Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => WIP => Topic started by: western0221 on December 28, 2015, 02:06:35 PM

Title: remodel old Jets' ordnances
Post by: western0221 on December 28, 2015, 02:06:35 PM
About weapons with new 3D model shown in this topic, when they are finished, they will be published in this topic.
"Weapon pack Generation 2016"
https://www.sas1946.com/main/index.php/topic,53426.0.html

 ----- ----- ----- ----- -----

I want to remodel old Jets' MOD ordnances.

Some ordnances for Jet era 1956 are made in old time of modding and not good 3D models.
Too low polygons for today's game , having lighting/shading issue because of Normals problem , smoothing problem or incorrect dimensions.
My aiming is only Jet era 1956 and MOD ordnances ---- not WWII time or WWI time, stock models.

In example, here is US CBU-24 cluster bomb's SUU-30B/B dispenser model.
Left is today's game model, right is my remodeling progress.
(https://www.mediafire.com/convkey/4921/0aikwzb9k1o37bp6g.jpg)

When you are interested in my project and you have some requests, please post here.
In it, please list-up these entries.
 1) the name of the ordnance (designation code etc.)
 2) the name of the Jet carrying the ordnance
 3) why you request it, what problems it has
 4) optional -- if you know it, tell me the folder path the ordnance using "3do/arms/****/" and/or its java classname


Some models have been already updated like 4x Zuni launcher and 19x 2.75" FFAR launcher.
Those latest models are contained Vega's Weapon pack.
Please install Vega's Weapon pack, take care MODs folder order (the game can read Vega's Weapon pack folder in the first) and check them in games.
And some ordnance models like US TER and MER are out of date but used by A-4 Skyhawk etc. They are not needed to remodeled. Newer better 3D models have been provided in other names. Their problems will be solved only changing Jets' side classfiles calling the older folders, old weapon classes.


In my plan, new ordnance models will be provided by Vega's Weapon pack, and step-by-step.
Title: Re: remodel old Jets' ordnances
Post by: SAS~Malone on December 28, 2015, 09:48:31 PM
that's great news, mate! :D
just last night i was testing out some jet loadouts, and happened to notice how crappy the CBU-24's look, especially when they are sitting right next to some of the nicer new 3d arms, there is no comparison.
a very worthy task, very glad to hear it will be looked at.  8)
Title: Re: remodel old Jets' ordnances
Post by: SAS~Storebror on December 29, 2015, 01:59:38 AM
That's a great idea western, but take care not to align the weapon's centerline to your xyz coordinate system, but the hook location instead.
Otherwise we need different hooks on each aircraft for each different ordnance.
This mistake has been made with UP3 and we better don't repeat it ;)

Best regards - Mike
Title: Re: remodel old Jets' ordnances
Post by: western0221 on December 29, 2015, 02:18:50 AM
I finish new CBU-24 (SUU-30B/B dispenser) model.

(https://www.mediafire.com/convkey/4c32/2nd5j97bs4405566g.jpg)

(https://www.mediafire.com/convkey/d766/7sm1h8b62vfkoia6g.jpg)

And I also add new BLU-26 small bomlet model and classfile for it instead of stock 2kg bomlet model and classfile, with historical 665x amounts in.


As Mike says, I take care its pivot position.
About my new CBU-24, I set its pivot not model's center but as same as old CBU-24 model.
Title: Re: remodel old Jets' ordnances
Post by: Whiskey_Sierra_972 on December 29, 2015, 02:47:05 AM
Great!
Title: Re: remodel old Jets' ordnances
Post by: SAS~Malone on December 29, 2015, 10:48:32 AM
very nice! :D
Title: Re: remodel old Jets' ordnances
Post by: SAS~GJE52 on December 29, 2015, 04:37:26 PM
A lot of the old ordnance has the 3d models set at different positions relative to the origin. This was a mistake that goes back to the dawn of the game. Rather than replicate this confused mess, IMHO it would be better to give the new ordnance a standard pivot point - on the top in the centre of the attachment loops - so that all hooks could also be standardized.  You will need to think about naming, but doing this would greatly simplify the loadout scripts. Existing aircraft java could then be updated as necessary to use the new/improved weapons. New aircraft would of course be designed to work with them.

G;
Title: Re: remodel old Jets' ordnances
Post by: SAS~Storebror on December 30, 2015, 12:56:25 AM
Thanks Glynn, that's exactly what I meant.
In real life you can hook several types of bombs to the same pylon, and even if you have to use racks/adapters, the alignment is always similar.
In IL-2 we partly have that kind of pivot alignment on most weapons too, but some have their pivot centered (namely new weapons in UP3) which is absolutely crap, and some even have it "somewhere else" for whatever reason (mainly very old weapons from base game).
If that could be standardized this would be great.
Maybe it'd be feasible to feature "critical" weapons twice, one time with their "original" pivot and another model renamed with some postfix (e.g. "_np" for new pivot) with standardized picot alignment.
That way old planes will continue to work and new mods could use the new weapon pivots.

Best regards - Mike
Title: Re: remodel old Jets' ordnances
Post by: western0221 on December 30, 2015, 01:52:04 AM
Maybe it'd be feasible to feature "critical" weapons twice, one time with their "original" pivot and another model renamed with some postfix (e.g. "_np" for new pivot) with standardized picot alignment.
That way old planes will continue to work and new mods could use the new weapon pivots.

That's possible , easy and perfect compatibility.

But how about 3do folder size and amounts of classfiles?
About 200 objects and 500 classfiles (one pylon has 1 classfile, but one bomb/rocket or fuel tank has 2 classfiles itself and its "BombGun" class. And if the bomb/rocket has its original spawn code , it makes 4 or 5 classes.) are contained in Vega's Weapon pack.
If I try to remake all of those weapons in tuning thier positions, al of them will become duplicated.
I think the situation cannot be ignored.
Title: Re: remodel old Jets' ordnances
Post by: SAS~GJE52 on December 30, 2015, 06:21:58 AM
I would think that the new ordnance 3do folder will probably not be as big as one jet aircraft mod. IMHO, the long term benefits are worth that.

G;
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 24, 2016, 02:31:54 PM
I want to remodel old Jets' MOD ordnances.

I'm looking at US ones.

- AGM-65B -- smoothing problem
- Mk12 Nuke -- tail fin smoothing problem
- BLU2 -- maybe whole remake needed
- CBU-87 -- small strange looking... smoothing?
- GBU-10 -- small smoothing problem

others OK?
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 28, 2016, 12:32:34 PM
Not remodel, but scratch of mine.

(https://www.mediafire.com/convkey/4c4b/884ndv51bwvh7qd6g.jpg)


"Hook" position is set their top.
Title: Re: remodel old Jets' ordnances
Post by: SAS~Malone on January 28, 2016, 09:41:06 PM
those look great!
even though it's unlikely i will use them (i just don't get the point of using nukes in this sim, lol -to each his own, though ;))
they sure do look good. great job, western :D
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 30, 2016, 04:42:58 PM
Yeah, I'm also not so interested in using Nukes in flight simulation.
Only my modder appetite filling historical loadouts of Jets completely , or non historical Mk7 or Mk12 loadouts for F-4 etc. are a bit strange feeling.

(https://www.mediafire.com/convkey/d94a/e1xqxobbgb5ggkz6g.jpg)

(https://www.mediafire.com/convkey/804b/caic1cgza7xaced6g.jpg)

My plan of building them are all of those 5x classes (9x external visual sub-types).
Remaining skining, classfiles, adjusting hooked positions.

I'll back to remodeling existent bombs/missiles.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 22, 2016, 06:31:35 AM
About 2 years ago? (I forget its date... ) , once I remodeled and released LAU-131 (US 7x 2.75" = 70mm rocket launcher) on Visuals section.
That model was named incorrect code "LAU-3" from the first, it made confusion in modding.
At that time, I had not researched historical dimension data and blueprints, photos. Only used much polygons to make better rounded tube. That made continuous errors on the model.
And at the same time, I exchanged GJE52's new LAU-131 model and texture, but I couldn't use his work on my release.

