Yeah, I agree with Baffrah. Just delete existing campaignxxx_ru files and rename campaignxxx to campaignxxx_ru.Try this: in DGen_mod.ini delete ";" symbol before Language=English.
Also for motor, Jap navy and USN campaigns are great. The progression from one to next is great and historically accurate. However, I find USAAF campaigns are little wanting. Most of them end in Philipines. I wish we could see B-29 bomber escort mission to bomb Japanese mainland. Or the Kyushu campaign. Or Okinawa or Iwo Jima campaigns. I guess probably there is no such big maps to have from Guam to Iwo or Japanese mainland.USAAF fighter campaigns, both 5th and 13th AF, in campaign mod version ended at Iwo-Jima, with VLR (very long range) escort missions to Tokyo area. Campaign not just named "Pearl Harbor - Tokyo" ;)
Basicalic, I think there are some B29 escort over Japan ready into the moded version of the campaign, using the "Kanto (Iwo-Jima - Tokyo) map by RealDarko". Unfortunatly, when a try to generate this campaign, nothing happens. Same with every "Rabaul", "Salomons" and "Guadalkanal" ones. It's not a map/plane problem, as I'm able to load both Kanto (wich seems to be a huuuge map from Iwo Jima to Japan!!!) and Rabaul map via the FMB, and to fly every new planes installed via the Motorhead's mods folder (except the cockpit problem for Ki51).
Now, if I look to the "Dgen_modERROR.log" generated after one of those failures, the last lines of it are always something like:
DGen\MOD\MessageEn.dat
DGen\Tokyo1945FMsgEn.dat
Can't parse message line: <Tokyo1945FDb><The desperate resistance of the Japanese fighter remnants was finally broken, when <Mustangs>, escorting heavy B-29s, resistance, and on August 15, Emperor Hirohito announced the surrender of all Imperial troops. The war is finally over.>
This one for a Tokyo campaign. If I look now into the "messageEn.dat" or the "messageRu.dat" from the DGen Motorhead's archive, I cannot indeed find any of the incriminated lines.
M'I the only one to have that problem? What did I missed?
Anyway I'm going to try a P40 Aleutains campaign later today: this one works, and I love this map!
to ricnunes: i don't know, will be my campaign work with SAS ModAct, and i never know what is "TFM-12" :D
Probably, if you have in your SAS ModAct all maps, aircrafts and ships used in "Pearl Harbor - Tokyo", campaign must work.
My pleasure, but it's not a really a fix, because by doing that, you won't see any general briefing ingame when starting a campaign you modified the Msg file, and I also guess you won't see the ending briefing after completing it. It's just "disabling" the Msg files, it's not "curing" it. And I also donnot believe that the Msg files are the problem, I've look to them and haven't found any differences between the ones that are working and the ones whose don't. I suppose the problem lies somewhere in another file that "call" the Msg when generating the campaign, but I wasn't able to find how that is working.
Guys, I really don't understand this problem)) In my HSFX 7.02 all campaigns generated succesfully. Maybe we have slightly different HSFX versions?
Do you put files from "files for mod version EN" or "files for no mod version EN" to DGen folder after 2.1 version install?
In any case, tomorrow I talk with Asura about it, maybe he understand something)
Well, I'll try that and let you know if that works.It reminds me an old bug : if in the plane.db the plane is not described as flyable, it always airstart
But, like I previously posted, I have a problem where I seem to stat every mission is my USN bomber campaign (Kwajalein campaign) in the air, instead on the deck of my carrier. How can I start my campaign missions on the deck instead in the air?
Thanks in advance for replies.
Well, I'll try that and let you know if that works.It reminds me an old bug : if in the plane.db the plane is not described as flyable, it always airstart
But, like I previously posted, I have a problem where I seem to stat every mission is my USN bomber campaign (Kwajalein campaign) in the air, instead on the deck of my carrier. How can I start my campaign missions on the deck instead in the air?
Thanks in advance for replies.
= DGen_mod 2.0.1.0 (21/10/2013) =
seed: 6144270
ParamStr: debrief missions/campaign/un/DGen_2_Kwajalein1942doe0/ 276203764991 0 0 dgen/debrifing.txt
===== DGen_mod_eventlog.lst =====
[Jul 10, 2014 5:55:30 PM] Mission: campaign/un/DGen_2_Kwajalein1942doe0/19420201-0.mis is Playing
17:01:12 Mission BEGIN
17:01:12 USN_VB_6B023(0) seat occupied by Player at 333007.25 280501.03
17:01:12 USN_VB_6B023 loaded weapons '3x500' fuel 100%
17:01:12 USN_VB_6B023 in flight at 332959.47 280500.62
17:01:15 Mission END
============ eof ==============
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: Un2
DEBRIEF: missions/campaign/un/DGen_2_Kwajalein1942doe0/ 0 0 0 dgen/debrifing.txt
===== missions/campaign/un/DGen_2_Kwajalein1942doe0/status.dat =====
19420201 1
Kwajalein1942
19420201-0.mis oRedAttackShips 192815.61 195304.41 4 4 4
SBD3
USN_VB_6B
-2 0
0 0
0
Allies
Doe,John,Toronto,1910
1 USN_VB_6B000 SBD3 Campbell,Phil
1 USN_VB_6B001 SBD3 Ferrier,David
1 USN_VB_6B002 SBD3 Branstetter,Gary
1 USN_VB_6B003 SBD3 Dio,Ronny
1 USN_VB_6B010 SBD3 Weaver,Kevin
1 USN_VB_6B011 SBD3 Imperioli,Joe
1 USN_VB_6B012 SBD3 Lord,Mark
1 USN_VB_6B013 SBD3 Gibbs,Marc
1 USN_VB_6B020 SBD3 Young,Malcolm
1 USN_VB_6B021 SBD3 Mansfield,Tom
1 USN_VB_6B022 SBD3 Gorman,Terry
1 USN_VB_6B023 SBD3 Doe,John
1 USN_VT_6B100 TBD1 None,None
1 USN_VT_6B101 TBD1 None,None
1 USN_VT_6B102 TBD1 None,None
1 USN_VT_6B110 TBD1 None,None
1 USN_VT_6B111 TBD1 None,None
1 USN_VT_6B112 TBD1 None,None
1 USN_VT_6B120 TBD1 None,None
1 USN_VT_6B121 TBD1 None,None
1 USN_VT_6B122 TBD1 None,None
2 IJN_AG_Chitose_FS100 A5M4 None,None
2 IJN_AG_Chitose_FS101 A5M4 None,None
2 IJN_AG_Chitose_FS102 A5M4 None,None
2 IJN_AG_Chitose_FS103 A5M4 None,None
False
True
False
============ eof ==============
===== missions/campaign/un/DGen_2_Kwajalein1942doe0/conf.dat =====
Doe,John,Toronto,1910
USN_VB_6B
dir=missions\campaign\un\DGen_2_Kwajalein1942doe0
Language=English
instant=false
Kwajalein1942 SBD3
Wake1942 SBD3
Marcus1942 SBD3
LaeSalamaua1942 SBD3
Tulagi1942 SBD3
CoralSea1942 SBD3
Midway1942 SBD3
Watchtower SBD3
EastSolomons1942 SBD3
GuadalkanalSeptember1942B SBD3
SantaCruz1942B SBD3
Marcus1943 SBD5
Makin1943 SBD5
Wake1943 SBD5
Rabaul1943 SB2C_1C_USN
Tarawa1943 SBD5
Kwajalein1943 SBD5
Kawieng1943 SBD5
Kwajalein1944Flintlock SBD5
Truk1944 SBD5
Marianas1944 SB2C3_USN
IwoJima1944 SB2C3_USN
MarianasTurkeyShootB SB2C3_USN
UlithiJuly1944 SB2C3_USN
Philippines1944 SB2C4_Late
SibuyanSea SB2C4_Late
CapeEngano SB2C4_Late
IwoJima1945 SB2C5_USN
KyushuMarch1945 SB2C5_USN
Okinawa1945 SB2C5_USN
EndGameTokyo1945 SB2C5_USN
============ eof ==============
Campaign found in confXX.ini: Kwajalein1942 SBD3
Next campaign: Wake1942
Archive file does not exist yet.
