This is a MiG-21PF, PFM, FL version with Radar (developed on the SM-12 mod).
All instruction and credit can be found on this thread:
https://www.sas1946.com/main/index.php?topic=25695.0
Here's the download link
https://www.mediafire.com/?usoshuau37g5ak8
Just download the latest version of MiG-21 mod then apply these files over.
Cheers,
S3
MiG-21PF air.MIG_21PF NOINFO r01 SUMMER
MiG-21PFM air.MIG_21PFM NOINFO r01 SUMMER
MiG-21FL air.MIG_21FL NOINFO r01 SUMMER
MiG-21PF MiG-21PF Fishbed-D, 1961
MiG-21PFM MiG-21PFM Fishbed-F, 1964
MiG-21FL MiG-21FL Fishbed-D (Export), 1965
#####################################################################
# MiG-21PF
#####################################################################
MiG-21PF.default Default
MiG-21PF.rocketK13 2x R-3A
MiG-21PF.rocketK5M 2x RS-2-US
MiG-21PF.rocketK5Mf 2x RS-2-US (flare)
MiG-21PF.rocketR55 2x R-55
MiG-21PF.rocketR55f 2x R-55 (flare)
MiG-21PF.2xFAB100 2x FAB-100
MiG-21PF.2xFAB250 2x FAB-250m46
MiG-21PF.2xZB360 2x ZB-360
MiG-21PF.2xUB16 2x UB-16-57U Rocket Pods
MiG-21PF.rocketS24 2x S-24 Rockets
MiG-21PF.droptank 1x PTB-490 Droptank
MiG-21PF.dt_rocketK13 2x R-3A + 1x PTB-490
MiG-21PF.dt_rocketK5M 2x RS-2-US + 1x PTB-490
MiG-21PF.dt_rocketK5Mf 2x RS-2-US (flare) + 1x PTB-490
MiG-21PF.dt_rocketR55 2x R-55 + 1x PTB-490
MiG-21PF.dt_rocketR55f 2x R-55 (flare) + 1x PTB-490
MiG-21PF.dt_2xFAB100 2x FAB-100 + 1x PTB-490
MiG-21PF.dt_2xFAB250 2x FAB-250m46 + 1x PTB-490
MiG-21PF.dt_2xZB360 2x ZB-360 + 1x PTB-490
MiG-21PF.dt_2xUB16 2x UB-16-57U + 1x PTB-490
MiG-21PF.dt_rocketS24 2x S-24 Rockets + 1x PTB-490
MiG-21PF.3xdroptank 3x PTB-490 Droptanks
MiG-21PF.none Empty
#####################################################################
# MiG-21PFM
#####################################################################
MiG-21PFM.default Default
MiG-21PFM.rocketK13 2x R-3A
MiG-21PFM.rocketK5M 2x RS-2-US
MiG-21PFM.rocketK5Mf 2x RS-2-US (flare)
MiG-21PFM.rocketR55 2x R-55
MiG-21PFM.rocketR55f 2x R-55 (flare)
MiG-21PFM.rocketKh66 1x Kh-66
MiG-21PFM.rocketKh66+K13 1x Kh-66 + 2x R-3A
MiG-21PFM.2xFAB100 2x FAB-100
MiG-21PFM.2xFAB250 2x FAB-250m46
MiG-21PFM.2xZB360 2x ZB-360
MiG-21PFM.2xUB16 2x UB-16-57U Rocket Pods
MiG-21PFM.rocketS24 2x S-24 Rockets
MiG-21PFM.droptank 1x PTB-490 Droptank
MiG-21PFM.dt_rocketK13 2x R-3A + 1x PTB-490
MiG-21PFM.dt_rocketK5M 2x RS-2-US + 1x PTB-490
MiG-21PFM.dt_rocketK5Mf 2x RS-2-US (flare) + 1x PTB-490
MiG-21PFM.dt_rocketR55 2x R-55 + 1x PTB-490
MiG-21PFM.dt_rocketR55f 2x R-55 (flare) + 1x PTB-490
MiG-21PFM.dt_2xFAB100 2x FAB-100 + 1x PTB-490
MiG-21PFM.dt_2xFAB250 2x FAB-250m46 + 1x PTB-490
MiG-21PFM.dt_2xZB360 2x ZB-360 + 1x PTB-490
MiG-21PFM.dt_2xUB16 2x UB-16-57U + 1x PTB-490
MiG-21PFM.dt_rocketS24 2x S-24 Rockets + 1x PTB-490
MiG-21PFM.gunpod 1x GP-1 Gun Pod
MiG-21PFM.gp_rocketK13 2x R-3A + 1x GP-1
MiG-21PFM.gp_rocketK5M 2x RS-2-US + 1x GP-1
MiG-21PFM.gp_rocketK5Mf 2x RS-2-US (flare) + 1x GP-1
MiG-21PFM.gp_rocketR55 2x R-55 + 1x GP-1
MiG-21PFM.gp_rocketR55f 2x R-55 (flare) + 1x GP-1
MiG-21PFM.gp_2xFAB100 2x FAB-100 + 1x GP-1
MiG-21PFM.gp_2xFAB250 2x FAB-250m46 + 1x GP-1
MiG-21PFM.gp_2xZB360 2x ZB-360 + 1x GP-1
MiG-21PFM.gp_2xdroptank 2x PTB-490 + 1x GP-1
MiG-21PFM.gp_2xUB16 2x UB-16-57U + 1x GP-1
MiG-21PFM.gp_rocketS24 2x S-24 Rockets + 1x GP-1
MiG-21PFM.3xdroptank 3x PTB-490 Droptanks
MiG-21PFM.default_RATO Default (RATO)
MiG-21PFM.rocketK13_RATO 2x R-3A (RATO)
MiG-21PFM.rocketK5M_RATO 2x RS-2-US (RATO)
MiG-21PFM.rocketK5Mf_RATO 2x RS-2-US (flare) (RATO)
MiG-21PFM.rocketR55_RATO 2x R-55 (RATO)
MiG-21PFM.rocketR55f_RATO 2x R-55 (flare) (RATO)
MiG-21PFM.rocketKh66_RATO 1x Kh-66 (RATO)
MiG-21PFM.rocketKh66+K13_RATO 1x Kh-66 + 2x R-3A (RATO)
MiG-21PFM.2xFAB100_RATO 2x FAB-100 (RATO)
MiG-21PFM.2xFAB250_RATO 2x FAB-250m46 (RATO)
MiG-21PFM.2xZB360_RATO 2x ZB-360 (RATO)
MiG-21PFM.2xUB16_RATO 2x UB-16-57U Rocket Pods (RATO)
MiG-21PFM.rocketS24_RATO 2x S-24 Rockets (RATO)
MiG-21PFM.droptank_RATO 1x PTB-490 Droptank (RATO)
MiG-21PFM.dt_rocketK13_RATO 2x R-3A + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketK5M_RATO 2x RS-2-US + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketK5Mf_RATO 2x RS-2-US (flare) + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketR55_RATO 2x R-55 + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketR55f_RATO 2x R-55 (flare) + 1x PTB-490 (RATO)
MiG-21PFM.dt_2xFAB100_RATO 2x FAB-100 + 1x PTB-490 (RATO)
MiG-21PFM.dt_2xFAB250_RATO 2x FAB-250m46 + 1x PTB-490 (RATO)
MiG-21PFM.dt_2xZB360_RATO 2x ZB-360 + 1x PTB-490 (RATO)
MiG-21PFM.dt_2xUB16_RATO 2x UB-16-57U + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketS24_RATO 2x S-24 Rockets + 1x PTB-490 (RATO)
MiG-21PFM.gunpod_RATO 1x GP-1 Gun Pod (RATO)
MiG-21PFM.gp_rocketK13_RATO 2x R-3A + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketK5M_RATO 2x RS-2-US + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketK5Mf_RATO 2x RS-2-US (flare) + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketR55_RATO 2x R-55 + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketR55f_RATO 2x R-55 (flare) + 1x GP-1 (RATO)
MiG-21PFM.gp_2xFAB100_RATO 2x FAB-100 + 1x GP-1 (RATO)
MiG-21PFM.gp_2xFAB250_RATO 2x FAB-250m46 + 1x GP-1 (RATO)
MiG-21PFM.gp_2xZB360_RATO 2x ZB-360 + 1x GP-1 (RATO)
MiG-21PFM.gp_2xdroptank_RATO 2x PTB-490 + 1x GP-1 (RATO)
MiG-21PFM.gp_2xUB16_RATO 2x UB-16-57U + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketS24_RATO 2x S-24 Rockets + 1x GP-1 (RATO)
MiG-21PFM.3xdroptank_RATO 3x PTB-490 Droptanks (RATO)
MiG-21PFM.none Empty
#####################################################################
# MiG-21FL
#####################################################################
MiG-21FL.default Default
MiG-21FL.rocketK13 2x R-3A
MiG-21FL.2xFAB100 2x FAB-100
MiG-21FL.2xFAB250 2x FAB-250m46
MiG-21FL.2xZB360 2x ZB-360
MiG-21FL.2xUB16 2x UB-16-57U Rocket Pods
MiG-21FL.rocketS24 2x S-24 Rockets
MiG-21FL.droptank 1x PTB-490 Droptank
MiG-21FL.dt_rocketK13 2x R-3A + 1x PTB-490
MiG-21FL.dt_2xFAB100 2x FAB-100 + 1x PTB-490
MiG-21FL.dt_2xFAB250 2x FAB-250m46 + 1x PTB-490
MiG-21FL.dt_2xZB360 2x ZB-360 + 1x PTB-490
MiG-21FL.dt_2xUB16 2x UB-16-57U + 1x PTB-490
MiG-21FL.dt_rocketS24 2x S-24 Rockets + 1x PTB-490
MiG-21FL.gunpod 1x GP-1 Gun Pod
MiG-21FL.gp_rocketK13 2x R-3A + 1x GP-1
MiG-21FL.gp_2xFAB100 2x FAB-100 + 1x GP-1
MiG-21FL.gp_2xFAB250 2x FAB-250m46 + 1x GP-1
MiG-21FL.gp_2xZB360 2x ZB-360 + 1x GP-1
MiG-21FL.gp_2xdroptank 2x PTB-490 + 1x GP-1
MiG-21FL.gp_2xUB16 2x UB-16-57U + 1x GP-1
MiG-21FL.gp_rocketS24 2x S-24 Rockets + 1x GP-1
MiG-21FL.3xdroptank 3x PTB-490 Droptanks
MiG-21FL.none Empty
//===================================================================
MIG_21PF vehicles.planes.MiG21Static$MIG_21PF 1
MIG_21PFM vehicles.planes.MiG21Static$MIG_21PFM 1
MIG_21FL vehicles.planes.MiG21Static$MIG_21FL 1
//===================================================================
//===================================================================
[MIG_21PF]
Description MIG_21PF
Icon Plane
Class air.MIG_21PF
PanzerBodyFront 0.008
[MIG_21PFM]
Description MIG_21PFM
Icon Plane
Class air.MIG_21PFM
PanzerBodyFront 0.008
[MIG_21FL]
Description MIG_21FL
Icon Plane
Class air.MIG_21FL
PanzerBodyFront 0.008
//===================================================================
I can't believe my eyes!!! :o
I can't believe my eyes!!! :o
You're exaggerating :D, you also worked on it this whole time ;D.
5 years of cold war (1956-1961), 5 years of development, one damn awesome aircraft (a beer for anyone who knows where I took this from :D)
Yes Ranwers, Please Sir?
The only problem with this plane is that it is hard to land. ;)
The only problem with this plane is that it is hard to land. ;)
Actually, landing in MiG-21 is not too difficult after you know the very different style to land her. Just try with high angle of attack and airbrakes, and use enough throttle to keep correct speed. That way you'll get slow enough landing speed without too much sinking, and effective brakes will stop you on runway.
What's your country? Romania?If you asked mine, It's Hungary
5 years of cold war (1956-1961), 5 years of development, one damn awesome aircraft (a beer for anyone who knows where I took this from :D)
NO NEW YEAR WITHOUT SOVIET CHAMPAGNE!!!!!!!! :P
Now, where's the beer? ;)
- I noticed that AI MiG-21 (at least PFM) has tendency to explode without any visible reason. I tested MiG under my control on various speed values and angles of attack, but I was unable to repeat that "self-explosion" effect. Is it bug or feature?)
Mad, the drogue chute goes like this folder structure: #SAS\MiG_21\3do\Plane\ChuteMiG21 Let it over write or put a - on the current one.Thanks Bravo!! ;D
Which are the 3rd Generation MiG's?
Which are the 3rd Generation MiG's?
S/MF/Bis :)
Guys,
If you have a crash, and you want us to help you, you'll definitely have to post your logfile, in code format. IF you don't know which parts of the log file to post, simply use search function to find these: anything that related to "mig" "21" and also this "java.lang.RuntimeException".
additionally:
You could add "!#_" infront of MIG21 folder inside your mods folder and make it something like this: "!#_MIG21"
Please try update SAS engine mod and Jetwar 1.3, Even if you think that you have the latest and did try the method above but still got crash, please just download the new one, and replace the current version that you have.
*sniff* It's so beautiful... I don't care if it's 4 months late. It's too beautiful.
My God, has it been two weeks? ;)
But, now that the MiG-21 is out, what will the modders do now?? ???
Congrats and thanks for the work guys :D
But, now that the MiG-21 is out, what will the modders do now?? ???
My God, has it been two weeks? ;)
But, now that the MiG-21 is out, what will the modders do now?? ???
Congrats and thanks for the work guys :D
I've add a M4T mirror at first post, for guys that have problem with mediafire. Also, if anyone been wondering about 3rd Gen MiGs, it's currently in the bug fix, so hopefully get that one out soon.
Cheers,
S3
... however, i can not get it past mach 1...
Hey guys do any of you know the key binding to activate RATO? I searched the controls over and over but no use :(
if I have UP3.0 RC4, is this bird compatible or is there a way to make it compatible ?
Yeah thats too bad there Poy, But you can always add DBW 1.71 onto your existing UP3 RC4!! ;)
But, now that the MiG-21 is out, what will the modders do now?? ???
I think I just came in my pants.
[21:02:51] sFMDir = mig21
[21:02:51] s1 = flightmodels/tumanski.emd
[21:02:51] s = FlightModels/Tumanski:MIG21.emd
[21:02:51] m_lastFMFile = gui/game/buttons
[21:02:51] getting fm file mig21
[21:02:51] Cannot create sound control thrust
[21:02:51] Cannot create sound control thrust
[21:02:51] java.lang.NoSuchFieldError: bHasRefuelControl
[21:02:51] at com.maddox.il2.objects.air.MIG_21PFM.onAircraftLoaded(MIG_21PFM.java:106)
[21:02:51] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2451)
[21:02:51] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[21:02:51] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[21:02:51] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[21:02:51] at com.maddox.il2.game.Mission._load(Mission.java:455)
[21:02:51] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[21:02:51] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[21:02:51] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:02:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:02:51] at com.maddox.il2.game.Main.exec(Main.java:437)
[21:02:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
One idiot question. Can anyone explain how the brake parachute is mapped to a key?
I have CTD with the PFM even though I installed the engine mod and JetWar 1.3 before installing the MiG. The log file doesn't contain a single reference to the MiG-21 so I can't tell what's causing the problem.
then you have something wrong, as it goes well beyond mach 1.
make sure your airbrakes and such are not activated.
Hey guys maybe you have had the same issue that I'm confronted with (sadly...) :(:
-the 21 flies just wondefully but once on the ground I am unable to taxi properly (even with diff breaking...) The nose wheel is turning but the beast follows so slowly (when diff brake applied too) it is simply impossible to taxi...
Maybe the issue has already been reported on other MiGs since it seems I have the problem with all of them...
Thanks for the help!
And again wonderful job on this bird!
I need to see the logfile please, just upload it to mediafire and post a link here. :)
no no, not initlog, just log.lst
[13:00:58] getting fm file mig21
[13:00:58] java.lang.NoSuchFieldError: bHasRefuelControl
[13:00:58] at com.maddox.il2.objects.air.MIG_21PFM.onAircraftLoaded(MIG_21PFM.java:106)
[13:00:58] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2451)
[13:00:58] at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
[13:00:58] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[13:00:58] at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
[13:00:58] at com.maddox.il2.game.Mission._load(Mission.java:755)
[13:00:58] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[13:00:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[13:00:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[13:00:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[13:00:58] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:00:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
My God, has it been two weeks? ;)
But, now that the MiG-21 is out, what will the modders do now?? ???
Congrats and thanks for the work guys :D
MiG-31 and let the speed take over IL-2!
Tigers sound mod is the issue. It isn't compatible with many things
Do you have additions to weapons.ru?Yes, of course.
I'm getting wrecked by Phantoms!
I must change my tactics, this whole missiles fight is hard indeed!
And i suck at landing this bird :P
I sorted the PFM stuff out. Be shure you reinstall Jetwar 1.3 and Engine mod RC (the highest version)Yes, thanks a lot Batbomb. My Engine mod was installed badly, now everything is excellent. Thanks a lot for this amazing pack!
It works! (At least for me)
yes, the insert code option can't handle too much text, as the forum proper.
also, try to look for the relevant bits, and not long parts of similar messages repeated ove rand over...
