Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => WIP => Topic started by: western0221 on May 08, 2011, 11:42:18 AM
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My WIP
IJN CVL Pack.
BETA33 Download : https://www.mediafire.com/?y43qjrvca1c43jb
classfiles and ini for 4.10.1m - 4.12.2 : https://www.mediafire.com/download/or5krz2k7aoz3wo/ShipWesCVL20131207.zip
classfiles for 4.09m : https://www.mediafire.com/?p5r4m4aeobai83r
(https://www.mediafire.com/imgbnc.php/52b22a4f0e7f346128292958a6a0d61c2cd1bdd23c33d5c8c0e50f36e74baf2d6g.jpg)
-Shoho 1941 done
-Zuiho 1941/1942/1943/1944 done
-Ryuho 1943 done / 1945 until
-Chitose wood/green done
-Chiyoda wood/green done
-IJN CVL Generic2 (gray) done
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Looks great.This will be "a must have" in my config.
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COOL
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Western, you are bringing the PTO up to par with the ETO in IL-2! This is great. These CV packs you have done will greatly improve the PTO for anyone who plays it in IL-2. Excellent! This will breathe new life into carrier warfare my friend. Just great!
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Hear,hear Western.
These are really useful and I admire your historical approach.
Kopfdorfer
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Great work!!! I am so happy to have more targets for my SBDs and TBFs, and they needed them, believe me. If we could just get a couple IJN cruisers and maybe a battleship, I would be in target heaven!!!!! Keep it up!
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Another must mate!
You are become very skilled!!!
All the best!
walter
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(https://www.mediafire.com/imgbnc.php/7871729054e9d38859c785c15e040b8bfb4c93044fd43634d62288c44731a25b6g.jpg)
;)
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Im not a specialist in CVL cammo but there are some differences in what i found on web about Zuiho.The best source is last one colored WWII photo i think.western you should think about little specific weathering for deck.Anyway keep it ,it's a good way :)
(http://www.combinedfleet.com/allanp7.jpg)
(http://www.modelshipgallery.com/gallery/cv/ijn/zuiho-700-cm/images/zuiho-11.jpg)
(http://upload.wikimedia.org/wikipedia/commons/f/f5/Zuiho1944.png)
(http://upload.wikimedia.org/wikipedia/commons/6/61/Fig_of_IJN_CV_ZUIHO_in_1944.png)
(http://i120.photobucket.com/albums/o171/xJamesonx/cvlZuiho44colour.jpg)
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How is this?
(https://www.mediafire.com/imgbnc.php/5306262ed761c5db28ecfb9a7854e785054ae52d83a9c823c524e8d18646763b6g.jpg)
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Quite good!!!
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You could send me skin(psd or something)to PM I could try manipulate few things if you are interested.Wasn't he a llittle more on width.Looks definatelly good but could be better with skin in my eyes.
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any better? :)
(http://www.picshot.pl/pfiles/30445/12.05.2011%201-30-32.jpg)
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I think so. The previous version the color was just too bright. It looked brand new. This version has a more dull look. The paint would relatively quickly fade due to sun bleaching. I think the more dull fadded look is slightly more realistic. Just my opinion. (please don't take offense Western. Your skin was very good, just a little bright and glossy for my taste)
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I think the slightly duller paint looks a bit more used than 'dockyard fresh' paint. Both are good though :)
Thinking, the fresh painted skin could always be used in missions connected with its sea trails or its 'maiden voyage'/first active deployment/aerial recon of its launching or some similar plausable/actual event.
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I recieved Kajinami's skin.
Thanks a lot.
Now edit guns positions.
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IJN CVL?pack BETA31
https://www.mediafire.com/?k7osch828y2aizd
Zuiho 1943,1944
Chitose 1943,1944
Chiyoda 1943,1944
and IJNCVLGeneric2
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Vary cool and thank you
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Looks so HOT. *drool* Keep up the awesome work.
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BETA31 is wrong at Zuiho's Main Mast.
It's to be at left side.
I correct it in next BETA.
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hehe i just noticed about mast.I also noticed in FMB flight deck is going to be light and little darker in distance about 400-500, in this distance shadow for centre of the ship also apears(smoke stack).Great work on these ships western.
