When I look at my wing from cockpit view, the Struts do show up properly.I mean where they connect to the lower wing section,the strut is not there,only the bit 2/3rds down from the upper wing is visible.The bracing wires are not looking correct also from inside looking out of the cockpit.This happens with The Sopwith Camel .The Sopwith Snipe is really bad from Cockpit view, every part of the wing is out of alignment.this is a thread for bugs, not for criticizing cockpits :(
Dietz are you using 7 zip? if not try that.Of course - many thanks!
can be found at this link:
http://download.cnet.com/1770-20_4-0.html?query=7+zip&platformSelect=Windows&tag=srch%3Ba&searchtype=downloads&filterName=platform%3DWindows&filter=platform%3DWindows
Place parts #1 and parts #2 in a holding folder. Then unzip Part #1 it should also unzip part #2.
Place the unzipped folder in your main game folder. RENAME the old #DBW1916 by placing a - in front of the name.
I have the same problem as you and still can't open it.:(
Please post as to how it goes.
damn-- sorry to hear that.A 70%CTD is almost always some difference between aircraft added & STD not matching.This would be a little strange with this DBW utility as the aircraft & STD are 'pre-packed" in install.
Mine CTD @ 70% so made there is some thing wrong with the download?
I am so sorry for not realising that mate.I never actually criticized anyones cockpit.So I dont really undrstand what you mean.If everyone is getting this then fine ,just never saw it mentioned before.When I look at my wing from cockpit view, the Struts do show up properly.I mean where they connect to the lower wing section,the strut is not there,only the bit 2/3rds down from the upper wing is visible.The bracing wires are not looking correct also from inside looking out of the cockpit.This happens with The Sopwith Camel .The Sopwith Snipe is really bad from Cockpit view, every part of the wing is out of alignment.this is a thread for bugs, not for criticizing cockpits :(
please understand that many wwI planes are unfinished.
Ok I have re-down loaded 7 zip x 64.
What I have found in testing and trying to unzip is that part #2 is not being opened.
Across the top of 7 zip is shows files being unzipped.
Part 2 never shows.
Thanks I have sent much time reading about 70% CTD.
Still left in the dark as to the problem.
Yes DBW works, UP works,Stock game works. Only DBW_1916 is a show stopper.:(
I wish part two was like part three a patch.
Reloaded every thing this AM and it WORKS.
I dont have a clue as to what I did .
A question?
How do you go about building on-line dogfight missions?
I have tried a few times and always the same.
The home bases show plus the objects.
When you get to the map and arming screen I can't select a base.
I have used the WW-1 maps plus also tried the smaller on-line maps.
On-line co-ops work.
Is there a trick I'm missing?
Hi, I too have the 70 percent issue. I can confirm the installation works without the 2.7 patch. When I go to do the 2.7 patch, it screws it up. So its something with that patch. Any fix/
I don't know if this will help you but this is my working 1916 folder. Download it to a folder of you chose then unzip it. Just comment out your existing DWB_1916 folder and copy this one to you game folder. Good luck i think you will really enjoy flying the sky's of the great war.This is a new updated 1916 folder that is working for me with all the new planes. I had a request to update it :) You should just comment out your existing 1916 folder and put this one in it place then try it. https://www.mediafire.com/download.php?kbmom2883kohknb
Well I got this going atlast and this is really fun. I have DBW 1.61 as written on the loadingscreen and every second time I load it , it crash at 95 % next time all is ok
This is high on the dumb factor, but please tell me which order to install the update, patch 1, patch 2 in. I do not have a history with 1916 so not sure which order they came out. I'm currently at 1.6 that came with the 1.71 DBW update. I did see someone talking about putting part 1 and 2 together. Is that the 1916 patch? THANKS MUCH!!!!!You need the new patch v2.1
[10.02.2013 0:00:30] ------------ BEGIN log session -------------
[0:00:30] OpenGL provider: Opengl32.dll
[0:00:31] OpenGL library:
[0:00:31] Vendor: NVIDIA Corporation
[0:00:31] Render: GeForce 7800 GTX/PCIe/SSE2
[0:00:31] Version: 2.1.2
[0:00:31] Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[0:00:31] Size: 1600x1200
[0:00:31] ColorBits: 32
[0:00:31] DepthBits: 24
[0:00:31] StencilBits: 8
[0:00:31] isDoubleBuffered: true
[0:00:32]
[0:00:32] *** Looking for Advanced CPU Instructions...
[0:00:32] [x] PentiumPro
[0:00:32] [x] Multimedia (MMX)
[0:00:32] [x] 3D (SSE2)
[0:00:32] [x] 3D (SSE2)
[0:00:32] [-] 3D (3DNow)
[0:00:32] ColourBits 32, ABits 0, ZBits 24
[0:00:32]
[0:00:32] *** Looking for Render API Extensions ...
[0:00:32] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[0:00:32] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[0:00:32] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[0:00:32] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[0:00:32] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[0:00:32] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[0:00:32] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[0:00:32] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[0:00:32] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[0:00:32] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[0:00:32] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[0:00:32] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[0:00:32] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[0:00:32]
[0:00:32] Maximum texture size : 4096
[0:00:32] Maximum simultaneous textures :4
[0:00:32] MaxAnisotropic (1.0 = none) : 16.000000
[0:00:44] INTERNAL ERROR: TGA: Unsupported format (unknown image type) in 3DO/Effects/TEXTURES/blacksmoke.tga
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/blacksmoke.tga' of class 'TTexture2D' not loaded
[0:00:44] INTERNAL ERROR: Texture required
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/TrailTile1black.mat' of class 'TMaterial' not loaded
[0:00:44] INTERNAL ERROR: TGA: Unsupported format (unknown image type) in 3DO/Effects/TEXTURES/blacksmoke.tga
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/blacksmoke.tga' of class 'TTexture2D' not loaded
[0:00:44] INTERNAL ERROR: Texture required
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/TrailTile1black.mat' of class 'TMaterial' not loaded
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[0:00:47] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:01:05] Tank: Parameter [WWI_FT17]:<PanzerSubtype> not found
[0:01:05] Can't set property
[0:01:05] java.lang.RuntimeException: Can't set property
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:1976)
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:2014)
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:2158)
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankWWI.<clinit>(TankWWI.java:103)
[0:01:05] at java.lang.Class.forName0(Native Method)
[0:01:05] at java.lang.Class.forName(Unknown Source)
[0:01:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:05] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:05] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:05] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_FT17
[0:01:06] Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
[0:01:06] Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
[0:01:06] Ship: Value of [GerZ7DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:13)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ7DD
[0:01:06] Ship: Value of [GerZ29DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:14)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ29DD
[0:01:06] Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
[0:01:06] Ship: Value of [IJNAkikaze21DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:16)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNAkikaze21DD
[0:01:06] Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:17)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
[0:01:06] Ship: Value of [IJNMinazuki37DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD
[0:01:06] Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:19)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
[0:01:06] Ship: Value of [IJNMutsuki41DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:20)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki41DD
[0:01:06] Ship: Value of [IJNUzuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:21)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki43DD
[0:01:06] Ship: Value of [IJNUzuki44DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:22)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki44DD
[0:01:06] Ship: Value of [IJNFumitsuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:23)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNFumitsuki43DD
[0:01:06] Ship: Value of [IJNMochizuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:24)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMochizuki43DD
[0:01:06] Ship: Value of [IJNSatsuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:25)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki43DD
[0:01:06] Ship: Value of [IJNSatsuki44DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:26)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki44DD
[0:01:06] Ship: Value of [IJNYuzuki44DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:27)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNYuzuki44DD
[0:01:06] Ship: Value of [IJNCDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:28)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD
[0:01:06] Ship: Value of [IJNCDD8]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:29)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD8
[0:01:06] Ship: Value of [IJNCDD82]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:30)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD82
[0:01:06] Ship: Value of [IJNCDD106]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:31)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD106
[0:01:06] Ship: Value of [IJNUkuruEscort]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:32)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUkuruEscort
[0:01:06] Ship: Value of [IJNShinnanEscort]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:33)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShinnanEscort
[0:01:06] Ship: Value of [IJNShigaEscort]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:34)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShigaEscort
[0:01:06] Ship: Value of [HMSFlower1Corvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:35)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower1Corvette
[0:01:06] Ship: Value of [HMSFlower2Corvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:36)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower2Corvette
[0:01:06] Ship: Value of [ItalGabbianoCorvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:37)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalGabbianoCorvette
[0:01:06] Ship: Value of [ItalCicognaCorvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:38)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalCicognaCorvette
[0:01:06] Ship: Value of [ItalProcellariaCorvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:39)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalProcellariaCorvette
[0:01:06] Ship: Value of [ItalTuffetoCorvetteKM]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:40)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalTuffetoCorvetteKM
[0:01:06] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:41)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[0:01:06] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:42)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[0:01:06] Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:43)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport
[0:01:06] Ship: Value of [USSSimsDD1941]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:44)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:05:09] Detected Vertex Shaders 3.0.
[0:05:09] Vertex texture units: 4
[0:05:09]
[0:05:21] PBuffer: suitable formats: 6
[0:05:21]
[0:05:21] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[0:05:21] Depth = 24, stencil = 8
[0:05:21] PBuffer: suitable formats: 6
[0:05:21]
[0:05:21] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[0:05:21] Depth = 24, stencil = 8
[0:05:23] Loading vertex/fragment programs: *1253173416*
[0:05:23] *** Loading: [vpFogFar2Tex2D]
[0:05:23] *** Loading: [vpFog2Tex2DBlend]
[0:05:23] *** Loading: [vpFogFar4Tex2D]
[0:05:23] *** Loading: [vpFogFar8Tex2D]
[0:05:23] *** Loading: [vpFogNoTex]
[0:05:23] *** Loading: [vpFog4Tex2D]
[0:05:23] *** Loading: [vpFog4Tex2D_UV2]
[0:05:23] *** Loading: [vp4Tex2D]
[0:05:23] *** Loading: [vp6Tex2D]
[0:05:23] *** Loading: [vpTexUVTex2D]
[0:05:23] *** Loading: [vpWaterGrid_NV]
[0:05:23] *** Loading: [vpWaterSunLight_NV]
[0:05:23] *** Loading: [vpWaterSunLight_ATI]
[0:05:23] *** Loading: [vpWaterSunLight_FP]
[0:05:23] *** Loading: [vpTreeSprite]
[0:05:23] *** Loading: [vpTreeTrunk]
[0:05:23] *** Loading: [vpVAObjectsN]
[0:05:23] *** Loading: [vpVAObjectsL0]
[0:05:23] *** Loading: [vpSprites]
[0:05:23] *** Loading: [vpSimpleGL]
[0:05:23] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastBump] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCaustic] -> NV3X Optimized!
[0:05:23] *** Loading: [fpSprites] -> NV3X Optimized!
