Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => German_Singles => Topic started by: Edlor on January 22, 2017, 02:33:07 AM

Title: Hs-126A Redux
Post by: Edlor on January 22, 2017, 02:33:07 AM
Hope I'm not stepping on anyone's toes with this but I couldn't resist adding some 3D work to this one.

Full credits to DreamK for the He-46 and and to Skvorez for the original Hs-126A used to make this. Thanks guys.

Currently uses the default cockpit view so it looks a little cluttered when looking to the front but I'll try to clear that up in the near future.

I've also included an extra skin in 1024x2 and 2048x2 as well as a void skin in 1024x2 for your use.

Tested and working in  4.12.2m with Modact 5.30

Update https://www.mediafire.com/file/27vclmqkcdkccrl/Hs126_by_Edlor_WIP__2nd_March_2017.rar

Fixes in this update include cleaning up the forward view, attaching the dynamo to the fuselage and adjusting the position of the pylon hooks.

From the read me:

Hs126A-1 by Edlor work in progress.


Please remove all previous versions and entries for this mod and add it to your install as you would a new mod.  Names for the aircraft and the SSP are different.


New code: Mike Storebror.

Needs SAS Common Utils to be installed:

https://www.sas1946.com/main/index.php/topic,40490.msg453321.html#msg453321

IL-2 4.09 Rebels need to have the "AircraftLH Stub Class Mod" installed.



Full credits to DreamK for the He-46 Cockpit and for the classes and folders for the SC10.

The 30lbFrag_M5 used in this mod is part Dreamks US WW2 Air-Ground Ordnance Pack Updated 29/7/16 - Bombs, Rockets, Pyrotechnics and...Smoke Dispensers Ready to DL:

https://www.sas1946.com/main/index.php/topic,51925.0.html

The above is for a 4.12 and 4.13 game so this option will not be available to you if it does not work in other versions.


Changed slots, SSP and weapon hooks:  Pete Shaw aka Mission_bug.

Altered FM: Pete Shaw aka Mission_bug.

FM advice: Birdman.

Corrections to right strut and exhaust hooks: ~SAS Epervier.


Filelist entries:

FlightModels/BMW_132_Series_Hs.emd
FlightModels/Hs126_FM
FlightModels/Hs126.fmd


Notes:

Added new slot and static for the K, this was the export version supplied to Greece.

There are now dedicated CF_D0 made by Edlor that allowed the original Luftwaffe single gun and a additional slot to represent the K model supplied to Greece that was eventually fitted with twin machine guns.

Code supplied by Mike has had all reference to the He-46 removed and any unused classes, cockpit is now named for the Hs126 but retains all the parts from the original mod.

Tried in TD 4.12.2 with SAS ModAct 5.30 all okay.

Further tested in 4.09 by SAS~Epervier, problem using existing FM causes AI for pilot to cease to function after a few minutes.

When first tried in DBW 1.71 had a CTD at 20% but after adding '! SAS Common Utils' all okay.


Following alteration of weapon options had a bouncing aircraft when each type was set in QMB, okay with one aircraft and no further issue when the second type was added later.

FM was altered after advice from Birdman and now flies at 300km/h in level flight.

Various weapon options are on trial, the last three represent Greek aircraft so have two forward firing machine guns only usable by selecting those options.

All weapon options could change, in 4.12 the options using bombs and flares all of each type drops first before the other, in DBW one of each is dropped until all are exhausted.


The port bomb pylon uses a placeholder until a dedicated part can be built, in this instance from the Dreamk He-46.


Add the folder 'Hs-126A-1 Edlor' to your #DBW or #SAS folder, 4.09 I think uses the Mod folder.


1) add to your ini file
Hs126A_1            air.Hs126A_1                           NOINFO  g01   SUMMER
Hs126A_1_Spats      air.Hs126A_1_Spats                     NOINFO  g01   SUMMER
Hs126K_6            air.Hs126K_6                           NOINFO  g01   SUMMER


2) you can also add to the plane_ru.properties file the following line:
Hs126A_1                   Henschel Hs.126A-1, 1936
Hs126A_1_Spats             Henschel Hs.126A-1_Spats, 1936
Hs126K_6                   Henschel Hs126K_6, 1939

Skin folders:

Hs126A_1
Hs126A_1_Spats
Hs126K_6


If you want to use the Self Stationary Planes add the folders of choice then add the following to stationary and technics files:



[Self_StationaryPlanes]

Hs126A_1  vehicles.planes.Hs126A_1Static$Hs126A_1 1
Hs126A_1_Spats  vehicles.planes.Hs126A_1_SpatsStatic$Hs126A_1_Spats  1
Hs126K_6  vehicles.planes.Hs126K_6Static$Hs126K_6  1




//===================================================================
//
// Self Stationary planes
//
//===================================================================


[Hs126A_1]
Description Hs126A_1
Icon Plane
Class air.Hs126A_1
PanzerBodyFront 0.008

[Hs126A_1_Spats]
Description Hs126A_1_Spats
Icon Plane
Class air.Hs126A_1_Spats
PanzerBodyFront 0.008

[Hs126K_6]
Description Hs126K_6
Icon Plane
Class air.Hs126K_6
PanzerBodyFront 0.008


Thank you very much to all who have contributed to this mod, your assistance is really appreciated.

Pete Shaw, aka Mission_bug, February 2017.
Cheers,

Edlor

Original request by Kopfdorfer https://www.sas1946.com/main/index.php/topic,49147.0.html

He-46 by DreamK https://www.sas1946.com/main/index.php?topic=20374.0

Hs-126A by Skvorez http://forum.aviaskins.com/showthread.php?t=3918

From original readme:

2) add to your ini file
HS126A            air.HS126A                            NOINFO  i01   SUMMER

3) create a skin folder named HS126A

4) you can also add to the plane_ru.properties file the following line:
HS126A                   Henschel Hs.126, 1936

(https://s23.postimg.cc/5aa5h7ld7/2017_01_21_at_18_10_56.jpg) (https://postimg.cc/image/mnkfw2go7/)

(https://s23.postimg.cc/gk2vc5qej/2017_01_21_at_06_13_05.jpg) (https://postimg.cc/image/4i7hi0h5z/)

Title: Re: Hs-126A Redux
Post by: steven197106 on January 22, 2017, 02:41:02 AM
Thanks Edlor :P
Title: Re: Hs-126A Redux
Post by: Vampire_pilot on January 22, 2017, 03:38:07 AM
GREAT!!
A very welcome addition

Checked and quick tested in 4.10 / DBW environment, seems to work alright.
Title: Re: Hs-126A Redux
Post by: leperemagloire on January 22, 2017, 03:51:29 AM
Thank you for this new plane ,a great addition ;)
Title: Re: Hs-126A Redux
Post by: Ivan-le-Rouge on January 22, 2017, 06:18:11 AM
Nice job and a welcome addition. Thanks a lot for this beautiful target!
Title: Re: Hs-126A Redux
Post by: cgagan on January 22, 2017, 06:24:05 AM
Great addiition and an obvious improvement over the previous wip version. Many thanks for sharing. Now, could we have - in the future - a RHAF skin?
(https://s24.postimg.cc/5qs3ox1md/gr_henschel_126_k6_1.jpg) (https://postimg.cc/image/lp0tf1vu9/)
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on January 22, 2017, 07:18:06 AM
Edlor - GREAT! Now we finally have something that really looks the part. Yet another important gap filled.  :)

D/L-ing now! 
Title: Re: Hs-126A Redux
Post by: urmel on January 22, 2017, 07:24:18 AM
Many Thanks Edlor!
Title: Re: Hs-126A Redux
Post by: Kopfdorfer on January 22, 2017, 07:41:29 AM
What a nice surprise to wake up to.
A very significant aircraft !
Thank you so much , Edlor.

Look how unique her lines are !
(https://keepituryens.files.wordpress.com/2013/08/x-hs126.jpg)

A very appreciative Kopfdorfer
Title: Re: Hs-126A Redux
Post by: dona on January 22, 2017, 09:32:20 AM
Excellent!!!! Thanks!!!!
Title: Re: Hs-126A Redux
Post by: Epervier on January 22, 2017, 12:04:53 PM
He-46 and Hs-126 do not work properly.  :-X
Can not take off. The landing gear breaks at the beginning of the mission!
409 !
Title: Re: Hs-126A Redux
Post by: barber on January 22, 2017, 01:59:52 PM
Hi Edlor

Thank you very much for this plane.
It works fine. ;D

Cheers
Barber
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on January 22, 2017, 03:04:22 PM
It works in DBW 4.10, both lands and starts without problems. Great!!!  :)

(http://i163.photobucket.com/albums/t286/Poltava/il2fb%202017-01-22%2022-28-23-37_zps2atiisok.jpg) (http://s163.photobucket.com/user/Poltava/media/il2fb%202017-01-22%2022-28-23-37_zps2atiisok.jpg.html)

But isn't the MG gunners very timid? They don't seem to fire with any enthusiasm at attacking enemy aircraft.  :o Anyone else seen this?
Title: Re: Hs-126A Redux
Post by: David Prosser on January 22, 2017, 04:21:03 PM
Thanks guys, that's excellent news.
Title: Re: Hs-126A Redux
Post by: max_thehitman on January 22, 2017, 04:23:15 PM


It looks very much like the real aircraft.
Thank you !
I will test fly it vey soon!

Title: Re: Hs-126A Redux
Post by: dsawan on January 22, 2017, 06:32:25 PM
before i post a logfile, testing showed it crashes at 30 percent while selecting the plane in 4.12 and with the he 46 in the plane folder. Looks like i need another file that is missing to make the crash stop.
Title: Re: Hs-126A Redux
Post by: Mission_bug on January 23, 2017, 02:16:16 AM
Excellent work Edlor, you cannot believe how long I have waited to see one of these in the game, thank you very much, really appreciated. 8)

This will keep mission builders and skinners busy for some time I think. ;)


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Edlor on January 23, 2017, 04:48:12 AM
Thanks for all your kind words everyone. I'm happy you all like it and I'm glad to have been able to bring this one to light .  :)

 I'm happy to hear that this is working in 4.10 but sorry to hear there's an issue with this in 4.09.
I'll have to make a separate install of 4.09 on my PC and take a look and see what's going on there. As to it not working in 4.12 not sure why that would be as it works fine in mine.There must be something missing on your end dsawan.

Thanks again all and again a big thanks to DreamK and Skovrez for helping make this possible,

Cheers,

Edlor

 
Title: Re: Hs-126A Redux
Post by: SAS~Gerax on January 23, 2017, 04:51:41 AM
crashes at 30 percent

relevant log?
Title: Re: Hs-126A Redux
Post by: herbarnold99 on January 23, 2017, 05:31:45 PM
I must have loaded something wrong, can't get this to work. I'm running 4.12.2m mod 5.3. Here's the tail end of my logfile:

Code: [Select]
FM called 'FlightModels/He46.fmd:He46_FM' is being loaded from File: 'he46_fm'

FM called 'FlightModels/Siemens-Jupiter:He46_EM.emd' is being loaded from File: 'he46_em'

Flight Model File FlightModels/He46.fmd:He46_FM contains no Mach Drag Parameters.

FM called 'FlightModels/He46.fmd:He46_FM' is being loaded from File: 'he46_fm'

java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key PuW100

java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key PuW100

java.lang.NoSuchFieldError: printCompassHeading

at com.maddox.il2.objects.air.CockpitHe46.<init>(CockpitHe46.java:82)

at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)

at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3147)

at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2507)

at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)

at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)

at com.maddox.il2.game.Mission._load(Mission.java:487)

at com.maddox.il2.game.Mission.access$000(Mission.java:135)

at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)

at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)

at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)

at com.maddox.il2.game.Main.exec(Main.java:449)

at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Any help appreciated!

Cheers,
Herb
Title: Re: Hs-126A Redux
Post by: Edlor on January 23, 2017, 06:28:42 PM
Hi Herb,

 I may be wrong but from what I can see it looks like your missing the Spanish bomb pack.

 Try adding this and let me know if it works for you. https://www.mediafire.com/?5g8vm8a82sohym8

Cheers,

Edlor
Title: Re: Hs-126A Redux
Post by: PhantomII on January 23, 2017, 06:42:23 PM
@Herb,

I looked at your log and this part stood out[java.lang.NoSuchFieldError: printCompassHeading]. I read a post somewhere that this pertains to the Common utilities mod and this mod has to be placed at the top of your mods in the mod folder. Just a thought.
Title: Re: Hs-126A Redux
Post by: herbarnold99 on January 23, 2017, 09:08:28 PM
Edlor & PhantomII, appreciate the suggestions but neither worked. I guess I should clarify that the game loads fine and I can see the Hs-126 in the QMB arming and skin view, but it crashes when I try to fly it. AI seems fine. Only happens when I try to fly it...

Any more ideas?

thx
Herb
Title: Re: Hs-126A Redux
Post by: FANATIC MODDER on January 24, 2017, 01:51:36 AM
Great addition, thanks!

Great addiition and an obvious improvement over the previous wip version. Many thanks for sharing. Now, could we have - in the future - a RHAF skin?

I hope so someone would think about it.
Title: Re: Hs-126A Redux
Post by: fatty_finn on January 24, 2017, 07:05:35 AM
Beautiful mod, Edlor - thanks heaps for this.
 Herb 99 has noted the same problem I have, which is:
 " the game loads fine and I can see the Hs-126 in the QMB arming and skin view, but it crashes when I try to fly it. AI seems fine. "
tested here in  4.12 modact 5.12, and 4.13 modact 6. with same result for both.
f_f
Title: Re: Hs-126A Redux
Post by: herbarnold99 on January 24, 2017, 07:57:31 PM
Ok, I found the problem. I reloaded the He-46C-2 as referenced by the link on the first post, and that solved it for me. Flies fine, thanks much for this great addition!

Cheers,
Herb
Title: Re: Hs-126A Redux
Post by: PhantomII on January 24, 2017, 08:08:05 PM
Glad you got it going Herb :). Happy flying.
Title: Re: Hs-126A Redux
Post by: Edlor on January 25, 2017, 01:51:45 AM
You're very welcome Herb and I'm happy to hear that you have it working.

Cheers,

Edlor
Title: Re: Hs-126A Redux
Post by: ls on January 26, 2017, 04:50:20 AM
Thanks Edlor,
beautiful,
any chance for wheel spats version?

