Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => SAS Essentials / Basic Mods => SAS Modact => Topic started by: SAS~Storebror on August 03, 2013, 02:51:10 AM
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(https://www.sas1946.rocks/images/imageshit/img203/7254/1zbx.jpg)
We did it again. BIGGER once more, BADDER of course, and even more BODACIOUS than ever before! :D
After a tremendous team effort, SAS is once again proud to present:
the SAS Seriously KickAss Mod Activator v5.20 for 4.12.1m!!
Contents:
Modact 5.2x
- Download Links for Modact 5.20 (https://www.sas1946.com/main/index.php/topic,36163.msg396275.html#msg396275)
- Download Links for Modact 5.2x Patches (https://www.sas1946.com/main/index.php/topic,36163.msg396276.html#msg396276)
- Installation Instructions for Modact 5.20 (https://www.sas1946.com/main/index.php/topic,36163.msg396277.html#msg396277)
- Installation Instructions for Modact 5.2x Patches (https://www.sas1946.com/main/index.php/topic,36163.msg396282.html#msg396282)
- Changelog, Hints, Known Bugs etc. for SAS Modact 5.2x (https://www.sas1946.com/main/index.php/topic,36163.msg396283.html#msg396283)
AI Flyables Pack 5.2x
- Download Links for AI Flyables Pack 5.20 (https://www.sas1946.com/main/index.php/topic,36163.msg396284.html#msg396284)
- Download Links for AI Flyables Pack 5.2x Patches (https://www.sas1946.com/main/index.php/topic,36163.msg396285.html#msg396285)
- Installation Instructions for AI Flyables Pack 5.20 (https://www.sas1946.com/main/index.php/topic,36163.msg396286.html#msg396286)
- Installation Instructions for AI Flyables Pack 5.2x Patches (https://www.sas1946.com/main/index.php/topic,36163.msg396287.html#msg396287)
- Changelog, Hints, Known Bugs etc. for SAS AI Flyables Pack 5.2x (https://www.sas1946.com/main/index.php/topic,36163.msg396288.html#msg396288)
SAS Featured JSGME Optional Mods for Modact 5.2x
- Download Links for SAS Featured JSGME Optional Mods (https://www.sas1946.com/main/index.php/topic,36163.msg396289.html#msg396289)
- Download Links for SAS Featured JSGME Optional Mods Patches
- Installation Instructions for SAS Featured JSGME Optional Mods (https://www.sas1946.com/main/index.php/topic,36163.msg396291.html#msg396291)
- Installation Instructions for SAS Featured JSGME Optional Mods Patches
- Changelog, Hints, Known Bugs etc. for SAS Featured JSGME Optional Mods (https://www.sas1946.com/main/index.php/topic,36163.msg396294.html#msg396294)
SAS Featured JSGME Optional Mods Package Contents:
- Big Clouds Mod by Manysh
- Blender Ocean simulator powered wave textures by Herra Tohtori
- Cowling Engines & Prop Mod by PA_Jeronimo
- German Gunpods Mod by PA_Jeronimo
- Gore For All Planes by Wolfighter
- Guncam Tracers by santobr
- MiniMap Mod by P.A.L
- MissionPro Combo by P.A.L
- New Mod Wheels by PA_Jeronimo
- True Color HD Skins by Carsmaster
- Water=4 by Carsmaster
Cheers to SAS Team and Modders for testing
Special thanks (with no claim of completeness) go to:
- 1C/Maddox for having developed this wonderful game (Ilya we miss you :'( )
- Team Daidalos for their outstanding efforts to keep this game alive and for the perfect patch they've delivered again
- A big hand to Nicolas Trudgian and Ronnie Olsthoorn for their cooperation agreement which resulted in our permission to use their outstanding artwork for the Modact Splash Screens. We can't emphasize enough that their websites are worth each visit, please check here: https://www.sas1946.com/main/index.php/topic,35349.0.html
- All modders having contributed in one or the other way to the development of this Modact (the names below a just a very small subset of people involved)
- SAS~Malone and SAS~Bombsaway for their endless patience and perfect performance in bug testing this release
- Our Superschool modders for their endless patience in bugtesting numerous beta versions of the new selector v3
- benitomuso for providing sources and permission to use his MissionPro Combo and MiniMap mods
- Manysh for his nice cloud mod which became part of this pack, kind like a "proof of concept" for easy integration of such kind of mods
- Herra Tohtori for giving permission to include his wonderful Blender Ocean simulator powered wave textures into our JSGME mods package, much appreciated!
- PA_Jeronimo for a set of mods which made it into the JSGME mods package too, as there are: Cowling Engines & Props, German Gunpods and New Mod Wheels. Cheers!
- Wolfighter for his wonderful Gore Mod, which simply had to be in the JSGME mods package. Cheers!
- Carsmaster for his tremendous work on HD textures, which made it in the JSGME mods package of course. Cheers!
- santobr for his Guncam Tracers (in JSGME mods package). Cheers!
- Special Thanks to Gamekeeper @Mission4Today for generously and repeatedly offering space and bandwidth for high performance download mirrors!
- any other we forgot to mention here: We thank you too!
8) Salut!
SAS~Storebror aka Mike
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DOWNLOAD LINKS for MODACT v5.20 for 4.12.1m: (243 MB)
Please note it is STRONGLY suggested you start with a fresh 4.12.1m install before switching over to Modact 5.20
Mirror 1: Modact 5.20 (Mission4Today) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1734)
Mirror 2: Modact 5.20 (Mediafire, thx to SAS~Le0ne) (https://www.mediafire.com/download/mf4dwfd872iuaoc/SAS_Modact_5.20_for_IL-2_4.12.1m.exe)
Mirror 3: Modact 5.20 (SkyDrive) (http://sdrv.ms/16heygf)
Mirror 4: Modact 5.20 (Google Drive) (https://docs.google.com/file/d/0B5qedlUB14vzdjBBUnUtdC1DMFk/edit?usp=sharing)
Mirror 5: Modact 5.20 (Yandex) (http://yadi.sk/d/8f2ZFXAc7WXSm)
Mirror 6: Modact 5.20 (DropBox) (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_Modact_5.20_for_IL-2_4.12.1m.exe)
Mirror 7: Modact 5.20 (CloudXeon) (http://www.cloudxeon.com/5c497c854f4)
~ split in 100MB Chunks: (244 MB total)
Parts 1-3 are interchangeable between different Download Providers.
Mirror 1: (Mediafire, thx to SAS~Le0ne) Modact 5.20 Part 1 (https://www.mediafire.com/download/sqnie1sr5vuujuv/SAS_Modact_5.20_for_IL-2_4.12.1m.part1.exe) · Part 2 (https://www.mediafire.com/download/gmnc5u2k3xltna0/SAS_Modact_5.20_for_IL-2_4.12.1m.part2.rar_) · Part 3 (https://www.mediafire.com/download/oi4gad7u6xu37bz/SAS_Modact_5.20_for_IL-2_4.12.1m.part3.rar)
Mirror 2: (Mediafire) Modact 5.20 Part 1-3 (https://www.mediafire.com/folder/c3gd2sza4gajyqt,8e1yqmo9em6fha5,g82x8oahy5dk6ty/shared)
Mirror 3: (SkyDrive) Modact 5.20 Part 1-3 (http://sdrv.ms/16heAEI)
Mirror 4: (Google Drive) Modact 5.20 Part 1 (https://docs.google.com/file/d/0B5qedlUB14vzT2d0TXBoR1dxTDA/edit?usp=sharing) · Part 2 (https://docs.google.com/file/d/0B5qedlUB14vzU2w5aHpBNWRxN2s/edit?usp=sharing) · Part 3 (https://docs.google.com/file/d/0B5qedlUB14vzSVUxUFZzdXNmS3c/edit?usp=sharing)
Mirror 5: (Yandex) Modact 5.20 Part 1 (http://yadi.sk/d/ALg3ij7S7WXTk) · Part 2 (http://yadi.sk/d/UDgoyw4x7WXUQ) · Part 3 (http://yadi.sk/d/wg3BGm3U7WXVK)
Mirror 6: (Dropbox) Modact 5.20 Part 1 (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_Modact_5.20_for_IL-2_4.12.1m.part1.exe) · Part 2 (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_Modact_5.20_for_IL-2_4.12.1m.part2.rar) · Part 3 (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_Modact_5.20_for_IL-2_4.12.1m.part3.rar)
Mirror 7: (CloudXeon) Modact 5.20 Part 1 (http://www.cloudxeon.com/2069866e5e1) · Part 2 (http://www.cloudxeon.com/5b024d74cf5) · Part 3 (http://www.cloudxeon.com/47f966aa4f0)
Other Mirrors welcome, please post download links in this thread, thanks!
~ Torrent: See Attachment.
Please note that a fair use of Torrents implies that you keep seeding the downloaded file at least until you reached an Up:Download ratio of 2.0 on that file.
Cutting the line before this ratio has been reached would be unfair to other members who rely on Torrent seeders for that file, too.
Remember: Others like good download speed the same like you did!
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DOWNLOAD LINKS for MODACT Patch v5.22 for 4.12.1m + Modact 5.2x: (2.87 MB)
This file is supposed to be installed on top of an IL-2 4.12.1 + SAS Modact 5.2x installation.
Installation Instructions for SAS Modact Patch 5.22:
ATTENTION: This patch modifies your air.ini file. In case you applied modifications manually before, please backup your air.ini file, run the installer and re-apply your changes to the new air.ini file afterwards.
Run the self-extracting installer, select your IL-2 4.12.1m + Modact 5.2x game folder as target for installation, let the installer do it's job, run the game and enjoy!
This is a cumulative patch, it installs on top of any Modact 5.2x installation, there's no need to install previous patches like e.g. Modact Patch 5.21.
Mirror 1: Modact Patch 5.22 (Mediafire) (https://www.mediafire.com/download/dz9v25q6t2jasjd/)
Mirror 2: Modact Patch 5.22 (SkyDrive) (http://sdrv.ms/1dqfpTy)
Mirror 3: Modact Patch 5.22 (Google Drive) (https://docs.google.com/file/d/0B5qedlUB14vzWkpzVG9LdmJrUEU/edit?usp=sharing)
Mirror 4: Modact Patch 5.22 (Yandex) (http://yadi.sk/d/tISpmQVr8Qr8g)
Mirror 5: Modact Patch 5.22 (DropBox) (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_Modact_Patch_5.22_for_IL-2_4.12.1m.exe)
Mirror 6: Modact Patch 5.22 (CloudXeon) (http://www.cloudxeon.com/06c79f219af)
Changelog:
Modact Patch 5.22:
* Fixed missing Hawk 75 Aircraft in online sessions.
This issue was caused by the Hawk 75 being renamed in IL-2 4.12.1
from "H-75" to "Hawk-75".
* Added a function to display on splashscreen whether or not the SAS
flyable AI package is active.
Modact Patch 5.21:
* Fixed "Online Smoke Bug", where several aircraft (109, Hurricane, several Spits,
several 190 and some other aircraft) appear smoking (rich mixture smoke) to
stock players when playing a dogfight/coop mission over the net.
This is the first time this fix doesn't require a separate "online" buttons version
anymore, instead offline and online buttons are the same now.
* Added optional log.lst output of FM parameter changes coming along with the
above mentioned fix. When you edit/add this to your conf.ini
[Mods]
ShowOnlineCompatibleFlightModelChanges = 1
you will get log.lst entries whenever an FM was altered "on the fly" in order
to solve the above mentioned issue. Note that this conf.ini entry is just required
for log entries, the mod itself works the same without it.
* Fixed the runtime exception previously generated by Aircraft which's FM doesn't
contain the new Mach Drag parameters from 4.12.1m yet.
Instead these FMs will revert to a default (uncrossable) Mach barrier at
Mach 1.0 now.
Best regards - Mike
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Installation Instructions for SAS Modact 5.20:
Run the self-extracting installer, select your IL-2 4.12.1m game folder as target for installation, let the installer do it's job, run the game and enjoy!
(Please note it is STRONGLY suggested you start with a fresh 4.12.1m install before switching over to Modact 5.20)
For those who still want to upgrade their existing Modact 5.1x Installation, this is the way which worked for the developers, though it's still strictly unsupported and in case of trouble you have to start with a fresh 4.12.1m installation instead of asking for support (which you won't get in that case):
- Copy your customized files from #SAS folder/subfolders (just the ones you touched and modified after Modact 5.1 installation) to a safe place. You might want to keep them for later reuse.
- Copy your customized files from SFS_AUTO folder to a safe place. You might want to keep them for later reuse.
- Copy your customized files from jsgmemods folder to a safe place. You might want to keep them for later reuse.
- Remove #SAS folder
- Remove SFS_AUTO folder
- Remove jsgmemods folder
- Install IL-2 Patch 4.12.1
- Install Modact 5.2
- Run Selector, apply and safe settings
- Run JSGME, enable mods of your choice
- Run il2fb.exe
For users who have an older Modact 4.0/3.0x and need to upgrade:
Unfortunately we don’t have much good news for you. With any game version change, it brings multiple changes and it is difficult to predict all of the side-effects. Therefore as much as pain it is, we STRONGLY recommend you create a fresh Il-2 install, patched all the way to 4.12.1m before installing Modact v5.20. For those still on Modact v3.06/v4.0, DBW 1.71 4.101m, HSFX 6 installs, they aren’t lost forever. We suggest porting your mods across one by one and seeing what happens.
You can try just patching your current install to 4.12.1m and plonking this over the top but it is likely it won’t work. You should do this at your own risk! We are still in the process of confirming what mods are and aren’t compatible with 4.12m, Heretic has done a superb work in setting up this extremely comprehensive list of mods which have been reported to be compatible with 4.12.1m:
https://docs.google.com/document/d/1Q-GyHJ0WoGmzuJ13zEIeIlNVX0D0oWrDoJN_QsgA21c/edit
A big hand to Heretic for this tremendous effort!
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Installation Instructions for SAS Modact Patch 5.21:
Run the self-extracting installer, select your IL-2 4.12.1m + Modact 5.2x game folder as target for installation, let the installer do it's job, run the game and enjoy!
Best regards - Mike
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Modact 5 Changelog (newest first):
*** Modact 5.20 (Full Package): ***
- supported base game version: 4.12.1m
- updated buttons with several bugfixes
Included JSGME options:
- Forgotten Countries
- SAS FX Small Collection
- FOV mod
- Random Belt Start Position
- Carrier Take Off Mod
- Hankenkreuz disabler Mod
Other JSGME mods have been shifted into dedicated optional package.
*** Modact 5.12 (Current Cumulative Patch, obsolete): ***
- lots of aircraft sound matrix issues fixed
- buttons file cleaned, duplicates, old format and bogus files removed (thanks to chrisgibon!)
- PAL FMB Regiment dropdown not working issue fixed
- IL-2 Watchdog dynamic links to Visual C++ Runtime Libraries fixed
- Il-2 Selector updated to 3.1.1
- Pe-2 bombsight FOV too narrow issue fixed (thanks to the_woz!)
- PAL Minimap = no fullscreen map
- static.ini "BambooHut" building entry errors fixed
- 109 "canopy open" issue fixed
- Cockpit Wind Bug fixed (thanks for reminding me, SAS~Le0ne)
Remaining known issues in Modact 5.12:
- PAL Minimap = no fullscreen map
*** Modact 5.11 (Patch, obsolete): ***
- "Mission null" / pink plane error when trying to fly Beauforts fixed
- CTD (crash to desktop) when selecting finnish Hawk 75s fixed
*** Modact 5.10 (Full Package, obsolete): ***
Updated to run with 4.12m
Latest Il-2 Selector 3.1.0 inlcuding updated documentation (read it! You might need it!)
Updated Buttons (basically buttons 10.3 lifted to 4.12 standards)
Included JSGME options:
- Forgotten Countries
- SAS FX Small Collection
- HD Skins with True Color support (special thanks to Carsmaster)
- Water=4 Mod by Carsmaster
- MissionPro Combo 4.12m (special thanks to benitomuso)
- MiniMap mod for 4.12m by benitomuso
- FOV mod
- Big Clouds mod (special thanks to Manysh)
- Random Belt Start Position
Known Bugs:
* CTO Mod doesn't support angle carrier decks yet.
* Online Smoke Bug: Fixed by Modact Patch 5.21.
Hints:
There's a pretty comprehensive list of mods which have been tested for compatibility with IL-2 4.12.x and Modact 5.x, check the list here before asking questions which have been answered already please:
https://docs.google.com/document/d/1Q-GyHJ0WoGmzuJ13zEIeIlNVX0D0oWrDoJN_QsgA21c/edit
(A big thanks to Heretic for providing this list!)
If you suffer from slow downloads, use Yandex this way:
- Register a free account at Yandex (it's really free and not that difficult): http://disk.yandex.ru (select your language on the dropdown field in upper left corner)
- After Login to Yandex, instead of straight downloading a file you can add it to "your" files.
- Now you can download "your" file with full speed (usually 500-1000kByte/s)
To change the Splash Screens, follow the hints below:
The Splash Screens reside in the "gui" folder of the game's file structure, which means if you wanna use your own Splash Screens you first have to setup a regarding own Mod folder like this:
<Your Game's Folder Name Here>\#SAS\<Choose a nice name for your Splash Screen Mod here>\gui
Please replace "<Your Game's Folder Name Here>" by the folder name where your game is installed, e.g. "C:\IL2\Modact 5" and replace "<Choose a nice name for your Splash Screen Mod here>" by what it tells you, e.g. "MyCustomSplashScreens".
Modact 5 ships with 15 Splash Screens included.
All Splash Screen exist in two variations, both "normal" (i.e. 4:3) aspect ratio and "wide" (e.g. 16:9) aspect ratio.
These two variations exist for all supported languages of the game each, consisting of Czech ("cs"), German ("de"), French ("fr"), Russian ("ru") and "others" (no postamble).
Each Splash Screen consists of a ".mat" file and a corresponding image file ".tga".
The file size of the image file must not exceed 4MB and the file has to be in 24bpp uncompressed format, this means the maximum resolution for 4:3 aspect ratio images is 1366x1025 pixels and for 16:9 aspect ratio images it is 1577x887 pixels.
If you want to implement your own custom Splash Screen Image, you have to create the set of ".mat" file(s) for the language(s) required and the corresponding ".tga" image file(s) for the aspect ratio(s) required. The safest way is to create files for all supported languages and aspect ratios, the same way as Modact 5 does.
For the first Splash Screen the file names required for the ".mat" files thus are:
background0.mat
background0_cs.mat
background0_de.mat
background0_fr.mat
background0_ru.mat
wide_background0.mat
wide_background0_cs.mat
wide_background0_de.mat
wide_background0_fr.mat
wide_background0_ru.mat
The content of such a ".mat" file looks like this:
[ClassInfo]
ClassName TMaterial
[Layer0]
TextureName <Your Image File Name Here>.tga
tfNoWriteZ 1
tfNoDegradation 1
tfMinLinear 1
tfMagLinear 1
The only thing you need to edit is "<Your Image File Name Here>" which you replace with the name of your Splash Screen Image (TGA 24bpp uncompressed <4MB) file.
For instance if your Splash Screen Image is "4by3image1.tga" then the content of the ".mat" file would be:
[ClassInfo]
ClassName TMaterial
[Layer0]
TextureName 4by3image1.tga
tfNoWriteZ 1
tfNoDegradation 1
tfMinLinear 1
tfMagLinear 1
Each ".mat" file points to a corresponding image. Multiple ".mat" files can point to the same image.
For instance in Modact 5 for each Splash Screen all language variations point to the same image file.
As a matter of fact, reasonably the 4:3 images are different to the 16:9 images usually.
Since Modact 5 ships with 15 Splash Screens included (no. 0 through 14) and it automatically picks one of them on startup, if you wanna replace all Splash Screens by your custom Screen(s) you have to replace all ".mat" files counting from 0 to 14, even if they all (or many of them) point to the same image file.
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DOWNLOAD LINKS for SAS AI Flyables Pack 5.20 for 4.12.1m: (262 MB)
A working Modact v5.2x installation is required for this pack!
Mirror 1: AI Flyables 5.20 (Mission4Today) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1735)
Mirror 2: AI Flyables 5.20 (Mediafire, thx to SAS~Le0ne) (https://www.mediafire.com/download/i4r7thi4yt3831p/SAS_AI_Flyables_5.20_for_IL-2_4.12.1m.exe)
Mirror 3: AI Flyables 5.20 (SkyDrive) (http://sdrv.ms/16hdIQv)
Mirror 4: AI Flyables 5.20 (Google Drive) (https://docs.google.com/file/d/0B5qedlUB14vzQmhZWTV4dThDaUE/edit?usp=sharing)
Mirror 5: AI Flyables 5.20 (Yandex) (http://yadi.sk/d/iQTBLhBq7WXCO)
Mirror 6: AI Flyables 5.20 (DropBox) (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_AI_Flyables_5.20_for_IL-2_4.12.1m.exe)
Mirror 7: AI Flyables 5.20 (CloudXeon) (http://www.cloudxeon.com/50587806511)
~ split in 100MB Chunks: (263 MB total)
Parts 1-3 are interchangeable between different Download Providers.
