Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => German_Singles => Topic started by: 101tfs on March 08, 2017, 07:22:08 AM

Title: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: 101tfs on March 08, 2017, 07:22:08 AM
(https://s8.postimg.cc/5z0mwvf2b/2017_03_05_14_57_03.jpg)
(https://s3.postimg.cc/ni47b0zup/2017_03_02_11_13_16.jpg)

Get the mod including readme here:
https://www.mediafire.com/file/3lzea725dad80ks/He_100_112v1.1.rar

Optional HD default skins can be installed on top:
https://www.mediafire.com/file/61ixsia5d2136wb
 :)

Old/outdated version for reference:
https://www.mediafire.com/file/zshmazmei2bi59q/He_100_112v1.0.rar


Errata:
The readme states that Modact 5 users don't need no SAS Common Utils install.
That's a mistake, only Modact 6 and BAT ship with SAS Common Utils included.
Modact 5 users and VP Modpack users will have to install SAS Common Utils separately.
Title: Re: He-100 and He-112
Post by: urmel on March 08, 2017, 07:35:56 AM
thanks  Guys,woderfull Plane!!!
Title: Re: He-100 and He-112
Post by: SAS~Storebror on March 08, 2017, 07:39:37 AM
Well done, cheers to the release 101tfs 8)
Title: Re: He-100 and He-112
Post by: Gatrasz on March 08, 2017, 08:21:03 AM
Very interesting and good looking mod plane ! I mean, both of them :D He-112 has to be beautiful, as a little brother of the He-70. Thank you for your work !

I guess they will be perfect for what-if campaigns...or even historical ones, for the less I know about He-112. Will try them ASAP 8)
Title: Re: He-100 and He-112
Post by: OberstDanjeje on March 08, 2017, 08:36:48 AM
wow, wonderful!!!!
Title: Re: He-100 and He-112
Post by: vpmedia on March 08, 2017, 08:40:01 AM
Thanks a lot to everyone involved in the project, excellent release. :)
Title: Re: He-100 and He-112
Post by: tnewell on March 08, 2017, 08:42:23 AM
Thank-you 101tfs for a great plane. Works great in a heavily modded DBW 1.71.  ;D
Title: Re: He-100 and He-112
Post by: SAS~Poltava on March 08, 2017, 10:22:53 AM
WONDERFUL!  ;D ;D ;D

A big THANK YOU to all involved! (I know that Storebror has put in a lot of work as well.)

There will be a Romanian campaign for this beauty within a couple of days!  :)

(http://i163.photobucket.com/albums/t286/Poltava/il2fb%202017-03-08%2022-32-34-30_zpsejuhuzor.jpg) (http://s163.photobucket.com/user/Poltava/media/il2fb%202017-03-08%2022-32-34-30_zpsejuhuzor.jpg.html)

PS. That is: when I get suitable Romanian livery! I have put out a skin request for this aircraft: https://www.sas1946.com/main/index.php/topic,54288.msg590597.html#new
Title: Re: He-100 and He-112
Post by: Robyfongaro on March 08, 2017, 11:12:17 AM
Awesome work
Title: Re: He-100 and He-112
Post by: Korrigan on March 08, 2017, 11:39:09 AM
The models are splendid and these planes are a joy to fly !
A very huge thank you to 101tfs and Mike for another groundbreaking mod (http://i650.photobucket.com/albums/uu224/phbrajon/Laie_60B.gif)
Title: Re: He-100 and He-112
Post by: sturmbock on March 08, 2017, 11:55:46 AM
Thank you very much indeed. This a real present for me 8)
Title: Re: He-100 and He-112
Post by: Germy66 on March 08, 2017, 12:15:46 PM
Thanks a lot to everyone involved in the project, excellent release. :)
well said ;D ;D ;D ;)
Title: Re: He-100 and He-112
Post by: dona on March 08, 2017, 01:09:51 PM
Terrific work!!! Thank you :P
DonA
Title: Re: He-100 and He-112
Post by: Mr.Craig on March 08, 2017, 01:14:54 PM
Crossing off two more planes from my wish list. Thank you 101tfs and Mike for collaborating on this! Great additions to IL-2 1946.
Title: Re: He-100 and He-112
Post by: Aragorn1963 on March 08, 2017, 01:52:19 PM
Absolutely superb! Thank you.
Title: Re: He-100 and He-112
Post by: SAS~Gerax on March 08, 2017, 02:07:02 PM
a perfect mod. Many thanks for this!  :)
Title: Re: He-100 and He-112
Post by: Günther on March 08, 2017, 03:33:25 PM
Well done!
Long awaited excellent addition! :)
Title: Re: He-100 and He-112
Post by: Fresco23 on March 08, 2017, 03:39:00 PM
Oh gosh these are beautiful! Thank you!
Title: Re: He-100 and He-112
Post by: HotelAlpha on March 08, 2017, 05:59:39 PM
Thank you x100 for this awesome gift!
Title: Re: He-100 and He-112
Post by: Gubi on March 08, 2017, 06:07:52 PM
Well done.  For 2 particular aircraft that spanned 38-44, with never more than 30, or so, active at any one time, anywhere around the world, it took me two hours to get them entered into my DBW 38-46 (for me, only 38, 39, 40, 41, 42 and 43) and Mission Mate database.  Thanx to all involved.

Cheers
Gubi
Title: Re: He-100 and He-112
Post by: Type83Fighter on March 08, 2017, 06:30:49 PM
So.Much.Detail. Thanks for these planes!
Title: Re: He-100 and He-112
Post by: hikariorwhatever on March 08, 2017, 06:39:14 PM
Haven't tried it yet, but the screenshots do it justice. Beautiful plane my friend
Title: Re: He-100 and He-112
Post by: Airbourne on March 09, 2017, 01:41:55 AM
Brilliant! What an exciting new addition to the hangar.
Title: Re: He-100 and He-112
Post by: Artiglio on March 09, 2017, 06:01:24 AM
I have encountered a problem with the version "SAS Modact 5.3 for IL-2 4.12.2m+C.U.P.".
the plane is loaded from the game, I see on the home screen of the QMB, but ....
at launch of rapid mission from QMB, the screen comes to 30% and the game ends and return to your desktop. I have tried in many ways and with all versions of this aircraft, but the result is always the same.
The aircraft I installed it in "#SAS" folder and I put the strings at the right place air.ini etc ... on what may be causing this crash?  :(
Title: Re: He-100 and He-112
Post by: SAS~Storebror on March 09, 2017, 06:03:58 AM
I know this is the first time this question ever has been asked, but...How about a logfile?

