[gun_JA_400mm]
Gun CannonJA_460mm
AttackMaxDistance 42000.0
AttackMaxRadius 42000.0
AttackMaxHeight 14000.0
HeadMinYaw -150
HeadMaxYaw 150
GunMinPitch -5.0
GunMaxPitch +45.0
HeadMaxYawSpeed 2.0
GunMaxPitchSpeed 10.0
ChainfireTime 0.0
DelayAfterShoot 40.0
FireFastTargets 0
[gun_JA_155mm]
Gun CannonJA_155mm
AttackMaxDistance 27340.0
AttackMaxRadius 27340.0
AttackMaxHeight 10250.0
HeadMinYaw -150
HeadMaxYaw 150
GunMinPitch -7.0
GunMaxPitch +55.0
HeadMaxYawSpeed 5.5
GunMaxPitchSpeed 10.0
ChainfireTime 0.0
DelayAfterShoot 12.0
FireFastTargets 0
[gun_Type93_13x4]
Gun MachineGunJA_Type93_13_x4
AttackMaxDistance 1000.0
AttackMaxRadius 1000.0
AttackMaxHeight 1000.0
HeadMinYaw 0
HeadMaxYaw 360
GunMinPitch -5.0
GunMaxPitch +80.0
HeadMaxYawSpeed 35.0
GunMaxPitchSpeed 35.0
ChainfireTime 3.0
DelayAfterShoot 3.0
//----------------------------------------------------------------------
[IJNYamatoClass]
Description King George V Battleship
Icon shipDestroyer
// Model
Mesh 3do/Ships/IJNYamatoClass/Hier.him
// Motion Parameters
SliderDistance 567.675
Speed 26.391 //52.782
SoundMove models.Ship
// Vitals
[IJNYamatoClass:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch -2.0
damageRoll 4.0
damageTime 164.0
[IJNYamatoClass:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 0.0
damageRoll 4.0
damageTime 160.0
[IJNYamatoClass:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 2.0
damageRoll 4.0
damageTime 166.0
[IJNYamatoClass:Part3]
BaseChunk SST1
strengthBasedOnThisSection strength_HullEnorm
[IJNYamatoClass:Part4]
BaseChunk SST2
strengthBasedOnThisSection strength_HullEnorm
///Tgt systems
[IJNYamatoClass:Part5]
BaseChunk Headfc400
strengthBasedOnThisSection strength_HullMedium
gunBasedOnThisSection gun_JA_400mm
HeadMinYaw -180
HeadMaxYaw 180
GunHeadChunk Headfc400
GunBarrelChunk Gunfc400
GunShellStartHook ShellStart25
TrackingOnly
[IJNYamatoClass:Part6]
BaseChunk Headfc155
strengthBasedOnThisSection strength_HullMedium
gunBasedOnThisSection gun_JA_155mm
HeadMinYaw -180
HeadMaxYaw 180
GunHeadChunk Headfc155
GunBarrelChunk Gunfc155
GunShellStartHook ShellStart26
TrackingOnly
// 460mm
[IJNYamatoClass:Part7]
BaseChunk Head400_1
AdditionalCollisionChunk0 Gun400_1
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_JA_400mm
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head400_1
GunBarrelChunk Gun400_1
GunShellStartHook ShellStart400_1
[IJNYamatoClass:Part8]
BaseChunk Head400_2
AdditionalCollisionChunk0 Gun400_2
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_JA_400mm
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head400_2
GunBarrelChunk Gun400_2
GunShellStartHook ShellStart400_2
[IJNYamatoClass:Part9]
BaseChunk Head400_3
AdditionalCollisionChunk0 Gun400_3
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_JA_400mm
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head400_3
GunBarrelChunk Gun400_3
GunShellStartHook ShellStart400_3
[IJNYamatoClass:Part10]
BaseChunk Head155_1
AdditionalCollisionChunk0 Gun155_1
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_JA_155mm
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head155_1
GunBarrelChunk Gun155_1
GunShellStartHook ShellStart155_1
[IJNYamatoClass:Part11]
BaseChunk Head155_2
AdditionalCollisionChunk0 Gun155_2
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_JA_155mm
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head155_2
GunBarrelChunk Gun155_2
GunShellStartHook ShellStart155_2
[IJNYamatoClass:Part12]
BaseChunk Head127_1
AdditionalCollisionChunk0 Gun127_1
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head127_1
GunBarrelChunk Gun127_1
GunShellStartHook ShellStart127_1
[IJNYamatoClass:Part13]
BaseChunk Head127_2
AdditionalCollisionChunk0 Gun127_2
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head127_2
GunBarrelChunk Gun127_2
GunShellStartHook ShellStart127_2
[IJNYamatoClass:Part14]
BaseChunk Head127_3
AdditionalCollisionChunk0 Gun127_3
