added twist: now Lerche has a new skin file named "Jetman" .

(https://www.mediafire.com/convkey/0946/83vypiq6k2kcf5k7g.jpg) (https://www.mediafire.com/view/?83vypiq6k2kcf5k)
I managed to take off, but deeply ruined my pants.
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Cloyd on February 02, 2015, 04:20:41 PM
Quote from: Hubberranz
...I managed to take off, but deeply ruined my pants.

Thanks for the laugh Hubberranz!

Cloyd
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hubberranz on February 02, 2015, 08:10:22 PM
(https://www.mediafire.com/convkey/8d13/2n1aptlkzw8kw2o7g.jpg) (https://www.mediafire.com/view/?2n1aptlkzw8kw2o)
... had to change my ware.            Updatum: I just used it in QBM and with another map: the thing went up like a rocket. Oh well. Go figure.
OK. Area 51 airport altitude was 2000m., with almost impossible to take-off. The other place is 5m near sea level, and featured EZ take-off !  :P
I will need to dig a silo 2000m deep, and launch from there. Just kidding.  ;D
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: rockdoon on February 02, 2015, 10:32:12 PM
ok after some more tinkering i think i have it figured out haha i made a new class file for jet man and got him flying

just drop this file into your jetman folder and keep your air.ini file just like it says on the first page

https://www.mediafire.com/?x90opgt0xw5fyp6
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hubberranz on February 03, 2015, 04:47:05 AM
ok after some more tinkering i think i have it figured out haha i made a new class file for jet man and got him flying
just drop this file into your jetman folder and keep your air.ini file just like it says on the first page
https://www.mediafire.com/?x90opgt0xw5fyp6
Although you have eliminate the crash at 60% in 412, there is still a problem:
now you have two slots for Jetman, and NO Heinkel LercheIIIb.
I'm pretty sure it's not there.  :(
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Storebror on February 03, 2015, 04:56:23 AM
The two-slot Jetman bug can be fixed by deleting the file "730EE8429B57C08C".
However there are a couple of severe bugs remaining.
I might build a fresh Jetman later this week, please be patient...

Best regards - Mike
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hubberranz on February 03, 2015, 04:58:47 AM
OK. Thanks SAS~Storebror. I'll try that.  ;D

 -730EE8429B57C08C  Yep. That does it.  :D

Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hubberranz on February 03, 2015, 12:29:54 PM
However there are a couple of severe bugs remaining.
Found this: lercheIIIb gunsounds cannot be restored while Jetman412 is in use.
( nullifying -Presets and -samples don't do the job ).
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Storebror on February 03, 2015, 01:29:29 PM
Please be patient with me.
I've had some fun with a fresh rocketeer and nuke jetman today already but need to tune AI a bit more.

Best regards - Mike
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: rockdoon on February 03, 2015, 01:31:41 PM
right now the sound issues have to do with one of the classfiles... you can return the lerches sounds but it also changes jetmans gunsounds back as well... i could fix this, but i say we wait for mike to finnish his version haha
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Storebror on February 06, 2015, 07:23:35 AM
Here we go...
First Beta of "Jetman Reloaded".
Use at your own risk.
I recommend to get rid of all other previous Jetman Versions before installing this one.
You can keep the old air.ini line though.

DL link:
Jetman Reloaded Beta 01 (https://www.mediafire.com/download/bdj0bua12yveefj)

readme:
Code: [Select]
Jetman reloaded

Based on original Jetman Mod available at https://www.sas1946.com/main/index.php/topic,3815.0.html
Reworked 3D, FM, Java
For Beta testing only, no credits list jet.

Add to air.ini:
Jetman            air.Jetman 1                          NOINFO  usa01 SUMMER

Don't know how to install? Then better stay away from beta testing.

plane entry:
Jetman       Jetman

weapons entry:
Code: [Select]
#########################################
# Jetman
#########################################
Jetman.default S: 2xJetMan Lazer
Jetman.X4-Mini 1xX4-Mini
Jetman.Nuke-Device 1xNuke-Device

Skin folder: Jetman

Should be compatible with any base game version 4.09m through... *cough* 4.13m.
Contains some "special" weapons :D
Please test and report back your results.
Once this works smoothly it will get a new thread.

Best regards - Mike
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: rockdoon on February 06, 2015, 10:32:29 AM
ok running 4.12.2 with modact 5.3 and jetman cant take off haha but in flight so far i have not found any issues
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Storebror on February 06, 2015, 12:09:49 PM
jetman cant take off

Must be a mod that messes up things in your installation.
Jetman on 4.12.2m + Modact 5.3, no additional mods:
http://www.youtube.com/watch?v=oL6i6ra4Oh8

Best regards - Mike
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: VMF214_Jupp on February 06, 2015, 06:42:03 PM
~S~!

Took the plunge. Works as intended in DBW 1.7.1. Thanks to all involved with this!