(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
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I think the gist/idea/heart of what Kanjinami means, is the smokestack shadow disappears, on the central ship.
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NO Go on UP 3.0 tested all tricks.Classes must be updated i think.CTD 70% on UP 3.0.Any update western?
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These are great additions to the fleets.
A comment -- when the mast is folded horizontal I think the flag does not look right. It does not hang correctly. In the photo I cannot see any flag when the mast is horizontal. Perhaps it would be better to remove it by editing the Alpha Channel on the skin1o
Ashe
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Ay, hope you can sort it out for UP3, I'll wait. From what I see, yet another very handy addition. Your work is exceptional.
Regards
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Western, is there any chance of these getting into the UP3.0 final relase?
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If you want to test this WIP MOD under 4.09,
replace classfiles by here
https://www.mediafire.com/?qapqhoabrnulcuf (https://www.mediafire.com/?qapqhoabrnulcuf)
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With those files are working flawless in 4.09!!!
Thanks for them mate!!!
All the best!
walter
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This is simply fantastic!
Keep up the good work m8! 8)
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any chance to have 4.101 version of this?
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any chance to have 4.101 version of this?
??
Them are for 4.101!
Just download them from the first post without add the 4.09 fix just 4 posts above!
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Please erase all class files in "ShipWesIJNCVLpack" folder.
and install this newest class files pack for 4.10.1m.
https://www.mediafire.com/?kaadakkp0dbksra (https://www.mediafire.com/?kaadakkp0dbksra)
without class files ships zip here
https://www.mediafire.com/?oejdo89w038cjdn (https://www.mediafire.com/?oejdo89w038cjdn)
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Excellent work my friend.
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Great stuff! Keep up the good work! 8)
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Great stuff! Keep up the good work! 8)
Cant really say it any better my self ::)
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Please erase all class files in "ShipWesIJNCVLpack" folder.
and install this newest class files pack for 4.10.1m.
https://www.mediafire.com/?kaadakkp0dbksra (https://www.mediafire.com/?kaadakkp0dbksra)
without class files ships zip here
https://www.mediafire.com/?oejdo89w038cjdn (https://www.mediafire.com/?oejdo89w038cjdn)
Hi western0221,
Are these files for 4.10.1m only? The other links for 4.09m do not work.
Thanks
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Oh...
Newest "for 4.09m" link is here https://www.mediafire.com/?dy2rv6t7os5zskc
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Thank you sooo much!! :D
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About Light Carriers, no news, sorry.
I have made Zuiho/Chitose... in this topic by only Hier.him scaling tweak.
After that, I begin to learn 3D modeling and I plan all the CVLs remake from 3D.
(Even so... it will be only flanken ship, not scratch)
I havn't started this plan, some months need to start.
This is only ShipWes class files newest link:
4.10.1m https://www.mediafire.com/?iuwgtrun5t8aa3j
4.09m https://www.mediafire.com/?p5r4m4aeobai83r
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Excellent work western, I hope you can finish when you can.
Thanks
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BETA33 is released.
Add Ryuho 1943.
Ready to Ship Extentions 2.11 sailors disappear.
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looking forward to it
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Hello,
Looks very nice, but I've got a 70°/° crash
I followed all install instructions of the beta 33 file on my 4.09m +UP2.01 install, and I added the 4.09 classes files in the MODS /shipwesIJNCVLpack folder next to 3DO...
Is there anything more to do ?
Thanks for help
leforban
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:) Found the solution... This mod has a class file that is also found in the IJNRyujo mod and they seem not to be compatible...
Enjoying for now taking off from the IJN Zuiho...
Thanks again western for your amazing job on these historical carriers, the pleasure to fly these nimble japanese fighter (A5M4, A6M2) is just incredible !!!
le forban
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Thank you for this great pack, western! ;D
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Hi,
Did someone noticed Zuiho and Chitose carrier are nearly unsinkable :-\\
I tried a few modifications of ship.ini file but without success
As of now, i need 15 x 1600 lb bomb or more to sink it so i cant' include it my new campaign :/
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Has anyone got this pack working in 4.12.2 MODACT 5.30?
