Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Cockpits (ReSkins) => Topic started by: SAS~CirX on September 17, 2010, 07:18:55 AM

Title: Fw-190 Complete Cockpit Packs [4.09] [4.10] [4.12]
Post by: SAS~CirX on September 17, 2010, 07:18:55 AM
(https://storebror.it.cx/sas/archive/sasdl/cockpits/Fw190pitsPack.jpg)

I have long been meaning to do this, as it was a big hole in the mods available from here. This is my complete Fw190 cockpits Pack for SAS ModAct users.
It IS based from the 190 Cockpits from HSFX, which I helped with in some cases (see contents list below), in a single download pack.
This mod will affect all stock Fw190's in the game, as well as all modded 190's that use the stock cockpits.


4.09m Version:

1) Fucida's Bar out mod
2) CaptFlushGardens cockpit repaints, edited for and extracted from HSFX
3) CirX Revi 12 for early FW190's (A4 to 6)
4) Askania Gyro sight mod for late FW190D-9
5) CirX POV and Reticle mods
6) Fix for F8 Mistel cockpit for HSFX and UP users who use the mistel(Put this mod in your mods folder of your UP or HSFX install, then delete everything else in the mod except the folder 3do\Cockpit\FW-190F-8Mistel .)

Credits not in the readme(my bad!):
7) Revi Reticle options from Nonwonderdog, edited by CirX (see "Reticle Notes" below)
and I think also included is NWD's revi lenz mod. In any event, the Revi 16's in this pack are far better than the stock 190 ones.


4.101m Version:

1 CaptFlushGardens cockpit repaints, edited for and extracted from HSFX
2 CirX Revi 12 for early FW190's (A4 to 6)
3 Askania Gyro sight mod for late FW190D-9
4 CirX POV and Reticle mods
5 Corrected F-8 Mistel cocpit (corrected from HSFX/UP modpacks)
6 Revi Reticle options from Nonwonderdog, edited by CirX (see "Reticle Notes" below)
8  I think also included is NWD's revi lenz mod. In any event, the Revi 16's in this pack are far better than the stock 190 ones.

I did not include the opening canopy code in this package, so it could be used by all players. I propose an opening canopy mod to be sold seperately.


Notes for Both Versions:

1) Regarding the fix for the A-8 Mistel. The cockpit in HSFX/UP for 4.09 for the Mistel 190 contains some errors. This is addressed in this pack. Users of UP or HSFX 4.09 versions can also use this fix, by following the step in point 6 above. You don't need to keep anything else except the one file, so you can delete all other content of the pack (because it is already in your game)
2) Users who want to make the Mistel 190 flyable in QMB: Go to your air.ini, and find the entry for it. Then remove the "NOQUICK" section of it.
3) The askania Gyro gunsight is used for the Late Fw190D-9. To operate it, you need to assign keys to gunsight operation, exactly like for a P51 gyro gunsight.
4) Since this is from HSFX/UP SFS archive, it is nicely medium rez, so it will look great on good machines, but should not kill the small PC's either. And thus, if you already have UP or HSFX, you dont need this pack.(unless you want to just cut out the Mistel cockpit, to do that, put this mod in your mods folder of your UP or HSFX install, then delete everything else in the mod except the folder 3do\Cockpit\FW-190F-8Mistel
5) This pack is not compatible with the flat canopy mod (it is time someone made new slots for those anyway I think!), so please check if an error you have is from that before reporting it.