Mirror 1: (Mediafire) AI Flyables 5.20 Part 1-3 (https://www.mediafire.com/folder/wa1vo7d4624zhho,2jnkp3o1m9tcs19,82quo77i4pnie1j/shared)
Mirror 2: (Mediafire, thx to SAS~Le0ne) AI Flyables 5.20 Part 1 (https://www.mediafire.com/download/fdbetr6zmzbq9cq/SAS_AI_Flyables_5.20_for_IL-2_4.12.1m.part1.exe) · Part 2 (https://www.mediafire.com/download/ixaz0lhzi5v9jt3/SAS_AI_Flyables_5.20_for_IL-2_4.12.1m.part2.rar_) · Part 3 (https://www.mediafire.com/download/ouxr7esafd7fxmm/SAS_AI_Flyables_5.20_for_IL-2_4.12.1m.part3.rar)
Mirror 3: (SkyDrive) AI Flyables 5.20 Part 1-3 (http://sdrv.ms/1eiGKlH)
Mirror 4: (Google Drive) AI Flyables 5.20 Part 1 (https://docs.google.com/file/d/0B5qedlUB14vzZjd0SEZWbXZoU2M/edit?usp=sharing) · Part 2 (https://docs.google.com/file/d/0B5qedlUB14vzVllwWjFuQzc2akk/edit?usp=sharing) · Part 3 (https://docs.google.com/file/d/0B5qedlUB14vzdjN5UWwyQWQ0d2M/edit?usp=sharing)
Mirror 5: (Yandex) AI Flyables 5.20 Part 1 (http://yadi.sk/d/Qk_QETCg7WXQM) · Part 2 (http://yadi.sk/d/_tCAUnid7WyuM) · Part 3 (http://yadi.sk/d/qxV3k3P57Wyv4)
Mirror 6: (Dropbox) AI Flyables 5.20 Part 1 (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_AI_Flyables_5.20_for_IL-2_4.12.1m.part1.exe) · Part 2 (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_AI_Flyables_5.20_for_IL-2_4.12.1m.part2.rar) · Part 3 (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_AI_Flyables_5.20_for_IL-2_4.12.1m.part3.rar)
Mirror 7: (CloudXeon) AI Flyables 5.20 Part 1 (http://www.cloudxeon.com/8a0a0a378a3) · Part 2 (http://www.cloudxeon.com/fa1bfd3f9f3) · Part 3 (http://www.cloudxeon.com/e54def8ebfb)
Other Mirrors welcome, please post download links in this thread, thanks!
~ Torrent: See Attachment.
Please note that a fair use of Torrents implies that you keep seeding the downloaded file at least until you reached an Up:Download ratio of 2.0 on that file.
Cutting the line before this ratio has been reached would be unfair to other members who rely on Torrent seeders for that file, too.
Remember: Others like good download speed the same like you did!
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DOWNLOAD LINKS for SAS AI Flyables Patch v5.21 for 4.12.1m + Modact 5.2x: (347 kB)
This file is supposed to be installed on top of an IL-2 4.12.1 + SAS Modact 5.2x + SAS AI Flyables Pack 5.2x installation.
Installation Instructions for SAS AI Flyables Patch 5.21:
- Run JSGME and DISable "#SAS_Flyable AI Aircraft"!
- Choose your IL-2 4.12.1 + Modact 5.2x + AI Flyables Pack 5.2x game folder and start installation!
- Run JSGME and re-enable "#SAS_Flyable AI Aircraft".
- Run il2fb.exe and enjoy.
Mirror 1: AI Flyables Patch 5.21 (Mediafire) (https://www.mediafire.com/?opx0i2lml8ut0n5)
Mirror 2: AI Flyables Patch 5.21 (SkyDrive) (http://sdrv.ms/17mEO94)
Mirror 3: AI Flyables Patch 5.21 (Google Drive) (https://docs.google.com/file/d/0B5qedlUB14vzV1RodWZXNHRYUVk/edit?usp=sharing)
Mirror 4: AI Flyables Patch 5.21 (Yandex) (http://yadi.sk/d/vFb2J-ZP7siDE)
Mirror 5: AI Flyables Patch 5.21 (DropBox) (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_AI_Flyables_Patch_5.21_for_IL-2_4.12.1m.exe)
Mirror 6: AI Flyables Patch 5.21 (CloudXeon) (http://www.cloudxeon.com/8b7d9253bb2)
Changelog:
AI Flyables Patch 5.21:
* Fixed non-operable bombsight on B-29
Best regards - Mike
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Installation Instructions for SAS AI Flyables Pack 5.20:
Run the self-extracting installer, select your IL-2 4.12.1m + Modact 5.2x game folder as target for installation, and let the installer do it's job.
Activate "#SAS_Flyable AI Aircraft" in JSGME, run the game and enjoy!
(Please note that a working IL-2 4.12.1m + Modact 5.2x installation is required for this Pack!)
For upgrading instructions please refer to the regarding part of the Installation Instructions for SAS Modact 5.20 (https://www.sas1946.com/main/index.php/topic,36163.msg396277.html#msg396277) Post.
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Installation Instructions for SAS AI Flyables Patch 5.21:
- Run JSGME and DISable "#SAS_Flyable AI Aircraft"!
- Choose your IL-2 4.12.1 + Modact 5.2x + AI Flyables Pack 5.2x game folder and start installation!
- Run JSGME and re-enable "#SAS_Flyable AI Aircraft".
- Run il2fb.exe and enjoy.
Best regards - Mike
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Hints:
If you suffer from slow downloads, use Yandex this way:
- Register a free account at Yandex (it's really free and not that difficult): http://disk.yandex.ru (select your language on the dropdown field in upper left corner)
- After Login to Yandex, instead of straight downloading a file you can add it to "your" files.
- Now you can download "your" file with full speed (usually 500-1000kByte/s)
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DOWNLOAD LINKS for SAS Featured JSGME Optional Mods for Modact 5.2x: (110 MB)
A working Modact v5.2x installation is required for this pack!
Mirror 1: JSGME Mods for Modact 5.2x (Mission4Today) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1736)
Mirror 2: JSGME Mods for Modact 5.2x (Mediafire, thx to SAS~Le0ne!) (https://www.mediafire.com/download/u154wd6xi7vcc91/SAS_JSGME_Options_for_Modact_5.2x.exe_)
Mirror 3: JSGME Mods for Modact 5.2x (Mediafire) (https://www.mediafire.com/download/6f0377nr2wol674/SAS_JSGME_Options_for_Modact_5.2x.exe)
Mirror 4: JSGME Mods for Modact 5.2x (SkyDrive) (http://sdrv.ms/1eiHyqx)
Mirror 5: JSGME Mods for Modact 5.2x (Google Drive) (https://docs.google.com/file/d/0B5qedlUB14vzNVdEOHA0cnFlLTA/edit?usp=sharing)
Mirror 6: JSGME Mods for Modact 5.2x (Yandex) (http://yadi.sk/d/y3gHU3Qw7Wz7q)
Mirror 7: JSGME Mods for Modact 5.2x (DropBox) (https://dl.dropboxusercontent.com/u/22243666/IL-2%204.12.1/SAS_JSGME_Options_for_Modact_5.2x.exe)
Mirror 8: JSGME Mods for Modact 5.2x (CloudXeon) (http://www.cloudxeon.com/c901df177c3)
Other Mirrors welcome, please post download links in this thread, thanks!
~ Torrent: See Attachment.
Please note that a fair use of Torrents implies that you keep seeding the downloaded file at least until you reached an Up:Download ratio of 2.0 on that file.
Cutting the line before this ratio has been reached would be unfair to other members who rely on Torrent seeders for that file, too.
Remember: Others like good download speed the same like you did!
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Placeholder
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Installation Instructions for SAS Featured JSGME Optional Mods for Modact 5.2:
Run the self-extracting installer, select your IL-2 4.12.1m + Modact 5.2x game folder as target for installation and let the installer do it's job.
Activate any mods of your choice in JSGME, run the game and enjoy!
(Please note that a working IL-2 4.12.1m + Modact 5.2x installation is required for this Pack!)
For upgrading instructions please refer to the regarding part of the Installation Instructions for SAS Modact 5.20 (https://www.sas1946.com/main/index.php/topic,36163.msg396277.html#msg396277) Post.
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Placeholder
-
Hints:
If you suffer from slow downloads, use Yandex this way:
- Register a free account at Yandex (it's really free and not that difficult): http://disk.yandex.ru (select your language on the dropdown field in upper left corner)
- After Login to Yandex, instead of straight downloading a file you can add it to "your" files.
- Now you can download "your" file with full speed (usually 500-1000kByte/s)
Contents of Cowling, Engines and Prop Mod by PA_Jeronimo as included in this pack:
The pack incorporates the Cowling, Engines and Prop Mod by PA_Jeronimo in the "all in one" version for Stock 4.12m, released 12/07/2013.
It contains Fixes for the following Aircraft Types:
A-20B
A-20BostonMkIII
A-20BostonMkIIIStrafer
A-20C
A-20G
A5M4
A6M2
A6M2-21
A6M2-N
A6M3
A6M3-22
A6M3-32
A6M3-32kai
A6M3a-22ko
A6M5
A6M5a
A6M5b
A6M5c
A6M7
AviaB-534
B-17D
B-17E
B-17F
B-17G
B-25C-25
B-25D-20
B-25D-5
B-25G-1
B-25H-1
B-25J-1
B-25J-15
B-25J-22
B5N2
BeaufighterMk1
BeaufighterMk10
BeaufighterMk1F
BeaufighterMk21
Bf-109E-1
Bf-109E-3
Bf-109E-4
Bf-109E-4_Trop
Bf-109E-4B
Bf-109E-7
Bf-109E-7N_Trop
Bf-109E-7NZ
Bf-109F-0
Bf-109F-2
Bf-109F-4
Bf-109F-4Z
Bf-109G-1
Bf-109G-10
Bf-109G-10C3
Bf-109G-10Erla
Bf-109G-14
Bf-109G-14AS
Bf-109G-14early
Bf-109G-2
Bf-109G-2_Trop
Bf-109G-3
Bf-109G-4
Bf-109G-5
Bf-109G-5AS
Bf-109G-6AS
Bf-109G-6ASN
Bf-109G-6Early
Bf-109G-6Erla
Bf-109G-6late
Bf-109G-6Mid
Bf-109K-14
Bf-109K-4
Bf-109K-6
Bf-109T
Bf-109Z
BF_109B1
Bf_109B2
BF_109C1
BF_109D1
BF_109D1L
BlenheimMkI
BlenheimMkIF
BlenheimMkIV
BlenheimMkIVF
CorsairMkI
CorsairMkII
CorsairMkIV
DB-3B
DB-3F
DB-3M
DB-3T
Do-17_Z2
Do-335A-0
Do-335V-13
Do217_K1
Do217_K2
F-51D-30NA
F4F-3
F4F-4
F4U-1
F4U-1A
F4U-1C
F4U-1D
F4U-4
F6F-3
F6F-5
F6F-5N
FM-2
Fw-190A-3
Fw-190A-4
Fw-190A-5
Fw-190A-6
Fw-190A-7
Fw-190A-8
Fw-190A-9
Fw-190D-11
Fw-190D-13
fw-190d-9
Fw-190F-8
Fw-190G-1
Fw-190G-8
FW-200C-3U4
G-50
G-55
G-55_ss0
G4M1-11
G4M2E
GladiatorJ8A
GladiatorMkI
GladiatorMkII
H75A-2
H75A-3
H75A-4
H75A2
H75MO
H8K1
Hawk75A-1
Hawk75A-3
Hawk75A-4
Hawk75A-7
Hawk75H
Hawk81A-2
HellcatMkI
HellcatMkII
HellcatMkIII
Hs-129B-2
Hs-129B-3Wa
I-153
I-16type10
I-16type10WC
I-16type17
I-16type18
I-16type24
I-16type24_orig
I-16type27
I-16type29
I-16type5
I-16type6
IAR-80
IAR-81a
IAR80B
IAR80C
IAR80early
IAR80M
IAR81C
Il-10
Il-2-1940Early
Il-2-1940Late
Il-2-1941Early
Il-2-1941Late
Il-2I
Il-2MEarly
Il-2MLate
Il-2T
Il-2Type3
Il-2Type3M
Il-4
J2M3
J2M5
J2M5kai
Ju-52_3mg4e
Ju-52_3mg5e
Ju-87B-1
Ju-87B-2
Ju-87C
Ju-87D-3
Ju-87D-5
Ju-87G-1
Ju-87G-2
Ju-88A-17
Ju-88A-4
Ju-88A-4torp
Ju-88C-6
Ju-88MSTL
JU188beta
Ki-100-I
Ki-100-II
Ki-21-I
Ki-21-II
Ki-43-Ia
Ki-43-Ib
Ki-43-Ic
Ki-43-II
Ki-43-III
Ki-44-II
Ki-45
Ki-46
Ki-61-I
Ki-84-Ia
Ki-84-Ib
Ki-84-Ic
La-5
La-5F
La-5FN
La-7
La-7R
LaGG-3IT
LaGG-3series1
LaGG-3series29
LaGG-3series35
LaGG-3series4
LaGG-3series66
MartletMkI
MartletMkII
MC-202_III
MC-202_VII
MC-202_XII
MC-205_I
MC-205_III
MC-205_IIIV
Me-210Ca-1
Me-210Ca-1Zerstorer
Me-262A-1a
Me-262A-1aU4
Me-262A-2a
Me-262A-2NJ
ME-410-A
ME-410-B
MS406
MS410
MustangMkI
MustangMkIII
P-38DroopSnoot
P-38F-1-LO
P-38G-10-LO
P-38G-15-LO
P-38G-5-LO
P-38H-5-LO
P-38J
P-38J-10-LO
P-38J-15-LO
P-38J-25-LO
P-38L
P-38L-5-LO
P-38L5J25
P-39D-1
P-39D-2
P-39N
P-39Q-1
P-39Q-10
P-39Q-15
P-400
P-40B
P-40C
P-40E-M-105
P-47B
P-47C
P-47D
P-47D-10
P-47D-22
P-47D-27
P-47D-30
P-47N-15
P-51A
P-51B
P-51B10
P-51C
P-51D-20NA
P-51D-20NT
P-51D-25NA
P-51D-30NA
P-51D-5NT
P-63C
Pe-2series1
Pe-2series110
Pe-2series359
Pe-2series84
Pe-3
Pe-3bis
RE-2000
RE-2002
SB-2M-100A
SB-2M-103
SBD-3
SBD-5
SeafireMkI
SeafireMkII
SeafireMkII4xH
SeafireMkIII
SeafireMkXV
SeaGladiatorMkII
SpitfireMk1
SpitfireMk1b
SpitfireMk1vroeg
SpitfireMkIIa
SpitfireMkIIb
SpitfireMkIXc
SpitfireMkIXcCLP
SpitfireMkIXe
SpitfireMkIXeCLP
SpitfireMkLFXIVE
SpitfireMkVa
SpitfireMkVb
SpitfireMkVbCLP
SpitfireMkVc4xH
SpitfireMkVcFB
SpitfireMkVcLFCLP
SpitfireMkVIII
SpitfireMkVIIICLP
SpitfireMkVIIICLPFB
SpitfireMkVIIIFB
SpitfireMkXII
SpitfireMkXIVC
SpitfireMkXVIe
SpitfireMkXVIeCLP
Ta-152C
Ta-152C0
Ta-152C1
Ta-152C3
Ta-152H-1
TempestMkV
Textures
Thunderbolt_MkI
Thunderbolt_MkII
TomahawkMkIIa
TomahawkMkIIb
Tu-2S
UTI-4
UTI-4B
Yak-1
Yak-1B
Yak-3
Yak-3_VK107
Yak-3R
Yak-7-37
Yak-7B
Yak-7B_late
Yak-7R
Yak-7UTI
Yak-7V
Yak-9
Yak-9-Early
Yak-9B
Yak-9D
Yak-9K
Yak-9M
Yak-9P
Yak-9T
Yak-9U
Yak-9UT
Additionally fixes for following Weapons/Droptanks are included in this Mod:
100kgBombJ
250kgBombJ
30kgBombJ
500kgBombJ
50kgBombJ
60kgBombJ
800kgBombJ
A5M_Droptank
Ki-43_UnderwingTank
N1K1_Droptank
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Hi folks,
let me take this opportunity to say "sorry" for the delayed release of Modact 5.2.
As a matter of fact you can blame me for at least 2 days of delay, which were caused by nothing but lazyness. I've been plain simple too fed up and tired to proceed a single bit and that's what I'm sorry for. You could have had this pack 2 days earlier at least if I would have been working a bit harder.
Best regards - Mike
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Thank You.
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Mike there is no blame for Fame, You Sir Rock, it is a necessity to wait for any of your IL2 Contributions, It is Epic what you do for all of us IL2 1946 Fanatics. And You are Epic in my eyes! Thank You So Much Mr. Mike!
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Thank You Storebror!!!
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Tak, Storebror!
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Mike there is no blame for Fame, You Sir Rock, it is a necessity to wait for any of your IL2 Contributions, It is Epic what you do for all of us IL2 1946 Fanatics. And You are Epic in my eyes! Thank You So Much Mr. Mike!
+1
You are our hero!
I'll be happy for the next 'two weeks'*!!!
Let's start over 412 at full speed now!!!
(* standard SAS time measure between a far future and a neverending time)
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This makes me want to live longer!
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BTW Any body who downloaded my Stand In look here: https://www.sas1946.com/main/index.php/topic,36151.msg396344.html#msg396344
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That is a very cool looking start up screen.
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My Stand In with MA 5.20 on top
(https://www.sas1946.rocks/images/imageshit/a/img203/7098/quim.jpg)
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Thank you so much SaS guys.
~S~
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Wheeeee, thanks!
As usual, the compatibility li-...
https://docs.google.com/document/d/1Q-GyHJ0WoGmzuJ13zEIeIlNVX0D0oWrDoJN_QsgA21c/edit
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Many thanks for this
Regards
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Yes, thank you very much!!!!
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Small Tip from me, Copy and Paste all of the Missions from DBW QuickQMBPro Folder to your MA 5.20 QuickQMBPro Folder, they all work in V5.12
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Has anyone checked the front gunner seat in the IL4? Mine is off in the ModAct with a set of missing chunks comprising detail in the front, but looks good when running stock.
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_bomb_hatch_winch'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_hTrim_Oelir02'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_hThrot_L'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_hThrot_R'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_tThrot_L'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_tThrot_R'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Pedal_L2'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_tPedal_L2'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Pedal_R2'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_tPedal_R2'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_alt_m'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_alt_km'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_speed'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPK'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2b'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_pioner'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_pioner_circle'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_variometer'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_acho_hours'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_acho_minutes'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_acho_seconds'
[5:01:57 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Wheel'
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Wind, you need the XTD Folder from SAS MA 5.20
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Small Tip from me, Copy and Paste all of the Missions from DBW QuickQMBPro Folder to your MA 5.20 QuickQMBPro Folder, they all work in V5.12
Or like I do cut sas modact folder and jgsme mod folder, paste it in an out of the way place and unistall il-2 make sure you delete every thing in il-2 game folder. Did we get a bombsight for the B29 ????
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Wind, you need the XTD Folder from SAS MA 5.20
That is the one I am using.
-
Wind, I suggest you re download and re install there is no reason for you to have problems with this Version.
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Wait a minute, I see what you mean Wind, the new ModAct has the 4.12 Classfiles, Mike will you fix this?
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Wind, install my Stand In XTD Folder untill Mike Fixes it https://www.mediafire.com/download/ektf1phf2mi1h3g/Bravos_final.zip (http://dont.do.that.unless.you.know.exactly.what.youre.doing)
This screenie is with my Stand In XTD Folder
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Da man Bravo! Yep, your xtd solved the problem!
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Lol, I know, Thanks Buddy!
-
Thanks for the report mates but I've got no clue what caused this issue for you.
There is no single IL-4 gunner related file in the Modact 5.20 XTD folder. The XTD folder has 4.12.1 classfiles, not 4.12 ones (otherwise you'd notice the issue right on the start splash screen).
I just repeated the installation of Modact 5.20 on top of a plain vanilla IL-2 4.12.1m and the IL-4 gunner works perfectly fine both with and without AI flyables active.
I can just guess here, but it looks to me like both of you updated a customized Modact 5.1x installation and didn't take the advice about removing #SAS and SFS_AUTO folders to the heart.
Regarding your stand in XTD folder Bravo, your folder contains 2005 classfiles whereas the original Modact 5.20 one contains only 81. I think I don't need to stress that your folder might have unpredictable side effects.
Best regards - Mike
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removed the files that needed to, still no progress, I did reinstall the previous version no problems at all, it run like an engine straight from the factory line ^^^^$$ù
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tuskegee, elsewhere you reported that your game crashes at 5%.
5% CTD usually means an issue with SFS files, most likely the files.sfs.
Just out of curiosity: You did remember to patch your game to 4.12.1 before installing Modact 5.20?
Either case please tell the size of your files.sfs file (in bytes).
Best regards - Mike
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In the process of installing the new version, sofar so good, very smooth operation. Thanks Mike (and all other involved) for this great addition. One question though: will there be a list wich Jero 'prop and cowling' updates there are in the new JGME version? So we can install the ones that are not here in.
Edit: tried the Il-4; no problems, bombsight was present and could be used (I started out with a clean install)
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About the IL-4 gunner position issue....check if you've the sas_basic_512.sfs file which came with the patch for the previous (outdated) ModAct 510.
If you've it into SFS_AUTO folder yet, delete it and the IL-4 problem go away!!
Cheers
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will there be a list wich Jero 'prop and cowling' updates there are in the new JGME version?
Good point, the JSGME Options Hints have been updated accordingly: https://www.sas1946.com/main/index.php/topic,36163.msg396294.html#msg396294
About the IL-4 gunner position issue....check if you've the sas_basic_512.sfs file which came with the patch for the previous (outdated) ModAct 510.
If you've it into SFS_AUTO folder yet, delete it and the IL-4 problem go away!!
Thanks for isolating the reason for this issue hguderian.
Like I said: When the installation instructions tell to delete #SAS, SFS_AUTO and jsgmemods folders, it's meant exactly that way.
Best regards - Mike
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Mike,thanks for the update,it's working fine on my rig.BTW,what's the German gunpod mod?
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what's the German gunpod mod?
http://bit.ly/17s6Grp
Best regards - Mike
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Akll fixed up, Thanks Wind, and Thanks Mike, I love this 5.20. 8)
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Now I tried this new modact in two different ways.