Best regards - Mike
Title: Re: He-100 and He-112
Post by: Artiglio on March 09, 2017, 06:12:10 AM
I did notice that if I have to upload AI and not driveable row smoothly and without a hitch. hmmm.....

You're right SAS~Storebror return home as soon as this takes place even tried again and the logfile. ;)
Title: Re: He-100 and He-112
Post by: SAS~Storebror on March 09, 2017, 06:17:34 AM
Eh...
The Equilibrium of your message (http://www.translationparty.com/i-did-notice-that-if-i-have-to-upload-ai-12924960) is
Quote
No, my upload hitch line is love. Well. To restore the log file again, now SAS Storebror home happens soon.
...and makes as little sense to me as the original post ;)

Best regards - Mike
Title: Re: He-100 and He-112
Post by: spartan18a on March 09, 2017, 08:08:37 AM
Today is an unforgettable day in my virtual life. This sim is just eternal and my children will grow with it very soon. Thanks a lot.  :)
Title: Re: He-100 and He-112
Post by: vpmedia on March 09, 2017, 09:51:28 AM
(http://i.imgur.com/0RH9Kxj.jpg)
Title: Re: He-100 and He-112
Post by: Mick on March 09, 2017, 10:28:27 AM
... you forgot the DL link, Istvan ...  :P
Title: Re: He-100 and He-112
Post by: Mission_bug on March 09, 2017, 11:12:35 AM
Excellent work, thank you very much all involved, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: He-100 and He-112
Post by: herbarnold99 on March 09, 2017, 11:45:02 AM
Schweeeet!!!! Really nice additions, thanks for the hard work, dedication, and generosity to share these beauties!!!

Cheers,
Herb
Title: Re: He-100 and He-112
Post by: Mopat on March 09, 2017, 12:29:28 PM
Great work, guys!  :) The cockpits, the damage models! :P
Please, check the readme in the DL link. The first He-100 weapon option are mentioned as 2xMg-151/20 +MG/FF. But i think we have one MG/FF and two Mg-17 or similar machine guns instead of.(We also have one Mg/FF and 2xMg-151 later in the list...and this is really 3 cannon armament!)
When tried to battle against the Heinkels, i see Bf109 labels instead He100/112. The game misidenfied the heinkels as messer! Allied spy/intelligence services failed :D :D
Possible to add another He-100 loadout? Because MG/FF became obsolete in med-late war, adding a third Mg-151 as motorkanone? Or an mg-131 due to size/weight resrictions?
So, works well in heavy modded 4.12 5.30 modact game! THX! Skinners ahead!
Title: Re: He-100 and He-112
Post by: hoddyman on March 09, 2017, 01:30:14 PM
I love these beautiful planes. Thanks for the great modeling work!
A funny thing happened when landed my He112, though. When I turned the engine off, it didn't stop. I then turned the engine back on, and the little on-screen notification appeared saying that the engine was starting. I then turned the engine off, the "engine off" notice appeared, and the engine DID stop, but the propeller kept on spinning endlessly, anyway (though more slowly than if the engine were on). What's up with that?
Title: Re: He-100 and He-112
Post by: Flying H on March 09, 2017, 02:38:40 PM
Log file, please!
Title: Re: He-100 and He-112
Post by: Ta183Huckebein on March 09, 2017, 02:57:45 PM
Awesome, I love that this plane is available now!

Many thanks!
Title: Re: He-100 and He-112
Post by: Hubberranz on March 09, 2017, 03:26:33 PM
(https://www.mediafire.com/convkey/98f6/g74f3f9hpkfw4n47g.jpg) (https://www.mediafire.com/view/?g74f3f9hpkfw4n4)
412,2 SAS 5,3  works for me.  THANKS 8)
(https://www.mediafire.com/convkey/44a2/n5ke5hzkmwsep7e7g.jpg) (https://www.mediafire.com/view/?n5ke5hzkmwsep7e)
Having a blast.  Tested all four versions. No 33%.  No prop don't stop. Prop visual of DXXIII.
Title: Re: He-100 and He-112
Post by: hoddyman on March 09, 2017, 03:54:21 PM
Gee. I thought log files were for crashes. Nothing crashed- the propeller just kept spinning after turning the engine off, as if that were "normal". What sort of "error" would be logged, if this was programmed (or mis-programmed) the way it is?
Title: Re: He-100 and He-112
Post by: Hubberranz on March 09, 2017, 05:15:25 PM
Game version?
Title: Re: He-100 and He-112
Post by: Oscarito on March 09, 2017, 07:29:52 PM
Thank You very much for these beautiful planes, specially the He-100, which was my old dream!
 :) :)
Title: Re: He-100 and He-112
Post by: vpmedia on March 09, 2017, 09:44:07 PM
... you forgot the DL link, Istvan ...  :P

just a quick test skin:
https://ulozto.net/!XdWCDxw5tc3o/he-112-rhaf-7z
Title: Re: He-100 and He-112
Post by: hoddyman on March 09, 2017, 11:44:09 PM
DBW. I haven't landed one in my WAW game, yet.
Title: Re: He-100 and He-112
Post by: Mick on March 10, 2017, 12:31:39 AM
... you forgot the DL link, Istvan ...  :P

just a quick test skin:
https://ulozto.net/!XdWCDxw5tc3o/he-112-rhaf-7z

 :-*
Title: Re: He-100 and He-112
Post by: SAS~Storebror on March 10, 2017, 12:32:10 AM
What sort of "error" would be logged, if this was programmed (or mis-programmed) the way it is?
I use to stumble upon similar questions IRL from time to time.
If I'm not the programmer myself, experience taught me that the best way to get this question answered is just to gather all log data available, show it to the developers and let them decide.

