Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Ships => Topic started by: SAS~Sani on July 07, 2010, 02:42:51 PM

Title: [Carriers]USS Boxer, USS ValleyForge
Post by: SAS~Sani on July 07, 2010, 02:42:51 PM
(https://storebror.it.cx/sas/archive/sas2/EnsignRo/Pic/carriers.jpg)

Two more ships from archie1971 ;),Korean War era carriers (https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/Archie1.7z).

To install these,put KoreanWarCarriers folder in your MODS.Then,read the text files to see what needs to be added to ships,chief,stationary.ini and technics_ru.properties files....they should be located in MODS\STD\com\maddox\il2\objects and technics file should be in MODS\STD\i18n.

If you don't have them,you can use these default 4.09 files (https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/DefFiles.7z) and start with them ;)

Enjoy :)



Update

There was a small typo in Valley Forge's ships.ini lines,here (https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/ForgeFix.7z) is the fix for it...find USSValleyForge section in ships.ini and overwrite it.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Epervier on July 07, 2010, 03:06:46 PM
Wouaaa ! Merci beaucoup.... heu... sorry... Thank you very much ! :):)
Everything works ! (Tout fonctionne !)
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: WhoDatNotSayin on July 07, 2010, 05:18:29 PM
They loaded fine, once I read the instructions properly. ::)

There seems to be a bit of a bug with skinning though. Beyond a certain distance, the hull & superstructure turns white:(http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0723-43-46-82.jpg)
From further still, the deck goes white too. I think this may be LOD related. I'm running at pretty low graphics settings too, which might be a factor.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: NS~mati140 on July 08, 2010, 05:24:58 AM
Catapults are dead
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Gaston on July 10, 2010, 05:48:13 AM
For me, there seem to be a problem... once installed, game crash at 70 % loading...

In fact, I watched the technics text to add, and it seems very short compared to other ships... would it be the cause of the problem (it is also the same with the Chester, Houston and Portland cruisers...) ?
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: SAS~Skipper on July 10, 2010, 08:24:52 AM
Oh, Sani! This is a beauty! My timid attempts beginner ridiculous ((((
Cool! (I'm sorry I did not fly on a jet)
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: lese-junkie on July 10, 2010, 02:40:00 PM
USS Valley Forge and USS Boxer are long-hull ships.
How big would be the expenditure to change the 3D-model and accordingly the Skin?

Now there are "only" two Essex-class-carrier in new slots with new Skin (By the way, a first-class work)
Could a "right" Ticonderoga class be made from it?

Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: -WhamO- on July 10, 2010, 02:44:19 PM
They look awesome, but i keep getting a corrupt download.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: SAS~Sani on July 10, 2010, 02:54:10 PM
For me, there seem to be a problem... once installed, game crash at 70 % loading...

In fact, I watched the technics text to add, and it seems very short compared to other ships... would it be the cause of the problem (it is also the same with the Chester, Houston and Portland cruisers...) ?

That means ini file problem...text is just as it should be ;)...check again if you have added correct text to chief,ship and stationary ini files..

They look awesome, but i keep getting a corrupt download.

I just downloaded and extracted ok.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: -WhamO- on July 10, 2010, 03:01:09 PM
works now :)
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: AG-51_Razor on July 10, 2010, 04:29:05 PM
Catapults are dead

I think Fireball will need to add these two new ships to the carrier takeoff mod.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: 5./JG54_s0crazty on July 10, 2010, 09:57:44 PM
Tnxs a lot m8 very realistic ships!!
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Jimdandy on July 11, 2010, 03:05:50 AM
Awesome stuff Thank you ~S
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: farang65 on July 11, 2010, 03:33:25 AM
Absolutely very very cool  8)

Great job on the carriers Archie  8)

They'll be great not just for Korea but late 50's scenarios etc.

Cheers Kirby
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Gaston on July 12, 2010, 02:32:13 PM
I have found part of my mistake : I add the technic text in the technic ini file, not in the technic properties file !!!

So I made the correction, but still, it does not work... have these text to be located in a particular part of their respective ini's, or just at the end of them ???
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: archie1971 on July 12, 2010, 02:44:10 PM
http://www.filefront.com/17044905/FILES.rar/ (http://www.filefront.com/17044905/FILES.rar/)

here to download my files com i18n.zatím and submarines without IIC
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: SAS~Csocso on July 17, 2010, 03:21:53 AM
Very cool, but catapults dont work.