[31.05.2013 17:38:30] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1440x900
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
sFMDir = gui/game/buttons
s1 = flightmodels/flightmodels/m33.fmd
s = FlightModels/FlightModels/M33.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2n.fmd
s = FlightModels/A6M2N.fmd
m_lastFMFile = gui/game/buttons
M33 Loading FMD: FlightModels/A6M2N.fmd
sFMDir = gui/game/buttons
s1 = flightmodels/flightmodels/m33.fmd
s = FlightModels/FlightModels/M33.fmd
m_lastFMFile = gui/game/buttons
M33 Loading FMD: FlightModels/A6M2N.fmd
Ship: Value of [IJNAkagiCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:11)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAkagiCV41
Ship: Value of [IJNKagaCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:12)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41
Ship: Value of [IJNKagaCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:13)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42
Ship: Value of [IJNSoryuCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:14)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV41
Ship: Value of [IJNSoryuCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:15)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV42
Ship: Value of [IJNHiryuCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:16)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV41
Ship: Value of [IJNHiryuCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV42
Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
Ship: Value of [IJNUnryuCVgray]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:19)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgray
Ship: Value of [IJNUnryuCVgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:20)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgreen
Ship: Value of [IJNAmagiCV]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:21)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAmagiCV
Ship: Value of [IJNKatsuragiCV]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKatsuragiCV
Ship: Value of [IJNShohoCVL]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
Ship: Value of [IJNZuihoCVL41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:25)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
Ship: Value of [IJNZuihoCVL42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42
Ship: Value of [IJNZuihoCVL43]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:27)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43
Ship: Value of [IJNZuihoCVL44]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:28)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44
Ship: Value of [IJNRyuhoCVL43]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43
Ship: Value of [IJNRyuhoCVL45]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:30)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45
Ship: Value of [IJNChitoseCVLwood]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:31)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood
Ship: Value of [IJNChitoseCVLgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:32)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen
Ship: Value of [IJNChiyodaCVLwood]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:33)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood
Ship: Value of [IJNChiyodaCVLgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:34)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen
Ship: Value of [IJNCVL2gray]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:35)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray
Ship: Value of [IJNNagatoBB42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:36)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNNagatoBB42
Ship: Value of [IJNKongoBB44Early]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:37)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Early
Ship: Value of [IJNHarunaBB44Early]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:38)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Early
Ship: Value of [IJNKongoBB44Late]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:39)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Late
Ship: Value of [IJNHarunaBB44Late]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:40)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Late
Ship: Value of [JapanDryCargo1943]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:41)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943
Tank: Parameter [CrusaderII]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:237)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$CrusaderII
Tank: Parameter [ValentineIII]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:240)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$ValentineIII
Plane: Parameter [IK_3]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.IKStatic.<clinit>(IKStatic.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.IKStatic$IK_3
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-1sas.fmd
s = FlightModels/Bf-109B-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-2sas.fmd
s = FlightModels/Bf-109B-2SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109c-1sas.fmd
s = FlightModels/Bf-109C-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109d-1sas.fmd
s = FlightModels/Bf-109D-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-1.fmd
s = FlightModels/Bf-109E-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-3.fmd
s = FlightModels/Bf-109E-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4b.fmd
s = FlightModels/Bf-109E-4B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4n.fmd
s = FlightModels/Bf-109E-4N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7nz.fmd
s = FlightModels/Bf-109E-7NZ.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7n.fmd
s = FlightModels/Bf-109E-7N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2_mod.fmd
s = FlightModels/Bf-109F-2_Mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2.fmd
s = FlightModels/Bf-109F-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4.fmd
s = FlightModels/Bf-109F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4z.fmd
s = FlightModels/Bf-109F-4Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-1.fmd
s = FlightModels/Bf-109G-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2trop.fmd
s = FlightModels/Bf-109G-2trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-3.fmd
s = FlightModels/Bf-109G-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-4.fmd
s = FlightModels/Bf-109G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-5.fmd
s = FlightModels/Bf-109G-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6asn.fmd
s = FlightModels/Bf-109G-6ASN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6early.fmd
s = FlightModels/Bf-109G-6Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6erla.fmd
s = FlightModels/Bf-109G-6Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6mid.fmd
s = FlightModels/Bf-109G-6Mid.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6late.fmd
s = FlightModels/Bf-109G-6Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10.fmd
s = FlightModels/Bf-109G-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10erla.fmd
s = FlightModels/Bf-109G-10Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10c3.fmd
s = FlightModels/Bf-109G-10C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14.fmd
s = FlightModels/Bf-109G-14.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14as.fmd
s = FlightModels/Bf-109G-14AS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4.fmd
s = FlightModels/Bf-109K-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4-c3.fmd
s = FlightModels/Bf-109K-4-C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109z.fmd
s = FlightModels/Bf-109Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109t-4.fmd
s = FlightModels/Bf-109T-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110cvroeg.fmd
s = FlightModels/Bf-110Cvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4.fmd
s = FlightModels/Bf-110C-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4b.fmd
s = FlightModels/Bf-110C-4b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110evroeg.fmd
s = FlightModels/Bf-110Evroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110fvroeg.fmd
s = FlightModels/Bf-110Fvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-2.fmd
s = FlightModels/Bf-110G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-4.fmd
s = FlightModels/Bf-110G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234b-2.fmd
s = FlightModels/Ar-234B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234c.fmd
s = FlightModels/Ar-234C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = do17_fm
s1 = flightmodels/do17z0.fmd
s = FlightModels/Do17Z0.fmd:Do17_FM
m_lastFMFile = gui/game/buttons
opening new fm file do17_fm
sFMDir = do17_fm
s1 = flightmodels/do17z2.fmd
s = FlightModels/Do17Z2.fmd:Do17_FM
m_lastFMFile = do17_fm
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-1.fmd
s = FlightModels/Do217K-1.fmd
m_lastFMFile = do17_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-2.fmd
s = FlightModels/Do217K-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335.fmd
s = FlightModels/Do-335.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335v-13.fmd
s = FlightModels/Do-335V-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fi-156b-2.fmd
s = FlightModels/Fi-156B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-189a-2.fmd
s = FlightModels/Fw-189A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-2.fmd
s = FlightModels/Fw-190A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-3.fmd
s = FlightModels/Fw-190A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-4.fmd
s = FlightModels/Fw-190A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5.fmd
s = FlightModels/Fw-190A-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5-165.fmd
s = FlightModels/Fw-190A-5-165.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7.fmd
s = FlightModels/Fw-190A-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7sturm.fmd
s = FlightModels/Fw-190A-7sturm.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-8.fmd
s = FlightModels/Fw-190A-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-9.fmd
s = FlightModels/Fw-190A-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9late.fmd
s = FlightModels/Fw-190D-9Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-11.fmd
s = FlightModels/Fw-190D-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-13.fmd
s = FlightModels/Fw-190D-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152h-1.fmd
s = FlightModels/Ta-152H-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c.fmd
s = FlightModels/Ta-152C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190f-8.fmd
s = FlightModels/Fw-190F-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-200c-3u4.fmd
s = FlightModels/FW-200C-3U4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ho-229.fmd
s = FlightModels/Ho-229.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he45.fmd
s = FlightModels/He45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he51c.fmd
s = FlightModels/He51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111p2.fmd
s = FlightModels/He-111P2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-2.fmd
s = FlightModels/He-111H-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-6.fmd
s = FlightModels/He-111H-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-21.fmd
s = FlightModels/He-111H-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111z.fmd
s = FlightModels/He-111Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-219.fmd
s = FlightModels/He-219.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs123.fmd
s = FlightModels/HS123.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-2.fmd
s = FlightModels/Hs-129B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-3.fmd
s = FlightModels/Hs-129B-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg5e.fmd
s = FlightModels/Ju-52_3mg5e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-1.fmd
s = FlightModels/Ju-87B-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2m.fmd
s = FlightModels/Ju-87B-2m.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-3j.fmd
s = FlightModels/Ju-87D-3j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-5j.fmd
s = FlightModels/Ju-87D-5j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-7.fmd
s = FlightModels/Ju-87D-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-8.fmd
s = FlightModels/Ju-87D-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-1j.fmd
s = FlightModels/Ju-87G-1j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2.fmd
s = FlightModels/Ju-87G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87c.fmd
s = FlightModels/Ju-87C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4.fmd
s = FlightModels/Ju-88A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4mistel.fmd
s = FlightModels/Ju-88A-4Mistel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-17.fmd
s = FlightModels/Ju-88A-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4torp.fmd
s = FlightModels/Ju-88A-4torp.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88c-6.fmd
s = FlightModels/Ju-88C-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ju188a2_fm
s1 = flightmodels/ju-188a-2.fmd
s = FlightModels/Ju-188A-2.fmd:JU188A2_FM
m_lastFMFile = gui/game/buttons
opening new fm file ju188a2_fm
sFMDir = ju_388k_fm
s1 = flightmodels/ju_388k.fmd
s = FlightModels/JU_388K.fmd:JU_388K_FM
m_lastFMFile = ju188a2_fm
opening new fm file ju_388k_fm
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = ju_388k_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-210ca-1.fmd
s = FlightModels/Me-210Ca-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410a.fmd
s = FlightModels/Me-410A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410b.fmd
s = FlightModels/Me-410B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262b-1a.fmd
s = FlightModels/Me-262B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-321.fmd
s = FlightModels/Me-321.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-323.fmd
s = FlightModels/Me-323.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk1.fmd
s = FlightModels/BeaufighterMk1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermkx.fmd
s = FlightModels/BeaufighterMkX.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk21.fmd
s = FlightModels/BeaufighterMk21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mki.fmd
s = FlightModels/Blenheim_MkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkif.fmd
s = FlightModels/Blenheim_MkIF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkiv.fmd
s = FlightModels/Blenheim_MkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/battlemkii.fmd
s = FlightModels/BattleMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fulmarmki.fmd
s = FlightModels/FulmarMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seagladiatormkii.fmd
s = FlightModels/SeaGladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormki.fmd
s = FlightModels/GladiatorMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormkii.fmd
s = FlightModels/GladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/halifaxbmkiii.fmd
s = FlightModels/HalifaxBMkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemki.fmd
s = FlightModels/SeaHurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemkii.fmd
s = FlightModels/SeaHurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkivroeg.fmd
s = FlightModels/HurricaneMkIvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemki.fmd
s = FlightModels/HurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkia12lbs.fmd
s = FlightModels/HurricaneMkIa12lbs.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiia.fmd
s = FlightModels/HurricaneMkIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkii.fmd
s = FlightModels/HurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiid.fmd
s = FlightModels/HurricaneMkIId.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiimod.fmd
s = FlightModels/HurricaneMkIIMod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiv.fmd
s = FlightModels/HurricaneMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lancaster.fmd
s = FlightModels/Lancaster.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/magm14a.fmd
s = FlightModels/MagM14A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = meteorf3
s1 = flightmodels/meteorf3.fmd
s = FlightModels/MeteorF3.fmd:MeteorF3
m_lastFMFile = gui/game/buttons
opening new fm file meteorf3
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-fbmkvi.fmd
s = FlightModels/Mosquito-FBMkVI.fmd
m_lastFMFile = meteorf3
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkiv.fmd
s = FlightModels/Mosquito-BMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkxvi.fmd
s = FlightModels/Mosquito-BMkXVI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-tsts.fmd
s = FlightModels/Mosquito-tsts.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirei.fmd
s = FlightModels/SeafireI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafireii.fmd
s = FlightModels/SeafireII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-lf-mkiii.fmd
s = FlightModels/Seafire-LF-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-f-mkiii.fmd
s = FlightModels/Seafire-F-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirexv.fmd
s = FlightModels/SeafireXV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = spitmk14crp_fm
s1 = flightmodels/spitfire-mk14-crp.fmd
s = FlightModels/Spitfire-MK14-CRP.fmd:SpitMK14CRP_FM
m_lastFMFile = gui/game/buttons
opening new fm file spitmk14crp_fm
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireivroeg.fmd
s = FlightModels/SpitfireIvroeg.fmd
m_lastFMFile = spitmk14crp_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireia.fmd
s = FlightModels/SpitfireIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireib.fmd
s = FlightModels/SpitfireIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiia.fmd
s = FlightModels/SpitfireIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiib.fmd
s = FlightModels/SpitfireIIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireva.fmd
s = FlightModels/SpitfireVa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-09.fmd
s = FlightModels/Spitfire-F-Vb-M45-09.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16-cw.fmd
s = FlightModels/Spitfire-F-Vb-M45-16-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18-cw.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-12.fmd
s = FlightModels/Spitfire-F-Vb-M45-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16.fmd
s = FlightModels/Spitfire-F-Vb-M45-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-vb-m46-16.fmd
s = FlightModels/Spitfire-HF-Vb-M46-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-16-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-4h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixc-m70-18.fmd
s = FlightModels/Spitfire-HF-IXc-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m61-15.fmd
s = FlightModels/Spitfire-F-IXc-M61-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m63-18.fmd
s = FlightModels/Spitfire-F-IXc-M63-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixe-m70-18.fmd
s = FlightModels/Spitfire-HF-IXe-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-25.fmd
s = FlightModels/Spitfire-LF-IXc-M66-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-25-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xii-g3-cw.fmd
s = FlightModels/Spitfire-F-XII-G3-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xiv-g65-21.fmd
s = FlightModels/Spitfire-F-XIV-G65-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp.fmd
s = FlightModels/SpitfireXVICLP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexvi25.fmd
s = FlightModels/SpitfireXVI25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp25.fmd
s = FlightModels/SpitfireXVICLP25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = spitpr19crp_fm
s1 = flightmodels/spitfire-pr19-xix-crp.fmd
s = FlightModels/Spitfire-PR19-XIX-CRP.fmd:SpitPR19CRP_FM
m_lastFMFile = gui/game/buttons
opening new fm file spitpr19crp_fm
sFMDir = gui/game/buttons
s1 = flightmodels/swordfish.fmd
s = FlightModels/Swordfish.fmd
m_lastFMFile = spitpr19crp_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2tm.fmd
s = FlightModels/U-2TM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1b.fmd
s = FlightModels/Typhoon1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1blate.fmd
s = FlightModels/Typhoon1BLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkii.fmd
s = FlightModels/TempestMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkv.fmd
s = FlightModels/TempestMkV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafurymki.fmd
s = FlightModels/SeaFuryMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3b.fmd
s = FlightModels/DB-3B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3m.fmd
s = FlightModels/DB-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3t.fmd
s = FlightModels/DB-3T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3f.fmd
s = FlightModels/DB-3F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-1.fmd
s = FlightModels/BI-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-6.fmd
s = FlightModels/BI-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-11.fmd
s = FlightModels/G-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15bis.fmd
s = FlightModels/I-15bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m22.fmd
s = FlightModels/I-15-M22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m25.fmd
s = FlightModels/I-15-M25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-153-m62.fmd
s = FlightModels/I-153-M62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type15.fmd
s = FlightModels/I-16type15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5.fmd
s = FlightModels/I-16type5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5skis.fmd
s = FlightModels/I-16type5Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6.fmd
s = FlightModels/I-16type6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6skis.fmd
s = FlightModels/I-16type6Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10.fmd
s = FlightModels/I-16type10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10wc.fmd
s = FlightModels/I-16type10WC.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type17.fmd
s = FlightModels/I-16type17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type18.fmd
s = FlightModels/I-16type18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24.fmd
s = FlightModels/I-16type24.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type27.fmd
s = FlightModels/I-16type27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type28.fmd
s = FlightModels/I-16type28.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type29.fmd
s = FlightModels/I-16type29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-71.fmd
s = FlightModels/I-185M-71.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-82a.fmd
s = FlightModels/I-185M-82A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-250.fmd
s = FlightModels/I-250.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1940.fmd
s = FlightModels/Il-2-1940.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2i.fmd
s = FlightModels/Il-2I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mearly.fmd
s = FlightModels/Il-2MEarly.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mlate.fmd
s = FlightModels/Il-2MLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3.fmd
s = FlightModels/Il-2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3ns.fmd
s = FlightModels/Il-2M3NS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-4.fmd
s = FlightModels/Il-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-10.fmd
s = FlightModels/Il-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series4.fmd
s = FlightModels/LaGG-3series4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series29.fmd
s = FlightModels/LaGG-3series29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series35.fmd
s = FlightModels/LaGG-3series35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3it.fmd
s = FlightModels/LaGG-3IT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series66.fmd
s = FlightModels/LaGG-3series66.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3rd.fmd
s = FlightModels/LaGG-3RD.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5.fmd
s = FlightModels/La-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5f.fmd
s = FlightModels/La-5F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5fn.fmd
s = FlightModels/La-5FN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7.fmd
s = FlightModels/La-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7r.fmd
s = FlightModels/La-7R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/li-2.fmd
s = FlightModels/Li-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mbr-2-am-34.fmd
s = FlightModels/MBR-2-AM-34.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3.fmd
s = FlightModels/MiG-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3ud.fmd
s = FlightModels/MiG-3ud.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3am-38.fmd
s = FlightModels/MiG-3AM-38.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3u.fmd
s = FlightModels/MiG-3U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-9.fmd
s = FlightModels/MiG-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series1.fmd
s = FlightModels/Pe-2series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series32.fmd
s = FlightModels/Pe-2series32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series84.fmd
s = FlightModels/Pe-2series84.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series110.fmd
s = FlightModels/Pe-2series110.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series359.fmd
s = FlightModels/Pe-2series359.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3series1.fmd
s = FlightModels/Pe-3series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3bis.fmd
s = FlightModels/Pe-3bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = pe8_fm
s1 = flightmodels/pe-8.fmd
s = FlightModels/Pe-8.fmd:Pe8_FM
m_lastFMFile = gui/game/buttons
opening new fm file pe8_fm
sFMDir = pe8_fm
s1 = flightmodels/pe-8m40.fmd
s = FlightModels/Pe-8M40.fmd:Pe8_FM
m_lastFMFile = pe8_fm
sFMDir = gui/game/buttons
s1 = flightmodels/r-5.fmd
s = FlightModels/R-5.fmd
m_lastFMFile = pe8_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-10.fmd
s = FlightModels/R-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-100a.fmd
s = FlightModels/SB-2M-100A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-103.fmd
s = FlightModels/SB-2M-103.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/su-2.fmd
s = FlightModels/Su-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-17.fmd
s = FlightModels/TB-3-4M-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-34r.fmd
s = FlightModels/TB-3-4M-34R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tu-2s.fmd
s = FlightModels/Tu-2S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29.fmd
s = FlightModels/B-29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vs.fmd
s = FlightModels/U-2VS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2nb.fmd
s = FlightModels/U-2NB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2lsh.fmd
s = FlightModels/U-2LSH.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1.fmd
s = FlightModels/Yak-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1b.fmd
s = FlightModels/Yak-1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3.fmd
s = FlightModels/Yak-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3vk-107.fmd
s = FlightModels/Yak-3VK-107.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3r.fmd
s = FlightModels/Yak-3R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7a.fmd
s = FlightModels/Yak-7A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b.fmd