Here is completely scratch-build new LAU-131 model (in other code names, LAU-32 / LAU-68).
I merge GJE52's excellent texture and LAU-61 model (19x launcher) beautiful texture, adding more color variants (gray / green / brown).
I use historical dimension scales and blueprints, I prepare fairings (new Java code getting rid of it before firing rockets is not ready yet).
(https://www.mediafire.com/convkey/9ed8/z6fp62ii4b16pum6g.jpg)

(https://www.mediafire.com/convkey/1d35/tfwwhnrvgcl1equ6g.jpg)

(https://www.mediafire.com/convkey/4f01/2zyebaazkzxnizk6g.jpg)

(https://www.mediafire.com/convkey/1930/aqnbwwjh3cm58076g.jpg)

(https://www.mediafire.com/convkey/62fa/h6r4i3gj1mqvq216g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: SAS~Malone on February 22, 2016, 09:47:04 AM
those are looking awesome, mate :D
Title: Re: remodel old Jets' ordnances
Post by: Whiskey_Sierra_972 on February 22, 2016, 05:26:17 PM
+1
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 23, 2016, 02:41:43 AM
I also retouch LAU-61 (in other code names.... LAU-3 , LAU-130) model fitting fairings and add 2 more colors.
Now LAU-61 and LAU-68 (in other names, LAU-3 and LAU-32 / LAU-130 and LAU-131) have the same color.

(https://www.mediafire.com/convkey/6e50/2szh11qdwdjf2sd6g.jpg)

(https://www.mediafire.com/convkey/7c46/yaabbbiulj9lv3x6g.jpg)

(https://www.mediafire.com/convkey/6a7e/34f4pxuadmyycei6g.jpg)

(https://www.mediafire.com/convkey/c2f5/vcrywww8dsxglyk6g.jpg)

Once I had made 19x pylon named Pylon_LAU130.class with 3x colors, today they are no more needed.

I have to think and develop Java code to erase those fairings at the time of first shooting the rockets by the way of smart and high compatibility.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 24, 2016, 05:59:37 AM
I add more 2.75" (70mm) FFAR launchers for Army Helicopters.
M260 (7x) and M261 (19x).

They look almost similar to LAU-68 and LAU-61 (in other code names, LAU-32 and LAU-3 / LAU-131 and LAU-130), but both appearances and characteristics are different.
They don't have fairings , have a rim only the tail side.
Their weights are much light.
(Today's Engine MOD and Pylons don't have specific weight values, but I have a plan to implement those functions in future Engine MOD updates.)

(https://www.mediafire.com/convkey/92ca/xxinijb5kvl5lqr6g.jpg)

(https://www.mediafire.com/convkey/2f4e/l1jy38mjmd5rlyd6g.jpg)

I think old 19x LAU-61 model was planned as this M261.

I choose their color only brown in researching them carried by Army helicopters.
Title: Re: remodel old Jets' ordnances
Post by: Koty on February 24, 2016, 07:11:45 AM
Hello Western,
When you're at it, could you remodel RBK-250 and model the new FAB-500 m54? Picture below:
Of the four bombs in it,
FAB-500 is top right (light gray as FAB-250 m46 or black).
RBK-250 is bottom left (it should be green), those two belts around it actually are plastic belts (the tip cover, belts and fin cover go over some kind of a drum that holds the submunition).

As a scale, you can use the scale in the bottom left corner, or FAB-250, top left.


(http://s29.postimg.cc/8u4uwsepj/su_17_2.jpg) (http://postimage.org/)

FAB-500 also here:
(most right black bomb)
(https://upload.wikimedia.org/wikipedia/commons/6/60/?????????_???-250%2C_????-250-270%2C_???-500_?54.jpg)

And RBK-250
(http://www.leteckemotory.cz/kosice2008/dsc7907.jpg)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 24, 2016, 07:30:35 AM
Hello Western,
When you're at it, could you remodel RBK-250 and model the new FAB-500 m54? Picture below:

I can and I have a plan finally I'll cover all the models in Vega's Weapon pack (when the model quality is needed to retouch).
Information about "which ordnance 3D is needed to retouch" is welcome.

USSR or UK ordnances will be retouch more later.
I'm hurry in retouch and re-position US ordnances especially A-6 Intruders carried.
I have to finish them because after it I first can re-arrange and clean-up A-6's weapon hook positions.
It affects A-6 project's proceeding.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 26, 2016, 10:42:59 AM
I finish 5" Zuni rocket's 4x launch LAU-10 with fairings.
Here are dark gray low-visi skin from F/A-18 package's LAU-10 model.
(https://www.mediafire.com/convkey/bfa8/5o1sh494oavudud6g.jpg)

(https://www.mediafire.com/convkey/a7ac/i6sri0nqjcfbk3k6g.jpg)

and I add high-visi bright gray version.
(https://www.mediafire.com/convkey/efb7/zu82pi4g6m25bo16g.jpg)
But in game, it looks not so white against my thought.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 28, 2016, 01:00:41 PM
Before drawing textures, new 5" Zuni rocket models are finished.
(https://www.mediafire.com/convkey/72b4/g9213ga0lzlbka86g.jpg)

- Stored style (fins folded) / Flying style (fins extended)
- 1st generation Mk16 motor (FFAR) / Today generation Mk71 motor (WAFAR)
- Mk24 GP HE warhead / Mk32 Anti-Tank HEAT warhead
Title: Re: remodel old Jets' ordnances
Post by: Whiskey_Sierra_972 on February 28, 2016, 01:05:14 PM
Great!

Hope you could also fix the Crusader missing zuins....I'm afraid that Vega 'll be out for a long time....
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 04, 2016, 02:17:04 PM
2x types of US 2.75" (70mm) rockets.
(https://www.mediafire.com/convkey/d325/9nmr4qq285wm52q6g.jpg)

Mk4 FFAR was contained in JetEra pack in good modeling.
But it was mistaken in its dimension .... too short. Might be confused the length of Only Rocket motor or Total length with Warhead.
I correct it with a bit more polygons.

HYDRA70 is a new scratch model with a new skin.

Title: Re: remodel old Jets' ordnances
Post by: steven197106 on March 05, 2016, 08:36:59 AM
Very nice work :P
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 06, 2016, 03:20:12 PM
Now I'm researching MER (Multiple Ejector Rack) and TER (Triple Ejector Rack) -- named BRU-41 and BRU-42 / or / TER-7 (Improved TER is TER-9) / or / "A/A37B6" and "A/A37B5".

Ranwers and I once remade its model from old one, but in comparing photos, whole shapes look not historical. Real MER and TER are more straight and separated parts.

And I'll try more Missile Rails like AERO 5A-1 or LAU-88, LAU-117.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 08, 2016, 04:11:56 PM
New TER model. (non LOD, non UV mapping, yet....)

(https://www.mediafire.com/convkey/4d48/w8tl15h6cuw4bt66g.jpg)

with Mk82 500lbs bombs.
(https://www.mediafire.com/convkey/c417/yt6j98r4gk8rrc16g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: Whiskey_Sierra_972 on March 08, 2016, 04:58:29 PM
Great looking rack mate!
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 17, 2016, 03:51:08 AM
I've made TER and MER models... probably too much detailed?

MER uses 3008 polys , almost IL-2 1946 engine's poly limits.
Soon switched to LOD1 in short range.

(https://www.mediafire.com/convkey/8e9a/as6qvxhcgbfobyc6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: Ace on March 17, 2016, 04:52:20 AM
Awesome, Westen0221 8)
Title: Re: remodel old Jets' ordnances
Post by: SAS~Malone on March 17, 2016, 05:39:44 AM
those look seriously epic, mate :D
as long as my game doesn't come to a complete stop, there can never be too much detail, i think - at least, for something like this, as you will hardly ever have more than one aircraft displaying the highest poly LOD at a time, so i think it will be manageable ;)
Title: Re: remodel old Jets' ordnances
Post by: SAS~Skylla on March 17, 2016, 06:09:49 AM
that's .. so beautiful!
I'm really looking forward to those. Thank you western :)
Title: Re: remodel old Jets' ordnances
Post by: KingTiger503 on March 17, 2016, 10:22:44 PM
Good, very good, keep it up
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 18, 2016, 01:51:52 PM
About my new "Generation 2016" ordinance project,
how about every bomb / rocket / pylon / tank axis rotation ?

