Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => WIP => Topic started by: 4S_Vega on October 16, 2017, 03:11:27 AM

Title: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 16, 2017, 03:11:27 AM
all features are now standard in BAT 3.3.1

Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 16, 2017, 03:11:48 AM
Here the list of planes

F-86 OK
Mig-15 OK
Mig-17 OK

Mig-19 OK
Mig-21 OK
Su-25 OK
F-80 OK
F-84 OK
F9F OK
Hunter OK
A-4 OK
A-7 OK
AV-8
F-4 OK
F-5 OK
F-8 OK
F-16 OK
F-18
F-100 OK
F-102 OK
F-104 OK
F-105 OK
MB-326 OK
Meteor OK
Sea Hawk OK
Vampire OK
Venom OK
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on October 16, 2017, 03:14:59 AM
Eh... ???
We have the Su-25 in BAT already, so let me ask: What's this all about?

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 16, 2017, 03:17:18 AM
Eh... ???
We have the Su-25 in BAT already, so let me ask: What's this all about?

Best regards - Mike

Yes, but in BAT there is the 3.0 - 16.10.2016 version, with this you can update to last version  3.1 ;)
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on October 16, 2017, 03:36:00 AM
I see.
Has this been cross-checked for side effects?
Classfile compatibility?
All old loadout declarations stay valid?

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 16, 2017, 03:40:32 AM
I see.
Has this been cross-checked for side effects?
Classfile compatibility?
All old loadout declarations stay valid?

Best regards - Mike

Classfiles are only updated, need to be overwrited, same for FM

Loadouts are the same of old version + new added in a cod file at the bottom, so don't give problems with campains

anyway

Quote
BACKUP A VANILLA COPY OF #JTW3 FIRST

Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on October 16, 2017, 08:50:11 AM
Vega, don't get me wrong please but I've moved this topic to WIP.
First of all, the mods you're promoting here are frequently being updated.
Second, when a post contains things like "please add to air.ini" etc., then this definitely doesn't qualify for a "BAT Downloads" section thread.
BAT is a (more or less) closed mod package, which is intended to be dead-easy to install with no prerequisites like modding experience or the like.
This here is exactly the opposite and carries an extremely high risk for newbies to completely fuck up their game.
We've got our hands full dealing with "sub-optimal" bug reports already, the least we need now is something that screws up everything for at least half of the users.

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 16, 2017, 09:50:08 AM
no problem, for me is the same

The most important thing is that these upgrades will finish in main BAT download.
Title: Re: B.A.T. Fast update JETWAR
Post by: jt189 on October 16, 2017, 10:46:02 AM
Vega, don't get me wrong please but I've moved this topic to WIP.
First of all, the mods you're promoting here are frequently being updated.
Second, when a post contains things like "please add to air.ini" etc., then this definitely doesn't qualify for a "BAT Downloads" section thread.
BAT is a (more or less) closed mod package, which is intended to be dead-easy to install with no prerequisites like modding experience or the like.
This here is exactly the opposite and carries an extremely high risk for newbies to completely fuck up their game.
We've got our hands full dealing with "sub-optimal" bug reports already, the least we need now is something that screws up everything for at least half of the users.

Storebror
getting mellow in your old age, but your right no problem for a few to add but the ones that have problems even with the simple ones your right.



Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 20, 2017, 03:25:20 PM
Hawker Hunter update at first post
Title: Re: B.A.T. Fast update JETWAR
Post by: urmel on October 23, 2017, 03:51:10 AM
Many thanks 4S_Vega,works fine!
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 27, 2017, 03:06:23 PM
added BAT update of MB-326
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 28, 2017, 12:15:52 PM
at first post link for BAT installation of F-105 updates
Title: Re: B.A.T. Fast update JETWAR
Post by: Ta183Huckebein on October 29, 2017, 02:59:40 PM
Now, correct me if I err here, but these updates will be added in a future BAT official upgrade, right?
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 30, 2017, 03:40:10 AM
Now, correct me if I err here, but these updates will be added in a future BAT official upgrade, right?

