Special Aircraft Service

Battlefield - Airborne - Tactical (BAT) => BAT Missions and Campaigns => DOF (Dawn of Flight) => Topic started by: SAS~Monty27 on May 02, 2017, 10:03:36 PM

Title: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~Monty27 on May 02, 2017, 10:03:36 PM
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+++   Monty's DOF campaigns for BAT 4.x   +++


- BAT-DOF_FirstWorldWar_by_Monty_v4.zip (https://www.mediafire.com/file/5mu87g8uzyibvuh/BAT-DOF_FirstWorldWar_by_Monty_v4.zip/file) (~440MB, Includes pdf)


(updated by Whistler)

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CAMPAIGNS FOR B.A.T. - BATTLEFIELD - AIRBORNE - TACTICAL[/b]

PRESENTING MORE THAN FIFTY COMPLETE WORLD WAR ONE CAMPAIGNS ACROSS EIGHT NATIONS

Everything re-jigged, many fixes, signal flares added, briefings corrected, additional scenery and vehicles.

INSTALL:
UnZIP/UnRAR Straight to main Il2 Directory and allow overwrite

DAWN OF FLIGHT – THE COMPLETE FIRST WORLD WAR

WITH NEW IMPROVED AI ROUTINES AND EFFECTS
ADD TO B.A.T. OPERATION SEALION AND BEYOND


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This is the original first package with all the skins you need.  Please get this first and UnZIP to your Il2 Directory.

B.A.T.DAWN OF FLIGHT



AUGUST 12th, 2017 - The second set features the marvelous Hungarian aircraft Sound/Flight Model fix, by Vampire_Pilot, and a fully patched 'BATTLE OF KARFREIT', now using C&C vectors to engage enemy aircraft without striking the mountains.  Everything else has been tarted up to some degree, figures, vehicle traffic, weather, its all been looked at again.

Many of the AI improvements are down to the fact that I now have a better understanding of Spawn Point and Taxi behaviour.  I can now make the AI climb out properly and avoid running into mountains because of low energy.  There is no problem with the sim, its down to how well you write the missions.

I really began to master the taxi and scramble takeoff writing the new Battle of Britain campaigns.  Now I have re-visited WWI and tidied up the AI routines.

You can get these campaigns and mission sets here:  They will also be included in the next B.A.T. Expansion - Part 14 - Angels High, along with Vampire_Pilot's Italian Front Winter Map and many other new WWI addons, enhancements and fixes.

With more time and more application we can expect a third Mission set that will over-write these sets and take them even further.

It won't be done all at once because each mission and the updates take many hours to build.  This is OK though, because the update follow ups are small downloads that add a little more each time.

SAS~Monty27

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Thanks to SpongeBob for the Dedicated Great War awards and ranks.  Please read the excellent thread and explanation.
https://www.sas1946.com/main/index.php/topic,54007.0.html

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BAT04-Dawn of Flight.PDF is now fixed and re-uploaded.

Many thanks to the marvelous skinners who add so much, in terms of atmosphere, variety and authenticity to our incredible sim.  Skin credits are on the skins or in the name, none have been altered.

Many of the skins are available in the big VPMedia Skinpack.  Others have been collected over many years of playing with Il2.  I have included everything used to make the campaigns so that no one will be missing a skin.  Credits are sometimes difficult to source.  Some skins bear a signature or tag, others do not. 
Thanks to all great skinners for your work.  If anyone has been missed from the credits please let me know.

SKINNERS:
archie
MAX-theHitman
Mission_BUG
Phas3e
Stalker
VPMedia

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Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Forager on May 02, 2017, 10:29:10 PM
You really need to get a huge THANK YOU! for all of the PDF guides included with these upgrades.

They are so comprehensive and detailed and just plain interesting.
The Dawn of Flight campaign package is installed and all is not quiet on the Western Front and other places.

THANK YOU.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: nyali on May 03, 2017, 01:39:01 AM
WOW - didn't realise my day off would start so well - cheers - this and part 12, busy day off for me.

Many thanks Simon
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: spartan18a on May 03, 2017, 06:07:16 AM
This is the most amazing work ever.  :D
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Dogbert on May 03, 2017, 07:41:30 AM
Many thanks and much appreciation, Simon.

This and BAT ex12 on the same day, awesome   8)  8)  8)

The include pdf manual, is truly the icing on the sumptuous cake.

Best wishes,
Mike.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~Monty27 on May 03, 2017, 08:34:35 AM
Had to be Mike, the Dawn of Flight Complete Package depends on Expansion Twelve being installed, because of the flares and extra effects.  Therefore I had to sit on these for a while until both were ready.  Good to be making progress though, onwards and upwards, and forward in time...
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Dogbert on May 03, 2017, 11:40:33 AM
Brilliant Simon, cannot thank you enough.

