Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => Dark Blue World Discussion & Support => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => DBW Campaigns & Missions => Topic started by: SAS~Monty27 on June 29, 2013, 12:03:34 AM

Title: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on June 29, 2013, 12:03:34 AM
(http://i.imgur.com/xLnJPm8.jpg)

*****************************

UPDATE DECEMBER 2015

THESE CAMPAIGNS ARE IN THE PROCESS OF BEING UPGRADED FOR 412 CUP

As these old version campaigns are upgraded to the lates version the links will be changed and notice given.  I had a short break from campaign building while helping to establish CUP.  A year on we are looking good and ready to get it on!

New Features:
Mission Briefing Sounds - Turn your Menu Music on
More Dynamic Weather effects
Random AI Skill & C&C Features
Expanded Skinpacks

Presented as campaign and single mission sets.

...FOR NOW: THIS IS OLD NEWS...

As this material is converted to 412 CUP it will be cleaned out and moved to the CUP Forum.  Not just yet though...

Created for:
D A R K   B L U E   W O R L D (1.71) + New-TFM

https://www.sas1946.com/main/index.php/topic,35424.0.html

Before you proceed: Are you 'Fully Montied?" - Currently up to New-TFM-37

*****************************

UNRAR/UNZIP into your Main Il2/1946 Install:

UPDATE February 2014 - This is an ongoing series of projects.  Loads more will be added, so its worth checking back here...

(https://www.mediafire.com/convkey/1328/azevl6ftgo0z9rt6g.jpg)

GB-RAF
TFM-Spitfire Scramble!
DOWNLOAD NEW

https://www.mediafire.com/?akcx0t0lcgd833d
TFM-Spitfire Scramble! Patch: (Loadout Bug Fixed)
https://www.mediafire.com/?2mg7aic52f9k0ir
This is a chance to fly a short sequence of intercept missions with the Spitfires of No.10 Group, No.152 Squadron from RAF Warmwell.

(https://www.mediafire.com/convkey/9ce6/5bby5lkoyk3mayq6g.jpg)

GB-RAF
TFM-Deadlock Over Cassino
DOWNLOAD NEW

https://www.mediafire.com/?rufpmy3cui466lm
This is one to showcase Gurner's effects, huge clouds of smoke and flame envelope the landscape as the battle for the monestary rages on.

(https://www.mediafire.com/convkey/b787/jue476otjtlppm46g.jpg)

UN-US Navy
TFM-Four Days in June
DOWNLOAD V2.0

https://www.mediafire.com/?u7qx9nw66puv1c6
The player takes part in the key events of this important battle, presenting a mission set of great variety.  The ships are newly re-made and the Midway map is beautiful.

(https://www.mediafire.com/convkey/6205/e2iw28zvba0ij4u6g.jpg)

NN-None
TFM-The Flying Tigers
DOWNLOAD V2.0

https://www.mediafire.com/?261j331d8x5g28c
Another closely researched campaign, made possible because the events are so well documented.  The P40 tour de force, if you don't love her already, you will by the end!

Track Patch - New Tracks for TFM-The Flying Tigers
https://www.mediafire.com/?99ktt5quar3cx0p
The latest version of TFM-Flying Tigers contains the new tracks.

Here's a video of some of the TFM-Flying Tigers action, by Drewm3i
http://www.youtube.com/watch?v=Jbw0StfLc_4

(https://www.mediafire.com/convkey/722a/86cri88vu4j7k886g.jpg)

DE-Luftwaffe
TFM-The Ace Of Spades
DOWNLOAD V2.0

https://www.mediafire.com/?9o2d8fgdtttbrqw
This is great with Tiger33's flyby's, which excell on the 109's, and the wonderful beacon function pumping out stirring marching songs as you fly and fight halfway across the world.

(https://www.mediafire.com/convkey/4989/2fmqtod388as3466g.jpg)

De-Luftwaffe
TFM-Pioneer Corps2
DOWNLOAD NEW

https://www.mediafire.com/?s4afl9b1j325bzj
MISSION PATCH
https://www.mediafire.com/?2ws5b997ss9gcwm
This is an opportunity to fly some unusual aircraft on highly interactive missions across one of the most astonishingly realistic and beautiful maps in DBW; mixx_Zapolar's Norway.  Version 2 has a small intro briefing change.

(https://www.mediafire.com/convkey/6a98/b3jvizwij00o0026g.jpg)

GB-RAF
TFM-The Desert Air Force
DOWNLOAD V2.0

https://www.mediafire.com/download/a6hq4kyaxm3189o
A massive story, depicting the ebb and flow of the desert campaigns from the fall of Tobruk in May 1942 to the Axis defeat in Tunisia in March 1943.  Now one single, smaller, download has the tracks, missions and skins, with more sounds and features added.  Following the New-TFM philosophy, leaner and meaner!

(https://www.mediafire.com/convkey/a546/yq1x2evyx1fn3696g.jpg)

GB-RAF
TFM-The Siege of Malta
DOWNLOAD V2.0

https://www.mediafire.com/?jhseepuf81kwb53
A story of incredible courage and persistance, this is a very tough campaign.  Only the most dedicated fighter jocks would want to take on these odds.  Casual players don't have a chance.

(https://www.mediafire.com/convkey/4cb5/aref44ebz07gw1o6g.jpg)

GB-RAF
TFM-Mosquito Squadron
DOWNLOAD TBA - ON FINALS

A semi-historic homage to the Mosquito, drawing on history and myth to depict the most famous raids in Norway and France, plus training in Scotland.  The roaring sensation of sound and speed is literally a blast!

*****************************

SAS~Monty27


Title: Re: New-TFM Campaigns
Post by: BravoFxTrt on June 29, 2013, 12:05:24 AM
Very Cool! Thank You Simon...
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on June 29, 2013, 12:08:21 AM
This one will build mate, lots to add yet, thought it would be good all in one place... 8)
Title: Re: New-TFM Campaigns
Post by: sirrover on June 29, 2013, 12:41:29 AM
Wow! I've been away for a while. Coming back to the entirely different realm. I see that Monty never sleeps))
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on June 29, 2013, 01:02:01 AM
Wow! I've been away for a while. Coming back to the entirely different realm. I see that Monty never sleeps))

I had a break, and I'm moving house at the moment!  Still, no rush...  ;D
Title: Re: New-TFM Campaigns
Post by: pilotpimpf on June 29, 2013, 06:24:16 AM
Wonderful Simon , slimline Monty is a cracking idea, as said before I am stuck in WWII so all of this is most welcome
Lots of lovely new campaigns, where do you find the time between moving house and all this work , astounding , thank you.
Title: Re: New-TFM Campaigns
Post by: vegetarian on June 29, 2013, 07:49:03 AM
G'day Monty,

Thanks for a revamp of these fantastic campaigns.

Just one issue, as downloaded the Flying Tigers campaign is not recognized when you select Pilot Career. I had to install all the award.properties, all the award.tga files (and links), icon.tga and rank.properties file from the original SE version of the campaign into my NN folder to get it to work. Launches and flies beautifully now. :)

Hope this tip is useful to others. Cheers
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on June 29, 2013, 07:55:39 AM
G'day Monty,

Thanks for a revamp of these fantastic campaigns.

Just one issue, as downloaded the Flying Tigers campaign is not recognized when you select Pilot Career. I had to install all the award.properties, all the award.tga files (and links), icon.tga and rank.properties file from the original SE version of the campaign into my NN folder to get it to work. Launches and flies beautifully now. :)

Hope this tip is useful to others. Cheers

Shit yeah!  Better stick all that stuff in there too, new upload...  Thanks!  ;D
Title: Re: New-TFM Campaigns
Post by: BravoFxTrt on June 29, 2013, 09:24:21 PM
Thanks Veg, and Thanks Simon for the reupload!
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on June 29, 2013, 11:51:36 PM
Wonderful Simon , slimline Monty is a cracking idea, as said before I am stuck in WWII so all of this is most welcome
Lots of lovely new campaigns, where do you find the time between moving house and all this work , astounding , thank you.

I have a wonderful wife!  ;D  Plus we were able to drag it out a few weeks, did it piece by piece, a stealth move!  Nothing dodgy though, we just have access to both places at once.  The final move is the 12th, get up, pack bed, pick up fridge and PC and let's go!  I will be offline for a bit then, 'til we get all the wires joined up again!
Title: Re: New-TFM Campaigns
Post by: WWHappy on June 30, 2013, 07:37:33 AM
Hey Simon :)Good to hear from you. Hope the move go's well. looking forward to talking to you again. I took a break from DBW and have been playing World of tanks online, dam this game is addicting :-\You know me i love blowing shit up. not flying a can opener but an M4 Sherman does the trick on a  Panzer Cheers mate. 
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on June 30, 2013, 07:48:38 AM
Hello Tom, look out for you on Skype mate, Chris as well!  ;D
Title: Re: New-TFM Campaigns
Post by: Griffon_301 on June 30, 2013, 10:55:01 AM
Hello Simon!

a biig thank you from me as well :)
oh and a quick question: I noticed that both, the Pioneer Corps and the Siege of Malta campaigns are placed outside the folder structure of the campaign folder and both start with 1940_....
shouldn´t they go into the DE and the GB folder respectively?

cheers
phil

EDIT: copies both folders into their respective countries and everything works as it should :) just as a hint for others :)
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on June 30, 2013, 03:44:29 PM
Hello Simon!

a biig thank you from me as well :)
oh and a quick question: I noticed that both, the Pioneer Corps and the Siege of Malta campaigns are placed outside the folder structure of the campaign folder and both start with 1940_....
shouldn´t they go into the DE and the GB folder respectively?

cheers
phil

EDIT: copies both folders into their respective countries and everything works as it should :) just as a hint for others :)

OOPS!  I'm always doing that!  Thanks Phil, will upload again later with the all the folders in the right place!  ;D

EDIT: OK Done that again, apologies for any confusion.  KUDOS to Phil, and all who take a look inside a RAR first and look at the structure!  :-[

Title: Re: New-TFM Campaigns
Post by: 'MadDog' on July 01, 2013, 02:10:53 AM
Hi Simon

Loving the new splashscreens now, after not having my head screwed on and noticing the structure inside the zipped download had to be reworked slightly. I see some screenshots from the BoB, does this mean an imminent release? I see what you're doing, raising anticipation with drip feeds!

Thank you for this refresh of TFM. It is just what was needed.

Euan
Title: Re: New-TFM Campaigns
Post by: kpn.kardif on July 01, 2013, 02:14:58 AM
Hi Simon,

I'm getting all planes exploding on loading of mission 13 of JG-53.  Happens in both the campaign and single mission.  I have all packs installed, tried loading and saving in FMB to no avail.  Any ideas?
Title: Re: New-TFM Campaigns
Post by: kpn.kardif on July 01, 2013, 02:18:32 AM
Also, the link for Desert Air Force leads to the download page for Pioneer Corps   o.0
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 01, 2013, 04:40:58 AM
Links fixed thanks.  Make sure you have the latest version of Ace of Spades and delete all old versions.
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 01, 2013, 08:14:07 AM
Hi Simon

Loving the new splashscreens now, after not having my head screwed on and noticing the structure inside the zipped download had to be reworked slightly. I see some screenshots from the BoB, does this mean an imminent release? I see what you're doing, raising anticipation with drip feeds!

Thank you for this refresh of TFM. It is just what was needed.

Euan

Hahaha well spotted you bugger!  Nothing deliberate, its just what I was testing at the time, but yes, its in the final phase and will be ready very soon!  ;D
Title: Re: New-TFM Campaigns
Post by: kpn.kardif on July 01, 2013, 02:01:06 PM
Tried that, no joy.  It appears the problem isn't in the missions or campaign, but something else in my install, possibly air.ini.  A lot of the English planes don't load properly, even in QMB.  I loaded up a 1v1 109E and Spit mk1 a with no problems.  Loading up mark II a, assuming in in the 109, causes the mission to start with my engine off and the spit nowhere to be found.  Loading it up from the other side results in a very strange sort of blank screen, like the camera is half buried in the ground or something.  Spit mark V and most of the later Hurricanes have this same problem.  RRRRggg I thought I had finished troubleshooting, too  :(
Title: Re: New-TFM Campaigns
Post by: BravoFxTrt on July 01, 2013, 02:07:37 PM
kpn.kardif  for most of IL2 Simmers, we look to a file called log.lst to see if any errors that come to light that most of us try to sort what we did wrong in our install. Maybe you are above that, but I personally refer to my Error Log to see where  I  F'cked up!
Title: Re: New-TFM Campaigns
Post by: lam on July 01, 2013, 02:21:08 PM
Wow, Monty, you're just amazing...! :P

thanks for all these!
Title: Re: New-TFM Campaigns
Post by: telferg on July 01, 2013, 02:54:39 PM
Evening all, finally got myself a lovely new DBW install with the New TFM up to pack 29. trying to install 3 campaigns though and i followed the installation text at start of this thread to the letter. Just extracted the files to the main IL2 installation. I know this must be wrong as i can not see the campaign within the campaigns section anywhere.

I have downloaded:
1. Deadlock Over Casino
2. Four Days in June
3. The Ace of Spades

Not wanting to start moving campaigns mission folders around within my nice new install just yet haha.

Any help to get this sorted would be good :)
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 01, 2013, 04:59:46 PM
Evening all, finally got myself a lovely new DBW install with the New TFM up to pack 29. trying to install 3 campaigns though and i followed the installation text at start of this thread to the letter. Just extracted the files to the main IL2 installation. I know this must be wrong as i can not see the campaign within the campaigns section anywhere.

I have downloaded:
1. Deadlock Over Casino
2. Four Days in June
3. The Ace of Spades

Not wanting to start moving campaigns mission folders around within my nice new install just yet haha.

Any help to get this sorted would be good :)

RAR files, take the content files out of the shell they are zipped in.  The MISSIONS, SAMPLES, PAINTSCHEMES folders all go into the main Il2 install.  An indication you have done this correctly is the message that the folders already exist and is OK to overwrite? - Say YES TO ALL, since we are only adding content to those existing strucrures, not replacing anything.  I suspect the main 'TFM-Campaign etc' folders are instead just lurking there in your main install...
Title: Re: New-TFM Campaigns
Post by: kpn.kardif on July 01, 2013, 10:43:33 PM
I am certainly not above it, Bravo, it just didn't occur to me to check it late last night when I was trying to figure it out.  It did occur to me when I was thinking about it today during a lull at work.  Thanks for mentioning it, Hopefully I'll be able to figure it out tonight.
Title: Re: New-TFM Campaigns
Post by: telferg on July 02, 2013, 04:01:30 AM
Thanks Monty, I managed to get it sorted late last night but instead of overwriting the folders i had i just copied all the information into the relevant areas.

Got both the Cassino and Ace of Spades campaigns working nicely. Hopefully be getting some screencaps over the weekend.

My problem with the install was that i had my downloaded folder, (TFM - Ace of Spaces), for example just sitting in the main IL2 install.

I did not drill down into the downloaded folder pack and transfer the missions/paintschemes/samples.

I will know now in future but just some teething issues  :P

Ace of Spades campaign looks amazing by the way. Really enjoyed half an hour on it last night, although i hate the airfield walls as i am terrible at overshooting the runway, hence big fireball and death!

Thanks
telferg
Title: Re: New-TFM Campaigns
Post by: telferg on July 02, 2013, 04:11:57 AM
One small question though, i was having difficulty calling down the fire support from the ship in first mission in Cassino campaign.

Is there a predefined set of buttons/keybinds for new features? Could not see anything in the readme.

I managed to get one shot down before i got taken out though :) just dont know what button done it and it wasnt repeatable.

Thanks
Title: Re: New-TFM Campaigns
Post by: Gaston on July 02, 2013, 04:17:25 AM
Thanks ! downloaded all the pack !

I just installed the Flying Tigers campaign in CN folder, not in NN folder. Of course, I made the correction in the ini file of the campaign... but I have a problem when launching it : the game crashes at the first intro movie, and even if trying to escape the movie, the game crashes too... but when I try to play the single mission, no problem... I have installed in a TFM2 only install, witgh the only addition of the He-111A/B/E. Anyone else have the same problem ?
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 02, 2013, 05:39:33 AM
Thanks ! downloaded all the pack !