[0:05:23] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[0:05:23] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[0:05:23] *** Loading: [fpSimpleGL]
[0:05:23] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[0:05:23] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[0:05:23] *** Loading: [fpRiverCoastAA]
[0:05:23] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[0:05:23] *** Loading: [vpWaterDM_CPU]
[0:05:23] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[0:05:23] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[0:05:23] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[0:05:23] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterLFogDM]
[0:05:23] *** Loading: [fpIceWater] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearBlend] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[0:05:23] *** Loading: [fpFarBlend] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlane] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[0:05:24] Load bridges
[0:05:25] Load static objects
[0:05:36] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[0:05:36] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[0:05:36] ##### House without collision (3do/Buildings/46/Trench2/live.sim)
[0:05:36] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[0:05:37] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[0:05:37] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[0:06:02] WARNING: Bad water if MapRID == 0
[0:06:05] WARNING: Bad water if MapRID == 0
[0:06:09] WARNING: Bad water if MapRID == 0
[0:06:12] WARNING: Bad water if MapRID == 0
[0:06:16] WARNING: Bad water if MapRID == 0
[0:06:19] WARNING: Bad water if MapRID == 0
[0:06:22] WARNING: Bad water if MapRID == 0
[0:06:26] WARNING: Bad water if MapRID == 0
[0:06:29] WARNING: Bad water if MapRID == 0
[0:06:45] WARNING: Bad water if MapRID == 0
[0:06:48] WARNING: Bad water if MapRID == 0
[0:06:52] WARNING: Bad water if MapRID == 0
[0:06:56] WARNING: Bad water if MapRID == 0
[0:06:59] WARNING: Bad water if MapRID == 0
[0:07:03] WARNING: Bad water if MapRID == 0
[0:07:07] WARNING: Bad water if MapRID == 0
[0:07:10] WARNING: Bad water if MapRID == 0
[0:07:14] WARNING: Bad water if MapRID == 0
[0:07:17] WARNING: Bad water if MapRID == 0
[0:07:21] WARNING: Bad water if MapRID == 0
[0:07:25] WARNING: Bad water if MapRID == 0
[0:07:29] WARNING: Bad water if MapRID == 0
[0:07:32] WARNING: Bad water if MapRID == 0
[0:07:36] WARNING: Bad water if MapRID == 0
[0:07:40] WARNING: Bad water if MapRID == 0
[0:07:44] WARNING: Bad water if MapRID == 0
[0:07:47] WARNING: Bad water if MapRID == 0
[0:07:52] WARNING: Bad water if MapRID == 0
[0:07:56] WARNING: Bad water if MapRID == 0
[0:08:00] WARNING: Bad water if MapRID == 0
[0:08:03] WARNING: Bad water if MapRID == 0
[0:08:07] WARNING: Bad water if MapRID == 0
[0:08:10] WARNING: Bad water if MapRID == 0
[0:08:14] WARNING: Bad water if MapRID == 0
[0:08:17] WARNING: Bad water if MapRID == 0
[0:08:21] WARNING: Bad water if MapRID == 0
[0:08:25] WARNING: Bad water if MapRID == 0
[0:08:29] WARNING: Bad water if MapRID == 0
[0:08:33] WARNING: Bad water if MapRID == 0
[0:08:36] WARNING: Bad water if MapRID == 0
[0:08:40] WARNING: Bad water if MapRID == 0
[0:08:44] WARNING: Bad water if MapRID == 0
[0:08:47] WARNING: Bad water if MapRID == 0
[0:08:51] WARNING: Bad water if MapRID == 0
[0:08:54] WARNING: Bad water if MapRID == 0
[0:08:58] WARNING: Bad water if MapRID == 0
[0:09:01] WARNING: Bad water if MapRID == 0
[0:09:05] WARNING: Bad water if MapRID == 0
[0:09:09] WARNING: Bad water if MapRID == 0
[0:09:12] WARNING: Bad water if MapRID == 0
[0:09:16] WARNING: Bad water if MapRID == 0
[0:09:20] WARNING: Bad water if MapRID == 0
[0:09:26] WARNING: Bad water if MapRID == 0
[0:09:31] WARNING: Bad water if MapRID == 0
[0:09:35] WARNING: Bad water if MapRID == 0
[0:09:39] WARNING: Bad water if MapRID == 0
[0:09:43] WARNING: Bad water if MapRID == 0
[0:09:47] WARNING: Bad water if MapRID == 0
[0:09:51] WARNING: Bad water if MapRID == 0
[0:09:55] WARNING: Bad water if MapRID == 0
[0:10:47] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:10:47] WARNING: ObjectVACache_Clear()
[0:10:47] WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
[0:10:47] WARNING: * Buf1 : Obj: 128, Vert 20294, Ind 53514
[0:10:47] WARNING: * Buf2 : Obj: 91, Vert 50324, Ind 74520
[0:10:47] Load bridges
[0:10:47] Load static objects
[0:10:55] sFMDir = spad7_fm
[0:10:55] s1 = flightmodels/wwi_series.emd
[0:10:55] s = FlightModels/WWI_Series:SPAD7_FM.emd
[0:10:55] m_lastFMFile = gui/game/buttons
[0:10:55] getting fm file spad7_fm
[0:10:57] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:11:00] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:11:00] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:11:00] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:11:01] Time overflow (20): speed 0.9174312
[0:11:01] warning: no files : music/takeoff
[0:11:07] WARNING: Bad water if MapRID == 0
[0:11:12] WARNING: Bad water if MapRID == 0
[0:11:18] WARNING: Bad water if MapRID == 0
[0:11:23] WARNING: Bad water if MapRID == 0
[0:11:29] WARNING: Bad water if MapRID == 0
[0:11:34] WARNING: Bad water if MapRID == 0
[0:11:40] WARNING: Bad water if MapRID == 0
[0:11:45] WARNING: Bad water if MapRID == 0
[0:11:50] WARNING: Bad water if MapRID == 0
[0:11:54] WARNING: Bad water if MapRID == 0
[0:11:58] WARNING: Bad water if MapRID == 0
[0:12:03] WARNING: Bad water if MapRID == 0
[0:12:08] WARNING: Bad water if MapRID == 0
[0:12:13] WARNING: Bad water if MapRID == 0
[0:12:19] WARNING: Bad water if MapRID == 0
[0:12:24] WARNING: Bad water if MapRID == 0
[0:12:30] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:12:30] WARNING: Bad water if MapRID == 0
[0:12:36] WARNING: Bad water if MapRID == 0
[0:12:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:12:41] WARNING: Bad water if MapRID == 0
[0:12:47] WARNING: Bad water if MapRID == 0
[0:12:53] WARNING: Bad water if MapRID == 0
[0:13:00] WARNING: Bad water if MapRID == 0
[0:13:01] warning: no files : music/inflight
[0:13:05] WARNING: Bad water if MapRID == 0
[0:13:11] WARNING: Bad water if MapRID == 0
[0:13:15] WARNING: Bad water if MapRID == 0
[0:13:20] WARNING: Bad water if MapRID == 0
[0:13:25] WARNING: Bad water if MapRID == 0
[0:13:30] WARNING: Bad water if MapRID == 0
[0:13:35] WARNING: Bad water if MapRID == 0
[0:13:40] WARNING: Bad water if MapRID == 0
[0:13:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:13:46] WARNING: Bad water if MapRID == 0
[0:13:51] WARNING: Bad water if MapRID == 0
[0:13:57] WARNING: Bad water if MapRID == 0
[0:14:02] WARNING: Bad water if MapRID == 0
[0:14:08] WARNING: Bad water if MapRID == 0
[0:14:13] WARNING: Bad water if MapRID == 0
[0:14:17] WARNING: Bad water if MapRID == 0
[0:14:23] WARNING: Bad water if MapRID == 0
[0:14:29] WARNING: Bad water if MapRID == 0
[0:14:35] WARNING: Bad water if MapRID == 0
[0:14:41] WARNING: Bad water if MapRID == 0
[0:14:47] WARNING: Bad water if MapRID == 0
[0:14:53] WARNING: Bad water if MapRID == 0
[0:14:58] WARNING: Bad water if MapRID == 0
[0:15:04] WARNING: Bad water if MapRID == 0
[0:15:10] WARNING: Bad water if MapRID == 0
[0:15:17] WARNING: Bad water if MapRID == 0
[0:15:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:15:24] WARNING: Bad water if MapRID == 0
[0:15:31] WARNING: Bad water if MapRID == 0
[0:15:38] WARNING: Bad water if MapRID == 0
[0:15:45] WARNING: Bad water if MapRID == 0
[0:15:52] WARNING: Bad water if MapRID == 0
[0:15:58] WARNING: Bad water if MapRID == 0
[0:16:04] warning: no files : music/takeoff
[0:16:06] WARNING: Bad water if MapRID == 0
[0:16:13] WARNING: Bad water if MapRID == 0
[0:16:20] WARNING: Bad water if MapRID == 0
[0:16:27] WARNING: Bad water if MapRID == 0
[0:16:33] WARNING: Bad water if MapRID == 0
[0:16:40] WARNING: Bad water if MapRID == 0
[0:16:46] WARNING: Bad water if MapRID == 0
[0:16:51] WARNING: Bad water if MapRID == 0
[0:16:58] WARNING: ObjectVACache_Clear()
[0:16:58] WARNING: * Buf0 : Obj: 77, Vert 3824, Ind 15204
[0:16:58] WARNING: * Buf1 : Obj: 73, Vert 13519, Ind 35562
[0:16:58] WARNING: * Buf2 : Obj: 267, Vert 214904, Ind 332928
[0:16:59] Load bridges
[0:16:59] Load static objects
[0:17:42] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/U_SYP3/skinPo.tga'
[0:19:29] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:19:29] WARNING: ObjectVACache_Clear()
[0:19:29] WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
[0:19:29] WARNING: * Buf1 : Obj: 208, Vert 31907, Ind 79551
[0:19:29] WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
[0:19:29] Load bridges
[0:19:30] Load static objects
[0:19:38] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:19:40] sFMDir = gui/game/buttons
[0:19:40] s1 = flightmodels/clergetlb.emd
[0:19:40] s = FlightModels/ClergetLB.emd
[0:19:40] m_lastFMFile = spad7_fm
[0:19:40] getting fm file gui/game/buttons
[0:19:40] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
[0:19:40] java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
[0:19:40] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2832)
[0:19:40] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2400)
[0:19:40] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[0:19:40] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[0:19:40] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[0:19:40] at com.maddox.il2.game.Mission._load(Mission.java:455)
[0:19:40] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[0:19:40] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[0:19:40] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:19:40] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:19:40] at com.maddox.il2.game.Main.exec(Main.java:437)
[0:19:40] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:19:41] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:19:41] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL7_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL8_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR7_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR8_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[0:19:41] null
[0:19:41] java.lang.NullPointerException
[0:19:41] at com.maddox.il2.objects.sounds.Voice.testTargDestr(Voice.java:1781)
[0:19:41] at com.maddox.il2.ai.World.onActorDied(World.java:378)
[0:19:41] at com.maddox.il2.ai.World.onActorDied(World.java:346)
[0:19:41] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:690)
[0:19:41] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[0:19:41] at com.maddox.rts.Message._send(Message.java:1217)
