Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: WhiteCat on June 13, 2018, 11:21:09 PM

Title: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 13, 2018, 11:21:09 PM
Whitecat's Kyushu 4.0

Copy the !!00_whc_Kyushu_4.0 folder in your #SAS mods folder and enjoy!
Tested only over 4.12.2m + VPModpack

https://www.mediafire.com/file/qrz1j8yvy4xb63r/%2521%252100_whc_Kyushu_4.0.zip/file

More versions will come in the future with better Japanese cities and countryside, didn't have time
for that. Cyberolas Singapore (modified) textures look nice, but they are not realistic for Japan, as
most of traditional Japanese roofs (pre-american bombings) were more black than red (and in fact
most of the Japanese traditional houses, at least in the VPModpack, are like that). If anybody wants
to take the challenge, the correct look and feel for the cities would be Higashi Chaya District, in
Kanazawa, which was one of the few cities spared from the american bombings.

Many of the countryside & cities textures are modified ones from Cyberolas, Mixx, VPMedia etc.
Thanks especially to all these fantastic map modders and in general the whole IL2 modding community.
Feel free to reuse these textures or to improve the map. I will continue working on it at some point
but a very difficult real-life project just popped up and I need to stop working on it now, hence the
release. No, it's not because the 2018 Football World Cup :)

Enjoy!

Whitecat

UPDATE: New link with missing road, tree and other textures (you would have them if you had my other repaints installed, tsk tsk :D)

Some screenshots below of the volcanoes:

Yufu-Dake volcano
(https://s15.postimg.cc/5bszu0lff/Clipboard02.png) (https://postimg.cc/image/kxabdyxdj/)

Unzen volcano
(https://s15.postimg.cc/87630gpaz/Clipboard06.png) (https://postimg.cc/image/5d2xn0n4n/)

Fictional volcanic acid springs
(https://s15.postimg.cc/ih8i017kb/Clipboard12.png) (https://postimg.cc/image/uvva0cz2f/)

Mount Aso
(https://s15.postimg.cc/ojg4q1yfv/Clipboard08.png) (https://postimg.cc/image/iiifszbtj/)

Kirishima volcanoes
(https://s15.postimg.cc/a08zos2rv/Clipboard04.png) (https://postimg.cc/image/aprs153bb/)

Sakurajima volcano
(https://s15.postimg.cc/ojg4qco8r/Clipboard03.png) (https://postimg.cc/image/9aq7ckuk7/)
Title: Re: Kyushu by Whitecat 4.0
Post by: Vampire_pilot on June 13, 2018, 11:24:15 PM
This looks absolutely amazing!
Thanks a lot!
Title: Re: Kyushu by Whitecat 4.0
Post by: cgagan on June 14, 2018, 01:38:09 AM
Work of art! Many thanks for sharing,  8)
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on June 14, 2018, 06:34:42 AM
I'm getting a load error. It seems I'm missing this texture/ textures  whc_Transparent_Road
Title: Re: Kyushu by Whitecat 4.0
Post by: mandrill on June 14, 2018, 07:20:59 AM
WC, can you not just repaint the skins to have black roofs?
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 14, 2018, 08:05:23 AM
I'm getting a load error. It seems I'm missing this texture/ textures  whc_Transparent_Road
Oops. I will include that one later on this eve, sorry!
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 14, 2018, 08:12:12 AM
WC, can you not just repaint the skins to have black roofs?
No no, the skins of the houses (JapanHouse etc) have already correct roofs. What we would need is a version of the Cyberolas' Singapore city textures (or, rather, my darker and more greenish version of that texture, called Whc_CityX_JP) with most of roofs black instead of red (but some red) :)
I tried with 'Replace color' in Photoshop but wasn't successful. And then, we would need to populate the cities properly, maybe with Nowecat new tool, taking away all those 'Pacific houses' with green shades and Coca-cola ads, that are good for Hawai but not for Japan :)
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 14, 2018, 09:18:13 AM
This looks absolutely amazing!
Thanks a lot!
Thanks vampire! :)
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 14, 2018, 09:18:53 AM
Work of art! Many thanks for sharing,  8)
Many thanks cgagan! :D
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 14, 2018, 09:27:22 AM
WC, can you not just repaint the skins to have black roofs?
No no, the skins of the houses (JapanHouse etc) have already correct roofs. What we would need is a version of the Cyberolas' Singapore city textures (or, rather, my darker and more greenish version of that texture, called Whc_CityX_JP) with most of roofs black instead of red (but some red) :)
I tried with 'Replace color' in Photoshop but wasn't successful. And then, we would need to populate the cities properly, maybe with Nowecat new tool, taking away all those 'Pacific houses' with green shades and Coca-cola ads, that are good for Hawai but not for Japan :)