I'm getting a 70% CTD when combining these ships with several other ships. I think there's a classfile issue but I can't seem to sort it out. When I use certain classfiles I also am unable to place certain static versions of the ships.
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Hi,
Did someone noticed Zuiho and Chitose carrier are nearly unsinkable :-\\
I tried a few modifications of ship.ini file but without success
As of now, i need 15 x 1600 lb bomb or more to sink it so i cant' include it my new campaign :/
You going to need a SC 2500 Anti-Ship bombs to Hit the Side Hull of the Carrier. Just Like I did.
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Has anyone got this pack working in 4.12.2 MODACT 5.30?
I'm getting a 70% CTD when combining these ships with several other ships. I think there's a classfile issue but I can't seem to sort it out. When I use certain classfiles I also am unable to place certain static versions of the ships.
Dave. if it was a classfile issue, you'd have a 20% ctd - 70% ctd is a missing/incorrect ini entry... ;)
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Problem is in the PTO the heaviest USN bombs were 1000lb eggs...
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get the right hit and you'll sink em with one, surely, squire?
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SC 2500 Anti-ship Bomb can Kill the Carrier in One Shot, High Speed, Drop, Bounce off and Boom.
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Oh...
Newest "for 4.09m" link is here https://www.mediafire.com/?dy2rv6t7os5zskc
hi western can you upload the 4.09 files on a new link please
the old doesnt work :-[
thanks
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Me too, but the Log Pick up something
_ai'[2:12:16 PM]
[2:12:16 PM]
[2:12:17 PM] PlMisChief: class 'com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL' not found.
[2:12:17 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
[2:12:17 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:12:17 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:12:17 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:12:17 PM] at java.lang.Class.forName0(Native Method)
[2:12:17 PM] at java.lang.Class.forName(Unknown Source)
[2:12:17 PM] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:144)
[2:12:17 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
[2:12:17 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[2:12:17 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2:12:17 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[2:12:17 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[2:12:17 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[2:12:17 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1916)
[2:12:17 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1599)
[2:12:17 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:12:17 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:12:17 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:12:17 PM] Failure
[2:12:17 PM] java.lang.RuntimeException: Failure
[2:12:17 PM] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:150)
[2:12:17 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
[2:12:17 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[2:12:17 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2:12:17 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[2:12:17 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[2:12:17 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[2:12:17 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1916)
[2:12:17 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1599)
[2:12:17 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:12:17 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:12:17 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:12:17 PM] Main begin: java.lang.RuntimeException: Failure
[2:12:17 PM] java.lang.RuntimeException: java.lang.RuntimeException: Failure
[2:12:17 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
[2:12:17 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[2:12:17 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2:12:17 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[2:12:17 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[2:12:17 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[2:12:17 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1916)
[2:12:17 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1599)
[2:12:17 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:12:17 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:12:17 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 24, 2016 2:12:17 PM] -------------- END log session -------------
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KT, you have given the log info - can you tell us what is physically happening in the game?
it's crashing? freezing? ship not showing? what...?
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This pack works in CUP..have it running there..
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KT, you have given the log info - can you tell us what is physically happening in the game?
it's crashing? freezing? ship not showing? what...?
I dont know Malone, It Shows the Shoho file was Not found, It Might be A Mistake.
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so, nothing is wrong in the game, and you're only worried about the log?
forget it and move on.....don't look for problems when there are none ;)
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This message is due a missing slot....can happen when modder plane to do a slot and at the end don't....a trascurable error mate....
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please can someone upload the 4.09 files on a new link please
the old doesnt work :-[
thanks
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Hey guys, finally got this wonderful mod to load the game up, got the 70% crash before but finally got the ship .ini and chief ini etc set right that it loads up completely. Only one problem though, I can't get them to show up in my dgen campaigns its the same as before ex. with this pack in coral sea battle I should see Shoho there when I launch from carrier, some missions of that sub campaign your taking off on shokaku or zuikaku and some you start off shoho and the ones with shoho start in ocean :(
p.s. I installed USN Fleet and light carrier mods from plowshare the same way and they work 100% in campaigns and missions. Now I do have shippack 3 mod installed as I use vp's modpack and wonder if that is coming into conflict with IJN Light carrier mod. Like I said game starts 100 percent so its not an .ini problem but something else and I got no errors on my log file.
