Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => WIP => Topic started by: Mission_bug on April 02, 2018, 07:16:02 AM

Title: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on April 02, 2018, 07:16:02 AM
New fuselage for the B/C-377/C-97 Franken currently in game. ;)

I have been wanting to try this ever since Alex (Bison_M) first put together the C-97 franken pack:


(https://s17.postimg.cc/e2bx3ertr/B-377_1.jpg) (https://postimg.cc/image/dct4r1ra3/)

(https://s17.postimg.cc/qgyp3s927/B-377_2.jpg) (https://postimg.cc/image/xwxypkwrf/)

(https://s17.postimg.cc/9t771am0f/B-377_3.jpg) (https://postimg.cc/image/69l9bhjaj/)

(https://s17.postimg.cc/qgyp3rtmn/B-377_4.jpg) (https://postimg.cc/image/cnaceq117/)

(https://s17.postimg.cc/r6hhg4mgf/B-377_5.jpg) (https://postimg.cc/image/bl05w6ai3/)


Early days, this is the complete fuselage with a test skin to see how it mapped.

It will need to be cut to make a front and rear and aligned correctly with what we already have.

Drawings are very poor, if I was doing the complete aircraft I would have bought some scale drawings, as it
is I had to make do with whatever I could find.


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-337/C-97.
Post by: RealDarko on April 02, 2018, 07:41:15 AM
For me is a really beuaitful airliner, looking forward to see your work in game.
Title: Re: New fuselage for the B/C-337/C-97.
Post by: dona on April 02, 2018, 02:16:33 PM
Looks great!  This will be an excellent addition. Lots of skinning potential.  ;)
Title: Re: New fuselage for the B/C-337/C-97.
Post by: KingTiger503 on April 02, 2018, 08:29:34 PM
Nice, Very nicer plane  ;D ;D ;D
Title: Re: New fuselage for the B/C-337/C-97.
Post by: Mission_bug on April 03, 2018, 12:13:03 PM
Hello guys, the fuselage mapping is proving awkward to do, the first attempt that you see above leaves stretch marks on the upper and lower surfaces so I further cut it up to make separate areas for the problem areas.

That was okay and I could manage to still keep things within the B-29 template, however, the cockpit glass is proving difficult and I might actually need to cut those window panels out rather than use alpha channel as I originally intended.

Been playing about with it off and on through the day and this is so far as good as it gets:


(https://s7.postimg.cc/yusweqa0b/B-377_6.jpg) (https://postimg.cc/image/fppn4yvc7/)


The aircraft is a very unusual shape so it will certainly prove challenging. :D


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-337/C-97.
Post by: ecf111 on April 04, 2018, 10:29:29 AM
This is great news, thanks for your work!
Title: Re: New fuselage for the B/C-337/C-97.
Post by: Mission_bug on April 09, 2018, 11:23:37 AM
Making some progress, but it has been a slow slog. ;)


I tried using alpha cut for windows but try as I might could not get it to look right
so I eventually opted to cut them out:

(https://s14.postimg.cc/jl6d54adt/B-377_7.jpg) (https://postimg.cc/image/mf9iikcjx/)

The cutting process caused its own issues and they still do not look as good as I would like but I
think they are as good as I can make them:


(https://s14.postimg.cc/8ycjzppdt/B-377_8.jpg) (https://postimg.cc/image/o72hdhj25/)

All the existing lines were removed from the B-29 template for the fuselage but the other parts have
been left as they were so far.


(https://s14.postimg.cc/b2wx0syq9/B-377_9.jpg) (https://postimg.cc/image/y4di6jydp/)

I started the process of new lines for the B-377:


(https://s14.postimg.cc/d7ha1w82p/B-377_10.jpg) (https://postimg.cc/image/i64sgfbvh/)

I will save this mesh as it is and use it as a base for the other versions, first up will be the airliner so
the intention is to cut in the round windows and once that is done I will clone the fuselage to make
a internal shell.



Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Dreamk on April 09, 2018, 01:07:40 PM
Very nice! :)
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Zflyer48 on April 09, 2018, 01:12:57 PM
I like  :)
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on April 14, 2018, 06:01:50 AM
Hello again guys, just a quick update. ;)

I managed to cut out the fuselage windows, however, this creates some issues in that the boolean cut leaves
a lot of extra vertices and it is difficult to remove them without causing warping in some areas so most were
left as was so the CF_D0 poly count was nearly at the mesh limit once the internal skin was attached:


(https://s9.postimg.cc/k172p5ybz/B-377_11.jpg) (https://postimg.cc/image/558jhkmx7/)

Sadly there are poor areas because of that as along this window line here and a little seepage around the
breakout windows:
(https://s9.postimg.cc/r5ovxn0a7/B-377_13.jpg) (https://postimg.cc/image/riga3tijv/)


Still have not grasped the 'Null' material concept for eradicating the join between CF_D0 and Tail1_D0 and
unfortunately due to the image issues folks have with photobucket most of the tutorials have lost their
images so they are difficult to follow:


(https://s9.postimg.cc/4tr348tgf/B-377_12.jpg) (https://postimg.cc/image/448arvswr/)

Next up is some kind of internal structure for cockpit and passenger cabin to fill the whole as seen here:

(https://s9.postimg.cc/w4cec5onj/B-377_14.jpg) (https://postimg.cc/image/448arvl6z/)


Not the finest piece of geometry around, it certainly does not come close to the FSX model but overall I
do not feel too disappointed so far with the result. :D


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: dona on April 14, 2018, 10:18:30 AM
I think it looks terrific!
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on April 20, 2018, 04:30:52 AM
I think it looks terrific!