(http://s22.postimg.cc/4ov4nbvbl/Jetman_Reloaded.jpg)
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hubberranz on February 10, 2015, 08:45:19 AM
Thanks very much SAS~Storebror !  8)
ok running 4.12.2 with modact 5.3 and jetman cant take off haha but in flight so far i have not found any issues
I found in past versions, the altitude of the airport mattered. Take off near sea-level make it better.
Tested LercheIII = everything (is back) to normal !
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Storebror on February 10, 2015, 08:52:26 AM
Now that this one gets airborne at around 65% thrust with 100% plus nuke applied, and the engine's critical height is 6000m, I think it should have enough power to even take off from Mt. Everest :D

Best regards - Mike
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Hubberranz on February 10, 2015, 11:20:25 AM
Excellent! Much improved performaces Mike. Thanks for solving all the bugs. Glad you put your heart into it !
(https://www.mediafire.com/convkey/d556/c7hd151sm7dyng47g.jpg) (https://www.mediafire.com/view/?c7hd151sm7dyng4)
Like a rocket blast take off at sea level.    ( 412.2m SAS Modact.V5.3 )
(https://www.mediafire.com/convkey/2fe3/5chtlgwv3fz6rf47g.jpg) (https://www.mediafire.com/view/?5chtlgwv3fz6rf4)
At 2000m (51) had to bend forward 35' , and go towards HZ flight more quickly: ( .. note it was near impossible before.. ).    412   


ok running 4.12.2 with modact 5.3 and jetman cant take off haha but in flight so far i have not found any issues
Tips to take- off :     - remember it is two engine craft. Engage both engines and insure both are running.
                                 - 412.2m often miss-start an engine; so you need to verify with separate engine trust test. ( or use an autopilot start ).
                                 - although I managed to ATOMIC jump start towards horizontal without airbrakes on...
                                 - using air-brakes allows VTOL flight, like LercheIII.
Tips VTOL Landing  - engage airbrakes; this gives stable VTOL. + Use 3rd person view.
                                 - use ONLY rudder to rotate or correct unwanted rotation; to point/vector towards the runway lenght.
                                 - precision is key; slightly and momentarily push ( tiny hits ) forward or backward on elevator to hz-move or stop motion.
                                 - Avoid ailerons at all cost: if engaged, you will need to abort.
                                 - LercheIII lands with 53% power at sealevel. Jetw'man with 57% at 2000m altitude.
                                 - you need to achieve vertical air immobility (hover) at any power needed, before U can easedown slowly.
                                  ( usually hovering finally settles in at and around 55% of power, over low altitude lands ).
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: FL2070 on May 16, 2015, 11:34:08 AM
Code: [Select]
[5:31:39 PM] java.lang.RuntimeException: PlMisAir: class 'air.Jetman' not found
[5:31:39 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[5:31:39 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[5:31:39 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[5:31:39 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[5:31:39 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:31:39 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:31:39 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:31:39 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[May 16, 2015 5:31:39 PM] -------------- END log session -------------

It CTD's at 60% loading screen... and I'm sure I installed it correctly...

4.12.2m, MA5.3, EngineMod 2.7 with western patch, JetWar 1.33
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Gerax on May 16, 2015, 02:33:13 PM
60% loading screen

try this version by SAS~Storebror here (https://www.sas1946.com/main/index.php/topic,3815.msg500230.html#msg500230).
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: FNRennier on May 16, 2015, 04:51:23 PM
there is a possibility you do JatMan compatible with CUP?  ;D
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Cloyd on May 16, 2015, 05:25:30 PM
Jetman Lives!

https://www.youtube.com/watch?v=wIElAMEetys
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: SAS~Gerax on May 16, 2015, 07:33:31 PM
there is a possibility you do JatMan compatible with CUP?  ;D

I just tried, as this version by SAS~Storebror here (https://www.sas1946.com/main/index.php/topic,3815.msg500230.html#msg500230)
is 4.12 compatible it works in CUP #WAW too.

Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: max_thehitman on May 17, 2015, 07:01:23 AM


Thank you SAS~Storebror for your post  #145.

It is now working very good in my DBW-4.10 game version.
The cool Jetman is Back in my skies!

Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: Alemart_el_Redentor on June 02, 2015, 06:45:03 AM
Amazing mod and very entertaining! :D, somebody needs to make more comics of Jetman and maybe Jetman+Gyroman XD
Title: Re: Jetman NOW IN ITS OWN SLOT
Post by: FL2070 on June 02, 2015, 10:34:45 AM
Try this version by SAS~Storebror here (https://www.sas1946.com/main/index.php/topic,3815.msg500230.html#msg500230).

Got it working, thanx :D
Title: Re: Jetman NOW IN ITS OWN SLOT [4.09] [4.10] [4.11] [4.12]
Post by: RooMan296 on June 14, 2015, 03:59:00 PM
Jetman (revisited)  soars in 4.13.
Title: Re: Jetman NOW IN ITS OWN SLOT [4.09] [4.10] [4.11] [4.12] [4.13]
Post by: SAS~Storebror on June 15, 2015, 12:04:29 AM
Thanks for letting us know RooMan.
I've updated the first post accordingly, including links to the "new" Jetman.

Best regards - Mike
Title: Re: Jetman NOW IN ITS OWN SLOT [4.09] [4.10] [4.11] [4.12] [4.13]
Post by: max_thehitman on June 17, 2015, 07:53:10 PM
Thanks for letting us know RooMan.
I've updated the first post accordingly, including links to the "new" Jetman.

Best regards - Mike

Great news Mike. Thank you very much!

I will send to you a special surprise very soon  ;)
Title: Re: Jetman NOW IN ITS OWN SLOT [4.09] [4.10] [4.11] [4.12] [4.13]
Post by: Enderfailer on July 26, 2015, 04:38:40 AM
This mod is one of the most fun making mods out there! And it runs mostly without issues. However I encountered a strange bug. I was going down on an Arty with 700km/h and got hit by the Arty which caused my plane to emidiently stop in the Air. Jetman was just hanging there without 1 single movement for like 1 and a half Minute until I finally got shot down. ;D