1-cherry 412.1 and followed directions works fine
2- over wrote 412 with 412.1 with a minus sign in front of the sas mod started fine then removed the minus sign and dropped in all three new modacts for 412.1 without deleting nothing and allowed overwrite. Works like a charm the splash screen is 412.1 modact 5.20 everything works as stated.
Thank you
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Installed and working successfuly for me Mike, thank you very much, great stuff. 8)
I reported some 'Mission loading failed:null' errors with the previous version, these have now dissapeared with 5.20 and my Dbs and B-25s are all working, magic. ;)
Wishing you all the very best, Pete. ;D
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tuskegee, elsewhere you reported that your game crashes at 5%.
5% CTD usually means an issue with SFS files, most likely the files.sfs.
Just out of curiosity: You did remember to patch your game to 4.12.1 before installing Modact 5.20?
Either case please tell the size of your files.sfs file (in bytes).
Best regards - Mike
yep I did I started the game stock and in the down left corner I could see the Version indicator telling the right version and the amount of bytes->9566.27 hopefully my TI did his job properly
cheers
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No sorry, your TI doesn't help here.
Right click the "files.sfs" file, choose "properties". In the next window you see a size for the file (precisely two, but the second line "size on disk" isn't what we need here).
First line tells you some size like this: "32.1 MB (33.500.123 Bytes)" (no, that's not the right size, tell us yours instead).
Best regards - Mike
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4,35 GB (4.676.276.224 bytes)I'm getting nuts here Holy flying seagulls one more thing my game is 4.11.1 (stock) I installed 4.12 so far so good then 12.11.1 then the ........ begins when I install this version it says corrupt version (all links)
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Keep cool tuskegee, tearing your hair out gets you nowhere.
Your files.sfs file for sure isn't 4,35 GB in size. That'd be the size of your IL-2 DVD.
Your files.sfs file has a size of roughly 32 MB. Look into your IL-2 4.12.1 game folder, watch out for a file called "files.sfs" and right click on that file, then select "properties" and note the "size" value reported.
Next is the game installation.
You said your game is 4.11.1m.
I get it that you purchased a direct2drive version of the game.
If so, in order to have a working game installation with any Modact, HSFX, Ultrapack, DBW or the like, you need this:
Direct 2 Drive Patch for all versions (https://www.sas1946.com/main/index.php/topic,1531.0.html)
I repeat: If your game is a Direct2Drive purchased game (and the fact that you said your game is 4.11.1m points into that direction), you need the above mentioned patch. You'll need it each and every time you wanna mod your game. (On a sidenote: If it isn't a D2D game the patch doesn't hurt either)
One you got beyond this issue, proceed installint official patch 4.12m.
Start your game to check whether it's running fine.
Next install the official patch 4.12.1m.
Start your game again to check whether it's running fine.
Next install Modact 5.20.
If you have issues downloading the files, I recommend either to use the 100MB Chunks from Mediafire or the Torrent provided in the same post: https://www.sas1946.com/main/index.php/topic,36163.msg396275.html#msg396275
Best regards - Mike
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Mike I managed to install the 4.12.1m version properly, it seems some links are corrupted. I almost certain my reinstall will work now, I will let you know. 31,9 MB (33.501.184 bytes) that's more like it I presume lol earlier i took all the bytes from the sfs files in the directory my bad
cheers
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All works but the when you tought you could start well now when i change to my native res 1920x1080 it won't accept this setting so I get redirected to my desktop, I didn't had this issue with 5.1
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set your res. again and set your confi. file to read only that way the computer will not change nothing
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Thank you Mike! :)
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Where do I find 4.12.1? Any help appreciated.
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Where do I find 4.12.1? Any help appreciated.
http://forum.1cpublishing.eu/showthread.php?t=40532 (http://forum.1cpublishing.eu/showthread.php?t=40532)
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TT, That is one Weird Avatar your wearing Bro, but I like it, lol
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TT, That is one Weird Avatar your wearing Bro, but I kike it, lol
(http://img.wp.scn.ru/camms/ar/316/pics/78_5.jpg)
:)
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Oh, now I see, good one Mate!
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In and working great, many thanks!!
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great work indeed, are the maps from cyberolas compatible with SAS or are there already some included?
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Yes Tuskegee, All of the Modded Maps work in 4.12.1m... :)
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Thanks Storebror!!!
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I´m finished..with my nerves....but happy! :P
I want to show WHAT is possible with Modact 5.2 for the 4.12 Patch:
The Facts:
~3 Days of searching,downloading,copy+past,testing and Tweaking
200! Mods
114! New Mod Planes
63 New / Repainted Maps
30 Cockpit Repaints
Some Effects /Weapon & Vehicle Repaints
Most of the HSFX Stuff,All UP & DBW Objects & Maps & new Default Skins via the SFS_AUTO Folder
SAS folder now ~17,5 Gigs,Skins Folder ~10 Gigs, Campaign Folder ~ 1,2 Gigs
I checked for Loading in Game (60% error) & QMB Loading (80-100% errors) & FMB Loading and Saving .All works Fine :)
(http://i1247.photobucket.com/albums/gg632/chiefrogger76/Bildschirminhalterfassen-1_zpsd83c7039.png)
The Plane List:
A-20C A-20C, 1941
A-20G A-20G, 1943
AvengerMkIII Avenger III, 1944
B-17D B-17D, 1941
B-17E B-17E, 1941
B-17F B-17F, 1942
B-17G B-17G, 1943
B-24J-100-CF B-24J-100CF, 1943
B-25C-25NA B-25C-25NA, 1943
B-25G-1NA B-25G-1NA, 1943
B-25H-1NA B-25H-1NA, 1943
B-25J-1NA B-25J-1NA, 1944
B-29 B-29, 1944
BeaufighterMk21 Beaufighter Mk.21, 1944
BeaufortMk1Early Beaufort I, 1939
BeaufortMk1Late Beaufort I late, 1940
BeaufortMk2 Beaufort II, 1941
BI-1 BI-1, 1942
BI-6 BI-6, 1942
BlenheimMkI Blenheim I, 1937
BlenheimMkIV Blenheim IV, 1939
BuffaloMkI Buffalo I, 1941
C-47 C-47, 1941
CorsairMkI Corsair I, 1943
CorsairMkII Corsair II, 1943
CorsairMkIV Corsair IV, 1944
CW-21 CW-21B, 1940
DB-3b DB-3b, 1936
DB-3M DB-3M, 1939
DB-3T DB-3T, 1939
DB-3F DB-3F, 1941
F2A-2 F2A-2, 1941
F4F-3 F4F-3, 1941
F4F-4 F4F-4, 1942
FM-2 FM-2, 1943
F4U-1A F4U-1A, 1943
F4U-1C F4U-1C, 1945
F4U-1D F4U-1D, 1944
F6F-3 F6F-3 Late, 1943
F6F-5 F6F-5, 1944
FulmarMkI Fulmar I, 1940
G-11 G-11, 1939
GladiatorMkI Gladiator I, 1937
GladiatorMkII Gladiator II, 1938
Hawk81A-2 Hawk 81A-2, 1941
HurricaneMkI Hurricane I, 1938
HurricaneMkIIb Hurricane IIb, 1940
HurricaneMkIIc Hurricane IIc, 1941
HurricaneMkIIbMod Hurricane II field mod.
I-15bis I-15bis, 1937
I-15bis_Skis I-15bis (skis), 1937
I-153M62 I-153 M-62, 1939
I-153P I-153P, 1939
I-16type5 I-16 Type 5, 1935
I-16type5_SPB I-16 Type 5 (SPB), 1938
I-16type5_Skis I-16 Type 5 (skis), 1935
I-16type6 I-16 Type 6, 1937
I-16type6_Skis I-16 Type 6 (skis), 1937
I-16type18 I-16 Type 18, 1939
I-16type24 I-16 Type 24, 1939
I-16type24_SPB I-16 Type 24 (SPB), 1939
I-185M-71 I-185 M-71, 1942
I-185M-82A I-185 M-82A, 1942
I-250 I-250, 1946
Il-2_1940_Early IL-2, 1941 (1 series)
Il-2_1940_Late IL-2, 1941 (2 series)
Il-2_1941_Early IL-2, 1941 (3 series)
Il-2_1941_Late IL-2, 1941 field mod.
Il-2I IL-2I, 1943
Il-2M_Early IL-2M, 1942 (first series)
Il-2M_Late IL-2M, 1942 (later series)
Il-2T IL-2T, 1943
Il-2_3 IL-2 Type 3, 1943
Il-2_M3 IL-2 Type 3M, 1943
Il-4 IL-4, 1942
Il-10 IL-10, 1945
LaGG-3series4 LaGG-3, 1941 (4 series)
LaGG-3series29 LaGG-3, 1942 (29 series)
LaGG-3series35 LaGG-3, 1942 (35 series)
LaGG-3IT LaGG-3 IT, 1943
LaGG-3series66 LaGG-3, 1943 (66 series)
LaGG-3RD LaGG-3 RD, 1944
La-5 La-5, 1942
La-5F La-5F, 1943
La-5FN La-5FN, 1943
La-7 La-7, 1944
La-7R La-7R, 1945
La-73xB20 La-7 3xB-20, 1944
Li-2 Li-2, 1939
MBR-2-AM-34 MBR-2 AM-34,1937
MiG-3 MiG-3, 1940
MiG-3ud MiG-3ud, 1941
MiG-3-2xUB MiG-3 2xUB, 1941
MiG-3-2xShVAK MiG-3 2xShVAK, 1941
MiG-3-AM-38 MiG-3 AM-38, 1941
MiG-3U MiG-3U, 1942
MiG-9protoF-2 MiG-9 (I-300), 1946
MiG-9FS MiG-9FS, 1946
MosquitoBMkIV Mosquito B IV, 1941
MosquitoFBMkVI Mosquito FB VI, 1943
MosquitoMkXVIII Mosquito FB XVIII, 1943
MustangIII Mustang III, 1944
P_11c P.11c, 1939
P-36A-3 P-36A, 1938
P-36A-4 Mohawk IV, 1941
P-38J P-38J, 1943
P-38L P-38L, 1944
P-38L_Late P-38L Late, 1944
P-39N1 P-39N-1, 1942
P-39Q-1 P-39Q-1, 1944
P-39Q-10 P-39Q-10, 1944
P-39D1 P-39D-1, 1941
P-39D2 P-39D-2, 1941
P-400 P-400, 1941
P-40B P-40B, 1941
P-40C P-40C, 1941
P-40E P-40E, 1941
P-40E-M-105 P-40E M-105 field mod.
P-40M P-40M, 1942
P-47D-10 P-47D-10, 1943
P-47D-22 P-47D-22, 1943
P-47D-27 P-47D-27, 1944
P-47D P-47D, 1944
P-51B-NA P-51B-NA, 1943
P-51C-NT P-51C-NT, 1943
P-51D-5NT P-51D-5NT, 1944
P-51D-20NA P-51D-20NA, 1944
P-63C P-63C-5, 1944
PBN-1 PBN Nomad, 1943
Pe-2series1 Pe-2, 1940 (1 series)
Pe-2series84 Pe-2, 1942 (84 series)
Pe-2series110 Pe-2, 1942 (110 series)
Pe-2series359 Pe-2, 1944 (359 series)
Pe-3series1 Pe-3, 1941
Pe-3bis Pe-3 bis, 1941
Pe-8 Pe-8, 1940
R-5 R-5, 1931
R-5_skis R-5 (skis), 1931
R-10 R-10, 1940
SB_2M-100A SB 2M-100A, 1935
SB_2M-103 SB 2M-103, 1938
SBD-3 SBD-3, 1942
SBD-5 SBD-5, 1943
SeafireFMkIII Seafire F III, 1943
SeafireMkIII Seafire L III, 1943
SpitfireMkVb Spitfire F Vb early,1941
SpitfireMkVb12lbs Spitfire F Vb, 1941
SpitfireMkVb16lbs Spitfire F Vb, 1942
SpitfireMkVbCLP Spitfire F Vb CW, 1943
SpitfireMkVbLF Spitfire LF Vb, 1942
SpitfireMkVbLFCLP Spitfire LF Vb CW, 1943
SpitfireMkVbM4616lbs Spitfire F Vb Merlin46,1942
SpitfireMkVc Spitfire F Vc(2) trop, early 1942
SpitfireMkVc16lbs Spitfire F Vc(2) trop 1942
SpitfireMkVc4xH Spitfire F Vc(4) trop, early 1942
SpitfireMkVIII Spitfire LF VIII, 1943
SpitfireMkVIIICLP Spitfire LF VIII CW, 1943
SpitfireMkIXcM61 Spitfire F IXc, 1942
SpitfireMkIXcM63 Spitfire F IXc, 1943
SpitfireMkIXc Spitfire LF IXc, 1943
SpitfireMkIXcCLP Spitfire LF IXc CW, 1943
SpitfireMkIXcHF Spitfire HF IXc, 1944
SpitfireMkIX25lbs Spitfire LF IXc 25lbs, 1944
SpitfireMkIXe Spitfire LF IXe, 1944
SpitfireMkIXeCLP Spitfire LF IXe CW, 1944
SpitfireMkIXeHF Spitfire HF IXe, 1944
SpitfireMkIX25lbsCLP Spitfire LF IXe CW 25lbs, 1944
Su-2 Su-2, 1941
SwordfishMkI Swordfish I, 1936
TB-3_4M-17 TB-3 4M-17, 1933
TB-3_4M-34R TB-3 4M-34R, 1933
TB-3_4M-34R_SPB TB-3 4M-34R (SPB)
TB-7_M40F TB-7 M-40F, 1940
TBD-1 TBD-1, 1937
TBF-1 TBF-1, 1942
TBF-1C TBF-1C, 1943
TBM-3 TBM-3, 1943
TempestMkV Tempest V, 1944
TomahawkMkIIa Tomahawk IIa, 1941
TomahawkMkIIb Tomahawk IIb, 1941
Tu-2S Tu-2S
U-2VS U-2VS
WellingtonMk3 Wellington III, 1941
Yak-1 Yak-1, 1941
Yak-1B Yak-1B, 1942
Yak-3 Yak-3, 1944
Yak-3P Yak-3P, 1945
Yak-3VK-107 Yak-3 VK-107, 1945
Yak-3R Yak-3R, 1944
Yak-7A Yak-7A, 1941
Yak-7B Yak-7B, 1941
Yak-7BPF Yak-7B, 1942
Yak-9 Yak-9, 1942
Yak-9B Yak-9B, 1944
Yak-9D Yak-9D, 1943
Yak-9K Yak-9K, 1944
Yak-9M Yak-9M, 1944
Yak-9T Yak-9T, 1943
Yak-9U Yak-9U, 1944
Yak-9UT Yak-9UT, 1945
Yak-15 Yak-15, 1946
P-80A YP-80, 1944
A5M4 A5M4, 1938
A6M2 A6M2, 1940
A6M2-21 A6M2-21, 1941
A6M2-N A6M2-N, 1942
A6M3 A6M3, 1942
A6M5 A6M5, 1943
A6M5a A6M5a, 1944
A6M5b A6M5b, 1944
A6M5c A6M5c, 1944
A6M7_Model62 A6M7-62, 1945
A6M7_Model63 A6M7-63, 1945
Ar-196A-3 Ar-196A-3, 1938
Ar-234B-2 Ar-234B-2/lpr, 1944
AviaB534 B-534-IV, 1937
B5N2 B5N2, 1939
B6N2 B6N2, 1944
B-239 B-239, 1940
Bf-109E-4 Bf 109 E-4, 1940
Bf-109E-4/B Bf 109 E-4/B, 1940
Bf-109E-7 Bf 109 E-7/B, 1941
Bf-109E-7Z Bf 109 E-7/Z, 1941
Bf-109F-2 Bf 109 F-2, 1941
Bf-109F-4 Bf 109 F-4, 1941
Bf-109G-2 Bf 109 G-2, 1942
Bf-109G-6 Bf 109 G-6, 1943
Bf-109G-6_Late Bf 109 G-6 Late, 1943
Bf-109G-6AS Bf 109 G-6/AS, 1944
Bf-109G-10 Bf 109 G-10, 1944
Bf-109G-14 Bf 109 G-14, 1944
Bf-109K-4 Bf 109 K-4, 1944
Bf-109K-4C3 Bf 109 K-4 C3, 1945
Bf-109Z Bf 109 Z, 1944
Bf-110C-4 Bf 110 C-4, 1940
Bf-110C-4B Bf 110 C-4/B, 1940
Bf-110G-2 Bf 110 G-2, 1943
CantZ-506 Cant Z.506B, 1939
CantZ1007bis Cant Z.1007bis, 1940
CR_42 CR.42, 1939
D3A1 D3A1, 1940
DXXI_DK D.XXI Danish, 1938
DXXI_DU D.XXI Dutch, 1938
DXXI_SARJA3_EARLY D.XXI sarja 3 Early, 1939
DXXI_SARJA3_LATE D.XXI sarja 3 Late, 1941
DXXI_SARJA4 D.XXI sarja 4, 1941
Do-217K-1 Do 217 K-1, 1942
Do-217K-2 Do 217 K-2, 1943
Do-217M-1 Do 217 M-1, 1942
Do-335A-0 Do 335 A-0, 1944
Do-335V-13 Do 335 V-13, 1946
Fi-156 Fi 156, 1939
Fw-189A-2 Fw 189 A-2, 1941
Fw-190A-4 Fw 190 A-4, 1942
Fw-190A-4FR Fw 190 A-4 1.42 Ata, 1942
Fw-190A-5 Fw 190 A-5, 1943
Fw-190A-5165ATA Fw 190 A-5 1.65 Ata, 1943
Fw-190A-6 Fw 190 A-6, 1943
Fw-190A-8 Fw 190 A-8, 1944
Fw-190A-9 Fw 190 A-9, 1944
Fw-190D-9 Fw 190 D-9, 1944
Fw-190D-9_Late Fw 190 D-9, 1945
Fw-190F-8 Fw 190 F-8, 1944
Fw-190A-8Mistel Fw 190 A-8 (Mistel), 1944
FW-200C-3U4 Fw 200 C-3/U4, 1941
G4M1_11 G4M1-11, 1941
G4M2E G4M2E, 1945
G_50 G.50, 1938
G-55 G.55 Serie I, 1943
G-55-Late G.55 Serie I Late, 1944
G-55_ss0 G.55 Sottoserie 0, 1943
G-55_ss0-Late G.55 Sottoserie 0 Late, 1943
Go-229A-1 Go 229 A-1, 1945
H8K1 H8K1, 1942
Hawk-75A-3 Hawk 75A-3, 1940
Hawk-75A-4 Hawk 75A-4, 1940
He-111H-2 He 111 H-2, 1939
He-111H-6 He 111 H-6, 1941
He-111H-12 He 111 H-12, 1942
He-111Z He 111 Z Zwilling, 1942
He-162A-2 He 162A-2, 1945
He-162B He 162D, 1946
He-162C He 162C, 1946
He-L-IIIB2 Heinkel Lerche III B-2, 1946
HS-123A-1 Hs 123 A-1, 1936
HS-123B-1 Hs 123 B-1, 1936
Hs-129B-2 Hs 129 B-2, 1942
Hs-129B-3/Wa Hs 129 B-3/Wa, 1944
IAR80 I.A.R. 80, 1940
IAR81a I.A.R. 81a, 1940
IAR81c I.A.R. 81c, 1940
IK-3 IK-3, 1941
J2M3 J2M3, 1944
J2M5 J2M5, 1944
J8A J8A, 1937
Ju-52/3mg4e Ju 52/3mg4e, 1937
Ju-52/3mg5e Ju 52/3mg5e, 1939
Ju-87B-2 Ju 87 B-2, 1940
Ju-87D-3 Ju 87 D-3, 1942
Ju-87D-5 Ju 87 D-5, 1943
Ju-87G-1 Ju 87 G-1, 1943
Ju-88A-4 Ju 88 A-4, 1941
Ju-88A-4_Torp Ju 88 A-4/Torp, 1942
Ju-88A-17 Ju 88 A-17, 1943
Ju-88Mistel Ju 88 (Mistel), 1944
Ki-21-I Ki-21-I, 1938
Ki-21-II Ki-21-II, 1940
Ki-27-Ko Ki-27 Ko, 1938
Ki-27-Otsu Ki-27 Otsu, 1938
Ki-43-Ia Ki-43-Ia, 1941
Ki-43-Ib Ki-43-Ib, 1941
Ki-43-Ic Ki-43-Ic, 1941
Ki-43-II Ki-43-II, 1942
Ki-43-II-Kai Ki-43-II Kai, 1943
Ki-45-Kai-Ko Ki-45 Kai Ko, 1942
Ki-45-otsu Ki-45 Kai Otsu, 1943
Ki-45-Hei Ki-45 Kai Hei, 1943
Ki-45-Tei Ki-45 Kai Tei, 1944
Ki-46-Otsu Ki-46-III Kai, 1944
Ki-46-Otsu-Hei Ki-46-III Kai Otsu, 1945
Ki-46-Recce Ki-46-III Recce, 1943
Ki-61-I-Ko Ki-61-I Ko, 1942
Ki-61-I-Hei Ki-61-I Hei, 1944
Ki-61-I-Otsu Ki-61-I Otsu, 1943
Ki-84-Ia Ki-84-Ia, 1944
Ki-84-Ib Ki-84-Ib, 1944
Ki-84-Ic Ki-84-Ic, 1945
Ki-100-I-Ko Ki-100-I Ko, 1945
L2D L2D, 1941
MC-202 MC.202, 1942
MC-200series1 MC.200 Serie 1, 1939
MC-200series3 MC.200 Serie 3, 1940
MC-200series7 MC.200 Serie 7, 1941
MC-200series7FB MC.200 Serie 7 FB, 1941
MC-202_III MC.202 Serie III, 1941
MC-202_VII MC.202 Serie VII, 1942
MC-202_XII MC.202 Serie XII, 1943
MC-205_I MC.205 V Serie I, 1943
MC-205_III MC.205 V Serie III, 1943
Me-163B-1a Me 163 B-1a, 1944
Me-210Ca-1 Me 210 Ca-1, 1943
Me-210Ca-1ZSTR Me 210 Ca-1 Zerst\u00F6rer
Me-262A-1a Me 262 A-1a, 1944
Me-262A-1aU4 Me 262 A-1a/U4, 1945
Me-262A-2a Me 262 A-2a, 1944
Me-262HG-II Me 262 HG-II, 1946
Me-321 Me 321, 1941
Me-323 Me 323, 1942
MS406 M.S. 406, 1936
MS410 M.S. 410, 1938
MS-Morko M\u00F6rk\u00F6 Morane, 1944
MXY-7-11 MXY7-11, 1945
N1K1-J N1K1-J, 1944
N1K1-Ja N1K1-Ja, 1944
N1K2-Ja N1K2-Ja, 1944
RE-2000 Re.2000, 1940
RE-2002 Re.2002, 1943
S-328 S-328-II, 1936
SM-79 SM.79, 1936
Ta-152C Ta 152 C, 1945
Ta-152H-1 Ta 152 H-1, 1945