Best regards - Mike
Title: Re: He-100 and He-112
Post by: SAS~Poltava on March 10, 2017, 01:05:34 AM
Skins have duly arrived :) Now we just need a SSP, and everything will be fine and dandy!  :P

EDIT: Ooops, sorry, silly me. Of course there already are SSP's, thanks to Pete Shaw a.k.a Mission_Bug. Thanks Pete!!!!

https://www.sas1946.com/main/index.php/topic,37950.msg590361/boardseen.html#new
Title: Re: He-100 and He-112
Post by: Alfie Noakes on March 10, 2017, 04:08:35 AM
Many thanks to all concerned for this lovely a/c  ;D
I'd imagined something far more WIP, but I'm pleasantly surprised by the superb detailing and skins...
Interesting what the Bf 109 fans will make of her  ;)

Cheers

Alfie
Title: Re: He-100 and He-112
Post by: Hubberranz on March 10, 2017, 05:57:27 AM
DBW. I haven't landed one in my WAW game, yet.
I will try it in DBW to see what it does...   but was not made for it, I guess...

update:
Tested all four versions in DBW and they work to perfection; props do stop on all versions; I used D-XXIII visual prop; did not try loadouts for He-100.
WORKS in DBW.

To hoddyman: I did not add to my DBW for a long while, but have lots of mods; have !SAS_Engine_Mod_4101m_v26jui; !!SAS_Engine_Mod_v26_Hotfix; ! SAS Common Utils.
So it's only your install; must be some conflict with recent mods, or you don't have some of 3 mods above. Also check for any older He-100 mod and remove.
Note I did not try without D-XXIII visual prop, so consider...


 WORKS in DBW.    ( = 410)

THKS vpmedia ! Can' wait for more of your excellent skins !
Title: Re: He-100 and He-112
Post by: hoddyman on March 10, 2017, 08:21:53 PM
I don't think I have any "engine mod" in my DBW install, but I'll find it and add it- it couldn't hurt- it seems like it's lack could be the likely culprit. Thanks for the troubleshooting!
Title: Re: He-100 and He-112
Post by: CzechTexan on March 10, 2017, 08:54:24 PM
hi!  finally this plane arrives for the ARR!  Thank you so much!

However, using VPmodpack, I also get the strange 30% freeze.  Below is the end of my logfile where I noticed wording about the plane...

Code: [Select]
[color=navy]Loading mission 412_Demo_Missions/TESTmap.mis...
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 75,  Vert 23266,  Ind 59064
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
Load bridges
Load static objects
FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/Jumo210_He112:HE1XX_FM.emd' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CrossVersion
at com.maddox.il2.objects.air.CockpitHE_1XX.classInit(CockpitHE_1XX.java:609)
at com.maddox.il2.objects.air.CockpitHE_1XX.<init>(CockpitHE_1XX.java:617)
at com.maddox.il2.objects.air.CockpitHE_112.<init>(CockpitHE_112.java:5)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3131)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)[/color]
Title: Re: He-100 and He-112
Post by: vpmedia on March 10, 2017, 09:50:48 PM
It works fine if you got SAS Common Utils installed. The readme is wrong, SAS modact 5.3 does not include the utils mod.

Quote
ATTENTION?: You need "SAS Common Utils" mod installed in your game.
            CUP and SAS Modact 5/6 ship with SAS Common Utils included by default,
            others need to make sure to have it installed, otherwise your game will crash when you fly this plane.
Title: Re: He-100 and He-112
Post by: SAS~Poltava on March 11, 2017, 12:04:35 AM
I can only confirm this. I got it up and running in the VP Modpack, using the SAS Common Utils. Without it: 30% freeze.
Title: Re: He-100 and He-112
Post by: SAS~Storebror on March 11, 2017, 12:22:00 AM
The readme is wrong, SAS modact 5.3 does not include the utils mod.
That's my fault, memory served me wrong, sorry.
Confirmed: You need to install the SAS Common Utils (https://www.sas1946.com/main/index.php/topic,40490.0.html) if you're not on BAT or Modact 6.

Best regards - Mike
Title: Re: He-100 and He-112
Post by: vpmedia on March 11, 2017, 04:44:19 AM
Some He-112 color profiles for skinners:

(http://i.imgur.com/cDv6fGZ.jpg)

(http://i.imgur.com/v1k30Ls.jpg)

(http://i.imgur.com/7ISgxdL.jpg)

(http://i.imgur.com/7iWec7D.jpg)

(http://i.imgur.com/Xye9qp4.jpg)
Title: Re: He-100 and He-112
Post by: Mono27 on March 11, 2017, 06:31:17 AM
Nice one!! thank you for that plane!
The only Spanish air to air victory in WW2 was when one of these planes shot down an USAF P-38 over North Africa.
The pilot was Miguel Entrena Klett.
Title: Re: He-100 and He-112
Post by: Toobone on March 11, 2017, 07:52:12 AM
O-o-ps..shadow need to fix & seat to ground (DBW).
(http://forum.aviaskins.com/attachment.php?attachmentid=46003&d=1489228677)
Damage color too.
(http://forum.aviaskins.com/attachment.php?attachmentid=46007&d=1489238195)
sorry.. :-[
Title: Re: He-100 and He-112
Post by: CzechTexan on March 11, 2017, 07:53:23 AM
The readme is wrong, SAS modact 5.3 does not include the utils mod.
That's my fault, memory served me wrong, sorry.
Confirmed: You need to install the SAS Common Utils (https://www.sas1946.com/main/index.php/topic,40490.0.html) if you're not on BAT or Modact 6.

