Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => Campaigns => Topic started by: SAS~Poltava on August 14, 2010, 10:32:34 AM

Title: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on August 14, 2010, 10:32:34 AM
UPDATED VERSION!

After trying out "Happy valley", the excellent Nightfighter map by CY6 and Ash (https://www.sas1946.com/main/index.php/topic,3554.0.html (https://www.sas1946.com/main/index.php/topic,3554.0.html)), I couldn't help myself, so I built a campaign for it. It is called "The Kammhuber Line".

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/kammhuber-logo.jpg)

In it you are a German pilot, flying the Bf110 and a central part of the so called Kammhuber Line, a German defense against RAF Bomber Command that stretched across Western Europe. It was named after its creator, the brilliant Luftwaffe Generalleutenant Josef Kammhuber.

The campaign aims to portray action over Belgium and Northern France from late 1941 until the late spring of 1942. This period saw some major shifts in tactics from both sides, the most radical being the RAF introduction of the so called "Bomber Stream", something directly prompted by the success of the Kammhuber Line. Your main opponents are Wellingtons and Halifaxes (thanks Ranwers!) but you can also run into RAF Intruders and Night fighters.

It is has now undergone major overhaul, and is available in version 2.0!

Note: the old 1.0 version of campaign is still supplied, in special folder.

You can download the campaign here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=711 (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=711)

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/kammhuber-4.jpg)

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/kammhuber-5.jpg)

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/kammhuber-6.jpg)

Most missions are interception of RAF bombers, flying either to or from their target, except one, where you fly as a Night Intruder over England, where you mix with the returning bombers and attack them when they are most vulnerable: when they land at their home base. (The last Luftwaffe Intruder missions were flown during this period. They worked well, but were actually stopped on direct orders from Hitler.) Included in this campaign is 5 skins, made by the following skinners: Graf, Boelke, OPa and Max the Hitman. Thanks guys for your work!

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/kammhuber-3.jpg)

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/kammhuber-1.jpg)

Thanks for looking!
Title: Re: New Campaign: "The Kammhuber Line"
Post by: Checkyersix on August 14, 2010, 11:02:46 AM
Awesome! Thank you. Can't wait to try it :D
Title: Re: New Campaign: "The Kammhuber Line"
Post by: Snowleopard on August 16, 2010, 11:07:59 AM
That one I had been waiting for it.  Each time I see "Defense of German" I wonder if it will have night action add into...nope...finally see that one come out.  It will be more fun as 4.1 come out with working radar. MODS did great doing for us by add more night fighers in last 6 months. Thank all of you.
Title: Re: New Campaign: "The Kammhuber Line"
Post by: DarthSoldier on August 20, 2010, 05:20:42 PM
Hi Poltava,

I wanted to try your campaign but. Installation went quite smooth. But every mission starts withe the Bf 110 sitting broken on the runway(like after a belly landing with gear up). Do you have any idea what has happend and how to fix it? Already tried high and low ranks, but doesn't change anything.

Thanks in advance
Darth
Title: Re: New Campaign: "The Kammhuber Line"
Post by: Toasted_Toad on August 20, 2010, 09:06:30 PM
Cool Poltava,

Time to eat more carrots  ;D

@ Darthdude, have u got "Gear Damage FX 1.1" mod?

had to delete the FX to play other campaign (To lose a Battle, great campaign) with same problem.

Cheers Guys,

TT.
Title: Re: New Campaign: "The Kammhuber Line"
Post by: DarthSoldier on August 21, 2010, 05:52:36 AM
Well, I'm using UP201. Don't know if it is included in there. I only activated '01_Zuti_MDS_1.13_UP' and '00_EFFECTS_Low'. Maybe it is in the MDS-MOD but I can't switch it of without loosing the needed aircrafts (Wellington, Halifax).
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on August 21, 2010, 09:07:05 AM
It certainly APPEARS to be the Gear damage mod. The campaign has been built with vanilla HSFX 4.11.
Title: Re: New Campaign: "The Kammhuber Line"
Post by: DarthSoldier on August 22, 2010, 06:42:11 AM
I have disabled 'Zuti_MDS_v1.13' and now it's working. Seems that the Gear Damage Mod is included in there. Thanks m8s.