s = FlightModels/Yak-7B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b_pf.fmd
s = FlightModels/Yak-7B_PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7uti.fmd
s = FlightModels/Yak-7uti.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9.fmd
s = FlightModels/Yak-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9b.fmd
s = FlightModels/Yak-9B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9d.fmd
s = FlightModels/Yak-9D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9m.fmd
s = FlightModels/Yak-9M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9k.fmd
s = FlightModels/Yak-9K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9t.fmd
s = FlightModels/Yak-9T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9u.fmd
s = FlightModels/Yak-9U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9ut.fmd
s = FlightModels/Yak-9UT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-15.fmd
s = FlightModels/Yak-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b.fmd
s = FlightModels/A-20B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20c.fmd
s = FlightModels/A-20C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b3s.fmd
s = FlightModels/A-20B3S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20g.fmd
s = FlightModels/A-20G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ad4.fmd
s = FlightModels/AD4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1h.fmd
s = FlightModels/A1H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1j.fmd
s = FlightModels/A1J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17d.fmd
s = FlightModels/B-17D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17e.fmd
s = FlightModels/B-17E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17f.fmd
s = FlightModels/B-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17g.fmd
s = FlightModels/B-17G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-24j.fmd
s = FlightModels/B-24J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29sp.fmd
s = FlightModels/B-29SP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25c.fmd
s = FlightModels/B-25C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d5-strafer.fmd
s = FlightModels/B-25D5-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d20-strafer.fmd
s = FlightModels/B-25D20-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25g.fmd
s = FlightModels/B-25G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25h.fmd
s = FlightModels/B-25H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j.fmd
s = FlightModels/B-25J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j15.fmd
s = FlightModels/B-25J15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j-strafer.fmd
s = FlightModels/B-25J-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = b26b_fm
s1 = flightmodels/b-26b.fmd
s = FlightModels/B-26B.fmd:B26B_FM
m_lastFMFile = gui/game/buttons
opening new fm file b26b_fm
sFMDir = gui/game/buttons
s1 = flightmodels/dc-3.fmd
s = FlightModels/DC-3.fmd
m_lastFMFile = b26b_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/c-47b.fmd
s = FlightModels/C-47B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cw-21.fmd
s = FlightModels/CW-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-1.fmd
s = FlightModels/F2A-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-2.fmd
s = FlightModels/F2A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-3.fmd
s = FlightModels/F4F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-4.fmd
s = FlightModels/F4F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fm-2.fmd
s = FlightModels/FM-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1a.fmd
s = FlightModels/F4U-1A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1c.fmd
s = FlightModels/F4U-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1d.fmd
s = FlightModels/F4U-1D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4.fmd
s = FlightModels/F4U-4.fmd:F4ULate_FM
m_lastFMFile = gui/game/buttons
opening new fm file f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4b.fmd
s = FlightModels/F4U-4B.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-5.fmd
s = FlightModels/F4U-5.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/au-1.fmd
s = FlightModels/AU-1.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1aclipped.fmd
s = FlightModels/F4U-1Aclipped.fmd
m_lastFMFile = f4ulate_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1dclipped.fmd
s = FlightModels/F4U-1Dclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f3early.fmd
s = FlightModels/F6F3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-3.fmd
s = FlightModels/F6F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-5.fmd
s = FlightModels/F6F-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel.fmd
s = FlightModels/L5Sentinel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = l5_fm
s1 = flightmodels/l5sentinel_ex.fmd
s = FlightModels/L5Sentinel_Ex.fmd:L5_FM
m_lastFMFile = gui/game/buttons
opening new fm file l5_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-2v.fmd
s = FlightModels/P-2V.fmd
m_lastFMFile = l5_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-26.fmd
s = FlightModels/P-26.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-35.fmd
s = FlightModels/P-35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = p_36a_fm
s1 = flightmodels/p_36a.fmd
s = FlightModels/P_36A.fmd:P_36A_FM
m_lastFMFile = gui/game/buttons
opening new fm file p_36a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/mohawk_iii_bob.fmd
s = FlightModels/Mohawk_III_BoB.fmd
m_lastFMFile = p_36a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4.fmd
s = FlightModels/P-36A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38e.fmd
s = FlightModels/P-38E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38f-1-lo.fmd
s = FlightModels/P-38F-1-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38g-15-lo.fmd
s = FlightModels/P-38G-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38h-5-lo.fmd
s = FlightModels/P-38H-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j.fmd
s = FlightModels/P-38J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j-15-lo.fmd
s = FlightModels/P-38J-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l-5-lo.fmd
s = FlightModels/P-38L-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l.fmd
s = FlightModels/P-38L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38llate.fmd
s = FlightModels/P-38LLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38droopsnoot.fmd
s = FlightModels/P-38DroopSnoot.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-400.fmd
s = FlightModels/P-400.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39d.fmd
s = FlightModels/P-39D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n.fmd
s = FlightModels/P-39N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-1.fmd
s = FlightModels/P-39Q-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-10.fmd
s = FlightModels/P-39Q-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40c.fmd
s = FlightModels/P-40C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40b.fmd
s = FlightModels/P-40B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e.fmd
s = FlightModels/P-40E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e-m-105.fmd
s = FlightModels/P-40E-M-105.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40f.fmd
s = FlightModels/P-40F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40k.fmd
s = FlightModels/P-40K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40m.fmd
s = FlightModels/P-40M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40n.fmd
s = FlightModels/P-40N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-10.fmd
s = FlightModels/P-47D-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-22.fmd
s = FlightModels/P-47D-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27.fmd
s = FlightModels/P-47D-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27_late.fmd
s = FlightModels/P-47D-27_late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51a.fmd
s = FlightModels/P-51A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b-10na.fmd
s = FlightModels/P-51B-10NA.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b.fmd
s = FlightModels/P-51B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51c.fmd
s = FlightModels/P-51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-20.fmd
s = FlightModels/P-51D-20.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-25.fmd
s = FlightModels/P-51D-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-30.fmd
s = FlightModels/P-51D-30.fmd
m_lastFMFile = gui/game/buttons
sFMDir = p61_fm
s1 = flightmodels/p-61a.fmd
s = FlightModels/P-61A.fmd:P61_FM
m_lastFMFile = gui/game/buttons
opening new fm file p61_fm
sFMDir = p61_fm
s1 = flightmodels/p-61b.fmd
s = FlightModels/P-61B.fmd:P61_FM
m_lastFMFile = p61_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-51cm.fmd
s = FlightModels/P-51CM.fmd
m_lastFMFile = p61_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-63c.fmd
s = FlightModels/P-63C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pbn-1.fmd
s = FlightModels/PBN-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/t-6texan.fmd
s = FlightModels/T-6Texan.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-3.fmd
s = FlightModels/SBD-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-5.fmd
s = FlightModels/SBD-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = tbd_fm
s1 = flightmodels/tbd-1.fmd
s = FlightModels/TBD-1.fmd:TBD_FM
m_lastFMFile = gui/game/buttons
opening new fm file tbd_fm
sFMDir = gui/game/buttons
s1 = flightmodels/tbf-1c.fmd
s = FlightModels/TBF-1C.fmd
m_lastFMFile = tbd_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbm-3.fmd
s = FlightModels/TBM-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-80a.fmd
s = FlightModels/P-80A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a5m4.fmd
s = FlightModels/A5M4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2.fmd
s = FlightModels/A6M2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21.fmd
s = FlightModels/A6M2-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21_late.fmd
s = FlightModels/A6M2-21_Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-22.fmd
s = FlightModels/A6M3-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-32.fmd
s = FlightModels/A6M3-32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5a.fmd
s = FlightModels/A6M5a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m8.fmd
s = FlightModels/A6M8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5b.fmd
s = FlightModels/A6M5b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5c.fmd
s = FlightModels/A6M5c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model62.fmd
s = FlightModels/A6M7_Model62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model63.fmd
s = FlightModels/A6M7_Model63.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b5n2.fmd
s = FlightModels/B5N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b6n2.fmd
s = FlightModels/B6N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a2.fmd
s = FlightModels/D3A2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = d4y3_fm
s1 = flightmodels/d4y3.fmd
s = FlightModels/D4Y3.fmd:D4Y3_FM
m_lastFMFile = gui/game/buttons
opening new fm file d4y3_fm
sFMDir = d4y3s_fm
s1 = flightmodels/d4y3s.fmd
s = FlightModels/D4Y3S.fmd:D4Y3S_FM
m_lastFMFile = d4y3_fm
opening new fm file d4y3s_fm
sFMDir = d4y2_fm
s1 = flightmodels/d4y2.fmd
s = FlightModels/D4Y2.fmd:D4Y2_FM
m_lastFMFile = d4y3s_fm
opening new fm file d4y2_fm
sFMDir = d4y2s_fm
s1 = flightmodels/d4y2s.fmd
s = FlightModels/D4Y2S.fmd:D4Y2S_FM
m_lastFMFile = d4y2_fm
opening new fm file d4y2s_fm
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = d4y2s_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3_mod.fmd
s = FlightModels/J2M3_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5_mod.fmd
s = FlightModels/J2M5_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki10_fm
s1 = flightmodels/ki10.fmd
s = FlightModels/Ki10.fmd:Ki10_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki10_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = ki10_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/ki30a_fm
s1 = flightmodels/ki30a.fmd
s = FlightModels/Ki30A.fmd:gui/game/Ki30A_FM
m_lastFMFile = gui/game/buttons
opening new fm file gui/game/ki30a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/ki30a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-iii.fmd
s = FlightModels/Ki-43-III.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-44-iiko.fmd
s = FlightModels/Ki-44-IIko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki45_fm
s1 = flightmodels/ki-45-hei.fmd
s = FlightModels/Ki-45-Hei.fmd:Ki45_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki45_fm
sFMDir = ki45_fm
s1 = flightmodels/ki-45-tei.fmd
s = FlightModels/Ki-45-Tei.fmd:Ki45_FM
m_lastFMFile = ki45_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = ki45_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1ks.fmd
s = FlightModels/N1Ks.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja_mod.fmd
s = FlightModels/N1K2-Ja_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k3-a.fmd
s = FlightModels/N1K3-A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ba65aa_fm
s1 = flightmodels/ba65aa.fmd
s = FlightModels/Ba65AA.fmd:Ba65AA_FM
m_lastFMFile = gui/game/buttons
opening new fm file ba65aa_fm
sFMDir = ba65ak_fm
s1 = flightmodels/ba65ak.fmd
s = FlightModels/Ba65AK.fmd:Ba65AK_FM
m_lastFMFile = ba65aa_fm
opening new fm file ba65ak_fm
sFMDir = ba65ta_fm
s1 = flightmodels/ba65ta.fmd
s = FlightModels/Ba65TA.fmd:Ba65TA_FM
m_lastFMFile = ba65ak_fm
opening new fm file ba65ta_fm
sFMDir = ba65tk_fm
s1 = flightmodels/ba65tk.fmd
s = FlightModels/Ba65TK.fmd:Ba65TK_FM
m_lastFMFile = ba65ta_fm
opening new fm file ba65tk_fm
sFMDir = ba65ma_fm
s1 = flightmodels/ba65ma.fmd
s = FlightModels/BA65MA.fmd:Ba65MA_FM
m_lastFMFile = ba65tk_fm
opening new fm file ba65ma_fm
sFMDir = ba65mk_fm
s1 = flightmodels/ba65mk.fmd
s = FlightModels/Ba65MK.fmd:Ba65MK_FM
m_lastFMFile = ba65ma_fm
opening new fm file ba65mk_fm
sFMDir = ba65bk_fm
s1 = flightmodels/ba65bk.fmd
s = FlightModels/Ba65BK.fmd:Ba65BK_FM
m_lastFMFile = ba65mk_fm
opening new fm file ba65bk_fm
sFMDir = gui/game/buttons
s1 = flightmodels/cr32.fmd
s = FlightModels/CR32.fmd
m_lastFMFile = ba65bk_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr42.fmd
s = FlightModels/CR42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55.fmd
s = FlightModels/G-55.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55-late.fmd
s = FlightModels/G-55-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0.fmd
s = FlightModels/G-55_ss0.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0-late.fmd
s = FlightModels/G-55_ss0-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-200.fmd
s = FlightModels/MC-200.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-202.fmd
s = FlightModels/MC-202.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-205.fmd
s = FlightModels/MC-205.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/re-2000.fmd
s = FlightModels/RE-2000.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cantz1007.fmd
s = FlightModels/CantZ1007.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/aviab-534.fmd
s = FlightModels/AviaB-534.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerg1.fmd
s = FlightModels/FokkerG1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdk.fmd
s = FlightModels/FokkerDK.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdu.fmd
s = FlightModels/FokkerDU.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3early.fmd
s = FlightModels/FokkerS3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3late.fmd
s = FlightModels/FokkerS3LATE.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers4.fmd
s = FlightModels/FokkerS4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-xiiid.fmd
s = FlightModels/R-XIIID.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11c.fmd
s = FlightModels/P-11c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11f.fmd
s = FlightModels/P-11f.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pzl23b.fmd
s = FlightModels/PZL23B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = pzl24
s1 = flightmodels/p-24b.fmd
s = FlightModels/P-24B.fmd:PZL24
m_lastFMFile = gui/game/buttons
opening new fm file pzl24
sFMDir = pzl24
s1 = flightmodels/p-24e.fmd
s = FlightModels/P-24E.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = pzl24
s1 = flightmodels/p-24f.fmd
s = FlightModels/P-24F.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = pzl24
s1 = flightmodels/p-24g.fmd
s = FlightModels/P-24G.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = gui/game/buttons
s1 = flightmodels/pzl-37.fmd
s = FlightModels/PZL-37.fmd
m_lastFMFile = pzl24
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pzl42.fmd
s = FlightModels/PZL42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/rwd_8.fmd
s = FlightModels/RWD_8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms406.fmd
s = FlightModels/MS406.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms410.fmd
s = FlightModels/MS410.fmd
m_lastFMFile = gui/game/buttons
sFMDir = mb152
s1 = flightmodels/mb-152.fmd
s = FlightModels/MB-152.fmd:MB152
m_lastFMFile = gui/game/buttons
opening new fm file mb152
sFMDir = leo451_fm
s1 = flightmodels/leo-451.fmd
s = FlightModels/LeO-451.fmd:LEO451_FM
m_lastFMFile = mb152
opening new fm file leo451_fm
sFMDir = gui/game/buttons
s1 = flightmodels/msmorko.fmd
s = FlightModels/MSMorko.fmd
m_lastFMFile = leo451_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-80.fmd
s = FlightModels/IAR-80.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-81a.fmd
s = FlightModels/IAR-81a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/letovs-328.fmd
s = FlightModels/LetovS-328.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f6c4hawk_fm
s1 = flightmodels/f6c4hawk.fmd
s = FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM
m_lastFMFile = gui/game/buttons
opening new fm file f6c4hawk_fm
sFMDir = hawk3_fm
s1 = flightmodels/hawk3.fmd
s = FlightModels/Hawk3.fmd:Hawk3_FM
m_lastFMFile = f6c4hawk_fm
opening new fm file hawk3_fm
sFMDir = d510_fm
s1 = flightmodels/d510.fmd
s = FlightModels/D510.fmd:D510_FM
m_lastFMFile = hawk3_fm
opening new fm file d510_fm
sFMDir = d501_fm
s1 = flightmodels/d501.fmd
s = FlightModels/D501.fmd:D501_FM
m_lastFMFile = d510_fm
opening new fm file d501_fm
sFMDir = d510th_fm
s1 = flightmodels/d510th.fmd
s = FlightModels/D510TH.fmd:D510TH_FM
m_lastFMFile = d501_fm
opening new fm file d510th_fm
sFMDir = gamma5b_fm
s1 = flightmodels/gamma5b.fmd
s = FlightModels/Gamma5B.fmd:Gamma5B_FM
m_lastFMFile = d510th_fm
opening new fm file gamma5b_fm
sFMDir = delfin_fm
s1 = flightmodels/delfin.fmd
s = FlightModels/Delfin.fmd:Delfin_FM
m_lastFMFile = gamma5b_fm
opening new fm file delfin_fm
sFMDir = ff1_fm
s1 = flightmodels/ff1.fmd
s = FlightModels/FF1.fmd:FF1_FM
m_lastF
Many thanks for this mighty bird , it is awesome.... i almost fell over as i saw that banner yesterday.
All of the features work nicely, however, i can not get it past mach 1; was it intended so?
(dbw+jw1.3+engine 2.6rc)
live long and prosper!
Sell or trade the wife
Do you have additions to weapons.ru?Yes, of course.
Please install instant log, https://www.sas1946.com/main/index.php/topic,19308.0.html. your logfile is corrupted.
Please read the previous post for solution as this problem has been solved before.
Please download latest SAS engine mod, even if you think you have the latest, just delete the current one and add in the new one.
Thank you,
S3
Same issue of the speed: In sea level, no weapons, is hard to pass 1250Km/h TAS
equipped with weapons (R-3A or gunpods), rarely pass 1.160km/h TAS in sea level
only get mach 2 in altitude 10.000km after few minutes in 110% Thrust
I will reinstall my F2004 and test the 10 year old payware MIG-21 of Captainsim to compare.
Probably these speeds is normal for this aircraft
time to shoot down some f4s ;D
but one problem, i don't have full load outs for the migs help!!
feck, but there's people worrying about some arbitrary issues here....
what's the big show-stopper about the chute touching the ground, for instance?
and others are bragging about how they use different JetWar versions, and yet there MiGs still work.
lol, news for you guys, your MiGs might work, but guaranteed they do not work as they should.
is there some kind of achievement in managing to run your mods in some way that's different from the requirements? lol, is all have to say.
Hi,
it's a known bug, will get fix soon in next update.
Thank you,
S3
I might clean this topic, The thing everyone got to remember is to read the topic before they report bug.Read the topic for the 2nd time, still can't find any solution of "missed loadouts" bug. DBW 1.71, JetWar 1.3, EngineMod 2.6...
If anyone do not want to do that before reporting I suggest they do not post at all.
It kind of getting too messy with fifteen reports of every known issue
kind boy, have you posted your error log for us to see yet?How do you realise the error log for this problem?
please understand, just because no solution has been offered yet, does not mean that we need to see the question repeated.Ok, thanks. Up to this point I didn't saw any responses to my posts, so I thought they were unseen by anyone competitve.
everything in this thread is noted and being looked at, and duplicating posts does not help.
kind boy, have you posted your error log for us to see yet?
Sorry to "bug" with this, maybe someone has already noticed, but when I fly against the AI, half of the MiGs after some time suddenly explode with no visible reason. I have DBW with the latest JetWar and Engine mod, so I just want to ask if this is a known bug or if there is something wrong with my game.My AI MiGs were exploding but then I turned off G-force limits from difficulty menu and now they work just fine
The chute is overrated in classfiles, there won't be anything for now. We can try to fix it in next update.
My AI MiGs were exploding but then I turned off G-force limits from difficulty menu and now they work just fineWell, the thing is that I already had G-force limits turned off, but half of the aircraft exploded anyhow. I hope that this is only a minor bug, so that the creators of this mod won't have too many difficulties to fix it, for they've already done hell of a work.
m_lastF[02.06.2013 18:08:34] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1440x900
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
sFMDir = gui/game/buttons
s1 = flightmodels/flightmodels/m33.fmd
s = FlightModels/FlightModels/M33.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2n.fmd
s = FlightModels/A6M2N.fmd
m_lastFMFile = gui/game/buttons
M33 Loading FMD: FlightModels/A6M2N.fmd
sFMDir = gui/game/buttons
s1 = flightmodels/flightmodels/m33.fmd
s = FlightModels/FlightModels/M33.fmd
m_lastFMFile = gui/game/buttons
M33 Loading FMD: FlightModels/A6M2N.fmd
Ship: Value of [IJNAkagiCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:11)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAkagiCV41
Ship: Value of [IJNKagaCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:12)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41
Ship: Value of [IJNKagaCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:13)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42
Ship: Value of [IJNSoryuCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:14)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV41
Ship: Value of [IJNSoryuCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:15)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV42
Ship: Value of [IJNHiryuCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:16)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV41
Ship: Value of [IJNHiryuCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV42
Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
Ship: Value of [IJNUnryuCVgray]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:19)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgray
Ship: Value of [IJNUnryuCVgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:20)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgreen
Ship: Value of [IJNAmagiCV]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:21)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAmagiCV
Ship: Value of [IJNKatsuragiCV]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKatsuragiCV
Ship: Value of [IJNShohoCVL]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
Ship: Value of [IJNZuihoCVL41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:25)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
Ship: Value of [IJNZuihoCVL42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42
Ship: Value of [IJNZuihoCVL43]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:27)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43
Ship: Value of [IJNZuihoCVL44]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:28)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44
Ship: Value of [IJNRyuhoCVL43]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43
Ship: Value of [IJNRyuhoCVL45]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:30)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45
Ship: Value of [IJNChitoseCVLwood]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:31)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood
Ship: Value of [IJNChitoseCVLgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:32)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen
Ship: Value of [IJNChiyodaCVLwood]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:33)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood
Ship: Value of [IJNChiyodaCVLgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:34)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen
Ship: Value of [IJNCVL2gray]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:35)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray
Ship: Value of [IJNNagatoBB42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:36)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNNagatoBB42
Ship: Value of [IJNKongoBB44Early]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:37)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Early
Ship: Value of [IJNHarunaBB44Early]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:38)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Early
Ship: Value of [IJNKongoBB44Late]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:39)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Late
Ship: Value of [IJNHarunaBB44Late]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:40)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Late
Ship: Value of [JapanDryCargo1943]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:41)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943
Tank: Parameter [CrusaderII]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:237)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$CrusaderII
Tank: Parameter [ValentineIII]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:240)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$ValentineIII
Plane: Parameter [IK_3]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.IKStatic.<clinit>(IKStatic.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.IKStatic$IK_3
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-1sas.fmd
s = FlightModels/Bf-109B-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-2sas.fmd
s = FlightModels/Bf-109B-2SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109c-1sas.fmd
s = FlightModels/Bf-109C-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109d-1sas.fmd
s = FlightModels/Bf-109D-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-1.fmd
s = FlightModels/Bf-109E-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-3.fmd
s = FlightModels/Bf-109E-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4b.fmd