One quick question please, as you know i started 1914 for the French in the Vosges mountains in the older version.

Can i just now carry on with the pilot career, after over writing the old one with this later version ?

I don't even know if that makes sense, hahahaha  ;D

Much appreciated,
Mike.

Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: gmkump on May 03, 2017, 12:14:54 PM
Family flew in for a week, no IL2, and they just flew out, and look what is waiting!!!  Couldn't time it better!  Thanks, this is really a wonderful gift to the IL2 community and I'm off to the skies again.   I can't say thank you enough, or thanks enough for all the mods that make it all possible. 

Oops, my Nieuport is warmed up, time to go!
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: KevinHoggard on May 03, 2017, 06:05:55 PM
Holy Crap.... Monty you have gone way way above and beyond. Thank you for this.  How do have time to do anything else? Hell, it's taken over a month working in the FMB to just get through 25 missions so far. You have provided us with over 500 missions......  o_O
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Edlor on May 03, 2017, 06:51:35 PM
What can I say that hasn't already been said other than wow.

 I gotta admit I haven't flown in the WWI skies for quite some time but I'm really tempted to dig out the spats, oil the leathers and polish the goggles to give these campaigns a go.

Thanks and cheers,

Edlor
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: talhuman on May 04, 2017, 07:48:53 PM
Trying to fly Lucky 8 and can't taxi without crashing plane. Wonderful scenery though.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: CDS025_DOGO on May 04, 2017, 10:41:03 PM
It's wonderful, what Monty gives us.
Thank you very much and downloading
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: farang65 on May 05, 2017, 04:11:30 AM
Jumpin Jiminny Simon the entire W.W.1 years

Truly outstanding  :D :)

I've never really been into DOF that much mainly the 3 other eras in BAT.

You have spurred my interest greatly with this immense campaign.

I'll have to watch The Blue Max, Fly Boys and The Red Baron for more inspiration.

I am sure coming from you it is a well researched campaign with a lot of immersion to boot.  :D ;)

Thanks for this great awesomeness Simon.  :D ;)

Cheers
Kirby
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Jimbo947 on May 05, 2017, 05:24:20 AM
Downloaded Monty's campaigns - Dawn of Flight....
Installed and running with no problems....Started with the Battle of Karfreit.....
Those mountains are high and I have not managed to clear them yet...
Never mind House work can wait ;) 
 I can see divorce looming ;)
Seriously thanks again for your research,efforts and  hard work...Brilliant
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~Monty27 on May 05, 2017, 08:47:45 AM
Holy Crap.... Monty you have gone way way above and beyond. Thank you for this.  How do have time to do anything else? Hell, it's taken over a month working in the FMB to just get through 25 missions so far. You have provided us with over 500 missions......  o_O

FMB is pretty dense these days but I began working on these four years ago!  Writing it out, sequencing, aircraft research, borders and frontlines, dates, places, weather reports, local and global history, technical notes, took most of that time.  If its all written out, that's the key, then you can knock off a mission here and there as time allows.  I got back to it whenever possible while doing a few other projects along the way.  ;D

Trying to fly Lucky 8 and can't taxi without crashing plane. Wonderful scenery though.

Can't YET, you just need some practice.  Don't be so ham fisted on the throttle.  These WWI kites were really very lightweight over powered tricycles on the ground.  You never have a lot of taxiing to do, but you can, VERY GENTLY, move it along using your throttle, rudder and brakes.  Many of the Neiuports in particular will easily float away on about 70% throttle, just go easy with it.  If the daft old AI can do it, you surely can!

Brilliant Simon, cannot thank you enough.

One quick question please, as you know i started 1914 for the French in the Vosges mountains in the older version.

Can i just now carry on with the pilot career, after over writing the old one with this later version ?

I don't even know if that makes sense, hahahaha  ;D

Much appreciated,
Mike.

Not sure Mike, that one should be OK since the structure and files are the same.  Aircraft flight-paths are greatly improved in this definitive version though...
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Dogbert on May 05, 2017, 09:11:46 AM
Thanks Simon, not a big problem as i had only progressed as far as the Vosges mountains missions.

So i am now still in 1914, but over the Wipers area.

Which must be utilising the new versions of these fantastic missions.

Great ground detail around the bases. A lorry drove across in front of me yesterday, when i was taking off.

I was still smiling when i was landing, after carrying out the reconnaissance mission.  8)  ;)

Best regards,
Mike.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: talhuman on May 06, 2017, 07:21:25 AM
Still no take off in Lucky 8 or Pincers creeping along at 15% throttle to get to field , turn into the wind, if I get that far , throttle up to 40% increase to 60% back pressure on stick , nose in, engine inoperable.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: gmkump on May 12, 2017, 08:25:00 PM
Campaign IT 1917_UNYIELDING, "The Black Knight", Mission #5, SPAD S.VII

This is balloon busting mission, as in briefing, seven balloons at primary recon markers.  BUT, the balloons are British, and the Italians are Allies, so of course I didn't shoot them down.  Got a mission complete due to recon markers and headed back home.  I think these were supposed to be Hungarian or German balloons.