Today's axis are different in each genre , X - Forward or Y - Forward.
Even the xyz position is same, we have to prepare 2x different hooks rotated for tanks or pylons.
If I will unify all the axis rotation into X - Forward, we will be able to decrease Hooks.

I'm working on different 3do folder and classes (completely new) , not to mix traditional arms.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 18, 2016, 09:06:46 PM
New MER model has Too many faces problem as I worried.

When the model has polys a bit over 3000 (my MER is 3008) , normal view rendering doesn't make an error , but with light flashing effect , that comes.

I have to decrease its polys about 50 or 100.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 19, 2016, 06:42:40 AM
screenshots matching between MER and Mk82.

https://www.sas1946.com/main/index.php/topic,39249.msg554568.html#msg554568
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 21, 2016, 03:18:51 AM
JetEra's AIM-9B Sidewinder model is excellent , beautiful!

I find its LOD1 is not decreased polys, only texture size reduced.

In my making Generation 2016 version (change hooked position) , I add LOD1 ~ 3 with low polys.
(https://www.mediafire.com/convkey/69d0/1w7p5kbb7t09lqv6g.jpg)

Some other models like TER/MER and LAUs are not only remodeling, also with correcting dimension errors.
So, they are not compatible traditional models, impossible to replacing 3D msh files.
I'll provide them only my new "Generation 2016" pack.

Today's AIM-9B is not changed about dimension , and LOD0 looking.
Only adding LOD1 ~ 3 to avoid fps dropping in middle distance.
It has compatibility... how about releasing as new Vega's Weapon pack?
I can choose "compatible models" from mine to do so.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 21, 2016, 04:15:51 PM
I make SUU-25 dispenser for Parachute illumination flare and its flare bomb LUU-2 with new Java code (cloning Stock ParaFlare UK and TinyTim).

Here is SUU-25 dispenser, very similar to Zuni's LAU-10 launcher in both looking and dimension.
(https://www.mediafire.com/convkey/163d/xz89ch9dkcf6bwe6g.jpg)

LUU-2 are deployed from SUU-25.
(https://www.mediafire.com/convkey/209e/pbyntubpq4ir01c6g.jpg)

The enemy convoy is lighted up.
LUU-2's illuminating brightness is same to stock ParaFlareUK.
(https://www.mediafire.com/convkey/b658/lbbi3tp2gccfidg6g.jpg)

Booombing!
(https://www.mediafire.com/convkey/c770/46i61v6vdvr29av6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 23, 2016, 04:22:04 AM
Note:

I've finished AGM-45 "Shrike" anti-radiation missile 3D model.
When someone need its 3D, no need to make. I have.
(https://www.mediafire.com/convkey/4037/to93mfnnjf4vvcp6g.jpg)

But I don't have a plan to release it as a weapon MOD of IL-2 1946 soon.
Because I say again and again, we need to develop total air defense system with enough historical functions.
AGM-45 will be an item of it, and that task need long time, not soon.

Today's my main purpose is not AGM-45, the launcher rail carrying AGM-45 --- AERO 5-A (today's LAU-118).
AERO 5-A was also used for AGM-12B missile.
I've had AGM-12B's 3D and slot already, I want to add its loadout on A-6A in a historical style.
I have to modelize it.
AGM-45 is a reference in modeling it comparing photos.

So, now I get my 1st want.
(https://www.mediafire.com/convkey/bd2d/po3bs13djzass0r6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: Ranwers on March 23, 2016, 06:15:59 AM
Bravo !
Title: Re: remodel old Jets' ordnances
Post by: Whiskey_Sierra_972 on March 23, 2016, 01:59:28 PM
Western , I really love your works!
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 24, 2016, 08:17:04 AM
Not remodeling, here are my new models of Navy Napalms for carrier based aircrafts.

Mk77 (Mod0:750lbs , Mod1:500lbs)
(https://www.mediafire.com/convkey/79a1/zlz6lnaglbcwt596g.jpg)

Mk79 (1000lbs)
(https://www.mediafire.com/convkey/3f0e/l98ch5o4l3kdi5t6g.jpg)

Mk79 with special red painting (for A-1 Skyraiders?)
(https://www.mediafire.com/convkey/ded6/gecw1gw286uvwax6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: Seb on March 24, 2016, 08:32:03 AM
Same great things.  :)
Title: Re: remodel old Jets' ordnances
Post by: Fresco23 on March 29, 2016, 12:42:40 PM
All lovely work!
Title: Re: remodel old Jets' ordnances
Post by: taskf53 on March 29, 2016, 01:14:27 PM
Very good work as usual.

I wonder if its possible to align the racks with the bases of pylons on the the F 105.(my favorite jet).

Thank you for all what you do.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on April 21, 2016, 06:11:36 PM
I've prepared historical rail launchers for AGM-65 Maverick missiles (B/D/E/F sub-types), with some retouching on AGM-65's own 3D model.


LAU-117 -- single AGM-65 rail launcher used by all regiments of Maverick users.
In IL-2 modding world, A-6E , F/A-18 , AV-8B+ , F-4E , F-16.
(https://www.mediafire.com/convkey/8776/z2yci4obtoa9lhi6g.jpg)
I modeled rails for its LOD0 model.

Each AGM-65's LOD0 models have claws catching LAU-117/88's rails.
(https://www.mediafire.com/convkey/e8d7/y97z86o8yhz648d6g.jpg)


LAU-88 -- triple AGM-65 rail launcher used by US Air Force and Chinese Taiwan (or some other F-16 users) for A-10, F-15 and F-16.
(This screenshot is far from historical operation. Only easy testing in a game. US Navy and Marine Corps never use LAU-88.)
(https://www.mediafire.com/convkey/b7d0/ed6itnd066aqhh46g.jpg)

LAU-88 model also has rails and 3D Hooks carrying AGM-65s have to be 90deg rotated for left/right ones.
(https://www.mediafire.com/convkey/420e/wj3j8c8668bppq66g.jpg)


Each models have proper LOD models upto LOD3 with reducing polygons and texture sizes, they may not make fps damage to games even rich polys in LOD0 models.


New AGM-65 models and LAU-117 will be used by new A-6E Intruder.
LAU-88 will be used later.... I have a plan of rebuilding F-16 pack, but it will be 8 or 16 month later from now.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on May 12, 2016, 07:47:36 AM
My free time for modeling / modding is decreased a bit in May.
My project of remaking modern weapons and helping Ranwers' A-6 intruder proceeds more slowly.


Here is CBU-87 cluster bomb with BLU-97 bomblet.
CBU-87's external dispenser 3D model of carried style was excellent from its first.
I added LOD1/2/3 models to keep good fps, new dropped 3D model with extending its tail fins.
I also make a new BLU-97 bomblet 3D model with a functional java classfile.


CBU-87's LOD0 model is almost not changed, only added suspension lugs.
(https://www.mediafire.com/convkey/4eca/w14owmj00pr5dq76g.jpg)

When CBU-87 is dropped, it keeps its tail fins closed in about 2 seconds.
(https://www.mediafire.com/convkey/0ab7/87sjz8r4hvri4dk6g.jpg)

A new function of CBU-87, opening its tail fins.
(https://www.mediafire.com/convkey/3bb1/ptcvax5bnnwor436g.jpg)
In historical, those fins give CBU-87 spinning force, but I don't implement that animation.
It's too hard.

When CBU-87 explodes , BLU-97 bomlets are dispensed.
They are yellow cylinders.
(https://www.mediafire.com/convkey/6fa2/x3thb30pjuc451j6g.jpg)

After about 3 seconds, BLU-97 opens a ballute to decrease its falling speed.
(https://www.mediafire.com/convkey/b9d1/0pvsc2216w61emb6g.jpg)

That ballute works making BLU-97's falling angle nearer to vertical and direct hit to armors' top shield --- the weakest part.
(https://www.mediafire.com/convkey/fc94/jrlxb1jzc4ajs3l6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: Ace on May 12, 2016, 08:47:22 AM
Western, Amazing Work!
Title: Re: remodel old Jets' ordnances
Post by: Whiskey_Sierra_972 on May 12, 2016, 09:33:10 AM
Really deadly mate!
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on May 12, 2016, 10:22:18 AM

Super great art!  8)  Looks fantastic !
Thank you for all your work progress and creative art design !
Title: Re: remodel old Jets' ordnances
Post by: western0221 on May 14, 2016, 10:41:15 AM
Another US cluster bomb.... Mk20 RockeyeII is finished.