s = FlightModels/Bf-109E-4B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4n.fmd
s = FlightModels/Bf-109E-4N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7nz.fmd
s = FlightModels/Bf-109E-7NZ.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7n.fmd
s = FlightModels/Bf-109E-7N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2_mod.fmd
s = FlightModels/Bf-109F-2_Mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2.fmd
s = FlightModels/Bf-109F-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4.fmd
s = FlightModels/Bf-109F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4z.fmd
s = FlightModels/Bf-109F-4Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-1.fmd
s = FlightModels/Bf-109G-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2trop.fmd
s = FlightModels/Bf-109G-2trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-3.fmd
s = FlightModels/Bf-109G-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-4.fmd
s = FlightModels/Bf-109G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-5.fmd
s = FlightModels/Bf-109G-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6asn.fmd
s = FlightModels/Bf-109G-6ASN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6early.fmd
s = FlightModels/Bf-109G-6Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6erla.fmd
s = FlightModels/Bf-109G-6Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6mid.fmd
s = FlightModels/Bf-109G-6Mid.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6late.fmd
s = FlightModels/Bf-109G-6Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10.fmd
s = FlightModels/Bf-109G-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10erla.fmd
s = FlightModels/Bf-109G-10Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10c3.fmd
s = FlightModels/Bf-109G-10C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14.fmd
s = FlightModels/Bf-109G-14.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14as.fmd
s = FlightModels/Bf-109G-14AS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4.fmd
s = FlightModels/Bf-109K-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4-c3.fmd
s = FlightModels/Bf-109K-4-C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109z.fmd
s = FlightModels/Bf-109Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109t-4.fmd
s = FlightModels/Bf-109T-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110cvroeg.fmd
s = FlightModels/Bf-110Cvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4.fmd
s = FlightModels/Bf-110C-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4b.fmd
s = FlightModels/Bf-110C-4b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110evroeg.fmd
s = FlightModels/Bf-110Evroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110fvroeg.fmd
s = FlightModels/Bf-110Fvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-2.fmd
s = FlightModels/Bf-110G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-4.fmd
s = FlightModels/Bf-110G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234b-2.fmd
s = FlightModels/Ar-234B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234c.fmd
s = FlightModels/Ar-234C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = do17_fm
s1 = flightmodels/do17z0.fmd
s = FlightModels/Do17Z0.fmd:Do17_FM
m_lastFMFile = gui/game/buttons
opening new fm file do17_fm
sFMDir = do17_fm
s1 = flightmodels/do17z2.fmd
s = FlightModels/Do17Z2.fmd:Do17_FM
m_lastFMFile = do17_fm
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-1.fmd
s = FlightModels/Do217K-1.fmd
m_lastFMFile = do17_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-2.fmd
s = FlightModels/Do217K-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335.fmd
s = FlightModels/Do-335.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335v-13.fmd
s = FlightModels/Do-335V-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fi-156b-2.fmd
s = FlightModels/Fi-156B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-189a-2.fmd
s = FlightModels/Fw-189A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-2.fmd
s = FlightModels/Fw-190A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-3.fmd
s = FlightModels/Fw-190A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-4.fmd
s = FlightModels/Fw-190A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5.fmd
s = FlightModels/Fw-190A-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5-165.fmd
s = FlightModels/Fw-190A-5-165.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7.fmd
s = FlightModels/Fw-190A-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7sturm.fmd
s = FlightModels/Fw-190A-7sturm.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-8.fmd
s = FlightModels/Fw-190A-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-9.fmd
s = FlightModels/Fw-190A-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9late.fmd
s = FlightModels/Fw-190D-9Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-11.fmd
s = FlightModels/Fw-190D-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-13.fmd
s = FlightModels/Fw-190D-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152h-1.fmd
s = FlightModels/Ta-152H-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c.fmd
s = FlightModels/Ta-152C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190f-8.fmd
s = FlightModels/Fw-190F-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-200c-3u4.fmd
s = FlightModels/FW-200C-3U4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ho-229.fmd
s = FlightModels/Ho-229.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he45.fmd
s = FlightModels/He45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he51c.fmd
s = FlightModels/He51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111p2.fmd
s = FlightModels/He-111P2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-2.fmd
s = FlightModels/He-111H-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-6.fmd
s = FlightModels/He-111H-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-21.fmd
s = FlightModels/He-111H-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111z.fmd
s = FlightModels/He-111Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-219.fmd
s = FlightModels/He-219.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs123.fmd
s = FlightModels/HS123.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-2.fmd
s = FlightModels/Hs-129B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-3.fmd
s = FlightModels/Hs-129B-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg5e.fmd
s = FlightModels/Ju-52_3mg5e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-1.fmd
s = FlightModels/Ju-87B-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2m.fmd
s = FlightModels/Ju-87B-2m.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-3j.fmd
s = FlightModels/Ju-87D-3j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-5j.fmd
s = FlightModels/Ju-87D-5j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-7.fmd
s = FlightModels/Ju-87D-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-8.fmd
s = FlightModels/Ju-87D-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-1j.fmd
s = FlightModels/Ju-87G-1j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2.fmd
s = FlightModels/Ju-87G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87c.fmd
s = FlightModels/Ju-87C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4.fmd
s = FlightModels/Ju-88A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4mistel.fmd
s = FlightModels/Ju-88A-4Mistel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-17.fmd
s = FlightModels/Ju-88A-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4torp.fmd
s = FlightModels/Ju-88A-4torp.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88c-6.fmd
s = FlightModels/Ju-88C-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ju188a2_fm
s1 = flightmodels/ju-188a-2.fmd
s = FlightModels/Ju-188A-2.fmd:JU188A2_FM
m_lastFMFile = gui/game/buttons
opening new fm file ju188a2_fm
sFMDir = ju_388k_fm
s1 = flightmodels/ju_388k.fmd
s = FlightModels/JU_388K.fmd:JU_388K_FM
m_lastFMFile = ju188a2_fm
opening new fm file ju_388k_fm
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = ju_388k_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-210ca-1.fmd
s = FlightModels/Me-210Ca-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410a.fmd
s = FlightModels/Me-410A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410b.fmd
s = FlightModels/Me-410B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262b-1a.fmd
s = FlightModels/Me-262B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-321.fmd
s = FlightModels/Me-321.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-323.fmd
s = FlightModels/Me-323.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk1.fmd
s = FlightModels/BeaufighterMk1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermkx.fmd
s = FlightModels/BeaufighterMkX.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk21.fmd
s = FlightModels/BeaufighterMk21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mki.fmd
s = FlightModels/Blenheim_MkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkif.fmd
s = FlightModels/Blenheim_MkIF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkiv.fmd
s = FlightModels/Blenheim_MkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/battlemkii.fmd
s = FlightModels/BattleMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fulmarmki.fmd
s = FlightModels/FulmarMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seagladiatormkii.fmd
s = FlightModels/SeaGladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormki.fmd
s = FlightModels/GladiatorMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormkii.fmd
s = FlightModels/GladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/halifaxbmkiii.fmd
s = FlightModels/HalifaxBMkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemki.fmd
s = FlightModels/SeaHurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemkii.fmd
s = FlightModels/SeaHurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkivroeg.fmd
s = FlightModels/HurricaneMkIvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemki.fmd
s = FlightModels/HurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkia12lbs.fmd
s = FlightModels/HurricaneMkIa12lbs.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiia.fmd
s = FlightModels/HurricaneMkIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkii.fmd
s = FlightModels/HurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiid.fmd
s = FlightModels/HurricaneMkIId.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiimod.fmd
s = FlightModels/HurricaneMkIIMod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiv.fmd
s = FlightModels/HurricaneMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lancaster.fmd
s = FlightModels/Lancaster.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/magm14a.fmd
s = FlightModels/MagM14A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = meteorf3
s1 = flightmodels/meteorf3.fmd
s = FlightModels/MeteorF3.fmd:MeteorF3
m_lastFMFile = gui/game/buttons
opening new fm file meteorf3
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-fbmkvi.fmd
s = FlightModels/Mosquito-FBMkVI.fmd
m_lastFMFile = meteorf3
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkiv.fmd
s = FlightModels/Mosquito-BMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkxvi.fmd
s = FlightModels/Mosquito-BMkXVI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-tsts.fmd
s = FlightModels/Mosquito-tsts.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirei.fmd
s = FlightModels/SeafireI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafireii.fmd
s = FlightModels/SeafireII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-lf-mkiii.fmd
s = FlightModels/Seafire-LF-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-f-mkiii.fmd
s = FlightModels/Seafire-F-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirexv.fmd
s = FlightModels/SeafireXV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = spitmk14crp_fm
s1 = flightmodels/spitfire-mk14-crp.fmd
s = FlightModels/Spitfire-MK14-CRP.fmd:SpitMK14CRP_FM
m_lastFMFile = gui/game/buttons
opening new fm file spitmk14crp_fm
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireivroeg.fmd
s = FlightModels/SpitfireIvroeg.fmd
m_lastFMFile = spitmk14crp_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireia.fmd
s = FlightModels/SpitfireIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireib.fmd
s = FlightModels/SpitfireIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiia.fmd
s = FlightModels/SpitfireIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiib.fmd
s = FlightModels/SpitfireIIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireva.fmd
s = FlightModels/SpitfireVa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-09.fmd
s = FlightModels/Spitfire-F-Vb-M45-09.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16-cw.fmd
s = FlightModels/Spitfire-F-Vb-M45-16-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18-cw.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-12.fmd
s = FlightModels/Spitfire-F-Vb-M45-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16.fmd
s = FlightModels/Spitfire-F-Vb-M45-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-vb-m46-16.fmd
s = FlightModels/Spitfire-HF-Vb-M46-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-16-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-4h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixc-m70-18.fmd
s = FlightModels/Spitfire-HF-IXc-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m61-15.fmd
s = FlightModels/Spitfire-F-IXc-M61-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m63-18.fmd
s = FlightModels/Spitfire-F-IXc-M63-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixe-m70-18.fmd
s = FlightModels/Spitfire-HF-IXe-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-25.fmd
s = FlightModels/Spitfire-LF-IXc-M66-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-25-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xii-g3-cw.fmd
s = FlightModels/Spitfire-F-XII-G3-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xiv-g65-21.fmd
s = FlightModels/Spitfire-F-XIV-G65-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp.fmd
s = FlightModels/SpitfireXVICLP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexvi25.fmd
s = FlightModels/SpitfireXVI25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp25.fmd
s = FlightModels/SpitfireXVICLP25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = spitpr19crp_fm
s1 = flightmodels/spitfire-pr19-xix-crp.fmd
s = FlightModels/Spitfire-PR19-XIX-CRP.fmd:SpitPR19CRP_FM
m_lastFMFile = gui/game/buttons
opening new fm file spitpr19crp_fm
sFMDir = gui/game/buttons
s1 = flightmodels/swordfish.fmd
s = FlightModels/Swordfish.fmd
m_lastFMFile = spitpr19crp_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2tm.fmd
s = FlightModels/U-2TM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1b.fmd
s = FlightModels/Typhoon1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1blate.fmd
s = FlightModels/Typhoon1BLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkii.fmd
s = FlightModels/TempestMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkv.fmd
s = FlightModels/TempestMkV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafurymki.fmd
s = FlightModels/SeaFuryMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3b.fmd
s = FlightModels/DB-3B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3m.fmd
s = FlightModels/DB-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3t.fmd
s = FlightModels/DB-3T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3f.fmd
s = FlightModels/DB-3F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-1.fmd
s = FlightModels/BI-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-6.fmd
s = FlightModels/BI-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-11.fmd
s = FlightModels/G-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15bis.fmd
s = FlightModels/I-15bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m22.fmd
s = FlightModels/I-15-M22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m25.fmd
s = FlightModels/I-15-M25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-153-m62.fmd
s = FlightModels/I-153-M62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type15.fmd
s = FlightModels/I-16type15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5.fmd
s = FlightModels/I-16type5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5skis.fmd
s = FlightModels/I-16type5Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6.fmd
s = FlightModels/I-16type6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6skis.fmd
s = FlightModels/I-16type6Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10.fmd
s = FlightModels/I-16type10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10wc.fmd
s = FlightModels/I-16type10WC.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type17.fmd
s = FlightModels/I-16type17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type18.fmd
s = FlightModels/I-16type18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24.fmd
s = FlightModels/I-16type24.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type27.fmd
s = FlightModels/I-16type27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type28.fmd
s = FlightModels/I-16type28.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type29.fmd
s = FlightModels/I-16type29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-71.fmd
s = FlightModels/I-185M-71.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-82a.fmd
s = FlightModels/I-185M-82A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-250.fmd
s = FlightModels/I-250.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1940.fmd
s = FlightModels/Il-2-1940.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2i.fmd
s = FlightModels/Il-2I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mearly.fmd
s = FlightModels/Il-2MEarly.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mlate.fmd
s = FlightModels/Il-2MLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3.fmd
s = FlightModels/Il-2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3ns.fmd
s = FlightModels/Il-2M3NS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-4.fmd
s = FlightModels/Il-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-10.fmd
s = FlightModels/Il-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series4.fmd
s = FlightModels/LaGG-3series4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series29.fmd
s = FlightModels/LaGG-3series29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series35.fmd
s = FlightModels/LaGG-3series35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3it.fmd
s = FlightModels/LaGG-3IT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series66.fmd
s = FlightModels/LaGG-3series66.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3rd.fmd
s = FlightModels/LaGG-3RD.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5.fmd
s = FlightModels/La-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5f.fmd
s = FlightModels/La-5F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5fn.fmd
s = FlightModels/La-5FN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7.fmd
s = FlightModels/La-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7r.fmd
s = FlightModels/La-7R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/li-2.fmd
s = FlightModels/Li-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mbr-2-am-34.fmd
s = FlightModels/MBR-2-AM-34.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3.fmd
s = FlightModels/MiG-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3ud.fmd
s = FlightModels/MiG-3ud.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3am-38.fmd
s = FlightModels/MiG-3AM-38.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3u.fmd
s = FlightModels/MiG-3U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-9.fmd
s = FlightModels/MiG-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series1.fmd
s = FlightModels/Pe-2series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series32.fmd
s = FlightModels/Pe-2series32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series84.fmd
s = FlightModels/Pe-2series84.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series110.fmd
s = FlightModels/Pe-2series110.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series359.fmd
s = FlightModels/Pe-2series359.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3series1.fmd
s = FlightModels/Pe-3series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3bis.fmd
s = FlightModels/Pe-3bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = pe8_fm
s1 = flightmodels/pe-8.fmd
s = FlightModels/Pe-8.fmd:Pe8_FM
m_lastFMFile = gui/game/buttons
opening new fm file pe8_fm
sFMDir = pe8_fm
s1 = flightmodels/pe-8m40.fmd
s = FlightModels/Pe-8M40.fmd:Pe8_FM
m_lastFMFile = pe8_fm
sFMDir = gui/game/buttons
s1 = flightmodels/r-5.fmd
s = FlightModels/R-5.fmd
m_lastFMFile = pe8_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-10.fmd
s = FlightModels/R-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-100a.fmd
s = FlightModels/SB-2M-100A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-103.fmd
s = FlightModels/SB-2M-103.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/su-2.fmd
s = FlightModels/Su-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-17.fmd
s = FlightModels/TB-3-4M-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-34r.fmd
s = FlightModels/TB-3-4M-34R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tu-2s.fmd
s = FlightModels/Tu-2S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29.fmd
s = FlightModels/B-29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vs.fmd
s = FlightModels/U-2VS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2nb.fmd
s = FlightModels/U-2NB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2lsh.fmd
s = FlightModels/U-2LSH.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1.fmd
s = FlightModels/Yak-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1b.fmd
s = FlightModels/Yak-1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3.fmd
s = FlightModels/Yak-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3vk-107.fmd
s = FlightModels/Yak-3VK-107.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3r.fmd
s = FlightModels/Yak-3R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7a.fmd
s = FlightModels/Yak-7A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b.fmd
s = FlightModels/Yak-7B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b_pf.fmd
s = FlightModels/Yak-7B_PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7uti.fmd
s = FlightModels/Yak-7uti.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9.fmd
s = FlightModels/Yak-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9b.fmd
s = FlightModels/Yak-9B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9d.fmd
s = FlightModels/Yak-9D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9m.fmd
s = FlightModels/Yak-9M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9k.fmd
s = FlightModels/Yak-9K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9t.fmd
s = FlightModels/Yak-9T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9u.fmd
s = FlightModels/Yak-9U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9ut.fmd
s = FlightModels/Yak-9UT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-15.fmd
s = FlightModels/Yak-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b.fmd
s = FlightModels/A-20B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20c.fmd
s = FlightModels/A-20C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b3s.fmd
s = FlightModels/A-20B3S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20g.fmd
s = FlightModels/A-20G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ad4.fmd
s = FlightModels/AD4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1h.fmd
s = FlightModels/A1H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1j.fmd
s = FlightModels/A1J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17d.fmd
s = FlightModels/B-17D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17e.fmd
s = FlightModels/B-17E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17f.fmd
s = FlightModels/B-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17g.fmd
s = FlightModels/B-17G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-24j.fmd
s = FlightModels/B-24J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29sp.fmd
s = FlightModels/B-29SP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25c.fmd
s = FlightModels/B-25C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d5-strafer.fmd
s = FlightModels/B-25D5-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d20-strafer.fmd
s = FlightModels/B-25D20-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25g.fmd
s = FlightModels/B-25G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25h.fmd
s = FlightModels/B-25H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j.fmd
s = FlightModels/B-25J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j15.fmd
s = FlightModels/B-25J15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j-strafer.fmd
s = FlightModels/B-25J-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = b26b_fm
s1 = flightmodels/b-26b.fmd
s = FlightModels/B-26B.fmd:B26B_FM
m_lastFMFile = gui/game/buttons
opening new fm file b26b_fm
sFMDir = gui/game/buttons
s1 = flightmodels/dc-3.fmd
s = FlightModels/DC-3.fmd
m_lastFMFile = b26b_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/c-47b.fmd
s = FlightModels/C-47B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cw-21.fmd
s = FlightModels/CW-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-1.fmd
s = FlightModels/F2A-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-2.fmd
s = FlightModels/F2A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-3.fmd
s = FlightModels/F4F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-4.fmd
s = FlightModels/F4F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fm-2.fmd
s = FlightModels/FM-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1a.fmd
s = FlightModels/F4U-1A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1c.fmd
s = FlightModels/F4U-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1d.fmd
s = FlightModels/F4U-1D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4.fmd
s = FlightModels/F4U-4.fmd:F4ULate_FM
m_lastFMFile = gui/game/buttons
opening new fm file f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4b.fmd
s = FlightModels/F4U-4B.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-5.fmd
s = FlightModels/F4U-5.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/au-1.fmd
s = FlightModels/AU-1.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1aclipped.fmd
s = FlightModels/F4U-1Aclipped.fmd
m_lastFMFile = f4ulate_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1dclipped.fmd
s = FlightModels/F4U-1Dclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f3early.fmd
s = FlightModels/F6F3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-3.fmd
s = FlightModels/F6F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-5.fmd
s = FlightModels/F6F-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel.fmd
s = FlightModels/L5Sentinel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = l5_fm
s1 = flightmodels/l5sentinel_ex.fmd
s = FlightModels/L5Sentinel_Ex.fmd:L5_FM
m_lastFMFile = gui/game/buttons
opening new fm file l5_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-2v.fmd
s = FlightModels/P-2V.fmd
m_lastFMFile = l5_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-26.fmd
s = FlightModels/P-26.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-35.fmd
s = FlightModels/P-35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = p_36a_fm
s1 = flightmodels/p_36a.fmd
s = FlightModels/P_36A.fmd:P_36A_FM
m_lastFMFile = gui/game/buttons
opening new fm file p_36a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/mohawk_iii_bob.fmd
s = FlightModels/Mohawk_III_BoB.fmd