Having a great time.  On flight #332 (102 of them were test flights since I'm going through all the planes) with the Albatros D.I my favorite so far, with SPAD VII close.  It is the speed.   I do so much better when I keep speed up and Albatros is making it easy.  Your campaigns so far has given me 311 air victories, 124 ground targets, and I've lost 49 aircraft of all types due to combat, stalling, collisions, or just plain accidents (tree, vehicle, etc).  Its fun to keep record, and things are improving because the planes are slowly getting better.  Looking forward to SPAD XIII one day and all the Albatrosses.

First flight with Albatros D.I and I'm swooping down for a kill and an ALLY Albatros knocks off my port wing and smashes into the enemy I was targeting.  I crashed to ground okay, just wing and wheels missing, but unharmed.  But my over eager ally and enemy were nothing but smoking debree.  Well, another plane loss, but this one due to an over eager ally AI.  I love it, just about anything can happen.

When in SPAD VII, I was in a real mess, enemy Albatros planes everywhere.  I was just trying to stay alive and BANG!!! two enemy Albatros collided 12 meters off my starboard wing (can't beat three wide screen monitors), they were over eager to end my days.  Those two I wouldn't be shooting down, but seven others I did and survived, but it was close.

With your campaigns getting completed, skills are improving.  Deflection shooting can't be thought about too much, you just get a feel that improves with lots of practice.  It seem almost unfair to save an ALLY by taking off his attacker with a quick shot from an almost 90 degree angle, but it is so very satisfying.

Back to the flight line, planes and missions to fly.  Hope that SCW one is coming by the time I get there, but I'm not pushing.  Or did I just do that?  Sorry.  :)

 
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~Monty27 on May 12, 2017, 11:52:58 PM
Thank you gmkump.  This is fixed in the patch, which will be kept updated if there are any other issues you come across.  Its easy to polish up a few bits and pieces.  Sometimes the odd spello or wrong object gets past quality control.  This is a hazard the bigger and more ambitous the project.  If you, or anyone else, mention any issue in here I will take another look, make any necessary changes and up-date the Patch.

I don't know how the target got allocated the wrong side!  That's the trouble when dealing with the Italians, they are a law unto themselves and you never which side is which!  ;D
(BTW - Don't go getting offended, I am very lucky to have a number of Italian friends and I drive an Alfa Romeo. Just don't play cards with them.)

BAT-DOF PATCH.zip
https://www.mediafire.com/?u3q9i3am26iy2q0


Quote
April 2019: already included in Downloads 2 v2 on 2st post!
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT Lucky 8
Post by: talhuman on May 13, 2017, 04:13:13 PM
Still no luck in taxiing and taking off creeping along only gets me so far and the plane noses over and is inoperable in both AEF campaigns. Just in case I reloaded Part 12, then DOF missions and DOF patch, with no change.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~Monty27 on May 15, 2017, 04:50:39 PM
Clearly something in your setup is wrong.  You need to be thoroughly familiar with all of the mapped keys.  Autopilot, as explained in the manual, is not generally used in these missions so a manual startup is the first step.

Please ensure you have checked the Flight Model Setup requirements as explained in the manual and the intro to each campaign:

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BATTLEFIELD - AIRBORNE - TACTICAL
Regarding Difficulty Settings for Il2; you should turn off certain features that the unique WWI flight models cannot cope with.  Accessing Difficulty through QMB quickly and easily ensures that the sim remembers what you told it for subsequent missions:

Flight Model
OFF - Engine Overheat
OFF - Flutter Effect
OFF - Torque & Gyro Effects
Miscellaneous
OFF - No Instant Success - So that missions can progress regardless of outcome

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(http://i.imgur.com/gweaBBq.jpg)

Assuming this is all OK its easy to fire up any mission to check from the Single Missions Menu:

(http://i.imgur.com/3IQGF1W.jpg)

(http://i.imgur.com/hBR4p1X.jpg)

Check trim is centred and stick movement neutral.

(http://i.imgur.com/rK887M9.jpg)

Next, run up the engine, ie; chocks in and briefly peak the power and move your throttle control to its fullest extent before slowly winding it back to tick-over.  This also helps to calibrate USB peripherals on first use per session.

(http://i.imgur.com/GmxdxMm.jpg)

Next, chocks away and also pump the brakes, left and right, so that the aircraft freely rolls.  Your symptoms do indicate sticking brakes and pumping them on and off often helps.  Not necessary here, 40% power has the little 28C leaping away!

