Great!
It looks very nice. Good news what you say about the rotor.
I will test it. The most strange thing on the development version was that you could plane a long long way with the engine off. Had you the chance to improve that behaviour?
Regards,
Pablo
nice but i get the pink skin problemand if you read the Mil-8 thread you'll know why ....... ???
Wasted and All,
just checked. This is nice, but a lot of work on modellization must be done regarding hellicopters and this game.
Wasted, I'm not complaining about your work, this is kind of a public claim for collaborative working on setting the bases to allow all the choppers to act like real ones.
For those that do not know the sempsation, it is quite different than being in a plane, and the controls make it work totally different. Here is a good basic explanation made by these Australians:https://www.youtube.com/watch?v=I9ScVZ437xA (https://www.youtube.com/watch?v=I9ScVZ437xA)
The fact is: we are starting to have nice helicopter models in game, but they act like "strange planes", not real helis. Wasted, as you mentioned in the past, the key is that we don't have a real "hover model". When you pull the collective lever (we don't have this in Il-2) the chopper starts climbing, not flying. It still is in the same position. To fly (to go forward) you have to push the stick to the front. It doesn't produce the effect of the stick of a plane that makes it take a descending path. In the chopper it creates a positive force to the front that makes the helicopter go forward.
Do we have in the site a real modeller in code? This is not a matter of tweaking planes FMs, we have to develop a different physics behaviour.
Regards,
Pablo
awesome job dude, but i have an issue. i'm running dbw 1.7 4.10 blah blah blah and have all the required mods. the game loads up fine, i select the hind, it's loadout and so on then try to fly it and it gets to 100% then ctd's...
any idea what's going on?
IL-2 1996
Great work!! Hope someone can add this guys now:
http://i20.photobucket.com/albums/b212/Capitanstratos/272974-hind-the-russian-combat-helicopter-simulation-dos-screenshot_zps85b91648.png
And his AAA MG's
http://i20.photobucket.com/albums/b212/Capitanstratos/272968-hind-the-russian-combat-helicopter-simulation-dos-screenshot_zps7308f97e.png
Are you planning on adding autorotation model to the game?
when I choose this beast in FMB, I only get the void model (pink) and there is no sound, could someone plz help me out with this? :(
Hey skittles, can i use your photo for the SAS news?Sure, mate. No problem's there.
I'm having a minor difficulty with the R-60's, are they on the bomb key for firing or do I have to expend all rockets first?
I'm having a minor difficulty with the R-60's, are they on the bomb key for firing or do I have to expend all rockets first?
I can't take off, only rolling back... :-[FM is like this in the newer helis, hold the stick pretty far forward and gradually increase throttle to 95% until you're safely off the ground.
It has 2 engines... I had this before, it turned out that I had only 1 engine selected.Solved - thanks - "A Momentary Lapse of Reason" ;)
Are the Mi-24 and the Mi-8 online/multiplayer compatible? Has anyone tested them yet? Let me know if they (don't) work.Yeah, they seem to work fine for me in MP.
Thanks
Gargoyle
Is there a way I can make the S-5M rocket pods fully automatic? like the LAU-61s on the AH-1.
Like this:
http://www.youtube.com/watch?v=batOf5hUYZM (http://www.youtube.com/watch?v=batOf5hUYZM)
All though it's not really important, it's fine the way it is.
PS. You don't have to go as far as Afghanistan, the Hind was used in both Chechen wars between the Russian Federation and separatist forces in 1994 and against Mujahideen in the second war in early millennium. DBW 1.7 already includes various maps of the Caucasus.
Is there a way I can make the S-5M rocket pods fully automatic? like the LAU-61s on the AH-1.
Like this:
http://www.youtube.com/watch?v=batOf5hUYZM (http://www.youtube.com/watch?v=batOf5hUYZM)
All though it's not really important, it's fine the way it is.
PS. You don't have to go as far as Afghanistan, the Hind was used in both Chechen wars between the Russian Federation and separatist forces in 1994 and against Mujahideen in the second war in early millennium. DBW 1.7 already includes various maps of the Caucasus.
Yes. You need to map "weapon salvo size" and "weapon release delay" keys. Set weapon salvo size to single fire and weapon release delay to the firing rate you want, pressing those keys in game. Once you're done you'll have full-auto :D
It actually works better than rocket gun in Cobra. Especially that you can fire missiles one by one (with rocket gun, when you have 2 pods you have as much ammo as with 4, because 2 means firing 2 missiles at once and 4 - 4 missiles at once. In this implemntation you can keep firing longer.
Why pink helicopter?
How to fix it?
Are the Mi-24 and the Mi-8 online/multiplayer compatible? Has anyone tested them yet? Let me know if they (don't) work.
Thanks
Gargoyle
Thanks for the help, I fixed the texture problem.
But both the Hip and the Hind have NO weapons.
What do I need for using the rocket launchers or the missiles?
i'm struggling way more with this heli than some others, compared to most who seem to be getting it going well.
it's not so much the taking off, landing and flying itself, but the fact that it seems to sometimes not even want to lift off, even at 100% throttle.
if i push it to 100%, then it overheats and the motors burn out within a minute.
anything less than 100%, and i can't even lift it above tree height.
then, the main problem i have if i do get her flying, is that she sometimes decides to pull, gently at first, to one side, left or right, and when she does this, it's tickets - nothing i do will recover, she just rolls over into the ground....
what's up with that, me hearties?
in the first pic below, you can see that although i'm at 100% throttle, i cannot gain any more height than this, and the motors are already cooked, even though this is mere seconds after takeoff.....
stop to quote pics!!!
i'm struggling way more with this heli than some others, compared to most who seem to be getting it going well.
it's not so much the taking off, landing and flying itself, but the fact that it seems to sometimes not even want to lift off, even at 100% throttle.
if i push it to 100%, then it overheats and the motors burn out within a minute.
anything less than 100%, and i can't even lift it above tree height.
then, the main problem i have if i do get her flying, is that she sometimes decides to pull, gently at first, to one side, left or right, and when she does this, it's tickets - nothing i do will recover, she just rolls over into the ground....
what's up with that, me hearties?
in the first pic below, you can see that although i'm at 100% throttle, i cannot gain any more height than this, and the motors are already cooked, even though this is mere seconds after takeoff.....
Pretty much exactly the same thing for me except I've noticed different behaviors on different maps! But usually, I'm struggling to get it off the ground and climb without burning up the engines. (forget getting over a moderate sized mountain) I, too, have issues with the slow pull to one side or the other and sudden plunge to destruction. Until that occurs, flying is usually very stable.
I have noticed the map has different affects as well. Also the loadout affects the flight as if they are too heavy but I'm sure Wasted and the guys will get it worked out. We just have to be patient. She's still a lot of fun to fly. Hey, the loss of power just gets us training for surviving crash landings. :)
This is still my favorite chopper to date. The other are great work too but this is still a lot of fun for me.
Pretty much exactly the same thing for me except I've noticed different behaviors on different maps! But usually, I'm struggling to get it off the ground and climb without burning up the engines. (forget getting over a moderate sized mountain) I, too, have issues with the slow pull to one side or the other and sudden plunge to destruction. Until that occurs, flying is usually very stable.
RooMan, i've just tested using different maps, and it seems we have exactly the same issues.
the overheating/not being able to take off only occurs on certain maps.
on other maps, i can lift off at around 75% throttle with ease, and no problems with overheating.
exactly which maps, and what the reasons for this are, i have yet to figure out.
when i can get her to take off, the flying itself is pretty good fun. ;)
if somebody would like to compare, i have just tested on the SNARK Jungle map, and on Stalingrad Winter map.
I used the QMB Scramble mission for each map.
on the SNARK map, no go, i can't get her airborne without cooking the engines.
on the Stalingrad map, no problem, she takes off at around 70-75%, and flies easily.
[Pitot_D0]
Mesh Pitot_D0
Parent CF_D0
hidden
Attaching 1 0 0 0 1 0 0 0 1 0.000000 -0.306479 0.484691
[Pitot_D0]
Mesh Pitot_D0
Parent CF_D0
Attaching 1 0 0 0 1 0 0 0 1 0.000000 -0.306479 0.484691
One more thing invisible pitot - please open the hier.him, findQuote[Pitot_D0]
Mesh Pitot_D0
Parent CF_D0
hidden
Attaching 1 0 0 0 1 0 0 0 1 0.000000 -0.306479 0.484691
and remove "hidden"Quote[Pitot_D0]
Mesh Pitot_D0
Parent CF_D0
Attaching 1 0 0 0 1 0 0 0 1 0.000000 -0.306479 0.484691
Thank you very much! It is work! :)Why pink helicopter?You need for this High resolution/true color textures mod: https://www.sas1946.com/main/index.php/topic,28127.0.html
How to fix it?
And where did you get that skin from?From my graphic program ;)
And where did you get that skin from?From my graphic program ;)
Please here https://www.mediafire.com/?f63jpfbcg9wl30y - its simply repaint
How'd you get the DUAS-V up?
For part reference:
http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg (http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg)
And where did you get that skin from?From my graphic program ;)
Please here https://www.mediafire.com/?f63jpfbcg9wl30y - its simply repaint
Thanks!How'd you get the DUAS-V up?
For part reference:
http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg (http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg)
What is DUAS-V actually? I always wondered what does that thing do.
noticed side flare dispenser..are those functional?
And where did you get that skin from?From my graphic program ;)
Please here https://www.mediafire.com/?f63jpfbcg9wl30y - its simply repaint
[01.03.2013 0:18:50] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
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Size: 1600x1200
ColorBits: 32
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StencilBits: 8
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*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 4096
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:97)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
Ship: Value of [GerZ7DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:13)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ7DD
Ship: Value of [GerZ29DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:14)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ29DD
Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
Ship: Value of [IJNAkikaze21DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:16)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNAkikaze21DD
Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
Ship: Value of [IJNMinazuki37DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD
Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:19)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
Ship: Value of [IJNMutsuki41DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:20)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki41DD
Ship: Value of [IJNUzuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:21)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki43DD
Ship: Value of [IJNUzuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki44DD
Ship: Value of [IJNFumitsuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:23)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNFumitsuki43DD
Ship: Value of [IJNMochizuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMochizuki43DD
Ship: Value of [IJNSatsuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:25)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki43DD
Ship: Value of [IJNSatsuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki44DD
Ship: Value of [IJNYuzuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:27)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNYuzuki44DD
Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:43)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport
Ship: Value of [IJNHoshoCVL1936]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:46)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1936
Ship: Value of [IJNHoshoCVL1941]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:47)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1941
Ship: Value of [IJNHoshoCVL1942]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:48)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1942
Ship: Value of [IJNHoshoCVL1945]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:49)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1945
Ship: Value of [HMSVerityDD1941]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:50)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSVerityDD1941
Bigship: Not enough strength data in 'GunBoat1:Part8'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4572)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipYardSteam.<clinit>(ShipYardSteam.java:117)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipYardSteam$GunBoat1
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Plane: Parameter [TBD1]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.TBDStatic.<clinit>(TBDStatic.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.TBDStatic$TBD1
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
at com.maddox.il2.game.Mission.netInput(Mission.java:2770)
at com.maddox.il2.game.Mission.access$300(Mission.java:129)
at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:2884)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Time overflow (1348): speed 0.32876712
Time overflow (1368): speed 0.6122449
Time overflow (1437): speed 0.89153045
warning: no files : music/crash
Loaded camouflage: SUMMER
Month = 0 , Hour = 12
Temperature - 0m = 19.0 .
Temperature - 1000m = 12.51001 .
Temperature - 2000m = 6.019989 .
Temperature - 3000m = -0.47000122 .
Temperature - 4000m = -6.9599915 .
Temperature - 5000m = -13.450012 .
Temperature - 6000m = -19.940002 .
Temperature - 7000m = -26.429993 .
Temperature - 8000m = -32.92 .
Temperature - 9000m = -39.410004 .
Temperature - 10000m = -45.899994 .
Temperature - 11000m = -52.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
Loading mission Single/XF/Mi-8T-Caucasus.mis...
Loaded camouflage: SUMMER
Month = 6 , Hour = 12
Temperature - 0m = 25.0 .
Temperature - 1000m = 18.51001 .
Temperature - 2000m = 12.019989 .
Temperature - 3000m = 5.529999 .
Temperature - 4000m = -0.95999146 .
Temperature - 5000m = -7.450012 .
Temperature - 6000m = -13.940002 .
Temperature - 7000m = -20.429993 .
Temperature - 8000m = -26.919998 .
Temperature - 9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@11ef5b] Cannot load sample pool: motor.TB3.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@7955b5] Cannot load sample pool: motor.TB3.start.end
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.Mi24V
java.lang.RuntimeException: Weapon set 'default' not registered in air.Mi24V
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2819)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:591)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loaded camouflage: SUMMER
Month = 6 , Hour = 12
Temperature - 0m = 25.0 .
Temperature - 1000m = 18.51001 .
Temperature - 2000m = 12.019989 .
Temperature - 3000m = 5.529999 .
Temperature - 4000m = -0.95999146 .
Temperature - 5000m = -7.450012 .
Temperature - 6000m = -13.940002 .
Temperature - 7000m = -20.429993 .
Temperature - 8000m = -26.919998 .
Temperature - 9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
[01.03.2013 0:22:45] -------------- END log session -------------
[01.03.2013 8:26:49] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce 7800 GTX/PCIe/SSE2
Version: 2.1.2
Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1600x1200
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 4096
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:97)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
Ship: Value of [GerZ7DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:13)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ7DD
Ship: Value of [GerZ29DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:14)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ29DD
Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
Ship: Value of [IJNAkikaze21DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:16)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNAkikaze21DD
Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
Ship: Value of [IJNMinazuki37DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD
Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:19)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
Ship: Value of [IJNMutsuki41DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:20)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki41DD
Ship: Value of [IJNUzuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:21)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki43DD
Ship: Value of [IJNUzuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki44DD
Ship: Value of [IJNFumitsuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:23)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNFumitsuki43DD
Ship: Value of [IJNMochizuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMochizuki43DD
Ship: Value of [IJNSatsuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:25)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki43DD
Ship: Value of [IJNSatsuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki44DD
Ship: Value of [IJNYuzuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:27)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNYuzuki44DD
Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:43)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport
Ship: Value of [IJNHoshoCVL1936]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:46)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1936
Ship: Value of [IJNHoshoCVL1941]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:47)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1941
Ship: Value of [IJNHoshoCVL1942]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:48)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1942
Ship: Value of [IJNHoshoCVL1945]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:49)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1945
Ship: Value of [HMSVerityDD1941]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:50)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSVerityDD1941
Bigship: Not enough strength data in 'GunBoat1:Part8'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4572)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipYardSteam.<clinit>(ShipYardSteam.java:117)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipYardSteam$GunBoat1
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Plane: Parameter [TBD1]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.TBDStatic.<clinit>(TBDStatic.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.TBDStatic$TBD1
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
at com.maddox.il2.game.Mission.netInput(Mission.java:2770)
at com.maddox.il2.game.Mission.access$300(Mission.java:129)
at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:2884)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Time overflow (1348): speed 0.36319613
Time overflow (1665): speed 0.4095563
warning: no files : music/crash
Loaded camouflage: SUMMER
Month = 0 , Hour = 12
Temperature - 0m = 19.0 .
Temperature - 1000m = 12.51001 .
Temperature - 2000m = 6.019989 .
Temperature - 3000m = -0.47000122 .
Temperature - 4000m = -6.9599915 .
Temperature - 5000m = -13.450012 .
Temperature - 6000m = -19.940002 .
Temperature - 7000m = -26.429993 .
Temperature - 8000m = -32.92 .
Temperature - 9000m = -39.410004 .
Temperature - 10000m = -45.899994 .
Temperature - 11000m = -52.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
Loading mission Single/XF/Mi-24_Hind - Caucasus.mis...
Loaded camouflage: SUMMER
Month = 6 , Hour = 12
Temperature - 0m = 25.0 .
Temperature - 1000m = 18.51001 .
Temperature - 2000m = 12.019989 .
Temperature - 3000m = 5.529999 .
Temperature - 4000m = -0.95999146 .
Temperature - 5000m = -7.450012 .
Temperature - 6000m = -13.940002 .
Temperature - 7000m = -20.429993 .
Temperature - 8000m = -26.919998 .
Temperature - 9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@7c49e3] Cannot load sample pool: motor.TB3.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@570cb3] Cannot load sample pool: motor.TB3.start.end
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.Mi24V
java.lang.RuntimeException: Weapon set 'default' not registered in air.Mi24V
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2819)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:591)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loaded camouflage: SUMMER
Month = 6 , Hour = 12
Temperature - 0m = 25.0 .
Temperature - 1000m = 18.51001 .
Temperature - 2000m = 12.019989 .
Temperature - 3000m = 5.529999 .
Temperature - 4000m = -0.95999146 .
Temperature - 5000m = -7.450012 .
Temperature - 6000m = -13.940002 .