(https://upload.wikimedia.org/wikipedia/commons/a/a1/Henschel_Hs126.jpg)

(http://img.wp.scn.ru/camms/ar/479/pics/2_16.jpg)

Greetings,
ls
Title: Re: Hs-126A Redux
Post by: Epervier on January 27, 2017, 05:36:44 AM
Here is a quick made 4.09 Version of this plane
Bravo and thanks ! ;)
I test asap ! But now I tinker only 2 or 3 hours a week ...  :-X
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on January 28, 2017, 01:07:19 PM
Any of our talented skinners interested in making a SCW skin for this beauty? After all, it started its operational career in the Legion Condor in the skies of Spain!  ;)

(http://i163.photobucket.com/albums/t286/Poltava/67_2_zps7ism436o.jpg) (http://s163.photobucket.com/user/Poltava/media/67_2_zps7ism436o.jpg.html)

(http://i163.photobucket.com/albums/t286/Poltava/67_5_zpsd5fd8liq.jpg) (http://s163.photobucket.com/user/Poltava/media/67_5_zpsd5fd8liq.jpg.html)

(http://i163.photobucket.com/albums/t286/Poltava/67_1_zpsgzke1r4g.jpg) (http://s163.photobucket.com/user/Poltava/media/67_1_zpsgzke1r4g.jpg.html)


Title: Re: Hs-126A Redux
Post by: Gubi on February 02, 2017, 01:34:18 PM
Works like a charm in my DBW.

Thanx and Cheers Edlor
Title: Re: Hs-126A Redux
Post by: Edlor on February 02, 2017, 06:28:53 PM
You're very welcome Gubi  :)

  Glad to hear it's working in DBW  ;)

Cheers,

Edlor
Title: Re: Hs-126A Redux
Post by: Edlor on February 02, 2017, 11:10:33 PM
As requested by Is Spats version released. Link in first post ;)
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on February 03, 2017, 12:48:44 AM
GREAT! It looks even better in spats!  :)
Title: Re: Hs-126A Redux
Post by: Edlor on February 03, 2017, 06:16:54 AM
Thanks SAS~Poltava  :)

 I'm not a big fan of spats on aircraft but I gotta admit they do add to the looks of this one.

Thanks again and cheers,

Edlor
Title: Re: Hs-126A Redux
Post by: Edlor on February 04, 2017, 04:48:26 AM
Actually dietz  this version came out after the big B.A.T. install.

Cheers,

Edlor
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 04, 2017, 07:52:32 AM
Hello guys, I opened up the classes and renamed the existing one to add the aircraft with spats and it is running
in my 412 Modact game. ;)


I used B as the designation:


(https://s24.postimg.cc/votsduz2d/2017_02_04_14_41_48.jpg) (https://postimg.cc/image/i7wtuzoqp/)


SSP for each, these stand a little high but to alter that I would need to open the FM:


(https://s24.postimg.cc/6uaajse85/2017_02_04_14_35_33.jpg) (https://postimg.cc/image/6hiwdlvy9/)


Not sure from memory what the actual difference was between A and B, possibly the prop, so strictly speaking maybe I should
have used A spats as both types used them.

I can send this on to Edlor if you guys want it.

Wishing you all the very best, Pete. ;D


Title: Re: Hs-126A Redux
Post by: SAS~Poltava on February 04, 2017, 07:57:25 AM
I can send this on to Edlor if you guys want it.

Are you kidding? Of course we want it!!! ASAP!  :)
Title: Re: Hs-126A Redux
Post by: Edlor on February 04, 2017, 08:07:34 AM
This is fantastic Pete  ;D

 If you want to make this available just let me know if there's anything you need me to do and it's done. ;)

Cheers and thanks,

Edlor
Title: Re: Hs-126A Redux
Post by: Edlor on February 04, 2017, 08:08:41 PM
New update from Mission_bug in first post  ;D
Title: Re: Hs-126A Redux
Post by: dona on February 04, 2017, 10:03:03 PM
Thank You Pete!! Great as always!
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on February 05, 2017, 01:36:46 AM
Thank You Pete!! Great as always!

+1  :)
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 05, 2017, 04:24:13 AM
Hello guys, I am working on a further update that will have all the previous He46 files named for the Hs126. ;)

This means the alterations can be made say to the cockpit folder without affecting the He46 in any way.

It also allowed me to alter the stance of the statics by renaming the FM, trouble is Dreamk does his engine files like
Kant, not sure if they are cod files but whatever they are and I do not know how to alter that part so I just renamed
it and as far as I can see it has no ill affects on either the He46 or Hs126 in DBW and TD 4.12.2 with ModAct 5.30. :o


(https://s27.postimg.cc/g3xytn7gj/Hs126_static.jpg) (https://postimg.cc/image/il9q0wrcv/)


Anyway I am going out for dinner soon so testing will have to be carried on later, if all seems okay I will send
Edlor a further update so he can replace the current links.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Edlor on February 05, 2017, 07:27:39 AM
This is really fantastic Pete and the screenie looks great too.  ;D

 Let me know once you've done your test and have the update ready. In the meantime I'll work on cleaning up the cockpit view. ;)

Cheers and thanks again,

Edlor
Title: Re: Hs-126A Redux
Post by: ls on February 05, 2017, 11:15:24 AM
Not sure from memory what the actual difference was between A and B, possibly the prop, so strictly speaking maybe I should
have used A spats as both types used them.

Wishing you all the very best, Pete. ;D

Hi Mission_bug,

only difference between A and B versions was engine (BMW-132 Dc 880 HP vs Bramo Fafnir-323A-1 850 HP), spats were used in both versions.
So I think better to use name "A Spats".

Thanks for Your work,
ls
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 05, 2017, 01:21:48 PM

Hi Mission_bug,

only difference between A and B versions was engine (BMW-132 Dc 880 HP vs Bramo Fafnir-323A-1 850 HP), spats were used in both versions.
So I think better to use name "A Spats".

Thanks for Your work,
ls

Hello ls, Yes since I posted earlier I have been reading my book on the Hs-126 and that confirms what you say, thank you. 8)

From taking a quick look through the book a few days ago there were photographs of each with the spats but the problem is that
to do it as you suggest actually means having to do four separate folders, A with and without and B with and without.

Not sure if it would be possible to add the spats as a option in the weapon screen like you would bombs, I thought of maybe summer
and winter options but again photographs show both, I was hoping to get away with a single fix hence doing it as I did.

I have been trying to set up a new emd for the engine and have tried the 332 and 323 that we have in game but try as I might cannot
get sufficient speed from any of them, max is about 220kmh with the 323.

Sadly my expertise, if I had any that is, does not stretch to FMs so the best I can do is tinker and hope for the best. :D

For two versions I would also then need the two engine emd files adding, what started as a attempt to add the extra parts
starts to get much more involved.

There also needs to be a forward firing gun adding and the bomb racks were actually hung from the struts, more work to do. :(

Anyway, I have fucked about with this enough today, it will have to wait until I have time again so for now you guys will just have to
make do with what you have. ;)


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Mick on February 05, 2017, 03:44:36 PM
You're right, Pete, I can't get more that 220 km/h top speed at sea level, which is around 100 km/h less than the real one that could fly at 350 km/h at 6000 m ...  :-X

But since its FM is currently that of the He-46, then no wonder ...  ;)

This bird badly needs a new FM ...  :(

... any volunteers ...?  ;)
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 05, 2017, 04:47:56 PM
Hellon Mick, trouble is I am actually trialing the engine emd for each type that should give that sort of performance but the best I got was 230kmh.  :o

I appreciate that there are all kinds of parameters to take into consideration when making a FM and EMD but the He46 that we were using is not a
long way from the Hs-126 in overall proportions and weights etc. o_O

Like you say, any volunteers. ;)

Moral of the story is when you look at something and decide you can do that, think again, check your references, do not bother with it and
leave it to someone else. :D

Anyway, I have now done everything again so I have a 126A and 126A__Slats, new entries, new statics and it uses the emd of the 132 Dc 880.

Still needs a gun and the racks sorting out though, any takers. :P

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 06, 2017, 02:43:57 AM
Well after more tinkering the best I manage with the 132 engine is 250 Km/h.



(https://s23.postimg.cc/5pzze23mj/06_02_2017_8_48_38.jpg) (https://postimg.cc/image/hrvd87cuv/)

That will have to do for me, hopefully someone else can give it a go. ;)


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Mick on February 06, 2017, 03:00:27 AM
Well the He46 had a 650 HP engine, and the HS126 had 200 HP more, hence the higher top speed of around 350 km/h ...

I hope our good friend Greybeard, who likes to fiddle with FMs, is reading this thread and will soon give it a try ...  :P
Title: Re: Hs-126A Redux
Post by: Birdman on February 06, 2017, 06:56:55 AM
I've fixed some speed issues before just for fun, and adjusting CxMin_0 in FM seems to be the other important thing in addition to proper engine parameters. With this parameter you can give this later plane less drag than for He 46, but it's also worth checking that FM is otherwise OK like weights and wing areas (remember to check in [Squares] also sum of wing section areas in addition to total wing area). If engine parameters are correct, then adjusting for proper top speed at altitude should give good speed at sea level also.

Maybe I could have some fun adjusting the flight model some day if I had proper reference material. However, if engine parameters are already OK and He 46 FM was well done, then CxMin_0 might be the only adjustment needed to get good enough flight model for reconnaissance plane.
Title: Re: Hs-126A Redux
Post by: dietz on February 06, 2017, 12:37:56 PM
Actually dietz  this version came out after the big B.A.T. install.

Cheers,

Edlor

Thanks for the tip.I just installed the two version option in my BAT /WAW2 folder and it works like a charm on first blush.Thanks all for the interesting bird!
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 06, 2017, 02:56:44 PM
I've fixed some speed issues before just for fun, and adjusting CxMin_0 in FM seems to be the other important thing in addition to proper engine parameters. With this parameter you can give this later plane less drag than for He 46, but it's also worth checking that FM is otherwise OK like weights and wing areas (remember to check in [Squares] also sum of wing section areas in addition to total wing area). If engine parameters are correct, then adjusting for proper top speed at altitude should give good speed at sea level also.

Maybe I could have some fun adjusting the flight model some day if I had proper reference material. However, if engine parameters are already OK and He 46 FM was well done, then CxMin_0 might be the only adjustment needed to get good enough flight model for reconnaissance plane.

Thank you very much for that Birdman I will have a look, there is a updated version in the works which uses new code by Mike that I have made changes to, it is in the school in Mark's problem thread. ;)


Thought I would try a skin, WIP for Estonia, they were later used by the Russians.


(https://s23.postimg.cc/4qfvxm2tn/06_02_2017_21_13_36.jpg) (https://postimg.cc/image/cj6jpl8sn/)

Lets hope my skin turns out better than my code and FM work. :D

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: dona on February 06, 2017, 03:30:38 PM
Pete,  Estonian skin is looking good. It will also probably work very well for Greek machines in their original delivery scheme.  ;)
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on February 06, 2017, 11:44:00 PM
This little beauty needs some tweaking: there is no front-firing MG (should be 1 x MG17), and the ailerons are black, plus that when they fall off, there is a black "ghost" left in place  :)
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 07, 2017, 01:55:22 AM
Pete,  Estonian skin is looking good. It will also probably work very well for Greek machines in their original delivery scheme.  ;)

Yes essentially the same scheme dona, just having a issue getting colour to show on the spats right now, if you were intending doing any of these please go ahead you might have to wait a while for me. ;)


This little beauty needs some tweaking: there is no front-firing MG (should be 1 x MG17), and the ailerons are black, plus that when they fall off, there is a black "ghost" left in place  :)


The front mg has already been addressed in the java and with a hook but needs the weapon to add to the fuselage, there has been a rebuild of the classes since the last posted update and I have sent changes on to Edlor, you can find a link in the school, just look for the problem posted by Mark on PrintCompass.

Edlor will have to sort out your other issue, my attention will turn next to sorting out the weapon options once Edlor sends me the adjustments he has made to the hooks for them.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on February 07, 2017, 02:35:28 AM
Another thing (hope you don't feel I'm pushing you here): could it be possible to have german bombs?
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 07, 2017, 03:36:59 AM
Another thing (hope you don't feel I'm pushing you here): could it be possible to have german bombs?

Hello Peter, that's what I meant by sorting out the weapon options. ;)

I need to look at the type of bombs or whatever was used and find suitable things as well as the types of pylon they used, hopefully
those will be available as a stock item or from the Dreamk weapon packs.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on February 07, 2017, 04:26:32 AM
Excellent!  :)
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 07, 2017, 04:30:57 AM

Maybe I could have some fun adjusting the flight model some day if I had proper reference material. However, if engine parameters are already OK and He 46 FM was well done, then CxMin_0 might be the only adjustment needed to get good enough flight model for reconnaissance plane.


Just a quick update on this for you, I looked at the entries already used for this and they were CxMin_0 0.073 or something like that and when I changed that to
CxMin_0 0.0 it increased the speed to 300km/h:


(https://s27.postimg.cc/ka721qtyb/Hs126_300kmh.jpg) (https://postimg.cc/image/vmjnjj2n3/)

The flight was performed by AI with the ten 10kg bombload added, unfortunately I only have figures for the Bramo 323
engine which is for the B model but this I think could be considered acceptably close when put against those:

Maximum level speed at sea level:              290 km/h, (180 mph)
Maximum speed at an altitude of 2,000M:      321 km/h, (221 mph)


The quoted armament for the Hs-126 in the same publication gives us:

Two machine guns, one forward firing 7.92 mm MG 17 with 500 rounds and one rear facing MG 15 with 975 rounds in 13 double magazines.
Two bomb magazines each with five 10kg bombs.
One removable rack carrying one 50 kg bomb, this was fitted on the port side.
One 55kg smoke generating pod which would be carried instead of the bomb on the same pylon.

Flares and cameras would be in the observer cockpit.


Wishing you all the very best, Pete. ;D


Title: Re: Hs-126A Redux
Post by: SAS~Poltava on February 07, 2017, 06:33:33 AM
I think you fixed the speed problem - great! You are FAST!

About the armament, just a fluke idea, dismiss it if you want: but would it be at all possible to put a couple of those WONDERFUL flares that you use in your Lysander in the bombay, as an alternative to the 5x10kg bombs?  :)
Title: Re: Hs-126A Redux
Post by: ls on February 07, 2017, 08:14:57 AM
From taking a quick look through the book a few days ago there were photographs of each with the spats but the problem is that
to do it as you suggest actually means having to do four separate folders, A with and without and B with and without.
Hi,

so maybe to add spats as JSGME option;

or better:
Not sure if it would be possible to add the spats as a option in the weapon screen like you would bombs, I thought of maybe summer
and winter options but again photographs show both, I was hoping to get away with a single fix hence doing it as I did.
Yes that's true, spats were used in summer and winter,
but for some practical reasons spats were disassembled in the winter often than in the summer (especially in field conditions - frozen mud and snow could lock wheels, it led to accidents during landing).
So it colud be historically justified to make summer versions with spats and winter without them...

Greetings,
ls
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 07, 2017, 09:40:55 AM
I think you fixed the speed problem - great! You are FAST!

Hello Peter, you can thank Birdman for that one he showed me what to look at. 8)

About the armament, just a fluke idea, dismiss it if you want: but would it be at all possible to put a couple of those WONDERFUL flares that you use in your Lysander in the bombay, as an alternative to the 5x10kg bombs?  :)

You do really have a thing for those flares. :D   Not sure if the 10kg bombs are a set load or if they could be a mix and match thing, so it might be one or the other as a load. ;)


so maybe to add spats as JSGME option;

Hello ls, I would not know how, sorry.

