Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Jets => Topic started by: 4S_Vega on September 02, 2017, 03:22:35 AM

Title: Sukhoi pack by Gio - V1.4 20181019
Post by: 4S_Vega on September 02, 2017, 03:22:35 AM
Sukhoi family by Gio

VERSION 1.4

V.14 Log
Quote
- New cockpits by tarakanz


V1.3 Log
Quote
-Fixed Java bugs
-Fixed cockpit bugs
-Modifed drag for droptanks

V1.2 Log
Quote
- 3d fixes by Bison (pylons & lights)
- FM/Java fixes: Cruise speed, fuel consumption, sweep wing logic;
- new RWR features
- New cockpit

Air.ini
Quote
Su-7B    air.Su_7B                              NOINFO  r01   SUMMER
Su-7BKL    air.Su_7BKL                              NOINFO  r01   SUMMER
Su-7BMK    air.Su_7BMK                              NOINFO  r01   SUMMER
Su-7U    air.Su_7U                              NOINFO  r01   SUMMER
Su-17M    air.Su_17M                              NOINFO  r01   SUMMER
Su-20    air.Su_20                              NOINFO  r01   SUMMER
Su-17M2    air.Su_17M2                              NOINFO  r01   SUMMER
Su-22    air.Su_22                              NOINFO  r01   SUMMER
Su-17M3    air.Su_17M3                              NOINFO  r01   SUMMER
Su-22M    air.Su_22M                              NOINFO  r01   SUMMER
Su-22M3    air.Su_22M3                              NOINFO  r01   SUMMER
Su-17M4    air.Su_17M4                              NOINFO  r01   SUMMER
Su-22M4    air.Su_22M4                              NOINFO  r01   SUMMER
Su-17UM    air.Su_17UM                              NOINFO  r01   SUMMER
Su-22U    air.Su_22U                              NOINFO  r01   SUMMER
Su-9B    air.Su_9B                              NOINFO  r01   SUMMER
Su-11-8M    air.Su_11_8M                              NOINFO  r01   SUMMER


plane
Quote
Su-7B         Su-7B Fitter-A, 1961
Su-7BKL         Su-7BKL Fitter-A, 1965
Su-7BMK         Su-7BMK Fitter-A, 1965   
Su-7U         Su-7U Moujik, 1966
Su-17M         Su-17M Fitter-C, 1973
Su-20         Su-20 Fitter-C, 1974
Su-17M2         Su-17M2 Fitter-D, 1974
Su-22         Su-22 Fitter-F, 1977
Su-22M         Su-22M Fitter-J, 1978
Su-17M3         Su-17M3 Fitter-H, 1978
Su-22M3         Su-22M3 Fitter-J, 1978
Su-17M4         Su-17M4 Fitter-K, 1982
Su-22M4         Su-22M4 Fitter-K, 1984
Su-17UM         Su-17UM Fitter-E, 1976
Su-22U         Su-22U Fitter-E, 1976 
Su-9B         Su-9B Fishpot-B, 1959   
Su-11-8M         Su-11-8M Fishpot-C, 1962 

WIKI
Quote
On 31 July 1958, Soviet tactical aviation (Frontovaya Aviatsiya) tasked Sukhoi with developing a ground-attack variant of the Su-7, which could replace the scrapped Ilyushin Il-10. The resulting prototype, S-22, incorporated structural refinements for high-speed, low-altitude operations. It first flew in March 1959, and entered service in 1961 as the Su-7B.

Operationally, Su-7s were hampered by a high landing speed of 340–360 km/h, as dictated by the thin, highly-swept wing. Combined with poor visibility from the cockpit, and lack of an instrument landing system, it made operations very difficult, especially in poor weather or on poor airfields. In 1961–1962, Sukhoi experimented with blown flaps on S-25 but the benefit was too small to warrant implementation. JATO rockets tested on S-22-4 proved more useful and were incorporated into Su-7BKL.

Su-7B and its variants became the main Soviet ground-attack aircraft of the 1960s. They were also widely exported (691 planes,[2] including also some trainers). However, the very short combat radius and need for long runways limited its operational usefulness. On the other hand, despite its notoriously heavy controls, the Su-7 was popular with pilots for its docile flight characteristics, simple controls and considerable speed even at low altitudes. It also had a reputation for easy maintenance.

The Su-7 saw combat with Egypt in the 1967 Six Day War, the subsequent War of Attrition, and saw use in the Yom Kippur War by the Egyptians to attack Israeli ground forces.

The Indian Air Force (IAF) used the Su-7 extensively in the 1971 war with Pakistan. Six squadrons, totalling 140 aircraft, flew almost 1,500 offensive sorties during the war,[4] and undertook the bulk of the daytime attack efforts. The IAF managed to retain a very high operational tempo with its Su-7s, peaking at a sortie rate of six per pilot per day.[4] Fourteen Su-7s were lost during the war, mostly due to AA fire.[4] After the war, it was found that the aircraft had a high survivability, being able fly home safely despite receiving heavy damage. For example, Wing Commander H. S. Mangat's Su-7 was badly damaged by a Sidewinder missile fired from PAF J-6. The impact was so severe that half the rudder was missing, the elevators, ailerons and flaps were severely damaged, and half the missile was stuck in the chute pipe[clarification needed].[4] The pilot made it back to his base. The death of at least one Indian pilot can be attributed, at least indirectly, to poor cockpit design. A pilot set his seating at a dangerous position "because he found the bomb sight and the front gun sight easier to operate" while in that position, and was killed on ejection.[6]


Su-7B
The first ground-attack version, factory designation S-22. Manufactured 1960–1962 with 431 built
(https://s2.postimg.cc/41k6t6i5l/Su-7_B.jpg) (https://postimages.org/)

Su-7BKL
Rough-field capable variant with skids affixed to the sides of the main landing gear, provision for two SPRD-110 JATO rockets of 29.4 kN (13,300 lbf) thrust, and twin brake parachutes. Introduced in 1965, factory designation S-22KL. Manufactured 1965–1972 with 267 built
(https://s2.postimg.cc/432t765bd/Su-7_BKL.jpg) (https://postimages.org/)

Su-7BMK

A simplified export version of Su-7BM. Manufactured 1967–1971 with 441 built.
(https://s2.postimg.cc/mktf9pvft/Su-7_BMK.jpg) (https://postimages.org/)

Su-7U
Two-seat trainer version of the Su-7B with reduced fuel capacity. First flight 25 October 1965. Manufactured 1966–1972 in parallel with the export version, designated Su-7UMK
(https://s2.postimg.cc/ucf75e5wp/Su-7_U.jpg) (https://postimg.cc/image/pqj2x1kdh/)

Su-9 (NATO: Fishpot)
The Su-9's fuselage and tail surfaces resembled those of the Su-7, but unlike the swept wing of that aircraft, the "Fishpot" used a 53° delta wing with conventional slab tailplanes. It shared Sukhoi features like the rear-fuselage air brakes as well as the Su-7's Lyulka AL-7 turbojet engine and nose intake. The translating shock cone contains the radar set.

The Su-9 was developed from earlier work on a developmental aircraft designated T-3, to which the Su-9 was very nearly identical. Internally at Sukhoi, the Su-9 was known as the T-43.

The delta wing of the Su-9 was adopted because of its lower drag in the supersonic flight regime. Its greater volume also allowed a very modest increase in fuel capacity compared to the Su-7. The Su-9 was capable of Mach 1.8 at altitude, or about Mach 1.14 with missiles. Its fuel fraction remained minimal, however, and operational radius was limited. Furthermore, rotation speeds were even higher than the Su-7, which was already high at 360 km/h (225 mph). Unlike the Su-7, which had very heavy controls but docile handling characteristics, the "Fishpot" had light and responsive controls, but was very unforgiving of pilot error.