(http://i.imgur.com/BQc4HbD.jpg)

Now rolling smoothly, you have good steering and usually just have to swing around into the wind.  Gradually wind it up and, on the lighter aircraft especially, hold the stick back to prevent early ground looping.  Normally you would want to fly the tail for a while, but if you are nosing over too early hold it back instead.

(http://i.imgur.com/OHCP02g.jpg)

Its difficult to keep them on the ground, these aircraft take to the air very easily.  Yes they feel super-light and fly very differently to the more established props of WWII we are used to; that's the point really.  This is another age...

Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: gmkump on May 16, 2017, 02:33:01 PM
Campaign 1918_WAR2, "LUFTFRIEDENSTURM SSDI", Siemens-Schuckert D.I

Missions #1-4, 7-8 all start about a 100 meters above ground, player's craft pointing to the sky.  And of course, down you fall and after hitting the ground, you are no longer in condition to take off.  So missions are unplayable.

Mission #5 has that "sky dancer" problem where the screen flickers and hangs, but hitting escape and space dumps you out.

Mission #6, Balloon Busting was only playable mission, because it was an air start, so I dutifully shot down four balloons and got mission complete at final recon marker.

Not missing out on this campaign though, because I hate the Siemens-Sch D.I plane, way too underpowered for this part of the war.  Forgiving, very difficult to stall, etc. a novice could fly, just too darn slow for the competition if faces.  I did well in Kaiserschlacht SSDI campaign with 26 kills, but could not keep up with Allies, let alone take forever to get some real height in the blasted thing.   


Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~Monty27 on May 19, 2017, 09:06:38 PM
Campaign 1918_WAR2, "LUFTFRIEDENSTURM SSDI", Siemens-Schuckert D.I

Missions #1-4, 7-8 all start about a 100 meters above ground, player's craft pointing to the sky.  And of course, down you fall and after hitting the ground, you are no longer in condition to take off.  So missions are unplayable.

Mission #5 has that "sky dancer" problem where the screen flickers and hangs, but hitting escape and space dumps you out.

Mission #6, Balloon Busting was only playable mission, because it was an air start, so I dutifully shot down four balloons and got mission complete at final recon marker.

Not missing out on this campaign though, because I hate the Siemens-Sch D.I plane, way too underpowered for this part of the war.  Forgiving, very difficult to stall, etc. a novice could fly, just too darn slow for the competition if faces.  I did well in Kaiserschlacht SSDI campaign with 26 kills, but could not keep up with Allies, let alone take forever to get some real height in the blasted thing.

This is due to a loadout/spawn bug with the aircraft.  Mission Designers please note: - When using the SSDI 'Extra Ammo' must be assigned to all aircraft to prevent spawn exploding. 

Somehow this set lost that instruction, probably during cut and paste.  There is nothing basically wrong with it otherwise and its easily fixed in 2 minutes.  The Patch is updated again to included these fixed missions.

Huge thanks to gmkump for catching this one.  For the sake of completeness please grab the patch and get them corrected.  8)

(http://i.imgur.com/WJjTVuW.jpg)

BAT-DOF PATCH.zip
https://www.mediafire.com/?u3q9i3am26iy2q0

Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Dogbert on May 20, 2017, 05:29:55 AM
Many thanks for the update patch Simon.

I love flying these old string bags.   ;D

Best regards,
Mike.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: gmkump on May 28, 2017, 01:17:09 PM
Having a great time Monty!  Don't know if it was your intent, but...

 HU 1917_SKULLS - The Red Skulls, Mission #9 had no enemy  planes.  We patrolled and went around about six or so times and then all 13 of us flew back to base.  Not a sign of anything, though nothing in brief would make it expected, but sometimes patrols get nothing.   Though realistic, I don't know if it was your  intent.

Also the home base airfield has several imperfections that cause your aircraft to bounce up and if enough taxi speed, crash.   I just "crept" through them, learning about where these "danger" areas happen to be.  Maintenance crew needs to get out and fill the pot holes.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: talhuman on May 29, 2017, 06:19:45 PM
First my apologies for posting in the wrong area. Finally enjoying "Lucky Eight". French planes don't seem to work for me so I am flying Spad 10 with 41/2 kills. Just wonderful scenery and fantastic action.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Crasher on May 31, 2017, 05:06:06 PM
Thank you Monty you are a genius the DOF Flying Circus is a work of art I am enjoying it so much.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~Monty27 on June 03, 2017, 10:02:18 PM
Having a great time Monty!  Don't know if it was your intent, but...

 HU 1917_SKULLS - The Red Skulls, Mission #9 had no enemy  planes.  We patrolled and went around about six or so times and then all 13 of us flew back to base.  Not a sign of anything, though nothing in brief would make it expected, but sometimes patrols get nothing.   Though realistic, I don't know if it was your  intent.

Also the home base airfield has several imperfections that cause your aircraft to bounce up and if enough taxi speed, crash.   I just "crept" through them, learning about where these "danger" areas happen to be.  Maintenance crew needs to get out and fill the pot holes.