EnemyNation from settings: Japan
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
Kwajalein1942
Load DGen\mod\Kwajalein1942Towns.dat:
EnemyNation from stock: Japan
ReadDB sorties:2
Load DGen\mod\AllWing.dat:
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VF_6A): USN_VF_6A 4 10
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VT_6B): USN_VT_6B 4 10
TestWing(Axis,IJN_AG_Chitose_FS): IJN_AG_Chitose_FS 4 10
PlaneNationCheck: F4F3 before - USA, after - USA
Blue skill set: 1 1 98
Red skill set: 98 1 1
Inherits operations from DGen\opsKwajalein1942.dat
Loading 11 operation from DGen\opsKwajalein1942.dat
Loading 4 red moving group
Loading 0 red stationary units
Loading 0 red buildings
Loading 5 blue moving group
Loading 9 all moving group
Loading 165 blue stationary units
Loading 165 all stationary units
Loading 217 blue buildings
Loading 217 all buildings
Load DGen\mod\Kwajalein1942AF.dat:
ShipList count 31 objects
ZoneList count 0 objects
ClusterList count 1 objects
FleetList count 1 objects
CarrierList count 1 objects
Dangerous areas - Red:0 Blue:1
Damage file does not exist yet.
Summary file does not exist yet.
DGen\MOD\MessageEn.dat
DGen\Kwajalein1942MsgEn.dat
Mission found, reset
it is our Mission
END log session
Gone
EnemyNation from settings: Japan
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
Kwajalein1942
Load DGen\mod\Kwajalein1942Towns.dat:
EnemyNation from stock: Japan
ReadDB sorties:2
Load DGen\mod\AllWing.dat:
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VF_6A): USN_VF_6A 4 10
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VT_6B): USN_VT_6B 4 10
TestWing(Axis,IJN_AG_Chitose_FS): IJN_AG_Chitose_FS 4 10
PlaneNationCheck: F4F3 before - USA, after - USA
Blue skill set: 1 1 98
Red skill set: 98 1 1
Inherits operations from DGen\opsKwajalein1942.dat
Loading 11 operation from DGen\opsKwajalein1942.dat
Loading 4 red moving group
Loading 0 red stationary units
Loading 0 red buildings
Loading 5 blue moving group
Loading 9 all moving group
Loading 165 blue stationary units
Loading 165 all stationary units
Loading 217 blue buildings
Loading 217 all buildings
Load DGen\mod\Kwajalein1942AF.dat:
ShipList count 31 objects
ZoneList count 0 objects
ClusterList count 1 objects
FleetList count 1 objects
CarrierList count 1 objects
Dangerous areas - Red:0 Blue:1
SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?
Hi Jim!
Please show here DGEN log (I need last lines from it), which appears after you press "generate" and nothings happened.
= DGen 4.0.0.9 (01/05/05) =
seed: 13167139
DGen initialization. Side: un, Rank: 3
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: Un2
34
Kawieng1943
Error - mapname was expected
This is it. Open full mission builder - can you see Rabaul map? If you do, can you load this map?
SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?I talk with Asura about it. Yes, at this moment it's small DGEn bug. You can start at deck, if you only chose rank "Ensign" or higher. It will be fixed by Asura in future.
In the main directory appears this file called 'DgenERROR', containing this lines:My error)) I forgot to write on first page: to play "Pearl Harbor - Tokyo", you must download and install fresh version of Asura's dynamic generator from this topic: https://www.sas1946.com/main/index.php/topic,20104.0.htmlQuote= DGen 4.0.0.9 (01/05/05) =
seed: 13167139
DGen initialization. Side: un, Rank: 3
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: Un2
34
Kawieng1943
Error - mapname was expected
I'm not sure if you need this or I'm wrong again.
Thanks
Hey Motorhead,I need a DGEN_log, to understand this problem;)
I started a INJ career last night. I picked the B5N torpedo plane to attack pearl harbor. But the funny thing is, when you start the mission, your plane and your squadron's planes are all empty. Don't have bombs or torpedos.
Hey Motorhead,I need a DGEN_log, to understand this problem;)
I started a INJ career last night. I picked the B5N torpedo plane to attack pearl harbor. But the funny thing is, when you start the mission, your plane and your squadron's planes are all empty. Don't have bombs or torpedos.
SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?
It is a DGen bug. I have the same problem in my own campaigns too. It happens when you fly a carrier mission with many planes at a low rank. The problem can be avoided by selecting a high rank when playing carrier campaigns.
Its only smart part of a log. i need full log. Please do next:
Delete all logs, and start new campaign, in which B5N will attack Pearl Harbor without torpedoes. Then attach or send me to e-mail (sprutcorporation_gmail.com) logs, appeared in HSFX root folder.
Tried two campaigns now...have had same problem with both where next mission doesn't generate..says no map is in the mission file..happened on the wake island campaign and the philippines one...(UN and USAAF)
the rabaul and marcus island maps so far are the culprits..they show up in full mission builder..Marcus map must be in your HSFX. It's one of default maps for HSFX 7.02 version. Hmm... I hope you use HSFX 7.02?
= DGen_mod 2.0.1.2 (20/06/2014) =
seed: 1176918
ParamStr: un 0
DGen_mod initialization. Side: un, Rank: 0
MaxFLAK=10
MaxBomberSkill=0
Distance=Full
Length=VeryLong
AI=Easy
Missions=Easy
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: Un1
EnemyNation from settings: Japan
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
GuadalkanalSeptember1942
Load DGen\mod\GuadalkanalSeptember1942Towns.dat:
EnemyNation from stock: Japan
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(Allies,USN_VF_6A): USN_VF_6A 0 00
TestWing(Allies,USMC_VMF_223z): USMC_VMF_223z 4 10
TestWing(Allies,USMC_VMSB_232z): USMC_VMSB_232z 4 10
TestWing(Allies,USA_FG_347_FS_067z): USA_FG_347_FS_067z 4 10
TestWing(Allies,USN_VP_11): USN_VP_11 4 10
TestWing(Allies,USA_BG_011z): USA_BG_011z 4 10
TestWing(Allies,USA_BG_XXX_BS_042z): USA_BG_XXX_BS_042z 4 10
TestWing(Allies,12AF_51TCW_0HQ): 12AF_51TCW_0HQ 4 10
TestWing(Allies,USMC_VMF_225z): USMC_VMF_225z 4 10
TestWing(Allies,USMC_VMSB_231z): USMC_VMSB_231z 4 10
TestWing(Allies,USN_VF_5A): USN_VF_5A 4 10
TestWing(Allies,USN_VS_3A): USN_VS_3A 4 10
TestWing(Allies,USN_VT_3B): USN_VT_3B 4 10
TestWing(Axis,IJN_AG_Tainan): IJN_AG_Tainan 4 10
TestWing(Axis,IJN_AG_4_VB): IJN_AG_4_VB 4 10
TestWing(Axis,IJN_AG_1_VB): IJN_AG_1_VB 4 10
TestWing(Axis,IJN_AG_22AF): IJN_AG_22AF 4 10
TestWing(Axis,IJN_AG_Misawa): IJN_AG_Misawa 4 10
TestWing(Axis,IJN_AG_6z): IJN_AG_6z 4 10
TestWing(Axis,IJN_C_Shokaku_FS): IJN_C_Shokaku_FS 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VB): IJN_C_Shokaku_FS_VB 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VT): IJN_C_Shokaku_FS_VT 4 10
TestWing(Axis,IJN_C_Zuikaku_FS): IJN_C_Zuikaku_FS 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VB): IJN_C_Zuikaku_FS_VB 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VT): IJN_C_Zuikaku_FS_VT 4 10
PlaneNationCheck: F4F4 before - USA, after - USA
PlaneNationCheck: P_400 before - USA, after - USA
PlaneNationCheck: PBY before - USA, after - USA
PlaneNationCheck: B_17F before - USA, after - USA
PlaneNationCheck: C_47 before - USA, after - USA
Blue skill set: 20 20 60
Red skill set: 20 20 60
Inherits operations from DGen\opsGuadalkanalSeptember1942.dat
Loading 5 operation from DGen\opsGuadalkanalSeptember1942.dat
Loading 12 red moving group
Loading 377 red stationary units
Loading 1200 red buildings
Loading 15 blue moving group
Loading 27 all moving group
Loading 190 blue stationary units
Loading 567 all stationary units
Loading 642 blue buildings
Loading 1842 all buildings
Load DGen\mod\GuadalkanalSeptember1942AF.dat:
ShipList count 37 objects
ZoneList count 0 objects
ClusterList count 36 objects
FleetList count 5 objects
CarrierList count 1 objects
Dangerous areas - Red:1 Blue:2
DGen\MOD\MessageEn.dat
DGen\GuadalkanalSeptember1942MsgEn.dat
Can't parse message line: <GuadalkanalSeptember1942Br><September 1942.\n\nThe air battle over Guadalcanal rages on with new force. No doubt, the Japanese want to regain the airfield and the domination over the South-Eastern part of the Solomon Islands. Raids on the island do not stop, enemy destroyers keep bringing reinforcements and ammunition to the island almost every night, so that the Marines called them <Tokyo Express>. Having accumulated sufficient reserves, the Japanese will attack the Henderson field area again, the only question remained is the exact day of the offensive. However, the Allied Command is aware of the importance of this airfield at Guadalcanal, and constantly sends reinforcements to the island, too. In early September, VMF-224 and VMSB-231 Squadrons arrived, thus the 23rd Marine Air Group is at full strength, to compensate our losses, on aircraft carriers were delivered additional F4F’s. On September 9, an additional runway for fighters was put into operation, leaving the main runway for bombers.\n\nUSS <Enterprise>, damaged by bombers on August 24, had to go to US West coast for repair, as well as USS <Saratoga>, which was torpedoed by a Japanese submarine on August 31. However there is good news for the Marines and airmen on Guadalcanal. The air group of the damaged aircraft carriers will temporarily based at Henderson field and the deck pilots will support their Marines fellows.>
I start the game, but crashes at 60%, so I applied the Baffrah's solution, replacing "AutoDiffFM_for_4.12.2m" with "DiffFM HSFX 7".