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Hi,
I hope someone can help me with the install to this pack. I know that this is an old topic but I am having similar 70% CTD problems so I would like to post all my information here and hope that someone can help. I have tried contacting western directly but I am sure he is busy as I haven't heard back yet. My game has been modded to 4.12.2m SAS Modact v 5.3. I followed the instructions very carefully and did three install attempts, two by myself and one with the help of an expert modder with the same 70% CTD result. I should mention here that I have previously installed western's Nagato BB Pack as well as his IJN Hosho and the Minekaze DD Pack among others.
Thanks to all who reply. Here is a step by step recap of what I did.
Step 1 was easy as it was just a copy and paste of the "ShipWesIJNCVLpack" folder to my #SAS folder, where my other ship folders reside. Steps 2 and 3 were also simple as they were just single line additions in the chief.ini so no problem there. I skipped Step 4 as it called for adding the text in "add1.ship.ini" to the ship.ini, and this
[strength_HullCVLHuge]
MinShotCaliber 0.203
NumShots 100
MinHitExplTNT 40
NumHitExpl 16
MinNearExplTNT 70
NumNearExpl 32
I already had in my ship.ini in the correct spot (before [strength_HullEnorm]), possibly due to the Nagato install. In Step 5 the
[gun_JA127AA_Type89]
Gun CannonUS_5_38Mk12
AttackMaxDistance 14622.0
AttackMaxRadius 14622.0
AttackMaxHeight 9439.0
HeadMinYaw 0
HeadMaxYaw 360
GunMinPitch -8.0
GunMaxPitch +88.0
HeadMaxYawSpeed 6.0
GunMaxPitchSpeed 12.0
ChainfireTime 0.0
DelayAfterShoot 4.0
already existed in my game, again possibly due to the Nagato, although not where the directions indicated. It was under // Japan below the [cannon_JAType3_140mm] and before [scope_BBmain] which appear to refer to the Nagato. Since it already existed in one place I did not put in above the // Kirov to avoid a conflict, although I later tried putting it there without deleting the other entry for fear of messing up the Nagato, and still got a 70% CTD. In Step 6 I added all of the ship data from "add3.ship.ini" to the ship.ini, putting it after my last ship entry (the Brooklyn), and also trying it at the very bottom just above the EOF notation with a 70% CTD in each case. Steps 7 and 8 were straight forward one line additions which I did with no problems.
So in spite of all of my care with this install I am still getting a 70%CTD in each case no matter what I do. The instructions were followed exactly with the two exceptions mentioned for the reasons stated. I have read the above posts in SAS and see others have had the same problem but cannot figure out their solution. I assume this is not class file related as I have been told this would cause a 20% CTD not 70%. Any help anyone can give me in solving this riddle would be greatly appreciated.
NavyAce
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Can you post the error message which appears in the logfile?
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Hi asheshouse,
Thanks for replying. I was going to send my logfile but I wasn't sure if it was too long to send in its entirety and I wasn't sure where to look to sort out the relevant parts. I did use the Find feature with the words Warning, Internal Error, and RuntimeException and found some entries that way but again I'm not sure whether or not the information after these words would apply. Also, after my last failed install attempt I uninstalled all of the files I had put in and started the game to make sure it was working so I think this would have created a new log file, thus it would not contain any of the error messages pertaining to the loading attempts for the CVL file. I certainly don't want to install everything again just to generate as new set of error messages! Is there any way to retrieve old log files? Any other help or advice you can offer would be appreciated.
NavyAce
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Its unfortunate that you've deleted all the files, so soon after requesting help!!
If you decide to try again then I suggest that you only add text to the ships.ini and chief.ini.
Leave all the other stuff untill you have it working.
In chief.ini only enable one ship at a time, checking after each one that the games still works and missions load ok.
to enable one ship at a time disable all but one with forward slash entries as below.