(https://www.mediafire.com/convkey/8484/utzqizi17vc745z6g.jpg)

Its original 3D model and classfiles were contained in F-4 PhantomII mod V1.
I remodel 3D LOD0 and add LOD1/2/3 to decrease fps damage, fix its incorrect behavior.
(https://www.mediafire.com/convkey/e14a/jbcs4p3myaspzj36g.jpg)
Its top fuze looks Red in many photos, but it may be a safety cap on the ground / carriers and got rid before taking-off. So I change its color to silver.

After 2 seconds from doropped, Mk20's dispenser opens tail fins.
(https://www.mediafire.com/convkey/b9a3/ayfljk1824mgup66g.jpg)
Those tail fins work as adding a force of spinning, not braking.
(I omit the spinning animation because of hard to implement on IL-2 1946 engine. )

Here are Mk20's bomblets .... Mk118.
(https://www.mediafire.com/convkey/51d8/74dca5m0tlpbx3l6g.jpg)

They are made as simple free-fall.
(https://www.mediafire.com/convkey/73bf/q39a84sz1hua7cv6g.jpg)
I make its LOD1/2/3 with low polygons to save fps damage.

I set bomb parameters in almost historical , but a bit far from real , limitation of IL-2 1946 engine.
(https://www.mediafire.com/convkey/0282/2tom641u0cm0d356g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: taskf53 on May 14, 2016, 01:13:32 PM
Super  :)

Super work.
Title: Re: remodel old Jets' ordnances
Post by: Knochenlutscher on May 18, 2016, 02:58:14 AM
Wow, these looking very realistic now, my jaw fell off.
It adds much immersion to the Jet Era, although the teasing with
the Intruder, that's a prank.
Keep it up the good work mate
Tobias
Title: Re: remodel old Jets' ordnances
Post by: Koty on May 18, 2016, 02:11:50 PM
Yes, reducing polygons with bomblets is a good thing... you see - when you drop 13 clusterbombs in F-105... the game freezes for a few seconds o.O Maybe not with the actual gaming PC's, but with Laptops... different song... and mine is actually not a bad one at all o.O

Good work, Western.
Keep it up :)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on May 18, 2016, 02:36:50 PM
Yes, reducing polygons with bomblets is a good thing... you see - when you drop 13 clusterbombs in F-105... the game freezes for a few seconds o.O Maybe not with the actual gaming PC's, but with Laptops... different song... and mine is actually not a bad one at all o.O

In my thought, game freezing by cluster bombs might not come from their 3D polygons.
Even when they are completely out of camera view, that freezing occurs , too.

The freezing may come from the damage calculating about the bomblets make exploding.
100x ~ 200x exploding calculating is done in a short time.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on May 22, 2016, 08:34:41 AM
I finished to reposition / remodel US Laser Guided Bombs "Paveway II" series.

GBU-12 , based on 500lbs Mk82
(https://www.mediafire.com/convkey/5e6c/fcqcp37dioz3t5i6g.jpg)
correcting dimensions , changing carried hook position , remodling LODs.

GBU-10 , based on 2000lbs Mk84
(https://www.mediafire.com/convkey/4c29/l7czfmw7za79y676g.jpg)
correcting dimensions , changing carried hook position , remodling LODs
and adding the function extending tail fins when deployed like GBU-12.

GBU-16 , based on 1000lbs Mk83
(https://www.mediafire.com/convkey/d5cc/jd54xaliggvm0j16g.jpg)
New model, scaling from GBU-12 model.


expanding tail fins function.....
(https://www.mediafire.com/convkey/1967/fqob4s8ssms48mc6g.jpg)


New Laser Guided Missile model of US Navy, Marine Corps used in a short time from 1985 to 1995.
(https://www.mediafire.com/convkey/8758/6us84zhzagr1e6p6g.jpg)
AGM-123A "Skipper II" , based on GBU-16 with a rocket motor.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on July 08, 2016, 12:51:04 PM
I finish to remodel / add new function US old Nukes MK7 and Mk12 from 1956 The JetEra.

By the way....
They are mainly carried by FJ-4 (non existence in IL-2 1946 modding world yet) and A-4 Skyhawk.
Those screenshots with A-6 Intruder are non-historical ones, only a test-bed of developing.... those loadouts and special Java codes will be deleted before A-6's public releasing.


Mk7 Nuke:
I remodeled LOD0 model with more polygons and smoother, added LOD1 - 3 with low polygons.
I also recovered the old plan (3D model was ready, but not Java implemented) of extending the under tailfin.
Here is a style on the ground, the under tailfin is folded (rolled-up). Old model was this.
(https://www.mediafire.com/convkey/717b/l7bctht83c2t7bu6g.jpg)

When extending tailfin code is called from the carrier aircraft's classfile -- additional code, this extended tailfin model is shown in the game.
(https://www.mediafire.com/convkey/0200/7azybwzmgwhemay6g.jpg)
Also folding again is possible.
My test code of A-6A is written as "when gears and flaps are all full-up ----> extending Mk7's under tailfin / not ----> folding tailfin".

Even the carrier aircraft's classfile doesn't have such special Mk7 code, Mk7's tailfin will be automatically extended itself when it will be dropped.



Mk12 Nuke:
It also had a similar tailfin gimmick in historical to avoid ground collision , but not planned in the old model.
Here is the style on the ground.
(https://www.mediafire.com/convkey/49b9/bohn4utgn9dan9n6g.jpg)
The old model style was almost it.

Here is a my new model for flying and dropping, its 4x tailfins are spread in each 90 degrees.
(https://www.mediafire.com/convkey/6a2c/ym77bjduj35w3ww6g.jpg)

Java side and automatic extending in dropped are same to my Mk7.
(https://www.mediafire.com/convkey/848a/ty52a437enqa32i6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on July 08, 2016, 01:27:55 PM


WOW!  8)

Amazing !

Title: Re: remodel old Jets' ordnances
Post by: KingTiger503 on July 08, 2016, 11:49:13 PM
Nice One Western, Did you Test that AGM-62 Walleye on A-6.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on July 20, 2016, 04:41:09 PM
I dig up AIM-9 series' 3D models from 1956 The JetEra pack and other single Jet mods (even that model was never used by any Jets).

- correcting small small dimension differences to historical specs (length / diameter / wingspan)
- retouch skin textures fixing misunderstanding between modeler's UV mapping and skinner's hope, I recover skinner's first hope
- fixing AIM-9C's misunderstanding , its historical common model was AIM-9D (instead of AIM-9B)
- adding US Air Force's AIM-9E and -9J models in remodeling AIM-9D one
- copy AIM-9D's classfile missile parameters into a new named AIM-9H, making AIM-9D's missile specs into worse to modelize its historical defects (AIM-9H class shares AIM-9D 3D model)
- adding more clean (lower polygons but better lookings) LOD and shadow meshes for all models
- change carried positions into my Generation 2016 ones for all models

(https://www.mediafire.com/convkey/4611/ktyqln874b0ys8y6g.jpg)

(https://www.mediafire.com/convkey/c079/4rb4cq6et6jctxg6g.jpg)

(https://www.mediafire.com/convkey/3d44/x5t6263kj88k0856g.jpg)

(https://www.mediafire.com/convkey/8a4a/br3pg16bs6s0c976g.jpg)

(https://www.mediafire.com/convkey/816e/79om1kne22tjo9t6g.jpg)

(https://www.mediafire.com/convkey/7320/5qxqyvbt1uby8b86g.jpg)


If AIM-9X model is needed for updating F-16 or F/A-18 ...... and ready for Ranwers' F-35 , I'll try later.
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on July 20, 2016, 05:54:47 PM


Amazing details!
Beautiful rockets 
Title: Re: remodel old Jets' ordnances
Post by: KingTiger503 on July 20, 2016, 08:27:58 PM
Excellent.  :D
Title: Re: remodel old Jets' ordnances
Post by: Seb on July 21, 2016, 03:15:22 AM
Amazing work.
Thank you.
Title: Re: remodel old Jets' ordnances
Post by: Ace on July 21, 2016, 03:23:45 AM
 :o Thanks for your work.