Yes I have the new asuras version...and also am running the correct hsfx7.02.
i got the marcus one working now I cannot get Guadalcanal or Guadalkanal to work...i checked the error log and can't see the problem..with the marcus one it told me there was a file missing which i put in and got it to work with the guadalcanal one's i don't see an error line except the can't parse message
Banshee, cant parse message is the error. You need to edit the relevant message dat file and correct mistakes, eg. \n\nUSS <Enterprise> change to USS Enterprise, <Saratoga> change to Saratoga, get the idea!! < or > must only be at the start and end of the brief. And that includes all briefs in the file.You think this < > symbols can cause problem? Need a user with HSFX english version, to check it))
Hi everybody,
it isn't clear for me: where can I found both "AutoDiffFM_for_4.12.2m" and "DiffFM HSFX 7"?
Thanks
If you download my mini "modpack" by link on first page of this topic, you don't need "AutoDiffFM_for_4.12.2m" or "DiffFM HSFX 7". All features for campaign, already in my "modpack".
Checked all this campaigns, and all work fine. Here can be few troubles.1. i installed it on a clean install. rather it was the first thing i installed other dgen campaigns later.
1 - Do you installed campaign to clean DGEN folder? (my campaign is not compatible with any other DGEN campaigns)
2 - Do you use my campaign with HSFX 7.02 version?
3 - Which version of "Pearl Harbor - Tokyo" you used, stock or modded version?
1. i installed it on a clean install. rather it was the first thing i installed other dgen campaigns later.Sorry my bad english.
3. tried both stock and mod version.
but carrier based fighters, dive bomber campaign reverts back to the main menu and the torpedo bomber campaign starts but the carriers are missing and my flight explodes while i sink.Ok taminzahid, lets try to deal with this troubles:
as an experiment i tried to play your campaign with the latest c.u.p but the results are the same.
in the dgen log there is a message that bluebase is missing.
Motorhead,
Many thanks for your prompt reply. A new PC it is!
I look forward to your updates , please keep bringing the gravy!
Best regards as ever
Solotk
Ok taminzahid, lets try to deal with this troubles:
1 - Please tell me name of just one or two operation (subcampaign) of carrier fighters or dive bomber campaigns which reverts back to the main menu when you trying to start it.
2 - send me to email this dgen log, with "bluebase is missing".
pls try to picture it: i started the game with classic mod game in the il-2 selector; then i click on the campaigns menu and scroll down to IJN; then i select the imperial japanese carrier fighter; select a rank and click generate.did u get the picture?Sure, i picture it))
now if i have copied the files from the file for mod folder, as soon as i click generate i jump back to the main menu where i have to click the campaign button again.Probably there's a problem - you must copy files for campaign mod or no mod version to DGEn folder (free from any other campaign files!) before you press "generate" button. And after you press "generate" and campaign generated, you don't need to remove, copy, delete or change files in DGen folder in any other way. Action like this can lead to errors in campaign normal work.
hi Motörhead,
just a question: I put the Mod Pack in Mod Folder and the DGen files in DGen folder (previously backupped and emptied), but when I start a campaign (i.e. a US Navy campaign), in the dropdown list on the right there aren't names such as "Pearl Harbot to Tokyo campaign" or similar. Is this right?
If yes, how can I know which is the right campaign to start?
thanks
p.s. I use Asura's DGen 2.0.1.0
Found a typo defect in the following file: campaignsUN1.dat
line 24 change
Marianas1944Feb, Marianas, February 1944
basically remove the first comma in the string
@citizen67: Motorhead have stated that his campaign is not compatible with any other DGen campaign. Wich means u need a empty DGen folder so u can install it properly. Rename your actual DGen folder (including Boelcke's campaign and others) for example "DGen2", and put the one of Motorhead instead with the DGen.exe folder that Motorhead provided (renaming your previous one if u wanna keep it).
Anyway Motorhead, even if I'm not a specialist, I would be glad to try to help you so this wonderfull campaign works in every part of it (using HSFX for wich it was designed of course, "CUP" tests was curiosity). I would be honored beeing one of your beta tester - and knowing more about DGen program.
By the way: some of your campaign aren't working because of the old ".msg" bug we found in previous versions: the are sitll some ">" or "<" in the text of ur breafings.
Easy to test, though.
You will find some ">" or "<" into the following files:
Can't open DGen_mod.ini
- copied files from https://www.mediafire.com/download/ah8uncvpuhhktqn/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar to DGEN folderOk, try to launch campaign without files from this "Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar" archive, just use files from "Motorhead DGEN Pearl Harbor - Tokyo 2.2 version.rar" archive. I really never tested english version, maybe this is problem.
yes, i try to activate it on hsfx 7.02
well i copied in the root directory the "DGen_mod.ini" file ... but no result ...
i am new to dgen campaigns, but i already installed another campaign before ... what could be my problem ? i followed the instructions:
- created a new HSFX 7.02 clean installation (in JSGME i activated just HistoryFX + perfect map)
- Downloaded DGEN.exe current version from: https://www.mediafire.com/download/me693dm7sd8lzo9/DGenCurrentVersion_01.07.2015.rar and put it in HSFX root folder
- deleted previous DGEN folder
- Copied DGEn folder from dowloaded archive to HSFX root folder
- copied files from https://www.mediafire.com/download/ah8uncvpuhhktqn/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar to DGEN folder
- downloaded mini "modpack" by this link:https://www.mediafire.com/download/nbalnm89nlx4w0q/Motorhead_Mods_1.0_for_Pearl_Harbor-Tokyo_2.0.rar and
put "Mods" folder from this archive into HSFX root folder
- copied files from "Files for Mod version" folder to DGEn folder
then today i added, as you told me:
- DGen_mod.ini file from https://www.mediafire.com/view/we7999oms97goqd/DGen_mod.ini and placed it into HSFX root folder
but if i install the new version, i will miss the sub-campaigns already started ?
Hey motorhead. Long time no see. I just got back to Il2HSFX. I had v2.0. Are there a lot of changes between v2.0 and v2.2?
Motorhead, you'll find the same error Sobilak noticed in "campaignUS3", "GuadalkanalAugust1942B Guadalkanal, August 1941" and "GuadalkanalNovember1942 Guadalkanal, November 1942" parts. :PYes, this error appear with one of new DGEN.exe versions. I hunt for this bugs, and fixed it anywhere, where i find them ;)
(By the way, "GuadalkanalAugust1942B Guadalkanal, August 1941" shoul be "August 1942" I guess.)Thanks, now this error fixed too!
Motorhead didn't release any fix for his amazing campaign yet, so you'll have to edit the concerned files by yourself - until the public new version's release, of course. The last "official" version released by Motorhead is, to my knowledge, 2.3. you'll find up here, post #156.
Hi Motorhead.Sure, i seen this map, but scale is too small for my campaigns. For this region in my plans USAAF 5th AF big campaign on "New Guinea-Rabaul" map from 4.13.
Small OT.
Did you think to use this map in future to your camp?