Yes, but for now you can install it to update your game to last version of all jet mods  ;)
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 30, 2017, 06:51:42 AM
added F-104 update for BAT at first post
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 30, 2017, 07:55:35 AM
edit, F-104 link still suspended
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 30, 2017, 12:26:55 PM
ok, finally have a stable F-104 1.3 update version at first post
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 31, 2017, 12:09:37 PM
important FM/Java fix for Meteor at first post
Title: Re: B.A.T. Fast update JETWAR
Post by: Samurai999 on November 01, 2017, 09:28:32 AM
Are you planning to adapt the "Mirage" fighters for the assembly of the BAT? I tried to put them on the BAT myself and so they are available, only firing weapons. Bombs are only available for "Dagger".

Sorry for the bad English, I'm writing through an automatic translator. I am Russian. :-|
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on November 01, 2017, 01:13:20 PM
F-102 for now no fixes needed
Hm... did you ever try to take off from a runway with one?
I've just tried, and figured that something always nullifies my elevator input until a certain speed is reached.
However that speed is way too high, before reaching it the plane will topple over.
Only way to peel the Dagger (1956) off the ground is to keep hitting the "elevator up" key on the keyboard constantly until she "jumps" off the runway.

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 01, 2017, 02:44:35 PM
F-102 for now no fixes needed
Hm... did you ever try to take off from a runway with one?
I've just tried, and figured that something always nullifies my elevator input until a certain speed is reached.
However that speed is way too high, before reaching it the plane will topple over.
Only way to peel the Dagger (1956) off the ground is to keep hitting the "elevator up" key on the keyboard constantly until she "jumps" off the runway.

Best regards - Mike

I know, it happen because F-102 have no flaps.

Mirage have the same problem, but i solve the issue with computeLift2 method

In F-102 that method don't give same effort, I'm on it but ATM the better compromize is released, to takeoff you had to trim elevators when the plane reach 300km/h and pull stick.
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on November 01, 2017, 11:13:55 PM
to takeoff you had to trim elevators when the plane reach 300km/h and pull stick.
...and that's not even wrong.
The interesting thing is: You have to do it when the plane reach 300km/h - and not before.
Because if you happen to do it before, your control surfaces might or might not be reset to neutral visually, but in any case the Java code resets their values internally.
The result is: You trim all the way up and pull the stick full back when you start your takeoff run (and keep it like that all the time), but it shows absolutely no effect.
Even if you do it when the plane reaches 299.999km/h - no effect.
And when the plane reaches 305km/h, it topples over.

That's what needs to be fixed: Don't mess up with control input values, if at all, mess with control output but if you do, take the current (unedited) input values into consideration on each update.

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 02, 2017, 07:48:46 AM
Ok, problem is fixed, update at first post

Now for takeoff need only to pull stick, at >340khp it will pull up nose  ;)
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on November 02, 2017, 08:13:09 AM
Well it works, in a way, using keyboard at least, but that might be a red herring, will have to check using Joystick in the evening.
It does not work by applying full positive trim though (even though that should get you airborne as well) and the whole elevon animation (and I'm afraid the corresponding control input calculation) is just wrong.

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 02, 2017, 09:43:54 AM
Well it works, in a way, using keyboard at least, but that might be a red herring, will have to check using Joystick in the evening.
It does not work by applying full positive trim though (even though that should get you airborne as well) and the whole elevon animation (and I'm afraid the corresponding control input calculation) is just wrong.

Best regards - Mike

ATM i think it should be ok about FM, if it need to pull stick instead trim is a marginal issue.

On the contrary i miss the part of animation, will check it
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on November 02, 2017, 01:37:21 PM
Okay, pulling the stick using Joystick works too.
As mentioned earlier, Trim doesn't work (only works after reaching 300km/h, trim input before that margin will simply not apply to the Flight Model, but to the visual positioning of elevons).

Elevon position on takeoff differs between actual gameplay and net replication / NTRK playback: On actual gameplay, Elevons stay "up" during takeoff, online and in NTRK playback they will be reset to neutral position when the engine runs up.
Engine instruments act strange (especially fuel pressure).
After takeoff, the plane does a couple of violent quick "jumpy" left-hand roll-shifts in very short sequence, without corresponding aileron input.
See videos below, first is internally...
https://www.youtube.com/watch?v=hO7KZLOPc64

...second is same thing on externals (note that the Elevons appear to be levelled straight, that's the NTRK playback error):
https://www.youtube.com/watch?v=07I52H80aIc