Glad you like it so far. 8)


The B-377 keel and rudder were higher and not quite as wide as the B-29 so I had a go at altering the existing
parts, as seen here the highlighted vertices were removed and the hole capped before scaling:

(https://s18.postimg.cc/47f7n44c9/B-377_15.jpg) (https://postimg.cc/image/c05vf3ab9/)

The existing Lods, also seen above, were used as template to create new ones from the altered parts.  By
removing the same vertices I was able to try and replicate the number of faces removed to follow what had
been done originally.


The end result even after a number of attempts does not look as good as I would have hoped, not everything
quite lines up as intended but for now things will have to do, maybe I will make new ones later:

(https://s18.postimg.cc/j3dqupv6h/B-377_16.jpg) (https://postimg.cc/image/g9alh9t05/)

(https://s18.postimg.cc/jg550wsvt/B-377_17.jpg) (https://postimg.cc/image/tdg5tz0hh/)

Next task will be to make Lods for the fuselage, again I will use the original B-29 as a guide to how many
and their poly count, might take a while.


After that the engines will also have to be built, the ones on the B-377 appear to be more like those on the B-50
than on the B-29, more turbo prop style in look. :(


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on May 03, 2018, 10:22:23 AM
Hello guys, not done much with this for a week or so but just a couple of images to show where I am at. ;)


I made a attempt to make lods for the CF_Do, a lot of trial and much error but this is what I have:

(https://s7.postimg.cc/jlaq3bs2z/B-377_19.jpg) (https://postimg.cc/image/vaepraj1j/)

This was a difficult process made more so by the shape of the model and the fact I cut the windows in, maybe
I should have gone for alpha channel windows because the Boolean method adds many vertices and if you try
to weld them together it distorts the shape which is especially noticable along lines such as the fuselage stripe.

I guess it is important to try the cutting method to find what downsides it has, with less windows the impact should
not be as bad on the tanker, if I get that far, all part of the learning process.

The tool in gmax called a 'optimizer' only does so much but a little tweaking of its values got me near with some
manual work, I was trying to minimize the distortion because I was not sure just how much could be seen when
in use.

The last four lods I removed the inner skin which helped reduce them further and I ended with these values:

CF_Do has 2887 faces.

L1 2273.
L2 1697.
L3 840.
L4 540.
L5 189.
L6 48.

Because the rest of the model uses the B-29 as its base I tried to follow the amount of lods used there so
hopefully it all works, not sure though on actual values as my fuselage is quite different to that of the B-29.


Made a attempt at internals:

(https://s7.postimg.cc/4ckspj3jf/B-377_18.jpg) (https://postimg.cc/image/dkd168alj/)

The seats are B-29 and pilots already in the mod, I made floors and cloned then so there is a underside and
also dividing walls also two sided.

The stark colours are for testing that nothing was sticking out of the fuselage and for making sure the mapping
on the template had not got mixed up.


In game:

(https://s7.postimg.cc/foxe7cet7/B-377_20.jpg) (https://postimg.cc/image/aq9vstb07/)


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Rogue Pilot on May 03, 2018, 04:24:08 PM
Looks really good Mission.  :)

 I always liked the looks of this aircraft. Not sure why but it has a certain appeal to it.

Rogue.
Title: Re: New fuselage for the B/C-377/C-97.
Post by: VandelayOfficial on May 05, 2018, 12:25:14 PM
It looks excellent so far!
Title: Re: New fuselage for the B/C-377/C-97.
Post by: dona on May 05, 2018, 04:07:49 PM
Great work as usual!!
Title: Re: New fuselage for the B/C-377/C-97.
Post by: max_thehitman on May 05, 2018, 09:10:39 PM


WOW! That is one cool airplane!
Its looking great so far! Congrats!


Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 07, 2018, 04:10:52 AM
Hello guys, I have been working on another project with Charles so this was sidelined for some time but is now back on the work bench when health issues permit. ;)


I continue to try and follow the B-29 lod setup using the gmax optimizer, sadly it is not the best tool available
but there do not appear to be any purpose made tools out there for gmax so I persevere with what I have:


(https://s33.postimg.cc/bbk1otkhr/B-377_21.jpg) (https://postimg.cc/image/lyduu8smz/)

I have no idea how you test if the lods you make are effective other than zooming out as I add each in
turn, here all have been added:

(https://s33.postimg.cc/zfatd4q3z/B-377_22.jpg) (https://postimg.cc/image/605544lkb/)

(https://s33.postimg.cc/t1lq9w0nj/B-377_23.jpg) (https://postimg.cc/image/dg4epxop7/)


The values are as per the B-29, however my fuselage was a higher poly build due to the double section
of the B-377 so I do not know how effective it is but it did work with each lod I added showing as I
moved further from the aircraft.