[0:19:41] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[0:19:41] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:19:41] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:19:41] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:19:41] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:19:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:19:41] at com.maddox.il2.game.Main.exec(Main.java:437)
[0:19:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:19:42] warning: no files : music/takeoff
[0:19:42] WARNING: Bad water if MapRID == 0
[0:19:46] WARNING: Bad water if MapRID == 0
[0:19:52] WARNING: Bad water if MapRID == 0
[0:20:04] WARNING: ObjectVACache_Clear()
[0:20:04] WARNING: * Buf0 : Obj: 49, Vert 3061, Ind 12576
[0:20:04] WARNING: * Buf1 : Obj: 73, Vert 13713, Ind 35886
[0:20:04] WARNING: * Buf2 : Obj: 168, Vert 135970, Ind 214638
[0:20:05] Load bridges
[0:20:05] Load static objects
[0:20:55] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:20:55] WARNING: ObjectVACache_Clear()
[0:20:55] WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
[0:20:55] WARNING: * Buf1 : Obj: 38, Vert 25924, Ind 61728
[0:20:55] WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
[0:20:56] Load bridges
[0:20:56] Load static objects
[0:21:04] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:21:04] sFMDir = albatrosd3
[0:21:04] s1 = flightmodels/mercedesd.emd
[0:21:04] s = FlightModels/MercedesD:AlbatrosD3.emd
[0:21:04] m_lastFMFile = gui/game/buttons
[0:21:04] getting fm file albatrosd3
[0:21:06] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:21:06] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:21:06] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:21:06] warning: no files : music/takeoff
[0:21:08] WARNING: Bad water if MapRID == 0
[0:21:14] WARNING: Bad water if MapRID == 0
[0:21:20] WARNING: Bad water if MapRID == 0
[0:21:25] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:21:26] WARNING: Bad water if MapRID == 0
[0:21:31] WARNING: Bad water if MapRID == 0
[0:21:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:21:37] WARNING: Bad water if MapRID == 0
[0:21:44] WARNING: Bad water if MapRID == 0
[0:21:50] WARNING: Bad water if MapRID == 0
[0:21:53] warning: no files : music/inflight
[0:21:56] WARNING: Bad water if MapRID == 0
[0:22:02] WARNING: Bad water if MapRID == 0
[0:22:06] WARNING: Bad water if MapRID == 0
[0:22:11] WARNING: Bad water if MapRID == 0
[0:22:17] WARNING: Bad water if MapRID == 0
[0:22:23] WARNING: Bad water if MapRID == 0
[0:22:28] WARNING: Bad water if MapRID == 0
[0:22:34] WARNING: Bad water if MapRID == 0
[0:22:40] WARNING: Bad water if MapRID == 0
[0:22:43] WARNING: Bad water if MapRID == 0
[0:22:48] WARNING: Bad water if MapRID == 0
[0:22:54] WARNING: Bad water if MapRID == 0
[0:22:58] WARNING: Bad water if MapRID == 0
[0:23:02] WARNING: Bad water if MapRID == 0
[0:23:07] WARNING: Bad water if MapRID == 0
[0:23:12] WARNING: Bad water if MapRID == 0
[0:23:17] WARNING: Bad water if MapRID == 0
[0:23:22] WARNING: Bad water if MapRID == 0
[0:23:26] WARNING: Bad water if MapRID == 0
[0:23:31] WARNING: Bad water if MapRID == 0
[0:23:36] WARNING: Bad water if MapRID == 0
[0:23:41] WARNING: Bad water if MapRID == 0
[0:23:46] WARNING: Bad water if MapRID == 0
[0:23:51] WARNING: Bad water if MapRID == 0
[0:23:55] WARNING: Bad water if MapRID == 0
[0:23:59] WARNING: Bad water if MapRID == 0
[0:24:01] Time overflow (10000): speed 0.90909094
[0:24:04] WARNING: Bad water if MapRID == 0
[0:24:08] WARNING: Bad water if MapRID == 0
[0:24:13] WARNING: Bad water if MapRID == 0
[0:24:17] WARNING: Bad water if MapRID == 0
[0:24:22] WARNING: Bad water if MapRID == 0
[0:24:26] WARNING: Bad water if MapRID == 0
[0:24:31] WARNING: Bad water if MapRID == 0
[0:24:35] WARNING: Bad water if MapRID == 0
[0:24:39] WARNING: Bad water if MapRID == 0
[0:24:43] WARNING: Bad water if MapRID == 0
[0:24:47] WARNING: Bad water if MapRID == 0
[0:24:51] WARNING: Bad water if MapRID == 0
[0:24:55] WARNING: Bad water if MapRID == 0
[0:24:59] WARNING: Bad water if MapRID == 0
[0:25:04] WARNING: Bad water if MapRID == 0
[0:25:08] WARNING: Bad water if MapRID == 0
[0:25:13] WARNING: Bad water if MapRID == 0
[0:25:18] WARNING: Bad water if MapRID == 0
[0:25:22] WARNING: Bad water if MapRID == 0
[0:25:27] WARNING: Bad water if MapRID == 0
[0:25:32] WARNING: Bad water if MapRID == 0
[0:25:37] WARNING: Bad water if MapRID == 0
[0:25:41] WARNING: Bad water if MapRID == 0
[0:25:46] WARNING: Bad water if MapRID == 0
[0:25:50] WARNING: Bad water if MapRID == 0
[0:25:55] WARNING: Bad water if MapRID == 0
[0:25:59] WARNING: Bad water if MapRID == 0
[0:26:04] WARNING: Bad water if MapRID == 0
[0:26:09] WARNING: Bad water if MapRID == 0
[0:26:13] WARNING: Bad water if MapRID == 0
[0:26:18] WARNING: Bad water if MapRID == 0
[0:26:22] WARNING: Bad water if MapRID == 0
[0:26:26] WARNING: Bad water if MapRID == 0
[0:26:30] WARNING: Bad water if MapRID == 0
[0:26:34] WARNING: Bad water if MapRID == 0
[0:26:38] WARNING: Bad water if MapRID == 0
[0:26:42] WARNING: Bad water if MapRID == 0
[0:26:46] WARNING: Bad water if MapRID == 0
[0:26:50] WARNING: Bad water if MapRID == 0
[0:26:54] WARNING: Bad water if MapRID == 0
[0:26:59] WARNING: Bad water if MapRID == 0
[0:27:03] WARNING: Bad water if MapRID == 0
[0:27:07] WARNING: Bad water if MapRID == 0
[0:27:12] WARNING: Bad water if MapRID == 0
[0:27:17] WARNING: Bad water if MapRID == 0
[0:27:21] WARNING: Bad water if MapRID == 0
[0:27:25] WARNING: Bad water if MapRID == 0
[0:27:29] WARNING: Bad water if MapRID == 0
[0:27:34] WARNING: Bad water if MapRID == 0
[0:27:38] WARNING: Bad water if MapRID == 0
[0:27:42] WARNING: Bad water if MapRID == 0
[0:27:47] WARNING: Bad water if MapRID == 0
[0:27:52] WARNING: Bad water if MapRID == 0
[0:27:56] WARNING: Bad water if MapRID == 0
[0:28:01] WARNING: Bad water if MapRID == 0
[0:28:06] WARNING: Bad water if MapRID == 0
[0:28:11] WARNING: Bad water if MapRID == 0
[0:28:16] WARNING: Bad water if MapRID == 0
[0:28:21] WARNING: Bad water if MapRID == 0
[0:28:26] WARNING: Bad water if MapRID == 0
[0:28:31] WARNING: Bad water if MapRID == 0
[0:28:36] WARNING: Bad water if MapRID == 0
[0:28:41] WARNING: Bad water if MapRID == 0
[0:28:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:28:45] WARNING: Bad water if MapRID == 0
[0:28:49] WARNING: Bad water if MapRID == 0
[0:28:53] WARNING: Bad water if MapRID == 0
[0:28:58] WARNING: Bad water if MapRID == 0
[0:29:03] WARNING: Bad water if MapRID == 0
[0:29:09] WARNING: Bad water if MapRID == 0
[0:29:15] WARNING: Bad water if MapRID == 0
[0:29:21] WARNING: Bad water if MapRID == 0
[0:29:26] WARNING: Bad water if MapRID == 0
[0:29:32] WARNING: Bad water if MapRID == 0
[0:29:38] WARNING: Bad water if MapRID == 0
[0:29:44] WARNING: Bad water if MapRID == 0
[0:29:50] WARNING: Bad water if MapRID == 0
[0:29:55] WARNING: Bad water if MapRID == 0
[0:30:01] WARNING: Bad water if MapRID == 0
[0:30:06] WARNING: Bad water if MapRID == 0
[0:30:11] WARNING: Bad water if MapRID == 0
[0:30:17] WARNING: Bad water if MapRID == 0
[0:30:23] WARNING: Bad water if MapRID == 0
[0:30:30] WARNING: Bad water if MapRID == 0
[0:30:35] WARNING: Bad water if MapRID == 0
[0:30:40] WARNING: Bad water if MapRID == 0
[0:30:45] WARNING: Bad water if MapRID == 0
[0:30:50] WARNING: Bad water if MapRID == 0
[0:30:55] WARNING: Bad water if MapRID == 0
[0:31:00] WARNING: Bad water if MapRID == 0
[0:31:06] WARNING: Bad water if MapRID == 0
[0:31:13] WARNING: Bad water if MapRID == 0
[0:31:19] WARNING: Bad water if MapRID == 0
[0:31:25] WARNING: Bad water if MapRID == 0
[0:31:31] WARNING: Bad water if MapRID == 0
[0:31:36] WARNING: Bad water if MapRID == 0
[0:31:42] WARNING: Bad water if MapRID == 0
[0:31:47] WARNING: Bad water if MapRID == 0
[0:31:52] WARNING: Bad water if MapRID == 0
[0:31:56] WARNING: Bad water if MapRID == 0
[0:32:01] WARNING: Bad water if MapRID == 0
[0:32:06] WARNING: Bad water if MapRID == 0
[0:32:10] WARNING: Bad water if MapRID == 0
[0:32:15] WARNING: Bad water if MapRID == 0
[0:32:19] WARNING: Bad water if MapRID == 0
[0:32:24] WARNING: Bad water if MapRID == 0
[0:32:28] WARNING: Bad water if MapRID == 0
[0:32:30] warning: no files : music/takeoff
[0:32:33] WARNING: Bad water if MapRID == 0
[0:32:39] WARNING: Bad water if MapRID == 0
[0:32:47] WARNING: ObjectVACache_Clear()
[0:32:47] WARNING: * Buf0 : Obj: 99, Vert 5430, Ind 24912
[0:32:47] WARNING: * Buf1 : Obj: 194, Vert 52336, Ind 129822
[0:32:47] WARNING: * Buf2 : Obj: 231, Vert 168164, Ind 257604
[0:32:47] Load bridges
[0:32:48] Load static objects
[0:33:55] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:33:55] WARNING: ObjectVACache_Clear()
[0:33:55] WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
[0:33:55] WARNING: * Buf1 : Obj: 76, Vert 59412, Ind 132408
[0:33:55] WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
[0:33:55] Load bridges
[0:33:56] Load static objects
[0:34:03] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:34:04] sFMDir = fokker
[0:34:04] s1 = flightmodels/oberursel.emd
[0:34:04] s = FlightModels/Oberursel:FOKKER.emd
[0:34:04] m_lastFMFile = albatrosd3
[0:34:04] getting fm file fokker
[0:34:05] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:34:05] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:34:05] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:34:06] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_CAP'
[0:34:06] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_CAP'
[0:34:06] warning: no files : music/takeoff
[0:34:11] WARNING: Bad water if MapRID == 0
[0:34:16] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:34:16] WARNING: Bad water if MapRID == 0
[0:34:23] WARNING: Bad water if MapRID == 0
[0:34:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:34:29] WARNING: Bad water if MapRID == 0
[0:34:35] WARNING: Bad water if MapRID == 0
[0:34:42] WARNING: Bad water if MapRID == 0
[0:34:44] warning: no files : music/inflight
[0:34:48] WARNING: Bad water if MapRID == 0
[0:34:53] WARNING: Bad water if MapRID == 0
[0:34:59] WARNING: Bad water if MapRID == 0
[0:35:05] WARNING: Bad water if MapRID == 0
[0:35:07] Time overflow (2757): speed 0.31380752
[0:35:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:35:12] WARNING: Bad water if MapRID == 0
[0:35:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:35:19] WARNING: Bad water if MapRID == 0
[0:35:23] WARNING: Bad water if MapRID == 0
[0:35:28] WARNING: Bad water if MapRID == 0
[0:35:34] WARNING: Bad water if MapRID == 0
[0:35:39] WARNING: Bad water if MapRID == 0
[0:35:44] WARNING: Bad water if MapRID == 0
[0:35:50] WARNING: Bad water if MapRID == 0
[0:35:56] WARNING: Bad water if MapRID == 0
[0:36:01] WARNING: Bad water if MapRID == 0
[0:36:07] WARNING: Bad water if MapRID == 0
[0:36:13] WARNING: Bad water if MapRID == 0