IJNShohoCVL ships.ShipWes$IJNShohoCVL 2 icons/shipDestroyer.mat
//IJNZuihoCVL41 ships.ShipWes$IJNZuihoCVL43 2 icons/shipDestroyer.mat
//IJNZuihoCVL42 ships.ShipWes$IJNZuihoCVL43 2 icons/shipDestroyer.mat
//IJNZuihoCVL43 ships.ShipWes$IJNZuihoCVL43 2 icons/shipDestroyer.mat
//IJNZuihoCVL44 ships.ShipWes$IJNZuihoCVL44 2 icons/shipDestroyer.mat
//IJNRyuhoCVL43 ships.ShipWes$IJNRyuhoCVL43 2 icons/shipDestroyer.mat
//IJNChitoseCVLwood ships.ShipWes$IJNChitoseCVLwood 2 icons/shipDestroyer.mat
//IJNChitoseCVLgreen ships.ShipWes$IJNChitoseCVLgreen 2 icons/shipDestroyer.mat
//IJNChiyodaCVLwood ships.ShipWes$IJNChiyodaCVLwood 2 icons/shipDestroyer.mat
//IJNChiyodaCVLgreen ships.ShipWes$IJNChiyodaCVLgreen 2 icons/shipDestroyer.mat
//IJNCVL2gray ships.ShipWes$IJNCVL2gray 2 icons/shipDestroyer.mat
and
[Ships.IJNShohoCVL]
com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
//[Ships.IJNZuihoCVL41]
// com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
//[Ships.IJNZuihoCVL42]
// com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42
//[Ships.IJNZuihoCVL43]
// com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43
//[Ships.IJNZuihoCVL44]
// com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44
//[Ships.IJNRyuhoCVL43]
// com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43
//[Ships.IJNChitoseCVLwood]
// com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood
//[Ships.IJNChitoseCVLgreen]
// com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen
//[Ships.IJNChiyodaCVLwood]
// com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood
//[Ships.IJNChiyodaCVLgreen]
// com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen
//[Ships.IJNCVL2gray]
// com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray
If you still get an error then save your logfile immediately and post it here.
Look for the first mention of IJNShohoCVL in the logfile and post everything from that point to the end.
Insert in code like this
your text inserted here
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Hi asheshouse,
I'm getting ready to have another go at this using the info you've provided above. You mention installing only the Chiefs and ships. ini and I have a couple of questions about that. Since the first step in the install readme is to copy and paste the ShipWesIJNCVLpack folder to the #SAS game folder but this was not mentioned in your post should I follow Step 1 before taking care of the chiefs and ships.ini or leave it out? You also advise trying to install one ship at a time and show how to do this in the two examples provided. However, both of these appear to be examples of the two sections of the chiefs.ini Should this also be done for the ships.ini and if so where to put the //? This is especially important for me to understand as the infor in the ships3 is quite lengthy and I could quite easily put something in the wrong place which could cause a crash. I'm assuming the ships.ini has to be isolated in the same manner as the chiefs.ini or the game might try to load the ships3.ini for a ship which would have no chiefs.ini to support it. Any help and clarification you can give would be most gratefully appreciated. If a CTD does occur again I will get a copy of the relevant logfile and post if here for you or attach in a PM.
NavyAce
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Put all of the ShipWes..... folder in#SAS, and put all of the entries in ships.ini
Then enable the chief.ini entries one ship at a time, as previously described in post #64
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Hi asheshouse,
I'm sorry to keep asking you for help but I'm not very good with ship mods so I have to come to experts like you. I'm going to make another try at installing the IJNCVL pack today, but before I do I need to make sure I have everything straight in my head. There are three add.ships.ini files, add1 add2 and add3. Add1 contains [strength_HullCVLHuge] while add2 contains the [gun_JA127AA_Type89] and add3 the various parts of the ship data. My question here is what to do with add1 and add2, since I have the add1 data line for line correct already in my ships.ini file in the same place, before [strength_HullEnorm], and I have the add2 data line for line correct already in my ships.ini file, but under // Japan, not before //Kirov as stated in the readme. These have probably come from previous ship installs authored by western. Do I install the add1 data anyway below the existing identical entry (logic would say no but I'm not computer savvy) and install the add2 data in the place indicated and have two identical entries in different locations? I tried the install previously without putting in the add1 and add2 data and got a 70% CTD.