The scheme above is to test the USA folder was working, so far okay.

The keel cap from the B-29 has been used and re-positioned, however, a new tail cap will have to
be made specific to the new fuselage.

Following that new engines have to be made and the interior detail completed, could be a while yet but
the fuselage was the main part and that is now done so hopefully the remainder of the B-377 will not
cause me too much trouble. :D

Once that is finished I will post a link and then move on to the military tanker/transports. ;)


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: cgagan on June 07, 2018, 04:31:08 AM
Looking great, Pete... 8)
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Bison_M on June 07, 2018, 04:59:00 AM
Indeed, it looks better and better! :)

I hope with your efforts, Pete, the C-97 pack will gradually move from the Frankenstein hangar to real havy planes. ;)

It is interesting that the first version of the C-97 was realized 4 years ago. And now, everything comes back ...

I wish you success and good health.

Take care of yourself.

With respect! 8)

Alex.
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 07, 2018, 05:38:13 AM
Glad you guys like what you see so far. 8)

For me trying to learn 3d work these packs of yours Alex are a good way to practice as I can get away with just making the necessary adjustments to bringing the aircraft closer to the real thing without the need to build the complete aircraft. ;)

I have not studied the type in depth so it might be that the wings also need attention, however, if I concentrate on the parts
that are obvious, fuselage and engines in this instance, it still remains to some degree a franken but more like the real thing.

Maybe in time all the franken hanger will be used as a base to make models closer to the real thing, or even completely replaced, your work will have been the foundation for that and all the hard work that went into them will come full circle, you will have been the inspiration that encouraged it, thank you very much.


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 09, 2018, 06:29:22 AM
Finally made a start on trying to replicate the engines. ;)


My 3d talents leave a lot to be desired as you see here in gmax, still needs mapping:


(https://s33.postimg.cc/l2p87sy0f/B-377_24.jpg) (https://postimg.cc/image/q1cqmc1t7/)


The real thing inset and in game using the port inner position, outer is the representation Alex put together:

(https://s33.postimg.cc/3pexsyi4v/B-377_25.jpg) (https://postimg.cc/image/qe44sizij/)


Mine needs some fine tuning. :D


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: max_thehitman on June 09, 2018, 07:01:18 AM

Looks great to my eyes  8) Great going Pete!
Your 3d-skills are better than mine, so your doing a nice job on this classic aircraft.

Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 12, 2018, 01:15:07 PM
Looks great to my eyes  8) Great going Pete!
Your 3d-skills are better than mine, so your doing a nice job on this classic aircraft.


Glad you like it Max, however, I think you need your eyes testing. :D


Try as I might I have not got the engines to accurately resemble those of the real thing but I have spent too much time
on them as it is so they will have to do, they have gone through numerous builds already.
The main problem is I am using the B-29 wings and if you look at the real aircraft some of the complex shape is not on the B-29 nacelles as they move further rearward so I have been trying to follow the shape on my replacement engines only and it really needs engine and nacelle making.  ;)

(https://s22.postimg.cc/y37abr0n5/2018.06.12_18-54-16.jpg) (https://postimg.cc/image/me3ans9od/)

(https://s22.postimg.cc/6fukxoi1d/2018.06.12_18-55-40.jpg) (https://postimg.cc/image/6fukxoi19/)

(https://s22.postimg.cc/ysq2o5ymp/2018.06.12_18-55-52.jpg) (https://postimg.cc/image/fnmteejyl/)


They have their own lods and shadows, again I looked at the B-29 and used L1 and L2 in this instance and they
have now had their lines applied to the template.

Next up is the interior, crew and passenger cabins, will most likely use the seats from the B-29 cockpit for both.

New undercarriage doors for the nose wheel compartment are also necessary,

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: max_thehitman on June 12, 2018, 01:36:30 PM


What do you mean the engines don´t look good?

I may be going blind, but I must admit, they DO LOOK GOOD !  8) As long as they dont fall off, its good enough for me .


By the way, I see some nice windows on the fuselage side. Can we see what´s inside?
Like the cargo or passengers/seats ? If that is not possible, then its no problem either. A skinner can always paint
those details like on the C-47 passenger version, or on that Fw-200 Condor passenger-version.




Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 12, 2018, 05:28:58 PM
As long as they dont fall off, its good enough for me .


Maybe, maybe not, I think the glue was strong enough. :D



By the way, I see some nice windows on the fuselage side. Can we see what´s inside?
Like the cargo or passengers/seats ?