The Su-9 had primitive R1L (NATO reporting name "High Fix") radar in the shock cone and was armed with four K-5 (AA-1 "Alkali") beam-riding air-to-air missiles. Like all beam-riders, the K-5 was so limited as to be nearly useless for air-to-air combat[citation needed]. Unlike the Su-7 and later Su-15, no Su-9 carried cannon armament, although two fuselage pylons were reserved for the carriage of drop tanks.

(https://s2.postimg.cc/vasumz23t/Su-9_B.jpg) (https://postimages.org/)



Su-11-8M (NATO: Fishpot C)
The Su-11 was an upgraded version of the Sukhoi Su-9 ('Fishpot') interceptor, which had been developed in parallel with the OKB's swept wing Su-7 fighter bomber. Recognizing the Su-9's fundamental limitations, Sukhoi began work on the Su-11, which first flew in 1961 as the T-47 prototype.

The Su-11 shared the Su-9's delta wing, swept tailplanes and cigar-shaped fuselage, as well as the circular nose intake, but had a longer nose
to accommodate the more powerful 'Oryol' (Eagle; NATO reporting name 'Skip Spin') radar set. A more powerful Lyulka AL-7F-1 turbojet was installed, providing 9.8 kN (2,210 lbf) more afterburning thrust for improved climb rate and high-altitude performance (and to compensate for increased weight). The Su-11 can be distinguished from the Su-9 by the external fuel pipes atop the fuselage, aft of the cockpit.

The Su-9's beam-riding K-5 missiles were replaced by a pair of R-98 (AA-3 'Anab') weapons, usually one R-98MR semi-active radar homing and one R-98MT infrared guided. Like many interceptors of the period, it had no cannon.

Production of the definitive Su-11-8M began in 1962, ended in 1965, after about 108 aircraft had been delivered, although it is believed that at least some Su-9s were upgraded to Su-11 form.
(https://s2.postimg.cc/6vkmlx36x/Su-11-8_M.jpg) (https://postimages.org/)


Seeking to improve low-speed and take-off/landing performance of the Su-7B fighter-bomber, in 1963 the Sukhoi OKB with input from TsAGI created a variable-sweep wing technology demonstrator. The Su-7IG (internal designation S-22I, NATO designation "Fitter-B"), converted from a production Su-7BM, had fixed inner portions of the wing with movable outer segments which could be swept to 28°, 45°, or 62°.[1] A fixed inner wing simplified construction, allowing the manufacturer to retain the Su-7 landing gear and avoiding the need for complex pivoting underwing hardpoints, and it minimized the shift in the center of pressure relative to the center of mass with change in wing sweep.[2] The new wing also had extensive leading-edge slats and trailing-edge flaps. Su-7IG first flew on 2 August 1966 with V. S. Ilyushin at the controls, becoming the first Soviet variable geometry aircraft. Testing revealed that take-off and landing speeds had decreased by 50–60 km/h (31–37 mph) compared to the conventional Su-7.[2]

The production aircraft was named Su-17 (NATO designation "Fitter-C", factory designation S-32) and was unofficially dubbed Strizh (?????, martlet) in service. Aside from the new wing, it differed from its predecessor Su-7 in having a new canopy and a dorsal fuselage spine for additional fuel and avionics. The Su-17 first flew on 1 July 1969 with E. K. Kukushev at the controls.

A total of 2,867 Su-17 and its variants were built, of which 1,165 were exported to 15 nations.


Su-17M (S-32M, "Fitter-C")
First major production version, introduced Lyulka AL-21F-3 engine, twin pitot tubes, new navigation and attack computer (retaining Su-7BMK's SRD-5M ranging radar), angle of attack vane, single brake parachute. Variable-position intake centerbody providing maximum speed of Mach 2.1. First flight: 28 December 1971 with V. S. Soloviev at the controls.
(https://s2.postimg.cc/bkc0mduuh/Su-17_M.jpg) (https://postimg.cc/image/e1nrtneqt/)


The export version was designated Su-20, first flying 15 December 1972 with A. N. Isakov at the controls. Manufactured 1972–1975, entered service in 1973. Exported to Egypt, Poland, and Syria.
(https://s2.postimg.cc/8rit2cui1/Su-20.jpg) (https://postimg.cc/image/cnw4ycfhh/)

Su-17M2 (S-32M2, "Fitter-D")
Nose extended 38 cm (15 in), deleting ranging radar and 'drooping' to improve pilot visibility. Fon-1400 laser rangefinder/marked-target seeker (LRMTS). ASP-17 and PBK-3-17s aiming avionics. RSBN-6S short-range navigation and instrument landing system. Undernose fairing for DISS-7 Doppler navigation radar. First flight: 20 December 1973 with V. S. Ilyushin at the controls. Manufactured 1974–1977, entered service in 1975.
(https://s2.postimg.cc/q9179lsvd/Su-17_M2.jpg) (https://postimg.cc/image/98ib0xftx/)

The Su-17M2DTest-fit of the Tumansky/Khatchaturov R-29BS-300 engine (shared with some MiG-23s), with 112.7 kN (25,335 lbf) afterburning thrust, in a bulged rear fuselage. Due to lack of performance advantage and decreased range due to higher fuel consumption, it was decided to offer this engine as an export version only. First flight: 31 January 1975 with A. N. Isakov at the controls. The export variant was designated Su-22 (factory code S-32M2K, NATO "Fitter-F"), manufactured 1977–1978.
(https://s2.postimg.cc/aq3rchkkp/Su-22.jpg) (https://postimg.cc/image/pm2ak2vz9/)


Su-17M3 (S-52, "Fitter-H")
Based on the revised airframe of the Su-17UM, but with an avionics bay and an additional fuel tank in place of the rear cockpit, increasing the internal fuel capacity to 4850 l (1,280 U.S. gal). Doppler radar moved internally, removing the fairing. "Klen-P" laser rangefinder/target designator. A launch rail for K-13 (AA-2 "Atoll") or R-60 (AA-8 "Aphid") was added between the two existing pylons on each wing. First flight: 30 June 1976 with V. A. Krechetov at the controls.
(https://s2.postimg.cc/it1h4fo89/Su-17_M3.jpg) (https://postimg.cc/image/iga2y95yd/)


Export version with the R-29 engine and downgraded avionics (equivalent to Su-17M2) was designated Su-22M (factory designation S-52K, NATO "Fitter-J") and first flew on 24 May 1977 with E. S. Soloviev at the controls.
(https://s2.postimg.cc/4b49wfwx5/Su-22_M.jpg) (https://postimages.org/)

An export version with Su-17M3 avionics was designated Su-22M3 (factory S-52MK).
(https://s2.postimg.cc/6476kri3t/Su-22_M3.jpg) (https://postimages.org/)


Su-17M4 (S-54, "Fitter-K")
Final production version with considerably upgraded avionics, including RSDN navigation (similar to LORAN), beacon navigation, inertial navigation, a more powerful (Klyon) "K???-54" laser rangefinder, radio compass, and SPO-15LE ("Sirena") radar-warning system. Additional fuselage inlets (including ram-air inlet at the base of the fin) to improve engine cooling airflow, fixed air intake shock cone. Many aircraft were equipped for the use of TV-guided missiles and BA-58 Vjuga pod for anti-radiation missiles. AL-21F-3 engine.
(https://s2.postimg.cc/s316ov9m1/Su-17_M4.jpg) (https://postimages.org/)

Export version was designated Su-22M4 (factory S-54K). First flight: 19 June 1980 with Yu. A. Yegorov at the controls. Su-17M4 was manufactured 1981–1988, Su-22M4 was manufactured 1983–1990.
(https://s2.postimg.cc/vb5o1wvvt/Su-22_M4.jpg) (https://postimages.org/)

