it's more then Fantastic!
Only thing I miss some plane ru entries for the B series and the late thunderbolt,
I had the previous B series P-47 and they had plane ru entries but these new ones can't recognise that entries.
what is the file 3612DEC83D0C57C2 in folder ! SAS Common Utils? What does it do?This is a class which is (currently) mainly responsible for backward compatibility with different base game versions. It's a helper class which provides easy-to-use functions for checking the current base game version at runtime, thereby giving a modder the possibility to use different code depending on the patch level the mod is running on.
any luck and help. thank you.Don't join the party without a gift.
any luck and help. thank you.Don't join the party without a gift.
log.lst for me if I have a wish free ;)
Best regards - Mike
QuickQMBPro/Bombsaways_CoralSea/Bombsaways_CoralSeaRedNoneA00.mis is Playing
Time overflow (0): speed 0.8633093
warning: no files : music/inflight
Loading mission QuickQMBPro/Bombsaways_CoralSea/Bombsaways_CoralSeaRedNoneA00.mis...
Loaded camouflage: DESERT
Month = 6 , Hour = 12
Temperature - 0m = 23.0 .
Temperature - 1000m = 16.51001 .
Temperature - 2000m = 10.019989 .
Temperature - 3000m = 3.5299988 .
Temperature - 4000m = -2.9599915 .
Temperature - 5000m = -9.450012 .
Temperature - 6000m = -15.940002 .
Temperature - 7000m = -22.429993 .
Temperature - 8000m = -28.919998 .
Temperature - 9000m = -35.410004 .
Temperature - 10000m = -41.899994 .
Temperature - 11000m = -48.39 .
Temperature - 12000m = -54.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 23, Vert 233, Ind 894
WARNING: * Buf1 : Obj: 309, Vert 30394, Ind 72975
WARNING: * Buf2 : Obj: 33, Vert 10624, Ind 16614
Load bridges
Load static objects
*** Diff Brakes Set to Type: 3
*** Diff Brakes Set to Type: 3
Mission: QuickQMBPro/Bombsaways_CoralSea/Bombsaways_CoralSeaRedNoneA00.mis is Playing
java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/BaseGameVersion
at com.maddox.il2.objects.air.CockpitP_35.reflectWorldToInstruments(CockpitP_35.java:277)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:558)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
The code calls the "Hawk-75A3" cockpit folder instead of cockpit folder "P-35" included in the archive.Thanks for the heads up Epervier, will check that.
java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/BaseGameVersionYou only partly installed the Jugs Reloaded pack.
INTERNAL ERROR: Can't open file '3DO/Cockpit/Hawk-75A3/hier.him'
WARNING: object '3DO/Cockpit/Hawk-75A3/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/Hawk-75A3/hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/Hawk-75A3/hier.him
ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitP_35 NOT destroyed
java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/Hawk-75A3/hier.him
at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:878)
at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:259)
at com.maddox.il2.objects.air.CockpitP_35.<init>(CockpitP_35.java:160)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Quick/MTO/MTOBlueScramble00.mis is Playing
[22.03.2014 18:14:52] -------------- END log session
Log.lst contents?