Temperature - 7000m = -20.429993 .
Temperature - 8000m = -26.919998 .
Temperature - 9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
[01.03.2013 8:41:46] -------------- END log session -------------
Malone,
Yes. I deleted the previous log file and I built a second mission in FMB with only the Mi-24 in it.
Cheers,
Riptide
noticed side flare dispenser..are those functional?
Will be in the next update ;)
noticed side flare dispenser..are those functional?
Will be in the next update ;)
We will see a cockpit in the future?
want to take odds on the first stupid question
[HotKey pilot]
Joystick4 JoystickDevice0=AIRCRAFT_TOGGLE_AIRBRAKE
Ctrl Delete=Radar Setting #3
Shift BackSlash=GunPods
Shift Z=AIRCRAFT_TRIM_R_0
Shift X=AIRCRAFT_TRIM_R_0
Shift O=Open/Close Side Hatch
Ctrl NumPad-8=MagnetoPlus
Shift F=Toggle Fuel Dump
Ctrl NumPad-7=MagnetoMinus
Ctrl NumPad-5=CompressorPlus
Ctrl NumPad-4=CompressorMinus
Joystick5 JoystickDevice0=SIGHT_AUTO_ONOFF
Ctrl NumPad-2=MixPlus20
Ctrl NumPad-1=MixMinus20
Ctrl BackSlash=Weapon Release Delay
Ctrl Z=WINGFOLD
Ctrl X=AIRCRAFT_CARRIERHOOK
Shift 6=EngineSelect6
Shift 5=EngineSelect5
Shift 4=EngineSelect4
Shift 3=EngineSelect3
Ctrl T=AIRCRAFT_DROP_TANKS
Shift 2=EngineSelect2
Shift 1=EngineSelect1
Shift 0=EngineSelectAll
Tab Ctrl=SIGHT_AUTO_ONOFF
Shift Down=AIRCRAFT_TRIM_V_0
Shift Right=AIRCRAFT_TRIM_H_0
Shift Up=AIRCRAFT_TRIM_V_0
Ctrl G=AIRCRAFT_TAILWHEELLOCK
Shift Left=AIRCRAFT_TRIM_H_0
Ctrl F=EngineFeather
Underscore=StepMinus5
Ctrl C=AIRCRAFT_BRAKESHOE
Joystick6 JoystickDevice0=AIRCRAFT_DOCK_UNDOCK
NumPad/=AIRCRAFT_GEAR_UP_MANUAL
NumPad-=AIRCRAFT_POWER_MINUS_5
Joystick0 JoystickDevice0=Weapon0
NumPad+=AIRCRAFT_POWER_PLUS_5
Alt BackSlash=Toggle Weapon System
NumPad*=AIRCRAFT_GEAR_DOWN_MANUAL
NumPad-9=SIGHT_SPD_PLUS
NumPad-8=SIGHT_DIST_PLUS
NumPad-7=SIGHT_ALT_PLUS
NumPad-6=SIGHT_SIDE_RIGHT
NumPad-4=SIGHT_SIDE_LEFT
NumPad-3=SIGHT_SPD_MINUS
NumPad-2=SIGHT_DIST_MINUS
NumPad-1=SIGHT_ALT_MINUS
Ctrl 0=StepAuto
BackSlash=Weapon Salvo Size
Z=AIRCRAFT_TRIM_R_MINUS
X=AIRCRAFT_TRIM_R_PLUS
W=Boost
V=AIRCRAFT_FLAPS_NOTCH_DOWN
Ctrl Home=Radar Setting #1
Ctrl End=Radar Setting #4
S=Decrease Wing Sweep/Incidence
Alt C=Deploy Drag Chute
R=Radiator
Ctrl PageUp=Radar Setting #2
Q=Deploy Flares
O=COCKPITDOOR
N=Stabilizer
Joystick1 JoystickDevice0=Weapon1
I=AIRCRAFT_TOGGLE_ENGINE
G=Gear
F=AIRCRAFT_FLAPS_NOTCH_UP
E=Increase Wing Sweep/Incidence
D=Select Missile/Rocket
B=Brake
Equals=StepPlus5
1=Toggle Blown Flaps
Slash=AIRCRAFT_RUDDER_CENTRE
Period=brakesright
Comma=brakesleft
Joystick2 JoystickDevice0=Weapon2
Down=AIRCRAFT_TRIM_V_PLUS
Right=AIRCRAFT_TRIM_H_PLUS
Up=AIRCRAFT_TRIM_V_MINUS
Ctrl BackQuote=EngineExtinguisher
Left=AIRCRAFT_TRIM_H_MINUS
Home=Open/Close Bay Doors
Joystick3 JoystickDevice0=Weapon3
Ctrl Insert=Toggle Radar Mode
[HotKey gunner]
MouseLeft=Fire
[HotKey aircraftView]
Ctrl F8=NextViewEnemyFollow
NumPad-0=PadlockViewForward
Ctrl F2=NextViewEnemy
Ctrl F1=CockpitShow
Alt F7=ViewEnemyDirectGround
Alt F6=ViewEnemyDirectAir
Ctrl NumPad-6=PadlockViewNext
Ctrl NumPad-3=PadlockViewPrev
H=cockpitUp
C=changeCockpit
Shift C=cockpitView0
End=fov70
PageDown=fov90
Delete=fov30
F8=OutsideViewFollow
F7=ViewEnemyGround
F6=ViewEnemyAir
Ctrl PageDown=fovDec
F5=PadlockViewGround
F4=PadlockView
F3=OutsideViewFly
F2=OutsideView
Shift F8=NextViewFollow
F1=CockpitView
Shift F7=ViewFriendGround
Shift F6=ViewFriendAir
Shift F5=PadlockViewFriendGround
Shift F4=PadlockViewFriend
Shift F2=NextView
Shift F1=cockpitAim
[HotKey SnapView]
Pov90 JoystickPov0=Snap_2_0
Pov135 JoystickPov0=Snap_3_0
Pov180 JoystickPov0=Snap_0_m1
Pov225 JoystickPov0=Snap_m3_0
Pov270 JoystickPov0=Snap_m2_0
Pov315 JoystickPov0=Snap_m1_0
F9=SnapPanSwitch
Pov0 JoystickPov0=Snap_0_2
Pov45 JoystickPov0=Snap_1_0
NumPad-5=Snap_0_2
[HotKey PanView]
Pov90 JoystickPov0=PanRight2
Pov135 JoystickPov0=PanRight3
Pov180 JoystickPov0=PanDown
Pov225 JoystickPov0=PanLeft3
Pov270 JoystickPov0=PanLeft2
Pov315 JoystickPov0=PanLeft
Pov0 JoystickPov0=PanUp
Pov45 JoystickPov0=PanRight
NumPad-5=PanReset
[HotKey orders]
9=order9
8=order8
7=order7
6=order6
5=order5
4=order4
3=order3
2=order2
1=order1
0=order0
Escape=deactivate
Tab=activate
[HotKey misc]
Ctrl Alt=iconTypes
BackQuote=chat
Y=BEACON_MINUS
U=BEACON_PLUS
T=toggleSmokes
M=pad
L=toggleLandingLight
K=AUX1_PLUS
J=AUX1_MINUS
Ctrl W=AUX_A
A=autopilot
Ctrl S=showMirror
Ctrl O=toggleNavLights
Ctrl L=cockpitLight
Ctrl E=ejectPilot
Ctrl D=cockpitDim
Ctrl A=autopilotAuto
[HotKey timeCompression]
CloseBracket=timeSpeedUp
OpenBracket=timeSpeedDown
Shift BackQuote=timeSkip
P=timeSpeedPause
Quote=timeSpeedNormal
Pause=timeSpeedPause
Well I am not sure what you mean. You need to assign the button for "Missile Selection" and then when you press it, the message will tell you what is selected. When you will get "Rocket Selected" just press your "Fire Rockets" button. Additionally you can adjust your fire mod by assigning special buttons. You can read more about that in AI Engines blah blah mod :)
http://www.youtube.com/watch?v=ZAPf3KbNIuU
It will be one of the Fire weapons Button on your joy stickIve tried them all with no joy,they won't leave the racks.
Why does the heli spins like crazy (by crazy, it means, like a turning propeller at full speed) after it gets heavily damaged on the tail?
http://www.youtube.com/watch?v=ZAPf3KbNIuU
Mate, could you upload to other file hosting? Thanks.
Lots of toolbars and other stuff which i don't like.
Mediafire, may be? Thanks.
[03.03.2013 10:48:50] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
No.19:RocketGunAAM3(1)
No.20:RocketGunNull(1)
No.21:RocketGunAAM3(1)
No.22:RocketGunNull(1)
No.25:RocketGunAAM3(1)
No.26:RocketGunNull(1)
No.27:RocketGunAAM3(1)
No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
No.17:RocketGunAAM3(1)
No.18:RocketGunNull(1)
No.23:RocketGunAAM3(1)
No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = p38t_fm
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opening new fm file p38t_fm
sFMDir = gui/game/buttons
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opening new fm file gui/game/buttons
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s1 = flightmodels/he51c.fmd
s = FlightModels/He51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111p2.fmd
s = FlightModels/He-111P2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-2.fmd
s = FlightModels/He-111H-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-6.fmd
s = FlightModels/He-111H-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-21.fmd
s = FlightModels/He-111H-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111z.fmd
s = FlightModels/He-111Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-219.fmd
s = FlightModels/He-219.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs123.fmd
s = FlightModels/HS123.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-2.fmd
s = FlightModels/Hs-129B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-3.fmd
s = FlightModels/Hs-129B-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg5e.fmd
s = FlightModels/Ju-52_3mg5e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-1.fmd
s = FlightModels/Ju-87B-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2m.fmd
s = FlightModels/Ju-87B-2m.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-3j.fmd
s = FlightModels/Ju-87D-3j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-5j.fmd
s = FlightModels/Ju-87D-5j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-7.fmd
s = FlightModels/Ju-87D-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-8.fmd
s = FlightModels/Ju-87D-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-1j.fmd
s = FlightModels/Ju-87G-1j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2.fmd
s = FlightModels/Ju-87G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87c.fmd
s = FlightModels/Ju-87C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4.fmd
s = FlightModels/Ju-88A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4mistel.fmd
s = FlightModels/Ju-88A-4Mistel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-17.fmd
s = FlightModels/Ju-88A-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4torp.fmd
s = FlightModels/Ju-88A-4torp.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88c-6.fmd
s = FlightModels/Ju-88C-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ju88g6
s1 = flightmodels/ju-88g-6.fmd
s = FlightModels/Ju-88G-6.fmd:JU88G6
m_lastFMFile = gui/game/buttons
opening new fm file ju88g6
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = ju88g6
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-210ca-1.fmd
s = FlightModels/Me-210Ca-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410a.fmd
s = FlightModels/Me-410A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410b.fmd
s = FlightModels/Me-410B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262b-1a.fmd
s = FlightModels/Me-262B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-321.fmd
s = FlightModels/Me-321.fmd
m_lastFMFile = gui/game/buttons
sFMDir = 323
s1 = flightmodels/me-323.fmd
s = FlightModels/Me-323.fmd:323
m_lastFMFile = gui/game/buttons
opening new fm file 323
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = 323
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk1.fmd
s = FlightModels/BeaufighterMk1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermkx.fmd
s = FlightModels/BeaufighterMkX.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk21.fmd
s = FlightModels/BeaufighterMk21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mki.fmd
s = FlightModels/Blenheim_MkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkif.fmd
s = FlightModels/Blenheim_MkIF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkiv.fmd
s = FlightModels/Blenheim_MkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/battlemkii.fmd
s = FlightModels/BattleMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fulmarmki.fmd
s = FlightModels/FulmarMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seagladiatormkii.fmd
s = FlightModels/SeaGladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormki.fmd
s = FlightModels/GladiatorMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormkii.fmd
s = FlightModels/GladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/halifaxbmkiii.fmd
s = FlightModels/HalifaxBMkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemki.fmd
s = FlightModels/SeaHurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemkii.fmd
s = FlightModels/SeaHurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkivroeg.fmd
s = FlightModels/HurricaneMkIvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemki.fmd
s = FlightModels/HurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkia12lbs.fmd
s = FlightModels/HurricaneMkIa12lbs.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiia.fmd
s = FlightModels/HurricaneMkIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkii.fmd
s = FlightModels/HurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiid.fmd
s = FlightModels/HurricaneMkIId.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiimod.fmd
s = FlightModels/HurricaneMkIIMod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiv.fmd
s = FlightModels/HurricaneMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lancaster.fmd
s = FlightModels/Lancaster.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/magm14a.fmd
s = FlightModels/MagM14A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = meteors
s1 = flightmodels/meteorf3.fmd
s = FlightModels/MeteorF3.fmd:Meteors
m_lastFMFile = gui/game/buttons
opening new fm file meteors
sFMDir = meteors
s1 = flightmodels/meteorf4.fmd
s = FlightModels/MeteorF4.fmd:Meteors
m_lastFMFile = meteors
sFMDir = meteors
s1 = flightmodels/meteorf8.fmd
s = FlightModels/MeteorF8.fmd:Meteors
m_lastFMFile = meteors
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-fbmkvi.fmd
s = FlightModels/Mosquito-FBMkVI.fmd
m_lastFMFile = meteors
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkiv.fmd
s = FlightModels/Mosquito-BMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkxvi.fmd
s = FlightModels/Mosquito-BMkXVI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-tsts.fmd
s = FlightModels/Mosquito-tsts.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirei.fmd
s = FlightModels/SeafireI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafireii.fmd
s = FlightModels/SeafireII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-lf-mkiii.fmd
s = FlightModels/Seafire-LF-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-f-mkiii.fmd
s = FlightModels/Seafire-F-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirexv.fmd
s = FlightModels/SeafireXV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireivroeg.fmd
s = FlightModels/SpitfireIvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireia.fmd
s = FlightModels/SpitfireIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireib.fmd
s = FlightModels/SpitfireIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiia.fmd
s = FlightModels/SpitfireIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiib.fmd
s = FlightModels/SpitfireIIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireva.fmd
s = FlightModels/SpitfireVa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-09.fmd
s = FlightModels/Spitfire-F-Vb-M45-09.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16-cw.fmd
s = FlightModels/Spitfire-F-Vb-M45-16-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18-cw.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-12.fmd
s = FlightModels/Spitfire-F-Vb-M45-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16.fmd
s = FlightModels/Spitfire-F-Vb-M45-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-vb-m46-16.fmd
s = FlightModels/Spitfire-HF-Vb-M46-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-16-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-4h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixc-m70-18.fmd
s = FlightModels/Spitfire-HF-IXc-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m61-15.fmd
s = FlightModels/Spitfire-F-IXc-M61-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m63-18.fmd
s = FlightModels/Spitfire-F-IXc-M63-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixe-m70-18.fmd
s = FlightModels/Spitfire-HF-IXe-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-25.fmd
s = FlightModels/Spitfire-LF-IXc-M66-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-25-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xii-g3-cw.fmd
s = FlightModels/Spitfire-F-XII-G3-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xiv-g65-21.fmd
s = FlightModels/Spitfire-F-XIV-G65-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp.fmd
s = FlightModels/SpitfireXVICLP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexvi25.fmd
s = FlightModels/SpitfireXVI25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp25.fmd
s = FlightModels/SpitfireXVICLP25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/swordfish.fmd
s = FlightModels/Swordfish.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2tm.fmd
s = FlightModels/U-2TM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1b.fmd
s = FlightModels/Typhoon1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1blate.fmd
s = FlightModels/Typhoon1BLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkii.fmd
s = FlightModels/TempestMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkv.fmd
s = FlightModels/TempestMkV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafurymki.fmd
s = FlightModels/SeaFuryMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3b.fmd
s = FlightModels/DB-3B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3m.fmd
s = FlightModels/DB-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3t.fmd
s = FlightModels/DB-3T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3f.fmd
s = FlightModels/DB-3F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-1.fmd
s = FlightModels/BI-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-6.fmd
s = FlightModels/BI-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-11.fmd
s = FlightModels/G-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15bis.fmd
s = FlightModels/I-15bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m22.fmd
s = FlightModels/I-15-M22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m25.fmd
s = FlightModels/I-15-M25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-153-m62.fmd
s = FlightModels/I-153-M62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type15.fmd
s = FlightModels/I-16type15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5.fmd
s = FlightModels/I-16type5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5skis.fmd
s = FlightModels/I-16type5Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6.fmd
s = FlightModels/I-16type6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6skis.fmd
s = FlightModels/I-16type6Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10.fmd
s = FlightModels/I-16type10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10wc.fmd
s = FlightModels/I-16type10WC.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type17.fmd
s = FlightModels/I-16type17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type18.fmd
s = FlightModels/I-16type18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24.fmd
s = FlightModels/I-16type24.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type27.fmd
s = FlightModels/I-16type27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type28.fmd
s = FlightModels/I-16type28.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type29.fmd
s = FlightModels/I-16type29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-71.fmd
s = FlightModels/I-185M-71.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-82a.fmd
s = FlightModels/I-185M-82A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-250.fmd
s = FlightModels/I-250.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1940.fmd
s = FlightModels/Il-2-1940.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2i.fmd
s = FlightModels/Il-2I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mearly.fmd
s = FlightModels/Il-2MEarly.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mlate.fmd
s = FlightModels/Il-2MLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3.fmd
s = FlightModels/Il-2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3ns.fmd
s = FlightModels/Il-2M3NS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-4.fmd
s = FlightModels/Il-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-10.fmd
s = FlightModels/Il-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series4.fmd
s = FlightModels/LaGG-3series4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series29.fmd
s = FlightModels/LaGG-3series29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series35.fmd
s = FlightModels/LaGG-3series35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3it.fmd
s = FlightModels/LaGG-3IT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series66.fmd
s = FlightModels/LaGG-3series66.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3rd.fmd
s = FlightModels/LaGG-3RD.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5.fmd
s = FlightModels/La-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5f.fmd
s = FlightModels/La-5F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5fn.fmd
s = FlightModels/La-5FN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7.fmd
s = FlightModels/La-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7r.fmd
s = FlightModels/La-7R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/li-2.fmd
s = FlightModels/Li-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mbr-2-am-34.fmd
s = FlightModels/MBR-2-AM-34.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3.fmd
s = FlightModels/MiG-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3ud.fmd
s = FlightModels/MiG-3ud.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3am-38.fmd
s = FlightModels/MiG-3AM-38.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3u.fmd
s = FlightModels/MiG-3U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-9.fmd
s = FlightModels/MiG-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series1.fmd
s = FlightModels/Pe-2series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series32.fmd
s = FlightModels/Pe-2series32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series84.fmd
s = FlightModels/Pe-2series84.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series110.fmd
s = FlightModels/Pe-2series110.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series359.fmd
s = FlightModels/Pe-2series359.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3series1.fmd
s = FlightModels/Pe-3series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3bis.fmd