Su-17UM (S-52U, "Fitter-E")
First two-seat trainer version, based on the Su-17M2, but with a different, deeper fuselage with windscreen moved forward; same length as the original Su-17M. Internal fuel capacity reduced and port cannon deleted, but retained full avionics and armament. First flight: 15 August 1975 with V. A. Krechetov at the controls. Test flights revealed longitudinal instability at high angles of attack which was remedied by enlarging the tail fin.
(https://s2.postimg.cc/tj3ifixrd/Su-17_UM.jpg) (https://postimg.cc/image/kbb9ytqp1/)

Export version with the R-29 engine was designated Su-22U. Manufactured 1976–1978, entered service in 1976.
(https://s2.postimg.cc/kplspwpk9/Su-22_U.jpg) (https://postimg.cc/image/fe6w573hh/)


Credits
Quote
Gio963tto: plane & weapons 3d
Bison: some 3d fixes
western: weapons
PAL: FM debug tools
mm: skins
tarakanz: cockpit 3d adapt
Vega: Java & FM

Special thanks to Koty for research and advices

TO RUN THIS MOD YOU NEED:


JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD 2.7.1 western Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html

WESTERN WEAPONS PACK
https://www.sas1946.com/main/index.php/topic,53426.0.html

MIG-21 PACK
https://www.sas1946.com/main/index.php/topic,48609.0.html

!!PLS DELETE THE OLD FRANKEN SUKHOI MOD TO RUN CORRECTLY THIS PACK!!



Download link

https://www.mediafire.com/file/v0aj78leqkmp36j/Sukhoi_Pack_V1.4_20181019.rar/file
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: 4S_Vega on September 02, 2017, 03:23:13 AM
Reserved
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: taskf53 on September 02, 2017, 03:49:33 AM
 :o :o :o :o :o
Thank you very much :P :P :P :P
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Mono27 on September 02, 2017, 04:02:03 AM
Thank you!! Nice addon!  :)
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: fightingirish on September 02, 2017, 04:07:41 AM
Holy S*@t!!!! What an incredible pack :o :o
Thankyou so much Gio ;)
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: steven197106 on September 02, 2017, 04:19:20 AM
Thank you  ;D
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: urmel on September 02, 2017, 04:36:43 AM
Many thanks Vega &Co!!!
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: BlackAce7727 on September 02, 2017, 04:43:40 AM
Holy f***! WE NEEDED THIS!!! THANKYOU GIO!!  :o
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Alfie Noakes on September 02, 2017, 05:08:02 AM
WOW !

Phenomenal effort....... o_O

Many thanks Gio & Vega

Cheers

Alfie
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Vampire_pilot on September 02, 2017, 05:31:23 AM
Gio, Vega, you are The Men!

(https://media0.giphy.com/media/Zj4XpvDoLQUve/200.webp#38-grid1)
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: cgagan on September 02, 2017, 07:10:04 AM
Great pack, great contribution gentlemen!!!! 8)
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Hubberranz on September 02, 2017, 07:27:44 AM
I 've seen steven197106's videos on u-tube for a week now and was waiting so bad for this release !  ( Su-11 and Su-17 )

Yippee ! Yippee ! So glad !  :D :D :D  :-*

Thank Gio, Vega and team ! Huge !
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: SAS~Storebror on September 02, 2017, 07:58:57 AM
Very nice release, thanks a lot Gio, Vega, Koty and all others involved!

Best regards - Mike
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Mission_bug on September 02, 2017, 08:23:00 AM
Excellent work, thank you very much to all involved, really appreciated. 8)

Should keep the campaign/mission builders out of mischief for quite some time this little lot. ;)


Wishing you all the very best, Pete. ;D
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Gerri57 on September 02, 2017, 09:13:24 AM
thx good job, but I've a crash at 60%  ::(   
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: SAS~Bombsaway on September 02, 2017, 09:26:30 AM
And no one can help you because you didnt post your log file.  ::( ::(  :D
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: SAS~Storebror on September 02, 2017, 11:24:37 AM
I definitely love it.
Seems like currently you need the MiG-21 to be installed to fly the Su-9 / Su-11, otherwise cockpit textures from the folder "3DO/Cockpit/MIG21_Textures" which get referenced in these two planes are missing.

Other than that, just beautiful!

(https://www.sas1946.rocks/flickr/storebror/4429/36585897920_21ac438389_o.jpg)

Best regards - Mike
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Mad026 on September 02, 2017, 11:26:33 AM
Hi

I also have the 60% crash, I use Brand new B.A.T. install patched to 3.1

I activated only one aircraft from the list the Su-7BKL. I tried to post my log file but it exceded 50000 character so I post it in two parts

Code: [Select]
[2017.09.02. 17:20:23] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 880M/PCIe/SSE2
  Version: 4.5.0 NVIDIA 385.41
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.1 . OPERATION SEALION
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INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
java.lang.ClassNotFoundException: com.maddox.il2.objects.weapons.BallisticTable_FAB5000
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.objects.weapons.BombJetManNuke.<clinit>(BombJetManNuke.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.objects.weapons.BombGunJetManNuke.<clinit>(BombGunJetManNuke.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:213)
at com.maddox.il2.objects.air.Jetman.<clinit>(Jetman.java:236)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.m
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Mad026 on September 02, 2017, 11:27:07 AM
The second part

Code: [Select]
addox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
Bigship: Not enough strength data  in 'TroopTrans1:Part2'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:473)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:942)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans1
Bigship: Not enough strength data  in 'TroopTrans2:Part2'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:473)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:943)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans2
Bigship: Not enough strength data  in 'TroopTrans3:Part2'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:473)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:944)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans3
Bigship: Not enough strength data  in 'Transport4:Part2'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:473)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:949)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Transport4
Ship: Value of [Ship0]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:975)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
Ship: Value of [Ship1]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:976)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship1
Ship: Value of [Ship2]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:977)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship2
Ship: Value of [Ship3]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:978)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship3
Ship: Value of [Ship4]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:979)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship4
Ship: Value of [Carrier0]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:987)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Carrier0
Ship: Value of [HMSTribal]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:992)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$HMSTribal
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
Stationary: Parameter [Gogol]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
at com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary.<clinit>(AviaskinsProjectsStationary.java:148)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary$Gogol
No spawner for 'com.maddox.il2.objects.vehicles.planes.HeliStatic$Mi24V'
Plane: Parameter [MIG21PF]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:71)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21PF
Plane: Parameter [MIG21PFM]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:72)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21PFM
Plane: Parameter [MIG21FL]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:73)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21FL
Plane: Parameter [MIG_21S]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:74)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21S
Plane: Parameter [MIG_21MF]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:75)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF
Plane: Parameter [MIG_21bis]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:76)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21bis
No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21PF'
No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21PFM'
No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21FL'
*** Plane: class 'air.TyphoonMk1a' not found
Error loading FM called 'flightmodels/su-7bkl.fmd'!
It Cannot be Loaded from 'sukhoi_fm' File
*** This was the Reason of your 60% or 70% CTD ***
FM Loading General Exception!
Warning, the "FlightModels/Su-7BKL.fmd:Sukhoi_FM" cannot be loaded from "sukhoi_fm" File
null
java.lang.NullPointerException
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:627)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
*Warning: the "gui/game/avias199_fm" File Doesnt Exist! Check your Configuration.
**Plane FM will be loaded from placeholder: "FlightModels/Bf-109F-2.fmd"! Not from the expected one.
Error loading FM called 'flightmodels/su-7bkl.fmd'!
It Cannot be Loaded from 'sukhoi_fm' File
*** This was the Reason of your 60% or 70% CTD ***
Main begin: null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:872)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2809)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2017.09.02. 17:21:03] -------------- END log session -------------
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: SAS~Storebror on September 02, 2017, 11:36:49 AM
Yeah that's quite obvious:
Code: [Select]
Error loading FM called 'flightmodels/su-7bkl.fmd'!
It Cannot be Loaded from 'sukhoi_fm' File

BAT 3.1 ships with a "sukhoi_fm" in the folder "Classes-FMs" already, but that file is missing some of the newer Flight Models from this pack.
The new Sukhoi Pack by default lives in the folder "Sukhoi_Pack" which loads after "Classes-FMs".
Rename "Sukhoi_Pack" to "0_Sukhoi_Pack" and it will work.
But remember: This Sukhoi Pack does not claim to be BAT compatible.
If you want these Sukhois in BAT, it might be better to wait for the next BAT version.