POV Notes:
1) I left the POV modification in, since this change is not as drastic for the 190's as for some other planes. Theoretically, you should be able to remove this feature, by removing the "mainhull.msh" from the cockpit 3do folders where applicable. But this will not work properly with the Revi 12 gunsight models, only with the later models with Revi 16s (A8 onwards)(if you remove it and your cockpit crashes, then replace it). In any event, the newer POV is more realistic to what the pilot saw. I use my own opinion of this, since I have spent many many hours in the Fw190 cockpit (not the sim one, the real one)

Reticle Notes:
Since I mod mainly for me, I included the Reticles I use, which are very dim. However, I included a brighter one from NWD, for the Mistel F-8. Fly the Mistel F-8 to see it. If you like the brighter one more, you can copy it to the other cockpits no problem. The 3 files you need to copy to the other cockpits are:

Reticle.mat
Bf109F2ReticleGlow.tga
Bf109F2ReticleHighlight.tga

Just copy from the FW-190F-8Mistel folder, and paste the 3 files into each of the others, replacing if asked.


DOWNLOAD 190 COCKPITS FOR 4.09 (https://storebror.it.cx/sas/archive/sasdl/cockpits/Fw190_CockpitsPack_SAScomplete_v1.1.7z)

DOWNLOAD 190 COCKPITS FOR 4.101 (https://storebror.it.cx/sas/archive/sasdl/cockpits/Fw190_CockpitsPack_SAScomplete_v1.2_for_4.101.7z)

Enjoy!
CirX
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~Malone on September 17, 2010, 07:50:40 AM
nice! nice! nice! ....wunderbar!  8) ;D
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: hurricane_mk2 on September 17, 2010, 07:51:21 AM
amazin job cirx, but i have UP 2.01 stock, how i install this? i put into folder jsgmemods and activated it, but not works :( im really a noob with mods

pd: mi inglish is bad D:
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~CirX on September 17, 2010, 07:52:25 AM
If you have UP, you dont need this.
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~Malone on September 17, 2010, 08:18:40 AM
exactly so, yes.... :)
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: Mick on September 18, 2010, 06:55:06 AM

 I use my own opinion of this, since I have spent many many hours in the Fw190 cockpit (not the sim one, the real one)

...CirX, as far as I know (that is very little in fact ... ;) ) WW2 pilots sat on their parachute (nice silk seat cushion isn't it...) did you take this in account to estimate their POV ? (of course also depends on the pilot's height ...) I mean when you sat in the 190 pit did you have some sort of cushion or did you sit directly on the cold steel seat ...??

THX a bunch for sharing ...  :P
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~CirX on September 18, 2010, 07:38:42 AM
...CirX, as far as I know (that is very little in fact ... ;) ) WW2 pilots sat on their parachute (nice silk seat cushion isn't it...) did you take this in account to estimate their POV ? (of course also depends on the pilot's height ...) I mean when you sat in the 190 pit did you have some sort of cushion or did you sit directly on the cold steel seat ...??

THX a bunch for sharing ...  :P

Lol, Mick :D

Of course I did. Actualy, the 190 seat is designed to take either a bottom parachute, or one worn on the back. In the latter case, FW provided a seat cussion for the bottom bucket.

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

Add to that, the Fw190's seat was designed on rails, so that it could be adjusted by the groundcrew up and down, to seat the pilot in the optimum position. I include below two pictures I have of other 190 seats, and two pictures of Lulu's seat in the rail, and the catches.

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

When I worked in the 190, I sat on a folded up blanket that was the same density as the original pillow (an ordinary pillow would be too soft). Adjusting the seat requires two guys, one on either side of the cockpit, the seat is held in position by two springloaded pins on the inside of the top rollers. The rail in the aircraft has holes for this. Both guys must pull back their pins and move the seat so that the pins can not re-enter, then slide the seat untill the pins click into the next hole. This is difficult, because that seat is extremely heavy, as it is armoured.

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

The height of the seat is essential to be optimum, too high, and the canopy will be too close to your head when closed. This is a problem adressed with later bubble canopies.