Would be good to get them to work.  :) Especially for korea
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: VF_Jetdoc on July 20, 2010, 02:06:28 PM
would like the link to down load the ships please
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: SAS~Sani on July 20, 2010, 03:16:35 PM
Go to the first post and click on Korean War era carriers.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: EoW_Drew on July 29, 2010, 12:12:56 AM
Are the cats fixed yet or should I wait to download?
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: SAS~Sani on July 29, 2010, 02:45:57 AM
Can someone please test if this is working?This Catapult fix (https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z) is based on AI_3_0_and_Carrier_Takeoff_5_3_3.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: SAS~Malone on July 29, 2010, 03:13:45 AM
tested. works for me.  ;D ;D 8)
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: SAS~Monty27 on July 29, 2010, 05:18:09 AM
Tested and working.  Put a couple of fully loaded Panthers aboard and fired off into the blue!
Tested a couple of hand flown cat launches and watched the AI wingman too, no problem.
Here's a few screenies...

Thanks Sani!


(http://farm5.static.flickr.com/4105/4839994181_1b1bdbb237.jpg)
(http://farm5.static.flickr.com/4146/4839994183_7c2434095f.jpg)
(http://farm5.static.flickr.com/4110/4839994189_2a237d8a28.jpg)
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: George Formby of the AVG on July 29, 2010, 11:06:06 AM
Do you ship builders think that down the road you may build any angled deck carrier's that came into production in the early 50's??
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Solo on July 30, 2010, 02:42:58 PM
Thanks for your work Sani. I test your fix on UP2.01 with Zuti 1.13 MDS active. Carrier 5.3.3 is integrated in mds Zuti mod, so i replace the four original class by those of your fix in Zuti mod directory. Catapult works well with the fix, but game crash few time after using catapult.
Zuti had pehaps modified the original java classes to integrate carrier 5.3.3 in his v1.13_MDS mod, so the catapult_fix's java class don't works totaly well with Zuti_MDS.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Trucmuche on July 31, 2010, 12:39:43 AM
Hi Sani and thanks for these ships.
If I create a mission with Forge, I can proceed on without a problem but my aircraft is dying in a big explosion on the deck when I am starting the mission. With the Boxer it is impossible to choose it as a home base (but the icon of the CV is present on the initial map).
If I don't make any mistake in my prep (!) I think there is a bug with the Zuti mod: when you are searching the spawn points in the Zuti,no spawn for these two CV, that's (perhaps) the source of the troubles, no integration in the Zuti?
But it is working fine with no Zuti on,thanks!
Cheers
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: benitomuso on August 07, 2010, 08:25:04 AM
People,
             I envy a little the ones who are able to take off a Panther from these ships. Since the Sani upgrade to the classes, the planes are engaged for the catapult without problem, and it "works" for me, but the jets don't receive enough impulse as to fly even with no load, I allways end at the sea.

  In fact I realised that it is a problem I have with all the american carriers. To really take off a Panther, the only carrier which is useful is the british HMS Illustrious.

  Does anybody share these problems? Is there a problem with the speed of the catapults? I'm not using Zuti MDS, only the AI 3-0 and CarrierTakeoff5_3_3 updated with the Sani classes.

  Regards,

                        Pablo
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Slikk on August 07, 2010, 08:36:09 AM
@ benitomuso

Put this line in your config.ini...

CatapultBoost=1

That should help you get air born.

Another thing you could try is to speed up the ships to simulate a head wind. In the [Chiefs] section of the .mis file, here’s how you change the speed of the carrier...

First find the carrier…

[Chiefs]
  0_Chief Ships.USSIntrepidCV11 1 0 2 1.0

Next change the speed of the carrier. The last group of numbers will change the speed of the carrier.

Change it from this…

[0_Chief_Road]
  440002.63 259998.08 120.00 0 2 9.774444580078125

To this…

[0_Chief_Road]
  440002.63 259998.08 120.00 0 2 20.555555555555555

This will speed up the carrier and make it much easier to get air born in the Panther.

NOTE: You will have to do this with a text editor. And if you go back to the FMB and change the mission again, You will have to do this process all over again because the FMB will put the values back to stock. Good luck.

Slikk
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: duffys tavern on August 07, 2010, 10:44:35 AM
This is NOT mine. This was posted by someone back in 2008. Sorry to say, I've lost the name.  Just thought I'd pass it along. This will allow you to increase the speed of any ship, permanently. It really works. Again, I can take no credit for this but whoever it was, I say, thanks a bunch! Here is his posting:

YES!!! I found it! Go into Files folder, then Com, then Madox, then IL2, then Objects, then open up Ships in Notepad, and scroll down until you come across the CVEs - there will be separate entries for each one, and you will see two sets of numbers side by side. The first is it's default speed in the FMB, and the second is it's max speed. I set it to 56 for the default, and 70 for the max. 56 kph is the max speed for the Essex class CVs, and 70 is the max for the DD's. I then went into the FMB and checked it out, and presto! 56 kph was the default speed of the Cassablanca when I gave her two waypoints.  You can do this for any of the ships BTW.