Best regards - Mike
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Mad026 on September 02, 2017, 11:53:46 AM
Hi Storebror

Thanks for the quick help. Recently I try to find the best 4.12 mod pack which is pretty easy to handle, If BAT works like this way, I mean I always have to wait for the new pack which may not contain the aircrafts which I would like to try than its not the best for me.....


Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: SAS~Storebror on September 02, 2017, 11:58:38 AM
Don't throw the baby out with the bathwater Mad.
BAT is extremely easy to handle, but if you add mods manually, you always either need to know what you're doing, or you can only install those which have already been tested and certified to work in your environment.
This mod was not declared to be BAT compatible, though with a tiny change it seems to be.
You can't blame that either on the Mod itself nor on BAT, can you?

Best regards - Mike
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: SkyFan on September 02, 2017, 12:12:20 PM
Dear authors, thank you very much for your titanic job!
It is long-awaiting and amazing project. But unfortunately I was faced with CTD 60% after installation (with or without old Sukhoi Pack from Frankenstein's Hangar).
Log sas that somethinng is wrong with FM:
Quote
Error loading FM called 'FlightModels/Su-7BKL.fmd:Sukhoi_FM'!
This FM is not present in 'sukhoi_fm' File
*** This was the Reason of your 60% or 70% CTD ***

Error loading FM called 'FlightModels/Su-17M.fmd:Sukhoi_FM'!
This FM is not present in 'sukhoi_fm' File
*** This was the Reason of your 60% or 70% CTD ***

Error loading FM called 'FlightModels/Su-17M3.fmd:Sukhoi_FM'!
This FM is not present in 'sukhoi_fm' File
*** This was the Reason of your 60% or 70% CTD ***

Error loading FM called 'FlightModels/Su-17UM.fmd:Sukhoi_FM'!
This FM is not present in 'sukhoi_fm' File
*** This was the Reason of your 60% or 70% CTD ***

Error loading FM called 'FlightModels/Su-22.fmd:Sukhoi_FM'!
This FM is not present in 'sukhoi_fm' File
*** This was the Reason of your 60% or 70% CTD ***

Error loading FM called 'FlightModels/Su-22M.fmd:Sukhoi_FM'!
This FM is not present in 'sukhoi_fm' File
*** This was the Reason of your 60% or 70% CTD ***

Error loading FM called 'FlightModels/Su-22U.fmd:Sukhoi_FM'!
This FM is not present in 'sukhoi_fm' File
*** This was the Reason of your 60% or 70% CTD ***
My version of game: 4.12.2m + SAS ModAct 5.30 + JetEra 1.33 + SAS Engine MOD 2.74 + SAS Common Utils 1.09 + Vega Weapons Pack 2017 + a lot of successfully installed other MODs.
May be somebody could upload missing .fmd files here?
Or there is any other solution?
So, thank you beforehand for any helpful advice.
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Vampire_pilot on September 02, 2017, 12:33:11 PM
This Sukhoi mod conflicts with the old Franken mod. Do not run them in parallel, in fact make sure your air.ini is clean of the old mod and there are no double entries and no leftovers are in yours Mods folder.

In this case something is wrong with the FMs the game is looking for. It seems to me that your game is looking for new FMs in the old FM file of the Franken Mod which must still be in your game. Same issue as above. Make sure you have nothing left of the old Su-17 pack in your Mod install and that the new one is installed correctly.
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Mad026 on September 02, 2017, 12:48:29 PM
Quote
Don't throw the baby out with the bathwater Mad.
BAT is extremely easy to handle, but if you add mods manually, you always either need to know what you're doing, or you can only install those which have already been tested and certified to work in your environment.
This mod was not declared to be BAT compatible, though with a tiny change it seems to be.
You can't blame that either on the Mod itself nor on BAT, can you?

You are right! I just need to get used to BAT as I brand new in it.....Those good old days with DBW are close to their ends. :(
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: PhantomII on September 02, 2017, 01:03:01 PM
Quote
Seems like currently you need the MiG-21 to be installed to fly the Su-9 / Su-11, otherwise cockpit textures from the folder "3DO/Cockpit/MIG21_Textures" which get referenced in these two planes are missing.

Hi Mike, First I'd like to say thanks Gio and Vega for another great mod but I was getting the 60% CTD also and only after loading it above the Mig-21 pack was I able to get it to work. I am using a heavily modded 4.12 Modact 5 setup.
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: SkyFan on September 02, 2017, 01:20:18 PM
This Sukhoi mod conflicts with the old Franken mod. Do not run them in parallel, in fact make sure your air.ini is clean of the old mod and there are no double entries and no leftovers are in yours Mods folder.

In this case something is wrong with the FMs the game is looking for. It seems to me that your game is looking for new FMs in the old FM file of the Franken Mod which must still be in your game. Same issue as above. Make sure you have nothing left of the old Su-17 pack in your Mod install and that the new one is installed correctly.
Dear vampire_pilot, thank you very much for correct direction of search. During my first attempt I deleted all previous Su-7-9-11-17 files & entries from the game totally. But I forgot about old Su-15 franken having the same old Sukhoi_FM. It was the reason of issue. It has been recently deleted by me and now wonderful Sukhoi Pack works OK. So if anybody else has the same issue, please check if old Su-15 franken presents in the game.
And many thanks to vampire_pilot again.
Have a nice flight!
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: 4S_Vega on September 02, 2017, 01:37:41 PM
I will update the first post, but the parental class and Su-7B, Su-7U, Su-9 and Su-11 classes derived from franken mod.

So you had to uninstall it.
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: singüe on September 02, 2017, 03:06:26 PM
Hurra! Great addition!
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: MarvinT on September 02, 2017, 05:29:37 PM
Fantastic. Swept wing fighters that work. And the Graphic detail A+.  These will keep you ( me ) busy.  Thank you!
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: tarakanz on September 03, 2017, 12:46:47 AM
it's not a dream? wow thank you  o_O
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: KingTiger503 on September 03, 2017, 06:28:10 AM
Try something,
From Sukhoi_Pack, Rename to !00_Sukhoi_Pack, It works now.

Best Regards KT503
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: MarvinT on September 03, 2017, 09:19:34 AM
The folder also works as !0_ .   Keep them coming!
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: tarakanz on September 03, 2017, 11:18:29 AM
Try something,
From Sukhoi_Pack, Rename to !00_Sukhoi_Pack, It works now.

Best Regards KT503

thanks it really works  ;D
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Gerri57 on September 04, 2017, 12:52:53 AM
thx "!00_Sukhoi Pack" really works :) :) :)
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: oldschoolie on September 04, 2017, 03:21:24 AM
Thank you. Great work!
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Vlada SD on September 05, 2017, 04:16:09 AM
Excellent  ;D  ;D
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: gnoztow on September 05, 2017, 05:53:02 AM
Great planes, thank you so much.... works well with my CUP, just load it first and purge that sukhoi.fm from the folder...
And love the trainers......   mmmm....
S!
 