I just installed the Flying Tigers campaign in CN folder, not in NN folder. Of course, I made the correction in the ini file of the campaign... but I have a problem when launching it : the game crashes at the first intro movie, and even if trying to escape the movie, the game crashes too... but when I try to play the single mission, no problem... I have installed in a TFM2 only install, witgh the only addition of the He-111A/B/E. Anyone else have the same problem ?

Hi Gaston

I have patched the tracks for New-TFM and the latest full version also contains them now.  The campaign was made for NN-No Nation because the Flying Tigers, ie: the First American Volunteer Group were, effectively, mercenaries, not Chinese Nationals.  I don't know whether this would affect the campaign mission... get back to you.  8)

EDIT:
The new tracks are great and seg' straight into that wonderful 1st mission in the DC3.  I'm real sorry that those first TFM campaigns had to be completely reworked for the revised structure of New-TFM.  Not least for all the work I had to do.  But it was a bullet worth taking, New-TFM really is "leaner and meaner", much smaller and easier to run.

Note for everyone:
The old Versions of these campaigns will not run on New-TFM, that's why the downloads indicate "Download-V2.0" or "Download-New".  I have taken the step of deleting old versions and re-directing old threads to avoid any confusion.  Out with the old TFM and onwards with New-TFM!  ;D

New-TFM is worth committing to, I have more new stuff coming and will continue to patch older stuff, some that nobody has seen yet, just for New-TFM.  I'm sorry if we run into the odd bug.  I do my best but can't cover everything on my own if we hope to get anything uploaded.  So lets fly and if you have shit to report, please report it here and we can solve whatever issues come up and put out any new patches if they become necessary.  ;D

Title: Re: New-TFM Campaigns
Post by: telferg on July 02, 2013, 06:36:53 AM
One small question though, i was having difficulty calling down the fire support from the ship in first mission in Cassino campaign.

Is there a predefined set of buttons/keybinds for new features? Could not see anything in the readme.

I managed to get one shot down before i got taken out though :) just dont know what button done it and it wasnt repeatable.

Thanks

SAS~Monty27 - Don't know if you seen this post before replying to Gaston. Just another noob question from myself  :P
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 02, 2013, 06:44:02 AM
ARTY STINSON (The Desert Air Force and Deadlock Over Cassino)
Its basically your Guns button, mine is a HOTAS thumb button that normally fires the cannons and MGs on my Spitfire, Mustang or whatever.  The Arty Stinson is really a kind of Gunship with invisible weapons, that you fire in the same way, looking out of the left side window, to rain down destruction on whatever you are looking at!  For greater realism the weapons are slowish to 'reload' between shots and you have to imagine that the observer behind you is plotting co-ordinates and in radio contact with the fire controller.  In practical terms you have to fly a good orbit looking leftways, avoid enemy gunfire, and fly those juicy targets into your left window frame and CLICK.  With a bit of practice you can blow a lot of shit up!

There are two principle loadouts, an offshore battery and land based artillery which vary the number of shots and their destructive power, that's all in the briefing notes.

Its a great weapon set in a light aircraft that is quite vulnerable to small arms and flak, so it requires some fancy flying.  My first outing with this baby was in "The Desert Air Force" campaign, where she defends Tobruk for a few missions and does a stint over El Alamein too.

Title: Re: New-TFM Campaigns
Post by: telferg on July 02, 2013, 06:50:09 AM
Thanks mate, I will try again tonight. Just seemed to only work the once for me, hopefully i didnt just completely miss the target and expend the munitions of the ship haha.

My fancy flying last night just got me shot out of the sky. re-fly i think  ;)
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 02, 2013, 06:52:04 AM
I love the fact its so hard.  I can fly right on a good day, but look away for a second and we are riding the silk elevator if we are lucky!  8)
Title: Re: New-TFM Campaigns
Post by: telferg on July 02, 2013, 07:01:53 AM
Yeah i like a hard flying sim game, makes it much more immersive.

I made an arse of setting up my Ace of Spades campaign though, i selected Complex Engine Management to off.

I assume this affects the supercharger on the BF-109? i couldnt stage it up or down when climbing.
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 02, 2013, 07:13:17 AM
Yeah its better to have it all real.  I do keep padlock though and like outside views too, not really hardcore like some people around here... ;D
Title: Re: New-TFM Campaigns
Post by: telferg on July 02, 2013, 07:17:54 AM
Yeah, i would not survive without my outside views.

No matter how hard i try and practice, i always screw up a landing inside cockpit view. Hence why (in the nicest way possible) i bloody hate your end of airfield fences! haha
Title: Re: New-TFM Campaigns
Post by: Smilinjack on July 02, 2013, 07:41:36 AM
Hi Simon,
I tried to D/L the "Track Patch" for the Flying Tigers campaign on the 1st page and apparently the Mediafire link is broken.
I assume the new tracks are needed for the NTFM version of the campaign.
Thanks,
Smilinjack
Title: Re: New-TFM Campaigns
Post by: sirrover on July 02, 2013, 07:52:56 AM
Thank you Simon, thank you soooo much!!!
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 02, 2013, 08:22:29 AM
Hi Simon,
I tried to D/L the "Track Patch" for the Flying Tigers campaign on the 1st page and apparently the Mediafire link is broken.
I assume the new tracks are needed for the NTFM version of the campaign.
Thanks,
Smilinjack

Yep, Mediafire was down globally for about 20 minutes, but its back now.  ;D
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 02, 2013, 08:31:34 AM
Yeah, i would not survive without my outside views.

No matter how hard i try and practice, i always screw up a landing inside cockpit view. Hence why (in the nicest way possible) i bloody hate your end of airfield fences! haha

Huh, those early airfields are MASSIVE.   ;D Right at the end, in 1945, you defect with a K model and have to land in a football field full of Allied vehicles and other captured aircraft.  Its the toughest landing I ever made but 70 missions in you will, by then, be able to fly on the edge of a stall and feather her in on a dime!  Better grab those wheel brakes too, but no ground looping, its embarrassing...
Title: Re: New-TFM Campaigns
Post by: telferg on July 02, 2013, 08:53:43 AM
i only ground looped once last night, then on the retry i overshot the runway and cut all engine power, tried to turn and skid to stop then hit the bloody fence and exploded.

great fun. I know i will get better over time, just need to start practising  :P
Title: Re: New-TFM Campaigns
Post by: dpeters95 on July 02, 2013, 09:55:02 AM
Simon, first of all, a big THANKS for updating these missions.  I have started playing "Four Days in June" but have a problem on the second mission.  The B-17's roll down the runway but there is a J2 Duck with a tractor about 2/3rds the way down the runway in the middle and they all pile into it.  I loaded the single mission into FMB and just moved the Duck and tractor off to the side but now there is an ambulance at the very end of the runway that they all run into.  I delayed the "wait" time on the ambulances 1st waypoint and all is good now.

I'm certainly not writing to nit pik, just wondering if others would be able to fix these on their own or if you would update...

Thanks,
Dennis


Title: Re: New-TFM Campaigns
Post by: telferg on July 02, 2013, 01:03:11 PM
Monty,

I am definitly not getting anywhere with this first mission in Deadlock over Cassino. Must be the way i have the game set up but i have everything set up mostly as default.

It says a single mic' click when looking out the left window, ive tried everything. Have you mapped a key to it in the mission files somewhere??

What did you press for it ?

I really wna bomb these buggers so much now! ;)
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 02, 2013, 05:46:58 PM
Simon, first of all, a big THANKS for updating these missions.  I have started playing "Four Days in June" but have a problem on the second mission.  The B-17's roll down the runway but there is a J2 Duck with a tractor about 2/3rds the way down the runway in the middle and they all pile into it.  I loaded the single mission into FMB and just moved the Duck and tractor off to the side but now there is an ambulance at the very end of the runway that they all run into.  I delayed the "wait" time on the ambulances 1st waypoint and all is good now.

I'm certainly not writing to nit pik, just wondering if others would be able to fix these on their own or if you would update...

Thanks,
Dennis

Ouch, that didn't happen first time around!  Something changed from one version to the next altering the traffic flow.  When I flew it in testing I took the lead B17, but the AI is too stupid to look for ground traffic.

Here it is all fixed, and the main package is now updated too.  What a great takeoff that is!  Did you remember to turn Menu Music ON to hear the new briefing sounds?  If you opened the mission in FMB you may have lost the extra lines of code. 

Here is a replacement and thanks for posting Dennis.

TFM-Four Days in June Mission-02 FIX
https://www.mediafire.com/?893uybk7i81s78g

(https://www.mediafire.com/convkey/7305/xxsmg9n70imqzi84g.jpg)
Title: Re: New-TFM Campaigns
Post by: BravoFxTrt on July 02, 2013, 06:02:57 PM
Pretty Cool Mission Simon
Title: Re: New-TFM Campaigns
Post by: dpeters95 on July 02, 2013, 06:55:57 PM
Simon, first of all, a big THANKS for updating these missions.  I have started playing "Four Days in June" but have a problem on the second mission.  The B-17's roll down the runway but there is a J2 Duck with a tractor about 2/3rds the way down the runway in the middle and they all pile into it.  I loaded the single mission into FMB and just moved the Duck and tractor off to the side but now there is an ambulance at the very end of the runway that they all run into.  I delayed the "wait" time on the ambulances 1st waypoint and all is good now.

I'm certainly not writing to nit pik, just wondering if others would be able to fix these on their own or if you would update...

Thanks,
Dennis

Ouch, that didn't happen first time around!  Something changed from one version to the next altering the traffic flow.  When I flew it in testing I took the lead B17, but the AI is too stupid to look for ground traffic.

Here it is all fixed, and the main package is now updated too.  What a great takeoff that is!  Did you remember to turn Menu Music ON to hear the new briefing sounds?  If you opened the mission in FMB you may have lost the extra lines of code. 

Here is a replacement and thanks for posting Dennis.

TFM-Four Days in June Mission-02 FIX
https://www.mediafire.com/?893uybk7i81s78g

(https://www.mediafire.com/convkey/7305/xxsmg9n70imqzi84g.jpg)

Thanks for the quick action Simon!  Yes, starting at the lowest rank puts you in the third B-17.  And yes, love the briefing sounds.  I will download a re-install the campaign.

Dennis
Title: Re: New-TFM Campaigns
Post by: BravoFxTrt on July 02, 2013, 11:00:46 PM
From The New-TFM and New BoB Campaign. You guys are going to love it.

(https://www.sas1946.rocks/images/imageshit/a/img585/1903/1iui.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img46/551/yznz.jpg)

Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 02, 2013, 11:15:39 PM
Sorry about all the rain, researched the weather day-by-day and luckily there were plenty of glorious clear days too.

(https://www.mediafire.com/convkey/e130/5gq2593oh35jb0d6g.jpg)

...note to self, don't fly into your own flak-box!
Title: Re: New-TFM Campaigns
Post by: sirrover on July 03, 2013, 12:48:47 AM
I'm really enjoying Siege of Malta + New TFM these days. There's one thing that troubles me though and I don't know where to look for the solution.
Here it is, I usually have all settings maxed up (with quad core CPU, GeForce560 Ti and 8 GB RAM). It usually works smoothly at constant 60 fps.
But it's not the case when massive battles happen around Valletta with lots of aircraft, flak bursts, etc. The fps drops down to 9 sometimes. Terribly frustrating.
It doesn't matter whether I have Gurner FX. Maybe somebody else had similar problems? Where to start digging because I don't want to sacrifice the beauty of the picture? There are probably some settings that can be lowered without much impact on the image, right? Thanks guys
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 03, 2013, 01:22:04 AM
OK sirrover

which missions specifically, so I can test 'em?
Title: Re: New-TFM Campaigns
Post by: sirrover on July 03, 2013, 02:00:20 AM
Well, I first noticed it in mission 3, I guess. When a bunch of Italian bombers first came to bomb Valletta after the war was declared. We moved on them in three Gladiators, then I went from behind and right after I turned my head to see the bombers on the beautiful Valletta background I saw only a slideshow.
I keep experimenting with the replay by using various graphic settings but to no avail.
But I feel there should be some little thing like texture compression or smth.
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 03, 2013, 04:54:53 AM
OK will test.  There are many factors of course and with powerful machines we can sometimes get a bit lazy and leave a lot of stuff running and still expect great performance.  I will test these objectively on a clean boot and if there are effects or objects slowing things down I will identify the culprits and see if things can be smoothed out a little.  ;D

EDIT:

(https://www.mediafire.com/convkey/38f3/bt9x4d3bx8t6qto4g.jpg)

I also fly a fair bit of FS9 and FSX where a lot of stuff is going on and I usually have to decide whether we go flying or do anything else, because my PC can't handle anything else once I fire up FSX.

DBW and New-TFM is much more like a flightsim.  In testing I have often had to switch off Skype, Torrent, Firefox, my music system and a host of other things and actually let the machine concentrate on fewer tasks.  That said, I cannot slow it down, or get a framerate drop (below 60fps) anywhere.

Therefore I suggest a look at your graphics card settings.  Firstly try dropping that back to a default setup before messing with DBW settings, because New-TFM has to run on perfect settings really.

In addition, check the usual performance stuff, defrag, disc-space, other apps, background anti-virus.  Whatever is slowing you down is not in New-TFM as far as I can tell.  Indeed, New-TFM is purpose designed to be as fast as DBW, with as few additional mods as possible and nothing that imposes too much drag.

(https://www.mediafire.com/convkey/ac60/1axww139qa9nomm4g.jpg)


"But I feel there should be some little thing like texture compression or smth." - possible flag...

Do you have the setting:

[Render_OpenGL]
TexCompress=2


in your CONF.INI?

If not, could be a problem, try it...

Title: Re: New-TFM Campaigns
Post by: telferg on July 03, 2013, 10:24:04 AM
Anyone else having an issue like myself with the fire activation in  deadlock over cassino?

Monty,

I am definitly not getting anywhere with this first mission in Deadlock over Cassino. Must be the way i have the game set up but i have everything set up mostly as default.

It says a single mic' click when looking out the left window, ive tried everything. Have you mapped a key to it in the mission files somewhere??

What did you press for it ?

I really wna bomb these buggers so much now! ;)
Title: Re: New-TFM Campaigns
Post by: Gaston on July 03, 2013, 11:27:33 AM
I have found the problem with the Flying Tigers campaigns : the map... it can't be loaded... what I do not understand is that it is a DBW default map... maybe a corrupted file ? do you know in which SFS it is ?
Title: Re: New-TFM Campaigns
Post by: Griffon_301 on July 03, 2013, 01:31:15 PM
Hello Gaston!

tried to load the Flying Tigers campaign myself-absolutely no problem here; you might check your install and ultimately your all.ini if there is everything ok...

@Simon: the only performance issues I had so far were near the ground in the Berlin map over the city itself-the sim degrades into a slideshow, even on my I7 3770K GTX680 combo;
what does this texcompress=2 do? mine is set to 0; does setting it to 2 cost much visual quality?
Title: Re: New-TFM Campaigns
Post by: Gaston on July 03, 2013, 02:53:15 PM
Well... it is not the campaign itself, but the map : even in FMB, impossible to load it ! but there is no SFS corrupted, because I can load with my DBW_1936 install... don't know what to do now !

Maybe download all the TFM files again ? one must be corrupted, but which one ?
Title: Re: New-TFM Campaigns
Post by: ol' Navy on July 03, 2013, 03:26:13 PM
Evening all, finally got myself a lovely new DBW install with the New TFM up to pack 29. trying to install 3 campaigns though and i followed the installation text at start of this thread to the letter. Just extracted the files to the main IL2 installation. I know this must be wrong as i can not see the campaign within the campaigns section anywhere.

I have downloaded:
1. Deadlock Over Casino
2. Four Days in June
3. The Ace of Spades

Not wanting to start moving campaigns mission folders around within my nice new install just yet haha.

Any help to get this sorted would be good :)

RAR files, take the content files out of the shell they are zipped in.  The MISSIONS, SAMPLES, PAINTSCHEMES folders all go into the main Il2 install.  An indication you have done this correctly is the message that the folders already exist and is OK to overwrite? - Say YES TO ALL, since we are only adding content to those existing strucrures, not replacing anything.  I suspect the main 'TFM-Campaign etc' folders are instead just lurking there in your main install...


Monty, I have always been a little unsure of this procedure.  When you say "The MISSIONS, SAMPLES, PAINTSCHEMES folders all go into the main IL2 install" does that mean you just copy the whole folder (e.g. MISSIONS) and then paste them into the main folder?  I have always manually copied the files one at a time.  It has always worked, but it is kinda tedious.  Your way seems much too simple, to a mind equally simple I'm afraid. Thank you for any clarification you can provide.  Appreciate the help, as always.
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 03, 2013, 04:36:21 PM
Hello Gaston!

tried to load the Flying Tigers campaign myself-absolutely no problem here; you might check your install and ultimately your all.ini if there is everything ok...