That's a bit of an extreme result but it can happen.  The manual explains how randomisers work, with a 50% chance to remove some, or all, potential enemy aircraft spawns.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: EHood on June 04, 2017, 01:52:48 AM
Having a great time Monty!  Don't know if it was your intent, but...

 HU 1917_SKULLS - The Red Skulls, Mission #9 had no enemy  planes.  We patrolled and went around about six or so times and then all 13 of us flew back to base.  Not a sign of anything, though nothing in brief would make it expected, but sometimes patrols get nothing.   Though realistic, I don't know if it was your  intent.

Also the home base airfield has several imperfections that cause your aircraft to bounce up and if enough taxi speed, crash.   I just "crept" through them, learning about where these "danger" areas happen to be.  Maintenance crew needs to get out and fill the pot holes.

That's a bit of an extreme result but it can happen.  The manual explains how randomisers work, with a 50% chance to remove some, or all, potential enemy aircraft spawns.

It did sometimes happen that way in real life, and it's interesting that the game designers incorporated this aspect of reality, along with the possibility of EA spawning, and even flying in and out of a potential combat zone, without ever appearing within the player's visual range. I've read of several Allied fighter pilots in the PTO who flew the entire war without ever seeing an enemy aircraft. Which is why, if no EA come within sight during an Il-2 mission, I just take it as read, so to speak, and move on to the next mission.

 8)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: lyteyr on June 18, 2017, 11:39:03 AM
Hello Monty,

A most excellent and enjoyable body of work!  I have been following you since the origins of TFM in DBW and in Hangar 19.

Regarding your DOF campaigns, I have downloaded BAT-DOF-01 and BAT-DOF Patch.  While going thru the BAT DOF Manual and comparing the Parts 0ne thru Four missions/folder that I should have to what I actually have in the install , I noticed that I come up short - and I don't know why/how!

*I see no HU, RE, or US folders to be installed in BAT-DOF-01, although they are referenced in the manual.  I also saw that gmkump refers to 1917_Skulls in reply #24.  Where can those be found?

*Although Bat-DOF-01 has no IT campaign folder, the DOF Patch contains one IT campaign (The Black Knight/1917_Unyielding), but the manual shows The Tarrentino Front (1917_Isonso), Battle of Caporetto (1917_Twelve), and Legends of Piave (1918_Piave).  Where can those be found?

I went through the Development Thread and Monty's Campaigns: DOF and did not see a thing.  Thanks for helping.

lyteyr
(Ron)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: lyteyr on June 19, 2017, 12:10:47 PM
SOLVED...Downloaded incorrect file  :-[.  Thanks! :)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Geoweb35 on June 26, 2017, 02:31:58 PM
Hi i notice a view problem in some aircrafts from DOF module, for example in 1917_SKULLS when i am in air and i look back to see enemy i notice my aircraft fuselage/tail disapear and i dont know why, any solution for this? Thanks
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Vampire_pilot on June 26, 2017, 10:36:58 PM
You do realize that it might help if you told what aircraft exactly, right?

That being said, some mod planes have that issue, it has to do with imperfect cockpits for them. That's no bug on your end then and can't be fixed. The wider the viewing angle the more of that effect you'll see.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Geoweb35 on June 27, 2017, 02:14:36 AM
oeffag D.III s.253 aircraft,maybe you add this in manual because i spend some time to search a fix for this and i reinstall B.A.T mod.

(https://s9.postimg.cc/y8xxd5yfz/image.png) (https://postimg.cc/image/tzt7azv6j/)
(https://s16.postimg.cc/lwks74mbp/image.png) (https://postimg.cc/image/4w1vyg9a9/)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: BLUCHER on February 11, 2018, 01:17:25 PM
Hey SAS~Monty27