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Ivan-le-Rouge on September 05, 2017, 10:32:04 AM
Nice job and thanks for tem. Work perfectly in CUP
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Mopat on September 05, 2017, 12:59:32 PM
Big THX, guys! So beatifull!
Some future ideas: i am pretty sure that our(hungarian) Su-22M3 also carried the R-60 missile, and S-25 unguided missile.
Archive fotos, archivum from the now closed Aviation museum of Szolnok:
http://www.repulomuzeum.hu/ARCHFOTO/Fegyverbemutato/Fegyverbemutato.htm
May be S-25 missile used other Warsaw pack or soviet Su-17/22 planes?
Hungarian Sukhoi nicknames: Locomotive, Iron Cricket.
Another story: H-29 missiles are pretty expensive at early 80s, so, not a great quantity bought by Hungary. But some officials are forget the APU rails,(between the missiles and hard points) so missiles are unusable. ;D Name of the smart officer remained secret. ;D
Mopat
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Ivan-le-Rouge on September 06, 2017, 04:46:05 AM
Thanks for the story!
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: nadvgia on September 06, 2017, 07:44:31 AM
Thanks everyone for this birds update and by keeping this mod independent for everyone :)
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: VandelayOfficial on September 06, 2017, 04:30:44 PM
 ;D This mod is awesome. Fantastic to look at and flies like a dream!
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: TeamFlyingAce162 on September 08, 2017, 01:44:05 PM
Lovin' every version of these. :)

The V-G wings on the 17s/22s is a really nice touch.
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: tarakanz on September 09, 2017, 05:54:58 AM
New cokpit for Su-17M3, M4 & Su-22M3, M4 v1.0
(https://s26.postimg.cc/s85nr6z21/2017-09-09_at_11-28-52.jpg) (https://postimages.org/)
https://www.mediafire.com/file/jmi197m5kzb5pg4/cockpit%20Su-17M3.7z (https://www.mediafire.com/file/jmi197m5kzb5pg4/cockpit%20Su-17M3.7z)
Installation:
To put in the folder and accept the replacement
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Vlada SD on September 11, 2017, 10:08:59 AM
New cokpit for Su-17M3, M4 & Su-22M3, M4
...

20% crash whit this mod
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: tarakanz on September 11, 2017, 10:58:02 AM
20% crash whit this mod

LOG please. you have - !!_NewBarometric_HydrostaticFuzes?
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Katson Watson on September 11, 2017, 11:29:33 AM
Quote
LOG please. you have - !!_NewBarometric_HydrostaticFuzes?
I have this problem too. Here is my log:
Code: [Select]
[11.09.2017 17:25:50] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: ATI Mobility Radeon HD 4500 Series
  Version: 3.3.11672 Compatibility Profile Context
  Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1366x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
msgGLContext: 0.0 : 0.0 : 1.0 : 1.0
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.Su_17M3 ): com.maddox.il2.objects.air.CockpitSu_17M3
java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitSu_17M3
at com.maddox.il2.objects.air.Su_17M3.class$(Su_17M3.java:18)
at com.maddox.il2.objects.air.Su_17M3.<clinit>(Su_17M3.java:488)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

What must I do? Do I need the MiG-19?
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: tarakanz on September 11, 2017, 12:42:14 PM
What must I do? Do I need the MiG-19?

sorry, I missed cocpit classes  :-[
patch : https://yadi.sk/d/diGLiV9N3MoK6G (sorry mediafire not working)
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Katson Watson on September 11, 2017, 12:52:57 PM
Thank you, tarakanz! Spasibo bolshoe!
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: ianp on September 13, 2017, 08:27:55 PM
Thank you very much for this set and i also appreciate the plane description and history, installed very easily with no problems even for this novice.
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: tarakanz on September 18, 2017, 11:48:44 AM
new link to all the booths for all of the su-17 and su-20,22
https://www.mediafire.com/file/mn5y298ww720x9k/cockpit_Su-17M3.7z (https://www.mediafire.com/file/mn5y298ww720x9k/cockpit_Su-17M3.7z)
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: DU30 on September 18, 2017, 04:03:37 PM
thanks tarakanz for the update and can you make the a-6 intruder to function in 4.13?
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: xxxautoxxx on September 18, 2017, 07:27:48 PM
30% Freeze

Your awesome mod set worked fine and wonderfully - but when installed the new cockpit updates - get a game freeze up at 30% when loading mission :(

Will try some troubleshooting and post any results.

thakns again for these great jets !!!

A
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: tarakanz on September 19, 2017, 11:18:58 AM
https://www.mediafire.com/file/ckcp7aze91vd5km/%2100__Sukhoi_Pack.7z (https://www.mediafire.com/file/ckcp7aze91vd5km/%2100__Sukhoi_Pack.7z)
my mistake sorry
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: tarakanz on September 19, 2017, 11:25:29 AM
https://www.mediafire.com/file/ckcp7aze91vd5km/%2100__Sukhoi_Pack.7z (https://www.mediafire.com/file/ckcp7aze91vd5km/%2100__Sukhoi_Pack.7z)
my mistake sorry
where is the log
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: KingTiger503 on September 21, 2017, 07:51:01 PM
All Sukhoi Cockpit are fully functional, thanks.


Best Regards KT503
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Gaston on September 22, 2017, 03:35:10 AM
Mmmmh... after holidays, I am a bit lost in this topic... what should I download to have these marvels working ? Download link in first post ? or link in last tarakanz post, 2 posts up this one ? or anything else ?
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: taskf53 on September 22, 2017, 04:00:32 AM
@Gaston.

 Download link in first post + link in last tarakanz post and overwrite,it works for me.