This is all there is in there at the moment Max, I need to find some interior images and decide
just how much to put in:


(https://s33.postimg.cc/bxlz4n4xb/B-377_interior.jpg) (https://postimg.cc/image/prabtoxij/)


The reason for cutting out the windows was to provide some interior detail, trouble is by doing that there
are some problem areas on the fuselage that come from the Boolean cutting method, maybe I could have
gone with alpha cut windows or just painted the circles in.

I have a separate fuselage ready to cut up for the tanker/transports already mapped so I could start again on the civil
if I decide I do not like the look of things, however, I will persevere with what I have for the moment as I would need the
detail anyway if you can see into the fuselage.



Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Dreamk on June 12, 2018, 10:30:37 PM
Pete Hi!
The boolean cut is tricky. If you want to use it you need first to "cap" all holes in your fuselage mesh then built a single "cutting mesh" (even if it is a complex one) in order to "boolean cut" all holes at the same time.
 
Another much better although slightly slower method is to create windows "without cutting them" - I explain:
1) use the polygon "connect edges" and polygon "cut" functions in order to create square polys of roughly the right size at the emplacement of the windows,
(https://s22.postimg.cc/4mnjf81c1/window_cutting_1.gif) (https://postimages.org/)

2) then connect their edges so as to create a "double cross" inside these windows (editable poly/ edges/ connect/ segment=2) - you this create on each side of these windows 2 vertices, beyond the corner vertices.
(https://s22.postimg.cc/kxnnbjljl/window_cutting_2.gif) (https://postimages.org/)

(https://s22.postimg.cc/ou0z7ir3l/window_cutting_3.gif) (https://postimages.org/)

(https://s22.postimg.cc/6egia459d/window_cutting_4.gif) (https://postimages.org/)

(https://s22.postimg.cc/5c6brkeq9/window_cutting_5.gif) (https://postimages.org/)

3) Select one after another the edges inside these square windows and remove them (editable poly/ edges/ remove) - pay attention that "remove" is not "delete" - the result will be a square poly with 12 vertices regularly distributed along on the 4 edges  of its periphery.
(https://s22.postimg.cc/cfe778hlt/window_cutting_6.gif) (https://postimages.org/)

4) Select these vertices, then apply the "spherify" modifier - the result is now perfectly round windows. select the polygons of these windows and apply a transparent material ("glass or glass2) and you have now the body of the fuselage with a "gloss1D0o" material and your transparent windows in "glass" material.
(https://s22.postimg.cc/kkw95f8fl/window_cutting_7.gif) (https://postimages.org/)

(https://s22.postimg.cc/j5uogpf29/window_cutting_8.gif) (https://postimages.org/)

5) adjust the vertices that may have be deplaced in the fuselage during this process, and if necessary remap (always recommended)
(https://s22.postimg.cc/61p4407kx/window_cutting_9.gif) (https://postimages.org/)
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 13, 2018, 05:01:26 AM
Hello Dreamk, thank you very much for the tutorial, really appreciated. 8)


I have been using gmax on this project so I will have to take a look and see if the tools you mention are available so I can give the process a try. ;)

I used the usual Boolean method in various ways, including capping holes, used edible poly and edible mesh, I found the big issue of too many vertices created is more apparent when the part concerned becomes a edible mesh.

For those who are not familiar, here is a image of what we are discussing:

(https://s22.postimg.cc/timj6ennl/B-377_vertices.jpg) (https://postimg.cc/image/r1arz53r1/)


Each vertices sends a line out to others and if you try to move or weld them it distorts the mesh, particularly noticeable when text or stripes are present, makes poly reduction difficult.

I took the spare fuselage I have that only has the cockpit windows and made a file that could be opened in Blender, that seems to give the same effect so I guess it is the nature of the beast, although Blender and 3dsmax most likely have extra tools to improve the situation.


At least now I have this second method there is another option to test so thank you again Dreamk.


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: SAS~Ghost129er on June 13, 2018, 11:39:28 AM
I used the usual Boolean method in various ways, including capping holes, used edible poly and edible mesh, I found the big issue of too many vertices created is more apparent when the part concerned becomes a edible mesh.

Boolean, Splines, Lines, MeshSmooth, Relax, ProOptimize, Optimize - How to exceed your Poly Limit 101. These are extremely high detail/complexity tools that not only add a bunch of polys but also create a lot of smoothing/etc issues.

I highly suggest you shift+drag your Boolean part before you work or put a Boolean modifier on it! I've had to redo many fuselages/complex objects from scratch because of the lack of backups.

For your Windows, I have few suggestions maybe Pete -

-Use lower edge cylinders when using boolean (will look less nice but save you poly count)
-Cut up and make fuselage into multiple parts (Then you can have like stage 1, stage 2, stage 3 fuselage like a rocket and have each to 3k poly each)
-Delete any unused verts
-Weld verts where possible to reduce count without sacrificing detail.

