Special Aircraft Service

Battlefield - Airborne - Tactical (BAT) => BAT Missions and Campaigns => WAW (World at War) => Topic started by: Shakaali on April 10, 2018, 04:22:02 AM

Title: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on April 10, 2018, 04:22:02 AM
(https://s9.postimg.cc/imoqy4c0f/France.jpg) (https://postimg.cc/image/cyig787nv/)

LINKS UPDATED

Version 2.0

- Vehicles redone
- Stationary planes reworked
- Checked static objects
- Lysander updated

France, May 10th, 1940. French forces assisted by British forces are trying to stop German attack.

Download Mediafire: https://www.mediafire.com/file/6615et3ehcs352b/Battle_Of_France.rar/file
Download M4T: http://mission4today.com/index.php?name=Downloads3&file=details&id=2539

I have tried to keep squadrons and their equipment and bases as historical as possible. Some bases are outsde the map area, they are replaced and marked:  Airfield (Historical airfield).


Choose one of the following careers:


Armée de l'Air:

Fighter Pilot:

3e GC II/2    Laon-Chambry       Morane-Saulnier 406/410 *1
5e GC III/2   Cambrai-Niergnies      Morane-Saulnier 406/410 *1
1r GC I/4   Wez-Thuisy         Curtiss H-75
3e GC II/8   Calais-Marck      Bloch MB 152
GC I/145   Etain Rouvres (Lyon-Bron)   Caudron C.R.714
5e GC III/2     Beauvais-Tillé       Dewoitine D520 *2

Heavy Fighter Pilot:

ECMJ I/16    Wez-Thuisy          Potez 631

Ground Attack Pilot:

1r GBA I/51   Senon (Le Luc)      Breguet 693

Bomber Pilot:

1r GB I/11   Dunkerque-Mardyck (Istres)   Bloch MB 210
GB I/31   Yutz (Lézignan)      Lioré et Olivier LeO 451

Recon Pilot:

GR I/33   Attigny (Dôle)      Bloch MB 174
1r GR I/14   Clastres          Potez 630 *3

Transport Pilot:

None            Caproni Ca133T *4


Royal Air Force:

85 Squadron      Lille      Hurricane I
2 Squadron      Abbeville      Lysander   
226 Squadron   Reims       Fairey Battle
139 Squadron   Poix       Blenheim IV



Luftwaffe:

Fighter Pilot:

I/JG 1      Gymnich       Messerschmitt Bf-109E-1/E-3
I/JG 3      Vogelsang       Messerschmitt Bf-109E-1/E-3
I/JG 26      Bönninghardt    Messerschmitt Bf-109E-1/E-3
III/JG 26      Essen-Mühlheim    Messerschmitt Bf-109E-1/E-3
I/JG 27      Mönchen-Gladbach    Messerschmitt Bf-109E-1/E-3
I/JG 51      Krefeld      Messerschmitt Bf-109E-1/E-3
Stab/JG 77      Peppenhoven      Messerschmitt Bf-109E-1/E-3
I/JG 77      Odendorf      Messerschmitt Bf-109E-1/E-3
II/NJG 1 *5      Twente (Hopsten)   Messerschmitt Bf-109D-1

Heavy Fighter Pilot:

I/ZG 1      Kirchenhellen   Messerschmitt Bf-1110C-1/C-4 *6
II/ZG 26      Krefeld      Messerschmitt Bf-1110C-1/C-4 *6

Ground Attack/Dive Bomber Pilot:

II (S)/LG 2      WeselFlüren (Lauffenberg)Henschel 123 A-1
I/StG 2      Köln-Ostheim   Junkers Ju-87B-1/B-2
I/StG 77      Köln-Butzweilerhof   Junkers Ju-87B-1/B-2

Bomber Pilot:

II/KG 27      WeselWest (Delmenhorst)   Heinkel He-111P-2
I/LG 1      Düsseldorf      Heinkel He-111H-2
III/KG 30      Venlo (Marx)     Junkers Ju-88A-4 *7
III/KG 77      Düsseldorf       Dornier Do-17Z-2

Recon Pilot:

2.(H)/12      Odendorf      Henschel 126
5.(F)/122      Köln-Ostheim (Köln-Wahn)Dornier Do-17Z-0 *8

Transport Pilot:

I/KGzbV 1            Junkers Ju-52


*1 Only  5 410's were ready when the war started, but I wanted to keep 410 available. AI uses 406's.
*2 There are two versions of D520 in BAT, you can choose either one
*3  Historically Potez 63.11
*4 Represents all French  transport squadrons and aircraft
*5 Was called IV.(N)/JG2 until June. Used Bf-109D's and Arado Ar-68's as night fighters
*6 Historically correct version is C-3
*7 Historically correct version is A-1, which AI uses. However, A-1 in BAT has no cockpit
*8 Representing Do17P


Requirements:

B.A.T. V3.3 PATHFINDER or later B.A.T. V3.7 LE GRAND CIRQUE
DCG 3.49 Beta 14 or later DCG 3.49 Official

Installation:


Decompress the Battle Of France.zip into your DCG home directory.
Make a backup of the DGEN directory in you IL-2 game directory and copy DGEN folder from Battle Of France folder to main game folder, overwrite if prompted. 
Copy Skins Folder from Battle Of France folder and paste it over PaintSchemes/Skins in your IL-2 game directory.
Start DCG, select Optional Third Party Data Folder.
Navigate to the Battle Of France folder and select allcampaigns.dcg
Select "Replace Career Generator (DGen)"
Select Off Line Career (Full Auto-Generation Mode) in the DCG main screen.
Launch Il-2 and select one of the above-mentioned careers.


Credits and thanks:

SAS team for BAT
Paul Lowengrin for DCG
Tailspin and Lonestar for DCG tutorials that got me started creating DCG campaigns a long time ago



If you encounter any bugs or oddities, please let me know!


Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: vegetarian on April 10, 2018, 07:03:43 AM
This looks fantastic Shakaali - congratulations. I like my campaigns to be short and sweet, so I think I will fly in 226 Squadron  :)
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: markino on April 11, 2018, 01:32:01 AM
Cool!!! Congratulations!!

Ciao!

Marco
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on April 11, 2018, 06:08:37 AM
Thanks guys   :D

I noticed a small error.  :-[

One of the Zerströrer squadrons in master mission file and in the post above is II/ZG 26 but in DGEN file and in timetable there is I/ZG 26
Corrected now in the download files, so downloads from now on are correct.

If you downloaded the files earlier, it doesn't make a big difference: the AI II/ZG 26 is missing and there is AI I/ZG 26 instead flying Bf-110 C-1 from a random airfield.
If you choose to fly I/ZG 26 you will end up in a random airfield.

I suggest not to correct it if you are in mid-campaign, but before you start the campaign you can:

1. Open file (il2 folder)/DGEN/squadronsDE1.dat in Notepad (or similar) and change line
       ZG26_I
       to
       ZG26_II
2. Open Battle Of France/Timetable.dcg in Notepad (or similar) and change line
      19400510 MoveSquad ZG26_I0 Krefeld_Airfield
      to
      19400510 MoveSquad ZG26_II0 Krefeld_Airfield

Sorry 'bout that.


Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: CDS025_DOGO on April 12, 2018, 06:57:07 PM
Your DCG campaigns are great, greetings Shakaali  :) :) :)
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: vonOben on April 21, 2018, 10:54:20 PM
Thank you very much for this campaign Shakaali!  :)

Looking forward to playing it!
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Segasensei on August 05, 2018, 10:03:55 AM
Hey ! Thanks for this Campaign ! I can't wait to fly my country's birds !

However, when I start a mission, it runs really, REALLY slow...

My computer isn't that slow though...

Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on August 05, 2018, 12:11:40 PM
Thanks, Segasensei.

Have you tried other DCG campaigns? Do they run OK? Does it get any better once you get airbourne? Does this happen in every mission?

There are 38 squadrons in this campaign, so it is quite heavy. You may try opening your DCG panel and lowering "Squadron Density"  and/or "Maximum Flights/Squadron" to reduce the number of active planes.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Segasensei on August 06, 2018, 12:01:56 PM
Thanks for your answer.

This is the first campaign i try with DCG. I use 3.48 since I can't find the latest beta anywhere... I'll try lowering the squadron sizes.

Edit: I just lowered squadron size, it worked !
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on August 06, 2018, 01:17:06 PM
I'm glad it worked  :)

3.49 beta can be downloaded from:
http://forum.jg1.org/topic/3836-dcg-349-open-beta-test/page-6#entry41092
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Mr9million on September 15, 2018, 07:21:31 AM
Hey, I have recently gotten into Il-2 again and decided to download this campaign. I followed the instructions as well as I could. But whenever I begin a mission all the planes just explode. Does anybody know what is going on?
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on September 15, 2018, 08:47:38 AM
Mr9million, aircraft exploding on mission start is usually caused by DCG trying to load aircraft loadouts that are not present in current IL2 installation.

That should not happen if you use BAT 3.3 or 3.4 and dcg files supplied with this campaign.  If the problem continues, post log: https://www.sas1946.com/main/index.php/topic,13457.0.html
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Mr9million on September 15, 2018, 09:35:40 AM
I have found the problem, I was using DCG 3.48. But when I go to the site and post supplied by everybody I seem to not be able to download anything.

Is it gone or am I stupid?
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: vonofterdingen on September 15, 2018, 09:45:59 AM
Try here:  http://forum.jg1.org/topic/3836-dcg-349-open-beta-test/page-4 (http://forum.jg1.org/topic/3836-dcg-349-open-beta-test/page-4)
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on September 15, 2018, 11:45:28 AM
Try here:  http://forum.jg1.org/topic/3836-dcg-349-open-beta-test/page-4 (http://forum.jg1.org/topic/3836-dcg-349-open-beta-test/page-4)

Or straight to latest version 3.49 beta 17: http://forum.jg1.org/topic/3836-dcg-349-open-beta-test/?p=38692
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: JG7_X_Man on March 19, 2019, 03:45:25 PM
This looks good bro! installing DCG 3.49 as we speak!
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: larschance on March 21, 2019, 08:36:39 AM
I have tried to log on to the JG1 website but although it told me I was successfully registered I cannot access the site to download Lowengrin's DCG 3.49. I emailed the administrator but have had no reply so far. Is the site still active?
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: vonofterdingen on March 21, 2019, 10:08:49 AM
It is still active. I was just there before I typed this message.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on March 22, 2019, 09:00:11 AM
Yes, it is still active. Latest version is 3.49 beta27 : http://forum.jg1.org/topic/3836-dcg-349-open-beta-test/?p=48485
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on April 07, 2019, 01:20:24 PM
Links updated in the first post.

Changes:

- class.dcg file structure changed to work in DCG 3.49
- Lysander updated to work in BAT 3.5 MUSKETEER
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: arquillos on April 07, 2019, 11:10:48 PM
Excellent Shakaali!
I´ll try it with the just released DCG v3.49
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: arquillos on April 19, 2019, 12:03:10 PM
Hi Shakaali!
I installed the campaign in BAT v3.6.1 + DCG 3.49
Configure DCG
Start an IL-2 DE fighter campaign and when the first mission is generated...My plane is a He-111 ¿?¿?¿?
Any help?

Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on April 19, 2019, 03:04:28 PM
arquillos, exactly which squadron did you select? And, more importantly, which aircraft did you select? 

Did you follow the installation instructions:

Quote

Decompress the Battle Of France.zip into your DCG home directory.
Make a backup of the DGEN directory in you IL-2 game directory and copy DGEN folder from Battle Of France folder to main game folder, overwrite if prompted.
Copy Skins Folder from Battle Of France folder and paste it over PaintSchemes/Skins in your IL-2 game directory.
Start DCG, select Optional Third Party Data Folder.
Navigate to the Battle Of France folder and select allcampaigns.dcg
Select Off Line Career (Full Auto-Generation Mode) in the DCG main screen.
Launch Il-2 and select one of the above-mentioned careers.