More on this, maybe I wasn't clear :) you really need to have same (or very similar) houseroofs as the ones which appear in the texture below where you put the house. This is to minimize ugly popup effect, in the distance. Cyberolas does that very cleverly in his cities, see Singapore or Stalingrad. I also wanted to make the destroy effect in Pacific houses less black, because if you optimize the texture of the city for the houses above, or viceversa, you put the right houses in the right places of the texture, but then, if you play a mission in which the destruction 'brush' was applied in FMB, you see from far away a reddish city, but then when you get near see a bunch of very ugly black houses appear suddenly, and this is a powerful immersion killer. If there were black stuff there, you would see it from far too. I thought about making the destroyed skin less dark, or even transparent so instead of the whole black walls of the house when burned, what remains is a few ruins and rubble. But, again, this will need to wait long unless somebody takes over :)
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on June 14, 2018, 09:45:17 AM
I'm getting a load error. It seems I'm missing this texture/ textures  whc_Transparent_Road
Oops. I will include that one later on this eve, sorry!

Thank you. I look forward to flying over this map. :)
Title: Re: Kyushu by Whitecat 4.0
Post by: Vampire_pilot on June 14, 2018, 10:23:11 AM
scribbles a note on the edge of a BAT feature list somewhere....
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 14, 2018, 11:08:43 AM
I'm getting a load error. It seems I'm missing this texture/ textures  whc_Transparent_Road
Oops. I will include that one later on this eve, sorry!

Thank you. I look forward to flying over this map. :)

OK new link that should fix your issue :) hope you can open the map now, put some smoke in a mission, and test if your turbine can really be damaged by volcano ash, or it is just a hoax invented in 2010 to take a long vacation for pilots :D
Title: Re: Kyushu by Whitecat 4.0
Post by: Vampire_pilot on June 14, 2018, 12:05:15 PM
I get compression errors with the texture files, they cannot be extracted from the zip.

The first one worked fine, this one does not.
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on June 14, 2018, 12:11:45 PM
I downloaded and added the missing textures and it loaded. I made a None mission in QMBPro and it saved and worked. Thanks WhiteCat.
Title: Re: Kyushu by Whitecat 4.0
Post by: Vampire_pilot on June 14, 2018, 12:14:52 PM
I downloaded a second time, still only getting "the compression is not supported" errors. using winzip and 7zip....
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on June 14, 2018, 12:50:08 PM
Maybe mine worked because I had the first link then only added missing textures? I redownloaded and get the same errors now.
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 14, 2018, 02:02:43 PM
Oh god OK excuse me let me create the zip again. Cheers
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 14, 2018, 02:10:25 PM
OK I updated the link again, creating a zip from scratch. This time I think it is alright, it should be around 30 MB, less than before because I indexed all the textures so they occupy less memory. Could you check?
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on June 14, 2018, 02:26:10 PM
I downloaded and it opened correctly. I think all should be good now.
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 14, 2018, 02:33:49 PM
Thanks :) let me know
Title: Re: Kyushu by Whitecat 4.0
Post by: Hubberranz on June 17, 2018, 02:46:10 PM
(https://www.mediafire.com/convkey/d68d/t493m723eieivbw7g.jpg) (https://www.mediafire.com/view/?t493m723eieivbw)
(https://www.mediafire.com/convkey/1e00/wzv2y9dk62chm557g.jpg) (https://www.mediafire.com/view/?wzv2y9dk62chm55)
Great artistry. So cool, I mean hot!  Took three days with the "recce" to find it.  ;D                      412,2 SAS 5.30
Title: Re: Kyushu by Whitecat 4.0
Post by: Hans-Joachim Marseille on June 18, 2018, 08:49:39 AM
Thx so much for this! I just added it to my DBW and it seems to work but I wanna be 100% sure so @ Hubberanz could pls tell me where that vulcano is so I can fly there and check!? ;)
Title: Re: Kyushu by Whitecat 4.0
Post by: Hubberranz on June 19, 2018, 05:18:53 AM
PM sent.   Spoiler Alert.
Title: Re: Kyushu by Whitecat 4.0
Post by: Hans-Joachim Marseille on June 19, 2018, 05:51:17 AM
Thx!  And confirmed working in DBW.  8)
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 19, 2018, 06:30:54 AM
Hahahaha that volcanic spring is my little 'Easter Egg' in Kyushu :D
Title: Re: Kyushu by Whitecat 4.0
Post by: Hubberranz on June 19, 2018, 12:49:12 PM
That makes it Easter Island !    o_O           .. I was not even sure it existed !  ( "Fictional volcanic acid springs" ).
So I started to overfly all the volcanoes and became kind of puzzled ! Patience runs it's course. 8)
I think the idea is superb cause it gives an impressive insentive to explore.
( At first I wrote  "..started to overflow all the volcanoes..." ; think that was not the proper term to use. )
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on June 19, 2018, 01:34:45 PM
Hahahah ;-) I can't recall, I think I took it from an aerial view of Yellowstone, USA. But I think there are some similar ones, but maybe in other Japanese islands. And I definitely saw something quite close in New Zealand's North Island, and Iceland too (I am a big traveler and I love volcanoes if you didn't notice yet :) )
If one day I continue with this I will put more details :) I am incredibly busy right now with real life :(
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 02, 2019, 07:05:56 PM
I just read that there were about 45 airfields on Kyushu which were targets for U.S. air strikes.
I looked at the Setouchi map and found several on the eastern coast - these fields are not on the Kyushu map, which is a pity.

