Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => ETO Maps => Topic started by: vpmedia on December 20, 2015, 08:08:44 AM

Title: North West Europe
Post by: vpmedia on December 20, 2015, 08:08:44 AM
Download:

http://ulozto.net/xfYej9kd/vp-nweurope-v5-7z

Requirements:

-Buildings from my Berlin map: https://www.sas1946.com/main/index.php/topic,49139.0.html
-Boomers object pack (included in CUP, DBW, HSFX, UP3):
 http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1621
-for users with 4.11 or earlier version: https://www.sas1946.com/main/index.php/topic,49784.0.html

Includes custom QMB missions which use these objects (by Tomoose):
https://www.sas1946.com/main/index.php/topic,49657.msg542184.html#msg542184
https://www.sas1946.com/main/index.php/topic,41387.msg464968.html#msg464968
https://www.sas1946.com/main/index.php/topic,39099.msg435542.html#msg435542
https://www.sas1946.com/main/index.php/topic,38974.msg433877.html#msg433877
https://www.sas1946.com/main/index.php/topic,38236.msg424499.html#msg424499
http://ulozto.net/xsVrytHG/static-ground-plates-v2-7z

Credits

Bee, Compans and Cyberolas for ground textures

(http://i.imgur.com/uLL70zW.jpg)

(http://i.imgur.com/h3ZRWg6.jpg)

(http://i.imgur.com/Dr6ockU.jpg)

(http://i.imgur.com/lVvsLTF.jpg)

(http://i.imgur.com/Gb0BZNf.jpg)

(http://i.imgur.com/xURZpWp.jpg)

(http://i.imgur.com/DNh6sZf.jpg)

(http://i.imgur.com/T0BPIdZ.jpg)

(http://i.imgur.com/iRQKLjd.jpg)

(http://i.imgur.com/JQa2Ovp.jpg)

(http://i.imgur.com/EWpSmR7.jpg)

(http://i.imgur.com/Pvl4R6P.jpg)

(http://i.imgur.com/63iInbp.jpg)

(http://i.imgur.com/RhyVGJD.jpg)

(http://i.imgur.com/xvqPdUk.jpg)

(http://i.imgur.com/zyvipm7.jpg)

(http://i.imgur.com/IKZ2AkO.jpg)

(http://i.imgur.com/y9SvCU0.jpg)

(http://i.imgur.com/Hm5GF8f.jpg)

(http://i.imgur.com/bR4h56t.jpg)

(http://i.imgur.com/TJeHMz3.jpg)

(http://i.imgur.com/VpdoH69.jpg)

(http://i.imgur.com/gypU8YV.jpg)

(http://i.imgur.com/rUdmFGT.jpg)

(http://i.imgur.com/1NUaZ7M.jpg)
Title: Re: North West Europe WIP
Post by: Uufflakke on December 20, 2015, 08:24:34 AM
In case you did not know there is a very good redone version by may_bug of the stock NW Europe map.

https://www.sas1946.com/main/index.php/topic,36039.0.html (https://www.sas1946.com/main/index.php/topic,36039.0.html)

With your upcoming version it gives us the opportunity to choose.   :)

Title: Re: North West Europe WIP
Post by: Flying H on December 20, 2015, 12:11:06 PM
Looking very good!
Title: Re: North West Europe WIP
Post by: KiwiBiggles on December 20, 2015, 12:40:34 PM
Looks great Istvan!  :)
Title: Re: North West Europe WIP
Post by: Lagarto on December 21, 2015, 02:07:51 AM
Excellent-looking map
Title: Re: North West Europe WIP
Post by: squiffy on December 21, 2015, 07:03:53 AM
Wow, another awesome looking map job!  Those screens look great - what FW-190 skin is that?  Is that one of yours, vp?
Title: Re: North West Europe WIP
Post by: mandrill on December 21, 2015, 07:22:08 AM
Looks lovely!
Title: Re: North West Europe WIP
Post by: Kanttori on December 22, 2015, 05:13:37 AM
Really great looking landscape textures and the whole map! Are the textures yours, Vpmedia?
Title: Re: North West Europe WIP
Post by: asheshouse on December 22, 2015, 07:33:40 AM
A huge improvement over the stock map textures.
Great work.
Title: Re: North West Europe WIP
Post by: Fresco23 on December 24, 2015, 10:00:04 AM
Beautiful map work! Can't wait!!
Title: Re: North West Europe WIP
Post by: vpmedia on December 25, 2015, 04:13:09 AM
Wow, another awesome looking map job!  Those screens look great - what FW-190 skin is that?  Is that one of yours, vp?