(https://i.imgur.com/9byKiRD.png)

Fuselage itself without canopy is 4k polys, ouch! Will 101% require LoD.
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 14, 2018, 07:00:54 AM
WOW, that is one nice looking model Ghost129er. 8)

As you say most of the tools we use to hopefully improve the look of our models have a cost, most increase the poly count and I have found that going even a few above the mesh limit will make the QMB screen flicker like mad. :o

I cannot figure out why the BV 138 seaplane from AviaSkins works in game as Dimon released it because those meshes like your fuselage are above 4k. o_O

I was asked to make that skinable in the IL-2 sense and managed it but had to chop things up and re-size to make it work, still waiting for the guys to decide where we go with that one. o_O

Thankfully the B-377 is okay even with the windows, the inner skin lost a few areas and I welded what I could and the result is what you see, should not be a issue with the transport/tanker aircraft as they had fewer windows. ;)

Anyway, onwards and upwards they say, Alex (Bison_M) thought new wheels from PA Jeronimo
would add considerably to the overall appearance, thank you very much Alex really appreciated:


(https://s33.postimg.cc/6882w88cv/B-377_wheels.jpg) (https://postimg.cc/image/xvksabtjf/)

PA's work is truly outstanding, I live in hope that one day I will be able to attain his skills. 8)


Alex reactivated the nose wheel door as well, I removed it because it did not quite fit and on the actual aircraft there
are three doors, one is on the nose wheel leg and retracts with that, I will maybe shorten what we have and make
the third door to make things look correct.


The actual prototype used the original B-29 engines, again thanks to Alex for the info, so I guess if you did not
like my engines reverting back would not be entirely wrong.

There is a WIP of the B-50 that has much better engines than I could ever hope to make and a suggestion was
made to borrow those, however, that was never released by those involved so I considered it inappropriate to
use anything from that even though I have the model.

I could do with a set of wide prop blades and a pointed spinner, any ideas please guys so I do not have to make them?

Sorry this is taking time guys, health issues mean I get to spend very little time at the machine so I pick away at it if
and when I can, hopefully though a can do some basic work on the interior and at least release the civil fuselage update
you see here soon. ;)

That said a month of football is upon us, yippee. :D


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 24, 2018, 11:59:02 AM
Hello again guys, just a few images to  show ongoing work. ;)


Apart from the interior the civil B-377 is to all intents and purposes as you would see it in game so I took a little time to actually look at the changes that would be necessary for the tanker before I get too involved with the interior detail.

I decided to cut the spare fuselage up and add it without cutting any windows, using paint due to the small size and lack of interior that would actually be seen in these military types, changes to the fuselage then would essentially be to make a new radome for the front:

(https://s33.postimg.cc/crvc2vtgf/Drogue_9.jpg) (https://postimg.cc/image/7ggfi67dn/)


And the boom operators station at rear:

(https://s33.postimg.cc/la4s78fen/Drogue_10.jpg) (https://postimg.cc/image/jv37iiebf/)



My test aircraft folder for the B-377 that you have already seen with new fuselage and engines was then
copied and renamed for the KC-97 tanker to except these few changes for the tanker and at the same time
any additions like the boom were also added and test flown:

(https://s33.postimg.cc/5ongnb61b/Drogue_11.jpg) (https://postimg.cc/image/bctre7adn/)

(https://s33.postimg.cc/t2vfz8g8v/Drogue_12.jpg) (https://postimg.cc/image/dhe4fa4aj/)

(https://s33.postimg.cc/49lvykhsv/Drogue_13.jpg) (https://postimg.cc/image/bpl5kd5i3/)




So far so good. :D


I do have a separate version under parallel development with updated java from 4S_Vega and B-50 parts added by
Bison_M but that is another story and one for another time and place, what you see here is what was started to go
into a update of the current pack utilizing those exiting parts, anything else will be a bonus as they say. ;)



Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: SAS~Ghost129er on June 24, 2018, 12:09:09 PM
So far so good? That's an understatement - it's excellent so far Pete! 8)

That's the thing with remaking/improving things. Takes a lot of work/remaking of just one part to perfect something, the reason why each and every single mod and aircraft is a work of art in it's own way.

Can't wait to see the finished product!
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 26, 2018, 02:14:17 AM
So far so good? That's an understatement - it's excellent so far Pete! 8)

That's the thing with remaking/improving things. Takes a lot of work/remaking of just one part to perfect something, the reason why each and every single mod and aircraft is a work of art in it's own way.

Can't wait to see the finished product!


Glad you like it so far Ghost129er. 8)


I think this would be a ideal project for anyone wanting to try their hand at 3d for the game, gives you a opportunity to see how things are put together without the need to build the entire aircraft, it improves the existing pack but is not as daunting as making the complete aircraft. ;)

The advice generally given to potential new modders is start simple, from personal experience I have to agree it is the most valuable advice that anyone can get here or anywhere else.