I'm thinking about adding those airfields to the Whitecat Kyushu map, if that's OK.
Unless, this is already being done?
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on April 02, 2019, 08:55:29 PM
Go ahead, CzechTexan. I didn't touch the layer of airfields / objects, only the retexturing and the terrain for the volcanoes. I started thinking in a better solution for the cities but I got more workload in real life so I retired from modding (at least in the forseeable future) :)
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 03, 2019, 06:57:09 AM
I understand.  I got more busy too.  But, since I got your retextured map, I've been tinkering with the idea of carrier strikes on Kyushu.  However, the Kyushu map has very few airfields and NONE on the eastern coast.  It seems the original map maker neglected the whole eastern side of the island.  There are also very few city names! 

This map can definitely be improved.  Last night I imported the airfields from the Setouchi map and re-touched textures for them.  It only took about an hour.  A couple of the fields have a huge square area of "ground parking plates" which could probably be replaced with blank plates.  I'll see what I can do about that.

Also, I noticed the map seems to not have any roads.  I'll try to fix that too...I need ground targets :)

As for the city textures... the Setouchi and Kanto maps (and even the Okinawa map) have darker city textures.  I also really like vpmedia's Berlin city texture for a dark look but it's probably not dark enough.
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 03, 2019, 08:14:32 AM
Just noticed that your Load file has "whc transparent roads."  Respectfully, what is the purpose of that?  If it's to have no roads then I'll respect your map wishes.  (Although I'd rather see roads).
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on April 03, 2019, 09:17:17 AM
One of the most immersion killers of IL2 are the zig-zagey roads. Not finding a good solution I just killed them. In a map like this most of the stuff happens high altitude and the 'ground attacks' were over cities no roads. For the cities textures, the problem is that when they get destroyed, the houses are too black and that kills immersion too if the texture is too light, because they popup suddenly. So either the cities must have a much darker texture, or somebody find a solution for better long-distance object popup :)
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on April 03, 2019, 09:19:38 AM
Or the houses get less black when destroyed, that would be actually the best solution, editing the object textures. They get ridiculously black, they should be more reddish-grey, rubble like
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 03, 2019, 12:58:52 PM
Found a map of airfield locations in Kyushu
http://www.royalnavyresearcharchive.org.uk/FAA-Bases/Images/Plans/Iwakuni%20Map1.jpg
I'll search the locations for any photos and exact locations.