Note the bolded line. Aircraft being replaced by another in DCG is usually caused by a missing skin folder. DCG needs a skin folder for each and every aircraft.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: arquillos on April 20, 2019, 09:11:06 AM
arquillos, exactly which squadron did you select? And, more importantly, which aircraft did you select? 

Did you follow the installation instructions:

Quote

Decompress the Battle Of France.zip into your DCG home directory.
Make a backup of the DGEN directory in you IL-2 game directory and copy DGEN folder from Battle Of France folder to main game folder, overwrite if prompted.
Copy Skins Folder from Battle Of France folder and paste it over PaintSchemes/Skins in your IL-2 game directory.
Start DCG, select Optional Third Party Data Folder.
Navigate to the Battle Of France folder and select allcampaigns.dcg
Select Off Line Career (Full Auto-Generation Mode) in the DCG main screen.
Launch Il-2 and select one of the above-mentioned careers.


Note the bolded line. Aircraft being replaced by another in DCG is usually caused by a missing skin folder. DCG needs a skin folder for each and every aircraft.

Thank you for your fast support !!!!


I checked and re-checked everything you said but I didn´t find nay problem or error :(

So I deleted the Mission/Campaign/DE mission folder, the DCG installation and replaced the original BAT 3.6.1 DGEN directory, and started everything from the begining:

1.- Unzipped DCG v3.49
2.- DCG SetupWizard
3.- Select "Off-line Career"
4.- DCG - "Optional Third Party Data Folder" -> allcampaigns.dgc
5.- Close DCG
6.- Backup Il-2 DGEN Dir
7.- Copy BoF DGEN files to IL-2 DGEN dir (campaignsDE0.dat...etc)
8.- Copy Skins to IL-2 PaintSchemes/Skins folder.
9.- Start BAT
10.- New DE Campaign - Battle Of France Fighter (DCG)
11.- Generate
   (Plane by default: Mdtt Bf109E3, 1939, Squadron I./JG 1)
12.- MissionPro v4.12.2(by P.A.L.)
   Briefing Aircraft OK -> Aircraft: Bf109E3
   Flight -> Wrong -> I_StG200 (Ju-87B-1)
   Plane -> Wrong -> Junkers Ju87B-1, 1938
   
   NOTE: If I change the Squadron to I_JG1 Il-2 "explodes" :)


Il-2 Generated Mission folder: DGen_0_BOF00
Quote
   194005100.mis
   194005100.properties
   plus 36 more files


The 194005100.mis seems to be fine:

Quote
...
[WING]
  I_StG200
  III_KG3_000
  III_KG7700
  1r_GBI-1100
  I_JG100
  I_JG2600
  III_JG2600
  I_JG300
  Stab_JG7700
  I_JG7700
  I_JG2700
  I_JG5_100
  ZG1_I00
  3e_GC2-200
  5e_GC3-200
  1r_GC1-400
  3e_GC2-800
  5e_GC3-300
  GC1-14500
  RAF_No085SQN00
  2H_12a00
  5F_122a00
  GRI3300
  fr0100
[I_StG200]
  Planes 4
  Skill0 2
  Skill1 0
  Skill2 1
  Skill3 0
  pilot0 de_23.bmp
  pilot1 de_09.bmp
  pilot2 de_07.bmp
  pilot3 de_27.bmp
  Class air.JU_87B1
  Fuel 100
  weapons 1xSC250_4xSC50
[I_StG200_Way]
  NORMFLY 340891.00 177044.00 3000.0 300.00 &0
  NORMFLY 323996.00 175321.00 3000.0 300.00 &0
  NORMFLY 295101.00 185597.00 3000.0 300.00 &0
  GATTACK 295100.88 193097.88 3000.0 300.00 3_Chief 1 &0
  NORMFLY 335890.00 201294.00 3000.0 300.00 &0
  NORMFLY 364681.00 197492.00 3000.0 300.00 &0
  NORMFLY 403472.00 190689.00 3000.0 300.00 &0
  LANDING 430263.69 195886.17 0 0 &0
....


The Campaign.dcg file also looks good to me:

Quote
[Campaign]
Battle Of France

[Battle]
BOF

[Map]
BOF

[Front]
Diest

[DeZone]
Düsseldorf_Depot

[RuZone]
Dunkerque_Depot

[DeTrigger]
Düsseldorf_Depot

[RuTrigger]
None

[DeDestroyTrigger]
None
100

[RuDestroyTrigger]
None
100

[DeSunkTrigger]
None
100

[RuSunkTrigger]
None
100

[DeSupply]
Default

[RuSupply]
Default

[DeOilSupply]
Default

[RuOilSupply]
Default

[TimeofDay]
Day

[Time]
0

[Date]
10/05/1940

[EndDate]
25/06/1940

[EndDateVictor]
Blue

[Data]
F:\IL-2-DGC-3.49\Battle Of France\

[BackUp]
F:\IL-2-DGC-3.49\Backup\BOF_DE\

[Mission]
Preference=0
Target=Random
StartTime=Random
EndTime=Random
Enemy=Unknown
BCloudType=Clear
WCloudType=Thunder Showers
CloudHeight=Random
Intercept=Random
Fuel=100%
BriefingSound=None
Troops=1000
BugOutRadius=10
AlliedRecon=0
AxisRecon=0
CurrentConditions=1
ContactLevel=Default
Gusts=Off
Turbulence=Off
Winds=Off
MissionEnd=160001


And so the pilot.dcg...

Quote
pilot.dcg
[I_JG10]
  003 000 007 Roderich Marseille @DGen\DE\03 *41 &1904Stuttgart
  000 000 006 Thorsten Hubner @DGen\DE\17 *10 &1917Stuttgart
  003 000 012 Sven Dörffer @DGen\DE\16 *21 &1918Berlin
  000 000 001 Kaspar Bieber @DGen\DE\12 *00 &Leipzig
  007 000 023 Adrian Meier @DGen\DE\03 *32 &1918Munich
  000 000 001 Erwin Dahm @DGen\DE\03 *00 &1918Leipzig
  001 000 007 Axel Bildstein @DGen\DE\04 *20 &1914Potsdam
  000 000 006 Horst Schmidt @DGen\DE\30 *10 &1919Munich
  007 000 019 Carsten Obermeier @DGen\DE\08 *32 &1917Potsdam
^ 000 000 001 Juan @DGen\Photo *00 &1910Madrid
...



 
I think I´m missing something very trivial...so trivial it makes it so hard to debug.
I don´t think it´s related to your campaign, maybe with some file the BAT installation...but I´m lost...any clue?


Thank you again!!!!

Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on April 20, 2019, 09:48:20 AM
arquillos, I was unable to to recreate the error. 

Have you tried other DCG campaigns? Do they work?

Try this: delete the campaign from Il-2 campaign screen, exit Il-2, restart Il-2 and start the Battle of France again. If the problem persists, paste the contains of dcgerror.txt (located in DCG folder) here.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: arquillos on April 20, 2019, 10:36:11 AM
arquillos, I was unable to to recreate the error. 
...