Anyway, clan shell doors anyone:

(https://s15.postimg.cc/riel89zej/Drogue_14.jpg) (https://postimg.cc/image/80jxsc2gn/)

(https://s15.postimg.cc/vdhzawnq3/2018.06.25_21-46-10.jpg) (https://postimg.cc/image/y7l4ocpw7/)

(https://s15.postimg.cc/kdwrzbcqj/2018.06.25_21-47-03.jpg) (https://postimg.cc/image/5upmxwjlj/)


As you see I am not the best at this stuff. :D


Getting these cut out and working is the last major obstacle for this project, with a few lumps and bumps needed for the C-97K I will then be able to return to the interior for the civvy.


Take care.


Wishing you all the very best, Pete. ;D

Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 27, 2018, 03:55:51 PM
Hello again guys, well the clam shell doors are now working roughly as they should. ;)

They could actually do with a little fine tuning, sorry, I have not the patience these days:


(https://s22.postimg.cc/sitkk9ipd/2018.06.27_21-49-26.jpg) (https://postimg.cc/image/txv58zjsd/)

(https://s22.postimg.cc/g46sjxywx/2018.06.27_21-49-54.jpg) (https://postimg.cc/image/3pk0jm7el/)


Just need to add the lods to the tail and the doors and it will be as good as ready as I can get it, once
released anyone who feels the need can tinker with it further. :D


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: max_thehitman on June 27, 2018, 05:58:24 PM


I did not know it had clam shell doors for supply-drops. Very cool.
You did well Pete, looks great!

Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on June 28, 2018, 02:23:10 AM


I did not know it had clam shell doors for supply-drops. Very cool.
You did well Pete, looks great!



Yes Max, the original conversion was intended for bulky cargo, look at one of those first videos here:

https://www.google.com/search?q=c-97&ie=utf-8&oe=utf-8&client=firefox-b-ab


No guys, sorry, I am not going to try and model that ramp. :D


If you look at photographs of the later KC-97 you can actually see the boom operators station looks to be a plug and go part, fits just where the cargo doors were.


Commute to work anyone:


(https://s33.postimg.cc/yjbfwnfbz/2018.06.28_08-01-59.jpg) (https://postimg.cc/image/545rnnasb/)



Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Dreamk on June 28, 2018, 12:52:27 PM
Verrrry nice!
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on July 04, 2018, 04:00:08 AM
Verrrry nice!


Glad you like it Dreamk. 8)


I have mentioned a few times the second development using engines from a WIP B-50, thought I would show you what that looks like. ;)


B/C_377, there are issues with the window cuts as I already explained, I could actually replace with the solid fuselage of other versions and the windows could be painted on:

(https://s33.postimg.cc/8ucdui0xb/New1.jpg) (https://postimg.cc/image/8ucdui0x7/)

C_97, the nose radome is attached using the hier, not all versions used it so the option is available for the user to hide it if they wanted:

(https://s33.postimg.cc/utishqzrz/New2.jpg) (https://postimg.cc/image/dszw92mqj/)

C_97K, represents a radar/elint aircraft, again the radomes and the tanks are attached in the hier so this could be personalised by the user.

(https://s33.postimg.cc/48g9m6a9b/New3.jpg) (https://postimg.cc/image/rzfn4aagb/)

KC_97P, the version already in game:

(https://s33.postimg.cc/4xz1yk5nz/New4.jpg) (https://postimg.cc/image/w8kd6h8kr/)

KC_97 Drogue, a new version added into the java by 4S_Vega:

(https://s33.postimg.cc/cqppqjjcv/New5.jpg) (https://postimg.cc/image/osl3kosl7/)


Work goes on, still no release date for you, sorry, strictly speaking we could release without the interior detail I suppose we still need to make that call.



Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: KingTiger503 on July 04, 2018, 08:33:48 AM
Damn, dude, Nice. very nice.
Title: Re: New fuselage for the B/C-377/C-97.
Post by: dona on July 04, 2018, 02:18:38 PM
Absolutely beautiful!!
Title: Re: New fuselage for the B/C-377/C-97.
Post by: max_thehitman on July 04, 2018, 04:03:15 PM


This new version looks great too.  8) Overall they look like very cool models
As for the windows idea, I don´t know, you decide what would be the best choice.
Look at the aircraft history and the many diferent versions it was made for.
If cut-out windows is feasable then go that way, but then you will ONLY have ONE aircraft version....
.... if there were many versions with many diferent style windows or windows placed in diferent areas of the aircraft, then
 I would suggest to leave the fuselage body a solid 3d-model and let the skin-artist paint windows on their skins according
 to which aircraft version it is they want to see that skin on.

Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on July 05, 2018, 11:31:32 AM
Here is a image of the B-377 with the solid fuselage:


(https://s22.postimg.cc/8jbo4xnpd/2018.07.04_23-17-40.jpg) (https://postimg.cc/image/hr3wlmurh/)

From a skinning point of view this is definitely the better option because there were many options, some civil types
actually had square windows and military operators used variants of the civil aircraft for transport and those had
numerous modifications to add large doors in the fuselage while retaining some of the windows from the original.