NG-Aus-NB-Bung.
https://www.sas1946.com/main/index.php/topic,45687.0.html
= DGen_mod 2.0.3.0 (07/05/2015) =
seed: 396932468
ParamStr: in 1
DGen_mod initialization. Side: in, Rank: 1
MaxFLAK=10
MaxBomberSkill=0
Distance=Full
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: In7
Unable to delete directory: missions\campaign\in\DGen_7_MarianasTurkeyShootBdoe1
EnemyNation from settings: USA
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
MarianasTurkeyShootB:MarianasTurkeyShoot
Inherits MarianasTurkeyShoot
Load DGen\mod\MarianasTurkeyShootBTowns.dat:
ReadDB sorties:2
Load DGen\mod\AllWing.dat:
TestWing(Axis,IJN_AG_1_VB): IJN_AG_1_VB 0 00
TestWing(Allies,USN_VF_72A): USN_VF_72A 4 10
TestWing(Allies,USN_VB_11A): USN_VB_11A 4 10
TestWing(Allies,USN_VT_11A): USN_VT_11A 4 10
TestWing(Allies,USN_VF_5B): USN_VF_5B 4 10
TestWing(Allies,USN_VB_5A): USN_VB_5A 4 10
TestWing(Allies,USN_VT_5A): USN_VT_5A 4 10
TestWing(Allies,USN_VF_21A): USN_VF_21A 4 10
TestWing(Allies,USN_VF_18A): USN_VF_18A 4 10
TestWing(Allies,USN_VB_18A): USN_VB_18A 4 10
TestWing(Allies,USN_VT_18A): USN_VT_18A 4 10
TestWing(Allies,USN_VF_30A): USN_VF_30A 4 10
TestWing(Allies,USN_VF_31A): USN_VF_31A 4 10
TestWing(Allies,USN_VF_16A): USN_VF_16A 4 10
TestWing(Allies,USN_VF_10A): USN_VF_10A 4 10
TestWing(Allies,USN_VB_10A): USN_VB_10A 4 10
TestWing(Allies,USN_VT_10A): USN_VT_10A 4 10
TestWing(Allies,USN_VF_51A): USN_VF_51A 4 10
TestWing(Allies,USN_VF_23A): USN_VF_23A 4 10
TestWing(Allies,USN_VF_9A): USN_VF_9A 4 10
TestWing(Allies,USN_VB_15A): USN_VB_15A 4 10
TestWing(Allies,USN_VT_9B): USN_VT_9B 4 10
TestWing(Allies,USN_VF_32A): USN_VF_32A 4 10
TestWing(Axis,IJN_AG_601_FS): IJN_AG_601_FS 4 10
TestWing(Axis,IJN_AG_601_VB): IJN_AG_601_VB 4 10
TestWing(Axis,IJN_AG_601_VT): IJN_AG_601_VT 4 10
TestWing(Axis,IJN_C_Shokaku_FS): IJN_C_Shokaku_FS 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VB): IJN_C_Shokaku_FS_VB 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VT): IJN_C_Shokaku_FS_VT 4 10
TestWing(Axis,IJN_C_Zuikaku_FS): IJN_C_Zuikaku_FS 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VB): IJN_C_Zuikaku_FS_VB 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VT): IJN_C_Zuikaku_FS_VT 4 10
TestWing(Axis,IJN_C_Junyo_FS): IJN_C_Junyo_FS 4 10
TestWing(Axis,IJN_C_Junyo_FS_VB): IJN_C_Junyo_FS_VB 4 10
TestWing(Axis,IJN_C_Junyo_FS_VT): IJN_C_Junyo_FS_VT 4 10
TestWing(Axis,IJN_C_Hiyo_FS): IJN_C_Hiyo_FS 4 10
TestWing(Axis,IJN_C_Hiyo_FS_VB): IJN_C_Hiyo_FS_VB 4 10
TestWing(Axis,IJN_C_Hiyo_FS_VT): IJN_C_Hiyo_FS_VT 4 10
TestWing(Axis,IJN_C_Ryujo_FS): IJN_C_Ryujo_FS 4 10
TestWing(Axis,IJN_C_Ryujo_FS_VB): IJN_C_Ryujo_FS_VB 4 10
TestWing(Axis,IJN_C_Ryujo_FS_VT): IJN_C_Ryujo_FS_VT 4 10
TestWing(Axis,IJN_AG_Chitose_FS): IJN_AG_Chitose_FS 4 10
TestWing(Axis,IJN_AG_Chitose_VB): IJN_AG_Chitose_VB 4 10
TestWing(Axis,IJN_AG_Chitose_VT): IJN_AG_Chitose_VT 4 10
TestWing(Axis,IJN_AG_653_FS): IJN_AG_653_FS 4 10
TestWing(Axis,IJN_AG_653_VB): IJN_AG_653_VB 4 10
TestWing(Axis,IJN_AG_653_VT): IJN_AG_653_VT 4 10
TestWing(Axis,IJN_C_Zuiho_FS): IJN_C_Zuiho_FS 4 10
TestWing(Axis,IJN_C_Zuiho_FS_VB): IJN_C_Zuiho_FS_VB 4 10
TestWing(Axis,IJN_C_Zuiho_FS_VT): IJN_C_Zuiho_FS_VT 4 10
PlaneNationCheck: F6F3 before - USA, after - USA
Blue skill set: 1 1 98
Red skill set: 45 45 10
Inherits operations from DGen\opsMarianasTurkeyShootB.dat
Loading 5 operation from DGen\opsMarianasTurkeyShootB.dat
Loading 62 red moving group
Loading 0 red stationary units
Loading 0 red buildings
Loading 58 blue moving group
Loading 120 all moving group
Loading 0 blue stationary units
Loading 0 all stationary units
Loading 0 blue buildings
Loading 0 all buildings
ShipList count 120 objects
ZoneList count 0 objects
ClusterList count 0 objects
FleetList count 16 objects
CarrierList count 2 objects
Dangerous areas - Red:0 Blue:0
DGen\MOD\MessageEn.dat
DGen\MarianasTurkeyShootBMsgEn.dat
In CombatMissionN. orgAF= -2. x=0.00 y=0.00 OlOpName=()
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Can't select target type
Sometimes I will also get this external pop-up
First the minor bugs. Despite applying the EN patch, some of the campaign menu screens are still in Russian, specifically some of the British and Australian campaigns. Also, the B-17G never saw service in the Pacific. The USAAF only used B-24s from August 1943 on. The B-24J did not arrive until mid-1944 (This of course can be corrected in 4.13 which adds the B-24D).Russian briefings will be corrected in next version, and B-17G also will be removed.
On to the more major bugs, in the first Solomon Islands campaign the bombers take off from the fighter airstrip rather than the bomber airfield. Also, in many of the campaigns, bomber flights take far too long to take off. Often going well beyond the runway before getting off the ground (if they don't crash into trees or buildings first). If the player's flight does take off successfully, the squadron will not wait for the flight to join and it often will lag far behind the rest of the squadron, far enough to make the flight very vulnerable to fighter attack. This can be mitigated somewhat by using air starts but even then the players flight will lag behind or will fly far above the rest of the squadron and hit some friendly planes with bombs.It is a great trouble - heavy bombers just cannot take off with 100% fuel and bomb load (i mean B-17, B-24 and B-29). They just runs and runs and runs... I don't know exactly, if this AI problem or FM. Simple way to let heavy bombers take-off, is to placed them on airfield, which is located on small hill, to use height difference as some kind of springboard. Because of this in Solomons campaign B-17 uses fighter airfield, instead of their own bomber strip. Unfortunately, not always airfield on hill is available.
At least I would be interested to get the solution to the "No AirFields or IO points for Axis"-Errors in various sub campaigns.Hi jaykay66!
I just had a quick look at the DgenPack. I am a bit hesistant to download all the 29 parts of the pack to hunt for the solution to this error.
It's really BIG PIECE of work, sorry, i don't have time for this.
Asura's 4.13.1 based DGENpack. Now i work only for this modpack, designed specially for my campaigns. No terrible compatibility problems, all maps, ships and aircrafts include. Campaigns installed automatically with current DGENpack upgrades, so you don't need to do this manually.
Reading the DGen log error, appears this at bottom: Error - can't open Message file DGen\DATA\MessageEn.dat, all time.Unfortunately, i forgot about this MessageEn.dat)) here you can find it, in the same archive folder DATA, place MessageEn.dat from this folder in DATA folder in your DGEN folder. Then, it must work.