Best regards - Mike
Thanks for the help!  Got it flying now with the SAS Common Utils  ;)
Title: Re: He-100 and He-112
Post by: The_Arbiter on March 11, 2017, 09:27:25 AM
I wish I was able to download mods, very nice planes, thank you all very much, is there going to be an update of the game and will they be included. thank you!
Title: Re: He-100 and He-112
Post by: vch34278 on March 11, 2017, 08:40:05 PM
Thanks for the great work!

(https://s17.postimg.cc/s3a9nf72n/he_100.jpg)

(https://s7.postimg.cc/we7fi4jmj/he_112.jpg)

How to fix this?

Title: Re: He-100 and He-112
Post by: KingTiger503 on March 11, 2017, 10:21:04 PM
Good job, For the New He-100 and He-112,
Title: Re: He-100 and He-112
Post by: SAS~Storebror on March 12, 2017, 12:08:22 AM
How to fix this?
It's on the to-do list.
Two weeks, be sure ;)
Title: Re: He-100 and He-112
Post by: PO_MAK_249RIP on March 12, 2017, 04:16:30 AM
I wish I was able to download mods, very nice planes, thank you all very much, is there going to be an update of the game and will they be included. thank you!

Not sure what you mean here m8?
Title: Re: He-100 and He-112
Post by: Bobbo on March 12, 2017, 11:51:54 AM
Fun plane to fly, but wow, engine cooling is really it's glass jaw, isn't it?
Title: Re: He-100 and He-112
Post by: Ta183Huckebein on March 12, 2017, 02:02:26 PM
The engine is pretty touchy, especially on warm maps.
Title: Re: He-100 and He-112
Post by: Artiglio on March 12, 2017, 05:47:12 PM
Finally I managed to get this magnificent aircraft.
I solved the problem of the crash to 30% "and I cried wolf too soon before you see it ..."
I apologize.
I hope you forgive me!
the aircraft is magnificent I can only thank forever its creators.
Now everything runs smoothly ... flies smooth ;)

P.S.
I had missed the installation of a file, and hence the crash 30%
sorry again but I use google translator :)
Title: Re: He-100 and He-112
Post by: The_Arbiter on March 13, 2017, 02:35:26 PM
I wish I was able to download mods, very nice planes, thank you all very much, is there going to be an update of the game and will they be included. thank you!

Not sure what you mean here m8?

something like 4.14 or something like that
Title: Re: He-100 and He-112
Post by: FANATIC MODDER on March 13, 2017, 02:40:38 PM
Thank you this is great! I was waiting for this a long, this plane was so nice!
Title: Re: He-100 and He-112
Post by: Scotty Rotten on March 14, 2017, 05:20:15 AM
Is it really that sensitive to overheating and I'm not flying it right or is there something wrong?
Title: Re: He-100 and He-112
Post by: FANATIC MODDER on March 14, 2017, 07:38:55 AM
I tried a quick mission (in a He 112B-2) against Bf 109Ds (for comparison) and I managed to shoot down a Bf 109. Propably I would have done even better but I damaged my engine by overheating. Overheating came at what I believe the right time, but my engine failed very soon afterwards. If you tried the B-0, this one it should be even more sensitive that the B-2.

I like the He 112 which does the best that could do with the Jumo 210 engine, but the He 100D dissapointed me. The He 112 flies a bit like a spitfire, or it's just my impression?
Title: Re: He-100 and He-112
Post by: Birdman on March 14, 2017, 10:56:22 AM
Is engine RPM higher than usually when Jumo 210 overheats and gets damaged? Do you get similar overheating with Bf 109D also? All early Bf 109 with Jumo 210 and variable prop pitch have at least in original flight model version intentionally too slow prop pitch governor that lets engine overrev and get damaged in dives unless manually adjusted for lower RPM. Likely that feature also exists in He 112 and causes this overheating behaviour.

If you don't like such faulty modeling of manual prop pitch control, then change RPMMaxAllowed and PropAnglerSpeed parameters in engine model for all Jumo 210 except wooden prop version. If you want to fly with this feature, then you'll have to check engine RPM in dives and try to keep it below 2800 with prop pitch control because over 2900 revs will damage your engine. Thus, this overheating and engine damage is likely overrevving really although both show overheating message.
Title: Re: He-100 and He-112
Post by: SAS~Poltava on March 14, 2017, 03:14:03 PM
Coming very soon:

(http://i163.photobucket.com/albums/t286/Poltava/romanian_barb_01_WIP_zpsbytmbyxo.jpg) (http://s163.photobucket.com/user/Poltava/media/romanian_barb_01_WIP_zpsbytmbyxo.jpg.html)

 :)
Title: Re: He-100 and He-112
Post by: Ta183Huckebein on March 14, 2017, 10:27:11 PM
Just downloaded it from M4T, looking forward to flying this one!
Title: Re: He-100 and He-112
Post by: FANATIC MODDER on March 15, 2017, 02:21:49 AM
Is engine RPM higher than usually when Jumo 210 overheats and gets damaged? Do you get similar overheating with Bf 109D also? All early Bf 109 with Jumo 210 and variable prop pitch have at least in original flight model version intentionally too slow prop pitch governor that lets engine overrev and get damaged in dives unless manually adjusted for lower RPM. Likely that feature also exists in He 112 and causes this overheating behaviour.

If you don't like such faulty modeling of manual prop pitch control, then change RPMMaxAllowed and PropAnglerSpeed parameters in engine model for all Jumo 210 except wooden prop version. If you want to fly with this feature, then you'll have to check engine RPM in dives and try to keep it below 2800 with prop pitch control because over 2900 revs will damage your engine. Thus, this overheating and engine damage is likely overrevving really although both show overheating message.

I think you are right, because what I did was to try to build up speed by shallow diving and then trying to position myself with something like high yoyos or barrell rolls, then dive again to build speed. 