s = FlightModels/Pe-3bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-8.fmd
s = FlightModels/Pe-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-5.fmd
s = FlightModels/R-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-10.fmd
s = FlightModels/R-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-100a.fmd
s = FlightModels/SB-2M-100A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-103.fmd
s = FlightModels/SB-2M-103.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/su-2.fmd
s = FlightModels/Su-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-17.fmd
s = FlightModels/TB-3-4M-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-34r.fmd
s = FlightModels/TB-3-4M-34R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tu-2s.fmd
s = FlightModels/Tu-2S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29.fmd
s = FlightModels/B-29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vs.fmd
s = FlightModels/U-2VS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2nb.fmd
s = FlightModels/U-2NB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2lsh.fmd
s = FlightModels/U-2LSH.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1.fmd
s = FlightModels/Yak-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1b.fmd
s = FlightModels/Yak-1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3.fmd
s = FlightModels/Yak-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3vk-107.fmd
s = FlightModels/Yak-3VK-107.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3r.fmd
s = FlightModels/Yak-3R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7a.fmd
s = FlightModels/Yak-7A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b.fmd
s = FlightModels/Yak-7B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b_pf.fmd
s = FlightModels/Yak-7B_PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7uti.fmd
s = FlightModels/Yak-7uti.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9.fmd
s = FlightModels/Yak-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9b.fmd
s = FlightModels/Yak-9B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9d.fmd
s = FlightModels/Yak-9D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9m.fmd
s = FlightModels/Yak-9M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9k.fmd
s = FlightModels/Yak-9K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9t.fmd
s = FlightModels/Yak-9T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9u.fmd
s = FlightModels/Yak-9U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9ut.fmd
s = FlightModels/Yak-9UT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-15.fmd
s = FlightModels/Yak-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b.fmd
s = FlightModels/A-20B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20c.fmd
s = FlightModels/A-20C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b3s.fmd
s = FlightModels/A-20B3S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20g.fmd
s = FlightModels/A-20G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ad4.fmd
s = FlightModels/AD4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1h.fmd
s = FlightModels/A1H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1j.fmd
s = FlightModels/A1J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17d.fmd
s = FlightModels/B-17D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17e.fmd
s = FlightModels/B-17E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17f.fmd
s = FlightModels/B-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17g.fmd
s = FlightModels/B-17G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-24j.fmd
s = FlightModels/B-24J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29sp.fmd
s = FlightModels/B-29SP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25c.fmd
s = FlightModels/B-25C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d5-strafer.fmd
s = FlightModels/B-25D5-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d20-strafer.fmd
s = FlightModels/B-25D20-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25g.fmd
s = FlightModels/B-25G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25h.fmd
s = FlightModels/B-25H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j.fmd
s = FlightModels/B-25J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j15.fmd
s = FlightModels/B-25J15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j-strafer.fmd
s = FlightModels/B-25J-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/dc-3.fmd
s = FlightModels/DC-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/c-47b.fmd
s = FlightModels/C-47B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cw-21.fmd
s = FlightModels/CW-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-1.fmd
s = FlightModels/F2A-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-2.fmd
s = FlightModels/F2A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-3.fmd
s = FlightModels/F4F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-4.fmd
s = FlightModels/F4F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fm-2.fmd
s = FlightModels/FM-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1a.fmd
s = FlightModels/F4U-1A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1c.fmd
s = FlightModels/F4U-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1d.fmd
s = FlightModels/F4U-1D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4.fmd
s = FlightModels/F4U-4.fmd:F4ULate_FM
m_lastFMFile = gui/game/buttons
opening new fm file f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4b.fmd
s = FlightModels/F4U-4B.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-5.fmd
s = FlightModels/F4U-5.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/au-1.fmd
s = FlightModels/AU-1.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1aclipped.fmd
s = FlightModels/F4U-1Aclipped.fmd
m_lastFMFile = f4ulate_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1dclipped.fmd
s = FlightModels/F4U-1Dclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f3early.fmd
s = FlightModels/F6F3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-3.fmd
s = FlightModels/F6F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-5.fmd
s = FlightModels/F6F-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel.fmd
s = FlightModels/L5Sentinel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel_ex.fmd
s = FlightModels/L5Sentinel_Ex.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-2v.fmd
s = FlightModels/P-2V.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-26.fmd
s = FlightModels/P-26.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mohawk_iii_bob.fmd
s = FlightModels/Mohawk_III_BoB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4.fmd
s = FlightModels/P-36A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38e.fmd
s = FlightModels/P-38E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38f-1-lo.fmd
s = FlightModels/P-38F-1-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38g-15-lo.fmd
s = FlightModels/P-38G-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38h-5-lo.fmd
s = FlightModels/P-38H-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j.fmd
s = FlightModels/P-38J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j-15-lo.fmd
s = FlightModels/P-38J-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l-5-lo.fmd
s = FlightModels/P-38L-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l.fmd
s = FlightModels/P-38L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38llate.fmd
s = FlightModels/P-38LLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38droopsnoot.fmd
s = FlightModels/P-38DroopSnoot.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-400.fmd
s = FlightModels/P-400.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39d.fmd
s = FlightModels/P-39D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n.fmd
s = FlightModels/P-39N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-1.fmd
s = FlightModels/P-39Q-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-10.fmd
s = FlightModels/P-39Q-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40c.fmd
s = FlightModels/P-40C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40b.fmd
s = FlightModels/P-40B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e.fmd
s = FlightModels/P-40E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e-m-105.fmd
s = FlightModels/P-40E-M-105.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40m.fmd
s = FlightModels/P-40M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-10.fmd
s = FlightModels/P-47D-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-22.fmd
s = FlightModels/P-47D-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27.fmd
s = FlightModels/P-47D-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27_late.fmd
s = FlightModels/P-47D-27_late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51a.fmd
s = FlightModels/P-51A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b-10na.fmd
s = FlightModels/P-51B-10NA.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b.fmd
s = FlightModels/P-51B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51c.fmd
s = FlightModels/P-51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-20.fmd
s = FlightModels/P-51D-20.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-25.fmd
s = FlightModels/P-51D-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-30.fmd
s = FlightModels/P-51D-30.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51cm.fmd
s = FlightModels/P-51CM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-63c.fmd
s = FlightModels/P-63C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pbn-1.fmd
s = FlightModels/PBN-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/t-6texan.fmd
s = FlightModels/T-6Texan.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-3.fmd
s = FlightModels/SBD-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-5.fmd
s = FlightModels/SBD-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbf-1c.fmd
s = FlightModels/TBF-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbm-3.fmd
s = FlightModels/TBM-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = xfv_fm
s1 = flightmodels/xfv.fmd
s = FlightModels/XFV.fmd:XFV_FM
m_lastFMFile = gui/game/buttons
opening new fm file xfv_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-80a.fmd
s = FlightModels/P-80A.fmd
m_lastFMFile = xfv_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a5m4.fmd
s = FlightModels/A5M4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2.fmd
s = FlightModels/A6M2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21.fmd
s = FlightModels/A6M2-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21_late.fmd
s = FlightModels/A6M2-21_Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-22.fmd
s = FlightModels/A6M3-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2n.fmd
s = FlightModels/A6M2N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-32.fmd
s = FlightModels/A6M3-32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5a.fmd
s = FlightModels/A6M5a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m8.fmd
s = FlightModels/A6M8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5b.fmd
s = FlightModels/A6M5b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5c.fmd
s = FlightModels/A6M5c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model62.fmd
s = FlightModels/A6M7_Model62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model63.fmd
s = FlightModels/A6M7_Model63.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b5n2.fmd
s = FlightModels/B5N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b6n2.fmd
s = FlightModels/B6N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a2.fmd
s = FlightModels/D3A2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3_mod.fmd
s = FlightModels/J2M3_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5_mod.fmd
s = FlightModels/J2M5_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-iii.fmd
s = FlightModels/Ki-43-III.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-44-iiko.fmd
s = FlightModels/Ki-44-IIko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1ks.fmd
s = FlightModels/N1Ks.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja_mod.fmd
s = FlightModels/N1K2-Ja_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k3-a.fmd
s = FlightModels/N1K3-A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr32.fmd
s = FlightModels/CR32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr42.fmd
s = FlightModels/CR42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55.fmd
s = FlightModels/G-55.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55-late.fmd
s = FlightModels/G-55-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0.fmd
s = FlightModels/G-55_ss0.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0-late.fmd
s = FlightModels/G-55_ss0-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-200.fmd
s = FlightModels/MC-200.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-202.fmd
s = FlightModels/MC-202.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-205.fmd
s = FlightModels/MC-205.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/re-2000.fmd
s = FlightModels/RE-2000.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cantz1007.fmd
s = FlightModels/CantZ1007.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/caudroncr714_fm
...my game crashes
and how do i dispense the flares?
It does help to read the instructions that come with it tooand how do i dispense the flares?
After you made sure you have the latest 2.6 engine mod, you'll notice you have more keys to assign in controls, the ones you are looking for are just under weapons. Assign missile selection and deploy flares to whichever key you like and you're good to go.
2.6 mod here:
https://www.mediafire.com/?kuxc0kv8kuofl35
(It states DBW 1.7 includes these features but some, like those you need for the Mi-24's update, are still missing and added by 2.6).
Why does the heli spins like crazy (by crazy, it means, like a turning propeller at full speed) after it gets heavily damaged on the tail?
It's called auto rotation, have you never seen a helo lose it's tail rotor? No?
http://www.youtube.com/watch?v=cgi8WPfq46k
I've also added autorotation when your tail is shot off, but it is still buggy and will be improved in next update.
[03.03.2013 19:28:01] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
No.19:RocketGunAAM3(1)
No.20:RocketGunNull(1)
No.21:RocketGunAAM3(1)
No.22:RocketGunNull(1)
No.25:RocketGunAAM3(1)
No.26:RocketGunNull(1)
No.27:RocketGunAAM3(1)
No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
No.17:RocketGunAAM3(1)
No.18:RocketGunNull(1)
No.23:RocketGunAAM3(1)
No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Gerhard_Barkhorn.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Heinz_Ewald.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Helmut_Lipfert.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Molnar.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Nanasi.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Kombinovana_letka_Bf 109G-6.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Letka13_Bf 109G-6_white3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Gerhard_Barkhorn.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Heinz_Ewald.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Helmut_Lipfert.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Invasion Stripes.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Letka13_Bf 109G-6_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Tiger.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Void.bmp height=1024 width=1024 bpp=8
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_BlackFalcon_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_Fokkers_Others_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_RedFokker_Swords_MAX-theHitman.bmp NOT loaded
Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...
Loaded camouflage: SUMMER
Month = 9 , Hour = 12
Temperature - 0m = 13.0 .
Temperature - 1000m = 6.51001 .
Temperature - 2000m = 0.019989014 .
Temperature - 3000m = -6.470001 .
Temperature - 4000m = -12.959991 .
Temperature - 5000m = -19.449997 .
Temperature - 6000m = -25.940002 .
Temperature - 7000m = -32.429993 .
Temperature - 8000m = -38.92 .
Temperature - 9000m = -45.410004 .
Temperature - 10000m = -51.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[03.03.2013 19:39:56] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
No.19:RocketGunAAM3(1)
No.20:RocketGunNull(1)
No.21:RocketGunAAM3(1)
No.22:RocketGunNull(1)
No.25:RocketGunAAM3(1)
No.26:RocketGunNull(1)
No.27:RocketGunAAM3(1)
No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
No.17:RocketGunAAM3(1)
No.18:RocketGunNull(1)
No.23:RocketGunAAM3(1)
No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Smolensk/SmolenskBlueScramble00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 12
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
java.lang.OutOfMemoryError
<<no stack trace available>>
EDIT: I'think that rotation after hit is a bit of overkill - when I got my tail blown away I started to spin at a speed of my main rotor... like 1800rpm... looked funny :D
OK, thanks to Instantlog, I get the following in my logfile:Code: [Select][03.03.2013 19:28:01] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
No.19:RocketGunAAM3(1)
No.20:RocketGunNull(1)
No.21:RocketGunAAM3(1)
No.22:RocketGunNull(1)
No.25:RocketGunAAM3(1)
No.26:RocketGunNull(1)
No.27:RocketGunAAM3(1)
No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
No.17:RocketGunAAM3(1)
No.18:RocketGunNull(1)
No.23:RocketGunAAM3(1)
No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Gerhard_Barkhorn.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Heinz_Ewald.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Helmut_Lipfert.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Molnar.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Nanasi.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Kombinovana_letka_Bf 109G-6.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Letka13_Bf 109G-6_white3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Gerhard_Barkhorn.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Heinz_Ewald.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Helmut_Lipfert.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Invasion Stripes.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Letka13_Bf 109G-6_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Tiger.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Void.bmp height=1024 width=1024 bpp=8
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_BlackFalcon_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_Fokkers_Others_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_RedFokker_Swords_MAX-theHitman.bmp NOT loaded
Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...
Loaded camouflage: SUMMER
Month = 9 , Hour = 12
Temperature - 0m = 13.0 .
Temperature - 1000m = 6.51001 .
Temperature - 2000m = 0.019989014 .
Temperature - 3000m = -6.470001 .
Temperature - 4000m = -12.959991 .
Temperature - 5000m = -19.449997 .
Temperature - 6000m = -25.940002 .
Temperature - 7000m = -32.429993 .
Temperature - 8000m = -38.92 .
Temperature - 9000m = -45.410004 .
Temperature - 10000m = -51.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
Tested mission: airstart over Bessarabia with a BF-109G-6. The game crashed at 30%.
Oh, BTW, I've modified my conf.ini with water=2. It maybe comes from here!
Edit: OK, we're progressing! I've put water=1 in my conf.ini and tested an other mission (Scramble start over Smolensk with a BF-109G-6). This time, I get a crash at 60% with this logfile:Code: [Select][03.03.2013 19:39:56] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
No.19:RocketGunAAM3(1)
No.20:RocketGunNull(1)
No.21:RocketGunAAM3(1)
No.22:RocketGunNull(1)
No.25:RocketGunAAM3(1)
No.26:RocketGunNull(1)
No.27:RocketGunAAM3(1)
No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
No.17:RocketGunAAM3(1)
No.18:RocketGunNull(1)
No.23:RocketGunAAM3(1)
No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Smolensk/SmolenskBlueScramble00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 12
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
java.lang.OutOfMemoryError
<<no stack trace available>>
2013-03-04 16:52:48:875 : JVM Parameters injector activated
2013-03-04 16:52:48:880 : Applying JVM Memory Settings from IL-2 Selector...
2013-03-04 16:52:48:883 : Adding JVM Option: -Xms443M
2013-03-04 16:52:48:886 : Adding JVM Option: -Xmx443M
2013-03-04 16:52:48:889 : Adding JVM Option: -Xss4096K
2013-03-04 16:52:48:892 : Adding JVM Option: -XX:PermSize=64M
2013-03-04 16:52:48:895 : Adding JVM Option: -XX:MaxPermSize=64M
2013-03-04 16:52:48:898 : Checking duplicate JVM Options...