So it colud be historically justified to make summer versions with spats and winter without them...

That could have been a option but I have now gone with the A version with and without and changed the java, to do the B means another
aircraft adding a separate FM and another set of folders and they were used in summer and winter anyway so as it is now you will be able
to use a spatted or not whenever you wish.


More reading turns up information on the Greek aircraft, initially they were unarmed but were later adapted to carry two forward firing
machine guns and also had a double bomb rack under the fuselage, not sure if this would have been used instead of the existing one or
with it.

They used both British and German weapons, bomb racks were adapted and carried both with Brownings mentioned for the forward firing guns.


The list of armament is unfortunately in Greek but goes:

2x250kg.
2x50kg.
8x14kg (listed twice so maybe fragmentation and incendiary)


Not sure what can be used for the rack that appears in photographs or the smoke dispenser but what we have so far is something to go at.

There is a German SC 50 bomb available but nothing other than the current Czech 10kg has turned up yet.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 09, 2017, 02:55:15 AM
Hello guys, just a update from me to show what is happening to the Hs126 going forward.


First of all the version you have has been causing issues for one of our members, Mark (Bombsaway) and to cure the issue Mike Storebror
has very kindly wrote new java for the type to replace the original, thank you very much Mike, really appreciated. 8)

This was passed along to Edlor and me and further changes were made to remove all entries to the He-46 and replace them with those
for the Hs-126, this included renaming the cockpit so everything is now specific to this aircraft, the cockpit by Dreamk and his
pylons are retained though.

The aircraft is now called HS126A and HS126A_Spats so will replace any versions you currently have.

The new java allows the mod to be used in 4.09, 4.10 and 4.12 base games although certain dependencies will need to be added
to your game to avoid any issues, sadly the FM remains a problem for 4.09 users.


Thank you very much to SAS~Epervier for testing and correcting various hooks in the hier and exhaust meshes.


Okay, first of I have been doing further work on trying to finalise the weapon options so a few figures, thoughts and
questions on that and other things.


These figures are what we normally see bounded about:

1 × forward-firing 7.92 mm (.312 in) MG 17 machine gun
1 × flexible 7.92 mm (.312 in) MG 15 machine gun in the observer/gunner
Up to 150 kg (330 lb) of bombs

Now I have differing figures primarily in the main reference I am using, 'Henschel Hs126 by Robert Panek and Robert Peczkowski', it
is in the Mushroom models Publications series of books, and from others, so to break the above down into one option we get:

Two machine guns, one forward firing 7.92 mm MG 17 with 500 rounds and one rear facing MG 15 with 975 rounds in 13 double magazines.
Two bomb magazines each with five 10kg bombs.
One removable rack carrying one 50 kg bomb, this was fitted on the port side.


This is the above and the single Mg-17 seen firing is the default with the rear Mg-15

(https://s28.postimg.cc/l5k5eaiv1/09_02_2017_7_52_18.jpg) (https://postimg.cc/image/bl0iretix/)



Further to this it is mentioned thus:

One 55kg smoke generating pod which would be carried instead of the bomb on the same pylon on the port side.

Now further reading tells us that the weight of 55kg was actually the empty weight, the fully loaded weight turns
out to be 385kg, this obviously exceeds the stated figure above for bomb load, was a pod accounted for in a different
way?

Anyway, I have tried to replicate this with what I have available pending someone being able to make something
specific:


(https://s23.postimg.cc/bnacdzm1n/09_02_2017_7_53_01.jpg) (https://postimg.cc/image/np5q84v9z/)


Two issues for me here, would this load also include the cassette bombs carried in the internal bay?

Secondly do we have a way of generating smoke from a pod in game, I for one have not seen one?


There is also mention of flares being carried, using a gun and line, however that works.  Peter has asked me to include
parachute flares and I have but was this a option used by the Luftwaffe or any other user of the Hs126?


(https://s28.postimg.cc/v2nd8cuz1/07_02_2017_19_38_58.jpg) (https://postimg.cc/image/aiij9vf7t/)

Obviously these are quite different in size and application to the gun fired variety and I have included a mix of the 10kg
bombs with these with two options; bombs first and flares first.

In reality how exactly would these have been deployed and should I really use them as a load for this aircraft?


Moving on again from the stated load option and its weight I find that the aircraft used by Greece also exceed this with
one option indicating two 250kg bombs and also Greek aircraft had a additional forward firing machine gun:



(https://s29.postimg.cc/6u3olgeo7/08_02_2017_14_18_14.jpg) (https://postimg.cc/image/kb0n4bozn/)


The above load is side by side, however, there are indications that Greek aircraft used double racks where one bomb was behind
the other, further to this it is also mentioned that the Luftwaffe itself actually fitted under fuselage bomb racks in addition to
the one on the port side we are more familiar with, much food for thought here.

The above option is meant to be specific to Greece so the twin guns are part of the load and selectable in the arming screen
where mention is made of 2xMg-17s.


Okay, I can actually release the current model as it is with the changes above, however, it is short of a number of things:

3D parts for the blisters and their single and twin forward firing guns.

A pylon of the actual type used on the port side of the Hs126, there does not appear to be anything available in game.

German 10 kg bomb does not exist in game as far as I know, Czech weapon currently used.

Greek 14 kg bomb does not exist in the game as far as I am aware.

There are also various visual issues that have been mentioned that need a remedy.


Mark, (Bombsaway) has asked about the option of artillery spotter, I would like to add this, however, do not know how.

Peter (Poltava) requested the existing bombs be replaced with German ones, I have done this in certain instances but left
some of the He-46 options there as they were because they might be relevant to the Hs-126 used in Spain.



Could you guys please share any thoughts you might have on the above please so I can judge how best to proceed.


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Dreamk on February 09, 2017, 03:02:53 PM
Quote
German 10 kg bomb does not exist in game as far as I know, Czech weapon currently used.
Be my guest  ;) :
https://www.mediafire.com/file/50d4yh46izd5evg/SC10+bomb.7z
(This is one of the new German ordnance included in the WIP Do17  .....)

Quote
Greek 14 kg bomb does not exist in the game as far as I am aware
This was a license produced version of the US 30lb M5 Frag and can be found in the US WW2 Air-Ground Ordnance Pack I uploaded a few months ago.

Greek bombs of the pre-ww2/ early ww2 period are a fascinating subject.

Greek arms industry in the late thirties was considered as the most advanced in Southern Europe and the Balkans. The Pyrkal company ("Greek Powder and Cartridge Company") playing among others an in-between role between German Rheinmetall-Borsig (then controlled by Hermann Göring...), and US arms industry. This collaboration between US and Nazi arms industries went on almost undisturbed till 1941.

A critical problem of the Hellenic Air Force in 1940 was that the British made bombers had bomb racks ... for British bomb suspensions and not fit for American bomb suspensions, so a makeshift solution was found in the field by adding suspension collar to these bombs.

The "US series" produced by Pyrkal included the 100lbs M-30, 300lbs M-31, 600lbs M-32m 1100lbs M-33 and 2000lbs M-34, and, what is most relevant here,  an anti-personal Frag bomb which was an identical copy of the US 30lb M5 Frag (all these can be found in the US WW2 Air-Ground Ordnance Pack).

More than 51000 bombs were produced by Pyrkal in 1939-40, though mainly only 2 Greek squadrons used them (the 31 Mira with 11 Potez 63 of which 8 were serviceable at the start of the Italian invasion, and the 32 Mira with 12 Blenheim IVs including 11 serviceable) and rate if attrition were very high so most of these bombs fell in German hands. BTW, It was common practice of the German to re-use captured bombs or to sell them to potential allies - after stamping them with official German seal - and this may explainf the presence of "American" bombs on the Romanian IAR-80/81 aircraft.
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 09, 2017, 03:54:09 PM
Hello Dreamk, thank you very much for the information, really appreciated. 8)


For the Greek load I am currently using the 10kg so now I know what to look for I can hopefully make the change to the correct weapon. ;)

You are right about this being a fascinating subject, I have spent most of the week looking through everything in the game to try and find the
items I need to at least come close to some of the options I have seen mentioned, a rack for the strut cannot be found so your He-46 rack is
there for now.

I have been trying to find a bomb that appears in a photograph of a Condor Legion machine, the nearest I found was a Italian 100 kg:


(https://s27.postimg.cc/sz603t9gj/09_02_2017_22_31_33.jpg) (https://postimg.cc/image/5xpey29sv/)


The actual weapon is similar to that above but has a sort of girth around it more or less where the White marking is, I tried all
the German types and I suppose it most resembles one of the 1000 kg bombs in that it has a rather strange shape.

The situation in Spain was probably as confusing as Greece when it comes to knowing who supplied what or the things that were
licensed to local industry so I think I will just have to settle for what I have for now.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Dreamk on February 09, 2017, 03:58:25 PM
Hi Pete
Here the link to the new SC10 (part of the WIP Do17)
https://www.mediafire.com/file/50d4yh46izd5evg/SC10+bomb.7z

The bomb on the "Condor legion plane" is in fact a bomb on a post war (= post SCW) Spanish nationalist machine in Spanish Morocco, and it's supposed to be a Spanish produced copy of a 50kg Italian bomb (the difference with the Italian original 50kg bomb being that the rear cone of the bomb looks like the pattern of the Italian 250kg bomb).
I am suspicious about that as I've got a catalog from 1948 of the bombs produced in Spain after the SCW, and the bombs in this catalog look exactly like their Italian or German originals. I won't exclude a 250kg Italian (or copy) bomb on what was called the "Super Pava" - we have at least an example of a Hs126 used by a German Nachtschlacht unit equipped with a bomb rack under the fuselage for 4xSC50 bombs (200kg in total, more than teh official limit of 150kg of bombs for this plane). However, it is true that the original design of the plane was for a 50kg bomb fitted below the port fuselage;
(https://s27.postimg.cc/tfm5zuilf/IMG_1234.jpg) (https://postimg.cc/image/jv2jcyt9b/)
Title: Re: Hs-126A Redux
Post by: Dreamk on February 10, 2017, 12:13:40 AM
Pete, have you documentation about the German smoke generator this plane could also carry (drawings, dimensions, duration of smoke emission,...) ?
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 10, 2017, 12:47:57 AM
Hello Dreamk, thank you very much for the link I will add that in. 8)

I will also find that US pack you mentioned and look through for the 14 kg.

The photograph is I think the same as in my book although I did not have the view in close which is why I thought there was a kind of girth around it, would
seem it is a combination of lighting and colours giving it the odd look I mentioned, looks like I was close then with what I used, thank you very much, really appreciated. ;)

My own thoughts were it looked much larger than a 50 kg and as the the weight of the smoke pod is considerably higher than I first thought then using 250 kg
might actually be closer to the mark, trouble was the German types did not match what I was seeing in the photograph.


You mention 4x50 kg, well one of my loads includes 3, I utilised the existing fuselage pylons and the one on the strut as one report I read indicated the Germans
had in fact done just that, seems like every time I come across a possible option they all exceeded the official limit. :o

Guess I also need a four place rack for underneath as well.


Pete, have you documentation about the German smoke generator this plane could also carry (drawings, dimensions, duration of smoke emission,...) ?


I did a pdf of the book I am using a long time ago and posted a link in the SuperSchool or its upper level, however, I cannot find it in the school and do not
have it on my hard drive.

The book does have some information including photographs although no actual technical drawings of it, to get those for you I will have to try and set up
my scanner again and see if it works, you will have to leave that with me for now and I will see what I can do. ;)


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Dreamk on February 10, 2017, 05:47:57 AM
A Greek Hs126 with a locally produced Pyrkal 100lbs M30

(https://s24.postimg.cc/bnf5uxfet/Greek_Hs126_vcfghvbj.jpg) (https://postimg.cc/image/jsx7t33nl/)
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 11, 2017, 01:14:55 PM
Hello guys, just a quick update. ;)

My skin first. :D

This is what was termed the "export" and was used on early Greek aircraft as well as those used in Estonia; the captured Soviet aircraft retained
Estonian colours until all were destroyed on the ground by the Luftwaffe.

(https://s28.postimg.cc/c6zb2xlcd/2017_02_11_19_30_57.jpg) (https://postimg.cc/image/6vkei7z9l/)

The bombs underneath are German 250 kg, part of the Greek load, although this could equally use British, American or home produced types
as most types of pylon and bomb were at some time utilised on the Hs126 by all users, regularily exceeding what is the published fit and weight. o_O


A attempt to recreate the large bomb seen on the Condor Legion aircraft results in a Italian 250 kg weapon, near enough
I think, there will be two 100 kg to use for Spanish loads, however, the types carried in Spain like Greece could be numerous
and of all nationalities. :D


(https://s28.postimg.cc/87x5fo7q5/2017_02_10_14_25_55.jpg) (https://postimg.cc/image/63csel63d/)


The original Luftwaffe aircraft carried SC 10 bomblets in cartridges in the fuselage, these kindly supplied by Dreamk:


(https://s28.postimg.cc/6dfpk6vbx/2017_02_10_13_17_02.jpg) (https://postimg.cc/image/vw81x7evt/)


He is also responsible for these for the Greek aircraft, 14 kg bomb that was actually a American  30lbFrag_M5 that can
be found in the recent US arms pack uploaded for 4.12 by Dreamk:


(https://s28.postimg.cc/y26y5g7q5/2017_02_10_13_32_46.jpg) (https://postimg.cc/image/gownqlcex/)

Not sure if that pack will be usable in the other game versions this aircraft is intended for but we shall see what develops.


I have been able to find the photographs Dreamk asked for so here is hoping for that particular weapon load. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: dona on February 11, 2017, 07:34:47 PM
Looking good :D!!!!
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 16, 2017, 04:48:37 AM
Hello guys, sorry there is no new link yet for the updates you have seen but we are each tinkering away slowly but surely. ;)

For myself I am moving between two different models working on each when I cannot proceed further with the other, hopefully
all the changes will be able to be applied to each authors model.


The Greek aircraft has more weapon options than some people have pairs of shoes and Dreamk is looking at the various types
for us and advising on what best to use, thank you Dreamk, really appreciated. 8)

Here is a enlargement of the position of the Greek options for you:


(https://s18.postimg.cc/8g7ujsb15/Cut_out.jpg) (https://postimg.cc/image/fjfpzeggl/)

Dreamk thinks the load for 250 kg is actually a miss print that is confirmed by looking across the table.


It also shows other options under slung that I am trying to make the hooks for so we can add the various types
of bomb and pylon to.

Here we see four 50 kg bombs, in this instance SC 50 for testing although others will be used:


(https://s13.postimg.cc/ch5a1ue47/16_02_2017_11_24_43.jpg) (https://postimg.cc/image/qnl0x2oz7/)


The above still need proper alignment and besides those I need to add two further centre line racks to carry the eight
14 kg bombs, four to each rack.

A grand total of four racks and ten bombs all to be added to the CF_D0 hooks and into the java, a very tedious process.