I am a newcomer to the SAS BAT Mods. I have had several difficulties in getting any of the Mods to work properly or at all, but a couple of days ago I had a breakthrough, and I am now flying for the RFC in DOF. All I can say is WOOOOOOOOOW!!!!.
I have comparatively limped along with Red Baron and Rise of Flight for a WW1 flight sim, but once I got this working the graphics and content from first experience completely blew my mind (https://www.sas1946.com/main/index.php/topic,57956.0.html) What an excellent job you have done with IL2 1946, rejuvenating it to THIS!!!
I have been a big fan of IL2 for many years since I purchased my first copy of IL2 Sturmovik about 12 -15 years ago from a Computer Show. Since then I have collected all of the releases with the exception of the latest "Battle of tthe Kuban". The more recent games Stalingrad and Mooscow, I have been sadly disappointed with, because it seems quite apparent that all that the publishers wish to do now is charge a hefty price for each new aircraft that is produced when before, the modders were producing their own regularly, enhancing the game.
I happened upon a You tube Vodeo that described the BAT Mods, prompting me to upload BAT. I had a particlar prefference for WW1 flying, and fortunately, there have been people such as yourself that have produced MOD Folders for BAT in particular your Campaign s described here. I have finally got these working after many attempts and I have to say the effort has been worth it. Thanks so much for the work that you have put into the Campaigns, and thanks to all of those that have contributed to this excellent upgrade to this already great Flight Sim. You have resurected it to being the example by which all other flight sims should be judged. I had many years of fun with IL2 Forgotten Battles, and it looks like I am set on a course to have many more with this new rejuvenation of what has always been one of my two favourite sims....... the other one being Falcon BMS with its latest upgrades. Thanks once again for your brilliant work.
There were a couple of issues worth mentioning from my initial experience and those will be found within the above referenced link, and I would welcome any comment that you may have in response.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SpongeBob on February 20, 2018, 12:37:40 PM
Hi everyone!
I'm flying the French BABY campaign, and I've seen that there are some Nieuport skins missing. I've searched under the skin pack delivered by Monty, and the comprehensive pack by Whistler, and I wasn't able to find some Nieuport skins by Archie and included in the campaign files (for example, the skin recommended for player: archie_BEBE_FRANCE_ J.Navvare 872.bmp; and other skins as archie_BEBE_FRANCE_ 1645.bmp).

I've found the link where these skins can be downloaded, altogether with other Nieuport skins by Archie that are not included in Monty's and  Whistler collections. Anyone interested can download them here:

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1460 (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1460)

After extracting the files, it creates a folder called "Nieu-Scout_2_MkIB", so I recommend to extract it into a separate folder and later copy the skins into your BAT > PaintSchemes  > Skins > Nieuport11 folder.


Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Von Libin on March 06, 2018, 04:11:34 PM
I really want to thank everyone I do not know about who contributed to this wonderful simulation, especially for this marvelous WW1 campaign for DoF(I'd just flight the first but I have already saw 8 on YT). Eternal gratitude for this enormous job.

(https://imgfast.net/users/1712/14/71/95/smiles/794167.gif)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: JonRedcorn on April 25, 2019, 05:29:29 PM
followed the instructions to place these files into my bat install and now it just crashes. Why does nothing work? Trying to do anything in this game is incredibly frustrating. I just completely messed up my bat install for the second time. meh. The game still launches in WAW mode, but DOF crashes on launch.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: KevinHoggard on April 25, 2019, 06:08:57 PM
followed the instructions to place these files into my bat install and now it just crashes. Why does nothing work? Trying to do anything in this game is incredibly frustrating. I just completely messed up my bat install for the second time. meh. The game still launches in WAW mode, but DOF crashes on launch.

Just a question, are you changing the era on the selector screen?
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: JonRedcorn on April 25, 2019, 06:09:20 PM
followed the instructions to place these files into my bat install and now it just crashes. Why does nothing work? Trying to do anything in this game is incredibly frustrating. I just completely messed up my bat install for the second time. meh. The game still launches in WAW mode, but DOF crashes on launch.

Just a question, are you changing the era on the selector screen?

Yeah with the il2 selector. DOF won't boot past 60% now.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: KevinHoggard on April 25, 2019, 06:17:10 PM
Something is messed up... Maybe ask vampire_pilot... I can only say my install works perfect... Sorry you're going through this (computer issues frustrates me to no end)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: JonRedcorn on April 25, 2019, 06:48:01 PM
It never ends with this game  ;D
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~Gerax on April 25, 2019, 07:20:41 PM
DOF won't boot past 60% now.

No wonder. I just dled this stuff to be sure and with the second dl there comes a folder who overwrites
the stationary- and the technics.ini files in DOFs std folder (also 3 FM files in classes_FM are replaced).
I'm pretty sure the 60% CTD comes from this.

Sorry to say: this thread is outdated as it is now. The last time Monty updated the 1st post
and the dl links is August 2017.

I added a warning to 1st post, hopefully someone finds the time and will check this.

Quote
Why does nothing work?
Quote
It never ends with this game
It can be frustrating sometimes .. thats modding.  ;)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: JonRedcorn on April 25, 2019, 07:42:45 PM
NO FULL QUOTES PLEASE!

Thanks for the help, is there any way I can fix the dof folder?
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Vampire_pilot on April 25, 2019, 10:15:08 PM
Fix is quite easy. What version are you on?
if you are up to date, simply reinstall your last BAT pack on top again, which should be 3.6 + 3.6.1 patch.


The old downloads are removed for now - I have no idea why Monty did what he did there but this is potentially dangerous by now. I never would deliver game changing files along a campaign, exactly because things like that happen. It's inadvisable for campaign makers do do such things in general.

Quote
... They will also be included in the next B.A.T. Expansion - Part 14 - Angels High, along with Vampire_Pilot's Italian Front Winter Map and many other new WWI addons, enhancements and fixes.