[06.02.2014 3:16:00] Mission: .mis is Playing
12:00:00 Mission BEGIN
12:00:00 usa01010(0) seat occupied by Player at 103311.25 100820.336
12:00:00 usa01010 loaded weapons 'w_M17' fuel 100%
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.BombM17Inc.start(BombM17Inc.java:26)
at com.maddox.il2.objects.weapons.BombGun.interpolateStep(BombGun.java:257)
at com.maddox.il2.objects.weapons.BombGun.tick(BombGun.java:275)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
QuickQMBPro/Desert_El_Alamein/Desert_El_Alameinredarmor00.mis is Playing
[18:24:25] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[18:24:25]
[18:25:53] java.lang.ArrayIndexOutOfBoundsException
[18:25:53] at com.maddox.il2.objects.air.P_47BDT.moveFan(P_47BDT.java:44)
[18:25:53] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1862)
[18:25:53] at com.maddox.il2.objects.air.FLAME2_SCHEME1.update(FLAME2_SCHEME1.java:27)
[18:25:53] at com.maddox.il2.objects.air.P_47.update(P_47.java:486)
[18:25:53] at com.maddox.il2.objects.air.P_47ModPack.update(P_47ModPack.java:54)
[18:25:53] at com.maddox.il2.objects.air.P_47BDT.update(P_47BDT.java:64)
[18:25:53] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:738)
[18:25:53] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:494)
[18:25:53] at com.maddox.il2.fm.FlightModel.update(FlightModel.java:482)
[18:25:53] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:54)
[18:25:53] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:712)
[18:25:53] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:145)
[18:25:53] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:434)
[18:25:53] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:749)
[18:25:53] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[18:25:53] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[18:25:53] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[18:25:53] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[18:25:53] at com.maddox.rts.Message._send(Message.java:1217)
[18:25:53] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:25:53] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:25:53] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:25:53] at com.maddox.rts.Time.loopMessages(Time.java:252)
[18:25:53] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:25:53] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:25:53] at com.maddox.il2.game.Main.exec(Main.java:437)
[18:25:53] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:25:53]
Interpolators destroying in invoked method 'tick'
[18:30:44] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[18:30:44] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[18:30:44] at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
[18:30:44] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[18:30:44] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[18:30:44] at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:654)
[18:30:44] at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
[18:30:44] at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:2006)
[18:30:44] at com.maddox.il2.objects.air.P_47ModPack.destroy(P_47ModPack.java:93)
[18:30:44] at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
[18:30:44] at com.maddox.il2.engine.InterpolateAdapter.resetGameClear(InterpolateAdapter.java:240)
[18:30:44] at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:192)
[18:30:44] at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
[18:30:44] at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2143)
[18:30:44] at com.maddox.il2.game.Main.resetGame(Main.java:94)
[18:30:44] at com.maddox.il2.game.Mission.clear(Mission.java:487)
[18:30:44] at com.maddox.il2.game.Mission.destroy(Mission.java:459)
[18:30:44] at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:46)
[18:30:44] at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:210)
[18:30:44] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[18:30:44] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[18:30:44] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[18:30:44] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[18:30:44] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[18:30:44] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[18:30:44] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[18:30:44] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[18:30:44] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[18:30:44] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[18:30:44] at com.maddox.rts.Message._send(Message.java:1217)
[18:30:44] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:30:44] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[18:30:44] at com.maddox.rts.Message.sendTo(Message.java:1128)
[18:30:44] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:30:44] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:30:44] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:30:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:30:44] at com.maddox.il2.game.Main.exec(Main.java:437)
[18:30:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[09.05.2014 18:30:54] -------------- END log session -------------
The second prop is missing. Why? Some incompatible mod. For instance this one: "FLAME2_SCHEME1" - never heard of that and it obviously interfers deeply within the game's base classes.Code: [Select][18:25:53] java.lang.ArrayIndexOutOfBoundsException
[18:25:53] at com.maddox.il2.objects.air.P_47BDT.moveFan(P_47BDT.java:44)
[18:25:53] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1862)
[18:25:53] at com.maddox.il2.objects.air.FLAME2_SCHEME1.update(FLAME2_SCHEME1.java:27)
i notice have a big shake left/rightThat's intentionally implemented for the early bubble-top Jugs (-27, -30) which suffered a lot from yaw instability (causing a kind of "sway" during cruise flight) which got extremely worse when the guns were fired. The pilots claimed much about this annoying behaviour and eventually got their issues solved with the introduction of the dorsal fin extension on the -40 series (later retrofitted in field to earlier Jugs too).
That's intentionally implemented for the early bubble-top Jugs (-27, -30) which suffered a lot from yaw instability (causing a kind of "sway" during cruise flight) which got extremely worse when the guns were fired. The pilots claimed much about this annoying behaviour and eventually got their issues solved with the introduction of the dorsal fin extension on the -40 series (later retrofitted in field to earlier Jugs too).