[0:36:18] WARNING: Bad water if MapRID == 0
[0:36:24] WARNING: Bad water if MapRID == 0
[0:36:29] WARNING: Bad water if MapRID == 0
[0:36:34] WARNING: Bad water if MapRID == 0
[0:36:36] Time overflow (10002): speed 0.88235295
[0:36:40] WARNING: Bad water if MapRID == 0
[0:36:45] WARNING: Bad water if MapRID == 0
[0:36:50] WARNING: Bad water if MapRID == 0
[0:36:56] WARNING: Bad water if MapRID == 0
[0:37:01] WARNING: Bad water if MapRID == 0
[0:37:06] WARNING: Bad water if MapRID == 0
[0:37:12] WARNING: Bad water if MapRID == 0
[0:37:16] WARNING: Bad water if MapRID == 0
[0:37:21] WARNING: Bad water if MapRID == 0
[0:37:26] WARNING: Bad water if MapRID == 0
[0:37:31] WARNING: Bad water if MapRID == 0
[0:37:36] WARNING: Bad water if MapRID == 0
[0:37:41] WARNING: Bad water if MapRID == 0
[0:37:47] WARNING: Bad water if MapRID == 0
[0:37:53] WARNING: Bad water if MapRID == 0
[0:37:57] WARNING: Bad water if MapRID == 0
[0:38:02] WARNING: Bad water if MapRID == 0
[0:38:07] WARNING: Bad water if MapRID == 0
[0:38:11] WARNING: Bad water if MapRID == 0
[0:38:16] WARNING: Bad water if MapRID == 0
[0:38:21] WARNING: Bad water if MapRID == 0
[0:38:26] WARNING: Bad water if MapRID == 0
[0:38:31] WARNING: Bad water if MapRID == 0
[0:38:36] WARNING: Bad water if MapRID == 0
[0:38:40] WARNING: Bad water if MapRID == 0
[0:38:46] WARNING: Bad water if MapRID == 0
[0:38:50] WARNING: Bad water if MapRID == 0
[0:38:55] WARNING: Bad water if MapRID == 0
[0:39:00] WARNING: Bad water if MapRID == 0
[0:39:04] WARNING: Bad water if MapRID == 0
[0:39:08] WARNING: Bad water if MapRID == 0
[0:39:11] WARNING: Bad water if MapRID == 0
[0:39:16] WARNING: Bad water if MapRID == 0
[0:39:21] WARNING: Bad water if MapRID == 0
[0:39:26] WARNING: Bad water if MapRID == 0
[0:39:29] WARNING: Bad water if MapRID == 0
[0:39:33] WARNING: Bad water if MapRID == 0
[0:39:38] WARNING: Bad water if MapRID == 0
[0:39:42] WARNING: Bad water if MapRID == 0
[0:39:45] WARNING: Bad water if MapRID == 0
[0:39:49] WARNING: Bad water if MapRID == 0
[0:39:53] WARNING: Bad water if MapRID == 0
[0:39:57] WARNING: Bad water if MapRID == 0
[0:40:02] WARNING: Bad water if MapRID == 0
[0:40:06] WARNING: Bad water if MapRID == 0
[0:40:10] WARNING: Bad water if MapRID == 0
[0:40:15] WARNING: Bad water if MapRID == 0
[0:40:18] WARNING: Bad water if MapRID == 0
[0:40:22] WARNING: Bad water if MapRID == 0
[0:40:25] WARNING: Bad water if MapRID == 0
[0:40:30] WARNING: Bad water if MapRID == 0
[0:40:33] WARNING: Bad water if MapRID == 0
[0:40:37] WARNING: Bad water if MapRID == 0
[0:40:41] WARNING: Bad water if MapRID == 0
[0:40:45] WARNING: Bad water if MapRID == 0
[0:40:49] WARNING: Bad water if MapRID == 0
[0:40:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:40:49] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL2_D0'
[0:40:49] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR2_D0'
[0:40:52] WARNING: Bad water if MapRID == 0
[0:40:57] WARNING: Bad water if MapRID == 0
[0:41:01] WARNING: Bad water if MapRID == 0
[0:41:05] WARNING: Bad water if MapRID == 0
[0:41:09] WARNING: Bad water if MapRID == 0
[0:41:14] WARNING: Bad water if MapRID == 0
[0:41:19] WARNING: Bad water if MapRID == 0
[0:41:24] WARNING: Bad water if MapRID == 0
[0:41:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:41:29] WARNING: Bad water if MapRID == 0
[0:41:35] WARNING: Bad water if MapRID == 0
[0:41:40] WARNING: Bad water if MapRID == 0
[0:41:44] WARNING: Bad water if MapRID == 0
[0:41:48] WARNING: Bad water if MapRID == 0
[0:41:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:41:52] WARNING: Bad water if MapRID == 0
[0:41:56] WARNING: Bad water if MapRID == 0
[0:42:02] WARNING: Bad water if MapRID == 0
[0:42:07] WARNING: Bad water if MapRID == 0
[0:42:13] WARNING: Bad water if MapRID == 0
[0:42:19] WARNING: Bad water if MapRID == 0
[0:42:25] WARNING: Bad water if MapRID == 0
[0:42:30] WARNING: Bad water if MapRID == 0
[0:42:36] WARNING: Bad water if MapRID == 0
[0:42:42] WARNING: Bad water if MapRID == 0
[0:42:47] WARNING: Bad water if MapRID == 0
[0:42:53] WARNING: Bad water if MapRID == 0
[0:42:58] WARNING: Bad water if MapRID == 0
[0:43:04] WARNING: Bad water if MapRID == 0
[0:43:10] WARNING: Bad water if MapRID == 0
[0:43:17] WARNING: Bad water if MapRID == 0
[0:43:23] WARNING: Bad water if MapRID == 0
[0:43:28] WARNING: Bad water if MapRID == 0
[0:43:34] WARNING: Bad water if MapRID == 0
[0:43:39] WARNING: Bad water if MapRID == 0
[0:43:45] WARNING: Bad water if MapRID == 0
[0:43:51] WARNING: Bad water if MapRID == 0
[0:43:57] WARNING: Bad water if MapRID == 0
[0:44:03] WARNING: Bad water if MapRID == 0
[0:44:08] WARNING: Bad water if MapRID == 0
[0:44:13] WARNING: Bad water if MapRID == 0
[0:44:18] WARNING: Bad water if MapRID == 0
[0:44:23] WARNING: Bad water if MapRID == 0
[0:44:27] WARNING: Bad water if MapRID == 0
[0:44:33] WARNING: Bad water if MapRID == 0
[0:44:38] WARNING: Bad water if MapRID == 0
[0:44:43] WARNING: Bad water if MapRID == 0
[0:44:49] WARNING: Bad water if MapRID == 0
[0:44:54] WARNING: Bad water if MapRID == 0
[0:44:59] WARNING: Bad water if MapRID == 0
[0:45:05] WARNING: Bad water if MapRID == 0
[0:45:11] WARNING: Bad water if MapRID == 0
[0:45:17] WARNING: Bad water if MapRID == 0
[0:45:23] WARNING: Bad water if MapRID == 0
[0:45:29] WARNING: Bad water if MapRID == 0
[0:45:36] WARNING: Bad water if MapRID == 0
[0:45:42] WARNING: Bad water if MapRID == 0
[0:45:48] WARNING: Bad water if MapRID == 0
[0:45:55] WARNING: Bad water if MapRID == 0
[0:46:01] WARNING: Bad water if MapRID == 0
[0:46:07] WARNING: Bad water if MapRID == 0
[0:46:13] WARNING: Bad water if MapRID == 0
[0:46:19] WARNING: Bad water if MapRID == 0
[0:46:25] WARNING: Bad water if MapRID == 0
[0:46:30] WARNING: Bad water if MapRID == 0
[0:46:36] WARNING: Bad water if MapRID == 0
[0:46:41] WARNING: Bad water if MapRID == 0
[0:46:46] WARNING: Bad water if MapRID == 0
[0:46:51] WARNING: Bad water if MapRID == 0
[0:46:56] WARNING: Bad water if MapRID == 0
[0:46:59] warning: no files : music/takeoff
[0:47:03] WARNING: Bad water if MapRID == 0
[0:47:10] WARNING: ObjectVACache_Clear()
[0:47:10] WARNING: * Buf0 : Obj: 103, Vert 10169, Ind 50721
[0:47:10] WARNING: * Buf1 : Obj: 151, Vert 71825, Ind 160941
[0:47:10] WARNING: * Buf2 : Obj: 246, Vert 186056, Ind 289620
[0:47:10] Load bridges
[0:47:10] Load static objects
[10.02.2013 2:15:56] -------------- END log session -------------
Istvan, actually, i think i have suffered a similar problem on one or two occasions, if i remember correctly, it was either also the Schuckert, or perhaps the Aviatik.
same error, weapon set 'default' not registered, easiest way to spot it is if you airstart, and your engine is off.
these things all happen if the problem plane/loadout is present anywhere in the mission...
i found flights lying on their backs, or upside down in the sea, all dressed in that lovely pink color.
i found that deleting the 'last.quick' file sometimes cures it, but not always.
i should test this a bit more over the next few days, to see if i can replicate it, but it's possible this is some kind of bug with loadouts, or such.
This is why your plane crashes at beginningI did not know DBW was sensitive to spelling mistakes...
[0:19:40] java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
m_lastFMFile = gui/game/buttons
[20:12:56] Mission error, ID_04: java.lang.RuntimeException: Weapon set '128xS-5K+4xSturm-V' not registered in air.Aviatik
[20:12:56] java.lang.RuntimeException: Weapon set '128xS-5K+4xSturm-V' not registered in air.Aviatik
[20:12:56] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2832)
[20:12:56]
Thats a Folder in DBW _Tex Folder, it contains: moon0010.tga file only. Its an image of allmost full moon. Try deactivate that texture...
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 11/24/09 15:59:45 Ver: 05.06
Processor: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.0GHz
Memory: 4096MB RAM
Available OS Memory: 3328MB RAM
Page File: 1529MB used, 6796MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
--------------------------------------------------
--------------------------------------------------
Display Devices
---------------
Card name: ATI Radeon HD 4600 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x9490)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9490&SUBSYS_E100174B&REV_00
Display Memory: 1913 MB
Dedicated Memory: 505 MB
Shared Memory: 1407 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: DELL ST2420L
Monitor Id: DELA067
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
Driver File Version: 8.17.0010.1124 (English)
Driver Version: 8.961.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
You need to Download
1. Pack_v2.1 use 7 Zip
2. Install update Patch 1
3. Install update Patch 2
4. Install update Patch 3
5. Install update Patch 4
https://www.sas1946.com/main/index.php/topic,26088.0.html
Run your game after you install a new patch or update to ensure your game works.
Must install in order listed.
This map uses that .tga WWI_Somme\WWI_W_load.ini
[APPENDIX]
HighClouds = GW_Clouds256-02.tga ;Clouds256.tga
HighCloudsNoise = GW_CloudsNoise02.tga ;CloudsNoise.tga
Moon = SunMoon\Moon\Moon0010.tga
// CloudsMap = CloudMap4x4km.tga
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[NET]
speed=5000
routeChannels=0
serverChannels=1
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=56
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
mapPadMode=1
mapZoomMode=0
mapWheelMode=1
[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause
[HotKey gui]
Escape=activate
[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0
[HookView]
MouseLeft=Len
[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove
[MouseXYZ Config]
RealTime=1
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=logfile.txt
LOGKEEP=0
[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[QMB]
PlaneList=0
FlightModels/MercedesD:AlbatrosDVa.emd
m_lastFMFile = gui/game/buttons
getting fm file albatrosdva
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage2o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage2o.tga'
sFMDir = snipe
s1 = flightmodels/bentleybr2.emd
s = FlightModels/BentleyBR2:SNIPE.emd
m_lastFMFile = albatrosdva
getting fm file snipe
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/U_SYP1/skinPo.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/U_SYP3/skinPo.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
Please read before asking:
1# Engine has no throttle, you can change power by switching magnetos, magneto 1 means ~33% of power, magneto 2 ~66% and magneto 1+2 is full throttle. Also it is possible to regulate power by changing mixture level.