For the Greek twin gun armament Edlor is looking to make a second CF_D0 containing the guns, this will allow me to
make a slot for that specific version, the easiest of various alternatives we think.


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 18, 2017, 01:02:36 PM
Work on alignment continues and adding options. ;)

Greek 14 kg bombs were actually US bombs, here from one of Dreamks packs, generator is on test and needs work still:

(https://s9.postimg.cc/iqbf21r4v/2017_02_17_14_18_45.jpg) (https://postimg.cc/image/95rsf61sr/)

Single machine gun:

(https://s9.postimg.cc/4xx06f0db/2017_02_18_13_31_15.jpg) (https://postimg.cc/image/ayup3hmzf/)

Twin machine gun, now the Greek aircraft has its own slot:

(https://s9.postimg.cc/new0az5pb/2017_02_18_13_32_04.jpg) (https://postimg.cc/image/wzfmxuv17/)

Statics:

(https://s9.postimg.cc/dvmbhii73/2017_02_18_13_43_37.jpg) (https://postimg.cc/image/ctc4yyzdn/)


Trial load with two pylons offset from the centre:

(https://s9.postimg.cc/r11tnmc2n/2017_02_18_19_50_06.jpg) (https://postimg.cc/image/8lhcq7xy3/)


Time for some beer, I feel the need. :D

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Epervier on February 18, 2017, 02:01:00 PM
Bravo !  ;)
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on February 19, 2017, 12:12:29 AM
Time for some beer, I feel the need. :D

You are really worth it. Well done!!!  ;D
Title: Re: Hs-126A Redux
Post by: dona on February 19, 2017, 09:34:49 AM
Great work Pete! :D 
Title: Re: Hs-126A Redux
Post by: Alfie Noakes on February 20, 2017, 03:49:59 AM
Marvelous progress !

Cheers

Alfie
Title: Re: Hs-126A Redux
Post by: Mission_bug on February 25, 2017, 12:48:04 AM
Hello guys, here is a link to the current version of Edlor's Hs126 that I have shown in previous posts. ;)


Updated 1st March 2017

Mediafire link:


Link has now been removed as the latest version is in the first post.   ;)


Strictly speaking this is not complete as it still requires a few things but at the moment they are not available so I
am posting now as I am not certain if there will be any further progress. 

Certain load outs are still place holders but they and any other part of the mod will be updated if certain items become
available, for the time being my contribution is done.


Sources are available in a thread in the Super School for anyone wishing to develop things further, my work is covered by the
" Do What The Frak You Want With It " license.

https://www.sas1946.com/main/index.php/topic,41587.0.html


Some skins I have included in the download:

(https://s8.postimg.cc/h4kbwfbdh/Baltic_1.jpg) (https://postimg.cc/image/gf1jk2att/)

(https://s8.postimg.cc/mh96ajz9x/Baltic_2.jpg) (https://postimg.cc/image/vp1er96c1/)


Hs126A-1 by Edlor work in progress.


Please remove all previous versions and entries for this mod and add it to your install as you would a new mod.  Names for the aircraft and the SSP are different.


New code: Mike Storebror.

Needs SAS Common Utils to be installed:

https://www.sas1946.com/main/index.php/topic,40490.msg453321.html#msg453321

IL-2 4.09 Rebels need to have the "AircraftLH Stub Class Mod" installed.



Full credits to DreamK for the He-46 Cockpit and for the classes and folders for the SC10.

The 30lbFrag_M5 used in this mod is part Dreamks US WW2 Air-Ground Ordnance Pack Updated 29/7/16 - Bombs, Rockets, Pyrotechnics and...Smoke Dispensers Ready to DL:

https://www.sas1946.com/main/index.php/topic,51925.0.html

The above is for a 4.12 and 4.13 game so this option will not be available to you if it does not work in other versions.


Changed slots, SSP and weapon hooks:  Pete Shaw aka Mission_bug.

Altered FM: Pete Shaw aka Mission_bug.

FM advice: Birdman.

Corrections to right strut and exhaust hooks: ~SAS Epervier.


Filelist entries:

FlightModels/BMW_132_Series_Hs.emd
FlightModels/Hs126_FM
FlightModels/Hs126.fmd


Notes:

Added new slot and static for the K, this was the export version supplied to Greece.

There are now dedicated CF_D0 made by Edlor that allowed the original Luftwaffe single gun and a additional slot to represent the K model supplied to Greece that was eventually fitted with twin machine guns.

Code supplied by Mike has had all reference to the He-46 removed and any unused classes, cockpit is now named for the Hs126 but retains all the parts from the original mod.

Tried in TD 4.12.2 with SAS ModAct 5.30 all okay.

Further tested in 4.09 by SAS~Epervier, problem using existing FM causes AI for pilot to cease to function after a few minutes.

When first tried in DBW 1.71 had a CTD at 20% but after adding '! SAS Common Utils' all okay.


Following alteration of weapon options had a bouncing aircraft when each type was set in QMB, okay with one aircraft and no further issue when the second type was added later.

FM was altered after advice from Birdman and now flies at 300km/h in level flight.

Various weapon options are on trial, the last three represent Greek aircraft so have two forward firing machine guns only usable by selecting those options.

All weapon options could change, in 4.12 the options using bombs and flares all of each type drops first before the other, in DBW one of each is dropped until all are exhausted.


The port bomb pylon uses a placeholder until a dedicated part can be built, in this instance from the Dreamk He-46.


Add the folder 'Hs-126A-1 Edlor' to your #DBW or #SAS folder, 4.09 I think uses the Mod folder.


1) add to your ini file
Hs126A_1            air.Hs126A_1                           NOINFO  g01   SUMMER
Hs126A_1_Spats      air.Hs126A_1_Spats                     NOINFO  g01   SUMMER
Hs126K_6            air.Hs126K_6                           NOINFO  g01   SUMMER


2) you can also add to the plane_ru.properties file the following line:
Hs126A_1                   Henschel Hs.126A-1, 1936
Hs126A_1_Spats             Henschel Hs.126A-1_Spats, 1936
Hs126K_6                   Henschel Hs126K_6, 1939

Skin folders:

Hs126A_1
Hs126A_1_Spats
Hs126K_6


If you want to use the Self Stationary Planes add the folders of choice then add the following to stationary and technics files:



[Self_StationaryPlanes]

Hs126A_1  vehicles.planes.Hs126A_1Static$Hs126A_1 1
Hs126A_1_Spats  vehicles.planes.Hs126A_1_SpatsStatic$Hs126A_1_Spats  1
Hs126K_6  vehicles.planes.Hs126K_6Static$Hs126K_6  1




//===================================================================
//
// Self Stationary planes
//
//===================================================================


[Hs126A_1]
Description Hs126A_1
Icon Plane
Class air.Hs126A_1
PanzerBodyFront 0.008

[Hs126A_1_Spats]
Description Hs126A_1_Spats
Icon Plane
Class air.Hs126A_1_Spats
PanzerBodyFront 0.008

[Hs126K_6]
Description Hs126K_6
Icon Plane
Class air.Hs126K_6
PanzerBodyFront 0.008


Thank you very much to all who have contributed to this mod, your assistance is really appreciated.

Pete Shaw, aka Mission_bug, February 2017.
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on February 25, 2017, 01:20:58 AM
Super! Now we have a Hs-126 in this game as well! The gaps are getting fewer and fewer. When it comes to content nothing, NOTHING, can beat modded IL-2.  ;D ;D ;D

Thanks Edlor, Mission_Bug and all the others that also have been involved. These collective efforts by the experts of the community are always impressive to behold! All you guys rule!
Title: Re: Hs-126A Redux
Post by: PhantomII on February 25, 2017, 09:54:14 AM
Great job! Many thanks to everyone involved in this project. Really appreciate all of the work that goes in to these mods.
Title: Re: Hs-126A Redux
Post by: herbarnold99 on February 25, 2017, 10:54:49 AM
Thanks so much for all the great work put into this project! I would have been thrilled with a vanilla Hs-126, but this is a real work of art. I truly appreciate all the time  everyone put in for these ordnance variations!!!

Cheers,
Herb
Title: Re: Hs-126A Redux
Post by: Piotrek1 on February 27, 2017, 11:22:01 AM
Great addition. Thank you very much.
Best regards,
Piotrek
Title: Re: Hs-126A Redux
Post by: dona on February 27, 2017, 02:52:53 PM
Beautiful work Pete.  Thanks so much!!
Title: Re: Hs-126A Redux
Post by: Mission_bug on March 01, 2017, 12:29:04 PM
Hello guys, glad you liked the update. 8)

Unfortunately I did not realise I had the pylons for the SC 50 bombs upside down so I have needed to correct them. :-[

(https://s10.postimg.cc/440to7svd/01_03_2017_19_04_48.jpg) (https://postimg.cc/image/bk03a0gkl/)


First post now has the latest link so mine are now removed. ;)

Unfortunately further work is still needed but for now I need to take time out so the hooks in the CF_D0 have been altered
to indicate which bomb and pylon belong where so if you wish to tinker and sort out my mess please go ahead. :D

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on March 02, 2017, 02:27:26 AM
Pete!

Great job - keep it up!  :)
Title: Re: Hs-126A Redux
Post by: Edlor on March 02, 2017, 05:02:20 AM
Updated link in first post ;)

Cheers,

Edlor
Title: Re: Hs-126A Redux
Post by: Mission_bug on March 02, 2017, 11:00:21 AM
Updated link in first post ;)

Cheers,

Edlor


Thank you very much Edlor, really appreciated, my links have now been removed.  ;)


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Edlor on March 04, 2017, 10:32:16 AM
You're very welcome Pete but a bigger thank you goes out to you from me as well.

  Couldn't have done it without you buddy. ;)

Cheers and thanks again for everything,

Edlor
Title: Re: Hs-126A Redux
Post by: Petrov1981 on March 10, 2017, 05:59:34 AM
Hello! When unpacking the archive from the post with a link to the download, what password is needed? Who can help me? Thank you!!!
Title: Re: Hs-126A Redux
Post by: Mick on March 10, 2017, 07:10:27 AM
... I just checked, and no password is needed ...!  ;)
Title: Re: Hs-126A Redux
Post by: Epervier on March 10, 2017, 09:13:15 AM
He may be talking about the "visual" code that you have to type sometimes (anti-bot code) !
Title: Re: Hs-126A Redux
Post by: FANATIC MODDER on March 13, 2017, 02:41:38 PM
Thank you for this plane, especially the EBA version, so much needed...
Title: Re: Hs-126A Redux
Post by: tartenmuche on March 17, 2017, 08:28:49 AM
Dear all,
I installed the planes into my BAT game including the self-stationary and the technics and got a ctd at 70% in spite of having adapted the shape of the stationary lines to correspond to the shape of the other lines of BAT.
I removed both stationary and technics of the Hs 126, it works.
Any idea of how the lines should be shaped to avoid a ctd at 70%?
Best regards.
Tart
Title: Re: Hs-126A Redux
Post by: Mission_bug on March 17, 2017, 12:38:58 PM
AAARRRRGGGGGHHHH, tartenmuche what have you done to me, I had to add something to BAT I might have broken something. :D


BAT does not actually have a section for the Self Stationary planes so you have to create them. ;)

Add your lines to the air.ini for your aircraft in WAW:

[AIR]

//you can disable a plane by putting two forwardslashes infront of it like in front of this line
//if you leave a line open, the game wont see the open line. use this to make navigating this page easier
//a plane can appear more than once in this list, but watch out because than can make troubleshooting harder later, and may cause other conflicts
//use the top area for your favourites, or for testing new installations
//arrange the lists below to your taste.
//This is the order that planes will appear in in your QMB, and other drop down lists.
//I put the 109E4 up first so it is close, but also so that the first thing to appear in your QMB is not " * " form the placeholder.

PA11             air.PA11                                     usa01 SUMMER


Hs126A_1            air.Hs126A_1                           NOINFO  g01   SUMMER
Hs126A_1_Spats      air.Hs126A_1_Spats                     NOINFO  g01   SUMMER
Hs126K_6            air.Hs126K_6                           NOINFO  g01   SUMMER

*              air.Placeholder
***Trainer_&_Sport             air.Placeholder
****************************************              air.Placeholder


(https://s16.postimg.cc/viv92eqx1/2017_03_17_18_21_56.jpg) (https://postimg.cc/image/rz9bclo75/)


 
Then create two new sections at the end of your existing aircraft sections in the Stationary and technics.ini:



[Self_StationaryPlanes]

Hs126A_1  vehicles.planes.Hs126A_1Static$Hs126A_1 1
Hs126A_1_Spats  vehicles.planes.Hs126A_1_SpatsStatic$Hs126A_1_Spats  1
Hs126K_6  vehicles.planes.Hs126K_6Static$Hs126K_6  1




//===================================================================
//
// Self Stationary planes
//
//===================================================================


[Hs126A_1]
Description Hs126A_1
Icon Plane
Class air.Hs126A_1
PanzerBodyFront 0.008

[Hs126A_1_Spats]
Description Hs126A_1_Spats
Icon Plane
Class air.Hs126A_1_Spats
PanzerBodyFront 0.008

[Hs126K_6]
Description Hs126K_6
Icon Plane
Class air.Hs126K_6
PanzerBodyFront 0.008



Here they are in the image so you can see what I mean:




(https://s4.postimg.cc/n1zqu6ial/INI_for_BAT.jpg) (https://postimg.cc/image/crxbuxsex/)



(https://s16.postimg.cc/la7dabs91/2017_03_17_18_24_03.jpg) (https://postimg.cc/image/cf6izt3gh/)



You should then be good to go. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: tartenmuche on March 18, 2017, 07:04:08 AM
Dear Pete,
many thanks for your help but it doesn't work: still ctd at 70%. Maybe it comes from the three lines PS_Hs126A...SSP? I don't know where to put them.
Anyway i am happy with the aircraft, I can live without self-stationary planes.
Best regards.
Tart.
Title: Re: Hs-126A Redux
Post by: Mick on March 18, 2017, 08:08:44 AM
... simple ...  ;)

The read me says:

If you want to use the Self Stationary Planes add the folders of choice then add the following to stationary and technics files:


... so put these lines in your Stationary.ini folder, in its [Self_StationaryPlanes] section, if you don't have one, just create it ...


[Self_StationaryPlanes] <=== in case you don't have that section, just create it, at the end of the folder for ex ...

Hs126A_1  vehicles.planes.Hs126A_1Static$Hs126A_1 1
Hs126A_1_Spats  vehicles.planes.Hs126A_1_SpatsStatic$Hs126A_1_Spats  1
Hs126K_6  vehicles.planes.Hs126K_6Static$Hs126K_6  1

*****************************************************************************


... then in your Technics.ini folder, copy these lines, still in your Self Stationary planes section (if you don't have one ... etc ...)