Ta-183 Ta 183, 1946
Durand_Yak-9T Durand Yak-9T
Kojedubs_La-7 Kojedub La-7
Pokryshkins_MiG-3 Pokryshkin MiG-3
Pokryshkins_P-39N1 Pokryshkin P-39N-1
Rechkalovs_P-39Q15 Rechkalov P-39Q-15
Safonovs_I-16_24 Safonov I-16 Type 24
Graf_Bf-109G-6 Graf Bf 109 G-6
Hartmann_Bf-109G-6 Hartmann Bf 109 G-6
Hans_Rudels_Ju-87G-2 Ulrich Rudel Ju 87 G-2
Nowotnys_Me-262A-1a Nowotny Me 262 A-1a
Fabian_Bf-109G-10 Fabian Bf 109 G-10
Heppes_Bf-109G-6 Heppes Bf 109 G-6
Kovacs_Bf-109G-6 Kovacs Bf 109 G-6
Molnar_Bf-109G-6 Molnar Bf 109 G-6
Sarvanto_DXXI Sarvanto D.XXI
GenericSpawnPointPlane Generic Spawn Point
Bf-110C-1 Bf 110C-1, 1939
Bf-110C-7 Bf 110C-7, 1940
Bf-110D-3 Bf 110D-3, 1940
Bf-110E-1 Bf 110E-1, 1941
Bf-110F-2 Bf 110F-2, 1941
Fw-190A-1 Fw 190A-1, 1941
Fw-190A-2 Fw 190A-2, 1942
Fw-190A-3 Fw 190A-3, 1942
FW-190A-5_1.42ATA Fw 190A-5 1.42 Ata, 1943
FW-190A-5_1.58ATA Fw 190A-5 1.58 Ata, 1943
Fw-190A-5U14 Fw 190A-5/U14, 1943
Fw-190A-7 Fw 190A-7, 1943
Fw-190A-7STURM Fw 190A-7 Late, 1944
FW-190A-8_1.65ATA Fw 190A-8 1.65 Ata, 1944
FW-190A-9_1.65ATA Fw 190A-9 1.65 Ata, 1944
FW190D9early Fw 190D-9 early, 1944
Fw-190D-9_DZZMod Fw 190D-9/R5, 1944
FW_190D-9L_orig Fw 190D-9 1.8 Ata, 1945
Fw-190D-9_Late_DZZMod Fw 190D-9/R5 Late, 1945
Fw-190D-11 Fw 190D-11, 1945
Fw-190D-13 Fw 190D-13, 1945
Fw-190D-14 Fw 190D-14, 1945
Fw-190D-15 Fw 190D-15, 1945
Fw-190F-1 Fw 190F-1, 1942
Fw-190F-2 Fw 190F-2, 1943
Fw-190F-3 Fw 190F-3, 1943
Fw-190F-8U1 Fw 190F-8/U1, 1944
Fw-190F-8_Late Fw 190F-8 Late, 1944
Fw-190F-8_PB Fw 190F-8/Pb, 1944
Fw-190F-9 Fw 190F-9, 1944
Fw-190F-9_PB Fw 190F-9/Pb, 1944
Fw-190G-1 Fw 190G-1, 1942
Fw-190G-2 Fw 190G-2, 1943
Fw-190G-3 Fw 190G-3, 1943
Fw-190G-8 Fw 190G-8, 1944
I-16type29 I-16 Type 29, 1940
Ju-87B-1 Ju 87B-1, 1938
Ju-87R-1 Ju 87R-1, 1939
Ju-87B-2 Ju 87B-2, 1939
Ju-87R-2 Ju 87R-2, 1939
Ju-87D-1 Ju 87D-1, 1941
Ju-87D-3 Ju 87D-3, 1942
Ju-87D-5 Ju 87D-5, 1942
Ju-87D-7 Ju 87D-7, 1943
Ju-87D-8 Ju 87D-8, 1943
Ju-87G-1 Ju 87G-1, 1943
Ju-87G-2 Ju 87G-2, 1943
Yak-1Light Yak-1 Light, 1942
Yak-1BEarly Yak-1B Early Nullwars, 1942
Yak-1B_Early Yak-1B Early, 1942
Yak-1Late Yak-1 Late, 1942
Yak-1PF Yak-1PF, 1942
Yak-1PFLight Yak-1PF Light, 1942
Yak-3bsf Yak-3N, 1945
Yak-7B_late Yak-7B Late, 1942
Yak-9D-44 Yak-9D, 1944
Yak-9DD Yak-9DD, 1944
Yak-9M_Early Yak-9M Early, 1944
Yak-9RLR_DZZMod Yak-9R Long Range, 1943
Yak-9T-44 Yak-9T, 1944
Yak-9T-45 Yak-9T, 1945
Yak-9U_Early Yak-9U Early, 1944
Yak-9U_NW Yak-9U, 1944 *New FM*
VG33 VG-33, 1940
TempestMkV Tempest Mk.V 11Lbs, 1944
TempestFBMkII Tempest FB Mk.II, 1943
TyphoonMkIB Typhoon Mk.IB, 1942
TyphoonMkIBLate Typhoon Mk.IB late, 1943
TyphoonMkIBLate4 Typhoon Mk.IB late4, 1944
UTI-4B UTI-4 Type 15B, 1941
UTI-4 I-16 Type 15 (UTI-4), 1937
Bf-109E-1 Bf 109E-1, 1939
Bf-109E-1/B Bf 109E-1/B, 1939
Bf-109E-3 Bf 109E-3, 1939
Bf-109E-3/B Bf 109E-3/B, 1939
Bf-109E-4N Bf 109E-4/N, 1940
Bf-109E-4_Trop Bf 109E-4 trop, 1940
Bf-109E-7N Bf 109E-7/N, 1941
Bf-109E-7N_Trop Bf 109E-7/N trop, 1941
Bf-109F-0 Bf 109F-0, 1941
Bf-109F-1 Bf 109F-1, 1941
Bf-109F-2_Trop Bf 109F-2 trop, 1941
Bf-109F-2U Bf 109F-2/U Galland, 1941
Bf-109F-3 Bf 109F-3, 1941
Bf-109F-4_Trop Bf 109F-4 trop, 1941
Bf-109F-4MSTL Bf 109F-4 (Mistel), 1944
Bf-109F-4Z Bf 109F-4/Z, 1941
Bf-109F-5 Bf 109F-5 Recon, 1942
Bf-109F-6 Bf 109F-6 Recon, 1942
Bf-109G-1 Bf 109G-1, 1942
Bf-109G-2_Trop Bf 109G-2 trop, 1942
BF-109G-2_1.3ATA Bf 109G-2 1.32 Ata, 1942
Bf-109G-3 Bf 109G-3, 1942
Bf-109G-4 Bf 109G-4, 1942
Bf-109G-4_Trop Bf 109G-4 trop, 1942
Bf-109G-5 Bf 109G-5, 1943
Bf-109G-5AS Bf 109G-5/AS, 1944
Bf-109G-6_Trop Bf 109G-6 trop, 1943
BF-109G-6_1.3ATA Bf 109G-6 1.32 Ata, 1943
Bf-109G-6_Erla Bf 109G-6 Erla, 1943
Bf-109G-6_Mid Bf 109G-6 Tall Tail, 1943
Bf-109G-8 Bf 109G-8 Recon, 1943
Bf-109G-10_Erla Bf 109G-10 Erla, 1944
Bf-109G-10C3 Bf 109G-10 C3, 1944
Bf-109G-14early Bf 109G-14 early, July 1944
Bf-109G-14AS Bf 109G-14/AS, 1944
Bf-109K-6 Bf 109K-6, 1945
Bf-109K-14 Bf 109K-14, 1945
U-2TM Tiger Moth, 1931
Ki-44-II-Ko Ki-44-II Ko 'Shoki', 1942
Ki-44-II-Otsu Ki-44-II Otsu 'Shoki', 1942
Ki-44-II-Otsu_Late Ki-44-II Otsu-Late 'Shoki', 1943
Ki-44-II-Hei Ki-44-II Hei 'Shoki', 1943
La-9 Lavochkin La-9 'Fritz', aou 1946
La-9M La-9M (La-134 prototype), mai 1947
La-11 Lavochkin La-11 'Fang', 1947
VildebeestL Vickers Vildebeest (Hispano), 1932
VildebeestS Vickers Vildebeest (Sea), 1933
VildebeestLIII Vickers Vildebeest III, 1931
VildebeestLIV Vickers Vildebeest IV, 1936
A6M3-22 A6M3 'Zero'model22,42
A6M3-32 A6M3 'Zero'model32, 42
A6M2-21_FB A6M2b,21_FighterBomber, 44
A6M2-21_Late A6M2b 'Zero' 21_Late, 43
A6M2-21_Late_FieldMod A6M2b 21_LateFieldMod,43
A6M3-32kai A6M3 'Zero'32Kai(30mm), 42
A6M3a-22ko A6M3a 'Zero'model22ko,43
A6M6-53 A6M6c,'Zero'model53hei, 44
N1K2-Ja_mod N1K2-Ja'Shiden'model21ko, 44
N1K3-A N1K3-A 'Shiden'model41, 45
N1K3-J N1K3-J 'Shiden'model31, 45
N1K4-J N1K4-J 'Shiden'model32, 45
J2M3_mod J2M3'Raiden'model 21, 44
J2M5_mod J2M5'Raiden'model 33, 44
J2M5_kai J2M5'Raiden'Kai(30mm), 45
J2M5_kai_AI J2M5'for AI only(30mm), 45
RE-2001 Re.2001 'Falco II', 1941
RE-2001CN Re.2001CN 'Falco II', 1942
Magister Miles Magister M14A, 1936
Yak-7B_Late Yak-7B, 1943
Yak-7B_Last Yak-7B, 1944
P-40F P-40F, 1942
P-40K P-40K, 1942
P-40L P-40L, 1942
P-40N P-40N, 1943
B-25A B-25A, 1939
B-25A_Late B-25A Late, 1940
B-25B B-25B, 1941
B-25B_Raiders B-25B_Raiders, 1942
Ki10 Kawasaki Type 95, 1935
Ki-30 Mitsubishi Ki-30 'Ann', 1938
Ki-51 Mitsubishi Ki-51 'Sonia', 1939
Leo451 Lior\u00E9-et-Olivier LeO-451, 1938
JU_388K Ju-388 'St\u00F6rtebeker', aug 1944
M6A1 M6A1, 1945
MosquitoFBMkVICC Mosquito MK.VI, CoastCmd, 1944
MosquitoFBMkVIin Mosquito FB Mk.VI Intruder, 1942
MosquitoNF30 Mosquito NF-30, 1944
MosquitoFBMkXVIII Mosquito "TseTse" FB.MK. XVIII, 1944
MosquitoBMkXVI Mosquito B.MK. XVI, 1944
P-39N1M P-39N-1 \u043F\u043E\u043B. \u043C., 1943
P-39N1M P-39N-1 fiel mod, 1943
P-39Q-30 P-39Q-30, 1944
P-51A P-51A Mustang, '42
Potez540 Potez-540, 1934
Potez542 Potez-542, 1935
Potez543 Potez-543, 1936
Wirraway_RAAF CAC Wirraway, 1939
Ki-43-IIb Ki-43-IIb 'Oscar', '43
PWS-10 PWS-10,1932
PZL23B PZL.23B, 1936
PZL42 PZL.42, 1937
P_24a PZL P.24a, 1936
P_24b PZL P.24b, 1936
P_24e PZL/IAR P.24e, 1937
P_24f PZL P.24f, 1937
P_24g PZL P.24g, 1937
PZL37B PZL.37B \u0141o\u015B, 1936
AirCobra1 Bell Aircobra I RAF, 1941
HellcatMkI Hellcat Mk.I, '44
HellcatMkII Hellcat Mk.II, '45
HellcatMkIII Hellcat Mk.III, '46
RE-2002 Re.2002, 1943
RWD-10 RWD-10,1937
To plane_ru.properties:
SeafireMkXV Seafire F.Mk XV, 1944
SeafireFMkXVII Seafire F.Mk XVII, 1945
SeafireFMk45 Seafire F.Mk 45, 1945
SeafireFMk46 Seafire F.Mk 46, 1946
SeafireFMk47 Seafire F.Mk 47, 1947
SpitfireMkIb Spitfire MK.Ib, 1939
SpitfireMkIIa Spitfire MK.IIa, 1940
SpitfireMkIIb Spitfire MK.IIb, 1940
SpitfireMkVa Spitfire MK.Va, 1941
SpitfireMkVc2Land Spitfire Mk.Vc-2, 1941
SpitfireMkVc2cwLand Spitfire Mk.Vc-2(CW), 1942
SpitfireMKVc4xHLand Spitfire MK.Vc-4, 1941
SpitfireMKVc4CWLand Spitfire MK.Vc4CW, 1942
SpitfireMkVcFBLand Spitfire MK.VcFB, 1942
SpitfireMkVcLFCLPLand Spitfire MK.VcLF(CW), 1942
SM_81 SM.81 'Pipistrello', 1935
SM_81Late SM.81 late 'Pipistrello', 1939
Yak-3\107(2B20) Yak-3 VK-107 (2xB20), 1945
Yak-3\107(3B20) Yak-3 VK-107 (3xB20), 1945
I´m far away from the end of adding more content. Some Planes,Maps,ships and other stuff is missing. But in the meantime,I like to say a big thanks to Storebror,the SAS Team and the comunity for making this possible!
MODACT 5.2 ROCKS!
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Good for you Semor, way to go bud!
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Thanx Bravo. ;)
But one thing bugs me,and I can´t find a solution for this atm.
I tested various Static campaigns under 4.12.Most of them are written for DBW and HSFX,and the campaigns are all playable,but misses the campaign Briefing Text,and I dont know why.
I have some old Payware Static campaigns and they work fine,no probs here. Maybe the Briefing Text structure is diffrent?
Can someone confirm this?
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I would Extract the Campaigns and manually install every thing in my Missions Folder.
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In former times modded games internally were always treated like "russian" language versions, so the briefings were stored with filename postfix "_ru" attached.
This is not the case anymore, Modact 5 "knows" your locale.
In many cases Modact 5 manages to deal with this (since we've altered the regarding "I18N" class), however this doesn't seem to work for briefings.
You might want to try to just remove the "_ru" postfix of the regarding briefing files, e.g. when you have "myFineMission.mis" and "myFineMission_ru.properties" files, make the latter "myFineMission.properties" and you should get your briefings back.
Best regards - Mike
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Ok I got the IL-2 4.12.1 and Modcat 5X working perfectly, with Ai flyables and the JSGME Mods enabled.
But one thing, why does the graphics seem smoother and clearer again? happened the same when going to 4.12.
Not complaining, but I didn't change anything except carmasters water enabled. Not even the true color mod.
Just curious.
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Yea,I noticed the same. The graphics runs smother,the AA & AS runs far better than under the 4.11 Version.
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In former times modded games internally were always treated like "russian" language versions, so the briefings were stored with filename postfix "_ru" attached.
This is not the case anymore, Modact 5 "knows" your locale.
In many cases Modact 5 manages to deal with this (since we've altered the regarding "I18N" class), however this doesn't seem to work for briefings.
You might want to try to just remove the "_ru" postfix of the regarding briefing files, e.g. when you have "myFineMission.mis" and "myFineMission_ru.properties" files, make the latter "myFineMission.properties" and you should get your briefings back.
Best regards - Mike
Mike...
(http://i1247.photobucket.com/albums/gg632/chiefrogger76/likebutton-300x257_zps665a03c2.jpg)
The "_ru" postfix do the trick! Easy :)
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Aaaaaand dynamic campaigns...?
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Aaaaaand dynamic campaigns...?
You must test ist,buuuuuuut...the most of it will work! (I will make a new Topic in the Campaign section at the coming Weekend)
Guys Now I´ll get REALLY MAD!
COMAND & CONTROL FOR 4.09 WORKS IN MODACT 5.2!
Check this out:
https://www.sas1946.com/main/index.php/topic,35826.0.html
I must make some Tests with it,but it seems to work 8)
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Just yall wait when SAS~Anto and Storebror get SAS Engine Mod and JetWar Mod working for 4.12.1m, then its going to be Epic beyond the Stars...
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Hi guy's finished the migration from 4.12 / 5.11 to 4.12.1 / 5.20 without a problem. Only I\ve got three remarks:
I again had the odd fact that Bf-109's early, Beaufighter pack, Bf-110 pack and B-25 new didn't show up in the QMB until I put Wheels mod v5.3 in # SAS.
I can not change the size of the minimap, neither with right clickin' or scrolling and strangest of all with Jero's propellor and engine mod
activated in JSGME it doesn't seems to work for the Beaufighter:
(http://i990.photobucket.com/albums/af30/henkntb/JeroviaJSGMEwithspinners_zpsbb7e58e8.jpg) (http://s990.photobucket.com/user/henkntb/media/JeroviaJSGMEwithspinners_zpsbb7e58e8.jpg.html)
Putting the 'old' version in is givin nice round cowlings but free floating propellors:
(http://i990.photobucket.com/albums/af30/henkntb/JeroviaSAS1withoutspinners_zpsad3515e7.jpg) (http://s990.photobucket.com/user/henkntb/media/JeroviaSAS1withoutspinners_zpsad3515e7.jpg.html)
(http://i990.photobucket.com/albums/af30/henkntb/JeroviaSAS2withoutspinners_zpsf7cf1b83.jpg) (http://s990.photobucket.com/user/henkntb/media/JeroviaSAS2withoutspinners_zpsf7cf1b83.jpg.html)
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I again had the odd fact that Bf-109's early, Beaufighter pack, Bf-110 pack and B-25 new didn't show up in the QMB until I put Wheels mod v5.3 in # SAS.
Maybe they're simple not fully compatible with 4.12.1m yet? Could be worth reporting in their regarding threads since in this one we're not working on independent mods.
I can not change the size of the minimap, neither with right clickin' or scrolling
Can't confirm. Just tested and scrolling works perfectly fine.
with Jero's propellor and engine mod activated in JSGME it doesn't seems to work for the Beaufighter:
(...)
Putting the 'old' version in is givin nice round cowlings but free floating propellors:
Which "old" version?
I just tested and with Jero's Prop mod the Beaufighter has nice round cowlings and props where they're supposed to be.
Can it be that your migration from 4.12/5.11 didn't work well?
Best regards - Mike
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You must test ist,buuuuuuut...the most of it will work! (I will make a new Topic in the Campaign section at the coming Weekend)
Sehr gut. I'll be waiting.
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Great work guys, I Love this new mod activator. And finally we got all ACEs flyable along with their original skins and names!
I Don't know if its a bug but when I Select Sarvanto D.XXI with R Cowling MG-Tracer only in QMB, it won't give me the right sight? I Tested with original D.XXI early and late series, with them they are working without any problem. I Can just see a black screen when I Press shift + F1 in Sarvanto?
Hopefully we can find a solution for this and I'm not wrong about this.
Thanks for your reply in advance!
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Hi mates!
Today I finish to add all 410 version of the planes we can also find in the parasol packs 1-2-3-4-5 into my 412.
All planes apart NiD-52 works with some common issue:
1) some missing fuselage parts when in rear view;
2) different gunsight view that make aiming impossible or hard;
3) some missing engine sounds;
4) some glitch on struts.
I think that all is due a different 412 POW management.
Anyway the mods working are here:
- Dewoitine D.37x (https://www.sas1946.com/main/index.php/topic,24705.0.html)
- Dewoitine D.510 (https://www.sas1946.com/main/index.php/topic,24761.0.html)
- Loire.46 (https://www.sas1946.com/main/index.php/topic,24725.0.html)
- Bulldog-II (https://www.sas1946.com/main/index.php/topic,24863.0.html)
- Fury (https://www.sas1946.com/main/index.php/topic,24834.0.html)
- Gourdou 32/450/633 (https://www.sas1946.com/main/index.php/topic,24811.0.html)
- Nieuport 52 - USE 409 VERSION IN PARASOL PACK 2
- Letov S.231 (https://www.sas1946.com/main/index.php/topic,24874.0.html)
- Aero A.101 (https://www.sas1946.com/main/index.php/topic,25925.0.html)
- Hispano E-30/T (https://www.sas1946.com/main/index.php/topic,25884.0.html)
- Hawker Osprey/Hart/Hind (https://www.sas1946.com/main/index.php/topic,28143.0.html)
- Vickers Vildebeest (https://www.sas1946.com/main/index.php/topic,28113.0.html)
- Breguet 19 L/LV/H/HV (https://www.sas1946.com/main/index.php/topic,26039.0.html)
- Potez 25 J/L/S/TOE (https://www.sas1946.com/main/index.php/topic,26025.0.html)
- Grumman Delfin (https://www.sas1946.com/main/index.php/topic,26121.0.html)
- Fokker C.X (https://www.sas1946.com/main/index.php/topic,28228.0.html)
- Northrop Gamma 5B (https://www.sas1946.com/main/index.php/topic,26150.0.html)
- Koolhoven F.K.51 (https://www.sas1946.com/main/index.php/topic,25989.0.html)
- Polikarpov R-Z (https://www.sas1946.com/main/index.php/topic,26103.0.html)
- Vultee V1A (https://www.sas1946.com/main/index.php/topic,26355.0.html)
For the NiD-52 make sure that the load order of the Parasol Pack 2 'll be after the single plane 410 mods included in the pack....this 'll give you them working as 410....
