Special Aircraft Service
The SAS Factory - Tech Help, Ancient Mods etc. => IL-2 Great Battles => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => IL-2 Great Battles Tech Help => Topic started by: Blaubaer on February 19, 2019, 10:23:15 AM
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I saved the running mission (LCtrl+R) of this server (http://metal-war.steelskies.net/de/) and loaded it locally afterwards to practice a bit. Everything went well online, locally the targets had disappeared even though they were displayed in the ingame map. Does anyone have an explanation?
Regards, Michael
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I'm no expert , but it sounds as if only part of the .mis file was grabbed.
Open the .mis file in notepad and have a look.
I expect what you'll find is no or null entries after a certain point.
I have never tried to do this , so I don't know what is and is not possible.
I am going to try to do this tonight and see what happens.
Perhaps a grown up can chime in.
Kopfdorfer
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Oh shoot , this is for BOS.
Strike everything I said.
Me and steam don't have anything going.
Sorry to mislead.
Kopfdorfer
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Blaubaer, if you're on a server and a mission is running, record a short track, then go to the folder of the recorded track (typically "..\data\Tracks\[mission folder]"), then copy the content of it (one *.mission file and several language files) to the Missions folder, than rename all files so that you can remember it. Hope it helps.
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I'm afraid not.
If I take a mission from the FAC server, everything works as planned. With the mission from the other server, the targets remain disappeared.
Best regards, Michael
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Once the online mission files are loaded, you should find them in the [Game]\data\Multiplayer\Dogfight\[mission files] folder.
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It should be noted that the "Checkzone" Trigger doesn't work correctly when you run a Multiplayer (DServer) mission as a player-hosted game (i.e. you open up a new Multiplayer Game in your game client).
This has been logged as a bug here: https://forum.il2sturmovik.com/topic/13160-multiplayer/?page=2&tab=comments#comment-597361
As a result, when you host missions from your own game client which ran fine on a DServer, they might or might not run well on your player-hosted game, depending on how much (and in which way) Checkzone Triggers have been used on that mission.
Workaround: Get yourself a DServer License and host the mission on your PC locally with your own DServer instance.
]cheers[
Mike
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Thanks for your clues. I'll give it a try sometime soon.
Regards, Michael
P.S.: Woher weißt du das alles?
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Woher weißt du das alles?
Ist mir selbst schon passiert 8)