On the ground, Elevon animation is completely off.
When you move your stick in circles, Elevons move like crazy.
When you shutdown the engine while keeping the stick pulled, this is what happens:
In real time gameplay, the Elevons will stay "up", regardless how you move your stick around when the engine has stopped.
You can however move the rudder when the engine has stopped.
Online and on NTRK playback however, all control surfaces keep moving under the same condition, albeit in the "crazy style".
See video below:
https://www.youtube.com/watch?v=Y-tIh1l0Wdw

Last but not least the Dagger's Java Code holds references to non-existing meshes:
Code: [Select]
[7:14:03 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL44_D0'
[7:14:03 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR44_D0'
[7:14:03 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL44_D0'
[7:14:03 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR44_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC21_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC6_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL212_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR212_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL33_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR33_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL212_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR212_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL33_D0'
[7:14:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR33_D0'

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: Koty on November 02, 2017, 03:26:10 PM
this kinda happens with many jets actually


MiG-15's and 17's - cannot lift gear until you're at a lift-off speed already.
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 02, 2017, 05:31:27 PM
Guys, about 3d animation I replaced the early update with a new one during the day

test last version pls
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on November 02, 2017, 11:25:38 PM
this kinda happens with many jets actually
(...)
cannot lift gear until you're at a lift-off speed already.
And the fix is so damn easy.
It's a 3D thing.
The plane's parts are too far up front, therefore the center of mass is too far in front of the main gears.
On the Fokker D.XXIII for instance I've had the same situation.
The fix was this (you can check by looking at the D.XXIII "3DO/Plane/Fokker-DXXIII/hier.him" file yourself):
I've added a "placeholder" node (Placeholder.msh, Placeholder.mat and Placeholder.tga files in the same folder, an invisible mesh as small and easy as can be), put that 1.2 meters to the aft of the plane's hier.him root coordinates, called that node "_BASE_" and changed all subsequent "Parent _ROOT_" lines in hier.him to "Parent _BASE_".
That way the whole model is shifted 1.2 meters back and voilá - you can rotate way before the plane lifts off.

This fix can easily be applied to any other plane where this issue happens.
Anyone can do it.
All you need is notepad.

I replaced the early update with a new one during the day
Okay will do. How were we supposed to know?

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 03, 2017, 01:49:22 AM
No nothing, i had to replace also it
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on November 03, 2017, 03:17:58 AM
I have just tried your updated "fix" but the Elevon animation issues stay the same.
What's also noteworthy is that even if the engine is not running, you can still move your rudder - but nothing else.
The video below demonstrates the issue again. It also shows the "stuck" Elevons after stopping the engine. Note that the latter looks completely different when you playback the recorded NTRK.

At the end of the video you can see a takeoff "as it should be", with updated hier.him file as discussed before - easy as can be.
You can find the hotfix here, just drop into the "#JTW3" folder:
https://www.mediafire.com/file/760debyfdeb459s/F-102A_CoG_Fix.7z

Here is the video, please excuse the bad quality/stuttering, the machine I'm currently using is not that powerful:
https://www.youtube.com/watch?v=RwG9-POcoCQ

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 03, 2017, 05:31:16 AM
Excellent Mike!

I have correct the code for ailerons/elevators animation, now seems better but still not perfect.


Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 04, 2017, 10:08:19 AM
At first post Java/Fm update for De Havilland Vampire & Venom
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on November 04, 2017, 02:00:52 PM
F-102 Fix: https://www.mediafire.com/file/3sb25uucn5j6niq/%21%21_F-102_Fix_2017-11-04.7z
Sources are on SVN, but I know it gets ignored... ]violent1[ ]banghead[
So to avoid that the code mess with constant decompiling and recompiling continues, here are the sources in the hope that further changes will get shared back:
https://www.mediafire.com/file/5m545m4oiq9au2z/F-102_Code_Fixes_2017-11-04.7z

The source has been cleaned in a tedious full-day job.

Demo Video:
https://www.youtube.com/watch?v=7BgI8BjUQG8

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Monty27 on November 05, 2017, 12:07:25 AM
Hi Vega, It is good have you working on B.A.T. these days.  B.A.T. is becoming the best Jet Age option for the Il2 platform.  Thanks for excellent work on all of these upgrades which are being incorporated into the latest Expansion.

