Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Helicopters/Airships => Topic started by: BT~wasted on February 24, 2013, 01:10:32 PM

Title: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10]
Post by: BT~wasted on February 24, 2013, 01:10:32 PM
Mi-24V HIND-E VERSION 2.5

WARNING! Major Flight Model update, please read more at the bottom of the post.

(http://i.imgur.com/Vupbrp9.jpg)

The Mil Mi-24 (NATO reporting name: Hind) is a large helicopter gunship and attack helicopter and low-capacity troop transport with room for eight passengers. It is produced by Mil Moscow Helicopter Plant and operated since 1972 by the Soviet Air Force, its successors, and more than 30 other nations. In NATO circles, the export versions, Mi-25 and Mi-35, are denoted with a letter suffix as "Hind-D" and "Hind-E" respectively. Soviet pilots called the Mi-24 the "flying tank", or (rus. letayushchiy tank). More common unofficial nicknames were "Crocodile" (rus. Krokodil) due to the helicopter's camouflage scheme .

Credits:
Original 3d model was made and kindly donated by Petr005 for inclusion in IL-2. Big thanks to Petr005 for sharing his top notch 3d work with us.

This model was donated ONLY for inclusion in IL-2 and it cannot be re uploaded or redistributed or used in any other game.

Adaptation for IL-2:
3d work: Wasted
Flight Model: Vega and Wasted and benitomuso(P.A.L)
Java Work: Vega and Wasted and benitomuso(P.A.L)
Advice and Ideas: SAS~S3 and benitomuso(P.A.L)

Features used from other mods:
"Ground Effect" by checkyersix from huey by FM
Sounds from huey by FM
Fuel Tanks model from L-159G by GJE52
Zsh-3 pilot helmet by CsoCso from MiG-21.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
READ THE FOLLOWING INSTRUCTIONS HOW TO INSTALL !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.
This mod was made and tested on DBW 1.7 installation (Jet War 1.2) along with latest AI Engine Mod 2.6.
It is essential that you also have the AI Engines Hotkeys mod,
version 2.6RC, as previously mentioned. Without it, you will have some problems.
find it here : https://www.sas1946.com/main/index.php/topic,23327.0.html
--------make sure to install the 2.6 RC version, not the 2.5 version-----------


2.
---> You will need L-159G by GJE52.
You NEED TO INSTALL the jet airplane L-159G ... only then you will have WEAPONS on Hind-E.
https://www.sas1946.com/main/index.php/topic,29002.0.html


3.
DOWNLOAD NEW "HIND" VERSION 2.5:
---------> http://www.sendspace.com/file/94frtw

MEDIAFIRE LINK:
https://www.mediafire.com/?96pub6rqsio1a8p

It includes Flyable version and stationary object .... AI version will come later.
.

Important Notes:
Rotor Tilt (idea by SAS~S3): now, like in RL you have your rotor moving along with your ciclic. You can both see and feel the effect. The rotor mesh will be moving when you look at it from external. But the main feature is actual behavior changes. Now you don't need to pitch down that much to fly forward and it helps you to hover better and it also allows you to make something like Flare Landing.

Fixed Flight Model: Vega and me were working for some time to fix verious problems with heli flight model and seems result is more or less better then before. Fixed problems with backflipping at take off. So now you can hit 100% throttle if you need to. Hover behavior is also improved and now it is much easier. Fixed the very annoying bug, when your aircraft would suddenly start falling to one side. And there alot of other various little fixes here and there.

YakB 12,7 four barrel minigun is operated from the turret cockpit (be aware that it has only 1470 rounds!).

S-5M is an unguided rocket with HE warhead. Use it against infantry and lightly armored targets.

S-5K is an unguided rocket with HEAT warhead and it can penetrate up to 130 mm of armor.

S-8 is an unguided rocket with HE warhead. Use it against infantry and lightly armored targets.

S-8KOM is an unguided rocket with HEAT warhead.

S-8DM carries a liquid highly explosive warhead and it is equal to 5 kg of TNT.

RBK-250 is an antitank cluster bombs. It is filled with PTAB bomblets, so make sure to have enough altitude when you drop it.

Sturm-V is a SACLOS radio guided anti-tank missile. Unfortunately in IL-2 we can't imitate this, but you can "guide" your missile using turret cockpit. Missile will track the target that is in center of your reticle. As in real life you need to keep your reticle on the target all the time, before missile hits its (your Sturm missiles are on the "Bomb" key).

Seems thats all. Enjoy a few more screenshots of this legendary aircraft  8):

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

VERSION 2.5 Change Log:
1. The main feature of this update is the new flight model, that brings IL-2 rotorcraft flight modeling to a whole new level. This is so far the most stable helicopter Flight Model in game at this stage. Big thanks to benitomuso (P.A.L.) for his very important contribution, help and advice during this process. Now you can do most of the real helicopter maneuvers like on those utube videos and make some "hollywood-style" Hind attacks with very sharp turns etc. Take off along with hovering is 100% possible and there should be no problem with that at all. Also now you can fly sideways, backwards etc without any problems. I've also added autorotation when your tail is shot off, but it is still buggy and will be improved in next update. The other important feature that now you can use your level stabilizer without any problems and this is especially useful, when you are operating gunner position.

2. Sturm-V missile updated. Now it uses all benefits of the latest Jet War and AI Engines 2.6 code. Guidance mode principles weren't changed, but now you have the Rocket Key for this missile and you should use your "Select Missile" button to switch between unguided and guided weapons. Also when you have your Sturm-V selected you need to press your "Brakes" key to get it engaged and only the you will be able to fire it.

3. All weapons characteristics were adjusted and now more realistic.

4. Fixed bug with invisible DUAS-V (Thanks to Ranwers).

5. New pilot ZSh-3 helmets. Made by CsoCso and I've made slight edits to them.

6. New more realistic Sturm-V launch tube texture.

7. Fixed tail navigation light position.

8. Added working Flare dispensers (you need to assign button in your controls).

9. Fixed gunner cockpit position to allow more easier and accurate aiming.

10. Other misc small fixes.

Hope you enjoy!

-------------------------------------------------

4.12.2 patch in reply #362 by Western 18-Nov-2013.

Edit by SAS~Bombsaway. Here is my FM that solves the overheating issue
in 4.12  https://www.mediafire.com/download/alszvaoz8tz0ho5/Hind+FM.rar

-------------------------------------------------

MI-24 for 4.12

reading Westerns post #499 27-Aug-2016 here (https://www.sas1946.com/main/index.php/topic,32888.msg568536.html#msg568536) Mi-24 v2.5 isn't 4.12 EngMod 2.7 compatible.
To get a Mi-24 working with Engine Mod 2.7 go here. (https://www.sas1946.com/main/index.php/topic,48864.0.html)

Title: Re: Mi-24V HIND-E
Post by: BravoFxTrt on February 24, 2013, 01:14:42 PM
Cool, thanks Wasted! Works perfect in DBW! :)
Title: Re: Mi-24V HIND-E
Post by: benitomuso on February 24, 2013, 01:25:40 PM
Great!

  It looks very nice. Good news what you say about the rotor.

  I will test it. The most strange thing on the development version was that you could plane a long long way with the engine off. Had you the chance to improve that behaviour?

  Regards,
                          Pablo
Title: Re: Mi-24V HIND-E
Post by: brav6 on February 24, 2013, 01:31:10 PM
I'm speechless...

I can't thank you enough mate. Everything works like a charm.
Title: Re: Mi-24V HIND-E
Post by: cgagan on February 24, 2013, 01:47:32 PM
Magnificent beast (and job)!!!! 8)
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 24, 2013, 02:11:00 PM
Great!

  It looks very nice. Good news what you say about the rotor.

  I will test it. The most strange thing on the development version was that you could plane a long long way with the engine off. Had you the chance to improve that behaviour?

  Regards,
                          Pablo

Well actually it is the implementation of this feature:
http://youtu.be/M5POy9iKtPA

 ??? ??? :o :o :) :D ;D :P

Jokes aside, I haven't tested it yet, but I think it should be solved, if no, I'll try to fix it in next version :)
Title: Re: Mi-24V HIND-E
Post by: benitomuso on February 24, 2013, 02:15:10 PM
Wasted and All,

             just checked. This is nice, but a lot of work on modellization must be done regarding hellicopters and this game.

  Wasted, I'm not complaining about your work, this is kind of a public claim for collaborative working on setting the bases to allow all the choppers to act like real ones.

  For those that do not know the sempsation, it is quite different than being in a plane, and the controls make it work totally different. Here is a good basic explanation made by these Australians:

https://www.youtube.com/watch?v=I9ScVZ437xA (https://www.youtube.com/watch?v=I9ScVZ437xA)

  The fact is: we are starting to have nice helicopter models in game, but they act like "strange planes", not real helis. Wasted, as you mentioned in the past, the key is that we don't have a real "hover model". When you pull the collective lever (we don't have this in Il-2) the chopper starts climbing, not flying. It still is in the same position. To fly (to go forward) you have to push the stick to the front. It doesn't produce the effect of the stick of a plane that makes it take a descending path. In the chopper it creates a positive force to the front that makes the helicopter go forward.

  Do we have in the site a real modeller in code? This is not a matter of tweaking planes FMs, we have to develop a different physics behaviour.

  Regards,
                            Pablo
Title: Re: Mi-24V HIND-E
Post by: AngelofDeath6V on February 24, 2013, 02:17:20 PM
Woo! Thanks guys!  ;D
Title: Re: Mi-24V HIND-E
Post by: Marsei13(BG) on February 24, 2013, 02:32:28 PM
WOW
Title: Re: Mi-24V HIND-E
Post by: dsawan on February 24, 2013, 02:45:38 PM
nice but i get the pink skin problem
Title: Re: Mi-24V HIND-E
Post by: SAS~GJE52 on February 24, 2013, 02:47:19 PM
Quote
nice but i get the pink skin problem
and if you read the Mil-8 thread you'll know why  .......  ???

G;
Title: Re: Mi-24V HIND-E
Post by: max_thehitman on February 24, 2013, 03:01:02 PM

Gooooooooood Moooorning Afghanistan !!
Hey this not a test , this is Russian Rock N Roll !
Its time to rock it from Kabul all the way to Islama-bad !!
Does that sound bad or did we just cross the border and invaded another country?!
Who Cares, I can do anything in my new badass Hind and
everyone can kiss my behind!!
This is IL2-1986!  8)
SPACIBA SAS!
Title: Re: Mi-24V HIND-E
Post by: Torenico on February 24, 2013, 03:05:24 PM
POWER FROM GLORIOUS MOTHER RUSSIA!


Many many many many many thanks!!!!!!!
Title: Re: Mi-24V HIND-E
Post by: elbarto on February 24, 2013, 03:06:01 PM
awesome job dude, but i have an issue. i'm running dbw 1.7 4.10 blah blah blah and have all the required mods. the game loads up fine, i select the hind, it's loadout and so on then try to fly it and it gets to 100%  then ctd's...

any idea what's going on?
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 24, 2013, 03:16:12 PM
Wasted and All,

             just checked. This is nice, but a lot of work on modellization must be done regarding hellicopters and this game.

  Wasted, I'm not complaining about your work, this is kind of a public claim for collaborative working on setting the bases to allow all the choppers to act like real ones.

  For those that do not know the sempsation, it is quite different than being in a plane, and the controls make it work totally different. Here is a good basic explanation made by these Australians:

https://www.youtube.com/watch?v=I9ScVZ437xA (https://www.youtube.com/watch?v=I9ScVZ437xA)

  The fact is: we are starting to have nice helicopter models in game, but they act like "strange planes", not real helis. Wasted, as you mentioned in the past, the key is that we don't have a real "hover model". When you pull the collective lever (we don't have this in Il-2) the chopper starts climbing, not flying. It still is in the same position. To fly (to go forward) you have to push the stick to the front. It doesn't produce the effect of the stick of a plane that makes it take a descending path. In the chopper it creates a positive force to the front that makes the helicopter go forward.

  Do we have in the site a real modeller in code? This is not a matter of tweaking planes FMs, we have to develop a different physics behaviour.

  Regards,
                            Pablo

I am totally agree, but I've made my best to improve it. I've tried to actually make it fly forward easier, by implementing a specific code that is connected to the thrust and your stick. It is simple and basically wrong, but it is the easiest to implement for me in this situation.

Tell me if you need the code and I'll upload it to SVN.

What suggestions do you have about improving it?

For example I have some sort of imagination about how to make it fall down fast if your engine is out. (using vektor.z with positive and slowdown on vekto.x and y) Just an idea.

Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 24, 2013, 03:20:00 PM
awesome job dude, but i have an issue. i'm running dbw 1.7 4.10 blah blah blah and have all the required mods. the game loads up fine, i select the hind, it's loadout and so on then try to fly it and it gets to 100%  then ctd's...

any idea what's going on?

hmmm....strange. I need to see your log file :)
Title: Re: Mi-24V HIND-E
Post by: Marsei13(BG) on February 24, 2013, 03:22:28 PM
IL-2 1996  ;D
Title: Re: Mi-24V HIND-E
Post by: HotelAlpha on February 24, 2013, 03:29:38 PM
  Spat out my drink when feets told me about this! Great job! :)
Title: Re: Mi-24V HIND-E
Post by: benitomuso on February 24, 2013, 03:30:00 PM
Wasted,
                 I think that the main thing is implementing a different model of forces (and this will be useful for the dirigibles too).

-Planes: impulse in the axis = thrust => Produces lift as a consequence of air flow in the wings
(http://www.grc.nasa.gov/WWW/k-12/airplane/Images/thrust1.jpg)

-Helis: tilt of the main rotor force = lift => Produces thrust as a derivated force
(http://www.modelairplane.cadblog.net/images/heli_flight_vectors.jpg)

So this happens:
(http://4.bp.blogspot.com/-P2crwaHOxmo/T2LmPo0KtqI/AAAAAAAAA6Y/iwB2EoPl1tc/s640/Helicopter+controls+5.jpg)

This last difference is what no plane FM could reproduce, because the causes and consequences of forces are too different. That's why I say that we have to fully modellize something different.

Let me think about the subject. Share your code with me and I will take a look to it.

Regards,
                       Pablo
Title: Re: Mi-24V HIND-E
Post by: kaxII on February 24, 2013, 03:33:45 PM
Damnnnnnn I never got to try the beta version, now I can't feel special, damn you! :p

But seriously awesome work mate you are making the soviet cold war section really full!
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 24, 2013, 03:36:17 PM
Well basically now we have smth like this, because Engine doesn't tows you forward. Currently in the flight model the Vector of both engines is set to Z axis, so basically no forward thrust. Then there is a different problem: in IL-2 your controls effectivnes depends on your speed and when you hover you basically have no control so there is a line of code in the classfiles that transfers the stick values into FM.Or.increment. And this is the thing that bothers me most of all, but unfortunately I don't see any other solution...

What suggestions do you have? maybe you can point into some direction?
Title: Re: Mi-24V HIND-E
Post by: SAS~Malone on February 24, 2013, 03:38:00 PM
awesome job, guys! :D
i'm sure, given time, we can iron out the physics, and hopefully implement something that really does the job.
for now, it rocks! :D
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 24, 2013, 03:39:20 PM
Okay, I am uploading sources to SVN now :)
Title: Re: Mi-24V HIND-E
Post by: SAS~GJE52 on February 24, 2013, 03:45:09 PM
Quote
IL-2 1996 

eh ......

" ....... the production version Mi-24A (izdeliye 245) entered production in 1970, obtaining its initial operating capability in 1971 and was officially accepted into the state arsenal in 1972"


Great job guys, well done .....  ;)

G;

Title: Re: Mi-24V HIND-E
Post by: Gumpy on February 24, 2013, 03:50:53 PM
(http://i45.tinypic.com/2m6vqqb.jpg) Absolutely the best in game helicopter yet Wasted BIG THANKS!
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 24, 2013, 03:54:47 PM
Thanks guys for kind words, glad you like it :)

DEAR CODERS,
SOURCES UPLOADED TO SVN.


Hope this will help with rotorcraft development in IL-2. Have a look and tell me if you need any explanations :)
Title: Re: Mi-24V HIND-E
Post by: SAS~Bombsaway on February 24, 2013, 04:21:33 PM
Wasted, you and your team have done a really great job with this. Thank you for sharing it.
Title: Re: Mi-24V HIND-E
Post by: 352nd_Hoss on February 24, 2013, 04:39:38 PM
Nice addition to the collection Taras................ downloading now.....

Cheers

Hoss

aka:  Mike
Title: Re: Mi-24V HIND-E
Post by: Ribs on February 24, 2013, 07:02:53 PM
"We do not fear the Russians. But we do fear their helicopters."

Kak aleechtna! Spacibo vam!
Title: Re: Mi-24V HIND-E
Post by: sphantom on February 24, 2013, 07:54:36 PM
no fear of the hind  when I have my sam
Title: Re: Mi-24V HIND-E
Post by: Blazing on February 24, 2013, 08:16:44 PM
wtf it said the file was a virus, also is it meant to be a .exe is anyone else getting this.



*Nvm it appears the second time I dl it it went to a different page with the actual one *
Title: Re: Mi-24V HIND-E
Post by: sphantom on February 24, 2013, 09:07:07 PM
nope no virus sandbox it first then run it thru a strong security scans.
now a small issue the turret guns seems not to work is there something I am missing
Great addition to the game
                                  Thanks
Title: Re: Mi-24V HIND-E
Post by: gbollin on February 24, 2013, 10:21:43 PM
The turret is controlled manually by switching crew positions.
Title: Re: Mi-24V HIND-E
Post by: RealDarko on February 25, 2013, 12:42:33 AM
Great work!! Hope someone can add this guys now:

(http://i20.photobucket.com/albums/b212/Capitanstratos/272974-hind-the-russian-combat-helicopter-simulation-dos-screenshot_zps85b91648.png)

And his AAA MG's

(http://i20.photobucket.com/albums/b212/Capitanstratos/272968-hind-the-russian-combat-helicopter-simulation-dos-screenshot_zps7308f97e.png)
Title: Re: Mi-24V HIND-E
Post by: pdittrich on February 25, 2013, 12:52:50 AM
Wasted and Vega, I bet you guys are happy you never shared your adresses on the net - because I am tempted to get there and give y'all a big hug!

Awesome chopper, awesome modders! Thanks so much!
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 25, 2013, 05:12:12 AM
Great work!! Hope someone can add this guys now:

http://i20.photobucket.com/albums/b212/Capitanstratos/272974-hind-the-russian-combat-helicopter-simulation-dos-screenshot_zps85b91648.png

And his AAA MG's

http://i20.photobucket.com/albums/b212/Capitanstratos/272968-hind-the-russian-combat-helicopter-simulation-dos-screenshot_zps7308f97e.png

ufffff I remember that game..... :'( Actually it still has a very good game play. And interesting missions.

As for that machine gun, you have it already in your game. It is called DShK-12,7 mm AA.
Title: Re: Mi-24V HIND-E
Post by: oldschoolie on February 25, 2013, 05:20:38 AM
Great stuff, thank you. Also fixed the silent Hip. What an impressive pair of beasts.
Title: Re: Mi-24V HIND-E
Post by: DarkBlueBoy on February 25, 2013, 06:18:22 AM
Brilliant stuff. I dont sign in for a week and look what happens!! :)

Thank you and congratulations to everyone involved.
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 25, 2013, 06:25:05 AM
Hip - check
Hind - check
MiG-21 - coming... >:D hue hue hue

Let's kick some NATO ass...
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 25, 2013, 06:39:49 AM
Are you planning on adding autorotation model to the game?
Title: Re: Mi-24V HIND-E
Post by: Skittles on February 25, 2013, 06:41:41 AM
Great job Wasted! The whole FMs for the Mi-24/Mi-8 are light years better! I'm sure we can hope to see some awesome scenarios involving the Mi-8/Mi-24/Mig-21 vs F-18. Thanks for the wonderful mods and keep up the good work!
(https://www.sas1946.rocks/images/imageshit/img248/2153/hindforwasted.png)
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 25, 2013, 06:47:20 AM
Are you planning on adding autorotation model to the game?

Yes, in future ;)

Skittles, thanks for the picture.
Title: Re: Mi-24V HIND-E
Post by: philly vodka on February 25, 2013, 07:15:46 AM
when I choose this beast in FMB, I only get the void model (pink) and there is no sound, could someone plz help me out with this? :(
Title: Re: Mi-24V HIND-E
Post by: Reisenkaze on February 25, 2013, 08:29:37 AM
when I choose this beast in FMB, I only get the void model (pink) and there is no sound, could someone plz help me out with this? :(

First you need this: https://www.sas1946.com/main/index.php/topic,28127.0.html
Title: Re: Mi-24V HIND-E
Post by: Reisenkaze on February 25, 2013, 09:01:46 AM
I'm having a minor difficulty with the R-60's, are they on the bomb key for firing or do I have to expend all rockets first?
Title: Re: Mi-24V HIND-E
Post by: kaxII on February 25, 2013, 09:03:50 AM
Hey skittles, can i use your photo for the SAS news?
Title: Re: Mi-24V HIND-E
Post by: Skittles on February 25, 2013, 09:16:01 AM
Hey skittles, can i use your photo for the SAS news?
Sure, mate. No problem's there.
Title: Re: Mi-24V HIND-E
Post by: Dark Apostle on February 25, 2013, 09:28:11 AM
I'm having a minor difficulty with the R-60's, are they on the bomb key for firing or do I have to expend all rockets first?

Negative, as long as your running Command 2.6, go into your controls and look for "Select Missile/Rocket" and bind that to a key/button.
Title: Re: Mi-24V HIND-E
Post by: philly vodka on February 25, 2013, 09:32:57 AM
 :) Thank you Reisenkaze, lets unleash this badboy! :)
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 25, 2013, 09:38:54 AM
I'm having a minor difficulty with the R-60's, are they on the bomb key for firing or do I have to expend all rockets first?

You, need to map the key to "select weapon system" - it's a key from SAS Engines 2.6

Yea this. Here we are, first plane with missile selection implemented - good job, seems we are getting closer and closer to JW 1.3

Anyway, I took it on a test drive and THIS IS PHUCKING AWESOME!!!! Best aircraft in IL-2. Seriously. It's incredibly fun to fly, you can feel the power of the Hind. The flipovers are almost gone from FM, you need to do some odd manouvers (like flying 100 kph backwards) to iniciate them. The only thing I could complain about is that it has too much fift - IRL it's very hard to take off vertically with this bird. Also the ground effect seems a bit OP.

I took it for a sortie against 2 Cobras. It was damn epic - I've never had an oportunity to do helicopter dogfight in any sim before :D. However I noticed a minor (minor?) flaw with R-60 missiles - they occasionally explode on rail or fly straight upwards, like if they tracked Hind itself. It may be because of engine being in front of missile's pylon - maybe adding an arming-delay would be useful?

Also good job on Sturm - these rockets are incredible and, quite realistic in the way you implemented them. Also I think that realistic SACLOS is possible in IL-2, though it would require coding from scratch - as the current implementation is easier to work with and not too unrealistic (especially if you use padlocks and only 'guide' your gunner  to target the correct enemy (read: tank) - like me :D) there is IMO no point making it.
Title: Re: Mi-24V HIND-E
Post by: kaxII on February 25, 2013, 10:06:08 AM
(http://i1356.photobucket.com/albums/q724/kaix12/c74dd239-7ae5-4abf-9188-9a3f498c9653_zps09faf627.jpg)
 ;D
Title: Re: Mi-24V HIND-E
Post by: Ranwers on February 25, 2013, 10:24:26 AM
I can't take off, only rolling back...  :-[
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 25, 2013, 10:36:21 AM
It has 2 engines... I had this before, it turned out that I had only 1 engine selected.

Also if you're fully loaded you might need to push the stick and get some speed first.
Title: Re: Mi-24V HIND-E
Post by: Skittles on February 25, 2013, 10:59:50 AM
I can't take off, only rolling back...  :-[
FM is like this in the newer helis, hold the stick pretty far forward and gradually increase throttle to 95% until you're safely off the ground.
Title: Re: Mi-24V HIND-E
Post by: Ranwers on February 25, 2013, 11:01:05 AM
It has 2 engines... I had this before, it turned out that I had only 1 engine selected.
Solved - thanks - "A Momentary Lapse of Reason"  ;)
All working fine now  :D
Title: Re: Mi-24V HIND-E
Post by: Reisenkaze on February 25, 2013, 11:11:51 AM
...IT WORKS! HAHAHAHAHAHAHA~
Title: Re: Mi-24V HIND-E
Post by: archie1971 on February 25, 2013, 11:14:55 AM
Please can you upload to any alternate link
Title: Re: Mi-24V HIND-E
Post by: Dark Apostle on February 25, 2013, 12:21:10 PM
Mediafire link added on first post Archie.
Title: Re: Mi-24V HIND-E
Post by: Piotrek1 on February 25, 2013, 12:36:04 PM
Hi ! :)
This is great !! Thank you very much, BT~wasted. 8)
PIOTREK
Title: Re: Mi-24V HIND-E
Post by: Torenico on February 25, 2013, 12:57:18 PM
Poor tanks in the ground, big boy Hind is in the battlefield!!
Title: Re: Mi-24V HIND-E
Post by: Dark Apostle on February 25, 2013, 12:57:59 PM
Whelp i dueled a Huey using rocket pods....juuuuust like a BF2/3 moment it was >.<
Title: Re: Mi-24V HIND-E
Post by: brav6 on February 25, 2013, 01:07:46 PM
Is there a way I can make the S-5M rocket pods fully automatic? like the LAU-61s on the AH-1.

Like this: 
http://www.youtube.com/watch?v=batOf5hUYZM (http://www.youtube.com/watch?v=batOf5hUYZM)

All though it's not really important, it's fine the way it is.

PS. You don't have to go as far as Afghanistan, the Hind was used in both Chechen wars between the Russian Federation and separatist forces in 1994 and against Mujahideen in the second war in early millennium. DBW 1.7 already includes various maps of the Caucasus. 
Title: Re: Mi-24V HIND-E
Post by: BravoFxTrt on February 25, 2013, 01:13:23 PM
Thanks for the info Brav6!
Title: Re: Mi-24V HIND-E
Post by: HotelAlpha on February 25, 2013, 01:27:34 PM
  Brav 6 very nice info! Very nice chopper too, and a superb airlifter ;)
Title: Re: Mi-24V HIND-E
Post by: GGM on February 25, 2013, 01:28:07 PM
Are the Mi-24 and the Mi-8 online/multiplayer compatible? Has anyone tested them yet? Let me know if they (don't) work.

Thanks
Gargoyle
Title: Re: Mi-24V HIND-E
Post by: Reisenkaze on February 25, 2013, 01:50:50 PM
Will there be a template for skins available?
Title: Re: Mi-24V HIND-E
Post by: Skittles on February 25, 2013, 02:09:25 PM
Are the Mi-24 and the Mi-8 online/multiplayer compatible? Has anyone tested them yet? Let me know if they (don't) work.

Thanks
Gargoyle
Yeah, they seem to work fine for me in MP.
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 25, 2013, 02:35:32 PM
Is there a way I can make the S-5M rocket pods fully automatic? like the LAU-61s on the AH-1.

Like this: 
http://www.youtube.com/watch?v=batOf5hUYZM (http://www.youtube.com/watch?v=batOf5hUYZM)

All though it's not really important, it's fine the way it is.

PS. You don't have to go as far as Afghanistan, the Hind was used in both Chechen wars between the Russian Federation and separatist forces in 1994 and against Mujahideen in the second war in early millennium. DBW 1.7 already includes various maps of the Caucasus.

Yes. You need to map "weapon salvo size" and "weapon release delay" keys. Set weapon salvo size to single fire and weapon release delay to the firing rate you want, pressing those keys in game. Once you're done you'll have full-auto :D

It actually works better than rocket gun in Cobra. Especially that you can fire missiles one by one (with rocket gun, when you have 2 pods you have as much ammo as with 4, because 2 means firing 2 missiles at once and 4 - 4 missiles at once. In this implemntation you can keep firing longer.
Title: Re: Mi-24V HIND-E
Post by: brav6 on February 25, 2013, 03:06:13 PM
Is there a way I can make the S-5M rocket pods fully automatic? like the LAU-61s on the AH-1.

Like this: 
http://www.youtube.com/watch?v=batOf5hUYZM (http://www.youtube.com/watch?v=batOf5hUYZM)

All though it's not really important, it's fine the way it is.

PS. You don't have to go as far as Afghanistan, the Hind was used in both Chechen wars between the Russian Federation and separatist forces in 1994 and against Mujahideen in the second war in early millennium. DBW 1.7 already includes various maps of the Caucasus.

Yes. You need to map "weapon salvo size" and "weapon release delay" keys. Set weapon salvo size to single fire and weapon release delay to the firing rate you want, pressing those keys in game. Once you're done you'll have full-auto :D

It actually works better than rocket gun in Cobra. Especially that you can fire missiles one by one (with rocket gun, when you have 2 pods you have as much ammo as with 4, because 2 means firing 2 missiles at once and 4 - 4 missiles at once. In this implemntation you can keep firing longer.

Awesome, thanks~!  8)
Title: Re: Mi-24V HIND-E
Post by: SAS~Bombsaway on February 25, 2013, 04:19:41 PM
WOW! Wasted and crew, I must say thank you once again because this is the first helo that I was able to take off fly around for a long time and land without blowing myself up. :) It was a bit of a rough landing but the bird and crew were all in tack. Altohugh some guy started yelling in Russian and since I dont speak Russian, I dont know what he was complining about. The chopper was still intact.:)
So, Thank you again. This one is really fun. :)
Title: Re: Mi-24V HIND-E
Post by: David Prosser on February 25, 2013, 07:25:30 PM
Hi, Max. Its good to see another helicopter. I guess some mission builders will be thinking of doing some cold war missions.

cheers


David
Title: Re: Mi-24V HIND-E
Post by: David Prosser on February 25, 2013, 07:27:03 PM
Thanks BT~wasted. It's always good to see new helicopters appearing.

cheers

David Prosser
Title: Re: Mi-24V HIND-E
Post by: The_Alaska_Man on February 25, 2013, 07:37:54 PM
This mod is GREAT
Title: Re: Mi-24V HIND-E
Post by: th701 on February 26, 2013, 02:26:53 AM
Why pink helicopter?
(http://s019.radikal.ru/i600/1302/ad/da1b94e01211t.jpg) (http://radikal.ru/F/s019.radikal.ru/i600/1302/ad/da1b94e01211.jpg.html)
How to fix it?
(http://i022.radikal.ru/1302/24/34eb99babb81t.jpg) (http://radikal.ru/F/i022.radikal.ru/1302/24/34eb99babb81.jpg.html)
Title: Re: Mi-24V HIND-E
Post by: deres on February 26, 2013, 02:41:09 AM
Why pink helicopter?

How to fix it?

You need for this High resolution/true color textures mod: https://www.sas1946.com/main/index.php/topic,28127.0.html
Title: Re: Mi-24V HIND-E
Post by: Mono27 on February 26, 2013, 04:21:36 AM
Thanks for the help, I fixed the texture problem.
But both the Hip and the Hind have NO weapons.
What do I need for using the rocket launchers or the missiles?
Title: Re: Mi-24V HIND-E
Post by: AmselJ on February 26, 2013, 05:46:12 AM
Please read carefully Posts :D
"Also you will need L-159G by GJE52."
You nead to install L-159G than you will have weapons.

https://www.sas1946.com/main/index.php/topic,29002.0.html (https://www.sas1946.com/main/index.php/topic,29002.0.html)
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 26, 2013, 06:28:06 AM
Are the Mi-24 and the Mi-8 online/multiplayer compatible? Has anyone tested them yet? Let me know if they (don't) work.

Thanks
Gargoyle

I am an online player myself so they are 100% online compatible :)
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 26, 2013, 06:33:39 AM
Thanks for the help, I fixed the texture problem.
But both the Hip and the Hind have NO weapons.
What do I need for using the rocket launchers or the missiles?