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Thanks Walter.
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when I Select Sarvanto D.XXI with R Cowling MG-Tracer only in QMB, it won't give me the right sight? I Tested with original D.XXI early and late series, with them they are working without any problem. I Can just see a black screen when I Press shift + F1 in Sarvanto?
Sounds like you missed to toggle the Tinted Reticle Dimmer. If you don't do so, the gunsight scope will be covered hence you see a black screen when looking through that scope.
By default Ctrl+D is assigned to this function. Try to open the scope and see if it works then.
Best regards - Mike
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b-29 top turrent backwards (fire 180 from aimed position). Is there any fix for that? clean install not other mods
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Sounds like you missed to toggle the Tinted Reticle Dimmer. If you don't do so, the gunsight scope will be covered hence you see a black screen when looking through that scope.
By default Ctrl+D is assigned to this function. Try to open the scope and see if it works then.
Best regards - Mike
Okay, now I Understood and it works! Thanks for your fast response too. But when I Select "R Cowling MG-Tracer only" as loadout, what does it actually does?
Sincerely,
CrossUSAAF.
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when I Select "R Cowling MG-Tracer only" as loadout, what does it actually does?
Normal belting for all 4 guns (both cowling and both wing guns) is this:
2 out of 6 bullets are tracers (red).
1 out of 2 tracer bullets (this is 1 out of 6 bullets) creates a smoke trail.
Alternative belting ("R Cowling MG-Tracer only") is this:
For right cowling gun:
All bullets are tracers. None of them creates a smoke trail.
For the other 3 guns (Left cowling and both wings):
None of the bullets are tracers nor carry a smoke trail.
Other than that the belting is basically the same (same calibre, same explosive charges etc.).
Best regards - Mike
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*bump*
Attention online players: Since Modact 5.20 ships with Offline buttons, the famous online smoke bug applies. This means that for some aircraft (109, Hurri, some Spits, some 190s, a few other aircraft) stock players will see rich mixture smoke on your engine exhausts, which in turn gives away your position to enemy stock players.
I'm sorry for this bug, it will be fixed very soon, this time with a more sophisticated solution than separating offline and online buttons which has been a pita in the past.
Best regards - Mike
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Hi mates!
...
They're on the list now.
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About 409&410 vs 411&412 aiming trought shift+F1:
Apart the nice effect of moving view offered from the new POW dynamic , I'm very disappointed from the complication of keep aiming in the meantime I manouver to shoot as in the actual game version due the not fixed view while in 409&410 I simply manouver then switch view when target is near gunsight , and I'm really helped from the fixed view....
....moreover the new POW management hurt rear view of old planes (troublesome to update for older or orphan mods) , missing gunsight alignement (hard or impossible aiming reduce playability and limit a lot of planes to be used as AI only) , disappearing struts , missing aiming gunsight for bombers (almost unusable apart AI)....a lot of work to do for a complete upgrade!
Any thought about?
Can a downgrade be done? (maybe more simple or acceptable as a stopgap solution waiting for a complete planes update)
Thanks in advance!
walter
EDIT
Only to specify that the trouble I'm writing for aren't for the reflective gunsights but for fixed ring or telescopic ones!
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Modact Patch 5.21 has been released: https://www.sas1946.com/main/index.php/topic,36163.msg396276.html#msg396276
Please refer to the Changelog at the bottom of that post for a list of changes implemented.
Best regards - Mike
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Thanks a lot Mike!
Your work is amazing and your skill is like Mozart music: simply genial!!!
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+1, Thank you Mike.
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Thank's to all that contributed into this package... Thank's
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Hello folks, just to report that I upgraded my ModAct 5.12 setup (4.12) to SAS ModAct 5.21 (4.12.1), following instructions, enabled JGSME mods, A1Flyables Mod, and everything works fine!
Now, I have to go to my previous #SAS folder and start moving over mods, maps, sfs.files to SASAuto, etc. This will take sometime, so I wonder whether there is another possibility, that is the reverse, add to my old #SAS folder all new stuff from 4.12.1 and install it in my game. So the question is, is there anything new in 4.12.1 mod wise, apart from the coastal steamer in ships?
Many thanks again, and congratulations to all involved in this top quality job! 8)
EDIT: Completed today the transfer from 4.12 to 4.12.1 SAS ModAct 5.2, all aircraft, ship, ship pack, effects mods of my old installation, compared/merged all .ini files, avoiding double entries, etc, and everything is fine! Time to turn to some flying!
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is there anything new in 4.12.1 mod wise, apart from the coastal steamer in ships?
The fixes have been described in the official patch thread by TD. Basically it's the coastal steamer, the IL-4 cockpit, removed debug log entries for Beauforts and Wellington (has been fixed in Modact 5.11 already), some fixed AI behaviour (e.g. Fighter-Bomber ground attack mode) and a set of "minor" fixes. Other than that I didn't see any noteworthy changes, TD even left a set of known bugs in (e.g. the Bamboo hut entries in static.ini still miss the opening bracket "[", but that's fixed since Modact 5.11 as well).
Best regards - Mike
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Aaaaaand dynamic campaigns...?
You must test ist,buuuuuuut...the most of it will work! (I will make a new Topic in the Campaign section at the coming Weekend)
Guys Now I´ll get REALLY MAD!
COMAND & CONTROL FOR 4.09 WORKS IN MODACT 5.2!
Check this out:
https://www.sas1946.com/main/index.php/topic,35826.0.html
I must make some Tests with it,but it seems to work 8)
Pls help! How to activate it? cause it not workinog for me
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Is there sas exhaust flame mod like this? http://www.youtube.com/watch?v=KTx5v8jeFdw
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Attila,please be patient,I must test all of the Features from the 4.09 & 4.10 version.This can take a little while. ;)
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AI Flyables Patch 5.21 is available: https://www.sas1946.com/main/index.php/topic,36163.msg396285.html#msg396285
This patch fixes a non-working bombsight on the B-29.
Best regards - Mike
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Hi folks, I noticed that with PAL MissionPro (activated through JGSM) in SASModAct 521, the selection of countries has been minimized to 13 for the "reds" (FR, None, NL, PL, RAAF, RAF, RCAF. RN, RNZAF, USAAF, USMC, USN, USSR, similar reduction for the 'blues', with F, H, IJA, IJN, LW, R.A., RO, SL). Does anyone else has the same problem, or is it a conflict with some mod I have? Many thanks for any information,
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Costas With your new Install you need to drag your old QMB Pro Combo Missions along to your new Install. That is what I did.
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Guy, I tried this, no luck. I even disabled PalMissionPro from JSGM and installed my DBW version in my #SAS folder. Still no luck...
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When in QMB do you see the Red and Blue Text? And your Folder is named "QuickQMBPro"
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Yes...
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Once I had that problem and it was caused by a second .rc file contained in UV3, after I got rid of that .rc file it fixed it, Im just thinking hard here with you.
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Once I had that problem and it was caused by a second .rc file contained in UV3, after I got rid of that .rc file it fixed it, Im just thinking hard here with you.
Now that could be scary thinking hard. Does it hurt
Yes Bravo it is the 2nd rc file
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Yes and its dangerous
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Anyone able to get the sea gladiators to work in new mod pack. I can download and install, mission loads and sea gladiator is there but after hitting fly it locks up on 30%. Any Ideas?
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Guy, I serached in my enire SASModAct 512 structure and I could find no second rc file. I don't have any sounds mod installed...
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with PAL MissionPro (activated through JGSM) in SASModAct 521, the selection of countries has been minimized to 13 for the "reds" (FR, None, NL, PL, RAAF, RAF, RCAF. RN, RNZAF, USAAF, USMC, USN, USSR, similar reduction for the 'blues', with F, H, IJA, IJN, LW, R.A., RO, SL).
That's exactly the Stock game country list which means you most likely forgot to activate "#SAS_Forgotten Countries" mod in JSGME.
If you did activate the "#SAS_Forgotten Countries" mod and still don't get the full country list, check your "#SAS" folder for mods containing a surplus "PaintSchemes/regiments.ini" file.
Best regards - Mike
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Thanks Mike, I did search my entire #SAS folder, mod by mod, no extra "Paintschemes/regiments.ini" file. #SAS Forgotten Countries is activated through JSGME...
EDIT: Got it!!!! When I copy-pasted the contents of my previous SFS_AUTO to my new one, I included "sas-basic-512". I subsequently removed it, and I now have all my nations back! Many thanks again, Mike, Guy!
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Latest report. Arms30s_Italian bombs crashes my missions in FMB; when I switch to "default" for Italian bombers (BR20s, SM81s) everything OK. Has anyone else faced this problem? (SAS ModAct 521-4.12.1)
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First off I'd like to thank all those that have made all that we have here possible. Every time I see the bodacious bunny of Energizer I think of Il2 and how it keeps going, and going, and going....
I've just caught up to v4.12.1 and this ModAct and I'd like to try to make a couple of changes if I can.
I've installed, through JSGME, the MissionProCombo and the MiniMap mods. Is there some way to configure something so scrolling the mouse wheel towards you will zoom the map towards you and scrolling the wheel away from you will zoom it away from you? Right now it seems counter-intuitive that moving you finger towards you moves something away.
I've installed, again through JSGME, the FOV mod. I'd like to install the Default FOV that was available in DBW 1.7.1 on v 4.10.1. I brought it over from DBW but the game CTDs when I try a Quick Mission. Right now when I jump into my plane I'm at full zoom - narrowest FOV. If the Default FOV is not possible is there something I can configure so I at least start at the Wide View FOV (90 degrees)?
I also wouldn't mind having the old PAL6DOFNormalMouse that we have back in DBW. Yes, yes, I know TrackIR is far better but, well, I'm an old guy and I like what I like.
Bob
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"Compatibility list" my arse. This is turning into a friggin' "add-ons for IL-2" database!
https://docs.google.com/document/d/1Q-GyHJ0WoGmzuJ13zEIeIlNVX0D0oWrDoJN_QsgA21c/edit
What the flying fuck do you guys do with all these planes? ;D
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Can't thank you enough for that list Heretic, really great and comprehensive.
The list has just been added to the Modact 5.2x Hints: https://www.sas1946.com/main/index.php/topic,36163.msg396283.html#msg396283
Best regards - Mike
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Thanks! Feels good to contribute something.
(Even though I haven't used IL-2 in the last few days. *Cough* )
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Guys can you tell me if wingflyr tanks work? :-X
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"Compatibility list" my arse. This is turning into a friggin' "add-ons for IL-2" database!
https://docs.google.com/document/d/1Q-GyHJ0WoGmzuJ13zEIeIlNVX0D0oWrDoJN_QsgA21c/edit
What the flying fuck do you guys do with all these planes? ;D
Fly them and then find fault with them..what did you expect,,, you guys did a fine job,,, my hat goes off to you,, one gripe b29 bombsight.
One plane I haven't seen here is the Duck the single engine biplane with the molded float airframe as seen in the Movie Murphy's War.
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Well, I'm taking the bull by the horns and starting to add some stuff to this other than the JSGME mods. I have a few questions just to make absolutely sure I'm not gonna f*#k things up.
Background: I'm been using DBW Build 1.71 on v4.10.1 with a few mods for the past two years or so. Lately I've been using the stock v4.12, stock v4.12.1 and this SAS ModAct 5.21 on v4.12.1 with some mods activated through JSGME only. I never used v4.11 or v4.11.1. or ModAct 5.0 on v4.12.
My immediate goal is to try to bring as much of DBW over into this ModAct as possible. I've been using DBW for the past couple of years, have built many, many missions, and would like to try and keep them as they are without having to go back and rework them except to add items to take advantage of the new features in 4.12.1
So, here's my questons:
There is a folder marked SFS_AUTO that I'm led to believe is where you simply paste .sfs files from previous versions. As a policy would it be safe to say that if there are already .sfs files in place in the rootfolder of v4.12.1 or the SFS_AUTO folder I DO NOT replace them with ones from the earlier version? Example: There are sasup_decals.sfs files in both the rootfolder of DBW and the SAS_DBW folder and there is one already in the SFS_AUTO folder.
In the rootfolder of DBW are many sasup_fbdsm.sfs files and up_xxx_xx files. Do I bring them over into the SFS_AUTO folder?
Do I bring all the .sfs files over from the SAS_DBW folder?
If the answer would be shorter what .sfs files should I NOT put into the SFS-AUTO folder?
Thanking all in advance for the help.
Bob
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sfs.files refer to maps, textures, object packs, skin packs, etc. So, make sure you ony transfer those connected with mods you are interested in including in SASModAct 521. First of all, make a back up of your SFS_AUTO folder before pasting over sfs.files. From my own experience, I inadvertedly pasted a wrong sfs.file (see above, my post) and this caused problems with Forgotten Countries mod.
So, in short, make a list of the mods that interest you (especially maps, map textures, objects, etc.) make relevant changes in your .ini files (STD), back up first of course, and paste the sfs. files related to them only
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one gripe b29 bombsight.
Patched already, see changelog: https://www.sas1946.com/main/index.php/topic,36163.msg396285.html#msg396285
There is a folder marked SFS_AUTO that I'm led to believe is where you simply paste .sfs files from previous versions. As a policy would it be safe to say that if there are already .sfs files in place in the rootfolder of v4.12.1 or the SFS_AUTO folder I DO NOT replace them with ones from the earlier version?
Yes, you can just put the SFS files into SFS_AUTO folder and they will be mounted automatically. That's different from previous mod packs where you had to update your .rc file in order to mount SFS files, this step is obsolete now. Files which do exist in SFS_AUTO folder of Modact 5 should not be overwritten with files from other sources. Most likely they're binary identical anyway, but if they weren't you'd throw outdated content in.
what .sfs files should I NOT put into the SFS-AUTO folder?
No sas_basic*.sfs files.
No *jetwar*.sfs files.
No tigersounds*.sfs files unless you know precise steps to get UV3 working on Modact 5.
Best regards - Mike
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cgagan and SAS~Storebror:
Thanks for the replies. That's exactly what I needed.
On an unrelated note:
What happened to the brakes from v4.10.1 - the separate left and right brake pedals in the HOTAS section? I went to set this up just now and they're gone.
edit: I just went back and ran vanilla 4.10.1 and there are no separate brakes so they must have come with DBW somewhere.
Bob
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what .sfs files should I NOT put into the SFS-AUTO folder?
No sas_basic*.sfs files.
No *jetwar*.sfs files.
No tigersounds*.sfs files unless you know precise steps to get UV3 working on Modact 5.
Best regards - Mike
Of note, the sas_basic_50.sfs (modify date 6/16/2013) is required though correct? When I run without that file, il2 will not load.
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Of note, the sas_basic_50.sfs (modify date 6/16/2013) is required though correct? When I run without that file, il2 will not load.
Yes, sorry: When I said "No sas_basic*.sfs files" I meant don't add any "sas_basic*.sfs" to that folder on your own.
"sas_basic_50.sfs" belongs there, it's installed by Modact 5 installer.
Best regards - Mike
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I'm hoping to get some tips for reducing in-game pauses in IL2. I'm aware that this is not exactly a new problem - I've done a lot of googling and found (remarkably few) helpful forum posts on this, including the one just a few topics down (at the time of posting) from this one. However my problem seems to be somewhat unusual in that I'm not at all short of memory.
when I play the game after mods install the game hesitates or freezes for very short periods constant hard to play like that any suggestions
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:-\
so no jetwars for 412.1m/modact 5.2 yet ? and looking at the posts above, ,like I found out too,, I had tried numerous combinations to try and get jetwars to work. 8). I at least learnt a good deal about what to use and what not to use lLOL.
not many jets. would the sams work in 5.2 / 4.21.1m..? for FMB ? I can't wait for more goodies. the 5.2 is great !..
big thanks to all involved, very very appreciated.
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This is a great pack! Thank you!! ;D
Where are those great intro screen images that are randomized when it starts up?
Better yet, are there links to those images that are in high res?
Thanks!
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Hi lam,
Thanks for noticing the splash screens. They're the result of a grateful cooperation with two wonderful aviation artists, there's an announcement here:
https://www.sas1946.com/main/index.php/topic,35349.0.html
Please note that we will not provide high res versions of these images. If you appreciate the artwork, please consider buying some of them from their original authors.
Best regards - Mike
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Related to the splashscreens: Can one get those logos for SAS, UP, Team Daidolos, Il2 1946 etc? I'd like to take one or more of my screen shots and paste these onto it/them if possible
Bob
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great! Thanks for the links...didn't know who the artists were before
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PS: Where can I find those great intro screen images (that are randomized when it starts up) within the sas mod act files?
(They disappear too quickly for me to look at and really appreciate them! :-\
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Iam, the files are inside the file "sas_basic_50.sfs" and by agreement with the two artists we'd rather like not to distribute them on the internet, I hope you will understand this.
Best regards - Mike
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Hello Mike, I have quite a lot of aircraft added to Modact 5.21 that range from Master Eperviers 4.09 conversions to those adapted for 4.12 itself. Besides aircraft overheating, particularily jets, I have experienced other problems. First off many aircraft appear to lack power and struggle to take off, this seems to be particularily troublesome for any aircraft set as AI. Another concerns AI takeoffs, the aircraft will take off quite normally but when at a certain hight will veer to the side and run themselves into the ground. This last problem appears more problematic on maps where hills are nearby, try Kuban and BTM pacific. If you lead a flight yourself all seems ok, as the flight will follow you, but in a mission where you use AI it can be quite devastating to a flight.
Would you have any idea what the problem is here?
TD introduced new code I believe that enables aircraft to avoid hills and obstructions, does Modact 5.21 interfere with that or is this more a problem associated with the many variations of mod aircraft I have not being compatable?
Cold you have a look at this please in your install and see if you encounter similar difficulties yourself, it may be it is peculiar to my install and I have messed something up somewhere along the line, you know how gormless I can be at times. ;)
Sorry if this subject has already been covered, I must have missed it.
Wishing you all the very best, Pete. ;D
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I find the same issues starting from 411....moreover some AI planes don't take off because if one engine don't run at first start AI don't try to restert it....if this happen in multi planes flight the planes after the off engined one don't take off....
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many aircraft appear to lack power and struggle to take off
Hi Pete, which aircraft are we talking about?
Mod ones only or stock ones too? Some examples of both?
AI takeoffs, the aircraft will take off quite normally but when at a certain hight will veer to the side and run themselves into the ground. This last problem appears more problematic on maps where hills are nearby, try Kuban and BTM pacific.
Do you have some example mission available to reproduce this issue?
Does it only happen with modded aircraft or does it happen if the mission uses stock elements only? In the latter case, does the same thing happen on Stock 4.12.1m as well? I'm asking since there's basically nothing changed in terms of AI behaviour in Modact 5.2x.
Could you have a look at this please in your install and see if you encounter similar difficulties yourself
I'd really like to do this but as you know I ain't no big FMB dog, so to get fast and reliable reproduceable results I need what you have to reproduce what you've seen.
I find the same issues starting from 411....moreover some AI planes don't take off because if one engine don't run at first start AI don't try to restert it
Same question here walter: Modded or stock aircraft? Does the same thing happen in stock game too? Sample mission?
Best regards - Mike
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Hello Mike, strange thing with this is I tried an AI take off earlier on one of the maps mentioned and this time they successfully managed to get off the field without ramming themselves into the ground, not sure if I have removed something that may have been causing the problem or added something that cured it, wtf, always happens after you post a problem. ???
Anyway, it was happening with a mix of aircraft modded and stock.
Each of the flights was done in QMB on existing missions copied from my 4.11 Modact, essentially when I was adding a new aircraft to try it this was the simplest way rather than creating new missions.
One aircraft with a problem was the BE2c, the AI just could not get it off a runway, with others it was as though they could not quite get to take off velocity, they almost lumbered begrugingly into the sky. Jets both stock and modded are a particular problem, they overheat very quickly and even if they get airborne they tend to return to earth rather quickly as the engines give up, usually they are on fire.
I tend to test everything with AI to see if anything will cause problems for mission building, if you fly the aircraft yourself the problems do not appear as bad.
In an un-modded 4.12.1 there was none of the behaviour that is why I thought maybe the ModAct was at fault but if you have not changed AI behaviour in any way I guess it will remain a mystery.
Sorry I cannot be more helpfull with this, I posted really to see if others were experiencing similar problems, obviously Walter is seeing some of those I mentioned.
Wishing you all the very best, Pete.
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Iam, the files are inside the file "sas_basic_50.sfs" and by agreement with the two artists we'd rather like not to distribute them on the internet, I hope you will understand this.
Best regards - Mike
yes, i understand. no problem. i will NOT distribute them in anyway. i wanted to take a look at the pics. they disappear before i get a chance to look at them. thanks
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Hi!
Since my 411 is gone away I can't recheck for the culprit and atm on my under costruction 412 I haven't yet started that mission:
Bessarabia map , red scramble , mainly B-17.....
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I'm up and running 4.12.1 but still can't find the B29 bombsight, and I could also use some help improving the TBM I found this but the link is dead https://www.sas1946.com/main/index.php/topic,15654.msg168019.html#msg168019 .any help would be appericated,, thank you..
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B-29 sight on page (9) of this post.
Its the (6th) post from the top.
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B-29 sight on page (9) of this post.
Its the (6th) post from the top.
thank you Gunny any thoughts on the TBM ???
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Who tried to edit my compatibility list yesterday and why?