2013-03-04 16:52:48:901 : Checking mandatory JVM Options...
2013-03-04 16:52:48:904 : Adding JVM Option: -Djava.class.path=.
2013-03-04 16:52:48:907 : Adding JVM Option: -Xincgc
2013-03-04 16:52:48:910 : Adding JVM Option: -Xverify:none
2013-03-04 16:52:48:913 : Adding JVM Option: -Xcomp
2013-03-04 16:52:48:916 : Final JVM Option List:
2013-03-04 16:52:48:919 : -Xms443M
2013-03-04 16:52:48:923 : -Xmx443M
2013-03-04 16:52:48:926 : -Xss4096K
2013-03-04 16:52:48:929 : -XX:PermSize=64M
2013-03-04 16:52:48:932 : -XX:MaxPermSize=64M
2013-03-04 16:52:48:935 : -Djava.class.path=.
2013-03-04 16:52:48:938 : -Xincgc
2013-03-04 16:52:48:942 : -Xverify:none
2013-03-04 16:52:48:945 : -Xcomp
2013-03-04 16:52:48:961 : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2013-03-04 16:52:48:977 : JVM Parameters injected successfully
2013-03-04 16:52:48:982 : MODS Folder = "#DBW", No FILES Folder set.
2013-03-04 16:52:49:513 : Scanning #DBW folder took 524 milliseconds.
2013-03-04 16:52:49:519 : Total number of modded files = 16711.
2013-03-04 16:52:49:525 : Sorting modded files list took 2.829 milliseconds.
2013-03-04 16:52:49:529 : Removing 1111 Duplicates took 0.388 milliseconds.
2013-03-04 16:52:52:346 : Total files opened = 2
2013-03-04 16:52:52:353 : Total search time consumed = 0.000 milliseconds (0.000000000000 Seconds)
2013-03-04 16:52:52:359 : Search Time per File = 0.000 nanoseconds (0.000000000000 Seconds)
2013-03-04 16:52:52:366 : Average Search Iterations required per File = 9.0
2013-03-04 16:52:52:381 : JVM Parameters injector deactivated
and what folder is this file in ( I should get a medal for being ubernoob) :'(In the root file
There is a virus in the downloaded file !
why would you need an ntrk, Narvik?
what problems are you having?
in my experience, optimal throttle for controlled takeoff/landing is between 70-80%what jet?? :P
as for new Fm's for other heli's, yes, that is planned for the future.
priorities right now are some new jets. :D
I agree with you mate!
This is a great work towards choppers full development!
I know that AI isn't usable but I reported what I discover in a brief test....maybe useful for debugging....
it is still not usable by AI, walter, that is probably why the gears retract.
even if you do an airstart with AI, they won't fly properly.
i'm sure an AI version will be done at some point ;)
as for the little bouncing, maybe it can still be worked on, but it's not a game-breaker, as such. :D
I agree with you mate!
This is a great work towards choppers full development!
I know that AI isn't usable but I reported what I discover in a brief test....maybe useful for debugging....it is still not usable by AI, walter, that is probably why the gears retract.
even if you do an airstart with AI, they won't fly properly.
i'm sure an AI version will be done at some point ;)
as for the little bouncing, maybe it can still be worked on, but it's not a game-breaker, as such. :D
The MiG 21 have had the same issue , IIRC it was due the elevator/stablizator area value in which one shouldn't be less than the other....maybe here it's the same....if so try to search into MiG21 superschool test tread....towards the end of the topics....
where i get the Mig-21 link for test?It is still in development atm and has not been released yet.
of course ;)
meanwhile, in a galaxy far, far away.....
[HIND OF THE EMPEROR ;P]
...send in the stormtroopers! 8)
If only I had the 3d model of an LAAT/i-wait! 2 weeks, honest.
to fire it you need to select it first and then press the "brakes" button few times to get a message like "Sturm-V" activated.
i've only ever fired the Sturm's at air targets, so far with a roughly, 25% hit rate.
never tried a ground target, but maybe it'll help if you padlock the ground target (F5) ?
also, you'd be better off using the Sturm's from the pilot view, not the gunner, as you can't use padlock in the gunner position. ;)
well sturm definitely can hit air targets. History proves it. Lots of Cobras, Pumas etc were shot down with Sturms from Mi-24.
btw I've spotted one visual mistake with sturms in the latest version. Who will spot it will get a new version for beta testing ;)
yeah it is, but it is not the issue I've mentioned :P
yeah it is, but it is not the issue I've mentioned :P
is it the issue I talked about? With all motors starting when i fire one missile? That is indeed very obvious one :P
yeah it is, but it is not the issue I've mentioned :P
is it the issue I talked about? With all motors starting when i fire one missile? That is indeed very obvious one :P
??? I don't have this one...
hmmm..strange. Maybe you have the old version of AI_Engines mod? Or maybe two versions are mixed up in your install?
Guys, stop denying because it DOES infect user's computer, but it's not this download that does.
That's what I had - I had to use Malwarebytes Anti-Malware to remove it completely, my AV (and NOD32 is currently the best AV on market) turned out to have ony blocked it partially. The point is that it only tries to install malware during first visit to the site, and never tries to do it again, at least for me it worked this way. So, there's no way to reproduce this issue, since you all have some experience with this site already. Maybe it can be reproduced after clearing cookies and setting proxy server, but I'm not sure.
fatty just said that it messed up his browser, so there must be something wrong with it
Thanks noobplayer,
first post updated.
btw I am using opera as my browser. Maybe that problem occurs only for firefox users?
No you were not infected because
"In order to infect users, email disguised as a shipment notification from Fedex were mass-mailed to target victims."
Personal opinion: Everyone who falls for something like this in 2013 deserves to have malware and be scammed by nigerians :)
Personal opinion: Everyone who falls for something like this in 2013 deserves to have malware and be scammed by nigerians
I installed the v2.5 Hind and I got the SAS engine mod (v2.6) too but when I assign a key ('S') to 'Select Missile/Rocket' command and press it while in flight the game does a CTD. Tried to push both mods forward to first place in the load order but it didnt help. I can post my log file but as far as I can tell it says nothing about this problem, just stops being written when I press the missile button. I tested with several loadout combinations, it does the same every time. Otherwise everything is working fine. Any suggestion is welcomed. (I got DBW 1.71 superpack with great number of extra mods).
[15:25:44] java.lang.NoSuchMethodError
[15:25:44] at com.maddox.il2.game.AircraftHotKeys.doCmdPilot(AircraftHotKeys.java:1255)
[15:25:44] at com.maddox.il2.game.AircraftHotKeys.access$0(AircraftHotKeys.java:760)
[15:25:44] at com.maddox.il2.game.AircraftHotKeys$HotKeyCmdFire.begin(AircraftHotKeys.java:326)
[15:25:44] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:25:44] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:25:44] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[15:25:44] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[15:25:44] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[15:25:44] at com.maddox.rts.Message._send(Message.java:1217)
[15:25:44] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:25:44] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:25:44] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:25:44] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:25:44] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:25:44] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:25:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:25:44] at com.maddox.il2.game.Main.exec(Main.java:437)
[15:25:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
2013.03.17. 16:28 <DIR> .
2013.03.17. 16:28 <DIR> ..
2012.02.14. 13:15 <DIR> #00Weapon_Effects_Gunsmoke_v1
2013.02.02. 12:10 <DIR> #00_0000Sounds_MG
2012.10.14. 21:40 <DIR> #00_F-4 Phantom II
2012.10.27. 12:34 <DIR> #00_ModWeapon_Skins
2013.01.22. 13:12 <DIR> #00_Sounds_30n50cal
2013.01.18. 21:16 <DIR> #00_Sounds_from_UV3
2012.02.26. 11:49 <DIR> #00_Sounds_hit
2012.02.14. 13:16 <DIR> #00_Sounds_new
2012.07.07. 17:21 <DIR> #00_Sounds_SAS Fiat
2012.02.14. 12:59 <DIR> #00_TEXTURES_Cars
2013.01.15. 18:46 <DIR> #CY6_Infantry
2013.01.19. 12:49 <DIR> #CY6_VietnamArmor
2012.03.18. 14:51 <DIR> #DBW_1_71_V4_1_Gurner_FX_comp edited
2012.05.03. 11:30 <DIR> #DBW_A6M back to stock 3d patch for UP3
2012.05.12. 14:44 <DIR> #DBW_A_Smoke distance2 Gurner 10k
2013.01.03. 10:05 <DIR> #_00_0SAS_Engine_Mod_4101m_v26
2013.03.11. 12:24 <DIR> #_00_1Mi-24V_version_2_5
2013.03.17. 16:22 <DIR> #_00_InstantLog
2012.09.04. 06:59 <DIR> #_00_PAL-MissionProCombo
2013.01.21. 17:35 <DIR> #_00_Wflyr_NEW_Armor_Cars_Flaktower
2012.12.26. 16:38 <DIR> #_0MAPMODS_trees
2012.02.23. 08:12 <DIR> #_MAPMODS
2013.03.16. 06:59 <DIR> -00_L-159G
2012.12.24. 07:03 <DIR> -3DFix_Fw-190_spinners
2012.09.04. 16:50 <DIR> -STD
2012.04.03. 13:11 <DIR> 000_Mod Wheels V5
2013.01.30. 21:36 <DIR> 00_AC-47
2013.01.22. 06:37 <DIR> 00_AH-1_Cobra
2012.09.04. 19:48 <DIR> 00_B-181
2012.10.21. 18:14 <DIR> 00_Cant-Z506
2012.11.01. 11:08 <DIR> 00_CaudronC450Racer
2012.10.16. 13:34 <DIR> 00_CR-32quater
2012.10.17. 13:04 <DIR> 00_Crusader_pack
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_00_4_Realistic Airfield Lighting v1_5
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_00_deckplanes
2012.04.06. 11:29 <DIR> 00_DBW_GMEPACK2_00_TBD-1_Devastator
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_08_Object_Plane_v2.2
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_08_Tanks_411_for409
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_09_dead_animals
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_09_Wflyr_FlakTower
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_09_Wflyr_NEW_Armor
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_0_08_new_Vehicles_all
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_B-26B_Marauder
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_Carrier Crew v5
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK2_CY6_Mortars
2012.04.06. 11:29 <DIR> 00_DBW_GMEPACK2_Ki-45_Hei_Tei
2012.04.21. 06:03 <DIR> 00_DBW_GMEPACK2_Ships
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_00_Ki-44_Cockpit
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_AMT_HurricaneSpinners
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_AMT_Ordnance
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_B-26_V2.2
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_C_AIR_late corsairs planes
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_C_Late corsair weapons complement for DBW
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_D4Y_Judys
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_Do-17Z_V2
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_F4U1Birdcage Muas
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_F6C4Hawk
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_IL-4_v1.02
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_Ki-45
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_L-5_SentinelFloat
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_P-61_v2
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_Spitfire PRXIX-CRP v1.4
2012.09.04. 16:50 <DIR> 00_DBW_GMEPACK_STD
2012.04.06. 11:26 <DIR> 00_DBW_GMEPACK_TBD-1_v1.02
2012.04.06. 11:30 <DIR> 00_DBW_GMEPACK_XTD
2012.05.20. 12:04 <DIR> 00_DBW_GMEPACK__0_0GearDamageFX V 1.3
2012.10.27. 17:55 <DIR> 00_Do-335A-6
2012.02.14. 13:06 <DIR> 00_F100D
2012.10.02. 07:08 <DIR> 00_FFR-41MR_ALPHA002
2012.02.14. 13:16 <DIR> 00_FI_156
2012.02.14. 13:15 <DIR> 00_Fw189sas
2012.09.04. 16:48 <DIR> 00_Hs-123
2013.01.12. 11:41 <DIR> 00_Huey_static
2013.01.24. 10:07 <DIR> 00_Huey_UH-1B_Doorless_Field-Mod_Gunship
2013.01.14. 21:20 <DIR> 00_Huey_UH_1B_AI_Buddy_Huey_ver2
2013.01.22. 10:54 <DIR> 00_Huey_UH_1B_Gunship
2013.03.09. 12:47 <DIR> 00_Hughes OH-6 Cayuse
2012.09.04. 17:05 <DIR> 00_J4M1_J7W1_Ki-98
2012.02.14. 13:15 <DIR> 00_Ju-87G_fix
2012.09.06. 17:36 <DIR> 00_Ju188A2
2012.09.05. 14:57 <DIR> 00_Ju388K
2012.10.15. 17:59 <DIR> 00_L-159F
2013.03.10. 18:50 <DIR> 00_Leo451
2012.09.22. 11:53 <DIR> 00_MeteorF3
2013.02.23. 20:37 <DIR> 00_Mi-8
2012.09.07. 17:23 <DIR> 00_MiG-19
2012.09.06. 16:40 <DIR> 00_MiG15UTI
2012.02.14. 13:15 <DIR> 00_MIG3_FIX
2013.02.17. 10:13 <DIR> 00_MiG_21
2012.09.05. 16:15 <DIR> 00_Pe-8
2012.06.17. 16:21 <DIR> 3DFix_A-20_fix cowling engine prop
2012.12.17. 11:05 <DIR> 3DFix_A5M4
2012.06.01. 11:57 <DIR> 3DFix_B-17 fix cowling engine prop
2012.06.01. 11:57 <DIR> 3DFix_B-25_fix cowling engine prop
2012.10.03. 20:08 <DIR> 3DFix_Bf-109 fix Spinners
2012.05.05. 11:26 <DIR> 3DFix_Blenheim fix cowling engine prop
2012.06.01. 11:57 <DIR> 3DFix_Bristol Beaufigther fix cowling engine prop
2012.06.01. 11:57 <DIR> 3DFix_Corsair fix engine cowling and prop
2012.10.27. 14:40 <DIR> 3DFix_Dorniers_etc_Spinners
2012.06.01. 11:57 <DIR> 3DFix_G-50_fix cowling engine prop
2012.07.12. 14:29 <DIR> 3DFix_Hawk-75_fix Cowling Engines prop
2012.06.01. 11:58 <DIR> 3DFix_J2M3 J2M5_fix cowling engine prop
2012.06.01. 11:58 <DIR> 3DFix_Japan Pack Part-1_fix cowling engine prop
2012.06.01. 11:57 <DIR> 3DFix_Ju-87 Spinners
2012.12.24. 07:03 <DIR> 3DFix_Ki Cowling props
2012.07.12. 14:28 <DIR> 3DFix_La-5 La-7_fix Cowling Engines prop
2012.10.19. 17:23 <DIR> 3DFix_Me_Do_Hs_fix_Cowling_Engines_Prop
2012.12.17. 11:03 <DIR> 3DFix_P-39 Ki-61 Spinners
2012.12.17. 11:03 <DIR> 3DFix_P-40B-C Spinners
2012.08.10. 09:21 <DIR> 3DFix_P-47_fix Cowling Engines prop
2012.08.10. 09:22 <DIR> 3DFix_SBD-3_5_fix Cowling Engines prop
2012.10.19. 17:23 <DIR> 3DFix_SM79_fix_Cowling_Engines_Prop
2012.09.14. 14:22 <DIR> 3DFix_Spitfires_fix Spinners
2012.11.21. 18:33 <DIR> 3DFix_Tempest MkV
2012.09.14. 14:22 <DIR> 3DFix_VVS_fix Cowling Engines prop