m_lastFMFile = p_36a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4.fmd
s = FlightModels/P-36A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38e.fmd
s = FlightModels/P-38E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38f-1-lo.fmd
s = FlightModels/P-38F-1-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38g-15-lo.fmd
s = FlightModels/P-38G-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38h-5-lo.fmd
s = FlightModels/P-38H-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j.fmd
s = FlightModels/P-38J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j-15-lo.fmd
s = FlightModels/P-38J-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l-5-lo.fmd
s = FlightModels/P-38L-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l.fmd
s = FlightModels/P-38L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38llate.fmd
s = FlightModels/P-38LLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38droopsnoot.fmd
s = FlightModels/P-38DroopSnoot.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-400.fmd
s = FlightModels/P-400.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39d.fmd
s = FlightModels/P-39D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n.fmd
s = FlightModels/P-39N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-1.fmd
s = FlightModels/P-39Q-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-10.fmd
s = FlightModels/P-39Q-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40c.fmd
s = FlightModels/P-40C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40b.fmd
s = FlightModels/P-40B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e.fmd
s = FlightModels/P-40E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e-m-105.fmd
s = FlightModels/P-40E-M-105.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40f.fmd
s = FlightModels/P-40F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40k.fmd
s = FlightModels/P-40K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40m.fmd
s = FlightModels/P-40M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40n.fmd
s = FlightModels/P-40N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-10.fmd
s = FlightModels/P-47D-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-22.fmd
s = FlightModels/P-47D-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27.fmd
s = FlightModels/P-47D-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27_late.fmd
s = FlightModels/P-47D-27_late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51a.fmd
s = FlightModels/P-51A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b-10na.fmd
s = FlightModels/P-51B-10NA.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b.fmd
s = FlightModels/P-51B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51c.fmd
s = FlightModels/P-51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-20.fmd
s = FlightModels/P-51D-20.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-25.fmd
s = FlightModels/P-51D-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-30.fmd
s = FlightModels/P-51D-30.fmd
m_lastFMFile = gui/game/buttons
sFMDir = p61_fm
s1 = flightmodels/p-61a.fmd
s = FlightModels/P-61A.fmd:P61_FM
m_lastFMFile = gui/game/buttons
opening new fm file p61_fm
sFMDir = p61_fm
s1 = flightmodels/p-61b.fmd
s = FlightModels/P-61B.fmd:P61_FM
m_lastFMFile = p61_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-51cm.fmd
s = FlightModels/P-51CM.fmd
m_lastFMFile = p61_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-63c.fmd
s = FlightModels/P-63C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pbn-1.fmd
s = FlightModels/PBN-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/t-6texan.fmd
s = FlightModels/T-6Texan.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-3.fmd
s = FlightModels/SBD-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-5.fmd
s = FlightModels/SBD-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = tbd_fm
s1 = flightmodels/tbd-1.fmd
s = FlightModels/TBD-1.fmd:TBD_FM
m_lastFMFile = gui/game/buttons
opening new fm file tbd_fm
sFMDir = gui/game/buttons
s1 = flightmodels/tbf-1c.fmd
s = FlightModels/TBF-1C.fmd
m_lastFMFile = tbd_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbm-3.fmd
s = FlightModels/TBM-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-80a.fmd
s = FlightModels/P-80A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a5m4.fmd
s = FlightModels/A5M4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2.fmd
s = FlightModels/A6M2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21.fmd
s = FlightModels/A6M2-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21_late.fmd
s = FlightModels/A6M2-21_Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-22.fmd
s = FlightModels/A6M3-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-32.fmd
s = FlightModels/A6M3-32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5a.fmd
s = FlightModels/A6M5a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m8.fmd
s = FlightModels/A6M8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5b.fmd
s = FlightModels/A6M5b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5c.fmd
s = FlightModels/A6M5c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model62.fmd
s = FlightModels/A6M7_Model62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model63.fmd
s = FlightModels/A6M7_Model63.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b5n2.fmd
s = FlightModels/B5N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b6n2.fmd
s = FlightModels/B6N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a2.fmd
s = FlightModels/D3A2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = d4y3_fm
s1 = flightmodels/d4y3.fmd
s = FlightModels/D4Y3.fmd:D4Y3_FM
m_lastFMFile = gui/game/buttons
opening new fm file d4y3_fm
sFMDir = d4y3s_fm
s1 = flightmodels/d4y3s.fmd
s = FlightModels/D4Y3S.fmd:D4Y3S_FM
m_lastFMFile = d4y3_fm
opening new fm file d4y3s_fm
sFMDir = d4y2_fm
s1 = flightmodels/d4y2.fmd
s = FlightModels/D4Y2.fmd:D4Y2_FM
m_lastFMFile = d4y3s_fm
opening new fm file d4y2_fm
sFMDir = d4y2s_fm
s1 = flightmodels/d4y2s.fmd
s = FlightModels/D4Y2S.fmd:D4Y2S_FM
m_lastFMFile = d4y2_fm
opening new fm file d4y2s_fm
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = d4y2s_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3_mod.fmd
s = FlightModels/J2M3_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5_mod.fmd
s = FlightModels/J2M5_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki10_fm
s1 = flightmodels/ki10.fmd
s = FlightModels/Ki10.fmd:Ki10_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki10_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = ki10_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/ki30a_fm
s1 = flightmodels/ki30a.fmd
s = FlightModels/Ki30A.fmd:gui/game/Ki30A_FM
m_lastFMFile = gui/game/buttons
opening new fm file gui/game/ki30a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/ki30a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-iii.fmd
s = FlightModels/Ki-43-III.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-44-iiko.fmd
s = FlightModels/Ki-44-IIko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki45_fm
s1 = flightmodels/ki-45-hei.fmd
s = FlightModels/Ki-45-Hei.fmd:Ki45_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki45_fm
sFMDir = ki45_fm
s1 = flightmodels/ki-45-tei.fmd
s = FlightModels/Ki-45-Tei.fmd:Ki45_FM
m_lastFMFile = ki45_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = ki45_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1ks.fmd
s = FlightModels/N1Ks.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja_mod.fmd
s = FlightModels/N1K2-Ja_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k3-a.fmd
s = FlightModels/N1K3-A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ba65aa_fm
s1 = flightmodels/ba65aa.fmd
s = FlightModels/Ba65AA.fmd:Ba65AA_FM
m_lastFMFile = gui/game/buttons
opening new fm file ba65aa_fm
sFMDir = ba65ak_fm
s1 = flightmodels/ba65ak.fmd
s = FlightModels/Ba65AK.fmd:Ba65AK_FM
m_lastFMFile = ba65aa_fm
opening new fm file ba65ak_fm
sFMDir = ba65ta_fm
s1 = flightmodels/ba65ta.fmd
s = FlightModels/Ba65TA.fmd:Ba65TA_FM
m_lastFMFile = ba65ak_fm
opening new fm file ba65ta_fm
sFMDir = ba65tk_fm
s1 = flightmodels/ba65tk.fmd
s = FlightModels/Ba65TK.fmd:Ba65TK_FM
m_lastFMFile = ba65ta_fm
opening new fm file ba65tk_fm
sFMDir = ba65ma_fm
s1 = flightmodels/ba65ma.fmd
s = FlightModels/BA65MA.fmd:Ba65MA_FM
m_lastFMFile = ba65tk_fm
opening new fm file ba65ma_fm
sFMDir = ba65mk_fm
s1 = flightmodels/ba65mk.fmd
s = FlightModels/Ba65MK.fmd:Ba65MK_FM
m_lastFMFile = ba65ma_fm
opening new fm file ba65mk_fm
sFMDir = ba65bk_fm
s1 = flightmodels/ba65bk.fmd
s = FlightModels/Ba65BK.fmd:Ba65BK_FM
m_lastFMFile = ba65mk_fm
opening new fm file ba65bk_fm
sFMDir = gui/game/buttons
s1 = flightmodels/cr32.fmd
s = FlightModels/CR32.fmd
m_lastFMFile = ba65bk_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr42.fmd
s = FlightModels/CR42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55.fmd
s = FlightModels/G-55.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55-late.fmd
s = FlightModels/G-55-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0.fmd
s = FlightModels/G-55_ss0.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0-late.fmd
s = FlightModels/G-55_ss0-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-200.fmd
s = FlightModels/MC-200.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-202.fmd
s = FlightModels/MC-202.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-205.fmd
s = FlightModels/MC-205.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/re-2000.fmd
s = FlightModels/RE-2000.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cantz1007.fmd
s = FlightModels/CantZ1007.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/aviab-534.fmd
s = FlightModels/AviaB-534.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerg1.fmd
s = FlightModels/FokkerG1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdk.fmd
s = FlightModels/FokkerDK.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdu.fmd
s = FlightModels/FokkerDU.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3early.fmd
s = FlightModels/FokkerS3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3late.fmd
s = FlightModels/FokkerS3LATE.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers4.fmd
s = FlightModels/FokkerS4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-xiiid.fmd
s = FlightModels/R-XIIID.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11c.fmd
s = FlightModels/P-11c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11f.fmd
s = FlightModels/P-11f.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pzl23b.fmd
s = FlightModels/PZL23B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = pzl24
s1 = flightmodels/p-24b.fmd
s = FlightModels/P-24B.fmd:PZL24
m_lastFMFile = gui/game/buttons
opening new fm file pzl24
sFMDir = pzl24
s1 = flightmodels/p-24e.fmd
s = FlightModels/P-24E.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = pzl24
s1 = flightmodels/p-24f.fmd
s = FlightModels/P-24F.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = pzl24
s1 = flightmodels/p-24g.fmd
s = FlightModels/P-24G.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = gui/game/buttons
s1 = flightmodels/pzl-37.fmd
s = FlightModels/PZL-37.fmd
m_lastFMFile = pzl24
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pzl42.fmd
s = FlightModels/PZL42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/rwd_8.fmd
s = FlightModels/RWD_8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms406.fmd
s = FlightModels/MS406.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms410.fmd
s = FlightModels/MS410.fmd
m_lastFMFile = gui/game/buttons
sFMDir = mb152
s1 = flightmodels/mb-152.fmd
s = FlightModels/MB-152.fmd:MB152
m_lastFMFile = gui/game/buttons
opening new fm file mb152
sFMDir = leo451_fm
s1 = flightmodels/leo-451.fmd
s = FlightModels/LeO-451.fmd:LEO451_FM
m_lastFMFile = mb152
opening new fm file leo451_fm
sFMDir = gui/game/buttons
s1 = flightmodels/msmorko.fmd
s = FlightModels/MSMorko.fmd
m_lastFMFile = leo451_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-80.fmd
s = FlightModels/IAR-80.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-81a.fmd
s = FlightModels/IAR-81a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/letovs-328.fmd
s = FlightModels/LetovS-328.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f6c4hawk_fm
s1 = flightmodels/f6c4hawk.fmd
s = FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM
m_lastFMFile = gui/game/buttons
opening new fm file f6c4hawk_fm
sFMDir = hawk3_fm
s1 = flightmodels/hawk3.fmd
s = FlightModels/Hawk3.fmd:Hawk3_FM
m_lastFMFile = f6c4hawk_fm
opening new fm file hawk3_fm
sFMDir = d510_fm
s1 = flightmodels/d510.fmd
s = FlightModels/D510.fmd:D510_FM
m_lastFMFile = hawk3_fm
opening new fm file d510_fm
sFMDir = d501_fm
s1 = flightmodels/d501.fmd
s = FlightModels/D501.fmd:D501_FM
m_lastFMFile = d510_fm
opening new fm file d501_fm
sFMDir = d510th_fm
s1 = flightmodels/d510th.fmd
s = FlightModels/D510TH.fmd:D510TH_FM
m_lastFMFile = d501_fm
opening new fm file d510th_fm
sFMDir = gamma5b_fm
s1 = flightmodels/gamma5b.fmd
s = FlightModels/Gamma5B.fmd:Gamma5B_FM
m_lastFMFile = d510th_fm
opening new fm file gamma5b_fm
sFMDir = delfin_fm
s1 = flightmodels/delfin.fmd
s = FlightModels/Delfin.fmd:Delfin_FM
m_lastFMFile = gamma5b_fm
opening new fm file delfin_fm
sFMDir = ff1_fm
s1 = flightmodels/ff1.fmd
s = FlightModels/FF1.fmd:FF1_FM
m_lastF
Well, I guess it just fixed itself. I didn't do anything else, even restart the game. The bug just disappearedMy AI MiGs were exploding but then I turned off G-force limits from difficulty menu and now they work just fineWell, the thing is that I already had G-force limits turned off, but half of the aircraft exploded anyhow. I hope that this is only a minor bug, so that the creators of this mod won't have too many difficulties to fix it, for they've already done hell of a work.
Well, I guess it just fixed itself. I didn't do anything else, even restart the game. The bug just disappearedThat is weird. My MiGs still keep exploding, at least half of them. Could you please tell me what your difficulty settings are?
Here's the new log, same as the old log. Instant logfile mod is installed this timeSure? Your log is still truncated and that won't be the case with Instant Log mod installed.
Here's the new log, same as the old log. Instant logfile mod is installed this timeSure? Your log is still truncated and that won't be the case with Instant Log mod installed.
Best regards - Mike
I installed it through JSGME.I'm quite sure the installation instruction I provided together with the mod tells something different and doesn't even mention JSGME.
OH no!! How will my precious MiG survive against such a foe! :o
Neither has mine and have put them thru the wringer with no mercy. this also includes the a1 migs. And I am very heavy modded. One thing thro I turned off gurners effects found out their was a conflict and each time there is a update try it still there. Plus the plutonium effect mod causes a few probs. waiting for a update for that too. With those two - off no probs. That is with a bunch of planes and bombers in the air along with missiles, bullets, and cannon shells flying all over. Oh also sams eight to a mission.
But if you explode could a missile or sam get you Hmmmm
The plane I had been waiting for a long time. God bless you.
BT~wasted ,are you planning to make also MiG-21F and MiG-21F-13 - the very early Fishbeds without radars ?
buchtik, you definitely have some issue with your install, mate - in the months of testing i and many others did on these, i don't think we ever came across such a problem, with AI MiGs exploding.....
The plane I had been waiting for a long time. God bless you. ;)
BT~wasted ,are you planning to make also MiG-21F and MiG-21F-13 - the very early Fishbeds without radars ?
The plane I had been waiting for a long time. God bless you. ;)
BT~wasted ,are you planning to make also MiG-21F and MiG-21F-13 - the very early Fishbeds without radars ?
I can answer that. All MiG-21s had radar but it was the 2nd Gen aircraft that gained the more functional RP-21 set.
Initially this project started off with the MiG-21F-13 but halfway through the initial development it was converted to the PF. S3 started a cockpit for it, but there is currently no plans to make it (as we are all very busy with other projects).
If time permits, then yep we would love to do them
Didn't the old F-13s also have a single thirty mike-mike under the belly? I always thought that all MiGs had guns before I learned the PFs didn't.
LMAO at myself, it wasnt 2009 or 2010 when I downloaded the first Mig-21 Beta, lol I am way off, it was late 2011, because I hated the fact that IL-2 1946 was going Jet's. Sorry about that folks, my mind is old and my memory is short, and getting shorter by the day. I do believe my days are numbered these days.
Oh well, carry on guy's I just wanted to clear my mistake.
Loading mission Quick/Smolensk/SmolenskRedNoneN00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 12
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
PBuffer: suitable formats: 42
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 42
Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *707391520*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
Mission: Quick/Smolensk/SmolenskRedNoneN00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_ReviTint'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearEin'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearAus'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapEin'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapAus'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalStrut'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TailTrim'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Second1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPML'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPMR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainV'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainIn'
Time overflow (0): speed 0.6036217
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
[04.06.2013 15:37:51] -------------- END log session -------------
2013-02-21 18:47 <DIR> !0000_RandomFails
2013-05-02 10:03 <DIR> !SAS_Engine_Mod_4101m_v26
2012-04-28 16:43 <DIR> +000000000_NewNapalm
2013-02-03 22:46 <DIR> +0000_CY6_Command_and_Control_v3.031
2012-06-15 13:01 <DIR> -#__00_GearShakeMod
2012-03-28 18:49 <DIR> -00000_000_CarrierTakeOff5.7.2.1
2012-03-04 06:49 <DIR> -00000_SAS_AI_Engine_HotKeys_Carriers
2011-07-04 14:11 <DIR> -0000_CY6_Command_and_Control
2012-04-01 13:48 <DIR> -00_3d Jet Exhaust Smoke for 4.10
2012-09-03 16:12 <DIR> -00_GurnerFX
2012-03-26 16:29 <DIR> -00_SmokeMod
2012-03-27 20:30 <DIR> -0_0_Plutonium_Universal_Max_Effects_V1
2010-03-23 16:40 <DIR> -0_panzer1b's_napalm_effects
2012-03-27 19:14 <DIR> -Smoketrails for Mg17,131.Browning303
2012-11-30 14:07 <DIR> 0 XVF-1
2013-01-01 18:09 <DIR> 00000000_gurnerfx
2013-01-23 23:44 <DIR> 0000_AH-1
2012-01-29 16:38 <DIR> 0000_MiG15UTI
2013-01-20 17:11 <DIR> 0000_NEW_ARMS_BY_GJE52
2012-03-14 22:37 <DIR> 0000_NoOpenCanopyAI
2012-12-19 23:44 <DIR> 000aSounds
2013-05-02 08:51 <DIR> 000_1956_Core_v13
2013-01-13 10:58 <DIR> 000_F100D
2012-04-01 13:49 <DIR> 00_3 Realistic Lights v1.5
2013-01-18 16:24 <DIR> 00_PAL-HUDConfig
2010-12-24 10:52 <DIR> 00_PALMiniMapV2.4
2012-04-05 13:54 <DIR> 0_M2 Browning 50cal rate of fire to 13.5 per second (810 per minute)
2012-12-16 18:41 <DIR> 24Bit Skins
2012-08-22 16:59 <DIR> A7_pack
2012-09-15 15:44 <DIR> Air_Ki-30-51
2013-02-19 12:12 <DIR> AI_Buddy_Huey_Feb-19-13
2011-10-02 15:17 <DIR> BuildingsTextures
2012-09-03 22:49 <DIR> CloudMod_HD2048
2011-06-04 03:14 <DIR> CY6_AC-47
2012-12-23 04:34 <DIR> CY6_Infantry
2011-03-01 04:23 <DIR> CY6_Mortars
2012-12-24 03:28 <DIR> CY6_VietnamArmor
2012-07-23 18:39 <DIR> czk_101tfs_Typhoons & Tempests PACK V2c
2012-07-29 16:39 <DIR> czk_F-80_shooting stars_V4 20 sept 2012 (all-in-one)
2013-02-16 16:57 <DIR> Doorless_Huey_Field-Mod_Gunship
2013-04-06 13:17 <DIR> Dragonfly46
2012-06-21 22:54 <DIR> F86C
2012-07-08 10:06 <DIR> F9F2 Panther
2012-06-11 14:41 <DIR> F9_Cougar
2012-09-30 17:53 <DIR> FFR-41MR_ALPHA002
2013-03-07 00:24 <DIR> H19D_Chickasaw_ver2
2011-09-13 14:28 <DIR> HeliAI
2013-02-16 16:54 <DIR> Huey-Gunship
2013-03-08 08:14 <DIR> Hughes OH-6 CayuseVer2
2012-04-12 21:18 <DIR> InstantLog
2011-09-15 15:22 <DIR> Jet Bomber
2012-10-20 16:22 <DIR> Ju87_BombReleaseGear_0_4_5
2012-11-21 02:10 <DIR> L-159F
2012-10-12 23:29 <DIR> L-159G
2012-10-13 01:30 <DIR> L-39 Sounds
2011-12-11 17:12 <DIR> L-39C
2012-04-06 18:37 <DIR> L-39_For_Fun_Addon
2012-02-22 16:54 <DIR> L139N_159N v1.2
2013-03-27 18:45 <DIR> La-9 La-11 101tfs release v1.3
2012-07-07 01:36 <DIR> MapMods
2012-08-04 11:44 <DIR> Me323_v1.1
2012-12-25 22:40 <DIR> Meteors
2013-03-02 19:01 <DIR> Mi-24V
2013-02-23 14:04 <DIR> Mi-8
2012-09-28 15:25 <DIR> MiG-19
2013-05-29 11:02 <DIR> MiG_21
2012-11-26 16:00 <DIR> Mod Wheels V.5
2013-03-14 16:29 <DIR> SAC
2012-03-28 19:16 <DIR> SAM Generic
2012-04-01 14:27 <DIR> SAMs v2.0
2012-03-28 19:16 <DIR> ShipAIMod
2013-01-09 12:59 <DIR> Static Huey
2013-05-24 12:48 <DIR> STD
2011-08-08 11:24 <DIR> T-33
2012-03-28 19:16 <DIR> TorpedoEx
2013-04-01 16:28 <DIR> Tu-95
2013-03-14 16:30 <DIR> TU-95K
2012-03-01 04:27 <DIR> USSEssexCVs_SCB125
2012-03-27 19:15 <DIR> XTD
2013-03-10 19:09 <DIR> Z50LXv1.2
2012-03-27 20:32 <DIR> ZZRealistic Jet Exhaust
2012-03-27 20:35 <DIR> _00_#UP#_Smaller_Font
2012-09-29 15:17 <DIR> _00_F-4 Phantom II
Yep, I've got the exploding Mig's too, but only when I put ordnance on them up against Phantoms, I take the ordnance off and they don't explode.... untill they get a sidewinder up the Kazoo.....................
Did notice it's the wing men that explode, the flight lead and element lead keep on flying and engage the Phantoms... well they fly around and get shot down......
Wondering if there are issues with the weapons but it's strange it's only the wing men that explode.
Perplexing..............
Hoss
Always install these mods in your MOD/#DBW/#SAS or #UP folder not in jsgme. It is also very important you read the install instruction. Not bothering to do so is not taking a shortcut, it is a nightmare to support wrongly performed installs. Because those who help you believe you has done everythng according to install instruction and the help you receive will be wrong
Maybe something related to radar messages that AI can't manage?
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.65 (delta = -0.35) to Range 0..0.65
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 0.95 (delta = -3.05) to Range 0..0.95
Mission: QuickQMBPro/Vietnam_South/Vietnam_Southrednonen00.mis is Playing
Time overflow (0): speed 0.1890955
warning: no files : music/inflight
Time overflow (111): speed 0.78740156
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.F_4.hitBone(F_4.java:746)
at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1337)
at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:1014)
at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:1032)
at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1091)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:60)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:785)
at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.65 (delta = -0.35) to Range 0..0.65
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 0.95 (delta = -3.05) to Range 0..0.95
Mission: QuickQMBPro/Vietnam_South/Vietnam_Southrednonen00.mis is Playing
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
For Christ's sake, what does it take for people to simply take a minute or two to ask for permission before posting links to other sites? >:(Good question, its not hard.
Anto, maybe it is somehow related to engine surge code? I mean maybe AI changes throttle rapidly and thats is why exploding?There used to be a bug with the surge code but generally they won't explode straight away - either do engine damage or cause a fire
They explode when enymy is spotted. And they just blow up mid-air without any radio messageWhat it looks like (and from some testing the team have done) is that it is an error with the missiles. In your scenario, as soon as they spot the enemy they are launching missiles before they lock and instead they are exploding at the instance of launch.
3. I'm not sure how to qualify this... on this narcotic dream glitch...Gremlins, hit the wrong button, ghosts, seeing things
There's a new hotfix available in first post (see bottom of download links) which should eliminate the "exploding AI MiGs" issue.
Best regards - Mike
If it isn't a secret, what was cause of AI explosions in the first version?Of course it's no secret.
If it isn't a secret, what was cause of AI explosions in the first version?Of course it's no secret.
There was a slight mistake in calculation of automatic flap deployment.
At the time when AI start to engage they tend to do a sharp turn either towards the enemy or 90 degrees off it's curse to separate from them (depends on current situation).
During that sharp turn quite often automatic flap deployment was triggered for a very short time to avoid high speed stall.
When AI then tried to retract the flaps again after that turn, the calculated target flap value went negative.
Applying these negative flap angles caused the MiGs to explode immediately.
Best regards - Mike
[09.06.2013 1:47:55] ------------ BEGIN log session -------------
[1:47:55] OpenGL provider: Opengl32.dll
[1:47:55] OpenGL library:
[1:47:55] Vendor: NVIDIA Corporation
[1:47:55] Render: GeForce 6100 nForce 405/integrated/SSE2/3DNOW!
[1:47:55] Version: 2.1.2
[1:47:55] Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[1:47:55] Size: 1152x864
[1:47:55] ColorBits: 32
[1:47:55] DepthBits: 24
[1:47:55] StencilBits: 8
[1:47:55] isDoubleBuffered: true
[1:47:55]
[1:47:55] *** Looking for Advanced CPU Instructions...
[1:47:55] [x] PentiumPro
[1:47:55] [x] Multimedia (MMX)
[1:47:55] [x] 3D (SSE)
[1:47:55] [x] 3D (SSE2)
[1:47:55] [x] 3D (3DNow)
[1:47:55] ColourBits 32, ABits 0, ZBits 24
[1:47:55]
[1:47:55] *** Looking for Render API Extensions ...
[1:47:55] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[1:47:55] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[1:47:55] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[1:47:55] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[1:47:55] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[1:47:55] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[1:47:55] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[1:47:55] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[1:47:55] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[1:47:55] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[1:47:55] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[1:47:55] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[1:47:55] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[1:47:55]
[1:47:55] Maximum texture size : 4096
[1:47:55] Maximum simultaneous textures :4
[1:47:55] MaxAnisotropic (1.0 = none) : 16.000000
[1:47:59] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[1:48:00] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[1:48:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[1:48:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[1:48:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[1:48:09] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[1:48:09] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[1:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[1:48:15] Bomb100Lbs Was Found!!
[1:48:15] BombGun100Lbs Was Found!!
[1:48:15] Bomb110GalNapalm Was Found!!
[1:48:15] BombGun110GalNapalm Was Found!!
[1:48:15] Bomb75Napalm Was Found!!
[1:48:15] Bomb75GalNapalm Was Found!!
[1:48:15] BombGun75Napalm Was Found!!
[1:48:15] BombGun75GalNapalm Was Found!!
[1:48:15] F8F-2 Option Weapon Was Found!!