Update: It seems like renaming all "_ru" files to regular files and vice versa helped.My previous messages must help to resolve this problem))
As for the takeoff bug, I understand the B-24 required long runways but the bombers in the game would fly along the ground for kilometers on end. But those are interesting suggestions. How do you edit the loadouts, fuel loads, and taxiing for dynamic campaigns though and not just single missions?In current version of DGEN we don't have possibility to edit fuel or bomb load. But we have this for future plans: fuel load of heavy bombers like B-29 will be limited to 80-90%, and this must help them to take off. If players group will be larger than 4 planes, start from ground will be for players flight only, another planes starts in the air. This give players flight much more space on runway for take-off. Also, we planned to create some bomb loadout limitations, maybe, for some subcampaigns (operations).
P.S.: I'm looking forward to having the Asura update right now. Could you advance something about what the update will be? ;)In update we have some new aircrafts and maps. Of course, there will be new campaigns too. Main part of release - first part of my ultimate European project. In this part shown events from Phoney War till evacuation from Dunkirk. Also this update contained previously released here "Pearl Harbor - Tokyo" 3.0, and some new parts of this campaign, converted for DGEN pack. Alternative history project, will be include too, as final stage of many allied campaign.
jeanba,Muchas gracias, tengo el torrent :)
Try the torrent link here http://patrulla-azul.com/forum/viewtopic.php?f=6&t=6457 (http://patrulla-azul.com/forum/viewtopic.php?f=6&t=6457) If you don't use Google translate, its the link in the first sentence.
Cheers
Some planes have no engine sounds, others have a crackle in the middle of the mp3 loop, and sometimes when I change camera view to view AI planes externally, when I go back to my aircraft engine sound has disappeared for whole mission.
Ok Blackshark, there is INT update version you need to install:
https://mega.nz/#F!IVcgAAra!kDBs9lRgCS-mHSA1kqpTOQ
I hope, this will help.
We try to resolve this error. Need 2-3 screenshots with campaign russian names you see, after INT version is installed.
Is there a way to make Mat Manager work with Dgenpack 2.0.1?
well, i remade the installation from scratch, then in Dgen i delete all the "_ru" and "Ru" files, than i duplicated the "English" files and renamed those file with "_ru"/"Ru" and now it seems working ...
does it make sense to you ?
should i do it in NGEN too ?We never do any changes for NGEN.
doing that in Dgen, I noticed that in "PTO41 Singapore" and "PTO41 Wake" there is only the “Ru” file (there is not the “En” file) ... is it correct ?My briefings for Wake and Singapore 1941 originally written in russian. At this moment i work on translate and include it in next update.
PT043_ Solomon_04 there is only the "ru" fileTaranslate is in progress.
same for SGT_41_BELARUSThis whole operation is not ready.
same for SGT_42_MOSCOW_1941_07_13_MSGRU.DATIt's not necessary file, thanks blackshark, i delete it.
one question:
in the Asura "manual" there is the possibility to select which "nations" to select the planes; to use with your PTO which nation I need to not have any problems in a campaign ?
only US+Japan, or I need Australia or RAF or others ?
And if I only use US+Japan and in one mission there is a Raf or Australian plane, what will happen ? tha campaign crashes or goes without problems ?
To make things clear, on screenshot is my vision of merged map, 4 possible versions, any of them will be useful for campaign:
Hi Motorheadhi, I noticed that if I start an RAF campaign, the "rank" i have to select at the start are in russian,while in german campaigns or usn campaigns are correct.Hello! I try to fixe it with Asura. At this moment you can easily repair it, just copy "rank.properties" file from default IL-2 version (take it from "Missions\Campaign\GB" folder).
I'm pleased to say that the bomber takeoff bug I reported on some time ago seems to have improved (at least for the B-24D)..Its good news commando, but... In fact, we never change nothing with AI take-off and formation flight algorhytm. Whole AI based on stock IL-2 4.13 version, nor Asura, nor me not know nothing how to change AI work. Only thing i can promise: in one of next updates players flight fuel loadout will be limited to 70-80%, to let them take-off with any bomb load-out. Maybe this feature will be as new option in "settings" file, so, you can change it for any campaign. It's not the best solution, but only thing we can do.
the problem is that I not able to see the map within the mission ... i usually set M for Map and still it is, but now when I try to see the map, instead of the map it appears the mouse icon on te screen ... what to do to have Map visible again ?Hm, first time i heard about porblem like this. Maybe, you need to attach "M" key for map in settings again?
I have a new map I am working on, with approximate dimensions as belowFantastic news Squashman!!!
Hi Motorhead
The map is blank at the moment so it can be whatever years you like - I guess it's just different airfields for different years. I haven't started to populate it as yet, but can soon put in the airfields that you want.
Did you download the map from the link yet.
Download map here https://www.mediafire.com/file/bpysra95ysm2oa0/sq_Coral-Sea_Solomon-Sea.7z
The all.ini can be
sq_Coral-Sea_Solomon-Sea sq_Coral-Sea_Solomon-Sea/load.ini
regards Mike (Squashman)
the problem is that I not able to see the map within the mission ... i usually set M for Map and still it is, but now when I try to see the map, instead of the map it appears the mouse icon on te screen ... what to do to have Map visible again ?Hm, first time i heard about porblem like this. Maybe, you need to attach "M" key for map in settings again?
1 - I try to load map in my HSFX version (use it specially for tests), but game won't load.
And yes, I can copy airfields from Solomons etc - just give me a list of Names and Locations (Do you have picture of map with locations of airfields? or I can Google) for whatever you want - if you have any photographs, I can try to get the airfields as authentic as possible - Also some towns may be important.
I "reattached" M key for map (Full map on screen) but it does not work ... still instead of the map, the mouse appear on the screen .... and on the 4.13.4 before dgenpack it works ... maybe there is something new about the "mouse management" or anything similar ?Hello! Probably, there's problem with DGENpack, not with campaign. I talk with Asura, maybe he can help with this issue. Later i write here possible solution.
You don't need to use google to find photos) All airfields i need for 1944 campaign is already created in stock maps. So, this is really great, you don't need to waste many, many hours of work to build this airfields. Just copy paste this:
Yes copying the airfields and villages should be quite easy. I will get a screenshot for you.What you think about creating of light (smaller) version of your map? For example, in this theoretical light version you can cut off Guadalkanal, or even Russel islands with Santa-Isabel. This islands not so needed for Solomon islands campaign latest stages (1944), and i think, lesser map you created, less hours of work you need. But maybe i am wrong :) For example, on screenshot two possible "light" versions
I have to create whole new map to make it smaller - would be easier to just leave Guadalcanal etc without airfields and villages. I am still worried by CTD - the map should load ok - If this map not load then finished map not load !1 - As i know, almost all large maps, like this, usualy have 1/3 or 1/3 scale, so, what scale of your map?
2 - Do you planned to make few versions? I mean versions by years, like stock Solomon islands or NGNB maps.
What you think about using of HD textures, just like in "Welcome to Hell - Rabaul 1944" map?
when you are done with your map I recommend you get into the mechanics of Asura's DGEN campaigns.
You need to be a "modder" or better a "mapper" to be able to create posts in the section you are interested in.
Go to your forum profile then "Group Membership" to lodge you request
Just read this and so added you to the mapper member group.
You should be able to create your topic(s) in the maps section from now on
Hi GeraxIn this operation use exellent "Rabaul 1944" map by Bee with HD textures....and curved roads! ;)
It looks like you are having great fun!Main thing there is incredibly high FPS even with hundred of fighting planes, flames and smokes)
may you tell me 1 or 2 subcampaigns (or campaign) in which I can use the new P40 from 4.13 ? All P40s in your campaigns are the new4.13 P40 right ?My campaign is created for DGENpack, based on 4.13 stock version. So, any P-40 used in any operation is new from 4.13. For example, you can launch "Flying Tigers" campaign, 5th AF campaign on New Guinea or 13th AF campaign on Solomon islands. In all of these campaigns operations available most of P-40 versions, you need just to select them at the start of campaign. In 5th and 13th AF some ops (especially late 1943-1944) by default selected P-38, but P-40 available too.
one short question: in your IL2 Selector do you use RAM 512 or 1024 to have the best graphics/many planes etc ?I never change this option, probably, selector switched to default setting.
To check it, i need to know name of operation, you trying to launch.
Hello pilots!
Works on Solomon islands campaign is close to the end. All parts, previously released in 2013 highly improved and became much more realistic and detailed. Now added dedicated VF-17 "Jolly Rogers" campaign
* CV US Navy Fighter. (CampaignsUN1.dat)This error fixed in current version. Unfortunately, it's not released yet.