No luck :(

Code: [Select]
[2019/04/20 18:31:58.536] Parameter String0 = F:\IL-2 Sturmovik 1946 v4.12.2m\DGen.exe
[2019/04/20 18:31:58.536] Parameter String1 = de
[2019/04/20 18:31:58.536] Parameter String2 = 0
[2019/04/20 18:31:58.537] DCG.ini processed.
[2019/04/20 18:31:58.539] Loaded messages processed.
[2019/04/20 18:31:58.539] DCG is active.
[2019/04/20 18:31:58.540] Game version checked [1946].
[2019/04/20 18:31:58.540] Game version includes IL2AEP [True].
[2019/04/20 18:31:58.540] Game version successfully set up.
[2019/04/20 18:31:58.541] Begin Parameter Check
[2019/04/20 18:31:58.542] Setting new log file date.
[2019/04/20 18:31:58.542] Game Path = F:\IL-2 Sturmovik 1946 v4.12.2m\
[2019/04/20 18:31:58.542] Finding configuration file to determine log file name.
[2019/04/20 18:31:58.542] Logfile = eventlog.lst
[2019/04/20 18:31:59.289] Target Locations processed.
[2019/04/20 18:31:59.289] Ship Info processed.
[2019/04/20 18:31:59.334] Import of Squadrons Begins.
[2019/04/20 18:31:59.346] Squadron Merging Begins.
[2019/04/20 18:31:59.346] Import of Squadrons Complete.
[2019/04/20 18:31:59.351] Master Mission Imported.
[2019/04/20 18:31:59.885] No entry found for Player Squadron in the squadids.dcg file.
[2019/04/20 18:32:00.295] The aircraft assigned to 2H_12a0 is not present in the class file. A substitution has been made.
[2019/04/20 18:32:01.566] Set Target Nation Began.
[2019/04/20 18:32:01.575] Set Target Nation Ended.
[2019/04/20 18:32:01.576] Checking Stationary List
[2019/04/20 18:32:01.837] 0_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.838] 1_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.838] 2_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.838] 3_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.838] 4_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.838] 5_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.838] 6_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.839] 7_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.839] 8_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.839] 9_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.839] 10_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.839] 11_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.839] 12_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.839] 13_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.840] 14_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.840] 15_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.840] 16_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.840] 17_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.840] 18_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.840] 19_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.841] 20_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.841] 21_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.841] 22_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.841] 23_Chief [100%] moves to reserve.
[2019/04/20 18:32:01.851] Stationary Objects Check.
[2019/04/20 18:32:01.862] Ship Info processed.
[2019/04/20 18:32:01.862] Campaign Preferences Saved.
[2019/04/20 18:32:02.358] Campaign Data Files = F:\IL-2-DGC-3.49\Battle Of France\
[2019/04/20 18:32:02.358] Campaign Backup Files =
[2019/04/20 18:32:02.861] Campaign Info processed.
[2019/04/20 18:32:02.862] Campaign Preferences Saved.
[2019/04/20 18:32:02.863] Campaign Preferences Saved.
[2019/04/20 18:32:02.864] Read Territory information.
[2019/04/20 18:32:04.964] Stationary Objects Check.
[2019/04/20 18:32:04.973] Campaign Preferences Saved.
[2019/04/20 18:32:04.973] Determine the starting location of a column.
[2019/04/20 18:32:04.981] Removing nearest matching non-player squadron.
[2019/04/20 18:32:04.981] Deleting squadron I_JG10.
[2019/04/20 18:32:04.991] I_JG30 #6 pilot's name changed due to duplication.
[2019/04/20 18:32:05.54] I_StG77a0 #12 pilot's name changed due to duplication.
[2019/04/20 18:32:05.56] II_KG27a0 #3 pilot's name changed due to duplication.
[2019/04/20 18:32:05.90] GBI310 #13 pilot's name changed due to duplication.
[2019/04/20 18:32:05.116] RAF_No139SQN0 #7 pilot's name changed due to duplication.
[2019/04/20 18:32:05.117] RAF_No139SQN0 #7 pilot's name changed due to duplication.
[2019/04/20 18:32:05.117] RAF_No139SQN0 #9 pilot's name changed due to duplication.
[2019/04/20 18:32:05.120] Pilots saved.
[2019/04/20 18:32:05.121] Squadrons saved.
[2019/04/20 18:32:06.324] Pilots reloaded.
[2019/04/20 18:32:06.324] Determine the airfield of a squadron.
[2019/04/20 18:32:06.574] Player squadron is tentatively based at Vogelsang_Airfield.
[2019/04/20 18:32:06.574] Player squadron is based at Vogelsang_Airfield.
[2019/04/20 18:32:07.339] I_JG10 #5 pilot's name changed due to duplication.
[2019/04/20 18:32:07.372] NJG1_II0 #1 pilot's name changed due to duplication.
[2019/04/20 18:32:07.377] ZG1_I0 #1 pilot's name changed due to duplication.
[2019/04/20 18:32:07.380] ZG1_I0 #11 pilot's name changed due to duplication.
[2019/04/20 18:32:07.383] ZG26_II0 #6 pilot's name changed due to duplication.
[2019/04/20 18:32:07.392] 5e_GC3-20 #7 pilot's name changed due to duplication.
[2019/04/20 18:32:07.424] II_LG20 #8 pilot's name changed due to duplication.
[2019/04/20 18:32:07.458] III_KG770 #1 pilot's name changed due to duplication.
[2019/04/20 18:32:07.464] 2H_12a0 #1 pilot's name changed due to duplication.
[2019/04/20 18:32:07.471] 5F_122a0 #11 pilot's name changed due to duplication.
[2019/04/20 18:32:07.758] Begin Time Table Initialization.
[2019/04/20 18:32:07.758] Begin Time Table Check.
[2019/04/20 18:32:07.769] End Time Table Check.
[2019/04/20 18:32:07.769] Campaign Created.
[2019/04/20 18:32:07.770] Campaign Preferences Saved.
[2019/04/20 18:32:08.30] Parameters processed.
[2019/04/20 18:32:08.30] Grand Campaign Trigger Check.
[2019/04/20 18:32:08.537] Campaign Data Files = F:\IL-2-DGC-3.49\Battle Of France\
[2019/04/20 18:32:08.537] Campaign Backup Files = F:\IL-2-DGC-3.49\Backup\BOF_DE\
[2019/04/20 18:32:09.49] Campaign Info processed.
[2019/04/20 18:32:09.60] Target Locations processed.
[2019/04/20 18:32:09.60] Enemy Airfield Check has set Minimum Action Radius to 141 Kilometers.
[2019/04/20 18:32:09.62] Read Territory information.
[2019/04/20 18:32:09.62] Set Target Nation Began.
[2019/04/20 18:32:09.70] Set Target Nation Ended.
[2019/04/20 18:32:09.70] Checking Stationary List
[2019/04/20 18:32:10.540] Stationary Objects Check.
[2019/04/20 18:32:10.546] Grand Campaign Master Log Check.
[2019/04/20 18:32:10.546] Master Log routine begins.
[2019/04/20 18:32:10.547] Game Path = F:\IL-2 Sturmovik 1946 v4.12.2m\
[2019/04/20 18:32:10.547] Finding configuration file to determine log file name.
[2019/04/20 18:32:10.547] Logfile = eventlog.lst
[2019/04/20 18:32:10.548] Campaign Preferences Saved.
[2019/04/20 18:32:10.662] Debriefing Compiled and Saved.
[2019/04/20 18:32:10.926] Events Log Written.
[2019/04/20 18:32:11.191] Log Parsed.
[2019/04/20 18:32:11.192] Master Log routine ended.
[2019/04/20 18:32:11.192] Checking Bridge Status.
[2019/04/20 18:32:11.193] Read Territory information.
[2019/04/20 18:32:11.200] Checking for campaign transfer (2/2).
[2019/04/20 18:32:11.714] Campaign Data Files = F:\IL-2-DGC-3.49\Battle Of France\
[2019/04/20 18:32:11.714] Campaign Backup Files = F:\IL-2-DGC-3.49\Backup\BOF_DE\
[2019/04/20 18:32:12.242] Campaign Info processed.
[2019/04/20 18:32:12.242] Campaign folder (F:\IL-2 Sturmovik 1946 v4.12.2m\missions\campaign\de\DGen_0_BOF00\) selected.
[2019/04/20 18:32:12.244] Ship Info processed.
[2019/04/20 18:32:12.258] Target Locations processed.
[2019/04/20 18:32:12.260] Read Territory information.
[2019/04/20 18:32:12.260] Set Target Nation Began.
[2019/04/20 18:32:12.269] Set Target Nation Ended.
[2019/04/20 18:32:12.269] Checking Stationary List
[2019/04/20 18:32:12.516] Stationary Objects Check.
[2019/04/20 18:32:14.81] Squadron base routine started.
[2019/04/20 18:32:14.83] Squadron base routine ended.
[2019/04/20 18:32:14.84] Check for Duplicate Squadrons.
[2019/04/20 18:32:15.73] Load Pilot Information.
[2019/04/20 18:32:15.331] ErrorWarning before MasterLog Check =
[2019/04/20 18:32:15.332] Territory Capture Check.
[2019/04/20 18:32:15.333] Köln-Butzweilerhof_Airfield lost 10 Allied troops.
[2019/04/20 18:32:15.334] Essen_Depot lost 0 Allied troops.
[2019/04/20 18:32:15.334] Malmedy lost 2 Axis troops.
[2019/04/20 18:32:15.335] Poperinge lost 13 Axis troops.
[2019/04/20 18:32:15.335] Diest lost 0 Axis troops.
[2019/04/20 18:32:15.335] Diest lost 2 Axis troops.
[2019/04/20 18:32:15.335] Diest lost 8 Axis troops.
[2019/04/20 18:32:15.336] Diest lost 11 Allied troops.
[2019/04/20 18:32:15.336] Diest lost 12 Allied troops.
[2019/04/20 18:32:15.336] Diest lost 0 Allied troops.
[2019/04/20 18:32:15.336] Diest lost 1 Axis troops.
[2019/04/20 18:32:15.336] Diest lost 2 Axis troops.
[2019/04/20 18:32:15.336] Diest lost 2 Axis troops.
[2019/04/20 18:32:15.337] Diest lost 2 Axis troops.
[2019/04/20 18:32:15.337] Diest lost 1 Axis troops.
[2019/04/20 18:32:15.337] Diest lost 3 Allied troops.
[2019/04/20 18:32:15.337] Diest lost 2 Allied troops.
[2019/04/20 18:32:15.337] Diest lost 3 Allied troops.
[2019/04/20 18:32:15.338] Diest lost 3 Allied troops.
[2019/04/20 18:32:15.338] Diest lost 3 Allied troops.
[2019/04/20 18:32:15.338] Diest lost 2 Allied troops.
[2019/04/20 18:32:15.338] Etain_Rouvres_Airfield lost 1 Axis troops.
[2019/04/20 18:32:15.339] Creil lost 1 Axis troops.
[2019/04/20 18:32:15.340] Wesel_Flüren_Airfield lost 11 Allied troops.
[2019/04/20 18:32:15.370] Stationary Objects Check.
[2019/04/20 18:32:15.630] Get Squadron Information.
[2019/04/20 18:32:15.630] Advance time.
[2019/04/20 18:32:16.203] End Stationary Front Routine.
[2019/04/20 18:32:16.203] Creating column paths.
[2019/04/20 18:32:16.451] 21_Chief is deploying artillery.
[2019/04/20 18:32:16.463] Offset armor's first waypoint.
[2019/04/20 18:32:16.466] Check/Fix Distance between waypoints.
[2019/04/20 18:32:16.466] Set up static tank/artillery columns.
[2019/04/20 18:32:16.533] Squadron base routine started.
[2019/04/20 18:32:16.535] Squadron base routine ended.
[2019/04/20 18:32:16.536] Generate Flight Missions
[2019/04/20 18:32:16.536] Campaign Preferences Saved.
[2019/04/20 18:32:16.636] RAF_No226SQN0 generating waypoints.
[2019/04/20 18:32:16.638] fr010 generating waypoints.
[2019/04/20 18:32:16.639] 5e_GC3-20 generating waypoints.
[2019/04/20 18:32:16.640] 3e_GC2-20 generating waypoints.
[2019/04/20 18:32:16.641] I_JG10 generating waypoints.
[2019/04/20 18:32:16.642] Check for Armed Reconnaisance along roads/rails/sealanes.
[2019/04/20 18:32:16.642] Fighter Sweeps between two locations.
[2019/04/20 18:32:16.643] Check for Reconnaisance at sea.
[2019/04/20 18:32:16.643] Check for Active Bridges to Bomb.
[2019/04/20 18:32:16.643] Check for Ground Attack Missions.
[2019/04/20 18:32:16.645] Check for Anti-Shipping Missions.
[2019/04/20 18:32:16.645] Check for Defend Column Missions/Patrol.
[2019/04/20 18:32:16.646] Check for Bugouts.
[2019/04/20 18:32:16.646] Check for Transfer Missions.
[2019/04/20 18:32:16.650] Check for Set Escort Missions.
[2019/04/20 18:32:16.650] Check for Escort Missions.
[2019/04/20 18:32:16.651] End of Squadron Mission Assignments
[2019/04/20 18:32:16.651] No. 226 Sqn RAF (B) (Fairey Battle) at Reims_Airfield: Destroy any enemy forward defenses in the area around Diest.
[2019/04/20 18:32:16.652] <none> (Caproni Ca133T) at Attigny_Airfield: Destroy any enemy ground units in the area around Diest.
[2019/04/20 18:32:16.653] 5e GC III/2 (Morane-Saulnier MS-406) at Cambrai-Niergnies_Airfield: Protect Bruxelles.
[2019/04/20 18:32:16.653] 3e GC II/2 (Morane-Saulnier MS-406) at Laon-Chambry_Airfield: The squadron is transfering to Lille_Airfield.
[2019/04/20 18:32:16.654] I./JG 1 (Messerschmitt Bf109E3) at Gymnich_Airfield: Destroy enemy armor in the vicinity of Diest.
[2019/04/20 18:32:16.655] Building Mission and Property Files
[2019/04/20 18:32:16.655] Check Delay Time Settings.
[2019/04/20 18:32:16.655] Reset Airfields.
[2019/04/20 18:32:16.655] Determine Weather.
[2019/04/20 18:32:16.656] Date Settings Loaded.
[2019/04/20 18:32:16.666] Aces Loaded.
[2019/04/20 18:32:16.667] Ace Paints Loaded.
[2019/04/20 18:32:16.929] Events Log Written.
[2019/04/20 18:32:16.930] Advance Date.
[2019/04/20 18:32:16.930] Campaign Preferences Saved.
[2019/04/20 18:32:16.930] Updated F:\IL-2 Sturmovik 1946 v4.12.2m\missions\campaign\de\DGen_0_BOF00\conf.dat.
[2019/04/20 18:32:16.930] Set Time.
[2019/04/20 18:32:16.985] Determine Pilot Skills for RAF_No226SQN0.
[2019/04/20 18:32:16.991] RAF_No226SQN0 begins enroute to target.
[2019/04/20 18:32:17.103] Determine Pilot Skills for RAF_No226SQN0.
[2019/04/20 18:32:17.222] Determine Pilot Skills for I_JG10.
[2019/04/20 18:32:17.352] Determine Pilot Skills for I_JG10.
[2019/04/20 18:32:17.443] Determine Pilot Skills for 3e_GC2-20.
[2019/04/20 18:32:17.448] 3e_GC2-20 begins enroute to target.
[2019/04/20 18:32:17.488] Determine Pilot Skills for 3e_GC2-20.
[2019/04/20 18:32:17.628] Determine Pilot Skills for 5e_GC3-20.
[2019/04/20 18:32:17.633] 5e_GC3-20 begins enroute to target.
[2019/04/20 18:32:17.813] Determine Pilot Skills for 5e_GC3-20.
[2019/04/20 18:32:17.922] Determine Pilot Skills for fr010.
[2019/04/20 18:32:17.926] fr010 begins enroute to target.
[2019/04/20 18:32:17.984] Determine Pilot Skills for fr010.
[2019/04/20 18:32:18.46] Recon List Initialized.
[2019/04/20 18:32:18.46] Recon List Saved.
[2019/04/20 18:32:18.46] Campaign Preferences Saved.
[2019/04/20 18:32:18.55] Set Target Icons.
[2019/04/20 18:32:18.55] Remove Bridge ID Numbers.
[2019/04/20 18:32:18.196] Reading Debriefing
[2019/04/20 18:32:18.196] Set Map Objectives.
[2019/04/20 18:32:18.199] Add Briefings & Summaries.
[2019/04/20 18:32:18.199] Add Buildings.
[2019/04/20 18:32:18.199] Extra Buildings and Cameras Compilation Begun.
[2019/04/20 18:32:18.200] Extra Buildings and Cameras Complilation Completed.
[2019/04/20 18:32:18.200] Set up player plane slot.
[2019/04/20 18:32:18.200] Translate Special Location Names in Summary.
[2019/04/20 18:32:18.324] Remove Summary's Underscore.
[2019/04/20 18:32:18.411] Remove Summary's Bridge Number.
[2019/04/20 18:32:18.495] Summary's Article Fix.
[2019/04/20 18:32:18.557] Clean Up Text Complete.
[2019/04/20 18:32:18.558] Write Aces Text File.
[2019/04/20 18:32:18.627] Write Squad Text File.
[2019/04/20 18:32:18.628] Write Base Text File.
[2019/04/20 18:32:18.629] Log Book Section Complete.
[2019/04/20 18:32:18.630] Logbook Compiled.
[2019/04/20 18:32:18.630] CampFolder = F:\IL-2 Sturmovik 1946 v4.12.2m\missions\campaign\de\DGen_0_BOF00\
[2019/04/20 18:32:18.643] Set Target Nation Began.
[2019/04/20 18:32:18.652] Set Target Nation Ended.
[2019/04/20 18:32:18.652] Campaign Preferences Saved.
[2019/04/20 18:32:18.653] Mission Generated  [10/05/1940]
[2019/04/20 18:32:18.663] Target Locations processed.
[2019/04/20 18:32:18.664] Form Create Complete


Any Luck with this file?