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head127_3
GunBarrelChunk Gun127_3
GunShellStartHook ShellStart127_3
[IJNYamatoClass:Part15]
BaseChunk Head127_4
AdditionalCollisionChunk0 Gun127_4
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head127_4
GunBarrelChunk Gun127_4
GunShellStartHook ShellStart127_4
[IJNYamatoClass:Part16]
BaseChunk Head127_5
AdditionalCollisionChunk0 Gun127_5
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head127_5
GunBarrelChunk Gun127_5
GunShellStartHook ShellStart127_5
[IJNYamatoClass:Part17]
BaseChunk Head127_6
AdditionalCollisionChunk0 Gun127_6
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head127_6
GunBarrelChunk Gun127_6
GunShellStartHook ShellStart127_6
[IJNYamatoClass:Part18]
BaseChunk Head227_1
AdditionalCollisionChunk0 Gun227_1
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head227_1
GunBarrelChunk Gun227_1
GunShellStartHook ShellStart227_1
[IJNYamatoClass:Part19]
BaseChunk Head227_2
AdditionalCollisionChunk0 Gun227_2
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head227_2
GunBarrelChunk Gun227_2
GunShellStartHook ShellStart227_2
[IJNYamatoClass:Part20]
BaseChunk Head227_3
AdditionalCollisionChunk0 Gun227_3
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -70
HeadMaxYaw 70
GunHeadChunk Head227_3
GunBarrelChunk Gun227_3
GunShellStartHook ShellStart227_3
[IJNYamatoClass:Part21]
BaseChunk Head227_4
AdditionalCollisionChunk0 Gun227_4
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -70
HeadMaxYaw 70
GunHeadChunk Head227_4
GunBarrelChunk Gun227_4
GunShellStartHook ShellStart227_4
[IJNYamatoClass:Part22]
BaseChunk Head227_5
AdditionalCollisionChunk0 Gun227_5
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head227_5
GunBarrelChunk Gun227_5
GunShellStartHook ShellStart227_5
[IJNYamatoClass:Part23]
BaseChunk Head227_6
AdditionalCollisionChunk0 Gun227_6
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_5_38Mk12
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head227_6
GunBarrelChunk Gun227_6
GunShellStartHook ShellStart227_6
//sheltered 25mm
[IJNYamatoClass:Part24]
BaseChunk Head498_1
AdditionalCollisionChunk0 Gun498_1
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -70
HeadMaxYaw 70
GunHeadChunk Head498_1
GunBarrelChunk Gun498_1
GunShellStartHook ShellStart498_1
[IJNYamatoClass:Part25]
BaseChunk Head498_2
AdditionalCollisionChunk0 Gun498_2
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -70
HeadMaxYaw 70
GunHeadChunk Head498_2
GunBarrelChunk Gun498_2
GunShellStartHook ShellStart498_2
[IJNYamatoClass:Part26]
BaseChunk Head498_3
AdditionalCollisionChunk0 Gun498_3
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head498_3
GunBarrelChunk Gun498_3
GunShellStartHook ShellStart498_3
[IJNYamatoClass:Part27]
BaseChunk Head498_4
AdditionalCollisionChunk0 Gun498_4
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head498_4
GunBarrelChunk Gun498_4
GunShellStartHook ShellStart498_4
[IJNYamatoClass:Part28]
BaseChunk Head498_5
AdditionalCollisionChunk0 Gun498_5
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head498_5
GunBarrelChunk Gun498_5
GunShellStartHook ShellStart498_5
[IJNYamatoClass:Part29]
BaseChunk Head498_6
AdditionalCollisionChunk0 Gun498_6
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head498_6
GunBarrelChunk Gun498_6
GunShellStartHook ShellStart498_6
[IJNYamatoClass:Part30]
BaseChunk Head498_7
AdditionalCollisionChunk0 Gun498_7
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head498_7
GunBarrelChunk Gun498_7
GunShellStartHook ShellStart498_7
[IJNYamatoClass:Part31]
BaseChunk Head498_8
AdditionalCollisionChunk0 Gun498_8
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head498_8
GunBarrelChunk Gun498_8
GunShellStartHook ShellStart498_8
[IJNYamatoClass:Part32]
BaseChunk Head598_1
AdditionalCollisionChunk0 Gun598_1
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -70
HeadMaxYaw 70
GunHeadChunk Head598_1
GunBarrelChunk Gun598_1