//===================================================================
//
// Self Stationary planes
//
//===================================================================


[Hs126A_1]
Description Hs126A_1
Icon Plane
Class air.Hs126A_1
PanzerBodyFront 0.008

[Hs126A_1_Spats]
Description Hs126A_1_Spats
Icon Plane
Class air.Hs126A_1_Spats
PanzerBodyFront 0.008

[Hs126K_6]
Description Hs126K_6
Icon Plane
Class air.Hs126K_6
PanzerBodyFront 0.008
Title: Re: Hs-126A Redux
Post by: Mission_bug on March 18, 2017, 11:35:41 AM
I don't know where to put them.


Hello tartenmuche, here are my entries for the 126 in BAT:


https://www.mediafire.com/?1mnwbyki7tqpt42

These are purely for reference, please DO NOT just copy and paste into your install
because I do not know if each of ours will be the same.


Open each file and do a search for 'self' and you will be taken to the position I have installed the entries. ;)

Note:  In the technics file this is the third to be found in mine.


I hate to say this but also be sure you have added into your game the three folders for the SSP they contain the java.


Sorry I cannot make it any clearer for you, the image I posted should have been enough, obviously not.


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Mission_bug on March 25, 2017, 04:10:48 AM
Hello guys, a few things I thought this was short of so I took them on myself. ;)


The pylon for the left side has been put together using photographs and trying to match those with
the model, far from perfect but certainly much better than the place holder it currently has:


(https://s9.postimg.cc/xwahfdien/2017.03.25_09-45-39.jpg) (https://postimg.cc/image/zbc243jhn/)


Also added my version of the SC200 smoke pod, sadly it does not work, purely eye candy:

(https://s9.postimg.cc/rjvc5jfcf/2017.03.25_09-48-30.jpg) (https://postimg.cc/image/r73xzcx2j/)


I tried to set it as a drop tank but failed miserably, not sure why but it did not like it but there you go, so it is set
as a pylon.

Not sure how to make it smoke, beyond my ability that I think, although as we can make smoke from the wing
tips maybe a hook and a key binding might work. 


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Dreamk on March 25, 2017, 11:24:52 AM
Sorry Pete but I had some RL interferences. I'll try to finish tomorrow the java of the ordnance pack i promised you and will sent it to you. All the best.
Title: Re: Hs-126A Redux
Post by: Mission_bug on March 25, 2017, 12:33:48 PM
Sorry Pete but I had some RL interferences. I'll try to finish tomorrow the java of the ordnance pack i promised you and will sent it to you. All the best.

Great to know Dreamk, thank you very much, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: singüe on March 27, 2017, 08:14:35 AM
Great addition! Thanks a lot Dreamk!
Title: Re: Hs-126A Redux
Post by: Laufer on October 06, 2017, 11:58:41 AM
Can someone please help me and tell me where I can download that German skin with yellow nose I saw in the first post?

(https://s23.postimg.cc/v3a0dkjjd/2017-01-21_at_06-13-05.jpg)
Title: Re: Hs-126A Redux
Post by: David Prosser on October 06, 2017, 02:44:27 PM
Good idea, I'd like it too.
Title: Re: Hs-126A Redux
Post by: Kopfdorfer on October 16, 2017, 07:50:46 AM
Mission Bug and all other contributors -

Congratulations on both the quality of the mod-work and perhaps even more the very evident
cooperative spirit of putting this aircraft together.

Thank you all very much for bringing this very significant "forgotten" aircraft to life.
(https://i.pinimg.com/736x/79/a9/16/79a916ff62424b35b51b14d10ef2027c--germania-luftwaffe.jpg)

Kudos to you all.

Kopfdorfer
Title: Re: Hs-126A Redux
Post by: Mission_bug on November 16, 2017, 03:47:29 PM
Can someone please help me and tell me where I can download that German skin with yellow nose I saw in the first post?



It was available in the original download unfortunately due to various updates it was missed so here is the skin from my
folders, I hope Edlor does not mind me posting:


https://www.mediafire.com/file/28deo4np4pt33qo/Henshel%20for%20David.zip




The update Dreamk sent me has been sitting on my hard drive now for some time but I finally made a attempt to add the
rack I made to Dreamk's new weapon options. ;)


The classes are unaltered from what Dreamk sent all I have done is replace his 3D in the folder he used to for his own rack
with mine I made for the port side and altered the hooks to accept the load for it.


Dreamk's smoke pod on my rack:

(https://s7.postimg.cc/pfh7d9y8r/2017.11.15_08-51-10.jpg) (https://postimg.cc/image/4vcdesihj/)


Dreamk flares in use

(https://s7.postimg.cc/q4zzpooij/2017.11.15_08-53-15.jpg) (https://postimg.cc/image/wvggz4bo7/)


These are just two of a variety of load out he has made in the update he sent me, all excellent additions. 8)


I do not want to put a link here yet as I have encountered a few issues:


The Mod works in my 4.12 with ModAct 5.30, however, unless I place it at the upper end of my folder structure I
get a CTD at 100% when loading the QMB mission.

In a BAT install the mod needs to be loaded above the weapons options.

Only certain options show in a 4.10 install, not sure why as they all did previously and all the options seem to be
included in the arms folder.


I de-compiled the classes to see what the issue was but am unsure as to what Dreamk has done there as the types are now
missing all the previous load outs and only show certain ones, maybe another class adds the previous ones I do not know, beyond
my capabilities, sorry.

There was no read me from Dreamk so I would not be able to make any recommendations to the user as to what your install might require but the air.ini
entries have not changed.


The previous version worked in three different installs, I cannot test 4.09 as I do not have one and 4.10 has the problems mentioned.




Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Dreamk on November 17, 2017, 01:33:50 AM
To tell the truth...I don't remember what I have done exactly with the weapons arrays :-[  - and as I am by these days far from my regular PC, it will take some time before I can check it :(.
Title: Re: Hs-126A Redux
Post by: sparky on November 17, 2017, 05:14:13 AM
Are the flares shown above available for general release yet? They look great, love the smoke also

thanks

sparky
Title: Re: Hs-126A Redux
Post by: Mission_bug on November 18, 2017, 02:51:03 AM
Are the flares shown above available for general release yet? They look great, love the smoke also

thanks

sparky


Hello sparky, there are a number of weapon packs that are made by Dreamk out there that contain all manner of bombs, guns, flares and racks, the armament for the Hs-126 contains some existing items and certain ones made specifically for this mod so it could well be those flares can be found in another mod, not sure.

Weapon options need to be decided upon by the modder as they are entered in the aircraft classes, in some instances Dreamk and others have altered existing aircraft to accept the options contained within his arms packs so usually the user has to use what options come in the mod.


The reason you do not have a link to what I posted is the update needs testing further, unfortunately as I mentioned I am not entirely sure how Dreamk has put this together as he changed elements of the java to utilise some of the armaments he designed and he also uses things called cod files that most likely contain the information I could not find, sadly I do not know how to open or compile those items so am unable to figure out at the moment why some things show in other installs and some not.


There is a link to the update available for testing elsewhere but I am reluctant to make it available to the public because if they encounter any difficulties I would not be able to put right any issues and unfortunately at the moment I am unable to spend much time at the PC to investigate further and without help from Dreamk or others I do not know when or if I can post a satisfactory version, sorry. :(


Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: SAS~Monty27 on November 30, 2017, 02:53:26 AM
AAARRRRGGGGGHHHH, tartenmuche what have you done to me, I had to add something to BAT I might have broken something. :D


BAT does not actually have a section for the Self Stationary planes so you have to create them. ;)



?????  :o
Not quite right Pete.  B.A.T. is designed for Mission and Campaign Builders first!  It contains far more stationary aircraft than default and they are further listed by groups to make it easier for Mission Builders to find them. 

B.A.T. Full Mission Builder is much more organised than any other type and actually creates many new groups for users of the expanded FMB. 

For example, in just one module, B.A.T. - The Golden Age, the HS126 is properly listed under [Stationary_Legion_Condor]

You may also find the stationary model in B.A.T. - World at War, under [StationaryPlanes_Luftwaffe]

Code: [Select]
[StationaryPlanes]
Lockheed-Vega     vehicles.planes.Plane$Lockheed_Vega   1
Express_Mail      vehicles.planes.Plane$Expressmail     1
LH-Sirius         vehicles.planes.Plane$LH_Sirius       1
Trimotor          vehicles.planes.Plane$TRIMOTOR        1
Curtiss_T32_Condor  vehicles.planes.Plane$Curtiss_T32   1
Dh_89        vehicles.planes.DHStatic$Dh_89    1
C-47Export        vehicles.planes.Plane$C_47FB          1
Electra10           vehicles.planes.ElectraStatic$Electra10     1
Electra14           vehicles.planes.ElectraStatic$Electra14     1
Nakajima-A2N2     vehicles.planes.Plane$A2N2_IJN        2
Nakajima-A2N3     vehicles.planes.Plane$A2N3_IJN        2
Aichi-D1A1        vehicles.planes.Plane$D1A1_IJN        2
Aichi-D1A2        vehicles.planes.Plane$D1A2_IJN        2
G3M2_22           vehicles.planes.Plane$G3M2_22         2
Fleet_7           vehicles.planes.Plane$Fleet_7         1
TA_4000           vehicles.planes.Plane$TA_4000         2
TA_B4000          vehicles.planes.Plane$TA_B4000        1
TA_C4000          vehicles.planes.Plane$TA_C4000        1
TA_E4000          vehicles.planes.Plane$TA_E4000        1
GeeBeeR1          vehicles.planes.Plane$GeeBeeR1        1
GeeBeeR2          vehicles.planes.Plane$GeeBeeR2        1

GenericSpawnPointPlane vehicles.planes.Plane$GenericSpawnPointPlane        2

[Stationary_British_Empire]
Bulldog_II  vehicles.planes.Parasol2Static$Bulldog_II  1
Fury_S      vehicles.planes.Parasol2Static$Fury_S      1
U_2TM             vehicles.planes.Plane$U_2TM           1
Hart              vehicles.planes.Plane$Hart            1
HartMercury       vehicles.planes.Plane$HartMercury     1
//Hind              vehicles.planes.Plane$Hind            1
OspreyL           vehicles.planes.Plane$OspreyL         1
OspreyC           vehicles.planes.Plane$OspreyC         1
Bristol_F2b   vehicles.planes.Bristol_F2bStatic$Bristol_F2b    1
VildebeestL       vehicles.planes.Plane$VildebeestL     1
VildebeestLIII    vehicles.planes.Plane$VildebeestLIII  1
VildebeestLIV     vehicles.planes.Plane$VildebeestLIV   1

[Stationary_Soviet_Union]
TB_1_ANT4         vehicles.planes.Plane$TB_1_ANT4       1
TB_1_ANT4b        vehicles.planes.Plane$TB_1_ANT4b      1
TB_1_ANT4Ski      vehicles.planes.Plane$TB_1_ANT4Ski    1
TB_3_ANT6_34      vehicles.planes.Plane$TB_3_ANT6_34    1
TB_3M17_A         vehicles.planes.Plane$TB_3M17_A       1
TB_3M17_B         vehicles.planes.Plane$TB_3M17_B       1
TB_3M34           vehicles.planes.Plane$TB_3M34         1
TB_3_4M_17        vehicles.planes.Plane$TB_3_4M_17        1 // 16
TB-3_4M-17_T_DZZMod vehicles.planes.Plane$TB_3_4M_17_T_DZZ 1
TB_3_4M_34R       vehicles.planes.Plane$TB_3_4M_34R       1 // 16
TB-3_4M-34R_SPB   vehicles.planes.Plane$TB_3_4M_34R_SPB 1
TB-3_4M-34R_T_DZZMod vehicles.planes.Plane$TB_3_4M_34R_T_DZZ
TB_4_ANT_16       vehicles.planes.Plane$TB_4_ANT_16     1

[Stationary_Escuadrilla_Internacional]
Autogyro         vehicles.planes.PlaneAUG$Autogyro  1
Aero_A101      vehicles.planes.Parasol3Static$Aero_A101    1
Breguet_19LV  vehicles.planes.Parasol4Static$Breguet_19LV  1
Breguet_19L   vehicles.planes.Parasol4Static$Breguet_19L   1
Breguet_19H   vehicles.planes.Parasol4Static$Breguet_19H   1
Breguet_19HV  vehicles.planes.Parasol4Static$Breguet_19HV  1
D371        vehicles.planes.ParasolStatic$D371        1
D372        vehicles.planes.ParasolStatic$D372        1
D510        vehicles.planes.ParasolStatic$D510        1
D510T       vehicles.planes.ParasolStatic$D510T       1
D510TH      vehicles.planes.ParasolStatic$D510TH      1
D510THM100  vehicles.planes.ParasolStatic$D510THM100  1
Delfin           vehicles.planes.Parasol5Static$Delfin           1
FF1              vehicles.planes.Parasol5Static$FF1              1
FokkerCX         vehicles.planes.Parasol5Static$FokkerCX         1
FokkerCXP        vehicles.planes.Parasol5Static$FokkerCXP        1
Gamma2A5B        vehicles.planes.Parasol5Static$Gamma2A5B        1
GL32        vehicles.planes.Parasol2Static$GL32        1
GL450       vehicles.planes.Parasol2Static$GL450       1
GL633       vehicles.planes.Parasol2Static$GL633       1
Hispano_E30    vehicles.planes.Parasol3Static$Hispano_E30    1
Hispano_E30T   vehicles.planes.Parasol3Static$Hispano_E30T   1
Ju_21            vehicles.planes.Ju_21Static$Ju_21    1
I_153_M62         vehicles.planes.Plane$I_153_M62         1
I_15_m22    vehicles.planes.Plane$I_15_m22           1
I_15_m25    vehicles.planes.Plane$I_15_m25         1
I_15BIS            vehicles.planes.Plane$I_15BIS         1
I_16TYPE5          vehicles.planes.Plane$I_16TYPE5         1
I_16TYPE6          vehicles.planes.Plane$I_16TYPE6         1
R_5               vehicles.planes.Plane$R_5               1
SB_2M100A         vehicles.planes.Plane$SB_2M100A         1 // 8
Koolhoven_FK51J  vehicles.planes.Parasol5Static$Koolhoven_FK51J  1
Letov_S231  vehicles.planes.Parasol2Static$Letov_S231  1
Loire46     vehicles.planes.ParasolStatic$Loire46     1
R-XIIID           vehicles.planes.Plane$R_XIIID         2
R-XIIITer         vehicles.planes.Plane$R_XIIITer       2
Ni52        vehicles.planes.Parasol2Static$Ni52        1
P-26              vehicles.planes.Plane$P_26            1
Polikarpov_RZ    vehicles.planes.Parasol5Static$Polikarpov_RZ    1
Potez25L      vehicles.planes.Parasol4Static$Potez25L      1
Potez25S      vehicles.planes.Parasol4Static$Potez25S      1
Potez25J      vehicles.planes.Parasol4Static$Potez25J      1
Potez25TOE    vehicles.planes.Parasol4Static$Potez25TOE    1
Potez540       vehicles.planes.Potez54Static$Potez540    1
Potez542       vehicles.planes.Potez54Static$Potez542    1
Potez543       vehicles.planes.Potez54Static$Potez543    1
R_5               vehicles.planes.Plane$R_5               1
SB_2M100A         vehicles.planes.Plane$SB_2M100A         1 // 8
U_2TM             vehicles.planes.Plane$U_2TM           1
U-2NB             vehicles.planes.Plane$U_2NB           1
U-2UT             vehicles.planes.Plane$U_2UT           1
U-2VS(SHKAS)      vehicles.planes.Plane$U_2VS_shkas     1
VulteeV1A        vehicles.planes.Parasol5Static$VulteeV1A        1
VulteeV1AR       vehicles.planes.Parasol5Static$VulteeV1AR       1