The He 112B behaves nicely, being both agile and stable. Not significaly slower than e.g. an early Hurricane Mk.I but you have to work the engine as hard as you can.
Title: Re: He-100 and He-112
Post by: SAS~Poltava on March 15, 2017, 02:38:28 AM
And here we go - there now is a campaign for this aircraft  :)

(http://i163.photobucket.com/albums/t286/Poltava/rom_he112_logo_zpsglwesod1.jpg) (http://s163.photobucket.com/user/Poltava/media/rom_he112_logo_zpsglwesod1.jpg.html)

You can download it here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2387

And more info can be found here: https://www.sas1946.com/main/index.php/topic,54396.msg591598.html#new

Many, many thanks to all involved who made this possible, not least 101tfs & Storebror!
Title: Re: He-100 and He-112
Post by: cgagan on March 15, 2017, 02:50:45 AM
Many thanks Poltava!!!! 8)
Title: Re: He-100 and He-112
Post by: spartan18a on March 15, 2017, 05:33:45 AM
Thanks a lot!  :)
Title: Re: He-100 and He-112
Post by: jeanba on March 15, 2017, 08:46:03 AM
Good idea
Title: Re: He-100 and He-112
Post by: FANATIC MODDER on March 15, 2017, 09:13:37 AM
Thanks, I am going to try this campaign.
Title: Re: He-100 and He-112
Post by: tartenmuche on March 24, 2017, 03:23:27 PM
Dear all,
I ran the Romanian campaign  and encountered problems with the He 112: the engine overheats easily and suddenly fails.
By the way there was no propeller with three blades installed on this aircraft?
Best regards.
Tart
 
Title: Re: He-100 and He-112
Post by: Jenato on March 25, 2017, 01:28:33 PM
Hello tartenmuche,

the He 112 and even the 112B, which was flown by the Romanian Air Force, had a two bladed prop, that's for sure. However, I found a few photos of a He-112 with a "traditional" three bladed prop on the net too... May be they were prototypes?
And engine management, well... that is sometimes a brain braking item.
Do you have Engine Overheat and Complex Engine Management selected ON in the Difficulty section of the Sim? If these options are OFF and you still have the problem.... there might be something going on with the plane indeed. But with all options selected ON you must really take care. Don’t fly full throttle in level flight too long and certainly ease back on the throttle when descending. Use full throttle just for manoeuvring and in dog-fighting situations and… watch your temperature gauge which will alarm you to open or close radiator shutters when needed. Keeping a plane in the air is a harder job than most people think.  ;)

Best regards

Jenato 
Title: Re: He-100 and He-112
Post by: PO_MAK_249RIP on March 26, 2017, 02:40:48 AM
Any chance of getting the AI labels changed from bf109? I have tried looking in the classfiles but despite uneducated efforts I havent been able to change them - deeper code I guess?
Title: Re: He-100 and He-112
Post by: SAS~Storebror on March 26, 2017, 03:36:47 AM
Thanks for all the feedback guys.
There will be an update for this pack soon, once we collected all the required changes.
All currently reported issues will be addressed as good as possible.
No need to worry about them, we're on it :)

Best regards - Mike
Title: Re: He-100 and He-112
Post by: Mission_bug on March 26, 2017, 03:37:07 AM
Any chance of getting the AI labels changed from bf109? I have tried looking in the classfiles but despite uneducated efforts I havent been able to change them - deeper code I guess?


Code: [Select]
static
    {
        Class class1 = com.maddox.il2.objects.air.HE_100D.class;
        new NetAircraft.SPAWN(class1);
        Property.set(class1, "iconFar_shortClassName", "Bf109");
        Property.set(class1, "meshName", "3do/plane/He-100D/hier.him");
        Property.set(class1, "PaintScheme", new PaintSchemeFMPar01());
        Property.set(class1, "yearService", 1944.11F);
        Property.set(class1, "yearExpired", 1955F);
        Property.set(class1, "FlightModel", "FlightModels/He-100D-1.fmd:HE1XX_FM");
        Property.set(class1, "cockpitClass", new Class[] {
            com.maddox.il2.objects.air.CockpitHE_100.class
        });
        Property.set(class1, "LOSElevation", 0.7498F);
        int ai[] = new int[5];
        ai[2] = 1;
        Aircraft.weaponTriggersRegister(class1, ai);
        Aircraft.weaponHooksRegister(class1, new String[] {
            "_MGUN01", "_MGUN02", "_CANNON01", "_CANNON02", "_CANNON03"
        });
    }
}




The entry above is the section of code that will need changing in the type class PO_MAK_249RIP. ;)


The entry highlighted in Red in this line:

'Property.set(class1, "iconFar_shortClassName", "Bf109");'


Wishing you all the very best, Pete. ;D



Title: Re: He-100 and He-112
Post by: SAS~Storebror on March 26, 2017, 03:53:52 AM
Once again: This will be addressed. No need for hasty manoeuvre.

Best regards - Mike
Title: Re: He-100 and He-112
Post by: Mission_bug on March 26, 2017, 06:53:50 AM
Once again: This will be addressed. No need for hasty manoeuvre.

Best regards - Mike

Sorry Mike, you must have posted while I typed. :-[

All the best, Pete. ;D
Title: Re: He-100 and He-112
Post by: PO_MAK_249RIP on March 27, 2017, 02:27:12 AM
Cool I will suspend all ops till the update arrives!!
Title: Re: He-100 and He-112
Post by: UberDemon on March 31, 2017, 08:40:39 PM
Oh my gosh, is this... really happening?

Finally, my dream come true:  IL-2 finally has the He-177, He-100 and He-112...

Awesomeness.

Best regards to the ones involved.
Title: Re: He-100 and He-112
Post by: SAS~Storebror on April 01, 2017, 09:52:46 AM
New Version available in first post, can be installed straight above the old one.

When tried to battle against the Heinkels, i see Bf109 labels instead He100/112
Fixed.

over 2900 revs will damage your engine. Thus, this overheating and engine damage is likely overrevving really although both show overheating message
Fixed.

The readme is wrong, SAS modact 5.3 does not include the utils mod
Fixed.

Additionally an unreported issue causing the ATA gauge needle to disappear on the He 112 B-0 has been fixed as well.