RTFM?! All the info you need is in the post you found download link in. You just need to READ it.
Title: Re: Mi-24V HIND-E
Post by: Jenato on February 26, 2013, 08:42:47 AM
Hello,

great chopper! Taking off and landing is going rather fine! Firing missiles one by one or in salvo works great. Magnificent, but...I cannot fire the machine gun.... Can any one tell me how to do it? Or do I need to activate some buttons....
Can any one help me? Thanks...

Greetings,

Jenato
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 26, 2013, 08:49:10 AM
Guys, thanks for kind words, but, if I stated, that notes ARE important, they ARE important, so please DO read them :)
Title: Re: Mi-24V HIND-E
Post by: Jenato on February 26, 2013, 09:03:47 AM
Ooops, just discovered how to fire the gun. SO NO PROBLEM! But, is it possible to keep the Hind in level flight automatically (level stabilizer does not work) or, to let the gunner take over the controlls (may be not realistic) so it would become possible to attack soft skins and tanks with the gun? If the auto pilot is activated, the Hind seems to become a wild crocodile....

Greetings
Title: Re: Mi-24V HIND-E
Post by: max_thehitman on February 26, 2013, 09:46:08 AM
Please READ the Install Instructions Guys, everything is working OK.
OK, so there might be some flying lessons we need to learn to maneuver this monster around, but
it seems to be flying very cool.
THANK YOU Petr005,Wasted,Vega,SAS~S3,checkyersix,fm, GJE52 and also SAS~Sani for way
back in 2010 making it possible for helicopters to fly in the IL2 game! Your all amazing artists!

(http://i17.photobucket.com/albums/b75/paulhewson/26022013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/26022013_04.jpg)
Title: Re: Mi-24V HIND-E
Post by: SAS~Bombsaway on February 26, 2013, 09:51:19 AM
I have to say that out of all the choppers we have this one is the best one. I suck at flying helos but this one is still hard at first to learn but even I can get it to take off and land. Thats something I cant do with any of the others.
Title: Re: Mi-24V HIND-E
Post by: SAS~Malone on February 26, 2013, 10:05:44 AM
i'm struggling way more with this heli than some others, compared to most who seem to be getting it going well.
it's not so much the taking off, landing and flying itself, but the fact that it seems to sometimes not even want to lift off, even at 100% throttle.
if i push it to 100%, then it overheats and the motors burn out within a minute.
anything less than 100%, and i can't even lift it above tree height.
then, the main problem i have if i do get her flying, is that she sometimes decides to pull, gently at first, to one side, left or right, and when she does this, it's tickets - nothing i do will recover, she just rolls over into the ground....
what's up with that, me hearties?
in the first pic below, you can see that although i'm at 100% throttle, i cannot gain any more height than this, and the motors are already cooked, even though this is mere seconds after takeoff.....

(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb2013-02-2618-39-15-67_zps0f581419.jpg)
(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb2013-02-2600-42-00-85_zps86ccc229.jpg)
Title: Re: Mi-24V HIND-E
Post by: LuseKofte on February 26, 2013, 10:26:58 AM
Malone I like you, but I got to say this. you suck at choppers :P
Title: Re: Mi-24V HIND-E
Post by: BT~walker on February 26, 2013, 10:47:08 AM
She smokes like a train !.... What are you using?... Coil ?!  :)
Both engines on? Seems so... Prop pitch ? Maybe mixture ?....
Title: Re: Mi-24V HIND-E
Post by: max_thehitman on February 26, 2013, 10:48:23 AM
Its hard to lift off because you forgot to take the cow off the passenger compartment in the back.
I know there is a cow in there somewhere  ;D
Title: Re: Mi-24V HIND-E
Post by: kaxII on February 26, 2013, 10:49:16 AM
Weird for malone, when I do 100% throttle it wants to be a spaceship and go 90 degrees up!  But at a lower throttle it is very controllable, able to pull battlefield 3 moves like 360 tight turns in a very small space and I have done 3 loops in a row at 500m before stalling and crashing in the ground!
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 26, 2013, 10:53:08 AM
i'm struggling way more with this heli than some others, compared to most who seem to be getting it going well.
it's not so much the taking off, landing and flying itself, but the fact that it seems to sometimes not even want to lift off, even at 100% throttle.
if i push it to 100%, then it overheats and the motors burn out within a minute.
anything less than 100%, and i can't even lift it above tree height.
then, the main problem i have if i do get her flying, is that she sometimes decides to pull, gently at first, to one side, left or right, and when she does this, it's tickets - nothing i do will recover, she just rolls over into the ground....
what's up with that, me hearties?
in the first pic below, you can see that although i'm at 100% throttle, i cannot gain any more height than this, and the motors are already cooked, even though this is mere seconds after takeoff.....

stop to quote pics!!!


1. Make sure you use both engines :D
2. If it still doesn't go up, push the stick and get some speed. Huey is so heavy that it has to do rolling take off often (as IRL).
Title: Re: Mi-24V HIND-E
Post by: r4xm on February 26, 2013, 10:58:19 AM
Very COOL mod! Thanks a lot! 8)
Title: Re: Mi-24V HIND-E
Post by: SAS~Malone on February 26, 2013, 11:00:11 AM
i'm using both engines, so i don't know what the deal is.
i didn't have such problems with the earlier beta version, for example....
she also is very reluctant o get speed up, so any forward movement on the stick takes her back down to the ground.
seeing as i already not far from the ground, there's not much i can do.
if my fraps will allow me to, i'll try and record a clip.
i don't know if i put up an ntrk, rather, if it will be watchable by others....?
Title: Re: Mi-24V HIND-E
Post by: SAS~Malone on February 26, 2013, 11:25:30 AM
14 minutes of hover.....if only...
the flight input from my side is okay, i don't need to be told how to fly the thing, thanks.
my problem is the overheating.
it happens within seconds of hitting anywhere over 90% throttle, and then the engines start losing power anyway, due to the overheating, at which point i plough into the ground even while at 100% throttle.
obviously, because i'm losing power, i i have no choice but to go 100%, but that is still insufficient.
so - if i can sort out the overheating, i should be okay.
Title: Re: Mi-24V HIND-E
Post by: RooMan296 on February 26, 2013, 11:36:01 AM
i'm struggling way more with this heli than some others, compared to most who seem to be getting it going well.
it's not so much the taking off, landing and flying itself, but the fact that it seems to sometimes not even want to lift off, even at 100% throttle.
if i push it to 100%, then it overheats and the motors burn out within a minute.
anything less than 100%, and i can't even lift it above tree height.
then, the main problem i have if i do get her flying, is that she sometimes decides to pull, gently at first, to one side, left or right, and when she does this, it's tickets - nothing i do will recover, she just rolls over into the ground....
what's up with that, me hearties?
in the first pic below, you can see that although i'm at 100% throttle, i cannot gain any more height than this, and the motors are already cooked, even though this is mere seconds after takeoff.....


Pretty much exactly the same thing for me except I've noticed different behaviors on different maps! But usually, I'm struggling to get it off the ground and climb without burning up the engines. (forget getting over a moderate sized mountain) I, too, have issues with the slow pull to one side or the other and sudden plunge to destruction. Until that occurs, flying is usually very stable.

Hey, it's still wonderful and once you get used to the little quirks, a lot of fun. I realize it's still being tweaked so I feel confident it will be climbing and hovering like the champ it is in no time. Thanks again for this beautiful new addition.

Title: Re: Mi-24V HIND-E
Post by: Reisenkaze on February 26, 2013, 11:40:17 AM
Fun fact: If you Scramble in Bessarabia QMB, you lose your tail...
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 26, 2013, 11:41:10 AM
Oh, I forgot to say - 14 mins of hover in whole engines live XD
Title: Re: Mi-24V HIND-E
Post by: SAS~Malone on February 26, 2013, 12:20:34 PM

Pretty much exactly the same thing for me except I've noticed different behaviors on different maps! But usually, I'm struggling to get it off the ground and climb without burning up the engines. (forget getting over a moderate sized mountain) I, too, have issues with the slow pull to one side or the other and sudden plunge to destruction. Until that occurs, flying is usually very stable.


RooMan, i've just tested using different maps, and it seems we have exactly the same issues.
the overheating/not being able to take off only occurs on certain maps.
on other maps, i can lift off at around 75% throttle with ease, and no problems with overheating.
exactly which maps, and what the reasons for this are, i have yet to figure out.
when i can get her to take off, the flying itself is pretty good fun. ;)

if somebody would like to compare, i have just tested on the SNARK Jungle map, and on Stalingrad Winter map.
I used the QMB Scramble mission for each map.
on the SNARK map, no go, i can't get her airborne without cooking the engines.
on the Stalingrad map, no problem, she takes off at around 70-75%, and flies easily.
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 26, 2013, 01:09:55 PM
Oh Thanks Ranwers, looks very nice!

Maybe someone can make a 80th style russian helmet?

Smth like this:

Called ZSh-5
(http://www.sgvavia.ru/_fr/1/2100821.jpg)
Title: Re: Mi-24V HIND-E
Post by: LuseKofte on February 26, 2013, 04:07:08 PM
I find it good to fly within its limitation , I can take off vertical with it but it is very heavy then, as said before it need forward speed to be able to manouvre.
The FM is the best I have seen so far on a chopper due to its realistic feel and heavy but stable ways.
It is by my honset opinion the best so far chopper
Title: Re: Mi-24V HIND-E
Post by: SAS~Bombsaway on February 26, 2013, 04:28:45 PM
I have noticed the map has different affects as well. Also the loadout affects the flight as if they are too heavy but I'm sure Wasted and the guys will get it worked out. We just have to be patient. She's still a lot of fun to fly. Hey, the loss of power just gets us training for surviving crash landings. :)
This is still my favorite chopper to date. The other are great work too but this is still a lot of fun for me.
Title: Re: Mi-24V HIND-E
Post by: brav6 on February 26, 2013, 06:20:03 PM
I have noticed the map has different affects as well. Also the loadout affects the flight as if they are too heavy but I'm sure Wasted and the guys will get it worked out. We just have to be patient. She's still a lot of fun to fly. Hey, the loss of power just gets us training for surviving crash landings. :)
This is still my favorite chopper to date. The other are great work too but this is still a lot of fun for me.

Isn't it supposed to be more realistic if the load out affects the flight? I mean, if it's power per weight/ratio we're talking about. In real life, the Mi-24 has to make a rolling lift when fully loaded on full throttle to get lift. I'm no expert but I'd say I'm quite surprised it's twin 2,200hp turbines can lift more than 4.2 tons with 8m (est.) long blades.
Title: Re: Mi-24V HIND-E
Post by: BravoFxTrt on February 26, 2013, 09:43:00 PM
This works in SAS ModAct 4.0 (you have to have   TexMipFilter=2) ;D   Yyyaaaayyyy!!!

(https://www.sas1946.rocks/images/imageshit/img833/5756/20130227at063615.jpg)
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 26, 2013, 10:33:29 PM
BigFeets, I am used to call you Bravo, but as you wish  :D

You are using the very old version. Please download the new one, because its a whole different mod ;)
Title: Re: Mi-24V HIND-E
Post by: wplusaf on February 26, 2013, 11:16:25 PM
 :D
Cool Chopper!
Now we have various choppers from different sides, UH-1 and Mi-24.
But I want to ask whether i could use it in my 4.111+HSFX 6? I didn't install either DBW or Jetwar
THX a lot
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 26, 2013, 11:20:44 PM
Maybe other people can tell you, because I don't have working install of HSFX 6, sorry...
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 26, 2013, 11:50:41 PM

Pretty much exactly the same thing for me except I've noticed different behaviors on different maps! But usually, I'm struggling to get it off the ground and climb without burning up the engines. (forget getting over a moderate sized mountain) I, too, have issues with the slow pull to one side or the other and sudden plunge to destruction. Until that occurs, flying is usually very stable.


RooMan, i've just tested using different maps, and it seems we have exactly the same issues.
the overheating/not being able to take off only occurs on certain maps.
on other maps, i can lift off at around 75% throttle with ease, and no problems with overheating.
exactly which maps, and what the reasons for this are, i have yet to figure out.
when i can get her to take off, the flying itself is pretty good fun. ;)

if somebody would like to compare, i have just tested on the SNARK Jungle map, and on Stalingrad Winter map.
I used the QMB Scramble mission for each map.
on the SNARK map, no go, i can't get her airborne without cooking the engines.
on the Stalingrad map, no problem, she takes off at around 70-75%, and flies easily.

Different maps mean different temperature and preassure. If you could check each map's load.ini for preassure and temp values, would be nice.
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 26, 2013, 11:54:19 PM
well I can say that Mi-24 and Mi-8 had quite a big problems with engines in Afghanistan. They lost alot of power due to the hight temperatures and altitudes.
Title: Re: Mi-24V HIND-E
Post by: Ranwers on February 27, 2013, 01:43:17 AM
One more thing invisible pitot - please open the hier.him, find
Quote
[Pitot_D0]
Mesh Pitot_D0
Parent CF_D0
hidden
Attaching 1 0 0 0 1 0 0 0 1 0.000000 -0.306479 0.484691

and remove "hidden"

Quote
[Pitot_D0]
Mesh Pitot_D0
Parent CF_D0
Attaching 1 0 0 0 1 0 0 0 1 0.000000 -0.306479 0.484691

(https://www.sas1946.rocks/images/imageshit/img38/8356/27022013102036.jpg) (https://www.sas1946.rocks/images/imageshit/download/38/27022013102036.jpg)
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 27, 2013, 03:20:58 AM
One more thing invisible pitot - please open the hier.him, find
Quote
[Pitot_D0]
Mesh Pitot_D0
Parent CF_D0
hidden
Attaching 1 0 0 0 1 0 0 0 1 0.000000 -0.306479 0.484691

and remove "hidden"

Quote
[Pitot_D0]
Mesh Pitot_D0
Parent CF_D0
Attaching 1 0 0 0 1 0 0 0 1 0.000000 -0.306479 0.484691

Thanks. And where did you get that skin from?
Title: Re: Mi-24V HIND-E
Post by: brav6 on February 27, 2013, 04:57:28 AM
How'd you get the DUAS-V up?

For part reference:
http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg (http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg)
Title: Re: Mi-24V HIND-E
Post by: th701 on February 27, 2013, 05:10:03 AM
Why pink helicopter?
How to fix it?
You need for this High resolution/true color textures mod: https://www.sas1946.com/main/index.php/topic,28127.0.html
Thank you very much! It is work! :)
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 27, 2013, 05:49:05 AM
Damn!  :-[

Thanks you Ranwers for that fix.  :)
Title: Re: Mi-24V HIND-E
Post by: AmselJ on February 27, 2013, 06:47:17 AM
Hi,
can you tell me where I can find
YakB 12,7 four barrel minigun?
I have L-159G and I don't use DBW.
 :(
Title: Re: Mi-24V HIND-E
Post by: Ranwers on February 27, 2013, 06:55:29 AM
And where did you get that skin from?
From my graphic program ;)
Please here https://www.mediafire.com/?f63jpfbcg9wl30y - its simply repaint
Title: Re: Mi-24V HIND-E
Post by: NS~mati140 on February 27, 2013, 07:42:05 AM
And where did you get that skin from?
From my graphic program ;)
Please here https://www.mediafire.com/?f63jpfbcg9wl30y - its simply repaint

Thanks!

How'd you get the DUAS-V up?

For part reference:
http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg (http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg)

What is DUAS-V actually? I always wondered what does that thing do.
Title: Re: Mi-24V HIND-E
Post by: fighter1976 on February 28, 2013, 12:19:27 AM
noticed  side flare dispenser..are those functional?
Title: Re: Mi-24V HIND-E
Post by: BravoFxTrt on February 28, 2013, 12:26:11 AM
DUAS-V yaw angle sensor
Title: Re: Mi-24V HIND-E
Post by: brav6 on February 28, 2013, 05:20:17 AM
And where did you get that skin from?
From my graphic program ;)
Please here https://www.mediafire.com/?f63jpfbcg9wl30y - its simply repaint

Thanks!

How'd you get the DUAS-V up?

For part reference:
http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg (http://www.airbase.cz/files/a/field/image/Mi-24V-popis.jpg)

What is DUAS-V actually? I always wondered what does that thing do.

It's a drift and slope sensor. Nothing more than a mere mod to aid newer targeting systems.
For further details on the Hind's modifications go to:
http://www.airforceworld.com/heli/eng/mi24.htm (http://www.airforceworld.com/heli/eng/mi24.htm)
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on February 28, 2013, 05:25:36 AM
noticed  side flare dispenser..are those functional?

Will be in the next update ;)
Title: Re: Mi-24V HIND-E
Post by: Gaston on February 28, 2013, 12:06:01 PM
And where did you get that skin from?
From my graphic program ;)
Please here https://www.mediafire.com/?f63jpfbcg9wl30y - its simply repaint

Problem : I can't download this beautiful skin... funny, because come things I can download on MF, some others not...
Title: Re: Mi-24V HIND-E
Post by: Riptide_One on February 28, 2013, 10:40:11 PM
I've installed the Mi-24V, but when I built a mission for it in FMB, I got the following error message: "Mission loading failed: null". Before installing the Mi-24V, I installed the Mi-8T and I was able to attempt flying it, though engine sounds were absent. Now, I get the same "null" message when I try to fly a mission with the Mi-8T. I have the 2.6 version of the "Engine" mod and the L-159G installed.

Based on my previous attempts, I've found that my computer can't handle the higher resolution skins. So, I used IranView to reduce the size of the skin1o.tgb for both helicopters. That did not cause a problem for the Mi-8T. So, I don't think that's causing the missions to fail.

Below is my log. Let me know if there are some options I can try to get these two beauties flying :)!

Cheers,

Riptide
 

Code: [Select]
[01.03.2013 0:18:50] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 7800 GTX/PCIe/SSE2
  Version: 2.1.2
  Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1600x1200
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 4096
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:97)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
Ship: Value of [GerZ7DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:13)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ7DD
Ship: Value of [GerZ29DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:14)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ29DD
Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
Ship: Value of [IJNAkikaze21DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:16)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNAkikaze21DD
Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
Ship: Value of [IJNMinazuki37DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD
Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:19)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
Ship: Value of [IJNMutsuki41DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:20)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki41DD
Ship: Value of [IJNUzuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:21)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki43DD
Ship: Value of [IJNUzuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki44DD
Ship: Value of [IJNFumitsuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:23)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNFumitsuki43DD
Ship: Value of [IJNMochizuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMochizuki43DD
Ship: Value of [IJNSatsuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:25)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki43DD
Ship: Value of [IJNSatsuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki44DD
Ship: Value of [IJNYuzuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:27)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNYuzuki44DD
Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:43)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport
Ship: Value of [IJNHoshoCVL1936]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:46)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1936
Ship: Value of [IJNHoshoCVL1941]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:47)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1941
Ship: Value of [IJNHoshoCVL1942]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:48)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1942
Ship: Value of [IJNHoshoCVL1945]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:49)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1945
Ship: Value of [HMSVerityDD1941]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:50)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSVerityDD1941
Bigship: Not enough strength data  in 'GunBoat1:Part8'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4572)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipYardSteam.<clinit>(ShipYardSteam.java:117)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipYardSteam$GunBoat1
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Plane: Parameter [TBD1]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.TBDStatic.<clinit>(TBDStatic.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.TBDStatic$TBD1
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
at com.maddox.il2.game.Mission.netInput(Mission.java:2770)
at com.maddox.il2.game.Mission.access$300(Mission.java:129)
at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:2884)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Time overflow (1348): speed 0.32876712
Time overflow (1368): speed 0.6122449
Time overflow (1437): speed 0.89153045
warning: no files : music/crash
Loaded camouflage: SUMMER
Month = 0 , Hour = 12
Temperature -     0m = 19.0 .
Temperature -  1000m = 12.51001 .
Temperature -  2000m = 6.019989 .
Temperature -  3000m = -0.47000122 .
Temperature -  4000m = -6.9599915 .
Temperature -  5000m = -13.450012 .
Temperature -  6000m = -19.940002 .
Temperature -  7000m = -26.429993 .
Temperature -  8000m = -32.92 .
Temperature -  9000m = -39.410004 .
Temperature - 10000m = -45.899994 .
Temperature - 11000m = -52.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
Loading mission Single/XF/Mi-8T-Caucasus.mis...
Loaded camouflage: SUMMER
Month = 6 , Hour = 12
Temperature -     0m = 25.0 .
Temperature -  1000m = 18.51001 .
Temperature -  2000m = 12.019989 .
Temperature -  3000m = 5.529999 .
Temperature -  4000m = -0.95999146 .
Temperature -  5000m = -7.450012 .
Temperature -  6000m = -13.940002 .
Temperature -  7000m = -20.429993 .
Temperature -  8000m = -26.919998 .
Temperature -  9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@11ef5b] Cannot load sample pool: motor.TB3.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@7955b5] Cannot load sample pool: motor.TB3.start.end
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.Mi24V
java.lang.RuntimeException: Weapon set 'default' not registered in air.Mi24V
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2819)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:591)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loaded camouflage: SUMMER
Month = 6 , Hour = 12
Temperature -     0m = 25.0 .
Temperature -  1000m = 18.51001 .
Temperature -  2000m = 12.019989 .
Temperature -  3000m = 5.529999 .
Temperature -  4000m = -0.95999146 .
Temperature -  5000m = -7.450012 .
Temperature -  6000m = -13.940002 .
Temperature -  7000m = -20.429993 .
Temperature -  8000m = -26.919998 .
Temperature -  9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
[01.03.2013 0:22:45] -------------- END log session -------------
Title: Re: Mi-24V HIND-E
Post by: SAS~Malone on February 28, 2013, 11:59:04 PM
Hi Riptide
could you try deleting your 'last.quick' file, in the game root/Quicks folder,
then try and load a new mission with the Hind?
Title: Re: Mi-24V HIND-E
Post by: Riptide_One on March 01, 2013, 01:44:37 AM
Malone,

As requested, see the log file of a Mi-24V below. Thanks.

Cheers,

Riptide

Code: [Select]
[01.03.2013 8:26:49] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 7800 GTX/PCIe/SSE2
  Version: 2.1.2
  Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1600x1200
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 4096
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:97)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
Ship: Value of [GerZ7DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:13)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ7DD
Ship: Value of [GerZ29DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:14)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ29DD
Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
Ship: Value of [IJNAkikaze21DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:16)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNAkikaze21DD
Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
Ship: Value of [IJNMinazuki37DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD
Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:19)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
Ship: Value of [IJNMutsuki41DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:20)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki41DD
Ship: Value of [IJNUzuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:21)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki43DD
Ship: Value of [IJNUzuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki44DD
Ship: Value of [IJNFumitsuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:23)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNFumitsuki43DD
Ship: Value of [IJNMochizuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMochizuki43DD
Ship: Value of [IJNSatsuki43DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:25)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki43DD
Ship: Value of [IJNSatsuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki44DD
Ship: Value of [IJNYuzuki44DD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:27)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNYuzuki44DD
Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:43)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport
Ship: Value of [IJNHoshoCVL1936]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:46)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1936
Ship: Value of [IJNHoshoCVL1941]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:47)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1941
Ship: Value of [IJNHoshoCVL1942]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:48)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1942
Ship: Value of [IJNHoshoCVL1945]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:49)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNHoshoCVL1945
Ship: Value of [HMSVerityDD1941]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:50)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSVerityDD1941
Bigship: Not enough strength data  in 'GunBoat1:Part8'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4572)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipYardSteam.<clinit>(ShipYardSteam.java:117)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipYardSteam$GunBoat1
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Plane: Parameter [TBD1]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.TBDStatic.<clinit>(TBDStatic.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.TBDStatic$TBD1
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
at com.maddox.il2.game.Mission.netInput(Mission.java:2770)
at com.maddox.il2.game.Mission.access$300(Mission.java:129)
at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:2884)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Time overflow (1348): speed 0.36319613
Time overflow (1665): speed 0.4095563
warning: no files : music/crash
Loaded camouflage: SUMMER
Month = 0 , Hour = 12
Temperature -     0m = 19.0 .
Temperature -  1000m = 12.51001 .
Temperature -  2000m = 6.019989 .
Temperature -  3000m = -0.47000122 .
Temperature -  4000m = -6.9599915 .
Temperature -  5000m = -13.450012 .
Temperature -  6000m = -19.940002 .
Temperature -  7000m = -26.429993 .
Temperature -  8000m = -32.92 .
Temperature -  9000m = -39.410004 .
Temperature - 10000m = -45.899994 .
Temperature - 11000m = -52.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
Loading mission Single/XF/Mi-24_Hind - Caucasus.mis...
Loaded camouflage: SUMMER
Month = 6 , Hour = 12
Temperature -     0m = 25.0 .
Temperature -  1000m = 18.51001 .
Temperature -  2000m = 12.019989 .
Temperature -  3000m = 5.529999 .
Temperature -  4000m = -0.95999146 .
Temperature -  5000m = -7.450012 .
Temperature -  6000m = -13.940002 .
Temperature -  7000m = -20.429993 .
Temperature -  8000m = -26.919998 .
Temperature -  9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@7c49e3] Cannot load sample pool: motor.TB3.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@570cb3] Cannot load sample pool: motor.TB3.start.end
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.Mi24V
java.lang.RuntimeException: Weapon set 'default' not registered in air.Mi24V
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2819)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:591)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loaded camouflage: SUMMER
Month = 6 , Hour = 12
Temperature -     0m = 25.0 .
Temperature -  1000m = 18.51001 .
Temperature -  2000m = 12.019989 .
Temperature -  3000m = 5.529999 .
Temperature -  4000m = -0.95999146 .
Temperature -  5000m = -7.450012 .
Temperature -  6000m = -13.940002 .
Temperature -  7000m = -20.429993 .
Temperature -  8000m = -26.919998 .
Temperature -  9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
[01.03.2013 8:41:46] -------------- END log session -------------
Title: Re: Mi-24V HIND-E
Post by: SAS~Malone on March 01, 2013, 01:48:00 AM
Riptide, is that the log after you deleted the 'last.quick' and tried again?
Title: Re: Mi-24V HIND-E
Post by: Riptide_One on March 01, 2013, 02:02:58 AM
Malone,

Yes. I deleted the previous log file and I built a second mission in FMB with only the Mi-24 in it.

Cheers,

Riptide
Title: Re: Mi-24V HIND-E
Post by: SAS~Malone on March 01, 2013, 02:52:19 AM
Malone,

Yes. I deleted the previous log file and I built a second mission in FMB with only the Mi-24 in it.

Cheers,

Riptide

Riptide, i just want to make sure we're not misunderstanding each other here...you keep saying you deleted the previous log file.
this isn't what i'm asking - unless by log file, you actually mean the 'last.quick' file in the Quicks folder?
deleting the previous log file will serve no purpose at all.
deleting the 'last.quick' file will help to pinpoint some potential issues.
can you just confirm exactly which file you are deleting, please?
just to avoid any silly misunderstandings...  ;)

according to your log files you've posted, it is apparent that the mission is crashing through not finding the 'default' loadout for the Hind.
this kind of error is very often related to wrong information stored in the last.quick file, from a previous mission.
also, you could try using different loadouts, sometimes this solves this type of problem.
Title: Re: Mi-24V HIND-E
Post by: Riptide_One on March 01, 2013, 04:59:05 AM
Malone,

Thank you very much for your help. Changing the load out fixed my problem. As a result, I had one of the best IL-2 helo experiences that I have ever had.

Sorry for the misunderstanding. I was referring to the log.lst file. Until today, I had never heard of a "last.quick" file. I did find a "... Missions\Quick" directory but did not find a "last.quick" file. Maybe that's because I never use QMB.

In any case, thanks again :)!

Cheers,

Riptide
Title: Re: Mi-24V HIND-E
Post by: SAS~Malone on March 01, 2013, 05:36:45 AM
okay, great, glad you got it sorted, mate :D

sorry mate, i also forgot to mention, if you aren't using QMB, and rather playing a single mission, you might also find in the Missions/Single folder, there could also be a 'Lastmission.mis' file.
if you're playing via single mission, then this would be the one to delete, to get around the problem.
forgot that one, as i do most of my testing in QMB.
anyways, all's well that ends well :D
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on March 01, 2013, 05:43:06 AM
I was a bit late LOL

Thanks Malone for sorting this out :)
Title: Re: Mi-24V HIND-E
Post by: kaxII on March 01, 2013, 12:54:44 PM
noticed  side flare dispenser..are those functional?

Will be in the next update ;)

We will see a cockpit in the future?
Title: Re: Mi-24V HIND-E
Post by: Dark Apostle on March 01, 2013, 12:55:25 PM
2 weeks, be sure.
Title: Re: Mi-24V HIND-E
Post by: kaxII on March 01, 2013, 02:12:55 PM
Ha ha, lol. But yeah i just want to know if we will see a cockpit at anytime in the future, as the cockpit does look awesome!
Title: Re: Mi-24V HIND-E
Post by: Dark Apostle on March 01, 2013, 02:30:43 PM
In time mate, few other things are on Taras' table for this atm. You'll see ;)
Title: Re: Mi-24V HIND-E
Post by: BT~wasted on March 01, 2013, 03:18:33 PM
noticed  side flare dispenser..are those functional?

Will be in the next update ;)

We will see a cockpit in the future?

Don't you think that your are demanding?

Of course it will be, but first, as DA said, I have other, more essential work to be done on this beast. I can assure you that it will be a very nice surprise for you non the less ;)
Title: Re: Mi-24V HIND-E
Post by: Reisenkaze on March 01, 2013, 03:57:05 PM
In Soviet Russia, Hind flies YOU
Title: Re: Mi-24V HIND-E
Post by: BravoFxTrt on March 01, 2013, 07:36:10 PM
Give an inch, they want the mile!
Title: Re: Mi-24V HIND-E
Post by: sphantom on March 01, 2013, 08:26:20 PM
Everytime
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 02, 2013, 10:41:41 AM
Grab the new version at the first page and please,

DO READ

the change log, before asking any stupid questions.

Thanks  :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BravoFxTrt on March 02, 2013, 11:09:52 AM
Thanks BT~W
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Reisenkaze on March 02, 2013, 11:15:25 AM
I'm never flying fixed-wing again ;)
Such an awesome mod, well done all involved
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: kaxII on March 02, 2013, 11:28:19 AM
Yes I am demanding! (Not really.I just don't know how to make it sound less demanding) but this awesome update is anough for a very long time so keep up the good work!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: LuseKofte on March 02, 2013, 11:56:06 AM
Honestly, the FM cant be any better, I hoover turn with pedals it is amazing good work mate
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: sphantom on March 02, 2013, 12:02:23 PM
want to take odds on the first stupid question
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 02, 2013, 12:16:40 PM
guys, thanks for this epic work.
it was a joy to be a small part of the process, and the advances you made over the last few days were simply fantastic to behold.
thanks to these efforts, realistic helicopter warfare in IL-2 is now a virtual reality!
my  hat is off, gents! thank you all very, very much!