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

On a side note, the Me262 also had pillows on the seats, and they were stuffed with a fibre that looks like straw :D
When Vincent vtrelut) visited us earlier this year, I got him to get into the Fw190A-6 as well, and he is a tall fellow as you may know, he did not sit on a pillow, but could still clearly see the cowling. I asked him specifically to look for the famous bar (cause you know, no one ever believes ME :D )
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: Satan on September 18, 2010, 10:41:40 AM
hmm i put it into mods in UP 2.01 but only reticle change no view change...:(
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~CirX on September 18, 2010, 10:59:27 AM
If you have UP, you dont need this.
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: AkeR on September 19, 2010, 06:02:48 AM
Thank You! It is Superb! ;D
It is probably irrelevant, but some of this iron-boxed gunsights have a minor problem. (https://www.sas1946.rocks/images/imageshit/img153/8640/grab0000.gif)
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: WNxTerminator on September 19, 2010, 08:38:44 AM
Awesome mod, however:

https://www.sas1946.rocks/images/imageshit/dead/dead.gif (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
https://www.sas1946.rocks/images/imageshit/dead/dead.gif (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

Is it supposed to be like this? The gunsights?
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~CirX on September 19, 2010, 10:04:22 AM
Awesome mod, however:

https://www.sas1946.rocks/images/imageshit/dead/dead.gif (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
https://www.sas1946.rocks/images/imageshit/dead/dead.gif (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

Is it supposed to be like this? The gunsights?

Do you have any other FW190 cockpit mods installed? Search your mod folder for any files which names start with " FW-190 " that are in any 3do\Cockpit\ directory.
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: WNxTerminator on September 19, 2010, 03:09:49 PM
All I have is "FW190 Cowling Mod". I'll take it out and see if anything changes.

Edit: Awesome, it works perfectly now. Now I just need to figure out what the cowling mod did exactly in the first place lol....it's nice to have hi-res, historically correct cockpits for both the 109 and 190. The hideous stock cockpit kept me from flying the 190 a lot. Looks far better now. Thanks. S!
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~CirX on September 19, 2010, 03:28:55 PM
please do a windows search of both your MODS and your FILES folder, for all folders who's names start with " FW-190"

Then list those folders and the filestructutre they are in here,, for example,

Files\3do\cockpit\FW-190A-5
MODS\01 POV Mods SASCirX COMBINED\3do\Cockpit\FW-190D-9

ect... it is a drag, but its the only way I can find the problem for you.
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~CirX on September 19, 2010, 03:32:06 PM
this will not be caused by the cowling mod though. At least not the one available from here.
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: WNxTerminator on September 19, 2010, 04:16:43 PM
There was one other mod that I deleted. I forgot about it though like a fool >.>

all_FW190_cockpit_photo_fly_zo
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~CirX on September 19, 2010, 04:23:35 PM
that would have been the one causing this. :)
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: AkeR on September 20, 2010, 02:21:28 AM
(https://www.sas1946.rocks/images/imageshit/img716/3237/ver0001b.gif)
This is a standard non-gunsight view of an A8. Might be an individual issue, but I don't use the six degrees of freedom option. Is there a solution to retool the reticle or it will result a possibly impact with the nose? Thank You!

Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~CirX on September 20, 2010, 07:06:57 AM
the gunsight view that you use to aim with should still be the same.
you can also manually adjust the POV by editing the mainhull.msh, there is an article in the tutorials section on this.

I am on my laptop at the moment, so I cant go look up the original values for you, will do in a while though.
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: SAS~CirX on September 20, 2010, 07:24:07 AM
hang on, no need for that, in the thread above it reads:

Quote
POV Notes:

1) I left the POV modification in, since this change is not as drastic for the 190's as for some other planes. Theoretically, you should be able to remove this feature, by removing the "mainhull.msh" from the cockpit 3do folders where applicable. But this will not work properly with the Revi 12 gunsight models, only with the later models with Revi 16s (A8 onwards)(if you remove it and your cockpit crashes, then replace it). In any event, the newer POV is more realistic to what the pilot saw. I use my own opinion of this, since I have spent many many hours in the Fw190 cockpit (not the sim one, the real one)


so, try disabling the mainhull meshes in the A-8 and onwards cockpits (put a "-" in front of it whne renaming) and see if that works. the game should then pick up the default mainhull with the default POV. This will not work with the A4,5 and 6 though, they have the revi 12 mod, which sits higher, so their POVs had to be changed anyway.
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: michel_boonstra1974 on September 20, 2010, 07:32:51 AM
Very nice, great Focke job!  ;)
Title: Re: Fw-190 Complete Cockpit Pack v1.0
Post by: AkeR on September 20, 2010, 09:35:25 AM
Disabling the mainhull works absolutely!  ;D ;D Thank You!
Title: Re: Fw-190 Complete Cockpit Pack v1.1
Post by: FANATIC MODDER on February 09, 2011, 01:13:26 PM
I have the same problem as Alan Grey, only in Fw 190A-9, and I installed my complete cockpit pack in 4.09m.
Another problem I have is the same as it appears here,

https://www.sas1946.rocks/images/imageshit/dead/dead.gif

only for the DZZ weapon update Fw 190D-9 & D-9 Late.


UPDATE: Moving the "0_OpenCanopy190" (A SAS Sani mod I think) cured the problem for the DZZ planes. I am still trying to find out what's wrong with A-9.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: thefruitbat on February 26, 2011, 01:55:52 PM
more awesomeness for 4.10, thanks CirX 8)
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Badmuthafunker on February 26, 2011, 03:10:26 PM
Thanks for all your efforts CirX.

Unfortunately, where the 4.09 version crashed my 4.10 & 4.101 games, this one freezes the latter; to such an extent that I have to turn off my computer. I've run a classcheck, with no conflicts revealed.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: SAS~CirX on February 26, 2011, 03:39:17 PM
Thanks for all your efforts CirX.

Unfortunately, where the 4.09 version crashed my 4.10 & 4.101 games, this one freezes the latter; to such an extent that I have to turn off my computer. I've run a classcheck, with no conflicts revealed.

realy? 4.09 mods crash 4.10 installs? ::)

So, with the 4.10 version, in which way does the game freeze? and when?
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Badmuthafunker on February 26, 2011, 04:51:00 PM
I tested the original 4.09 version before your update. I'm not stupid enough to download and install a 4.09 mod into 4.101. Sorry to have bothered you.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: SAS~CirX on February 26, 2011, 05:03:20 PM
Dont take me so seriously :P I appologise for the comment my friend. I am interested in finding out what freezes you game and fixing it, because your post may alarm people to not use the mod.

Please give details. How does it freeze, what plane, what other mods have you?  ect.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Badmuthafunker on February 28, 2011, 03:44:35 AM
No worries CirX. ;)

I've been more than a bit distracted by a certain new mod pack! I'll keep you informed on my tests, but so far F8 is definitely a problem for me. The difficulty with these tests is each time I get a freeze, I have to shut down my computer via the on/off button; which is time consuming, and doesn't do it a lot of good.

Thanks again for your work.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: SAS~CirX on February 28, 2011, 04:22:36 AM
Ah...do you mean, the F-8 causes the crash. You dont have to test them all, we can focus on the one.

Please describe exaclty what you do to achive the crash, what mission, what map, planes,ect. I have had no problems with the F-8.

Also, do a complete and detailed search of your MODS and FILES folders for any of the following named files:

02CFD770DE3EF8B4
5B1100D6F14DC314
699389DC92C8C240
97AA287437BC8E3E
BDECF442E7928D24

Let me know if you find any of them.

And the same search for all folders named "FW-190F-8".

You will find one in the Fw190_CockpitsPack_SAScomplete_v1.2_for_4.101 folder of course, but I would like to know if you find any others.