GunShellStartHook ShellStart598_1
[IJNYamatoClass:Part33]
BaseChunk Head598_2
AdditionalCollisionChunk0 Gun598_2
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -70
HeadMaxYaw 70
GunHeadChunk Head598_2
GunBarrelChunk Gun598_2
GunShellStartHook ShellStart598_2
[IJNYamatoClass:Part34]
BaseChunk Head598_3
AdditionalCollisionChunk0 Gun598_3
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head598_3
GunBarrelChunk Gun598_3
GunShellStartHook ShellStart598_3
[IJNYamatoClass:Part35]
BaseChunk Head598_4
AdditionalCollisionChunk0 Gun598_4
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head598_4
GunBarrelChunk Gun598_4
GunShellStartHook ShellStart598_4
[IJNYamatoClass:Part36]
BaseChunk Head598_5
AdditionalCollisionChunk0 Gun598_5
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head598_5
GunBarrelChunk Gun598_5
GunShellStartHook ShellStart598_5
[IJNYamatoClass:Part37]
BaseChunk Head598_6
AdditionalCollisionChunk0 Gun598_6
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head598_6
GunBarrelChunk Gun598_6
GunShellStartHook ShellStart598_6
[IJNYamatoClass:Part38]
BaseChunk Head598_7
AdditionalCollisionChunk0 Gun598_7
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head598_7
GunBarrelChunk Gun598_7
GunShellStartHook ShellStart598_7
[IJNYamatoClass:Part39]
BaseChunk Head598_8
AdditionalCollisionChunk0 Gun598_8
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head598_8
GunBarrelChunk Gun598_8
GunShellStartHook ShellStart598_8
[IJNYamatoClass:Part40]
BaseChunk Head698_3
AdditionalCollisionChunk0 Gun698_3
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head698_3
GunBarrelChunk Gun698_3
GunShellStartHook ShellStart698_3
[IJNYamatoClass:Part41]
BaseChunk Head698_4
AdditionalCollisionChunk0 Gun698_4
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head698_4
GunBarrelChunk Gun698_4
GunShellStartHook ShellStart698_4
[IJNYamatoClass:Part42]
BaseChunk Head698_5
AdditionalCollisionChunk0 Gun698_5
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head698_5
GunBarrelChunk Gun698_5
GunShellStartHook ShellStart698_5
[IJNYamatoClass:Part43]
BaseChunk Head698_6
AdditionalCollisionChunk0 Gun698_6
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head698_6
GunBarrelChunk Gun698_6
GunShellStartHook ShellStart698_6
[IJNYamatoClass:Part44]
BaseChunk Head098_1
AdditionalCollisionChunk0 Gun098_1
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head098_1
GunBarrelChunk Gun098_1
GunShellStartHook ShellStart098_1
[IJNYamatoClass:Part45]
BaseChunk Head098_2
AdditionalCollisionChunk0 Gun098_2
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head098_2
GunBarrelChunk Gun098_2
GunShellStartHook ShellStart098_2
[IJNYamatoClass:Part46]
BaseChunk Head098_3
AdditionalCollisionChunk0 Gun098_3
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head098_3
GunBarrelChunk Gun098_3
GunShellStartHook ShellStart098_3
[IJNYamatoClass:Part47]
BaseChunk Head098_4
AdditionalCollisionChunk0 Gun098_4
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head098_4
GunBarrelChunk Gun098_4
GunShellStartHook ShellStart098_4
[IJNYamatoClass:Part48]
BaseChunk Head098_5
AdditionalCollisionChunk0 Gun098_5
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head098_5
GunBarrelChunk Gun098_5
GunShellStartHook ShellStart098_5
[IJNYamatoClass:Part49]
BaseChunk Head098_6
AdditionalCollisionChunk0 Gun098_6
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head098_6
GunBarrelChunk Gun098_6
GunShellStartHook ShellStart098_6
[IJNYamatoClass:Part50]
BaseChunk Head198_1
AdditionalCollisionChunk0 Gun198_1
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head198_1
GunBarrelChunk Gun198_1
GunShellStartHook ShellStart198_1
[IJNYamatoClass:Part51]
BaseChunk Head198_2
AdditionalCollisionChunk0 Gun198_2
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head198_2
GunBarrelChunk Gun198_2
GunShellStartHook ShellStart198_2
[IJNYamatoClass:Part52]
BaseChunk Head198_3
AdditionalCollisionChunk0 Gun198_3