Found a wealth of airfield photos here:  https://repository.erc.monash.edu/items/show/27294#?c=0&m=0&s=0&cv=0&xywh=-766%2C-2%2C6793%2C3918
Use the "search" on the website.
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 06, 2019, 09:35:31 PM
Tomitaka airfield
(https://live.staticflickr.com/7861/47500310392_6d7d0d6e35_b.jpg)
Tomitaka is mid-way down the eastern coast of Kyushu.  After some digging, I found an aerial photo of it and built my version of it on Whitecat's Kyushu map.  The concrete areas are for aircraft carrier training.

There are many other airfields to build. 
Are there any airfield-builders who'd like to help build these airfields?
Here's an 89.6mb zip file of airfield photos I found...
https://www.mediafire.com/file/vrt8qe6i5o7zoia/Kyushu+airfields.zip

I've also added many new names to the text file of this map.

Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on April 07, 2019, 12:27:11 AM
Looks very nice Czechtexan! Good job! :)
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 07, 2019, 04:33:12 PM
Thanks Whitecat.  Your repaint inspired me to improve this "desolate" map.
Miyazaki - on eastern coast, south of Tomitaka.
(https://live.staticflickr.com/7868/47506519112_89ef2008e6_b.jpg)
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on April 07, 2019, 04:39:42 PM
Looks great CT. I look forward to your update. :)
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 09, 2019, 03:42:38 PM
Nittagahara AF, north of Miyazaki
(https://live.staticflickr.com/7923/33697749768_2f777918fa_b.jpg)
Title: Re: Kyushu by Whitecat 4.0
Post by: Mixx on April 10, 2019, 01:29:09 PM
Best job! :) Very nice!
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 10, 2019, 02:16:29 PM
Thanks guys.  I just found a Japanese website with a list of airfields, photos, etc.
http://navgunschl2.sakura.ne.jp/bangai/IJN_Nav_Base/Nav_Air_Base_list.html
Use Google Translator - it's my friend  :-*
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on April 13, 2019, 06:33:37 AM
Very cool CzechTexan!! Am I right guessing, that the follow up of this will be one of your awesome campaigns? :D I may return to play IL2 only for that :)
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 13, 2019, 09:03:35 AM
Ya, I wanted to continue with the late war theme which started with Sakishima and Little Giants.  My plan was to show carrier operations against Kyushu but when looking at they Kyushu map, I noticed there were not any airfields on the eastern coast and only a few on the map!  So, as you improved the map's textures, I decided to improve the map's airfields.

Once I am finished with the airfields project, I will start making a new campaign(s).

I have a couple books and some online information but I'd like to find a book or other online source that has more information about the carrier raids and USAAF raids on Kyushu and other parts of Japan.  If anyone has suggestions, please let me know.
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on April 13, 2019, 09:44:26 AM
This one in the final part 'Home Defence' has some interesting stories about pilots of the JAAF fighting raids of B29s over Japan :)

(https://i.postimg.cc/RVSyHShx/image.jpg) (https://postimg.cc/YjPdcwQd)
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 13, 2019, 01:20:21 PM
Thanks for the tip.  I also have a couple books about B-29s over Japan.  I'll probably also make some type of B-29 campaign for this map.
I've built some more fields.  Here's one of them: 
Kagoshima field and seaplane base
(https://live.staticflickr.com/7916/47548051492_2cd65d6476_b.jpg)
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on April 13, 2019, 06:20:19 PM
Wow awesome work there, CT! you are giving life to the map indeed! I like the docks & the seaplanes port :)

Title: Re: Kyushu by Whitecat 4.0
Post by: mandrill on April 13, 2019, 07:17:22 PM
CT, can you put railways in?

IIRC, the stock Kyushu map does not have them.
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 13, 2019, 08:56:42 PM
CT, can you put railways in?

IIRC, the stock Kyushu map does not have them.
Railways?!  On top of all that I'm doing?  ;D  I could use a little help, haha.  Perhaps I'll do it after airfields are done.  But I wouldn't mind if someone else added railways+train stations.  I'd like some more ground targets.