I only see three entrys that looks "strange":

- [2019/04/20 18:31:59.885] No entry found for Player Squadron in the squadids.dcg file.

But in this file:
Quote
g01                     None
I_JG1                   I./JG 1
...

This is the default Squadron and I didn´t change it...


- [2019/04/20 18:32:00.295] The aircraft assigned to 2H_12a0 is not present in the class file. A substitution has been made.
  A Heinkel one...This is not related to this problem I think.

- [2019/04/20 18:32:15.331] ErrorWarning before MasterLog Check =
   Not a helpful log error :(

Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: arquillos on April 20, 2019, 10:50:39 AM
Another update...No default DCG campaign are working too :(
I installed DCG v3.50Beta2 and created a German Lvov41 campaign.
When I selected the campaign in IL-2 the Flight and Plane was also wrong :(

I think I´ll have to ask "Paul" about this :(
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on April 20, 2019, 11:09:44 AM
I have no idea what may cause this  :-X   

Something is definitely screwed in your installation - either BAT, DCG or both
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: arquillos on April 21, 2019, 12:03:53 AM
And it worked again...
http://forum.jg1.org/topic/6783-dcg-350beta2-flight-and-plane-not-correct/#entry49142
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: raptor_9090 on April 30, 2019, 06:16:58 PM
On mission 6, flying the 5e GC III/2  Dewoitine D520 C.1 campaign, all the aircraft of my squadron explode at the startup

In the logfile, this line appears multiple times:

Code: [Select]
Mission: class 'vehicles.planes.Plane$BF_109E3' not found

And also this, which I suspect to be the core of the problem:

Code: [Select]
Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x100kg' not registered in air.Breguet_693
java.lang.RuntimeException: Weapon set '2x100kg' not registered in air.Breguet_693

More "weird" things that appears multiple times in the log:

Code: [Select]
Mission: class 'vehicles.planes.Plane$BF_109D1' not found
Mission: class 'vehicles.planes.Plane$BF_109E1' not found
Mission: class 'vehicles.planes.Plane$BF_109E1' not found

Until now all other missions were played normally. Also, the BF 109E1, E3 and D1 are displayed with no problem in the QMB preview.
Any help is appreciated
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on May 01, 2019, 03:40:33 AM
Planes exploding on mission start are usually caused by invalid weapon set in dcg. Weird, as I have started 100 + missions while testing and have not encountered this.

I will check this later today once I get home.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: hrdlajs11 on May 01, 2019, 06:44:34 AM
Hello people,
I found that when I have set squadron density: full - so planes explode
when it sets the squadron density: dense - so it's fine

P.S. I apologize for the mistakes, I don't know much English, so I translate it over google
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: hrdlajs11 on May 01, 2019, 07:27:54 AM
so I played one mission and went to the next and exploded again
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: vonofterdingen on May 01, 2019, 11:48:44 AM
Shakaali, I think you might have a typo in your payloads file. Looking at Raptor's error "Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x100kg' not registered in air.Breguet_693," I do not see that weapon for that aircraft. There is a 2x100Kg (note the capital letter K) and a 2x100KgE.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on May 01, 2019, 01:05:21 PM
Shakaali, I think you might have a typo in your payloads file. Looking at Raptor's error "Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x100kg' not registered in air.Breguet_693," I do not see that weapon for that aircraft. There is a 2x100Kg (note the capital letter K) and a 2x100KgE.

Thank you, vonofterdingen.

Of course you are right. The original files for version 1.0 - version I used for test flying - were correct, but somewhere along the way I somehow managed to screw them up   :-[   

Corrected allpayloads.dcg and payloads.dcg files in the download links. If you still face problems, let me know.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: raptor_9090 on May 01, 2019, 03:57:06 PM
3 missions flown with no problem so far, thanks Shakaali and vonofterdingen!
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: arquillos on May 02, 2019, 07:20:01 AM
Corrected allpayloads.dcg and payloads.dcg files in the download links. If you still face problems, let me know.

Mediafire link is not working (M4T its Ok!)

Thanks
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on May 02, 2019, 07:57:49 AM
Mediafire link is not working

Fixed.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: arquillos on May 02, 2019, 01:11:30 PM
Thanks!
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: hrdlajs11 on May 03, 2019, 11:39:11 AM
děkuji Shakaali
oprava  pomohla, už  hraju squadron density full

akorát když jsem zkoušel kampan s Bf 110, tak druhá mise začínala ve vzduchu a letadla se srazila
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on May 03, 2019, 12:13:29 PM
děkuji Shakaali
oprava  pomohla, už  hraju squadron density full

akorát když jsem zkoušel kampan s Bf 110, tak druhá mise začínala ve vzduchu a letadla se srazila

Say what?  o_O

I don't speak Czech and I would not like to trust Google translator.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: hrdlajs11 on May 03, 2019, 12:34:55 PM
I'm sorry

thank you Shakaali
fix helped, I'm already playing squadron density full

only when I tried the campaign with the Bf 110, the second mission started in the air and the aircraft collided
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on May 03, 2019, 01:08:38 PM
hrdlajs11, I sent you a PM  :)
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on May 06, 2019, 01:39:31 PM
hrdlajs11, thanks for the files.

Unfortunately I have not been able to replicate the error, no matter how many times I load and play the mission.

However, there is something weird going on with armour. I'll keep on digging.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: SAS~Storebror on July 04, 2019, 12:06:29 AM
Installation:

Decompress the Battle Of France.zip into your DCG home directory.
Make a backup of the DGEN directory in you IL-2 game directory and copy DGEN folder from Battle Of France folder to main game folder, overwrite if prompted. 
Copy Skins Folder from Battle Of France folder and paste it over PaintSchemes/Skins in your IL-2 game directory.
Start DCG, select Optional Third Party Data Folder.
Navigate to the Battle Of France folder and select allcampaigns.dcg
Select Off Line Career (Full Auto-Generation Mode) in the DCG main screen.
Launch Il-2 and select one of the above-mentioned careers.
Two issues:

]cheers[
Mike
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 04, 2019, 05:21:46 AM
Two issues:
  • Before selecting "Off Line Career", you must select "Replace Career Generator (DGen)" first.
  • The "Skins" Folder is empty. This generates a zillion of errors and makes it impossible to even spawn if you don't select custom skins.

]cheers[
Mike

Thanks Mike.


I have played this campaign without any problems using no custom skins.

Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: SAS~Storebror on July 04, 2019, 06:50:10 AM
Okay I see.
So the fact that the skin folders don't actually contain skins is intentional.
I'm wondering because it seems like the planes in the campaign want to carry custom skins which seem not to be available.
If that's no issue, then this is fine with me.

]cheers[
Mike
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 04, 2019, 07:54:01 AM

I'm wondering because it seems like the planes in the campaign want to carry custom skins which seem not to be available.

]cheers[
Mike

 o_O

They shouldn't. I'll check it in a couple of days (away from home now)
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Vampire_pilot on July 05, 2019, 12:06:12 AM
in regard to this thread here
https://www.sas1946.com/main/index.php/topic,61852.msg680808/boardseen.html#new

I reviewed the loglofe presented and it seems this campaign is based on a template with invalid stationary aircraft links for BAT. It gives a ton of error lines:
[2019-07-05 04:00:23.735]   dT:    0   Mission: class 'vehicles.planes.Plane$BF_109E1' not found
[2019-07-05 04:00:23.739]   dT:    0   Mission: class 'vehicles.planes.Plane$BF_109E3' not found

and others....

While this is not a real problem - the game will just ignore the objects - it's inconvenient as a lot of the airfield atmosphere is probably lost if the stationeries aren't showing up.

in BAT those aircraft have different paths, since they come from the ultimate Bf-109 pack:
vehicles.planes.UltimateBf109Static$BF_109E1
vehicles.planes.UltimateBf109Static$BF_109E3
... (and others)

you can easily ID the ones by creating a log yourself and then compare the errors with what the path should be like from BAT stationary.ini.

Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 05, 2019, 04:19:29 PM
Thanks for the heads up.
 
Seems like I should do something to stationaries. I have no idea what, but I believe I'll come up with something  once I get back to my computer. This far I have paid too little attention to stationaries

I'm afraid this affects all my campaigns, not just this one :-X
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 07, 2019, 07:59:04 AM
Ok, I've pinned down most of the errors 

However, there are some I could use some help to get rid of:

Code: [Select]
[2019-07-07 13:37:58.391] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_03.bmp'
[2019-07-07 13:37:58.392] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_20.bmp'
[2019-07-07 13:37:58.392] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_27.bmp'
[2019-07-07 13:37:58.392] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_13.bmp'
[2019-07-07 13:37:58.626] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_15.bmp'
[2019-07-07 13:37:58.626] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_30.bmp'
[2019-07-07 13:37:58.626] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_04.bmp'
[2019-07-07 13:37:58.626] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_10.bmp'
[2019-07-07 13:38:02.056] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_06.bmp'
[2019-07-07 13:38:02.057] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_11.bmp'
[2019-07-07 13:38:02.057] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_14.bmp'
[2019-07-07 13:38:02.057] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_25.bmp'

It seems there are no pictures starting with gb in PaintSchemes/Pilots/. Should there be?

Code: [Select]
[2019-07-07 13:38:05.537] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeHead not found
[2019-07-07 13:38:05.537] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeEngine not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeHead not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeEngine not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeHead not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeEngine not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeHead not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeEngine not found

-----

[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-07 13:38:08.857] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.857] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.857] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.858] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.858] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.858] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'

Is there anything I can do for these?

Code: [Select]
[2019-07-07 13:38:07.801] dT:    0 Mission: ActorSpawn for 'vehicles.planes.Plane$JU_87B1' not found
[2019-07-07 13:38:07.804] dT:    0 Mission: ActorSpawn for 'vehicles.planes.Plane$JU_87B1' not found
[2019-07-07 13:38:07.807] dT:    0 Mission: ActorSpawn for 'vehicles.planes.Plane$JU_87B1' not found
[2019-07-07 13:38:07.810] dT:    0 Mission: ActorSpawn for 'vehicles.planes.Plane$JU_87B1' not found

What does that mean?
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Vampire_pilot on July 07, 2019, 09:17:57 AM
Quote
It seems there are no pictures starting with gb in PaintSchemes/Pilots/. Should there be?

well, should there?
Your campaign has these pilot skins in their mis file but it's like with skins... if the skin does not exist, it is not loaded. That's what you see here.

Quote
Is there anything I can do for these?
no, to be honest. the lower section is missing the interesting bit. Of what are these chunks missing? should be right above where you cut it.

Quote
What does that mean?
This stationary aircraft does not exist in that path. The game simply ignores it.
Or you could look up the correct path in stationary.ini.

all in all pretty harmless if you didn't experience any hickups.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 07, 2019, 09:45:28 AM
Thank you for your help!

well, should there?
Your campaign has these pilot skins in their mis file but it's like with skins... if the skin does not exist, it is not loaded. That's what you see here.