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head198_3
GunBarrelChunk Gun198_3
GunShellStartHook ShellStart198_3
[IJNYamatoClass:Part53]
BaseChunk Head198_4
AdditionalCollisionChunk0 Gun198_4
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -120
HeadMaxYaw 120
GunHeadChunk Head198_4
GunBarrelChunk Gun198_4
GunShellStartHook ShellStart198_4
[IJNYamatoClass:Part54]
BaseChunk Head298_1
AdditionalCollisionChunk0 Gun298_1
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -100
HeadMaxYaw 100
GunHeadChunk Head298_1
GunBarrelChunk Gun298_1
GunShellStartHook ShellStart298_1
[IJNYamatoClass:Part55]
BaseChunk Head298_2
AdditionalCollisionChunk0 Gun298_2
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -100
HeadMaxYaw 100
GunHeadChunk Head298_2
GunBarrelChunk Gun298_2
GunShellStartHook ShellStart298_2
[IJNYamatoClass:Part56]
BaseChunk Head298_3
AdditionalCollisionChunk0 Gun298_3
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -100
HeadMaxYaw 100
GunHeadChunk Head298_3
GunBarrelChunk Gun298_3
GunShellStartHook ShellStart298_3
[IJNYamatoClass:Part57]
BaseChunk Head298_4
AdditionalCollisionChunk0 Gun298_4
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -100
HeadMaxYaw 100
GunHeadChunk Head298_4
GunBarrelChunk Gun298_4
GunShellStartHook ShellStart298_4
[IJNYamatoClass:Part58]
BaseChunk Head398_1
AdditionalCollisionChunk0 Gun398_1
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head398_1
GunBarrelChunk Gun398_1
GunShellStartHook ShellStart398_1
[IJNYamatoClass:Part59]
BaseChunk Head398_2
AdditionalCollisionChunk0 Gun398_2
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head398_2
GunBarrelChunk Gun398_2
GunShellStartHook ShellStart398_2
[IJNYamatoClass:Part60]
BaseChunk Head398_3
AdditionalCollisionChunk0 Gun398_3
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head398_3
GunBarrelChunk Gun398_3
GunShellStartHook ShellStart398_3
[IJNYamatoClass:Part61]
BaseChunk Head398_4
AdditionalCollisionChunk0 Gun298_4
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head398_4
GunBarrelChunk Gun398_4
GunShellStartHook ShellStart398_4
[IJNYamatoClass:Part62]
BaseChunk Head398_5
AdditionalCollisionChunk0 Gun398_5
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head398_5
GunBarrelChunk Gun398_5
GunShellStartHook ShellStart398_5
[IJNYamatoClass:Part63]
BaseChunk Head398_6
AdditionalCollisionChunk0 Gun398_6
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head398_6
GunBarrelChunk Gun398_6
GunShellStartHook ShellStart398_6
[IJNYamatoClass:Part64]
BaseChunk Head398_7
AdditionalCollisionChunk0 Gun398_7
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head398_7
GunBarrelChunk Gun398_7
GunShellStartHook ShellStart398_7
[IJNYamatoClass:Part65]
BaseChunk Head398_8
AdditionalCollisionChunk0 Gun398_8
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head398_8
GunBarrelChunk Gun398_8
GunShellStartHook ShellStart398_8
[IJNYamatoClass:Part66]
BaseChunk Head698_1
AdditionalCollisionChunk0 Gun698_1
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -140
HeadMaxYaw 140
GunHeadChunk Head698_1
GunBarrelChunk Gun698_1
GunShellStartHook ShellStart698_1
[IJNYamatoClass:Part67]
BaseChunk Head698_2
AdditionalCollisionChunk0 Gun698_2
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -140
HeadMaxYaw 140
GunHeadChunk Head698_2
GunBarrelChunk Gun698_2
GunShellStartHook ShellStart698_2
[IJNYamatoClass:Part68]
BaseChunk Head798_1
AdditionalCollisionChunk0 Gun798_1
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -140
HeadMaxYaw 140
GunHeadChunk Head798_1
GunBarrelChunk Gun798_1
GunShellStartHook ShellStart798_1
[IJNYamatoClass:Part69]
BaseChunk Head798_2
AdditionalCollisionChunk0 Gun798_2
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -140
HeadMaxYaw 140
GunHeadChunk Head798_2
GunBarrelChunk Gun798_2
GunShellStartHook ShellStart798_2
[IJNYamatoClass:Part70]
BaseChunk Head052_1
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head052_1