Keep it up.  8)
Title: Re: remodel old Jets' ordnances
Post by: Fresco23 on July 21, 2016, 05:38:59 PM
Excellent updates! Looking wonderful!
Title: Re: remodel old Jets' ordnances
Post by: western0221 on August 12, 2016, 12:52:02 PM
Here is a not ordnance in IL-2 1946 classification, but I show you my result.

D-704 Refueling Store.
(In detail, its modernized later version --- Sargent Fletcher A/A42R-1)


Making LODs for far distance, low fps damage .... but adding details with much polygons for nearest.
Modelizing Ram-Air-Turbine with 4x blades on the head.
(https://www.mediafire.com/convkey/818e/3ydombnp6ntudl46g.jpg)

When the hose and the drogue are wound on the internal reel (under 1000m high) , folded drogue model is shown.
(https://www.mediafire.com/convkey/4327/0tj6t5kie08lk046g.jpg)

Ram-Air-Turbine becomes rotating , according to mother aircrafts' flying speed.
(https://www.mediafire.com/convkey/714e/ebb9ch9ywsef5y36g.jpg)


I also plan making early D-704 model , a bit different ..... lumpy by bulges.
Title: Re: remodel old Jets' ordnances
Post by: Whiskey_Sierra_972 on August 12, 2016, 02:54:17 PM
Early model IIRC was used also on Skyraider and Skyhawk....
Title: Re: remodel old Jets' ordnances
Post by: western0221 on August 26, 2016, 08:35:39 AM
I finish Early model D-704 refueling store.

(https://www.mediafire.com/convkey/bdfc/n8mr99f9dcpwrjt6g.jpg)

4x bulges show strange lighting / shading because of too low polygon modeling, but I don't feel worth to use more polygons on them.
(Yes. I've checked Normals used for calculating lighting / shading , but almost OK maybe... )

(https://www.mediafire.com/convkey/73ec/0h17u3ku7hnl22n6g.jpg)


I'll release an update patch pack replacing A-1 , A-4 , F/A-18 Buddy tankers with my new models.
I've also made new refueling codes more intelligent --- the tanker and the receiver talk each other to decide refueling speed (how much gallon per minute) , using droptanks correctly in both sides.
It needs updating SAS Engine MOD and lose compatibility to old tankers and receivers .... I have to provide the patches covering all the receivers FJ-3 , F9F6~8 , A-4 , A-7 , F-100 , F-105 , F/A-18 , AV-8B+.
Title: Re: remodel old Jets' ordnances
Post by: steven197106 on August 28, 2016, 04:02:23 AM
Fantastic work on the refueling system, maybe you could do a  AGM-62 Walleye, I know  television-guided glide bomb can not be modded, maybe just like the Fritz X or I-go bombs, or just use Ordnance Camera View to guile to the  target, nice for the A-4, A-6, A-7.

(https://cdn.pbrd.co/images/1p1DQlki7.jpg)
(https://cdn.pbrd.co/images/1p1Qtrwvw.jpg)

Use during Vietnam War

By May 1967, Navy pilots had dropped several bombs in Vietnam with great success. On 19 May 1967, Ho Chi Minh’s 77th birthday, a Navy aircraft from the USS Bon Homme Richard scored a direct hit against the Hanoi power plant with a Walleye. The Navy hit the plant again with the bomb two days later, knocking out Hanoi’s major source of power.

While softer targets such as power plants proved quite vulnerable to the Walleye, sturdier ones such as North Vietnam’s well-constructed railroad bridges could not be downed even with a 1,100-pound weapon. Direct hits by the Walleye against the Thanh Hoa Bridge south of Hanoi in 1967 failed to take down even a single span of this notoriously strong structure.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on September 22, 2016, 02:10:54 PM
AGM-84A Harpoon Anti-Ship missile has existed in IL-2 1946 modding world long time.
Today I rebuild that model with new LOD and shadow meshes, correct wingspan , also correct flying parameters and visual effects.

I retouch its skin to add AGM-84D model and AGM-84J model with each specific missile parameters.
(https://www.mediafire.com/convkey/ab96/yj18y0bnbq5v41f6g.jpg)

(https://www.mediafire.com/convkey/3514/37zccmvbd046x3e6g.jpg)


In historical, AGM-84 Harpoon was expanded to AGM-84E SLAM (Standoff Land Attack Missile).
I make it, too.
Its length is extended 60cm from AGM-84D.
(https://www.mediafire.com/convkey/da74/7ykb4tzc8d28fnz6g.jpg)
The gray pod under the inner pylon is AN/AWW-13 Datalink pod, I make.
SLAM's seeker camera visual is transferred to its carrier's cockpit via this Datalink pod (even that seeker and target decision functions are not implemented in IL-2 1946.... eye-candy).
Title: Re: remodel old Jets' ordnances
Post by: Koty on September 22, 2016, 03:57:20 PM
technically, Walleye should not be so impossible, you just have to constantly pick up the position of the missile and refresh bombsight position/direction. - You already do direction for bombsights.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on September 24, 2016, 09:01:36 AM
D-704 refuel store model is now provided for A-1H and A-4E here.

https://www.sas1946.com/main/index.php/topic,52489.0.html
Title: Re: remodel old Jets' ordnances
Post by: western0221 on September 27, 2016, 05:31:09 PM
I add 2 more armaments for A-4 Skyhawk (or some other US Navy / Marine Corps aircrafts).

400 gallon droptank.
(https://www.mediafire.com/convkey/5f3b/d53tm0jhljy5c5h6g.jpg)
A bit thicker and shorter than 300 gallon one.


Mk4 HIPEG, twin barrel 20mm gunpod.
(https://www.mediafire.com/convkey/8be3/hd76c09oe74clh26g.jpg)

Its high-side firing rate --- 4,000 rpm --- is much effective for soft skins.
(https://www.mediafire.com/convkey/f5bf/diag29tsdkqzrz76g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on September 27, 2016, 06:13:42 PM


WOW  8) Beautiful !
These are some of the nicest add-ons to any aircraft !
Thank you very much!

Title: Re: remodel old Jets' ordnances
Post by: western0221 on September 30, 2016, 10:47:21 PM
Hi.

technically, Walleye should not be so impossible, you just have to constantly pick up the position of the missile and refresh bombsight position/direction. - You already do direction for bombsights.

Are you talking about Walleye -- Extend Range, Data Link -- version ?
I don't know IL-2 1946 can handle 10km ~ 20km away bombsight from the carrier aircraft.....
If possible, ERDL version may use your idea.

My first problem is non-ERDL ---- early Wallerye.
It has to finish the targeting before dropped.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on November 28, 2016, 10:03:33 AM
Trying USSR / Russian bombs, based on Lyndr's beautiful 3D models with his permission.

Here are FAB-xxx M-46 series, designed in year 1946.

(https://www.mediafire.com/convkey/0a01/zk6a6uwe1vj83tt6g.jpg)

They will be published as a "Weapon pack Generation 2016" when WIP jets will be finished and released.


I also have plans to rebuild (or make newly) FAB-xxx M-54 and M-62 series.
Lyndr shares those models, too.
Title: Re: remodel old Jets' ordnances
Post by: Koty on November 28, 2016, 05:17:46 PM
Got data on FAB-50's? Those would be nice as well.

ED: Might try digging when I get time. :))
Title: Re: remodel old Jets' ordnances
Post by: KingTiger503 on November 29, 2016, 01:56:04 AM
That would be nice to hearing that payload for bombs.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on December 05, 2016, 04:32:42 PM
US Air Force's Napalm fire bombs: BLU-1 and BLU-27 (3.3m long x 470mm diamiter , 750lbs)

(https://www.mediafire.com/convkey/0f2e/o8v9dwdsms4kmb06g.jpg)

Tail fin is not related to classification.
BLU-1 fills Napalm (old material), BLU-27 fills Napalm-B (new good scatter burning material).
But many photos and plastic model parts show BLU-1 had tail fins and BLU-27 did not.