~S~!        8)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: brav6 on March 02, 2013, 12:18:01 PM
Great controls. v2.5 flies smoothly.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: sphantom on March 02, 2013, 12:31:00 PM
yup works great Thanks
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: AngelofDeath6V on March 02, 2013, 12:45:55 PM
Sweet! thanks for the update! :P
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 02, 2013, 01:55:29 PM
want to take odds on the first stupid question

I am all yours  :D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Gumpy on March 02, 2013, 02:49:10 PM
v2.5 Is great thanks.I guess I'll be the first stupid question,I for the life of me can't figure out how to setup my controls in the control section of the new AI, Engines, Hotkeys Mod v2.6 to be able to fire the rockets.Could someone put up their control list for a comparison please?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 02, 2013, 03:06:26 PM
Well I am not sure what you mean. You need to assign the button for "Missile Selection" and then when you press it, the message will tell you what is selected. When you will get "Rocket Selected" just press your "Fire Rockets" button. Additionally you can adjust your fire mod by assigning special buttons. You can read more about that in AI Engines blah blah mod :)

Here is my control set up:

Code: [Select]
[HotKey pilot]
Joystick4 JoystickDevice0=AIRCRAFT_TOGGLE_AIRBRAKE
Ctrl Delete=Radar Setting #3
Shift BackSlash=GunPods
Shift Z=AIRCRAFT_TRIM_R_0
Shift X=AIRCRAFT_TRIM_R_0
Shift O=Open/Close Side Hatch
Ctrl NumPad-8=MagnetoPlus
Shift F=Toggle Fuel Dump
Ctrl NumPad-7=MagnetoMinus
Ctrl NumPad-5=CompressorPlus
Ctrl NumPad-4=CompressorMinus
Joystick5 JoystickDevice0=SIGHT_AUTO_ONOFF
Ctrl NumPad-2=MixPlus20
Ctrl NumPad-1=MixMinus20
Ctrl BackSlash=Weapon Release Delay
Ctrl Z=WINGFOLD
Ctrl X=AIRCRAFT_CARRIERHOOK
Shift 6=EngineSelect6
Shift 5=EngineSelect5
Shift 4=EngineSelect4
Shift 3=EngineSelect3
Ctrl T=AIRCRAFT_DROP_TANKS
Shift 2=EngineSelect2
Shift 1=EngineSelect1
Shift 0=EngineSelectAll
Tab Ctrl=SIGHT_AUTO_ONOFF
Shift Down=AIRCRAFT_TRIM_V_0
Shift Right=AIRCRAFT_TRIM_H_0
Shift Up=AIRCRAFT_TRIM_V_0
Ctrl G=AIRCRAFT_TAILWHEELLOCK
Shift Left=AIRCRAFT_TRIM_H_0
Ctrl F=EngineFeather
Underscore=StepMinus5
Ctrl C=AIRCRAFT_BRAKESHOE
Joystick6 JoystickDevice0=AIRCRAFT_DOCK_UNDOCK
NumPad/=AIRCRAFT_GEAR_UP_MANUAL
NumPad-=AIRCRAFT_POWER_MINUS_5
Joystick0 JoystickDevice0=Weapon0
NumPad+=AIRCRAFT_POWER_PLUS_5
Alt BackSlash=Toggle Weapon System
NumPad*=AIRCRAFT_GEAR_DOWN_MANUAL
NumPad-9=SIGHT_SPD_PLUS
NumPad-8=SIGHT_DIST_PLUS
NumPad-7=SIGHT_ALT_PLUS
NumPad-6=SIGHT_SIDE_RIGHT
NumPad-4=SIGHT_SIDE_LEFT
NumPad-3=SIGHT_SPD_MINUS
NumPad-2=SIGHT_DIST_MINUS
NumPad-1=SIGHT_ALT_MINUS
Ctrl 0=StepAuto
BackSlash=Weapon Salvo Size
Z=AIRCRAFT_TRIM_R_MINUS
X=AIRCRAFT_TRIM_R_PLUS
W=Boost
V=AIRCRAFT_FLAPS_NOTCH_DOWN
Ctrl Home=Radar Setting #1
Ctrl End=Radar Setting #4
S=Decrease Wing Sweep/Incidence
Alt C=Deploy Drag Chute
R=Radiator
Ctrl PageUp=Radar Setting #2
Q=Deploy Flares
O=COCKPITDOOR
N=Stabilizer
Joystick1 JoystickDevice0=Weapon1
I=AIRCRAFT_TOGGLE_ENGINE
G=Gear
F=AIRCRAFT_FLAPS_NOTCH_UP
E=Increase Wing Sweep/Incidence
D=Select Missile/Rocket
B=Brake
Equals=StepPlus5
1=Toggle Blown Flaps
Slash=AIRCRAFT_RUDDER_CENTRE
Period=brakesright
Comma=brakesleft
Joystick2 JoystickDevice0=Weapon2
Down=AIRCRAFT_TRIM_V_PLUS
Right=AIRCRAFT_TRIM_H_PLUS
Up=AIRCRAFT_TRIM_V_MINUS
Ctrl BackQuote=EngineExtinguisher
Left=AIRCRAFT_TRIM_H_MINUS
Home=Open/Close Bay Doors
Joystick3 JoystickDevice0=Weapon3
Ctrl Insert=Toggle Radar Mode
[HotKey gunner]
MouseLeft=Fire
[HotKey aircraftView]
Ctrl F8=NextViewEnemyFollow
NumPad-0=PadlockViewForward
Ctrl F2=NextViewEnemy
Ctrl F1=CockpitShow
Alt F7=ViewEnemyDirectGround
Alt F6=ViewEnemyDirectAir
Ctrl NumPad-6=PadlockViewNext
Ctrl NumPad-3=PadlockViewPrev
H=cockpitUp
C=changeCockpit
Shift C=cockpitView0
End=fov70
PageDown=fov90
Delete=fov30
F8=OutsideViewFollow
F7=ViewEnemyGround
F6=ViewEnemyAir
Ctrl PageDown=fovDec
F5=PadlockViewGround
F4=PadlockView
F3=OutsideViewFly
F2=OutsideView
Shift F8=NextViewFollow
F1=CockpitView
Shift F7=ViewFriendGround
Shift F6=ViewFriendAir
Shift F5=PadlockViewFriendGround
Shift F4=PadlockViewFriend
Shift F2=NextView
Shift F1=cockpitAim
[HotKey SnapView]
Pov90 JoystickPov0=Snap_2_0
Pov135 JoystickPov0=Snap_3_0
Pov180 JoystickPov0=Snap_0_m1
Pov225 JoystickPov0=Snap_m3_0
Pov270 JoystickPov0=Snap_m2_0
Pov315 JoystickPov0=Snap_m1_0
F9=SnapPanSwitch
Pov0 JoystickPov0=Snap_0_2
Pov45 JoystickPov0=Snap_1_0
NumPad-5=Snap_0_2
[HotKey PanView]
Pov90 JoystickPov0=PanRight2
Pov135 JoystickPov0=PanRight3
Pov180 JoystickPov0=PanDown
Pov225 JoystickPov0=PanLeft3
Pov270 JoystickPov0=PanLeft2
Pov315 JoystickPov0=PanLeft
Pov0 JoystickPov0=PanUp
Pov45 JoystickPov0=PanRight
NumPad-5=PanReset
[HotKey orders]
9=order9
8=order8
7=order7
6=order6
5=order5
4=order4
3=order3
2=order2
1=order1
0=order0
Escape=deactivate
Tab=activate
[HotKey misc]
Ctrl Alt=iconTypes
BackQuote=chat
Y=BEACON_MINUS
U=BEACON_PLUS
T=toggleSmokes
M=pad
L=toggleLandingLight
K=AUX1_PLUS
J=AUX1_MINUS
Ctrl W=AUX_A
A=autopilot
Ctrl S=showMirror
Ctrl O=toggleNavLights
Ctrl L=cockpitLight
Ctrl E=ejectPilot
Ctrl D=cockpitDim
Ctrl A=autopilotAuto
[HotKey timeCompression]
CloseBracket=timeSpeedUp
OpenBracket=timeSpeedDown
Shift BackQuote=timeSkip
P=timeSpeedPause
Quote=timeSpeedNormal
Pause=timeSpeedPause
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: brav6 on March 02, 2013, 05:42:09 PM
Well I am not sure what you mean. You need to assign the button for "Missile Selection" and then when you press it, the message will tell you what is selected. When you will get "Rocket Selected" just press your "Fire Rockets" button. Additionally you can adjust your fire mod by assigning special buttons. You can read more about that in AI Engines blah blah mod :)

You know, I'm still looking for anything that might be related to the mis selection or flares. Currently, when I press B (as if I were to lunch a regular homed missile) I see "Flare Engagement" on or off because I haven't found where to assign the key  :-[
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Gumpy on March 02, 2013, 06:07:33 PM
I don't know but,I'm not getting any messages when I press the Missile Selection button and I have no "Fire Rockets" button like wasted mentioned.What am I missing or have to activate to get these?I suppose I should be asking these questions in the AI mod section. 
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BravoFxTrt on March 02, 2013, 06:15:33 PM
Gumpy here is a screen shot of what you need for missile or rocket selection.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: LuseKofte on March 02, 2013, 06:20:37 PM
http://www.youtube.com/watch?v=ZAPf3KbNIuU
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Gumpy on March 02, 2013, 06:22:32 PM
Yes I have that Bravo but,what do I press to fire them?Ive set a button for that but,when I press it nothing happens.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Reisenkaze on March 02, 2013, 06:29:13 PM
http://www.youtube.com/watch?v=ZAPf3KbNIuU

Sweet lunar regolith, I haven't seen that series in ages. I loved it, along with "Wings of the Luftwaffe"
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BravoFxTrt on March 02, 2013, 06:36:07 PM
Are you sure you guys have the right    SAS Engine (formerly AI, Engines, Hotkeys & Carriers Mod) v2.6 Release Candidate
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Gumpy on March 02, 2013, 07:36:03 PM
I have a key setup for that option select missiles/Rockets Bravo,what do I press after that to get those missiles to come off the racks?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BravoFxTrt on March 02, 2013, 07:46:05 PM
It will be one of the Fire weapons Button on your joy stick
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Letome1 on March 02, 2013, 07:50:27 PM
Why does the heli spins like crazy (by crazy, it means, like a turning propeller at full speed) after it gets heavily damaged on the tail?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Gumpy on March 02, 2013, 07:53:35 PM
It will be one of the Fire weapons Button on your joy stick
Ive tried them all with no joy,they won't leave the racks.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Dark Apostle on March 02, 2013, 08:11:26 PM
Why does the heli spins like crazy (by crazy, it means, like a turning propeller at full speed) after it gets heavily damaged on the tail?

It's called auto rotation, have you never seen a helo lose it's tail rotor? No?
http://www.youtube.com/watch?v=cgi8WPfq46k
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Tran Long on March 02, 2013, 09:46:29 PM
Ah haaaaaaaaaaaaaaaaaahaaaaaaaaaaaaaaaaaaaa, :D ;D ;D ;D ;D
So greatttttttt guys. Thank you so much benitomuso and all the creators. ;)
Can you update the Mi-8 FM too, please?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Tute on March 02, 2013, 09:58:50 PM
Mate, could you upload to other file hosting? Thanks.
Lots of toolbars and other stuff which i don't like.
Mediafire, may be? Thanks.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: max_thehitman on March 02, 2013, 10:50:31 PM
http://www.youtube.com/watch?v=ZAPf3KbNIuU

Great documentary. Amazing!

This heli version is now flying much much better. Thank you!

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Blazing on March 02, 2013, 11:32:21 PM
the FM is perfect now, but I have no one to blame when I crash now  :(
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 03, 2013, 01:33:20 AM
Mate, could you upload to other file hosting? Thanks.
Lots of toolbars and other stuff which i don't like.
Mediafire, may be? Thanks.

Mediafire doesn't works for me, sorry.

It is very easy to download from sendspace. And it is 100% safe, just be more attentive of what you are pressing.

As for missile selection, make sure that you have the latest 2.6RC of AI engines hotkeys. And also that you have Mi-8 installed. And please re-read the 2.5 notes about Vikhr missile.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: spitfire-MKIX on March 03, 2013, 03:55:03 AM
I have a problem with it: my game crashes when I start a QMB mission with any plane, mission loads until 100% and then the game freezes and I've a Windows message saying that IL-2 has stopped working.  ??? Without the Mi-24 installed, I don't have any problem. here is my log:
Code: [Select]
[03.03.2013 10:48:50] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
    No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
    No.19:RocketGunAAM3(1)
    No.20:RocketGunNull(1)
    No.21:RocketGunAAM3(1)
    No.22:RocketGunNull(1)
    No.25:RocketGunAAM3(1)
    No.26:RocketGunNull(1)
    No.27:RocketGunAAM3(1)
    No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
    No.17:RocketGunAAM3(1)
    No.18:RocketGunNull(1)
    No.23:RocketGunAAM3(1)
    No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = p38t_fm
s1 = flightmodels/p-38t.fmd
s = FlightModels/P-38T.fmd:P38T_FM
m_lastFMFile = null
opening new fm file p38t_fm
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = p38t_fm
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234b-2.fmd
s = FlightModels/Ar-234B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234c.fmd
s = FlightModels/Ar-234C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-1sas.fmd
s = FlightModels/Bf-109B-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-2sas.fmd
s = FlightModels/Bf-109B-2SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109c-1sas.fmd
s = FlightModels/Bf-109C-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109d-1sas.fmd
s = FlightModels/Bf-109D-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-1.fmd
s = FlightModels/Bf-109E-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-3.fmd
s = FlightModels/Bf-109E-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4b.fmd
s = FlightModels/Bf-109E-4B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4n.fmd
s = FlightModels/Bf-109E-4N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7nz.fmd
s = FlightModels/Bf-109E-7NZ.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7n.fmd
s = FlightModels/Bf-109E-7N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2_mod.fmd
s = FlightModels/Bf-109F-2_Mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2.fmd
s = FlightModels/Bf-109F-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4.fmd
s = FlightModels/Bf-109F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4z.fmd
s = FlightModels/Bf-109F-4Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-1.fmd
s = FlightModels/Bf-109G-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2trop.fmd
s = FlightModels/Bf-109G-2trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-3.fmd
s = FlightModels/Bf-109G-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-4.fmd
s = FlightModels/Bf-109G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-5.fmd
s = FlightModels/Bf-109G-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6asn.fmd
s = FlightModels/Bf-109G-6ASN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6early.fmd
s = FlightModels/Bf-109G-6Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6erla.fmd
s = FlightModels/Bf-109G-6Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6mid.fmd
s = FlightModels/Bf-109G-6Mid.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6late.fmd
s = FlightModels/Bf-109G-6Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10.fmd
s = FlightModels/Bf-109G-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10erla.fmd
s = FlightModels/Bf-109G-10Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10c3.fmd
s = FlightModels/Bf-109G-10C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14.fmd
s = FlightModels/Bf-109G-14.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14as.fmd
s = FlightModels/Bf-109G-14AS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4.fmd
s = FlightModels/Bf-109K-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4-c3.fmd
s = FlightModels/Bf-109K-4-C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109z.fmd
s = FlightModels/Bf-109Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109t-4.fmd
s = FlightModels/Bf-109T-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110cvroeg.fmd
s = FlightModels/Bf-110Cvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4.fmd
s = FlightModels/Bf-110C-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4b.fmd
s = FlightModels/Bf-110C-4b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110evroeg.fmd
s = FlightModels/Bf-110Evroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110fvroeg.fmd
s = FlightModels/Bf-110Fvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-2.fmd
s = FlightModels/Bf-110G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-4.fmd
s = FlightModels/Bf-110G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-1.fmd
s = FlightModels/Do217K-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-2.fmd
s = FlightModels/Do217K-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335.fmd
s = FlightModels/Do-335.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335v-13.fmd
s = FlightModels/Do-335V-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fi-156b-2.fmd
s = FlightModels/Fi-156B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-189a-2.fmd
s = FlightModels/Fw-189A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-2.fmd
s = FlightModels/Fw-190A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-3.fmd
s = FlightModels/Fw-190A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-4.fmd
s = FlightModels/Fw-190A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5.fmd
s = FlightModels/Fw-190A-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5-165.fmd
s = FlightModels/Fw-190A-5-165.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7.fmd
s = FlightModels/Fw-190A-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7sturm.fmd
s = FlightModels/Fw-190A-7sturm.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-8.fmd
s = FlightModels/Fw-190A-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-9.fmd
s = FlightModels/Fw-190A-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9late.fmd
s = FlightModels/Fw-190D-9Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-11.fmd
s = FlightModels/Fw-190D-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-13.fmd
s = FlightModels/Fw-190D-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152h-1.fmd
s = FlightModels/Ta-152H-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c.fmd
s = FlightModels/Ta-152C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190f-8.fmd
s = FlightModels/Fw-190F-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-200c-3u4.fmd
s = FlightModels/FW-200C-3U4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ho-229.fmd
s = FlightModels/Ho-229.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he45.fmd
s = FlightModels/He45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he51c.fmd
s = FlightModels/He51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111p2.fmd
s = FlightModels/He-111P2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-2.fmd
s = FlightModels/He-111H-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-6.fmd
s = FlightModels/He-111H-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-21.fmd
s = FlightModels/He-111H-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111z.fmd
s = FlightModels/He-111Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-219.fmd
s = FlightModels/He-219.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs123.fmd
s = FlightModels/HS123.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-2.fmd
s = FlightModels/Hs-129B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-3.fmd
s = FlightModels/Hs-129B-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg5e.fmd
s = FlightModels/Ju-52_3mg5e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-1.fmd
s = FlightModels/Ju-87B-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2m.fmd
s = FlightModels/Ju-87B-2m.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-3j.fmd
s = FlightModels/Ju-87D-3j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-5j.fmd
s = FlightModels/Ju-87D-5j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-7.fmd
s = FlightModels/Ju-87D-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-8.fmd
s = FlightModels/Ju-87D-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-1j.fmd
s = FlightModels/Ju-87G-1j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2.fmd
s = FlightModels/Ju-87G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87c.fmd
s = FlightModels/Ju-87C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4.fmd
s = FlightModels/Ju-88A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4mistel.fmd
s = FlightModels/Ju-88A-4Mistel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-17.fmd
s = FlightModels/Ju-88A-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4torp.fmd
s = FlightModels/Ju-88A-4torp.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88c-6.fmd
s = FlightModels/Ju-88C-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ju88g6
s1 = flightmodels/ju-88g-6.fmd
s = FlightModels/Ju-88G-6.fmd:JU88G6
m_lastFMFile = gui/game/buttons
opening new fm file ju88g6
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = ju88g6
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-210ca-1.fmd
s = FlightModels/Me-210Ca-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410a.fmd
s = FlightModels/Me-410A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410b.fmd
s = FlightModels/Me-410B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262b-1a.fmd
s = FlightModels/Me-262B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-321.fmd
s = FlightModels/Me-321.fmd
m_lastFMFile = gui/game/buttons
sFMDir = 323
s1 = flightmodels/me-323.fmd
s = FlightModels/Me-323.fmd:323
m_lastFMFile = gui/game/buttons
opening new fm file 323
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = 323
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk1.fmd
s = FlightModels/BeaufighterMk1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermkx.fmd
s = FlightModels/BeaufighterMkX.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk21.fmd
s = FlightModels/BeaufighterMk21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mki.fmd
s = FlightModels/Blenheim_MkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkif.fmd
s = FlightModels/Blenheim_MkIF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkiv.fmd
s = FlightModels/Blenheim_MkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/battlemkii.fmd
s = FlightModels/BattleMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fulmarmki.fmd
s = FlightModels/FulmarMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seagladiatormkii.fmd
s = FlightModels/SeaGladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormki.fmd
s = FlightModels/GladiatorMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormkii.fmd
s = FlightModels/GladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/halifaxbmkiii.fmd
s = FlightModels/HalifaxBMkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemki.fmd
s = FlightModels/SeaHurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemkii.fmd
s = FlightModels/SeaHurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkivroeg.fmd
s = FlightModels/HurricaneMkIvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemki.fmd
s = FlightModels/HurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkia12lbs.fmd
s = FlightModels/HurricaneMkIa12lbs.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiia.fmd
s = FlightModels/HurricaneMkIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkii.fmd
s = FlightModels/HurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiid.fmd
s = FlightModels/HurricaneMkIId.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiimod.fmd
s = FlightModels/HurricaneMkIIMod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiv.fmd
s = FlightModels/HurricaneMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lancaster.fmd
s = FlightModels/Lancaster.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/magm14a.fmd
s = FlightModels/MagM14A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = meteors
s1 = flightmodels/meteorf3.fmd
s = FlightModels/MeteorF3.fmd:Meteors
m_lastFMFile = gui/game/buttons
opening new fm file meteors
sFMDir = meteors
s1 = flightmodels/meteorf4.fmd
s = FlightModels/MeteorF4.fmd:Meteors
m_lastFMFile = meteors
sFMDir = meteors
s1 = flightmodels/meteorf8.fmd
s = FlightModels/MeteorF8.fmd:Meteors
m_lastFMFile = meteors
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-fbmkvi.fmd
s = FlightModels/Mosquito-FBMkVI.fmd
m_lastFMFile = meteors
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkiv.fmd
s = FlightModels/Mosquito-BMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkxvi.fmd
s = FlightModels/Mosquito-BMkXVI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-tsts.fmd
s = FlightModels/Mosquito-tsts.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirei.fmd
s = FlightModels/SeafireI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafireii.fmd
s = FlightModels/SeafireII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-lf-mkiii.fmd
s = FlightModels/Seafire-LF-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-f-mkiii.fmd
s = FlightModels/Seafire-F-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirexv.fmd
s = FlightModels/SeafireXV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireivroeg.fmd
s = FlightModels/SpitfireIvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireia.fmd
s = FlightModels/SpitfireIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireib.fmd
s = FlightModels/SpitfireIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiia.fmd
s = FlightModels/SpitfireIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiib.fmd
s = FlightModels/SpitfireIIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireva.fmd
s = FlightModels/SpitfireVa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-09.fmd
s = FlightModels/Spitfire-F-Vb-M45-09.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16-cw.fmd
s = FlightModels/Spitfire-F-Vb-M45-16-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18-cw.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-12.fmd
s = FlightModels/Spitfire-F-Vb-M45-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16.fmd
s = FlightModels/Spitfire-F-Vb-M45-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-vb-m46-16.fmd
s = FlightModels/Spitfire-HF-Vb-M46-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-16-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-4h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixc-m70-18.fmd
s = FlightModels/Spitfire-HF-IXc-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m61-15.fmd
s = FlightModels/Spitfire-F-IXc-M61-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m63-18.fmd
s = FlightModels/Spitfire-F-IXc-M63-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixe-m70-18.fmd
s = FlightModels/Spitfire-HF-IXe-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-25.fmd
s = FlightModels/Spitfire-LF-IXc-M66-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-25-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xii-g3-cw.fmd
s = FlightModels/Spitfire-F-XII-G3-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xiv-g65-21.fmd
s = FlightModels/Spitfire-F-XIV-G65-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp.fmd
s = FlightModels/SpitfireXVICLP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexvi25.fmd
s = FlightModels/SpitfireXVI25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp25.fmd
s = FlightModels/SpitfireXVICLP25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/swordfish.fmd
s = FlightModels/Swordfish.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2tm.fmd
s = FlightModels/U-2TM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1b.fmd
s = FlightModels/Typhoon1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1blate.fmd
s = FlightModels/Typhoon1BLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkii.fmd
s = FlightModels/TempestMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkv.fmd
s = FlightModels/TempestMkV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafurymki.fmd
s = FlightModels/SeaFuryMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3b.fmd
s = FlightModels/DB-3B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3m.fmd
s = FlightModels/DB-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3t.fmd
s = FlightModels/DB-3T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3f.fmd
s = FlightModels/DB-3F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-1.fmd
s = FlightModels/BI-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-6.fmd
s = FlightModels/BI-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-11.fmd
s = FlightModels/G-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15bis.fmd
s = FlightModels/I-15bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m22.fmd
s = FlightModels/I-15-M22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m25.fmd
s = FlightModels/I-15-M25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-153-m62.fmd
s = FlightModels/I-153-M62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type15.fmd
s = FlightModels/I-16type15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5.fmd
s = FlightModels/I-16type5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5skis.fmd
s = FlightModels/I-16type5Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6.fmd
s = FlightModels/I-16type6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6skis.fmd
s = FlightModels/I-16type6Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10.fmd
s = FlightModels/I-16type10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10wc.fmd
s = FlightModels/I-16type10WC.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type17.fmd
s = FlightModels/I-16type17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type18.fmd
s = FlightModels/I-16type18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24.fmd
s = FlightModels/I-16type24.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type27.fmd
s = FlightModels/I-16type27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type28.fmd
s = FlightModels/I-16type28.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type29.fmd
s = FlightModels/I-16type29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-71.fmd
s = FlightModels/I-185M-71.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-82a.fmd
s = FlightModels/I-185M-82A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-250.fmd
s = FlightModels/I-250.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1940.fmd
s = FlightModels/Il-2-1940.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2i.fmd
s = FlightModels/Il-2I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mearly.fmd
s = FlightModels/Il-2MEarly.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mlate.fmd
s = FlightModels/Il-2MLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3.fmd
s = FlightModels/Il-2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3ns.fmd
s = FlightModels/Il-2M3NS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-4.fmd
s = FlightModels/Il-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-10.fmd
s = FlightModels/Il-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series4.fmd
s = FlightModels/LaGG-3series4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series29.fmd
s = FlightModels/LaGG-3series29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series35.fmd
s = FlightModels/LaGG-3series35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3it.fmd
s = FlightModels/LaGG-3IT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series66.fmd
s = FlightModels/LaGG-3series66.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3rd.fmd
s = FlightModels/LaGG-3RD.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5.fmd
s = FlightModels/La-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5f.fmd
s = FlightModels/La-5F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5fn.fmd
s = FlightModels/La-5FN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7.fmd
s = FlightModels/La-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7r.fmd
s = FlightModels/La-7R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/li-2.fmd
s = FlightModels/Li-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mbr-2-am-34.fmd
s = FlightModels/MBR-2-AM-34.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3.fmd
s = FlightModels/MiG-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3ud.fmd
s = FlightModels/MiG-3ud.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3am-38.fmd
s = FlightModels/MiG-3AM-38.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3u.fmd
s = FlightModels/MiG-3U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-9.fmd
s = FlightModels/MiG-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series1.fmd
s = FlightModels/Pe-2series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series32.fmd
s = FlightModels/Pe-2series32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series84.fmd
s = FlightModels/Pe-2series84.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series110.fmd
s = FlightModels/Pe-2series110.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series359.fmd
s = FlightModels/Pe-2series359.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3series1.fmd
s = FlightModels/Pe-3series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3bis.fmd
s = FlightModels/Pe-3bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-8.fmd
s = FlightModels/Pe-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-5.fmd
s = FlightModels/R-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-10.fmd
s = FlightModels/R-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-100a.fmd
s = FlightModels/SB-2M-100A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-103.fmd
s = FlightModels/SB-2M-103.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/su-2.fmd
s = FlightModels/Su-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-17.fmd
s = FlightModels/TB-3-4M-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-34r.fmd
s = FlightModels/TB-3-4M-34R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tu-2s.fmd
s = FlightModels/Tu-2S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29.fmd
s = FlightModels/B-29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vs.fmd
s = FlightModels/U-2VS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2nb.fmd
s = FlightModels/U-2NB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2lsh.fmd
s = FlightModels/U-2LSH.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1.fmd
s = FlightModels/Yak-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1b.fmd
s = FlightModels/Yak-1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3.fmd
s = FlightModels/Yak-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3vk-107.fmd
s = FlightModels/Yak-3VK-107.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3r.fmd
s = FlightModels/Yak-3R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7a.fmd
s = FlightModels/Yak-7A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b.fmd
s = FlightModels/Yak-7B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b_pf.fmd
s = FlightModels/Yak-7B_PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7uti.fmd
s = FlightModels/Yak-7uti.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9.fmd
s = FlightModels/Yak-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9b.fmd
s = FlightModels/Yak-9B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9d.fmd
s = FlightModels/Yak-9D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9m.fmd
s = FlightModels/Yak-9M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9k.fmd
s = FlightModels/Yak-9K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9t.fmd
s = FlightModels/Yak-9T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9u.fmd
s = FlightModels/Yak-9U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9ut.fmd
s = FlightModels/Yak-9UT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-15.fmd
s = FlightModels/Yak-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b.fmd
s = FlightModels/A-20B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20c.fmd
s = FlightModels/A-20C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b3s.fmd
s = FlightModels/A-20B3S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20g.fmd
s = FlightModels/A-20G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ad4.fmd
s = FlightModels/AD4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1h.fmd
s = FlightModels/A1H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1j.fmd
s = FlightModels/A1J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17d.fmd
s = FlightModels/B-17D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17e.fmd
s = FlightModels/B-17E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17f.fmd
s = FlightModels/B-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17g.fmd
s = FlightModels/B-17G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-24j.fmd
s = FlightModels/B-24J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29sp.fmd
s = FlightModels/B-29SP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25c.fmd
s = FlightModels/B-25C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d5-strafer.fmd
s = FlightModels/B-25D5-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d20-strafer.fmd
s = FlightModels/B-25D20-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25g.fmd
s = FlightModels/B-25G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25h.fmd
s = FlightModels/B-25H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j.fmd
s = FlightModels/B-25J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j15.fmd
s = FlightModels/B-25J15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j-strafer.fmd
s = FlightModels/B-25J-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/dc-3.fmd
s = FlightModels/DC-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/c-47b.fmd
s = FlightModels/C-47B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cw-21.fmd
s = FlightModels/CW-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-1.fmd
s = FlightModels/F2A-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-2.fmd
s = FlightModels/F2A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-3.fmd
s = FlightModels/F4F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-4.fmd
s = FlightModels/F4F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fm-2.fmd
s = FlightModels/FM-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1a.fmd
s = FlightModels/F4U-1A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1c.fmd
s = FlightModels/F4U-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1d.fmd
s = FlightModels/F4U-1D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4.fmd
s = FlightModels/F4U-4.fmd:F4ULate_FM
m_lastFMFile = gui/game/buttons
opening new fm file f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4b.fmd
s = FlightModels/F4U-4B.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-5.fmd
s = FlightModels/F4U-5.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/au-1.fmd
s = FlightModels/AU-1.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1aclipped.fmd
s = FlightModels/F4U-1Aclipped.fmd
m_lastFMFile = f4ulate_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1dclipped.fmd
s = FlightModels/F4U-1Dclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f3early.fmd
s = FlightModels/F6F3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-3.fmd
s = FlightModels/F6F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-5.fmd
s = FlightModels/F6F-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel.fmd
s = FlightModels/L5Sentinel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel_ex.fmd
s = FlightModels/L5Sentinel_Ex.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-2v.fmd
s = FlightModels/P-2V.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-26.fmd
s = FlightModels/P-26.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mohawk_iii_bob.fmd
s = FlightModels/Mohawk_III_BoB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4.fmd
s = FlightModels/P-36A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38e.fmd
s = FlightModels/P-38E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38f-1-lo.fmd
s = FlightModels/P-38F-1-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38g-15-lo.fmd
s = FlightModels/P-38G-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38h-5-lo.fmd
s = FlightModels/P-38H-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j.fmd
s = FlightModels/P-38J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j-15-lo.fmd
s = FlightModels/P-38J-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l-5-lo.fmd
s = FlightModels/P-38L-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l.fmd
s = FlightModels/P-38L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38llate.fmd
s = FlightModels/P-38LLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38droopsnoot.fmd
s = FlightModels/P-38DroopSnoot.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-400.fmd
s = FlightModels/P-400.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39d.fmd
s = FlightModels/P-39D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n.fmd
s = FlightModels/P-39N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-1.fmd
s = FlightModels/P-39Q-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-10.fmd
s = FlightModels/P-39Q-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40c.fmd
s = FlightModels/P-40C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40b.fmd
s = FlightModels/P-40B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e.fmd
s = FlightModels/P-40E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e-m-105.fmd
s = FlightModels/P-40E-M-105.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40m.fmd
s = FlightModels/P-40M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-10.fmd
s = FlightModels/P-47D-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-22.fmd
s = FlightModels/P-47D-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27.fmd
s = FlightModels/P-47D-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27_late.fmd
s = FlightModels/P-47D-27_late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51a.fmd
s = FlightModels/P-51A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b-10na.fmd
s = FlightModels/P-51B-10NA.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b.fmd
s = FlightModels/P-51B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51c.fmd
s = FlightModels/P-51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-20.fmd
s = FlightModels/P-51D-20.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-25.fmd
s = FlightModels/P-51D-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-30.fmd
s = FlightModels/P-51D-30.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51cm.fmd
s = FlightModels/P-51CM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-63c.fmd
s = FlightModels/P-63C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pbn-1.fmd
s = FlightModels/PBN-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/t-6texan.fmd
s = FlightModels/T-6Texan.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-3.fmd
s = FlightModels/SBD-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-5.fmd
s = FlightModels/SBD-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbf-1c.fmd
s = FlightModels/TBF-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbm-3.fmd
s = FlightModels/TBM-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = xfv_fm
s1 = flightmodels/xfv.fmd
s = FlightModels/XFV.fmd:XFV_FM
m_lastFMFile = gui/game/buttons
opening new fm file xfv_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-80a.fmd
s = FlightModels/P-80A.fmd
m_lastFMFile = xfv_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a5m4.fmd
s = FlightModels/A5M4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2.fmd
s = FlightModels/A6M2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21.fmd
s = FlightModels/A6M2-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21_late.fmd
s = FlightModels/A6M2-21_Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-22.fmd
s = FlightModels/A6M3-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2n.fmd
s = FlightModels/A6M2N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-32.fmd
s = FlightModels/A6M3-32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5a.fmd
s = FlightModels/A6M5a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m8.fmd
s = FlightModels/A6M8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5b.fmd
s = FlightModels/A6M5b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5c.fmd
s = FlightModels/A6M5c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model62.fmd
s = FlightModels/A6M7_Model62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model63.fmd
s = FlightModels/A6M7_Model63.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b5n2.fmd
s = FlightModels/B5N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b6n2.fmd
s = FlightModels/B6N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a2.fmd
s = FlightModels/D3A2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3_mod.fmd
s = FlightModels/J2M3_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5_mod.fmd
s = FlightModels/J2M5_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-iii.fmd
s = FlightModels/Ki-43-III.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-44-iiko.fmd
s = FlightModels/Ki-44-IIko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1ks.fmd
s = FlightModels/N1Ks.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja_mod.fmd
s = FlightModels/N1K2-Ja_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k3-a.fmd
s = FlightModels/N1K3-A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr32.fmd
s = FlightModels/CR32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr42.fmd
s = FlightModels/CR42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55.fmd
s = FlightModels/G-55.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55-late.fmd
s = FlightModels/G-55-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0.fmd
s = FlightModels/G-55_ss0.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0-late.fmd
s = FlightModels/G-55_ss0-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-200.fmd
s = FlightModels/MC-200.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-202.fmd
s = FlightModels/MC-202.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-205.fmd
s = FlightModels/MC-205.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/re-2000.fmd
s = FlightModels/RE-2000.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cantz1007.fmd
s = FlightModels/CantZ1007.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/caudroncr714_fm
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 03, 2013, 04:11:14 AM
...my game crashes

please, always tell us exactly what your game is...which version...DBW, Modact, etc....
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 03, 2013, 04:22:02 AM
Yeah, we need to know what mods you are running.