Title: Re: Fw-190 Complete Cockpit Packs
Post by: Badmuthafunker on February 28, 2011, 06:40:09 AM
OK,

I set up a single plane in QMB pro combo, Berlin blue scramble (which I've modified in FMB for night fighter missions, so will be different to yours), or net mountains. As soon as I start the engine, or lower flaps the game/computer freezes in both maps. I've also had the problem with the Doras, but not in the net mountains map. I think it may be the texture size in the cockpits. I can't run Freddy's P-51s/47s, but, surprisingly, all the pits in the 1956 pack work like a dream. I should add that since my graphics card fried, I'm using the integrated chipset.

I ran the search in mods (the only other F-8 folders in my set-up are the cowling mod, and Wolffighter's pilots, which contain no class files), and drew a blank.

Thanks for your help CirX.  :)
Title: Re: Fw-190 Complete Cockpit Packs
Post by: SAS~CirX on February 28, 2011, 02:05:26 PM
OK. Now, in this version of the mod, there are no classfiles connected to the F8. So, if the fault is with the mod, it will be in the 3do folder.

You mentioned the texture sizes, but that is very unlikely, as the textures of this mod are actualy quite small.

Can you verify, just so we are clear, that you game version is 4.101 , not 4.10, and that the modact you have on it is 2.72, nothing else, and that the QMB Pro you have is this one https://www.sas1946.com/main/index.php/topic,12246.0.html

The very first thing to do is remove the mod, redownload it, and reinstall it. If that does not work, we move on to quick tests:

Please do the following test:

1 Uninstall QMB pro, back up and remove your custom missions, replace the stock missions (if you lost them, you can find them again in your 4.10 and 4.l101 downloads), and try to recreate the problem. If it still crashes, try next step.
2 If it still crashes, remove all other installed mods, and try again.

If none of that helps, we move on to deeper testing:

You have to do these steps while the game is not loaded, and each time restart the game for the new mod structure to load.
1 First off, remove FW-190F-8 folder from the mod, and see if it still happens. If it does, stop and let me know. Otherwise carry on
2 Then , replace the folder , and inside the folder, remove all the files except the hier.him. Try again.
3 Then do the reverce, replace all the files, and remove the hier.him file
4 Then, remove all the files , except the .tga files. try again.
5 Then , replace the hier.him file, so you only load the .tga's and the hier file.

This should tell us quite a bit.

Also, it would be very good if you can test it on a clean 4.101 install with clean Modact 2.72 on. You can do this easily in your current install. Simply back up your MODS, FILES, and JSGMEMODS folder, and remove them from the game. Then copy those fresh folders from the modact, and just add the  Fw190 cockpit mod for 4.101 to the mods folder. Test the same then. If needed, make a Single Mission version of your berlin mission and fly it that way, since you will now be without QMBPro.

I know these are tedious. But needs to be done if we are to find the culprit.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Badmuthafunker on March 01, 2011, 12:36:15 PM
Hi CirX,

Yes, v4.101, modact 2.72 with this mission pro combo: https://www.sas1946.com/main/index.php/topic,12198.msg128321.html (sorry mate, your link's just to the index page).

Time's tight at the moment, I'll get back to you on the test results.

Thanks again.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Badmuthafunker on March 04, 2011, 08:09:23 PM
It's not your mod CirX, I've just had the same crash with an Me-262 Nachtjaeger. My sincere apologies for your trouble.