Smaller napalms BLU-10/11/23/32 are also in my plan, but not high priority.
Russian FABs M-54 and M-62 are superior, today.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on December 15, 2016, 04:45:01 AM
I make BLU-10 / 11 / 23 / 32.
(https://www.mediafire.com/convkey/e543/aeeead6ypggz52x6g.jpg)

I think I finish to cover all the napalms USAF operated.
Title: Re: remodel old Jets' ordnances
Post by: BOYAN on December 15, 2016, 05:12:23 AM
Nice work Western! That wouldn`t be the F-5 intake, would it?
Title: Re: remodel old Jets' ordnances
Post by: western0221 on December 15, 2016, 05:30:12 AM
That wouldn`t be the F-5 intake, would it?

Se------cret !  ;)
I tried to take screenshots not to turn out the aircraft, but good detective finds out it soon. Amazing.

That not my model, the author is well known in SAS but he might not comment about it in open areas. I cannot tell something about it without his permission, today.
I'm only helping to provide some missing weapons for it.
Title: Re: remodel old Jets' ordnances
Post by: BOYAN on December 15, 2016, 06:06:34 AM
That small intake gave it away! Amazing, just amazing! Thunder is really going to roll with A-6, now F-5... Thanks to everyone involved!
Title: Re: remodel old Jets' ordnances
Post by: SAS~Monty27 on December 16, 2016, 09:19:04 PM
Thank you Western!  The Jet Age is in good hands...  :)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on December 21, 2016, 08:21:00 AM
SUU-23 , 20mm gunpod for F-4 etc.
(https://www.mediafire.com/convkey/3f05/dp38p32kb88zrsk6g.jpg)
rebuild from F-4 pack's contents.

GPU-5 , 30mm gunpod for F-16 and F-5 (used by only Thai).
(https://www.mediafire.com/convkey/f4fc/uq73spv1e7su9gx6g.jpg)

Those new weapon models will be released in my new Generation 2016 Weapon pack in Modworx section in not so long waiting.
But you'll be able to see them only with new modded Jets "using them in their loadout" ones.
Title: Re: remodel old Jets' ordnances
Post by: Ace on December 21, 2016, 02:59:10 PM
Beautiful work, Western :) 
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 05, 2017, 03:06:44 AM
New US retardered bombs ..... Mk81 SnakeEye , Mk83 Ballute , Mk84 Ballute
(https://www.mediafire.com/convkey/6362/lc7syn91hlydtu16g.jpg)

They are already published in Weapon pack Generation 2016.
But you'll see them only after some new Jets using them as loadouts will be published.
Title: Re: remodel old Jets' ordnances
Post by: steven197106 on January 15, 2017, 05:02:22 AM
Very impressive work western0221, Could you add the AIM-4 falcon AAM to you list of ordnance, an important  missile for Vietnam buffs, Carried by F-4D & F-4E, Even thought the weapon was a failure, Thanks.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 15, 2017, 09:22:27 AM
Very impressive work western0221, Could you add the AIM-4 falcon AAM to you list of ordnance, an important  missile for Vietnam buffs, Carried by F-4D & F-4E, Even thought the weapon was a failure, Thanks.

I know AIM-4 and (even its priority is low) I want to modelize it in the future.  :)
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on January 15, 2017, 09:46:45 AM


The Ballute series versions looks specially beautiful to my eyes. Very excellent 3d-modeling!
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 23, 2017, 12:06:50 PM
In latter half of February, I become busy and impossible to try big projects,
but separated short span waiting times for processing are existing .....
I try small simple modeling.

Here are Air-to-Air missile launchers for next F/A-18 converting into Gen2016
(https://www.mediafire.com/convkey/e00a/yzyd9qr8u8ddmbd6g.jpg)

LAU-7 (for only AIM-9 ) is already published in Gen2016 pack by me .....
I research its dimension and add small retouch again.
I found height is less than historical, but I decide to left incorrect style (not so different) to avoid hook position confusing for already published F-5 mod and other under WIP Jets.


Others are new.
I think none of them have been published in IL-2 1946 as a single weapon object (not a part of an aircraft's hier.him) .

LAU-115 is a single rail launcher for AIM-7 Sparrow.
It is also used as an adapter for Twin LAU-127 combination.
'A' is older. 'C' is newer and its additional top part is said "Jettison Kit".
'A' and 'C' have different missile hook positions in X-axis and Z-axis, so not compatible each other.

LAU-127 is a single rail launcher for both AIM-9 Sidewinder and AIM-120 AMRAAM.
I make its height a bit lower in my plan to make compatible to (a bit incorrect) LAU-7 about missile hook positions.

Twin LAU-127 on LAU-115 A/C enable to carry 2x AIM-9 or 2x AIM-120 under one hardpoint.
Its similar kit was composed in F/A-18C/D mod with non historical shape.
I make historical shapes with LAU-115 model and LAU-127 model.
Its LAU-115 'A' model and 'C' model are not compatible each other about missile hook posiotins.

By the way, Twin LAU-7 on LAU-115A is possible and historical operated combination. But I think not needed , LAU-127 on LAU-115 covers it.


And so ..... common launchers for other Jets are only LAU-7 and LAU-127 (very similar to LAU-128 and -129).
Others maybe used only on F/A-18.
F-16 carries AIM-7 in a direct mount style ; no use rails by many photos.
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on February 23, 2017, 11:53:07 PM


Great idea !
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 25, 2017, 03:01:24 PM
BRU-33A "canted vertical ejector rack (CVER)"
(https://www.mediafire.com/convkey/95e7/qrn7ibs4r6i1mc96g.jpg)
Not remake of F/A-18 contents, but scratch build by myself.

BRU-33A carries 2x Mk83 1000lbs bombs
(https://www.mediafire.com/convkey/c95b/0d6ea1fi36hca1e6g.jpg)

BRU-33A is expanded to "Smart Rack" BRU-55 for F/A-18 series and BRU-56 for F-16 with a bit different type ejector unit.
They look almost same to BRU-33A.
So, this new model can be used as BRU-55 or BRU-56, too.

 ----- -----

F/A-18C/D mod had 2000lbs JDAM model.
I rebuild it to correct diameter , UV mapping error and make better LOD and shadow models.
From completed new 2000lbs (based on Mk84 GPLD bomb) JDAM "GBU-31" , I resize and retouch into 1000lbs (based on Mk83) JDAM "GBU-32".
And rebuilding from Mk82 500lbs bomb, "GBU-38" is also made.
(https://www.mediafire.com/convkey/9f3f/br5t37j4qrt4a6d6g.jpg)
(https://www.mediafire.com/convkey/11db/aiuig710b3157lr6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on February 25, 2017, 03:10:48 PM

Those look amazing. Very beautiful modeling.
I wonder if its too many polygons and details.
It might slow down the game with too many polygons?
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 25, 2017, 03:57:05 PM
I wonder if its too many polygons and details.
It might slow down the game with too many polygons?

LOD system will do well.

(https://www.mediafire.com/convkey/8247/06pqfxyh23z1w4w6g.jpg)

(https://www.mediafire.com/convkey/638a/t6wv9kua5ka3cbz6g.jpg)

All of my Full Retouch models in Weapon Pack Generation 2016 , those dynamic LOD polycount decreasing is done.
(No retouch models "Marked as only position tune" are not.)
Title: Re: remodel old Jets' ordnances
Post by: Koty on March 02, 2017, 09:41:31 AM
Wow, looking good.

Meanwhile, got one more set ;)

600 gal. (centerline) tank for F-4's:
(http://3.bp.blogspot.com/-9mJq8QcqPZ8/UbC2vlL6QUI/AAAAAAAAFZA/eBNCQxg9CxM/s1600/F4H+600-gallon+Tanks+Rev+A.jpg)
(http://airwingmedia.com/wp-content/uploads/2015/01/f4-3.jpg)

And the 450 wing tanks (not sure if they are modelled correctly):
(http://2.bp.blogspot.com/-5sRUN0wp-2c/UaqBd23-JaI/AAAAAAAAFWw/V4XzUXsLvcs/s1600/F4H+370-gallon+Tank+Later.jpg)
(http://1.bp.blogspot.com/-JMVZyePuso8/Uap-A-JIUAI/AAAAAAAAFV4/rF9s2PHlh6A/s1600/F-4B+with+tanks+web.jpg)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 03, 2017, 05:10:45 AM
Thanks, Koty.