But it seems to me that you don't have the right version of AI Engines Hotkeys mod. You need version 2.6RC.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: spitfire-MKIX on March 03, 2013, 04:30:39 AM
OK, I'm in DBW 1.71 with these mods activated in JSGME:

#DBW_CirXs_POV_MoD
#DBW-Forgotten Countries Full
True Color Textures for DBW 1916
True Color textures for DBW
High Resolution Texture DLLs
#DBW_6DOF NormalMouse by PAL
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 03, 2013, 05:05:23 AM
spitfire, it's essential that you also have the AI Engines Hotkeys mod, version 2.6RC, as previously mentioned.
without it, you will have the sort of problems you are experiencing.
find it here: https://www.sas1946.com/main/index.php/topic,23327.0.html    :)

make sure to install the 2.6 RC version, not the 2.5 version.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: philly vodka on March 03, 2013, 05:10:26 AM
and how do i dispense the flares?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Ranwers on March 03, 2013, 05:11:18 AM
Fantastic ! - thanks :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: brav6 on March 03, 2013, 05:15:34 AM
and how do i dispense the flares?

After you made sure you have the latest 2.6 engine mod, you'll notice you have more keys to assign in controls, the ones you are looking for are just under weapons. Assign missile selection and deploy flares to whichever key you like and you're good to go.

2.6 mod here:
https://www.mediafire.com/?kuxc0kv8kuofl35

(It states DBW 1.7 includes these features but some, like those you need for the Mi-24's update, are still missing and added by 2.6).
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: sphantom on March 03, 2013, 05:45:15 AM
and how do i dispense the flares?

After you made sure you have the latest 2.6 engine mod, you'll notice you have more keys to assign in controls, the ones you are looking for are just under weapons. Assign missile selection and deploy flares to whichever key you like and you're good to go.

2.6 mod here:
https://www.mediafire.com/?kuxc0kv8kuofl35

(It states DBW 1.7 includes these features but some, like those you need for the Mi-24's update, are still missing and added by 2.6).
It does help to read the instructions that come with it too
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Letome1 on March 03, 2013, 06:06:29 AM
Why does the heli spins like crazy (by crazy, it means, like a turning propeller at full speed) after it gets heavily damaged on the tail?

It's called auto rotation, have you never seen a helo lose it's tail rotor? No?
http://www.youtube.com/watch?v=cgi8WPfq46k

Yeah i know that, but it turns in a exaggerating way. try losing the tail ingame and see what im referring to......
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 03, 2013, 06:15:30 AM
Letome, it was already mentioned in the initial post that this feature is still in early stages, and still needs to be improved upon.
so, please accept it for what it is now, an early beta feature.
in time, it will be improved. ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 03, 2013, 07:12:19 AM
I've also added autorotation when your tail is shot off, but it is still buggy and will be improved in next update.

Is it that hard to read what is stated? Or it is easier to post stupid questions? And I think I've stressed that you must read the first post.

From now on any stupid question will be ignored. If you don't want to help yourself, no one can help you, sorry.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: spitfire-MKIX on March 03, 2013, 09:30:25 AM
OK, I've downloaded the SAS Engine v2.6 and put the folder !SAS_Engine_Mod_4101m_v26 in my #DBW folder and I still have the same problem.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 03, 2013, 09:40:58 AM
what's the problem, exactly, spitfire?
100% crash on mission load..?
again, please post your log file contents here - AFTER you have first deleted the 'last.quick' file in the main game Quicks folder, and tried a mission again....
i need to see that logfile.
also, what other mods do you have installed?
a screenshot of your mods/dbw folder will do nicely, if possible.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: spitfire-MKIX on March 03, 2013, 10:03:25 AM
OK, so now, the game crashes at 30% when loading a QMB mission with any plane. And I can't show the log because it is... empty!!  ??? And here's a screenshot of my #DBW folder:
(https://www.sas1946.rocks/images/imageshit/img825/4710/dbwscreenshot.png)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: steph12 on March 03, 2013, 10:21:11 AM
Hell yeah! Another helo, and a BIG one!

Thanks a lot!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 03, 2013, 10:29:26 AM
spitfire...30% crash?
did you delete the 'last.quick' file like i asked, and then try the mission again...?
also, you need to install the Instantlog mod, so that the log file will produce results, even if the game crashes early...https://www.sas1946.com/main/index.php/topic,19308.0.html
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on March 03, 2013, 10:59:16 AM
Spining around when tail rotor is dead (which takes a bit to be dead actually) isn't autorotation.

This is autorotation:
http://en.wikipedia.org/wiki/Autorotation_%28helicopter%29 (http://en.wikipedia.org/wiki/Autorotation_%28helicopter%29)

It's a manouver used to save helicopter when engine dies in flight: by flaring and setting negative rotor pitch you can keep rotor spining at high RPM while you go straight down. Than you apply positive rotor pitch near the ground to slow down and null vertical speed and land using rotor's cinetic engergy.

That's not possible yet - if engine dies, especially in hover, you're dead.

EDIT: I'think that rotation after hit is a bit of overkill - when I got my tail blown away I started to spin at a speed of my main rotor... like 1800rpm... looked funny :D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: spitfire-MKIX on March 03, 2013, 12:33:31 PM
OK, thanks to Instantlog, I get the following in my logfile:
Code: [Select]
[03.03.2013 19:28:01] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
    No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
    No.19:RocketGunAAM3(1)
    No.20:RocketGunNull(1)
    No.21:RocketGunAAM3(1)
    No.22:RocketGunNull(1)
    No.25:RocketGunAAM3(1)
    No.26:RocketGunNull(1)
    No.27:RocketGunAAM3(1)
    No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
    No.17:RocketGunAAM3(1)
    No.18:RocketGunNull(1)
    No.23:RocketGunAAM3(1)
    No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Gerhard_Barkhorn.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Heinz_Ewald.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Helmut_Lipfert.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Molnar.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Nanasi.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Kombinovana_letka_Bf 109G-6.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Letka13_Bf 109G-6_white3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Gerhard_Barkhorn.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Heinz_Ewald.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Helmut_Lipfert.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Invasion Stripes.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Letka13_Bf 109G-6_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Tiger.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Void.bmp height=1024 width=1024 bpp=8
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_BlackFalcon_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_Fokkers_Others_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_RedFokker_Swords_MAX-theHitman.bmp NOT loaded
Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...
Loaded camouflage: SUMMER
Month = 9 , Hour = 12
Temperature -     0m = 13.0 .
Temperature -  1000m = 6.51001 .
Temperature -  2000m = 0.019989014 .
Temperature -  3000m = -6.470001 .
Temperature -  4000m = -12.959991 .
Temperature -  5000m = -19.449997 .
Temperature -  6000m = -25.940002 .
Temperature -  7000m = -32.429993 .
Temperature -  8000m = -38.92 .
Temperature -  9000m = -45.410004 .
Temperature - 10000m = -51.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)

Tested mission: airstart over Bessarabia with a BF-109G-6. The game crashed at 30%.

Oh, BTW, I've modified my conf.ini with water=2. It maybe comes from here!

Edit: OK, we're progressing! I've put water=1 in my conf.ini and tested an other mission (Scramble start over Smolensk with a BF-109G-6). This time, I get a crash at 60% with this logfile:
Code: [Select]
[03.03.2013 19:39:56] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
    No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
    No.19:RocketGunAAM3(1)
    No.20:RocketGunNull(1)
    No.21:RocketGunAAM3(1)
    No.22:RocketGunNull(1)
    No.25:RocketGunAAM3(1)
    No.26:RocketGunNull(1)
    No.27:RocketGunAAM3(1)
    No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
    No.17:RocketGunAAM3(1)
    No.18:RocketGunNull(1)
    No.23:RocketGunAAM3(1)
    No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Smolensk/SmolenskBlueScramble00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 12
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
java.lang.OutOfMemoryError
<<no stack trace available>>
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: HotelAlpha on March 03, 2013, 12:40:43 PM
OOOOH Thank you! Works perfect!  ;D

Flies really nicely, and is really easy to takeoff and land!

Textures are great. No Pinkness.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Dark Apostle on March 03, 2013, 12:46:23 PM
EDIT: I'think that rotation after hit is a bit of overkill - when I got my tail blown away I started to spin at a speed of my main rotor... like 1800rpm... looked funny :D

Still....buggy...
Title: Re: Mi-24V HIND-E
Post by: noobplayer on March 03, 2013, 12:55:34 PM
quoted picture removed
Malone how did you add smoke to your engines when it overheat?? I tried to do the same but for my case there was no smoke just drop in engine power/RPM, any special mods you used??

anyways V2.5 flies great!!! It is like my favorite aircraft in IL2 now  :D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 03, 2013, 01:34:13 PM
OK, thanks to Instantlog, I get the following in my logfile:
Code: [Select]
[03.03.2013 19:28:01] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
    No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
    No.19:RocketGunAAM3(1)
    No.20:RocketGunNull(1)
    No.21:RocketGunAAM3(1)
    No.22:RocketGunNull(1)
    No.25:RocketGunAAM3(1)
    No.26:RocketGunNull(1)
    No.27:RocketGunAAM3(1)
    No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
    No.17:RocketGunAAM3(1)
    No.18:RocketGunNull(1)
    No.23:RocketGunAAM3(1)
    No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Gerhard_Barkhorn.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Heinz_Ewald.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Helmut_Lipfert.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Molnar.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Nanasi.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Kombinovana_letka_Bf 109G-6.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Letka13_Bf 109G-6_white3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Gerhard_Barkhorn.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Heinz_Ewald.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Helmut_Lipfert.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Invasion Stripes.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Letka13_Bf 109G-6_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Tiger.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Void.bmp height=1024 width=1024 bpp=8
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_BlackFalcon_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_Fokkers_Others_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_RedFokker_Swords_MAX-theHitman.bmp NOT loaded
Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...
Loaded camouflage: SUMMER
Month = 9 , Hour = 12
Temperature -     0m = 13.0 .
Temperature -  1000m = 6.51001 .
Temperature -  2000m = 0.019989014 .
Temperature -  3000m = -6.470001 .
Temperature -  4000m = -12.959991 .
Temperature -  5000m = -19.449997 .
Temperature -  6000m = -25.940002 .
Temperature -  7000m = -32.429993 .
Temperature -  8000m = -38.92 .
Temperature -  9000m = -45.410004 .
Temperature - 10000m = -51.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)

Tested mission: airstart over Bessarabia with a BF-109G-6. The game crashed at 30%.

Oh, BTW, I've modified my conf.ini with water=2. It maybe comes from here!

Edit: OK, we're progressing! I've put water=1 in my conf.ini and tested an other mission (Scramble start over Smolensk with a BF-109G-6). This time, I get a crash at 60% with this logfile:
Code: [Select]
[03.03.2013 19:39:56] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
    No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
    No.19:RocketGunAAM3(1)
    No.20:RocketGunNull(1)
    No.21:RocketGunAAM3(1)
    No.22:RocketGunNull(1)
    No.25:RocketGunAAM3(1)
    No.26:RocketGunNull(1)
    No.27:RocketGunAAM3(1)
    No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
    No.17:RocketGunAAM3(1)
    No.18:RocketGunNull(1)
    No.23:RocketGunAAM3(1)
    No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Smolensk/SmolenskBlueScramble00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 12
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
java.lang.OutOfMemoryError
<<no stack trace available>>

It clearly says that java.lang.OutOfMemoryError.

Try increasing the RAM setting and if it won't help try to set it to 256.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: spitfire-MKIX on March 03, 2013, 02:15:33 PM
My setting was 256 MB, I've just tryed with 1024 MB and the problem is gone! Thank you for your help!  ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: max_thehitman on March 03, 2013, 02:56:21 PM

I have added important information to the Install Instructions on the first post.


Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 03, 2013, 03:00:47 PM
Thanks, Max :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: sphantom on March 03, 2013, 03:59:37 PM
This is what I do not understand I got everything needed and all works perfect from weapons to flares played with the hind on a number of maps and a number of aircraft and ground pounding. Not having a bit of trouble.
                                                                       Thanks and keep up the good work
P.S.
should have given 10-2 odds
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on March 03, 2013, 07:12:54 PM
Works perfectly for me and the new FM is by far the best helicopter experience in the game. Thank you to everyone who made this amazing mod possible. It's obviously groundbreaking!!!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~Tarik on March 04, 2013, 08:10:32 AM
 8)
(http://img15.hostingpics.net/pics/466437Hind.jpg)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: philly vodka on March 04, 2013, 08:32:36 AM
I still cant get il2 dbw1.7, to work with sas engine mod 2.6  :'(
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 04, 2013, 08:34:45 AM
post your log and post a screenshot of mods that you are using
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: philly vodka on March 04, 2013, 09:15:57 AM
Code: [Select]
2013-03-04 16:52:48:875 : JVM Parameters injector activated
2013-03-04 16:52:48:880 : Applying JVM Memory Settings from IL-2 Selector...
2013-03-04 16:52:48:883 : Adding JVM Option: -Xms443M
2013-03-04 16:52:48:886 : Adding JVM Option: -Xmx443M
2013-03-04 16:52:48:889 : Adding JVM Option: -Xss4096K
2013-03-04 16:52:48:892 : Adding JVM Option: -XX:PermSize=64M
2013-03-04 16:52:48:895 : Adding JVM Option: -XX:MaxPermSize=64M
2013-03-04 16:52:48:898 : Checking duplicate JVM Options...
2013-03-04 16:52:48:901 : Checking mandatory JVM Options...
2013-03-04 16:52:48:904 : Adding JVM Option: -Djava.class.path=.
2013-03-04 16:52:48:907 : Adding JVM Option: -Xincgc
2013-03-04 16:52:48:910 : Adding JVM Option: -Xverify:none
2013-03-04 16:52:48:913 : Adding JVM Option: -Xcomp
2013-03-04 16:52:48:916 : Final JVM Option List:
2013-03-04 16:52:48:919 : -Xms443M
2013-03-04 16:52:48:923 : -Xmx443M
2013-03-04 16:52:48:926 : -Xss4096K
2013-03-04 16:52:48:929 : -XX:PermSize=64M
2013-03-04 16:52:48:932 : -XX:MaxPermSize=64M
2013-03-04 16:52:48:935 : -Djava.class.path=.
2013-03-04 16:52:48:938 : -Xincgc
2013-03-04 16:52:48:942 : -Xverify:none
2013-03-04 16:52:48:945 : -Xcomp
2013-03-04 16:52:48:961 : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2013-03-04 16:52:48:977 : JVM Parameters injected successfully
2013-03-04 16:52:48:982 : MODS Folder = "#DBW", No FILES Folder set.
2013-03-04 16:52:49:513 : Scanning #DBW folder took 524 milliseconds.
2013-03-04 16:52:49:519 : Total number of modded files = 16711.
2013-03-04 16:52:49:525 : Sorting modded files list took 2.829 milliseconds.
2013-03-04 16:52:49:529 : Removing 1111 Duplicates took 0.388 milliseconds.
2013-03-04 16:52:52:346 : Total files opened = 2
2013-03-04 16:52:52:353 : Total search time consumed = 0.000 milliseconds (0.000000000000 Seconds)
2013-03-04 16:52:52:359 : Search Time per File = 0.000 nanoseconds (0.000000000000 Seconds)
2013-03-04 16:52:52:366 : Average Search Iterations required per File = 9.0
2013-03-04 16:52:52:381 : JVM Parameters injector deactivated
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: ggrewe on March 04, 2013, 10:17:20 AM
Thanks very much Wasted & crew for this very cool mod – though I had missed out when the 1st mod was pulled.
So much fun to fly – especially with the latest update – thanks for all the hard work & improvements  8)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: kaxII on March 04, 2013, 10:30:07 AM
@ phily vodka I don't see a whole log, (is it the log file in il2 core folder?h and when posting logs try and use the code function to take up less room ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 04, 2013, 11:22:53 AM
looks like philly is posting the eventlog.
not the eventlog, mate, the log.lst file, which you set up in conf.ini, as per: https://www.sas1946.com/main/index.php/topic,13457.0.html
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: philly vodka on March 04, 2013, 12:39:00 PM
and what folder is this file in ( I should get a medal for being ubernoob) :'(
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: sphantom on March 04, 2013, 01:29:09 PM
and what folder is this file in ( I should get a medal for being ubernoob) :'(
In the root file
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: MarvinT on March 04, 2013, 04:23:43 PM
How sweet it is! The new version is a winner! I also liked the early version, but it was hard to keep airborne with a full load and fuel tanks. I actually ran out of fuel using the ag_Iraq map as test, with the Early Hind ( no extra fuel tanks). The key to getting the new version to work for me was activating the "True Color Mod in jsgmemods" as the first entry, and it has been smooth sailing, no lockups or crashes. Memory set to 512, DBW 1.71 ( have 8 gigs in system.). Thanks to all involved in this project. You are creating monsters who want more!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Draken on March 04, 2013, 05:17:56 PM
There is a virus in the downloaded file !
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Dark Apostle on March 04, 2013, 05:25:32 PM
Wasn't for anyone else bud, maybe your anti-virus is slightly paranoid?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: saab ja26 on March 04, 2013, 05:45:01 PM
I've been gone for a weeks so haven't been able to check the site for new stuff until today. My jaw hit the floor when I came across this and the mil-8, these are two of my favorite soviet helicopters. This is superb work!! Many thanks to all involved! I'm enjoying destroying pixels on my PC even more lol.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: max_thehitman on March 04, 2013, 06:10:07 PM
There is a virus in the downloaded file !

Relax! There is No virus .
 I have downloaded it and installed it and it is flying very nice.
NO VIRUS.  8)

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Reisenkaze on March 04, 2013, 06:26:18 PM
http://xkcd.com/1180/

Also, dogfighting against Hueys and Cobras is quite thrilling.

 : D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: MarvinT on March 04, 2013, 09:03:46 PM
 I'm sorry but I forgot to mention, that the previous poster  Draken was correct, he is not paranoid. The virus was listed as putdll.win32 or something to that effect, it was found buried in the main game root by my Webroot program, after I installed the original mod, and my system locked up. I tryed to find which topic mentioned a virus over the weekend, but located same today. If I could find my  notes two forms of the virus above listed were removed.  Yesterday  when I began to download the new version , I was warned by Webroot about the download site. I dowdloaded the file anyway and tested same which was not infected. I installed the new virus program because the previous well known program that I used for years found nothing! Just found my notes. I was trying to notify this sites admin :
1. dinpu.dll 

 2. dinput.dll dbw 1.71 win.32Trojan . My advice scan whatever you download,from wherever. And re-scan your game files and system. I had to do 3 hard drives.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 04, 2013, 10:57:54 PM
i can assure you guys, the dinput.dll is NOT a virus.
because of routines it uses, it might be seen as a virus by your AV, but it isn't, and will do your PC no harm.
it's what is known in the AV world, as a 'false positive'
don't have to take my word for it, though - at the end of the day it's your decision what to download or not. ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 05, 2013, 12:12:13 AM
LOL

First, that file doesn't comes with my download second, there can be no virus in that file, of course if your computer have't be infected from somewhere else before.

Well the way out is simple: delete and don't download again, and envy other people  :D Joking,

I can assure you that everything is safe. This link has 229 download already and only two of you have some alert.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Torenico on March 05, 2013, 08:51:13 PM
The only treat here is the Mi-24 to tanks and ground forces.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: PO_MAK_249RIP on March 07, 2013, 07:12:09 AM
This is absolutely amazing you guys just keep on surprising me with this stuff AND its free - what more can I say !!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: archie1971 on March 07, 2013, 07:17:12 AM
Please alternate link for version 2.5
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Narvik on March 07, 2013, 07:52:19 AM
Can abybody upload a NTRK track with successfull landing? ("successfull"="without losing gears")
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 07, 2013, 07:58:37 AM
why would you need an ntrk, Narvik?
with the latest release, landing and taking off is a piece of pie.
i've done multiple landings/takeoffs, flying under bridges and all sorts of hooliganism, without breaking a sweat.
and i'm no expert helo jock, lol.... :D
what problems are you having?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Narvik on March 07, 2013, 08:21:02 AM
why would you need an ntrk, Narvik?
what problems are you having?

You can laugh, but I've made  a successfull landing just after writing that post. Actually I'm very bad heli pilot and for long time I was unable to choose a minimal height to move throttle 100% up just before ground touching.

I've forgotten to thank BT~Wasted for such improvement which changes IL-2 into "all-in-one" flight simulaator.
Do you (or anybody else) have plans to implemet new improved FMs to other released choppers (Mi-8, S-55, Bell-47, OH-6 etc.)?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 07, 2013, 08:40:17 AM
in my experience, optimal throttle for controlled takeoff/landing is between 70-80%

as for new Fm's for other heli's, yes, that is planned for the future.
priorities right now are some new jets. :D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: philly vodka on March 07, 2013, 09:10:35 AM
in my experience, optimal throttle for controlled takeoff/landing is between 70-80%

as for new Fm's for other heli's, yes, that is planned for the future.
priorities right now are some new jets. :D
what jet?? :P
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: sphantom on March 07, 2013, 09:35:14 AM
Not a bloody idea on what fast moving items in the air with swept back wings and no props. and did you notice no date
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 07, 2013, 12:17:51 PM
no, no date ... lol
well, there are several jets still under construction. the MiG-21's you all know about by now, there is still an F-18 in the works, and some others that i won't mention, because then we have to endure the endless 'when? when?' posts.  :P
to save ourselves that pain, i leave it up to the individual modders to decide when they are ready to announce their new projects. ;)
'nuff said.  8)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Flying H on March 07, 2013, 02:03:47 PM
"2 weeks" probably!?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 07, 2013, 02:09:00 PM
you guessed it, H ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Flying H on March 07, 2013, 02:11:17 PM
'eard´t before!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Boosh on March 07, 2013, 03:23:08 PM
Having problems with Hotkeys 2.6, but that's another issue entirely. Flying the Hind has become one of my favorite things to do now in IL-2. Thanks!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Whiskey_Sierra_972 on March 08, 2013, 02:12:33 AM
Installed v2.5 yesterday and noticed a little ondulation on gear at spawn....adding break solve the issue but releasing break let ondulation restart....moreover I noticed that if I enable AI it retract gear before starting engine....
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 08, 2013, 02:16:07 AM
it is still not usable by AI, walter, that is probably why the gears retract.
even if you do an airstart with AI, they won't fly properly.
i'm sure an AI version will be done at some point ;)
as for the little bouncing, maybe it can still be worked on, but it's not a game-breaker, as such. :D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Whiskey_Sierra_972 on March 08, 2013, 02:20:26 AM
I agree with you mate!

This is a great work towards choppers full development!

I know that AI isn't usable but I reported what I discover in a brief test....maybe useful for debugging....
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 08, 2013, 05:14:45 AM
of course ;)
meanwhile, in a galaxy far, far away.....

(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb2013-03-0813-44-01-84_zpsabc3ce37.jpg)

...send in the stormtroopers!               8)

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Whiskey_Sierra_972 on March 08, 2013, 05:26:32 AM
I agree with you mate!

This is a great work towards choppers full development!

I know that AI isn't usable but I reported what I discover in a brief test....maybe useful for debugging....

it is still not usable by AI, walter, that is probably why the gears retract.
even if you do an airstart with AI, they won't fly properly.
i'm sure an AI version will be done at some point ;)
as for the little bouncing, maybe it can still be worked on, but it's not a game-breaker, as such. :D

The MiG 21 have had the same issue , IIRC it was due the elevator/stablizator area value in which one shouldn't be less than the other....maybe here it's the same....if so try to search into MiG21 superschool test tread....towards the end of the topics....
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: CALINHO on March 08, 2013, 07:15:44 PM
I agree with you mate!

This is a great work towards choppers full development!

I know that AI isn't usable but I reported what I discover in a brief test....maybe useful for debugging....

it is still not usable by AI, walter, that is probably why the gears retract.
even if you do an airstart with AI, they won't fly properly.
i'm sure an AI version will be done at some point ;)
as for the little bouncing, maybe it can still be worked on, but it's not a game-breaker, as such. :D

The MiG 21 have had the same issue , IIRC it was due the elevator/stablizator area value in which one shouldn't be less than the other....maybe here it's the same....if so try to search into MiG21 superschool test tread....towards the end of the topics....

where i get the Mig-21 link for test?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~GJE52 on March 08, 2013, 08:42:09 PM
Quote
where i get the Mig-21 link for test?
It is still in development atm and has not been released yet.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Reisenkaze on March 08, 2013, 09:25:36 PM
of course ;)
meanwhile, in a galaxy far, far away.....

[HIND OF THE EMPEROR ;P]

...send in the stormtroopers!               8)



If only I had the 3d model of an LAAT/i-wait! 2 weeks, honest.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: adambegg on March 09, 2013, 04:28:27 AM
If only I had the 3d model of an LAAT/i-wait! 2 weeks, honest.

Indeed, George Lucas said the looks and the performance of the LAAT were based on the MI-24.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: kaxII on March 09, 2013, 07:48:47 AM
Wow interesting! Mi 24 sure has some firepower especially in arma, did a mission clearing a town and had 2 mi 24 as fire support, it was awesome watching them flying around blowing up guys and even destroying the multi story hospital, but one got shot down and crashed into some fuel tanks :(, all I need is some cold war buildings so I can recreate t in il-2 but this time flying!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on March 10, 2013, 11:42:56 AM
This is truly one of the most fun mods I've flown in ages. Can't imagine getting tired of it anytime soon.

The one "issue" I have isn't with the mod but with my own stupidity. I can't quite figure out how to lock on a ground target with the Sturm's. I will occassionally get the message that one is activated or deactivated but when I move to the gunner turret to fire it either gives the " not ready" warning or if I do manage to fire, it goes off merrily in another direction. Im trying to keep my target in the gunner reticle but the Sturm still has plans of its own!

Since all is working perfectly otherwise, I know its one dumb thing I'm overlooking.
Anybody care to gently jog my memory?

Thanks! Again...top kudos to all who created this addictive mod.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 10, 2013, 12:05:49 PM
i've only ever fired the Sturm's at air targets, so far with a roughly, 25% hit rate.
never tried a ground target, but maybe it'll help if you padlock the ground target (F5) ?
also, you'd be better off using the Sturm's from the pilot view, not the gunner, as you can't use padlock in the gunner position. ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 10, 2013, 12:27:18 PM
well from what I've tested it can be guided in both ways.

to fire it you need to select it first and then press the "brakes" button few times to get a message like "Sturm-V" activated.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Gerax on March 10, 2013, 12:33:54 PM
to fire it you need to select it first and then press the "brakes" button few times to get a message like "Sturm-V" activated.

the "brake" key? why this?  :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 10, 2013, 12:40:16 PM
well it is how it is made in Jet War mod. This key is responsible for missile activation when you are in the air. Thats how Anto and guys made it.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on March 10, 2013, 12:47:06 PM
i've only ever fired the Sturm's at air targets, so far with a roughly, 25% hit rate.
never tried a ground target, but maybe it'll help if you padlock the ground target (F5) ?
also, you'd be better off using the Sturm's from the pilot view, not the gunner, as you can't use padlock in the gunner position. ;)

It's actually AT missile, it's meant to be crappy against air targets (you have R-60 for air-to-air combat). I fire it from pilot's postition as well, using F5 to select target. gunner postition gives more control (missile goes into the target you point with crosshair) but it's hard to controll flight at the same time. You need to switch to it anyway to use gun though, as AI gunner fires only at air targets for some reason. (BTW, the gunner's gunsight is not calibrated properly - the actual line of fire is offset significantly in down-right direction - same problem as in Cobra).
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on March 10, 2013, 12:49:21 PM
lol, so i've actually not been doing too badly then, shooting down Huey's with the Sturm... :D
never tried the R-60, better give that a try... ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 10, 2013, 12:55:20 PM
well sturm definitely can hit air targets. History proves it. Lots of Cobras, Pumas etc were shot down with Sturms from Mi-24.

btw I've spotted one visual mistake with sturms in the latest version. Who will spot it will get a new version for beta testing ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on March 10, 2013, 02:08:43 PM
well sturm definitely can hit air targets. History proves it. Lots of Cobras, Pumas etc were shot down with Sturms from Mi-24.

btw I've spotted one visual mistake with sturms in the latest version. Who will spot it will get a new version for beta testing ;)

1. It has no control surfaces - no winglets, no fins, nothing
2. It seems to be using flare effect for engine, though not sure if this one is a bug, they are a bit different.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on March 10, 2013, 03:13:09 PM
Really? See, I thought I SAW fins...but then, it could be an old flashback from the 60's.

BTW, thanks to this thread I am now steering that baby with the best of 'em...the brake key! Who'd a-thought?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Reisenkaze on March 10, 2013, 03:17:24 PM
It should be called "Shturm", does that count?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 11, 2013, 07:48:51 AM
Nope, nothing is what I've meant. Keep searching  :D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on March 11, 2013, 07:58:46 AM
Damnit, you still got those spotted though. Enabling scaner...  8)

EDIT: 3. It seems to be using HVAR 3D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 11, 2013, 11:41:20 AM
yeah it is, but it is not the issue I've mentioned  :P
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~Tarik on March 11, 2013, 01:12:35 PM
yeah it is, but it is not the issue I've mentioned  :P

is it the issue I talked about? With all motors starting when i fire one missile? That is indeed very obvious one :P
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on March 11, 2013, 01:48:23 PM
yeah it is, but it is not the issue I've mentioned  :P

is it the issue I talked about? With all motors starting when i fire one missile? That is indeed very obvious one :P

??? I don't have this one...
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~Tarik on March 11, 2013, 02:07:00 PM
yeah it is, but it is not the issue I've mentioned  :P

is it the issue I talked about? With all motors starting when i fire one missile? That is indeed very obvious one :P

??? I don't have this one...