@Simon: the only performance issues I had so far were near the ground in the Berlin map over the city itself-the sim degrades into a slideshow, even on my I7 3770K GTX680 combo;
what does this texcompress=2 do? mine is set to 0; does setting it to 2 cost much visual quality?

texcompress=2
VITAL! - Its not about Hardware, its an old game, it is important to set this in your CONF.INI - Do my screenies look like they lack any visual quality?  Well done for highlighting this guys, it is absolutely vital to have that texcompress=2 setting and then run on perfect settings.  That is the answer.

Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 03, 2013, 05:06:32 PM
Well... it is not the campaign itself, but the map : even in FMB, impossible to load it ! but there is no SFS corrupted, because I can load with my DBW_1936 install... don't know what to do now !

Maybe download all the TFM files again ? one must be corrupted, but which one ?

YES SOLVED - The correct Mission entry is:

MAP cztx_BurmaLower/load.ini

Replace cztx_Burma_lower/load.ini with cztx_BurmaLower/load.ini

I have no idea how you have a set of missions with this entry, physical deletion of the old ones and a re-download will also solve the issue.  ;D
Title: Re: New-TFM Campaigns
Post by: BravoFxTrt on July 03, 2013, 06:43:39 PM
Hey, Simon, I downloaded the SAS Hurri Pack & modded your Hurri 1a in your BoB Campaign with my "Wolfighters Pilot" and while I was at it copy and pasted the AMT Hurri Spinners by RedFox90 to give the Hurri's a perfect Look. To me it gives it personality to fight "That Thing with the Black Cross On It"!...

(https://www.sas1946.rocks/images/imageshit/a/img842/7711/t6sb.jpg)

Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 03, 2013, 07:03:29 PM
Hey, Simon, I downloaded the SAS Hurri Pack & modded your Hurri 1a in your BoB Campaign with my "Wolfighters Pilot" and while I was at it copy and pasted the AMT Hurri Spinners by RedFox90 to give the Hurri's a perfect Look. To me it gives it personality to fight "That Thing with the Black Cross On It"!...

(https://www.sas1946.rocks/images/imageshit/a/img842/7711/t6sb.jpg)

Handsome, great pilot, although we do have AMT_HurricaneSpinners already in New-TFM.  ;D

These are mine:

(https://www.mediafire.com/convkey/d116/c02wsyj1iu07wmn6g.jpg)


(https://www.mediafire.com/convkey/78e8/r7anvyvkltk3w3w6g.jpg)


(https://www.mediafire.com/convkey/2fef/hmw2gaxx63n2a3t6g.jpg)


(https://www.mediafire.com/convkey/5686/w5p1bhwx1sg763r6g.jpg)


(https://www.mediafire.com/convkey/e130/5gq2593oh35jb0d6g.jpg)


(https://www.mediafire.com/convkey/2b38/30qf11tuf7u12a06g.jpg)


(https://www.mediafire.com/convkey/8d15/3aio4y2r7blahs26g.jpg)
Title: Re: New-TFM Campaigns
Post by: BravoFxTrt on July 03, 2013, 08:30:34 PM
Yes, I took the AMT Spinners from New-TFM and copy pasted them to the Pack, other wise the old spinners would be present, not the new. I needed to install the Pack to make Wolfighters Pilot work in game. You may know by now I do things so out of the box, but its how I make things work for me, lol. i have a tendency to stretch the box out of its normal envelope, but thats just me having fun with IL2 1946. 8) ;D
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 03, 2013, 10:01:09 PM
Yes, I took the AMT Spinners from New-TFM and copy pasted them to the Pack, other wise the old spinners would be present, not the new. I needed to install the Pack to make Wolfighters Pilot work in game. You may know by now I do things so out of the box, but its how I make things work for me, lol. i have a tendency to stretch the box out of its normal envelope, but thats just me having fun with IL2 1946. 8) ;D

Amazing... ;D
Title: Re: New-TFM Campaigns
Post by: 'MadDog' on July 04, 2013, 05:06:13 AM
Gentlemen

It is worse than torture to see all these fine screens of a campaign that only a select few can fly. It's nice to have one's appetite whetted but this feels like agony. In the  name of all that is holy, let loose the dogs of war and let's have at it! :D

Euan
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 04, 2013, 06:56:32 AM
Gentlemen

It is worse than torture to see all these fine screens of a campaign that only a select few can fly. It's nice to have one's appetite whetted but this feels like agony. In the  name of all that is holy, let loose the dogs of war and let's have at it! :D

Euan

Euan, as you know the BoB is regarded historically as having comprised three distinct phases;

1-The Battle for the Channel, also known as Kanalkampf, during which shipping and UK coastal towns are attacked.
2-Adlertag, beginning with attacks on Fighter Command airfields August 13th
3-The Blitz, a major change in tactics, the city bombing exchange between Berlin and London may have been begun by an accidental release over London to which Bomber Command were ordered to retaliate.  (We want to give the player the opportunity to fly that Lancaster raid too.)

So, what you are see are tests of the largely complete Kanalkampf stage with the rest of being finished up.  Sorry if we seem exited but it is bloody good!  ;D

Anyway, sounds like you recruited yourself as the next beta tester...
Title: Re: New-TFM Campaigns
Post by: Griffon_301 on July 04, 2013, 07:52:52 AM
Hello Simon!

great screens - looking forward to that campaign :) I am just rereading "The Most Dangerous Enemy", prolly the best book about the BoB that has been written in a long time;

btw, while we are at it, how about doing what Bravo has suggested and spice that package up a little;
I mean adding a new TFM pack containing the HurricanePack together with the 3d fixed pilots and the spinner update for the Hurries;
should be easy to do as no new ini files are involved, just a few folders;
oh and how about also adding the new wheels for the US aircraft; these are missing from the new TFM (at least I only found the RAF birds in the new wheels mod folder)

just my two cents
cheers
phil
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 04, 2013, 07:37:43 PM
Hello Simon!

great screens - looking forward to that campaign :) I am just rereading "The Most Dangerous Enemy", prolly the best book about the BoB that has been written in a long time;

btw, while we are at it, how about doing what Bravo has suggested and spice that package up a little;
I mean adding a new TFM pack containing the HurricanePack together with the 3d fixed pilots and the spinner update for the Hurries;
should be easy to do as no new ini files are involved, just a few folders;
oh and how about also adding the new wheels for the US aircraft; these are missing from the new TFM (at least I only found the RAF birds in the new wheels mod folder)

just my two cents
cheers
phil

OK, a few things there, remember, 'size matters'.  We have a load of US wheels already in here, '0_B&T wheel fix'.

A pilot update is likely to be fairly large but would work as an optional package, so that's good.

The Hurri updates? - mine look great, they work, the spinners are good, the skins are good, I don't understand why we want to mess with them any more at this stage.  The Hurri features strongly in 3 of my Mega-campaigns, we got every variant, we fly it all over the place.  It would be a lot of work to change them for New-TFM, and re-patch all the campaigns for an uncertain return.  Got any screenshot comparisons of New-TFM Hurris and others?  If its really worth it we'll do it, but (forgive my ignorance) I can't detect much of a cosmetic difference between the Hurri Pack and the Hurris we have in DBW+New-TFM.

Title: Re: New-TFM Campaigns
Post by: telferg on July 05, 2013, 02:20:40 AM
Morning Monty,

Tried out some thing yesterday with regards to the Deadlock over Cassino campaign (first mission). As i stated before i was unable to get the support fire to come in on the map.

I tried whilst sitting on the runway, looked out left window and fired and the round landed, blew me up. But this proved it was working. When in the air and over the target area though, no matter where i point or click with my fire button, i can not get the fire to come down. I can however hear a small noise everytime i do so.

But when landed back at the airfield, press the fire trigger again and instantly i blow up.

Any ideas?
Title: Re: New-TFM Campaigns
Post by: Griffon_301 on July 05, 2013, 04:54:20 AM
Hello Simon!

I see I see :)
well, I was following Bravo´s "school of modding thought" concerning those Hurris;

I installed the new US bird wheels simply because they look way better than the wheels in the other wheel fix mod;
plus there are several options for some birds that make the wheels look even better;

other than that, the new TFM still looks lean and mean in my install, after adding several map repaints and some night owls like the microwave Mossies, the Ju-88G and the JU-188A :)

oh and I have a question: is there a cowling fix for the TBD somewhere?

cheers
phil
Title: Re: New-TFM Campaigns
Post by: BravoFxTrt on July 05, 2013, 06:46:10 AM
Griffon, to be clear, I installed the Hurri Pack just so I can add Wolfighters Pilot Files that make up the RAF Pilot, the DBW Hurris from the Pack are included in DBW, AFAIK.  https://www.sas1946.com/main/index.php/topic,14699.msg156136.html#msg156136.

I do things a bit unorthodox to my Game Folder, lol. "File and Folder Fiddling" :D
Title: Re: New-TFM Campaigns
Post by: Griffon_301 on July 05, 2013, 06:55:34 AM
ok, to understand correctly, you did install the Hurri pack to get the "Sir Charles Lordslide" mod to work?
because that is what I did, add the Hurri pack and then add the RAF pilot mod...

btw I like your out of the box thinking-did that with the F2G which had the not so nice Corsair pit and the not so nice wheels;
I just dropped the F4U-1D wheels from the wheelmod into the 3d folder of the Corsair and added the Cromhunt F4U pit, now it is one of the most sexy planes in IL2 IMHO :)
Title: Re: New-TFM Campaigns
Post by: telferg on July 05, 2013, 07:23:43 AM
Also, i know im still waiting to see if you reply to previous post mate but on the flying tigers campaign, first mission. The cargo falls out onto the runway whilst im preparing to take off. That normal???

Not wanting to proceed if its a known issue, Couldnt find anything on it though.

Thanks
Title: Re: New-TFM Campaigns
Post by: Smilinjack on July 05, 2013, 09:23:46 AM

Telferg,
Flew the 1st mssion in the Flying Tigers campaign last night and the cargo was para-dropped from the lead C-47 as it approached the destination airfield.
All appears "normal", at least on my rig.
Smilinjack
Title: Re: New-TFM Campaigns
Post by: sphantom on July 05, 2013, 09:26:05 AM
close the side doors
Title: Re: New-TFM Campaigns
Post by: telferg on July 05, 2013, 10:55:40 AM
Yeah, never happened second time round, it happened exactly as you said there Monty.

Any idea on the Deadlock over cassino mission. I think i will just run through it, try not get shot down and continue without taking out the flak.

Thanks
Title: Re: New-TFM Campaigns
Post by: telferg on July 05, 2013, 11:16:40 AM
Anyway guys i think ive got some half decent screens of my first "real" mission in The Flying Tigers campaign.

Hope you enjoy, let me know if the size is too big, i thought this was ok for forums.

(https://www.sas1946.rocks/images/imageshit/a/img547/9145/8z4g.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/a/img28/1476/s1iq.jpg)

telferg
Title: Re: New-TFM Campaigns
Post by: SAS~Monty27 on July 05, 2013, 05:22:57 PM
Now you're cookin'  ;D

Regarding the Stinson, I did explain how to work it and there is detail in the briefings themselves.  Let's see if anyone else flys that mini-campaign and can do it.  If you can shoot your guns in a normal fighter, you can fire 'artillery' from the Stinson.

Meanwhile I will give it a go later and get some grabs...

EDIT:

(https://www.mediafire.com/convkey/9f06/dt01ce5205aciba6g.jpg)

The Stinson and Storch Arty Spotter Mods simulate an artillery 'Spotter' guiding the huge power of offshore batteries or artillery emplacements, onto a target.

For example:

MISSION:
West of Monte Cassino
Temporary Airstrip
February 5th, 1944
Weather: Fine all day, mist in the valleys
Cloud Base: 3,000 feet
Time: 07:30 Hours

FORWARD AIR CONTROLLER:
The battleship HMS Duke of York is presently anchored offshore several miles to the south.  Her guns are able to reach the western and southern slopes of Monte Cassino, as well as the town itself. Your task is to guide the naval shellfire by 'sighting' the shots through your left window and calling down the fire onto the position spotted.  Your Spotter in the back seat will be constantly checking co-ordinates and elevation.  His cue to transmit current calculations directly to the main battery will be a single mic' click from you when you are in position.

Fig:01
(https://www.mediafire.com/convkey/78c9/13at8u6gp1qzbkn6g.jpg)

HOW IT WORKS IN Il2
Let's start up, unchock and get rolling out of this little temporary airstrip.  Working our way past the traffic and climbing out towards Monte Cassino, looking for over 3,000'.  You do not want to get caught low and slow over the heavily defended mountain. Target the southern slopes and take out as many artillery pieces as you can. Avoid hitting the monastery itself.  Flak will be considerable, so work your way in gradually.

You have ten 'clicks', or shots, before the battleship has to reload and cool her guns.  A shot is the same keystroke or HOTAS button you would use to 'FIRE PRIMARY GUNS' as in a fighter.  But the way you aim, and the results, are quite different.

Fig:02
(https://www.mediafire.com/convkey/d0bc/tuqps6qttujbbu26g.jpg)

Climbing out to Monte Cassino,  There it is, the monastery is perched at the top of a plateau.

Fig:03
(https://www.mediafire.com/convkey/a27a/alz4z5llvorwz4o6g.jpg)

Let's establish a circuit path first.  We shall have to fly a counter-clockwise orbit of the target, sighting out of the left window.

Fig:04
(https://www.mediafire.com/convkey/dbc3/m8r19561ee9nfm16g.jpg)

Looks good, picking up some flak.  Our first 'shot' is a little low, but mark where the shot lands in relation to the window frame, our sighting marker.  Let's work our way around the mountainside.

Fig:05
(https://www.mediafire.com/convkey/19d5/663dzsbafzx6dqa6g.jpg)

Much better shot, little bit of drift and some delay from sighting to firing.  Adjust your grouping, let's work it in a little closer to the walls.

Fig:06
(https://www.mediafire.com/convkey/455a/g1c3qn1c376x5l36g.jpg)

We can see the tracer now, small flak guns will be fairly close to the heavier artillery.  The target is nicely framed, take the shot.

Fig:07
(https://www.mediafire.com/convkey/c0fd/lchrl7o7eju6c696g.jpg)

Much better, nailed a bunch of vehicles and hardware on the western side of the monastery.

Fig:08
(https://www.mediafire.com/convkey/a0d5/bfuq6sagn3ob5gx6g.jpg)

We are riding a little nose-high as we adjust the altitude, level the nose, smooth out the bank angle, watch your speed, sight again.  The roar of the flak bursts is quite alarming, they are certainly aimed at us!  Ouch!  That one hit us, you OK back there?

Fig:09
(https://www.mediafire.com/convkey/e876/zduszazdu361xtu6g.jpg)

Sighting again, boom, two AAA confirmed!  Getting a lot of tracer now, would like to nail that position.  Adjusting the nose angle, the target slides out of the 'sight'.

Fig:10
(https://www.mediafire.com/convkey/1fe1/lsv6fqyuka9u16h6g.jpg)

Getting back on target is tricky as the fires have spread and billowing smoke obscures our view, patience.  The flak rocked us there, the shot is way too low.  Getting a bit hot up here, and that flak is close!

Fig:11
(https://www.mediafire.com/convkey/718d/049gamn1va4kace6g.jpg)

Another circuit and we better be getting back.  We have done a lot of damage, hit some of the AAA and started extensive fires on the ground, lets RTB and cool off a bit before the next sortie.

(https://www.mediafire.com/convkey/0ca3/i49a77nrkksd7re6g.jpg)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on July 08, 2013, 10:32:28 AM
Very cool Simon

(https://www.sas1946.rocks/images/imageshit/a/img844/7831/5v43.jpg)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: telferg on July 08, 2013, 12:47:39 PM
Cheers Monty. Nice screens and overview of the mission. I have been playing flying tigers a lot over the weekend so will try this out again either tonight or tomorrow.

I'll let you know how i get on.

Thanks Mate
telferg
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 08, 2013, 05:17:03 PM
@telferg, good stuff mate, its working...