[Stationary_Legion_Condor]
PWS_10            vehicles.planes.PWSStatic$PWS_10    2
FI_156            vehicles.planes.Plane$FI_156        2
He46              vehicles.planes.He46Static$He46      2
He46C2          vehicles.planes.He46Static$He46C2    2
He51C           vehicles.planes.Plane$He51C        2
HS_123A1    vehicles.planes.Plane$HS_123A1       2
HS_123B1    vehicles.planes.Plane$HS_123B1       2
Hs126A_1          vehicles.planes.Hs126A_1Static$Hs126A_1 1
Hs126A_1_Spats    vehicles.planes.Hs126A_1_SpatsStatic$Hs126A_1_Spats  1
Hs126K_6          vehicles.planes.Hs126K_6Static$Hs126K_6  1
BF_109B1          vehicles.planes.UltimateBf109Static$BF_109B1 2
BF_109B2          vehicles.planes.UltimateBf109Static$BF_109B2 2
BF_109C1          vehicles.planes.UltimateBf109Static$BF_109C1 2
BF_109D1          vehicles.planes.UltimateBf109Static$BF_109D1 2
BF_109E1          vehicles.planes.UltimateBf109Static$BF_109E1 2
BF_109E3          vehicles.planes.UltimateBf109Static$BF_109E3 2
BF_109E4          vehicles.planes.Plane$BF_109E4          2
BF_109E4B         vehicles.planes.Plane$BF_109E4B         2
BF_109E4N         vehicles.planes.UltimateBf109Static$BF_109E4N 2
Ju_87A1       vehicles.planes.JU87AStatic$Ju_87A1        2
Ju_87A2       vehicles.planes.JU87AStatic$Ju_87A2        2
Ju_87A2Spain  vehicles.planes.JU87AStatic$Ju_87A2Spain   2
JU_87B2           vehicles.planes.Plane$JU_87B2           2
JU-G38            vehicles.planes.Plane$JU_G38          2
Ju-52/3mg3e       vehicles.planes.Plane$JU_52_3MG3E     2
JU_52_3MG4E       vehicles.planes.Plane$JU_52_3MG4E       2
Ju-52_TRANS       vehicles.planes.Plane$JU_52_TRANS     2
CASA_352L         vehicles.planes.CASA_352LStatic$CASA_352L      2
Junkers_F13          vehicles.planes.PlaneJunkers$Junkers_F13  2
Junkers_F13_Utility      vehicles.planes.PlaneJunkers$Junkers_F13_Utility  2
Junkers_F13B          vehicles.planes.PlaneJunkers$Junkers_F13B  2
Junkers_F13B_Ski         vehicles.planes.PlaneJunkers$Junkers_F13B_Ski  2
Junkers_F13Ski          vehicles.planes.PlaneJunkers$Junkers_F13Ski  2
Junkers_F13Ski_Utility   vehicles.planes.PlaneJunkers$Junkers_F13Ski_Utility 2
//JunkersF13        vehicles.planes.Plane$Ju_F13          2
He_111A       vehicles.planes.He_ABEStatic$He_111A    2
He_111B       vehicles.planes.He_ABEStatic$He_111B    2
He_111E       vehicles.planes.He_ABEStatic$He_111E    2
HE_111H2          vehicles.planes.Plane$HE_111H2          2
Do-17Z-0          vehicles.planes.Plane$Do17Z_0           2
Do-17Z-2          vehicles.planes.Plane$Do17Z_2           2

[Stationary_Regia_Aeronautica]
FiatCr20Asso      vehicles.planes.Plane$FiatCr20Asso    2
CR-32quater       vehicles.planes.Plane$CR_32quater     2
CR_42             vehicles.planes.Plane$CR_42             2
G50               vehicles.planes.Plane$G50               2 /// 2
Ro37bis         vehicles.planes.Ro37Static$Ro37bis      2
Ba65A80ArconeL    vehicles.planes.Plane$Ba65AA          2
Ba65K14ArconeL    vehicles.planes.Plane$Ba65AK          2
Ba65K14Monoplace  vehicles.planes.Plane$Ba65KM          2
Ba65K14BiplaceEarly  vehicles.planes.Plane$Ba65KB       2
Ba65A80TurretM    vehicles.planes.Plane$Ba65TA          2
Ba65K14TurretM    vehicles.planes.Plane$Ba65TK          2
Ba65A80Monoplace  vehicles.planes.Plane$Ba65AM          2
CA_133       vehicles.planes.Caproni1Static$CA_133    2
CA_133T      vehicles.planes.Caproni1Static$CA_133T   2
CA_148       vehicles.planes.Caproni1Static$CA_148    2
//Ca-309            vehicles.planes.Plane$Ca_309          2
Ca-310            vehicles.planes.Plane$Ca_310          2
SM73              vehicles.planes.Plane$SM73            2
SM79i       vehicles.planes.Plane$SM79i           2
SM81GR            vehicles.planes.Plane$SM81GR          2
SM81PXE           vehicles.planes.Plane$SM81PXE         2
SM81PX            vehicles.planes.Plane$SM81PX          2
SM81Bis           vehicles.planes.Plane$SM81Bis         2
SM81AR            vehicles.planes.Plane$SM81AR          2
SM81T             vehicles.planes.Plane$SM81T           2
FiatBr20Early     vehicles.planes.Plane$FiatBr20Early   2
FiatBr20          vehicles.planes.Plane$FiatBr20        2
FiatBr20M         vehicles.planes.Plane$FiatBr20M       2
FiatBr20ML        vehicles.planes.Plane$FiatBr20ML      2

[Stationary_Seaplanes]
OspreyS           vehicles.planes.Plane$OspreyS         2
SM_S62            vehicles.planes.Plane$SM_S62          2
Shavrov_2         vehicles.planes.Plane$Shavrov_2       1
Shavrov_2A        vehicles.planes.Plane$Shavrov_2A      1
E7K1-Alf          vehicles.planes.Plane$E7K1            2
E7K2-Alf          vehicles.planes.Plane$E7K2            2
AR_196A3          vehicles.planes.Plane$AR_196A3          2 // 8
R-XIIITerh        vehicles.planes.Plane$R_XIIITerh      2
Junkers_F13Float         vehicles.planes.PlaneJunkers$Junkers_F13Float  2
Junkers_F13Float_Utility vehicles.planes.PlaneJunkers$Junkers_F13Float_Utility  2
JU_52_3MG5E       vehicles.planes.Plane$JU_52_3MG5E       2
CantZ506B   vehicles.planes.Plane$CantZ506B         2
CantZ501          vehicles.planes.Plane$CantZ501        2
//HE_60             vehicles.planes.Plane$HE_60           2
TB_1P_Float       vehicles.planes.Plane$TB_1P_Float     1
MBR_2AM34         vehicles.planes.Plane$MBR_2AM34       1
Title: Re: Hs-126A Redux
Post by: Mission_bug on November 30, 2017, 09:05:01 AM
Hello Simon, at the time the issue was presented to me I had not attempted to add anything to BAT and I am not even sure if at the time the aircraft or stationary had actually been added by you and the team in the normal way, hence his issue, so I advised him as best I could on how to actually set up a self stationary section and provided a worked example so he would not cause any damage to the existing set up because in other installs we tend to make the SSP a separate
entity. ;)

Recently there were reports of a issue with the full stationary mod not showing the A-6 Intruders I had added when they put it into BAT, again I was unsure exactly as to what the cause was as it worked in other installs so sadly could not offer help there other than to make the types as a SSP aircraft which did work. :o

It might be you bundle all types of stationary in the same list or whatever, as I am not involved in the actual creation of the pack I am limited in what advice I can offer if people come to me with issues.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: lt_eurofighter on January 13, 2018, 06:12:08 AM
I find it extremely difficult to get direct hit on the Hs-126 in air combat. After hundreds of bullets fired at the bird, the only thing I can take down are its two poor pilots and the plane is even without a scratch. Is it because of the damage model or just my poor gunnery? haha
Title: Re: Hs-126A Redux
Post by: Epervier on January 13, 2018, 07:38:21 AM
I find it extremely difficult to get direct hit on the Hs-126 in air combat. After hundreds of bullets fired at the bird, the only thing I can take down are its two poor pilots and the plane is even without a scratch. Is it because of the damage model or just my poor gunnery?
:D
These planes are indestructible!
They don't have any collision boxes!
Your only chance to shoot them down is to hit the pilot!  ;)
Title: Re: Hs-126A Redux
Post by: Kopfdorfer on November 20, 2018, 08:38:04 AM
Is anyone who is capable ( I am not) willing to add the necessary collision boxes to this aircraft ?

It was a very significant aircraft and it would be wonderful to have it properly represented in the
skies of IL2.

So much work has already gone into this mod it would be a shame not to see it completed.

Sincerely ,

                 Kopfdorfer
Title: Re: Hs-126A Redux
Post by: leforban on April 20, 2019, 09:56:12 PM
Hi everyone,
just to tell I 've found a solution for the collision boxes. I've noticed they're inside the D1 and D2 mesh files and are written in the him file, but miss in the D0 files. So just copy the contents of the CF_D1 file starting at [CoCommon] and finishing with [CoFac_b0p5] in the CF_DO file. You'll have to do the same for all the other files ( [Engine1_D0], [Tail1_D0], [StabL_D0],[StabL_D0],[VatorL_D0],[VatorR_D0],[WingLIn_D0],[WingRIn_D0],[WingLMid_D0],[WingRMid_D0],[WingLOut_D0],[WingROut_D0]), copying the collision boxes contents from the corresponding _D1 file. Works both fine for me for Hs126 and Hs126spats....
Hope it helps  ;) ;) ;)
Title: Re: Hs-126A Redux
Post by: leforban on May 19, 2019, 02:44:09 PM

(https://i.postimg.cc/13mgvRWp/il2fb-2019-05-19-22-33-45-78.png) (https://postimg.cc/3dqJRhQR)
Title: Re: Hs-126A Redux
Post by: leforban on May 19, 2019, 02:48:30 PM

(https://i.postimg.cc/MKxb8SPG/il2fb-2019-05-19-22-22-32-45.png) (https://postimg.cc/14CNpLZx)
Title: Re: Hs-126A Redux
Post by: leforban on May 19, 2019, 02:49:58 PM

(https://i.postimg.cc/2SnDLndG/il2fb-2019-05-19-22-37-58-27.png) (https://postimg.cc/87k3qJ0f)

No one can resist IL2  :P :P :P
Title: Re: Hs-126A Redux
Post by: vch34278 on May 20, 2019, 06:25:19 AM
leforban
Great screenshots. But the link would be better. ;)
Did you see the Ki-30 Redux from this same author? Is it possible to fix hitboxes there?
Title: Re: Hs-126A Redux
Post by: SAS~Poltava on May 20, 2019, 02:25:16 PM
Did you see the Ki-30 Redux from this same author? Is it possible to fix hitboxes there?

+1  :)
Title: Re: Hs-126A Redux
Post by: leforban on May 21, 2019, 10:27:39 AM
https://www.mediafire.com/folder/nov3ynwop39t4/Hs126

Hope it works for you...
le forban
Title: Re: Hs-126A Redux
Post by: leforban on May 22, 2019, 11:26:02 PM
https://www.mediafire.com/folder/yyc5ahdn95cj2/Hs126

Sorry, new link with all files... Some files didn't upload for some strange reasons...
Hope it works now :P :P :P
Title: Re: Hs-126A Redux
Post by: Mission_bug on June 08, 2019, 04:36:31 AM
Thank you very much for the co-common files leforban, really appreciated. 8)

The problem with this and many aircraft that have been uploaded is they are built on top of existing models and so use their damage model.  :P

It will be necessary to use the main items supplied and make copies of them for the D1 and D2 meshes, be careful though as there could be differences within each type.

leforban

Thank you very much. There are flaws,

but now may knock it down.



The problem there is that it still has the CAPs from the original model so it is those that will show when things come apart. :(

Unfortunately it will be necessary for someone to build those caps specific for the Hs-126, however, as a temporary work around you can disable those files in the hier, however, you might get some strange effects but it will be better than parts of other aircraft showing up.

Some tests with a as yet unreleased version:

(https://i.postimg.cc/GhqBmJTt/2019-05-22-19-10-47.jpg) (https://postimg.cc/xcNjsmRV)

(https://i.postimg.cc/TPWh0z75/2019-05-23-12-05-49.jpg) (https://postimg.cc/TyfRY4XT)

(https://i.postimg.cc/QtxVpFTS/2019-05-23-12-07-14.jpg) (https://postimg.cc/d7pqFtnT)

(https://i.postimg.cc/GhstJw40/2019-05-23-12-07-38.jpg) (https://postimg.cc/fJDMDP75)

(https://i.postimg.cc/3x5RtSGk/2019-05-23-12-08-00.jpg) (https://postimg.cc/6yct3hYK)

(https://i.postimg.cc/KcW4Mvvr/2019-05-23-12-17-31.jpg) (https://postimg.cc/pyD2Nvjp)

Note:  The smoke on the Estonia version is from the pod and not part of the damage, thanks to Dreamk for that working item.


Unfortunately there is a considerable amount of work to do to give these aircraft a fully working damage model, namely building the necessary parts, sorry to say at the moment I have neither the time or inclination to actually complete this project to what it really needs to be.

Take care.


Wishing you all the very best, Pete. ;D




Title: Re: Hs-126A Redux
Post by: David Prosser on June 08, 2019, 05:46:21 AM
Thanks for the corrections guys. This needs to go in BAT TGA, and WAW when it's ready.


cheers

David
Title: Re: Hs-126A Redux
Post by: David Prosser on June 09, 2019, 02:00:40 AM
As long as one of the three versions is killable, it's enough. I'd add that one to missions where it could possibly be killed.



cheers

David
Title: Re: Hs-126A Redux
Post by: David Prosser on June 10, 2019, 10:28:01 PM
When I go to the link, all I get is a dialog box wanting me to upgrade to premium. Same if I try to d/l one at a time.
Title: Re: Hs-126A Redux
Post by: David Prosser on July 14, 2019, 10:41:40 PM
Hi everyone,
just to tell I 've found a solution for the collision boxes. I've noticed they're inside the D1 and D2 mesh files and are written in the him file, but miss in the D0 files.