[1:48:15] sFMDir = ura
[1:48:15] s1 = flightmodels/f8f-2.fmd
[1:48:15] s = FlightModels/F8F-2.fmd:URA
[1:48:15] m_lastFMFile = null
[1:48:15] opening new fm file ura
[1:48:15] F8F-2 Loading FMD: FlightModels/F8F-2.fmd:URA
[1:48:15] F8F2 Wepon Loading List:default
[1:48:15] No.1:MGunHispanoMkIkWF(205)
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[1:48:15] F8F2 Wepon Loading List:4xhvar2
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
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[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.14:RocketGunHVAR2(1)
[1:48:15] No.15:RocketGunHVAR2(1)
[1:48:15] No.16:RocketGunHVAR2(1)
[1:48:15] No.17:RocketGunHVAR2(1)
[1:48:15] F8F2 Wepon Loading List:4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
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[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.14:RocketGunHVAR5AP(1)
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[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:1x150dt
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[1:48:15] No.2:MGunHispanoMkIkWF(205)
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[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] F8F2 Wepon Loading List:1x150dt4xhvar2
[1:48:15] No.1:MGunHispanoMkIkWF(205)
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[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.14:RocketGunHVAR2(1)
[1:48:15] No.15:RocketGunHVAR2(1)
[1:48:15] No.16:RocketGunHVAR2(1)
[1:48:15] No.17:RocketGunHVAR2(1)
[1:48:15] F8F2 Wepon Loading List:1x150dt4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
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[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
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[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
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[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x100
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[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGunFAB50(1)
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[1:48:15] F8F2 Wepon Loading List:2x100_4xhvargp
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[1:48:15] No.8:BombGunFAB50(1)
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[1:48:15] No.5:PylonF8F(1)
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[1:48:15] F8F2 Wepon Loading List:2x100_4xhvarap
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[1:48:15] No.17:RocketGunHVAR5AP(1)
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[1:48:15] No.9:BombGunFAB50(1)
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[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:2x250_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x250_4xhvarap1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x250_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] F8F2 Wepon Loading List:1x500
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun500lbs(1)
[1:48:15] F8F2 Wepon Loading List:1x500_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:1x500_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x500
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] F8F2 Wepon Loading List:2x500_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:2x500_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x500_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] F8F2 Wepon Loading List:1x1000
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun1000lbs(1)
[1:48:15] F8F2 Wepon Loading List:1x1000_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun1000lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:1x1000_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun1000lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:none
[1:48:15] F8F2 Wepon Loading List:2x100_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun100Lbs(1)
[1:48:15] No.9:BombGun100Lbs(1)
[1:48:15] F8F2 Wepon Loading List:2x110GalNapalm_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun110GalNapalm(1)
[1:48:15] No.9:BombGun110GalNapalm(1)
[1:48:15] F8F2 Wepon Loading List:2x75GalNapalm_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun75GalNapalm(1)
[1:48:15] No.9:BombGun75GalNapalm(1)
[1:48:15] F8F2 Wepon Loading List:2x75Napalm_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun75Napalm(1)
[1:48:15] No.9:BombGun75Napalm(1)
[1:48:15] F8F2 Wepon Loading List:2xTyniyTim_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.18:RocketGunTinyTim(1)
[1:48:15] No.19:RocketGunTinyTim(1)
[1:48:15] sFMDir = gui/game/buttons
[1:48:15] s1 = flightmodels/f8f-2.fmd
[1:48:15] s = FlightModels/F8F-2.fmd
[1:48:15] m_lastFMFile = ura
[1:48:15] opening new fm file gui/game/buttons
[1:48:15] F8F-2 Loading FMD: FlightModels/F8F-2.fmd
[1:48:15] F8F2Racer Wepon Loading List:default
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] F8F2Racer Wepon Loading List:4xhvar2
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.14:RocketGunHVAR2(1)
[1:48:15] No.15:RocketGunHVAR2(1)
[1:48:15] No.16:RocketGunHVAR2(1)
[1:48:15] No.17:RocketGunHVAR2(1)
[1:48:15] F8F2Racer Wepon Loading List:4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] F8F2Racer Wepon Loading List:1x150dt4xhvar2
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.14:RocketGunHVAR2(1)
[1:48:15] No.15:RocketGunHVAR2(1)
[1:48:15] No.16:RocketGunHVAR2(1)
[1:48:15] No.17:RocketGunHVAR2(1)
[1:48:15] F8F2Racer Wepon Loading List:1x150dt4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:1x150dt4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_4xhvargp1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_4xhvarap1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_4xhvargp1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_4xhvarap1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:1x500
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun500lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:1x500_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:1x500_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x500
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:2x500_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x500_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x500_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:1x1000
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun1000lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:1x1000_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun1000lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:1x1000_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun1000lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:none
[1:48:15] sFMDir = ura
[1:48:15] s1 = flightmodels/rarebear.fmd
[1:48:15] s = FlightModels/RareBear.fmd:URA
[1:48:15] m_lastFMFile = gui/game/buttons
[1:48:15] getting fm file ura
[1:48:15] F8FRB Loading FMD: FlightModels/RareBear.fmd:URA
[1:48:15] F8F2RB Wepon Loading List:default
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] F8F2RB Wepon Loading List:4xhvar2
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.14:RocketGunHVAR2(1)
[1:48:15] No.15:RocketGunHVAR2(1)
[1:48:15] No.16:RocketGunHVAR2(1)
[1:48:15] No.17:RocketGunHVAR2(1)
[1:48:15] F8F2RB Wepon Loading List:4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] F8F2RB Wepon Loading List:1x150dt4xhvar2
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.14:RocketGunHVAR2(1)
[1:48:15] No.15:RocketGunHVAR2(1)
[1:48:15] No.16:RocketGunHVAR2(1)
[1:48:15] No.17:RocketGunHVAR2(1)
[1:48:15] F8F2RB Wepon Loading List:1x150dt4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:1x150dt4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:2x100
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_4xhvargp1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_4xhvarap1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGunFAB50(1)
[1:48:15] No.9:BombGunFAB50(1)
[1:48:15] F8F2RB Wepon Loading List:2x250
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] F8F2RB Wepon Loading List:2x250_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:2x250_4xhvargp1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:2x250_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:2x250_4xhvarap1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
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[1:48:15] F8F2RB Wepon Loading List:2x250_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
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[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun250lbs(1)
[1:48:15] No.9:BombGun250lbs(1)
[1:48:15] F8F2RB Wepon Loading List:1x500
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun500lbs(1)
[1:48:15] F8F2RB Wepon Loading List:1x500_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:1x500_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:2x500
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] F8F2RB Wepon Loading List:2x500_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:2x500_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:2x500_1x150dt
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] No.8:BombGun500lbs(1)
[1:48:15] No.9:BombGun500lbs(1)
[1:48:15] F8F2RB Wepon Loading List:1x1000
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun1000lbs(1)
[1:48:15] F8F2RB Wepon Loading List:1x1000_4xhvargp
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun1000lbs(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:1x1000_4xhvarap
[1:48:15] No.1:MGunHispanoMkIkWF(205)
[1:48:15] No.2:MGunHispanoMkIkWF(205)
[1:48:15] No.3:MGunHispanoMkIkWF(205)
[1:48:15] No.4:MGunHispanoMkIkWF(205)
[1:48:15] No.5:PylonF8F(1)
[1:48:15] No.7:BombGun1000lbs(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:none
[1:48:15] sFMDir = ura
[1:48:15] s1 = flightmodels/f2g.fmd
[1:48:15] s = FlightModels/F2G.fmd:URA
[1:48:15] m_lastFMFile = ura
[1:48:15] F2G Loading FMD: FlightModels/F2G.fmd:URA
[1:48:15] F8F2 Wepon Loading List:default
[1:48:15] No.1:MGunBrowning50kWF(400)
[1:48:15] No.2:MGunBrowning50kWF(400)
[1:48:15] No.3:MGunBrowning50kWF(400)
[1:48:15] No.4:MGunBrowning50kWF(400)
[1:48:15] F8F2 Wepon Loading List:8xhvargp
[1:48:15] No.1:MGunBrowning50kWF(400)
[1:48:15] No.2:MGunBrowning50kWF(400)
[1:48:15] No.3:MGunBrowning50kWF(400)
[1:48:15] No.4:MGunBrowning50kWF(400)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] No.18:RocketGunHVAR5(1)
[1:48:15] No.19:RocketGunHVAR5(1)
[1:48:15] No.20:RocketGunHVAR5(1)
[1:48:15] No.21:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:8xhvargp2x154dt
[1:48:15] No.1:MGunBrowning50kWF(400)
[1:48:15] No.2:MGunBrowning50kWF(400)
[1:48:15] No.3:MGunBrowning50kWF(400)
[1:48:15] No.4:MGunBrowning50kWF(400)
[1:48:15] No.5:PylonF4UPLN3(1)
[1:48:15] No.6:PylonF4UPLN3(1)
[1:48:15] No.10:FuelTankGun_Tank154gal(1)
[1:48:15] No.11:FuelTankGun_Tank154gal(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
[1:48:15] No.17:RocketGunHVAR5(1)
[1:48:15] No.18:RocketGunHVAR5(1)
[1:48:15] No.19:RocketGunHVAR5(1)
[1:48:15] No.20:RocketGunHVAR5(1)
[1:48:15] No.21:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:8xhvarap
[1:48:15] No.1:MGunBrowning50kWF(400)
[1:48:15] No.2:MGunBrowning50kWF(400)
[1:48:15] No.3:MGunBrowning50kWF(400)
[1:48:15] No.4:MGunBrowning50kWF(400)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] No.18:RocketGunHVAR5AP(1)
[1:48:15] No.19:RocketGunHVAR5AP(1)
[1:48:15] No.20:RocketGunHVAR5AP(1)
[1:48:15] No.21:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:8xhvarap2x154dt
[1:48:15] No.1:MGunBrowning50kWF(400)
[1:48:15] No.2:MGunBrowning50kWF(400)
[1:48:15] No.3:MGunBrowning50kWF(400)
[1:48:15] No.4:MGunBrowning50kWF(400)
[1:48:15] No.5:PylonF4UPLN3(1)
[1:48:15] No.6:PylonF4UPLN3(1)
[1:48:15] No.10:FuelTankGun_Tank154gal(1)
[1:48:15] No.11:FuelTankGun_Tank154gal(1)
[1:48:15] No.14:RocketGunHVAR5AP(1)
[1:48:15] No.15:RocketGunHVAR5AP(1)
[1:48:15] No.16:RocketGunHVAR5AP(1)
[1:48:15] No.17:RocketGunHVAR5AP(1)
[1:48:15] No.18:RocketGunHVAR5AP(1)
[1:48:15] No.19:RocketGunHVAR5AP(1)
[1:48:15] No.20:RocketGunHVAR5AP(1)
[1:48:15] No.21:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x154dt
[1:48:15] No.1:MGunBrowning50kWF(400)
[1:48:15] No.2:MGunBrowning50kWF(400)
[1:48:15] No.3:MGunBrowning50kWF(400)
[1:48:15] No.4:MGunBrowning50kWF(400)
[1:48:15] No.5:PylonF4UPLN3(1)
[1:48:15] No.6:PylonF4UPLN3(1)
[1:48:15] No.10:FuelTankGun_Tank154gal(1)
[1:48:15] No.11:FuelTankGun_Tank154gal(1)
[1:48:15] F8F2 Wepon Loading List:2xtt8xhvargp
[1:48:15] No.1:MGunBrowning50kWF(400)
[1:48:15] No.2:MGunBrowning50kWF(400)
[1:48:15] No.3:MGunBrowning50kWF(400)
[1:48:15] No.4:MGunBrowning50kWF(400)
[1:48:15] No.5:PylonF4UPLN3(1)
[1:48:15] No.6:PylonF4UPLN3(1)
[1:48:15] No.12:RocketGunTinyTim(1)
[1:48:15] No.13:RocketGunTinyTim(1)
[1:48:15] No.14:RocketGunHVAR5(1)
[1:48:15] No.15:RocketGunHVAR5(1)
[1:48:15] No.16:RocketGunHVAR5(1)
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[1:48:15] No.18:RocketGunHVAR5(1)
The russians not implemented Radar Ranging Gunsight in second generation of Mig-21?
https://www.mediafire.com/download/4t70m6w3i2uqm22/MiG_21.rar
The small correction reducing the size of the drogue parachute. Now the opened drogue parachute is not dragged by the ground. It was tested for versions 4.11.1. Archive contents to unpack in a folder "mods". With replacement to agree. Sorry my English, translated by PROMT
Can someone add this to the first post, so it doesn't get lost?
Now, if some pro could make a video tutorial on how to land her from cockpit, I (and probably not only I) would be grateful.
Some more practice will be needed to manage this:Jesus Christ... one hopes they payed their life insurance cheque.
http://www.youtube.com/watch?v=NpuORPtSxhY
Now, if some pro could make a video tutorial on how to land her from cockpit, I (and probably not only I) would be grateful.
I use Gunpod in dogfights :D
because of poor performance of R-3A against enemy fighters
Albeit it was successful it looks more like an emergency landing. The vertical speed was too big and glide path was too steep.
The starting altitude of the descend was too big and the slowdown was to rough and fast.
Read my remarks about the landing few post ago.
Tomorrow I'll make a video, of how I do it in much more safe way.
tire world!
PS: I don't like MiG-21: it rolls very fast, but in other axes it turns muuuch slower. It's light but it's not as fast as i taught it will be. And the worst thing is that engine overheats right after you leave the runway. I'd rather stay with MiG-19 - flying them is pure pleasure!
Well, my Phantoms will have new meat to hunt for:D
I read post you mentioned and after that I was able to get plane down in a one piece. that landing was my one of the first landings I have done from cockpit view. Someone said that in touchdown your speed must be rather 280 than 300 I have made my landings at speed of 280 and I fail almost every time so should my speed be lower than 280 well I am learning little by little
Not so self destructive landing as previous
http://www.youtube.com/watch?v=vDjckoi9Skw&feature=youtu.be
Better isn't it
I managed also to land with no bump so I am getting better and better :)
PS: I don't like MiG-21: it rolls very fast, but in other axes it turns muuuch slower. It's light but it's not as fast as i taught it will be. And the worst thing is that engine overheats right after you leave the runway. I'd rather stay with MiG-19 - flying them is pure pleasure!
Well, my Phantoms will have new meat to hunt for:D
Not so self destructive landing as previous
http://www.youtube.com/watch?v=vDjckoi9Skw&feature=youtu.be
Better isn't it
I managed also to land with no bump so I am getting better and better :)
Way to go!
very nice landing. D you have TrackIR or you using some 6dof mod?
I am using benitomuso mouse 6dof mod and it works very good for me, but I think flying MiG-21 with true TrackIR would be much easier.
I have Thrustmaster X HOTAS and I am the axis on the throttle handle (that is intended for yaw control) for moving head left-right, very useful thing I must say.
Hangman, what joystick do you have?
What? Slow down below Mach 1, it's the most manouverable jet I flew in Il-2, while MiG-19 is one of the least.
QuotePS: I don't like MiG-21: it rolls very fast, but in other axes it turns muuuch slower. It's light but it's not as fast as i taught it will be. And the worst thing is that engine overheats right after you leave the runway. I'd rather stay with MiG-19 - flying them is pure pleasure!
Well, my Phantoms will have new meat to hunt for:D
What? Slow down below Mach 1, it's the most manouverable jet I flew in Il-2, while MiG-19 is one of the least.
I can kill anything in this game in MiG-21 without much problem. As for FM it was verified and proved by real former soviet pilots.I know its FM is accurate, i just don't like the difference in handling the roll (very fast) and turns (normal).
What? Slow down below Mach 1, it's the most manouverable jet I flew in Il-2, while MiG-19 is one of the least.
Mati.. you doing something wrong... ;D MiG 19 is one of the deadliest close in dogfighters we have! It can turn and scissor with the best! And three cannons that make short work of anyone who gets in the way. In the turning fight air speed is key... faster is not always better... MiG 19 turns wonderfully if you slow a bit.. then, use your powerful afterburn to close the gap. Then its weapons free.. GunsGunsGuns!
... and MiG 21 is awesome too... just always keep your exit route handy... two missiles is maybe one kill... the gun pod stays empty... ;D but its a dream to fly... so much power!
I remember when testing Phantom, I've made AIM-7s on AI controlled planes capable of BVR, but that was a total overkill, so we removed that feature. I think it is quite easy to make.
java.lang.NullPointerException
at com.maddox.il2.objects.air.MIG_21PF.RP21(MIG_21PF.java:225)
at com.maddox.il2.objects.air.MIG_21PF.rareAction(MIG_21PF.java:215)
at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:60)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:789)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:145)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:902)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
Loading mission QuickQMBPro/OnlineDesert/OnlineDesertRedNone00.mis...
Loaded camouflage: DESERT
Month = 3 , Hour = 12
Temperature - 0m = 27.0 .
Temperature - 1000m = 20.51001 .
Temperature - 2000m = 14.019989 .
Temperature - 3000m = 7.529999 .
Temperature - 4000m = 1.0400085 .
Temperature - 5000m = -5.450012 .
Temperature - 6000m = -11.940002 .
Temperature - 7000m = -18.429993 .
Temperature - 8000m = -24.919998 .
Temperature - 9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 7, Vert 4156, Ind 24432
WARNING: * Buf1 : Obj: 168, Vert 71324, Ind 205908
WARNING: * Buf2 : Obj: 23, Vert 16708, Ind 29736
Load bridges
Load static objects
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertRedNone00.mis is Playing
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
Time overflow (5441): speed 0.64102566
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
Time overflow (9676): speed 0.872093
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
Time overflow (18822): speed 0.24115756
Time overflow (18842): speed 0.41666666
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
Time overflow (18862): speed 0.8064516
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
Time overflow (19357): speed 0.89285713
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
[16.06.2013 17:34:56] -------------- END log session -------------
Hi mate!
Just installed on my 410 DBW 1.71 installation the last MiG21 fix , with the last Engines hotfixes and JW 1.32 hotfix and got a lot of slideshoot effect when flying and in my log this report is repeated countless:
Moreover when MiG is destroyed from a missile I still see like a tracer freezed at midair....maybe related with this I find at the end of log:
Other strange issue that I don't noticed before is that when engaging MiGs now use less their missiles even if them are in a wondeful 'six' position and at a distance which is decreasing from about 1800 meters....and K-13 is engaded....
On 411 the error message isn't present (apart the weapon one at the end of the log) but the MiGs have the same unshooting behaviour....
Try installing JetWar v1.3 with latest SAS Engine ModI tried this and all MiGs 21 works now .
Internal guns already featured in 3rd gen MiGs, which is currently fixing bugs, once done, it can be release.Nice !
http://www.youtube.com/watch?v=VKTXJtJCtZAThe airports with concrete pavement are for newbies. lol ;)
http://www.youtube.com/watch?v=VKTXJtJCtZAThe airports with concrete pavement are for newbies. lol ;)
Some exercises on a highway strip... ;D
P.S.: Outstanding fighter. Can't wait for the next versions of "The Pencil" (as it used to be called in my country in the past :) ).
Daring ! :o
Are you making a remake of the famous scene where MiGs are landing on a Drogowe Odcinki Lotnicze ?
I don't know whether it was noticed already, but when the pilot ejects, his head just remains in the cockpit, suspended in thin air. Although the ejection goes well, it looks, well, at least strange))
Shvets.
I can not install it.
" format here
Successfully installed SAS_modact-v3.6 alongside a 4.11.1 with HSFXv6, Engine mod onto #SAS folder, buttons and now have a MiG-21 plus an F-4 Phantom parked in my garage. WOW!
Excellent work people, very impressive.
Wow !Hmmm, server was busy and trashed my last response to this. I'll try again...
I also tried to put Phantom II and Mig-21 into HSFX 6 .
Basically , it works, but I get no loadouts !
Could you please send me a complete tutorial showing how you did that, please ?
just a quick question regarding the third-gen MiG's
will the bis variant have the device known as the super afterburner?
it raised the power from around 65kN to 95 kN that produced a 5 mtr long blowtorch like cone
Unfortunately as for now all works are frozen due to RL routine.
How did you get your SPD ALT and HDG blue? ;D
only available for 4.11.1 version and above, I think
only available for 4.11.1 version and above, I think
What is?
Bogdan, if you choose Axis, that text is Blue, if you choose Allies, the Text is in Red.
Who needs to land? All i do is point it at a nearby field and eject over the runway! :P
I take off with the Mig-21 and land with it only by trim,airbrake, flaps and thrust.
Rarely I use the elevator.
I'm curious how is the take off when using a joystick and the landing, and the flight ;D
Requirements:
You MUST be running at least 4.101m with SAS Modact 3.06 or later, OR DBW 1.71 OR 4.11.1m with SAS ModAct 4 OR HSFX6. If not, see this thread (https://www.sas1946.com/main/index.php/topic,16382.0.html).
You MUST be running Il-2 1956 The Jet Era v1.3 or later, see this thread (https://www.sas1946.com/main/index.php/topic,15232.0.html).
You MUST be using Buttons Version 10.1 or later, see this thread (https://www.sas1946.com/main/index.php/topic,97.0.html).
You MUST be running the SAS Engine mod. Otherwise this pack will NOT work. Available Here (https://www.sas1946.com/main/index.php/topic,23327.0.html).
PLEASE NOTE:
- This pack may run with Jet Era v1.2 and older versions of SAS Engine Mod (then known as SAS AI, Engines, Carriers and Hotkeys mod)
- BUT by doing so, you might encounter some errors. In addition many of the features of this pack may not work as intended.
- Do so at your own risk!
- It WILL NOT run with older versions of JetWar.