@Bravo, I love spawning the little Stinson at the scrimnets when you get in.  What a great screenie, it looks super-sharp!  If that's not post-processing then you must be applying the light mod?   ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on July 08, 2013, 05:26:51 PM
Yes Simon, I edit my screen shots with Irfan View :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 10, 2013, 07:50:01 AM
The New-TFM Battle of Britain campaign is almost here.  - 70 Missions of dense research, some artistic licence and heavy flight testing. - Loved every minute of it!

We spend most of the campaign in Hurricanes and Spitfires.  However, here's an interesting interlude:

(https://www.mediafire.com/convkey/5ac3/jv9rbrr19n85ywk6g.jpg)

*************

SEARCH AND RESCUE
We have a map reference to search.  You must reach the specified grid and begin to fly the search pattern.  Keep low and slow and eventually a member of the crew may call out 'man in the water' and you will be directed to his position.  Land and pick up the survivor before returning to base.  A recon marker indicates your home base, since there are no waypoints to make use of.

*************

(https://www.mediafire.com/convkey/d176/i828rvvllrxbqmx6g.jpg)

*************

THE BATTLE OF THE CHANNEL
During the first two years of the war the British had no co-ordinated Air Sea Rescue units. For an RAF airman to be shot down over the sea was an almost certain death sentence if the German rescue services were not close at hand.  Contrary to popular belief, Coastal Command was not much help until late 1941 when the Air Sea Rescue Directorate become functional and by the end of the war the RAF went from 18 rescue launches to 600 plus squadrons of dedicated aircraft.

Luftwaffe seaplanes, marked with a large red cross, were effective in rescuing airmen from both sides.  The seaplanes dropped life-rafts and directed surface vessels to the rescue location.  Frustrated at the poor rescue effort a New Zealand pilot, Flt Lt RF Aitken, scrounged a Walrus flying boat from the Fleet Air Arm and saved 35 British and German airmen over the summer of 1940.

*************

(https://www.mediafire.com/convkey/19fa/wxo55al140br7dp6g.jpg)

*************

Despite this shocking research, we fly Aitkin's Walrus and the Supermarine Stranraer, out of the Isle of Wight Seaplane Base, on a couple of SAR missions over the Channel during the height of the Battle for the Channel.  One is in lousy weather and the search is hard.  The other is perfect flying weather, for either side!

That's when we pick up a survivor and also run into a Ju-52 floatplane doing the 'same' job?  It was argued by British Government officials that Luftwaffe seaplanes also mapped shipping traffic, which in their opinion constituted reconnaissance operations.  Consequently, RAF aircraft were ordered to engage and shoot down the German seaplanes.

Remember too that it was a different time, attitudes on either side could seem unusually hard by today's standards, almost incomprehensible at times.  This was a fight for national survival.

*************

(https://www.mediafire.com/convkey/a741/lmnno71ackhbot56g.jpg)

*************

And so, with mixed feelings, we closed on the enemy seaplane, a little lower to avoid their top-turret gunner, but with plenty of scope for our nose gunner to mortally wound the big white bird with the red cross.  Down she went, with more men bailing out to await their own rescue.  That part wasn't in the script, but I landed again and picked them up.  This enemy crew had the distinction of having been shot down and rescued by the same aircraft!

*************

(https://www.mediafire.com/convkey/47cb/d4kc43lang63e996g.jpg)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: PO_MAK_249RIP on July 10, 2013, 07:57:25 AM
Your just too clever (and brilliant) for your own good Simon LOL
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 10, 2013, 08:04:38 AM
Your just too clever (and brilliant) for your own good Simon LOL

Just flew it and that's how it worked out! The timing was critical, having mapped out the speed and courses of both aircraft then worked back and deleted the Stranraer's waypoints, so you have to fly a blind search. 

Anyway, I'm going to be offline for a week or so, moving house, but I promise to pull out all the stops and get this package out as soon as I'm back!  Missions, new Speech Pack, Samples, Briefing Sounds and a superb Skinpack, much of it created for these missions over a period of nearly two years!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on July 10, 2013, 10:07:13 AM
This is good News Sir Simon.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: zionid on July 10, 2013, 03:34:25 PM
This looks wicked!:) Can't wait!


Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: sphantom on July 15, 2013, 06:29:46 PM
On your pioneer corp campaign the 88 end up upside down on all the missions using the ju88 with torps.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Rusty187 on July 16, 2013, 12:41:05 AM
I'm having trouble with the "Flying Tigers", I get to the second track and it just has a horizon with an occasional flash of inside a jeep, then I get the message "mission loading failed", anyone know how to fix this?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SGT68 on July 22, 2013, 04:36:49 PM
Thank you very much for your work in this.. One question , how do we make the campaign splash screens show up in the game?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 24, 2013, 09:10:48 PM
Thank you very much for your work in this.. One question , how do we make the campaign splash screens show up in the game?
Like your thinking!  8)

I don't mess with those in-game normally, since they overwrite whatever you already have in place.  However, we could make a JSGME installed set easily enough, good idea, I'm on it!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on July 24, 2013, 09:15:08 PM
Welcome back Simon! :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 24, 2013, 10:04:37 PM
Welcome back Simon! :)
Thanks mate!  Got moved, got cabled, happy days!  8) 8) 8) 8) 8) 8)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Boelcke on July 25, 2013, 12:24:39 AM
... got cabled


ouch, doesn´t it hurt? :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 25, 2013, 05:45:44 AM
... got cabled


ouch, doesn´t it hurt? :)

Hello old friend, you lucky Europeans with infrastructure and services!  We moved to a place our phone company informed us they do not go!  So we were relieved to eventually find another company to pipe in all of our lovely internet and technology.  Nearly three weeks down time felt weird.  Hope to catch you on skype again soon mate...  8) 8) 8) 8) 8)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: sphantom on July 25, 2013, 07:01:34 AM
It is terrible having withdraws from a addiction.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 25, 2013, 07:09:47 AM
It is terrible having withdraws from a addiction.

It was OK mate, not the worst thing I've ever been addicted to.  :-X
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on July 25, 2013, 08:21:38 AM
Hello Simon and welcome back!

glad you are up and running again :)

cheers
phil
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 26, 2013, 03:10:49 AM
Hello Simon and welcome back!

glad you are up and running again :)

cheers
phil

Thanks Phil, its all OK while you guys are minding the store anyway, I don't really have to do anything!  8)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on July 28, 2013, 09:27:06 PM
Hello Simon!

may I ask when you will release that Mossie campaign? after watching "633 Squadron" recently, I feel the urge to get some stick time in the Mossie :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 29, 2013, 12:55:48 AM
Hello Simon!

may I ask when you will release that Mossie campaign? after watching "633 Squadron" recently, I feel the urge to get some stick time in the Mossie :)

RDDR will confirm that the skins are done and we are assembling and testing.  It won't be long, promise!

(https://www.mediafire.com/convkey/6500/iwbp0v2gig27rwm6g.jpg)

(https://www.mediafire.com/convkey/bf4a/iax2adb963q4jdm6g.jpg)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: markino on July 30, 2013, 02:57:10 AM
Hello guys and many compliments for this massive job!! I downloaded all the compaigns packs and I am fully montied till New-TFM34 already  :)

So now I can set the campaigns packs in the main IL-2 1946 folder or the New-TFM34 incorporate all the campaigns packs already?

Many thanks for your kindly explanations!

Ciao.

Marco
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 30, 2013, 04:51:53 AM
Hi Marco

Thanks for understanding the point of New-TFM.  Its a way we can all share great modded missions and campaigns, more coming soon.  ;D

Simon
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: markino on July 30, 2013, 06:05:41 AM
Hi Simon, many thanks for your kindly reply  :). I'm looking forward for your new mods  :) :)

What do you suggest to me about listed below?

So now I can set the campaigns packs in the main IL-2 1946 folder or the New-TFM34 incorporate all the campaigns packs already?

Many thanks in advance!

Ciao.

Marco
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 30, 2013, 06:58:41 AM
Hi Simon, many thanks for your kindly reply  :). I'm looking forward for your new mods  :) :)

What do you suggest to me about listed below?

So now I can set the campaigns packs in the main IL-2 1946 folder or the New-TFM34 incorporate all the campaigns packs already?

Many thanks in advance!

Ciao.

Marco

Oh sorry, I missed a question there!  New-TFM is the foundation to build on.  This thread has seperate campaigns and mission sets to download and install.  They are heavily modded with many new objects and features and only work with New-TFM.  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: markino on July 30, 2013, 07:20:14 AM
Ahaaa...eheemmm... maybe I not explain/asked right: I downloaded already all "MONTY'S WWII & Korea" campaigns and I have installed already New-TFM34. I wish to know if I can install all MONTY'S WWII & Korea's campaigns or these are already included in #DBW-NewTFM-34-DESERT MAP UPGRADE?
Sorry for my hard head & bad English.... :-[ :-[. Thanks for your patience...

Ciao!

Marco
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on July 30, 2013, 08:18:48 PM
Hello Marco!

you can happily install all of Simon´s campaigns;
campaigns and missions are not included in the packs, but refer to the respective DGen and campaign threads to get stuff in that regard;
all of Simons campaigns will work in a new TFM environment, that´s what they were made for in the first place ... and trust me, they are good, verrrry good....
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: markino on July 31, 2013, 02:09:14 AM
Hi Griffon, many thanks for your kindly reply  :)! Ok, I will install Monty's campaign next days. I must UNRAR/UNZIP into my Main Il2-1946 folder, it is right?

Ciao!

Marco
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on July 31, 2013, 01:02:18 PM
hello Marco!

well, it never hurts to unzip to a temporary folder first; this way you can check if the file structure is correct and see whats inside the unzipped folder;
in this case, you get a "mission", a "paintschemes" and a "samples" folder;
those three go into the main IL2 folder, just let those "overwrite" as they require-but dont be afraid, nothing harmful will happen...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: RDDR Hangar19 on July 31, 2013, 09:27:41 PM
 "Sir Simon", I love that one...  Amusing!!
  I'm gonna start the Coding tonight  When your finished your golf game Call me. Ha!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on July 31, 2013, 11:42:54 PM
"Sir Simon", I love that one...  Amusing!!
  I'm gonna start the Coding tonight  When your finished your golf game Call me. Ha!

Oh - to use an English word I'm still fond of - Bollocks!  Will call, despite your withering wit!  8) Working on BoB tonight.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: markino on August 01, 2013, 01:23:01 AM
hello Marco!

well, it never hurts to unzip to a temporary folder first; this way you can check if the file structure is correct and see whats inside the unzipped folder;
in this case, you get a "mission", a "paintschemes" and a "samples" folder;
those three go into the main IL2 folder, just let those "overwrite" as they require-but dont be afraid, nothing harmful will happen...

Many thanks Griffon, next time I will do as you told me... :)
Ciao.

Marco
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: RDDR Hangar19 on August 01, 2013, 01:43:31 AM
 Here is the first 633  HT- A
I've been going through the real stuff which includes B&W as well as good quality Kodacolour, and I have to tell you Simon the
original set of RAF cards I have are very difficult. Four different Greens,some so close. The greys are really confusing mate .
Four different ones, all from grey blue to dark grey to dark blue.
So I think this is pretty close. A few years ago I talked with Jester about the same thing as he was finishing up the template that I'm using now
.
 He was  a little concerned about the greys as well. as I am now. I think like the German factories the dehavilland would be turning out new Mosquitos in the UK as well as Toronto and I'm almost sure that the colors where just a little different depending where they were manifactured. You remember Curtis?
Well here she is.
 I'll keep on working on them.Other than that, Bollocks to you too.


(http://i131.photobucket.com/albums/p298/RDDR/633SquadronHTA.jpg) (http://s131.photobucket.com/user/RDDR/media/633SquadronHTA.jpg.html)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 01, 2013, 02:53:07 AM
That is a beauty Chris!  What a great incentive to get the missions uploaded.  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on August 01, 2013, 03:49:39 AM
Very cool Chris.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: RDDR Hangar19 on August 02, 2013, 03:15:02 AM
(http://i131.photobucket.com/albums/p298/RDDR/0108201323-12-48.jpg) (http://s131.photobucket.com/user/RDDR/media/0108201323-12-48.jpg.html) ;)

 Thanks Monty and Bravo
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 02, 2013, 03:32:47 AM
Wow Chris!  Working with you to fully skin a new campaign is a real privilege and creating No.633 Squadron has been particularly good.  As this campaign is a little shorter than 'The Battle of Britain'  I expect to be able to wrap it up slightly sooner.  I'm enjoying building the final layers of scenery at the moment.  As you know from testing, some of those airstrips in the Highlands have to be seen to be believed!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on August 02, 2013, 03:35:31 AM
wowww, that looks great!!!!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on August 02, 2013, 05:31:35 AM
Very Cool Chris.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: RDDR Hangar19 on August 02, 2013, 03:52:07 PM
Thanks All.
 Very much appreciated .

Christopher

Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on August 05, 2013, 02:10:59 PM
hello Simon!

ran into a small problem with the 4 days in June campaign today;
missions 4 to 6 cannot be flown with the default section of the mission;
if I have PAL Pro up and running and select another flight, one of the F4F flights for example, I can enter the mission and fly it;
I will check tomorrow with stock TFM if the error still persists or if its an error with my install, but honestly, I cannot find anything that should make the mission crash;
other missions work just fine involving Zeros as I first thought maybe its because I am using the stock A6Ms and not JCats ones?
as it seems, its just #4 to ä6 that have troubles;
besides a new Tyrl pit and the cowlings and wheels mod for the F2As, I have not modded them in any way either, and the F2As from other flights generate just fine;

do you have an idea whats going on here?
will report back tomorrow

cheers
phil
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 05, 2013, 05:28:31 PM
hello Simon!

ran into a small problem with the 4 days in June campaign today;
missions 4 to 6 cannot be flown with the default section of the mission;
if I have PAL Pro up and running and select another flight, one of the F4F flights for example, I can enter the mission and fly it;
I will check tomorrow with stock TFM if the error still persists or if its an error with my install, but honestly, I cannot find anything that should make the mission crash;
other missions work just fine involving Zeros as I first thought maybe its because I am using the stock A6Ms and not JCats ones?
as it seems, its just #4 to ä6 that have troubles;
besides a new Tyrl pit and the cowlings and wheels mod for the F2As, I have not modded them in any way either, and the F2As from other flights generate just fine;

do you have an idea whats going on here?
will report back tomorrow

cheers
phil

Hi Phil

For New-TFM campaigns changing flights is not recommended.  The scripted campaign is designed to be a quite different experience from the more generalised DGEN or DCG.  Each flight is centred around the player.  Time-specific events, and everything else that occurs, are designed from the player POV.  Effects, flights, movements and functions are timed to phase in and out, as required, so that altering choices through Mission-Pro won't always work with these kind of detailed missions.

They all work fine on my 'stock' New-TFM install, but thanks for providing the opportunity to test them again.  Midway was a complex series of events and the campaign was a terrific challenge to write and build.  I will have to do one from the Japanese POV I think...

Simon

(https://www.mediafire.com/convkey/1f46/al3bc95buolliil4g.jpg)

(https://www.mediafire.com/convkey/ae9c/crccpz2u7cmfswe4g.jpg)

(https://www.mediafire.com/convkey/c6c0/rui1pbr9rx4udbe4g.jpg)

(https://www.mediafire.com/convkey/584e/z6qb3adz9zdet9j4g.jpg)

(https://www.mediafire.com/convkey/c180/izh6m36e43pkct34g.jpg)

(https://www.mediafire.com/convkey/4a2a/bgg47s923844pi64g.jpg)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on August 05, 2013, 08:54:03 PM
Hello Simon!

yeah I know that I should not change flights, I did it just for testing if the other flights work for me;
I thought I had nailed the culprit for my problem, but I was wrong unfortunately although I still think that it has something to do with the Zeros in game; one of them lies under water and is colored all purple - albeit on the other missions involving Zeros those work fine.
(btw, one of the two F2As that should start from the ground is standing on its nose, the other one, mine, simply explodes on start up of the mission)
all other missions work (tested them if they load up fine), except 4 to 6 and I really do not have a clue why they do not work;
I tested all the planes involved in QMB and the map loads up fine, as do the ships;
when I get home from work I will do some more testing...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 05, 2013, 09:48:27 PM
Different planes screw the loadouts, and then the missions.  The only solution is a re-write for the different aircraft versions.  Which is not that difficult really.  As I understand it Japan Cat's improved Zeros are native to DBW, therefore New-TFM.