2# due to its extremaly small weigt and speed, plane won't always explode after hitting ground, just some parts may fall away, making futher flight impossible.
3# you are flying in mountain terrain on your own risk, AI won't be able to fly over steep peaks and will crash.
4# if engine won't start at first time, try again. Feature modelled by SAS~Anto to improve realism.
flightmodels/oberursel.emd
[6:35:57] s = FlightModels/Oberursel:FOKKER.emd
[6:35:57] m_lastFMFile = gui/game/buttons
[6:35:57] getting fm file fokker
[6:35:58] INTERNAL ERROR: HierMesh: Can't find chunk 'OverlayVoss'
[6:35:58] INTERNAL ERROR: HierMesh: Can't find chunk 'OverlayVoss'
[6:35:58] INTERNAL ERROR: HierMesh: Can't find chunk 'OverlayVoss'
[6:35:58] INTERNAL ERROR: HierMesh: Can't find chunk 'OverlayVoss'
[6:35:58] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Fokker_DR1/pips.bmp s1=3DO/Plane/FokkerDr1/summer s2=PaintSchemes/Cache/0
[6:35:58] java.io.FileNotFoundException
com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:37:28] java.lang.ClassCastException: com.maddox.il2.ai.air.Pilot
[6:37:28] at com.maddox.il2.objects.air.FOKKER_DR1.update(FOKKER_DR1.java:532)
[6:37:28] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:634)
[6:37:28] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:474)
[6:37:28] at com.maddox.il2.fm.FlightModel.update(FlightModel.java:461)
[6:37:28] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:60)
[6:37:28] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:616)
[6:37:28] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:194)
[6:37:28] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:645)
[6:37:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:37:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:37:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:37:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:37:28] at com.maddox.rts.Message._send(Message.java:1217)
[6:37:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:37:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:37:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:37:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:37:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:37:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:37:28] at com.maddox.il2.game.Main.exec(Main.java:437
com.maddox.il2.objects.air.CockpitU2VS_TGunner.reflectWorldToInstruments(CockpitU2VS_TGunner.java:76)
[15:31:03] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
[15:31:03] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
[15:31:03] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:2115)
[15:31:03] at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
[15:31:03] at com.maddox.il2.engine.Renders.paint(Renders.java:307)
[15:31:03] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[15:31:03] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:03] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:03] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:03] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:03] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:03] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:31:03] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:03] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:03] at com.maddox.il2.game.Main.exec(Main.java:437)
[15:31:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:03] INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:91)
[15:31:03] java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:91)
[15:31:03]
[15:31:03] at com.maddox.il2.engine.HierMesh.Material(Native Method)
[15:31:03] at com.maddox.il2.engine.HierMesh.material(HierMesh.java:460)
[15:31:03] at com.maddox.il2.objects.air.CockpitU2VS_TGunner.reflectPlaneMats(CockpitU2VS_TGunner.java:94
then, i seem to be missing the Dirigible type M form my install - at least, it is in the list, but it doesn't pick up a 3d model, so is unusable to me or AI.INTERNAL ERROR: Can't open file '3DO/Plane/Dirigibile_M/hier.him'
[15:30:29] WARNING: object '3DO/Plane/Dirigibile_M/hier.him' of class 'HIM' not loaded
[15:30:29] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Dirigibile_M/hier.him
[15:30:29] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM
WARNING: GObj: delete object - Exception !!!
[6:26:05] Mesh 3do/Cars/OpelBlitz36s/live.him not created
[6:26:05] com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz36s/live.him not created
[6:26:05] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[6:26:05]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1600
height=1200
ColourBits=32
DepthBits=24
StencilBits=0
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
[game]
Arcade=0
HighGore=0
mapPadX=0.66875
mapPadY=-0.046666667
viewSet=32
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause
[HotKey gui]
Escape=activate
[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0
[HookView]
MouseLeft=Len
[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove
[MouseXYZ Config]
RealTime=1
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=9
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=2
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=4
Water=1
Effects=1
ForceShaders1x=0
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=0
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=2
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0
[QMB]
PlaneList=0
Please post your DBW-1916 error reports here.
Thank you!
I don't know if this will help you but this is my working 1916 folder. Download it to a folder of you chose then unzip it. Just comment out your existing DWB_1916 folder and copy this one to you game folder.https://www.mediafire.com/download.php?kbmom2883kohknb Good luck i think you will really enjoy flying the sky's of the great war.
LOL mate I dont need a screen of the DH.2 and the difficulty options to know what youre talking about.
What we always need is a logfile (+ install the instant log mod) ;)
Nieuport 10 C.1, 1914 = Errors in Skins
Nieuport 10 C.1, 1914 = Errors in Skins
updated frankenplane, the new 3d means that you should delete the old skins
same for the rest of the problems, theyre caused by the fact that we dont have a java programmer to make slots for every plane so we have to use what we got (frankenplane slots with new 3d)
Gallipoli and Megiddo maps do not load in 1.71/dbw 1916 v2.1
[MAIN]
MAP WWI_Somme/WWI_load2.ini
TIME 12.000002
CloudType 0
CloudHeight 1000.0
player g0101
army 2
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
g0100
g0101
[g0100]
Planes 4
OnlyAI 1
Parachute 0
Skill 0
Class air.FOKKER_DR1
Fuel 100
weapons default
[g0100_Way]
TAKEOFF 112689.82 79222.04 0 0 &1
NORMFLY 115303.59 82489.83 1100.00 175.00 &1
NORMFLY 111853.83 82888.10 1000.00 175.00 &1
LANDING 111807.36 79199.44 0 0 &1
[g0101]
Planes 1
Skill 1
numberOn0 0
Class air.FOKKER_DR1
Fuel 100
weapons default
[g0101_Way]
NORMFLY 112584.84 78695.76 500.00 175.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]
[MAIN]
MAP WWI_Somme/WWI_load2.ini
TIME 12.000002
CloudType 0
CloudHeight 1000.0
player g0101
army 2
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
g0100
g0101
[g0100]
Planes 4
OnlyAI 1
Parachute 0
Skill 0
Class air.FOKKER_DR1
Fuel 100
weapons default
[g0100_Way]
TAKEOFF 112689.82 79222.04 0 0 &1
NORMFLY 114475.93 81556.26 300.00 150.00 &1
NORMFLY 116098.30 83357.09 500.00 160.00 &1
NORMFLY 117883.14 85556.09 1000.00 160.00 &1
NORMFLY 111853.83 82888.10 600.00 130.00 &1
NORMFLY 110339.90 79159.40 500.00 140.00 &1
LANDING 111807.36 79199.44 0 0 &1
[g0101]
Planes 1
Skill 1
numberOn0 0
Class air.FOKKER_DR1
Fuel 100
weapons default
[g0101_Way]
NORMFLY 112584.84 78695.76 500.00 175.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]
So if somebody would be so kind to upload his updated and patched #DBW1916 file,Not that easy unfortunately,my DBW 1916 Folder is 9.36 Gigs
the 70% crash troubleshooter
a Much rarer crash, but more tricky to pin down.
70% cdt indicates a conflict between one of your ini files (static.ini, technic.ini or chiefs.ini ) and actual new objects in your mod files
To fix it you need to find out which line in any of those .ini's points to a wrongly installed or missing object. Best thing is to revert to backup and start over.
We got a topic for bug reports, but...Imho if there would be a real problem with the host we would get dozens of error reports of this type.
The first thing I'd try is to update the 7z program if its version is older than 9.20.
I'd also launch the DBW-1916 game after each patch, that way you can find the point where things go wrong. (Does the first/base pack work?)
If you skip a patch the game will surely crash on launch so make sure that you dont do that either.
Hello! I am completely new to this and excitedly installed the world war 1 mod - It's looking absolutely wonderful!
However now I'm having some issues I'm afraid :/
First off: When trying to launch the Eagle of Lille campaign the Fokker will just bounce off the ground like crazy and I can't even start :|
I managed to keep this down a bit though by enabling take off and landings.
Secondly: Is it intended that you cannot cycle through the gunner positions on e.g. the zeppelin straaken bomber?
I have a key defined for that but it won't do a thing in dbw 1916 :c
Thridly and most importantly: Is there a way of playing a LAN game with the ww1 planes?
I can only select the regular IL-2 multiplayer maps but then I am absolutely NOT able to select a home base on any of those maps :c
By left-clicking, it will only scroll the map around and not slect anything and right-clicking won't do anything at all.
I've already googled the problem and found an entry on another forum, but they never really disclosed just how they selected their home bases.
I think it'd be nice because those LAN-games enable you to quickly cycle through different planes etc.
Hook '_CANNON010' NOT found in mesh of class com.maddox.il2.objects.air.VoisinL10
[11:55:37 PM] Hook '_CANNON011' NOT found in mesh of class com.maddox.il2.objects.air.VoisinL10
[11:55:37 PM] Hook '_CANNON012' NOT found in mesh of class com.maddox.il2.objects.air.VoisinL10
[11:55:37 PM] Mission error, ID_04: java.lang.ClassCastException: com.maddox.il2.objects.weapons.BombMichelin155mm
[11:55:37 PM] java.lang.ClassCastException: com.maddox.il2.objects.weapons.BombMichelin155mm
[11:55:37 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3310)
[11:55:37 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3288)
[11:55:37 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2853)
[11:55:37 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[11:55:37 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[11:55:37 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[11:55:37 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[11:55:37 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:55:37 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:55:37 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:55:37 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:55:37 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:55:37 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I don't know if I should post this here or in the airplane section.
Anyway, here it goes...
It is about the very nimble DH-2 1916, that was recently released.
I got a little problem with this cool airplane now. I only noticed this now.
While flying this DH-2 when I got shot (dead) by a passing Fokker D.II , my pilot guy got moved forward a few feet from the airplane.
While the airplane was going down, the pilot continued being in front of the airplane, out of the cockpit ??? Still in a siting position, but dead.
Strange behavior for a pilot! ;D
Was this fixed by some tweek which I am not aware of at this moment?
I am using VPmedia latest patch update for the DBW-1916 - Patch 3b
because he said that there were already some fixes included in it.
But this is strange behavior from my pilots.... I will have to send him back to the trenches on foot! :))
5FE52B506DA65A64
7EE590187934C74C
566B2CO25B2C4148
567862FE8BAA9859FB8
6024354A4E9859FB8
A76EC248665AFED8
BE96F5AE9694E7C4
EO96D404C1BB73D4E
E19BD958DcD5DB32
EFBB7242665603B6
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:
In the top picture were you flying the D5a shooting the Be2?