Well you're lucky then :D I dont care though, as long as they fire :P

(http://img11.hostingpics.net/pics/238761Unbenannt1.jpg) (http://www.hostingpics.net/viewer.php?id=238761Unbenannt1.jpg)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 11, 2013, 03:45:21 PM
Its not a bug, you just have your weapons mode set to "Full Salvo"  ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~Tarik on March 11, 2013, 04:02:41 PM
nope :) If i switch to rocket they fire one by one :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 12, 2013, 01:22:29 AM
hmmm..strange. Maybe you have the old version of AI_Engines mod? Or maybe two versions are mixed up in your install?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: fatty_finn on March 12, 2013, 03:57:43 AM
warning: may be a coincidence, but my firefox browser suffered a bad malware invasion, called "easylife appsearch" when I tried to run this down load.
the browser seems unfixable now, and wont uninstall.  So I'm using chrome for this.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 12, 2013, 04:06:25 AM
Public hosting sites like sendspace.com wont infect your pc with malware ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~Tarik on March 12, 2013, 04:57:20 AM
hmmm..strange. Maybe you have the old version of AI_Engines mod? Or maybe two versions are mixed up in your install?

Well, no. I use 2.6, and I deleted old folder before installing new one :) Logfile says nothing either btw.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on March 12, 2013, 08:32:52 AM
Guys, stop denying because it DOES infect user's computer, but it's not this download that does.

That's what I had - I had to use Malwarebytes Anti-Malware to remove it completely, my AV (and NOD32 is currently the best AV on market) turned out to have ony blocked it partially. The point is that it only tries to install malware during first visit to the site, and never tries to do it again, at least for me it worked this way. So, there's no way to reproduce this issue, since you all have some experience with this site already. Maybe it can be reproduced after clearing cookies and setting proxy server, but I'm not sure.

fatty just said that it messed up his browser, so there must be something wrong with it
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: GGM on March 12, 2013, 11:36:44 AM
I think I got that too.

The name of the malware virus is "msdn.exe" it is specified as a "Heuristics.Shuriken" virus and is programmed to save in your C:\Users\PC name\AppData\Roaming\SecuROM folder. I can't be sure where it came from but I visit only trusted websites (sites I search on a regular daily basis) and I also check my PC almost everyday. I also haven't gotten any viruses nor malware in a long while now. Anyway the virus is now removed from my system and I can only hope it didn't do any harm for the time it was undetected. Other people having this issue please specify if that is your walware's name and description just to make sure we are talking about the same "virus".

Now I also do not say that it came with the mod's archive, I SUSPECT it came by opening that file-sharing webpage.
I would suggest people uploading their stuff to well known and trusted file-sharing services (No advertisment but why do you guys hate mediafire so much?! What the hell happend?  ??? )

Best regards
Gargoyle
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 12, 2013, 11:49:34 AM
well I've told this multiply times:

I have no problems with this site and I have Kaspersky. Previously I was using Norton Antivirus and I had no problems also.

Mediafire doesn't works for me that is why I am using this site. It is suitable for me, because it doesn't have anything too fancy and it is easy to use.

If someone can, please upload it to mediafire and I'll add a link to the first post :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: kaxII on March 12, 2013, 11:59:22 AM
Guys, stop denying because it DOES infect user's computer, but it's not this download that does.

That's what I had - I had to use Malwarebytes Anti-Malware to remove it completely, my AV (and NOD32 is currently the best AV on market) turned out to have ony blocked it partially. The point is that it only tries to install malware during first visit to the site, and never tries to do it again, at least for me it worked this way. So, there's no way to reproduce this issue, since you all have some experience with this site already. Maybe it can be reproduced after clearing cookies and setting proxy server, but I'm not sure.

fatty just said that it messed up his browser, so there must be something wrong with it

Yes it does infect your computer first time with malware, as when I downloaded the beta version on a laptop on holiday just to have a look at the files, I got a virus that infected my firefox browser and Internet explorer with adverts, different search engine etc, it completely by passed the mcafee on there and I had to go in and find all the files manually and delete them and reinstall firefox as it was stubborn not to come off. I tried it at home in my il-2 with full release and it installed a different search engine a trojan (which was caught by avg) and a fake mcafee (which I have had numerous times, one 3 times, reinstalling the day after I uninstalled it) but it has done it since, so do not use the site if you have not been on it before and do not know how to get rid of the viruses. Just to be safe, although some of you may not have a problem like BT~wasted
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on March 12, 2013, 01:18:39 PM
I'm lucky than, NOD32 seems to have blocked it enough for it not to mess up my browser.

Wasted, AFAIK mission4today provides space for mod uploads now. They use payware MF account for that. I guess that's some alternative.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: noobplayer on March 12, 2013, 01:39:16 PM
https://www.mediafire.com/?96pub6rqsio1a8p
a Mediafire link for those with problems with the sendspace link
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 12, 2013, 02:51:26 PM
Thanks noobplayer,

first post updated.

btw I am using opera as my browser. Maybe that problem occurs only for firefox users?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: jt189 on March 12, 2013, 03:44:55 PM
i do not think so I use firefox and no problem but also everything goes to a sandbox first and scanned several different ways then it is alowed to the hard drive
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on March 12, 2013, 03:47:46 PM
http://blog.trendmicro.com/trendlabs-security-intelligence/trojan-abuses-sendspace-a-closer-look/ (http://blog.trendmicro.com/trendlabs-security-intelligence/trojan-abuses-sendspace-a-closer-look/) Maybe this is somehow related?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 12, 2013, 05:50:37 PM
hmmm...interesting findings. I am from Ukraine. Maybe this is the reason why I haven't been attacked? Very strange. I hope that they will do smth about that.

The only thing that I can assure you is that the archive with the mod doesn't contains any viruses.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 12, 2013, 10:05:22 PM
No you were not infected because

"In order to infect users, email disguised as a shipment notification from Fedex were mass-mailed to target victims."

Personal opinion: Everyone who falls for something like this in 2013 deserves to have malware and be scammed by nigerians :)

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: noobplayer on March 13, 2013, 04:59:17 AM
Thanks noobplayer,

first post updated.

btw I am using opera as my browser. Maybe that problem occurs only for firefox users?

No problem :) Just doing a little something to help out the community here and let others enjoy this superb heli :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 13, 2013, 06:00:19 AM
No you were not infected because

"In order to infect users, email disguised as a shipment notification from Fedex were mass-mailed to target victims."

Personal opinion: Everyone who falls for something like this in 2013 deserves to have malware and be scammed by nigerians :)

 :D ;D :P

well the only thing that I can say is that I have an account at sendspace and I am using and I will use it for my uploads. Don't like smth, don't download. Everything is very simple here  :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: HotelAlpha on March 13, 2013, 06:55:39 PM
Quote
Personal opinion: Everyone who falls for something like this in 2013 deserves to have malware and be scammed by nigerians
 

Haha! That is a point, why would the UPS or Postservice send you an email when Email is the thing that is taking most of their buisness (mailing real letters )?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: razor1uk on March 14, 2013, 07:13:34 AM
It seems the 'Aligator' is flying, kudos to all those tinkerers, modders and boffins etc involved with it, for it ! Lovely pics so far too, so much better than that b'tardised frankenhelo Super Puma/Frelon in Rambo 3..

*sighs* just wishing and slowely getting my pc rig upto better specs, before I try the newer mods & paatches.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 15, 2013, 07:47:17 AM
I installed the v2.5 Hind and I got the SAS engine mod (v2.6) too but when I assign a key ('S') to 'Select Missile/Rocket' command and press it while in flight the game does a CTD. Tried to push both mods forward to first place in the load order but it didnt help. I can post my log file but as far as I can tell it says nothing about this problem, just stops being written when I press the missile button. I tested with several loadout combinations, it does the same every time. Otherwise everything is working fine. Any suggestion is welcomed. (I got DBW 1.71 superpack with great number of extra mods).
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on March 15, 2013, 07:53:30 AM
i think i was using "select weapon systems key or sth like this, can't check now (writing on mobile phone)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 15, 2013, 10:20:42 AM
Found this nice Hind clip, it wears the best camo ever made :)
http://www.youtube.com/watch?v=trV6-caywdc&feature=player_detailpage&list=UUEbNX-wRHodwKJiqnYZA2Dw#t=300s
(warning! starts with loud music)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 17, 2013, 04:54:34 AM
I installed the v2.5 Hind and I got the SAS engine mod (v2.6) too but when I assign a key ('S') to 'Select Missile/Rocket' command and press it while in flight the game does a CTD. Tried to push both mods forward to first place in the load order but it didnt help. I can post my log file but as far as I can tell it says nothing about this problem, just stops being written when I press the missile button. I tested with several loadout combinations, it does the same every time. Otherwise everything is working fine. Any suggestion is welcomed. (I got DBW 1.71 superpack with great number of extra mods).

Do you have a mode called "Instant Logfile" installed? If no, please do install it and try again.

Also does it happens only with Mi-24 or with other planes that have this function?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 17, 2013, 06:00:25 AM
Thanks, good infos, will try.
May I ask which other planes have this function?
Sorry for being a clueless ww2/ww1 guy but I'm not familiar with Jetwar stuff (but I like it).
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 17, 2013, 06:14:09 AM
Well I think latest beta version of MiG-21 have it and maybe some other beta planes. Also could you be so kind and post a screenshots of your #DBW folder?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 17, 2013, 09:30:26 AM
You are right, after installing the instant log mod I got this new error message which wasnt visible in normal log mode:

Code: [Select]
[15:25:44] java.lang.NoSuchMethodError
[15:25:44] at com.maddox.il2.game.AircraftHotKeys.doCmdPilot(AircraftHotKeys.java:1255)
[15:25:44] at com.maddox.il2.game.AircraftHotKeys.access$0(AircraftHotKeys.java:760)
[15:25:44] at com.maddox.il2.game.AircraftHotKeys$HotKeyCmdFire.begin(AircraftHotKeys.java:326)
[15:25:44] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:25:44] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:25:44] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[15:25:44] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[15:25:44] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[15:25:44] at com.maddox.rts.Message._send(Message.java:1217)
[15:25:44] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:25:44] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:25:44] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:25:44] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:25:44] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:25:44] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:25:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:25:44] at com.maddox.il2.game.Main.exec(Main.java:437)
[15:25:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

my #DBW folder

Code: [Select]
2013.03.17.  16:28    <DIR>          .
2013.03.17.  16:28    <DIR>          ..
2012.02.14.  13:15    <DIR>          #00Weapon_Effects_Gunsmoke_v1
2013.02.02.  12:10    <DIR>          #00_0000Sounds_MG
2012.10.14.  21:40    <DIR>          #00_F-4 Phantom II
2012.10.27.  12:34    <DIR>          #00_ModWeapon_Skins
2013.01.22.  13:12    <DIR>          #00_Sounds_30n50cal
2013.01.18.  21:16    <DIR>          #00_Sounds_from_UV3
2012.02.26.  11:49    <DIR>          #00_Sounds_hit
2012.02.14.  13:16    <DIR>          #00_Sounds_new
2012.07.07.  17:21    <DIR>          #00_Sounds_SAS Fiat
2012.02.14.  12:59    <DIR>          #00_TEXTURES_Cars
2013.01.15.  18:46    <DIR>          #CY6_Infantry
2013.01.19.  12:49    <DIR>          #CY6_VietnamArmor
2012.03.18.  14:51    <DIR>          #DBW_1_71_V4_1_Gurner_FX_comp edited
2012.05.03.  11:30    <DIR>          #DBW_A6M back to stock 3d patch for UP3
2012.05.12.  14:44    <DIR>          #DBW_A_Smoke distance2 Gurner 10k
2013.01.03.  10:05    <DIR>          #_00_0SAS_Engine_Mod_4101m_v26
2013.03.11.  12:24    <DIR>          #_00_1Mi-24V_version_2_5
2013.03.17.  16:22    <DIR>          #_00_InstantLog
2012.09.04.  06:59    <DIR>          #_00_PAL-MissionProCombo
2013.01.21.  17:35    <DIR>          #_00_Wflyr_NEW_Armor_Cars_Flaktower
2012.12.26.  16:38    <DIR>          #_0MAPMODS_trees
2012.02.23.  08:12    <DIR>          #_MAPMODS
2013.03.16.  06:59    <DIR>          -00_L-159G
2012.12.24.  07:03    <DIR>          -3DFix_Fw-190_spinners
2012.09.04.  16:50    <DIR>          -STD
2012.04.03.  13:11    <DIR>          000_Mod Wheels V5
2013.01.30.  21:36    <DIR>          00_AC-47
2013.01.22.  06:37    <DIR>          00_AH-1_Cobra
2012.09.04.  19:48    <DIR>          00_B-181
2012.10.21.  18:14    <DIR>          00_Cant-Z506
2012.11.01.  11:08    <DIR>          00_CaudronC450Racer
2012.10.16.  13:34    <DIR>          00_CR-32quater
2012.10.17.  13:04    <DIR>          00_Crusader_pack
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_00_4_Realistic Airfield Lighting v1_5
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_00_deckplanes
2012.04.06.  11:29    <DIR>          00_DBW_GMEPACK2_00_TBD-1_Devastator
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_08_Object_Plane_v2.2
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_08_Tanks_411_for409
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_09_dead_animals
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_09_Wflyr_FlakTower
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_09_Wflyr_NEW_Armor
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_0_08_new_Vehicles_all
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_B-26B_Marauder
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_Carrier Crew v5
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK2_CY6_Mortars
2012.04.06.  11:29    <DIR>          00_DBW_GMEPACK2_Ki-45_Hei_Tei
2012.04.21.  06:03    <DIR>          00_DBW_GMEPACK2_Ships
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_00_Ki-44_Cockpit
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_AMT_HurricaneSpinners
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_AMT_Ordnance
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_B-26_V2.2
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_C_AIR_late corsairs planes
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_C_Late corsair weapons complement for DBW
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_D4Y_Judys
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_Do-17Z_V2
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_F4U1Birdcage Muas
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_F6C4Hawk
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_IL-4_v1.02
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_Ki-45
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_L-5_SentinelFloat
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_P-61_v2
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_Spitfire PRXIX-CRP v1.4
2012.09.04.  16:50    <DIR>          00_DBW_GMEPACK_STD
2012.04.06.  11:26    <DIR>          00_DBW_GMEPACK_TBD-1_v1.02
2012.04.06.  11:30    <DIR>          00_DBW_GMEPACK_XTD
2012.05.20.  12:04    <DIR>          00_DBW_GMEPACK__0_0GearDamageFX V 1.3
2012.10.27.  17:55    <DIR>          00_Do-335A-6
2012.02.14.  13:06    <DIR>          00_F100D
2012.10.02.  07:08    <DIR>          00_FFR-41MR_ALPHA002
2012.02.14.  13:16    <DIR>          00_FI_156
2012.02.14.  13:15    <DIR>          00_Fw189sas
2012.09.04.  16:48    <DIR>          00_Hs-123
2013.01.12.  11:41    <DIR>          00_Huey_static
2013.01.24.  10:07    <DIR>          00_Huey_UH-1B_Doorless_Field-Mod_Gunship
2013.01.14.  21:20    <DIR>          00_Huey_UH_1B_AI_Buddy_Huey_ver2
2013.01.22.  10:54    <DIR>          00_Huey_UH_1B_Gunship
2013.03.09.  12:47    <DIR>          00_Hughes OH-6 Cayuse
2012.09.04.  17:05    <DIR>          00_J4M1_J7W1_Ki-98
2012.02.14.  13:15    <DIR>          00_Ju-87G_fix
2012.09.06.  17:36    <DIR>          00_Ju188A2
2012.09.05.  14:57    <DIR>          00_Ju388K
2012.10.15.  17:59    <DIR>          00_L-159F
2013.03.10.  18:50    <DIR>          00_Leo451
2012.09.22.  11:53    <DIR>          00_MeteorF3
2013.02.23.  20:37    <DIR>          00_Mi-8
2012.09.07.  17:23    <DIR>          00_MiG-19
2012.09.06.  16:40    <DIR>          00_MiG15UTI
2012.02.14.  13:15    <DIR>          00_MIG3_FIX
2013.02.17.  10:13    <DIR>          00_MiG_21
2012.09.05.  16:15    <DIR>          00_Pe-8
2012.06.17.  16:21    <DIR>          3DFix_A-20_fix cowling engine prop
2012.12.17.  11:05    <DIR>          3DFix_A5M4
2012.06.01.  11:57    <DIR>          3DFix_B-17 fix cowling engine  prop
2012.06.01.  11:57    <DIR>          3DFix_B-25_fix cowling engine  prop
2012.10.03.  20:08    <DIR>          3DFix_Bf-109 fix Spinners
2012.05.05.  11:26    <DIR>          3DFix_Blenheim fix cowling engine prop
2012.06.01.  11:57    <DIR>          3DFix_Bristol Beaufigther fix cowling engine  prop
2012.06.01.  11:57    <DIR>          3DFix_Corsair fix engine cowling and prop
2012.10.27.  14:40    <DIR>          3DFix_Dorniers_etc_Spinners
2012.06.01.  11:57    <DIR>          3DFix_G-50_fix cowling engine  prop
2012.07.12.  14:29    <DIR>          3DFix_Hawk-75_fix Cowling Engines prop
2012.06.01.  11:58    <DIR>          3DFix_J2M3  J2M5_fix cowling engine  prop
2012.06.01.  11:58    <DIR>          3DFix_Japan Pack Part-1_fix cowling engine  prop
2012.06.01.  11:57    <DIR>          3DFix_Ju-87 Spinners
2012.12.24.  07:03    <DIR>          3DFix_Ki Cowling props
2012.07.12.  14:28    <DIR>          3DFix_La-5 La-7_fix Cowling Engines prop
2012.10.19.  17:23    <DIR>          3DFix_Me_Do_Hs_fix_Cowling_Engines_Prop
2012.12.17.  11:03    <DIR>          3DFix_P-39 Ki-61 Spinners
2012.12.17.  11:03    <DIR>          3DFix_P-40B-C Spinners
2012.08.10.  09:21    <DIR>          3DFix_P-47_fix Cowling Engines prop
2012.08.10.  09:22    <DIR>          3DFix_SBD-3_5_fix Cowling Engines prop
2012.10.19.  17:23    <DIR>          3DFix_SM79_fix_Cowling_Engines_Prop
2012.09.14.  14:22    <DIR>          3DFix_Spitfires_fix Spinners
2012.11.21.  18:33    <DIR>          3DFix_Tempest MkV
2012.09.14.  14:22    <DIR>          3DFix_VVS_fix Cowling Engines prop
2012.08.11.  06:53    <DIR>          3DFix_WildCat_fix Cowling Engines prop
2012.06.17.  16:21    <DIR>          3DFix_Yak_spinners
2012.09.04.  16:43    <DIR>          ANIMALS
2012.02.14.  12:55    <DIR>          Balloon_Repaints
2012.04.15.  07:42    <DIR>          BF109_nowhitewallgear
2012.02.14.  12:55    <DIR>          BloodGore
2012.11.16.  12:31    <DIR>          BUILDINGS_Berlin
2009.04.03.  14:17         4?211?280 classcheck.exe
2012.02.14.  12:55    <DIR>          Clouds
2012.02.14.  12:55    <DIR>          COCKPITS
2012.02.14.  13:16    <DIR>          COCKPIT_Windshield_Oil
2012.08.12.  11:35    <DIR>          COCKPIT_XNEW_CRH
2012.05.03.  12:32    <DIR>          COKCPIT_G4M_Dashboard_and_3d_Fix
2012.04.25.  18:06    <DIR>          Damage_layers_v1_4
2012.02.14.  13:16    <DIR>          DBW_FMB_Font
2012.02.14.  13:16    <DIR>          DecalsShine
2012.02.14.  12:56    <DIR>          EFFECTS_Crater
2012.05.26.  10:35    <DIR>          EFFECTS_FLASH
2012.11.04.  16:38    <DIR>          ETC-900TypeD_droptank
2012.02.14.  12:56    <DIR>          GUI
2012.02.14.  12:56    <DIR>          GunFire_lowres2
2012.02.14.  12:56    <DIR>          GUNSIGHTS
2012.02.14.  12:56    <DIR>          HUD
2012.05.01.  07:16    <DIR>          Independent static smoke and fire
2012.02.14.  12:57    <DIR>          MAPMODS2
2012.03.04.  13:56    <DIR>          MAPMODS3_Highres  map textures
2012.09.04.  16:35    <DIR>          MAPMODS_KURSK_RRR
2012.09.17.  11:02    <DIR>          MAPMODS_N_Africa_Jir_v2
2012.12.08.  21:19    <DIR>          MAPMODS_Prokhorovka_RRR
2012.02.14.  13:16    <DIR>          MOD_skinmods
2012.02.14.  12:57    <DIR>          Moon
2012.05.16.  18:01    <DIR>          NO_Planeshine_v1_3
2012.02.14.  12:57    <DIR>          PILOTS
2012.02.15.  10:05    <DIR>          prop_mod_L_v4
2012.05.14.  06:02    <DIR>          RS-82 rocket
2012.05.10.  10:27    <DIR>          SAMs v2.0
2012.02.14.  12:57    <DIR>          ShipPack2_vp
2012.02.14.  12:57    <DIR>          SKINMOD
2012.04.15.  16:37    <DIR>          Small cargo ships
2012.10.16.  17:44    <DIR>          Sounds_hit
2012.10.17.  18:00    <DIR>          Sounds_new
2012.10.17.  18:00    <DIR>          Sounds_SAS Fiat
2012.02.14.  12:59    <DIR>          TANKDUST
2012.05.02.  14:25    <DIR>          Target Indicators
2012.02.14.  12:59    <DIR>          TEXTURES_Buildings
2012.03.15.  18:31    <DIR>          TEXTURES_Buildings2_hires
2012.04.06.  06:48    <DIR>          TEXTURES_Buildings3_UP3
2012.02.14.  12:59    <DIR>          TEXTURES_Palms
2012.02.14.  12:59    <DIR>          TEXTURES_Trains
2012.03.07.  08:25    <DIR>          Water ring NEW
2012.03.17.  20:15    <DIR>          WFlyr_Vehicles
2012.09.04.  16:52    <DIR>          XTD
2012.05.13.  18:46    <DIR>          _#Normandy1_map_replaced
2012.12.14.  11:51    <DIR>          _0_Train_sounds

classfile conflicts

Code: [Select]
#######################################
List of potentially conflicting classes
#######################################
76892BB22D4F3906 exists with :
CRC 2ea80689 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\76892BB22D4F3906

CRC -4e7700a7 : .\XTD\76892BB22D4F3906

7DB2A82E464475E8 exists with :
CRC -3680f7e3 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7DB2A82E464475E8

CRC 565ff1cd : .\XTD\7DB2A82E464475E8

C6E4523854D3B160 exists with :
CRC -682dc1e8 : .\XTD\C6E4523854D3B160

CRC -1a0a05f6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C6E4523854D3B160

4FF03BECFE026A9E exists with :
CRC 2015af3b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\4FF03BECFE026A9E

CRC 1f1f02e7 : .\XTD\4FF03BECFE026A9E

51560CD02C83797E exists with :
CRC -5598d505 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\51560CD02C83797E

CRC -16aa0081 : .\XTD\51560CD02C83797E

6D0F32665206A602 exists with :
CRC 65c9b63b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6D0F32665206A602

CRC 2255c3c4 : .\XTD\6D0F32665206A602

730147507C4D6AF6 exists with :
CRC 12075b0c : .\#_00_0SAS_Engine_Mod_4101m_v26\730147507C4D6AF6

CRC -532e15ba : .\XTD\730147507C4D6AF6

693F049C76FCF550 exists with :
CRC -7bafeef : .\XTD\693F049C76FCF550

CRC -7f97fefd : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\693F049C76FCF550

75C6EF0C661267EA exists with :
CRC 1cf5a04a : .\#_00_0SAS_Engine_Mod_4101m_v26\75C6EF0C661267EA

CRC -3f43d005 : .\XTD\75C6EF0C661267EA

AA202FEA9ECE4FF8 exists with :
CRC -2ba3fff7 : .\XTD\AA202FEA9ECE4FF8

CRC -3816d1fb : .\00_AC-47\AA202FEA9ECE4FF8

6950AA346D077EB2 exists with :
CRC -6d8d7c88 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6950AA346D077EB2

CRC 47e410bd : .\XTD\6950AA346D077EB2

DB5B2BCEC2436608 exists with :
CRC 3ecb2416 : .\XTD\DB5B2BCEC2436608

CRC 3a5e2a8e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DB5B2BCEC2436608

BFD8D14E979206CA exists with :
CRC -4915f90b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BFD8D14E979206CA

CRC -2d1fec69 : .\XTD\BFD8D14E979206CA

A9A1177A6637B7CC exists with :
CRC 2d84f955 : .\XTD\A9A1177A6637B7CC

CRC 498eec37 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A9A1177A6637B7CC

6855B8E89AF1CFCA exists with :
CRC 275824f8 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6855B8E89AF1CFCA

CRC 2828cab4 : .\XTD\6855B8E89AF1CFCA

5BDA8210744AE3C2 exists with :
CRC 64f93fb3 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5BDA8210744AE3C2

CRC -38de5164 : .\XTD\5BDA8210744AE3C2

8D2A336617CB75CA exists with :
CRC 237fff09 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8D2A336617CB75CA

CRC 4b6661be : .\XTD\8D2A336617CB75CA

E660AD36DB2BFE5A exists with :
CRC 5b5e3535 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E660AD36DB2BFE5A

CRC -6d2ed819 : .\XTD\E660AD36DB2BFE5A

7C99C2066420F164 exists with :
CRC  9511308 : .\#_00_0SAS_Engine_Mod_4101m_v26\7C99C2066420F164

CRC -22dc8a58 : .\XTD\7C99C2066420F164

B0FB449AF22875A8 exists with :
CRC  79c4ca0 : .\XTD\B0FB449AF22875A8

CRC -6f7e17f4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B0FB449AF22875A8

BADD9DF0865C008A exists with :
CRC 60909861 : .\XTD\BADD9DF0865C008A

CRC -3cb7f6b2 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BADD9DF0865C008A

96FD879CF906AD70 exists with :
CRC 5d129cb0 : .\XTD\96FD879CF906AD70

CRC 526272fc : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\96FD879CF906AD70

358263948E92F8EE exists with :
CRC -2ca18fbe : .\XTD\358263948E92F8EE

CRC 7df33e7e : .\#_00_0SAS_Engine_Mod_4101m_v26\358263948E92F8EE

78E8B8BCF9AA1B94 exists with :
CRC 54b82a12 : .\XTD\78E8B8BCF9AA1B94

CRC -6316b781 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\78E8B8BCF9AA1B94

D44D7D92745F05AA exists with :
CRC -ff1b480 : .\XTD\D44D7D92745F05AA

CRC 1902186c : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\D44D7D92745F05AA

99F4978CAC533E72 exists with :
CRC -6f9600d0 : .\#_00_0SAS_Engine_Mod_4101m_v26\99F4978CAC533E72

CRC -3a91d0bc : .\XTD\99F4978CAC533E72

BC8F5A743DA3EDCE exists with :
CRC -496162a6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BC8F5A743DA3EDCE

CRC -1ad60b3e : .\XTD\BC8F5A743DA3EDCE

C4F0FE6EF083592E exists with :
CRC -7cf25298 : .\XTD\C4F0FE6EF083592E

CRC 7255f847 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C4F0FE6EF083592E

FE5218587DF9266C exists with :
CRC 3056fd8a : .\#_00_0SAS_Engine_Mod_4101m_v26\FE5218587DF9266C

CRC 66212b3d : .\XTD\FE5218587DF9266C

EAC47950971A1226 exists with :
CRC -6363f8a7 : .\#_00_0SAS_Engine_Mod_4101m_v26\EAC47950971A1226

CRC -269c18b5 : .\XTD\EAC47950971A1226

AF5F8A326C3FA53C exists with :
CRC -7a7bdfed : .\#_00_0SAS_Engine_Mod_4101m_v26\AF5F8A326C3FA53C

CRC -74f244bc : .\XTD\AF5F8A326C3FA53C

442651A63CDACC1C exists with :
CRC -5ee2100c : .\XTD\442651A63CDACC1C

CRC 20130e4f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\442651A63CDACC1C

B8D32E3E0BD3BD06 exists with :
CRC 5dfc314a : .\XTD\B8D32E3E0BD3BD06

CRC -252492ac : .\#_00_0SAS_Engine_Mod_4101m_v26\B8D32E3E0BD3BD06

33A9B7DED818E0FC exists with :
CRC 4b5af725 : .\XTD\33A9B7DED818E0FC

CRC 3f97748e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\33A9B7DED818E0FC

5CC837249BFCE5AA exists with :
CRC  24c9d98 : .\XTD\5CC837249BFCE5AA

CRC -23eb9057 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5CC837249BFCE5AA

FB22CCF4FA2FC8E0 exists with :
CRC -207cafa1 : .\XTD\FB22CCF4FA2FC8E0

CRC 5556c557 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\FB22CCF4FA2FC8E0

B8D48E04937D2012 exists with :
CRC -6e2ec7d0 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B8D48E04937D2012

CRC -c9f6355 : .\XTD\B8D48E04937D2012

42E90F1A6B480EDA exists with :
CRC -698bc2f3 : .\XTD\42E90F1A6B480EDA

CRC -2ff893da : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\42E90F1A6B480EDA

B08CCBCCE0FFCDE4 exists with :
CRC -7a877050 : .\#CY6_VietnamArmor\B08CCBCCE0FFCDE4

CRC -703c0f80 : .\#DBW_1_71_V4_1_Gurner_FX_comp edited\B08CCBCCE0FFCDE4

4B598398AD1D180C exists with :
CRC 262ab574 : .\#_00_0SAS_Engine_Mod_4101m_v26\4B598398AD1D180C

CRC 1cbc8c65 : .\XTD\4B598398AD1D180C

7C1706164E71AB58 exists with :
CRC -30eb48e2 : .\XTD\7C1706164E71AB58

CRC  88ee30e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7C1706164E71AB58

296313E2846424D4 exists with :
CRC 1481bb60 : .\XTD\296313E2846424D4

CRC -18b085b7 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\296313E2846424D4

3F428A52577888CA exists with :
CRC 1f44dfc9 : .\XTD\3F428A52577888CA

CRC -538c07d6 : .\#_00_0SAS_Engine_Mod_4101m_v26\3F428A52577888CA

AB2CF3FACD7783C2 exists with :
CRC 18659809 : .\00_F100D\AB2CF3FACD7783C2
.\XTD\AB2CF3FACD7783C2

CRC -249a0b99 : .\00_Huey_UH-1B_Doorless_Field-Mod_Gunship\AB2CF3FACD7783C2
.\00_Huey_UH_1B_Gunship\AB2CF3FACD7783C2

B71C5E303AA92A04 exists with :
CRC 4824954a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B71C5E303AA92A04

CRC -1f24474a : .\XTD\B71C5E303AA92A04

48BC9868A7ED2A42 exists with :
CRC -3a2ca6c6 : .\#_00_0SAS_Engine_Mod_4101m_v26\48BC9868A7ED2A42

CRC 5dc20f17 : .\XTD\48BC9868A7ED2A42

F1A05324951E8352 exists with :
CRC 157d41e8 : .\XTD\F1A05324951E8352

CRC 5a1e356c : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F1A05324951E8352

F0DF346E4F1E033A exists with :
CRC 655a5bf4 : .\XTD\F0DF346E4F1E033A

CRC 3dca8ebf : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F0DF346E4F1E033A

5B45485EC0F99750 exists with :
CRC -7ae54dbd : .\XTD\5B45485EC0F99750

CRC  536eb27 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5B45485EC0F99750

C96BB5ECA0CD6020 exists with :
CRC 5b262d40 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C96BB5ECA0CD6020

CRC 4871d67c : .\XTD\C96BB5ECA0CD6020

BCC306764ED774E2 exists with :
CRC -5233a32f : .\#CY6_Infantry\BCC306764ED774E2

CRC -765c68bf : .\00_DBW_GMEPACK2_CY6_Mortars\BCC306764ED774E2

FAD9087A62A53432 exists with :
CRC 2de56343 : .\XTD\FAD9087A62A53432

CRC -5689b3cc : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\FAD9087A62A53432