So what Zeros are you flying, why change 'em, should I have them?  Please post links with answers.  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on August 06, 2013, 12:44:44 AM
Hello Simon!

that loadout thingie makes sense to me-am I right that some of the Zeros in missions #4 to #6 carry small bombs?
I am using stock Zeros mainly because of some campaigns I still have open that require individual skins that only fit to the standard Zeros;
"Wings over Waves" and the excellent 3part "WW2 Cruise" mostly;
but maybe the JSGME might come handy in here, I will try to create a pack with all the folders and files to easily switch between the stock and JCats Zeros; I hope this helps :)
that 4 days campaign seems to be awesome judging from what I have seen while testing the different missions yesterday....
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 06, 2013, 01:00:12 AM
Hello Simon!

that loadout thingie makes sense to me-am I right that some of the Zeros in missions #4 to #6 carry small bombs?
I am using stock Zeros mainly because of some campaigns I still have open that require individual skins that only fit to the standard Zeros;
"Wings over Waves" and the excellent 3part "WW2 Cruise" mostly;
but maybe the JSGME might come handy in here, I will try to create a pack with all the folders and files to easily switch between the stock and JCats Zeros; I hope this helps :)
that 4 days campaign seems to be awesome judging from what I have seen while testing the different missions yesterday....

That sounds right, the Midway Zeros are also bombers.  Would it not be FAR easier to edit your old campaigns?  To give you an idea, plane types can be changed in any 50+ mission scripted campaign using 'TextCrawler' in a matter of seconds.  Clearly it makes sense to bring the older stuff up-to-date rather than retro-fitting New-TFM.

Alternatively, as these campaigns are soooooooooo old, you could use your selector to launch the 'Stock' game and play them un-modded, as nature intended.  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on August 06, 2013, 06:00:45 AM
Hello Simon!

the reason for using a rather complicated "retro"-install of the stock Zeros is skins!
I am not wanting to scavenge a whole lot of skins sites to get a few good Zero skins for the JCat Zeros when I have them already for the stock Zeros;
regarding skins, I am a veery lazy sod!
I think if I put the two (IIRC) mods that directly relate to the retrofitting of the Zeros to stock standard into JSGME and activate or deactivate as needed, this should do the trick;
just a dumb question - can I activate the necessary .rc file via JSGME as well?
the stock Zeros have one sfs pack in the FBDSM that needs to be deactivated for the JCat Zeros IIRC.

looks like its going to be an interesting afternoon :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 06, 2013, 08:07:01 AM
Hello Simon!

the reason for using a rather complicated "retro"-install of the stock Zeros is skins!
I am not wanting to scavenge a whole lot of skins sites to get a few good Zero skins for the JCat Zeros when I have them already for the stock Zeros;
regarding skins, I am a veery lazy sod!
I think if I put the two (IIRC) mods that directly relate to the retrofitting of the Zeros to stock standard into JSGME and activate or deactivate as needed, this should do the trick;
just a dumb question - can I activate the necessary .rc file via JSGME as well?
the stock Zeros have one sfs pack in the FBDSM that needs to be deactivated for the JCat Zeros IIRC.

looks like its going to be an interesting afternoon :)

But why?  Stock game, DBW, New-TFM, they all use the same skin folders.  The old campaigns can draw on the same skin folders for their Zeros.  My campaigns don't apply any special skins to JCat's Zeros, they still look great.  So you can have them full of old style skins, JCats Zeros won't touch them.  The stock Game will revert to standard Pre-JCat Zeros automatically.  Only DBW, and therefore New-TFM, use those Zeros and load them accordingly.  You could even keep a mix of skins in each folder if you insist.  The base model airplane is loaded on launch by the modset you choose.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on August 06, 2013, 08:28:33 AM
Hello Simon!

just wanted to let you know, it WORKS!!!! and its simple - I just remmed out that back to stock A6M folder to re-enable the JCat Zeroes again;
now the missions load and I can fly and I am happy;
I knew that stuff about the skins, the only problem is that some of the campaigns using old A6Ms do not use the default skins but rather specially crafted and specially assigned skins;
and those do not fit on the JCat Zeroes;
IceFire´s two part Corsair campaign is a good example as well; it is still a great campaign that has stood the test of time and it works in DBW 1.71 but the JCat Zeros with the non fitting skins look weird;
but its easy know to have the best of both worlds, it just a simple "-" that allows me to use both :)

btw I once again found a small "loadout-bug" - the A6M3-22KAI has a different loadout in weapons.ru than the one described in the thread for enabling the aircraft here at SAS;
again a minor glitch and easily rectified :)

oh and thank you very much once more for pointing me in the right direction about my problem-since using TFM and browsing the forums and talking to you and Bravo, i have learned quite a few more things about modding and the game is the best sim I have ever played, hands down!!!!
you should be paid big time for your work! if you (or Bravo or the both of you) ever happen to come to Austria, let me know, I´ll gladly buy you beer, wine whatever you like to drink :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Drewm3i on August 10, 2013, 05:23:46 PM
Monty, I'm having a really odd issue here--any help would be greatly appreciated! First, all of the tracks play, but crash halfway through in the DAF and Flying Tigers campaign. So, I just skipped them and carried on with the campaigns. I'm on mission 14 in Flying Tigers now. Last night as I tried to play mission 12, I had serious fps issues--the mission was unplayable (I had a steady 3 fps lol), so I rebooted to no evail. I ended up skipping that mission, defragging, updating my Nvidia drivers etc. I thought doing maintenence on my Lenovo y500 (i7-3630qm, 8gb ram, gt 750m 2gb gddr5, 1 tb hdd) fixed the issues as I got about 55-120 fps on mission 13, but when I went to play mission 14, I had 3 fps again  :-X. Also, I tried playing other quick mission builder missions and had 10 fps. This is bizarre! I changed my Nvidia Control panel settings of off the max, disabled some mods, but that did nothing. I have texcompress=2 and arbtexcompress=1 and I'm using gamebooster too. It's really odd and I have no idea what is up lol. Anyways, I'm making a Flying Tigers Movie with Bandicam for YouTube with your campaign. I'll post the link here when I'm done so you can show some awesome DBW+New TFM+Flying Tigers gameplay! Thanks for your awesome work Monty! I just hope I can get it working correctly!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 10, 2013, 07:49:01 PM
Monty, I'm having a really odd issue here--any help would be greatly appreciated! First, all of the tracks play, but crash halfway through in the DAF and Flying Tigers campaign. So, I just skipped them and carried on with the campaigns. I'm on mission 14 in Flying Tigers now. Last night as I tried to play mission 12, I had serious fps issues--the mission was unplayable (I had a steady 3 fps lol), so I rebooted to no evail. I ended up skipping that mission, defragging, updating my Nvidia drivers etc. I thought doing maintenence on my Lenovo y500 (i7-3630qm, 8gb ram, gt 750m 2gb gddr5, 1 tb hdd) fixed the issues as I got about 55-120 fps on mission 13, but when I went to play mission 14, I had 3 fps again  :-X. Also, I tried playing other quick mission builder missions and had 10 fps. This is bizarre! I changed my Nvidia Control panel settings of off the max, disabled some mods, but that did nothing. I have texcompress=2 and arbtexcompress=1 and I'm using gamebooster too. It's really odd and I have no idea what is up lol. Anyways, I'm making a Flying Tigers Movie with Bandicam for YouTube with your campaign. I'll post the link here when I'm done so you can show some awesome DBW+New TFM+Flying Tigers gameplay! Thanks for your awesome work Monty! I just hope I can get it working correctly!

Drewm3i,

Thanks for a good report:

Some highly localised effects did impact in the more resource heavy missions and this is now resolved.  I have re-packed the revised missions and tracks into the main download and also added the new missions to the smaller 'Track Patch', so just grab that one and your problems should be over.

(The Track Patch fixed the tracks ages ago but had a bad link.)

Track Patch - New Tracks for TFM-The Flying Tigers
https://www.mediafire.com/?99ktt5quar3cx0p
The latest version of TFM-Flying Tigers contains the new tracks.

(https://www.mediafire.com/convkey/8a59/eixd6f3vopcn7u84g.jpg)

NOTAMS:
Some of the scenarios in this campaign involve such overwhelming numbers of enemy aircraft that effects packages like Gurners should also be disabled for these missions.  We have over 50 aircraft airborne in mission Tiger-12.

The movie sounds good, we can put the link on the first page too when its ready.  Looking forward to it.  8)


SAS~Monty27
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: sphantom on August 10, 2013, 08:08:57 PM
well Simon
I kept quiet read and wondered on a few post here now you did a hell of a job on your lite monty but I did not use jsmge used the overwrite like I did on your original monty had no problems at all.
Now what I was wondering how is the finishing up the screaming eagles and the few others you was doing going.
Plus your campaigns for the lite monty good job.
                                                                          Thanks
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Aulette on August 10, 2013, 10:07:54 PM
Hi SAS Monty, Im amazed with all your work on TFM, downloaded all the stuff and all works fine with QM. But just re installed IL-2 46 and all your mods to play this AVG campaign and Im getting problems. when loading first mission, Im getting a paratroopers loading error. them I´ve deleted this mission from list and was trying to fly from second mission in Curtis Hawk, and my sim are doing CTDs loading mission. loaded Burmalower map in QM and same CTD.

Yours other campaigns Like Malta etc works fine also, just AVG is the problem :-(

Any help with this issue are very welcome. best regards
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 10, 2013, 11:54:08 PM
well Simon
I kept quiet read and wondered on a few post here now you did a hell of a job on your lite monty but I did not use jsmge used the overwrite like I did on your original monty had no problems at all.
Now what I was wondering how is the finishing up the screaming eagles and the few others you was doing going.
Plus your campaigns for the lite monty good job.
                                                                          Thanks

They are coming my friend!  Trouble is these are both big sets and there is litle room for compromise, one of my short-term goals though...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: sphantom on August 11, 2013, 02:26:08 AM
I understand
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on August 11, 2013, 05:19:56 AM
Heya Simon!
take your time!
I am occupied with your great "4 Days in June" - after getting it to work finally, I am enjoying it immensly and started reading Walter Lord´s "Incredible Victory" again; a great read with loads of personal accounts; reads like a novel, but hard to put down once started!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Drewm3i on August 12, 2013, 03:06:28 AM
The movie sounds good, we can put the link on the first page too when its ready.  Looking forward to it.  8)
Here it is Monty!  :)
Link: http://www.youtube.com/watch?v=Jbw0StfLc_4
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 12, 2013, 07:01:20 AM
The movie sounds good, we can put the link on the first page too when its ready.  Looking forward to it.  8)
Here it is Monty!  :)
Link: http://www.youtube.com/watch?v=Jbw0StfLc_4

Nice work mate, the best looking sim and we are certainly having fun with it.  Its great to see people enjoying it like this.  The P-40 is a great plane in DBW.  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Aulette on August 12, 2013, 11:28:04 AM
Thx for all help. Im giving up this  :'( I can run all Checz Texan AVG campaings without a bug, but can´t start the first of this TFM.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Drewm3i on August 12, 2013, 12:12:44 PM
Nice work mate, the best looking sim and we are certainly having fun with it.  Its great to see people enjoying it like this.  The P-40 is a great plane in DBW.  ;D
P-40 is my favorite plane--I love all the different variants too! DBW and New-TFM are awesome. I've only been playing IL-2 for 8 months and I've also played War Thunder and Wings of Prey. Those are good games, but IL-2 1946 really puts you into the action and is as real as it gets. Being able to open the canopy, listen to the radio, and fly 30 minutes into battle. Also, with DBW and the full monty, IL-2 looks, plays, and sounds amazing especially at dawn and dusk!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Aulette on August 12, 2013, 05:40:32 PM
Issue fixed. Thx again for your attention

https://www.sas1946.com/main/index.php/topic,17194.0.html

cheers
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 13, 2013, 08:50:14 PM
Issue fixed. Thx again for your attention

https://www.sas1946.com/main/index.php/topic,17194.0.html

cheers

Goodo - never give up!  ;D ;D ;D ;D ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: flugkapitan on August 14, 2013, 09:32:36 PM
Hi Simon,

Just wanted to mention I started your "Ace of Spades" campaign a couple of days ago, and am really enjoying it!

A job very well done on your part - salute!

Cheers,
Scott
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 15, 2013, 01:34:32 AM
Hi Simon,

Just wanted to mention I started your "Ace of Spades" campaign a couple of days ago, and am really enjoying it!

A job very well done on your part - salute!

Cheers,
Scott

Excellent, how about a few screenies?  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: FANATIC MODDER on August 15, 2013, 03:36:27 AM
In the Pioneer Corps campaign the link is dead.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 15, 2013, 04:06:37 AM
In the Pioneer Corps campaign the link is dead.
You sure, under what circumstances?  Its fine from here.

(https://www.mediafire.com/convkey/3eab/8lmt5gh85ry8dxq4g.jpg)

Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: FANATIC MODDER on August 15, 2013, 04:59:43 AM
Indeed now the link is fine. Possibly it was a temporary setback of Mediafire.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on August 15, 2013, 06:30:49 PM
Indeed now the link is fine. Possibly it was a temporary setback of Mediafire.

Goodo!   ;D ;D ;D ;D ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Aulette on August 21, 2013, 10:02:28 AM
Issue fixed. Thx again for your attention

https://www.sas1946.com/main/index.php/topic,17194.0.html

cheers

Goodo - never give up!  ;D ;D ;D ;D ;D

Never ;-), and I was so amazed with all that work you´ve put in this mods and in this AVG campaign, all the details you-ve researched, that Im recording  all my flown mission in Flying Tigers Campaign and saving it as Videos, Just take a look, It´s on  TFGM war game Club what I take part with other fellas

http://www.thefewgoodmen.com/thefgmforum/threads/the-flying-tigers-campaign-aars-il-2-46-dbw-ntfm.18031/
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: mac1 on August 23, 2013, 06:35:01 AM
Checking back everyday for the Mosquito campaign :) cant wait!!! :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: tmansteve on September 02, 2013, 10:07:09 AM
Love the lot.  Fantastic work mate.  This is greatly appreciated.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: titus on September 05, 2013, 08:56:25 AM
Just downloaded all of Monty's campaigns...indeed very amazing and immersive set .
I've encountered a small but very annoying problem with mission 1 of the "Pioneer Corps".Can't fly the FW200 wich is changed by default in a JU52... tried in FMB all is fine but when i attempt to fly the same mission from campaign , i spawn again in the JU52 cockpit.
can't fix this behaviour, any hint is much appreciated.
Thanx again for such a great and impressive work.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: CoolBreeze on September 10, 2013, 02:54:30 PM
Hi Titus, Something similar happened to me. Try changing your rank to highest (Oberst?) before you start the campaign, I think that was the fix.  Have you flown Monty's Cassino campaign yet? Raining down devastation on enemy artillery is supremely satisfying after a long day at work. 
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: titus on September 11, 2013, 09:52:35 AM
@ CoolBreezeThanx very much for your help m8, all is fine now :)  :)  :) ! After 11 years in Il2 world out there, sometimes i forget something basilar...Perhaps because a lot of water has flowed under the bridge of life since then...or maybe Mr. Alzheimer is at next door...who knows?  :(
Anyway ,not flown yet over Cassino but ,for sure,i will. ;)
Thanx again man, and of course: A Big Thank You Monty for your dedicated and great effort,for us offliners your FULL MONTY and Campaigns are simply TOP NOTCH  :o

 Cheers and....sorry for my very bad english :-[

Titus "Fly from Sardinia" McLeod

Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: ElmarBoehl on September 12, 2013, 03:41:55 AM
...Hi everybody! Is the Mosquito-Champaign already out and or Am I just too dull to find the link!!??



regards Elmar
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: sphantom on September 12, 2013, 06:57:18 AM
...Hi everybody! Is the Mosquito-Champaign already out and or Am I just too dull to find the link!!??



regards Elmar
No you are not dull it is not done yet
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: zionid on September 18, 2013, 04:28:09 AM
A couple of questions;

Any progress report on the Battle of Britain campaign? Don't get me wrong, take all the time in the world
as I know you as one of the most productive member of any community I have seen. Just curious to
if we are talking near of far future here;)

Second, you said something about a voicepack that got me extremely excited. I use a modified version
of "Under the White Rose" (Combo of 32 and 609) soundpack atm, and its brilliant, but it would be nice with a change of things,
thing is; will the voice pack be compatible for all RAF periods, or will it just work for the BoB era?
(Example; the one I have now calls out "109s! Yellows nosed bastards" etc Which is awesome, but a bit
off when fighting 190's etc:P 

Another thing in my current pack is the use of long phrases, which is awesome the first three times, but can
become extremely repetative like "Haha! I got one!- We all got one mate! Hahahahaha" x6 in a dogfight.
Not to mention when phrases have been inserted for vectors- (In the case that 4 flight will be given a heading of
090, all four will call out things like "Keep your head on a swivel chaps. One second your a dead duck" x4 etc.