Best regards - Mike
Stefan, although i agree that it makes shooting really tricky, i feel i have to relate what i experienced with this see-saw effect while sneaking up on the six of a formation of bombers.
when firing at the coright distance - i believe it was about 250-300m away, the effect, while quite horribly swinging from left to right, also somehow seems to maintain a level firing platform - in other words, i simply let the see-saw effect run its course, didn't try to fight it in any way, and due too the relatively stable platform, i had somehow managed to hit all 4 bombers extensively, 3 going down without further assistance from me, and the fourth just needed a few more rounds to convince them to bail, as well.
so, actually, in this particular circumstance, the effect was quite productive :D
Great work. I love this mod. I notice on my 4.09 install that I'm hearing an occasional ringing sound (exactly like an old fashioned telephone) during dogfight maneuvering. Is that a bug or a feature? If a feature, is it some kind of alarm, like a stall warning?
Which block are you flying? Some of the later P-47 models had a rear facing tail radar that warned when a plane is on your six.
isn't this ringing the Tail Warning Radar in P-47-40 (by Kumpel)?
Allied forces used thousands and thousands bubble-top P-47D-27/-30
P-47D fought mainly against Axis fighters in 1944-1945
Hi Mike! Mod you've made is cool! :) But I would like to ask what is the file 3612DEC83D0C57C2 in folder ! SAS Common Utils? What does it do? Thanks :)
Hi Mike! Mod you've made is cool! :) But I would like to ask what is the file 3612DEC83D0C57C2 in folder ! SAS Common Utils? What does it do? Thanks :)
I have the stock SAS 4.12.2 modact install. Very happy with it because it works :)
I really want the Jugs reloaded pack in my install so where do I need to put the SAS Utilities folder (#SAS folder I presume or jsgme and activate it?).
you already presumed it and its correct :) . it goes to #SAS
Cheers, MP
Hi Mike! Mod you've made is cool! :) But I would like to ask what is the file 3612DEC83D0C57C2 in folder ! SAS Common Utils? What does it do? Thanks :)
I have the stock SAS 4.12.2 modact install. Very happy with it because it works :)
I really want the Jugs reloaded pack in my install so where do I need to put the SAS Utilities folder (#SAS folder I presume or jsgme and activate it?).
Cheers, MP
Thanks for this mod pack, it work well except for D and D-27 version. Both have a "vertical" canopy. I use a DBW version. Someone have a solution? Thanks
when one of the planes is destroyed or simply exit a mission the game CTD and the log report a missing chunk anout this: zturbormp1a....The only clue is that this log entry is not related to the CTD.
Any clue about?
Hi lzard,
Our first thread in the first publically "write accessible" board (The Lounge) already tells it:
Chrome issues (https://www.sas1946.com/main/index.php/topic,49152.0.html).
This has nothing to do with the Jugs Reloaded mod, it has nothing to do with SAS and we can do nothing about it.
The clever guys @Google decided to treat mediafire like a malware site, that's all.
Best regards - Mike
The loss of side area due to the cutting down of the fuselage (to accommodate the bubble canopy), reduced the linear stability of the bubble topped Jugs. This could lead to a loss of control if rudder deflection was too great at low speeds. The fillet partially corrected this rudder force over-balance condition. It would not be fully eliminated until the final production model of the Thunderbolt.
Perhaps we can have D-27/D-30 be stable at high speed in future update. :)
The loss of side area (...) reduced the linear stability of the bubble topped Jugs. This could lead to a loss of control if rudder deflection was too great at low speeds.has just been scanned quickly and the limitation "at low speeds" has been mistaken as an indicator that everything was fine at high speed.
I guess the misunderstanding here is that the lineThe loss of side area (...) reduced the linear stability of the bubble topped Jugs. This could lead to a loss of control if rudder deflection was too great at low speeds.has just been scanned quickly and the limitation "at low speeds" has been mistaken as an indicator that everything was fine at high speed.
It wasn't.
And the reason for the yaw oscillation the "loss of side area", it was caused by turbulent airflow behind the bubble top canopy hitting the vertical stabilizer behind.