No slap on the fingers, just curious.
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Who tried to edit my compatibility list yesterday and why?
As much as I can see, the list can't be edited by other users than you. Others should only be able to add comments.
However if you like to see what happened to your list, just look at the document history (Ctrl+Alt+Shift+G).
Best regards - Mike
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Curious CAT bug: 4.12 Mod 5.2 CTO 5
In default FMB, when the date is set prior to 1953 the CAT works fine. Set the date 1954 or later and the CAT pushes the plane backwards down the deck. Anyone else noticed this? Any help or suggestions appreciated. BTW, hope this message is posted in the right place, if not, I'm sorry.
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Just a question about the minimap in 4.12.1--it does not show the position of ships, correct? That is not a bug, but a choice, right?
I am just curious. And please forgive me if this has been addressed elsewhere.
C
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As much as I can see, the list can't be edited by other users than you. Others should only be able to add comments.
However if you like to see what happened to your list, just look at the document history (Ctrl+Alt+Shift+G).
I know all that, but:
"August 22, 16:22
Anonym"
And this wasn't the first time. Whack.
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csvouden:
That's been in the this game since forever I think. I use this as a trick to place light AAA in places (stationary ships on land) and not have it show up on a map during a mission.
Bob
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Well
After a slight computer overhall with a new win 7 to boot :D
No problems installing the patched 5.2 mod act
So use to having a few files to copy over
The full exe a very good package indeed :D ;D
Thanks to all the SAS Crew :D
Kirby
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"August 22, 16:22
Anonym"
And this wasn't the first time. Whack.
When you highlight that line in the history list, you should see the changes highlighted in your original document. Maybe indeed it was just a comment added? Otherwise you should check the access rights for that document again and maybe reset them, meaning first you set the document to be private and remove all other access rights, then you can enable comments for everyone who has the link again.
Best regards - Mike
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When you highlight that line in the history list, you should see the changes highlighted in your original document. Maybe indeed it was just a comment added? Otherwise you should check the access rights for that document again and maybe reset them, meaning first you set the document to be private and remove all other access rights, then you can enable comments for everyone who has the link again.
There were no changes made by anon.
Well, I've reset permissions. Maybe it's just Google being buggy. Or it was their search crawler or something.
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Maybe it's just Google being buggy.
Won't be the first time. Google Docs is somewhat permanent Alpha state and vastly unsupported. There are tickets in the Google Docs Support System with things as relevant as e.g. the same document being shown completely different each time you open it, and such tickets are left unhandled by any Google Staff for more than 2 years, with hundreds of posts telling the "nicest" things about Google in there already. That much about Google taking care of Google Docs and it's bugs. Unfortunately I must say, since basically Google Docs is a nice thing to have, if only it would work as expected.
Best regards - Mike
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Well, it surely is a nice thing to have, if you keep document complexity to a minimum.
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Hurricane flaps and mosquito bombs.
was online yesterday on battle fields 2 and had only 2 position flps in hurricanes using mod act and also if using 4 500lb bombs in mosquitos they had no bomb fusing options, if using 4 250lb they did, so just a line to see if anyone else is experiencing this.
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Sounds like you're using other mods on top which are not on 4.12 standards.
I'm frequently using Hurris and Mossies online and can't confirm either of the reported bugs.
Best regards - Mike
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hm, im using just the sas modact and what it came with inclusive with added in hurricanes and tempest/typhoon pack and me 100 pack, havent added in anything else such as arms packs etc.
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added in hurricanes and tempest/typhoon pack and me 100 pack
And that's apparently what causes the issues. Believe it or not, Modact 5.2x doesn't have that bug, it's the mods you've put on top.
On that note, please let me announce a new Modact Patch version 5.22 which is available here:
https://www.sas1946.com/main/index.php/topic,36163.msg396276.html#msg396276
This patch mainly addresses a bug where due to a renamed air.ini entry for the Hawk 75 these planes were not available in online gameplay anymore.
Best regards - Mike
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Hi all:
I'm very slowly trying to get everything from DBW 1.71 over into this new version and ModAct.
I've successfuly brought all the maps and objects over - that was the first order of business. Now I'm working on bringing the rest over.
DBW came with a whole pile of aircraft, ships, and vehicles that were in the SFS files (I'm assuming as there were no folders for them in the #DBW folder).
I brought over all the SFS files from DBW with the exception of:
A/ Any that only had 26KB (I believe these were placeholders)
B/ The dbw_decals_xx (2 files)
C/ Any of the sasup_fbdsm_xx files
I'm working the planes first and have tried to add the planes that are "stock" in DBW but are missing in 4.12.1 ModAct 5.21. It seems I can't just add them in the air.ini file. Does this mean I have to download and install all these planes? Are there files in the DBW XTD folder that are needed?
Will I have to do the same thing for the ships, armour, and vehicles?
Thanks for any tips on this.
Bob
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Am I reading the instructions correctly, that MODACT 5.22 will install right over my existing 4.12.1 MODACT 5.2x without starting from a clean install?
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Yes that's right. Modact patches are cumulative patches. You can install Modact 5.22 on top of any Modact 5.2x base installation.
I'm working the planes first and have tried to add the planes that are "stock" in DBW but are missing in 4.12.1 ModAct 5.21. It seems I can't just add them in the air.ini file. Does this mean I have to download and install all these planes? Are there files in the DBW XTD folder that are needed?
Will I have to do the same thing for the ships, armour, and vehicles?
You won't succeed that way since all classfiles for aircraft, ships, armour, vehicles of DBW are in the XTD folder and many of these classes are incompatible with 4.12.1 (some have to be changed, others just would need to be recompiled, either way they likely don't work just as they are).
Best regards - Mike
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Hi Mike:
You won't succeed that way since all classfiles for aircraft, ships, armour, vehicles of DBW are in the XTD folder and many of these classes are incompatible with 4.12.1 (some have to be changed, others just would need to be recompiled, either way they likely don't work just as they are).
So, in a nutshell, I just have to knuckle down and install each and every plane, ship, vehicle etc, by hand.
Thanks for the info. I'm now knuckling.
Bob
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Hi
Admins can check the correct entry in air.ini for BF110-C4 and Blenheim? Because some maps server BF1 can not see them while they are there. Some of them are flying there.
I think it is the same problem as Hawk-75.
And, unfortunately, the fix for bug "on-line exhaust bug" does not work, I can still see the smoke BF109
thank
torr
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After installing Modact Patch version 5.22, I found that all of my installed mod airplanes disappeared from my 'air.ini-file'. Is this how it is supposed to be and did any one else have the same experience? I also found that the P-61 mod now works perfect: before this patch I could not aim the turret guns and they fired as weapon#2 - now I have full fire and turret controll with the mouse after pressing "c".
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After installing Modact Patch version 5.22, I found that all of my installed mod airplanes disappeared from my 'air.ini-file'. Is this how it is supposed to be and did any one else have the same experience?
Raecher there is a warning to that effect above the links. It tells you if you have manually installed aircraft you should back up your air.ini file and re add them after installing the MODACT.
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After installing Modact Patch version 5.22, I found that all of my installed mod airplanes disappeared from my 'air.ini-file'.
there is a warning to that effect above the links.
...and another one right in the installation window. Maybe I should send along a postcard telling it in colorful letters :P
the P-61 mod now works perfect: before this patch I could not aim the turret guns and they fired as weapon#2 - now I have full fire and turret controll with the mouse after pressing "c".
Would it make a difference if I'd say that nothing was touched but the air.ini and a cosmetic change in the Console Render class?
Best regards - Mike
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Well, yes... reading the mentioned warning would have helped. (It was not a big issue just adding the few lines for all the planes in the air.ini - hope this was of use to someone else)
Anyway, Storebror, thanks for the patch and whatever happened the P-61 is better now!
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Sorry , but i cannot load the Norway map.
"mission loading failed: landscape Norway load .ini loading error. :(
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Just tried the Norway Map with MissionPro Combo activated in JSGME and everything works fine.
Must be some other mod in conflict which you've installed on top.
Best regards - Mike
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Thank you for your quick response Mike
With mission pro every thing works fine :)
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Thank you very much for the update Mike. 8)
Wishing you all the very best, Pete. ;D
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Mike would you please be so kind as to check if you can change the default skin of the Hawk-75A-4 with the skinmod? I'm trying to do this but whatever I do the default skin stays as it is. Or not really as the default French skin is gone; its now that dark green one. Tried the default skins in my old 4.10 version - just replaced the map 'summer' - and there it works. Can I use the extension Hawk-75A-4(fr) for a default French skin folder?
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Let me try to get this question sorted.
First of all I don't know what you're referring to when talking about "the skinmod". Please specify.
Next thing is that we're talking about a stock game issue since the Hawk 75 has not been touched in Modact 5.2x (despite a name mismatch in air.ini prior to patch 5.22).
None of the game versions I checked (4.10.1, 4.11.1, 4.12.1, DBW 1.71) contains a specific french default skin.
They all have a set of 4 default skins: USA and "Multi1" (all other countries except U.S.), "summer" and "desert" each. No french.
Now that Modact 5.2x is just the same as all those game versions mentioned above, I'm wondering which mod we're talking about that should give you another default skin for french Hawks?
Best regards - Mike
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Hi Mike; skinmod = VPMedia's skinmod ( http://www.vpmedia.eu/il2/zip/vp_skinmod_v2.7z ) it changes the default skin. I have made new default skins for the Hawk, using the methode ClearCache=0, than put these files in the folder 'summer' in IL-2 1946\#SAS\#_SKINMOD\3do\plane\HAWK-75A-4\ This works in 4.10, so there's no question of wrong files, but not in 4.12.1.
Before I put this in 4.12 I had a default French, Dutch, RAF, US skin and a dark green version for all other countries. Now the French one is replaced by the 'dark green' one. But this still works with the A-3 version.
So I thought that maybe the name of the 'default skin folder' in the SFS file wasn't renamed properly with this version, something like 'the Hawk 75 being renamed in IL-2 4.12.1 from "H-75" to "Hawk-75". Although I tried many different names for the folder and none worked.
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I think I see what you mean. It seems to be possible to change the default skins in "Hawk75-A3(USA)/summer" and "Hawk75-A3(USA)/desert" folders, but not in "Hawk75-A3(Multi1)/summer" and "Hawk75-A3(Multi1)/desert" folders, the latter don't seem to have any effect.
Well, blame it on TD, Modact 5.2x doesn't touch anything here and according to sources this should work fine, while in game it doesn't.
No clue why and no time to dig deeper into this, maybe someone else likes to investigate?
Best regards - Mike
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Nearly there Mike, default skins put in #SAS\#_SKINMOD\3do\plane\HAWK-75A-4 and #SAS\#_SKINMOD\3do\plane\HAWK-75A-3 does not show up in the game. That's why I had the idea that the name of the folder perhaps was wrong in the SFS file. I used both extensions (USA) and (Multi1) on the folders; no joy.
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I've had no issues with the (USA) folders, only the (Multi1) folders didn't work for me.
Best regards - Mike
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Can anyone upload 294ABC86A89FAEB4 file in 4.12.1 XTD folder? Thanks
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FlightModelMain? See attachment.
Best regards - Mike
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Hi Mike!
Any news about the game folders structure to allow a second folder between actual MODS and FILES?
Thanks for your patience!
All the best !
walter
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Not yet walter, I'm sorry.
As this request concerns just a small number of users, I've taken the liberty to postpone it until I get some other stuff off my desk.
Best regards - Mike
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No problem mate!
Take all the time you need to do the IL2 most urgents needs....this option can be quite done lately!!!
All the best!
walter
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I' ve tried to install the old Italian pack in order to get the IT folder in single mission and campaign folders. No joy.
My 4.12.1 SAS activated is vanilla. have some other friends succeeded?
Thanks in advance for any advice.
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FlightModelMain? See attachment.
Best regards - Mike
Yes it is
Thanks you very much Mike :)
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the old Italian pack
Link please?
Best regards - Mike
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I installed PS south vietnam map by bug and south vn retextured by whitecat.
The map show up perfectly but when I cant save and play it.
Any help?
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Tran Bao, you are missing Objects that the Maps in question are needed, Download this tool and see what Objects you need
https://www.mediafire.com/?oyygitdgtin
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Hi Mike,
the Italian Pack is at Mission4Today : http://www.mission4today.com/index.php?name=Downloads&file=details&id=41
Thanks
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This Link is for all you new guy's as far as maps go https://www.sas1946.com/main/index.php/topic,33463.msg360665.html#msg360665
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Tran Bao, you are missing Objects that the Maps in question are needed, Download this tool and see what Objects you need
https://www.mediafire.com/?oyygitdgtin
Well, I need these objects
buildings.House$AirdromeControlTCamo
buildings.House$barbed_wire
buildings.House$Tente-QGhosp
buildings.House$SandBag_Arch_2
buildings.House$BarbeleSpiral
buildings.House$sandbag_line
buildings.House$filet_camouflage2
buildings.House$SandBag_Arch_1
buildings.House$Tente-QG
buildings.House$Tente-abri
buildings.House$Tente-indiv
buildings.House$PreauB
buildings.House$46MGTrench2
buildings.House$sentrybox
buildings.House$clothes2
buildings.House$FurniturePalm2Ag1
buildings.House$46Abri_3
buildings.House$FurniturePalm2Ag2
buildings.House$Baraq-Usanit
buildings.Plate$BlankFieldPlate
buildings.House$jetty6
buildings.House$jetty3
buildings.House$46Abri_1
buildings.House$Cuve-horiz
buildings.House$Alveole-Bois
buildings.House$jetty1
buildings.Plate$RoadPlate1sk_Road
buildings.House$RAF_petrolshed
buildings.House$french_marinehangar
buildings.House$Hangar_RAF1tons
buildings.House$garageB
buildings.House$Atelier-Gr
buildings.House$Hangar_Briq-V
buildings.House$Hangar_Briq2
buildings.House$Civilian_Hangar
buildings.House$QG-GrB
buildings.House$Baraq-U
buildings.House$RAF_armoury
buildings.House$RAF_workshop
buildings.House$RAF_mainstores
buildings.House$RAF_MT_Shed
buildings.Plate$RoadPlate2sk_RoadTurn30
buildings.Plate$RoadPlate2sk_RoadTurn15
buildings.House$RAF_boiler_house
buildings.House$Tour-obs-metal
buildings.Plate$RoadPlate1sk_Rail
buildings.Plate$RoadPlate2sk_RailSwitchLeft
buildings.House$Housepacif6
buildings.Plate$RoadPlate2sk_RailSwitchRight
buildings.Plate$RoadPlate5sk_RailShort
buildings.Plate$RoadPlate4RoadTurn45
buildings.Plate$RoadPlate4Road
buildings.House$Hangar_beton_vieux
buildings.Plate$RoadPlate9sk_RailTurn5
buildings.Plate$RoadPlate5sk_RailSwitchCurved_R
buildings.Plate$RoadPlate1sk_RailTurn15
buildings.House$Kherson-Ph
buildings.Plate$RoadPlate5sk_RailSwitchCurved_L
buildings.Plate$RoadPlate5sk_RailTurn10
buildings.Plate$RoadPlate4RoadTurn30
buildings.Plate$RoadPlate3RoadTurn15
buildings.House$Hangar_rouille
buildings.House$RAF_brick_shed
buildings.House$ThaiFarm
buildings.House$Hangar_bois_gros
buildings.House$Hangar_typeD
buildings.House$Hangar_typeG
buildings.House$TourContr-beton3
buildings.House$Hangar_briq1
buildings.Plate$AsphaltTurn
buildings.Plate$AsphaltTaxi
buildings.Plate$AsphaltRunway
buildings.Plate$TarmacRunwayEnd
buildings.House$Abris-tole-gros
buildings.House$RAF_store_hut
buildings.House$Baraq-U+
buildings.House$wooden_hut
buildings.House$RAF_dispersalhut
buildings.House$Atelier-grue
buildings.House$Hangar_Danewort-A
buildings.House$garage
buildings.House$QG-Gr
buildings.Plate$RoadPlate4RoadShort
buildings.House$RAF_Barrack1
buildings.House$RAF_guardhouse
buildings.House$RAF_Barrack2
buildings.House$RAF_H_Barrack1
buildings.House$RAF_officers_mess
buildings.House$RAF_water_tower
buildings.Plate$TarmacRunway
buildings.Plate$RoadPlate10Path
buildings.Plate$RoadPlate10PathTurn
buildings.Plate$Wood-taxiway
buildings.Plate$RoadPlate10PathShort
buildings.House$FurnitureTreeLine1
buildings.House$Atelier-GrB
buildings.House$TourContr+beton
buildings.Plate$AsphaltParkingCorner
buildings.House$FlagFrance
buildings.House$TypeA_Shed
buildings.Plate$CatriverWqs
buildings.House$fr_house_013_1_h
buildings.House$StMereEglise_House_001
buildings.House$StMereEglise_House_002
buildings.House$Fr_House_014_3
buildings.House$frenchtown2
buildings.Plate$RoadPlate4HighwayShort
buildings.Plate$RoadPlate3Highway
buildings.House$frenchtown1
buildings.House$Nos_City_01
buildings.House$Hangar_briq_bois
buildings.Plate$RoadPlate3HighwayTurn45
buildings.House$Cuve-Gr
buildings.House$frenchblock1
buildings.House$frenchblock2
buildings.House$Atelier-grueB
buildings.House$atelier
buildings.Plate$RoadPlate3HighwayTurn30
buildings.House$Hangar_Besson
buildings.House$Hangar_Urouille
buildings.House$jetty5
buildings.House$Abri_boisG
buildings.Plate$RoadPlate8sk_Rail_Twin
buildings.House$frenchblock3
buildings.Plate$RoadPlate6HighwayCorner
buildings.Plate$RoadPlate4HighwayTurn15
buildings.Plate$RoadPlate9sk_RailCrossover_R
buildings.Plate$RoadPlate10sk_RailCrossover_L
buildings.House$FurnitureTreeBroad2
buildings.House$parisblock3
buildings.Plate$CatriverWb3
buildings.House$parisblock2
buildings.Plate$RoadPlate1sk_RoadShort
buildings.House$RussiaKievHangar_Lrge2
buildings.House$LuftwaffeHalfMoon
buildings.House$jetty2
buildings.House$RAF_low_barrack
buildings.House$Country_Bridge_Short_End
buildings.House$Hangar_Luft-petit
buildings.Plate$RoadPlate1sk_RoadTurn45
buildings.Plate$RoadPlate2sk_Road_T
buildings.House$signpost
buildings.House$Hangar_Ubleu
buildings.Plate$TarmacConnect
buildings.House$Baraq-Ucamo
buildings.Plate$RoadPlate2sk_Road_X
buildings.House$twin_shelter
buildings.Plate$RoadPlate11sk_Road_Y
buildings.House$TourContr-beton
buildings.House$terrace2
buildings.House$semi
buildings.House$Nos_City_05
buildings.House$ukvillageshop
buildings.House$ukvillage1
buildings.House$englishcityblock2
buildings.House$Nos_City_02
buildings.House$terrace
buildings.House$semi2
buildings.House$ukvillage3
buildings.House$Nos_City_08
buildings.House$Nos_Land_01
buildings.House$ukvillage7
buildings.House$ukpub
buildings.House$ukvillage8
buildings.House$ThaiPagoda
buildings.House$railway_switch
buildings.House$RAF_H_Barrack2
buildings.House$BlastPen_CoralSand_Large
buildings.House$Nos_City_03b
buildings.House$FlagUSMC
buildings.House$AHangar_Uvert
buildings.House$earth_wall
buildings.Plate$Wood-Alveolus
buildings.House$Nissen_hut
buildings.House$Crater100x6
buildings.House$Egypt_Wall_Long
buildings.House$Tower02
buildings.House$Wall
buildings.House$Tower03
buildings.House$Tower04
buildings.House$cbridgeshortend
buildings.House$fr_house_009_2_h
buildings.House$Nos_City_04
buildings.House$Nos_City_06
buildings.House$Nos_City_07
buildings.House$Nos_City_09
buildings.House$Nos_City_10
buildings.House$SEtown1
buildings.House$SEtown2
buildings.House$Nos_City_03
buildings.House$Blister_Open
buildings.House$46Abri_2
Do you know what mod are they in?
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I'm having some "minor" problems with taxi to takeoff in Modact 5.2 for 4.12.1m
The aircraft take off correctly, but they then proceed to to circle around the airfielda few times at an altitude of 25 feet. They often hit hangers and other objects. After a few circuits, they begin to follow the normal waypoints. The only fix to this behaviour is to tell the flight to go to next waypoint twice.
This behaviour doesn't happen in the "stock" 4.12.1m
If I turn off the autopilot just after takeoff, without telling the formation to go to next waypoint, I can fly the mission, but if I ever turn the autopilot back on, I head back to the airfield for these circuits.
.
.
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Im just thinking out loud, but I think its a TD bug, Please some one state other wise.
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I think its a TD bug
I second that.
We've had the same thing on Modact 5.1 and IL-2 4.12m already, back in those days Pete reported a similar bug just to find that the other day it didn't happen in the same manner anymore.
All I can say for Modact is that we didn't touch a single bit of code which could deal with this, so whatever bugs you encounter with AI behaviour, new Taxi to takeoff feature or the like, it just can't be Modact since it doesn't touch the regarding code.
Best regards - Mike
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Because the stock 4.12.1 doesn't have this problem, there must be "something" in Modact 5.2 that causes the AI to act crazy, when you use Taxi to takeoff.
The hard part is finding out what this "something" is.
.
.
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That's what Pete thought as well.
Believe it or not, there's really nothing in Modact 5 which even scratches AI behaviour from distance.