Kant was the only java programmer willing to help the DBW-1916 project, since he left theres nobody to fix these problems. New talent is not easy to find and the old guys are mostly retired from modding so I dont really see a solution right now.
com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at java.util.StringTokenizer.<init>(Unknown Source)
at java.util.StringTokenizer.<init>(Unknown Source)
at com.maddox.il2.game.HUD._message(HUD.java:335)
at com.maddox.il2.game.HUD.message(HUD.java:314)
at com.maddox.il2.objects.sounds.Voice.play(Voice.java:435)
at com.maddox.il2.objects.sounds.Voice.speak(Voice.java:399)
at com.maddox.il2.objects.sounds.Voice.speak(Voice.java:369)
at com.maddox.il2.objects.sounds.Voice.airSpeaksArray(Voice.java:489)
at com.maddox.il2.objects.sounds.Voice.airSpeaks(Voice.java:509)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:1627)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:194)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:645)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at java.util.StringTokenizer.<init>(Unknown Source)
at java.util.StringTokenizer.<init>(Unknown Source)
at com.maddox.il2.game.HUD._message(HUD.java:335)
at com.maddox.il2.game.HUD.message(HUD.java:314)
at com.maddox.il2.objects.sounds.Voice.play(Voice.java:435)
at com.maddox.il2.objects.sounds.Voice.speak(Voice.java:399)
at com.maddox.il2.objects.sounds.Voice.speak(Voice.java:369)
at com.maddox.il2.objects.sounds.Voice.airSpeaksArray(Voice.java:489)
at com.maddox.il2.objects.sounds.Voice.airSpeaks(Voice.java:509)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:1627)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:194)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:645)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:398)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1972)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
at com.maddox.il2.engine.DrawEnvXY.resetGameClear(DrawEnvXY.java:746)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:189)
at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:991)
at com.maddox.il2.game.Main.resetGame(Main.java:94)
at com.maddox.il2.game.Mission.clear(Mission.java:385)
at com.maddox.il2.game.Mission.destroy(Mission.java:359)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:46)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:210)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:398)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1972)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
at com.maddox.il2.engine.DrawEnvXY.resetGameClear(DrawEnvXY.java:746)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:189)
at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:991)
at com.maddox.il2.game.Main.resetGame(Main.java:94)
at com.maddox.il2.game.Mission.clear(Mission.java:385)
at com.maddox.il2.game.Mission.destroy(Mission.java:359)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:46)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:210)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
atcom.maddox.il2.game.Main.exec(Main.java:437)...
at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:398)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1972)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:197)
at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:991)
at com.maddox.il2.game.Main.resetGame(Main.java:94)
at com.maddox.il2.builder.Builder.leave(Builder.java:2736)
at com.maddox.il2.gui.GUIBuilder._leave(GUIBuilder.java:46)
at com.maddox.il2.game.GameState.leavePop(GameState.java:93)
at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
at com.maddox.il2.builder.Builder.doMenu_FileExit(Builder.java:2559)
at com.maddox.il2.builder.Builder$41.execute(Builder.java:2904)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:398)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1972)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:197)
at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:991)
at com.maddox.il2.game.Main.resetGame(Main.java:94)
at com.maddox.il2.builder.Builder.leave(Builder.java:2736)
at com.maddox.il2.gui.GUIBuilder._leave(GUIBuilder.java:46)
at com.maddox.il2.game.GameState.leavePop(GameState.java:93)
at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
at com.maddox.il2.builder.Builder.doMenu_FileExit(Builder.java:2559)
at com.maddox.il2.builder.Builder$41.execute(Builder.java:2904)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[06.10.2014 12:18:41] -------------- END log session -------------
[02.05.2017 7:04:00] ------------ BEGIN log session -------------
[7:04:01] OpenGL provider: Opengl32.dll
[7:04:01] OpenGL library:
[7:04:01] Vendor: ATI Technologies Inc.
[7:04:01] Render: ATI Radeon HD 5700 Series
[7:04:01] Version: 4.1.10750 Compatibility Profile Context
[7:04:01] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[7:04:01] Size: 1920x1200
[7:04:01] ColorBits: 32
[7:04:01] DepthBits: 24
[7:04:01] StencilBits: 8
[7:04:01] isDoubleBuffered: true
[7:04:01]
[7:04:01] *** Looking for Advanced CPU Instructions...
[7:04:01] [x] PentiumPro
[7:04:01] [x] Multimedia (MMX)
[7:04:01] [x] 3D (SSE)
[7:04:01] [x] 3D (SSE2)
[7:04:01] [x] 3D (3DNow)
[7:04:01] ColourBits 32, ABits 8, ZBits 24
[7:04:01]
[7:04:01] *** Looking for Render API Extensions ...
[7:04:01] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:04:01] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:04:01] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:04:01] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:04:01] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:04:01] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:04:01] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:04:01] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:04:01] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:04:01] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:04:01] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:04:01] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:04:01] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:04:01]
[7:04:01] Maximum texture size : 16384
[7:04:01] Maximum simultaneous textures :8
[7:04:01] MaxAnisotropic (1.0 = none) : 16.000000
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_01.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_01.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_02.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_02.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_03.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_03.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_04.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_04.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_05.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_05.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_06.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_06.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_07.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_07.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_08.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_08.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_09.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_09.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_10.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_10.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_11.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_11.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_12.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_12.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_13.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_13.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_14.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_14.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_15.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_15.sfs
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:02] Ship: Value of [Petropavlovsk]:<Mesh> not foundCan't set property
[7:04:02] java.lang.RuntimeException: Can't set property
[7:04:02] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[7:04:02] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[7:04:02] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[7:04:02] at com.maddox.il2.objects.ships.RusNavy.<clinit>(RusNavy.java:110)
[7:04:02] at java.lang.Class.forName0(Native Method)
[7:04:02] at java.lang.Class.forName(Unknown Source)
[7:04:02] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:04:02] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:04:02] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[7:04:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[7:04:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[7:04:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[7:04:02] at com.maddox.il2.game.Main.exec(Main.java:420)
[7:04:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:04:02] Problem in spawn: com.maddox.il2.objects.ships.RusNavy$Petropavlovsk
[7:04:03] sFMDir = albatrosd1
[7:04:03] s1 = flightmodels/albatrosd1.fmd
[7:04:03] s = FlightModels/AlbatrosD1.fmd:AlbatrosD1
[7:04:03] m_lastFMFile = null
[7:04:03] opening new fm file albatrosd1
[7:04:03] sFMDir = albatrosd3
[7:04:03] s1 = flightmodels/albatrosd3.fmd
[7:04:03] s = FlightModels/AlbatrosD3.fmd:AlbatrosD3
[7:04:03] m_lastFMFile = albatrosd1
[7:04:03] opening new fm file albatrosd3
[7:04:03] sFMDir = albatrosdva
[7:04:03] s1 = flightmodels/albatrosdva.fmd
[7:04:03] s = FlightModels/AlbatrosDVa.fmd:AlbatrosDVa
[7:04:03] m_lastFMFile = albatrosd3
[7:04:03] opening new fm file albatrosdva
[7:04:03] sFMDir = berg_fm
[7:04:03] s1 = flightmodels/berg_di.fmd
[7:04:03] s = FlightModels/Berg_DI.fmd:Berg_FM
[7:04:03] m_lastFMFile = albatrosdva
[7:04:03] opening new fm file berg_fm
[7:04:03] sFMDir = fokkere3
[7:04:03] s1 = flightmodels/fokkereiii.fmd
[7:04:03] s = FlightModels/FokkerEIII.fmd:FokkerE3
[7:04:03] m_lastFMFile = berg_fm
[7:04:03] opening new fm file fokkere3
[7:04:03] sFMDir = fokkered
[7:04:03] s1 = flightmodels/fokkerdii.fmd
[7:04:03] s = FlightModels/FokkerDII.fmd:FokkerED
[7:04:03] m_lastFMFile = fokkere3
[7:04:03] opening new fm file fokkered
[7:04:03] sFMDir = fokker