The first He-100 weapon option are mentioned as 2xMg-151/20 +MG/FF. But i think we have one MG/FF and two Mg-17 or similar machine guns instead of
Eh... ?? ?? ??
The first option is "default" and that's two MG 17 and one MG FF.

O-o-ps..shadow need to fix & seat to ground
Not addressed as I'm not a 3D guy.

Damage color too
Don't know what you mean.
If you are referring to the gore texture, that one is not part of this mod, it uses the default gore.tga from the plane/textures folder.

Best regards - Mike
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: Mopat on April 02, 2017, 11:53:42 AM
Thx, gentlemans!
New version loaded and tested succesfully! :)
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: spartan18a on April 02, 2017, 01:35:03 PM
Is the new version in the BAT09 or is it the first version?  :)

By the way, I love this plane !  :-* Thanks a lot to all the modders involved.
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: dietz on April 03, 2017, 03:18:50 PM
Wow! Just Wow!
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: Venator77 on April 03, 2017, 06:31:25 PM
(http://memes.ucoz.com/_nw/19/03537863.jpg)
Title: Re: He-100 and He-112
Post by: Birdman on April 04, 2017, 09:29:36 AM
I finally had time to test these awesome planes and they're very nice indeed. Thank You a lot!

I noticed that He-100D has reversed wheel brakes, but luckily that's an easy DIY fix. Just change _ClipRGear to _ClipLGear in 3do\plane\He-100D\GearL2_D0.msh and _ClipLGear to _ClipRGear in 3do\plane\He-100D\GearR2_D0.msh to control her better on ground. He-112 doesn't have this problem.

Then could someone let me know what I get when I choose mysterious 'late2' loadout for He-100D so that I can name it better?

I'm wondering whether visibility under gunsight was really so blocked that I'll have to blindfire all the precious MG-FF rounds when target is turning even slightly.
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: SAS~Storebror on April 04, 2017, 10:25:44 AM
Thanks for the headsup regarding wheel brakes.
"late2" is 2x MG 151/20 + 1x MG FF. The description has been fixed in the download package.
Gunsight will be checked.

Best regards - Mike
Title: Re: He-100 and He-112
Post by: Mick on April 04, 2017, 03:14:32 PM
... also if it's possible to fix it, there's the yellow flash "bug" inside the cockpit when firing guns ...  ;)
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: EHood on April 06, 2017, 11:31:13 AM
WOW!! LOLOL. Having had the He 100 as a primary subject of research for 20 years, I just had to make my first test flight in EP09 with the type. It was great! A real hoot.

I could pick a few nits about, for example, the cockpit and instrument panel layouts, but I won't. For one thing, when I was actually at the controls, as it were, these details were the last thing on my mind. I was too busy looking for Spitfire IIbs over the Channel.  8)

There are a few words which ought to be said, however, regarding the loadouts. When the mockup for the He 100 was under construction, Heinkel considered several armaments layouts for guns which, like the MG 151 and the MG 131, were also in early stages of development. He seems eventually to have settled on the use of the MG 151, in its original, 15 mm caliber, for use as a motor cannon. The MG FF/M was considered as an interim motor-cannon, but Heinkel would have been very well aware of the vibration problems Messerschmitt was experiencing with these, and I've found no evidence that any MG FFs were ever actually fitted in an He 100. There is evidence, however, that an MG 17 stood in for a motor-cannon in some prototypes, including the prototypes and pre-production machines sold to the Soviet Union. The three-MG 17 array, then, was actually used.

Some of the Block I A-0s (sorry, Wikipedia fans, but all relevant Heinkel company documents which can be dated to 1937-1940 refer only to V-models and pre-production As; there were no "B," "C," or "D" subtypes) were fitted with experimental mounts for an MG 151 motor cannon (again, the 15 mm variant), but there is no evidence that the guns themselves were ever actually installed. Instead, there are documents which indicate that the experimental gun mounts were installed only briefly; they were soon recalled by Argus.

I ought also to note that mounting MG 151s in the wing of the He 100 would have been um problematic at best. For one thing, the receivers would have been large enough to require prominent blisters on the gun bay hatches. For a second, the MG 151s, in either 15 or 20 mm caliber, were very long; a good portion of each barrel would have projected well ahead of the wing leading edge.

Heinkel did consider the MG 131 for the wings, but they would have been firing through the propeller arc, and the necessary synchronization gear was still under development. Efficient synchronizers for MG 17s were already in production, so that's what was used for wing guns He 100s, at least as an interim measure.

The one copy I've seen of a factory drawing of an He 100 A-0 from the period in question happens to be sectional view showing, among other things, an MG 151 (15 mm) as a motor-cannon, and an MG 17, in a tube mount, as the wing gun. This combination - 1 X MG 151 + 2 X MG 17 - would presumably have been the standard array pending the further development of new armaments.

At any rate, the overall appearance of 101tfs's He 100 is fantastic, and I need to offer many, many thanks to 101tfs for the He 100, and the Hangar 19 crew for adding this little rocket to BAT. I now need to download and install EP10.

 ;D ;D ;D ;D ;D ;D ;D
Title: Re: He-100 and He-112
Post by: henkypenky on April 08, 2017, 04:55:25 AM
Sorry to report that after upgrading to BATEP10 the He-100's pilot lost its head in my install  ::(
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: SAS~Storebror on April 08, 2017, 05:34:23 AM
logfile?
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: PhantomII on April 08, 2017, 09:58:32 AM
Hello henkypenky, read this post by Monty especially the part about headless pilots:

https://www.sas1946.com/main/index.php/topic,54726.msg594852.html#msg594852

Hope this helps.
Title: Re: He-100 and He-112
Post by: henkypenky on April 08, 2017, 11:06:12 AM
Oops, sorry Mike I didn't thought about that  :-[