Installation:
1) This mod will NOT run without Jetwar v1.3 and SAS Engine Mod v2.6RC. It has only been tested on DBW1.71 and SAS ModAct environment
2) Run the 7zip archive and extract all to your IL-2 DBW/UP/Mods directory.
3) Open the readme file in the Mods/MiG-21 directory. Please follow instructions to add air.ini entries.
4) A set of skins by Wasted, Maxthehitman and Highlander are included in the folder 'Skins'. Please extract to your Paintscheme directory (missing from current RC)
For bugs reports:
Please specify your mod installation.
If you have a crash, and you want us to help you, you'll definitely have to post your logfile, in code format.
You will need to install instant log: https://www.sas1946.com/main/index.php/topic,19308.0.html
IF you don't know which parts of the log file to post, simply use search function to find these: anything that related to "mig" "21" and also this "java.lang.RuntimeException".
For 30% CTD when loading the PFM, please make sure that you have installed the latest SAS engine mod, as stated above. If you continue to experience this problem, it highly caused by mod conflict, try an install this to a clean configuration and see if you still have the error.
As we cannot support every person that have problems, insufficent bugs reports or simply did not read or follow instruction will be kindly ignored.
FROM 1st POST
You'll find what you need to solve your trouble or help us to help you!!!!Requirements:
You MUST be running at least 4.101m with SAS Modact 3.06 or later, OR DBW 1.71 OR 4.11.1m with SAS ModAct 4 OR HSFX6. If not, see this thread (https://www.sas1946.com/main/index.php/topic,16382.0.html).
You MUST be running Il-2 1956 The Jet Era v1.3 or later, see this thread (https://www.sas1946.com/main/index.php/topic,15232.0.html).
You MUST be using Buttons Version 10.1 or later, see this thread (https://www.sas1946.com/main/index.php/topic,97.0.html).
AMT is planning an update for the migs that includes radar.
AMT is planning an update for the migs that includes radar.
I'm glad to hear :) But, when it will come out, even roughly said?
Maybe I'll just trash the whole DBW install this is getting to be bulls hit this mod is more trouble than its worth!!!!!
Well it can be frustrating but wow. There is no need to act childish over it or be insulting. If you cant understand IL2 modding or maybe you didnt read the instructions before installing of course its not going to work. Maybe DCS is a better game for you. See ya!
Maybe I'll just trash the whole DBW install this is getting to be bulls hit this mod is more trouble than its worth!!!!!
I've had the same problem, Thou hast to install bombfix for JetWar or what was that
WOW that's amazing I only got a couple of posts when I did ask for help,but get pissed off and holy cow all kinds of responses.as far as throwing a "hissy fit" when you install a mod and follow the instructions to the letter and even delete the entire install TWICE!!!! Because you thought you screwed up and start all over making sure you follow instructions to the letter and it still doesn't work yeah I get pissed off,so maybe,just maybe the instructions do not work the way they should or some of us do not interpret them the same way as the maker intended.i always take that into account that's why I try to figure it out myself before I ask for help.and just cause some if you get mods to work don't think that everyone has the same luck as you do.i have seen alot of single posts from newbies as you call them that give up because either no one bothers to even respond to their question or they have tried everything that the "experienced" people have told them and still can't get it to work.as far as my problem with the mig-21 I asked for help and no one even bothered to respond,and after reinstalling the entire DBW and jetwar 1.3 for the second time.i finally got frustrated enough and said screw it.and as far as il-2 mig-21 being as good as the dcs one ( that is to be released soon) maybe maybe not but I have flown the mig-21 in flaming cliffs 2 and it is waaaaay more advanced than the one in il-2.
Now all that being said there are some good people on this sight and there are also some assholes that think just cause someone can't get a mod to work like they did that they HAD TO HAVE DONE SOMETHING WRONG which is not always the case.i will come back to this site but I won't be as quick to ask for help because I know I won't get it or I'll be made to feel like I'm stupid cause I can't figure it out.
Great. :) Now lets get to work. Can you post your log file so we can check it for the errors? Lets do this step by step and I bet you will be up and flying in no time.
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce 9800 GT/PCIe/SSE2
Version: 3.3.0
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GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
Mission error, ID_05: java.lang.RuntimeException: User cancel
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:724)
at com.maddox.il2.game.Mission._load(Mission.java:868)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
28.09.2013 23:13:08 -------------- END log session -------------
28.09.2013 23:23:35 ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce 9800 GT/PCIe/SSE2
Version: 3.3.0
Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
Mission error, ID_04: java.lang.RuntimeException: User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:724)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1317)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission error, ID_05: java.lang.RuntimeException: User cancel
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:724)
at com.maddox.il2.game.Mission._load(Mission.java:868)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
28.09.2013 23:24:18 -------------- END log session -------------
28.09.2013 23:26:02 ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce 9800 GT/PCIe/SSE2
Version: 3.3.0
Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:724)
at com.maddox.il2.game.Mission._load(Mission.java:868)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
28.09.2013 23:27:01 -------------- END log session -------------
Thanks in advance for any reply!
1. Stop completely.
2. Press right or left brake only, depending on where you want to go.
3. Apply throttle.
4. ???
5. Profit.
Yep, it turns like shit when moving, but that's how it worked IRL AFAIK
Hello :) Anto
Don't know if it happens to some body else,?
on my IL2 DBW 1.71 jetwar1.3,only two Migs 21 working:
the FL and the PF
The PFM stop at 30% on mission loading screen and freeze the game.
Not a big deal it's just to point a bug.
Btw thanks a lot to your team for the work.
Working flawless in my 4122+530+27....
[17.02.2014 14:00:03] ------------ BEGIN log session -------------
[14:00:03] OpenGL provider: dx8wrap.dll
[14:00:03] OpenGL library:
[14:00:03] Vendor: 1C.Multimedia.Dev/Maddox.
[14:00:03] Render: DirectX8.
[14:00:03] Version: 1.1
[14:00:03] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[14:00:03] Size: 1280x1024
[14:00:03] ColorBits: 32
[14:00:03] DepthBits: 24
[14:00:03] StencilBits: 8
[14:00:03] isDoubleBuffered: true
[14:00:03] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[14:00:03]
[14:00:03] *** Looking for Advanced CPU Instructions...
[14:00:03] [x] PentiumPro
[14:00:03] [x] Multimedia (MMX)
[14:00:03] [x] 3D (SSE)
[14:00:03] [x] 3D (SSE2)
[14:00:03] [x] 3D (3DNow)
[14:00:03] ColourBits 32, ABits 0, ZBits 24
[14:00:03]
[14:00:03] *** Looking for Render API Extensions ...
[14:00:03] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:00:03] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:00:03] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:00:03] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:00:03] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:00:03] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:00:03] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:00:03] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:00:03] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:00:03] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:00:03] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:00:03] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:00:03] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:00:03]
[14:00:03] Maximum texture size : 16384
[14:00:03] Maximum simultaneous textures :8
[14:00:03] MaxAnisotropic (1.0 = none) : 1.000000
[14:00:03] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[14:00:03] WARNING: 'Perfect' Mode required pixels shaders
[14:00:03] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[14:00:03] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[14:00:07] FFR-41MR Wepon Loading List:Default
[14:00:07] No.1:MGunM61NR(10000)
[14:00:07] FFR-41MR Wepon Loading List:FULL:AIM-IIIx8+4+2
[14:00:07] No.1:MGunM61NR(10000)
[14:00:07] No.4:RocketGunAAM3(1)
[14:00:07] No.5:RocketGunNull(1)
[14:00:07] No.6:RocketGunAAM3(1)
[14:00:07] No.7:RocketGunNull(1)
[14:00:07] No.10:RocketGunAAM3(1)
[14:00:07] No.11:RocketGunNull(1)
[14:00:07] No.12:RocketGunAAM3(1)
[14:00:07] No.13:RocketGunNull(1)
[14:00:07] No.16:RocketGunAAM3(1)
[14:00:07] No.17:RocketGunNull(1)
[14:00:07] No.18:RocketGunAAM3(1)
[14:00:07] No.19:RocketGunNull(1)
[14:00:07] No.22:RocketGunAAM3(1)
[14:00:07] No.23:RocketGunNull(1)
[14:00:07] No.24:RocketGunAAM3(1)
[14:00:07] No.25:RocketGunNull(1)
[14:00:07] No.26:RocketGunAAM3(1)
[14:00:07] No.27:RocketGunNull(1)
[14:00:07] No.28:RocketGunAAM3(1)
[14:00:07] No.29:RocketGunNull(1)
[14:00:07] No.30:RocketGunAAM3(1)
[14:00:07] No.31:RocketGunNull(1)
[14:00:07] No.32:RocketGunAAM3(1)
[14:00:07] No.33:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:CA2:AIM-IIIx2
[14:00:07] No.1:MGunM61NR(10000)
[14:00:07] No.26:RocketGunAAM3(1)
[14:00:07] No.27:RocketGunNull(1)
[14:00:07] No.28:RocketGunAAM3(1)
[14:00:07] No.29:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:CA4:AIM-IIIx4
[14:00:07] No.1:MGunM61NR(10000)
[14:00:07] No.26:RocketGunAAM3(1)
[14:00:07] No.27:RocketGunNull(1)
[14:00:07] No.28:RocketGunAAM3(1)
[14:00:07] No.29:RocketGunNull(1)
[14:00:07] No.30:RocketGunAAM3(1)
[14:00:07] No.31:RocketGunNull(1)
[14:00:07] No.32:RocketGunAAM3(1)
[14:00:07] No.33:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
[14:00:07] No.1:MGunM61NR(10000)
[14:00:07] No.2:RocketGunAAM3(1)
[14:00:07] No.5:RocketGunNull(1)
[14:00:07] No.8:RocketGunAAM3(1)
[14:00:07] No.11:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
[14:00:07] No.1:MGunM61NR(10000)
[14:00:07] No.4:RocketGunAAM3(1)
[14:00:07] No.5:RocketGunNull(1)
[14:00:07] No.6:RocketGunAAM3(1)
[14:00:07] No.7:RocketGunNull(1)
[14:00:07] No.10:RocketGunAAM3(1)
[14:00:07] No.11:RocketGunNull(1)
[14:00:07] No.12:RocketGunAAM3(1)
[14:00:07] No.13:RocketGunNull(1)
[14:00:07] No.16:RocketGunAAM3(1)
[14:00:07] No.17:RocketGunNull(1)
[14:00:07] No.18:RocketGunAAM3(1)
[14:00:07] No.19:RocketGunNull(1)
[14:00:07] No.22:RocketGunAAM3(1)
[14:00:07] No.23:RocketGunNull(1)
[14:00:07] No.24:RocketGunAAM3(1)
[14:00:07] No.25:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
[14:00:07] No.1:MGunM61NR(10000)
[14:00:07] No.4:RocketGunAAM3(1)
[14:00:07] No.5:RocketGunNull(1)
[14:00:07] No.6:RocketGunAAM3(1)
[14:00:07] No.7:RocketGunNull(1)
[14:00:07] No.10:RocketGunAAM3(1)
[14:00:07] No.11:RocketGunNull(1)
[14:00:07] No.12:RocketGunAAM3(1)
[14:00:07] No.13:RocketGunNull(1)
[14:00:07] No.16:RocketGunAAM3(1)
[14:00:07] No.17:RocketGunNull(1)
[14:00:07] No.18:RocketGunAAM3(1)
[14:00:07] No.19:RocketGunNull(1)
[14:00:07] No.22:RocketGunAAM3(1)
[14:00:07] No.23:RocketGunNull(1)
[14:00:07] No.24:RocketGunAAM3(1)
[14:00:07] No.25:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
[14:00:07] No.1:MGunM61NR(10000)
[14:00:07] No.2:RocketGunAAM3(1)
[14:00:07] No.3:RocketGunNull(1)
[14:00:07] No.8:RocketGunAAM3(1)
[14:00:07] No.9:RocketGunNull(1)
[14:00:07] No.14:RocketGunAAM3(1)
[14:00:07] No.15:RocketGunNull(1)
[14:00:07] No.20:RocketGunAAM3(1)
[14:00:07] No.21:RocketGunNull(1)
[14:00:10] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[14:00:11] sFMDir = a_26
[14:00:11] s1 = flightmodels/a-26.fmd
[14:00:11] s = FlightModels/A-26.fmd:A_26
[14:00:11] m_lastFMFile = null
[14:00:11] opening new fm file a_26
[14:00:11] sFMDir = dar10_fm
[14:00:11] s1 = flightmodels/dar10.fmd
[14:00:11] s = FlightModels/DAR10.fmd:DAR10_FM
[14:00:11] m_lastFMFile = a_26
[14:00:11] opening new fm file dar10_fm
[14:00:11] sFMDir = ov_10
[14:00:11] s1 = flightmodels/ov10.fmd
[14:00:11] s = FlightModels/OV10.fmd:OV_10
[14:00:11] m_lastFMFile = dar10_fm
[14:00:11] opening new fm file ov_10
[14:00:11] sFMDir = ov1
[14:00:11] s1 = flightmodels/ov1.fmd
[14:00:11] s = FlightModels/OV1.fmd:OV1
[14:00:11] m_lastFMFile = ov_10
[14:00:11] opening new fm file ov1
[14:00:11] sFMDir = si204
[14:00:11] s1 = flightmodels/si-204.fmd
[14:00:11] s = FlightModels/Si-204.fmd:Si204
[14:00:11] m_lastFMFile = ov1
[14:00:11] opening new fm file si204
[14:00:11] sFMDir = hs123_fm
[14:00:11] s1 = flightmodels/hs-123.fmd
[14:00:11] s = FlightModels/Hs-123.fmd:Hs123_FM
[14:00:11] m_lastFMFile = si204
[14:00:11] opening new fm file hs123_fm
[14:00:11] sFMDir = mig19
[14:00:11] s1 = flightmodels/mig-19.fmd
[14:00:11] s = FlightModels/Mig-19.fmd:MIG19
[14:00:11] m_lastFMFile = hs123_fm
[14:00:11] opening new fm file mig19
[14:00:11] sFMDir = mig19
[14:00:11] s1 = flightmodels/sm-12.fmd
[14:00:11] s = FlightModels/SM-12.fmd:MIG19
[14:00:11] m_lastFMFile = mig19
[14:00:11] sFMDir = potez54_fm
[14:00:11] s1 = flightmodels/potez540.fmd
[14:00:11] s = FlightModels/Potez540.fmd:Potez54_FM
[14:00:11] m_lastFMFile = mig19
[14:00:11] opening new fm file potez54_fm
[14:00:11] sFMDir = potez54_fm
[14:00:11] s1 = flightmodels/potez542.fmd
[14:00:11] s = FlightModels/Potez542.fmd:Potez54_FM
[14:00:11] m_lastFMFile = potez54_fm
[14:00:11] sFMDir = potez54_fm
[14:00:11] s1 = flightmodels/potez543.fmd
[14:00:11] s = FlightModels/Potez543.fmd:Potez54_FM
[14:00:11] m_lastFMFile = potez54_fm
[14:00:11] sFMDir = b26b_fm
[14:00:11] s1 = flightmodels/b-26b.fmd
[14:00:11] s = FlightModels/B-26B.fmd:B26B_FM
[14:00:11] m_lastFMFile = potez54_fm
[14:00:11] opening new fm file b26b_fm
[14:00:11] sFMDir = ju188a2_fm
[14:00:11] s1 = flightmodels/ju-188a-2.fmd
[14:00:11] s = FlightModels/Ju-188A-2.fmd:JU188A2_FM
[14:00:11] m_lastFMFile = b26b_fm
[14:00:11] opening new fm file ju188a2_fm
[14:00:11] sFMDir = lysander_fm
[14:00:11] s1 = flightmodels/lysander.fmd
[14:00:11] s = FlightModels/Lysander.fmd:Lysander_FM
[14:00:11] m_lastFMFile = ju188a2_fm
[14:00:11] opening new fm file lysander_fm
[14:00:11] sFMDir = lysandermkiii_fm
[14:00:11] s1 = flightmodels/lysandermkiii.fmd
[14:00:11] s = FlightModels/LysanderMkIII.fmd:LysanderMkIII_FM
...
...
...
[14:00:13] s1 = flightmodels/ju-87b-2m.fmd
[14:00:13] s = FlightModels/Ju-87B-2m.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-3j.fmd
[14:00:13] s = FlightModels/Ju-87D-3j.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-5j.fmd
[14:00:13] s = FlightModels/Ju-87D-5j.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-7.fmd
[14:00:13] s = FlightModels/Ju-87D-7.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-8.fmd
[14:00:13] s = FlightModels/Ju-87D-8.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87g-1j.fmd
[14:00:13] s = FlightModels/Ju-87G-1j.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87g-2.fmd
[14:00:13] s = FlightModels/Ju-87G-2.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87c.fmd
[14:00:13] s = FlightModels/Ju-87C.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-4.fmd
[14:00:13] s = FlightModels/Ju-88A-4.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-4mistel.fmd
[14:00:13] s = FlightModels/Ju-88A-4Mistel.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-17.fmd
[14:00:13] s = FlightModels/Ju-88A-17.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-4torp.fmd
[14:00:13] s = FlightModels/Ju-88A-4torp.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88c-6.fmd
[14:00:13] s = FlightModels/Ju-88C-6.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-163b-1a.fmd
[14:00:13] s = FlightModels/Me-163B-1a.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = me210410_fm
[14:00:13] s1 = flightmodels/me-210ca-1.fmd
[14:00:13] s = FlightModels/Me-210Ca-1.fmd:ME210410_FM
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] opening new fm file me210410_fm
[14:00:13] sFMDir = me210410_fm
[14:00:13] s1 = flightmodels/me-410a.fmd
[14:00:13] s = FlightModels/Me-410A.fmd:ME210410_FM
[14:00:13] m_lastFMFile = me210410_fm
[14:00:13] sFMDir = me210410_fm
[14:00:13] s1 = flightmodels/me-410b.fmd
[14:00:13] s = FlightModels/Me-410B.fmd:ME210410_FM
[14:00:13] m_lastFMFile = me210410_fm
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262a-1a.fmd
[14:00:13] s = FlightModels/Me-262A-1a.fmd
[14:00:13] m_lastFMFile = me210410_fm
[14:00:13] getting fm file gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262a-1au4.fmd
[14:00:13] s = FlightModels/Me-262A-1aU4.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262b-1a.fmd
[14:00:13] s = FlightModels/Me-262B-1a.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262hg-ii.fmd
[14:00:13] s = FlightModels/Me-262HG-II.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-321.fmd
[14:00:13] s = FlightModels/Me-321.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-323.fmd
[14:00:13] s = FlightModels/Me-323.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ta-183.fmd
[14:00:13] s = FlightModels/Ta-183.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/beaufightermk1.fmd
[14:00:13] s = FlightModels/BeaufighterMk1.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/beaufightermkx.fmd
[14:00:13] s = FlightModels/BeaufighterMkX.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/beaufightermk21.fmd
[14:00:13] s = FlightModels/BeaufighterMk21.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/blenheim_mki.fmd
[14:00:13] s = FlightModels/Blenheim_MkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/blenheim_mkif.fmd
[14:00:13] s = FlightModels/Blenheim_MkIF.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/blenheim_mkiv.fmd
[14:00:13] s = FlightModels/Blenheim_MkIV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/battlemkii.fmd
[14:00:13] s = FlightModels/BattleMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/fulmarmki.fmd
[14:00:13] s = FlightModels/FulmarMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seagladiatormkii.fmd
[14:00:13] s = FlightModels/SeaGladiatorMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/gladiatormki.fmd
[14:00:13] s = FlightModels/GladiatorMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/gladiatormkii.fmd
[14:00:13] s = FlightModels/GladiatorMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/halifaxbmkiii.fmd
[14:00:13] s = FlightModels/HalifaxBMkIII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seahurricanemki.fmd
[14:00:13] s = FlightModels/SeaHurricaneMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seahurricanemkii.fmd
[14:00:13] s = FlightModels/SeaHurricaneMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkivroeg.fmd
[14:00:13] s = FlightModels/HurricaneMkIvroeg.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemki.fmd
[14:00:13] s = FlightModels/HurricaneMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkia12lbs.fmd
[14:00:13] s = FlightModels/HurricaneMkIa12lbs.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiia.fmd
[14:00:13] s = FlightModels/HurricaneMkIIa.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkii.fmd
[14:00:13] s = FlightModels/HurricaneMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiid.fmd
[14:00:13] s = FlightModels/HurricaneMkIId.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiimod.fmd
[14:00:13] s = FlightModels/HurricaneMkIIMod.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiv.fmd
[14:00:13] s = FlightModels/HurricaneMkIV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/lancaster.fmd
[14:00:13] s = FlightModels/Lancaster.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/magm14a.fmd
[14:00:13] s = FlightModels/MagM14A.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-fbmkvi.fmd
[14:00:13] s = FlightModels/Mosquito-FBMkVI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-bmkiv.fmd
[14:00:13] s = FlightModels/Mosquito-BMkIV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-bmkxvi.fmd
[14:00:13] s = FlightModels/Mosquito-BMkXVI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-tsts.fmd
[14:00:13] s = FlightModels/Mosquito-tsts.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafirei.fmd
[14:00:13] s = FlightModels/SeafireI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafireii.fmd
[14:00:13] s = FlightModels/SeafireII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafire-lf-mkiii.fmd
[14:00:13] s = FlightModels/Seafire-LF-MkIII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafire-f-mkiii.fmd
[14:00:13] s = FlightModels/Seafire-F-MkIII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafirexv.fmd
[14:00:13] s = FlightModels/SeafireXV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/spitfireivroeg.fmd
[14:00:13] s = FlightModels/SpitfireIvroeg.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/spitfireia.fmd
[14:00:13] s = FlightModels/SpitfireIa.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/spitfireib.fmd
[14:00:13] s = FlightModels/SpitfireIb.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game
[00:04:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 32 (delta = -268) to Range 0..32
[00:04:27] ERROR file: File users/0/Icons not found
[00:04:27] Mission: QuickQMBPro/Renored/RenoredRedScramble00.mis is Playing
[00:04:28] warning: no files : music/takeoff
[00:05:07] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[00:05:07] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[00:05:23] WARNING: Clear VBuf 114010
[00:05:23] WARNING: Clear IBuf 327435
[00:05:24] warning: no files : music/inflight
[00:06:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[00:06:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[00:06:30] WARNING: Clear VBuf 114479
[00:06:30] WARNING: Clear IBuf 327387
[00:07:13] WARNING: Clear VBuf 115029
[00:07:13] WARNING: Clear IBuf 327474
[00:07:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[00:08:00] WARNING: Clear VBuf 110350
[00:08:00] WARNING: Clear IBuf 327375
[00:08:12] -------------------------------- MISSION FAILED ---------------------
[00:08:12] warning: no files : music/crash
[17.02.2014 00:08:24] -------------- END log session -------------
installed this, works good, but no aircraft sounds, i mean nothing! no engine sound, no flaps moving sound totally nothing. Any help with this?