Cheers
Title: Re: New Campaign: "The Kammhuber Line"
Post by: NIGHTFIGHTER on March 27, 2012, 08:13:02 AM
Hi Poltava, This is great unlike the JU-88 and He-219 campaign where i start every mission on the belly of the aircraft, this one runs like a dream....Only one question is there a chance of you moding this for the BF-110G? so we can use Commmand and control?...Gary
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on March 27, 2012, 11:56:02 PM
I will update this one, hopefully soon, and make variants for the Bf-110  :)
Title: Re: New Campaign: "The Kammhuber Line"
Post by: NIGHTFIGHTER on March 31, 2012, 10:52:04 AM
Great News Poltava, will keep a lookout....Thanks
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on April 06, 2012, 06:03:40 AM
Version 2.0 avaliable!

This campaign has now undergone a major overhaul, mainly consisting in implementing the C&C Mod:

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/kammhuber-2.jpg)

See the first page!

Note: the old 1.0 version of campaign is still supplied, in special folder.)
Title: Re: New Campaign: "The Kammhuber Line"
Post by: NIGHTFIGHTER on April 11, 2012, 09:19:50 AM
Cracking stuff Poltava, version 2 really brings Nightfighting to life, many thanks for all your hard work.
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on May 16, 2015, 03:37:23 PM
This campaign has now been updated!

(http://i163.photobucket.com/albums/t286/Poltava/0000_update_kammhuber_zpsqwcvww3l.jpg) (http://s163.photobucket.com/user/Poltava/media/0000_update_kammhuber_zpsqwcvww3l.jpg.html)

It's BIG overhaul, first of all by moving it ENTIRELY to Sputnikshock's "Nachtjagd" map, then by adding both the important Realistic Airfield Lights Mod by Sputnikshock (you will also be guided by a Signal Flare when you approach your airfield!) and his Würzburg Reuise / Freya Radars. And adding the Whitley bomber, which was still in service in 1941. Plus some other small but not unimportant changes, like making both RAF skill and the weather random and adding a intruder mission over England. The game version is still 4.10 (i.e. DBW 1.71), as the crucial C&C Mod is not very functional in 4.12.

You can download it here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=711

I have been using the simple Nachtjagd Mod Pack as a basis for this update, as I will when updating all my old Nightfighting campaigns from now on.

More info on the Nachtjagd Mod Pack here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2143

Thanks for looking  :)
Title: Re: New Campaign: "The Kammhuber Line"
Post by: Darth_Dooboss on May 17, 2015, 09:26:17 AM
Hi all
Does it works with CUP?
Thanks for this superwork
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on May 17, 2015, 09:50:51 AM
No, I'm afraid not, as the essential component, CY6's C&C Mod, doesn't work in 4.12 versions of the game.  :-\\
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 19, 2017, 05:12:48 PM
Hello Together,
i have installed Night Fighter Modd Pack on DBW 1.71 and cannot start any night campagne because airplane get engines immediately before start damaged (gear issue?)
Campagne with Mosquitees doesn't load at all.
Game Version 4.101
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 19, 2017, 11:56:51 PM
It is essential that the "Nachtjagd Mod Pack" is installed - via jsgme - over a completely CLEAN version of DBW, no added Mods of any kind. Have you done so?

For the Mosquito campaign: check that you use the latest version of the "Nachtjagd Mod Pack", version 2.2! See here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2143

And also check that you have the latest versions of the campaigns.

All the best
/P
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 20, 2017, 03:13:17 PM
Ok,

How i can figure it out if DBW Installation is CLEAN?

I reinstall whole game making it 4.07 everyway because IL-2 Selector does not react anymore
If i use this 4.07 to 1.71 Superpack do i get CLEAN DBW or not because UR3 etc. are within?
Or schould i install DBW 1.0 and then patch it on to 1.71

Thanks that your still support this game!  :)
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 20, 2017, 03:29:01 PM
If i use this 4.07 to 1.71 Superpack do i get CLEAN DBW ... ?