2012.08.11. 06:53 <DIR> 3DFix_WildCat_fix Cowling Engines prop
2012.06.17. 16:21 <DIR> 3DFix_Yak_spinners
2012.09.04. 16:43 <DIR> ANIMALS
2012.02.14. 12:55 <DIR> Balloon_Repaints
2012.04.15. 07:42 <DIR> BF109_nowhitewallgear
2012.02.14. 12:55 <DIR> BloodGore
2012.11.16. 12:31 <DIR> BUILDINGS_Berlin
2009.04.03. 14:17 4?211?280 classcheck.exe
2012.02.14. 12:55 <DIR> Clouds
2012.02.14. 12:55 <DIR> COCKPITS
2012.02.14. 13:16 <DIR> COCKPIT_Windshield_Oil
2012.08.12. 11:35 <DIR> COCKPIT_XNEW_CRH
2012.05.03. 12:32 <DIR> COKCPIT_G4M_Dashboard_and_3d_Fix
2012.04.25. 18:06 <DIR> Damage_layers_v1_4
2012.02.14. 13:16 <DIR> DBW_FMB_Font
2012.02.14. 13:16 <DIR> DecalsShine
2012.02.14. 12:56 <DIR> EFFECTS_Crater
2012.05.26. 10:35 <DIR> EFFECTS_FLASH
2012.11.04. 16:38 <DIR> ETC-900TypeD_droptank
2012.02.14. 12:56 <DIR> GUI
2012.02.14. 12:56 <DIR> GunFire_lowres2
2012.02.14. 12:56 <DIR> GUNSIGHTS
2012.02.14. 12:56 <DIR> HUD
2012.05.01. 07:16 <DIR> Independent static smoke and fire
2012.02.14. 12:57 <DIR> MAPMODS2
2012.03.04. 13:56 <DIR> MAPMODS3_Highres map textures
2012.09.04. 16:35 <DIR> MAPMODS_KURSK_RRR
2012.09.17. 11:02 <DIR> MAPMODS_N_Africa_Jir_v2
2012.12.08. 21:19 <DIR> MAPMODS_Prokhorovka_RRR
2012.02.14. 13:16 <DIR> MOD_skinmods
2012.02.14. 12:57 <DIR> Moon
2012.05.16. 18:01 <DIR> NO_Planeshine_v1_3
2012.02.14. 12:57 <DIR> PILOTS
2012.02.15. 10:05 <DIR> prop_mod_L_v4
2012.05.14. 06:02 <DIR> RS-82 rocket
2012.05.10. 10:27 <DIR> SAMs v2.0
2012.02.14. 12:57 <DIR> ShipPack2_vp
2012.02.14. 12:57 <DIR> SKINMOD
2012.04.15. 16:37 <DIR> Small cargo ships
2012.10.16. 17:44 <DIR> Sounds_hit
2012.10.17. 18:00 <DIR> Sounds_new
2012.10.17. 18:00 <DIR> Sounds_SAS Fiat
2012.02.14. 12:59 <DIR> TANKDUST
2012.05.02. 14:25 <DIR> Target Indicators
2012.02.14. 12:59 <DIR> TEXTURES_Buildings
2012.03.15. 18:31 <DIR> TEXTURES_Buildings2_hires
2012.04.06. 06:48 <DIR> TEXTURES_Buildings3_UP3
2012.02.14. 12:59 <DIR> TEXTURES_Palms
2012.02.14. 12:59 <DIR> TEXTURES_Trains
2012.03.07. 08:25 <DIR> Water ring NEW
2012.03.17. 20:15 <DIR> WFlyr_Vehicles
2012.09.04. 16:52 <DIR> XTD
2012.05.13. 18:46 <DIR> _#Normandy1_map_replaced
2012.12.14. 11:51 <DIR> _0_Train_sounds
#######################################
List of potentially conflicting classes
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76892BB22D4F3906 exists with :
CRC 2ea80689 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\76892BB22D4F3906
CRC -4e7700a7 : .\XTD\76892BB22D4F3906
7DB2A82E464475E8 exists with :
CRC -3680f7e3 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7DB2A82E464475E8
CRC 565ff1cd : .\XTD\7DB2A82E464475E8
C6E4523854D3B160 exists with :
CRC -682dc1e8 : .\XTD\C6E4523854D3B160
CRC -1a0a05f6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C6E4523854D3B160
4FF03BECFE026A9E exists with :
CRC 2015af3b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\4FF03BECFE026A9E
CRC 1f1f02e7 : .\XTD\4FF03BECFE026A9E
51560CD02C83797E exists with :
CRC -5598d505 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\51560CD02C83797E
CRC -16aa0081 : .\XTD\51560CD02C83797E
6D0F32665206A602 exists with :
CRC 65c9b63b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6D0F32665206A602
CRC 2255c3c4 : .\XTD\6D0F32665206A602
730147507C4D6AF6 exists with :
CRC 12075b0c : .\#_00_0SAS_Engine_Mod_4101m_v26\730147507C4D6AF6
CRC -532e15ba : .\XTD\730147507C4D6AF6
693F049C76FCF550 exists with :
CRC -7bafeef : .\XTD\693F049C76FCF550
CRC -7f97fefd : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\693F049C76FCF550
75C6EF0C661267EA exists with :
CRC 1cf5a04a : .\#_00_0SAS_Engine_Mod_4101m_v26\75C6EF0C661267EA
CRC -3f43d005 : .\XTD\75C6EF0C661267EA
AA202FEA9ECE4FF8 exists with :
CRC -2ba3fff7 : .\XTD\AA202FEA9ECE4FF8
CRC -3816d1fb : .\00_AC-47\AA202FEA9ECE4FF8
6950AA346D077EB2 exists with :
CRC -6d8d7c88 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6950AA346D077EB2
CRC 47e410bd : .\XTD\6950AA346D077EB2
DB5B2BCEC2436608 exists with :
CRC 3ecb2416 : .\XTD\DB5B2BCEC2436608
CRC 3a5e2a8e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DB5B2BCEC2436608
BFD8D14E979206CA exists with :
CRC -4915f90b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BFD8D14E979206CA
CRC -2d1fec69 : .\XTD\BFD8D14E979206CA
A9A1177A6637B7CC exists with :
CRC 2d84f955 : .\XTD\A9A1177A6637B7CC
CRC 498eec37 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A9A1177A6637B7CC
6855B8E89AF1CFCA exists with :
CRC 275824f8 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6855B8E89AF1CFCA
CRC 2828cab4 : .\XTD\6855B8E89AF1CFCA
5BDA8210744AE3C2 exists with :
CRC 64f93fb3 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5BDA8210744AE3C2
CRC -38de5164 : .\XTD\5BDA8210744AE3C2
8D2A336617CB75CA exists with :
CRC 237fff09 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8D2A336617CB75CA
CRC 4b6661be : .\XTD\8D2A336617CB75CA
E660AD36DB2BFE5A exists with :
CRC 5b5e3535 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E660AD36DB2BFE5A
CRC -6d2ed819 : .\XTD\E660AD36DB2BFE5A
7C99C2066420F164 exists with :
CRC 9511308 : .\#_00_0SAS_Engine_Mod_4101m_v26\7C99C2066420F164
CRC -22dc8a58 : .\XTD\7C99C2066420F164
B0FB449AF22875A8 exists with :
CRC 79c4ca0 : .\XTD\B0FB449AF22875A8
CRC -6f7e17f4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B0FB449AF22875A8
BADD9DF0865C008A exists with :
CRC 60909861 : .\XTD\BADD9DF0865C008A
CRC -3cb7f6b2 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BADD9DF0865C008A
96FD879CF906AD70 exists with :
CRC 5d129cb0 : .\XTD\96FD879CF906AD70
CRC 526272fc : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\96FD879CF906AD70
358263948E92F8EE exists with :
CRC -2ca18fbe : .\XTD\358263948E92F8EE
CRC 7df33e7e : .\#_00_0SAS_Engine_Mod_4101m_v26\358263948E92F8EE
78E8B8BCF9AA1B94 exists with :
CRC 54b82a12 : .\XTD\78E8B8BCF9AA1B94
CRC -6316b781 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\78E8B8BCF9AA1B94
D44D7D92745F05AA exists with :
CRC -ff1b480 : .\XTD\D44D7D92745F05AA
CRC 1902186c : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\D44D7D92745F05AA
99F4978CAC533E72 exists with :
CRC -6f9600d0 : .\#_00_0SAS_Engine_Mod_4101m_v26\99F4978CAC533E72
CRC -3a91d0bc : .\XTD\99F4978CAC533E72
BC8F5A743DA3EDCE exists with :
CRC -496162a6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BC8F5A743DA3EDCE
CRC -1ad60b3e : .\XTD\BC8F5A743DA3EDCE
C4F0FE6EF083592E exists with :
CRC -7cf25298 : .\XTD\C4F0FE6EF083592E
CRC 7255f847 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C4F0FE6EF083592E
FE5218587DF9266C exists with :
CRC 3056fd8a : .\#_00_0SAS_Engine_Mod_4101m_v26\FE5218587DF9266C
CRC 66212b3d : .\XTD\FE5218587DF9266C
EAC47950971A1226 exists with :
CRC -6363f8a7 : .\#_00_0SAS_Engine_Mod_4101m_v26\EAC47950971A1226
CRC -269c18b5 : .\XTD\EAC47950971A1226
AF5F8A326C3FA53C exists with :
CRC -7a7bdfed : .\#_00_0SAS_Engine_Mod_4101m_v26\AF5F8A326C3FA53C
CRC -74f244bc : .\XTD\AF5F8A326C3FA53C
442651A63CDACC1C exists with :
CRC -5ee2100c : .\XTD\442651A63CDACC1C
CRC 20130e4f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\442651A63CDACC1C
B8D32E3E0BD3BD06 exists with :
CRC 5dfc314a : .\XTD\B8D32E3E0BD3BD06
CRC -252492ac : .\#_00_0SAS_Engine_Mod_4101m_v26\B8D32E3E0BD3BD06
33A9B7DED818E0FC exists with :
CRC 4b5af725 : .\XTD\33A9B7DED818E0FC
CRC 3f97748e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\33A9B7DED818E0FC
5CC837249BFCE5AA exists with :
CRC 24c9d98 : .\XTD\5CC837249BFCE5AA
CRC -23eb9057 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5CC837249BFCE5AA
FB22CCF4FA2FC8E0 exists with :
CRC -207cafa1 : .\XTD\FB22CCF4FA2FC8E0
CRC 5556c557 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\FB22CCF4FA2FC8E0
B8D48E04937D2012 exists with :
CRC -6e2ec7d0 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B8D48E04937D2012
CRC -c9f6355 : .\XTD\B8D48E04937D2012
42E90F1A6B480EDA exists with :
CRC -698bc2f3 : .\XTD\42E90F1A6B480EDA
CRC -2ff893da : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\42E90F1A6B480EDA
B08CCBCCE0FFCDE4 exists with :
CRC -7a877050 : .\#CY6_VietnamArmor\B08CCBCCE0FFCDE4
CRC -703c0f80 : .\#DBW_1_71_V4_1_Gurner_FX_comp edited\B08CCBCCE0FFCDE4
4B598398AD1D180C exists with :
CRC 262ab574 : .\#_00_0SAS_Engine_Mod_4101m_v26\4B598398AD1D180C
CRC 1cbc8c65 : .\XTD\4B598398AD1D180C
7C1706164E71AB58 exists with :
CRC -30eb48e2 : .\XTD\7C1706164E71AB58
CRC 88ee30e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7C1706164E71AB58
296313E2846424D4 exists with :
CRC 1481bb60 : .\XTD\296313E2846424D4
CRC -18b085b7 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\296313E2846424D4
3F428A52577888CA exists with :
CRC 1f44dfc9 : .\XTD\3F428A52577888CA
CRC -538c07d6 : .\#_00_0SAS_Engine_Mod_4101m_v26\3F428A52577888CA
AB2CF3FACD7783C2 exists with :
CRC 18659809 : .\00_F100D\AB2CF3FACD7783C2
.\XTD\AB2CF3FACD7783C2
CRC -249a0b99 : .\00_Huey_UH-1B_Doorless_Field-Mod_Gunship\AB2CF3FACD7783C2
.\00_Huey_UH_1B_Gunship\AB2CF3FACD7783C2
B71C5E303AA92A04 exists with :
CRC 4824954a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B71C5E303AA92A04
CRC -1f24474a : .\XTD\B71C5E303AA92A04
48BC9868A7ED2A42 exists with :
CRC -3a2ca6c6 : .\#_00_0SAS_Engine_Mod_4101m_v26\48BC9868A7ED2A42
CRC 5dc20f17 : .\XTD\48BC9868A7ED2A42
F1A05324951E8352 exists with :
CRC 157d41e8 : .\XTD\F1A05324951E8352
CRC 5a1e356c : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F1A05324951E8352
F0DF346E4F1E033A exists with :
CRC 655a5bf4 : .\XTD\F0DF346E4F1E033A
CRC 3dca8ebf : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F0DF346E4F1E033A
5B45485EC0F99750 exists with :
CRC -7ae54dbd : .\XTD\5B45485EC0F99750
CRC 536eb27 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5B45485EC0F99750
C96BB5ECA0CD6020 exists with :
CRC 5b262d40 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C96BB5ECA0CD6020
CRC 4871d67c : .\XTD\C96BB5ECA0CD6020
BCC306764ED774E2 exists with :
CRC -5233a32f : .\#CY6_Infantry\BCC306764ED774E2
CRC -765c68bf : .\00_DBW_GMEPACK2_CY6_Mortars\BCC306764ED774E2
FAD9087A62A53432 exists with :
CRC 2de56343 : .\XTD\FAD9087A62A53432
CRC -5689b3cc : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\FAD9087A62A53432
F40550F20E05DE38 exists with :
CRC 72edd0c0 : .\XTD\F40550F20E05DE38
CRC -641e7cd4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F40550F20E05DE38
8269AD802F0377BA exists with :
CRC -4c9c45d6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8269AD802F0377BA
CRC -6e5119a2 : .\XTD\8269AD802F0377BA
AEAB21C44559454C exists with :
CRC 6c82d12a : .\00_Mi-8\AEAB21C44559454C
CRC 661a0f64 : .\#_00_1Mi-24V_version_2_5\AEAB21C44559454C
B739CE487F27E36C exists with :
CRC 34ebe035 : .\XTD\B739CE487F27E36C
CRC -29a9f932 : .\#_00_0SAS_Engine_Mod_4101m_v26\B739CE487F27E36C
03EDC4A4249322E4 exists with :
CRC -568bbb2c : .\XTD\03EDC4A4249322E4
CRC 30000a9c : .\00_DBW_GMEPACK_C_Late corsair weapons complement for DBW\03EDC4A4249322E4
EF04A08A125F1F62 exists with :
CRC 14033133 : .\XTD\EF04A08A125F1F62
CRC 77537be4 : .\#_00_0SAS_Engine_Mod_4101m_v26\EF04A08A125F1F62
550B6C2EAD955472 exists with :
CRC 7c60e61a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\550B6C2EAD955472
CRC -1482bd4a : .\XTD\550B6C2EAD955472
C60716A620203096 exists with :
CRC 7543dd2 : .\00_Crusader_pack\C60716A620203096
CRC -27f50cf9 : .\#00_F-4 Phantom II\C60716A620203096
.\-00_L-159G\C60716A620203096
.\00_L-159F\C60716A620203096
644BA30CAF01218C exists with :
CRC -4620b56f : .\#_00_0SAS_Engine_Mod_4101m_v26\644BA30CAF01218C
CRC 73bd6a94 : .\XTD\644BA30CAF01218C
30B629742D2867B8 exists with :
CRC -1a27f03b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\30B629742D2867B8
CRC -5270b3b9 : .\XTD\30B629742D2867B8
223F0ABAEFE113D4 exists with :
CRC -2100876c : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\223F0ABAEFE113D4
CRC a78aa5 : .\XTD\223F0ABAEFE113D4
F68E31D6E046D734 exists with :
CRC -382f391a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F68E31D6E046D734
CRC eb9c91f : .\XTD\F68E31D6E046D734
12FD1410F9A95894 exists with :
CRC -33a73ad4 : .\00_DBW_GMEPACK_C_AIR_late corsairs planes\12FD1410F9A95894
CRC -2c95f5e2 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\12FD1410F9A95894
C7AFA0508446AF4E exists with :
CRC -22159738 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C7AFA0508446AF4E
CRC -69db828 : .\XTD\C7AFA0508446AF4E
DF80C484EDFBABE8 exists with :
CRC -461df403 : .\XTD\DF80C484EDFBABE8
CRC -138d4629 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DF80C484EDFBABE8
B89E2DB409961482 exists with :
CRC -5f8b8fe5 : .\#_00_0SAS_Engine_Mod_4101m_v26\B89E2DB409961482
CRC 28e345a7 : .\XTD\B89E2DB409961482
E14B12CC39539890 exists with :
CRC -2c9ee020 : .\XTD\E14B12CC39539890
CRC -42af6517 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E14B12CC39539890
8605F1E83346B1A2 exists with :
CRC -5d153d35 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8605F1E83346B1A2
CRC -57c689d4 : .\XTD\8605F1E83346B1A2
2F541A9C757CBBCC exists with :
CRC 1e329380 : .\XTD\2F541A9C757CBBCC
CRC 69a2e1d5 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\2F541A9C757CBBCC
A62D7B160F9064DE exists with :
CRC 5e7a740c : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A62D7B160F9064DE
CRC -32d45121 : .\XTD\A62D7B160F9064DE
2097854CBF694CEC exists with :
CRC -63e991f6 : .\XTD\2097854CBF694CEC
CRC -10217134 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\2097854CBF694CEC
B0852566F315A01A exists with :
CRC 6c69a3e1 : .\#_00_0SAS_Engine_Mod_4101m_v26\B0852566F315A01A
CRC -7c1b983a : .\XTD\B0852566F315A01A
EE5918E8A2DF444E exists with :
CRC 794abb8 : .\XTD\EE5918E8A2DF444E
CRC -116707ac : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\EE5918E8A2DF444E
19AB696E517D3114 exists with :
CRC 3281848b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\19AB696E517D3114
CRC -1ecf3304 : .\XTD\19AB696E517D3114
F296DD26E1147102 exists with :
CRC -17ca551d : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\F296DD26E1147102
CRC -22ca8449 : .\XTD\F296DD26E1147102
182873EC9909944C exists with :