Kanoya with Kasanohara in the background
(https://live.staticflickr.com/7858/46687562395_d027a56036_b.jpg)

Kasanohara
(https://live.staticflickr.com/7903/46687562325_1f9227e6e4_b.jpg)

Shibushi
(https://live.staticflickr.com/7842/46687562285_fa8ab9a16a_b.jpg)
Title: Re: Kyushu by Whitecat 4.0
Post by: Toobone on April 18, 2019, 04:58:03 AM
Railways?!  On top of all that I'm doing?  ;D  I could use a little help, haha.  Perhaps I'll do it after airfields are done.  But I wouldn't mind if someone else added railways+train stations.  I'd like some more ground targets.
Kanoya with Kasanohara in the background
Kasanohara
Shibushi
To WhiteCat: impressive art texs, thanx a lot!
To ChechT: Very good job as usual, CT!
Title: Re: Kyushu by Whitecat 4.0
Post by: Cafs on April 18, 2019, 10:54:13 AM
Excellent airfield CzechT,  great job indeed. 
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 20, 2019, 09:13:51 AM
Thanks! :)
This is Kushira airfield, north of Kanoya
(https://live.staticflickr.com/65535/46927237294_2fa753fbdd_b.jpg)

There is a video on youtube showing U.S. pilots attacking a city named Tarumizu.  There is no mention of an airfield there but I decided to add the city to the map.  I also did an experiment to populate the city similar to the style used in the Hengyang map with clustered wooden houses.  I edited the city textures and made them darker.  They were just too "orangy" for Japan IMO.  I'll include these textures as an option for the map.  Tarumizu
(https://live.staticflickr.com/65535/40684636013_1c1993c1fb_b.jpg)

The airfield known as Bansei is in the wrong location on the stock map.  It is actually near the towns of Kaseda and Bansei, much farther south, as compared to the stock map location.  Pacific Wrecks website's description: 
"Used for only four months from March 28, 1945 until the end of the war. Called "the phantom kamikaze base". 201 kamikaze pilots, including 170juvenile pilots, made kamikaze missions."

Since it is known as "phantom," I decided to make it simple and "hidden" to make it un-noticeable by U.S. aircraft.  I also experimented with the town's buildings.
Bansei
(https://live.staticflickr.com/65535/40684636413_c9e549ff70_b.jpg)

btw, Chiran airfield is also in the wrong place on the stock map.  I re-located it closer to its true location further south of Kagoshima.  For the original stock airfields of Chiran and Bansei...I guess I'll leave them there  :-|
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on April 20, 2019, 11:51:14 AM
VERY very interesting stuff CT :) Cities look very nice! Are you populating them manually? And, there are some intersting trees there too :)
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 20, 2019, 12:29:46 PM
yes, manually populating with copy/paste.  Adding trees around airfields only.  I'm not going to re-populate every city.  Maybe just small towns near important areas.  Doing that to large cities would be bad for frame rates.  I still have a few more airfields to add. South and east is almost done; moving north now.
Title: Re: Kyushu by Whitecat 4.0
Post by: Vampire_pilot on April 20, 2019, 12:58:20 PM
looks great!

are you planning to change/delete any of the stock airfields? Because if not, we could manage this map in the same slot. If any existing airfields are altered, it would have to be an additional slot.
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 20, 2019, 02:37:10 PM
I think the old airfields should remain on the map because they are included in older missions. 
Thanks for making that point, vampire_pilot.  The only major change is in the static objects for new airfields.  Some of the names have changed and many more added, including heights of volcanoes/mountains. 

It's funny that when I looked at this map before whitecat's repaint, it was not very interesting.  Now, Whitecat's repaint has really made the geography come alive and I'm seeing the geography like never before.  With all the photographic evidence of airfields and countless air battles, bombing raids, and kamikaze attacks...this map has much benefit for our community.  I'm excited!  ;D
Title: Re: Kyushu by Whitecat 4.0
Post by: sakai on April 21, 2019, 02:25:32 PM
Your improvments looks great Czechtexan... will you add them to the 4.0 version of Whitecat ?
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 21, 2019, 02:31:46 PM
Yes, this is for Whitecat's map.  I'm using his textures for airfields and their surrounding areas and that would probably only look right on his map.
Title: Re: Kyushu by Whitecat 4.0
Post by: sakai on April 21, 2019, 02:45:17 PM
Hello Czechtexan... I didn't make myself clear... my question is : did you add your stuff to whitecat's download? (I mean : where can we get your improments? - they look great and I'm happy to see my skins flying above them)
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 21, 2019, 07:29:53 PM
My stuff is still w.i.p. and it may be another week or two (hopefully) until it goes public.  Sorry for the wait  ;D