This means the additions were put into BAT anyway by Monty, just as it is to be expected.
I'll check and see if a cleaned up download set can be established.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Vampire_pilot on April 25, 2019, 10:49:18 PM
Done, downloads reinstated with a new Download 2 without the outdated game files.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: JonRedcorn on April 26, 2019, 05:31:59 AM
Done, downloads reinstated with a new Download 2 without the outdated game files.

You are a life saver! Thank you very much for the help. I didn't even notice a patch came out for 3.6. I'll have to download that.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Unca-Fester on May 01, 2019, 06:30:12 AM

Love using this campaign mod.

Although I have a minor quibble with the historical accuracy of there being effective AA units as early as the first skirmishes in "Race to the Sea", and that the CP AA units have the firepower and accuracy of WWII.

There was a somewhat contemptuous RFC comment about Central Powers AA in the early and midwar period.  Quoted from a popular London theater show,  "Archibald!?  Certainly Not!"  Meaning that there was a lot of noise and smoke made but the chances of being downed by AA when on patrol at 4000' and higher was very slim.

   I've had 4 kites shot out from under me in as little as 6 missions.  The there's this other problem in the later half of the Race to the Sea campaign where the German airfield to the North of Arras is under some intensely weird and frame rate hogging Entente AA attack.

  There are these what I can only call 'Christmas light string' lines of AA explosions tracing all over the German airfield  A line typically about 2 or more miles long of about 20 or so simultaneous AA busts cutting random paths all over the air over the target airfield It makes any operation occurring in the vicinity of this airfield a frame-rate stuttering nightmare.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: DESPEREAUX on March 07, 2020, 02:53:04 PM
Thanks so much for the incredible work Monty! :)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Cdr Jack Hammer on April 10, 2020, 08:44:57 AM
Outstanding accomplishment Simon, on your DOF campaigns! Eons ago I spent weeks on end flying the trusted crates in the Red Baron 3D series. Now I'm back in the crates again, (sitting on a absconded stove plate of course). The graphics here, along with the intricate attention to detail in each mission is truly above and beyond. Thank you very much for you great service and to all the creators of BAT at SAS. What a blast! Boom and ZOOM! HOOYA!!
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~tsisqua on October 23, 2020, 07:05:28 AM
I am old to IL2 but new to BAT;
Just looking for campaigns for DOF, and wanted to say thanks for all of this. Question: None of the DE missions will give me a plane to fly. I see the Albatross in the briefing/customization screen, but it loads as if I weren't assigned a plane . . . blue skies, clouds, floating trees, but no plane for me. I hit shift/f2, and the terrain is shaking like there's a 9.0 Earthquake going on. In particular this is happening on the Flying Circus campaign. Thanks again for ALL the work this must have been! The campaigns in the other folders are all good to go, and I'm very excited about them . . . and grateful, Sir! (BAT 4.1--- Red Core plus Blue Edge)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Vampire_pilot on October 23, 2020, 08:01:57 AM
There is one problem. These missions are old, so it might be that some elements (namely loadout designations of certain planes)  have lost BAT compatibility.
It will give you exactly such errors. It happened before with older missions.

I suggest you download this package:
https://www.sas1946.com/main/index.php/topic,62119.0.html

These were once converted by Whistler.
You need to find the single player versions of the missions for the campaign you want to play and then replace the campaign .mis files with them.
The campaign should then work normally.


Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~tsisqua on October 23, 2020, 12:05:05 PM
There is one problem. These missions are old, so it might be that some elements (namely loadout designations of certain planes)  have lost BAT compatibility.
It will give you exactly such errors. It happened before with older missions.

I suggest you download this package:
https://www.sas1946.com/main/index.php/topic,62119.0.html

These were once converted by Whistler.
You need to find the single player versions of the missions for the campaign you want to play and then replace the campaign .mis files with them.
The campaign should then work normally.

Thank You! Going to give this a go.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: SAS~tsisqua on October 23, 2020, 01:01:33 PM
There is one problem. These missions are old, so it might be that some elements (namely loadout designations of certain planes)  have lost BAT compatibility.
It will give you exactly such errors. It happened before with older missions.

I suggest you download this package:
https://www.sas1946.com/main/index.php/topic,62119.0.html

These were once converted by Whistler.
You need to find the single player versions of the missions for the campaign you want to play and then replace the campaign .mis files with them.
The campaign should then work normally.


And all is well! Can't thank you enough :) Of course, I should have realized that instructions on the main BAT dl page to get these mission packs
was more than just a suggestion lol.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: whistler on October 26, 2020, 11:09:08 AM
These essential campaigns have been uptaded to BAT v4 standards. Check the first post.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: vonOben on October 27, 2020, 05:19:05 AM
Many thanks for the update, whistler!  ]thumbsup[
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: JAKMACK on March 28, 2021, 03:08:45 AM
Are these dynamic or static?
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Vampire_pilot on March 28, 2021, 04:46:29 AM
static.
There is nothing for DGen outside WAW (https://www.sas1946.com/main/index.php/topic,61913.0.html)
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: MetalHead on November 11, 2021, 05:01:13 PM
Today, is the 103rd anniversary of The Great War coming to an end, after four years of deadly struggle.