Mods/ShipPack/Com/Maddox/il2/objects
Example:

//----------------------------------------------------------------------

[USSCasablancaCVE55]
Description Casablanca Class Escort Carrier

Icon shipDestroyer

// Model
Mesh 3do/Ships/USSCasablancaCVE55/Hier.him

// Motion Parameters
SliderDistance 390.25
Speed 56.0 //70.0
SoundMove models.Ship

Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Solo on August 08, 2010, 02:57:58 AM
People,
             I envy a little the ones who are able to take off a Panther from these ships. Since the Sani upgrade to the classes, the planes are engaged for the catapult without problem, and it "works" for me, but the jets don't receive enough impulse as to fly even with no load, I allways end at the sea.

  In fact I realised that it is a problem I have with all the american carriers. To really take off a Panther, the only carrier which is useful is the british HMS Illustrious.

  Does anybody share these problems? Is there a problem with the speed of the catapults? I'm not using Zuti MDS, only the AI 3-0 and CarrierTakeoff5_3_3 updated with the Sani classes.

  Regards,

                        Pablo

You can use ZloyPetrushko ATM_mod to set Wind direction and speed too.
A Carrier, full speed (56km/h or 30 knots) and with 18 km/h (10 Knots) wind on the noze, you have 74 km/h of relative wind on the deck. With the line Catapultboost=1 on conf.ini's mods section added, i think you can catapult a Panther with full load without difficulty. To be tested.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Slikk on August 12, 2010, 07:55:02 AM
@ archie

Check your PM

Slikk
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: csvousden on August 20, 2010, 04:38:45 PM
Could I get some advice about where to put the additions to the ini files? 

I would even be grateful for copies of th revised ini files with these added in.  I have added the Bismark and Matabele without a problem, but these carriers make my game funky.  Some maps simply will not open with these ships in the ini, but without them, everything is okay.  I think I must have them in the wrong places somehow.

Thanks for any advice I can get. 
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: tonywizzz on October 01, 2010, 05:42:34 PM
Very nice additions to my fleet, thanks a lot 8)
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: mik88 on October 11, 2010, 01:17:09 PM
Hi

The line "CatapultBoost=1" in config.ini... where exactly does it have to go or it doesn't matter?

Thanks

Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Boosh on October 22, 2010, 06:07:15 PM
70% crashes, I find, are usually related to an error in static.ini, stationary.ini, or technics.ini.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Bao on November 19, 2010, 02:12:11 PM
Hi Sani,

Thanks,your fix works well,but only when I disable ZUTIs MDS.They cant work together,kind of conflict there.You can start once,but when you land and try to do smtg (like fold your wings or chock again) game totaly freezes.
 How it can be implemented,that it'll work like on other carriers? Is it ZUTI MDS related or Archie has to do smtg? I am just curious and maybe I can talk Archie to take a look at it (he is Czech so no language barrier with me) Or maybe Flakiten will know? His Collosus works just fine as out of the box.

cheers and thanks again
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: slejsa on November 20, 2010, 06:34:37 PM
Hi!
I´ve a small problem. I would like use mods from this webpages, but I always read about MODS folder in "Read me". Where can I find this folder? There are folders bin, DGen, Files, ForceFeedback, GSData, HSFX, i18n, Intros, jsgmemods, lib, Missions, mod_slot_coop, NGen, PaintSchemes, Quicks, records, samples, Training and UPUpdate in D:\Programy\Ubisoft\IL-2 Sturmovik 1946. What´s in it are the MODS? Or can I create this file "somewhere"? I use Sturmovik 1946 with UP 2.01. Thank you in advance for your help and Flight Enjoy!
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Killer Ghost on November 20, 2010, 08:13:22 PM
Hi welcome to the sight.
 The read me is with almost every download. it dose not come with the game. what you do is create a folder on you desktop ( i call mine IL-2 DL), then you download and put the files from the downloads in the folder on your desktop.
When that's done open up the downloaded file and search it for a read me, then u do what it says.
 
I hope you enjoy the mods and this sight. Just remember to use the search button if you have a question, then u might find some 1 else asked and answered the question.

(SOS for bad spelling.)
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: SAS~Malone on November 20, 2010, 10:45:34 PM
hi slejsa, welcome to SAS!  :)
in many cases, if you do not have a MODS folder, simply create one in the root folder of your Il2 game. then you can start installing mods into this folder.
there are many good introduction/tutorial guides on the site, mostly they will be in the 'stickied' topics at the top of each section.
i recommend you take the time to read through these first, because they will help explain many of the basic info's needed for modding.
once you have read through these, it will be much clearer to you. if you then have a problem/question that you cannot solve by yourself with this info, then you can post for help in the Tech Help section.
happy flying!  :D
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Whiskey_Sierra_972 on December 30, 2010, 04:35:35 AM
Can someone please test if this is working?This Catapult fix (https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z) is based on AI_3_0_and_Carrier_Takeoff_5_3_3.