This is nitpicking extravaganza and I consider any updated voice work
a luxury most undeserved. I am just curious.

Other than that I have to say that I am a huge fan of your work, from The New Full Monty itself to your
extensive campaigns.

Looking forward for updates!

Cheers!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: harpia on September 18, 2013, 09:39:29 AM
Thanks for the fantastic work Monty! ;D ;D ;D ;D ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: savmikh on October 04, 2013, 12:24:28 AM
Hi everyone! Monty, thanks for the great pack and campaings, everything works fine. Is there any Korean war campaings for NewTFM? Or whether they will be added in the future? Really want to fly a campaign on F9F, one of my favorite"s planes!
UPD: started to learn FMB, and have already made my first mission - Panthers attacking north-korean airfield from USS Valley Forge
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: flugkapitan on October 09, 2013, 06:29:50 PM
Hi Monty,

Just wanted to give you a big thanks for the "Ace of Spades" campaign!!! I just finished the last mission and I enjoyed the campaign immensely  :)  I really appreciate the hours of hard work you put into creating it!

Regards,
Scott
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: bull2216 on November 03, 2013, 12:19:24 PM
The new-tfm is a great piece of work! I am having an issue with installing the any of the ne campaigns. When I unzip them they just sit in my Il-2 root folder. I know it is user error but I can't seem to figure out what that error is ???

Thanks.
Bull
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Forager on November 04, 2013, 07:58:06 AM
bull2216,
You will need to open the folder and put the contents into the root folder.

For example: If you see a folder called TFM Pioneer Corps, open it and see 3 folders and a readme and a jpeg picture just put all that into the root folder.

Let us know if that works, OK? 
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: bull2216 on November 04, 2013, 01:24:34 PM
Forager,

That seemed to be the issue. Thank you for your help! The Ace of Spades campaign is a great time. 
Keep up the good work Monty and all those who take the time to develope these great mods!


Best regards,

Bull
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: tbauchot on November 18, 2013, 12:33:15 PM
Hello Monty

I have a very very strange effect with the flying tigers campaign !
on mission 12 the frame rate go down to 7 FPS and when after this mission I load over missions of your marvellous campaign : Ace of spades, Malta, etc... the frame rate is still to 7 FPS !?
When I try QMB with only one plane the FPS is also about 7.
I have tried the over campaign and all the possibility but this disappointed effect is only when I load the mission 12 of the flying tigers in thirst when the game is open.
When I go to mission 13 (with no instant success option deactivate)  this strange effect disappear !...
I don't know why mission 12 of flying tigers give to me a such poor frame rate and affect all the game !

Thank you in advance for your answer Dear Monty ....

Your campaigns are absolutely " GENIALES" ! Many thanks !!! And sorry for my bad english, I'm French.

Best regards, Thierry.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: vyrago on November 18, 2013, 07:35:30 PM
Like a previous user, I am stuck on Mission 2 of flying tigers.  "Mission Loading Failed"

Did I forget to install something properly??

Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: vyrago on November 20, 2013, 08:19:15 AM
I got it working!  I disabled, then re-enabled TFM folders one by one.

ok...next question.  Where is the link for Monty's BoB campaign?  all the mentions of it point to this thread which only seems to contain:

Deadlock over Cassino
Four Days in June
Flying Tigers
Ace of Spades
Pioneer Corps
Desert Air Force
Siege of Malta
Mosquito Squadron

Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: zionid on November 22, 2013, 01:03:41 PM
Monty hasn't made a sound in months.

Guess he earned it though- after his titanium effort with TNFM and the DCG expansion. Just hope everything is alright.

Miss his quality updates and eagerly awaits his BoB campaign:)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: ryan55510 on November 23, 2013, 10:03:12 PM
I got it working!  I disabled, then re-enabled TFM folders one by one.

ok...next question.  Where is the link for Monty's BoB campaign?  all the mentions of it point to this thread which only seems to contain:

Deadlock over Cassino
Four Days in June
Flying Tigers
Ace of Spades
Pioneer Corps
Desert Air Force
Siege of Malta
Mosquito Squadron

Monty's "Ace of Spades" campaign includes (at least part of) the BoF and the BoB on the German side, flying 109s, which should satisfy you at least until a dedicated one comes out  ;)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: markino on November 28, 2013, 01:26:58 AM
Hello guys, I wish ask to you a little curiosity about "The Siege of Malta". A couple of times, although I shot down enemy planes and landed at airbase without even a scratch, I had to "refly" the mission without obtain the "apply" way.
I tried two by three times to do that and the only way was to do the mission till enemies all shot down and then continuos the fly in autopilot mode.
I also noticed when wing arrive to airbase the landing path changes in a different way.
So, the main question: wich is the best way to end the mission in a complete way?

Many thanks for your help!

Ciao!

Marco
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: snachito on December 09, 2013, 10:28:26 AM
Mission 4 and 5 of Four days in June is some of the best fun ever on IL-2!!! It's a complete cluster *^%& and I LOVE IT!!!

Thank you Monty for such an awesome New TFM and these campaigns, I have a whole bunch of flight sims,yet no matter what everyday I fly at least one TFM campaign/mission!!!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on December 24, 2013, 03:52:49 AM
Mission 4 and 5 of Four days in June is some of the best fun ever on IL-2!!! It's a complete cluster *^%& and I LOVE IT!!!

Thank you Monty for such an awesome New TFM and these campaigns, I have a whole bunch of flight sims,yet no matter what everyday I fly at least one TFM campaign/mission!!!
Nice one!  Got some holiday time coming after a tough year and will be pulling out all the stops in the weeks to come!  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Poltava on December 24, 2013, 03:56:20 AM
And here is a campaign that should work nicely with the New TFM:  :)

https://www.sas1946.com/main/index.php/topic,38494.0.html
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on December 24, 2013, 04:01:48 AM
And here is a campaign that should work nicely with the New TFM:  :)

https://www.sas1946.com/main/index.php/topic,38494.0.html
Wonderful work my friend!  Really enjoying this one!  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Bizu on December 24, 2013, 06:35:57 AM
There is one mission in "4 days in June" with 4xB-26 which should do a torpedo run on japanese ships but upon takeoff all plane loose a wing due to some trees entering the runway.

Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on December 24, 2013, 11:42:51 PM
There is one mission in "4 days in June" with 4xB-26 which should do a torpedo run on japanese ships but upon takeoff all plane loose a wing due to some trees entering the runway.
Thanks for heads up Bîzu, all fixed now.

I have recently noticed this problem too, due to incorrect runway assigment.  Even though it did not surface on earlier playthroughs! 

Have now re-written the flights for Mission-08 and updated the whole package.  Other Naval Aviators with this problem please re-download and over-write the older files.

New Link:

https://www.mediafire.com/?u7qx9nw66puv1c6 (https://www.mediafire.com/?u7qx9nw66puv1c6)

(The original page has also been updated with the new link)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on December 25, 2013, 02:03:56 PM
Heya Simon!

GREAT to have you back :)

merry christmas (belatedly) and a happy good year (in advance) :)

cheers
phil
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: polo199 on February 16, 2014, 01:47:55 PM
Hi Monty,

First, thanks for your campaigns. I like the way you set them up with Splashscreens, custom tracks and all. It's really some professional work.

I downloaded the Pioneer Korps one for the moment. However, I've noticed a small bug on Mission 6. I've scrolled through this post pages but haven't noticed anybody mentioning it. Actually, you (the player) is not assigned to any wing. So within the briefing, you cannot edit your plane set up and when you start the mission, you start in some buggy spot under the map...

I went to the Mission builder tool and check the JU52 seaplane object and I just ticked the "player" box. It fixed it up for me. Just tried it and went through the mission without any other bug.

Voilà. Thanks again for all your work.

Cheers
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 18, 2014, 01:40:27 AM
Hi Monty,

First, thanks for your campaigns. I like the way you set them up with Splashscreens, custom tracks and all. It's really some professional work.

I downloaded the Pioneer Korps one for the moment. However, I've noticed a small bug on Mission 6. I've scrolled through this post pages but haven't noticed anybody mentioning it. Actually, you (the player) is not assigned to any wing. So within the briefing, you cannot edit your plane set up and when you start the mission, you start in some buggy spot under the map...

I went to the Mission builder tool and check the JU52 seaplane object and I just ticked the "player" box. It fixed it up for me. Just tried it and went through the mission without any other bug.

Voilà. Thanks again for all your work.

Cheers

Wierd, but thanks for letting us know.  I will correct and update this set shortly.  It is nice to fly the seaplanes within a mission context.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: polo199 on February 19, 2014, 09:59:17 AM
I agree about the seaplane. That's my first custom-made campaign and for a first pick, I really happy with this one.

Found something else with this 6th mission. The campaign mission file is not the same as the single one. The campaign mission looks like a draft version of the Single mission one. I assume the files should be the same.

Looking forward to try out your other TFM campaigns.

Cheers

Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 19, 2014, 08:37:45 PM
I agree about the seaplane. That's my first custom-made campaign and for a first pick, I really happy with this one.

Found something else with this 6th mission. The campaign mission file is not the same as the single one. The campaign mission looks like a draft version of the Single mission one. I assume the files should be the same.

Looking forward to try out your other TFM campaigns.

Cheers

Just checked these out again and they seem perfectly fine, with the Ju52 starting right where it is supposed to.  The files in the download are also correct. 

(https://www.mediafire.com/convkey/fdd2/78n14o3jwu172jx6g.jpg)

The reason that your campaign mission PC06 is so much physically smaller than your single mission version is that you have edited it yourself.  Opening and re-saving the mission in FMB will result in the loss of much data that is added via text editor outside of FMB.  You have subsequently noticed the size discrepancy, but if you check this with the original you will see its the right size.  I always advise to keep backups so that you can cut and paste the missing lines outside of FMB.

The only other issue that may have caused a problem is plane selection by rank, a notorious difficulty with detailed Il2 scripted campaigns.  I have altered my original advice on the briefing intro and now suggest the player starts with the highest available rank, which should put you in the right aircraft at the right place every time. 

There is a new download set to accommodate this change but otherwise I have no explanation other than to enjoy the single mission set if the campaign plays up.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 19, 2014, 08:45:58 PM
Meanwhile, almost there...

(https://www.mediafire.com/convkey/beea/2aduld9fh3d8xic6g.jpg)

...been flying a lot of Spits lately.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Drewm3i on February 19, 2014, 09:09:07 PM
Awesome Monty!!! I love your campaigns and can't wait for BoB. Also, this may not be the place, but do you know anything about the next DBW? It would be awesome to see the new-TFM (with all of its campaigns) in stock 4.12.2m DBW. In addition to some other mods of course! :p Anyways keep up the good work and thanks for all of your hard work!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 05:19:20 AM
OK, the TFM Campaign machine is rolling again!  The full BoB Campaign for No.11 Group is about to be released.  No.11 Group were in the thick of the Blitz and the defence of London. 

Further west No.10 Group patrolled the southern coastline, ready to respond at a moments notice.  This is a chance to fly a short sequence of intercept missions with the Spitfires of No.10 Group, No.152 Squadron from RAF Warmwell.

One to try - Enable Menu Music (Play Music switch in the Sound setup) and launch Mission "Scramble 04 Spitfire" from the Single Mission set.  Listen to the briefing, how cool is that? 

(https://www.mediafire.com/convkey/1328/azevl6ftgo0z9rt6g.jpg)

GB-RAF
TFM-Spitfire Scramble!
DOWNLOAD NEW

https://www.mediafire.com/?akcx0t0lcgd833d
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 05:32:04 AM
Awesome Monty!!! I love your campaigns and can't wait for BoB. Also, this may not be the place, but do you know anything about the next DBW? It would be awesome to see the new-TFM (with all of its campaigns) in stock 4.12.2m DBW. In addition to some other mods of course! :p Anyways keep up the good work and thanks for all of your hard work!

DBW content is being tested and compiled by the excellent team of SAS Modders.  However, we do have a good set based on V4:101m, not just New-TFM, but Poltava's SCW and VPmedia's DBW1916 and the original Jetwar1956, all working off the one base. 

Its just my own opinion, but consider this:  A patched upgraded V4:12m will render all of these campaigns and hundreds of missions completely obselete and un-playable.  I know Poltava and myself have done dozens of re-writes just to keep up with the DBW content!  Do I want to do a complete rewrite of all this material once again? - Not right now. 

When DBW 2.0 is released we may have to consider that Herculean task.  However, despite all the new features and a better interface, V4:12m has a long way to go to get anywhere near the content and functionality we currently enjoy in DBW-1916/SCW/TFM/Jetwar. 

From WWI to Korea, we have a fantastic flightline and materiel of war,  all working and delivering.  I really enjoy flying it more than tinkering with it.  So personally, I'm in no hurry.  8)

Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Drewm3i on February 20, 2014, 09:00:44 AM
I understand Monty. I wish we could get a repacked IL-2 with EVERYTHING in one install: online, offline, DBW/UP, latest patches, etc. but I know that will never happen. Anyways thanks for your new campaign!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: polo199 on February 20, 2014, 01:34:08 PM
Hi Monty,

Thank you for the explanations. I'll pay more attention to opening custom campaigns with the FMB.

Cheers
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 02:59:45 PM
I understand Monty. I wish we could get a repacked IL-2 with EVERYTHING in one install: online, offline, DBW/UP, latest patches, etc. but I know that will never happen. Anyways thanks for your new campaign!

Never say never!  But I think that only SAS1946 could do it. 

This site is an amazing gathering of talent.  These guys could do it and are certainly thinking about it and working the solutions.  We are likely to see a definitive version of Il2 Mods and the ultimate superpack: Dark Blue World, but it is a huge task.  I do have a lot of faith in them and, like the rest of the entire Il2 community, will continue to follow their lead.  8)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 03:02:17 PM
Hi Monty,

Thank you for the explanations. I'll pay more attention to opening custom campaigns with the FMB.

Cheers

Happy to help mate.  Please do keep opening the missions and exploring Il2 Mods.  It is a steep learning curve and we are all happy to chip in.  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 20, 2014, 03:27:59 PM
Simon

Check your six with this last one, just downloaded and it doesn't run. I have a new install of New-TFM  and other campaigns & missions run perfectly. You may have missed something but I can't spot it. I checked the directory and the folders seem to be in the right place.

Looks like it should be a good one though

Euan
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 03:55:59 PM
Simon

Check your six with this last one, just downloaded and it doesn't run. I have a new install of New-TFM  and other campaigns & missions run perfectly. You may have missed something but I can't spot it. I checked the directory and the folders seem to be in the right place.

Looks like it should be a good one though

Euan

Thanks Euan, checking for the old upload gremlins now.  Is the Single Mission running set OK for you?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 20, 2014, 03:57:30 PM
I checked several of the single missions as well as the campaign and each time I have a blue sky with some clouds and nothing more, can't even get into the arming screen.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 04:07:17 PM
I checked several of the single missions as well as the campaign and each time I have a blue sky with some clouds and nothing more, can't even get into the arming screen.

Hmmmm.  Just downloaded and threw it in.  This is me starting a fresh campaign 2 minutes ago.  Have to ask RDDR and Bravo, and some of the other Spitfire enthusiasts, to also take an independant look at it and see where the problem lies...

(https://www.mediafire.com/convkey/c75a/slj6js6153su98o6g.jpg)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 20, 2014, 04:16:34 PM
I don't get the map to load, that seems to be the problem. I have the initial screen with the map showing, and I assume this map is part of New-TFM. The arming screen doesn't load and when I click fly, the objects load but there is no map loading message and when it finishes I am just left with a screen of blue sky. So the problem is in the map loading I think.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 04:28:10 PM
I don't get the map to load, that seems to be the problem. I have the initial screen with the map showing, and I assume this map is part of New-TFM. The arming screen doesn't load and when I click fly, the objects load but there is no map loading message and when it finishes I am just left with a screen of blue sky. So the problem is in the map loading I think.