It is also the day I've finally completed this amazing campaign pack after four years...
Four years of playing it more or less in real time.

Initially it was not planned. I went across these campaigns long time ago, when I first discovered C.U.P. but never played them. Then, in sometime in Summer 2017 gave the first one a try out of pure curiosity. I still remember that first "mission" recreating iconic Bleriot flight across the Channel... Needless to say that I really enjoyed them. I kept playing them from time to time for the next years and since I did it in chronology at some point I realized it's going more or less "in real time". As years (and war) progressed, I played it more and more but I didn't plan to keep the pace as there's ton of 1917 and 1918 campaigns. However, as COVID restrictions came into place early last year I suddenly got more free time to play these. Then I put myself a challenge to complete this pack going more or less with "real time progress". It was not exactly day to day or week to week, but never got more than a month or two off and after four years, I finished the last mission on the 11th.

(https://i.postimg.cc/cJTDdFCZ/image-2021-11-12-001021.png) (https://postimg.cc/94RPptyN)

(https://i.postimg.cc/1XVMcPH5/image-2021-11-12-001046.png) (https://postimg.cc/5Q1wbhTZ)

It was not only fun to play these but it was also a great incentive to learn more about history of that period. Four years of unforgettable experience.

I want to thank Monty and the SAS team for creating that. You guys do amazing job! Keep going!  ]cheers[ ]cheers[ ]cheers[

To give something back: as I went through them, I fixed some bugs I noticed. Since BAT was being kept updated by new aircraft like SPAD XIII, Pfalz DIII and others, I added these where appropriate, replaced some aircraft with more historically accurate counterparts and so on. It ended up with a decent rework so I think I will share the result:

https://drive.google.com/file/d/1qCfyAhlas6Sgi-w5Fyt-XVEGiLsorajc/view?usp=sharing

Long live B.A.T!  ]wav[
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Witchy on November 11, 2021, 11:49:51 PM
thanks!
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Vampire_pilot on November 12, 2021, 02:01:22 AM
To give something back: as I went through them, I fixed some bugs I noticed. Since BAT was being kept updated by new aircraft like SPAD XIII, Pfalz DIII and others, I added these where appropriate, replaced some aircraft with more historically accurate counterparts and so on. It ended up with a decent rework so I think I will share the result:

https://drive.google.com/file/d/1qCfyAhlas6Sgi-w5Fyt-XVEGiLsorajc/view?usp=sharing

Long live B.A.T!  ]wav[


Very impressive screenshots and a very nice contribution!
thanks :D
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: mot0rhead on November 12, 2021, 03:30:35 AM
Motorhead says thanks metalhead - been working my way thru these as well - appreciate the initial work from Monty, Whistler for BAT compatibility updates and now metalhead for bugfixes etc.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: FlyingSaucer99 on November 12, 2021, 05:55:32 PM
Thxs MetalHead. What a nice uptade, on one of the dates that most changed the history of humanity.

We will never forget those who fought in one of the most futile and preventable wars in history. For me, the last war fought with some kind of chivalry. I also see it as the point in history when the humanity lost what was left of its innocence.

Cheers
 ]salut[
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: vonOben on November 14, 2021, 10:56:16 PM
Many thanks for the update MetalHead!

 ]thumbsup[
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: buchtik on December 04, 2023, 10:45:07 AM
Hi, I'm afraid the link on the first page is dead  :-[  Mediafire keeps generating a new download key and trying to restart the download, but nothing happens.
Could someone reupload the pack, please? Thanks in advance.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: raf1659 on December 04, 2023, 11:46:00 AM
Please resume the dead link  ::(
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Frankiek on December 04, 2023, 02:30:06 PM
Link in the first post has a mediafire problem with download key constantly regenerated but Metalhead google drive link with the updated campaign is working
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Pixel_Germany on February 01, 2024, 02:16:17 AM
Hello, all Missions I download and add that start not in the air I have a Problem that the Planes Fall down from the Air when I play any Missions or Campains. Any clue why whats wrong with my settings / mod installation? Thank you.
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Frankiek on February 01, 2024, 02:50:51 AM
wrong plane loadouts are making the mission to crash at the start you need to open mission files in FMB and verify/change the wrong loadout according to your version. There is also a tool available to facilitate this task. 
Title: Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
Post by: Pixel_Germany on February 02, 2024, 01:12:11 PM
lol I figured it out when the difficulty setting is easy Planes fall down at mission start!!!!! just changed it back to normal.