Would a similar trick work for the BE2C; which is also presently un-killable, unless you shoot the pilot?


cheers

David
Title: Re: Hs-126A Redux
Post by: David Prosser on July 26, 2019, 01:13:26 AM
I just added the HS 126 A to a stock mission v four Hurricane IICs with 20mm cannons. It died. So, I'll be using it in campaigns where applicable. Excellent work, guys!


cheers

David
Title: Re: Hs-126A Redux
Post by: pikke on August 26, 2019, 01:50:03 AM
Hello,

The link for the Hs-126 doesn't work.

Is there any way to get it back

thanks a lot

Title: Re: Hs-126A Redux
Post by: Hubberranz on August 26, 2019, 12:36:40 PM
https://www.mediafire.com/file/5dilbkdv3ydbsaa/Hs126_by_Edlor_WIP__2nd_March_2017.rar/file
Title: Re: Hs-126A Redux
Post by: herbarnold99 on November 05, 2020, 11:21:40 AM
Latest link posts the version that has the "too fast" (320KIAS) flight model. Can anyone post the version that has this problem fixed?

many thx
Herb
Title: Re: Hs-126A Redux
Post by: Old_DaD on April 06, 2021, 08:24:56 AM
Howdy peoples..If anyone should glance at this forgotten corner of the forum/galaxy..
Using 4.10 DBW 1.71 set up..
..been trying to sort this plane out to work in this set up.
Most of ordinance works , but not sure about SC10 bombs, flares ,frags
some stuff is only for 4.12 i saw, so not expecting those to work
On arming screen I had this:
(https://i.postimg.cc/nLcRBzXb/06-04-2021-13-49-53.jpg) (https://postimg.cc/BjkBGJ5M)
Any help as to fixing.
Title: Re: Hs-126A Redux
Post by: Vasya on April 06, 2021, 01:54:50 PM
Howdy peoples..If anyone should glance at this forgotten corner of the forum/galaxy..
Using 4.10 DBW 1.71 set up..
..been trying to sort this plane out to work in this set up.
Most of ordinance works , but not sure about SC10 bombs, flares ,frags
some stuff is only for 4.12 i saw, so not expecting those to work
On arming screen I had this:
(https://i.postimg.cc/nLcRBzXb/06-04-2021-13-49-53.jpg) (https://postimg.cc/BjkBGJ5M)
Any help as to fixing.
To help you need to get this mod somewhere.
Where can I download it?
Title: Re: Hs-126A Redux
Post by: Old_DaD on April 06, 2021, 02:08:45 PM
https://www.sas1946.com/main/index.php/topic,62203.msg684775.html#msg684775.
Also the Hs 126A redux featured in German singles section.
Title: Re: Hs-126A Redux
Post by: Old_DaD on April 06, 2021, 02:10:53 PM
Which is here..of course
Title: Re: Hs-126A Redux
Post by: Vasya on April 06, 2021, 03:18:37 PM
https://www.sas1946.com/main/index.php/topic,62203.msg684775.html#msg684775.
Also the Hs 126A redux featured in German singles section.
Thank you very much! 
Title: Re: Hs-126A Redux
Post by: Vasya on April 06, 2021, 06:43:27 PM
Fix FM:
http://forum.aviaskins.com/showpost.php?p=217834&postcount=9072
Title: Re: Hs-126A Redux
Post by: Mission_bug on April 07, 2021, 06:44:03 AM
Hello guys, the last time this mod was updated is here in WIP, there are still issues but thanks to Dreamk it had
the most up to date weapon selection. ;)

https://www.sas1946.com/main/index.php/topic,62203.0.html


I was working on the damage model but that is still in the pending tray, I think I had one aircraft done but the others
in the series still need those changes putting in so it is lingering somewhere in my still to do things. :D

This version is not in BAT as far as I am aware but you might be able to use the new FM from Vasya if he has not renamed
anything, right now I have not time to check, sorry, appointments and such. ;)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Old_DaD on April 07, 2021, 07:09:38 AM
That's the version (Dreamk final update from 2019) I D/L'd along with the version in German singles (from2017). I had some problems initially with getting weapons to show on arming screen.
I tried combining some elements from both and got the weapons to show..yes, I know, but it works and flies and drops bombs..however.
I'm not sure all is right..selecting anything with SC10 bombs in ordinance combos doesn't show them as attached..they drop out of plane from inside..no rack on outside.
Also , as in the posted snap..with that ordinance combo 10xSC10 + 1xSC50 I got that strange strut, which is fro the wing mounted bomb and those strange grills underneath.
I looked at the aviaskins topic  about the FM ..is that a necessary requirement to solve issues.
Title: Re: Hs-126A Redux
Post by: Old_DaD on April 07, 2021, 08:11:39 AM
The "T" shaped rack floating in mid air is supposed to be for the bomb on port side..its outta place upside down, and the frames underneath are for the SC10 bombs I think and should be inside that square panel on underside at the back. Which I presume is an internal bomb bay??
Title: Re: Hs-126A Redux
Post by: Mission_bug on April 07, 2021, 11:03:41 AM
Hello OLD_DAD, both versions of the Hs-126 use different hooks for the weapon options and their carriers, the T piece is for the smoke cannister if memory serves, I made that for the earlier version that did not have the ability to make smoke and used a fuel tank with it as a placeholder. ;)

Dreamk later sent me the update with his altered weapon options and to retain some of those changes I had to alter some of the hooks, one of those changed was the T piece to go with his new fully working smoke dispenser and a few other things, if you mix and match parts from both versions then you might reintroduce some earlier hook alterations hence why this particular part is the wrong way around, not only that but originally I used some stock bombs that were replaced with those Dreamk made especially, again if mixing parts you could be putting back the original game hooks.

The best option is to use one or other aircraft and the bomb packs recommended for it, depending on if some of those parts you changed belonged to gear items please remember some things changed between 4.10 and 4.12, myself and Dreamk made things to use in a 4.12 environment so all the hooks work for us with the various bomb combinations.

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Old_DaD on April 07, 2021, 11:40:02 AM
Many thanks for taking the time to reply.. appreciated. Yes, I did mix and match. The reason being that, as said in the last version (2019) it was stated that in 4.10 DBW things had got lost. When I had that installed on its own there was no ordinance showing for A/B variants, only the smoke cannister and bomb for the K variety. Obviously some class files are not compatible. Is it possible to alter the hooks to your newer version? Maybe identify and swap the class files for the right ones?
Title: Re: Hs-126A Redux
Post by: Mission_bug on April 07, 2021, 12:52:36 PM
Hello OLD_DAD, unfortunately I do not get much involved in these things anymore, health issues mean I spend very little time in any game now or indeed modding very much so sorry to say that is one for someone else. ;)

Tonight I have been trying to alter the D1 and D2 damage parts using the new meshes from the Hs-126, currently they show those items from the model that the Hs-126 was assembled on top of by Edlor but that was something I intended to do some time ago, it also needs new caps but again that might have to wait for another to do, not sure right now.

I tried the new FM from Vasya in my own version and all is good so thanks to him for that, really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Old_DaD on April 08, 2021, 12:23:02 AM
Ok pete. Again. Thanks for your time and input..I'll have a play around..not that I'm proficient in the real technicalities I'm always game to learn by hands on ..after all if It breaks I'll just re install either of the Hs mods and start again..
Title: Re: Hs-126A Redux
Post by: Vasya on April 08, 2021, 01:21:06 PM
If we adapt the bomb weapons to patch 4.10.1, then all weapons for Henschel will be available.
Title: Re: Hs-126A Redux
Post by: Old_DaD on April 08, 2021, 02:01:02 PM
I've been looking at it all afternoon...square eyed now..think I will maybe get there tomorrow..if I copy over files folders from 2017 Redux into Final 2019 version you can get most weapons to work except frags and flares as they're from 4.12 I think..the problems then are those shown in the screenshot I posted...hooks..and as previously said , the 10kg bombs drop through the underside where the little bombay is located , there should be a hole there?? For them to drop off racks. Probably flogging a dead horse as they say..but it's a great way to learn about these things..
Title: Re: Hs-126A Redux
Post by: Vasya on April 08, 2021, 02:40:04 PM
I've been looking at it all afternoon...square eyed now..think I will maybe get there tomorrow..if I copy over files folders from 2017 Redux into Final 2019 version you can get most weapons to work except frags and flares as they're from 4.12 I think..the problems then are those shown in the screenshot I posted...hooks..and as previously said , the 10kg bombs drop through the underside where the little bombay is located , there should be a hole there?? For them to drop off racks. Probably flogging a dead horse as they say..but it's a great way to learn about these things..
I see this: the number of hooks that are registered in the class do not match the entries in the file cod.
Code: [Select]
Property.set(localClass, "LOSElevation", 0.742F);
        Aircraft.weaponTriggersRegister(localClass, new int[] {
            0, 0, 10, 3, 3, 3, 3, 3, 3, 3,
            3, 3, 3, 3, 3, 3, 3, 3, 3, 9,
            9, 9, 9, 9, 9, 9, 9
        });
        Aircraft.weaponHooksRegister(localClass, new String[] {
            "_MGUN01", "_MGUN02", "_MGUN03", "_ExternalBomb01", "_ExternalBomb02", "_ExternalBomb03", "_ExternalBomb04", "_ExternalBomb05", "_ExternalBomb06", "_ExternalBomb07",
            "_ExternalBomb08", "_ExternalBomb09", "_ExternalBomb10", "_ExternalBomb11", "_ExternalBomb12", "_ExternalBomb13", "_ExternalBomb14", "_ExternalBomb15", "_ExternalBomb16", "_ExternalDev01",
            "_ExternalDev02", "_ExternalDev03", "_ExternalDev04", "_ExternalDev05", "_ExternalDev06", "_ExternalDev07", "_ExternalDev08"
        });
Code: [Select]
default,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , , , , , , , , , , , , , , , , , , ,
10xSC10+1xSC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, ,3 BombGunSC10 5,3 BombGunSC10 5, , , ,3 BombGunSC50 1, , , , , , , , , , , , ,9 Rack_EHVC500 1,9 Rack_VMag10 1,9 Rack_VMag10 1, ,
10xFlaresLC10+1xSC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, ,3 BombGunFlareLC10 5,3 BombGunFlareLC10 5, , , ,3 BombGunSC50 1, , , , , , , , , , , , ,9 Rack_EHVC500 1,9 Rack_VMag10 1,9 Rack_VMag10 1, ,
10xSC10+1xFlareLC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, ,3 BombGunSC10 10,3 BombGunSC10 10, , , ,3 BombGunFlareLC50 1, , , , , , , , , , , , ,9 Rack_EHVC500 1,9 Rack_VMag10 1,9 Rack_VMag10 1, ,
1xNebelgerat_S200V,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , ,3 BombGunNebelgerat_S200_V 1, , , , , , , , , , , , ,9 Rack_EHVC500 1, , , ,
2x50KgSC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , ,3 BombGunSC50 1,3 BombGunSC50 1, , , , , , , , , , ,9 PylonETC50Bf109 1, , , , , , ,
2x50KgSC50+1xFlareLC50F, ,0 MGunMG17si 500,10 MGunMG15t 1500, , , ,3 BombGunSC50 1, , ,3 BombGunFlareLC50F 1,3 BombGunSC50 1, , , , , , , , ,9 PylonETC50Bf109 1, , ,9 Rack_EHVC500 1, , , ,
4x50KgSC50,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , ,3 BombGunSC50 1,3 BombGunSC50 1,3 BombGunSC50 1, ,3 BombGunSC50 1, , , , , , , , ,9 PylonETC50Bf109 1, , , , , , ,
4x50KgSD70,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , ,3 BombGunSD70 1,3 BombGunSD70 1,3 BombGunSD70 1, ,3 BombGunSD70 1, , , , , , , , ,9 PylonETC50Bf109 1, , , , , , ,
1x250KgSC250,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , ,3 BombGunSC250 1, , , , , , , , , , , , ,9 Rack_EHVC500 1, , , ,
1x250KgHE_It,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , ,3 BombGunIT_250Kg 1, , , , , , , , , , , , ,9 Rack_EHVC500 1, , , ,
1x55kgFlare_SAB55,0 MGunMG17si 500, ,10 MGunMG15t 1500, , , , , , ,3 BombGunSAB55100 1, , , , , , , , , , , , ,9 Rack_EHVC500 1, , , ,
none, , , , , , , , , , , , , , , , , , , , , , , , , , ,
If the author of the mod painted the layout of the weapons more accurately, or at least showed which hook he wants to hang this or that bomb, then I could paint all the weapons in the class so that the code files would not be needed at all.
Due to poor eyesight, it is difficult for me to read a large amount of weapons from the code file.
After rewriting weapons in the Henschel class - in patch 4.10.1 everything will work.
I will find bomb effects and math files in other archives.
Title: Re: Hs-126A Redux
Post by: Vasya on April 08, 2021, 03:33:44 PM
The weapons in patch 4.10.1 do not appear yet - as I expected, the number of hooks in the mesh does not coincide with the records in the class.
This is not a quick job - you need to sit and carefully rewrite the entire armament layout, correctly transferring the code from the file to the class each line and checking each suspension with the hooks in the CF_D0 mesh.
There are 4 classes, which means that it takes more time to put the weapons in order.
I'll try to pay attention to this mod after work.
Code: [Select]
[Hooks]
_MGUN01 <BASE>
// _MGUN02 <BASE>
_ExternalBail01 <BASE>
_ExternalBail02 <BASE>
_Tank3Burn <BASE>
_Tank3Leak <BASE>
_Clip12 <BASE>
_Clip13 <BASE>
_Clip08 <BASE>
_Clip09 <BASE>
_Tank1Burn <BASE>
_Tank1Leak <BASE>
_ExternalBomb01 <BASE>
_ExternalBomb02 <BASE>
_ExternalBomb03 <BASE>
_ExternalBomb04 <BASE>
_ExternalBomb05 <BASE>
_ExternalBomb06 <BASE>
_ExternalBomb07 <BASE>
_ExternalBomb08 <BASE>
_ExternalBomb09 <BASE>
_ExternalBomb10 <BASE>
_ExternalBomb11 <BASE>
_ExternalBomb12 <BASE>
_ExternalBomb13 <BASE>
_ExternalBomb14 <BASE>
_ExternalBomb15 <BASE>
_ExternalBomb16 <BASE>
_ExternalBomb17 <BASE>
_ExternalBomb18 <BASE>
_ExternalBomb19 <BASE>
_ExternalBomb20 <BASE>
_ExternalDev01 <BASE>
_ExternalDev02 <BASE>
_ExternalDev03 <BASE>
_ExternalDev04 <BASE>
_ExternalDev05 <BASE>
_ExternalDev06 <BASE>
_ExternalDev07 <BASE>
_ExternalDev08 <BASE>
_ExternalDev09 <BASE>
Title: Re: Hs-126A Redux
Post by: Vasya on April 09, 2021, 07:01:19 AM
............................................
Tonight I have been trying to alter the D1 and D2 damage parts using the new meshes from the Hs-126, currently they show those items from the model that the Hs-126 was assembled on top of by Edlor but that was something I intended to do some time ago, it also needs new caps but again that might have to wait for another to do, not sure right now.