Best regards - Mike
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~S~
G'day all.
a simple question if I may. I love the new changing splash screens, BUT , I would also like to be able to use some of my own, is the a way I can do this ?I couldn't find where the things are hiding :o I also like to add little touches to the splash screens I already have like having a scantly clad witchy poo sitting on a spitty's wing , stuff like that. can anyone point me in the right directing to these wee beasties please ? I would be very appreciative of this.
thanks
regards
Sharkzz
ps. I am also having probs getting maps and stuff from DBW etc to show up in FMB (they are in list of maps but the map itself won't show. I have been looing for help in other posts, but when I change/add in all ini, the game ctd's and I have to go back and re do the vanilla install again. doh !.) TTFN
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BUT , I would also like to be able to use some of my own, is the a way I can do this ?
go here to the end of the post #248:
https://www.sas1946.com/main/index.php/topic,35348.msg389817.html#msg389817 (https://www.sas1946.com/main/index.php/topic,35348.msg389817.html#msg389817)
here is a pic how I did it:
(http://s11.postimg.cc/z29ruxyrn/splashscreens.jpg) (http://postimage.org/)
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And I'm trying to understand too: what exactly are .mat files? Do I simply copy a mat file that I see in, say, the single missions folder and make 15 copies of these .mat files, then make 15 of my own tgas to place in the #sas\splashscreens\gui folder?
I opened it up in notepad and I see that it is a text file that specifies properties for the background tgas, but am unsure what those lines mean...
thanks
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Detailed instructions on how to replace the Splash Screens are given in the Changelog, Hints, Known Bugs etc. for SAS Modact 5.2x (https://www.sas1946.com/main/index.php/topic,36163.msg396283.html#msg396283) post on page 1.
Best regards - Mike
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Gerax, what are the sizes of your .tgas?
in my case with an old 4:3 screen: size 1280x960 with 3.601kb each. ;)
I opened it up in notepad and I see that it is a text file that specifies properties for the background tgas, but am unsure what those lines mean...
important is that you have the correct name in the line "TextureName":
in my case I have in the mat files in the line
TextureName backgroundXX.tga
where XX (0-14) correspondends with the number the mat and the tga file has.
but of course you can choose other user-defined names for the tgas
if you want. Read through what Mike wrote about. :)
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Thanks for the info & links guys.
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thanks for the link and the explanation Gerax!
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Hi people, I have a big problem that's really starting to get on my nerves..I have my 1946 patched up to V412.1 with SAS Modact 5.20, now I went through all of this to fly the Mig & Sabre jets that I assumed were INSIDE the 5.20 Modact.
The game fires up with a Sabre onscreen taking off from a carrier and the graphics and gameplay are amazing...but there aren't any jets in it apart from the basic 'Stock' one's you get with the original disc, so can anyone tell me where they are please?
I just can't find them or am I 'wrongly' assuming their there at all..I know my ass is dumb..but I'm pretty sure I ain't no dumbass!! I really need some expert help on this one guys, I'd really appreciate it..
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Hello Acer, the jets you want have to be installed as a seperate option into your ModAct install. ;)
Take a look here and follow the instructions:
https://www.sas1946.com/main/index.php/topic,15649.0.html
Unfortunately this is in the process of being updated so you will need to wait for the update for for this particular Modact.
Wishing you all the very best, Pete. ;D
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Hi people, I have a big problem that's really starting to get on my nerves..I have my 1946 patched up to V412.1 with SAS Modact 5.20, now I went through all of this to fly the Mig & Sabre jets that I assumed were INSIDE the 5.20 Modact.
The mod act never stated it came with those aircraft. It is simply an addon that enables mods. As Mission_bug has said, they have to be installed separately however the 1956 pack is currently being converted to work with 4.12.1m. This will hopefully be available in coming week.s
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The game fires up with a Sabre onscreen taking off from a carrier and the graphics and gameplay are amazing...but there aren't any jets in it apart from the basic 'Stock' one's you get with the original disc, so can anyone tell me where they are please?
So it's the Fury in the Start Splash Screen of our Selector which tricked Acer here.
Just for the record: The Selector isn't tied to Modact 5, it runs with other game versions as well, e.g. with DBW 1.71 where you can have more jets than you ever dreamed of.
If however you like to stick with the latest game version 4.12.1m and the latest matching Modact 5.2x, you should be patient a little for the Jets to become available as some core mods where they depend on are still being tested and developed further.
Best regards - Mike
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I got to report a bug in the PAL mission pro from Benitomouso included in this mod act. The multi copy objects function (alt + mouse) in FMB does not work with it activated.
I tried to find the pit for IL2 used in DBW , I cannot find it. I wonder if it is possible to include it in this mod act. The original pit is horrible
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awesome big thanks Gerax and Store, as always shining lights of knowledge 8)
ty ty
Sharkzz
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I have install the new 412.1 with related SAS Modact 5.22 all work but there is no initial splashscreen.
I have control in gui folder and it isn't.
Is correct?
Thanks in advanced
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I have control in gui folder and it isn't.
sorry, I do not understand what you mean. :-X
which "control"?
and what "isn't"?
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Sorry for my bad english.
When i launch 4.12.1 plus SAS Modact 5.2 the initial splashscreen not appear only a blach page. So i have look at the gui folder in search of background.tga file but there is only the buttons.
Not essential because the Il-2 work properly, only because in the other release always the TD or SAS had make a new splashscreen.
Regards.
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The splash screen is packed into SFS files.
Please check whether you have a folder "SFS_AUTO" with a file called "sas_basic_50.sfs" inside which's size is 98.5MB.
Additionally please post the contents of your log.lst file here, use "code" tags (the "#" button on top of the "Post reply" textbox) to embed the logfile contents.
Thanks and best regards - Mike
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Yes in SFS_AUTO there is sas_basic_50.sfs 98MB
Here the initlog.lst:
2013-09-23 20:30:27:687 (dinput.dll) : IL-2 Process ID = 00001030
2013-09-23 20:30:27:687 (dinput.dll) : Starting Watchdog at D:\Programmi\Ubisoft\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2013-09-23 20:30:27:687 (dinput.dll) : Watchdog process started.
2013-09-23 20:30:27:703 (dinput.dll) : JVM Parameters injector activated
2013-09-23 20:30:27:718 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2013-09-23 20:30:27:718 (dinput.dll) : Adding JVM Option: -Xms444M
2013-09-23 20:30:27:718 (dinput.dll) : Adding JVM Option: -Xmx444M
2013-09-23 20:30:27:734 (dinput.dll) : Adding JVM Option: -Xss4096K
2013-09-23 20:30:27:734 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2013-09-23 20:30:27:734 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2013-09-23 20:30:27:734 (dinput.dll) : Checking duplicate JVM Options...
2013-09-23 20:30:27:734 (dinput.dll) : Checking mandatory JVM Options...
2013-09-23 20:30:27:734 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2013-09-23 20:30:27:734 (dinput.dll) : Adding JVM Option: -Xincgc
2013-09-23 20:30:27:734 (dinput.dll) : Adding JVM Option: -Xverify:none
2013-09-23 20:30:27:750 (dinput.dll) : Adding JVM Option: -Xcomp
2013-09-23 20:30:27:750 (dinput.dll) : Final JVM Option List:
2013-09-23 20:30:27:750 (dinput.dll) : -Xms444M
2013-09-23 20:30:27:750 (dinput.dll) : -Xmx444M
2013-09-23 20:30:27:750 (dinput.dll) : -Xss4096K
2013-09-23 20:30:27:750 (dinput.dll) : -XX:PermSize=64M
2013-09-23 20:30:27:750 (dinput.dll) : -XX:MaxPermSize=64M
2013-09-23 20:30:27:750 (dinput.dll) : -Djava.class.path=.
2013-09-23 20:30:27:750 (dinput.dll) : -Xincgc
2013-09-23 20:30:27:765 (dinput.dll) : -Xverify:none
2013-09-23 20:30:27:765 (dinput.dll) : -Xcomp
2013-09-23 20:30:27:937 (watchdog) : Couldn't get parent IL-2 process handle, exiting.
2013-09-23 20:30:28:140 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2013-09-23 20:30:28:218 (dinput.dll) : JVM Parameters injected successfully
2013-09-23 20:30:28:250 (wrapper) : ProcessAttach, attached Processes = 1
2013-09-23 20:30:28:265 (wrapper) : Calling GetCommandLineParams()
2013-09-23 20:30:28:265 (wrapper) : Command Line Parameter No. 1 = /f:none
2013-09-23 20:30:28:265 (wrapper) : Command Line Parameter No. 2 = /m:#sas
2013-09-23 20:30:28:265 (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2013-09-23 20:30:28:265 (wrapper) : MODS Folder = "#sas"
2013-09-23 20:30:28:265 (wrapper) : No FILES Folder set.
2013-09-23 20:30:28:265 (wrapper) : Calling LinkIl2fbExe()
2013-09-23 20:30:28:265 (wrapper) : Trying to link back to D:\Programmi\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2013-09-23 20:30:28:265 (wrapper) : Calling CreateModsFolderList()
2013-09-23 20:30:28:281 (wrapper) : Scanning #sas folder took 13 milliseconds.
2013-09-23 20:30:28:281 (wrapper) : Total number of modded files = 893.
2013-09-23 20:30:28:281 (wrapper) : Calling SortList()
2013-09-23 20:30:28:281 (wrapper) : Sorting modded files list took 0.418 milliseconds.
2013-09-23 20:30:28:281 (wrapper) : Calling RemoveDuplicates()
2013-09-23 20:30:28:281 (wrapper) : Removing 0 Duplicates took 0.101 milliseconds.
2013-09-23 20:30:46:031 (wrapper) : ThreadAttach, attached Threads = 1
2013-09-23 20:30:46:062 (wrapper) : ThreadAttach, attached Threads = 2
2013-09-23 20:30:46:078 (wrapper) : ThreadAttach, attached Threads = 3
2013-09-23 20:30:46:078 (wrapper) : ThreadAttach, attached Threads = 4
2013-09-23 20:30:46:234 (wrapper) : ThreadAttach, attached Threads = 5
2013-09-23 20:31:21:156 (wrapper) : ThreadAttach, attached Threads = 6
2013-09-23 20:31:21:156 (wrapper) : ThreadAttach, attached Threads = 7
2013-09-23 20:31:27:031 (wrapper) : ThreadDetach, attached Threads = 6
2013-09-23 20:31:27:031 (wrapper) : ThreadDetach, attached Threads = 5
2013-09-23 20:31:27:031 (wrapper) : ThreadDetach, attached Threads = 4
2013-09-23 20:31:27:390 (wrapper) : ThreadDetach, attached Threads = 3
2013-09-23 20:31:27:750 (wrapper) : ProcessDetach, attached Processes = 0
2013-09-23 20:31:27:750 (wrapper) : Total files opened = 55308
2013-09-23 20:31:27:750 (wrapper) : Total search time consumed = 1.355 milliseconds (0.001355201937 Seconds)
2013-09-23 20:31:27:750 (wrapper) : Search Time per File = 24.503 nanoseconds (0.000000024503 Seconds)
2013-09-23 20:31:27:750 (wrapper) : Average Search Iterations required per File = 6.5
2013-09-23 20:31:27:750 (dinput.dll) : JVM Parameters injector deactivated
Regards.
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Sorry, not the right file Stephen. You posted the contents of initlog.lst, we need the contents of log.lst.
See here: https://www.sas1946.com/main/index.php/topic,19308.0.html
Section 2 "Console Log" for information how to enable the log.lst logfile output.
Best regards - Mike
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Sorry Mike my error, this is the correct log.lst file:
[Sep 23, 2013 10:26:20 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce FX 5200/AGP/SSE/3DNOW!
Version: 1.5.3
Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1152x864
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[-] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[x] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 4096
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 8.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Best Regards.
Stefano
-
Sorry if I didn't see anything mentioning this in the post.
But is this mod compatible for multiplayer? As was HSFX on the 4.11.1 hyperlobby servers? :-X
-
It is compatible with Stock Servers as long as they don't have runtime checks (crt=1 or crt=2) enabled.
@Stephen: Your log.lst looks like a stock one, please run "IL-2 Selector.exe", click "Change Settings", switch to "SAS Modact" and click "Save Settings", then run the game again.
If it still doesn't change anything, please try to reinstall Modact 5.20 and then Modact Patch 5.22 again (you need both, just for the record).
You might need the "Direct2Drive" patch as well in case you don't own the DVD version of the game: https://www.sas1946.com/main/index.php/topic,1531.0.html
(If you're not sure whether or not you need that patch it's safe to simply download and install it, it doesn't hurt).
Best regards - Mike
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Good morning Mike,
the JSGME was setting at SAS Modact so i have deactivate all and re-install SAS_Modact_5.20 and SAS_Modact_Patch_5.22 and also Direct Drive ( these files are the perfect copy of mine ).
But the splashscreen appear again blanc, the Il-2 work correctly instead.
Best Regards.
Stefano
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Sorry Stefano that I didn't look close enough at your log file, now I see things clearer.
Vendor: NVIDIA Corporation
Render: GeForce FX 5200/AGP/SSE/3DNOW!
Version: 1.5.3
You're running a pretty old graphics card. As a result, you get very tight limits for ingame textures:
Maximum texture size : 4096
Now that the Splashscreens themselves do have a size of exactly 4096kb and there are several other textures to be loaded at game start, everything looks like your GPU just can't load the Splash Screen into memory due to texture size limitations (remember that your GeForce FX 5200 GPU has a memory size of 64MB (!!) to 256MB depending on model type, whereas recent GPUs have 1GB or more).
Let's compare this to a mid-range 3 year old GPU:
Vendor: NVIDIA Corporation
Render: GeForce GTX 550 Ti/PCIe/SSE2
Version: 4.3.0
(...)
Maximum texture size : 16384
Or even a really crappy 3.5 year old GPU:
Vendor: NVIDIA Corporation
Render: GeForce 210/PCIe/SSE2
Version: 3.3.0
Maximum texture size : 8192
Bottom line is that the splash screens are in place, the game can see them:
15 Splashscreens available.
And since this is not followed by any error in the log, the splash screens are loaded fine, but your GPU can't show them due to it's limited capabilities.
I'm sorry to say but we just can't keep each and everything backward compatible for 10 year old hardware, so you'll have to deal with the black screen at game start unless you put your own (smaller) splash screen images in place (instructions given here but it requires some knowledge about IL-2 modding: https://www.sas1946.com/main/index.php/topic,36163.msg396283.html#msg396283).
Best regards - Mike
-
Thank a lot Mike.
Now i prepare a suitable splashscreen with the original.
Best regards.
Stefano
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In my 4.12.1 plus SAS Modact 5.22 i have add the Northern_Africa_Jir_v2 map, the map is ok but is not possible take-off so i have activate via JSGME the CTO_Modact5 but the result is the same.
Is necessary Zuti_Friction or other mod?
Thanks for any informations about.
Best Regards.
-
but is not possible take-off
with wich plane(s)? on every runway? only a specific one?
more info please ... ;D
-
OK,
the campaign is "ElAlamein"
the planes are MC200 and MC202
I not know the nam of the runway but the take-off is : TAKEOFF 615660.00 59160.00 0 0 &0
Regards.
-
Now i prepare a suitable splashscreen with the original.
Just to confirm myself: I just tested the same on a Laptop with this crappy GPU:
Vendor: Intel
Render: Intel 945GM
Maximum texture size : 2048
So here it's clear to see that the textures can't fit and voilá: I get a white screen at game start (okay, white instead of black, but that's basically the same thing, whether the graphics driver chooses to replace the non-fitting texture with a black, white or pink background doesn't matter).
Might be worth providing low-end-PC textures, I'll reconsider the situation.
Best regards - Mike
-
the planes are MC200 and MC202. runway take-off is : TAKEOFF 615660.00 59160.00 0 0 &0
The airfield is "Fuka". I tried in 4.12 with MA5.2 with 4 MC-200series1 and 4 MC-202 starting in one row, no problems so far.
As I supposed this has nothing to do with Modact but more with the mission
or campaign you have. So please report there, this thread is not the proper place. ;)
-
Stephen, do you have Take Off's enabled in your In Game Difficulty setting's??
-
@Storebror: OK and thanks again
@Gerax now i ty to create a mission with the same take-off point also i have a dubt about this campaign, because is at M4T in the Stock Campaign section but with a map that is not in 4.12.1 Regards.
@BRAVO FxTrt of course the Take-Off is activate Regards.
-
but with a map that is not in 4.12.1
Stephen: Maps have NOTHING to do with any games version. Nothing. Never had.
Please remember this when dealing with such problems. ;)
-
Tested a lot of bomber for debugging PAL HUD config mod....
....maybe something useful to update some bombsight view that appear too reduced or have some little bug for AI flyable bombardiers....
https://www.sas1946.com/main/index.php/topic,36726.msg409955.html#msg409955
-
Install 5.21 @ 5.22, squize the QMB button - all Operation system full stop. So, my 4.12.1+5.2-5.21-5.22 works without QMB now. ???
-
Your log.lst file contents please...
Best regards - Mike
-
Tested a lot of bomber for debugging PAL HUD config mod....
....maybe something useful to update some bombsight view that appear too reduced or have some little bug for AI flyable bombardiers....
https://www.sas1946.com/main/index.php/topic,36726.msg409955.html#msg409955
The trouble of the bombsight CTD isn't related at PAL Hudconfig mod!!
I can't link to the culprit mod tread atm!
Anyway if someone can look at some AI flyable bombsight view like:
FW-200C-3U4 - gunsight view is of reduced diameter
Li-2 - gunsight view is of reduced diameter
MBR2 - gunsight view is of reduced diameter
SU-2 - gunsight view is of reduced diameter
Tu-2S - gunsight view is of reduced diameter
TBF-1 - but the gunsight have a fixed ring
TBF-1C - but the gunsight have a fixed ring
TBM-3 - but the gunsight have a fixed ring
AvengerMkIII - the gunsight have a fixed ring
B6N2 - gunsight view is of reduced diameter
....and give them a better solution all users 'll be very happy and grateful!
-
I lost my install due to a problem with my video drivers caused by my brother :P and needed to retrieve Modact. I went to re-download it and all links on the download page redirect to the homepage. What's going on? ???
-
Maybe you are talking about this:
When you click on the "Download Links for Modact 5.20" link, it redirects to another post where the actual links can be found (Mission4Today, Mediafire, etc.)
Maybe this is what looks like a redirect. Loading the page and skipping to the actual post may take a while, depending on the server load and your internet connection.
This is the post with the links for the 5.20 ModAct (posted by Storebror)
DOWNLOAD LINKS for MODACT v5.20 for 4.12.1m: (243 MB)
......
-
I lost my install due to a problem with my video drivers caused by my brother :P and needed to retrieve Modact. I went to re-download it and all links on the download page redirect to the homepage. What's going on? ???
I got all SAS Modact in order of installation on my 4shared but do not know if I can post here. Would anyone can tell me if I can?
-
Anyway if someone can look at some AI flyable bombsight view like:
FW-200C-3U4 - gunsight view is of reduced diameter
....
Hey hey, the TBD had a bombsight and how about fixing the flight model of the TBF family frankly they suc..
-
How can I get the same pilot head position (POV) for cockpits as in DBW I tried Cirx old POV mod but it does not work
-
@Hangman
Under 'Controls' scroll down and you will find in 4.12 there are settings that can be given key-assignments to shift your POV. I don't have a fancy joystick so I set left/right up/down forward/back to Shift+Insert/Home/PageUp/Delete/End/PageDown. Reset is assigned to Ctrl+End. It isn't perfect but it is cheaper than TrackIR.
Hope this helps.
-
I suppose that it may help.
https://www.mediafire.com/download/lyrbb9zmdjsksl7/%21SAS_BombingSights_Fix.zip
FW-200C-3U4 - gunsight view is of reduced diameter
Li-2 - gunsight view is of reduced diameter
MBR2 - gunsight view is of reduced diameter
SU-2 - gunsight view is of reduced diameter
Tu-2S - gunsight view is of reduced diameter
B6N2 - gunsight view is of reduced diameter
-
Thanks Stefan, much appreciated!
Best regards - Mike
-
Dear colleagues, I hope my modest observation will help somebody to avoid errors during loading some maps, firstly installed to IL-2 v.4.12m & 4.12.1m
So, just today I found error in the text of static.ini which exists in
#SAS\STD\com\maddox\il2\objects folder
Everybody who doubt is able to check it himself (or herself).
Please open named file and look for row #2824.
You will see wrong sentense:
buildings.House$Housepacif6]
instead of correct one
[buildings.House$Housepacif6]
By this reason (lost [ )some maps equipped this object and initially installed above IL-2 v.4.12m & 4.12.1 (with SAS_ModActivator 5.1 & 5.20-22 correspondingly) couldn't work correct.
It is easy to fix. Just add [ before the text of row #2824.
I checked it personally trying to install Belarus WWII (summer+winter) by Uzin.
Just one symbol [ gave me possibility to enjoy this wonderful map.
Best regards.
-
Dear SkyFan,
Thank You for Yr investigation.
-
Sorry for the delayed reply dear Stefan but I was out for business in the last couple of days!!!
Thanks a lot for your bombsight view fix mate!!
Now all bombers are fully usable and enjoyable!!!
My deepest gratitude mate!!
All the very very very best!
walter
-
Dear colleagues, I hope my modest observation will help somebody to avoid errors during loading some maps, firstly installed to IL-2 v.4.12m & 4.12.1m
So, just today I found error in the text of static.ini which exists in
#SAS\STD\com\maddox\il2\objects folder
Everybody who doubt is able to check it himself (or herself).
Please open named file and look for row #2824.
You will see wrong sentense:
buildings.House$Housepacif6]
instead of correct one
[buildings.House$Housepacif6]
By this reason (lost [ )some maps equipped this object and initially installed above IL-2 v.4.12m & 4.12.1 (with SAS_ModActivator 5.1 & 5.20-22 correspondingly) couldn't work correct.
It is easy to fix. Just add [ before the text of row #2824.
I checked it personally trying to install Belarus WWII (summer+winter) by Uzin.
Just one symbol [ gave me possibility to enjoy this wonderful map.
Best regards.