Actually, I was trying to ask whether I have accidentally deleted some files from  PaintSchemes/Pilots/ ...  I guess not  ;)

Quote
Is there anything I can do for these?
the lower section is missing the interesting bit. Of what are these chunks missing? should be right above where you cut it.

It was the missing Ju-87B1:

Code: [Select]
[2019-07-07 13:38:07.810] dT:    0 Mission: ActorSpawn for 'vehicles.planes.Plane$JU_87B1' not found
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'

Quote
This stationary aircraft does not exist in that path. The game simply ignores it.
Or you could look up the correct path in stationary.ini.

AFAIK there is no stationary Ju-87B1. However, DCG should replace it by stationary Ju-87B2. Might be a typo. I'll check it.

The corrected version of the campaign can be expected to be ready for download some time tomorrow.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Vampire_pilot on July 07, 2019, 09:55:23 AM
Quote
It was the missing Ju-87B1:

makes no sense then, these two messages are unconnected. It remains unclear what hier.him its complaining about.
Next time could you share the complete log?
missing chunks can be more severe errors.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 07, 2019, 09:59:13 AM
Complete log:

Code: [Select]
[Jul 7, 2019 1:37:25 PM] ------------ BEGIN log session -------------

[Jul 7, 2019 1:37:25 PM] ----------- Switched to pipe mode ----------
[2019-07-07 13:37:25.195] dT:    0 OpenGL provider: Opengl32.dll
[2019-07-07 13:37:25.351] dT:    0 OpenGL library:
[2019-07-07 13:37:25.351] dT:    0   Vendor: ATI Technologies Inc.
[2019-07-07 13:37:25.351] dT:    0   Render: AMD Radeon (TM) R7 360 Series
[2019-07-07 13:37:25.351] dT:    0   Version: 4.5.13521 Compatibility Profile Context 24.20.11001.5003
[2019-07-07 13:37:25.351] dT:    0   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2019-07-07 13:37:25.351] dT:    0 Size: 1920x1080
[2019-07-07 13:37:25.351] dT:    0 ColorBits: 32
[2019-07-07 13:37:25.351] dT:    0 DepthBits: 24
[2019-07-07 13:37:25.351] dT:    0 StencilBits: 8
[2019-07-07 13:37:25.351] dT:    0 isDoubleBuffered: true
[2019-07-07 13:37:25.492] dT:    0
[2019-07-07 13:37:25.492] dT:    0 *** Looking for Advanced CPU Instructions...
[2019-07-07 13:37:25.492] dT:    0 [x] PentiumPro
[2019-07-07 13:37:25.492] dT:    0 [x] Multimedia (MMX)
[2019-07-07 13:37:25.492] dT:    0 [x] 3D (SSE2)
[2019-07-07 13:37:25.492] dT:    0 [x] 3D (SSE2)
[2019-07-07 13:37:25.492] dT:    0 [-] 3D (3DNow)
[2019-07-07 13:37:25.492] dT:    0 ColourBits 32, ABits 8, ZBits 24
[2019-07-07 13:37:25.507] dT:    0
[2019-07-07 13:37:25.507] dT:    0 *** Looking for Render API Extensions ...
[2019-07-07 13:37:25.507] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2019-07-07 13:37:25.507] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2019-07-07 13:37:25.507] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2019-07-07 13:37:25.507] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2019-07-07 13:37:25.507] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2019-07-07 13:37:25.507] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2019-07-07 13:37:25.507] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2019-07-07 13:37:25.507] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2019-07-07 13:37:25.507] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2019-07-07 13:37:25.507] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2019-07-07 13:37:25.507] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2019-07-07 13:37:25.507] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2019-07-07 13:37:25.507] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2019-07-07 13:37:25.507] dT:    0
[2019-07-07 13:37:25.507] dT:    0 Maximum texture size : 16384
[2019-07-07 13:37:25.507] dT:    0 Maximum simultaneous textures :8
[2019-07-07 13:37:25.507] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2019-07-07 13:37:25.677] dT:    0 15 Splashscreens available.
[2019-07-07 13:37:38.384] dT:   44 Initializing DirectSound playback device...
[2019-07-07 13:37:38.384] dT:    0 Primary buffer created.
[2019-07-07 13:37:38.384] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2019-07-07 13:37:38.385] dT:    0 Not enought hardware buffers (0), hardware disabled
[2019-07-07 13:37:38.385] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2019-07-07 13:37:38.385] dT:    0 Default speaker config is : 1310724.
[2019-07-07 13:37:38.385] dT:    0 Direct sound audio device initialized successfully :
[2019-07-07 13:37:38.385] dT:    0 DX Version : 7
[2019-07-07 13:37:38.385] dT:    0 Hardware    - disabled [buffers : 0]
[2019-07-07 13:37:38.385] dT:    0 Extensions  - enabled :
[2019-07-07 13:37:38.385] dT:    0   EAX ver. 1 [ ]  - disabled
[2019-07-07 13:37:38.385] dT:    0   EAX ver. 2 [ ]  - disabled
[2019-07-07 13:37:38.385] dT:    0   EAX ver. 3 [ ]  - disabled
[2019-07-07 13:37:38.385] dT:    0   I3D ver. 2 [ ]  - disabled
[2019-07-07 13:37:38.385] dT:    0   ZoomFX     [ ]  - disabled
[2019-07-07 13:37:38.385] dT:    0   MacroFX    [ ]  - disabled
[2019-07-07 13:37:38.385] dT:    0 SIMD render [X]
[2019-07-07 13:37:38.385] dT:    0 num channels 32
[2019-07-07 13:37:38.385] dT:    0
[2019-07-07 13:37:44.111] dT:    0 null
[2019-07-07 13:37:44.112] dT:    0 java.lang.ClassNotFoundException
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1149)
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:90)
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.il2.game.GameState.enter(GameState.java:97)
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:797)
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.il2.gui.GUIDGenBriefing.enter(GUIDGenBriefing.java:22)
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:483)
[2019-07-07 13:37:44.112] dT:    0 at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:32)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:85)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-07-07 13:37:44.113] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-07-07 13:37:44.320] dT:    0 Mission: class 'vehicles.artillery.Artillery$Armor.4-PzIIF' not found
[2019-07-07 13:37:48.887] dT:  -44 Loading mission campaign/de/DGen_0_BOFdoe6/194005100.mis...
[2019-07-07 13:37:48.905] dT:    0 Y=1940 / M=5 / H= 14 , Temperature - 0m = 15.0 .
[2019-07-07 13:37:48.905] dT:    0 Loading map.ini defined airfields:
[2019-07-07 13:37:49.426] dT:    0 PBuffer: suitable formats: 84
[2019-07-07 13:37:49.426] dT:    0
[2019-07-07 13:37:49.426] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2019-07-07 13:37:49.426] dT:    0 Depth = 24, stencil = 8
[2019-07-07 13:37:49.443] dT:    0 PBuffer: suitable formats: 84
[2019-07-07 13:37:49.443] dT:    0
[2019-07-07 13:37:49.443] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2019-07-07 13:37:49.443] dT:    0 Depth = 24, stencil = 8
[2019-07-07 13:37:50.834] dT:    0 Loading vertex/fragment programs: *699002888*
[2019-07-07 13:37:50.834] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2019-07-07 13:37:50.834] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2019-07-07 13:37:50.834] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2019-07-07 13:37:50.834] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2019-07-07 13:37:50.834] dT:    0 *** Loading: [vpFogNoTex]
[2019-07-07 13:37:50.835] dT:    0 *** Loading: [vpFog4Tex2D]
[2019-07-07 13:37:50.835] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2019-07-07 13:37:50.835] dT:    0 *** Loading: [vp4Tex2D]
[2019-07-07 13:37:50.835] dT:    0 *** Loading: [vp6Tex2D]
[2019-07-07 13:37:50.835] dT:    0 *** Loading: [vpTexUVTex2D]
[2019-07-07 13:37:50.835] dT:    0 *** Loading: [vpWaterGrid_NV]
[2019-07-07 13:37:50.836] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2019-07-07 13:37:50.836] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2019-07-07 13:37:50.836] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2019-07-07 13:37:50.836] dT:    0 *** Loading: [vpTreeSprite]
[2019-07-07 13:37:50.837] dT:    0 *** Loading: [vpTreeTrunk]
[2019-07-07 13:37:50.837] dT:    0 *** Loading: [vpVAObjectsN]
[2019-07-07 13:37:50.837] dT:    0 *** Loading: [vpVAObjectsL0]
[2019-07-07 13:37:50.837] dT:    0 *** Loading: [vpSprites]
[2019-07-07 13:37:50.837] dT:    0 *** Loading: [vpSimpleGL]
[2019-07-07 13:37:50.838] dT:    0 *** Loading: [fpWaterSunLightFast]
[2019-07-07 13:37:50.838] dT:    0 *** Loading: [fpWaterSunLight]
[2019-07-07 13:37:50.838] dT:    0 *** Loading: [fpWaterSunLightBest]
[2019-07-07 13:37:50.838] dT:    0 *** Loading: [fpCoastBump]
[2019-07-07 13:37:50.838] dT:    0 *** Loading: [fpCoastFoam]
[2019-07-07 13:37:50.839] dT:    0 *** Loading: [fpCoastFoamFast]
[2019-07-07 13:37:50.839] dT:    0 *** Loading: [fpCoastFoamFarFogTex]
[2019-07-07 13:37:50.839] dT:    0 *** Loading: [fpCausticSimple]
[2019-07-07 13:37:50.839] dT:    0 *** Loading: [fpCaustic]
[2019-07-07 13:37:50.839] dT:    0 *** Loading: [fpSprites]
[2019-07-07 13:37:50.840] dT:    0 *** Loading: [fpObjectsL0]
[2019-07-07 13:37:50.840] dT:    0 *** Loading: [fpObjectsL0_2L]
[2019-07-07 13:37:50.840] dT:    0 *** Loading: [fpSimpleGL]
[2019-07-07 13:37:50.840] dT:    0 *** Loading: [fpNearLandFog]
[2019-07-07 13:37:50.840] dT:    0 *** Loading: [fpFarLandFog]
[2019-07-07 13:37:50.840] dT:    0 *** Loading: [fpRiverCoastAA]
[2019-07-07 13:37:50.841] dT:    0 *** Loading: [vpWaterDM_CPU]
[2019-07-07 13:37:50.842] dT:    0 *** Loading: [fpWaterDM_CPU]
[2019-07-07 13:37:50.842] dT:    0 *** Loading: [fpWaterDM_CPULo]
[2019-07-07 13:37:50.843] dT:    0 *** Loading: [fpWaterLFogDM]
[2019-07-07 13:37:50.843] dT:    0 *** Loading: [fpIceWater]
[2019-07-07 13:37:50.843] dT:    0 *** Loading: [fpNearNoBlend]
[2019-07-07 13:37:50.843] dT:    0 *** Loading: [fpNearNoBlendNoise]
[2019-07-07 13:37:50.844] dT:    0 *** Loading: [fpNearBlend]
[2019-07-07 13:37:50.844] dT:    0 *** Loading: [fpNearBlendNoise]
[2019-07-07 13:37:50.844] dT:    0 *** Loading: [fpFarBlend]
[2019-07-07 13:37:50.844] dT:    0 *** Loading: [fpForestPlane]
[2019-07-07 13:37:50.844] dT:    0 *** Loading: [fpForestPlaneNoise]
[2019-07-07 13:37:50.844] dT:    0 *** Loading: [fpForestPlaneEdges]
[2019-07-07 13:37:50.845] dT:    0 *** Loading: [fpForestPlaneEdgesNoise]
[2019-07-07 13:37:51.008] dT:    0 Load bridges
[2019-07-07 13:37:51.054] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.054] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.055] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.055] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.058] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.089] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.091] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.092] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.104] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.107] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.109] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.110] dT:    0 LongBridge: too big offset
[2019-07-07 13:37:51.158] dT:    0 Load static objects
[2019-07-07 13:37:51.229] dT:    0 ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[2019-07-07 13:37:51.612] dT:    0 ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[2019-07-07 13:37:51.630] dT:    0 ##### House without collision (3do/Buildings/French/rubble_block/live.sim)
[2019-07-07 13:37:51.653] dT:    0 ##### House without collision (3do/Buildings/French/rubble/live.sim)
[2019-07-07 13:37:51.846] dT:    0 ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[2019-07-07 13:37:51.874] dT:    0 ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[2019-07-07 13:37:51.882] dT:    0 ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[2019-07-07 13:37:51.884] dT:    0 ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[2019-07-07 13:37:51.896] dT:    0 ##### House without collision (3do/Buildings/England/phonebox/live.sim)