..................................
Wishing you all the very best, Pete. ;D
Please tell me ! - which _ExternalBomb hooks should be placed small bombs?
I need to know the _ExternalBomb numbers.
The SC50 has already appeared in its place and the pylon is also there.
For patch 4.10.1, I renamed the names of the pylons, and in the class I painted all 31 slots for bombs and pylons.
Patch 4.10.1 is very sensitive to the names of pylons and bombs.
While collecting the class of model A-1.
Title: Re: Hs-126A Redux
Post by: Mission_bug on April 09, 2021, 07:57:27 AM
Hello Vasya, the last release of this used java put together by Dreamk he altered that and put all the bombs I think into the cod files something I have never been given access to so even I would struggle to go back to this after so long, I did no further java work after Dreamk sent it to me as I could not understand how or what he had altered. ;)

When I did the original load outs I put it in the java in a way you could tell what was assigned by looking at the aircraft class files, however, Dreamk does things differently to how I did.

All I altered if memory serves where the bomb rack I made so it fit what Dreamk had done, there might have been other stuff as well but I forget because it was so long ago and as many of these new bombs were made by Dreamk especially those for the Greek aircraft.

Best help I can give is to direct you to the HookLoc section below that you posted above:

Code: [Select]
[HookLoc]
0 -1 0   1 0 0   0 0 1 -0.189077 -3.59131 0.67 //_MGUN01
0 -1 0   1 0 0   0 0 1 0.189077 -3.59131 0.67 //_MGUN01
0.999997 -0.00259248 0.0 0.00259251 0.999997 -1.19209e-007 0.0 0.0 1.0 0.266238 -1.24587 0.72928 //_ExternalBail01
0.767705 0.640803 0.0 -0.640803 0.767705 0.0 0.0 0.0 1.0 0.354232 -0.262294 0.530608 //_ExternalBail02
0.00259306 0.999997 -1.19209e-007 0.999997 -0.00259304 5.66244e-007 5.36442e-007 0.0 -1.0 0.588887 -1.5389 -0.369679 //_Tank3Burn
0.0 2.38419e-007 -1.0 0.999997 -0.00259284 0.0 -0.00259287 -0.999996 -2.38419e-007 0.646005 -1.53871 -0.146789 //_Tank3Leak
-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.0115827 -1.94375 0.923617 //_Clip12
-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.012685 -1.07286 -0.846841 //_Clip13
-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.460977 -1.87712 -0.640096 //_Clip08
-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 -0.471759 -1.8685 -0.640096 //_Clip09
0.0385213 0.999258 -1.42027e-007 0.999258 -0.0385213 1.01328e-006 9.68575e-007 -1.2666e-007 -1.0 -0.556643 0.350234 -0.403138 //_Tank1Burn
-1.19209e-007 0.0 -1.0 0.999258 -0.0385208 0.0 -0.0385206 -0.999258 -1.78814e-007 -0.618198 0.239835 -0.140924 //_Tank1Leak
0 -1 0 -1 0 0 0 0 -1 -0.310932 -2.302314 -0.850189    //_ExternalBomb01
0 -1 0 1 0 0 0 0 1 0.224513 0.302314 -0.718189   //_ExternalBomb02
0 -1 0 1 0 0 0 0 1 -0.220932 0.302314 -0.718189   //_ExternalBomb03
0 -1 0 -1 0 0 0 0 -1 -0.200932 -1.252314 -0.805189  //_ExternalBomb04
0 -1 0 -1 0 0 0 0 -1 0.200932 -2.352314 -0.805189   //_ExternalBomb05
0 -1 0 -1 0 0 0 0 -1 -0.200932 -2.352314 -0.805189   //_ExternalBomb06
0 -1 0 1 0 0 0 0 1 0.78 -2.10 -0.66   //_ExternalBomb07  used for EHVC500 load
0 -1 0 -1 0 0 0 0 -1 0.200932 -1.252314 -0.805189  //_ExternalBomb08
0 -1 0 -1 0 0 0 0 -1 -0.20 -0.50 -0.68    //_ExternalBomb09
0 -1 0 -1 0 0 0 0 -1 0.20 -0.50 -0.68   //_ExternalBomb10
0 -1 0 -1 0 0 0 0 -1 -0.06 -0.50 -0.68   //_ExternalBomb11
0 -1 0 -1 0 0 0 0 -1 0.06 -0.50 -0.68   //_ExternalBomb12
0 -1 0 -1 0 0 0 0 -1 -0.20 1.0 -0.55   //_ExternalBomb13
0 -1 0 -1 0 0 0 0 -1 0.20 1.0 -0.55   //_ExternalBomb14
0 -1 0 -1 0 0 0 0 -1 -0.06 1.0 -0.55   //_ExternalBomb15
0 -1 0 -1 0 0 0 0 -1 0.06 1.0 -0.55   //_ExternalBomb16
0 -1 0 -1 0 0 0 0 -1 -0.20 1.0 -1.50   //_ExternalBomb17
0 -1 0 -1 0 0 0 0 -1 0.20 1.0 -1.50   //_ExternalBomb18
0 -1 0 -1 0 0 0 0 -1 -0.20 -2.242314 -0.900189   //_ExternalBomb19
0 -1 0 -1 0 0 0 0 -1 0.20 -0.762314 -0.835189   //_ExternalBomb20
0 -1 0 1 0 0 0 0 1 0.06 -2.302314 -0.62   //_ExternalDev01
0 -1 0 1 0 0 0 0 1 0.310932 -2.302314 -0.6   //_ExternalDev02
0 -1 0 -1 0 0 0 0 -1 1.1 -1.80 -0.20   //_ExternalDev03
1 0 0 0 1 0 0 0 1 0.0 0.0 -0.04   //_ExternalDev04 Rack_EHVC500 port strut
0 -1 0 1 0 0 0 0 1 0.224513 0.302314 -0.1   //_ExternalDev05
0 -1 0 1 0 0 0 0 1 -0.224513 0.302314 -0.1   //_ExternalDev06
0 1 0 -1 0 0 0 0 1 0.0 1.09 -0.55   //_ExternalDev07
0 1 0 -1 0 0 0 0 1 0.0 -0.41 -0.68    //_ExternalDev08
0 -1 0 -1 0 0 0 0 -1 -0.224513 -0.602314 -0.70189   //_ExternalDev09

This you should have anyway, it does show where some items are grouped, if you alter certain parameters to essentially turn the bombs side ways on
shall we say then when you view them in the QMB you might be able differentiate each and find what you are looking for.

The Greek aircraft does not use the internal bay on the rear fuselage but has its bombs on racks/pylons on the rear fuselage so some will differ there
to the German version, that might also help sort out the different types.

Sorry to say there is nothing more I can really do to help, we made this for 4.12 game and I no longer have a 4.10 version so cannot
experiment for you and do not have access to cod files anyway. :(


Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Vasya on April 09, 2021, 08:24:28 AM
Hello Vasya, the last release of this used java put together by Dreamk he altered that and put all the bombs I think into the cod files something I have never been given access to so even I would struggle to go back to this after so long, I did no further java work after Dreamk sent it to me as I could not understand how or what he had altered. ;)

When I did the original load outs I put it in the java in a way you could tell what was assigned by looking at the aircraft class files, however, Dreamk does things differently to how I did.

All I altered if memory serves where the bomb rack I made so it fit what Dreamk had done, there might have been other stuff as well but I forget because it was so long ago and as many of these new bombs were made by Dreamk especially those for the Greek aircraft.

Best help I can give is to direct you to the HookLoc section below that you posted above:

Code: [Select]
[HookLoc]
0 -1 0   1 0 0   0 0 1 -0.189077 -3.59131 0.67 //_MGUN01
0 -1 0   1 0 0   0 0 1 0.189077 -3.59131 0.67 //_MGUN01
0.999997 -0.00259248 0.0 0.00259251 0.999997 -1.19209e-007 0.0 0.0 1.0 0.266238 -1.24587 0.72928 //_ExternalBail01
0.767705 0.640803 0.0 -0.640803 0.767705 0.0 0.0 0.0 1.0 0.354232 -0.262294 0.530608 //_ExternalBail02
0.00259306 0.999997 -1.19209e-007 0.999997 -0.00259304 5.66244e-007 5.36442e-007 0.0 -1.0 0.588887 -1.5389 -0.369679 //_Tank3Burn
0.0 2.38419e-007 -1.0 0.999997 -0.00259284 0.0 -0.00259287 -0.999996 -2.38419e-007 0.646005 -1.53871 -0.146789 //_Tank3Leak
-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.0115827 -1.94375 0.923617 //_Clip12
-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.012685 -1.07286 -0.846841 //_Clip13
-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 0.460977 -1.87712 -0.640096 //_Clip08
-0.00259303 -0.999997 0.0 0.999997 -0.002593 -2.98023e-007 2.38419e-007 0.0 1.0 -0.471759 -1.8685 -0.640096 //_Clip09
0.0385213 0.999258 -1.42027e-007 0.999258 -0.0385213 1.01328e-006 9.68575e-007 -1.2666e-007 -1.0 -0.556643 0.350234 -0.403138 //_Tank1Burn
-1.19209e-007 0.0 -1.0 0.999258 -0.0385208 0.0 -0.0385206 -0.999258 -1.78814e-007 -0.618198 0.239835 -0.140924 //_Tank1Leak
0 -1 0 -1 0 0 0 0 -1 -0.310932 -2.302314 -0.850189    //_ExternalBomb01
0 -1 0 1 0 0 0 0 1 0.224513 0.302314 -0.718189   //_ExternalBomb02
0 -1 0 1 0 0 0 0 1 -0.220932 0.302314 -0.718189   //_ExternalBomb03
0 -1 0 -1 0 0 0 0 -1 -0.200932 -1.252314 -0.805189  //_ExternalBomb04
0 -1 0 -1 0 0 0 0 -1 0.200932 -2.352314 -0.805189   //_ExternalBomb05
0 -1 0 -1 0 0 0 0 -1 -0.200932 -2.352314 -0.805189   //_ExternalBomb06
0 -1 0 1 0 0 0 0 1 0.78 -2.10 -0.66   //_ExternalBomb07  used for EHVC500 load
0 -1 0 -1 0 0 0 0 -1 0.200932 -1.252314 -0.805189  //_ExternalBomb08
0 -1 0 -1 0 0 0 0 -1 -0.20 -0.50 -0.68    //_ExternalBomb09
0 -1 0 -1 0 0 0 0 -1 0.20 -0.50 -0.68   //_ExternalBomb10
0 -1 0 -1 0 0 0 0 -1 -0.06 -0.50 -0.68   //_ExternalBomb11
0 -1 0 -1 0 0 0 0 -1 0.06 -0.50 -0.68   //_ExternalBomb12
0 -1 0 -1 0 0 0 0 -1 -0.20 1.0 -0.55   //_ExternalBomb13
0 -1 0 -1 0 0 0 0 -1 0.20 1.0 -0.55   //_ExternalBomb14
0 -1 0 -1 0 0 0 0 -1 -0.06 1.0 -0.55   //_ExternalBomb15
0 -1 0 -1 0 0 0 0 -1 0.06 1.0 -0.55   //_ExternalBomb16
0 -1 0 -1 0 0 0 0 -1 -0.20 1.0 -1.50   //_ExternalBomb17
0 -1 0 -1 0 0 0 0 -1 0.20 1.0 -1.50   //_ExternalBomb18
0 -1 0 -1 0 0 0 0 -1 -0.20 -2.242314 -0.900189   //_ExternalBomb19
0 -1 0 -1 0 0 0 0 -1 0.20 -0.762314 -0.835189   //_ExternalBomb20
0 -1 0 1 0 0 0 0 1 0.06 -2.302314 -0.62   //_ExternalDev01
0 -1 0 1 0 0 0 0 1 0.310932 -2.302314 -0.6   //_ExternalDev02
0 -1 0 -1 0 0 0 0 -1 1.1 -1.80 -0.20   //_ExternalDev03
1 0 0 0 1 0 0 0 1 0.0 0.0 -0.04   //_ExternalDev04 Rack_EHVC500 port strut
0 -1 0 1 0 0 0 0 1 0.224513 0.302314 -0.1   //_ExternalDev05
0 -1 0 1 0 0 0 0 1 -0.224513 0.302314 -0.1   //_ExternalDev06
0 1 0 -1 0 0 0 0 1 0.0 1.09 -0.55   //_ExternalDev07
0 1 0 -1 0 0 0 0 1 0.0 -0.41 -0.68    //_ExternalDev08
0 -1 0 -1 0 0 0 0 -1 -0.224513 -0.602314 -0.70189   //_ExternalDev09

This you should have anyway, it does show where some items are grouped, if you alter certain parameters to essentially turn the bombs side ways on
shall we say then when you view them in the QMB you might be able differentiate each and find what you are looking for.

The Greek aircraft does not use the internal bay on the rear fuselage but has its bombs on racks/pylons on the rear fuselage so some will differ there
to the German version, that might also help sort out the different types.

Sorry to say there is nothing more I can really do to help, we made this for 4.12 game and I no longer have a 4.10 version so cannot
experiment for you and do not have access to cod files anyway. :(


Take care and be safe.

Wishing you all the very best, Pete. ;D
Thanks for the answer!
I've already rewritten the hooks section in the mesh and in the classroom.
I will remove the file code - it does not match the set of hooks.
I will try to do all 4 classes in a few days.
Should work in patches 4.10.1 - 4.13.4.
I do not use 4.14.1 - there are many such changes that interfere with the game user and shake the nervous system.
Title: Re: Hs-126A Redux
Post by: Mission_bug on April 10, 2021, 06:23:19 AM
Hello Vasya, okay, good to know you have things sorted. 8)


Edit: I have removed parts of my previous post here and will continue the damage model work in the previous
weapons WIP thread:

https://www.sas1946.com/main/index.php/topic,62203.0.html


Take care and be safe.

Wishing you all the very best, Pete. ;D

Title: Re: Hs-126A Redux
Post by: SAS~Poltava on April 10, 2021, 07:22:43 AM
Good to see you on the case, Pete.

We all knows how much this costs you...  ]salut[
Title: Re: Hs-126A Redux
Post by: David Prosser on April 11, 2021, 01:47:54 AM
Thanks for that.

cheers

David
Title: Re: Hs-126A Redux
Post by: Mission_bug on April 11, 2021, 03:03:57 AM
We all knows how much this costs you...  ]salut[

Trying out some new pills Peter so hopefully going forward the pain will be a little more bearable. :-|


Edit: Parts of my previous post here have been moved to the earlier weapons WIP thread,I will detail the
damage model update in the WIP thread to save cluttering up this one.



Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Hs-126A Redux
Post by: Vasya on April 11, 2021, 08:24:07 AM
A small fix for models A.
http://forum.aviaskins.com/showpost.php?p=217888&postcount=9073