Thanks, I uploaded the skin here: https://www.sas1946.com/main/index.php/topic,49640.0.html
Title: Re: North West Europe WIP
Post by: vpmedia on December 25, 2015, 04:20:33 AM
Thanks for the kind comments guys, I'm one or two days away from releasing this map. The textures are based mostly on the work of Compans, I changed a lot of details and made subversions.
Title: Re: North West Europe WIP
Post by: vpmedia on December 27, 2015, 04:34:02 AM
Beta version available:

http://ulozto.net/xfYej9kd/vp-nweurope-v5-7z

Requirements:

-IL-2 1946 4.12
-Buildings from my Berlin map: https://www.sas1946.com/main/index.php/topic,49139.0.html
-Boomers object pack (included in CUP, DBW, HSFX, UP3): http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1621

Includes custom QMB missions which use these objects (by Tomoose):
https://www.sas1946.com/main/index.php/topic,49657.msg542184.html#msg542184
https://www.sas1946.com/main/index.php/topic,41387.msg464968.html#msg464968
https://www.sas1946.com/main/index.php/topic,39099.msg435542.html#msg435542
https://www.sas1946.com/main/index.php/topic,38974.msg433877.html#msg433877
https://www.sas1946.com/main/index.php/topic,38236.msg424499.html#msg424499

Credits

Compans and Cyberolas for ground textures
Title: Re: North West Europe WIP
Post by: mandrill on December 27, 2015, 09:25:03 AM
Very nice! I'm going to be flying it a lot!

Shame that the old stock Berlin houses are so small.
Title: Re: North West Europe WIP
Post by: cgagan on December 28, 2015, 01:14:03 AM
Many thanks, Istvan!!!! 8)
Title: Re: North West Europe WIP
Post by: vpmedia on December 30, 2015, 03:50:36 AM
New version available: http://ulozto.net/xpVPmSJN/vp-nweurope-v2-7z

This version has fixed airfields, previous version had rough airfield surfaces except a small, invisible path in the center, now I covered the entire surface with blank plates so you'll be able to land without crashing or using the autopilot. If you want to check the airfield changes use this "visible blank plates" mod: http://ulozto.net/xpCcDBnT/visibles-blank-plates-7z

Cheers
Title: Re: North West Europe WIP
Post by: SAS~Malone on December 30, 2015, 06:43:47 AM
thanks for the update, mate - loving the map so far.. :D
Title: Re: North West Europe WIP
Post by: vpmedia on January 01, 2016, 10:41:14 AM
Trying new ideas, small lakes:

(http://i.imgur.com/boi6Fl3.jpg)
Title: Re: North West Europe WIP
Post by: Mick on January 01, 2016, 12:07:19 PM
... I really love it when you're trying new ideas, Istvan ...!  :P

Very convincing lake, the very best ever seen in IL2 ...  ;)
Title: Re: North West Europe WIP
Post by: mandrill on January 01, 2016, 06:01:54 PM
Istvan, how did you get the ragged shoreline of that lake?

My lakes are always rounded and smooth.

BTW, lovely work on the little patches of woodland!
Title: Re: North West Europe WIP
Post by: vpmedia on January 01, 2016, 10:38:10 PM
Istvan, how did you get the ragged shoreline of that lake?

My lakes are always rounded and smooth.