CRC -631d3ed7 : .\XTD\182873EC9909944C
CRC -2c4f1e3a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\182873EC9909944C
7C5B97E2DFDF6FBE exists with :
CRC -2b62de78 : .\XTD\7C5B97E2DFDF6FBE
CRC 24d8a1b4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7C5B97E2DFDF6FBE
846F89DA3EBE3AFC exists with :
CRC -49960a16 : .\XTD\846F89DA3EBE3AFC
CRC -2bb4615 : .\#_00_0SAS_Engine_Mod_4101m_v26\846F89DA3EBE3AFC
6FCD5CC80BE155B0 exists with :
CRC -451adaae : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\6FCD5CC80BE155B0
CRC 68b4d2d7 : .\XTD\6FCD5CC80BE155B0
23DF9A72B200F1E8 exists with :
CRC 39804629 : .\#_00_0SAS_Engine_Mod_4101m_v26\23DF9A72B200F1E8
CRC 4bdfb53c : .\XTD\23DF9A72B200F1E8
84A50F12BA9664DA exists with :
CRC 233cb1a9 : .\#_00_0SAS_Engine_Mod_4101m_v26\84A50F12BA9664DA
CRC 1f13269d : .\XTD\84A50F12BA9664DA
5BEAC7A697CF7936 exists with :
CRC -1cf72e9f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5BEAC7A697CF7936
CRC 30b99916 : .\XTD\5BEAC7A697CF7936
34042670C19D6B36 exists with :
CRC -5652a100 : .\XTD\34042670C19D6B36
CRC -876ff1b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\34042670C19D6B36
739E10FEBCD323DC exists with :
CRC 16ab7b2a : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\739E10FEBCD323DC
CRC -3318b715 : .\XTD\739E10FEBCD323DC
F40F0946B1016904 exists with :
CRC 6838667d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F40F0946B1016904
CRC -5e488b51 : .\XTD\F40F0946B1016904
FEDE998AD12CD026 exists with :
CRC 280aa40b : .\XTD\FEDE998AD12CD026
CRC 4dd835d6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\FEDE998AD12CD026
6F1CFF0864B560FE exists with :
CRC 3713a25b : .\XTD\6F1CFF0864B560FE
CRC -5189d711 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6F1CFF0864B560FE
9B0351ACC1861960 exists with :
CRC -5f7b80d6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9B0351ACC1861960
CRC 3fa486fa : .\XTD\9B0351ACC1861960
409674A08599899E exists with :
CRC -2ad52bd5 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\409674A08599899E
CRC 28a2af7d : .\XTD\409674A08599899E
8DD2558A25126CA0 exists with :
CRC -4d76c45c : .\XTD\8DD2558A25126CA0
CRC 1e3a6827 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8DD2558A25126CA0
B198461642C8671E exists with :
CRC 3cf3acce : .\XTD\B198461642C8671E
CRC -3b28b2c1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B198461642C8671E
DA458B70736A48AA exists with :
CRC 4b0368 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DA458B70736A48AA
CRC 131cf854 : .\XTD\DA458B70736A48AA
DFE7D598371CE52E exists with :
CRC -738cd6d4 : .\XTD\DFE7D598371CE52E
CRC 3a3c7c0d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DFE7D598371CE52E
DBC2CF00200E3114 exists with :
CRC 3168915a : .\XTD\DBC2CF00200E3114
CRC -3ed2ee9a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DBC2CF00200E3114
10D4CE86D34A57BE exists with :
CRC 7aab6528 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\10D4CE86D34A57BE
CRC 65ef15c1 : .\XTD\10D4CE86D34A57BE
75297FC464424EFC exists with :
CRC -111add02 : .\XTD\75297FC464424EFC
CRC -74e42699 : .\#_00_0SAS_Engine_Mod_4101m_v26\75297FC464424EFC
42BD05881F5F8990 exists with :
CRC -2816217b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\42BD05881F5F8990
CRC -604162f9 : .\XTD\42BD05881F5F8990
52E4F84E3F333C4C exists with :
CRC 1a63100 : .\XTD\52E4F84E3F333C4C
CRC 225cc0ec : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\52E4F84E3F333C4C
CF4A0C928159F0E2 exists with :
CRC affa544 : .\XTD\CF4A0C928159F0E2
CRC 79bb02ee : .\#_00_0SAS_Engine_Mod_4101m_v26\CF4A0C928159F0E2
9319BD385BA657AE exists with :
CRC -4607e77f : .\XTD\9319BD385BA657AE
CRC -75774d63 : .\#_00_0SAS_Engine_Mod_4101m_v26\9319BD385BA657AE
E0F7CCB2B1E8F3C8 exists with :
CRC 51da46d6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E0F7CCB2B1E8F3C8
CRC 39a170b7 : .\XTD\E0F7CCB2B1E8F3C8
F03D581EFB4A354E exists with :
CRC -19ddad47 : .\#_00_0SAS_Engine_Mod_4101m_v26\F03D581EFB4A354E
CRC -248058e1 : .\XTD\F03D581EFB4A354E
809E3320DB37687A exists with :
CRC -605be9f2 : .\XTD\809E3320DB37687A
CRC -2bd918a1 : .\#_00_0SAS_Engine_Mod_4101m_v26\809E3320DB37687A
B889AEB26E9A98C8 exists with :
CRC 5a719bc9 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B889AEB26E9A98C8
CRC -5471c864 : .\XTD\B889AEB26E9A98C8
3DDFACFA8F936490 exists with :
CRC -1baf20ca : .\00_DBW_GMEPACK_TBD-1_v1.02\3DDFACFA8F936490
CRC 6e7e1736 : .\00_DBW_GMEPACK_C_Late corsair weapons complement for DBW\3DDFACFA8F936490
7D08E3A2C0B30480 exists with :
CRC -550d3707 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7D08E3A2C0B30480
CRC 5c83cb32 : .\XTD\7D08E3A2C0B30480
9042CBCA23DF8CDC exists with :
CRC 2b998363 : .\XTD\9042CBCA23DF8CDC
CRC -437bd831 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9042CBCA23DF8CDC
F87D56020C7BCC92 exists with :
CRC -48f6705d : .\XTD\F87D56020C7BCC92
CRC -1546bec4 : .\#_00_0SAS_Engine_Mod_4101m_v26\F87D56020C7BCC92
455D00D6CDD05FB8 exists with :
CRC 7373cb1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\455D00D6CDD05FB8
CRC -7d52d5c7 : .\XTD\455D00D6CDD05FB8
69FEF380985B037C exists with :
CRC 67bd8241 : .\#_00_0SAS_Engine_Mod_4101m_v26\69FEF380985B037C
CRC -2ae5ba7 : .\XTD\69FEF380985B037C
892471F8699254CC exists with :
CRC 6310e1c2 : .\XTD\892471F8699254CC
CRC -63d4859 : .\#DBW_A6M back to stock 3d patch for UP3\3DO\892471F8699254CC
CRC 2b620aef : .\#DBW_A6M back to stock 3d patch for UP3\892471F8699254CC
C9524DDE968041C2 exists with :
CRC 523dfe0 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\C9524DDE968041C2
CRC -30f4016e : .\XTD\C9524DDE968041C2
1D677ECCA61B602A exists with :
CRC -30eab015 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\1D677ECCA61B602A
CRC 58ef0fc7 : .\XTD\1D677ECCA61B602A
2A584D08C9F1D9EA exists with :
CRC 76f3e2ea : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\2A584D08C9F1D9EA
CRC -106997a2 : .\XTD\2A584D08C9F1D9EA
76386B685D5E3CC4 exists with :
CRC -c87ced7 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\76386B685D5E3CC4
CRC -35f48ef5 : .\XTD\76386B685D5E3CC4
9C908D00144A9236 exists with :
CRC 6fd71369 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9C908D00144A9236
CRC 3189c0b7 : .\XTD\9C908D00144A9236
565132EE2B7C42FE exists with :
CRC 5653a99f : .\XTD\565132EE2B7C42FE
CRC 5e4c007 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\565132EE2B7C42FE
07FB036A7EC1A938 exists with :
CRC -2a454480 : .\#_00_0SAS_Engine_Mod_4101m_v26\07FB036A7EC1A938
CRC 49d9523d : .\XTD\07FB036A7EC1A938
A496CF72937B409C exists with :
CRC -639be88b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A496CF72937B409C
CRC -17566b22 : .\XTD\A496CF72937B409C
78C63638F38A1E74 exists with :
CRC -37123d87 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\78C63638F38A1E74
CRC 5bbc18aa : .\XTD\78C63638F38A1E74
8D4281C08B1936D4 exists with :
CRC -712a1515 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8D4281C08B1936D4
CRC 2d0d7bc4 : .\XTD\8D4281C08B1936D4
B3399132EE77A534 exists with :
CRC 52d4b580 : .\XTD\B3399132EE77A534
CRC -3ad10a54 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B3399132EE77A534
0550D61C9A6EC6A8 exists with :
CRC -32e8314e : .\#DBW_1_71_V4_1_Gurner_FX_comp edited\0550D61C9A6EC6A8
CRC 2f6d7d45 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\0550D61C9A6EC6A8
20474BF80A460E32 exists with :
CRC -5963c4 : .\#_00_0SAS_Engine_Mod_4101m_v26\20474BF80A460E32
CRC -54910229 : .\XTD\20474BF80A460E32
B3D28E308BC7DB14 exists with :
CRC 66886261 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B3D28E308BC7DB14
CRC 5b9d24b7 : .\XTD\B3D28E308BC7DB14
74642A22D0931C4A exists with :
CRC -31250075 : .\XTD\74642A22D0931C4A
CRC 77bc68a7 : .\00_DBW_GMEPACK2_Ships\74642A22D0931C4A
E59248A20A60686C exists with :
CRC 782ddbb7 : .\XTD\E59248A20A60686C
CRC 7c685c8d : .\#DBW_1_71_V4_1_Gurner_FX_comp edited\E59248A20A60686C
CRC -614b52b9 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\E59248A20A60686C
970CD4E0D115E378 exists with :
CRC 24eb0348 : .\XTD\970CD4E0D115E378
CRC 24d720fd : .\#_00_0SAS_Engine_Mod_4101m_v26\970CD4E0D115E378
308579AA153B38C0 exists with :
CRC -4ef189b7 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\308579AA153B38C0
CRC -5da6728b : .\XTD\308579AA153B38C0
E9EE864AB28FD496 exists with :
CRC -274808eb : .\XTD\E9EE864AB28FD496
CRC 694e228e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E9EE864AB28FD496
0E7FE9D665FEF9C0 exists with :
CRC 5368c50c : .\XTD\0E7FE9D665FEF9C0
CRC -11e4ffe2 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\0E7FE9D665FEF9C0
64B1F5FC786E5622 exists with :
CRC 33124982 : .\XTD\64B1F5FC786E5622
CRC -2b230462 : .\#_00_0SAS_Engine_Mod_4101m_v26\64B1F5FC786E5622
5FF02A6E3A8E581C exists with :
CRC -1363ba00 : .\XTD\5FF02A6E3A8E581C
CRC 481248ff : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5FF02A6E3A8E581C
F345523C256BEFB4 exists with :
CRC -1d63da45 : .\XTD\F345523C256BEFB4
CRC -6b32b562 : .\#_00_0SAS_Engine_Mod_4101m_v26\F345523C256BEFB4
A5EC7BC662B66BB4 exists with :
CRC -21ba3116 : .\#_00_0SAS_Engine_Mod_4101m_v26\A5EC7BC662B66BB4
CRC -66ac438e : .\XTD\A5EC7BC662B66BB4
64784DBED081ED72 exists with :
CRC -51f9fcce : .\XTD\64784DBED081ED72
CRC 10d4ffbe : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\64784DBED081ED72
78D212DA9AA53450 exists with :
CRC -45ccc0da : .\XTD\78D212DA9AA53450
CRC 29981ef7 : .\00_DBW_GMEPACK_C_Late corsair weapons complement for DBW\78D212DA9AA53450
4C76EDA8B6E235DA exists with :
CRC -48955539 : .\XTD\4C76EDA8B6E235DA
CRC -1b223ca1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\4C76EDA8B6E235DA
50BE4D64B3C635B8 exists with :
CRC 54f59bcc : .\XTD\50BE4D64B3C635B8
CRC c654e87 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\50BE4D64B3C635B8
51CB2A3A0EAA2E62 exists with :
CRC -489c08a7 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\51CB2A3A0EAA2E62
CRC 86f7b6a : .\XTD\51CB2A3A0EAA2E62
0E5478D28891740A exists with :
CRC 7e14b221 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\0E5478D28891740A
CRC -525a05aa : .\XTD\0E5478D28891740A
AE5097C88624F354 exists with :
CRC 45bc6eba : .\XTD\AE5097C88624F354
CRC -199b006b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\AE5097C88624F354
785CBFA8E86CFBDE exists with :
CRC 6a205c0 : .\XTD\785CBFA8E86CFBDE
CRC -7dced549 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\785CBFA8E86CFBDE
C9F8FC98C93C25A0 exists with :
CRC 6456018 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C9F8FC98C93C25A0
CRC 66f1893 : .\XTD\C9F8FC98C93C25A0
EDD160FE87C76766 exists with :
CRC 67281d81 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\EDD160FE87C76766
CRC f318336 : .\XTD\EDD160FE87C76766
19FEDE5636886204 exists with :
CRC -9f2041c : .\00_Hughes OH-6 Cayuse\19FEDE5636886204
.\00_Hughes OH-6 Cayuse\H19 (Huey) Cockpit Class storage\19FEDE5636886204
CRC -6d9c11ca : .\00_Hughes OH-6 Cayuse\Bell Cockpit Class storage\19FEDE5636886204
645373928DBFB312 exists with :
CRC -1437a4b0 : .\#_00_0SAS_Engine_Mod_4101m_v26\645373928DBFB312
CRC 39fe48c2 : .\XTD\645373928DBFB312
C430023AEBC6BA52 exists with :
CRC 15dc5896 : .\#_00_0SAS_Engine_Mod_4101m_v26\C430023AEBC6BA52
CRC -64bca4d1 : .\XTD\C430023AEBC6BA52
41F3D8F61F09DCE8 exists with :
CRC 3e3e6318 : .\#_00_0SAS_Engine_Mod_4101m_v26\41F3D8F61F09DCE8
CRC -20bef7a6 : .\XTD\41F3D8F61F09DCE8
3783AE2208602A6A exists with :
CRC -1b62f47f : .\#_00_0SAS_Engine_Mod_4101m_v26\3783AE2208602A6A
CRC 699f0a1a : .\XTD\3783AE2208602A6A
10B9A926C8C29220 exists with :
CRC -5a294364 : .\#DBW_A6M back to stock 3d patch for UP3\10B9A926C8C29220
CRC -171a89c1 : .\XTD\10B9A926C8C29220
8022AF54F468AAE6 exists with :
CRC 5057e2a5 : .\XTD\8022AF54F468AAE6
CRC 507d9a2e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8022AF54F468AAE6
8EA342589DCDB80A exists with :
CRC -42c89d3e : .\#DBW_A6M back to stock 3d patch for UP3\8EA342589DCDB80A
CRC 197834bc : .\XTD\8EA342589DCDB80A
CRC 5a30839e : .\#DBW_A6M back to stock 3d patch for UP3\3DO\8EA342589DCDB80A
0EFE005CA3BC6254 exists with :
CRC 244696f9 : .\#_00_0SAS_Engine_Mod_4101m_v26\0EFE005CA3BC6254
CRC -66c60937 : .\XTD\0EFE005CA3BC6254
B13FB36284BEF0CA exists with :
CRC -6a10cd16 : .\XTD\B13FB36284BEF0CA
CRC -7538bdb : .\#_00_0SAS_Engine_Mod_4101m_v26\B13FB36284BEF0CA
CD93DCBE64ACD5CA exists with :
CRC -382432ce : .\XTD\CD93DCBE64ACD5CA
CRC -72d4b123 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\CD93DCBE64ACD5CA
F689C7BE62434DF6 exists with :
CRC -242eb430 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F689C7BE62434DF6
CRC -469f10b5 : .\XTD\F689C7BE62434DF6
F667E022B1464912 exists with :
CRC -5a63934b : .\XTD\F667E022B1464912
CRC 1a90e086 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F667E022B1464912
DE723D323178ED64 exists with :
CRC -52372650 : .\#_00_0SAS_Engine_Mod_4101m_v26\DE723D323178ED64
CRC -52ac0986 : .\XTD\DE723D323178ED64
8EAC00409096363C exists with :
CRC -3084ada6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8EAC00409096363C
CRC 58df05a : .\XTD\8EAC00409096363C
E4675E5C39016616 exists with :
CRC 3225e193 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E4675E5C39016616
CRC 34267b0d : .\XTD\E4675E5C39016616
A3110E187EDFA858 exists with :
CRC -1048fdf4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A3110E187EDFA858
CRC 1c79c325 : .\XTD\A3110E187EDFA858
96CC0FCCA8C9658C exists with :
CRC -352a7cf4 : .\XTD\96CC0FCCA8C9658C
CRC -7d7d3f72 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\96CC0FCCA8C9658C
F759A88097735B82 exists with :
CRC -2617bf4b : .\XTD\F759A88097735B82
CRC 58c80a3e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F759A88097735B82
4EE0CBE8827E41A0 exists with :
CRC -653582e5 : .\XTD\4EE0CBE8827E41A0
CRC -5a3f2f39 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\4EE0CBE8827E41A0
064E1A30EC8CED36 exists with :
CRC -6c78dcbd : .\XTD\064E1A30EC8CED36
CRC -630832f1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\064E1A30EC8CED36
9EADD574A8819144 exists with :
CRC 2ac5173c : .\XTD\9EADD574A8819144