[7:04:03] s1 = flightmodels/fokkerdr1.fmd
[7:04:03] s = FlightModels/FokkerDr1.fmd:FOKKER
[7:04:03] m_lastFMFile = fokkered
[7:04:03] opening new fm file fokker
[7:04:03] sFMDir = ck2009
[7:04:03] s1 = flightmodels/ck_fokkerdvii_mercedes.fmd
[7:04:03] s = FlightModels/CK_FokkerDVII_Mercedes.fmd:CK2009
[7:04:03] m_lastFMFile = fokker
[7:04:03] opening new fm file ck2009
[7:04:03] sFMDir = ck2009
[7:04:03] s1 = flightmodels/ck_fokkerdvii_bmw.fmd
[7:04:03] s = FlightModels/CK_FokkerDVII_BMW.fmd:CK2009
[7:04:03] m_lastFMFile = ck2009
[7:04:03] sFMDir = fokkerdviii
[7:04:03] s1 = flightmodels/fokkerdviii.fmd
[7:04:03] s = FlightModels/FokkerDVIII.fmd:FokkerDVIII
[7:04:03] m_lastFMFile = ck2009
[7:04:03] opening new fm file fokkerdviii
[7:04:03] sFMDir = brandenburg_fm
[7:04:03] s1 = flightmodels/hansa_brandenburg_di.fmd
[7:04:03] s = FlightModels/Hansa_Brandenburg_DI.fmd:Brandenburg_FM
[7:04:03] m_lastFMFile = fokkerdviii
[7:04:03] opening new fm file brandenburg_fm
[7:04:03] sFMDir = oeffagdiii
[7:04:03] s1 = flightmodels/oeffagd3_153.fmd
[7:04:03] s = FlightModels/OeffagD3_153.fmd:OeffagDIII
[7:04:03] m_lastFMFile = brandenburg_fm
[7:04:03] opening new fm file oeffagdiii
[7:04:03] sFMDir = oeffagdiii
[7:04:03] s1 = flightmodels/oeffagd3_253.fmd
[7:04:03] s = FlightModels/OeffagD3_253.fmd:OeffagDIII
[7:04:03] m_lastFMFile = oeffagdiii
[7:04:03] sFMDir = phonix_fm
[7:04:03] s1 = flightmodels/phonix_di.fmd
[7:04:03] s = FlightModels/Phonix_DI.fmd:Phonix_FM
[7:04:03] m_lastFMFile = oeffagdiii
[7:04:03] opening new fm file phonix_fm
[7:04:03] sFMDir = moranesaulnier_l_fm
[7:04:03] s1 = flightmodels/moranesaulnier_l.fmd
[7:04:03] s = FlightModels/MoraneSaulnier_L.fmd:MoraneSaulnier_L_FM
[7:04:03] m_lastFMFile = phonix_fm
[7:04:03] opening new fm file moranesaulnier_l_fm
[7:04:03] sFMDir = pfalz_e1_fm
[7:04:03] s1 = flightmodels/pfalz_e1.fmd
[7:04:03] s = FlightModels/Pfalz_E1.fmd:Pfalz_E1_FM
[7:04:03] m_lastFMFile = moranesaulnier_l_fm
[7:04:03] opening new fm file pfalz_e1_fm
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/rolland.fmd
[7:04:03] s = FlightModels/Rolland.fmd
[7:04:03] m_lastFMFile = pfalz_e1_fm
[7:04:03] opening new fm file gui/game/buttons
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/u-2vslbs21b.fmd
[7:04:03] s = FlightModels/U-2VSLBs21b.fmd
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/u-2vs.fmd
[7:04:03] s = FlightModels/U-2VS.fmd
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] sFMDir = aegciv
[7:04:03] s1 = flightmodels/aegciv.fmd
[7:04:03] s = FlightModels/AEGCIV.fmd:AEGCIV
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] opening new fm file aegciv
[7:04:03] sFMDir = aegj
[7:04:03] s1 = flightmodels/aegji.fmd
[7:04:03] s = FlightModels/AEGJI.fmd:AEGJ
[7:04:03] m_lastFMFile = aegciv
[7:04:03] opening new fm file aegj
[7:04:03] sFMDir = aegj
[7:04:03] s1 = flightmodels/aegjii.fmd
[7:04:03] s = FlightModels/AEGJII.fmd:AEGJ
[7:04:03] m_lastFMFile = aegj
[7:04:03] sFMDir = aeg_giv_fm
[7:04:03] s1 = flightmodels/aeg_giv.fmd
[7:04:03] s = FlightModels/AEG_GIV.fmd:AEG_GIV_FM
[7:04:03] m_lastFMFile = aegj
[7:04:03] opening new fm file aeg_giv_fm
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/aeroa26.fmd
[7:04:03] s = FlightModels/AeroA26.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = aeg_giv_fm
[7:04:03] opening new fm file brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s26.fmd
[7:04:03] s = FlightModels/BrandenburgC1s26.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s26mod.fmd
[7:04:03] s = FlightModels/BrandenburgC1s26Mod.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s27.fmd
[7:04:03] s = FlightModels/BrandenburgC1s27.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s29.fmd
[7:04:03] s = FlightModels/BrandenburgC1s29.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s61.fmd
[7:04:03] s = FlightModels/BrandenburgC1s61.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s64.fmd
[7:04:03] s = FlightModels/BrandenburgC1s64.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s169.fmd
[7:04:03] s = FlightModels/BrandenburgC1s169.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s329.fmd
[7:04:03] s = FlightModels/BrandenburgC1s329.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s369.fmd
[7:04:03] s = FlightModels/BrandenburgC1s369.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s429.fmd
[7:04:03] s = FlightModels/BrandenburgC1s429.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = sm_s55m4101fm
[7:04:03] s1 = flightmodels/sm_s55m.fmd
[7:04:03] s = FlightModels/SM_S55m.fmd:SM_S55m4101FM
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] opening new fm file sm_s55m4101fm
[7:04:03] sFMDir = lvg_bi_fm
[7:04:03] s1 = flightmodels/lvg_bi.fmd
[7:04:03] s = FlightModels/LVG_BI.fmd:LVG_BI_FM
[7:04:03] m_lastFMFile = sm_s55m4101fm
[7:04:03] opening new fm file lvg_bi_fm
[7:04:03] sFMDir = oeffag_fm
[7:04:03] s1 = flightmodels/oeffag_cii.fmd
[7:04:03] s = FlightModels/Oeffag_CII.fmd:Oeffag_FM
[7:04:03] m_lastFMFile = lvg_bi_fm
[7:04:03] opening new fm file oeffag_fm
[7:04:03] sFMDir = roland_cii_fm
[7:04:03] s1 = flightmodels/roland_cii.fmd
[7:04:03] s = FlightModels/Roland_CII.fmd:Roland_CII_FM
[7:04:03] m_lastFMFile = oeffag_fm
[7:04:03] opening new fm file roland_cii_fm
[7:04:03] sFMDir = albatrosw4
[7:04:03] s1 = flightmodels/albatrosw4.fmd
[7:04:03] s = FlightModels/AlbatrosW4.fmd:AlbatrosW4
[7:04:03] m_lastFMFile = roland_cii_fm
[7:04:03] opening new fm file albatrosw4
[7:04:03] sFMDir = hb_w_fm
[7:04:03] s1 = flightmodels/hb_w12.fmd
[7:04:03] s = FlightModels/HB_W12.fmd:HB_W_FM
[7:04:03] m_lastFMFile = albatrosw4
[7:04:03] opening new fm file hb_w_fm
[7:04:03] sFMDir = hb_w_fm
[7:04:03] s1 = flightmodels/hb_w29.fmd
[7:04:03] s = FlightModels/HB_W29.fmd:HB_W_FM
[7:04:03] m_lastFMFile = hb_w_fm
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/u-2vslbb.fmd
[7:04:03] s = FlightModels/U-2VSLBB.fmd
[7:04:03] m_lastFMFile = hb_w_fm
[7:04:03] getting fm file gui/game/buttons
[7:04:03] sFMDir = iliamg3_fm
[7:04:03] s1 = flightmodels/iliamg3.fmd
[7:04:03] s = FlightModels/IliaMG3.fmd:IliaMG3_FM
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] opening new fm file iliamg3_fm
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/tb-3-4m-17x.fmd
[7:04:03] s = FlightModels/TB-3-4M-17x.fmd
[7:04:03] m_lastFMFile = iliamg3_fm
[7:04:03] getting fm file gui/game/buttons
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/generic.fmd
[7:04:03] s = FlightModels/Generic.fmd
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] sFMDir = farman4_fm
[7:04:03] s1 = flightmodels/farman4.fmd
[7:04:03] s = FlightModels/Farman4.fmd:Farman4_FM
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] opening new fm file farman4_fm
[7:04:03] sFMDir = dh2_fm
[7:04:03] s1 = flightmodels/dh2.fmd
[7:04:03] s = FlightModels/DH2.fmd:DH2_FM
[7:04:03] m_lastFMFile = farman4_fm
[7:04:03] opening new fm file dh2_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/mf11.fmd
[7:04:03] s = FlightModels/MF11.fmd:Farman_FM
[7:04:03] m_lastFMFile = dh2_fm
[7:04:03] opening new fm file farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/mf11recco.fmd
[7:04:03] s = FlightModels/MF11recco.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/mf11bis.fmd
[7:04:03] s = FlightModels/MF11bis.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/hf30.fmd
[7:04:03] s = FlightModels/HF30.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/ff40.fmd
[7:04:03] s = FlightModels/FF40.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/ff4020.fmd
[7:04:03] s = FlightModels/FF4020.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = hanriot_hd_fm
[7:04:03] s1 = flightmodels/hanriot_hd1_france.fmd
[7:04:03] s = FlightModels/Hanriot_HD1_France.fmd:Hanriot_HD_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] opening new fm file hanriot_hd_fm
[7:04:03] sFMDir = hanriot_hd_fm
[7:04:03] s1 = flightmodels/hanriot_hd1_italy.fmd
[7:04:03] s = FlightModels/Hanriot_HD1_Italy.fmd:Hanriot_HD_FM
[7:04:03] m_lastFMFile = hanriot_hd_fm
[7:04:03] sFMDir = butterfly_fm
[7:04:03] s1 = flightmodels/butterfly_f1.fmd
[7:04:03] s = FlightModels/BUTTERFLY_F1.fmd:BUTTERFLY_FM
[7:04:03] m_lastFMFile = hanriot_hd_fm
[7:04:03] opening new fm file butterfly_fm
[7:04:03] sFMDir = butterfly_fm
[7:04:03] s1 = flightmodels/butterfly_f2.fmd
[7:04:03] s = FlightModels/BUTTERFLY_F2.fmd:BUTTERFLY_FM
[7:04:03] m_lastFMFile = butterfly_fm
[7:04:03] sFMDir = moranesaulnier_h_fm
[7:04:03] s1 = flightmodels/moranesaulnier_h.fmd
[7:04:03] s = FlightModels/MoraneSaulnier_H.fmd:MoraneSaulnier_H_FM
[7:04:03] m_lastFMFile = butterfly_fm
[7:04:03] opening new fm file moranesaulnier_h_fm
[7:04:03] sFMDir = moranesaulnier_n_fm
[7:04:03] s1 = flightmodels/moranesaulnier_n.fmd
[7:04:03] s = FlightModels/MoraneSaulnier_N.fmd:MoraneSaulnier_N_FM
[7:04:03] m_lastFMFile = moranesaulnier_h_fm
[7:04:03] opening new fm file moranesaulnier_n_fm
[7:04:03] sFMDir = niu4_fm
[7:04:03] s1 = flightmodels/niu4.fmd
[7:04:03] s = FlightModels/Niu4.fmd:Niu4_FM
[7:04:03] m_lastFMFile = moranesaulnier_n_fm
[7:04:03] opening new fm file niu4_fm
[7:04:03] sFMDir = nieuport10_fm
[7:04:03] s1 = flightmodels/nieuport10.fmd
[7:04:03] s = FlightModels/Nieuport10.fmd:Nieuport10_FM
[7:04:03] m_lastFMFile = niu4_fm
[7:04:03] opening new fm file nieuport10_fm
[7:04:03] sFMDir = nieuport10_fm
[7:04:03] s1 = flightmodels/nieuport10c1.fmd
[7:04:03] s = FlightModels/Nieuport10C1.fmd:Nieuport10_FM
[7:04:03] m_lastFMFile = nieuport10_fm
[7:04:03] sFMDir = nieuport10_fm
[7:04:03] s1 = flightmodels/nieuport10ar.fmd
[7:04:03] s = FlightModels/Nieuport10AR.fmd:Nieuport10_FM
[7:04:03] m_lastFMFile = nieuport10_fm
[7:04:03] sFMDir = nieuport10_fm
[7:04:03] s1 = flightmodels/nieuport10av.fmd
[7:04:03] s = FlightModels/Nieuport10AV.fmd:Nieuport10_FM
[7:04:03] m_lastFMFile = nieuport10_fm
[7:04:03] sFMDir = u2scout2_1b_fm
[7:04:03] s1 = flightmodels/u-2vslbs21b.fmd
[7:04:03] s = FlightModels/U-2VSLBs21b.fmd:U2scout2_1B_FM
[7:04:03] m_lastFMFile = nieuport10_fm
[7:04:03] opening new fm file u2scout2_1b_fm
[7:04:03] sFMDir = niu17_23_fm
[7:04:03] s1 = flightmodels/nieuport17.fmd
[7:04:03] s = FlightModels/Nieuport17.fmd:Niu17_23_FM
[7:04:03] m_lastFMFile = u2scout2_1b_fm
[7:04:03] opening new fm file niu17_23_fm