Well no, the Bay of Biscay map ships with DBW.  Can you load the map in FMB?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 20, 2014, 04:32:54 PM
Yes, just checked that, the Bay of Biscay map is there and I can load it in FMB. The mission files also point to that map but it doesn't load properly and the planes don't either.As I say, the directory looks correct and I installed it exactly like the others eg DAF. Something is different though as it doesn't play as is.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 04:38:23 PM
Yes, just checked that, the Bay of Biscay map is there and I can load it in FMB. The mission files also point to that map but it doesn't load properly and the planes don't either.As I say, the directory looks correct and I installed it exactly like the others eg DAF. Something is different though as it doesn't play as is.

We will fix it mate, whether the issue is generic or specific to you.  Get your arse out of that damn 109 and back into a Spitfire where every Englishman belongs!  Bravo is bug hunting as we speak...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 20, 2014, 04:47:16 PM
Is the map named correctly? In other campaigns the name of the map in the mis file is the same as the name in the list of maps in the FMB. Not so with the Bay of Biscay and this campaign, which had the name of agcz_Biscay in the mis file. Is this significant?

I played around with this myself and renamed the map in the mis file and it didn't even appear in the briefing screen so I put it back to agcz_Biscay. So the map is there but the planes don't load and the arming screen is not there.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 04:59:29 PM
Is the map named correctly? In other campaigns the name of the map in the mis file is the same as the name in the list of maps in the FMB. Not so with the Bay of Biscay and this campaign, which had the name of agcz_Biscay in the mis file. Is this significant?

It sounds plausible yes.  Try renaming that line at the top of the *.mis file if you like, maybe we have a map naming issue here.  Or else we should check your Mapmods INI.  We clearly have a variation here so its up to Bravo to abitrate and we can get you, or it, fixed.

Spitfire Scramble! - is all about those dramatic Line-Abreast Takeoffs.  The landings are pretty crazy too!  In the much larger 65 mission Group-11 campaign you get to do this with Hurris as well and from airfields like Biggin Hill and improvised strips like the London Glider Club. 

This is RAF Warmwell, on a drizzly morning in June 1940.  The sound, being surrounded by all those roaring Merlins, is bloody marvelous!

(https://www.mediafire.com/convkey/9712/wkyjp2ctwpe5z4z6g.jpg)

(https://www.mediafire.com/convkey/50e8/dk1fef3dhf80ku16g.jpg)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Drewm3i on February 20, 2014, 04:59:37 PM

Never say never!  But I think that only SAS1946 could do it. 
I know it's only speculation right now, but do you think the next DBW will be for online players too? That would eliminate many peoples need for Modact (even though it is great) and individual mods!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 05:04:29 PM

Never say never!  But I think that only SAS1946 could do it. 
I know it's only speculation right now, but do you think the next DBW will be for online players too? That would eliminate many peoples need for Modact (even though it is great) and individual mods!

I think Online and Offline are different worlds and will probably stay that way, but that's for another topic...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: flugkapitan on February 20, 2014, 08:34:44 PM
Pioneer Korps oddity

Hi Monty,

I finally got around to trying out the Pioneer Korps campaign. I signed up with rank of Hauptmann, and generated the campaign. It told me I was assigned to FliegerKorps X and a member of KG40 (which of course is historically correct). The briefing stated that I was to air start in a FW200 head back to base after a long patrol and attack any enemy shipping encountered. I went to the load out screen and sure enough there was 1x FW200 available to change the load out (I did not change anything). In the box below that were 4x Ju52's highlighted in red, that I could not change anything about. I went back and started the campaign and I was air started as #2 in a Ju52 of a flight of four. Ummm...seems something is not quite right here. Granted the flight of Ju52's were on the map and had a flight path. I'm using DBW 1.71 and TNFM.

Any suggestions as to what might be going on here?

Thanks,
Scott
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 20, 2014, 11:42:27 PM
Pioneer Korps oddity

Hi Monty,

I finally got around to trying out the Pioneer Korps campaign. I signed up with rank of Hauptmann, and generated the campaign. It told me I was assigned to FliegerKorps X and a member of KG40 (which of course is historically correct). The briefing stated that I was to air start in a FW200 head back to base after a long patrol and attack any enemy shipping encountered. I went to the load out screen and sure enough there was 1x FW200 available to change the load out (I did not change anything). In the box below that were 4x Ju52's highlighted in red, that I could not change anything about. I went back and started the campaign and I was air started as #2 in a Ju52 of a flight of four. Ummm...seems something is not quite right here. Granted the flight of Ju52's were on the map and had a flight path. I'm using DBW 1.71 and TNFM.

Any suggestions as to what might be going on here?

Thanks,
Scott
Aaargh-Plane Selection bugs now squashed!  These things happen when mods are updated but the missions aren't.  Here's a patch...

https://www.mediafire.com/?2ws5b997ss9gcwm

...which means that polo199 was also on to something that I missed first time around (hope he can forgive me).

Aah well, we got there eventually, sorry for the inconvenience.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 04:26:32 AM
Hello Simon!

great to have you back again!!!
just checked the new Spit campaign and on my install, it loads just fine :)
I just noticed that on the first mission, in the background of my assigned Spit, there seems to be a ground crew working on something, there is even a guy sitting seemingly in the air, I presume he should sit on a tractor or something like this; to me it seems I am missing some objects..could that be?

cheers
phil
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on February 21, 2014, 05:57:48 AM
Like this Griff:

(http://i163.photobucket.com/albums/t283/BravoFxTrt/2014-02-21at05-13-07_zpsa9ecd3b2.jpg~original)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 08:58:50 AM
yep Bravo, exactly like that :)
seems the experiments the RAF conducted with anti-gravity and stealth technology did produce great results for Fighter Command :D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 09:01:07 AM
btw, could it be we are missing a SSP entry or maybe something like this mod:
https://www.sas1946.com/main/index.php?topic=38236.0
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on February 21, 2014, 09:16:19 AM
Yeah, Simon says he's going to fix it.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 09:20:51 AM
ah ok :) - may I ask what the problem is? I have no problem fixing it myself :)
that formation scramble in the first mission is very cool though!
and the choice of music in the briefing :D oh well I am drooling
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on February 21, 2014, 09:23:51 AM
I dont know how to fix it, I think that would have to come from Simon. :-\
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 09:41:10 AM
ah well I see...
as said I guess it is a missing stationary or self stationary plane entry, not a big deal, just something to make an install more complete :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 11:06:01 AM
Hello Simon

So I have been troubleshooting quite a lot with this as my appetite is well-whetted. By the way, I have left the 109 in the hangar for good now and am revisiting great campaigns like Poltava's Hurricanes over France and the 32 Sqn trilogy and Biggin Hill Boys. So I disabled the three mods that I had added to a new install of New-TFM and still the same result, game loads, can select the campaign but no arming screen is available and on clicking 'fly' the loading seems to happen but all I get is blue sky and wispy cloud. For both the campaign and single missions. Other New-TFM campaigns and non-Monty'd stuff runs fine too. Most peculiar.

If no-one else reports this then don't worry about it as it's germaine to my installation clearly. Something hadn't installed correctly and is only coming to light now with this campaign. Stranger things have happened.

Thank you anyway for this hors d'oevres to the sumptuous BoB.

Euan
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 12:13:19 PM
Euan, try to add the SAS Spitfires pack! seems to be not map related but plane related...
as said, on my install, the campaign works like advertised, no troubles or problems whatsoever...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 12:48:01 PM
Hello Griffon

New-TFM, in fact DBW, contains this pack I believe as I have all the spits already and I can load them all into QMB and fly them in other campaigns too without a problem. My problem is specific to this campaign, as opposed to the install. I have a brand new install too so there is very little that could be corrupted here.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 12:51:16 PM
can you provide the log file when your campaign fails to load properly?
some of the last lines in the file should point you in the right direction..
I still think it might have something to do with a missing or wrongly loaded plane...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 01:39:14 PM
Hi Griffon

I don't know how to access the logfile, never having used it. Does it require me to install something or can I find it in the game directory?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 01:45:17 PM
there is a mod to get an instant log file, but I am using the rather awkward to read log.lst file in the root of the game;
it is rather long and contains mostly uninteresting stuff, but usually, towards the end of the file there can be found what the game tried (and in the case of a crash failed) to load lastly...

if you post the log.lst, please do not post the whole file, thats not necessary, just copy and paste maybe the last 15 to 20 lines of it..should be sufficient to trace the error...

oh btw, silly question but do you use newTFM or the classic TFM?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 02:15:19 PM
I use New-TFM and a fresh install of it too, including all the tweaks that Monty recommends.

I started the campaign and the event log follows:

[21.02.2014 21:04:33] Mission: campaign/gb/1940_spitfire_scramble/scramble_01.mis is Playing
12:00:00 Mission BEGIN
12:00:03 Mission END


The initlog file follows:

Code: [Select]
2014-02-21 21:04:02:434   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x001E053A
2014-02-21 21:04:02:434   (watchdog) : Activating IL-2 Main Window (0x001E053A) using SwitchToThisWindow()
2014-02-21 21:04:02:449    (wrapper) : ThreadAttach, attached Threads =  1
2014-02-21 21:04:02:449    (wrapper) : ThreadAttach, attached Threads =  2
2014-02-21 21:04:02:449    (wrapper) : ThreadAttach, attached Threads =  3
2014-02-21 21:04:02:449    (wrapper) : ThreadDetach, attached Threads =  2
2014-02-21 21:04:02:449    (wrapper) : ThreadDetach, attached Threads =  1
2014-02-21 21:04:02:449    (wrapper) : ThreadAttach, attached Threads =  2
2014-02-21 21:04:02:449    (wrapper) : ThreadAttach, attached Threads =  3
2014-02-21 21:04:02:465    (wrapper) : ThreadDetach, attached Threads =  2
2014-02-21 21:04:02:465    (wrapper) : ThreadDetach, attached Threads =  1
2014-02-21 21:04:02:465    (wrapper) : ThreadAttach, attached Threads =  2
2014-02-21 21:04:02:559    (wrapper) : ThreadAttach, attached Threads =  3
2014-02-21 21:04:02:590    (wrapper) : ThreadAttach, attached Threads =  4
2014-02-21 21:04:02:590    (wrapper) : ThreadAttach, attached Threads =  5
2014-02-21 21:04:02:590    (wrapper) : ThreadAttach, attached Threads =  6
2014-02-21 21:04:02:605    (wrapper) : ThreadAttach, attached Threads =  7
2014-02-21 21:04:02:605    (wrapper) : ThreadAttach, attached Threads =  8
2014-02-21 21:04:02:605    (wrapper) : ThreadAttach, attached Threads =  9
2014-02-21 21:04:02:605    (wrapper) : ThreadAttach, attached Threads =  10
2014-02-21 21:04:02:605    (wrapper) : ThreadAttach, attached Threads =  11
2014-02-21 21:04:03:442   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x001E053A)
2014-02-21 21:04:10:366    (wrapper) : ThreadAttach, attached Threads =  12
2014-02-21 21:04:10:367    (wrapper) : ThreadAttach, attached Threads =  13
2014-02-21 21:04:10:368    (wrapper) : ThreadAttach, attached Threads =  14
2014-02-21 21:04:23:884    (wrapper) : ThreadAttach, attached Threads =  15
2014-02-21 21:04:23:885    (wrapper) : ThreadDetach, attached Threads =  14
2014-02-21 21:04:40:588    (wrapper) : ThreadAttach, attached Threads =  15
2014-02-21 21:04:40:592    (wrapper) : ThreadDetach, attached Threads =  14
2014-02-21 21:04:43:863    (wrapper) : ThreadDetach, attached Threads =  13
2014-02-21 21:04:43:864    (wrapper) : ThreadDetach, attached Threads =  12
2014-02-21 21:04:43:875    (wrapper) : ThreadDetach, attached Threads =  11
2014-02-21 21:04:43:875    (wrapper) : ThreadDetach, attached Threads =  10
2014-02-21 21:04:43:875    (wrapper) : ThreadDetach, attached Threads =  9
2014-02-21 21:04:44:186    (wrapper) : ThreadDetach, attached Threads =  8
2014-02-21 21:04:44:217   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x001E053A
2014-02-21 21:04:44:217   (watchdog) : IL-2 main window (handle 0x001E053A) disappeared, checking process status.
2014-02-21 21:04:44:217    (wrapper) : ThreadDetach, attached Threads =  7
2014-02-21 21:04:44:435    (wrapper) : ProcessDetach, attached Processes =  0
2014-02-21 21:04:44:435    (wrapper) : Total files opened = 112564
2014-02-21 21:04:44:435    (wrapper) : Total search time consumed = 3.842 milliseconds (0.003842447186 Seconds)
2014-02-21 21:04:44:435    (wrapper) : Search Time per File = 34.136 nanoseconds (0.000000034136 Seconds)
2014-02-21 21:04:44:435    (wrapper) : Average Search Iterations required per File = 9.5
2014-02-21 21:04:44:435 (dinput.dll) : JVM Parameters injector deactivated


I can't make anything of the above but if you can, then I hope it makes sense.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 02:20:51 PM
that´s the whole file?
I mean, the last line here is also the last line in the log file?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 02:31:00 PM
no that's not the whole file but the last chunk which was what you said was needed, there are only two log files in the game root
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 02:32:20 PM
ah ok;
well, the interesting one is the one that was created at the moment the mission loading sequence crashed;
for example when you load the mission at 10.32pm then we need the log file that was created at 10.32pm...
from that one, the last 20 lines should be the most interesting ones;
what you have posted is all the stuff that has worked :) we need the line that tells us what crashed the game... :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 02:39:14 PM
Yes I understand what you're getting at here, the thing is I have posted the whole file that covers that time slot not an edited version. I will fire up the game again and try to run the campaign and post the whole thing that covers that exact time window.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 02:44:35 PM
Okay, so I have just fired up the first single mission and here is the file that shows me that:

[21.02.2014 21:39:50] Mission: single/gb/1940_Spitfire_Scramble/scramble_01.mis is Playing
12:00:00 Mission BEGIN
12:00:03 Mission END


Here is the last part of the initlog file that covers that exact time window:

Code: [Select]
2014-02-21 21:39:23:506    (wrapper) : ThreadAttach, attached Threads =  14
2014-02-21 21:39:40:708    (wrapper) : ThreadAttach, attached Threads =  15
2014-02-21 21:39:40:709    (wrapper) : ThreadDetach, attached Threads =  14
2014-02-21 21:39:58:287    (wrapper) : ThreadAttach, attached Threads =  15
2014-02-21 21:39:58:290    (wrapper) : ThreadDetach, attached Threads =  14
2014-02-21 21:40:03:241    (wrapper) : ThreadDetach, attached Threads =  13
2014-02-21 21:40:03:242    (wrapper) : ThreadDetach, attached Threads =  12
2014-02-21 21:40:03:243    (wrapper) : ThreadDetach, attached Threads =  11
2014-02-21 21:40:03:243    (wrapper) : ThreadDetach, attached Threads =  10
2014-02-21 21:40:03:243    (wrapper) : ThreadDetach, attached Threads =  9
2014-02-21 21:40:03:543    (wrapper) : ThreadDetach, attached Threads =  8
2014-02-21 21:40:03:583   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00380636
2014-02-21 21:40:03:583   (watchdog) : IL-2 main window (handle 0x00380636) disappeared, checking process status.
2014-02-21 21:40:03:593    (wrapper) : ThreadDetach, attached Threads =  7
2014-02-21 21:40:03:743    (wrapper) : ProcessDetach, attached Processes =  0
2014-02-21 21:40:03:743    (wrapper) : Total files opened = 112383
2014-02-21 21:40:03:743    (wrapper) : Total search time consumed = 3.865 milliseconds (0.003864692058 Seconds)
2014-02-21 21:40:03:743    (wrapper) : Search Time per File = 34.389 nanoseconds (0.000000034389 Seconds)
2014-02-21 21:40:03:743    (wrapper) : Average Search Iterations required per File = 9.5
2014-02-21 21:40:03:743 (dinput.dll) : JVM Parameters injector deactivated


Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: flugkapitan on February 21, 2014, 02:54:50 PM
Hi Simon,

Thank you for the Pioneer Korps patch! Will have a go with it later this evening.