Yes, then you will have a clean DBW 1.71. Then install the LATEST version of Nachtjagd ModPack via jsgme. Make a trial-run!  :)

PS. Yes, modded 4.12 is GREAT, but I do have weak spot for DBW, and will continue using it for years to come, I think!
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 21, 2017, 07:11:07 PM
 It works! Thanks a lot!

There some issues:

1) There are beacons on the map but no keys assigned to Beacons, do i have 4.07 Version with DBW 1,71? Because of this Super PACK. Ground Controll just ignores my asking about vector to home base  :). Meaning landing on your own or waiting till dawn

2) I've got close enough to target and see some message: "left 10 up 10 2000 ft." for example but could never anybody catch.

3) CRT Tube of radar delivers no information: only ground (see), neither peaks nor dots.
It would be interessting to use it. Of couse it's not so easy to implement.

4) Some DBW Modds attached via JSGME cause ability to choose in Campagne (at Briefing) every possible airplane, seting time etc. Is it normal? What of them i schould not activate?

5) And with german Missions (Kammhuber Line too)  still the same: damaged undercarriage an airscrews at start.

May be i should patch stock game to 4.01 then DBW 1.1 +1.71?

Sorry for asking so many questions at once  :)

At this time i can fly only Mosquito without ability to return!  ;D

Thanks, it's real great work with Nachtjagd Mod Pack!
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 22, 2017, 12:14:54 AM
1) There are beacons on the map but no keys assigned to Beacons, do i have 4.07 Version with DBW 1,71? Because of this Super PACK. Ground Controll just ignores my asking about vector to home base  It won't work with 4.07! See below:

And with german Missions (Kammhuber Line too)  still the same: damaged undercarriage an airscrews at start.

May be i should patch stock game to 4.01 then DBW 1.1 +1.71?


Yes, you MUST have IL-2 4.10 version and THEN add DBW 1.71!!! DBW was made for 4.10.

It's ok with the questions - we are slowly getting there!  ;)
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 22, 2017, 09:26:56 AM
Ok, i reinstall again then.

Patching from 4-07 to 1.71 was wrong strategy? :( ) like usage of Bf 109E without droptanks in Battle of Britain.

Superpatch doesn't effect stock game itself and actually i have 4.07 stand of game?

Thanks
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 22, 2017, 03:16:11 PM
Ok, i reinstall again then.

Patching from 4-07 to 1.71 was wrong strategy? :( ) like usage of Bf 109E without droptanks in Battle of Britain.

Superpatch doesn't effect stock game itself and actually i have 4.07 stand of game?

Thanks

Just check that you actually have version stock 4.10 as base - you see that during the start-up. If you apply DBW on top of 4.07 you will have weird effects.
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 22, 2017, 04:48:39 PM
I've installed stock 4.101 (Beacon Keys appears under Controll settings) again and tried to make CLEAN DBW installation even without U3 and U3_RC4

Game doesn't launch in this way. DBW doesn't work without UP3?

By now i have 4.101 again and download 4.101 to UP3_RC4 Super Pack.

What is sequense of installing DBW on UP3_RC4?
Does UP_RC4 include DBW 1.1?
:-[

So much for Night Flighting  :)
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 22, 2017, 05:01:02 PM
If you have a clean 4.101, that is a "Working copy of IL2 1946 v 4.101, with UP3, and any UP3 hotfixes and updates, installed and working (at least up to UP3 RC4 or later)", and you have tested it, and seen that it runs, then you apply the "DBW 1.0 to 1.71 SuperPack One-Stop Download & Install":

https://www.sas1946.com/main/index.php/topic,21514.0.html

Apply DBW 1.71, check that it runs, then add the Nachtjagd Mod Pack, via jsgme.
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 22, 2017, 05:05:37 PM
Ok

Do i need after installing of UP_RC4 extra DBW 1 before i use 1 to 1.71 Patch?
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 23, 2017, 01:11:45 AM
No. Follow the procedure, step by step. Do a testrun after each step, to see that it works, then install the next.