Thanks tarakans. :)
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: Gaston on September 22, 2017, 05:43:47 AM
Thanks ! Downloading both ASAP !
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: KingTiger503 on October 30, 2017, 09:24:43 PM
Code: [Select]
02:12 AM] Stationary: Parameter [Gogol]:<PanzerSubtype> not found
[3:02:12 AM] Can't set property
[3:02:12 AM] java.lang.RuntimeException: Can't set property
[3:02:12 AM] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
[3:02:12 AM] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
[3:02:12 AM] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
[3:02:12 AM] at com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary.<clinit>(AviaskinsProjectsStationary.java:148)
[3:02:12 AM] at java.lang.Class.forName0(Native Method)
[3:02:12 AM] at java.lang.Class.forName(Unknown Source)
[3:02:12 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[3:02:12 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[3:02:12 AM] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[3:02:12 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[3:02:12 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[3:02:12 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[3:02:12 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[3:02:12 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:02:12 AM] Problem in spawn: com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary$Gogol
[3:02:16 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
[3:02:16 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
[3:02:16 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
[3:02:16 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE9E25LBS'
[3:02:16 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$XF5U1'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AR_234B1'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AR_234B3'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109K4C3'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Ju88G1d'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$ME_262HG_V'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$ME_262HG_VB'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$J9N1_Kikka'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$J9N_KikkaT'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KI_49_II'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P1Y1'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_10A'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_10C'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_5A'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_5E'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$IL_28'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21PF'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21PFM'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21FL'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KA_50'
[3:02:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KA_52'
[3:03:16 AM] Initializing DirectSound playback device...
[3:03:16 AM] Primary buffer created.
[3:03:16 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[3:03:16 AM] Not enought hardware buffers (0), hardware disabled
[3:03:16 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[3:03:16 AM] Default speaker config is : 1310724.
[3:03:16 AM] Direct sound audio device initialized successfully :
[3:03:16 AM] DX Version : 7
[3:03:16 AM] Hardware    - disabled [buffers : 0]
[3:03:16 AM] Extensions  - enabled :
[3:03:16 AM]   EAX ver. 1 [ ]  - disabled
[3:03:16 AM]   EAX ver. 2 [ ]  - disabled
[3:03:16 AM]   EAX ver. 3 [ ]  - disabled
[3:03:16 AM]   I3D ver. 2 [ ]  - disabled
[3:03:16 AM]   ZoomFX     [ ]  - disabled
[3:03:16 AM]   MacroFX    [ ]  - disabled
[3:03:16 AM] SIMD render [X]
[3:03:16 AM] num channels 0
[3:03:16 AM] cannot open file for reading
[3:03:16 AM] Cannot open audio file samples/dev_00i.wav
[3:03:16 AM] cannot open file for reading
[3:03:16 AM] Cannot open audio file samples/bg_cass_01i.wav
[3:03:16 AM] cannot open file for reading
[3:03:16 AM] Cannot open audio file samples/dev_01i.wav
[3:03:16 AM] cannot open file for reading
[3:03:16 AM] Cannot open audio file samples/bg_phb_01i.wav
[3:03:16 AM] cannot open file for reading
[3:03:16 AM] Cannot open audio file samples/dev_01i.wav
[3:03:16 AM]
[3:03:18 AM] Loading mission Records/Intro 04 Ed.trk...
[3:03:18 AM] Month = 7 , Hour = 6
[3:03:18 AM] Temperature -     0m = 16.0 .
[3:03:18 AM] Temperature -  1000m = 9.51001 .
[3:03:18 AM] Temperature -  2000m = 3.019989 .
[3:03:18 AM] Temperature -  3000m = -3.4700012 .
[3:03:18 AM] Temperature -  4000m = -9.959991 .
[3:03:18 AM] Temperature -  5000m = -16.450012 .
[3:03:18 AM] Temperature -  6000m = -22.940002 .
[3:03:18 AM] Temperature -  7000m = -29.429993 .
[3:03:18 AM] Temperature -  8000m = -35.92 .
[3:03:18 AM] Temperature -  9000m = -42.410004 .
[3:03:18 AM] Temperature - 10000m = -48.899994 .
[3:03:18 AM] Temperature - 11000m = -55.39 .
[3:03:18 AM] Temperature - 12000m = -56.5 .
[3:03:18 AM] Loading map.ini defined airfields:
[3:03:37 AM] Load bridges
[3:03:37 AM] Load static objects
[3:04:11 AM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[3:04:11 AM]
[3:04:11 AM] Time overflow (1345): speed 0.71770334
[3:04:17 AM] Time overflow (1365): speed 0.10350181
[3:04:19 AM] Time overflow (1569): speed 0.46153846
[3:05:02 AM] warning: no files : music/crash
[3:06:32 AM] Loading mission QuickQMBPro/Murmansk_Winter/Murmansk_Winterbluescramble00.mis...
[3:06:32 AM] Month = 1 , Hour = 8
[3:06:32 AM] Temperature -     0m = -4.0 .
[3:06:32 AM] Temperature -  1000m = -10.48999 .
[3:06:32 AM] Temperature -  2000m = -16.980011 .
[3:06:32 AM] Temperature -  3000m = -23.470001 .
[3:06:32 AM] Temperature -  4000m = -29.960007 .
[3:06:32 AM] Temperature -  5000m = -36.449997 .
[3:06:32 AM] Temperature -  6000m = -42.940002 .
[3:06:32 AM] Temperature -  7000m = -49.429993 .
[3:06:32 AM] Temperature -  8000m = -55.92 .
[3:06:32 AM] Temperature -  9000m = -56.5 .
[3:06:32 AM] Temperature - 10000m = -56.5 .
[3:06:32 AM] Temperature - 11000m = -56.5 .
[3:06:32 AM] Temperature - 12000m = -56.5 .
[3:06:32 AM] Loading map.ini defined airfields:
[3:07:17 AM] Load bridges
[3:07:20 AM] Load static objects
[3:07:46 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[3:07:46 AM] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[3:07:51 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[3:08:06 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL44_D0'
[3:08:06 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR44_D0'
[3:08:17 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2.1 -> 2 (delta = -0.0999999) to Range 0..2
[3:08:17 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3.5 -> 2 (delta = -1.5) to Range 0..2
[3:08:18 AM] java.lang.NoSuchFieldError: printCompassHeading
[3:08:18 AM] at com.maddox.il2.objects.air.CockpitSu_17UM.<init>(CockpitSu_17UM.java:245)
[3:08:18 AM] at java.lang.Class.newInstance0(Native Method)
[3:08:18 AM] at java.lang.Class.newInstance(Unknown Source)
[3:08:18 AM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3339)
[3:08:18 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2705)
[3:08:18 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[3:08:18 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[3:08:18 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[3:08:18 AM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[3:08:18 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[3:08:18 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[3:08:18 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[3:08:18 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[3:08:18 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[3:08:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
 

Pls Re-Investigate, Thanks.
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: KingTiger503 on November 28, 2017, 12:06:25 AM
Nobody can fix the New Cockpit, Can Someone Fix it.

Thanks

Best Regards KT503
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: KingTiger503 on December 29, 2017, 09:40:10 PM
Any news about the New Su-15 Flagon for Sukhoi Pack,
Title: Re: Sukhoi pack by Gio - V1.0 20170902 [412]
Post by: Bison_M on September 08, 2018, 03:11:31 PM
1. Thanks to the authors for such a wonderful mod!
2. For those who (like me) found bugs with navigation lights, landing lights and the presence of pylons for air-to-air missiles, I suggest a small fix:

https://www.mediafire.com/file/qlj3p3hd5kcqi5t/Sukhoi_Pack_fix_3_NAVL.zip/file (https://www.mediafire.com/file/qlj3p3hd5kcqi5t/Sukhoi_Pack_fix_3_NAVL.zip/file)

(https://c.radikal.ru/c01/1809/9d/21caa87613e0.jpg) (https://radikal.ru)

(https://a.radikal.ru/a21/1809/20/ae6712ee1fda.jpg) (https://radikal.ru)

(https://d.radikal.ru/d02/1809/e3/797e6175c0e8.jpg) (https://radikal.ru)

(https://c.radikal.ru/c43/1809/88/14e2b40a932e.jpg) (https://radikal.ru)


Installation:
Make a backup copy.
Unpack the archive and overwrite the original 3D.
With the replacement - agree.

Best wishes.
Title: Re: Sukhoi pack by Gio - V1.0 20170902
Post by: 4S_Vega on September 08, 2018, 06:53:31 PM
Tnx a lot Alex!
Title: Re: Sukhoi pack by Gio - V1.2 20180915
Post by: 4S_Vega on September 15, 2018, 03:23:40 PM
Version 1.2 at first post
Title: Re: Sukhoi pack by Gio - V1.2 20180915
Post by: DU30 on September 16, 2018, 02:33:58 AM
Great update, thank  you very much
Title: Re: Sukhoi pack by Gio - V1.2 20180915
Post by: 4S_Vega on September 16, 2018, 06:17:23 AM
Fixed link at first post, previous one had a bug....
Title: Re: Sukhoi pack by Gio - V1.2 20180915
Post by: taskf53 on September 16, 2018, 09:38:44 AM
Hello 4S_Vega.

412.2 MA 5.3

When i play the new version 1.2 in QMBPro the game freez at loading aircraft at 30%.

Same issue with Mig 23 V1.2.

Previuse versions works fine.

Thank you very much.