[2019-07-07 13:37:52.052] dT:    0 ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[2019-07-07 13:37:52.116] dT:    0 ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[2019-07-07 13:37:52.224] dT:    0 ##### House without collision (3do/Buildings/England/jetty4/live.sim)
[2019-07-07 13:37:53.309] dT:    0 ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[2019-07-07 13:37:53.861] dT:    0 ##### House without collision (3do/Buildings/England/semi2/live.sim)
[2019-07-07 13:37:54.993] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2019-07-07 13:37:55.026] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2019-07-07 13:37:58.391] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_03.bmp'
[2019-07-07 13:37:58.392] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_20.bmp'
[2019-07-07 13:37:58.392] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_27.bmp'
[2019-07-07 13:37:58.392] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_13.bmp'
[2019-07-07 13:37:58.626] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_15.bmp'
[2019-07-07 13:37:58.626] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_30.bmp'
[2019-07-07 13:37:58.626] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_04.bmp'
[2019-07-07 13:37:58.626] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_10.bmp'
[2019-07-07 13:38:02.056] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_06.bmp'
[2019-07-07 13:38:02.057] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_11.bmp'
[2019-07-07 13:38:02.057] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_14.bmp'
[2019-07-07 13:38:02.057] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_25.bmp'
[2019-07-07 13:38:02.907] dT:    0 ERROR loading sound control sample.M82_dmg.wav.dist
[2019-07-07 13:38:03.960] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_21.bmp'
[2019-07-07 13:38:04.097] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeHead not found
[2019-07-07 13:38:04.097] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeEngine not found
[2019-07-07 13:38:04.097] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeHead not found
[2019-07-07 13:38:04.097] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeEngine not found
[2019-07-07 13:38:04.098] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeHead not found
[2019-07-07 13:38:04.098] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeEngine not found
[2019-07-07 13:38:04.098] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeHead not found
[2019-07-07 13:38:04.098] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeEngine not found
[2019-07-07 13:38:04.338] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2019-07-07 13:38:04.358] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2019-07-07 13:38:04.394] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2019-07-07 13:38:04.562] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2019-07-07 13:38:04.736] dT:    0 Hook: Smoke not found
[2019-07-07 13:38:04.737] dT:    0 com.maddox.il2.engine.ActorException: Hook: Smoke not found
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.objects.vehicles.cars.CavalryCar$FrenchPatrol.<init>(CavalryCar.java:20)
[2019-07-07 13:38:04.737] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2019-07-07 13:38:04.737] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
[2019-07-07 13:38:04.737] dT:    0 at java.lang.reflect.Constructor.newInstance(Native Method)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:659)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-07-07 13:38:04.737] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-07-07 13:38:04.737] dT:    0 SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CavalryCar$FrenchPatrol]
[2019-07-07 13:38:05.537] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeHead not found
[2019-07-07 13:38:05.537] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeEngine not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeHead not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeEngine not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeHead not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeEngine not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeHead not found
[2019-07-07 13:38:05.538] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$BMW_MGr: hook SmokeEngine not found
[2019-07-07 13:38:07.801] dT:    0 Mission: ActorSpawn for 'vehicles.planes.Plane$JU_87B1' not found
[2019-07-07 13:38:07.804] dT:    0 Mission: ActorSpawn for 'vehicles.planes.Plane$JU_87B1' not found
[2019-07-07 13:38:07.807] dT:    0 Mission: ActorSpawn for 'vehicles.planes.Plane$JU_87B1' not found
[2019-07-07 13:38:07.810] dT:    0 Mission: ActorSpawn for 'vehicles.planes.Plane$JU_87B1' not found
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.842] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-07 13:38:08.857] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.857] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.857] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.858] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.858] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.858] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.868] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.876] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-07 13:38:08.885] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-07 13:38:10.388] dT:    0 Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$FrenchCavalry: hook Ground_Level not found
[2019-07-07 13:38:10.392] dT:    0 Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$FrenchPatrol: hook Ground_Level not found
[2019-07-07 13:38:11.918] dT:    0 Mission: class 'vehicles.artillery.Artillery$Armor.4-PzIIF' not found
[2019-07-07 13:38:12.368] dT:    0 ERROR file: File users/doe/Icons not found
[2019-07-07 13:38:12.379] dT:    0 Mission: campaign/de/DGen_0_BOFdoe6/194005100.mis is Playing
[2019-07-07 13:38:12.837] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'Water_D0'
[2019-07-07 13:38:12.886] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2019-07-07 13:38:12.887] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2019-07-07 13:38:12.917] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2019-07-07 13:38:12.917] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2019-07-07 13:38:12.930] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap01_D0'
[2019-07-07 13:38:12.930] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap02_D0'
[2019-07-07 13:38:12.930] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2019-07-07 13:38:12.930] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2019-07-07 13:38:12.932] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'LGlassBlister1_d0'
[2019-07-07 13:38:12.960] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2019-07-07 13:38:12.960] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2019-07-07 13:38:12.983] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2019-07-07 13:38:12.983] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2019-07-07 13:38:12.991] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap1_D0'
[2019-07-07 13:38:12.991] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap2_D0'
[2019-07-07 13:38:12.991] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap3_D0'
[2019-07-07 13:38:12.991] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap4_D0'
[2019-07-07 13:38:12.991] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap5_D0'
[2019-07-07 13:38:12.991] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap6_D0'
[2019-07-07 13:38:12.991] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap7_D0'
[2019-07-07 13:38:12.992] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap8_D0'
[2019-07-07 13:38:12.992] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap9_D0'
[2019-07-07 13:38:12.992] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap10_D0'
[2019-07-07 13:38:13.350] dT:   10 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[2019-07-07 13:38:13.351] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[2019-07-07 13:38:13.351] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
[2019-07-07 13:38:13.404] dT:    3 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[2019-07-07 13:38:13.404] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[2019-07-07 13:38:13.404] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
[2019-07-07 13:38:13.458] dT:    3 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[2019-07-07 13:38:13.458] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[2019-07-07 13:38:13.458] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
[2019-07-07 13:38:13.514] dT:    3 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[2019-07-07 13:38:13.514] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[2019-07-07 13:38:13.514] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
[2019-07-07 13:38:16.657] dT:  118 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister4_D0'
[2019-07-07 13:38:16.863] dT:    7 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister4_D0'
[2019-07-07 13:38:17.028] dT:    5 INTERNAL ERROR: HierMesh: Can't find chunk 'WindowL1_D0'
[2019-07-07 13:38:17.339] dT:   11 INTERNAL ERROR: HierMesh: Can't find chunk 'WindowL1_D0'
[2019-07-07 13:38:17.449] dT:    3 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister4_D0'
[2019-07-07 13:38:17.945] dT:   17 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister4_D0'
[2019-07-07 13:38:18.957] dT:   34 INTERNAL ERROR: HierMesh: Can't find chunk 'WindowL1_D0'
[2019-07-07 13:38:19.087] dT:    4 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister4_D0'
[2019-07-07 13:38:19.455] dT:   12 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister4_D0'
[2019-07-07 13:38:19.594] dT:    5 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister4_D0'
[2019-07-07 13:38:20.312] dT:   24 INTERNAL ERROR: HierMesh: Can't find chunk 'WindowL1_D0'
[2019-07-07 13:38:30.197] dT:   18 null
[2019-07-07 13:38:30.197] dT:    0 java.lang.ClassNotFoundException
[2019-07-07 13:38:30.197] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2019-07-07 13:38:30.197] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1149)
[2019-07-07 13:38:30.197] dT:    0 at com.maddox.il2.gui.GUIDGenDeBriefing._enter(GUIDGenDeBriefing.java:117)
[2019-07-07 13:38:30.197] dT:    0 at com.maddox.il2.game.GameState.enter(GameState.java:97)
[2019-07-07 13:38:30.197] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:797)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.il2.gui.GUIDGenDeBriefing.enter(GUIDGenDeBriefing.java:25)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.il2.gui.GUIDGenMission.doExit(GUIDGenMission.java:21)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.il2.gui.GUIMission$DialogClient.notify(GUIMission.java:189)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-07-07 13:38:30.198] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-07-07 13:38:30.199] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-07-07 13:38:30.199] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-07-07 13:38:30.199] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Jul 7, 2019 1:38:37 PM] -------------- END log session -------------
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Vampire_pilot on July 07, 2019, 10:08:24 AM
you know, you should get rid of all those error objects and vehicles from the missions.... this does not look very good but I admit I can't pinpoint it immediately.