GunBarrelChunk Gun052_1
GunShellStartHook ShellStart052_1
[IJNYamatoClass:Part71]
BaseChunk Head052_2
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head052_2
GunBarrelChunk Gun052_2
GunShellStartHook ShellStart052_2
[IJNYamatoClass:Part72]
BaseChunk Head052_3
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head052_3
GunBarrelChunk Gun052_3
GunShellStartHook ShellStart052_3
[IJNYamatoClass:Part73]
BaseChunk Head052_4
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head052_4
GunBarrelChunk Gun052_4
GunShellStartHook ShellStart052_4
[IJNYamatoClass:Part74]
BaseChunk Head052_5
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head052_5
GunBarrelChunk Gun052_5
GunShellStartHook ShellStart052_5
[IJNYamatoClass:Part75]
BaseChunk Head052_6
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head052_6
GunBarrelChunk Gun052_6
GunShellStartHook ShellStart052_6
[IJNYamatoClass:Part76]
BaseChunk Head052_7
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head052_7
GunBarrelChunk Gun052_7
GunShellStartHook ShellStart052_7
[IJNYamatoClass:Part77]
BaseChunk Head052_8
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head052_8
GunBarrelChunk Gun052_8
GunShellStartHook ShellStart052_8
[IJNYamatoClass:Part78]
BaseChunk Head152_1
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head152_1
GunBarrelChunk Gun152_1
GunShellStartHook ShellStart152_1
[IJNYamatoClass:Part79]
BaseChunk Head152_2
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head152_2
GunBarrelChunk Gun152_2
GunShellStartHook ShellStart152_2
[IJNYamatoClass:Part80]
BaseChunk Head152_3
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head152_3
GunBarrelChunk Gun152_3
GunShellStartHook ShellStart152_3
[IJNYamatoClass:Part81]
BaseChunk Head152_4
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head152_4
GunBarrelChunk Gun152_4
GunShellStartHook ShellStart152_4
[IJNYamatoClass:Part82]
BaseChunk Head152_5
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head152_5
GunBarrelChunk Gun152_5
GunShellStartHook ShellStart152_5
[IJNYamatoClass:Part83]
BaseChunk Head152_6
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head152_6
GunBarrelChunk Gun152_6
GunShellStartHook ShellStart152_6
[IJNYamatoClass:Part84]
BaseChunk Head152_7
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head152_7
GunBarrelChunk Gun152_7
GunShellStartHook ShellStart152_7
[IJNYamatoClass:Part85]
BaseChunk Head252_1
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head252_1
GunBarrelChunk Gun252_1
GunShellStartHook ShellStart252_1
[IJNYamatoClass:Part86]
BaseChunk Head252_2
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head252_2
GunBarrelChunk Gun252_2
GunShellStartHook ShellStart252_2
[IJNYamatoClass:Part87]
BaseChunk Head252_3
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head252_3
GunBarrelChunk Gun252_3
GunShellStartHook ShellStart252_3
[IJNYamatoClass:Part88]
BaseChunk Head252_4
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head252_4
GunBarrelChunk Gun252_4
GunShellStartHook ShellStart252_4
[IJNYamatoClass:Part89]
BaseChunk Head252_5
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head252_5
GunBarrelChunk Gun252_5
GunShellStartHook ShellStart252_5
[IJNYamatoClass:Part90]
BaseChunk Head252_6
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head252_6
GunBarrelChunk Gun252_6
GunShellStartHook ShellStart252_6
[IJNYamatoClass:Part91]
BaseChunk Head252_7
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head252_7
GunBarrelChunk Gun252_7
GunShellStartHook ShellStart252_7
[IJNYamatoClass:Part92]
BaseChunk Head252_8
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head252_8
GunBarrelChunk Gun252_8
GunShellStartHook ShellStart252_8
//tgt systems sec
[IJNYamatoClass:Part93]
BaseChunk Headfc98_1
AdditionalCollisionChunk0 Gunfc98_1
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -50
HeadMaxYaw 50
GunHeadChunk Headfc98_1
GunBarrelChunk Gunfc98_1