I also wanted to ask if your instructions regarding ship enabling could be done a different way. Rather than installing the entire contents of the add1/add2 chiefs.ini file and then disabling the various parts with //, what would happen for example if I just highlighted the first line in the add1/add2 (IJNShohoCVL ) and copied and pasted that into the chief.ini file by itself? If the game loads without crashing I'd know that the first ship was not causing the problem and I could do the rest of the list one at a time in the same way until completed. If the // method is the preferred method I will stick with that. I just thought that cutting and pasting would be quicker but as I said I am terribly computer illiterate. Do I also need to disable the ship data in add3 the same way as in add1 and add2 and if so where do I put the disabling marks?
Thanks again for your kind attention. You are very gracious and patient. I know I ask a lot of questions but I am not afraid to speak up as this is the only way IO know how to learn.
NavyAce
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I should mention that when I did my download I jumped on the first link in the post which was for the BETA33. I haven't tried downloading and installing from the link that says classfiles and ini for 4.10-4.12 so maybe that's my problem. Anyway I look forward to hearing from you.
NavyAce
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Hello Once Again,
I think, I hope, I may have figured something out. I went to compare the classfiles in my download to see if they duplicated any included in the dl link for 410-412 as listed on the first post on page one. Imagine my surprise when I opened my ShipWesCVL folder and saw that the next layer underneath only contained a 3do folder with NO classfiles contained underneath. If you open the 3do folder you go to the ship folder list. So apparently the download was released with no classfiles installed, it being assumed that the player would download them link for the game version they were using and install them on their own. If this is the case could someone comment and advise if this is the case and that I should install the classfiles myself? Thanks.
NavyAce
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The first post with the download links indicates that you need to download the classifies for your appropriate game version yourself....
Do you run a modpack underneath?
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Thanks for answering. I don't have a modpack. My game is modded though up to 4.12.2m SAS Modact v 5.3 standards. Hopefully the classfiles additions will make things work for me!
NavyAce
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Be careful and check each classfile if it does not exist already in newer version in your install (if you have more ships from Western)
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Hi Griffon_301,
I just spent close to an hour going through the folders of all my ship installs and I can find only one classfile (74642A22D0931C4A) from the 410-412 IJNCVLpack download link that is duplicated anywhere. This is in my Shipgio folder which resulted from one of my earlier installs by this builder. It shows up in the Shipgio sub folder in the next layer underneath my IJNHoshoCVL by GIO-WESTERN folder. I can't find any other duplication either in ships I installed from GIO alone or by him and WESTERN in collaboration. I will try the IJNCVLpack install using all the classfiles in the link EXCEPT the one above and hopefully that will work.
NavyAce
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Hurray!
I have now gotten my IJNCVLpack working! As it turned out my oversight in not installing the classfiles from the update link was the problem. As soon as I put them in the game loaded and worked normally with all ships visible and able to be put on a map where they work. Thanks to all who helped.
NavyAce
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Great job! Installing ships can be tricky from time to time...
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Greetings, got some issue with Ryuho here:
This happens only with Ryuho; upon take-off, the aircraft would jump straight up,
(https://i.postimg.cc/CKH7HNH6/Zero-jump.jpg) (https://postimages.org/)
only to come crashing down, with severe damage to the airframe.
(https://i.postimg.cc/Cx6nyfML/dead-zero.jpg) (https://postimages.org/)
I'm using v4.13.4m with Modact 6.4, is this a compatibility issue, or was Ryuho somewhat "unfinished"?
The "generic 2" CVL works just fine.
Thanks in advance.
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I had that problem before but with generic carriers. It was caused by a conflict with the Carrier Takeoff Mod.
I do not know if it's the same problem in your case but I'm just throwing that out there.
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Same for me...
Plane shakes like hell on the ryuho's deck and jumps in the air before crashing in the deck when the chocks are released. With DBW and SAS engine mod v2.6.
hope it helps to find a solution for this bug ...
le forban :-| :-| :-|
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:) Hi everyone
Found a solution for the Ryuho
You can from now on take off from it and I changed the Hull3 mesh to add more planes on deck ...