PTO42_Marshalls_02_01VF Marshalls raid, February 1, 1942
Need! Where I can find this dedicated JR campaign? :D ;DSame thing - not released yet. If you really need it, i can send you unreleased beta version with all this features - let me know in skype, pm or e-mail ;)
Apologize if I am beating a dead horse, just really hoping to rip into this campaign.
Can I install those over BAT? And If yes, whay I need to install? Is a really cool looking campaign, and so full of details!!Sure, you can try, but there is old problem with compatibility. Different set of maps, planes, ground objects, etc. Also, some objects presented in DGENpack has a different inner name. For example, carriers. CV-6 Enterprise in HSFX has ingame designation "Ships.USSEnterpriseCV6_42", probably in BAT it had same name too. In DGEN Pack it called "DGenShipsPack.USSEnterpriseCV6_42". And many, many other objects has same issue. To make campaign compatible with BAT need really BIG waste of time, unfortunately, i don't have it((
Can I install those over BAT? And If yes, whay I need to install? Is a really cool looking campaign, and so full of details!!Sure, you can try, but there is old problem with compatibility. Different set of maps, planes, ground objects, etc. Also, some objects presented in DGENpack has a different inner name. For example, carriers. CV-6 Enterprise in HSFX has ingame designation "Ships.USSEnterpriseCV6_42", probably in BAT it had same name too. In DGEN Pack it called "DGenShipsPack.USSEnterpriseCV6_42". And many, many other objects has same issue. To make campaign compatible with BAT need really BIG waste of time, unfortunately, i don't have it((
I thought removing all the RU and ru.dat files would work but it did not. I removed all CAMPAIGNS ru.dat files, and all other ru.dat files and once I did that, no campaign would work. I just continuously received the error beep. So I undid the removal of all of the ru.dat files except those that start with campaign.
...if I install only 1.3 version , is this the correct version for 412?
but seem that there aren't any new campaigns....how I can enable for example the STG41 campaigns that are into the DGen folder?
but seem that there aren't any new campaigns....how I can enable for example the STG41 campaigns that are into the DGen folder?
Sorry, i don't understand. What campaigns you talking about? New campaigns (described in this topic) will be released in 2.1 update for DGENpack, probably in one week. So, you will see new campaigns after installing 2.1.
I'm downloading the update from 2.01 to 2.1 but I'll wait for the INT fix and the english manual anyway....This work is in progress, and fix will be released probably on the next week.
but I have noticed from the study of the schedule section of many campaigns that usually builders davelop very short sub-campaigns....is that a feature that I must to take in cosideration when I plan the lenght of my work or I can build longer sub-campaigns?
Hello pilots!
Well, DGENpack update 2.1 is released few days ago. So, all new campaigns, operations and other features we talking about in this topic previously, is available now!
You can download it here:
http://forum.aviaskins.com/showthread.php?t=4386
All links is in first message.
I am still working on new campaigns ;)
Hi Motor, in the past i helped you with some tests, now my family leaves me not much time, so may I ask you for a check for my updating from 2.01 to 2.1 international ?Yes, this installation is correct. Also, sorry for late answer. Reason is the same - now i have family too) it leaves me not enough time for IL-2))
is there anything else i forgot ?
and to have the campaign/mission/briefing in english should i do anything else or it should work fine without any other change ? because I read in the thread about a "fix" for international version but it's not clear to me if it has already "fixed" or not and howIf you have briefings in russian at this moment, probably, Asura is not fixed this problem, and it still WIP.
btw, in the past i tried your excellent campaigns, and looking above, the new should be even better ]hello2[Sure, i will continue campaign works!
thank you
Now, i want to ask you for a problem I have with your USMC campaigns in DGENpack.
I am making tests to improve my graphics settings in DGENmodpack and I use the same settings that work well in other installations i have: VPmodpack, HSFX (only for your "old" USN campaigns) and DBW. With my "quality" settings (IL2 conf.ini, GTX 1050 3d settings and sweetfx) I have 60fps and just a few times maybe around 30 (for 2-3 seconds when a there is a lot of smoke).
Those settings work very well with some of your DGENpack campaigns too, but I have a big drop in fps in at least two of your campaign:
1) I tried the "VF-3 FELIX THE CAT US Navy Fighter CAG-36" - sub "Markus Raid", F6F first mission, but i am not able to takeoff in any way, tried with catapult but no way ... maybe the plane is too heavy with bombs ? what could I do ?
EDIT: maybe I found a solution, i changed catapultpower from 10 to 25 in catapult.ini and it works ... or there is a better solution ? I have to say that I played the same mission in HSFX (yeah I have your old version for HSFX too ;)) and there are no problems in HSFX. I have to say that my feeeling is that in the DgenPack also for normal takeoff without bombs (like in Markin Raid) the F6F runs to slow on the carrier deck ...
2) Almost all the campaigns names and mission briefings are in english but may be you can help me to correct the one in this picture (VB5 Red Devils) still in russian ?
Hey Motorhead, awesome work done so far on DgenPAK 2.1 campaigns. I have a few issues though some campaigns don't generate
I have downloaded DGenPack2.1 Full parts 1 to 40 from cloudmail.ru. I have a clean stock Il2 14.3.4. I have no previous Dgen pack versions loaded soYes, this is correct.
1. do I just load in the parts 1 to 40 using the EXE in part 1 to my main 4.13.4 directory or Dgen folder?
2. will the text be in English or has this been fixed for those of us who can only speak English or at least not Russian.Unfortunately at this moment this issue is not fixed. Asura wants to remove this problem in next update. Now only way i know to resolve this, is to delete all russian files (with "_ru" in name), and copypaste instead of them english files. For example, US NAVY fighter campaign: delete "campaignsUN1_ru" file. copypaste "campaignsUN1" file, and rename it to "campaignsUN1_ru". Same way you can do with briefings ("Msg" files: "ETO41_Europe_01_09_FMsgEn", "MTO40_Taranto_11_11MsgRu", "PTO43_Kavieng_12_25VBMsgEn", etc).
3. Are there any updates since DgenPack 2.1?No updates since 2.1 at the moment. But i can tells you Asura's future planes:
BTW are the Skins pack for modded aircraft and the patch for the INT version included in the DGenPack2.1 Full or do I download those from somewhere else?All skins attached for planes in my campaigns are include in patch.
The Mediterranean theatre is a favourite of mine. I have a large book collection on WW2 aviation so if you are lacking any particular details let me know and I will see if I can fill the gaps.Yes, i have a plans for large campaign at Mediterranean. Probably, it will be my next large project, but only when European campaign works would be completed. And yes, you can help to create campaign if you have info. But i need some special info. To create realistic and well detailed campaign, i need some kind of war diaries. A book, where air activity for each day would be given really good details: date, number of planes involved, squadron, type of mission, result of mission, etc. I know, this type of info is REALLY HARD TO FIND. So if you have something like this, please, share it with me. This info really helps to create campaign. By the way, i know about all this books at amazon and ebay, unfortunately i dont have enough money to buy what i need. I use only PDF books free uploaded.
First of all, is there a "level stabilizer for all" as for 4.12? Or a way to use "level stabilizer" for all planes as in 4.12 (https://www.sas1946.com/main/index.php/topic,37995.0.html) ? i tried to install the same mod here but does not work for me ... it would be useful for long trips to have it for SBD, F4F for example ...Hello blackshark!
For some missions (as Bomber Coral Sea 1942) i start with a different skin from the AI planes ... is there anything i can do to solve it ?In my campaign, if AI plane use special skin (not default), you always can find this skins in your aircraft settings. In this case (SBD-3) its called "PTO42_UN_SBD3_R0NNC0_early".
In some campaigns selection menu, there are strange symbols at the beginning of the name ... i think i can ignore them right ? or i can even cancel the "strange" symbols or i could have problems starting the campaign/mission ?Thanks to let me know about this. I will try to fixe this thing. At the moment you can ignore it, if campaigns generate well.
last but not least, unfortunately in many mission (30% ?) i have a problem of fps ... i already use the AIR.INI for PTO, but is there anything else I could do without reducing my gfx effects ? My pc is a good one but maybe it's time to change it ... anyway with other IL2 installations i never have any problem on fps but i see your missions are great but maybe bigger.
do you think that with "Intel Core i5 4670 @ 3.40GHz", RAM 16,0GB Dual-Channel DDR3 @ 666MHz A and GPU 2047MB NVIDIA GeForce GTX 1050 it's normal to have fps problems or it should be fine ? any tip on to improve fps would be appreciated (i have maximised gfx effects ... but if there is anything else like AIR.INI to change please tell me)
as for the point "skins" where can i find the info about which one to use in a specific mission ? there is nothing about that in the briefing ...
as for the point "low fps" thank you for your tips, I tried but no improvement ....Even when you switch AirIntencity to LOW or Medium?
one question: I had DGEN parameters in conf.ini too (do i changed them both), but to understand: in that case which are the parameters used by IL2? the CONF.INI Dgen parameters or the DGENmod.ini parameters overrides them ?DGEN.exe current version never use parameters in CONF.INI. Now DGENmod.ini uses only.