GunShellStartHook ShellStartfc_1
TrackingOnly
[IJNYamatoClass:Part94]
BaseChunk Headfc98_2
AdditionalCollisionChunk0 Gunfc98_2
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -50
HeadMaxYaw 50
GunHeadChunk Headfc98_2
GunBarrelChunk Gunfc98_2
GunShellStartHook ShellStartfc_2
TrackingOnly
[IJNYamatoClass:Part95]
BaseChunk Headfc98_3
AdditionalCollisionChunk0 Gunfc98_3
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Headfc98_3
GunBarrelChunk Gunfc98_3
GunShellStartHook ShellStartfc_3
TrackingOnly
[IJNYamatoClass:Part96]
BaseChunk Headfc98_4
AdditionalCollisionChunk0 Gunfc98_4
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Headfc98_4
GunBarrelChunk Gunfc98_4
GunShellStartHook ShellStartfc_4
TrackingOnly
[IJNYamatoClass:Part97]
BaseChunk Headfc98_5
AdditionalCollisionChunk0 Gunfc98_5
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Headfc98_5
GunBarrelChunk Gunfc98_5
GunShellStartHook ShellStartfc_5
TrackingOnly
[IJNYamatoClass:Part98]
BaseChunk Headfc98_6
AdditionalCollisionChunk0 Gunfc98_6
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Headfc98_6
GunBarrelChunk Gunfc98_6
GunShellStartHook ShellStartfc_6
TrackingOnly
[IJNYamatoClass:Part99]
BaseChunk Headfc52_1
AdditionalCollisionChunk0 Gunfc52_1
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Headfc52_1
GunBarrelChunk Gunfc52_1
GunShellStartHook ShellStartfc_7
TrackingOnly
[IJNYamatoClass:Part100]
BaseChunk Headfc52_2
AdditionalCollisionChunk0 Gunfc52_2
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_Type93_13x4
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Headfc52_2
GunBarrelChunk Gunfc52_2
GunShellStartHook ShellStartfc_8
TrackingOnly
[IJNYamatoClass:Part101]
BaseChunk Head898_1
AdditionalCollisionChunk0 Gun898_1
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head898_1
GunBarrelChunk Gun898_1
GunShellStartHook ShellStart898_1
[IJNYamatoClass:Part102]
BaseChunk Head898_2
AdditionalCollisionChunk0 Gun898_2
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head898_2
GunBarrelChunk Gun898_2
GunShellStartHook ShellStart898_2
[IJNYamatoClass:Part103]
BaseChunk Head898_3
AdditionalCollisionChunk0 Gun898_3
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head898_3
GunBarrelChunk Gun898_3
GunShellStartHook ShellStart898_3
[IJNYamatoClass:Part104]
BaseChunk Head898_4
AdditionalCollisionChunk0 Gun898_4
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_25_Type96x3
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head898_4
GunBarrelChunk Gun898_4
GunShellStartHook ShellStart898_4
//----------------------------------------------------------------------
I guess it is duplicate work.
But I will do it no matter what.
When I start sth I want to take it as far as I can. My skill and knoweledge of the game things is much better now than when I started this.
I will finish the Yamato, if by that time TD version is already out, I'll simply be happy about it. Just happy I covered the gap till the release in this case ;)
I don't do this because I don't like TD version , let me get sth straight if the model you guys have is as good as it is in the pics and you also lift some limitations( like hier.him size) your Yamato will definatelly be the step ahead.
But that does not stop from wanting to do sth I started a while ago better.
Not good from organisation perspective but I need to do it for myself.
A great time!we are now just need a Group of SB2c s 8)
Maximum texture size : 2048
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Ship: Value of [IJNYamatoClass]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipJFC2.<clinit>(ShipJFC2.java:40)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass
java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass
java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15.10.2012 16:20:12] -------------- END log session -------------
There's my problem. I run 4.10.1 modact 3.I have the same problem too! ???