Some 2nd generation MiG-21 models could carry the GSh-23L in an under-fuselage gondola designated the GP-9, carrying the cannon and 200 rounds of ammunition; this was replaced by a more streamlined semi-conformal installation in later variants. There are also several gun pods available for mounting on external hardpoints:
(http://www.bharat-rakshak.com/IAF/Images/55-2/MiG-21s1.jpg)
imo that gunpod should be on default loadout, cause its not included in all loadouts and its better in close combat than missiles.
imo that gunpod should be on default loadout, cause its not included in all loadouts and its better in close combat than missiles.
So am i the only one who sucks with the MiG-21s gun? :D
So do you guys struggling with the guns or is it just me? :D
Guns are not the primary option, I just use them like this:
- get in range for IR missiles and fire them.
- if the missile does not hit, at the pass I try to hit with canon.
F-4 makes perfect target.
So do you guys struggling with the guns or is it just me? :D
Oh it will come believe me ;)
Altough yes those rp 21 messeges are a little bit disturbing but... its still awesome :D
Hi guys, I know it's way too late for this but this is a MiG-21PF, PFM, FL version with Radar (developed on the SM-12 mod).
All instruction and credit can be found on this thread:
https://www.sas1946.com/main/index.php?topic=25695.0
Here's the download link
https://www.mediafire.com/?znpzk467zska3z3
Just download the latest version of MiG-21 mod then apply these files over.
Cheers,
S3
Gears are fine as they are :)
Anyone know why I'd get a CTD loading a mission with the PFM version?
my gears are just fine, but you must have very low sink rate at touchdown. This is intentional though to closer model realistic landing procedures... When I first flew this fighter.... I contacted BT~Wasted (my friend via Skype) and asked him how to land, I thought it was too hard...
He didn't say anything he just sent me an excerpt from an actual pilots step by step walkthrough on proper approach with everything including: airspeeds, flap procedures, Blown Flap usage, turn points and ranges for proper approach, and touchdown sink rate... It works... It flies very well...
According to Wasted, a friend of a friend who actually flies MiG-21s, tested this very model in our game, and said it was very well done, in both handling, and even the landing behavior of the aircraft!
I know for a fact it was developed under DBW
lol... x-wing... ;D
my gears are just fine, but you must have very low sink rate at touchdown. This is intentional though to closer model realistic landing procedures... When I first flew this fighter.... I contacted BT~Wasted (my friend via Skype) and asked him how to land, I thought it was too hard...
He didn't say anything he just sent me an excerpt from an actual pilots step by step walkthrough on proper approach with everything including: airspeeds, flap procedures, Blown Flap usage, turn points and ranges for proper approach, and touchdown sink rate... It works... It flies very well...
According to Wasted, a friend of a friend who actually flies MiG-21s, tested this very model in our game, and said it was very well done, in both handling, and even the landing behavior of the aircraft!
my gears are just fine, but you must have very low sink rate at touchdown. This is intentional though to closer model realistic landing procedures... When I first flew this fighter.... I contacted BT~Wasted (my friend via Skype) and asked him how to land, I thought it was too hard...
He didn't say anything he just sent me an excerpt from an actual pilots step by step walkthrough on proper approach with everything including: airspeeds, flap procedures, Blown Flap usage, turn points and ranges for proper approach, and touchdown sink rate... It works... It flies very well...
According to Wasted, a friend of a friend who actually flies MiG-21s, tested this very model in our game, and said it was very well done, in both handling, and even the landing behavior of the aircraft!
my gears are just fine, but you must have very low sink rate at touchdown. This is intentional though to closer model realistic landing procedures... When I first flew this fighter.... I contacted BT~Wasted (my friend via Skype) and asked him how to land, I thought it was too hard...
He didn't say anything he just sent me an excerpt from an actual pilots step by step walkthrough on proper approach with everything including: airspeeds, flap procedures, Blown Flap usage, turn points and ranges for proper approach, and touchdown sink rate... It works... It flies very well...
According to Wasted, a friend of a friend who actually flies MiG-21s, tested this very model in our game, and said it was very well done, in both handling, and even the landing behavior of the aircraft!
Real Mig-21 pilots love the IL2+Mods! 8)
We should start an air force training academy.
Just installed this mod today. The problem is that I have no engine sound.
My install is 4.12.2 and Jet War 1.33....working fine. I also have the F-4 and F-100D mods in that install and they work well.....so I have no clue why the MiG-21 has no engine sound. I have no sound mods in that install.
EDIT- I noticed these messages in my console:
Cannot open audio file samples/infinite 1
cannot open file for reading
Cannot open audio file samples/xKlimov-igniters.wav
cannot open file for reading
Cannot open audio file samples/339_fuelsystem.wav
cannot open file for reading
Cannot open audio file samples/xKlimov-igniters.wav
Aviar
Hi guys, I know it's way too late for this but this is a MiG-21PF, PFM, FL version with Radar (developed on the SM-12 mod).
All instruction and credit can be found on this thread:
https://www.sas1946.com/main/index.php?topic=25695.0
Here's the download link
https://www.mediafire.com/?znpzk467zska3z3
Just download the latest version of MiG-21 mod then apply
S3
Check here as well, a 20% CTD was caused by the last 3rd Gen missile update in my install..but in 4.10. So that will not be relevant here I hope:
https://www.sas1946.com/main/index.php?topic=37264.192
TBH I would first look into the Tech Help Crash help section to see which error you may have.
Also check the Mods area/Instant Logfile mod, install and attach a logfile of the crash in the code brackets, only last part of the crashlog needed.
Then wait for someone with a coding plan. ;)
Check here as well, a 20% CTD was caused by the last 3rd Gen missile update in my install..but in 4.10. So that will not be relevant here I hope:
https://www.sas1946.com/main/index.php?topic=37264.192
O
TBH I would first look into the Tech Help Crash help section to see which error you may have.
Also check the Mods area/Instant Logfile mod, install and attach a logfile of the crash in the code brackets, only last part of the crashlog needed.
Then wait for someone with a coding plan. ;)
Can't do log file already deleted all mods and reinstalled with my back up folder.i will look in tech help section to see what would cause 20% crash.
Thanks for the help ;D
so it is as i suspect - little more than political comments, not related to modding of aircraft in any way...?yep.......
I know this might sound stupid, but can this mod be installed for 4.12.2m?
(ModAct5.3, JW1.33, EngineMod2.7)
I didn't see any instructions for 4.12.2m.
Hi All
Great addition. Got it all working apart from no sound, inside or out apart from the guns when in outside view. Plane flys great. All other planes and sounds ok. Using 4.12.2 SAS modact 5.03. Tried installing 3 times now but still the same. Installed Mig 19 and no problems. Any ideas guys?
Cheers
Cheers Foxhound. I thought it had to be something like that but i have downloaded it a couple of times. Not sure which sound files to look for :'(
I would be very glad if someone would help me with this problem: Migs don't seem to have all of the weapons listed in weapons file entries. For example: Mig-21FL only has the options of 2 FAB100, 2 R3 and that's all.
I can't understand what is going wrong.
Thanks for responding so fast.I would be very glad if someone would help me with this problem: Migs don't seem to have all of the weapons listed in weapons file entries. For example: Mig-21FL only has the options of 2 FAB100, 2 R3 and that's all.
I can't understand what is going wrong.
you need to give us more information, what version you have and what mods... do you have all the required mods for the mig21?
Shvets, you didn't mention that you have the SAS Engine mod. If you do not, you will need that one installed to operate the MiGs. Its in the requirements on page 1, post 1. Good luck dude!I do have it, just forgot to write it. Engine mod 2.7
Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
use the buttons, Engine mod and ModAct over pure 4.12.2 please. Maybe that's the issue.I will try it, thanks. As far as I know there is no way to run DBW over 4.12.2, but I would very much like to be proven wrong on this ))
use the buttons, Engine mod and ModAct over pure 4.12.2 please. Maybe that's the issue.( please ? ? ? ).
412 is not the issue. ( please ? ? ? ). Works fine in DBW1.171. :oWell, I'll do a reinstall today. Should I update all the way up to 4.12.2 and the install DBW over it? And put in all the other stuff? (I didn't really understand your reply, sorry )
use the buttons, Engine mod and ModAct over pure 4.12.2 please. Maybe that's the issue.
412 is not the issue. ( please ? ? ? ). Works fine in DBW1.171. :oWell, I'll do a reinstall today. Should I update all the way up to 4.12.2 and the install DBW over it? And put in all the other stuff? (I didn't really understand your reply, sorry )
You have said before you installed from 407 to DBW1.71, plus the other requisites...I kknow there should be no problems with MiG-21 on that setup, but there are, so I don't know what isn't there to make it work.
There is nothing wrong with that. !
Mig-21 works on that setup !
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Note that this Mig-21 mod version ( second gen ) came out v1 without radar.
Then third gen mod was made with radar. https://www.sas1946.com/main/index.php/topic,37264.0.html
Then Mig-21 V1.1 updated is now radar equipped (developed on the SM-12 mod).
So a last resort would be to have the file from third gen in your game ( edit ini lines later). This may also provide some support...
Come to think of it, try V1.0 without the update and the hotfix first, to see if it works...
Unfortunately nothing works. It crashes when loading a mission at about 40+ percent.
Good luck with that !
Load static objects
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
at com.maddox.il2.game.Mission.netInput(Mission.java:2987)
at com.maddox.il2.game.Mission.access$4(Mission.java:2794)
at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:381)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Time overflow (1345): speed 0.6651885
Time overflow (1549): speed 0.14295925
warning: no files : music/crash
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21S.fmd:MIG21S' is being loaded from File: 'mig21s'
FM called 'FlightModels/MiG-21MF.fmd:MIG21MF' is being loaded from File: 'mig21mf'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
null
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1299)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:171)
at com.maddox.il2.game.GameState.enter(GameState.java:95)
at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:859)
at com.maddox.il2.gui.GUIBriefing.enter(GUIBriefing.java:164)
at com.maddox.il2.gui.GUIDGenBriefing.enter(GUIDGenBriefing.java:22)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:475)
at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:24)
at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:77)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
.
.
.
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon1_D0'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/TumanskiR25:MIG21BIS.emd' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/TumanskiR25:MIG21BIS.emd' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/TumanskiR25:MIG21BIS.emd' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
INTERNAL ERROR: Str2FloatClamp() - Clamped 2.1 -> 2 (delta = -0.0999999) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3.5 -> 2 (delta = -1.5) to Range 0..2
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitMIG_21MF.<init>(CockpitMIG_21MF.java:204)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Ahhh.... Shvets!
I know, I know what is your problem.
...
can i use guns?
..how to use Kh-66 air to ground missiles?Thank You!!!
..how to use Kh-66 air to ground missiles?Thank You!!!
Since for now the Kh-66 is rather simplified (because the RP-21/22 is simplified), you just arm it (B key), reach 10 km from a target (not a ship! A car, tank or train, can be moving.), wait for aproval (tone as by K-5 missiles family and a light under the sight), aim your sight grid on the target, launch missile, wait for hit, break. If you break too early, missile will loose signal.
A bit of IRL info; for interested people only! :D :D
...IRL, the Kh-66 was beam riding missile - the same as K-5 beam riders. That means - if you have fixed beam (aiming forward or stabilised by gyroscope) you can attack a ground target with both K-5's and Kh-66. You just fixed the beam, turned the sight to the ground attack + missile, moved pipper on the target, stabilised the beam - gyroscope made it aim at one point - and launched the missile, it rides down the beam no matter what's on the end. Be it tank, bunker, ship or...
This has also a secondary use - if Kh-66 just rides the beam just like K-5... if you locked a plane and launched the Kh-66, you got kinda good heavy anti-bomber missile with near 100 kg of explosives (220 lb). Disadvantage was, that Kh-66 needs direct impact...
1) The FM was modelled using FM Debug Tools provided by benitomuso (PAL). This new tool allowed me a more accurate and fast modeling of stall and turns characteristics;
2) Another new feature, a new code for energy bleed in turns vs speed, now the energy loss in turns is more balanced along the spectrum of the speeds, for both standard or flaps configuration;
3) Again, a new code for max AOA managing vs speed, now stall behaviour is more realistic, it works for standard configuration, flaps, positive and negative AOA;
1) the new lift code, it simulate lift vs speed;
2) new afterburner code, it simulate thrust vs altitude;
3) flight model much close to 3rd generation;
4) new supersonic drag code, finally it can reach supersonic speeds with stores;
5) New Pits from Tom2;
6) Some bug fixed;
MiG-21FL air.MIG21FL NOINFO r01 SUMMER
MiG-21PF air.MIG21PF NOINFO r01 SUMMER
MiG-21PFM air.MIG21PFM NOINFO r01 SUMMER
[02:54:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
[02:54:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
[02:54:12] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[02:54:12] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from Alternative File: 'mig21'
[02:54:12] FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
[02:54:12] FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from Alternative File: 'mig21'
[02:54:12] Flight Model File FlightModels/MiG-21PFM.fmd:MIG21 contains no Mach Drag Parameters.
[02:54:12] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[02:54:12] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from Alternative File: 'mig21'
[02:54:13] ERROR loading sound control sample.339_idle_x4.wav.rpm
[02:54:16] cannot open file for reading
[02:54:16] Cannot open audio file samples/339_fuelsystem.wav
[02:54:16]
[02:54:18] FM called 'FlightModels/P-38LLate.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:18] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:18] Motor resolveFromFile starter = 0
[02:54:18] Motor resolveFromFile starter = 0
[02:54:18] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:18] Motor resolveFromFile starter = 0
[02:54:18] Motor resolveFromFile starter = 0
[02:54:18] FM called 'FlightModels/P-38LLate.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:21] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[02:54:21] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[02:54:21] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from File: 'p47pack_fm'
[02:54:21] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from Alternative File: 'p47pack_fm'
[02:54:21] Motor resolveFromFile starter = 0
[02:54:21] Motor resolveFromFile starter = 0
[02:54:21] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[02:54:21] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[02:54:22] FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:22] FM called 'FlightModels/DB-600_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:22] Motor resolveFromFile starter = 5
[02:54:22] Motor resolveFromFile starter = 5
[02:54:22] FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:23] FM called 'FlightModels/Ju-87G-2(ofRudel).fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:23] FM called 'FlightModels/Jumo211.emd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:23] Motor resolveFromFile starter = 5
[02:54:23] Motor resolveFromFile starter = 5
[02:54:23] FM called 'FlightModels/Ju-87G-2(ofRudel).fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:24] ERROR file: File users/0/Icons not found
[02:54:24] Mission: QuickQMBPro/ag_Casablanca/ag_CasablancaRedNone00.mis is Playing
[02:54:24] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_RETICLE'
[02:54:26] Time overflow (0): speed 0.42462844
[02:54:26] warning: no files : music/inflight
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'Radarmark01'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarA01'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarB01'
...
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'Radarmark05'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarA05'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarB05'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'Radarmark06'
...
[02:54:27] Time overflow (20): speed 0.72289157
[02:54:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:54:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:54:30] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarIFF00'
[....
[02:55:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[02:55:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:55:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:55:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[02:55:53] WARNING: Clear VBuf 117507
[02:55:53] WARNING: Clear IBuf 327480
[02:56:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:56:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:56:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:56:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:56:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:56:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:56:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:56:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:58:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:58:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:58:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:58:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:58:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[02:59:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[02:59:35] WARNING: Clear VBuf 115720
[02:59:35] WARNING: Clear IBuf 327408
[03:01:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[03:01:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[03:02:18] WARNING: Clear VBuf 115720
[03:02:18] WARNING: Clear IBuf 327408
[03:02:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[03:02:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[03:03:50] WARNING: Clear VBuf 115680
[03:03:50] WARNING: Clear IBuf 327402
[03:04:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[03:04:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[03:05:06] WARNING: Clear VBuf 115572
[03:05:06] WARNING: Clear IBuf 327354
[03:05:25] warning: no files : music/takeoff
[03:05:32] * Correctly set up 'Default' weapons for Plane: 'UM_NN000'
[03:05:51] WARNING: Clear VBuf 115720
[03:05:51] WARNING: Clear IBuf 327408
[03:06:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[03:06:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[03:06:29] WARNING: Clear VBuf 115720
[03:06:29] WARNING: Clear IBuf 327408
[03:07:08] WARNING: Clear VBuf 115720
[03:07:08] WARNING: Clear IBuf 327408
[31.07.2015 03:07:31] -------------- END log session -------------
For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb
For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb
Try install Mig-21 III Version 2.1 too
This upgrade have new pits by Tom2, so yousee different colours ;)
For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb
To sum up what IMOpinion is still sub optimal with the FM code ;) : At sea level I can sustain 10Gs for 10 seconds in some instances if G limits are disabled in the menu options. Now I know that the plane would rip off with that limit set ingame-but that is not the point: The plane should not be able to be that agile at high sub sonic speeds/up to 1250 km/h. ;)
It does not happen in every tight sea level horizontal turn, but very often, sometimes I need only half stick deflection to reach 8Gs.
10Gs is too much for an average high speed dogfight pull. :)
The other thing is I cannot turn effectively below 450 km/h, the AOA capability still should be better.
At very high super sonic speeds BTW the G limit is somewhere between 3 and 5Gs.
That is all, the rest is literally a wonderful flying mashine. :)
And I talk here solely about my preferred version(s), Mig-21PFM(/PF at times).
Hi guys, I am hoping to install this in the next few days on my 1.40.1m (FBDSM) DBW 1.71 working install (currently using old 9.7 buttons - I have new ones ready).
I am likely a real prize idiot asking this 'double check' after spending the last 4 hours gradually reading a hundred pages through between threads..
Engine Mod v2.6, The Jet Era 1956, Jetwar v1.2 & v1.3, this one, and the v10 & v10.3 Buttons thread.
...saturatuing my mind with and a few self pasted together tips into a readme for offline info guidance to joggle my grey matter, I have downloaded the following to install/mod patch ready for this beautiful bird to join my DBW hanger... (and as far as I know to be installed in this order.)
I am likely a real prize idiot asking this 'double check' of steps & downloads ..no change there then lol :)
1-Back up my working DBW Il2 game folder,
2-Turn off all JGSME activated mods and install
3-SAS_Engine_Mod_v2.6_RC_Final, in *hash-mark*DBW folder
4-SAS_Engine_Mod_v2.6_Hotfix, over that
5-SAS_BUTTONS_STABLE v10.3, into its place within DBW's STD maddox etc, ..if 10.3 is problematic after test, delete 10.3 and use 10.0
7-Test Stock IL2.
8-Turn on DBW mod in JGSME
9-Test DBW works
10-Install the MiL-24V & the L-159 too (for weapon packs) MiG21PF/PFM.... & edits its air, weap' & plane files ...possible without the MiG21 v1.1 radar if that needs 4.12.1/4.12.2 & JW 131/1.33 (I might have this confused)
11-test DBW again ...& fly
12-smile
...what did I miss? perhaps? the RC editing and 2 related .sfs files for step 4.5.
Few questions about new version.
1 Can I back to the black cockpit of PF?
2 How cain I remove picture of black beauti from cockpit?
Is it ok, that I got "out of fuel" while gauge was showing ~600kg??