F40550F20E05DE38 exists with :
CRC 72edd0c0 : .\XTD\F40550F20E05DE38

CRC -641e7cd4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F40550F20E05DE38

8269AD802F0377BA exists with :
CRC -4c9c45d6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8269AD802F0377BA

CRC -6e5119a2 : .\XTD\8269AD802F0377BA

AEAB21C44559454C exists with :
CRC 6c82d12a : .\00_Mi-8\AEAB21C44559454C

CRC 661a0f64 : .\#_00_1Mi-24V_version_2_5\AEAB21C44559454C

B739CE487F27E36C exists with :
CRC 34ebe035 : .\XTD\B739CE487F27E36C

CRC -29a9f932 : .\#_00_0SAS_Engine_Mod_4101m_v26\B739CE487F27E36C

03EDC4A4249322E4 exists with :
CRC -568bbb2c : .\XTD\03EDC4A4249322E4

CRC 30000a9c : .\00_DBW_GMEPACK_C_Late corsair weapons complement for DBW\03EDC4A4249322E4

EF04A08A125F1F62 exists with :
CRC 14033133 : .\XTD\EF04A08A125F1F62

CRC 77537be4 : .\#_00_0SAS_Engine_Mod_4101m_v26\EF04A08A125F1F62

550B6C2EAD955472 exists with :
CRC 7c60e61a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\550B6C2EAD955472

CRC -1482bd4a : .\XTD\550B6C2EAD955472

C60716A620203096 exists with :
CRC  7543dd2 : .\00_Crusader_pack\C60716A620203096

CRC -27f50cf9 : .\#00_F-4 Phantom II\C60716A620203096
.\-00_L-159G\C60716A620203096
.\00_L-159F\C60716A620203096

644BA30CAF01218C exists with :
CRC -4620b56f : .\#_00_0SAS_Engine_Mod_4101m_v26\644BA30CAF01218C

CRC 73bd6a94 : .\XTD\644BA30CAF01218C

30B629742D2867B8 exists with :
CRC -1a27f03b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\30B629742D2867B8

CRC -5270b3b9 : .\XTD\30B629742D2867B8

223F0ABAEFE113D4 exists with :
CRC -2100876c : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\223F0ABAEFE113D4

CRC   a78aa5 : .\XTD\223F0ABAEFE113D4

F68E31D6E046D734 exists with :
CRC -382f391a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F68E31D6E046D734

CRC  eb9c91f : .\XTD\F68E31D6E046D734

12FD1410F9A95894 exists with :
CRC -33a73ad4 : .\00_DBW_GMEPACK_C_AIR_late corsairs planes\12FD1410F9A95894

CRC -2c95f5e2 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\12FD1410F9A95894

C7AFA0508446AF4E exists with :
CRC -22159738 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C7AFA0508446AF4E

CRC -69db828 : .\XTD\C7AFA0508446AF4E

DF80C484EDFBABE8 exists with :
CRC -461df403 : .\XTD\DF80C484EDFBABE8

CRC -138d4629 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DF80C484EDFBABE8

B89E2DB409961482 exists with :
CRC -5f8b8fe5 : .\#_00_0SAS_Engine_Mod_4101m_v26\B89E2DB409961482

CRC 28e345a7 : .\XTD\B89E2DB409961482

E14B12CC39539890 exists with :
CRC -2c9ee020 : .\XTD\E14B12CC39539890

CRC -42af6517 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E14B12CC39539890

8605F1E83346B1A2 exists with :
CRC -5d153d35 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8605F1E83346B1A2

CRC -57c689d4 : .\XTD\8605F1E83346B1A2

2F541A9C757CBBCC exists with :
CRC 1e329380 : .\XTD\2F541A9C757CBBCC

CRC 69a2e1d5 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\2F541A9C757CBBCC

A62D7B160F9064DE exists with :
CRC 5e7a740c : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A62D7B160F9064DE

CRC -32d45121 : .\XTD\A62D7B160F9064DE

2097854CBF694CEC exists with :
CRC -63e991f6 : .\XTD\2097854CBF694CEC

CRC -10217134 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\2097854CBF694CEC

B0852566F315A01A exists with :
CRC 6c69a3e1 : .\#_00_0SAS_Engine_Mod_4101m_v26\B0852566F315A01A

CRC -7c1b983a : .\XTD\B0852566F315A01A

EE5918E8A2DF444E exists with :
CRC  794abb8 : .\XTD\EE5918E8A2DF444E

CRC -116707ac : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\EE5918E8A2DF444E

19AB696E517D3114 exists with :
CRC 3281848b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\19AB696E517D3114

CRC -1ecf3304 : .\XTD\19AB696E517D3114

F296DD26E1147102 exists with :
CRC -17ca551d : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\F296DD26E1147102

CRC -22ca8449 : .\XTD\F296DD26E1147102

182873EC9909944C exists with :
CRC -631d3ed7 : .\XTD\182873EC9909944C

CRC -2c4f1e3a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\182873EC9909944C

7C5B97E2DFDF6FBE exists with :
CRC -2b62de78 : .\XTD\7C5B97E2DFDF6FBE

CRC 24d8a1b4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7C5B97E2DFDF6FBE

846F89DA3EBE3AFC exists with :
CRC -49960a16 : .\XTD\846F89DA3EBE3AFC

CRC -2bb4615 : .\#_00_0SAS_Engine_Mod_4101m_v26\846F89DA3EBE3AFC

6FCD5CC80BE155B0 exists with :
CRC -451adaae : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\6FCD5CC80BE155B0

CRC 68b4d2d7 : .\XTD\6FCD5CC80BE155B0

23DF9A72B200F1E8 exists with :
CRC 39804629 : .\#_00_0SAS_Engine_Mod_4101m_v26\23DF9A72B200F1E8

CRC 4bdfb53c : .\XTD\23DF9A72B200F1E8

84A50F12BA9664DA exists with :
CRC 233cb1a9 : .\#_00_0SAS_Engine_Mod_4101m_v26\84A50F12BA9664DA

CRC 1f13269d : .\XTD\84A50F12BA9664DA

5BEAC7A697CF7936 exists with :
CRC -1cf72e9f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5BEAC7A697CF7936

CRC 30b99916 : .\XTD\5BEAC7A697CF7936

34042670C19D6B36 exists with :
CRC -5652a100 : .\XTD\34042670C19D6B36

CRC -876ff1b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\34042670C19D6B36

739E10FEBCD323DC exists with :
CRC 16ab7b2a : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\739E10FEBCD323DC

CRC -3318b715 : .\XTD\739E10FEBCD323DC

F40F0946B1016904 exists with :
CRC 6838667d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F40F0946B1016904

CRC -5e488b51 : .\XTD\F40F0946B1016904

FEDE998AD12CD026 exists with :
CRC 280aa40b : .\XTD\FEDE998AD12CD026

CRC 4dd835d6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\FEDE998AD12CD026

6F1CFF0864B560FE exists with :
CRC 3713a25b : .\XTD\6F1CFF0864B560FE

CRC -5189d711 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6F1CFF0864B560FE

9B0351ACC1861960 exists with :
CRC -5f7b80d6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9B0351ACC1861960

CRC 3fa486fa : .\XTD\9B0351ACC1861960

409674A08599899E exists with :
CRC -2ad52bd5 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\409674A08599899E

CRC 28a2af7d : .\XTD\409674A08599899E

8DD2558A25126CA0 exists with :
CRC -4d76c45c : .\XTD\8DD2558A25126CA0

CRC 1e3a6827 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8DD2558A25126CA0

B198461642C8671E exists with :
CRC 3cf3acce : .\XTD\B198461642C8671E

CRC -3b28b2c1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B198461642C8671E

DA458B70736A48AA exists with :
CRC   4b0368 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DA458B70736A48AA

CRC 131cf854 : .\XTD\DA458B70736A48AA

DFE7D598371CE52E exists with :
CRC -738cd6d4 : .\XTD\DFE7D598371CE52E

CRC 3a3c7c0d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DFE7D598371CE52E

DBC2CF00200E3114 exists with :
CRC 3168915a : .\XTD\DBC2CF00200E3114

CRC -3ed2ee9a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\DBC2CF00200E3114

10D4CE86D34A57BE exists with :
CRC 7aab6528 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\10D4CE86D34A57BE

CRC 65ef15c1 : .\XTD\10D4CE86D34A57BE

75297FC464424EFC exists with :
CRC -111add02 : .\XTD\75297FC464424EFC

CRC -74e42699 : .\#_00_0SAS_Engine_Mod_4101m_v26\75297FC464424EFC

42BD05881F5F8990 exists with :
CRC -2816217b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\42BD05881F5F8990

CRC -604162f9 : .\XTD\42BD05881F5F8990

52E4F84E3F333C4C exists with :
CRC  1a63100 : .\XTD\52E4F84E3F333C4C

CRC 225cc0ec : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\52E4F84E3F333C4C

CF4A0C928159F0E2 exists with :
CRC  affa544 : .\XTD\CF4A0C928159F0E2

CRC 79bb02ee : .\#_00_0SAS_Engine_Mod_4101m_v26\CF4A0C928159F0E2

9319BD385BA657AE exists with :
CRC -4607e77f : .\XTD\9319BD385BA657AE

CRC -75774d63 : .\#_00_0SAS_Engine_Mod_4101m_v26\9319BD385BA657AE

E0F7CCB2B1E8F3C8 exists with :
CRC 51da46d6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E0F7CCB2B1E8F3C8

CRC 39a170b7 : .\XTD\E0F7CCB2B1E8F3C8

F03D581EFB4A354E exists with :
CRC -19ddad47 : .\#_00_0SAS_Engine_Mod_4101m_v26\F03D581EFB4A354E

CRC -248058e1 : .\XTD\F03D581EFB4A354E

809E3320DB37687A exists with :
CRC -605be9f2 : .\XTD\809E3320DB37687A

CRC -2bd918a1 : .\#_00_0SAS_Engine_Mod_4101m_v26\809E3320DB37687A

B889AEB26E9A98C8 exists with :
CRC 5a719bc9 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B889AEB26E9A98C8

CRC -5471c864 : .\XTD\B889AEB26E9A98C8

3DDFACFA8F936490 exists with :
CRC -1baf20ca : .\00_DBW_GMEPACK_TBD-1_v1.02\3DDFACFA8F936490

CRC 6e7e1736 : .\00_DBW_GMEPACK_C_Late corsair weapons complement for DBW\3DDFACFA8F936490

7D08E3A2C0B30480 exists with :
CRC -550d3707 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7D08E3A2C0B30480

CRC 5c83cb32 : .\XTD\7D08E3A2C0B30480

9042CBCA23DF8CDC exists with :
CRC 2b998363 : .\XTD\9042CBCA23DF8CDC

CRC -437bd831 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9042CBCA23DF8CDC

F87D56020C7BCC92 exists with :
CRC -48f6705d : .\XTD\F87D56020C7BCC92

CRC -1546bec4 : .\#_00_0SAS_Engine_Mod_4101m_v26\F87D56020C7BCC92

455D00D6CDD05FB8 exists with :
CRC  7373cb1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\455D00D6CDD05FB8

CRC -7d52d5c7 : .\XTD\455D00D6CDD05FB8

69FEF380985B037C exists with :
CRC 67bd8241 : .\#_00_0SAS_Engine_Mod_4101m_v26\69FEF380985B037C

CRC -2ae5ba7 : .\XTD\69FEF380985B037C

892471F8699254CC exists with :
CRC 6310e1c2 : .\XTD\892471F8699254CC

CRC -63d4859 : .\#DBW_A6M back to stock 3d patch for UP3\3DO\892471F8699254CC

CRC 2b620aef : .\#DBW_A6M back to stock 3d patch for UP3\892471F8699254CC

C9524DDE968041C2 exists with :
CRC  523dfe0 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\C9524DDE968041C2

CRC -30f4016e : .\XTD\C9524DDE968041C2

1D677ECCA61B602A exists with :
CRC -30eab015 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\1D677ECCA61B602A

CRC 58ef0fc7 : .\XTD\1D677ECCA61B602A

2A584D08C9F1D9EA exists with :
CRC 76f3e2ea : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\2A584D08C9F1D9EA

CRC -106997a2 : .\XTD\2A584D08C9F1D9EA

76386B685D5E3CC4 exists with :
CRC -c87ced7 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\76386B685D5E3CC4

CRC -35f48ef5 : .\XTD\76386B685D5E3CC4

9C908D00144A9236 exists with :
CRC 6fd71369 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9C908D00144A9236

CRC 3189c0b7 : .\XTD\9C908D00144A9236

565132EE2B7C42FE exists with :
CRC 5653a99f : .\XTD\565132EE2B7C42FE

CRC  5e4c007 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\565132EE2B7C42FE

07FB036A7EC1A938 exists with :
CRC -2a454480 : .\#_00_0SAS_Engine_Mod_4101m_v26\07FB036A7EC1A938

CRC 49d9523d : .\XTD\07FB036A7EC1A938

A496CF72937B409C exists with :
CRC -639be88b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A496CF72937B409C

CRC -17566b22 : .\XTD\A496CF72937B409C

78C63638F38A1E74 exists with :
CRC -37123d87 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\78C63638F38A1E74

CRC 5bbc18aa : .\XTD\78C63638F38A1E74

8D4281C08B1936D4 exists with :
CRC -712a1515 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8D4281C08B1936D4

CRC 2d0d7bc4 : .\XTD\8D4281C08B1936D4

B3399132EE77A534 exists with :
CRC 52d4b580 : .\XTD\B3399132EE77A534

CRC -3ad10a54 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B3399132EE77A534

0550D61C9A6EC6A8 exists with :
CRC -32e8314e : .\#DBW_1_71_V4_1_Gurner_FX_comp edited\0550D61C9A6EC6A8

CRC 2f6d7d45 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\0550D61C9A6EC6A8

20474BF80A460E32 exists with :
CRC  -5963c4 : .\#_00_0SAS_Engine_Mod_4101m_v26\20474BF80A460E32

CRC -54910229 : .\XTD\20474BF80A460E32

B3D28E308BC7DB14 exists with :
CRC 66886261 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B3D28E308BC7DB14

CRC 5b9d24b7 : .\XTD\B3D28E308BC7DB14

74642A22D0931C4A exists with :
CRC -31250075 : .\XTD\74642A22D0931C4A

CRC 77bc68a7 : .\00_DBW_GMEPACK2_Ships\74642A22D0931C4A

E59248A20A60686C exists with :
CRC 782ddbb7 : .\XTD\E59248A20A60686C

CRC 7c685c8d : .\#DBW_1_71_V4_1_Gurner_FX_comp edited\E59248A20A60686C

CRC -614b52b9 : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\E59248A20A60686C

970CD4E0D115E378 exists with :
CRC 24eb0348 : .\XTD\970CD4E0D115E378

CRC 24d720fd : .\#_00_0SAS_Engine_Mod_4101m_v26\970CD4E0D115E378

308579AA153B38C0 exists with :
CRC -4ef189b7 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\308579AA153B38C0

CRC -5da6728b : .\XTD\308579AA153B38C0

E9EE864AB28FD496 exists with :
CRC -274808eb : .\XTD\E9EE864AB28FD496

CRC 694e228e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E9EE864AB28FD496

0E7FE9D665FEF9C0 exists with :
CRC 5368c50c : .\XTD\0E7FE9D665FEF9C0

CRC -11e4ffe2 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\0E7FE9D665FEF9C0

64B1F5FC786E5622 exists with :
CRC 33124982 : .\XTD\64B1F5FC786E5622

CRC -2b230462 : .\#_00_0SAS_Engine_Mod_4101m_v26\64B1F5FC786E5622

5FF02A6E3A8E581C exists with :
CRC -1363ba00 : .\XTD\5FF02A6E3A8E581C

CRC 481248ff : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\5FF02A6E3A8E581C

F345523C256BEFB4 exists with :
CRC -1d63da45 : .\XTD\F345523C256BEFB4

CRC -6b32b562 : .\#_00_0SAS_Engine_Mod_4101m_v26\F345523C256BEFB4

A5EC7BC662B66BB4 exists with :
CRC -21ba3116 : .\#_00_0SAS_Engine_Mod_4101m_v26\A5EC7BC662B66BB4

CRC -66ac438e : .\XTD\A5EC7BC662B66BB4

64784DBED081ED72 exists with :
CRC -51f9fcce : .\XTD\64784DBED081ED72

CRC 10d4ffbe : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\64784DBED081ED72

78D212DA9AA53450 exists with :
CRC -45ccc0da : .\XTD\78D212DA9AA53450

CRC 29981ef7 : .\00_DBW_GMEPACK_C_Late corsair weapons complement for DBW\78D212DA9AA53450

4C76EDA8B6E235DA exists with :
CRC -48955539 : .\XTD\4C76EDA8B6E235DA

CRC -1b223ca1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\4C76EDA8B6E235DA

50BE4D64B3C635B8 exists with :
CRC 54f59bcc : .\XTD\50BE4D64B3C635B8

CRC  c654e87 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\50BE4D64B3C635B8

51CB2A3A0EAA2E62 exists with :
CRC -489c08a7 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\51CB2A3A0EAA2E62

CRC  86f7b6a : .\XTD\51CB2A3A0EAA2E62

0E5478D28891740A exists with :
CRC 7e14b221 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\0E5478D28891740A

CRC -525a05aa : .\XTD\0E5478D28891740A

AE5097C88624F354 exists with :
CRC 45bc6eba : .\XTD\AE5097C88624F354

CRC -199b006b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\AE5097C88624F354

785CBFA8E86CFBDE exists with :
CRC  6a205c0 : .\XTD\785CBFA8E86CFBDE

CRC -7dced549 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\785CBFA8E86CFBDE

C9F8FC98C93C25A0 exists with :
CRC  6456018 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C9F8FC98C93C25A0

CRC  66f1893 : .\XTD\C9F8FC98C93C25A0

EDD160FE87C76766 exists with :
CRC 67281d81 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\EDD160FE87C76766

CRC  f318336 : .\XTD\EDD160FE87C76766

19FEDE5636886204 exists with :
CRC -9f2041c : .\00_Hughes OH-6 Cayuse\19FEDE5636886204
.\00_Hughes OH-6 Cayuse\H19 (Huey) Cockpit Class storage\19FEDE5636886204

CRC -6d9c11ca : .\00_Hughes OH-6 Cayuse\Bell Cockpit Class storage\19FEDE5636886204

645373928DBFB312 exists with :
CRC -1437a4b0 : .\#_00_0SAS_Engine_Mod_4101m_v26\645373928DBFB312

CRC 39fe48c2 : .\XTD\645373928DBFB312

C430023AEBC6BA52 exists with :
CRC 15dc5896 : .\#_00_0SAS_Engine_Mod_4101m_v26\C430023AEBC6BA52

CRC -64bca4d1 : .\XTD\C430023AEBC6BA52

41F3D8F61F09DCE8 exists with :
CRC 3e3e6318 : .\#_00_0SAS_Engine_Mod_4101m_v26\41F3D8F61F09DCE8

CRC -20bef7a6 : .\XTD\41F3D8F61F09DCE8

3783AE2208602A6A exists with :
CRC -1b62f47f : .\#_00_0SAS_Engine_Mod_4101m_v26\3783AE2208602A6A

CRC 699f0a1a : .\XTD\3783AE2208602A6A

10B9A926C8C29220 exists with :
CRC -5a294364 : .\#DBW_A6M back to stock 3d patch for UP3\10B9A926C8C29220

CRC -171a89c1 : .\XTD\10B9A926C8C29220

8022AF54F468AAE6 exists with :
CRC 5057e2a5 : .\XTD\8022AF54F468AAE6

CRC 507d9a2e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8022AF54F468AAE6

8EA342589DCDB80A exists with :
CRC -42c89d3e : .\#DBW_A6M back to stock 3d patch for UP3\8EA342589DCDB80A

CRC 197834bc : .\XTD\8EA342589DCDB80A

CRC 5a30839e : .\#DBW_A6M back to stock 3d patch for UP3\3DO\8EA342589DCDB80A

0EFE005CA3BC6254 exists with :
CRC 244696f9 : .\#_00_0SAS_Engine_Mod_4101m_v26\0EFE005CA3BC6254

CRC -66c60937 : .\XTD\0EFE005CA3BC6254

B13FB36284BEF0CA exists with :
CRC -6a10cd16 : .\XTD\B13FB36284BEF0CA

CRC -7538bdb : .\#_00_0SAS_Engine_Mod_4101m_v26\B13FB36284BEF0CA

CD93DCBE64ACD5CA exists with :
CRC -382432ce : .\XTD\CD93DCBE64ACD5CA

CRC -72d4b123 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\CD93DCBE64ACD5CA

F689C7BE62434DF6 exists with :
CRC -242eb430 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F689C7BE62434DF6

CRC -469f10b5 : .\XTD\F689C7BE62434DF6

F667E022B1464912 exists with :
CRC -5a63934b : .\XTD\F667E022B1464912

CRC 1a90e086 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F667E022B1464912

DE723D323178ED64 exists with :
CRC -52372650 : .\#_00_0SAS_Engine_Mod_4101m_v26\DE723D323178ED64

CRC -52ac0986 : .\XTD\DE723D323178ED64

8EAC00409096363C exists with :
CRC -3084ada6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\8EAC00409096363C

CRC  58df05a : .\XTD\8EAC00409096363C

E4675E5C39016616 exists with :
CRC 3225e193 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E4675E5C39016616

CRC 34267b0d : .\XTD\E4675E5C39016616

A3110E187EDFA858 exists with :
CRC -1048fdf4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A3110E187EDFA858

CRC 1c79c325 : .\XTD\A3110E187EDFA858

96CC0FCCA8C9658C exists with :
CRC -352a7cf4 : .\XTD\96CC0FCCA8C9658C

CRC -7d7d3f72 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\96CC0FCCA8C9658C

F759A88097735B82 exists with :
CRC -2617bf4b : .\XTD\F759A88097735B82

CRC 58c80a3e : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\F759A88097735B82

4EE0CBE8827E41A0 exists with :
CRC -653582e5 : .\XTD\4EE0CBE8827E41A0

CRC -5a3f2f39 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\4EE0CBE8827E41A0

064E1A30EC8CED36 exists with :
CRC -6c78dcbd : .\XTD\064E1A30EC8CED36

CRC -630832f1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\064E1A30EC8CED36

9EADD574A8819144 exists with :
CRC 2ac5173c : .\XTD\9EADD574A8819144

CRC -5d77d06b : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9EADD574A8819144

07A8724020EF3C3E exists with :
CRC -77217ff4 : .\#_00_0SAS_Engine_Mod_4101m_v26\07A8724020EF3C3E

CRC -2fb29aeb : .\XTD\07A8724020EF3C3E

B5F6F7CA74C04896 exists with :
CRC 5d198ea5 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B5F6F7CA74C04896

CRC 25348eb7 : .\XTD\B5F6F7CA74C04896

06F3DF3CBB9E062E exists with :
CRC -5112362d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\06F3DF3CBB9E062E

CRC 7a0a1e74 : .\XTD\06F3DF3CBB9E062E

EE0DB5DE63CF0C3A exists with :
CRC -6054aa03 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\EE0DB5DE63CF0C3A

CRC   8bac2d : .\XTD\EE0DB5DE63CF0C3A

02ECB12644E9F344 exists with :
CRC -c4b3121 : .\XTD\02ECB12644E9F344

CRC 6c94370f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\02ECB12644E9F344

74D0DE5E435763C2 exists with :
CRC -1719c727 : .\#DBW_A6M back to stock 3d patch for UP3\74D0DE5E435763C2

CRC -4af86542 : .\XTD\74D0DE5E435763C2

8B2BCD206CC2F5B2 exists with :
CRC 4e4ed081 : .\#_00_0SAS_Engine_Mod_4101m_v26\8B2BCD206CC2F5B2

CRC -767c04da : .\XTD\8B2BCD206CC2F5B2

B0D62DC068F17154 exists with :
CRC -4744d100 : .\XTD\B0D62DC068F17154

CRC -759ccb9e : .\#_00_0SAS_Engine_Mod_4101m_v26\B0D62DC068F17154

E6F5BE1C4F23FBF2 exists with :
CRC -765ecd58 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\E6F5BE1C4F23FBF2

CRC 57f9c099 : .\XTD\E6F5BE1C4F23FBF2

2A867BCE56E8B36E exists with :
CRC 57c2899a : .\XTD\2A867BCE56E8B36E

CRC -642b1a14 : .\#_00_0SAS_Engine_Mod_4101m_v26\2A867BCE56E8B36E

B82FA582487C6B76 exists with :
CRC -40b7b767 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\B82FA582487C6B76

CRC 3f6411fd : .\XTD\B82FA582487C6B76

AF32319AC1588696 exists with :
CRC 239c7b6a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\AF32319AC1588696

CRC -1a16f452 : .\XTD\AF32319AC1588696

BFB08DBE431AF43E exists with :
CRC -559fdf6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BFB08DBE431AF43E

CRC 32f76067 : .\XTD\BFB08DBE431AF43E

BB0A086AF6F27D20 exists with :
CRC  a2caab2 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\BB0A086AF6F27D20

CRC -2b8ba77d : .\XTD\BB0A086AF6F27D20

82D2F104A7AF56B4 exists with :
CRC -54f94c38 : .\XTD\82D2F104A7AF56B4

CRC 2f959cbf : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\82D2F104A7AF56B4

9E48B01E86D2E070 exists with :
CRC -527e4728 : .\#_00_0SAS_Engine_Mod_4101m_v26\9E48B01E86D2E070

CRC -1c103e11 : .\XTD\9E48B01E86D2E070

A47B84F276940F00 exists with :
CRC -35312967 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A47B84F276940F00

CRC -7b1f871b : .\XTD\A47B84F276940F00

8EE78B20AB472270 exists with :
CRC -441d41c2 : .\XTD\8EE78B20AB472270

CRC 278058ff : .\#_00_0SAS_Engine_Mod_4101m_v26\8EE78B20AB472270

106BE08E745DD716 exists with :
CRC -4a041c18 : .\#_00_0SAS_Engine_Mod_4101m_v26\106BE08E745DD716

CRC -9a4f383 : .\XTD\106BE08E745DD716

340A028AB0B7694E exists with :
CRC -316a84c4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\340A028AB0B7694E

CRC -199388d1 : .\XTD\340A028AB0B7694E

61DF3EAE5A7B369A exists with :
CRC 10f9a3f8 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\61DF3EAE5A7B369A

CRC -2d64daa5 : .\XTD\61DF3EAE5A7B369A

3515313A5271D704 exists with :
CRC 792d7aed : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\3515313A5271D704

CRC 3513ff97 : .\XTD\3515313A5271D704

A22B0B8A3BDE59C8 exists with :
CRC 72b92342 : .\XTD\A22B0B8A3BDE59C8

CRC 739b9b9d : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\A22B0B8A3BDE59C8

009052FAD5F6E18E exists with :
CRC 48cc312a : .\00_DBW_GMEPACK_TBD-1_v1.02\009052FAD5F6E18E

CRC 436e0c24 : .\00_DBW_GMEPACK_C_Late corsair weapons complement for DBW\009052FAD5F6E18E

1C94067A534B72B2 exists with :
CRC  75300a5 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\1C94067A534B72B2

CRC 5fc3d5ee : .\XTD\1C94067A534B72B2

621A1BC863492CA6 exists with :
CRC -3f81283c : .\XTD\621A1BC863492CA6

CRC -3dcf3572 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\621A1BC863492CA6

761881629CE02700 exists with :
CRC -31576d63 : .\XTD\761881629CE02700

CRC 725b57ef : .\#_00_0SAS_Engine_Mod_4101m_v26\761881629CE02700

70E601AC9CCA01FE exists with :
CRC 15c5c526 : .\XTD\70E601AC9CCA01FE

CRC -274084b9 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\70E601AC9CCA01FE

AB1F387A6B9F7068 exists with :
CRC 73c7632a : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\AB1F387A6B9F7068

CRC 1df6e623 : .\XTD\AB1F387A6B9F7068

FBEB5078F7E86E5A exists with :
CRC 3c0dbc41 : .\XTD\FBEB5078F7E86E5A

CRC  d53a01d : .\00_DBW_GMEPACK__0_0GearDamageFX V 1.3\FBEB5078F7E86E5A

CD6D9D22C77DEFA0 exists with :
CRC 294e6cd9 : .\XTD\CD6D9D22C77DEFA0

CRC  b8330ad : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\CD6D9D22C77DEFA0

647CA3D80E6C3C18 exists with :
CRC -3cc34800 : .\XTD\647CA3D80E6C3C18

CRC -5ce90492 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\647CA3D80E6C3C18

461721C0B3BCE2FC exists with :
CRC -19010c9f : .\XTD\461721C0B3BCE2FC

CRC 321924c6 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\461721C0B3BCE2FC

226CA43E8BCAC230 exists with :
CRC 1e3bd0fc : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\226CA43E8BCAC230

CRC -430f5299 : .\XTD\226CA43E8BCAC230

79455D44B18FF93A exists with :
CRC 40d50c49 : .\#DBW_1_71_V4_1_Gurner_FX_comp edited\79455D44B18FF93A

CRC -a99016a : .\#CY6_VietnamArmor\79455D44B18FF93A

1FF9D50E7EA6EC86 exists with :
CRC -57c2428b : .\XTD\1FF9D50E7EA6EC86

CRC -2fef4299 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\1FF9D50E7EA6EC86

D41FF514A3E62798 exists with :
CRC 29470931 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\D41FF514A3E62798

CRC 60ce3a0c : .\XTD\D41FF514A3E62798

1099443CCDC20B84 exists with :
CRC -6e2ece8f : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\1099443CCDC20B84

CRC -1603ce9d : .\XTD\1099443CCDC20B84

C00DE8EA48D297A4 exists with :
CRC 179e18d9 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\C00DE8EA48D297A4

CRC -409ecadb : .\XTD\C00DE8EA48D297A4

7C4853C2BCF546B8 exists with :
CRC -74c4e4b7 : .\XTD\7C4853C2BCF546B8

CRC 791afeb4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\7C4853C2BCF546B8

CBF1B9CA23F80EE6 exists with :
CRC 183b5608 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\CBF1B9CA23F80EE6

CRC -21b1d934 : .\XTD\CBF1B9CA23F80EE6

99EBADB2928C8198 exists with :
CRC -44218b90 : .\XTD\99EBADB2928C8198

CRC -79fafedd : .\#_00_0SAS_Engine_Mod_4101m_v26\99EBADB2928C8198

74FBC27AF330D6A8 exists with :
CRC -4b3483ed : .\XTD\74FBC27AF330D6A8

CRC -4fa18d75 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\74FBC27AF330D6A8

23236DF60F4A8334 exists with :
CRC   9503c8 : .\00_DBW_GMEPACK2_CY6_Mortars\23236DF60F4A8334

CRC -4a206742 : .\#CY6_Infantry\23236DF60F4A8334

2FA71C741ECDBDD0 exists with :
CRC 6484f62e : .\XTD\2FA71C741ECDBDD0

CRC 107821ee : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\2FA71C741ECDBDD0

813725D05C8F0040 exists with :
CRC 1d9be9a0 : .\XTD\813725D05C8F0040

CRC 75e0dfc1 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\813725D05C8F0040

0F73C14A9894814C exists with :
CRC 10d80338 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\0F73C14A9894814C

CRC -7065adc2 : .\XTD\0F73C14A9894814C

97C97ADE8BC1721E exists with :
CRC 43e4d7a4 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\97C97ADE8BC1721E

CRC -317a469 : .\XTD\97C97ADE8BC1721E

9CD03444D05AA8FA exists with :
CRC 634c10b0 : .\XTD\9CD03444D05AA8FA

CRC 3f775f04 : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\9CD03444D05AA8FA

6CCDE4BEF4CC8C12 exists with :
CRC 6534d5d9 : .\XTD\6CCDE4BEF4CC8C12

CRC 4dcdd9ca : .\#_00_Wflyr_NEW_Armor_Cars_Flaktower\6CCDE4BEF4CC8C12

7C2E2D145541A61A exists with :
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Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 17, 2013, 03:39:26 PM
well first of all - thats alot of mods! I envy you, because usually my game refuses to start, when I approach to at least half of that amount.

second, I see that your folder of AI engines mod is named somewhat differently. Maybe you have some older version?