Edit: It turns out it was a bug with CY6's ground control mod.  :-[
Title: Re: Fw-190 Complete Cockpit Packs
Post by: R6Rider on March 16, 2011, 01:29:40 PM
Thank you!
Title: Re: Fw-190 Complete Cockpit Packs
Post by: CWMV on March 16, 2011, 02:20:34 PM
Weird Im running the 262NJ, the 190 cockpits, and CY6's mod and no problems.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: LuseKofte on March 16, 2011, 03:57:33 PM
THX AGAIN  :)
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Royzewic on September 20, 2014, 12:12:49 AM
Tested it with my MA 5.3 on 4.12, and it works perfectly. The icon can be added.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Dornil on January 08, 2015, 10:30:52 AM
Does NOT work with 4.12.2 & SAS MODAct 5.30.
CTD at 30% of mission loading with Fw-190A 4 to 6. 190A8 works.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: SAS~Malone on January 08, 2015, 11:39:25 PM
Darnil, you might want to check what is causing your error (logs, etc)
as it is clear that it does, in fact, work for 412 MA530 users, the fault must be with your install.
to state that it doesn't work at all, is hugely misleading, when it's clear it works for many others.
such sort of blanket comments are not really appreciated, especially when unsubstantiated.
let's have at your error logs and see what we can find - 30% crash is rarely related to cockpits, but more with weapon loadouts, so your problem lies elsewhere....
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Dornil on January 09, 2015, 04:36:17 AM
Please advise where can I find the error log.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Mick on January 09, 2015, 07:08:36 AM
... you only have to edit your conf.ini and then you will find a file named log.lst at the root of your game after it crashes, you open it with a text editor such as notepad for ex and then copy and paste it here ...

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Epervier on January 09, 2015, 11:11:05 AM
If you have 412 MA530... activate in jsgme the "InstantLog" !

And for the log... ===> https://www.sas1946.com/main/index.php/topic,13457.0.html
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Dornil on January 09, 2015, 06:02:30 PM
Is this the one?

Code: [Select]
[10.01.2015 0:58:53] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: AMD Radeon HD 7800 Series
  Version: 4.2.12002 Compatibility Profile Context 9.12.0.0
  Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1280x1024
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32

Loading mission Quick/Crimea/CrimeaBlueNoneN00.mis...
PBuffer: suitable formats: 44

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 44

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *699662440*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitFW_190A4.<init>(CockpitFW_190A4.java:141)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3534)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2858)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Epervier on January 10, 2015, 02:58:03 AM
java.lang.NoSuchFieldError: printCompassHeading
   at com.maddox.il2.objects.air.CockpitFW_190A4.<init>(CockpitFW_190A4.java:141)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3534)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2858)
You are using an incompatible Mod with your game.
Did you install this Mod?
https://www.sas1946.com/main/index.php/topic,40490.0.html
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Dornil on January 10, 2015, 05:26:59 AM
No, unless it is installed by default along with mod activator.
I just removed all the mods except for the mod activator and Bf-109 ultimate pack.
Result with cockpits is the same.
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Epervier on January 10, 2015, 05:44:07 AM
Then install it!
https://www.sas1946.com/main/index.php/topic,40490.0.html
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Dornil on January 10, 2015, 07:57:55 AM
I did. Still no positive effect:(
Code: [Select]
[10.01.2015 14:56:08] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: AMD Radeon HD 7800 Series
  Version: 4.2.12002 Compatibility Profile Context 9.12.0.0
  Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1280x1024
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32

Loading mission Quick/Crimea/CrimeaBlueNoneN00.mis...
PBuffer: suitable formats: 44

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 44

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *699727976*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitFW_190A4.<init>(CockpitFW_190A4.java:141)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3534)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2858)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Epervier on January 10, 2015, 09:03:05 AM
 :-X
In my archives I see that the Mod "SAS Utils" has the patch ("CrossVersion") ...
I do not understand!
I hope someone can help!
I am not 412 specialist... I am a Rebel!
Title: Re: Fw-190 Complete Cockpit Packs
Post by: Dornil on January 11, 2015, 11:13:39 PM
I used to be rebel myself until recently. But now I am trying to get at least small portion of most important improvements into my 4.12 install. Fw-190 cockpits are among those "most important", but the transition, as you can see, comes quite painfully:(
Title: Re: Fw-190 Complete Cockpit Packs
Post by: ArnoBrecker on March 21, 2015, 12:33:30 PM
Do these work with HSFX 7? I had no luck getting these two to work