F-4's droptanks is in my (a bit far) plan.
I'll try them after .... 6 objects finished.
Drawings you provided help me much.



Here is USAF's AN/ALQ-131 ECM pod, F-16 and A-10 often carry it.
(https://www.mediafire.com/convkey/0c60/9igl7po7ttzic3g6g.jpg)
Its original 3D model was made by Ranwers.
I add small retouch on it and color skins, tune axis and position as Gen2016 to unify Jet's side hanging hook.
Even today's IL-2 1946 doesn't have real working ECM ..... only an eye candy.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 09, 2017, 09:53:50 AM
Now I'm working on F/A-18 to switch to Generation 2016 weapons' historical loadouts with correct launchers.

(https://www.mediafire.com/convkey/0d61/2e4uo709ejwe72q6g.jpg)

(https://www.mediafire.com/convkey/e869/vc290x435nxbwmz6g.jpg)

(https://www.mediafire.com/convkey/3809/8b7nd7d76mqhbnf6g.jpg)

(https://www.mediafire.com/convkey/40c4/419pva5xx2v27n76g.jpg)

(https://www.mediafire.com/convkey/86ee/eo76gd6sgv568bj6g.jpg)

(https://www.mediafire.com/convkey/e435/10j1kqj3ou8ut6b6g.jpg)

(https://www.mediafire.com/convkey/c6e8/f0ybblza37idngk6g.jpg)

(https://www.mediafire.com/convkey/f4b5/vv2g82k7lhtp64z6g.jpg)

Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 15, 2017, 10:43:30 AM
I'm trying to switch AV-8B+ loadouts into Generation 2016.

Here is AN/AAQ-14 (AN/AAQ-25) laser targeting pod -- a part of "LANTIRN" -- from Ranwers' model and AN/AAQ-28 "LITENING" pod.
(https://www.mediafire.com/convkey/04ce/ign6adtpbhz33f06g.jpg)

I retouch AN/AAQ-14 model about its right side intake shape and add LOD / shadow models, resize texture size with change UV mapping.

AN/AAQ-28 is made by quick hack thicker diameter and shorter length from AAQ-14 model.
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on March 15, 2017, 11:38:06 AM


All these wonderful new weapons will look beautiful when I soon finish the
 new skin-template with more details for this F-18.
Thank you Western !
Great 3d-model-art !   8)

Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 16, 2017, 10:32:11 AM
AN/ALQ-164 "DECM" pod
(https://www.mediafire.com/convkey/c226/on881mnv8s5ntl56g.jpg)

Now I begin to remake AV-8B+ loadouts in Generation 2016 style for updating whole of USMC Aviation pack.
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on March 17, 2017, 01:27:22 AM

Now I begin to remake AV-8B+ loadouts in Generation 2016 style for updating whole of USMC Aviation pack.

Thank is good news.
Please take notice that when you use the gas-tank on the AV-8B ---> the gas-tank skin uses a color part from the aircraft tail section of the fuselage  :P
It is very strange.
Maybe this gas-tank pod needs a new skin for it, instead of taking it from the airplane tail?

Title: Re: remodel old Jets' ordnances
Post by: western0221 on March 17, 2017, 02:49:54 AM

Now I begin to remake AV-8B+ loadouts in Generation 2016 style for updating whole of USMC Aviation pack.

Thank is good news.
Please take notice that when you use the gas-tank on the AV-8B ---> the gas-tank skin uses a color part from the aircraft tail section of the fuselage  :P
It is very strange.
Maybe this gas-tank pod needs a new skin for it, instead of taking it from the airplane tail?

I've decided not to use AV-8B+ droptank models contained in old USMC pack.

It's just the same 300 gallons model of Skyhawks in historical, I've already finished to retouch them.
I've added single side tailfin variants on them for AV-8B+.
(https://www.mediafire.com/convkey/2c23/i08z272ntc2nima6g.jpg)
Its color is fixed in gray, using the texture in TankSkyhawk_gn16 folder. No reflecting Harrier's custom skin color in today's my WIP version.

If requested, I will be able to add reflecting custom skin color function like F-5 FF/TigerII droptanks.


Bonus shot:
(https://www.mediafire.com/convkey/aa71/x1kuhss869yydb76g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on June 22, 2017, 06:45:16 AM
WIP:

Light weight Laser Designator Rangefinder

(https://www.mediafire.com/convkey/a71a/y4pj4ipxyp28zh56g.jpg)


Only finished 3D modeling about LOD0.
Rest --- LOD1/2 models, shadows, UV mapping, skinning, exporting
and java programming to work Laser Designator for PavewayII.

A-4M and others' PavewayII LGBs will be guided by it without carrier jets' laser spotting.
Title: Re: remodel old Jets' ordnances
Post by: Koty on June 22, 2017, 07:58:14 AM
While you're at it... could you theoretically make some more static infantry? Having some rifle return fire would be nice. No tracers, just sudden rifle bullet in wing.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on June 22, 2017, 09:55:17 AM
While you're at it... could you theoretically make some more static infantry? Having some rifle return fire would be nice. No tracers, just sudden rifle bullet in wing.

Are those sniper objects .... my task ? superior Engine MOD or Jet projects / Jet era arms and ships projects ?
Title: Re: remodel old Jets' ordnances
Post by: Koty on June 22, 2017, 10:12:54 AM
While you're at it... could you theoretically make some more static infantry? Having some rifle return fire would be nice. No tracers, just sudden rifle bullet in wing.

Are those sniper objects .... my task ? superior Engine MOD or Jet projects / Jet era arms and ships projects ?

Sorry, not what I meant  :-X it's just... wouldn't the laser designator guy feel lonely? No stress, your work is appreciated as is. And as I think about it, I can make some 3D. Never made a human body, this will be fun.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on November 07, 2017, 02:00:35 AM
Not only about this ordinance projects, but about all my joining projects Aircrafts, Vehicles, Ships, Game systems.

My game and mod developing (modeling and coding) PC is broken in this JST morning.
Its Windows7 system SSD is dead, maybe its controller is damaged. It's missing from PC startup BIOS screen.
Now I'm accessing here by an Atom PC.


A half lucky for me, I made IL-2 1946 executing or mod developing work spaces on sub HDDs, not on the system SSD.
Perhaps modding / modeling materials and WIP things are safe.
And one more, Windows7 warned me 5 days ago "This system SSD is nearly dead !!!".
So I could order a new SSD at a PC parts net shop for replacing and now I've received it, begin to clean install Windows7 on it.
Patching Windows7 and installing applications need some days, but I will be able to return modding / modeling in 3 days.
Title: Re: remodel old Jets' ordnances
Post by: SAS~Storebror on November 07, 2017, 09:27:00 AM
The only thing better than having a backup is: Have two or more backups :)
Sorry to hear about that broken SSD, but if everything's working as expected, the damage at least is limited.

Best regards
Mike (Who's got a full backup of all IL-2 related stuff with 7-days history locally, with automated daily backup job, plus a mirror of this backup data with 3 months history online at OneDrive)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on November 10, 2017, 02:21:30 AM
Thanks, Mike.

I've got again my modding PC environment almost OK besides rarely using applications.

At the last time of the old SSD living, I opened a 3ds Max file of AIM-4A missile.
Only that occupied .max file was broken. Last my 2 hours work was lost. Others are safe maybe.

So, I can restart from another named save max file one generation older and now finish.
(https://www.mediafire.com/convkey/37d0/30iwn6vw11vwwkn6g.jpg)
Based on gio's F-102 components, I fixed scale and shape, texture for each correct subtypes, and also switched to Gen2016 hooked position.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on November 12, 2017, 03:03:07 AM
More North America Continent, Air Defense Command armaments.