Would it be possible to include a static version of Mikoyan99's model of the F1M Pete on the catapults?
Thank you very much for v2 !Well we kinda knew that
I try asap in 409...
Very nice. I really like the seaplane. May I ask if you could update it so there are two seaplanes?
Well sorry to spoil your fun guys but Yamato needs some more work.I know that you wrote this almost two years ago in Yamato WIP topic, but since Yamato model is complete, is there a chance that you will create a model of Shinano? :)
The most observant of you surely noticed that the Hull mesh is not as great as the rest of the ship.
So #1 on my list is to completely remake the Hull meshes and then you'll have 1st normal version.
Otherwise do not expect work on the Shinano unless this becomes perfect first.
And that means redoing the hull meshes.
Is it possible to launch off this beast in a FM1 pete like on the IL2 1946 Japanese battleship Ise
Wait Wait, What about the Musashi, the Second Yamato Class Battleship, It was Sunk at the Bottom of the Sibuyan Sea
Wait Wait, What about the Musashi, the Second Yamato Class Battleship, It was Sunk at the Bottom of the Sibuyan Sea
My opinion is that we only need one ship of each class type in order to build missions.
Duplicating models seems pointless, unless they are significantly different in appearance.
Were Musashi and Yamato very different?
Any thoughts?Yes !
INTERNAL ERROR: HierMesh: Can't find chunk 'Seaplane'
Ship creation failure:
INTERNAL ERROR: HierMesh: Can't find chunk 'Seaplane'
java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Can't find chunk 'Seaplane'
at com.maddox.il2.engine.HierMesh.ChunkFind(Native Method)
at com.maddox.il2.engine.HierMesh.chunkFind(HierMesh.java:285)
at com.maddox.il2.objects.ships.BigshipGeneric.initMeshBasedProperties(BigshipGeneric.java:1717)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2044)
at com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass.<init>(ShipJFC1.java:464)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1606)
at com.maddox.il2.game.Mission._load(Mission.java:496)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '2_Chief' [class:ships.ShipJFC1$IJNYamatoClass]
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:521)
at com.maddox.il2.objects.ships.BigshipGeneric.CreateGuns(BigshipGeneric.java:1684)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2253)
at com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB42.<init>(ShipWesNagato1.java:28)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1606)
at com.maddox.il2.game.Mission._load(Mission.java:496)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset weapon.cannon406 (java.lang.Exception: Invalid preset format)
ERROR file: File users/doe/Icons not found
Mission: Single/UN/SB2C/VB-18 Strike 2 Able .mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
Time overflow (0): speed 0.71770334
warning: no files : music/takeoff
WARNING: Clear VBuf 122365
WARNING: Clear IBuf 326436
WARNING: Clear VBuf 122365
WARNING: Clear IBuf 326436
WARNING: Clear VBuf 121868
WARNING: Clear IBuf 327393
WARNING: Clear VBuf 261660
WARNING: Clear IBuf 638064
WARNING: Clear VBuf 122142
WARNING: Clear IBuf 326982
WARNING: Clear VBuf 261613
WARNING: Clear IBuf 635961
ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass NOT destroyed
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 137, Vert 25315, Ind 94983
WARNING: * Buf1 : Obj: 885, Vert 156306, Ind 393204
WARNING: * Buf2 : Obj: 2, Vert 2400, Ind 5376
Load bridges
Load static objects
[Jan 9, 2019 11:26:14 PM] -------------- END log session -------------
Have you copied all the required text entries into ships.ini?yes i even did a complete mod reinstall and ctrl+a and copy and paste all text in all the readme including for ship.ini and still got 70%ctd and a log that says the same as the last post. so do you know what is happening?
I cant see Yamato in my mission though the mod worked. Any help?Do you have the same error as described in post #149?
Did you correctly paste the new gun text entries into ships.ini? - ship1.txt in the instructions.
I cant see Yamato in my mission though the mod worked. Any help?Do you have the same error as described in post #149?
If not... no LOG... no HELP !
Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).
When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)
If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.
Note: It is preferable to provide the LOG in its entirety!
I cant see Yamato in my mission though the mod worked. Any help?Do you have the same error as described in post #149?
If not... no LOG... no HELP !
Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).
When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)
If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.
Note: It is preferable to provide the LOG in its entirety!