CRC -5d77d06b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9EADD574A8819144
07A8724020EF3C3E exists with :
CRC -77217ff4 : .\#_00_0SAS_Engine_Mod_4101m_v26\07A8724020EF3C3E
CRC -2fb29aeb : .\XTD\07A8724020EF3C3E
B5F6F7CA74C04896 exists with :
CRC 5d198ea5 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B5F6F7CA74C04896
CRC 25348eb7 : .\XTD\B5F6F7CA74C04896
06F3DF3CBB9E062E exists with :
CRC -5112362d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\06F3DF3CBB9E062E
CRC 7a0a1e74 : .\XTD\06F3DF3CBB9E062E
EE0DB5DE63CF0C3A exists with :
CRC -6054aa03 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\EE0DB5DE63CF0C3A
CRC 8bac2d : .\XTD\EE0DB5DE63CF0C3A
02ECB12644E9F344 exists with :
CRC -c4b3121 : .\XTD\02ECB12644E9F344
CRC 6c94370f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\02ECB12644E9F344
74D0DE5E435763C2 exists with :
CRC -1719c727 : .\#DBW_A6M back to stock 3d patch for UP3\74D0DE5E435763C2
CRC -4af86542 : .\XTD\74D0DE5E435763C2
8B2BCD206CC2F5B2 exists with :
CRC 4e4ed081 : .\#_00_0SAS_Engine_Mod_4101m_v26\8B2BCD206CC2F5B2
CRC -767c04da : .\XTD\8B2BCD206CC2F5B2
B0D62DC068F17154 exists with :
CRC -4744d100 : .\XTD\B0D62DC068F17154
CRC -759ccb9e : .\#_00_0SAS_Engine_Mod_4101m_v26\B0D62DC068F17154
E6F5BE1C4F23FBF2 exists with :
CRC -765ecd58 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E6F5BE1C4F23FBF2
CRC 57f9c099 : .\XTD\E6F5BE1C4F23FBF2
2A867BCE56E8B36E exists with :
CRC 57c2899a : .\XTD\2A867BCE56E8B36E
CRC -642b1a14 : .\#_00_0SAS_Engine_Mod_4101m_v26\2A867BCE56E8B36E
B82FA582487C6B76 exists with :
CRC -40b7b767 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B82FA582487C6B76
CRC 3f6411fd : .\XTD\B82FA582487C6B76
AF32319AC1588696 exists with :
CRC 239c7b6a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\AF32319AC1588696
CRC -1a16f452 : .\XTD\AF32319AC1588696
BFB08DBE431AF43E exists with :
CRC -559fdf6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BFB08DBE431AF43E
CRC 32f76067 : .\XTD\BFB08DBE431AF43E
BB0A086AF6F27D20 exists with :
CRC a2caab2 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BB0A086AF6F27D20
CRC -2b8ba77d : .\XTD\BB0A086AF6F27D20
82D2F104A7AF56B4 exists with :
CRC -54f94c38 : .\XTD\82D2F104A7AF56B4
CRC 2f959cbf : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\82D2F104A7AF56B4
9E48B01E86D2E070 exists with :
CRC -527e4728 : .\#_00_0SAS_Engine_Mod_4101m_v26\9E48B01E86D2E070
CRC -1c103e11 : .\XTD\9E48B01E86D2E070
A47B84F276940F00 exists with :
CRC -35312967 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A47B84F276940F00
CRC -7b1f871b : .\XTD\A47B84F276940F00
8EE78B20AB472270 exists with :
CRC -441d41c2 : .\XTD\8EE78B20AB472270
CRC 278058ff : .\#_00_0SAS_Engine_Mod_4101m_v26\8EE78B20AB472270
106BE08E745DD716 exists with :
CRC -4a041c18 : .\#_00_0SAS_Engine_Mod_4101m_v26\106BE08E745DD716
CRC -9a4f383 : .\XTD\106BE08E745DD716
340A028AB0B7694E exists with :
CRC -316a84c4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\340A028AB0B7694E
CRC -199388d1 : .\XTD\340A028AB0B7694E
61DF3EAE5A7B369A exists with :
CRC 10f9a3f8 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\61DF3EAE5A7B369A
CRC -2d64daa5 : .\XTD\61DF3EAE5A7B369A
3515313A5271D704 exists with :
CRC 792d7aed : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\3515313A5271D704
CRC 3513ff97 : .\XTD\3515313A5271D704
A22B0B8A3BDE59C8 exists with :
CRC 72b92342 : .\XTD\A22B0B8A3BDE59C8
CRC 739b9b9d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A22B0B8A3BDE59C8
009052FAD5F6E18E exists with :
CRC 48cc312a : .\00_DBW_GMEPACK_TBD-1_v1.02\009052FAD5F6E18E
CRC 436e0c24 : .\00_DBW_GMEPACK_C_Late corsair weapons complement for DBW\009052FAD5F6E18E
1C94067A534B72B2 exists with :
CRC 75300a5 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\1C94067A534B72B2
CRC 5fc3d5ee : .\XTD\1C94067A534B72B2
621A1BC863492CA6 exists with :
CRC -3f81283c : .\XTD\621A1BC863492CA6
CRC -3dcf3572 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\621A1BC863492CA6
761881629CE02700 exists with :
CRC -31576d63 : .\XTD\761881629CE02700
CRC 725b57ef : .\#_00_0SAS_Engine_Mod_4101m_v26\761881629CE02700
70E601AC9CCA01FE exists with :
CRC 15c5c526 : .\XTD\70E601AC9CCA01FE
CRC -274084b9 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\70E601AC9CCA01FE
AB1F387A6B9F7068 exists with :
CRC 73c7632a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\AB1F387A6B9F7068
CRC 1df6e623 : .\XTD\AB1F387A6B9F7068
FBEB5078F7E86E5A exists with :
CRC 3c0dbc41 : .\XTD\FBEB5078F7E86E5A
CRC d53a01d : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\FBEB5078F7E86E5A
CD6D9D22C77DEFA0 exists with :
CRC 294e6cd9 : .\XTD\CD6D9D22C77DEFA0
CRC b8330ad : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\CD6D9D22C77DEFA0
647CA3D80E6C3C18 exists with :
CRC -3cc34800 : .\XTD\647CA3D80E6C3C18
CRC -5ce90492 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\647CA3D80E6C3C18
461721C0B3BCE2FC exists with :
CRC -19010c9f : .\XTD\461721C0B3BCE2FC
CRC 321924c6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\461721C0B3BCE2FC
226CA43E8BCAC230 exists with :
CRC 1e3bd0fc : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\226CA43E8BCAC230
CRC -430f5299 : .\XTD\226CA43E8BCAC230
79455D44B18FF93A exists with :
CRC 40d50c49 : .\#DBW_1_71_V4_1_Gurner_FX_comp edited\79455D44B18FF93A
CRC -a99016a : .\#CY6_VietnamArmor\79455D44B18FF93A
1FF9D50E7EA6EC86 exists with :
CRC -57c2428b : .\XTD\1FF9D50E7EA6EC86
CRC -2fef4299 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\1FF9D50E7EA6EC86
D41FF514A3E62798 exists with :
CRC 29470931 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\D41FF514A3E62798
CRC 60ce3a0c : .\XTD\D41FF514A3E62798
1099443CCDC20B84 exists with :
CRC -6e2ece8f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\1099443CCDC20B84
CRC -1603ce9d : .\XTD\1099443CCDC20B84
C00DE8EA48D297A4 exists with :
CRC 179e18d9 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C00DE8EA48D297A4
CRC -409ecadb : .\XTD\C00DE8EA48D297A4
7C4853C2BCF546B8 exists with :
CRC -74c4e4b7 : .\XTD\7C4853C2BCF546B8
CRC 791afeb4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7C4853C2BCF546B8
CBF1B9CA23F80EE6 exists with :
CRC 183b5608 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\CBF1B9CA23F80EE6
CRC -21b1d934 : .\XTD\CBF1B9CA23F80EE6
99EBADB2928C8198 exists with :
CRC -44218b90 : .\XTD\99EBADB2928C8198
CRC -79fafedd : .\#_00_0SAS_Engine_Mod_4101m_v26\99EBADB2928C8198
74FBC27AF330D6A8 exists with :
CRC -4b3483ed : .\XTD\74FBC27AF330D6A8
CRC -4fa18d75 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\74FBC27AF330D6A8
23236DF60F4A8334 exists with :
CRC 9503c8 : .\00_DBW_GMEPACK2_CY6_Mortars\23236DF60F4A8334
CRC -4a206742 : .\#CY6_Infantry\23236DF60F4A8334
2FA71C741ECDBDD0 exists with :
CRC 6484f62e : .\XTD\2FA71C741ECDBDD0
CRC 107821ee : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\2FA71C741ECDBDD0
813725D05C8F0040 exists with :
CRC 1d9be9a0 : .\XTD\813725D05C8F0040
CRC 75e0dfc1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\813725D05C8F0040
0F73C14A9894814C exists with :
CRC 10d80338 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\0F73C14A9894814C
CRC -7065adc2 : .\XTD\0F73C14A9894814C
97C97ADE8BC1721E exists with :
CRC 43e4d7a4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\97C97ADE8BC1721E
CRC -317a469 : .\XTD\97C97ADE8BC1721E
9CD03444D05AA8FA exists with :
CRC 634c10b0 : .\XTD\9CD03444D05AA8FA
CRC 3f775f04 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9CD03444D05AA8FA
6CCDE4BEF4CC8C12 exists with :
CRC 6534d5d9 : .\XTD\6CCDE4BEF4CC8C12
CRC 4dcdd9ca : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6CCDE4BEF4CC8C12
7C2E2D145541A61A exists with :
CRC 404ed49a : .\#_00_0SAS_Engine_Mod_4101m_v26\7C2E2D145541A61A
CRC 3fee66ae : .\XTD\7C2E2D145541A61A
837F5006FFBF79E4 exists with :
CRC -2f2cf9ce : .\XTD\837F5006FFBF79E4
CRC -7ab38bec : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\837F5006FFBF79E4
282B27EA24A7D880 exists with :
CRC -46631bf : .\XTD\282B27EA24A7D880
CRC -b16dff3 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\282B27EA24A7D880
A7A735629A135EF2 exists with :
CRC 2f1f2602 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A7A735629A135EF2
CRC 588f5457 : .\XTD\A7A735629A135EF2
7142FCCEDDCAB3A6 exists with :
CRC 5acf0ac1 : .\#DBW_A6M back to stock 3d patch for UP3\7142FCCEDDCAB3A6
CRC 3dd95162 : .\XTD\7142FCCEDDCAB3A6
14A28E4A4AC1417C exists with :
CRC 4d269e7d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\14A28E4A4AC1417C
CRC 73f2431e : .\XTD\14A28E4A4AC1417C
62785902283FB77A exists with :
CRC 1d9fb4ba : .\XTD\62785902283FB77A
CRC 22951966 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\62785902283FB77A
5260A9CAF81A7FD8 exists with :
CRC 6534eeec : .\XTD\5260A9CAF81A7FD8
CRC 1e465c4e : .\#_00_0SAS_Engine_Mod_4101m_v26\5260A9CAF81A7FD8
A6F0A6B24336A8D4 exists with :
CRC -195b6c9f : .\#DBW_A6M back to stock 3d patch for UP3\3DO\A6F0A6B24336A8D4
CRC 414956a2 : .\#DBW_A6M back to stock 3d patch for UP3\A6F0A6B24336A8D4
CRC -1e5403d6 : .\XTD\A6F0A6B24336A8D4
054A13DA4C6AA61E exists with :
CRC 23b31d9b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\054A13DA4C6AA61E
CRC 507bfd5d : .\XTD\054A13DA4C6AA61E
15F2F6A290113CDA exists with :
CRC -33b9b660 : .\XTD\15F2F6A290113CDA
CRC 31623ef : .\#_00_0SAS_Engine_Mod_4101m_v26\15F2F6A290113CDA
125483B86083AF46 exists with :
CRC -3fa7f455 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\125483B86083AF46
CRC 7c25fbb : .\XTD\125483B86083AF46
15E1127AE68FA29C exists with :
CRC 140fec72 : .\XTD\15E1127AE68FA29C
CRC 37c86c9b : .\#_00_0SAS_Engine_Mod_4101m_v26\15E1127AE68FA29C
DB4B275419F01F58 exists with :
CRC 2936ebf8 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DB4B275419F01F58
CRC -268c943c : .\XTD\DB4B275419F01F58
E1DFF1A41AC352CC exists with :
CRC -5ff61dcf : .\#_00_0SAS_Engine_Mod_4101m_v26\E1DFF1A41AC352CC
CRC -34397fb5 : .\XTD\E1DFF1A41AC352CC
EEBBE344D2C2A05A exists with :
CRC 21865fe0 : .\#_00_0SAS_Engine_Mod_4101m_v26\EEBBE344D2C2A05A
CRC -129cc9a8 : .\XTD\EEBBE344D2C2A05A
CRC -a8be3eb : .\00_Crusader_pack\EEBBE344D2C2A05A
7B02A1DED4C78B2C exists with :
CRC 6b956090 : .\XTD\7B02A1DED4C78B2C
CRC 23c22312 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7B02A1DED4C78B2C
E8CF6E2E0E1BB1B0 exists with :
CRC -219046ee : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E8CF6E2E0E1BB1B0
CRC -25054876 : .\XTD\E8CF6E2E0E1BB1B0
CB379A9C0B2F44DA exists with :
CRC 7fbbafc0 : .\XTD\CB379A9C0B2F44DA
CRC -7cf51d2e : .\#_00_0SAS_Engine_Mod_4101m_v26\CB379A9C0B2F44DA
242253FE9E740FCE exists with :
CRC -36b5f66f : .\XTD\242253FE9E740FCE
CRC -4492327d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\242253FE9E740FCE
968483A2211B3240 exists with :
CRC 36efccf6 : .\XTD\968483A2211B3240
CRC 763d849d : .\#DBW_A6M back to stock 3d patch for UP3\3DO\968483A2211B3240
CRC 4ad9fd66 : .\#DBW_A6M back to stock 3d patch for UP3\968483A2211B3240
36D57042BCC8EF82 exists with :
CRC 53070862 : .\XTD\36D57042BCC8EF82
CRC -359d7d2a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\36D57042BCC8EF82
B26CDE7A6680A18A exists with :
CRC -76188f88 : .\#_00_0SAS_Engine_Mod_4101m_v26\B26CDE7A6680A18A
CRC -4d0ef975 : .\XTD\B26CDE7A6680A18A
58D8BF469FC0FAF8 exists with :
CRC 3c50b01a : .\XTD\58D8BF469FC0FAF8
CRC -17489843 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\58D8BF469FC0FAF8
9714818EC937A0D0 exists with :
CRC -7d715675 : .\XTD\9714818EC937A0D0
CRC 4e7b9115 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9714818EC937A0D0
4C8429EC5C9CA58E exists with :
CRC 6d59cc1e : .\XTD\4C8429EC5C9CA58E
CRC -710bac59 : .\00_DBW_GMEPACK_L-5_SentinelFloat\4C8429EC5C9CA58E
8145D952C38D59F4 exists with :
CRC -753ddd5f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8145D952C38D59F4
CRC 3e15da21 : .\XTD\8145D952C38D59F4
6038D6CE8613E21A exists with :
CRC -22cf37c3 : .\XTD\6038D6CE8613E21A
CRC 35888e1f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6038D6CE8613E21A
284F65509589123A exists with :
CRC -584550a6 : .\XTD\284F65509589123A
CRC -5735beea : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\284F65509589123A
700FA18A02D1D4CC exists with :
CRC -39ebbcbb : .\XTD\700FA18A02D1D4CC
CRC -1112b0aa : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\700FA18A02D1D4CC
106F702EAC346210 exists with :
CRC -690d31a6 : .\XTD\106F702EAC346210
CRC 646a4563 : .\#_00_0SAS_Engine_Mod_4101m_v26\106F702EAC346210
B6CA2D4C8DCCF99C exists with :
CRC 65df0663 : .\XTD\B6CA2D4C8DCCF99C
CRC 1617e6a5 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B6CA2D4C8DCCF99C
326C1B38F19B9F76 exists with :
CRC -674956b4 : .\#_00_0SAS_Engine_Mod_4101m_v26\326C1B38F19B9F76
CRC -1030e89a : .\XTD\326C1B38F19B9F76
40C39FFAF3F0D41E exists with :
CRC 59445000 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\40C39FFAF3F0D41E
CRC 23dc3191 : .\XTD\40C39FFAF3F0D41E
F9764BAC270AA6DA exists with :
CRC 74aa0f4a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F9764BAC270AA6DA
CRC -634a4fee : .\XTD\F9764BAC270AA6DA
91DD38FE58FB46F8 exists with :
CRC -593f11c0 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\91DD38FE58FB46F8
CRC 2000049d : .\XTD\91DD38FE58FB46F8
506ED79664AFC65C exists with :
CRC -4d1794f8 : .\XTD\506ED79664AFC65C
CRC 6cb09939 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\506ED79664AFC65C
6788C5986A32E266 exists with :
CRC -6f0b8085 : .\#_00_0SAS_Engine_Mod_4101m_v26\6788C5986A32E266
CRC 39619e07 : .\XTD\6788C5986A32E266
94FD71B813AEFB96 exists with :
CRC -5a2360ff : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\94FD71B813AEFB96
CRC 704a0cc4 : .\XTD\94FD71B813AEFB96
66DAA516C2E56BB8 exists with :
CRC b778461 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\66DAA516C2E56BB8
CRC 31eeded6 : .\XTD\66DAA516C2E56BB8
3B12E758BC6A1D60 exists with :
CRC -47f1675e : .\XTD\3B12E758BC6A1D60
CRC -195e3952 : .\#_00_0SAS_Engine_Mod_4101m_v26\3B12E758BC6A1D60
Ok thx Vp now I can use version 2.6 !