Also I see that you are using Gurner's FX mod, but I think I've heard that it is incompatible with newest AI engines mod. I am using it without calssfiles. Try without it.

Also did you try any other mod with this function?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 17, 2013, 09:49:50 PM
I'm sure that I got the 2.6 version because the Mig-21 wont work with 2.5 only the latest.

Unfortunately you were right again, deactivating GurnerFX will bring back the Select Missile/Rocket function so we've found the culprit. When you use Gurner FX without classfiles you will loose a number of your effects including the trademark huge building fires. I identified 3 shared classfiles (both GurnerFX and 2.6 AIEngineHotkeys mod has them):

72DCDDF4D2AD25E8
B27261D242F3990A
C6EF065E28F3732E

If I deactivate these the rocket button works but no smokes from destroyed buildings which looks weird. :(
To be honest I need both mi24 shturm & Gurner smokes so somehow they must be made compatible otherwise the new planes will be unusable for all GurnerFx users like me (50% of community at least).

Thanks for the help anyway!!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 17, 2013, 09:59:19 PM
I narrowed it down to one classfile inside GurnerFX:

B27261D242F3990A

Deactivating this will bring back missile/rocket function and you will have building smokes too :)
Will do more testing.

Can you tell me what kind of information is in that file (I cant read encoded java files) so that I know what type of errors to look out for?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Wulfy on March 18, 2013, 05:20:20 AM
Ok thx Vp now I can use version 2.6 !
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 18, 2013, 05:25:50 AM
Glad you sorted this out vpmedia!

I am looking forward to your new campaign :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: max_thehitman on March 18, 2013, 04:39:44 PM
Ok thx Vp now I can use version 2.6 !


What are you talking about, Boeing?
What version 2.6 ?
Is there a new update/upgrade NOW, besides the 2.5 version on the first post?


OK   great  :)  you are talking about the "AI Engines Mod 2.6"


Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Fresco23 on March 18, 2013, 04:48:34 PM
ai, engine, hotkey mod 2.6 i think he means
 
 ;D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 18, 2013, 04:50:46 PM
Yes, I think he meant AI Engines Mod 2.6.

Next version of Mi-24 will be called 2.7. I've already thought about confusions, so decided to call it differently from other mods.

btw, any news on a template, Max?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: LuseKofte on March 18, 2013, 04:53:00 PM
Glad you sorted this out vpmedia!

I am looking forward to your new campaign :)

Not sure I do , I fly his Beufighter in Sands of time campaign. I flown 3 hours in the 4th mission not beeing able to survive. But jeezzez how fun. But I use far too much time on this as is :P
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Mad026 on March 19, 2013, 12:46:35 PM
I narrowed it down to one classfile inside GurnerFX:

B27261D242F3990A

Deactivating this will bring back missile/rocket function and you will have building smokes too :)
Will do more testing.

Can you tell me what kind of information is in that file (I cant read encoded java files) so that I know what type of errors to look out for?


Are you sure about this class file, because I can't find it, and I also lost the building somes after installing the mi-24?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Mad026 on March 19, 2013, 12:52:18 PM
I see the classfile now but its the SAS engine hotkeys folder not in the Gurner FX!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Mad026 on March 19, 2013, 01:12:54 PM
I find out that deleting that classfile won't solve the problem for the DBW users ( I don't know anything about the other mod activators ) .
If the gurner FX inside your #DBW folder, the only thing what you have to do is just to put a "!" sign before the gurner fx' folder name, right after that the Gurner FX folder will be above the SAS engine hotkeys 2.6!

example: !Gurner FX 4.3 this is what it should look like!


After that you will get back the building fire and smoke effect!

I hope that my advice will help!
             
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 19, 2013, 04:12:52 PM
First: with this discussion, please go to the Gurner FX mod or into AI Engines Mod topic. This topic is about discussion of Mi-24.

Second: your advice is a bit useless and it can ruin some very important functions of AI engines mod and can bring your install to the not working state.

Better to wait for some fix.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 19, 2013, 09:44:20 PM
Yeah its better moved to the AI Engines Hotkeys 2.6 mod topic.
Its not Gurners fault because he made his mod first therefore he could not have made it compatible with a yet unreleased mod. Btw I'm using its 4.1 version not 4.3. In my DBW i didnt encounter further problems after deactivating only one classfile inside GurnerFx 4.1.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Mad026 on March 19, 2013, 11:34:13 PM
Sorry I didn't want to be rude, I just would like to help. Sorry vpmedia I didn't know that you using an earlier version of Gurner FX.

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 20, 2013, 12:01:18 AM
No problem, I should have been more clear about the version.

Bottom line is that this isnt wasted's fault, it only effects his work.

Btw what youre saying is strange because in my experience the classfile from the AI Engines and Hotkeys 2.6 mod should be the active one but in your version the GurnerFX classfile is the one which enables you building fires w smoke + missile/rocket chage function.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: JG26 von Richten on March 23, 2013, 02:47:59 PM
I dont seem to have a select missle key in my bindings. can somebody halp?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: crazyflak on March 23, 2013, 03:03:00 PM
I dont seem to have a select missle key in my bindings. can somebody halp?

Here:

It is essential that you also have the AI Engines Hotkeys mod,
version 2.6RC, as previously mentioned. Without it, you will have some problems.
find it here : https://www.sas1946.com/main/index.php/topic,23327.0.html
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: PO_MAK_249RIP on March 24, 2013, 03:15:55 AM
Any news on the AI version yet?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: JG26 von Richten on March 24, 2013, 01:49:26 PM
Thanks crazyflak, problem solved and much appreciated
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: MarvinT on March 29, 2013, 08:13:44 PM
Question: Has anyone downloaded, and used the Two Mi-24V  skin zips ?  The LSK and Iraqi zips. They appear to be plugins. I will not install same, until advised.  Now for the good news, the Mi-24V Hind mod is an A+.  I solved some memory crashes by disabling My Huey and Cougar mods, which caused a conflict.  I was able to go through various flight mods and missions, then back to the Hind without a hiccup! Great work by all those involved.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on March 30, 2013, 01:56:37 AM
mmm...can you point me at those archives that you are talking about? Because seems that I don't understand about what you are talking, sorry  :-\

and thanks for your kind words :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on March 30, 2013, 05:18:06 AM
He's talking about this I think, 2048 skins by zsoltfireman, ziped bmp files not plugins:
https://www.sas1946.com/main/index.php/topic,32962.0.html
In my DBW 1.71 the Hind and other choppers work fine together.
Its very cool to do "dogfights" against other helicopters, the Hinds armament options are perfect for that too.
All kinds of funky scenarios became available in this game. :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: MarvinT on March 30, 2013, 01:51:49 PM
Hello again...to be clear, I attempted to install one of the 2048 skins by the above mentioned, and the "zips" turned out to be a PutLocker Downloader installation. I deleted both "zips". thanks again.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: MarvinT on March 30, 2013, 03:10:46 PM
 A great map by Agracier for the Mi-24V, is the Soviet Iran Border map (one of my favorites).  This map,  http:www.mediafire.com/35ycm5yeljyed9d8  has border crossing fortifications and other goodies. I downloaded it a while back, from IL-2 FreeModding.  I believe it is still a Work In Progress. I use one of the southwest USSR bases for MiG-15 attacks, against Iranian MiGs.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on April 01, 2013, 03:07:05 AM
What skins are you talking about??
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: crazyflak on April 01, 2013, 03:48:58 AM
Hello again...to be clear, I attempted to install one of the 2048 skins by the above mentioned, and the "zips" turned out to be a PutLocker Downloader installation. I deleted both "zips". thanks again.

Please, don't SPAM the mod thread with these issues.

How will the skinner find out that download has a problem if you don't post at the right place?  :-\

btw, I guess you talk about same problem I had, so here is the solution for everyone else falling on a very comon trap of download sites:

https://www.sas1946.com/main/index.php/topic,32962.msg364213.html#msg364213

They cheat providing 2 download links, one to "download with our downloader" (+unwanted tool bars) and one with just the skin, hoping someone will mistakenly instal their crap. Reading the small warnings usually prevents you from downloading the wrong stuff, problem is of course if it is in a language that you don't handle or when you go on "hurry mode" :P
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: mikoyan99 on April 01, 2013, 04:52:45 AM
I had a similar problem with another mediafire download - it was an .exe disguised as a Zip. I deleted it, and I can't remember exactly what it was i'm afraid, but I think it may have been this.
----------------------
I have the AI/hotkeys etc mod installed, and have done for some time; but I can't find the "select missile" binding in the list; i've tried re-installing, but no joy. Is "select missile" the exact name of the key?
-Matt
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on April 01, 2013, 04:57:49 AM
What version of AI engines mod?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: mikoyan99 on April 01, 2013, 05:05:40 AM
2.6c. I re-installed using the link crazyflak posted above to make sure.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on April 01, 2013, 05:44:53 AM
very strange. It definitely should be there.

Make sure that you don;t have any other AI mod folders in your mods folder.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: mikoyan99 on April 01, 2013, 06:02:28 AM
Cheers, i'll have a look.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: brav6 on April 17, 2013, 05:46:53 PM
Quick question

is there a way to import or add the 'rotor tilt' behavior effect and flight model fixes to other helis so that they fly as smooth as the Mi-24?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: S3231541 on April 17, 2013, 07:07:02 PM
Possible, but you'll need some basic understand of java-coding before doing so  :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: szturmowik on May 05, 2013, 12:42:17 PM
Yeah. I really love this chopper. My favourite strike chopper ever made. Thanks.  :)

BT~wasted,  are you planning to make any other version of Hind ,for example Mi-24P with 30mm GSh-30-2 cannon ? It would be great to kick some ass with some heavier gun.  ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: fightingirish on May 08, 2013, 01:09:05 PM
Apologies if this is an issue already mentioned. The cannon on MI-24 doesn't work for me. are there any particular extras needed to make this work???
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: poy on May 08, 2013, 05:44:24 PM
dammit, what a sexy beast, I wish it would work on UP  :-X
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: S3231541 on May 08, 2013, 05:49:25 PM
The cannon on MI-24 doesn't work for me.

"Doesn't work" is a bit too generic. To be able to help you better, we need more information. Please specify and explain your error and situation what you're having. Any screenshot and/or specification of game version would help.

Thank you,

s3
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on May 08, 2013, 06:16:55 PM
Apologies if this is an issue already mentioned. The cannon on MI-24 doesn't work for me. are there any particular extras needed to make this work???

you are switching to the gunner position, right? Then turning off auto to take control of the gun?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: johnsummer on May 09, 2013, 10:02:51 AM
Apologies if this is an issue already mentioned. The cannon on MI-24 doesn't work for me. are there any particular extras needed to make this work???
autopilot off
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: poy on May 12, 2013, 06:58:41 AM
alright, I have installed sas engine mod v26 and mapped the keys in the control section but still can't access the sturms or flares  :(
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on May 12, 2013, 09:48:04 AM
alright, I have installed sas engine mod v26 and mapped the keys in the control section but still can't access the sturms or flares  :(

https://www.sas1946.com/main/index.php/topic,32888.msg359371.html#msg359371
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: poy on May 12, 2013, 10:02:18 AM
still doesn't work, I use DBW and I'm not using gurner FX (deleting the file in SAS_engine_mod doesn't work either)

k I resolved it, might have been a problem of priority
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Draken on June 23, 2013, 07:48:09 AM
I downloaded it today , and installed it on :
4.10.1 + Modact 3.06 + Jetwar 1.3  + AI engine mod 2.6 + L-159 G.
But I get a 20 % crash...
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Kilo on June 25, 2013, 06:19:34 AM
JW 1.2 only... :'(
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Draken on June 25, 2013, 06:27:02 AM
rgr !
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on June 25, 2013, 06:48:53 AM
Hi,

1. I have tested and works for me in Jet War 1.3 perfectly.
2. Please do not provided advises that isn't 100% correct or you know for sure.
3. If you want someone to help you, especially when experience a crash, please post your logfile. Otherwise you'll receive false suggestion and/or be kindly ignored.

Thank you.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Spitfire on July 30, 2013, 07:44:31 AM
Hi,
first of all I want to congratulate for this superb product!
Now i have a question: I don't understand if it is possible to install the Mi-24 in the HSFX6. if its possible i must install all files that you indicated at the first post?(AI Engine Mod 2.6. -  AI Engines Hotkeys mod version 2.6RC - L-159G by GJE52).
I also need the Jet War 1.2?
Thanks!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on August 15, 2013, 08:37:48 AM
Hallo everyone, who's interested in Crocodile!

There is an update coming along with Mi-8 update and will contain same features as infantry and combined AI slot plus:

With help of Eric's mind I've managed to implement a sort of a working FLIR. The general idea is that it will stay in the same spot where you pointed it, so you will be free to maneuver your helicopter. Of course the lock will be dropped once you reach angular limits or do some rapid stick move.

There are still some bugs to be solved, but main part is reached:

(http://i.imgur.com/bNmbx5d.jpg)

(http://i.imgur.com/f0PKutE.jpg)

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on August 15, 2013, 11:05:08 AM
Oooooooooooooohhhhh wwwwoooooooowwwwwwww   :P :P :P :P :P    That's just amazing.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vpmedia on August 15, 2013, 12:39:19 PM
Very nice work, thanks for the update!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Gaston on August 15, 2013, 12:40:40 PM
Yeah ! Thanks a lot ! don't forget to tell us when this update is out... LOL
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on August 28, 2013, 11:21:17 AM
Hallo everyone :)

Sorry for delay. I'll try to explain myself:

Lately I was developing and fixing alot of java features.

One of the completely new features is Auto Hover. You will be able to activate it with a key and only if your speed is not more then 30 kmh in any direction and vertical speed is not more then 1m/s. Of course its not 100% effective to leave some realism, but generaly you will be able to leave stick and operate your FLIR without much hassle.

And the second features that I couldn't resist is this one:
(http://i.imgur.com/hrk6gDf.jpg)

Hope you will excuse the delay and will wait for a few more days (not weeks!)  :P
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on August 28, 2013, 11:42:29 AM
Very Nice. :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Hangman on August 28, 2013, 12:11:33 PM
Looks damn good :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Fresco23 on August 28, 2013, 05:30:34 PM
looking great wasted!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: max_thehitman on August 28, 2013, 05:54:05 PM


Great art man! Just Great!  8)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on August 28, 2013, 06:50:14 PM
Fantastic!!!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: zsoltfireman on August 29, 2013, 11:23:57 AM
(http://www.zone-five.net/images/smilies/gobsmacked.gif) (http://forums.eagle.ru/images/smilies/joystick.gif)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: NS~mati140 on August 29, 2013, 01:11:36 PM
(http://www.zone-five.net/images/smilies/gobsmacked.gif) (http://forums.eagle.ru/images/smilies/joystick.gif)
^this
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on August 30, 2013, 05:37:05 AM
Last Shot before ingame testing:

(http://i.imgur.com/PpSns7A.jpg)

So if everything will go okay only javaing left (obviously it won't go okay, because it is always so in IL-2 ;D :P)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: zsoltfireman on August 30, 2013, 05:41:16 AM
(http://www.zone-five.net/images/smilies/mike.gif)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Draken on August 30, 2013, 06:16:37 AM
Nice, but I did not manage to play even with the basic version of Mi-24 .
i get always a 20 % CTD .
My install : 4.10.1 + modAct 3.06 + jetwar 1.3 + Engine hotkeys 2.6 + L-159G + L-39 Sounds
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on August 30, 2013, 09:40:17 AM
Thats so perfect it HAS to go ok!! I'm positive it will!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Dr. Strangelove on September 06, 2013, 10:24:21 PM
Thank you to everyone who made this aircraft! Mil Mi-24 is one of my favorite helis.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Skipper on September 11, 2013, 12:47:16 AM
 8)

(http://basik.ru/images/2228/20.jpg)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: LuseKofte on September 11, 2013, 01:05:26 AM
Damn that is cool
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: cuccos19 on September 18, 2013, 11:59:24 AM
Not flying, long gone... :(

In Hungarian, but the pictures speeks:
http://www.repulomuzeum.hu/Leltar/Leltarfotok/Mi-24Dcs.htm
http://indafoto.hu/htkahu/image/12863011-d8b3bcb2
http://htka.hu/2011/10/11/diszfestesu-helikopter-nelkul-a-magyar-legiero/

Here says, Csörike (Tweety Bird from Looney Tunes) shoots last time, the structure overhauled.
http://www.honvedelem.hu/cikk/28207/utoljara-lott-csorike
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on September 18, 2013, 12:02:06 PM
That would be a great skin. :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: cuccos19 on September 18, 2013, 12:19:32 PM
Anyway, in 2008 there was an air combat simulation, actually a very Dissimilar air combat training between some US ANG F-15 Eagles and Hungarian Mi-24 helicopters. US pilots were here in Hungary for some foreign training, something like NATO training stuff, and the Eagle pilots were much surprised, when the slow and low flying Mi-24 were hiding in some valley, and scored several times "hits" on the Eagles, with the 12,7mm turret gun. Both operated by the weapon systems officer - who was actually a girl! - and with fixed in forward position operated by the pilot!

159th FW (http://en.wikipedia.org/wiki/159th_Fighter_Wing) Air National Guard unit
1st post with google translate (http://www.defence.pk/forums/military-forum/52731-female-hungarian-pilot-mi-24-downs-2-f-15s.html)
Unusual dogfight (http://airbase.blog.hu/2010/02/28/szokatlan_legiharc) the original article in Hungarian.
Female Hungarian pilot Mi-24 downs 2 F-15s. (http://forum.keypublishing.com/showthread.php?98634-Female-Hungarian-pilot-Mi-24-downs-2-F-15s) @ The Aviation Forum
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: snachito on September 26, 2013, 03:54:52 PM
Help please!!  I have been trying to get the F100F to work and in the process I checked to see if my Yak 36 was still good to go and it wasn't.. so I checked the Mi-24 and Mi 8T at least they were running they are just pink now!!  I had this chopper running perfectly before with the skins and everything in my 4.10.1 DBW and I don't know what I did but it is pink!! This is with the mod-texture/resolution (https://www.sas1946.com/main/index.php/topic,33239.0.html) that is needed. In the JSGME I have activated:

1. High resolution textures DLL's Light
2. True color textures for Dark blue world
3.  High res True color Sample customs skins

Here is part of the log.lst where I saw that there was a problem at the bottom it's not the whole log, but I thought this was the part that was relevant and thank you guys for your time and help it's really appreciated.


Code: [Select]
[18:54:58]   EAX ver. 1 [X]  - enabled
[18:54:58]   EAX ver. 2 [X]  - enabled
[18:54:58]   EAX ver. 3 [ ]  - disabled
[18:54:58]   I3D ver. 2 [X]  - enabled
[18:54:58]   ZoomFX     [ ]  - disabled
[18:54:58]   MacroFX    [ ]  - disabled
[18:54:58] SIMD render [X]
[18:54:58] num channels 16
[18:54:58]
[18:54:59] Loading mission Records/Intro 04 Ed.trk...
[18:54:59] Loaded camouflage: PACIFIC
[18:54:59] Month = 7 , Hour = 6
[18:54:59] Temperature -     0m = 16.0 .
[18:54:59] Temperature -  1000m = 9.51001 .
[18:54:59] Temperature -  2000m = 3.019989 .
[18:54:59] Temperature -  3000m = -3.4700012 .
[18:54:59] Temperature -  4000m = -9.959991 .
[18:54:59] Temperature -  5000m = -16.450012 .
[18:54:59] Temperature -  6000m = -22.940002 .
[18:54:59] Temperature -  7000m = -29.429993 .
[18:54:59] Temperature -  8000m = -35.92 .
[18:54:59] Temperature -  9000m = -42.410004 .
[18:54:59] Temperature - 10000m = -48.899994 .
[18:54:59] Temperature - 11000m = -55.39 .
[18:54:59] Temperature - 12000m = -56.5 .
[18:54:59] Loading map.ini defined airfields:
[18:55:04] Load bridges
[18:55:04] Load static objects
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] NetAircraft error, ID_03: java.io.EOFException
[18:55:12] SectFile load failed: null
[18:55:13] java.io.FileNotFoundException
[18:55:13] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[18:55:13] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[18:55:13] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[18:55:13] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[18:55:13] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[18:55:13] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[18:55:13] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[18:55:13] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[18:55:13] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[18:55:13] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[18:55:13] at com.maddox.il2.game.Mission.netInput(Mission.java:2987)
[18:55:13] at com.maddox.il2.game.Mission.access$4(Mission.java:2794)
[18:55:13] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:381)
[18:55:13] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[18:55:13] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[18:55:13] at com.maddox.rts.Message._send(Message.java:1217)
[18:55:13] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:55:13] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:55:13] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:55:13] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:55:13] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:55:13] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:55:13] at com.maddox.il2.game.Main.exec(Main.java:437)
[18:55:13] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:55:16] Time overflow (1346): speed 0.15995735
[18:55:17] Time overflow (1483): speed 0.9287926
[18:55:19] warning: no files : music/crash
[18:55:25] WARNING: object '3DO/Plane/Mi-24V/summer/skin1o.tga' of class 'TTexture2D' not loaded
[23.09.2013 18:55:35] -------------- END log session -------------
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: snachito on October 13, 2013, 07:05:29 PM
^^^^^^^^^^*SOLVED*
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Heretic on October 14, 2013, 10:23:43 AM
And how did you solve it?


(Just in case anyone else has your problem.)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: gereloco_22 on October 14, 2013, 07:16:43 PM
There is an update coming along with Mi-8 update and will contain same features as infantry and combined AI slot plus:

With help of Eric's mind I've managed to implement a sort of a working FLIR. The general idea is that it will stay in the same spot where you pointed it, so you will be free to maneuver your helicopter. Of course the lock will be dropped once you reach angular limits or do some rapid stick move.

   

when it will be ready?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on October 15, 2013, 01:53:14 AM

when it will be ready?


when it's ready ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: snachito on October 15, 2013, 09:02:29 AM
And how did you solve it?


(Just in case anyone else has your problem.)
Got a new computer  :D

Seriously on the cpu that I had the problem, I don't know what was going on at first but the HD mod wouldn't work and I somehow had deleted the mod 24 bit skins in my DBW folder. Once I got a copy of the 24 bit in my DBW folder, activated the HD mods in my JSGME....VIOLA!!

But I did get a new computer right after figuring what happened with my other cpu, that I've been wanting for a while, now IL-2 is just a totally different experience especially with the Water 4 mod and TFM.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: CALINHO on November 10, 2013, 08:30:40 AM
Mi-24v work in 4.12.2 + Jet era 1.33 + Engine Mod 2.7?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Tran Long on November 10, 2013, 08:33:50 AM
Mi-24v work in 4.12.2 + Jet era 1.33 + Engine Mod 2.7?
No sir. 20% crash
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Tran Long on November 16, 2013, 11:11:11 PM
plane.ru:Mi-24V       Mi-24V, 1976
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: western0221 on November 18, 2013, 11:16:38 AM
quick patch to 4.12.2 with SAS Engine,JetEra1.33 (FOR ONLY 4.12.2)
https://www.mediafire.com/download/cfjzmtithrmcjum/Mi24V_4122patch.zip

known problem
-soon engine overheat ... to remake flightmodel
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Whiskey_Sierra_972 on November 18, 2013, 02:22:39 PM
Another great fix mate!!!

4122 is growing day after day!!!

Anyway I'll keep my finger crossed hoping for a kind modder that 'll update the russian choppers to 412 stadards to overcome overheating!!!

All the very best!

walter
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BT~wasted on November 19, 2013, 07:28:54 AM
quick patch to 4.12.2 with SAS Engine,JetEra1.33 (FOR ONLY 4.12.2)
https://www.mediafire.com/download/cfjzmtithrmcjum/Mi24V_4122patch.zip

known problem
-soon engine overheat ... to remake flightmodel

Thank you very much!

can you describe the changes that u made? I am preparing myself for a final push into finishing this baby along with Hip.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: western0221 on November 19, 2013, 11:41:58 AM
Hi, wasted.

I sent you PM about changes.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: AmselJ on November 20, 2013, 07:59:48 AM
Hello, do you have this same problem? Gun is not working with 4.12.2.
I have
Mi-24V
L-159G
!00_PAL-Chocks_EngineMOD27_4122
!SAS_Engine_Mod
000_1956_Core_v13

All other weapon works.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: western0221 on November 20, 2013, 08:04:27 AM
Hello, do you have this same problem? Gun is not working with 4.12.2.

Nose gun is gunner's one.
You have to change seat to gunner's.

When you change seat to gunners and sight is gunner's one,
but you cannot move the gun with mouse or fire it,
check your conf.ini this section
Code: [Select]
[game]
viewSet=57
and set viewSet= 36 or 37.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: AmselJ on November 20, 2013, 08:38:38 AM
Unfortunately, it did not help. Cannon moves but does not shoot.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: western0221 on November 20, 2013, 09:52:23 AM
Unfortunately, it did not help. Cannon moves but does not shoot.

Can you shoot guns on 1C's default bombers like B-25 or Ju-88, G4M1 ?

key binding
 GUNNER CONTROL - Fire
OK?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: adambegg on November 21, 2013, 12:42:30 AM
... I am preparing myself for a final push into finishing this baby along with Hip.

Awesome news!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: AmselJ on November 21, 2013, 12:53:05 AM
Thank you Western0221, it works.
I knew that you can always rely on friends with SAS.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Bizu on December 13, 2013, 10:04:12 AM
Since there is the 4.12.2 patch this could get a 4.12 icon, right?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: raider on December 13, 2013, 09:59:58 PM
Gracias Wasted, el Mi-24 funciona chido en DBW, pero no comparte todas las armas del L-159G ¿Se podrá en el futuro que pueda usar esas armas? Aun así está de poca madre.  :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: jacson10 on January 09, 2014, 05:43:38 AM
Tenho voado com o Hind, e acredite , consigo pairar(hover)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Toobone on January 17, 2014, 07:47:31 AM
Hi mates! ;D So, what about this stuff:http://forum.aviaskins.com/showpost.php?p=125744&postcount=7578 (http://forum.aviaskins.com/showpost.php?p=125744&postcount=7578)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Dark Apostle on January 17, 2014, 04:25:19 PM
Toobone, please, no requests in this part of the forum.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Whiskey_Sierra_972 on January 17, 2014, 05:09:11 PM
Toobone, please, no requests in this part of the forum.

I think it's a Kamov 50 in IL2 skies!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: tarakan67 on January 17, 2014, 10:59:15 PM
No Il2, in DCS sky
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: CALINHO on February 04, 2014, 02:48:49 PM
4.12 icon, but impossible fly, engine overheat quickly
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Sputty on February 04, 2014, 04:14:43 PM
Yeah, needs additional fixing to prevent 'the black smoke of death'.   ???
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: FNRennier on February 19, 2014, 09:45:29 AM
~ BT wasted,

I saw the top of the page, the icon in green 4.12.
This Mod (Mi-24V VERSION 2.5) should also be for version 4.12?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Bizu on February 19, 2014, 10:07:02 AM
It is 4.12 compatible

At least for me, I can run it with no problem in my Modact 5.3 and Engine mod and jetwar instance +other mods.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: FNRennier on February 19, 2014, 10:30:23 AM
quick patch to 4.12.2 with SAS Engine,JetEra1.33 (FOR ONLY 4.12.2)
https://www.mediafire.com/download/cfjzmtithrmcjum/Mi24V_4122patch.zip


Wow!!
Thank you very much!
 ;D ;D ;D ;D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: DU30 on February 19, 2014, 02:38:10 PM
20 ctd still not working, thanks
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Fryslanboy on February 20, 2014, 03:09:17 AM
Yes, works in 4.12.2 with Modact 5.3, Jet 1.33 and Enginemod 2.7.
Just install the 4.12.2 patch Western gave ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: archie1971 on February 28, 2014, 11:34:36 AM
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/t1/1464680_617820628282564_783129580_n.jpg)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: oldschoolie on March 25, 2014, 08:55:32 AM
I have this working well in Jetwar 1.33 on DBW 4.12.2+ Modact 5.3, thanks to the patch, but try whatever I can the gun does not work. Yes, I'm in the gunner cockpit with autopilot off, but still no joy. Has anyone any means of having a functioning gun?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on March 25, 2014, 09:21:10 AM
I have this working well in Jetwar 1.33 on DBW 4.12.2+ Modact 5.3, thanks to the patch, but try whatever I can the gun does not work. Yes, I'm in the gunner cockpit with autopilot off, but still no joy. Has anyone any means of having a functioning gun?

What control do you have set for the gun? I have a mouse button set as my gun control since it's basically a turret gun as in any bomber. My "main" gun control on my joystick does not fire the Hind turret gun...just my mouse.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: oldschoolie on March 25, 2014, 03:49:33 PM
Thanks for the useful hint, Rooman. I'll try that as I have been using the trigger.

5 mins later: Yes that was it. Silly of me. Thanks.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: wplusaf on March 31, 2014, 02:54:04 AM
Really sorry for asking this question, but will there be an AI version of this violent armed machine? Since the Mi-8 has already had AI version, I really want to know whether there will be another AI heli.
THX in advance and best wishes! :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on March 31, 2014, 08:17:08 AM
Is there a skin template or void for this heli? Want to paint a few and a blank would help. I started  one anyway and here is work in progress.

(http://i260.photobucket.com/albums/ii22/Warbirds_photos/h1_zpse583d0b7.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/h1_zpse583d0b7.jpg.html)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: max_thehitman on March 31, 2014, 06:36:35 PM

That looks great Teisco, congratulations on a fine artsy-skin.
Unfortunatelly there is no skin-template for this bird as far as I know. I started one a few months back but
had to stop due to other work. There is so much to do in this game and not enough people (and time) to do it all.
I will get back to it one day soon.

If your doing a template for it, that´s great, the more artists painting - the better this game will become,
have fun and paint some cool skins for it.

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on March 31, 2014, 06:54:52 PM
No template, in fact this most likely will not have rivets or panel lines without a template or void to use. Art is not part of this as it is pieced together from lots of photos. Of course if you skin or paint you know that getting the pieces together, color matching them and then blending them and over painting is almost as much work as starting from scratch. In fact  I keep asking myself why I started with the most difficult scheme first, lol.

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: max_thehitman on March 31, 2014, 07:06:05 PM
... In fact  I keep asking myself why I started with the most difficult scheme first, lol.

LOL :) I know exactly what you mean, but that is the fun we get in doing art and skin-art for the IL2+mods.
The more dificult the project is, the more pleasure we have in creating it, because in the end when it is finished,
we feel good doing something no one has done before. So I congratulate you on your art, because it deserves to be
applauded and given much congratulations on its beauty. Never stop and never give up!
Have fun with it !
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Artiglio on April 01, 2014, 12:11:06 PM
SUUUUUUUUUPER Teisco  ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Royzewic on April 02, 2014, 08:12:27 PM
Engine is always overheating on or over 80%, but below that the heli is just gping down! any help for me?Please?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on April 02, 2014, 09:46:51 PM
I have to use simple engine settings or it overheats and loses power for me.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on April 03, 2014, 08:37:22 AM
Skin is almost done but I need a rivet/panel line layer or at least a void or clear template to finish. I could release it without rivets and lines but hoping someone can send me the above to finish.

(http://i260.photobucket.com/albums/ii22/Warbirds_photos/eagle1_zps2492aa4d.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/eagle1_zps2492aa4d.jpg.html)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Royzewic on April 03, 2014, 09:07:08 AM
Hello, do you have this same problem? Gun is not working with 4.12.2.
I have
Mi-24V
L-159G
!00_PAL-Chocks_EngineMOD27_4122
!SAS_Engine_Mod
000_1956_Core_v13

All other weapon works.
got the same problem, and engines overheating fast
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: AmselJ on April 04, 2014, 01:08:26 AM
This is not a realy void or template but I hope can a little help

http://www.4shared.com/download/iODwiLgmba/Bialy.bmp?lgfp=3000 (http://www.4shared.com/download/iODwiLgmba/Bialy.bmp?lgfp=3000)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on April 04, 2014, 08:07:36 AM
Wow, yes it will help, thanks very much!