Kokubu number 1 airfield, northeast of Kagoshima
(https://live.staticflickr.com/65535/33787090738_b7a5c266bb_b.jpg)

Izumi heavy bomber base
(https://live.staticflickr.com/65535/47664455271_7047ee808c_b.jpg)

excellent skins, btw.
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on April 22, 2019, 12:35:57 AM
Awesome work CT! And take your time, no pressure :)
Title: Re: Kyushu by Whitecat 4.0
Post by: Vampire_pilot on April 22, 2019, 12:39:18 AM
I remember when doing my 242 Kokutai campaign, which happens mostly on Kyushu, I had to take one or two liberties with airfields. Maybe this can be adjusted then :)
Title: Re: Kyushu by Whitecat 4.0
Post by: sakai on April 22, 2019, 01:15:44 AM
Cool... as whitecat says, no pressure... the map of Kyushu is one of my favourite and each improvement is more than welcome
Title: Re: Kyushu by Whitecat 4.0
Post by: Lagarto on April 22, 2019, 02:52:24 AM
Looks very promising. If only we could combine all of this with a map of Okinawa and Iwo Jima, so that the USAAF has some bases to operate from. I seem to remember there was a map like this, called B-29 Alley or something?
Title: Re: Kyushu by Whitecat 4.0
Post by: mandrill on April 22, 2019, 02:50:34 PM
Looks very promising. If only we could combine all of this with a map of Okinawa and Iwo Jima, so that the USAAF has some bases to operate from. I seem to remember there was a map like this, called B-29 Alley or something?

Yes, it combined maps of Iwo, the Marianas and Japan. It wasn't done to scale.

There was also a Okinawa to Kyushu map.
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on April 22, 2019, 07:17:44 PM
Looks very promising. If only we could combine all of this with a map of Okinawa and Iwo Jima, so that the USAAF has some bases to operate from. I seem to remember there was a map like this, called B-29 Alley or something?
There was also a Okinawa to Kyushu map.
Never heard of Okinawa + Kyushu map.  Is it available somewhere?
It's such a huge area that it would have to be a small scale like 1/2 which would make islands look unrealistic, imo.  A fix could be that islands could be copy/pasted to make them closer to each other...Flight times would be unrealistic but I hate flying long distances anyway :)
Title: Re: Kyushu by Whitecat 4.0
Post by: Lagarto on April 23, 2019, 01:28:25 AM
A fix could be that islands could be copy/pasted to make them closer to each other...Flight times would be unrealistic but I hate flying long distances anyway :)

That's a great idea. I just hate air-starting.
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on May 11, 2019, 01:56:32 PM
Still continue WIP.  Not much done this past week.
Ibusuki seaplane base
(https://live.staticflickr.com/65535/40734211253_0ee3c3f2e8_b.jpg)
Title: Re: Kyushu by Whitecat 4.0
Post by: Lagarto on May 11, 2019, 02:29:47 PM
Here's Ibusuki as seen on 16 April 1945 under air attack:
(https://i.postimg.cc/tgLMG1PP/Ibusuki.jpg) (https://postimg.cc/060fpyV2)
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on May 11, 2019, 03:16:13 PM
I could work with unlocked FMB and raise the surronding land to make it look close to what it did if you want.
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on May 11, 2019, 06:51:14 PM
I could work with unlocked FMB and raise the surronding land to make it look close to what it did if you want.
That would make it look more realistic.  So much of the map has been flattened, especially along the coast and rivers.  But, on the plus-side of things, these flattened areas give me the opportunity to add airfields without having to flatten the area myself.
If the land directly behind Ibusuki base could be raised into a hill that would be great.
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on May 12, 2019, 07:52:36 AM
I would need you to send me what you have so far and wait for me to do it and send it back. It should not take too long. How close to the shore that can be raised depends on the map. If the grab point is too close the water it will raise the water are too.

I'm busy today, Sunday, but could probably get to it Monday night after work.
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on May 12, 2019, 12:49:15 PM
Bombsaway, I'm going to upload the new files this evening (in 4-6 hours).  I've got all the fields south of Izumi and on the east coast done.  That's all I'll do for now.  Perhaps I'll do the northern airfields later but I don't know if I'll finish that.