Just download the IJNRyuhoCVL43 file below , decompress and replace the one you'll find in MOD or DBW or CUP/ShipWesIJNCVLpack/3do/Ships/
https://www.mediafire.com/file/6gszqcq33owaz00/IJNRyuhoCVL43.7z/file
Happy flight
Le Forban
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Sweet...
(https://i.imgur.com/qjdte1O.jpg)
Thank you Le Forban for fixing this issue that bugged me for years!
Salute!
]salut[
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It works!
Thank you Le Forban!
- Tokyo Express
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:) Hi Glibble, Hi TokyoExpress,
glad you're enjoying it ...
If you want the planes to be more centered on the plane deck please replace the hookloc in Hull3 with the qotes that follow beneath
[Hooks]
_Light02 <BASE>
_Park00 <BASE>
_Park01 <BASE>
_Park02 <BASE>
_Park03 <BASE>
_Park04 <BASE>
_Park05 <BASE>
_TOW00a <BASE>
_TOW00b <BASE>
_TOW01a <BASE>
_TOW01b <BASE>
_TOW02a <BASE>
_TOW02b <BASE>
_RWY_LDG <BASE>
[HookLoc]
1.7078E-07 1.3118E-07 1 1.67021E-07 -1 4.412E-08 1 1.96061E-07 -9.28E-08 12.6752 9.93375E-05 18.3492
4.8621E-07 5.56263E-07 1 -2.19892E-07 -1 -2.73086E-07 1 4.60998E-07 2.32617E-07 67.2827 -20 9.16095
4.8621E-07 5.56263E-07 1 -2.19892E-07 -1 -2.73086E-07 1 4.60998E-07 2.32617E-07 12.2827 -20 9.16095
4.8621E-07 5.56263E-07 1 -2.19892E-07 -1 -2.73086E-07 1 4.60998E-07 2.32617E-07 -27.7173 -14.5 9.16095
4.8621E-07 5.56263E-07 1 -2.19892E-07 -1 -2.73086E-07 1 4.60998E-07 2.32617E-07 -27.7173 14.5 9.16095
4.8621E-07 5.56263E-07 1 -2.19892E-07 -1 -2.73086E-07 1 4.60998E-07 2.32617E-07 12.2827 18 9.16095
4.8621E-07 5.56263E-07 1 -2.19892E-07 -1 -2.73086E-07 1 4.60998E-07 2.32617E-07 67.2827 18 9.16095
-6.66563E-07 1 5.20657E-07 -1 -8.78067E-07 1.80354E-08 -1.83696E-07 -4.25499E-07 1 14.4172 -11.9214 9.50773
-4.08661E-08 -1 -1.86426E-07 1 5.40381E-07 3.89785E-07 -5.49622E-09 -2.01123E-07 1 14.4172 12.1144 9.50773
-6.66563E-07 1 5.20657E-07 -1 -8.78067E-07 1.80354E-08 -1.83696E-07 -4.25499E-07 1 4.5017 -11.9214 9.50773
-4.08661E-08 -1 -1.86426E-07 1 5.40381E-07 3.89785E-07 -5.49622E-09 -2.01123E-07 1 4.5017 12.1144 9.50773
-6.66563E-07 1 5.20657E-07 -1 -8.78067E-07 1.80354E-08 -1.83696E-07 -4.25499E-07 1 36.8145 -11.9214 9.50773
-4.08661E-08 -1 -1.86426E-07 1 5.40381E-07 3.89785E-07 -5.49622E-09 -2.01123E-07 1 36.8145 12.1145 9.50773
-1 -1.43141E-07 2.04922E-07 1.84412E-07 -1 -1.63125E-07 -5.84676E-08 -1.81755E-07 1 4.21422 6.37779E-05 9.3
Happy Flying Le Forban
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Hi Le Forban!
Thanks again!
I would be interested in shifting forward the aircraft spawn point on Western's Akagi and Kaga. I've tried but no luck.
Do you have any idea how to tackle this?
Maybe get aircraft spawning on deck from just behind the bridge to the back of the flight deck?
Thanks,
Tokyo Express