aren't the "templates" in .mis form? (I am no DCG expert....)
But it's best to clean them up in BAT FMB.

Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 07, 2019, 10:18:13 AM
you know, you should get rid of all those error objects and vehicles from the missions.

Yes, I know. I know how to fix them (I think) so I didn't paste them in previous posts. 

In DCG all objects, vehicles etc. are placed in master mission file that DCG uses to create missions. The master mission file is created and edited in FMB.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 08, 2019, 12:09:33 PM
Situation update:

The fix is practically ready, just some tweaking & testing to do. Almost all errors are now gone. A few exceptions:

- In the beginning of the log there are some errors (LongBridge: too big offset and ##### House without collision) that are map-related, I believe, as they appear in every mission I create using this map.
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_xx In the master mission gb pilots are set to Default. I'll think something.
- I have no idea what causes INTERNAL ERROR: HierMesh: Can't find chunk.. errors. I'll keep on testing.

The fix will not be available for download today (sorry), but it won't take long.

The full log, in case someone sees something I don't:


Code: [Select]
[Jul 8, 2019 5:21:30 PM] ------------ BEGIN log session -------------

[Jul 8, 2019 5:21:30 PM] ----------- Switched to pipe mode ----------
[2019-07-08 17:21:30.050] dT:    0 OpenGL provider: Opengl32.dll
[2019-07-08 17:21:30.206] dT:    0 OpenGL library:
[2019-07-08 17:21:30.206] dT:    0   Vendor: ATI Technologies Inc.
[2019-07-08 17:21:30.206] dT:    0   Render: AMD Radeon (TM) R7 360 Series
[2019-07-08 17:21:30.206] dT:    0   Version: 4.5.13521 Compatibility Profile Context 24.20.11001.5003
[2019-07-08 17:21:30.206] dT:    0   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2019-07-08 17:21:30.206] dT:    0 Size: 1920x1080
[2019-07-08 17:21:30.206] dT:    0 ColorBits: 32
[2019-07-08 17:21:30.206] dT:    0 DepthBits: 24
[2019-07-08 17:21:30.206] dT:    0 StencilBits: 8
[2019-07-08 17:21:30.206] dT:    0 isDoubleBuffered: true
[2019-07-08 17:21:30.315] dT:    0
[2019-07-08 17:21:30.315] dT:    0 *** Looking for Advanced CPU Instructions...
[2019-07-08 17:21:30.315] dT:    0 [x] PentiumPro
[2019-07-08 17:21:30.315] dT:    0 [x] Multimedia (MMX)
[2019-07-08 17:21:30.315] dT:    0 [x] 3D (SSE2)
[2019-07-08 17:21:30.315] dT:    0 [x] 3D (SSE2)
[2019-07-08 17:21:30.315] dT:    0 [-] 3D (3DNow)
[2019-07-08 17:21:30.315] dT:    0 ColourBits 32, ABits 8, ZBits 24
[2019-07-08 17:21:30.315] dT:    0
[2019-07-08 17:21:30.315] dT:    0 *** Looking for Render API Extensions ...
[2019-07-08 17:21:30.315] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2019-07-08 17:21:30.315] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2019-07-08 17:21:30.315] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2019-07-08 17:21:30.315] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2019-07-08 17:21:30.315] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2019-07-08 17:21:30.315] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2019-07-08 17:21:30.315] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2019-07-08 17:21:30.315] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2019-07-08 17:21:30.315] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2019-07-08 17:21:30.315] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2019-07-08 17:21:30.315] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2019-07-08 17:21:30.315] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2019-07-08 17:21:30.315] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2019-07-08 17:21:30.315] dT:    0
[2019-07-08 17:21:30.315] dT:    0 Maximum texture size : 16384
[2019-07-08 17:21:30.315] dT:    0 Maximum simultaneous textures :8
[2019-07-08 17:21:30.315] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2019-07-08 17:21:30.490] dT:    0 15 Splashscreens available.
[2019-07-08 17:21:43.042] dT:   44 Initializing DirectSound playback device...
[2019-07-08 17:21:43.042] dT:    0 Primary buffer created.
[2019-07-08 17:21:43.042] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2019-07-08 17:21:43.042] dT:    0 Not enought hardware buffers (0), hardware disabled
[2019-07-08 17:21:43.042] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2019-07-08 17:21:43.042] dT:    0 Default speaker config is : 1310724.
[2019-07-08 17:21:43.042] dT:    0 Direct sound audio device initialized successfully :
[2019-07-08 17:21:43.043] dT:    0 DX Version : 7
[2019-07-08 17:21:43.043] dT:    0 Hardware    - disabled [buffers : 0]
[2019-07-08 17:21:43.043] dT:    0 Extensions  - enabled :
[2019-07-08 17:21:43.043] dT:    0   EAX ver. 1 [ ]  - disabled
[2019-07-08 17:21:43.043] dT:    0   EAX ver. 2 [ ]  - disabled
[2019-07-08 17:21:43.043] dT:    0   EAX ver. 3 [ ]  - disabled
[2019-07-08 17:21:43.043] dT:    0   I3D ver. 2 [ ]  - disabled
[2019-07-08 17:21:43.043] dT:    0   ZoomFX     [ ]  - disabled
[2019-07-08 17:21:43.043] dT:    0   MacroFX    [ ]  - disabled
[2019-07-08 17:21:43.043] dT:    0 SIMD render [X]
[2019-07-08 17:21:43.043] dT:    0 num channels 32
[2019-07-08 17:21:43.043] dT:    0
[2019-07-08 17:22:05.525] dT:    0 The sample music/menu/bd.wav not found
[2019-07-08 17:22:05.526] dT:    0 INTERNAL ERROR: Can't open file 'missions/campaign/bd/background.mat'
[2019-07-08 17:22:05.526] dT:    0 WARNING: object 'missions/campaign/bd/background.mat' of class 'TMaterial' not loaded
[2019-07-08 17:22:05.527] dT:    0 cannot open file for reading
[2019-07-08 17:22:05.527] dT:    0 Cannot open audio file samples/music/menu/bd.wav
[2019-07-08 17:22:05.527] dT:    0
[2019-07-08 17:23:02.280] dT:    0 null
[2019-07-08 17:23:02.280] dT:    0 java.lang.ClassNotFoundException
[2019-07-08 17:23:02.280] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2019-07-08 17:23:02.280] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1149)
[2019-07-08 17:23:02.280] dT:    0 at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:90)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.game.GameState.enter(GameState.java:97)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:797)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.gui.GUIDGenBriefing.enter(GUIDGenBriefing.java:22)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.gui.GUIDGenNew.doGenerateCampaign(GUIDGenNew.java:402)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.gui.GUIDGenNew.access$700(GUIDGenNew.java:19)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.gui.GUIDGenNew$DialogClient.notify(GUIDGenNew.java:459)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-07-08 17:23:02.281] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-07-08 17:23:02.282] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-07-08 17:23:02.282] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-07-08 17:23:02.282] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-07-08 17:23:02.282] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-07-08 17:23:02.282] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-07-08 17:23:02.282] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-07-08 17:23:06.558] dT:  -44 Loading mission campaign/de/DGen_0_BOFdoe3/194005100.mis...
[2019-07-08 17:23:06.576] dT:    0 Y=1940 / M=5 / H= 9 , Temperature - 0m = 11.0 .
[2019-07-08 17:23:06.576] dT:    0 Loading map.ini defined airfields:
[2019-07-08 17:23:07.086] dT:    0 PBuffer: suitable formats: 84
[2019-07-08 17:23:07.086] dT:    0
[2019-07-08 17:23:07.086] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2019-07-08 17:23:07.086] dT:    0 Depth = 24, stencil = 8
[2019-07-08 17:23:07.105] dT:    0 PBuffer: suitable formats: 84
[2019-07-08 17:23:07.105] dT:    0
[2019-07-08 17:23:07.105] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2019-07-08 17:23:07.105] dT:    0 Depth = 24, stencil = 8
[2019-07-08 17:23:08.449] dT:    0 Loading vertex/fragment programs: *699002888*
[2019-07-08 17:23:08.449] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2019-07-08 17:23:08.450] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2019-07-08 17:23:08.450] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2019-07-08 17:23:08.450] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2019-07-08 17:23:08.450] dT:    0 *** Loading: [vpFogNoTex]
[2019-07-08 17:23:08.450] dT:    0 *** Loading: [vpFog4Tex2D]
[2019-07-08 17:23:08.451] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2019-07-08 17:23:08.451] dT:    0 *** Loading: [vp4Tex2D]
[2019-07-08 17:23:08.451] dT:    0 *** Loading: [vp6Tex2D]
[2019-07-08 17:23:08.451] dT:    0 *** Loading: [vpTexUVTex2D]
[2019-07-08 17:23:08.451] dT:    0 *** Loading: [vpWaterGrid_NV]
[2019-07-08 17:23:08.451] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2019-07-08 17:23:08.452] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2019-07-08 17:23:08.452] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2019-07-08 17:23:08.452] dT:    0 *** Loading: [vpTreeSprite]
[2019-07-08 17:23:08.453] dT:    0 *** Loading: [vpTreeTrunk]
[2019-07-08 17:23:08.453] dT:    0 *** Loading: [vpVAObjectsN]
[2019-07-08 17:23:08.453] dT:    0 *** Loading: [vpVAObjectsL0]
[2019-07-08 17:23:08.453] dT:    0 *** Loading: [vpSprites]
[2019-07-08 17:23:08.453] dT:    0 *** Loading: [vpSimpleGL]
[2019-07-08 17:23:08.454] dT:    0 *** Loading: [fpWaterSunLightFast]
[2019-07-08 17:23:08.454] dT:    0 *** Loading: [fpWaterSunLight]
[2019-07-08 17:23:08.454] dT:    0 *** Loading: [fpWaterSunLightBest]
[2019-07-08 17:23:08.454] dT:    0 *** Loading: [fpCoastBump]
[2019-07-08 17:23:08.454] dT:    0 *** Loading: [fpCoastFoam]
[2019-07-08 17:23:08.455] dT:    0 *** Loading: [fpCoastFoamFast]
[2019-07-08 17:23:08.455] dT:    0 *** Loading: [fpCoastFoamFarFogTex]
[2019-07-08 17:23:08.455] dT:    0 *** Loading: [fpCausticSimple]
[2019-07-08 17:23:08.455] dT:    0 *** Loading: [fpCaustic]
[2019-07-08 17:23:08.455] dT:    0 *** Loading: [fpSprites]
[2019-07-08 17:23:08.456] dT:    0 *** Loading: [fpObjectsL0]
[2019-07-08 17:23:08.456] dT:    0 *** Loading: [fpObjectsL0_2L]
[2019-07-08 17:23:08.456] dT:    0 *** Loading: [fpSimpleGL]
[2019-07-08 17:23:08.456] dT:    0 *** Loading: [fpNearLandFog]
[2019-07-08 17:23:08.456] dT:    0 *** Loading: [fpFarLandFog]
[2019-07-08 17:23:08.457] dT:    0 *** Loading: [fpRiverCoastAA]
[2019-07-08 17:23:08.457] dT:    0 *** Loading: [vpWaterDM_CPU]
[2019-07-08 17:23:08.458] dT:    0 *** Loading: [fpWaterDM_CPU]
[2019-07-08 17:23:08.458] dT:    0 *** Loading: [fpWaterDM_CPULo]
[2019-07-08 17:23:08.459] dT:    0 *** Loading: [fpWaterLFogDM]
[2019-07-08 17:23:08.459] dT:    0 *** Loading: [fpIceWater]
[2019-07-08 17:23:08.459] dT:    0 *** Loading: [fpNearNoBlend]
[2019-07-08 17:23:08.459] dT:    0 *** Loading: [fpNearNoBlendNoise]
[2019-07-08 17:23:08.460] dT:    0 *** Loading: [fpNearBlend]
[2019-07-08 17:23:08.460] dT:    0 *** Loading: [fpNearBlendNoise]
[2019-07-08 17:23:08.460] dT:    0 *** Loading: [fpFarBlend]
[2019-07-08 17:23:08.460] dT:    0 *** Loading: [fpForestPlane]
[2019-07-08 17:23:08.460] dT:    0 *** Loading: [fpForestPlaneNoise]
[2019-07-08 17:23:08.461] dT:    0 *** Loading: [fpForestPlaneEdges]
[2019-07-08 17:23:08.461] dT:    0 *** Loading: [fpForestPlaneEdgesNoise]
[2019-07-08 17:23:08.626] dT:    0 Load bridges
[2019-07-08 17:23:08.671] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.672] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.672] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.672] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.676] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.706] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.708] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.709] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.721] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.723] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.726] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.726] dT:    0 LongBridge: too big offset
[2019-07-08 17:23:08.773] dT:    0 Load static objects
[2019-07-08 17:23:08.844] dT:    0 ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[2019-07-08 17:23:09.239] dT:    0 ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[2019-07-08 17:23:09.258] dT:    0 ##### House without collision (3do/Buildings/French/rubble_block/live.sim)
[2019-07-08 17:23:09.281] dT:    0 ##### House without collision (3do/Buildings/French/rubble/live.sim)
[2019-07-08 17:23:09.473] dT:    0 ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[2019-07-08 17:23:09.500] dT:    0 ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[2019-07-08 17:23:09.508] dT:    0 ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[2019-07-08 17:23:09.510] dT:    0 ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[2019-07-08 17:23:09.522] dT:    0 ##### House without collision (3do/Buildings/England/phonebox/live.sim)
[2019-07-08 17:23:09.677] dT:    0 ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[2019-07-08 17:23:09.741] dT:    0 ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[2019-07-08 17:23:09.849] dT:    0 ##### House without collision (3do/Buildings/England/jetty4/live.sim)
[2019-07-08 17:23:10.930] dT:    0 ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[2019-07-08 17:23:11.483] dT:    0 ##### House without collision (3do/Buildings/England/semi2/live.sim)
[2019-07-08 17:23:12.598] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2019-07-08 17:23:12.631] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2019-07-08 17:23:13.667] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:13.816] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:14.443] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:15.010] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:15.447] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:16.069] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_24.bmp'
[2019-07-08 17:23:16.069] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_23.bmp'
[2019-07-08 17:23:16.069] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_26.bmp'
[2019-07-08 17:23:16.069] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_14.bmp'
[2019-07-08 17:23:16.350] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:17.389] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:17.794] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:17.946] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:18.195] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:18.712] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:19.023] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:19.223] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:19.263] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-08 17:23:19.263] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-08 17:23:19.264] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-08 17:23:19.264] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-08 17:23:19.264] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-08 17:23:19.264] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-08 17:23:19.283] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-08 17:23:19.284] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-08 17:23:19.284] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-08 17:23:19.284] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-08 17:23:19.284] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-08 17:23:19.284] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-08 17:23:19.289] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-08 17:23:19.289] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-08 17:23:19.289] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-08 17:23:19.290] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-08 17:23:19.290] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-08 17:23:19.290] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-08 17:23:19.295] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-08 17:23:19.295] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-08 17:23:19.295] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-08 17:23:19.295] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-08 17:23:19.295] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-08 17:23:19.295] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-08 17:23:19.320] dT:    0 cannot open file for reading
[2019-07-08 17:23:19.320] dT:    0 Cannot open audio file samples/Sakae_dmg.wav
[2019-07-08 17:23:19.320] dT:    0
[2019-07-08 17:23:19.578] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:19.842] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:20.285] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:20.695] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:20.771] dT:    0 ERROR loading sound control sample.M82_dmg.wav.dist
[2019-07-08 17:23:21.015] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:21.622] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_20.bmp'
[2019-07-08 17:23:21.757] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeHead not found
[2019-07-08 17:23:21.757] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeEngine not found
[2019-07-08 17:23:21.757] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeHead not found
[2019-07-08 17:23:21.757] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeEngine not found
[2019-07-08 17:23:21.758] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeHead not found
[2019-07-08 17:23:21.758] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeEngine not found
[2019-07-08 17:23:21.758] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeHead not found
[2019-07-08 17:23:21.758] dT:    0 Tank com.maddox.il2.objects.vehicles.tanks.Wflyr140522Tank$Renualt_F17: hook SmokeEngine not found
[2019-07-08 17:23:24.483] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:25.023] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-08 17:23:25.023] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-08 17:23:25.023] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-08 17:23:25.023] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-08 17:23:25.023] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-08 17:23:25.023] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-08 17:23:25.032] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-08 17:23:25.032] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-08 17:23:25.032] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-08 17:23:25.032] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-08 17:23:25.032] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-08 17:23:25.032] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-08 17:23:25.037] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-08 17:23:25.037] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-08 17:23:25.037] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-08 17:23:25.037] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-08 17:23:25.037] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-08 17:23:25.037] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-08 17:23:25.046] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-08 17:23:25.046] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-08 17:23:25.046] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-08 17:23:25.046] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-08 17:23:25.046] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-08 17:23:25.046] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-08 17:23:25.049] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[2019-07-08 17:23:25.050] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
[2019-07-08 17:23:25.050] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[2019-07-08 17:23:25.050] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[2019-07-08 17:23:25.050] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[2019-07-08 17:23:25.050] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[2019-07-08 17:23:25.310] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:27.562] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
[2019-07-08 17:23:28.273] dT:    0 ERROR file: File users/doe/Icons not found
[2019-07-08 17:23:28.282] dT:    0 Mission: campaign/de/DGen_0_BOFdoe3/194005100.mis is Playing
[2019-07-08 17:23:28.913] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'OilRad_D0'
[2019-07-08 17:23:28.913] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[2019-07-08 17:23:28.913] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'OilRad_D0'
[2019-07-08 17:23:28.913] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[2019-07-08 17:23:28.914] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'OilRad_D0'
[2019-07-08 17:23:28.914] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[2019-07-08 17:23:28.914] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'OilRad_D0'
[2019-07-08 17:23:28.914] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[2019-07-08 17:23:28.916] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Water_D0'
[2019-07-08 17:23:28.964] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap01_D0'
[2019-07-08 17:23:28.964] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap02_D0'
[2019-07-08 17:23:28.964] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2019-07-08 17:23:28.964] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2019-07-08 17:23:28.981] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2019-07-08 17:23:28.981] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2019-07-08 17:23:28.993] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'LGlassBlister1_d0'
[2019-07-08 17:23:29.080] dT:    2 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap1_D0'
[2019-07-08 17:23:29.080] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap2_D0'
[2019-07-08 17:23:29.080] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap3_D0'
[2019-07-08 17:23:29.080] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap4_D0'
[2019-07-08 17:23:29.080] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap5_D0'
[2019-07-08 17:23:29.080] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap6_D0'
[2019-07-08 17:23:29.080] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap7_D0'
[2019-07-08 17:23:29.080] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap8_D0'
[2019-07-08 17:23:29.080] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap9_D0'
[2019-07-08 17:23:29.080] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Cowflap10_D0'
[2019-07-08 17:23:29.194] dT:    7 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[2019-07-08 17:23:29.207] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[2019-07-08 17:23:29.219] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[2019-07-08 17:23:29.233] dT:    1 INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[2019-07-08 17:23:29.511] dT:    1 Time overflow (16): speed 0.794702
[2019-07-08 17:23:39.768] dT:   85 null
[2019-07-08 17:23:39.768] dT:    0 java.lang.ClassNotFoundException
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1149)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.gui.GUIDGenDeBriefing._enter(GUIDGenDeBriefing.java:117)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.game.GameState.enter(GameState.java:97)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:797)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.gui.GUIDGenDeBriefing.enter(GUIDGenDeBriefing.java:25)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.gui.GUIDGenMission.doExit(GUIDGenMission.java:21)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.gui.GUIMission$DialogClient.notify(GUIMission.java:189)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-07-08 17:23:39.768] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-07-08 17:23:39.769] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Jul 8, 2019 5:23:45 PM] -------------- END log session -------------
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 14, 2019, 08:55:38 AM
Edit: updated link again, first time I uploaded a wrong file...