This would mean there would be no need for any interior detail apart from the cockpit and that would save any
further work, I was going to try and detail the passenger compartment and like the tanker look at having a viewpoint
for the player from inside the fuselage, you could be a passenger. :D


Wishing you all the very best, Pete. ;D

Title: Re: New fuselage for the B/C-377/C-97.
Post by: Fresco23 on July 05, 2018, 03:04:19 PM
Its beautiful! I love that sleeker nose!
Title: Re: New fuselage for the B/C-377/C-97.
Post by: max_thehitman on July 09, 2018, 05:59:39 PM
Hello Pete,
please do me a favor and it will also be a major change for ALL of your aircraft and new mod-aircraft....
download my skins package for the new wheel skins here... https://www.sas1946.com/main/index.php/topic,51272.0.html

Then go into your folder where you keep the PA_Jeronimo´s New wheels  , in the "Textures" folder and let my skins overwrite the old skin version.
You will also get many OTHER new skins for other aircraft included.  ;)

Then after you overwrite the old skins with my versions,
Pick out the wheel skins you are using NOW in this new mod-aircraft ... and place my version into your "Textures" folder.
You will begin to see better details in your new mod already   ;)
Some times its the little details that bring out the beauty in a mod-airplane.

Title: Re: New fuselage for the B/C-377/C-97.
Post by: VandelayOfficial on July 09, 2018, 09:21:45 PM
those look fantastic.
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on July 18, 2018, 05:28:24 AM
Hello guys, good to know you like the project so far. 8)


Hello Pete,
please do me a favor and it will also be a major change for ALL of your aircraft and new mod-aircraft....
download my skins package for the new wheel skins here... https://www.sas1946.com/main/index.php/topic,51272.0.html


Thanks for the link Max, I will take a look. ;) 

Alex already added some PA enhancements for the wheels and they look superb, however, if you have improved things further then  it will make it even better.


Work moves on, slowly I hate to say, however, we are getting there. :o


The new engines from the B-50 were picking up the existing mapping from those  created for the B-29
so I removed those lines from the template and made a few changes:


(https://s33.postimg.cc/4w37falwv/Engine_1.jpg) (https://postimg.cc/image/kubx5fg4r/)

(https://s33.postimg.cc/odxuv8qkf/Engine_2.jpg) (https://postimg.cc/image/70nkgdv97/)


The radiator doors now work correctly following a java tweak by Filippo and the tanks and jet engines now
have a new texture added by Alex so they blend in with the rest of the colour scheme:

(https://s33.postimg.cc/ax0wcdvof/Engine_3.jpg) (https://postimg.cc/image/g8fsx3hqz/)

The B-377/C-97 have quite distinctive exhausts on the right side of each engine so I am making a attempt
to replicate them:

(https://s33.postimg.cc/i08rs08tr/Engine_4.jpg) (https://postimg.cc/image/yb8voblbf/)


Still not been able to develop the cockpit any further though but I added the B-377 shell into the existing
pilot cockpit:

(https://s33.postimg.cc/vq3t7nchr/2018.07.10_12-06-45.jpg) (https://postimg.cc/image/vq3t7nchn/)


Wishing you all the very best, Pete. ;D


Title: Re: New fuselage for the B/C-377/C-97.
Post by: dona on July 18, 2018, 05:11:56 PM
As a kid the first actual C-97/KC-97 I saw was with the Pennsylvania Air National Guard. I look your screen shots and I see that plane again. Terrific work!!
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on July 19, 2018, 11:40:01 AM
As a kid the first actual C-97/KC-97 I saw was with the Pennsylvania Air National Guard. I look your screen shots and I see that plane again. Terrific work!!

That must have been a wonderful sight, in photographs the type looks impressive, it would be more so in the flesh so to speak, the type has a unique look to it that just leaves you in awe.

Many U.S. aircraft have been in and out of the UK over the years but sadly I never saw one of these, maybe during the 80's and 90's when I did the air show rounds they were retired, if not then then possibly only in use with the A.N.G so remained at home.

Hopefully you will be able to recreate the aircraft you saw as a kid using my template, not sure how the keel will take numbers but the fuselage and tail should be okay, there are I am sure many colorful schemes just waiting to be found and painted. ;)


Anyway, work continues, the new exhausts:


(https://s8.postimg.cc/d3xdu51c5/2018.07.19_12-47-37.jpg) (https://postimg.cc/image/d3xdu51c1/)

(https://s8.postimg.cc/4lnxpthyt/2018.07.19_12-48-34.jpg) (https://postimg.cc/image/xo27sn48h/)


I need to alter the smoke hooks for them, always a tedious job, I will save that for another day. ;)

Once that is done I want to take a look at mapping the opposite wing underside, currently there are only three, port and starboard upper and one under that mirrors to both sides.  Not sure where to put it, maybe in the upper corner of the template where the B-29 crew tunnel is mapped, as this does not have that part that is most likely the only possible position.


Take care.