Kokubu number 2
(https://live.staticflickr.com/65535/47782790022_8c1fc0ab25_b.jpg)
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on May 12, 2019, 01:14:37 PM
Ok.
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on May 12, 2019, 05:47:44 PM
New Kyushu_Airfields files are ready to Download:  https://www.mediafire.com/file/invxvuwgbsvdzs7/Kyushu_Airfields.zip/file

The new files are:
actors.static
load.ini
Map_T
Texts

The load.ini file has lines for the darker city textures which are included inside the _Tex folder. 
The folder sequence follows Whitecat's map files sequence.

*There are objects from the old Setouchi map that are needed to save missions.[/b]
Setouchi map should already be in your SFS files.  To fly on the Setouchi map, you may need to add Setouchi Setouchi_beta/load.ini to your all.ini file found in your Mapmods/Maps folder.

Here is a link to an updated version of Setouchi with the objects:  https://www.sas1946.com/main/index.php/topic,16086.0.html
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on May 12, 2019, 09:23:52 PM
Downloaded. Thank you.
Title: Re: Kyushu by Whitecat 4.0
Post by: WhiteCat on May 17, 2019, 12:47:38 AM
Wow I shouldn't say it because I did it :D but I love the look of that volcano long-distance in the last picture, the IL2 engine renders those textures nicely :)
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on May 17, 2019, 06:27:03 AM
Wow I shouldn't say it because I did it :D but I love the look of that volcano long-distance in the last picture, the IL2 engine renders those textures nicely :)
;D yes, great job with the textures whitecat.  I also thought that screenshot was a work-of-art  :P

*I should mention, there are objects from the old Setouchi map that are needed to save missions.
Setouchi map should already be in your SFS files.  To fly on the Setouchi map, you may need to add Setouchi Setouchi_beta/load.ini to your all.ini file found in your Mapmods/Maps folder.
Here is a link to an updated version of Setouchi with objects:  https://www.sas1946.com/main/index.php/topic,16086.0.html
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on May 18, 2019, 08:39:47 PM
Just curious, should I delete those aircraft shelter objects from the Setouchi map?

Or, as an option, maybe have an actors file without the aircraft shelters as a separate download.
Title: Re: Kyushu by Whitecat 4.0
Post by: Vampire_pilot on May 19, 2019, 02:25:21 AM
The objects seem to be in VP Modpack so if you integrate it there, you are good.

For BAT users I can say, these two objects will be integrated along the new actors for this map.
Title: Re: Kyushu by Whitecat 4.0
Post by: SAS~Bombsaway on May 25, 2019, 01:13:12 PM
First attempts. Still working on it.

(https://i.postimg.cc/tTQ68G6H/2019-05-25-at-19-10-35.jpg) (https://postimg.cc/Mc5Xj4ts)

(https://i.postimg.cc/W3GZvYmq/2019-05-25-at-19-10-41.jpg) (https://postimg.cc/sQ2xPcN3)

Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on May 25, 2019, 07:30:44 PM
Looks great to me.  Curious about the height though, although it's not a big deal to me.
Title: Re: Kyushu by Whitecat 4.0
Post by: Toobone on May 28, 2019, 05:43:19 AM
  Took three days with the "recce" to find it  ;D    
you lucky! am still not :-[
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on June 04, 2019, 08:13:29 PM
Bombsaway, how's the height map coming along?
Title: Re: Kyushu by Whitecat 4.0
Post by: Squashman on June 05, 2019, 05:05:37 AM
The new airfields and improvements are really great and the map now lends itself to missions in 1945.
Thanks Czech, great work  ;D
Title: Re: Kyushu by Whitecat 4.0
Post by: CzechTexan on June 05, 2019, 08:48:57 PM
You're welcome.  I hope many will enjoy this improved map.  But I haven't read many comments since I put up the download link.
Title: Re: Kyushu by Whitecat 4.0
Post by: Checkyersix on June 05, 2019, 10:05:29 PM
Thank you!
Title: Re: Kyushu by Whitecat 4.0
Post by: Cafs on June 06, 2019, 11:26:55 AM
Thank you Texan, beautiful airfields. Like the BurmaLower map, this is another great work.

Cheers.