Code: [Select]
[com.maddox.sound.Sample@6f24cf] cannot load sample: null
ERROR [com.maddox.sound.Sample@59ae77] cannot load sample: null
ERROR [com.maddox.sound.Sample@4d38d1] cannot load sample: null
ERROR [com.maddox.sound.Sample@4d2ed4] cannot load sample: null
ERROR [com.maddox.sound.Sample@3d8312] cannot load sample: null
ERROR [com.maddox.sound.Sample@683db1] cannot load sample: null
ERROR [com.maddox.sound.Sample@2a4fbb] cannot load sample: null
ERROR [com.maddox.sound.Sample@587e96] cannot load sample: null
ERROR [com.maddox.sound.Sample@5eaa49] cannot load sample: null
ERROR [com.maddox.sound.Sample@7da160] cannot load sample: null
ERROR [com.maddox.sound.Sample@6daabf] cannot load sample: null
ERROR [com.maddox.sound.Sample@65182f] cannot load sample: null
ERROR [com.maddox.sound.Sample@16d982] cannot load sample: null
ERROR [com.maddox.sound.Sample@220878] cannot load sample: null
ERROR [com.maddox.sound.Sample@5a31e5] cannot load sample: null
ERROR [com.maddox.sound.Sample@1d744] cannot load sample: null
ERROR [com.maddox.sound.Sample@5bbb9f] cannot load sample: null
ERROR [com.maddox.sound.Sample@7ac636] cannot load sample: null
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
cannot open file for reading
Cannot open audio file samples/339_fuelsystem.wav

WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 50 was clamped to (1 .. 48)
ERROR file: File users/nuscul/Icons not found
Mission: QuickQMBPro/MTO/MTOredscramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask5_D0'
warning: no files : music/takeoff
Time overflow (14): speed 0.36474165
[25 juin 18 15:42:43] -------------- END log session -------------
Title: Re: Sukhoi pack by Gio - V1.2 20180915
Post by: 4S_Vega on September 16, 2018, 11:18:09 AM
You need last engine mod
Title: Re: Sukhoi pack by Gio - V1.2 20180915
Post by: taskf53 on September 16, 2018, 12:36:12 PM
Thanks 4S_Vega ,it works with the  last engine mod.

IT S HARD TO FOLLOW AFTER SEVERAL MONTHS  :)
Title: Re: Sukhoi pack by Gio - V1.3 20180924
Post by: 4S_Vega on September 24, 2018, 11:50:55 AM
1.3 version ai first post

It fix some bugs
Title: Re: Sukhoi pack by Gio - V1.3 20180924
Post by: tarakanz on September 25, 2018, 12:10:18 PM
New Cockpit for the su family. Works on version 1.1 Can anyone be able to adapt it to version 1.3?
Su-7 Cockpit
(https://i.postimg.cc/FzTJ7w4r/2018-09-25_at_17-59-17.jpg) (https://postimages.org/)
Su-9\11 Cockpit
(https://i.postimg.cc/8zJrzynG/2018-09-25_at_17-59-47.jpg) (https://postimages.org/)
Su-17\22 Cockpit
(https://i.postimg.cc/Zn5Wtjy1/2018-09-25_at_18-00-53.jpg) (https://postimages.org/)
Cockpit Su-17 open
(https://i.postimg.cc/K8MR21Rv/2018-09-25_at_18-01-26.jpg) (https://postimages.org/)
Su-17UM\22U Cockpit
(https://i.postimg.cc/mkkg6Dv4/2018-09-25_at_18-02-18.jpg) (https://postimages.org/)
http://rgho.st/8LdY5K4Mm (http://rgho.st/8LdY5K4Mm)
Title: Re: Sukhoi pack by Gio - V1.3 20180924
Post by: 4S_Vega on September 25, 2018, 01:33:09 PM
Su-17 with radar?
Title: Re: Sukhoi pack by Gio - V1.3 20180924
Post by: tarakanz on September 25, 2018, 02:41:42 PM
Su-17 with radar?
okay, here's a new cockpit without radar.

(https://i.postimg.cc/bwQhcwG1/2018-09-25_at_20-35-15.jpg) (https://postimages.org/)

new link: http://rgho.st/7VDLZDHb2
Title: Re: Sukhoi pack by Gio - V1.3 20180924
Post by: 4S_Vega on September 25, 2018, 03:52:27 PM
Thank you, excellent work!  :)

Current cockpit will be replaced by this in future as standard.

I think these are not compatible with 1.3 for now.
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: 4S_Vega on October 19, 2018, 05:27:02 AM
Version 1.4 at first post

Cockpits by tarakanz are now standard
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: 4S_Vega on October 19, 2018, 01:31:23 PM
I use the same pit of Su-7U, that open canopy correctly.

Works very well  ;)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: tarakanz on October 19, 2018, 01:38:47 PM
Thanks, super! ;D  But somehow, the cockpit of the Su-17 is not the same. ;) I was able to assign my cockpit Su-17 to this version.
Here is the link V1.4b 20181019: https://www.mediafire.com/file/nr6cn8miafx08gs/Cockpit_Su-17.rar/file (https://www.mediafire.com/file/nr6cn8miafx08gs/Cockpit_Su-17.rar/file)

Installation: throw in the pack and agree with the replacement.
Fly to health ;D ;D
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: DU30 on October 19, 2018, 03:07:48 PM
Thank you very much
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Mopat on October 23, 2018, 12:44:50 PM
So many works guys, THX!
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Cubeboy on November 22, 2018, 04:15:10 PM
It crash at 30% in Quick Missions when I select any Sukhoi from the pack.

The log shows the following information:

Loading mission Quick/Net8Islands/Net8IslandsBlueScramble02.mis...
Y=1940 / M=7 / H= 17 , Temperature - 0m = 22.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
java.lang.NoSuchMethodError
   at com.maddox.il2.objects.air.Sukhoi.<init>(Sukhoi.java:76)
   at com.maddox.il2.objects.air.Su_20.<init>(Su_20.java:36)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1274)
   at com.maddox.il2.ai.Wing.load(Wing.java:144)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
   at com.maddox.il2.game.Mission._load(Mission.java:653)
   at com.maddox.il2.game.Mission.access$600(Mission.java:123)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


I installed all the required mods, including the MIG-21 pack.  What is missing?
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: zsoltquack on January 26, 2019, 02:54:32 AM
Hello,

Great pack but when launch R33 missile CTD!

Code: [Select]
[2019.01.26. 9:28:06] ------------ BEGIN log session -------------
[9:28:06]   OpenGL provider: Opengl32.dll
[9:28:06]   OpenGL library:
[9:28:06]     Vendor: ATI Technologies Inc.
[9:28:06]     Render: Radeon RX 570 Series
[9:28:06]     Version: 4.6.13543 Compatibility Profile Context 25.20.15002.58
[9:28:06]     Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output [9:49:06] java.lang.NoSuchMethodError
[9:49:06] at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRMissileLaunchWarning(RadarWarningReceiverUtils.java:703)
[9:49:06] at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:630)
[9:49:06] at com.maddox.il2.objects.air.F_16.update(F_16.java:2018)
[9:49:06] at com.maddox.il2.objects.air.F_16fuelReceiver.update(F_16fuelReceiver.java:37)
[9:49:06] at com.maddox.il2.objects.air.F_16B_B05.update(F_16B_B05.java:203)
[9:49:06] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1147)
[9:49:06] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[9:49:06] at com.maddox.il2.fm.FlightModel.update(FlightModel.java:466)
[9:49:06] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:44)
[9:49:06] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:825)
[9:49:06] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:180)
[9:49:06] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1172)
[9:49:06] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[9:49:06] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[9:49:06] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[9:49:06] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:49:06] at com.maddox.rts.Message._send(Message.java:1217)
[9:49:06] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:06] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:49:06] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:06] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:49:06] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:49:06] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:06] at com.maddox.il2.game.Main.exec(Main.java:422)
[9:49:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: western0221 on January 26, 2019, 09:50:43 AM
To zsoltquack:

When you've installed all required mods correctly , but such CTD occurs ......

I wonder your #SAS folder has had too many mods / too many classfiles , it leads whole modded game unstable without meaningful error log lines.
In that case, error log doesn't work to solve CTD.
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: PhantomII on January 26, 2019, 10:32:22 AM
Hi zsoltquack, could you post a picture of your #SAS folder?
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: zsoltquack on January 26, 2019, 10:58:08 AM
https://imgur.com/6Gzy13p (https://imgur.com/6Gzy13p)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: PhantomII on January 26, 2019, 04:23:49 PM
Hi zsoltquack, do you have the latest versions of the required mods?
And what is that folder $ROJQWK6?
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: zsoltquack on January 27, 2019, 12:06:16 AM
Hello,

This pack (Aviator Mod Team's Il-2 1956 The Jet Era v1.4 2017-07-09)

strange...