Cheers,
Scott
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 02:58:55 PM
ah that still does not point to an error...
another try: can you try to load a qmb with the Spit IIa? if that works, try to access the Bay of Biscay map in the FMB;
I still think your error has something to do with the planes in the mission...
so let´s see if the Spit IIa works in your game; 
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on February 21, 2014, 03:00:38 PM
Thats the wrong log file.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 03:01:37 PM
I can confirm already that the Spit2A does work as I had it flying in QMB and the Bay of Biscay map is there and loads also in FMB. I can see the map when I try to play the campaign but arming does nothing and fly only produces sky though the map is there.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 03:02:24 PM
Bravo, there are only 2 log files in my root - the event log and the initlog
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on February 21, 2014, 03:05:20 PM
Euane go here:  https://www.sas1946.com/main/index.php?topic=19308.msg207722#msg207722

Read the first post, then you'll have an idea about to Log.lst
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 03:07:45 PM
ah thx Bravo :)
Euan, besides newTFM did you add any other mods?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 03:13:46 PM
oh, besides the Spit, check if you have this one in your air.ini
Class air.MagisterM14A

there is also a load of stuff in the chiefs section and the nstationary which might be missing from your install (although I doubt it as newTFM is very comprehensive with regards to static objects..)
there is nothing else flying in this mission besides SpitIIa´s and that Magister14....

Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 03:16:23 PM
Having a look at what does load when I start the campaign/mission: landscape and objects but not plane.

I have put that Mod into my #DBW folder but what more do I do to get a log file? It is not clear to me.



Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 03:19:47 PM
Yes both the SpitIIA and the Miles Magister are flyable in QMB and appear in air.ini

I can't see how to get the right log file written, where should it appear?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 03:32:11 PM

Okay, got it sorted now Griffon. Here is the last part of the log file:

Code: [Select]
Load static objects
[22:26:33] ##### House without collision (3do/Buildings/England/semi2/live.sim)
[22:26:33] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[22:26:33] ##### House without collision (3do/Buildings/England/memorial/live.sim)
[22:26:33] ##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
[22:26:33] ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[22:26:33] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[22:26:34] ##### House without collision (3do/Tree/Tree2.sim)
[22:26:34] ##### House without collision (3do/Buildings/England/phonebox/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/England/jetty4/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/French/rubble/live.sim)
[22:26:34] ##### House without collision (3do/Buildings/French/rubble_block/live.sim)
[22:26:35] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[22:26:35] ##### House without collision (3do/Buildings/46/ATTrench1_W/live.sim)
[22:26:36] Mission error, ID_04: java.lang.RuntimeException: Regiment '152sqn' NOT found
[22:26:36] java.lang.RuntimeException: Regiment '152sqn' NOT found
[22:26:36] at com.maddox.il2.ai.Squadron.<init>(Squadron.java:56)
[22:26:36] at com.maddox.il2.ai.Squadron.New(Squadron.java:42)
[22:26:36] at com.maddox.il2.ai.Wing.load(Wing.java:119)
[22:26:36] at com.maddox.il2.game.Mission.loadWings(Mission.java:1158)
[22:26:36] at com.maddox.il2.game.Mission._load(Mission.java:546)
[22:26:36] at com.maddox.il2.game.Mission.access$600(Mission.java:113)
[22:26:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:3491)
[22:26:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:26:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:26:36] at com.maddox.il2.game.Main.exec(Main.java:437)
[22:26:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:26:36] ##### House without collision (3do/Buildings/46/Desert_Trench/GunTrench/live.sim)
[22:26:36] ##### House without collision (3do/Buildings/Airdrome/BarrelBlock1DMG/mono.sim)
[22:26:36] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[22:26:36] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[22:26:36] ##### House without collision (3do/Buildings/Troops/uk/uk_officer_jumelles/live.sim)
[22:26:36] ##### House without collision (3do/Buildings/Troops/uk/uk_solder_garand02/live.sim)
[22:26:36] ##### House without collision (3do/Buildings/Troops/uk/uk_solder_tompson/live.sim)
[22:26:36] ##### House without collision (3do/Buildings/Troops/uk/uk_tanker/live.sim)
[22:26:37] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[22:26:37] ##### House without collision (3do/Buildings/Troops/uk/uk_officer/live.sim)
[22:26:37] ##### House without collision (3do/Buildings/Troops/rus/rus_tankofficer_winter/live.sim)
[22:26:41] Mission: campaign/gb/1940_spitfire_scramble/scramble_01.mis is Playing
[21.02.2014 22:27:03] -------------- END log session -------------



This is telling me that 152 Sqn is not found and that appears to be the problem with the plane not loading.


 Mission error, ID_04: java.lang.RuntimeException: Regiment '152sqn' NOT found
[22:26:36]   java.lang.RuntimeException: Regiment '152sqn' NOT found
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 03:43:11 PM
yep, that seems to be the problem!

unfortunately, I cannot tell where 152 Squadron is introduced into the sim as on my install, it loads without a problem...

just a shot into the wind, do you have Forgotten Countries in your install...?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 03:45:53 PM
no I don't but I have loaded the Forgotten Countries OFF in JSGME. I will take that out and try again. Thanks for that mate.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 21, 2014, 03:46:35 PM
try to activate Forgotten Countries and see if that works...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 21, 2014, 04:03:39 PM
Eureka

Yes that was it Griffon mate. I had Forgotten Countries Off enabled so only stock regiments were activated. I hadn't really understood what this option did. Now I do. I just had to go and fly the first mission, what a blast taking off in line abreast and then doing a loop and landing together. This is getting close to CloD which I have been enjoying since summer last year.

Thanks go to you Griffon and Bravo for the link to the Log Mod which gave up the 152 Sqn as being the problem. Well done boys.

Simon, thanks for such a great mission, I will be flying the whole campaign this weekend as I am off work. This  way of troubleshooting problems is totally vindicated.
Brilliant community support and good flying experience to boot.

Thank you all, now get one up!

MadDog
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: BravoFxTrt on February 21, 2014, 06:27:34 PM
Glad you got it sorted Euane/MadDog! :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 22, 2014, 08:54:11 AM
Well I'll be buggered!  That was it?!@$#*  Well done guys, I will include a note, in subsequent readme's, about keeping 'Forgotten Countries' active.   Its got a whole bunch of extra features and a wider Squadron selection.  I have always regarded it as essential.

8) 8) 8) 8) 8)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 22, 2014, 02:26:36 PM
Spitfire Scramble first 4 missions in the campaign are fine. For Mission 5 both in campaign and in single mission mode there is an immediate 'Mission Over' after planes explode on the runway.

Anybody else had this, or does this have an explanation that I can do something about?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 24, 2014, 04:29:17 AM
yep, can confirm what Euan has posted, same here! plus some of the remaining Spits of the flight stand on their noses and therefor never take off of course...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 24, 2014, 04:35:21 AM
btw, this is my log.lst for the mission...

hout collision (3do/Buildings/Troops/rus/rus_tankofficer_winter/live.sim)
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:02]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:04]   Mission: ActorSpawn for 'vehicles.planes.Plane$SPITFIRE1' not found
[11:27:04]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:04]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:04]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:04]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:04]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:04]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:04]   Mission: ActorSpawn for 'vehicles.planes.Plane$BLENHEIM1F' not found
[11:27:04]   Mission: single/gb/1940_Spitfire_Scramble/scramble_05.mis is Playing
[11:27:06]
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 24, 2014, 03:59:36 PM
This section clearly points to missing statics that should be present in your Stationary.INI (check New-TFM 37)

I am HAPPY to report that I now have the same bug for mission 5 - Happy because at least it shows we still have something in common with our install.  I will fix it ASAP and advise...

These particular missions are extremely sensitive to setup and can be easily destroyed by any mod update or code change.  This is why I am keen for us to remain as much as possible with New-TFM as it was intended and try to avoid too much modding outside of that. 

In this case though, the reason is the time elapsed between writing and production and inadequate mission testing on my part.  Fortunately, we have such a good crowd that the bugs are ironed out quickly with concise reports, so thank you for that.

The new BoB, about to be released, will NOT be bugged in any way!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 24, 2014, 04:02:42 PM
Hello Simon!

roger that...it is strange though as I checked my stationary.ini and have the Blenheim and the Spit registered there...
but I will compare my stationary.ini with the stationary.ini from pack #37;

Euan, can you post the log.lst section from your game after trying to load mission #5?

cheers
phil

EDIT: I think I have an idea...I will check my technics.ini if there are entries for the Blenheim and the Spitfire1, could be that I am missing these....
will report tomorrow after getting up...
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 24, 2014, 04:14:02 PM
Hello again! I have modified my post and just saw that you have updated yours as well...
you are completely right that it is a good idea to stay within the frame of TFM, but I also think that adding a few aircraft and objects should not produce results as in this case...
although it is difficult to stay up to date with all the stuff that has been released :)

oh, btw, if you need a halfway competent beta tester, it would be my pleasure to help out...I have become quite good in finding errors in the game as I have had most of them by now... :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 24, 2014, 04:38:36 PM
Hello again! I have modified my post and just saw that you have updated yours as well...
you are completely right that it is a good idea to stay within the frame of TFM, but I also think that adding a few aircraft and objects should not produce results as in this case...
although it is difficult to stay up to date with all the stuff that has been released :)

oh, btw, if you need a halfway competent beta tester, it would be my pleasure to help out...I have become quite good in finding errors in the game as I have had most of them by now... :)
OK Phil, thanks again; it will be my pleasure to run the next set past you, welcome to Team-TFM!

TFM-Spitfire Scramble! Patch: (Loadout Bug Fixed)
https://www.mediafire.com/?2mg7aic52f9k0ir
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 24, 2014, 05:37:36 PM
:) which loadout was the culprit if I may ask?
(It´s 1.30am now and I have just returned from work so I will try out the patch as soon as I get up in a few hours )
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on February 24, 2014, 07:05:17 PM
The He111's, don't know which specific loadout, but the combo I had blew up the player start aircraft.  Even though its a different aircraft in a different airforce at a different location.  Tinkering with the Luftwaffe loadouts resolved the issue.  I don't know the exact combo that broke the mission but, due to experience, I knew where to look to fix the mission - and the current loadout now works fine.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Griffon_301 on February 25, 2014, 10:19:41 AM
:) a sixth sense told me that it might be a loadout issue - I had that once on the Midway campaign where it was my use of the stock Zeroes instead of the JCat ones, you might remember :)
but I checked the loadouts vs my weapons.ru and the 111s did have the original mission #5 loadout options as well-sometimes that old lady is still quite mysterious :)

btw, do you have an idea about the screenie Bravo has posted after I mentioned it?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on February 25, 2014, 12:28:19 PM
Yes, that patch fixes the issue, excellent work guys. So the BoB campaign is ready eh? Let's get it on!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on March 14, 2014, 09:12:33 PM
While eagerly waiting for the BoB to come out, I won't ask when it'll be as I know the answer -'it will be two weeks' - I have been rerunning the Spitfire Scramble and enjoying it even more this second time around as I get better and better with the landings and controls. Wizard!

Also I am replaying the DAF and on Mission 25 I get an immediate Mission Over as planes explode again. Incorrect loadout I hear you scream. I managed to load it into the FMB and get over that mission somehow to proceed but it might be worth looking at. There may have been pointers to that in the forum already, so I do apologise if that is the case.

I think next I will replay the Biggin Hill Wing which takes flying the spit to the next level. I might have learnt enough by that time.
Title: Re: New-TFM Campaigns-SAS~Monty27------the flying tigers load error?
Post by: darrme62 on June 21, 2014, 05:54:58 PM
Hello..I just got all of the DBW new TFM file up and working "great job! to everyone who worked on the project(s)!"; but!
I am having a hard time trying to get the flying tigers missions to do a complete load. Have all the DBW and new TFM files in and all work well by them self! In JSGME I only have the #DBW_512_selector and DBW-New TFM (1 thru 33 (so far) it takes a very long time to load each tfm file in jsgme) activated  I installed the files that were inside the flying tigers folder ( ie..Mission PaintSchemes Samples) into the main IL2 folder and let it do the over writing as needed, I can get everything to load working up-to the actual loading of the mission after you click on the "FLY" button it will load about 90 percent then give an error message-
"Mission load failed: Mesh/3do/Humans/Paratrooper/Russia/Mo No. Sim not created"!

Am i missing something?

or maybe I have something running that shouldn't? (in jsgme).

Thanks if anyone can help...I would really like to try this mission pac!
(http://s28.postimg.cc/j4zlh40j1/jsgme_pic_1.jpg) (http://postimage.org/)

(http://s28.postimg.cc/e7r2t44vh/IL2_main_pic.jpg) (http://postimage.org/)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: 'MadDog' on June 21, 2014, 07:27:35 PM
The deal with those bloody Russian paratroopers is that you have run out of memory as the game and mission loads. I seem to remember it was more connected with VRAM so either change your graphics card for something more beefy or compress the textures, use CompressTextures=2 in your conf.ini.
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: darrme62 on June 21, 2014, 08:48:49 PM
Thanks "MadDog" For the reply! but as far as Graphic Card goes I already have a decent card (I think?) an Asus GTX 580 Direct CU II overclock (925mhz) with 1.5 gb of memory on it! and I have 8 gigs of on board mem as-well! is that enough?
But the CompressTextures=2 setting in config.ini may do the trick? I'll give it a go when i can get the time to try it!

I'll let yw know if it works!

THANKs Big-time!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on June 25, 2014, 02:01:51 AM
Even better when you have time  - TFM-412 now has enough content to rival and even exceed the old New-TFM.  Based on 412 the performance is much improved and all of these old obselete 410 campaigns will brought up to the new level and latest 412 standards.  ;D
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: flugkapitan on June 25, 2014, 02:53:35 AM
Looking forward to that!  :)

Thanks again for all your hard work and devotion to this sim  8)

Regards,
Scott
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: darrme62 on June 29, 2014, 11:22:34 PM
Well the config change did do the trick and everything is working perfectly!

Next...will be the TFM 4.12!!!!!!!!!! now that i know its out there!

Soooooo many upgrades!.....Sooooo many choices! that's what keeps this old WW2 (and beyond) air combat sim alive!

Not forgetting all the hard work from the devoted developer fans  ;D! this "old" sim may not have the "fancy graphics" or flight models of the newest WW2 air combat sims!..but it most definitely as the most content! hands down.

Keep up the nice work Monty and everyone else!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Hoon on August 09, 2014, 05:22:57 PM
Hi Monty, great campaigns, but the briefing screens are blank on all of them. Am I doing something wrong?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: nzmigman on August 09, 2014, 06:10:36 PM
change the properties file names in missions folder from .ru_properties to .properties then they will show up
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Hoon on August 10, 2014, 07:16:23 AM
Do you mean in the /Missions/ folder or in the actual /1940_The_Siege_of_Malta/ folder?

Never mind, I've got it - in each individual campaign folder. Thanks!
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Billy T. Pilgrim on September 11, 2014, 07:25:08 AM
Hi folks,

Apologies if this has already been answered, but how compatible *are* these campaigns with TFM-412 as they currently are? I see there's a new version of Four Days In June out, but I wasn't sure whether that was to fix problems or just to take advantage of the new 4.12 functionality.

I'm going to give them a try anyway when I get back to my gaming rig, but I figured that if someone immediately says "don't bother, they're borked", it'll save me a bit of time.

Cheers,
Tom
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: SAS~Monty27 on November 04, 2014, 10:59:41 PM
Hi folks,

Apologies if this has already been answered, but how compatible *are* these campaigns with TFM-412 as they currently are? I see there's a new version of Four Days In June out, but I wasn't sure whether that was to fix problems or just to take advantage of the new 4.12 functionality.

I'm going to give them a try anyway when I get back to my gaming rig, but I figured that if someone immediately says "don't bother, they're borked", it'll save me a bit of time.

Cheers,
Tom
Hi Tom, not compatible, sad to say.  The big code differences from 410 to 412 make it a totally new platform and will result in errors with FMB missions written on a different set.  The 412 campaign upgrades are actually re-written in 412, only the briefings are similar.  This is why its taking a little time to get the missions up to 412 standard, but it is worth it!  :)
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: hrc555 on May 15, 2015, 04:08:44 PM
change the properties file names in missions folder from .ru_properties to .properties then they will show up

I'm playing Flying Tigers and also briefiings do not show up. My PROPERTIES File is named "TIGER-01_ru"   Into what should I change it?
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: Forager on May 15, 2015, 04:23:06 PM
Remove the _ru from all properties files
Title: Re: New-TFM Campaigns-SAS~Monty27
Post by: hrc555 on May 16, 2015, 02:35:30 AM
Yes, showing now. Thanks!