Tonyeh, this Campaign works in the absolutely awesome Asura's DGen 2.1 for 4.13.4. Only.
Do you know if we can just revert back to the original IL2 1946 sounds? Is there any files in the DGenpack that we can delete?
There are two DGen folders in my directory...It can not be.
...plus the application.With parameter UseAsuraDGen=1 in conf.ini stock DGen.exe not work. You may remove it if you want.
No. I am starting from a stock game with no Dgen Modpack.
I checked the folder you advised and did not find DGEN_SOUND.SFSTry to put this SFS
Alas I spoke too soon. The sound file enabled the player cockpit sounds but now there is no radio chatter or other aircraft engine sounds.You're right. Waiting for a fix from Asura.
Will all the earlier dcg campaigns have to be amended to work with 4.14.1 or would it be better to add them to a 4.13.4 version.If you mean my dynamic campaigns, released in previous DGENpack updates, of course, they will work on 3.0. However, in this really large project anything can happens, and i dont have beta-testers, so please let me know about any issues.
Months if not years of programming.Sure, this is not months) I begin work on dynamic campaigns in 2012 ;)
I look forward to eventually being shot down in many of your campaigns lolMy intention is to let you play in most realistic and detailed campaign, not to shot down you)) I mean, there is not so many really "hard to survive" missions, except few cases, like Battle of Midway for torpedo plane pilot, for example.
are they included in v3.0 already. I checked my career screen but there were no IJA careers listed and no reference to USMC careers for example.Yes, all my campaigns at the moment is include in 3.0. However, now i'm working on small patch to make them compatibe with new Channel maps from 3.0. This is the thing i forgot to do when prepare 3.0 campaigns pack. Just wait few days :)
The countries that are blank areSome of this countries is in the future plans. For example, Vichy, IJA and Poland. Main problem - i have not enough time in real life to work on campaigns. I must work to get the money to buy a food))
Democratic Peoples Republic of Korea, France (Vichy), Greece, Hungary, IJA, Legion Condor, Legionary Air Force, Peoples Republic of China, Poland, Republic of China, South Korea, Spanish Nationalists, Spanish Republicans, UN NATO (6 AFS), Yugoslavia.
The campaign Khalkhyn Gol 1939 is listed under VVS but not IJA. Does this mean you can only fly the Russian side.Of course, Khalkhyn Gol campaign, when it will be completed, available both for russians and japs. But i don't know when :)
Hi again Motorhead. I added v3.0 to 4.14.1 which included a half finished career Luftwaffe Fighter South which was not listed in your Germany career screen. . I flew the next mission out of curiosity but although it completed (with silent cockpit) it did not save it. You probably already know this but I thought I might confirm it.Sorry, i dont understand. What do you mean "it did not save it". DGEn not generate next mission for you?
About questions, you asked here, how to install 3.0. My way to get 3.0 is:
- install stock Il-2 4.14.1. Its important - stock and clean 4.14.1 - NO ANY MODS!
- download 3.0 update (19,4 GB in 40 parts)
- install this 3.0 update on clean stock 4.14.1.
......
2. I added the 40 parts of Dgen Modpack v3.0 FULL via the aviaskins website.
Which parameters should I change to reduce enemy AI fighter skill and how ?
LogLevel – controls the level of verbosity of the DGen_mod.log and DGen_mod_proc.log files.
Available settings:
LogLevel=2 – the default value suitable for normal use.
LogLevel=1 – log some additional information.
LogLevel=0 – log complete debug information. Apart from the DGen_mod.log file, all the debug information is
stored in the DGen_mod_proc.log file. This setting is useful for program and dynamic missions debugging.
LogListOutput – logs information, loaded from the generator and campaign files (lists of cities, airfields, units,
aircraft, objects etc.). This setting is useful for dynamic missions debugging.
Available settings:
LogListOutput=0 – logging is off. The default value suitable for normal use.
LogListOutput=1 – logging is on.
PromotionRate – sets promotion rate for the player. Available values: 0.0 – 100.0. 0 means no promotion.
MissionDistance – sets the range of the player’s aircraft. Mission targets will be searched in a circle with this
radius. In carrier based campaigns, if the parameter is set to Medium or Short, files [episode_name]Blue0.mis and
[episode_name]Red0.mis will be used additionally.
Available settings:
MissionDistance=Full – full range from the AllPlaneDB.dat file.
MissionDistance=Medium – the range is limited to 75%.
MissionDistance=Short – the range is limited to 50%
SlowFire – sets ship’s rate of fire. Available values: 0.5 – 100. 0.5 means fastest ROF, 100 means slowest ROF.
MaxFLAK – controls maximum number of anti-aircraft guns en route (not including target area). Available values:
0 – 100. 0 means no anti-aircraft guns en route.
MaxBomberSkill – controls skills of bomber crews, both gunners and bombardiers. Available values: 0 – 3.
3 sets random skill level.
CampaignLength – allows reducing the number of sorties by reducing the number of lines in the [Schedule] section
of [episode_name].DB files. The number of sorties in a day is not affected.
Available values:
CampaignLength=VeryLong – the default value. Every line (i.e. day) is read.
CampaignLength=Long – every second line is read.
CampaignLength=Medium – every third line is read.
CampaignLength=Short – every fifth line is read.
CampaignLength=VeryShort – every ninth line is read.
CampaignAI – controls the balance of skill between friendly and enemy AI flights.
Available values:
CampaignAI =Hard – enemy AI are more skilful.
CampaignAI =Normal – the default value. Level of skills is set historically correct
CampaignAI =Easy – friendly AI are more skilful.
CampaignMissions – controls using of mission type files ops[episode_name].dat.
Available values:
CampaignMissions=Hard – files with more enemy aircraft are used.
CampaignMissions=Normal – the default value. Files with historically correct balance are used.
CampaignMissions=Easy – files with more friendly aircraft are used.
CampaignDifficulty – controls both CampaignAI and CampaignMissions parameters.
Available values:
CampaignDifficulty=Hard
CampaignDifficulty=Normal
CampaignDifficulty=Easy
OperationVictory, OperationDefeat – set score limits, which define mission’s success. The text of final briefing is
determined by these parameters.
WarVictory, WarDefeat– set score limits to define campaign success. These parameters also determine the final
briefing text and the last mission type.
NoActiveFrontline – it reduces the number of ground objects in missions and prevents loading them from
[episode_name]Front.mis files.
NoBadWeather – no bad weather (thunderstorms, rains, snows).
NoAirfieldHighlight – removes anti-aircraft guns from airfields, not used in current mission, so these airfields are
not highlighted on the map.
UseParkedPlanes – defines that user’s airfield for each episode is determined by static airplanes. This allows
setting historically correct airfields, from which actual combat sorties were flown
UseParachutes – valid for the Pacific theater only. Japanese pilots use parachutes from the very beginning of war.
If omitted, they use parachutes since 1 July 1942.
AirIntensity – sets the number of airplanes in a group.
Available values:
AirIntensity=High – the number of airplanes increases (2 -> 6, 3 -> 6, 4 -> 8, 6 -> 8).
AirIntensity=Medium – the default value. The number of airplanes is defined in the ops[name].dat file.
AirIntensity=Low – the number of airplanes decreases (4 -> 2, 6 -> 4, 8 -> 6, 9 -> 6, 12 -> 6).
GroundIntensity – sets ground moving objects intensity for a mission.
Available values:
GroundIntensity=High – an unlimited number of objects will be created in target area and around active airfields,
as well as enroute to target.
GroundIntensity=Medium – the default value. Up to 5 objects will be created in target area and around active
airfields, as well as enroute to target.
GroundIntensity=Low – Up to 5 objects will be created in target area and around active airfields only.
Use410Lights – activates landing lights control on demand, implemented by DT in version 4.10, if omitted, the
landing lights are always on.