[7:04:03] sFMDir = niu17_23_fm
[7:04:03] s1 = flightmodels/nieuport23.fmd
[7:04:03] s = FlightModels/Nieuport23.fmd:Niu17_23_FM
[7:04:03] m_lastFMFile = niu17_23_fm
[7:04:03] sFMDir = n24_fm
[7:04:03] s1 = flightmodels/n24.fmd
[7:04:03] s = FlightModels/N24.fmd:N24_FM
[7:04:03] m_lastFMFile = niu17_23_fm
[7:04:03] opening new fm file n24_fm
[7:04:03] sFMDir = nie28c1
[7:04:03] s1 = flightmodels/nie28.fmd
[7:04:03] s = FlightModels/NIE28.fmd:NIE28C1
[7:04:03] m_lastFMFile = n24_fm
[7:04:03] opening new fm file nie28c1
[7:04:03] sFMDir = spad_mono_fm
[7:04:03] s1 = flightmodels/spad_mono.fmd
[7:04:03] s = FlightModels/SPAD_MONO.fmd:SPAD_MONO_FM
[7:04:03] m_lastFMFile = nie28c1
[7:04:03] opening new fm file spad_mono_fm
[7:04:03] sFMDir = pup_fm
[7:04:03] s1 = flightmodels/sopwith_pup.fmd
[7:04:03] s = FlightModels/Sopwith_Pup.fmd:PUP_FM
[7:04:03] m_lastFMFile = spad_mono_fm
[7:04:03] opening new fm file pup_fm
[7:04:03] sFMDir = triplane_fm
[7:04:03] s1 = flightmodels/sopwith_triplane.fmd
[7:04:03] s = FlightModels/Sopwith_Triplane.fmd:TRIPLANE_FM
[7:04:03] m_lastFMFile = pup_fm
[7:04:03] opening new fm file triplane_fm
[7:04:03] sFMDir = sopwith
[7:04:03] s1 = flightmodels/camel.fmd
[7:04:03] s = FlightModels/Camel.fmd:SOPWITH
[7:04:03] m_lastFMFile = triplane_fm
[7:04:03] opening new fm file sopwith
[7:04:03] sFMDir = se5_fm
[7:04:03] s1 = flightmodels/se5.fmd
[7:04:03] s = FlightModels/SE5.fmd:SE5_FM
[7:04:03] m_lastFMFile = sopwith
[7:04:03] opening new fm file se5_fm
[7:04:03] sFMDir = se5_fm
[7:04:03] s1 = flightmodels/se5a.fmd
[7:04:03] s = FlightModels/SE5A.fmd:SE5_FM
[7:04:03] m_lastFMFile = se5_fm
[7:04:03] sFMDir = snipe
[7:04:03] s1 = flightmodels/snipe.fmd
[7:04:03] s = FlightModels/Snipe.fmd:SNIPE
[7:04:03] m_lastFMFile = se5_fm
[7:04:03] opening new fm file snipe
[7:04:03] sFMDir = spad7_fm
[7:04:03] s1 = flightmodels/spad7.fmd
[7:04:03] s = FlightModels/SPAD7.fmd:SPAD7_FM
[7:04:03] m_lastFMFile = snipe
[7:04:03] opening new fm file spad7_fm
[7:04:03] sFMDir = spad14_fm
[7:04:03] s1 = flightmodels/spad14.fmd
[7:04:03] s = FlightModels/SPAD14.fmd:SPAD14_FM
[7:04:03] m_lastFMFile = spad7_fm
[7:04:03] opening new fm file spad14_fm
[7:04:03] sFMDir = vickersfb19_fm
[7:04:03] s1 = flightmodels/vickersfb19mki.fmd
[7:04:03] s = FlightModels/VickersFB19MkI.fmd:VickersFB19_FM
[7:04:03] m_lastFMFile = spad14_fm
[7:04:03] opening new fm file vickersfb19_fm
[7:04:03] sFMDir = vickersfb19_fm
[7:04:03] s1 = flightmodels/vickersfb19mkii.fmd
[7:04:03] s = FlightModels/VickersFB19MkII.fmd:VickersFB19_FM
[7:04:03] m_lastFMFile = vickersfb19_fm
[7:04:03] sFMDir = vickersfb19_fm
[7:04:03] s1 = flightmodels/vickersfb19mkiiw.fmd
[7:04:03] s = FlightModels/VickersFB19MkIIw.fmd:VickersFB19_FM
[7:04:03] m_lastFMFile = vickersfb19_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlas.fmd
[7:04:03] s = FlightModels/VoisinLAS.fmd:Voisin_FM
[7:04:03] m_lastFMFile = vickersfb19_fm
[7:04:03] opening new fm file voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlas_rus.fmd
[7:04:03] s = FlightModels/VoisinLAS_RUS.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlas_night.fmd
[7:04:03] s = FlightModels/VoisinLAS_Night.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlbp.fmd
[7:04:03] s = FlightModels/VoisinLBP.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlap.fmd
[7:04:03] s = FlightModels/VoisinLAP.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlar.fmd
[7:04:03] s = FlightModels/VoisinLAR.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = ansaldo_sva5_fm
[7:04:03] s1 = flightmodels/ansaldo_sva5.fmd
[7:04:03] s = FlightModels/Ansaldo_SVA5.fmd:Ansaldo_SVA5_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] opening new fm file ansaldo_sva5_fm
[7:04:03] sFMDir = ansaldo_sva10_fm
[7:04:03] s1 = flightmodels/ansaldo_sva10.fmd
[7:04:03] s = FlightModels/Ansaldo_SVA10.fmd:Ansaldo_SVA10_FM
[7:04:03] m_lastFMFile = ansaldo_sva5_fm
[7:04:03] opening new fm file ansaldo_sva10_fm
[7:04:03] sFMDir = aircodh9_fm
[7:04:03] s1 = flightmodels/aircodh9.fmd
[7:04:03] s = FlightModels/AircoDH9.fmd:AircoDH9_FM
[7:04:03] m_lastFMFile = ansaldo_sva10_fm
[7:04:03] opening new fm file aircodh9_fm
[7:04:03] sFMDir = aircodh9_fm
[7:04:03] s1 = flightmodels/aircodh9a.fmd
[7:04:03] s = FlightModels/AircoDH9a.fmd:AircoDH9_FM
[7:04:03] m_lastFMFile = aircodh9_fm
[7:04:03] sFMDir = be2c
[7:04:03] s1 = flightmodels/be2c.fmd
[7:04:03] s = FlightModels/BE2c.fmd:BE2c
[7:04:03] m_lastFMFile = aircodh9_fm
[7:04:03] opening new fm file be2c
[7:04:03] sFMDir = be2c
[7:04:03] s1 = flightmodels/be2cnight.fmd
[7:04:03] s = FlightModels/BE2cNight.fmd:BE2c
[7:04:03] m_lastFMFile = be2c
[7:04:03] sFMDir = be2c
[7:04:03] s1 = flightmodels/be2cskis.fmd
[7:04:03] s = FlightModels/BE2cSkis.fmd:BE2c
[7:04:03] m_lastFMFile = be2c
[7:04:03] sFMDir = bristol_f2b_fm
[7:04:03] s1 = flightmodels/bristol_f2b.fmd
[7:04:03] s = FlightModels/Bristol_F2b.fmd:Bristol_F2b_FM
[7:04:03] m_lastFMFile = be2c
[7:04:03] opening new fm file bristol_f2b_fm
[7:04:03] sFMDir = breguet_fm
[7:04:03] s1 = flightmodels/breguet14_a2.fmd
[7:04:03] s = FlightModels/Breguet14_A2.fmd:Breguet_FM
[7:04:03] m_lastFMFile = bristol_f2b_fm
[7:04:03] opening new fm file breguet_fm
[7:04:03] sFMDir = breguet_fm
[7:04:03] s1 = flightmodels/breguet14_b2.fmd
[7:04:03] s = FlightModels/Breguet14_B2.fmd:Breguet_FM
[7:04:03] m_lastFMFile = breguet_fm
[7:04:03] sFMDir = re8_fm
[7:04:03] s1 = flightmodels/re8.fmd
[7:04:03] s = FlightModels/RE8.fmd:RE8_FM
[7:04:03] m_lastFMFile = breguet_fm
[7:04:03] opening new fm file re8_fm
[7:04:03] sFMDir = strutter_fm
[7:04:03] s1 = flightmodels/sopwith_strutter1b1.fmd
[7:04:03] s = FlightModels/Sopwith_Strutter1B1.fmd:STRUTTER_FM
[7:04:03] m_lastFMFile = re8_fm
[7:04:03] opening new fm file strutter_fm
[7:04:03] sFMDir = strutter_fm
[7:04:03] s1 = flightmodels/sopwith_strutter9700.fmd
[7:04:03] s = FlightModels/Sopwith_Strutter9700.fmd:STRUTTER_FM
[7:04:03] m_lastFMFile = strutter_fm
[7:04:03] sFMDir = strutter_fm
[7:04:03] s1 = flightmodels/sopwith_strutter9700l.fmd
[7:04:03] s = FlightModels/Sopwith_Strutter9700L.fmd:STRUTTER_FM
[7:04:03] m_lastFMFile = strutter_fm
[7:04:03] sFMDir = strutter_fm
[7:04:03] s1 = flightmodels/sopwith_strutter9700s.fmd
[7:04:03] s = FlightModels/Sopwith_Strutter9700S.fmd:STRUTTER_FM
[7:04:03] m_lastFMFile = strutter_fm
[7:04:03] sFMDir = ca32ca33_4101fm
[7:04:03] s1 = flightmodels/capronica31.fmd
[7:04:03] s = FlightModels/CaproniCA31.fmd:CA32CA33_4101FM
[7:04:03] m_lastFMFile = strutter_fm
[7:04:03] opening new fm file ca32ca33_4101fm
[7:04:03] sFMDir = ca32ca33_4101fm
[7:04:03] s1 = flightmodels/capronica32.fmd
[7:04:03] s = FlightModels/CaproniCA32.fmd:CA32CA33_4101FM
[7:04:03] m_lastFMFile = ca32ca33_4101fm
[7:04:03] sFMDir = ca32ca33_4101fm
[7:04:03] s1 = flightmodels/capronica32_350hp.fmd
[7:04:03] s = FlightModels/CaproniCA32_350hp.fmd:CA32CA33_4101FM
[7:04:03] m_lastFMFile = ca32ca33_4101fm
[7:04:03] sFMDir = ca32ca33_4101fm
[7:04:03] s1 = flightmodels/capronica33.fmd
[7:04:03] s = FlightModels/CaproniCA33.fmd:CA32CA33_4101FM
[7:04:03] m_lastFMFile = ca32ca33_4101fm
[7:04:03] sFMDir = iliamv_fm
[7:04:03] s1 = flightmodels/iliamv.fmd
[7:04:03] s = FlightModels/IliaMV.fmd:IliaMV_FM
[7:04:03] m_lastFMFile = ca32ca33_4101fm
[7:04:03] opening new fm file iliamv_fm
[7:04:03] sFMDir = felixstowe_fm
[7:04:03] s1 = flightmodels/felixstowe.fmd
[7:04:03] s = FlightModels/Felixstowe.fmd:Felixstowe_FM
[7:04:03] m_lastFMFile = iliamv_fm
[7:04:03] opening new fm file felixstowe_fm
[7:04:03] sFMDir = hanriot_hd_fm
[7:04:03] s1 = flightmodels/hanriot_hd2_hydro.fmd
[7:04:03] s = FlightModels/Hanriot_HD2_Hydro.fmd:Hanriot_HD_FM
[7:04:03] m_lastFMFile = felixstowe_fm
[7:04:03] getting fm file hanriot_hd_fm
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/u_syp1.fmd
[7:04:03] s = FlightModels/U_SYP1.fmd
[7:04:03] m_lastFMFile = hanriot_hd_fm
[7:04:0
[6:06:59] Load bridges
[6:06:59] Load static objects
[6:07:06] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench2/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[6:07:09] sFMDir = albatrosd1
[6:07:09] s1 = flightmodels/mercedesd.emd
[6:07:09] s = FlightModels/MercedesD:AlbatrosD1.emd
[6:07:09] m_lastFMFile = u2scout2_1b2_fm
[6:07:09] getting fm file albatrosd1
[6:07:11] sFMDir = farman_fm
[6:07:11] s1 = flightmodels/salmson_engine.emd
[6:07:11] s = FlightModels/Salmson_Engine:Farman_FM.emd
[6:07:11] m_lastFMFile = albatrosd1
[6:07:11] getting fm file farman_fm
[6:07:17] sFMDir = gui/game/buttons
[6:07:17] s1 = flightmodels/niu4.fmd
[6:07:17] s = FlightModels/Niu4.fmd
[6:07:17] m_lastFMFile = farman_fm
[6:07:17] getting fm file gui/game/buttons
[6:07:28] sFMDir = gui/game/buttons
[6:07:28] s1 = flightmodels/u-2vslbs21bpug.fmd
[6:07:28] s = FlightModels/U-2VSLBs21bPug.fmd
[6:07:28] m_lastFMFile = gui/game/buttons
[6:07:41] Mission: QuickQMBPro/WWI_Somme/WWI_SommeBlueNone00.mis is Playing
[6:07:42] Time overflow (0): speed 0.9493671
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorLRodV_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorLRodN_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorLRodR_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorRRodV_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorRRodN_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorRRodR_D0'
[6:07:42] warning: no files : music/inflight
[03.05.2017 6:08:38] -------------- END log session -------------
[6:15:27] m_lastFMFile = gui/game/buttons
[6:15:27] opening new fm file u2scout2_1b2_fm
[6:15:41] Initializing DirectSound playback device...
[6:15:41] Primary buffer created.
[6:15:41] Playback format is set : sampling rate = 44100, num channels = 2.
[6:15:41] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[6:15:41] Default speaker config is : 1310724.
[6:15:41] Direct sound audio device initialized successfully :
[6:15:41] DX Version : 7
[6:15:41] Hardware - enabled [buffers : 63]
[6:15:41] Extensions - enabled :
[6:15:41] EAX ver. 1 [ ] - disabled
[6:15:41] EAX ver. 2 [ ] - disabled
[6:15:41] EAX ver. 3 [ ] - disabled
[6:15:41] I3D ver. 2 [ ] - disabled
[6:15:41] ZoomFX [ ] - disabled
[6:15:41] MacroFX [ ] - disabled
[6:15:41] SIMD render [X]
[6:15:41] num channels 16
[6:15:41]
The wingmen are making stupid barrel roll all the way to the action