Links updated in the first post. Sorry for delay!

Corrected:

- Vehicles completely redone
- Stationary planes corrected
- Stationary objects causing errors corrected
- Lysander updated

Not corrected:

- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_xx  is still there. If RAF pilots are set to "Default" in master mission DCG calls for those and if I set  RAF pilots to anything but "Default" campaign will not be created. This could be avoided with third party GB pilot skins, but I could not find any good ones. However, BAT ignores those warnings.


I tested the campaign deleting all but one squadron in the master mission file and starting the campaign, squadron by squadron, to find out which planes are causing Can't find chunk errors.
The results:

Bf-109 D-1:

dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'WindowL1_D0'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'WindowR1_D0'


Potez 630:

dT:   95   INTERNAL ERROR: HierMesh: Can't find chunk 'WireAnt_D0'

MB 174:

dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'RGlassBlister1_D0'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'LBlister1_D0'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'LGlassBlister1_D0'
dT:    1   INTERNAL ERROR: HierMesh: Can't find chunk 'LGlassBlister1_d0'
dT: 1276   INTERNAL ERROR: HierMesh: Can't find chunk 'WireAnt_D0'


Bloch 210 Verdun:

dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Cockpit_D0'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Fuel1'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Fuel2'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Fuel3'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Fuel4'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Fuel5'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Climb1'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AFN12'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AFN11'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'AFN1_RED'

Henschel Hs-126 A-1:

dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Gears'
dT:    1   INTERNAL ERROR: HierMesh: Can't find chunk 'Water_D0'
dT:   31   INTERNAL ERROR: HierMesh: Can't find chunk 'Flap01_D0'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Flap02_D0'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
dT:    0   INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Vampire_pilot on July 14, 2019, 10:01:07 AM
If these aircraft work fine, it's nothing more than a notification that the mods themselves have inconsistencies inside their 3do. But in some cases these don't affect gameplay.
At least I've never heard about any actual trouble for these aircraft. So you can ignore them, if they work.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: TheOligopolist on July 18, 2019, 04:06:22 AM
I've been trying to play as some of the Luftwaffe squadrons but I am only getting mission after mission of both sides just flying about on the east and west sides of the map, never coming into contact with each other.

Is there a setting in DCG I should change that might get the opposing sides a little more intimate with each other?
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 18, 2019, 06:15:23 AM
TheOligopolist, that is a bit of a problem with a large map like this one.

"Action Radius" is the setting you are looking for. Can't remember what I use, but start with 200 km and increase as needed. However, some of the missions will always be without enemy contact. But, hey, that how it was in the real life, too  ;) 
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: TheOligopolist on July 19, 2019, 10:30:24 PM
TheOligopolist, that is a bit of a problem with a large map like this one.

"Action Radius" is the setting you are looking for. Can't remember what I use, but start with 200 km and increase as needed. However, some of the missions will always be without enemy contact. But, hey, that how it was in the real life, too  ;)

Thanks, Shakaali.
Looks like the real problem was I had "Air Starts" unchecked in DCG.
I don't know if that's how it is by default but it needs to be unchecked on a map of this size in order for the enemy to spawn close enough to mission waypoints. Getting plenty of action now. :)

(https://i.postimg.cc/DycKnB0Y/il2fb-2019-07-20-16-01-07.jpg) (https://postimages.org/)

I also took the liberty of making a couple of alternative campaign thumbnails if anyone wants to use them.

(https://i.postimg.cc/k5gKXJCR/cimage.jpg) (https://postimages.org/)


(https://i.postimg.cc/YCFm3tKT/cimage1.jpg) (https://postimages.org/)

More screenies:



(https://i.postimg.cc/xdqVLTyB/2019-07-20-at-08-09-04.jpg) (https://postimg.cc/PLG7jH7M)


(https://i.postimg.cc/dtvM49j2/2019-07-20-at-08-09-13.jpg) (https://postimg.cc/t7rmgWfJ)


(https://i.postimg.cc/pX00zQGX/2019-07-21-at-08-35-20.jpg) (https://postimg.cc/F7LgQSX2)
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on July 22, 2019, 12:27:34 AM
Looks like the real problem was I had "Air Starts" unchecked in DCG.

Yes, of course. That makes a huge difference.

I also took the liberty of making a couple of alternative campaign thumbnails if anyone wants to use them.

Nice ones. Thank you!
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on August 25, 2019, 12:17:08 PM
CAUTION

Because of loadout changes this campaing may crash in B.A.T. V3.7 LE GRAND CIRQUE.

See https://www.sas1946.com/main/index.php/topic,62097.msg684642.html#msg684642 for information. I will release a compatible version soon.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: redwolf on August 25, 2019, 01:37:23 PM
Thank you for the heads up and thank you for all the DCG campaigns you do!  :)
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on August 25, 2019, 02:57:28 PM
Links updated in the first post.

If you are in a middle of the campaign, you can also download the updated allpayloads.dcg and payloads.dcg: https://www.mediafire.com/file/uaa6dayc234saa2/payloads.rar/file

Just unpack the file over your copy of Battle Of France folder and overwrite.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: vonOben on August 29, 2019, 10:05:47 AM
Links updated in the first post.

If you are in a middle of the campaign, you can also download the updated allpayloads.dcg and payloads.dcg: https://www.mediafire.com/file/uaa6dayc234saa2/payloads.rar/file

Just unpack the file over your copy of Battle Of France folder and overwrite.

Thanks for the update!  :)

But first post says:
Requirements:
B.A.T. V3.5 MUSKETEER
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on August 29, 2019, 03:04:56 PM
But first post says:
Requirements:
B.A.T. V3.5 MUSKETEER

Thank you. I forgot. Updated now.
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: BigJimTaplin on October 05, 2022, 07:33:51 AM
Hi Shakaali, it's the spectre at the feast again ;D

I'm trying this again on DCG 3.49 as you mentioned in the other reply to me and am getting a ' " not a valid integer ' error. This is on BAT 4.2.1. This is using everything provided in the v2 download from M4T and I haven't made any edits. If you can help me to get it to work that would be ace! Thanks
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: Shakaali on October 05, 2022, 09:23:10 AM
I'm trying this again on DCG 3.49 as you mentioned in the other reply to me and am getting a ' " not a valid integer ' error.

Should not be happening. Log?
Title: Re: Battle Of France - A Dynamic Campaign for DCG and BAT
Post by: BigJimTaplin on October 05, 2022, 12:05:12 PM
Shakaali,

As per this thread [https://www.sas1946.com/main/index.php?topic=45996.0] this issue seems to be caused when two instances of dgen.exe are running. It should be noted that I am not opening two instances, this is something that happens seemingly randomly. There is nothing of note in the log, no error reports. If it happens again  I will PM you the offending log see if you can make anything of it.

EDIT: Tested fully working on BAT 4.2.1 and DCG 3.50. If campaign won't start, double check there aren't two instances of "dgen.exe" running in task manager. Thank you Shakaali for these brilliant and diverse campaigns! <3