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 on: Yesterday at 11:27:17 PM 
Started by Five_by_Five - Last post by SAS~Malone
for easier forum reading, use the 'insert code' feature, the '#' symbol from the icons above message area. this way you can post larger amounts of text without clogging up the thread. sometimes these error logs can be pretty huge, depending on your problem/s.
try and look for strings in the log file that contain the word 'exception', this might help narrow down the error.
otherwise, you could always simply upload the entire file zipped or similar, for us to look at.i'm afk for the next few hours, will be back again later to see how it's going...

 on: Yesterday at 10:58:29 PM 
Started by Five_by_Five - Last post by Five_by_Five
What do I use to view the .lst file?

I've opened it as a .txt file, which is a mess but I can see a ton of errors at the bottom.

INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Me-262A-1a/ME-262-1a JV44 Blank 1.bmp' size: 0 != 512 | 1024
[5:51:02 AM]   cannot open file for reading
[5:51:02 AM]   Cannot open audio file samples/null.wav
[5:51:02 AM]   
[5:51:02 AM]   FM called 'FlightModels/Me-262A-1a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[5:51:02 AM]   FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[5:51:02 AM]   FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[5:51:02 AM]   FM called 'FlightModels/Me-262A-1a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[5:51:02 AM]   ERROR [com.maddox.sound.Sample@6c7ab1] cannot load sample: null
[5:51:02 AM]   ERROR [com.maddox.sound.Sample@6b0011] cannot load sample: null

A TON of those sound.Sample errors.

 on: Yesterday at 10:03:35 PM 
Started by SAS~Bombsaway - Last post by western0221
Run BAT v3.3 Pathfinder, WaW, no mods added; no JSGME enabled.

Check Controls screen.
"Toggle Level Autopilot" key is set as Ctrl+Q in my keymap.

QMB - Side:Axis (Blue) - Map:BAT_MTO - Missions:BlueScramble00 - Alt:2000m
My plane: 1x Ju 87D-7 , Enemy plane: none

In the Pilot cockpit seat, push "Toggle Level Autopilot" key and check its current status as "Autopilot Automation On".

External view ..... just Ju 87D-7 and on the Airbase.

When I change the seat into the rear gunner, "Autopilot Automation" function works as automatic autopilot toggling:
"Pilot: Autopilot On" and "Rear Gunner: Autopilot Off".

"Pilot: Autopilot" starts the engine for taking-off.

When I choose an External View , "Autopilot Automation" function works as Rear gunner Autopilot enabling.

And when I return to the Rear gunner's Cockpit View, Rear gunner Autopilot is disabled again automatically.
(No its screenshot)

"Pilot: Autopilot" begins to run for taking-off.

Ju 87 leaves the ground.

"Pilot: Autopilot" follows Mission waypoints in Spd:300km/h and Alt:2000m .

Mission waypoints reach to the final Landing one, "Pilot: Autopilot" enters landing traffic pattern.

"Pilot: Autopilot" makes smooth final approach.

"Pilot: Autopilot" succeeds to touch-down, slow down and taxing.

What problem I can find besides bombing ?

 on: Yesterday at 09:32:15 PM 
Started by Five_by_Five - Last post by Five_by_Five
Got the log file settings in the .ini updated.

I assume this will run and save the next time I play the game (later on tonight)?  I can find it in my game directory?

Once I have it I'll follow the instructions for posting.

I've been having this problem with the JV44 campaign that I downloaded from here so hopefully with the log file I can file.

 on: Yesterday at 09:23:47 PM 
Started by SAS~vampire_pilot - Last post by Five_by_Five
Thanks for the replay.

When the game starts up it shows that I'm using V4.12.2m With CUP (W.A.W. Module).

The mission that this is occurring on is, I believe the fourth mission. Date: 5.4.45.

Since encountering this problem I started a Dynamic campaign with a Tempest.  Flew three missions and then the same thing happened.  Aircraft explodes on the runway immediately after spawning in.

It also occurred in a P-47 campaign that I tried to play.

Very frustrating.  Hope it can be fixed.

 on: Yesterday at 08:56:00 PM 
Started by vudu_1 - Last post by CDS025_DOGO
Si compaƱero se de quien me hablas, y tambiƩn soy Arg.
un abrazo tu trabajos son Geniales :)

 on: Yesterday at 08:49:49 PM 
Started by gio963tto - Last post by David Prosser
It'd sure be nice to see a Bristol Scout in the game if possible.

 on: Yesterday at 08:30:09 PM 
Started by Knochenlutscher - Last post by Knochenlutscher
I can't remember exactly, let me take
a peak into the files.
Will post a quickfix then

 on: Yesterday at 07:21:04 PM 
Started by vudu_1 - Last post by vudu_1
Gracias Vudu_1 se ve estupendo. 😊

Thanks Vudu_1, it looks great. 😊
Sos Argentino DOGO?estoy trabajando con Raptor

 on: Yesterday at 07:08:45 PM 
Started by CzechTexan - Last post by CzechTexan
Crimea1941Title by CzechTexan, on Flickr

Download:  http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2505

A 12-mission campaign based on historical events in which you will fly an I-16 Type28 in the battles for Crimea and Sevastopol from September-December 1941.

By September 1941 the Germans had control of Kiev and were pushing further eastward toward Kharkov. The Soviets still had control of the Crimea and used it as an air base to bomb the oil fields in Romania. Hitler decided that he must control the Crimea in order to control the Black Sea and protect the oil fields. Fierce fighting erupted as the Germans tried to enter the Crimea through the Perekop Isthmus.

Fight for the Perekop Isthmus in September through December 1941 with the Soviet amphibious landings at Kerch and Feodosiya.

***Must have the I-16type28 aircraft***

This campaign uses the stock Crimea and Black Sea maps.
This campaign was made using the VP MODPACK which has an excellent retexture of the Crimea map by vpmedia.
I also recommend using the retexture for the Black Sea map found here:

Sevastopol 7 by CzechTexan, on Flickr

Sevastopol 12 by CzechTexan, on Flickr

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