 :-[
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: PhantomII on January 28, 2019, 11:17:54 AM
Hi zsoltquack, I would disable that folder by putting a "-" in front of the folder. Also be sure to install the newest engine mod.
let me know if this works for you :D
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Cubeboy on January 29, 2019, 06:25:29 AM
HELP!

It crash at 30% in Quick Missions when I select any Sukhoi from the pack.

The log shows the following information:

Loading mission Quick/Net8Islands/Net8IslandsBlueScramble02.mis...
Y=1940 / M=7 / H= 17 , Temperature - 0m = 22.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
java.lang.NoSuchMethodError
   at com.maddox.il2.objects.air.Sukhoi.<init>(Sukhoi.java:76)
   at com.maddox.il2.objects.air.Su_20.<init>(Su_20.java:36)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1274)
   at com.maddox.il2.ai.Wing.load(Wing.java:144)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
   at com.maddox.il2.game.Mission._load(Mission.java:653)
   at com.maddox.il2.game.Mission.access$600(Mission.java:123)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


I installed all the required mods, including the MIG-21 pack.  What is missing?
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Seb on January 31, 2019, 09:14:07 AM
I have a question about the cockpit for Su-22, the original version was HUD display, in the current version is silent.
The Polish Su-22 have undergone modernization and have a HUD display, are any changes planned?
greetings
seb
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: mm on June 15, 2020, 02:33:17 PM
I have just installed latest version of this pack (1.4) and found some things:

1. It seems that this version has broken undercarriage mapping:

(https://i.postimg.cc/Vs37dQfB/wheels.jpg) (https://postimages.org/)

so I prepared fix.

2. Su-7BMK cannot operate undercarriage and air brakes. Log says:
Quote
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL44_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR44_D0'
Maybe some mistyping in code. Should not it be GearL4_D0?
Cannot repair it...

3. Another widely used version of Su-7 existed: Su-7BM (290 built). Inside the ZIP you can find new hier.him and std skin to change B version to BM. Maybe somebody could make own slot for this version?

(https://i.postimg.cc/ZRsMfWz1/su-7bm.jpg) (https://postimages.org/)

Everything is here:
https://www.mi-psi.eu/cs/files/su_repair.zip (https://www.mi-psi.eu/cs/files/su_repair.zip)

Readme is inside too.

mm
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: sosezi on August 23, 2020, 12:44:16 PM
landing gear doesn't work as well as afterburner on Su-7 BMK even after all the operations I did with this repair pack
mapping is okay though but no landing gears...
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: mm on August 24, 2020, 11:45:06 AM
Yes, as is written above: "Cannot repair it...". This pack repairs only mapping problem and (optionally) change "B" version to "BM", nothing more...
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: sosezi on August 24, 2020, 12:46:10 PM
Yes I got that~ no problem :) will just turn it off in my air.ini since other Su-7's will work as a BMK >>using your BM Hier will make it possible ;)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Koty on August 25, 2020, 05:13:26 AM
@mm I already done that, just did not release because I wanted to make the S-3K rocket first :)) so I might get back to that


https://www.mediafire.com/file/r3th3blr5qmtmpm/Sukhoi_Pack.rar/file (https://www.mediafire.com/file/r3th3blr5qmtmpm/Sukhoi_Pack.rar/file)
additional lines:
air.ini
Code: [Select]
Su-7BM    air.Su_7BM                              NOINFO  r01   SUMMERplane.properties
Code: [Select]
Su-7BM         Su-7BM Fitter-A, 1963
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: sosezi on August 26, 2020, 10:01:04 AM
@mm I already done that, just did not release because I wanted to make the S-3K rocket first :)) so I might get back to that


https://www.mediafire.com/file/r3th3blr5qmtmpm/Sukhoi_Pack.rar/file (https://www.mediafire.com/file/r3th3blr5qmtmpm/Sukhoi_Pack.rar/file)
additional lines:
air.ini
Code: [Select]
Su-7BM    air.Su_7BM                              NOINFO  r01   SUMMERplane.properties
Code: [Select]
Su-7BM         Su-7BM Fitter-A, 1963



and did you repaired SU-7 BMK?
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Koty on August 26, 2020, 12:09:55 PM
No issue with it on my end..
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: sosezi on August 26, 2020, 12:48:00 PM
yeah BMK is okay now
but BM skin is screwed up..... mapping is wrong
please check it out

I've tried to create a folder Su7 BM summer but it doesn't work
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Koty on August 27, 2020, 01:25:36 AM
The mapping is right, the default skin isnt :D It uses the one from B, but fuselage maping is from BKL. I'll upload some skins later today
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: sosezi on August 27, 2020, 02:01:41 AM
In case of the skins please drop the link here :) or tell me where to look for them ;)

those Su's pure beauty!!
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Koty on August 27, 2020, 02:27:06 AM
In case of the skins please drop the link here :) or tell me where to look for them ;)

those Su's pure beauty!!
Will do. Also, I just realized my folder had some more custom edits, like more accurate FM. Just try the Su-15... Fixed the radar a bit... And FM... Try going fast ;)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: sosezi on August 27, 2020, 02:28:40 AM
Thanks a lot :)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: mm on August 27, 2020, 03:25:31 AM
Quote
The mapping is right, the default skin isnt :D It uses the one from B, but fuselage maping is from BKL. I'll upload some skins later today
The problem is that both B and BM use the same "summer" folder. So one of them will always have wrong mapping until they get separate folders for default skin (My older repair contains correct default skin for BM version, but if you use it the B version will be broken then  :) ).

I have few skins for BM too. I did not release them because there was not slot. And there is small difference between my and your version: The my one uses fuselage from BKL, but front wheel doors from original B, so mapping on your version will be wrong.
Btw. Thanks for the slot!

mm
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: sosezi on August 27, 2020, 11:20:32 AM
could you share your version with me?  ;)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: mm on August 27, 2020, 12:48:43 PM
Just use "hierSU7B.him_newBM" from my zip file as "hierSU7BM" in Koty`s new pack and "su-7bm_25.bmp" skin.
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Koty on August 28, 2020, 03:38:38 AM
You asked for the skins, here they are:
https://www.sas1946.com/main/index.php/topic,64786.0.html (https://www.sas1946.com/main/index.php/topic,64786.0.html)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: sosezi on August 28, 2020, 01:09:20 PM
YAY! it works!! many thanks to both of you!! :) :) :)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Whiskey_Sierra_972 on October 02, 2020, 01:40:41 PM
Hi!

I need for first to thanks all the guys involved with this great mod of a very useful plane that I love really much....as a sim player and as a model kit builders....

As I just bought a model of it I have take a look at his operational history and discover that it was used for recce and elint missions with a dedicated KKR pod loaded under the ventral pylon on M3 and M4 variants....

Just wondering if this pod can be added at this great and mature mod to increase it's historical loadouts....

....below a link to a model kit with good pod images....

https://www.amazon.com/ModelSvit-MSVIT72048-17M3R-Reconnaissance-Fighter-Bomber/dp/B0834DS1G4

Ane here a link to the pod description.....

https://www.armedconflicts.com/SOV-KKR-1-KKR-2-t45670
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: Consul on May 21, 2021, 10:22:14 PM
how can i use the Kh-25 missiles?
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: cbradbury on May 22, 2021, 12:59:10 AM
how can i use the Kh-25 missiles?

Check out post #14 here:

https://www.sas1946.com/main/index.php/topic,65573.0.html (https://www.sas1946.com/main/index.php/topic,65573.0.html)
Title: Re: Sukhoi pack by Gio - V1.4 20181019
Post by: JOE90 on May 14, 2023, 02:05:56 AM
I have a little problem with the early Su-7 models, with the 4xFAB500 loadout I can only drop 2 bombs instead of 4 even if the plane actually shows all 4 of them correctly in external view. It says Weapon out of ammo with 2 bombs still attached. Any solution? All other loadouts work well.