Thanks to Mike as well for the fixes and further testing.  As he points out; the goal of B.A.T. is an easy to install set.  Its not designed for too much after market tweaking.  As long as users understand that - we shall see these updates factored alongside existing content and introduced with the new Expansion.
Title: Re: B.A.T. Fast update JETWAR
Post by: SAS~Storebror on November 05, 2017, 03:25:01 AM
Updated fix with further code duplication removed and M-10 range ("late" Deuce) increased to 25km, compared to 20km for the M-3 ("early" Deuce):
https://www.mediafire.com/file/zo2y1si1as6uc28/%21%21_F-102_Fix_2017-11-05.7z

Sources:
https://www.mediafire.com/file/f3z1bfxf3b6gmpb/F-102_Code_Fixes_2017-11-05.7z
...and on our Assembla SVN Repository, where the reasonable coders share their sources ;)

Best regards - Mike
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 05, 2017, 01:20:31 PM
Ok, finally ultimate F-102 fix is at first post
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 09, 2017, 03:08:50 PM
Added Sea Hawk update for BAT at first post
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on November 14, 2017, 06:52:05 AM
MB-326 & Su-25 loadouts fixes at first post
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on December 06, 2017, 12:06:08 PM
at first post BAT update for F-4 Phantom
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on December 11, 2017, 03:57:37 AM
updated 1st post, now only Pathfinder updates here
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on December 12, 2017, 01:45:22 PM
added BAT update for SeaHawk, Pathfinder have old version yet
Title: Re: B.A.T. Fast update JETWAR
Post by: western0221 on December 23, 2017, 03:45:48 PM
A-4 update 20171208 makes throttle can be set over 100 %.

Is it historical ?
Old upto 100 % behavior looks better ?
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on December 27, 2017, 12:16:11 PM
At first post cockpit update for 2 seats Vampire, only for Pathfinder
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on March 04, 2018, 11:49:30 AM
at 1st post F-4 and Mirage update for pathfinder
Title: Re: B.A.T. Fast update JETWAR
Post by: KingTiger503 on March 04, 2018, 06:22:50 PM
Thanks Vega for an Update.
Title: Re: B.A.T. Fast update JETWAR
Post by: CDS025_DOGO on March 04, 2018, 07:38:10 PM
Infinite Thank you Vega !!!, for the Mirage, and everything else obviously  :) :) :)
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on March 06, 2018, 11:37:39 AM
F-104 patch for Pathfinder

fix AI bounce bug and a loadout error
Title: Re: B.A.T. Fast update JETWAR
Post by: KingTiger503 on March 20, 2018, 01:30:11 AM
hey vega, Any update on F-18 and AV-8B Thanks.
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on March 20, 2018, 12:24:59 PM
hey vega, Any update on F-18 and AV-8B Thanks.

western care about that planes, I had to do FM fixes and send him
Title: Re: B.A.T. Fast update JETWAR
Post by: Vampire_pilot on May 13, 2018, 01:58:06 AM
hey Vega

The BAT A-1 Skyraider update seems to be flawed. The plane does not show in FMB, arming screen can't be selected from main menu.
Dropping the complete folder in to #JTW and renaming it fixed it. It seems the BAT pack misses something important.
Title: Re: B.A.T. Fast update JETWAR
Post by: KingTiger503 on May 21, 2018, 05:37:18 AM
hey vega, The A-4 just updated by wes,
Title: Re: B.A.T. Fast update JETWAR
Post by: Samurai999 on October 14, 2018, 04:54:01 AM
Where are the links? Download?
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 14, 2018, 07:16:28 AM
Where are the links? Download?

all previous updates are now standard in BAT.

You will find last updates in next version of BAT  ;)
Title: Re: B.A.T. Fast update JETWAR
Post by: Samurai999 on October 14, 2018, 08:57:10 AM
And you adapted Skyraider A, already under BAT? Is it the latest version today?
Title: Re: B.A.T. Fast update JETWAR
Post by: 4S_Vega on October 14, 2018, 04:49:16 PM
And you adapted Skyraider A, already under BAT? Is it the latest version today?

To use new Skyraider with BAT, you had only to copy it into BAT folder.


In next BAT update new Skyraiders will be default
Title: Re: B.A.T. Fast update JETWAR
Post by: ZeroPilot on October 15, 2018, 01:23:01 AM
Wait just a minute ! Do we really need this ?
Title: Re: B.A.T. Fast update JETWAR
Post by: Samurai999 on October 15, 2018, 01:18:14 PM
Ha ha! That's exactly what I did. Only in this case, all Skyraider lost in missile weapons!