Code: [Select]
[4:48:18 PM] null
[4:48:18 PM] java.lang.NullPointerException
[4:48:18 PM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:393)
[4:48:18 PM] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
[4:48:18 PM] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
[4:48:18 PM] at com.maddox.il2.game.Mission._load(Mission.java:858)
[4:48:18 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[4:48:18 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[4:48:18 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[4:48:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[4:48:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:48:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:48:18 PM] null
[4:48:18 PM] java.lang.NullPointerException
[4:48:18 PM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:393)
[4:48:18 PM] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
[4:48:18 PM] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
[4:48:18 PM] at com.maddox.il2.game.Mission._load(Mission.java:858)
[4:48:18 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[4:48:18 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[4:48:18 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[4:48:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[4:48:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:48:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:24 PM] ERROR file: File users/doe/Icons not found
[4:48:24 PM] Mission: QuickQMBPro/BAT_CircusRaids_S/BAT_CircusRaids_SBlueNoneA00.mis is Playing
[4:48:24 PM] ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
[4:48:24 PM]
[4:48:24 PM] ERROR !Exception in rt tick!
[4:48:24 PM]
[4:48:24 PM] ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
[4:48:24 PM]
[4:49:25 PM] IniFile save failed: f:\il-2 bat\users\doe\settings.ini (Toegang geweigerd)
[4:49:25 PM] java.io.FileNotFoundException: f:\il-2 bat\users\doe\settings.ini (Toegang geweigerd)
[4:49:25 PM] at java.io.FileOutputStream.open(Native Method)
[4:49:25 PM] at java.io.FileOutputStream.<init>(Unknown Source)
[4:49:25 PM] at java.io.FileOutputStream.<init>(Unknown Source)
[4:49:25 PM] at java.io.FileWriter.<init>(Unknown Source)
[4:49:25 PM] at com.maddox.rts.IniFile.saveFile(IniFile.java:689)
[4:49:25 PM] at com.maddox.il2.gui.GUIQuick._leave(GUIQuick.java:2169)
[4:49:25 PM] at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
[4:49:25 PM] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
[4:49:25 PM] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:169)
[4:49:25 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[4:49:25 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[4:49:25 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[4:49:25 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[4:49:25 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[4:49:25 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[4:49:25 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:49:25 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:49:25 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:49:25 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:49:25 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:49:25 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:49:25 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:49:25 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:49:25 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:49:25 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:49:25 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:49:25 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:49:25 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:49:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:49:25 PM] IniFile save failed: f:\il-2 bat\users\doe\settings.ini (Toegang geweigerd)
[4:49:25 PM] java.io.FileNotFoundException: f:\il-2 bat\users\doe\settings.ini (Toegang geweigerd)
[4:49:25 PM] at java.io.FileOutputStream.open(Native Method)
[4:49:25 PM] at java.io.FileOutputStream.<init>(Unknown Source)
[4:49:25 PM] at java.io.FileOutputStream.<init>(Unknown Source)
[4:49:25 PM] at java.io.FileWriter.<init>(Unknown Source)
[4:49:25 PM] at com.maddox.rts.IniFile.saveFile(IniFile.java:689)
[4:49:25 PM] at com.maddox.il2.ai.UserCfg.saveConf(UserCfg.java:236)
[4:49:25 PM] at com.maddox.il2.gui.GUIQuick._leave(GUIQuick.java:2176)
[4:49:25 PM] at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
[4:49:25 PM] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
[4:49:25 PM] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:169)
[4:49:25 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[4:49:25 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[4:49:25 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[4:49:25 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[4:49:25 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[4:49:25 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[4:49:25 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:49:25 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:49:25 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:49:25 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:49:25 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:49:25 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:49:25 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:49:25 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:49:25 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:49:25 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:49:25 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:49:25 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:49:25 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:49:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 8, 2017 4:49:29 PM] -------------- END log session -------------

Edit: problem was gone after updating to BATEP11
Title: Re: He-100 and He-112
Post by: Günther on July 25, 2017, 01:39:42 PM
Hi There!

After flying the He-100, will it be possible in the future that it will get a retractable radiator with two positions (open/closed, lowered/retracted)?
Because the first variants used evaporative cooling, but it proved problematic, later it was redesigned to an underbelly retractable one. (Currently it is always in its lowered position)




Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: Shawn BeBeau on July 28, 2017, 02:10:26 AM
I have been patiently waiting for 10 years for this aircraft to be created in this game.
Thank you so much for recreating my favourite plane in world history. I cannot wait to get home to download and take flight. My excitement and gratitude for this is boundless. Thanks again.

Maybe next will be the my second favourite of all time.

Focke Wulf Fw 187!!!

I'll just be perfectly happy with the He 100.
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: John_the_Gamer on December 30, 2017, 03:49:52 PM
I love the planes, but I have encountered a question:

What is the in-game operational range of the He100D-1? Because even when flying a mission starting with a 100% fuel setting, the cockpit fuelguage starts at 3/4 and fuel runs out after only 60min of in-game flight time (flying most of the mission at 60-80% throttle with a few 110% bursts).

I thought the He-100D was supposed to be superior to the Bf109 in terms of range?
(~1000km for He-100D-1 vs. ~850km for Bf109G-6)

aviation-history.com/messerschmitt/bf109.html
century-of-flight.net/Aviation%20history/photo_albums/timeline/ww2/Heinkel%20HE%20100.htm
wikipedia.org/wiki/Heinkel_He_100

I tested it in-game, and when flying around in a G-6, even when flying an entire game at max 110% throttle the fuel lasts over 50minutes (without external fuel tank). Is there something wrong with the settings of the He 100D-1? Or is it something I'm doing wrong?

Playing on Il-2 1946 4.12.2M SAS 5.3
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: EHood on December 31, 2017, 08:41:00 AM
That's an interesting question. Over the past 20 years I've been engaged in a number of discussions of this question; to date, about all I've learned is that it the ~1000 km range usually given for the machine was probably quite optimistic, which is to say that the figure seems to have been a selling point rather than a point of fact. This was actually only an estimate ostensibly calculated by Heinkel's engineers. None of the flight test reports I've found to date include mention of any data in this regard. Most of my correspondents agree that since the He 100 was substantially smaller than the Bf 109, it should have had a somewhat greater range and, consequently, a greater combat radius than the Messerschmitt. Again, however, in the absence of specific test data, it's impossible to be sure.
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: Taifun on March 19, 2018, 12:25:30 PM
Just intalled this in 4.12 w/ VP Modpack... WOW!!! Unbelievably good mod... kudos to the authors.