That is an impressice find! :)
Thank you!
Thorst.
-
Will get fixed with the next patch.
Best regards - Mike
-
Install 5.21 @ 5.22, squize the QMB button - all Operation system full stop. So, my 4.12.1+5.2-5.21-5.22 works without QMB now. ???
I have the same problem. My log.lst is the same like before freez. But... in sound.log I have new line >>can't create 3d<< and no lines
>>Speaker config restored.
Audio finished.<<
-
What additional mods (besides Modact 5.22) do you have installed?
Which JSGME options are activated?
Even when your log.lst doesn't catch the "freeze", do you mind showing it to us?
Best regards - Mike
-
What additional mods (besides Modact 5.22) do you have installed?
Which JSGME options are activated?
Even when your log.lst doesn't catch the "freeze", do you mind showing it to us?
...
Fresh instalation, "standard" modes instaled, "#SAS_FOV Mod" activated.
Sorry, I can not restore the previous situation. Now I am installing a fresh copy of the game.
On Wednesday, I plan to complete the installation and download the new copy of Modact.
I will check all logs again.
-
Has there been a fix for the inability to lasso a set of objects placed on the ground in FMB using alt+Left Mouse Button - in the conf.ini it looks like this: "Alt MouseLeft=select+"
Bob
-
Well is this on a clean 4.12,1 or HSFX.7.0
-
Here, on SAS ModAct 5.22. Vanilla 4.12.1 works fine and it works fine in HSFX 7 as well. Just not here.
Bob
-
Any JSGME mods activated maybe?
Best regards - Mike
-
Here, on SAS ModAct 5.22. Vanilla 4.12.1 works fine and it works fine in HSFX 7 as well. Just not here.
Bob
I currently have a working installation using both HSFX 7.0 and Modact 5.20. Here's how to do it:
Step 1: Download and install Modact 5.2x and any other mods you want with it (AI Flyables Pack, JSGME extras, etc.)
Step 2: Go to JSGME and make sure everything is disabled.
Step 3: Use the IL-2 Selector that came with Modact to select Stock 4.12.
Step 4: Delete .last.quick if you have any mods installed on Modact.
Step 5: Download and install HSFX 7.0. Select your game directory when installing.
Step 6: Use IL-2 Selector to select Classic Modded Game to switch to HSFX.
Step 7: Enable any mods you want in JSGME.
Step 8: Open game. If it works, you're free to start installing mods for HSFX.
When installing mods:
You will have to create a mods folder for HSFX. HSFX uses the air.ini file contained in a subfolder in the files folder. Add lines for HSFX mods to this file and the weapons_ru.properties and plane_ru.properties files in the files folder. Modact will use the air.ini, plane.properties, and weapons.properties files in the #SAS folder. Put mods for HSFX in the Mods folder and mods for Modact in the #SAS folder.
I hope these instructions help.
Install 5.21 @ 5.22, squize the QMB button - all Operation system full stop. So, my 4.12.1+5.2-5.21-5.22 works without QMB now. ???
Delete .last.quick to enable QMB again.
-
complicated
-
Can't load Prokhorovka map/mission.
Regards, der Blaubaer
-
Gads!! I apologize. Let me try this again:
I have SAS ModAct 5.22. Need I say on 4.12.1?
MissionPro Combo by P.A.L has left out the alt+Left Mouse button for selecting a group of objects by lassoing them. MPC is the only thing that is affected by this
Has there been a fix for this?
I'd really like to have MPC because I like the layout of the maps' list in FMB.
Bob
-
Delete .last.quick to enable QMB again.
working for me.
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How can I use mat manager with this modact? It asks il2.exe but I don't have one in modact folder well I copied il2.exe from my DBW to modact and now mat manager works fine in one mission but after loading another markings are changed to normal. I also got not file found for copy errors when I exit mat manager. So is there a way to get it working with this modact
-
I copied il2.exe from my DBW
You've got an "il2.exe" in DBW? Tell me more...
Best regards - Mike
-
How can I use mat manager with this modact? It asks il2.exe but I don't have one in modact folder well I copied il2.exe from my DBW to modact and now mat manager works fine in one mission but after loading another markings are changed to normal. I also got not file found for copy errors when I exit mat manager. So is there a way to get it working with this modact
Hangman copy your IL2FB.exe, change the name of the copy to IL2.exe, keep both IL-2.exe and IL-2FB.exe in your game folder and that's it.
PS: don't forget "ClearCache=0" in config.ini and click on "FP v3.03+ (no IL-2MAT needed)" in your IL-2 MAT Manager 2.
-
You've got an "il2.exe" in DBW? Tell me more...
Best regards - Mike
(http://i1192.photobucket.com/albums/aa322/Hangman195/pic_zpsa512f110.jpg)
There it is right below IL-2 Selector.exe
I have had it since my last reinstall which I made about three weeks ago
-
MatManager only search for the .exe but don't use it if you don't make the game run directly from it!
So you must customize the settings , save them , then run the game from the Storebor selector or exe....and all 'll work flawless....
-
Strange problem with Modact 5.2 for 4.12.1
I can't get the DB-3b or DB-3T to work. If I try to fly these AC in The QMB (Modded), I get a "Mission Loading Failure:Null"...Doesn't matter what map I use.
If I fly another AC, but have the DB-3b or T in the mission as an AI . AC, my AC either blows up, or starts at the END of the runway, 20 feet off the ground, and falls and busts gear and prop.
The other models of the DB-3 work just fine.
.
-
log.lst contents please.
Thanks and best regards - Mike
-
2013-10-21 06:35:44:095 (dinput.dll) : IL-2 Process ID = 00001288
2013-10-21 06:35:44:095 (dinput.dll) : Starting Watchdog at C:\IL2\IL2 4.12.m\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2013-10-21 06:35:44:127 (dinput.dll) : Watchdog process started.
2013-10-21 06:35:44:142 (dinput.dll) : JVM Parameters injector activated
2013-10-21 06:35:44:189 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2013-10-21 06:35:44:220 (dinput.dll) : Adding JVM Option: -Xms444M
2013-10-21 06:35:44:251 (dinput.dll) : Adding JVM Option: -Xmx444M
2013-10-21 06:35:44:283 (dinput.dll) : Adding JVM Option: -Xss4096K
2013-10-21 06:35:44:314 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2013-10-21 06:35:44:345 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2013-10-21 06:35:44:376 (dinput.dll) : Checking duplicate JVM Options...
2013-10-21 06:35:44:392 (dinput.dll) : Checking mandatory JVM Options...
2013-10-21 06:35:44:423 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2013-10-21 06:35:44:454 (dinput.dll) : Adding JVM Option: -Xincgc
2013-10-21 06:35:44:485 (dinput.dll) : Adding JVM Option: -Xverify:none
2013-10-21 06:35:44:501 (dinput.dll) : Adding JVM Option: -Xcomp
2013-10-21 06:35:44:532 (dinput.dll) : Final JVM Option List:
2013-10-21 06:35:44:563 (dinput.dll) : -Xms444M
2013-10-21 06:35:44:595 (dinput.dll) : -Xmx444M
2013-10-21 06:35:44:626 (dinput.dll) : -Xss4096K
2013-10-21 06:35:44:657 (dinput.dll) : -XX:PermSize=64M
2013-10-21 06:35:44:673 (dinput.dll) : -XX:MaxPermSize=64M
2013-10-21 06:35:44:704 (dinput.dll) : -Djava.class.path=.
2013-10-21 06:35:44:735 (dinput.dll) : -Xincgc
2013-10-21 06:35:44:766 (dinput.dll) : -Xverify:none
2013-10-21 06:35:44:797 (dinput.dll) : -Xcomp
2013-10-21 06:35:44:173 (watchdog) : IL-2 Parent Process Handle = 0000007C, ID=00001288
2013-10-21 06:35:44:891 (watchdog) : IL-2 Watchdog started.
2013-10-21 06:35:44:907 (watchdog) : Message Window Created.
2013-10-21 06:35:45:063 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2013-10-21 06:35:45:141 (watchdog) : Splash Screen Created.
2013-10-21 06:35:45:577 (dinput.dll) : JVM Parameters injected successfully
2013-10-21 06:35:45:593 (wrapper) : ProcessAttach, attached Processes = 1
2013-10-21 06:35:45:624 (wrapper) : Calling GetCommandLineParams()
2013-10-21 06:35:45:655 (wrapper) : Command Line Parameter No. 1 = /f:none
2013-10-21 06:35:45:687 (wrapper) : Command Line Parameter No. 2 = /m:#sas
2013-10-21 06:35:45:718 (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2013-10-21 06:35:45:733 (wrapper) : MODS Folder = "#sas"
2013-10-21 06:35:45:765 (wrapper) : No FILES Folder set.
2013-10-21 06:35:45:796 (wrapper) : Calling LinkIl2fbExe()
2013-10-21 06:35:45:827 (wrapper) : Trying to link back to C:\IL2\IL2 4.12.m\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2013-10-21 06:35:45:858 (wrapper) : Calling CreateModsFolderList()
2013-10-21 06:35:50:679 (wrapper) : Scanning #sas folder took 4789 milliseconds.
2013-10-21 06:35:50:679 (wrapper) : Total number of modded files = 26148.
2013-10-21 06:35:50:679 (wrapper) : Calling SortList()
2013-10-21 06:35:50:710 (wrapper) : Sorting modded files list took 18.939 milliseconds.
2013-10-21 06:35:50:725 (wrapper) : Calling RemoveDuplicates()
2013-10-21 06:35:50:757 (wrapper) : Removing 261 Duplicates took 0.391 milliseconds.
2013-10-21 06:36:07:402 (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000103F6
2013-10-21 06:36:07:402 (watchdog) : Activating IL-2 Main Window (0x000103F6) using SwitchToThisWindow()
2013-10-21 06:36:08:416 (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x000103F6)
2013-10-21 06:36:10:740 (wrapper) : ThreadAttach, attached Threads = 1
2013-10-21 06:36:11:021 (wrapper) : ThreadAttach, attached Threads = 2
2013-10-21 06:36:11:130 (wrapper) : ThreadAttach, attached Threads = 3
2013-10-21 06:36:11:161 (wrapper) : ThreadAttach, attached Threads = 4
2013-10-21 06:36:11:177 (wrapper) : ThreadAttach, attached Threads = 5
2013-10-21 06:36:11:395 (wrapper) : ThreadAttach, attached Threads = 6
2013-10-21 06:36:11:395 (wrapper) : ThreadAttach, attached Threads = 7
2013-10-21 06:36:11:395 (wrapper) : ThreadAttach, attached Threads = 8
2013-10-21 06:36:11:411 (wrapper) : ThreadAttach, attached Threads = 9
2013-10-21 06:36:11:473 (wrapper) : ThreadAttach, attached Threads = 10
2013-10-21 06:36:35:218 (wrapper) : ThreadAttach, attached Threads = 11
2013-10-21 06:36:56:751 (wrapper) : ThreadAttach, attached Threads = 12
2013-10-21 06:36:56:752 (wrapper) : ThreadAttach, attached Threads = 13
2013-10-21 06:37:18:395 (wrapper) : ThreadDetach, attached Threads = 12
2013-10-21 06:37:32:893 (wrapper) : ThreadAttach, attached Threads = 13
2013-10-21 06:37:32:895 (wrapper) : ThreadDetach, attached Threads = 12
2013-10-21 06:38:12:220 (wrapper) : ThreadDetach, attached Threads = 11
2013-10-21 06:38:15:529 (wrapper) : ThreadDetach, attached Threads = 10
2013-10-21 06:38:15:531 (wrapper) : ThreadAttach, attached Threads = 11
2013-10-21 06:38:15:541 (wrapper) : ThreadDetach, attached Threads = 10
2013-10-21 06:38:15:551 (wrapper) : ThreadDetach, attached Threads = 9
2013-10-21 06:38:15:551 (wrapper) : ThreadDetach, attached Threads = 8
2013-10-21 06:38:15:551 (wrapper) : ThreadDetach, attached Threads = 7
2013-10-21 06:38:16:283 (wrapper) : ThreadDetach, attached Threads = 6
2013-10-21 06:38:16:314 (wrapper) : ThreadDetach, attached Threads = 5
2013-10-21 06:38:16:314 (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000103F6
2013-10-21 06:38:16:345 (watchdog) : IL-2 main window (handle 0x000103F6) disappeared, checking process status.
2013-10-21 06:38:17:375 (wrapper) : ProcessDetach, attached Processes = 0
2013-10-21 06:38:17:375 (wrapper) : Total files opened = 75064
2013-10-21 06:38:17:375 (wrapper) : Total search time consumed = 2.473 milliseconds (0.002472913591 Seconds)
2013-10-21 06:38:17:375 (wrapper) : Search Time per File = 32.944 nanoseconds (0.000000032944 Seconds)
2013-10-21 06:38:17:375 (wrapper) : Average Search Iterations required per File = 9.3
2013-10-21 06:38:17:390 (dinput.dll) : JVM Parameters injector deactivated
-
Close but not quite right. That was initlog.lst, we need log.lst.
Best regards - Mike
-
I've double checked, and that file doesn't run.
I've got my conf set like this in 4.12
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
Obviously, i'm doing something wrong
The whole conf file reads
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=en
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
[game]
Arcade=0
HighGore=1
mapPadX=0.6513672
mapPadY=-0.01171875
viewSet=112
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=1
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause
[HotKey gui]
Escape=activate
[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0
[HookView]
MouseLeft=Len
[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.39
LeanS=0.39
Raise=0.2
RubberBand=0.5
[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove
[MouseXYZ Config]
RealTime=1
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=3
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=8
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0
UseSmartAxis=0
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=3 10 20 30 40 50 60 70 80 90 100 10 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 10 20 30 40 50 60 70 80 90 100 0 0
1U=0 10 20 30 40 50 60 70 80 90 100 0 0
1V=0 10 20 30 40 50 60 70 80 90 100 0 0
[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=8
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
[QMB]
PlaneList=0
-
LOG=0
LOG=1 would suit better.
Some explanations about logfile settings can be found here: https://www.sas1946.com/main/index.php/topic,19308.msg207722.html
Please note that you don't need the mod which is being presented there as it's incorporated in Modact 5 already.
Best regards - Mike
-
I knew that I was doing something real dumb.
Here it is..
[Oct 22, 2013 11:32:40 AM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: ATI Technologies Inc.
Render: ATI Radeon HD 4200
Version: 3.3.10317 Compatibility Profile Context
Extensions: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_512.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_06.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_07.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_08.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_textures01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_textures02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FM called 'FlightModels/He60.fmd:He60_FM' is being loaded from File: 'he60_fm'
FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
FM called 'FlightModels/OS2U.fmd:OS2U_FM' is being loaded from File: 'os2u_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/E7K1.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/E7K2.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
FM called 'FlightModels/F1M.fmd:F1M_FM' is being loaded from File: 'f1m_fm'
FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/He60.fmd:He60_FM' is being loaded from File: 'he60_fm'
FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
FM called 'FlightModels/OS2U.fmd:OS2U_FM' is being loaded from File: 'os2u_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/E7K1.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/E7K2.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
FM called 'FlightModels/F1M.fmd:F1M_FM' is being loaded from File: 'f1m_fm'
FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/He60.fmd:He60_FM' is being loaded from File: 'he60_fm'
FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
FM called 'FlightModels/OS2U.fmd:OS2U_FM' is being loaded from File: 'os2u_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/E7K1.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/E7K2.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
FM called 'FlightModels/F1M.fmd:F1M_FM' is being loaded from File: 'f1m_fm'
FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission QuickQMBPro/CBI_Hankow/CBI_HankowBlueScramble00.mis...
PBuffer: suitable formats: 36
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 36
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *703066144*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Tree/buisson/Tree1.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Tree/arbre_fonce/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.fm.Motor.calcAfterburnerCompressorFactor(Motor.java:945)
at com.maddox.il2.fm.Motor.load(Motor.java:337)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:68)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:356)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:734)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:842)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:625)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 22, 2013 11:35:19 AM] -------------- END log session -------------
-
Quote: ***I can't get the DB-3b or DB-3T to work. If I try to fly these AC in The QMB (Modded)***
Hi MR_G,
I'm sorry, at the time I can't send here a right "Quote" (browserprob.)
What do you mean with "QMB (Modded)"?
If you have copied the QMB from a modded 4.10.1/ #DBW - your IL-2 4.12.1 & Modact will never run right...
Regards, Gerhard
-
No, it's the #SAS_MissionPro Combo by P.A.L.
I also get the same error message when I make a mission with these two AC in the FMB.
.
-
it's the #SAS_MissionPro Combo by P.A.L.
No sir.
Both Db-3b and Db-3t work perfectly fine with "#SAS_MissionPro Combo by P.A.L." enabled in Modact 5.22.
Let's take a look at your logfile:
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.fm.Motor.calcAfterburnerCompressorFactor(Motor.java:945)
This is the error we're dealing with and it means plain simple that you're using a buggy buttons and/or DiffFM flight model file, in particular one that throws wrong values into the file "M-82_Series.emd" in the "Compressor[...]" parameters of these engines.
Either you've updated your buttons (if so: why?) or it's one of the mods you've installed on top.
Best regards - Mike
-
Haven't changed the buttons, so I'll go through all the items I've added, and take them out, one by one.
I'll report back when I find the guilty party.
.
-
And while you're at it, would you mind starting with a fresh Modact 5.22 install?
I'm asking since according to your logfile, you have a file "sas_basic_512.SFS" in your SFS_AUTO folder.
This file is an outdated leftover from Modact 5.12. Apparently you've installed Modact 5.20 on top of Modact 5.12. That's not the recommended way to do it.
Best regards - Mike
-
Now I really feel like an idiot.
This solved my Db-3 problems. I'm glad that I keep many copies of IL-2 on my HD and external HD.
I'm slowly adding the jsgemods back. As soon as I added the AI Flyables Pack 5.20, I discovered that my Db-3's were back. I've yet to add the AI Flyables Pack 5.2x Patches, and the JSGME Optional Mods for 5.2x.
Quick question......Since I dread the thought of adding all the wonderful modded ships again, has anyone thought of easy to use exe mod to add these ships, along with all the ini's to a clean modded 4.12.1??
.
.
-
benitomuso is currently investigating possibilities to get us rid of having to manually edit all those ini files for each and every mod, but that's a tricky thing and it might take some time until he can provide a stable release.
Besides that, now 4.12.2m official patch is out and work is going on to get the next Modact (will be 5.30) started which will support that base game version.
As for all Modacts, 5.30 will be a full pack which includes all previous Modact patches, but I'm afraid that for additional mods like your beloved ships you'll have to edit the ini files again, so just treat it as an exercise this time so you'll easily manage to do it again once Modact 5.30 is ready ;)
Best regards - Mike
-
Quote:"so just treat it as an exercise"
lol, hahaha, nice,
Gerhard
-
I have installed this great mod (thanks). Even after installing the AI Flyables I don't see the jets such as the F86, MiG 15 etc. Are they not included?
:(
-
The Jets depend on the AI Engines and Hotkeys mod which is still in beta test for 4.12.
Once that mod is available you'll find 4.12 compatible Jets in the Jets section.
Best regards - Mike
-
Sorry to be the usual botherer!
Will 5.30 have the 2 folders structure (MODS_1 + MODS_2 + FILES) developed or 'll still have the old (MODS' + 'FILES)?
Thanks in advance for your patience!
walter
-
Storebror;
thanks. I expected I might have jumped the gun, LOL.
Standing by and thanks again.
:-[
-
Will 5.30 have the 2 folders structure (MODS_1 + MODS_2 + FILES) developed or 'll still have the old (MODS' + 'FILES)?
Sorry walter but it will still be the old one since there's been no spare time yet for implementing your desired multi mods folder structure and frankly that's on lowest priority atm.
Best regards - Mike
-
Thanks for your reply mate!
I'll wait patiently!
-
Modact 5.3 for IL-2 4.12.2m is ready, see you in this thread:
https://www.sas1946.com/main/index.php/topic,37662.0.html
Best regards - Mike
-
Hello,
Will SAS Modact v5.22 allow me to change skins for all planes in my flight like I can in 4.10+DBW 1.71?
Right now I can only change the skin of my plane in the stock version of 4.12.1m. In particular I don't like that when flying a Finnish campaign as the default skins have the Blue/White circle instead of the blue swastika. I can change my plane to a blue swastika skin, but it just doesn't fit with the rest of my flight. Any help would be appreciated. If not SAS v5.22 is there any other way to fix this?
Thank you!
-
it depends what rank you are in that particular campaign, but is not modact related... (?!!)
-
benitomuso is currently incestigating possibilities ...
... Jeez ! I never thought Benito was such a wicked sinner ...!! ???
... you sure Mike ...?? :P
-
lol's
-
Edited. Funny fellows :P
-
The wheels in my Modact 5.22 look "boxy" despite Jeronimo's wheel mod being in the JSGME folder. I've tried deactivating and activating again via the JSGME switcher, then tried changing the order it appears on the list. No effect either way. Do I need to add a different wheel mod?
-
I'm sorry but I don't have any Modact 5.22 game on my disk anymore.
I get it that people like to stick to older base game versions and to some degree I try to support them, but sticking to older game subversions? Sorry, that's too much.
Best regards - Mike
-
Anyone tell me where to find this typhoon 1b? I have IL2 1946 12.1 updated according to page 1 of this thread. it works well but there is no Typhoon.
Thanks for the help!
Maj
https://www.youtube.com/watch?v=YScPkDL9G98
-
You're using an outdated version.
Modact 5.2 is for IL-2 4.12.1.
The current version is IL-2 4.12.2 and Modact 5.3. The latter can be found here: https://www.sas1946.com/main/index.php/topic,37662.0.html
The Typhoon Ib is where it belongs.
Aircraft -> UK Singles
Right on page 1, impossible to miss: "Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!"
https://www.sas1946.com/main/index.php/topic,26690.0.html
Best regards - Mike