Hi mate!!

Sorry to bother you but I noticed that the classfiles are also into the Zuti Friction mod....is your fix compatible with it?

All the best!

walter
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Wildchild on May 31, 2011, 09:41:35 AM
Hi

The line "CatapultBoost=1" in config.ini... where exactly does it have to go or it doesn't matter?

Thanks

I would like to know the same information, as i can never takeoff with enough speed. were does it have to be placed in the config.ini?

Also how do i get the catapults to work in UP3?
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Kazegami on June 11, 2011, 07:35:05 PM
Hi

The line "CatapultBoost=1" in config.ini... where exactly does it have to go or it doesn't matter?

Thanks

I would like to know the same information, as i can never takeoff with enough speed. were does it have to be placed in the config.ini?

Also how do i get the catapults to work in UP3?

CatapultBoost=1 goes in the [Mods] section of the conf.ini
If there is no [Mods] section, just make one.

Code: [Select]
[Mods]

CatapultBoost=1

Also I really need some way to get the catapults working in UP3  :'(
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: razor1uk on June 12, 2011, 07:06:42 AM
To maximise deck acceleration, I only select (or go through to) 'take off' flaps once the 'tail' has risen and is 'flying' and as soon as the gear leaves the end of deck I select gear up too and keep the controls as they are - slight nose up held while balancing yaw and roll smoothly until aircraft isn't at risk of splashing out.

I have experimented a little with having flaps (or elevator trim) 'secondary' mapped to my mousewheel (or an axis trim/slider,) as a flap-wheel can/could give better results after testing once you've found a setting for that plane & its selected fuel & weapon loadings, as sometimes for heavy or carrier take-offs, 'combat' flaps is too little angle (of lift verses acceleration loss/drag) but 'take off' to much to gain enough climbing speed for smoother/less control input - hence cleaner faster (overall) flying.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Knochenlutscher on June 12, 2011, 07:21:04 AM
In UP3 RC simply press Autopilot and see if catapult works for you or not.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Kazegami on June 12, 2011, 09:41:58 AM
Doesn't work in UP3. Autopilot does a rolling takeoff.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Knochenlutscher on June 12, 2011, 11:01:32 AM
Kazegami, either apply +20 Speed (use SAS search for CV speed and how to change) or practise day and night, you heard razor1uk,
a master speaking.

In my long experience with IL-2, years since Pacific Fighters came out, I could only T/O once without ditching in a fully loaded Corsair in default stock IL-2 FMB settings.
I flew one of these huge Campaigns from M4T and I was so freaked-out until I had it, then the next day,   :-\ I couldn't remember what I did , never happened again.  :'(
I read all the advises from Experts, still you must practice yourself, and that's the real point.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: Kazegami on June 12, 2011, 11:27:14 AM
Getting off the deck isn't my problem. I can take off easy with no catapult. I just want realism :P
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: razor1uk on June 12, 2011, 11:58:16 AM
fair enough, could be a missing line in the catipult enabling the A/C to use it?

I have flown ingame IL2 a very longtime offline & some understanding of real-life flight principles. But I'm no master though...
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: ForkTailedDevil on July 16, 2011, 08:50:20 AM
I have been having problems also with the carrier take off.  The catapults work fine on the US and RN ships but I can't get them to work on the KM ships.  I have UP3.0 RC3.  I added the [mods] Catapult=1 that was suggested earlier on this thread but it did not make a difference.  Also the autopilot does not make any difference and does not work even on the allied boats.  I have to taxi to the catapult which is not a problem.  The problem is trying to take off in a Ju-87C with a bomb load off the short KM carriers.   Any assistance would be appreciated.
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: BravoFxTrt on May 12, 2013, 11:59:55 AM
For the Catapult Fix ("If you have the Boxer & V.Forge Catapults") Go Here:  https://www.sas1946.com/main/index.php/topic,23327.msg368520.html#msg368520
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: asheshouse on May 12, 2013, 03:35:02 PM
For info - There is a new "Long Hull" version of USS Boxer in the works. Korean War version. Skin by Boyan.
https://www.sas1946.com/main/index.php/topic,33601.msg370209.html#msg370209
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: BravoFxTrt on July 28, 2013, 05:29:25 AM
Working in 4.12
Title: Re: [Carriers]USS Boxer, USS ValleyForge
Post by: sosezi on April 04, 2019, 02:42:52 AM
Very nice!! Having fun with them flying TBM-3  :) landing on Valley Forge is great pleasure