An early (read: not equipped with fillet, anything before -40 and not field modified) Jug with bubble top canopy would always yaw-oscillate plus when you give too much rudder at low speed, you might lose control completely.
Only the latter (loss of control) is a direct result of reduced side area, the former (yaw oscillation) is a result of turbulent airflow behind the bubble top canopy.
And then again, only the latter (yaw oscillation) has been modelled in the jugs pack so far, which means that if asking for historical accuracy, the next required change would be to add the loss of control in low speed / high rudder deflection scenarios.
Best regards - Mike
Go ahead Thorsten, I'm fine with it.
Best regards - Mike
!!! Important Prerequisite !!! : You HAVE TO HAVE the SAS Common Utils installed to use the "Jugs Reloaded"
Mod Pack. You can always get the latest version of the SAS Common Utils
for download here:
https://www.sas1946.com/main/index.php?topic=40490.0
Installing the SAS Common Utils is as easy as dropping a few files
into your mods folder.
ATTENTION: You need some kind of "DiffFM" mod installed in your game.
Modact 5 and DBW ship with DiffFM included by default, others need to make sure to have it installed,
otherwise your game will crash at 60%.
Some links for DiffFM mods (not comprehensive):
4.09m: https://www.sas1946.com/main/index.php/topic,3988.0.html
4.10m (incl. UP3): https://www.sas1946.com/main/index.php/topic,12169.0.html
4.11m (incl. HSFX 6): https://www.sas1946.com/main/index.php/topic,24777.0.html
HSFX 7: https://www.sas1946.com/main/index.php/topic,38980.0.html
fantastic ,worked very good. i have the vpmodpack of vpmedia but worked with common utils without not workedThank you so much, you gave me the solution to a problem I had given up on. :( Now all is well, and my game is so full it groans whenever it opens! 8)
Probably I wasn't clear regarding my question:
- since P-47D (Late) in HSFX represents the P-47M flightmodel-wise is there a way to use the P-47M 3D model (from this mod pack) for the P-47D (Late) and overwrite the stock P-47D (Late) exterior 3D model with this new "fishtailed" variant?
Sorry if it's a noob question, but I am not an expert in modding.
All the best,
Ed
since P-47D (Late) in HSFX represents the P-47M flightmodel-wiseIf that's true (can't judge myself, haven't played HSFX for several years now) then it's a questionable choice to say the least.
the Jug pack Does not workdoesn't sound reasonable.
I use DBW 1.71 4.11/1Yes.
(...)
Any idea?
You're a bit late to the party, now that it's working for a few thousand players, complaining thatthe Jug pack Does not workdoesn't sound reasonable.I use DBW 1.71 4.11/1Yes.
(...)
Any idea?
There is no DBW for 4.11.
Best regards - Mike
patch 4.11/1Our deciphering department already left for the weekend.
patch 4.11/1Our deciphering department already left for the weekend.
You said "DBW 1.71" before.
Now you only say "patch 4.11/1".
Let me repeat: There is no DBW for 4.11.
And let me add: There is no patch "4.11/1".
Now... if you tried the Jugs Reloaded Pack on DBW 1.71 and on a separate game installation running Modact 4, and both are not working... then let me ask you two things:
- Did you read the readme?
- Where's the log?
Best regards - Mike
Cannot load sound preset custom_motor.PrattWhitney_R-2800_Series.start.begin (java.lang.Exception: Invalid preset format)Apparently an installation issue.
mike i have redownloaded and reinstalled all files , but don t work just the n15 don t work all other worked perfectly i have the same error of engine pwblabla i have maybe forgotten say this is vpmodpack 4.12.2Cannot load sound preset custom_motor.PrattWhitney_R-2800_Series.start.begin (java.lang.Exception: Invalid preset format)Apparently an installation issue.
Both the preset mentioned here and the regarding sound files are part of the P-47 pack, so if it was installed correctly, such error would not exist.
]cheers[
Mike
Yes it will, but this pack has been superseded to some extent by Poncho's version 2.0 offered here:Thanks! It works great!
https://www.sas1946.com/main/index.php/topic,63113.0.html
]cheers[
Mike