(https://www.mediafire.com/convkey/c64a/zb6h7d71lrlaj126g.jpg)

AIM-26A exploding in a mission.
(https://www.mediafire.com/convkey/7941/5bdbf6ycxrrs4c56g.jpg)


(https://www.mediafire.com/convkey/141d/ddp92crbdyd3o7r6g.jpg)

(https://www.mediafire.com/convkey/19fa/jdnb49wzcz26ygh6g.jpg)
AIR-2 Genie is very hard to use.
It didn't have any homing function or Proximity Fuse. Exploding only by Time Fuze after flying 10 km.
I've never succeed to shoot down an enemy plane by it even once.


I have to finish one more object (not related to ADC) before releasing a new pack.
Title: Re: remodel old Jets' ordnances
Post by: KingTiger503 on November 12, 2017, 04:18:57 AM
Nice, More Air-to-Air Missiles with nukes, that could be dangerous.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on August 03, 2018, 03:24:01 AM
Now US Anti-tank missiles are added to Weapon pack Generation 2016-iii.
Already published.

- AGM-114 Hellfire variant .... AGM-114C (Laser Homing) and AGM-114L (Active Radar Homing; Longbow Hellfire)
(https://www.mediafire.com/convkey/1a1c/4ln209h6kwc450e6g.jpg)

- BGM-71 TOW variant .... BGM-71A "Basic TOW" , BGM-71C "Improved TOW (ITOW)" and BGM-71D "TOW-2"
(https://www.mediafire.com/convkey/ab41/z4kj4cm82pk6k4l6g.jpg)

All missile 3d models have +3 level LOD models with texture size decreasing to avoid rendering heavy load.
(https://www.mediafire.com/convkey/4ecf/1dt9vtvbjkbkycj6g.jpg)
(https://www.mediafire.com/convkey/4e7f/yhsdhadb2xyiin26g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on October 18, 2018, 04:16:29 PM
Teaser for next pack update.

Israel Anti-Air-missiles Python 3, Python 4, Python 5, Derby
(https://www.mediafire.com/convkey/2b46/j2fjpkh0yk7mll56g.jpg)

Python 3 contains Chinese version PL-8 (painted in white)

In 2 weeks ?
I have been asked for some other pylons ....
Title: Re: remodel old Jets' ordnances
Post by: western0221 on December 20, 2018, 02:35:25 AM
Hellfire launcher has complex shapes and parts, hard to make ....
(https://www.mediafire.com/convkey/a916/qp6gvt0hmhsqrqd6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: enry711 on December 20, 2018, 02:40:54 PM
Very nice western!!!  :) :) Those new models look perfect and i can't wait for the new weapons, especially the TOW and Hellfire missiles ;D
Title: Re: remodel old Jets' ordnances
Post by: western0221 on December 29, 2018, 05:46:54 AM
Thanks you are having interests about my works.


M299 launcher (4x Hellfire)
(https://www.mediafire.com/convkey/6a8c/g8ldtzlgab8v58x6g.jpg)
M279 launcher (2x Hellfire)
(https://www.mediafire.com/convkey/c466/m3k041lj59f96dr6g.jpg)
are finished.

I want to add some more models / weapons.
I'll publish an update of Weapon pack Generation 2016 after it .... in 10 days ?
Title: Re: remodel old Jets' ordnances
Post by: enry711 on December 29, 2018, 05:49:25 AM
Damn! They look gorgeous ;D
Title: Re: remodel old Jets' ordnances
Post by: Ace on December 29, 2018, 02:00:14 PM
Amazing! Great Work, Thanks Western
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 02, 2019, 09:02:51 PM
Russian Nuke RDS-4T model is finished rebuilding.

(https://www.mediafire.com/convkey/b9bb/kvg2ei2nfuqd1586g.jpg)

Its old model used "Many polys for small parts" / "A few polys for big parts" --- unbalanced.
Having visual bugs like tail fin rings become disappeared seen from diagonal back.
Hooked in strange offset position.
And No LOD models ---- fps damage in far distance.

I solve those problems and "Hooked position" is also tuned as "Generation 2016" one.


Other Russian modern arms are also finished.
RBK-250 cluster bomb, MBD bomb rack, Rocket launchers UB-16 / UB-32 / B-13 / APU-68UM2, Rockets S-24, PTB-800L for Su-25.

Existing model is good and only re-position into Gen2016.
AGMs Kh-25 / Kh-29, Rocket S-25 and its launcher O-25.

 -----

Plans to add more.
KMGU2, SPPU22, AGMs / AShMs.

Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 06, 2019, 12:44:39 PM
Building a native 3d model of KMGU-2 ..... Russian cluster bomblet container.
All LODs are finished.
UV mapping , texturing and some faces structuring are rest.

(https://www.mediafire.com/convkey/2d0f/34c13d1tr0zdonw6g.jpg)

(https://www.mediafire.com/convkey/08ae/iaieqvbqeia11eq6g.jpg)
(Right side object is PTB-800L fueltank model for Su-25)

Even current IL-2 1946 games don't have the function of open / close cassette doors, I've modeled them with inner walls.
Title: Re: remodel old Jets' ordnances
Post by: enry711 on January 06, 2019, 02:21:13 PM
Great work western! Really looking forward for this new ordnance! :)
Title: Re: remodel old Jets' ordnances
Post by: Koty on January 07, 2019, 05:33:50 PM
You could in theory make the cassette part of the plane and give it opening doors that way...
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 12, 2019, 06:07:28 AM
You could in theory make the cassette part of the plane and give it opening doors that way...

I've thought the same way.
But feeling not smart.

Once I'll finish it as a usual Pylon object.

New KMGU-2 model is in game, only doors closed style.
(https://www.mediafire.com/convkey/3833/lmuhrjnxnb72kpc6g.jpg)
Texture task is rest.


RBK-500 is also made. Texture task is also rest.
(perhaps RBK-250 texture has to be retouch, too.)
(https://www.mediafire.com/convkey/8df8/r0xjsbcledtn9516g.jpg)


I'll publish a new Weapon pack Gen2016 archive after finishing those texturing.
(edit)
SPPU-22 gunpod model conversion (or remodel) is also needed for Gen2016.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 13, 2019, 03:38:48 AM
I found existing SPPU-22 gunpod model is too short.

(https://www.mediafire.com/convkey/3bac/okt8qm21dbd46g16g.jpg)

Stretching lod0 model is done.
Building lod 1/2/3 models and shadow models is the next task.
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 13, 2019, 08:59:07 PM
New Weapon pack Gen2016-iii is published.
https://www.sas1946.com/main/index.php/topic,53426.0.html

New USSR models , Israel models are available.
(Aircraft side reworks are needed for appearing in games.)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 19, 2019, 05:38:12 AM
Now working on Su-25 to use new Generation 2016 arms with historical places and combos.

4x SPPU-22 + 2x UB-32 + 2x PTB-800L + 2x R-60M
(https://www.mediafire.com/convkey/e216/lhiysg2357m6nap6g.jpg)

4x RBK-500 + 8x FAB-100M46 + 2x UB-32 + 2x R-60M
(https://www.mediafire.com/convkey/a569/inajm5vmrtqtgaq6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on January 20, 2019, 07:10:53 AM
2x KMGU-2 + 4x FAB-250 M46 + 2x PTB-800L + 2x R-60M
(https://www.mediafire.com/convkey/5494/59vc5jakabjqmll6g.jpg)
Title: Re: remodel old Jets' ordnances
Post by: western0221 on February 17, 2019, 08:35:43 AM
WIP:

Light weight Laser Designator Rangefinder

19 months after ...... coming to IL-2 1946.
(https://www.mediafire.com/convkey/8041/1y8chpckwafz4z76g.jpg)
But borrowing an artillery slot, no function.

Rest ---
and java programming to work Laser Designator for PavewayII.

still. (and texture work)
Title: Re: remodel old Jets' ordnances
Post by: max_thehitman on February 17, 2019, 01:53:54 PM

Hurray!  8) A laser-camera guy figure!
Looks great.

Thank you for the latest Generation III weapons ]cheers[



Title: Re: remodel old Jets' ordnances
Post by: western0221 on October 25, 2019, 04:07:25 PM
USSR Helicopter Arms under wip....

(https://www.mediafire.com/convkey/b4b5/dk87ki2obtg5t1m6g.jpg)

New standard position and rotation , low fps damage in adding LOD models ....