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on July 24, 2018, 01:40:32 PM
Finally coming together. :o


Managed to map a section of the template so I could have markings US style port and starboard:


(https://s22.postimg.cc/wgeem0bv5/2018.07.24_18-16-18.jpg) (https://postimg.cc/image/hkfvef0gd/)

(https://s22.postimg.cc/bji6hct9t/2018.07.24_18-16-26.jpg) (https://postimg.cc/image/uolfr47xp/)


Testing the damage model:

(https://s22.postimg.cc/f34476j4x/2018.07.24_18-44-29.jpg) (https://postimg.cc/image/v1ctxbdct/)


I found the inner caps were not where they should be so corrected things.


Hopefully if nothing gets in the way tomorrow I should be able to get the exhaust smoke aligned, that
should complete the main model just leaving the cockpit as seen externally to sort out.


Take care.


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on August 06, 2018, 01:21:28 PM
Final pieces of the puzzle are coming together. ;)


Cockpit update external view:


(https://s33.postimg.cc/8f55q9knj/Cockpit_changes_A.jpg) (https://postimg.cc/image/rwzt67hl7/)

(https://s33.postimg.cc/wivxekijz/Cockpit_changes_B.jpg) (https://postimg.cc/image/4irtuaf3f/)

(https://s33.postimg.cc/tc1duy5tr/Cockpit_changes_C.jpg) (https://postimg.cc/image/dqk2aztvf/)



Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: max_thehitman on August 06, 2018, 04:45:27 PM


Looking great!  8) I Love the detailed 3d-modeling all around.
Cool cockpit, I have seen pictures of them before.
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Mission_bug on August 09, 2018, 04:15:57 PM
Hello guys, more or less complete now, addition of rivets to the new fuselage is now done. ;)


(https://s8.postimg.cc/k2bdkqgit/Cockpit_changes_D.jpg) (https://postimg.cc/image/iaieptx5t/)

(https://s8.postimg.cc/4tlg6z29x/Cockpit_changes_E.jpg) (https://postimg.cc/image/pdqa5gi0x/)

(https://s8.postimg.cc/nyopgq985/Cockpit_Changes_F.jpg) (https://postimg.cc/image/rian6jbxt/)

Also made a copy of the existing lines and rivets to add to the area being used for the new wing mapping for the
underside outer wing so hopefully all the skinners should need is there now all they need to add is their individual
schemes and artistic flair.


Wishing you all the very best, Pete. ;D
Title: Re: New fuselage for the B/C-377/C-97.
Post by: cgagan on August 09, 2018, 11:46:40 PM
Excellent job, Pete! 8)
Title: Re: New fuselage for the B/C-377/C-97.
Post by: max_thehitman on August 10, 2018, 09:12:01 AM


Splendid... Brilliant... Wonderful... Fine-art !
Words that come to my mind upon seeing this finished classic aircraft come to life
and for it to fly in our IL2-1946 skies !

Great work on it Mission_bug Pete ! I congratulate you !

(https://media.giphy.com/media/7ElrfRe9Mnd2E/giphy.gif)
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Vampire_pilot on August 10, 2018, 11:41:41 AM
it's coming...

(https://i.pinimg.com/originals/a1/38/bc/a138bc784ed5d50987c3e367a19557f4.png)


East or West, the Clipper way's best!

(https://orig00.deviantart.net/28b2/f/2018/211/1/3/377_1_by_ryofuxxx-dcipnfq.png)


(https://i.pinimg.com/736x/2f/0f/20/2f0f209e88c183e15329fe8ffc14ef5f--cross-section-pan-am.jpg)

(https://farm8.staticflickr.com/7210/6920740947_269ac123bd_b.jpg)
(https://3.bp.blogspot.com/-1ObEbeURA8A/W2kadWW0BjI/AAAAAAADP6A/aQJfh0q4GnY5t8gAoG1IrqVf2XQWXaSDQCLcBGAs/s640/glamorous-flying-1950s-9.jpg)

(https://2.bp.blogspot.com/-Rw-ayg7gvFE/W2kacjgb-AI/AAAAAAADP50/S6EDlwCedaMXL_U6F_ijfcXhsytjdO1hwCLcBGAs/s640/glamorous-flying-1950s-6.jpg)

Title: Re: New fuselage for the B/C-377/C-97.
Post by: KingTiger503 on August 10, 2018, 10:42:49 PM
Nice looking Airline, when Mr Vamp will Remove the Old Franken Planes, and Replaces the New Remastered B/C-377/C-97 on the BAT Version for upcoming Future,

I can’t Wait to See it,  8) 8) 8)


Best Regards KT503
Title: Re: New fuselage for the B/C-377/C-97.
Post by: Fresco23 on August 11, 2018, 06:17:15 AM
That’s perfect! Can’t wait to fly it!
Title: Re: New fuselage for the B/C-377/C-97.
Post by: max_thehitman on August 12, 2018, 04:33:56 PM


PAN AM !  So cool !
I think I rode in one of those when I was younger back in the early 1970s.
Dammmmn... I am getting old!  :D