We have to separate this into two steps: 1.) Get a running vanilla DBW 1.71, placed on top of a 4.10 install. 2.) Get the "Nachtjagd Mod Pack" in place.
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 23, 2017, 04:51:09 PM
i have installed:
4.101m tp UP3_RC4
UP3 RC4 107
It works!
After installation of Me-110 G4 Campagne aircraft stay intakt!

Now game launch at first start (not always) in Windows modus, cannot explain.

But one thing i do not understand: if i activate in Selector stock game i see 4.101 version with Beacon and Compass heading keys activated with DBW and Nightpack - those keys dissapear! May be i should deactivate some DBW Modds in JGSME?

I have downloaded latest SAS offline keys pack, does it refer to this thema?

Germans have spared light on airfields so taxi will be interesting! :) and landing will be separated in two steps: bailing out, crash.  :D
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 24, 2017, 01:16:39 AM
It works!
After installation of Me-110 G4 Campagne aircraft stay intakt!

Now game launch at first start (not always) in Windows modus, cannot explain.

But one thing i do not understand: if i activate in Selector stock game i see 4.101 version with Beacon and Compass heading keys activated with DBW and Nightpack - those keys dissapear! May be i should deactivate some DBW Modds in JGSME?

I have downloaded latest SAS offline keys pack, does it refer to this thema?

Good to hear that it finally works!  :)

SAS Off-line keys shouldn't be a factor here.

Regarding Beacons: Check that you have Realistic Navigation ON!

Now go and hunt for Terrorflieger in the night!  :)
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 26, 2017, 04:59:06 PM
Hello, i have flown Me-110-G4 and my gunner have damaged Mosquito and i could follow it by smoking.
It's cool to intercept enemies via calculating of heading difference.!

Is Lichtenstein Radar not implemented itself? (Displey, etc.). What is Nightvision in arming?

I have figured it out what causes bugs with damaged airplanes at start
It was Forgotten Countries Off Mod. Disabling of this have solved this bug.
Waht makes Forgotten Countries Full Mod?

Presense of quick mission bilder option (all possible airplanes, weather, time selection) in campagne because of
Missions QuickPro Modd?
How to install this SAS Buttons, is it sound Modd?

But no keys assigned with Beacons, cannot land. Realistic Navigation is ON.
Ground Control ignores my asking for vectoring.
As before by launching of stock game via SAS-Selector keys appear again.

Thanks
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 27, 2017, 01:18:53 AM
I have figured it out what causes bugs with damaged airplanes at start
It was Forgotten Countries Off Mod. Disabling of this have solved this bug.
Waht makes Forgotten Countries Full Mod?

It gives you a number of new countries to fly campaigns for. You don't need it for this mod pack.

QMB Pro is known to cause some problems, so DO NOT use it here.

You got to assign the keys for navigation yourself, and use realistic navigation.
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 27, 2017, 10:42:26 AM
Quote
You got to assign the keys for navigation yourself, and use realistic navigation.

I do not have in DBW Modus (only in Stock) any key (MISC) i cood assign to from main Menu, i mean in general.
Navigation is always realistic. I'll try to deactivate temporaly Nachtjagd Modd und see what happens.

At time i use to push "escape" and "apply" without landing and so go further.

How we can see Mosquitos in darkness if they consist of wood?
Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 27, 2017, 10:52:46 AM
Because radio waves reflect on wood as well as aluminium  ;)
Title: Re: New Campaign: "The Kammhuber Line"
Post by: ZeroOscar on February 27, 2017, 12:02:38 PM
Quote
Because radio waves reflect on wood as well as aluminium  ;)

Ok so what was a purpose of wooden Mossies, weight reducing?
After disabling of Night Pack appear except Compas ajusting and Beacon such keys like Toggle radar, radar distance switch!
What aircrafts or missions contain options with radar switching?

After enabling of Night Pack those keys are away again. May be i have old Nachtjagd Version. I have 2.2 installed.

 :-X

Title: Re: New Campaign: "The Kammhuber Line"
Post by: SAS~Poltava on February 27, 2017, 01:12:52 PM
This sounds really weird. I have no solution for this, sorry.  :-|