Glad you sorted this out vpmedia!
I am looking forward to your new campaign :)
I narrowed it down to one classfile inside GurnerFX:
B27261D242F3990A
Deactivating this will bring back missile/rocket function and you will have building smokes too :)
Will do more testing.
Can you tell me what kind of information is in that file (I cant read encoded java files) so that I know what type of errors to look out for?
I dont seem to have a select missle key in my bindings. can somebody halp?
It is essential that you also have the AI Engines Hotkeys mod,
version 2.6RC, as previously mentioned. Without it, you will have some problems.
find it here : https://www.sas1946.com/main/index.php/topic,23327.0.html
Hello again...to be clear, I attempted to install one of the 2048 skins by the above mentioned, and the "zips" turned out to be a PutLocker Downloader installation. I deleted both "zips". thanks again.
The cannon on MI-24 doesn't work for me.
Apologies if this is an issue already mentioned. The cannon on MI-24 doesn't work for me. are there any particular extras needed to make this work???
Apologies if this is an issue already mentioned. The cannon on MI-24 doesn't work for me. are there any particular extras needed to make this work???autopilot off
alright, I have installed sas engine mod v26 and mapped the keys in the control section but still can't access the sturms or flares :(
(http://www.zone-five.net/images/smilies/gobsmacked.gif) (http://forums.eagle.ru/images/smilies/joystick.gif)^this
[18:54:58] EAX ver. 1 [X] - enabled
[18:54:58] EAX ver. 2 [X] - enabled
[18:54:58] EAX ver. 3 [ ] - disabled
[18:54:58] I3D ver. 2 [X] - enabled
[18:54:58] ZoomFX [ ] - disabled
[18:54:58] MacroFX [ ] - disabled
[18:54:58] SIMD render [X]
[18:54:58] num channels 16
[18:54:58]
[18:54:59] Loading mission Records/Intro 04 Ed.trk...
[18:54:59] Loaded camouflage: PACIFIC
[18:54:59] Month = 7 , Hour = 6
[18:54:59] Temperature - 0m = 16.0 .
[18:54:59] Temperature - 1000m = 9.51001 .
[18:54:59] Temperature - 2000m = 3.019989 .
[18:54:59] Temperature - 3000m = -3.4700012 .
[18:54:59] Temperature - 4000m = -9.959991 .
[18:54:59] Temperature - 5000m = -16.450012 .
[18:54:59] Temperature - 6000m = -22.940002 .
[18:54:59] Temperature - 7000m = -29.429993 .
[18:54:59] Temperature - 8000m = -35.92 .
[18:54:59] Temperature - 9000m = -42.410004 .
[18:54:59] Temperature - 10000m = -48.899994 .
[18:54:59] Temperature - 11000m = -55.39 .
[18:54:59] Temperature - 12000m = -56.5 .
[18:54:59] Loading map.ini defined airfields:
[18:55:04] Load bridges
[18:55:04] Load static objects
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] SectFile load failed: null
[18:55:13] java.io.FileNotFoundException
[18:55:13] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[18:55:13] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[18:55:13] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[18:55:13] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[18:55:13] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[18:55:13] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[18:55:13] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[18:55:13] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[18:55:13] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[18:55:13] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[18:55:13] at com.maddox.il2.game.Mission.netInput(Mission.java:2987)
[18:55:13] at com.maddox.il2.game.Mission.access$4(Mission.java:2794)
[18:55:13] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:381)
[18:55:13] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[18:55:13] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[18:55:13] at com.maddox.rts.Message._send(Message.java:1217)
[18:55:13] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:55:13] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:55:13] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:55:13] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:55:13] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:55:13] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:55:13] at com.maddox.il2.game.Main.exec(Main.java:437)
[18:55:13] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:55:16] Time overflow (1346): speed 0.15995735
[18:55:17] Time overflow (1483): speed 0.9287926
[18:55:19] warning: no files : music/crash
[18:55:25] WARNING: object '3DO/Plane/Mi-24V/summer/skin1o.tga' of class 'TTexture2D' not loaded
[23.09.2013 18:55:35] -------------- END log session -------------
There is an update coming along with Mi-8 update and will contain same features as infantry and combined AI slot plus:
With help of Eric's mind I've managed to implement a sort of a working FLIR. The general idea is that it will stay in the same spot where you pointed it, so you will be free to maneuver your helicopter. Of course the lock will be dropped once you reach angular limits or do some rapid stick move.
when it will be ready?
And how did you solve it?Got a new computer :D
(Just in case anyone else has your problem.)
Mi-24v work in 4.12.2 + Jet era 1.33 + Engine Mod 2.7?No sir. 20% crash
quick patch to 4.12.2 with SAS Engine,JetEra1.33 (FOR ONLY 4.12.2)
https://www.mediafire.com/download/cfjzmtithrmcjum/Mi24V_4122patch.zip
known problem
-soon engine overheat ... to remake flightmodel
Hello, do you have this same problem? Gun is not working with 4.12.2.
[game]
viewSet=57
and set viewSet= 36 or 37.Unfortunately, it did not help. Cannon moves but does not shoot.
... I am preparing myself for a final push into finishing this baby along with Hip.
Toobone, please, no requests in this part of the forum.
quick patch to 4.12.2 with SAS Engine,JetEra1.33 (FOR ONLY 4.12.2)
https://www.mediafire.com/download/cfjzmtithrmcjum/Mi24V_4122patch.zip
I have this working well in Jetwar 1.33 on DBW 4.12.2+ Modact 5.3, thanks to the patch, but try whatever I can the gun does not work. Yes, I'm in the gunner cockpit with autopilot off, but still no joy. Has anyone any means of having a functioning gun?
... In fact I keep asking myself why I started with the most difficult scheme first, lol.
Hello, do you have this same problem? Gun is not working with 4.12.2.got the same problem, and engines overheating fast
I have
Mi-24V
L-159G
!00_PAL-Chocks_EngineMOD27_4122
!SAS_Engine_Mod
000_1956_Core_v13
All other weapon works.
thanks for fixing 4.12.2 overheat!But how to get that option arms?
http://i741.photobucket.com/albums/xx60/marcolla1992/mi-24calinho_zps05cf9d56.png
the one up for download can't have that loading setup, that is a custom loading... but I agree it's cool. maybe it will be released one day.
Can you share it please?
I instaled mi 24 and i get 20% load while starting the game and then game crashes. HELP :<
I have installed all the stuff that is needed
Other mods like tu 95 mig 21 are working perfect for me
... is there ever gonna be a patch ...
You know how no matter what air force you choose, you still get the standard #28 Russian skin? The Insignia "fix" or whatever Bison called it for the L-39 series. Here: https://www.sas1946.com/main/index.php/topic,41951.0.html(http://i1291.photobucket.com/albums/b559/Bison_M/Insignia/2014092600-37-04_zpsd1f2c155.jpg)
And for the record, if I was smart enough or had the time to actually learn to do it, I would sure as hell do it, and I did not say can you, I said WILL there be a patch? No way am I ASKING or TELLING anyone to do it.
You know how no matter what air force you choose, you still get the standard #28 Russian skin? The Insignia "fix" or whatever Bison called it for the L-39 series.
[18:48:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:48:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[18:48:30] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
[18:48:30] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from Alternative File: 'hind'
[18:48:30] FM called 'FlightModels/MI24:HIND.emd' is being loaded from File: 'hind'
[18:48:30] FM called 'FlightModels/MI24:HIND.emd' is being loaded from Alternative File: 'hind'
[18:48:30] FM called 'FlightModels/MI24:HIND.emd' is being loaded from File: 'hind'
[18:48:30] FM called 'FlightModels/MI24:HIND.emd' is being loaded from Alternative File: 'hind'
[18:48:30] Flight Model File FlightModels/Mi-24V.fmd:HIND contains no Mach Drag Parameters.
[18:48:30] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
[18:48:30] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from Alternative File: 'hind'
[18:48:30] Cannot load sound preset motor.TB3.start.begin (java.lang.Exception: Invalid preset format)
[18:48:30] SectFile load failed: null
[18:48:30] java.io.FileNotFoundException
[18:48:30] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[18:48:30] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[18:48:30] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[18:48:30] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[18:48:30] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[18:48:30] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[18:48:30] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[18:48:30] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[18:48:30] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[18:48:30] at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
[18:48:30] at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:71)
[18:48:30] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:571)
[18:48:30] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
[18:48:30] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
[18:48:30] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
[18:48:30] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[18:48:30] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[18:48:30] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[18:48:30] at com.maddox.il2.game.Mission._load(Mission.java:762)
[18:48:30] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[18:48:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[18:48:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:48:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:48:30] at com.maddox.il2.game.Main.exec(Main.java:449)
[18:48:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
i reinstalled game and now my Mi-24 is pink, and i forget how solve
someone could help?
[2:36:27 AM] ERROR file: File users/1/Icons not found
[2:36:27 AM] Mission: QuickQMBPro/Net8Islands/Net8IslandsBlueNoneA00.mis is Playing
[2:36:28 AM] warning: no files : music/inflight
[2:36:34 AM] java.lang.NoSuchMethodError
[2:36:34 AM] at com.maddox.il2.objects.weapons.MissileGun.shots(MissileGun.java:70)
[Jul 24, 2015 4:16:40 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: ATI Technologies Inc.
Render: AMD Radeon HD 7540D
Version: 4.2.12198 Compatibility Profile Context 12.102.0.0
Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.Mi24V ): com/maddox/il2/objects/air/TypeBayDoor
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:53:58 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
[9:53:58 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:53:58 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:53:58 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:53:58 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:53:58 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:53:58 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:53:58 AM] at java.lang.Class.forName0(Native Method)
[9:53:58 AM] at java.lang.Class.forName(Unknown Source)
[9:53:58 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[9:53:58 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[9:53:58 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:53:58 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:53:58 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:53:58 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SAS Engine MOD 2.7
- western patch for SAS Engine MOD 2.7
- SAS Engine MOD 2.7
- western patch for SAS Engine MOD 2.7
Thanks for quick reply.
I have those installed too and re-installed it again. CTD at 20%
4.12.2 patch in reply #362 by Western.
- SAS Engine MOD 2.7
- western patch for SAS Engine MOD 2.7
Thanks for quick reply.
I have those installed too and re-installed it again. CTD at 20%
Is it from 1st post:Quote4.12.2 patch in reply #362 by Western.
I also installed the patch from 1st post too. Still CTD. Also I tried with "vanilla" Modact 5.3 and Engine mod 2.7 with western patch including jetwar1.33, vers 10.5 buttons, utilities and L-159G, it still crash at 20%.
I also installed the patch from 1st post too. Still CTD. Also I tried with "vanilla" Modact 5.3 and Engine mod 2.7 with western patch including jetwar1.33, vers 10.5 buttons, utilities and L-159G, it still crash at 20%.
The patch is not 1st post, #362 post as written in 1st post I quoted.
When you installed that patch, you might misunderstand correct patching way.
error message: "selected aircraft not created"
L-159G air.L159G 1 NOINFO r01 SUMMER
As i see the link to the L-159G is dead so i uploaded it,
But all of those weapons are already composed into Vega's Weapon pack.
----> https://www.sas1946.com/main/index.php/topic,48603.0.html
Only installing Vega's Weapon pack .... Mi-24V maybe OK.
ah, i understand, thanks for clearing it up, anyway looks like the L-159G is missing from the forum, soo anyone who is looking for it just use the link :)
I have all mods installed, but it throws me at 20%. :( Any advice?
I have all mods installed, but it throws me at 20%. :( Any advice?
Even you think you've installed.... but succeeded?
If failed .... the MODs don't work.
Where is error log ?
The logfile is a file that shows you what happens with the game (what planes it loads, what maps it loads, what errors it has, as examples). The inside of it shows us what went wrong with your game.
To be able to view that file you have to open the conf.ini file inside your main IL-2 folder with notepad.
There, scroll down until you see [CONSOLE]. Under [CONSOLE] you should find these:
LOG=0 =>Change the 0 to 1, so the game will create the logfile
LOGTIME=0 =>Change 0 to 1 if you want to see at what time the error happened (optional)
LOGFILE=logfile.log =>This is the name the logfile gets when it's created. You can change "logfile.log" to FREE_BEER.txt to
find it more easily :D
LOGKEEP=0 =>Keep this to 0 so a new one is created when you start the game, overwriting the old one.
Start the game, do the thing that gives you an error, exit the game then paste the content of the logfile here on the forum, using the code option (#).
( [2016-08-27 00:05:15] ------------ BEGIN log session -------------
[00:05:15] OpenGL provider: Opengl32.dll
[00:05:16] OpenGL library:
[00:05:16] Vendor: NVIDIA Corporation
[00:05:16] Render: GeForce 9600M GT/PCIe/SSE2
[00:05:16] Version: 3.3.0
[00:05:16] Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[00:05:16] Size: 1024x768
[00:05:16] ColorBits: 32
[00:05:16] DepthBits: 24
[00:05:16] StencilBits: 8
[00:05:16] isDoubleBuffered: true
[00:05:16] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[00:05:16]
[00:05:16] *** Looking for Advanced CPU Instructions...
[00:05:16] [x] PentiumPro
[00:05:16] [x] Multimedia (MMX)
[00:05:16] [x] 3D (SSE)
[00:05:16] [x] 3D (SSE2)
[00:05:16] [-] 3D (3DNow)
[00:05:16] ColourBits 32, ABits 0, ZBits 24
[00:05:16]
[00:05:16] *** Looking for Render API Extensions ...
[00:05:16] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[00:05:16] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[00:05:16] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[00:05:16] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[00:05:16] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[00:05:16] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[00:05:16] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[00:05:16] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[00:05:16] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[00:05:16] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[00:05:16] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[00:05:16] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[00:05:16] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[00:05:16]
[00:05:16] Maximum texture size : 8192
[00:05:16] Maximum simultaneous textures :4
[00:05:16] MaxAnisotropic (1.0 = none) : 16.000000
[00:05:17] 15 Splashscreens available.
[00:05:17] AutoMounting SFS files from folder SFS_AUTO now...
[00:05:17] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[00:05:17] AutoMounting SFS files from folder SFS_AUTO finished.
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[00:05:18] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[00:05:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:20] Spawn.get( com.maddox.il2.objects.air.Mi24V ): com/maddox/il2/objects/air/TypeBayDoor
[00:05:20] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
[00:05:20] at java.lang.ClassLoader.defineClass0(Native Method)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[00:05:20] at java.lang.ClassLoader.loadClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[00:05:20] at java.lang.Class.forName0(Native Method)
[00:05:20] at java.lang.Class.forName(Unknown Source)
[00:05:20] at com.maddox.rts.Spawn.get(Spawn.java:39)
[00:05:20] at com.maddox.rts.Spawn.get(Spawn.java:28)
[00:05:20] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:20] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
[00:05:20] at java.lang.ClassLoader.defineClass0(Native Method)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[00:05:20] at java.lang.ClassLoader.loadClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[00:05:20] at java.lang.Class.forName0(Native Method)
[00:05:20] at java.lang.Class.forName(Unknown Source)
[00:05:20] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
)
The tug of purple "4.12" has to be erased to avoid confusing.
The tug of purple "4.12" has to be erased to avoid confusing.
Done. + Link to this post and Pablos Mod added at the end of first post. ;)