One more wild skin in progress;
(http://i260.photobucket.com/albums/ii22/Warbirds_photos/z1_zps50db05b5.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/z1_zps50db05b5.jpg.html)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: max_thehitman on April 04, 2014, 10:14:37 AM


AH! Cool! A zebra, a flying zebra! I like it. Looks great on this helicopter. I never seen one of
those before. Will be great for flying in Africa!
Thanks for the cool skin-art

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on April 04, 2014, 10:43:35 AM
Yeah, they had one. Taken after a real paint on one Russian Hind.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Royzewic on April 04, 2014, 11:35:19 AM
and where is the Csörike skin? looking forward to it!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on April 04, 2014, 11:42:09 AM
Here is a Hind Mi-24 from the Hungarian Air Force nicknamed "Csorike" or "Twetty". The Hungarians decorate their Hind Helicopters in various animal or bird schemes and this one  looks to represent an Eagle.
Skin is a combination of various photos and profiles plus over painting, blending and color correction.  HD and standard textures included.

(http://i260.photobucket.com/albums/ii22/Warbirds_photos/eagle1c_zpsfe5c33d5.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/eagle1c_zpsfe5c33d5.jpg.html)

(http://i260.photobucket.com/albums/ii22/Warbirds_photos/eagle1b_zpsa9404c4e.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/eagle1b_zpsa9404c4e.jpg.html)


Download link; https://www.mediafire.com/download/c4kzc0rimexps47/hind+eagle+skin.zip

1024 conversion and download link thanks to Hubberranz
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on April 04, 2014, 08:46:21 PM
WOWW!!!!! :o
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Royzewic on April 04, 2014, 11:27:10 PM
any update about the overheating bug?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on April 06, 2014, 02:41:15 PM
Lt Col Tawnya Cherininko's personal Hind attack helicopter. HD and standard textures included.

(http://i260.photobucket.com/albums/ii22/Warbirds_photos/z4_zps5b0bacbb.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/z4_zps5b0bacbb.jpg.html)

(http://i260.photobucket.com/albums/ii22/Warbirds_photos/z3_zps2fee48c9.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/z3_zps2fee48c9.jpg.html)

Download link:  https://www.mediafire.com/download/99713cstyguja1a/hind+zebra+skin.zip

1024 conversion and download link thanks to Hubberranz
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on April 09, 2014, 09:25:21 AM
Hungarian Air Force special used in show work. HD and standard textures included.

(http://i260.photobucket.com/albums/ii22/Warbirds_photos/s3_zps1ac4217f.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/s3_zps1ac4217f.jpg.html)

(http://i260.photobucket.com/albums/ii22/Warbirds_photos/s2_zpsf71fd523.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/s2_zpsf71fd523.jpg.html)

(http://i260.photobucket.com/albums/ii22/Warbirds_photos/s1_zps8cef9a61.jpg) (http://s260.photobucket.com/user/Warbirds_photos/media/s1_zps8cef9a61.jpg.html)

Download link: https://www.mediafire.com/download/yisjkmb9eb66kcf/hind+special+skin.zip

1080p conversion and download link provided by Hubberranz, thanks!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: max_thehitman on April 09, 2014, 10:02:27 AM


Beautiful art ! Cool skin-art Teisco. Thank you!  8)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: teisco on April 09, 2014, 10:38:48 AM
Thanks, all my Hind skins so far are taken from photos and profiles of the real thing. You can see what the real bird looked like by searching google. The Hungarian Air Force seems to have the lead in colorful personal craft.

I really like this Hind for our old sim and love the way it flies.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on May 12, 2014, 07:12:23 AM
Here is a FM for the Hind that cuts down on the overheating issue. This is a test so any polite, constuctive feedback would be great.


https://www.mediafire.com/download/alszvaoz8tz0ho5/Hind+FM.rar
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on May 12, 2014, 07:48:08 AM
I'm sure it goes without saying to back up your original FM first? :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Whiskey_Sierra_972 on May 12, 2014, 07:54:43 AM
Thanks mate!

I'll test asap!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Tofolo on May 12, 2014, 08:12:56 AM
Works fine for me, thanks for this much awaited FM!!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on May 12, 2014, 09:16:28 AM
CC, are you using 4.12 SAS ModAct 5.3?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Tofolo on May 12, 2014, 09:17:58 AM
Yes, 4.12.2+Modact 5.3+ JetWar 1.33 + Engine Mod 2.7
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on May 12, 2014, 11:37:42 AM
Thats great! Thanks. :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: BravoFxTrt on May 12, 2014, 11:53:32 AM
Thanks Mark!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on May 12, 2014, 11:54:42 AM
Anytime Bravo. Let me how it works for you. :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Fresco23 on May 12, 2014, 12:02:44 PM
For any one still having problems getting you ordinance to show up on this fine beast, the problem is ridiculously simple to fix... I just accidentally fixed it myself.

I was in a Helicopter Flying mood, so I installed all of them... Im in 4.12.2.

As soon as I installed the Huey Gunship, All of the missing loadouts of my HIND reappeared!  :D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on May 12, 2014, 12:07:17 PM
The first post says all you need the L-159 by GJE. Can you list the ones that showed up for you after you installed the Huey? I have the Hind in my own install and have added the weapons from the L-159 to it and made it a stand alone. I need to know if there are more weapons missing.
Title: Re: Working on FM's. First the Hind Mi-24
Post by: SAS~Malone on May 12, 2014, 02:49:21 PM
okay, i nailed the bastard! :D
turns out somewhere along the line i must've replaced the Engine Mod 2.7 patch file by western, with an older one, specifically file '60F1C59EFE1E6344'
once i replaced the same file in your, and my previous, mod, with western's one, well....
let's just say the FM is great fun so far! :D
thanks buddy!
(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb2014-05-1222-37-14-15_zpsf6c44e55.jpg)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on May 12, 2014, 04:58:28 PM
Great! I'm glad you like it. On to other choppers now. :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: CALINHO on May 17, 2014, 11:11:21 AM
thanks for fixing 4.12.2 overheat!

(http://i741.photobucket.com/albums/xx60/marcolla1992/mi-24calinho_zps05cf9d56.png)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on May 17, 2014, 03:22:17 PM
Your welcome. Next is the Mi-8 for 4.12. :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: RooMan296 on May 17, 2014, 08:22:11 PM
the new FM is great! Thank you!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vla on July 27, 2014, 08:15:12 AM
thanks for fixing 4.12.2 overheat!

http://i741.photobucket.com/albums/xx60/marcolla1992/mi-24calinho_zps05cf9d56.png
But how to get that option arms?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Fresco23 on July 27, 2014, 09:33:52 AM
the one up for download can't have that loading setup, that is a custom loading... but I agree it's cool. maybe it will be released one day.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: CALINHO on July 27, 2014, 10:12:26 AM
the one up for download can't have that loading setup, that is a custom loading... but I agree it's cool. maybe it will be released one day.

i have a custom loadout with

64xS-5K + 2xSturm-V + 2xFAB-250M46 + 2xR-60M
64xS-5K + 2xSturm-V + 2xFAB-250M46 + 2xK-13M

Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Bizu on July 27, 2014, 10:51:04 AM
Can you share it please?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vla on July 27, 2014, 11:32:26 AM
Very, very please :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: CALINHO on July 27, 2014, 11:33:55 AM
Can you share it please?

Drop file "60F1C59EFE1E6344" inside folder Mi-24V. You need a mod with K-13M (Yak-36SMF or Mig-21 third generation)

https://drive.google.com/file/d/0B5XPz8uKbYrFSHRQaDd2VTFHODA/
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: vla on July 27, 2014, 11:50:32 AM
Thank you! Tested, it works! ;D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Bizu on July 27, 2014, 01:08:51 PM
Thank you!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: dIIL on August 31, 2014, 10:21:37 AM
I instaled mi 24 and i get 20% load while starting the game and then game crashes. HELP :<
I have installed all the stuff that is needed
Other mods like tu 95 mig 21 are working perfect for me
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: foxhound on August 31, 2014, 02:11:16 PM
I instaled mi 24 and i get 20% load while starting the game and then game crashes. HELP :<
I have installed all the stuff that is needed
Other mods like tu 95 mig 21 are working perfect for me

ever considered to post contents of your log.lst?? theres not much to do with that youre telling us now..
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: tripletrouble on September 23, 2014, 06:33:43 PM
Hey quick question, is there ever gonna be a patch to get insignia on the Mi-24, since now you can't get any of the top notch skins from zsoltfireman anymore.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: S3231541 on September 23, 2014, 10:32:22 PM
... is there ever gonna be a patch ...

nope.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: tripletrouble on September 24, 2014, 03:50:24 PM
Awww what a shame, was hoping to just get an insignia fix.  :-[
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Koty on September 25, 2014, 07:08:32 AM
No more overheating? Whom I owe for this?! Thanks to that man! ~aw-yeah~

EDIT: maybe a patch of no_number skins with insignia only? (I think there already was one...)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on September 25, 2014, 10:39:57 AM
love the way you guys say 'fix' and 'patch' as if it is a simple task that takes five minutes.
just accept that work on this mod is done, and move on.
certainly it only takes a few minutes to paint insignia onto a skin with a picture editor, that much i know ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on September 25, 2014, 11:00:55 AM
Ok, I'm just reading this now. One, your welcome for the overheating issue fix. :) Two, whats the issue with insignias? They wont show or what? Maybe I can ask CWatson for some help in showing me how to fix it.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: tripletrouble on September 25, 2014, 12:59:41 PM
You know how no matter what air force you choose, you still get the standard #28 Russian skin?  The Insignia "fix" or whatever Bison called it for the L-39 series.  Here: https://www.sas1946.com/main/index.php/topic,41951.0.html
And for the record, if I was smart enough or had the time to actually learn to do it, I would sure as hell do it, and I did not say can you, I said WILL there be a patch?  No way am I ASKING or TELLING anyone to do it.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on September 25, 2014, 01:23:10 PM
Maybe pm Bision and see if he can do it. Since he has done this before and I have not, he should be able to help.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: tripletrouble on September 25, 2014, 01:40:33 PM
Thanks Bombsaway
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Bison_M on September 25, 2014, 04:06:14 PM
You know how no matter what air force you choose, you still get the standard #28 Russian skin?  The Insignia "fix" or whatever Bison called it for the L-39 series.  Here: https://www.sas1946.com/main/index.php/topic,41951.0.html
And for the record, if I was smart enough or had the time to actually learn to do it, I would sure as hell do it, and I did not say can you, I said WILL there be a patch?  No way am I ASKING or TELLING anyone to do it.
(http://i1291.photobucket.com/albums/b559/Bison_M/Insignia/2014092600-37-04_zpsd1f2c155.jpg)
(http://i1291.photobucket.com/albums/b559/Bison_M/Insignia/2014092600-39-47_zps01e5d791.jpg)

https://www.sas1946.com/main/index.php/topic,41951.msg480645.html#msg480645 (https://www.sas1946.com/main/index.php/topic,41951.msg480645.html#msg480645)

Regards ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Fresco23 on September 25, 2014, 05:17:00 PM
WOW, i'll use it for sure! Thanks Bison that's the best!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: tripletrouble on September 25, 2014, 07:47:08 PM
Bison is a life saver, modder of the year! Lol
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Koty on September 26, 2014, 12:31:38 PM
I've found an interesting bug :D ...in DF mission, Sturm is guided by only one heli. So I could fire a missile and get it guided by a friend... but well, I didn't intend to... :D

I've found another interesting thing - with the overheating. The thing is, that it is not overheating quickly, but it is not cooling down - from just overheated to 600°C it takes 15 minutes with engines shut down.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Fresco23 on September 26, 2014, 06:27:47 PM
I have never seen that SturmV bug, and I fly it with my brothers in Multiplay/Coop missions quite a lot.. we have hit multiple targets more than once with no ill effects guiding separate Sturm V.. I will try to replicate this bug but it seems an odd one.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Koty on September 27, 2014, 07:37:34 AM
maybe the mistake was on his side...
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Mission_bug on October 05, 2014, 03:33:43 AM
You know how no matter what air force you choose, you still get the standard #28 Russian skin?  The Insignia "fix" or whatever Bison called it for the L-39 series. 

To have different skins as well as insignia it is necessary to make multiple entries in the java of the mod and then add the particular folder containing the skin you want.  If you open up the folder for a Bf-109 for instance, it has folders for German, Hungarian, Finnish etc. but for the Mi24 there is only the default which contains the skin you mention.

You can change the one in the summer folder for a blank though if you like, providing there is a blank available that is, so it looks ok no matter what insignia you put on it with the Bison_M mod. ;)

Wishing you all the very best, Pete. ;D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Chrisman3000 on October 28, 2014, 04:20:05 PM
Will there be a reskin of cockpit to make it more accurate to real mi 24?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Whiskey_Sierra_972 on October 29, 2014, 01:21:11 PM
And....any news about the addition of working infantry to this chopper and to the Mil-8 too?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Kilo on December 09, 2014, 02:17:37 PM
Sorry to bother, but are there any news on the cockpit and gunner update for this beauty?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Albert_Wesker on January 17, 2015, 12:24:04 AM
??? ???????????? ?? ????? ???????
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Koty on January 17, 2015, 06:13:43 AM
Would somebody do the P version (with moddified GSh-30-2)?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Clint Watters on January 21, 2015, 04:06:35 PM
I had this beauty working 2 month ago.
Now when I launch a mission, I get "Mission loaded null"

I'm thinking it's because I had to delete "Countermeasure" mod, for the F-18 that came out.

I have to make sure. Otherwise, it might be somthing else. The Mi-8 chopper is also having the same problem.

Cheers!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: western0221 on January 21, 2015, 04:09:07 PM
error log....
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Whiskey_Sierra_972 on January 24, 2015, 06:29:02 AM
A quick and dirt question:

Is the development of the great mod still alive?

Thanks in advance for your reply!

All the very best!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Clint Watters on January 28, 2015, 11:55:57 AM
This is a small bit of my log that I think might concern the "mission load null" I'm getting.

Error log:

Code: [Select]
[18:48:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:48:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[18:48:30] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
[18:48:30] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from Alternative File: 'hind'
[18:48:30] FM called 'FlightModels/MI24:HIND.emd' is being loaded from File: 'hind'
[18:48:30] FM called 'FlightModels/MI24:HIND.emd' is being loaded from Alternative File: 'hind'
[18:48:30] FM called 'FlightModels/MI24:HIND.emd' is being loaded from File: 'hind'
[18:48:30] FM called 'FlightModels/MI24:HIND.emd' is being loaded from Alternative File: 'hind'
[18:48:30] Flight Model File FlightModels/Mi-24V.fmd:HIND contains no Mach Drag Parameters.
[18:48:30] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
[18:48:30] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from Alternative File: 'hind'
[18:48:30] Cannot load sound preset motor.TB3.start.begin (java.lang.Exception: Invalid preset format)
[18:48:30] SectFile load failed: null
[18:48:30] java.io.FileNotFoundException
[18:48:30] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[18:48:30] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[18:48:30] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[18:48:30] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[18:48:30] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[18:48:30] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[18:48:30] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[18:48:30] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[18:48:30] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[18:48:30] at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
[18:48:30] at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:71)
[18:48:30] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:571)
[18:48:30] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
[18:48:30] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
[18:48:30] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
[18:48:30] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[18:48:30] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[18:48:30] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[18:48:30] at com.maddox.il2.game.Mission._load(Mission.java:762)
[18:48:30] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[18:48:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[18:48:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:48:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:48:30] at com.maddox.il2.game.Main.exec(Main.java:449)
[18:48:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

End of log.

What do you think?
Cheers :)

Clint Watters
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Clint Watters on February 02, 2015, 10:51:36 AM
Sorry for the double post.
I have found the problem.

The problem was coming from a conflict with UV3 (Tiger sounds)
I have fixed it.

Thank you for your support.

Clint
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Bombsaway on February 11, 2015, 09:44:03 AM
He is my FM that solves the overheating issue in 4.12 https://www.mediafire.com/download/alszvaoz8tz0ho5/Hind+FM.rar

I also added the link to the first page.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: 4S_Vega on April 30, 2015, 07:29:55 PM
i reinstalled game and now my Mi-24 is pink, and i forget how solve

someone could help?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: The_Alaska_Man on April 30, 2015, 10:53:22 PM
i reinstalled game and now my Mi-24 is pink, and i forget how solve

someone could help?

HD textures mod
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: makhera on July 04, 2015, 09:40:39 PM
hi, iv'e been having a problem that every time when i try to fir the Sturm missile my game crashes D:

the only thing i can figure from the log is:

Quote
[2:36:27 AM]   ERROR file: File users/1/Icons not found
[2:36:27 AM]   Mission: QuickQMBPro/Net8Islands/Net8IslandsBlueNoneA00.mis is Playing
[2:36:28 AM]   warning: no files : music/inflight
[2:36:34 AM]   java.lang.NoSuchMethodError
[2:36:34 AM]      at com.maddox.il2.objects.weapons.MissileGun.shots(MissileGun.java:70)
 

any suggestions? ty in advance ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: Ta183Huckebein on July 24, 2015, 10:39:36 AM
Hello.

I'm finally getting back into modern aircraft mods, and I have an error with this one. The game loads to 20% and then crashes.

According to my Log:
Code: [Select]
[Jul 24, 2015 4:16:40 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: AMD Radeon HD 7540D
  Version: 4.2.12198 Compatibility Profile Context 12.102.0.0
  Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.Mi24V ): com/maddox/il2/objects/air/TypeBayDoor
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: Ncs92 on August 09, 2015, 04:51:02 AM
I've installed this Mi-24 in my mod directory and did all the instructions given. I have 4.12.2, jetwar 1.33 and modact 5.3 and as well the L-159G which works fine. However with Mi-24 install the game ctd at 20%, I've given the logfile below.
Code: [Select]
[9:53:58 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
[9:53:58 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:53:58 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:53:58 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:53:58 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:53:58 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:53:58 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:53:58 AM] at java.lang.Class.forName0(Native Method)
[9:53:58 AM] at java.lang.Class.forName(Unknown Source)
[9:53:58 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[9:53:58 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[9:53:58 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:53:58 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:53:58 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:53:58 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: western0221 on August 09, 2015, 05:32:40 AM
- SAS Engine MOD 2.7
- western patch for SAS Engine MOD 2.7
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: Ncs92 on August 09, 2015, 06:44:55 AM
- SAS Engine MOD 2.7
- western patch for SAS Engine MOD 2.7

Thanks for quick reply.
I have those installed too and re-installed it again. CTD at 20%
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: western0221 on August 09, 2015, 06:58:33 AM
- SAS Engine MOD 2.7
- western patch for SAS Engine MOD 2.7

Thanks for quick reply.
I have those installed too and re-installed it again. CTD at 20%

Is it from 1st post:
Quote
4.12.2 patch in reply #362 by Western.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: Ncs92 on August 09, 2015, 07:13:05 AM
- SAS Engine MOD 2.7
- western patch for SAS Engine MOD 2.7

Thanks for quick reply.
I have those installed too and re-installed it again. CTD at 20%

Is it from 1st post:
Quote
4.12.2 patch in reply #362 by Western.

I also installed the patch from 1st post too. Still CTD. Also I tried with "vanilla" Modact 5.3 and Engine mod 2.7 with western patch including jetwar1.33, vers 10.5 buttons, utilities and L-159G, it still crash at 20%.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: western0221 on August 09, 2015, 08:08:12 AM
I also installed the patch from 1st post too. Still CTD. Also I tried with "vanilla" Modact 5.3 and Engine mod 2.7 with western patch including jetwar1.33, vers 10.5 buttons, utilities and L-159G, it still crash at 20%.

The patch is not 1st post,  #362 post as written in 1st post I quoted.

When you installed that patch, you might misunderstand correct patching way.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: Ncs92 on August 09, 2015, 08:33:42 AM
I also installed the patch from 1st post too. Still CTD. Also I tried with "vanilla" Modact 5.3 and Engine mod 2.7 with western patch including jetwar1.33, vers 10.5 buttons, utilities and L-159G, it still crash at 20%.

The patch is not 1st post,  #362 post as written in 1st post I quoted.

When you installed that patch, you might misunderstand correct patching way.

So sorry! My bad!  :o  Did installed the patch from your post #362 and it works!
Thanks a lot, western!
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: Sapsan on August 16, 2015, 11:56:20 AM
Thanks for the work! This is my favorite helicopter in Il-2!

you wrote:

"AI version will come later".

and when?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Kilo on August 16, 2015, 01:51:05 PM
The creator of this mod is not too active on the forum lately, so I wouldn't expect the AI version to come too soon.  :(
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: Sapsan on August 17, 2015, 12:09:26 PM
Read and want to cry!  :(
But someone does AI for other helicopters (AH-1, for example). Can you ask for?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Kilo on August 17, 2015, 02:34:14 PM
Wasted also took part in the creation of the AH-1 and he was one of the top coders in this community. But he wasn't the only one to work on the AH-1, so you can ask for AI version.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: steven197106 on November 02, 2015, 11:15:29 AM
missing weapons on the Mi-24 hind just got rockets, I deleted  my L-39G in Favor of the new L-39 pack by Vega now no weapons just 4 rocket pods, I do have the new weapon pack from vega, The L-39G is no longer available for download
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: Draken on November 16, 2015, 12:23:12 PM
Which key toggles hovering , please ?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Kilo on November 16, 2015, 01:27:50 PM
"Level stabilizer", in the controls menu. But you have to make the helicopter hover, and then press the key that you assigned for level stabilizer, to keep the heli hovering.

Ps: Don't forget to use the throttle. ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: steven197106 on January 02, 2016, 12:56:31 AM
missing weapons on the Mi-24 hind just got rockets, I deleted  my L-39G in Favor of the new L-39 pack by Vega now no weapons just 4 rocket pods, I do have the new weapon pack from vega, The L-39G is no longer available for download
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: SAS~Malone on January 02, 2016, 01:54:03 AM
just checked my Hind, and it seems to still have its full loadouts ... about 35 of them aside from default and none, anyway
i never had the L-159G installed in this current Modact game, only just added Vega's L-39 pack, and it seems everything's fine....?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: icipici28 on May 18, 2016, 11:58:33 AM

I ask for help from
I can not fly the Mi-24 helicopter multiplayer  mission in cooperative

error message: "selected aircraft not created" :-[
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: SAS~GJE52 on May 18, 2016, 02:04:15 PM

Quote
  error message: "selected aircraft not created"   

....that's funny, I have just got .....

error message: "relevant logfile not posted"   :P

G;
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: CplBren on May 30, 2016, 04:56:14 PM
I seem to get a pink skin on the helicopter. How do i fix this? :P
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: CplBren on May 30, 2016, 05:26:37 PM
Also Where can i get the l-159g???? I cant find it anywhere
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: yakovlev999 on July 10, 2016, 11:54:16 AM
As i see the link to the L-159G is dead so i uploaded it,

https://mega.nz/#!f1xkGAQb!VlgdezDtjnXVOmo6CBbVPAGr2NlB0ZC8_iwDeDmvqC0

air.ini:
Code: [Select]
L-159G          air.L159G  1                           NOINFO  r01 SUMMER
even tho the chopper doesnt work at me, no model appear when i click on costumization in qmb, neither in fmb.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: western0221 on July 10, 2016, 12:03:19 PM
As i see the link to the L-159G is dead so i uploaded it,

I think it's not needed , now.

Why L-159G intalling is needed is .... some of its weapon classfiles and 3D data are used by Mi-24V.
But all of those weapons are already composed into Vega's Weapon pack.
 ---->  https://www.sas1946.com/main/index.php/topic,48603.0.html
Only installing Vega's Weapon pack .... Mi-24V maybe OK.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: yakovlev999 on July 10, 2016, 12:13:38 PM
But all of those weapons are already composed into Vega's Weapon pack.
 ---->  https://www.sas1946.com/main/index.php/topic,48603.0.html
Only installing Vega's Weapon pack .... Mi-24V maybe OK.

ah, i understand, thanks for clearing it up, anyway looks like the L-159G is missing from the forum, soo anyone who is looking for it just use the link :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: western0221 on July 10, 2016, 12:23:04 PM
ah, i understand, thanks for clearing it up, anyway looks like the L-159G is missing from the forum, soo anyone who is looking for it just use the link :)

L-159G's author is GJE52 and he is alive and active on SAS , now.

I think when he wants to publish his L-159G continuously, he will post it by himself.
But not.... I wonder.... ?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: BartTheMuscless on August 27, 2016, 01:49:28 PM
I have all mods installed, but it throws me at 20%. :( Any advice?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: western0221 on August 27, 2016, 03:19:43 PM
I have all mods installed, but it throws me at 20%. :( Any advice?

Even you think you've installed.... but succeeded?
If failed .... the MODs don't work.

Where is error log ?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: BartTheMuscless on August 27, 2016, 03:26:48 PM
I have all mods installed, but it throws me at 20%. :( Any advice?

Even you think you've installed.... but succeeded?
If failed .... the MODs don't work.

Where is error log ?

Yes. All. L-159 G, SAS Modact 5.3 Engine Mod 2.8? (I have the most recent), I have everything. All other mods me work even Mi-8 and AH-1W. Error Log? What is it? Where can I find it?
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Kilo on August 27, 2016, 03:46:41 PM
The logfile is a file that shows you what happens with the game (what planes it loads, what maps it loads, what errors it has, as examples). The inside of it shows us what went wrong with your game.

 To be able to view that file you have to open the conf.ini file inside your main IL-2 folder with notepad.

There, scroll down until you see [CONSOLE]. Under [CONSOLE] you should find these:

LOG=0                     =>Change the 0 to 1, so the game will create the logfile
LOGTIME=0               =>Change 0 to 1 if you want to see at what time the error happened (optional)
LOGFILE=logfile.log    =>This is the name the logfile gets when it's created. You can change "logfile.log" to FREE_BEER.txt to               
                                   find it more easily  :D
LOGKEEP=0              =>Keep this to 0 so a new one is created when you start the game, overwriting the old one.

Start the game, do the thing that gives you an error, exit the game then paste the content of the logfile here on the forum, using the code option (#).

 ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: BartTheMuscless on August 28, 2016, 03:35:19 AM
Thank you Kilo ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: BartTheMuscless on August 28, 2016, 03:54:09 AM
*LOGFILE*
Code: [Select]
( [2016-08-27 00:05:15] ------------ BEGIN log session -------------
[00:05:15] OpenGL provider: Opengl32.dll
[00:05:16] OpenGL library:
[00:05:16]   Vendor: NVIDIA Corporation
[00:05:16]   Render: GeForce 9600M GT/PCIe/SSE2
[00:05:16]   Version: 3.3.0
[00:05:16]   Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[00:05:16] Size: 1024x768
[00:05:16] ColorBits: 32
[00:05:16] DepthBits: 24
[00:05:16] StencilBits: 8
[00:05:16] isDoubleBuffered: true
[00:05:16] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[00:05:16]
[00:05:16] *** Looking for Advanced CPU Instructions...
[00:05:16] [x] PentiumPro
[00:05:16] [x] Multimedia (MMX)
[00:05:16] [x] 3D (SSE)
[00:05:16] [x] 3D (SSE2)
[00:05:16] [-] 3D (3DNow)
[00:05:16] ColourBits 32, ABits 0, ZBits 24
[00:05:16]
[00:05:16] *** Looking for Render API Extensions ...
[00:05:16] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[00:05:16] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[00:05:16] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[00:05:16] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[00:05:16] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[00:05:16] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[00:05:16] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[00:05:16] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[00:05:16] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[00:05:16] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[00:05:16] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[00:05:16] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[00:05:16] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[00:05:16]
[00:05:16] Maximum texture size : 8192
[00:05:16] Maximum simultaneous textures :4
[00:05:16] MaxAnisotropic (1.0 = none) : 16.000000
[00:05:17] 15 Splashscreens available.
[00:05:17] AutoMounting SFS files from folder SFS_AUTO now...
[00:05:17] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[00:05:17] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[00:05:17] AutoMounting SFS files from folder SFS_AUTO finished.
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[00:05:18] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[00:05:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:19] Regiment load failed: null
[00:05:19] java.io.FileNotFoundException
[00:05:19] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[00:05:19] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[00:05:19] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[00:05:19] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
[00:05:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:20] Spawn.get( com.maddox.il2.objects.air.Mi24V ): com/maddox/il2/objects/air/TypeBayDoor
[00:05:20] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
[00:05:20] at java.lang.ClassLoader.defineClass0(Native Method)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[00:05:20] at java.lang.ClassLoader.loadClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[00:05:20] at java.lang.Class.forName0(Native Method)
[00:05:20] at java.lang.Class.forName(Unknown Source)
[00:05:20] at com.maddox.rts.Spawn.get(Spawn.java:39)
[00:05:20] at com.maddox.rts.Spawn.get(Spawn.java:28)
[00:05:20] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:05:20] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeBayDoor
[00:05:20] at java.lang.ClassLoader.defineClass0(Native Method)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.defineClass(Unknown Source)
[00:05:20] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[00:05:20] at java.lang.ClassLoader.loadClass(Unknown Source)
[00:05:20] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[00:05:20] at java.lang.Class.forName0(Native Method)
[00:05:20] at java.lang.Class.forName(Unknown Source)
[00:05:20] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:05:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:05:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:05:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:05:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: Koty on August 28, 2016, 04:35:38 PM
please, conscider using [code ]
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: western0221 on August 28, 2016, 06:24:17 PM
Ah.... I know now, Seishin97:

This Mi-24V mod version 2.5 published in 1st page is not to compatible to 4.12.2m based SASModAct5.30 + JetEra 1.33 + SAS Engine MOD 2.7 .
The tug of purple "4.12" has to be erased to avoid confusing.
(The classfile was written in 4.10.1m time Engine 2.6 style and changed point of Engine 2.7)

Hind mod for 4.12.2m game is reworked and published by Pablo as an open-beta , here.
https://www.sas1946.com/main/index.php/topic,48864.0.html
It may run OK in your game version.
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: SAS~Gerax on August 29, 2016, 05:22:56 AM
The tug of purple "4.12" has to be erased to avoid confusing.

Done.  + Link to this post and Pablos Mod added at the end of first post.  ;)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10]
Post by: BartTheMuscless on August 29, 2016, 05:32:04 AM
Many thanks western. Now that work...  ;D
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10] [4.12]
Post by: western0221 on August 29, 2016, 05:43:19 AM
The tug of purple "4.12" has to be erased to avoid confusing.

Done.  + Link to this post and Pablos Mod added at the end of first post.  ;)

Thank you.

I always respect you and other SAS admins in managing the boards for good condition.
Title: STURM-V missles NOT engaging
Post by: xxxautoxxx on December 04, 2016, 11:48:58 AM
 :(

HI Folks,

Mi-24 is fantastic mod !...i have zero problems with lack of weapons showing , nor with overheating - however - i CANT get the STURM-V missles to engage at all ? :(
have tried using the rocket and bomb keys, and made sure STURM-V is the selected weapon. Will not engage/fire when Autopilot engaged either...
(same story for using Ka-50/ Ka-53 franken planes, as well)

Any suggestions?

thanks, auto'
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10]
Post by: fw190 on September 06, 2017, 10:59:03 AM
HI!Can someone give link for the l159? :( If i press on the link for the plane i get an error message "The topic or board you are looking for appears to be either missing or off limits to you." ::(
If somebody can help me i will thx-t  :)
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE
Post by: Vampire_pilot on September 06, 2017, 11:33:49 AM
indeed that's a dead link.

you might want to try this. it's the follow up uf the mod in question.
https://www.sas1946.com/main/index.php/topic,47946.0.html
Title: Re: Mi-24V VERSION 2.5 MAJOR FLIGHT MODEL UPDATE [4.10]
Post by: Seb on September 27, 2018, 08:06:14 AM
I am sending FM with a small update, now the front door for soldiers is also opening.
Regards
Seb

https://www.mediafire.com/file/zpplyi8y235feuy/HIND/file