Loaded up a bomber formation, some friendly Doras and four 100s... what a blast. Fight started at 18k up, and boy does that 100 retain its energy. Those bombers fill up your windscreen very fast. It's interesting to think about what the 100 could have become after a few years of war, had it been selected.

Are there any online He-100 staffels active?
Title: Re: He-100 and He-112
Post by: _Hans on July 11, 2018, 07:01:19 PM
Just installed this into my 4.09 install and it works great!  The only one little problem I have noticed is that when I pick the prototype 3x MG17 load-out I get an error about missing hooks, and it looks like there are two options provided for either 15mm or 20mm MG151 wing guns, and I get MG151/20 for both weapons loads.
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: -Jäger- on December 26, 2018, 03:41:42 PM
 template ?
Title: Re: He-100 and He-112
Post by: _Hans on April 10, 2022, 09:22:57 AM
Sorry to bump this one but I see theres a few little tiny bugs impacting use in 4.09 that didn't get fixed, I wonder if someone can help?

I understand that the loadouts are placed in encrypted COD files in this mod?
With the He-100D there are a few problems that I can't fix...

The "Default" configuration works fine.

The 3x MG17 configuration results in a crash because it cannot find a "Hook" for a CANNON dump or something like that.

The MG151+MGFF configuration and MG151/20+MGFF are identical on my end because both seem to load in with MG151/20 cannons in the wings.

Is there any chance someone can help with repairing these, or is this just an issue with my old legacy version of 4.09?
Title: Re: He-100 and He-112
Post by: Epervier on April 10, 2022, 10:59:20 AM
Sorry to bump this one but I see theres a few little tiny bugs impacting use in 4.09 that didn't get fixed, I wonder if someone can help?
The 409 is very sensitive to shell ejection!
It is imperative to have specific hooks (_CANNONDumpxx or _MGUNDumpxx)... or to modify the coding to put weapons without shell ejection!
Example :
MGunMG17s     ===> with ejection shell
MGunMG17si    ===> without ejection shell
Title: Re: He-100 and He-112
Post by: _Hans on April 10, 2022, 01:28:15 PM
https://www.mediafire.com/file/hcsfbb7hdmlsch6/He100D_CODpatch.rar/file

Someone was kind enough to make a fixed file for us 4.09 users.  This should fix the problem with shell ejection on the 3x MG17 load, and correct the 15mm MG151 guns to be 15mm instead of 20mm, for those interested.
Title: Re: He-100 and He-112
Post by: SAS~Storebror on April 10, 2022, 10:21:38 PM
correct the 15mm MG151 guns to be 15mm instead of 20mm
I had a chuckle on that one.
How exactly do you "correct" a what-if loadout?

]cheers[
Mike
Title: Re: He-100 and He-112
Post by: _Hans on April 24, 2022, 03:07:10 PM
correct the 15mm MG151 guns to be 15mm instead of 20mm
I had a chuckle on that one.
How exactly do you "correct" a what-if loadout?

]cheers[
Mike

Easy,
make them match description.

Description was 15mm MG151.  Loadout was 20mm MG151/20.
Change loadout to match description.  Bam!  Fixed.

As provided, there were two identical "what if" loadouts with different descriptions/names but identical guns.
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: EHood on April 25, 2022, 08:45:28 AM
In an associated thread, I recently provided a small amount of documentary information regarding the armaments actually used in some He 100s:

https://www.sas1946.com/main/index.php/topic,68415.msg746541.html#msg746541

I neglected to mention a drawing I acquired some years ago. The drawing, which has every appearance of being a copy of a factory sectional view - rather, a partial sectional view, showing interior details in the mid-section of a Block 1 He 100 A - shows an MG 17 in a tube mount in the wing gun bay, and the outline of an MG 151, apparently fitted with an ammunition drum, in the motor-cannon position. I'd originally thought that the motor-cannon in the drawing was an MG 151/20, but a word from a correspondent led to the realization that the drawing in fact depicts an MG 151 in its original, 15 mm configuration. As stated in the reply to the above-linked thread, some He 100 As were temporarily equipped with experimental mounts for an engine-mounted MG 151, but as far as I know, the gun itself was never installed in an He 100. I should also note that while I haven't made any exact measurements, I know that the muzzle of an MG 151 or MG 151/20 somehow fitted into the wing gun bay would have extended a considerable distance ahead of the leading edge of the wing.
 8)

Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: SAS~Storebror on April 25, 2022, 11:14:36 AM
If it was fitted with a drum it's been an MG/FF.
151s are belt fed and the corresponding belts can't be rolled up to fit into a drum.

]cheers[
Mike
Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: EHood on April 25, 2022, 12:40:58 PM
Once again - He shoots! He scores! I need to spend more time thinking and less time editing on the fly. What I meant to say was that the motor-cannon in the drawing (see below) has what I'd thought at first was a drum magazine on top. The object is set vertically to the gun axis, which had me wondering - and that's how I found out, after asking a German colleague, that it's not an MG/FF, but instead an MG151 with a box or bin type magazine on top, and a shell/link ejection chute below. (Note also the fume extractor tube angling forward and down just abaft the supercharger)

(https://i.postimg.cc/DykWQqq9/MG151-in-He100-A-01.jpg) (https://postimg.cc/Hjzsd8vz)

Thanks for the word, Storebror. Once again, I stand connected.  8)

Title: Re: He-100 and He-112 [BAT] [CUP] [VP] [DBW] [UP] [4.13] [4.12] [4.11] [4.10] [4.09] [Update 2017-04-01]
Post by: SAS~Storebror on April 26, 2022, 06:03:19 AM
Confirmed. That drawing should illustrate the test installation of an MG-151 on He-100V1 (which was equipped with an interchangeable engine lafette for either MG-17, MG-131 or MG-151).

]cheers[
Mike