Language – sets the language of briefings, no matter what language is set in the game.
Options:
Language=Russian – briefings in Russian (available in 2.0.1.0 version).
Language=English – briefings in English (available in 2.0.1.0 version).
Language=German – briefings in German (available in 2.0.1.0 version).
Language=French – briefings in French (currently unavailable).
Language=Czech – briefings in Czech (currently unavailable).
Language=Polish – briefings in Polish (currently unavailable).
Language=Hungarian – briefings in Hungarian (currently unavailable).
Language=Japanese – briefings in Japanese (currently unavailable).
NoLocalPlanes – turns off using local files [episode_name]Planes.dat, all weapon loadings are taken from
AllWeapons.dat. Not recommended for custom campaigns..
noWounded – turns off ending of campaign after the player was wounded, the campaign will continue as if it was
an ordinary sortie, but a wound record is logged.
NightBeginW, NightEndW – set begin and end of night time during the winter season.
To activate an available language there must be a MessageXx.dat translation file present in the
generator. Unfortunately there are no such files for the new version. If you can translate briefings to
one of the missing languages, please send a letter to dgen.service@mail.ru.
If on large maps there is a stuttering during the mission it is recommended to set
GroundIntensity=Medium or GroundIntensity=Low.
NightBeginS, NightEndS – set begin and end of night time during the summer season.
FriendlyAAASkill – sets the skill of friendly anti-aircraft.
Available values:
FriendlyAAASkill=0 – the skill value is taken from the template files of the campaign.
FriendlyAAASkill=1 – all guns set to cadet skill.
FriendlyAAASkill=2 – all guns set to beginner skill.
FriendlyAAASkill=3 – all guns set to veteran skill.
FriendlyAAASkill=4 – all guns set to expert skill.
FriendlyShipSkill – sets the skill of friendly ships.
Available values:
FriendlyShipSkill=0 – the skill value is taken from the template files of the campaign.
FriendlyShipSkill=1 – all ships set to cadet skill.
FriendlyShipSkill=2 – all ships set to beginner skill.
FriendlyShipSkill=3 – all ships set to veteran skill.
FriendlyShipSkill=4 – all ships set to expert skill.
EnemyAAASkill – sets the skill of enemy anti-aircraft.
Available values:
EnemyAAASkill=0 – the skill value is taken from the template files of the campaign.
EnemyAAASkill=1 – all guns set to cadet skill.
EnemyAAASkill=2 – all guns set to beginner skill.
EnemyAAASkill=3 – all guns set to veteran skill.
EnemyAAASkill=4 – all guns set to expert skill.
EnemyShipSkill – the parameter sets the skill of enemy ships.
Available values:
EnemyShipSkill=0 – the skill value is taken from the template files of the campaign.
EnemyShipSkill=1 – all ships set to cadet skill.
EnemyShipSkill=2 – all ships set to beginner skill.
EnemyShipSkill=3 – all ships set to veteran skill.
EnemyShipSkill=4 – all ships set to expert skill.
OldStat– includes the old format of static object lines in * .mis files (compatibility with the game version 4.09m)
good news we now have dgenpack 3.0 ... may you please give me a link to dowload to 40 parts ?Mediafire link to install full 3.0 version:
Hi Motorhead. Regarding the Luftwaffe Fighter South which was a stock game career the following happenedHello larschance! Probably, you talking about old stock campaigns? I do not have "luftwaffe fighter south campaign". Instead of this, i have "Army Group «South» - Fighter Pilot", but this campaign added only in 3.0. Must tells you, my campaign is not compatible with any old or new dynamic campaigns. In your DGen folder only files of my campaign can be.
7. The following Air Forces have campaigns listed (yours and a few stock) and I can list those for you if it helpsThe same thing, probably all of this are old campaigns (not mine). I do not have Finland, Romania and Slovakia campaigns at this moment.
Finland 3, France3, Germany23, IJN 5, Italy 4, NL Dutch 1, RAAF 3, RAF 20, RN 2, RNZAF 1, Romania 1, Slovakia 2, USAAF 22, USMC 5, USN 20, VVS 31.
Anyway there are many of Motorheads campaigns to enjoy it seems. Note that some of the campaigns that come with the stock game have somehow disappeared with DGen Mod Pack overrride.Sure - campaign is not compatible ;)
Hi MotorHello blackshark!
time passages and your campaigns just remain wonderful.
Only problem is: I am not a good pilot, at least as a fighter pilot :-[ , so I am very very often killed :( .
Soooo, to better enjoy your campaigns (I love the US navy campaigns) i would need a little help to "reduce" enemy AI skill a bit, is it possible and how ? i would like if I could reduce the enemy AI skill to "average" or "rookie" (I mean one step below from where it is now) and not reducing the enemy number of planes in a mission (I really love above all the historical reconstruction that you were able to do) ...
I see there is the DGENMOD.INI file ... is it there that I can make changes to have enemy AI less skilled ? Or in other files ?
There is a more radical way.Yes, this way can be used too! But its much more complicated, i think))
Hi Motorhead. After disabling the earlier DGen folders I unpacked your BETA into an empty DGen folder in my stock 4.14.1 set up and the following campaigns are now listed
Finland 3, Germany 9, IJN 2, Romania 1, Slovakia 2, USAAF 1, USMC 1, USSR 15.
Is this now as it should be?
1. The internal player cockpit sound problem you know about. I came across another issue re this. In mission 2 when cycling through the various enemy aircraft using F2 some engine sounds okay, some are silent.Yes, i know, sound is still problem in DGenPACK 3.0. It is not depend on campaign, but Asura works on solution.
2. During the missions a repeated Russian message appears on screen telling me, I believe, the grid map reference and the height of the enemy. Am I to assume this is ground control passing on this information.In your 3.0 root folder you have "il2fb_EN" file. This exe file will launch DGenPACK 3.0 english version. Try to use it.
3. Does 'Mission Complete' appear in English or Russian. I have not seen it yet.
4. Bowie has been helping me set up and he asked me to tell you he would happy to help with the English translation where necessary.
I tried the Japanese "Bomber - Battle of the Philippine Sea 1944" and I think there is something to fix ... the b6n is almost impossibile to be managed in the air ... i tried with aileron, trim etc but is too difficult to stay in the air ... the plane only stay balanced with autopilot ...maybe because of the torpedo that is not in the center of the plane (it's on the right side) ? maybe you can check it if there is a possibility to fix it ?
Hi Motorhead. I am really enjoying your Luftwaffe Westfront campaign. The 109D is a challenge to fly. I was killed 5 times by Hurricanes and then I followed my flight leader who kept low and far away to survive. It was 11 missions before I was able to shoot down a bomber and it wouldn't give me credit as my engine stopped and I had to crashland in France. I cant wait to reequip with the 109E. Lots of fun.Hello larschance! Yes, Bf-109D is easy target for Hurricane, i remember this, when i fly my own campaign in Hurricane) However, you will fly at "D" not so long - just until March of 1940. Thanks for info about these russian messages. It comin from "command and control' mod, just like guidance by radio messages for pilot from ground control. I will check this.
I have used the il2fb_EN file and all text on screen is in English apart from the messages telling me the enemy aircraft height and map reference. Of all the versions of Il2 I fly your maps are the most immersive and a delight to fly especially at low level. Well done.
I have a question about USN campaign.
I noticed that in some (for example Makin) there is no carrier Beacon (YE) at all to find the carrier at thd end of mission for landing.
In others the carrier Beacon is there.
Is that your choice to have it not in all the mission?
I love to search for tha carrier, is there a way to add beacon in the missions where it is missing?
Btw I solved the problem of unmanageable BN52, only way I found is to have torque off in the "difficulty" settings.
Hello everyone, sorry for bumping this old of a topic but I just cant get this campaign to work and its extremely frustrating, so Im looking for some help.
Running you through my installation:
1. Download Steam 4.13.4 version
2. Update to 4.14m
3. Check if everything works, game starts and splash screen shows correct version
4. Install HSFX, enable it via JGSME (this version https://www.sas1946.com/main/index.php/topic,37309.0.html)
5. Check if game starts, works fine
6. Install Asura's DGen, 40 part one, files say it is v3.0
This is where my game refuses to start, Im assuming I have one of the versions of something wrong. So I would be very thankful if someone can link the right versions to download
blackshark: please, help me1.Tell us about your vers of modded Il2.
I downloaded the files themselves, including the mini-modpack and the english corrections for the campaign names along with the most up-to-date version of DGen mod.