BTW, lovely work on the little patches of woodland!

It's not real water but a texture of two lakes, they can be used together and separately.
I made some changes yesterday after posting the screen and I already added several lakes to the map.

(http://i.imgur.com/fukzGoa.jpg)

(http://i.imgur.com/Dr6ockU.jpg)
Title: Re: North West Europe WIP
Post by: SAS~Malone on January 01, 2016, 10:47:57 PM
awesome! :D
Title: Re: North West Europe WIP
Post by: vpmedia on January 02, 2016, 12:20:39 AM
Here's a new version with the lakes added:
http://ulozto.net/x9j1jara/vp-nweurope-v3-7z
Title: Re: North West Europe WIP
Post by: SAS~Gerax on January 02, 2016, 12:36:40 AM
Many thanks for all your great work with this map Istvan.  :)
Title: Re: North West Europe WIP
Post by: mandrill on January 02, 2016, 06:21:08 AM
Other people have tried to "draw" water, but it can be challenging to get it to look realistic. Is it a tile or a ground plate?
Title: Re: North West Europe WIP
Post by: SAS~Malone on January 02, 2016, 06:24:25 AM
the 'lakes' look very convincing, you have to get really close - to within a few hundred metres, before it doesn't look that great anymore - all in all, the best-looking 'lakes' i have seen on a map so far - great work!

(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb%202016-01-02%2011-54-30-840_zpsz9u54chn.jpg)

(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb%202016-01-02%2010-40-34-590_zpsvykjkpfa.jpg)

                   8)
Title: Re: North West Europe WIP
Post by: vpmedia on January 04, 2016, 06:16:39 AM
I think if we got rivers and lakes we also need a creek. :)

(http://i.imgur.com/Rc9OWCU.jpg)

(http://i.imgur.com/VpdoH69.jpg)

The texture is a made out of  sources from Bee, Compans, Cyberolas.
Title: Re: North West Europe WIP
Post by: cgagan on January 04, 2016, 06:31:50 AM
Magnificent job...
(http://s15.postimg.cc/5u763jgez/2016_01_03_21_17_05.jpg) (http://postimg.cc/image/asuoi2k7r/full/)

(http://s4.postimg.cc/jlak56l71/2016_01_04_11_46_19.jpg) (http://postimg.cc/image/xeywu8ds9/full/)
Title: Re: North West Europe WIP
Post by: eMeL on January 04, 2016, 06:45:44 AM
I think if we got rivers and lakes we also need a creek. :)

Superb looking!
Title: Re: North West Europe WIP
Post by: SAS~Malone on January 04, 2016, 06:54:11 AM

Superb looking!

indeed, looking better every time i check this thread... :D
Title: Re: North West Europe WIP
Post by: asheshouse on January 04, 2016, 07:44:46 AM
Must download this. It looks great. Thanks.
Title: Re: North West Europe WIP
Post by: Uufflakke on January 04, 2016, 07:47:35 AM
I think if we got rivers and lakes we also need a creek. :)
The texture is a made out of  sources from Bee, Compans, Cyberolas.

When I looked at those two screenshots I had the impression they were put together from good old Compans textures, Cyberolas' Stalingrad and Bee's Rabaul.
Without having read yet that indeed it is the case.
Isn't that nerdy? Maybe I've spent too much time over the years in the mapmaker's section.  :D
Title: Re: North West Europe WIP
Post by: Uzin on January 04, 2016, 12:16:56 PM
Istvan,
 the creek is magnificent !
It might be added also to upper parts of  rivers , instead of default "cutted thumbs", LOL.
Title: Re: North West Europe WIP
Post by: Crazy G on January 05, 2016, 03:11:11 AM
Can´t fly on this map. I´ve managed to fly on your nice Berlin map after I installed these objects below, but to no avail on NWEurope map. I´m on 4.13 Modact 6.01.

"Quote from: wcat on December 31, 2015, 08:53:07 AM
Objects from version 4.12 for BERLIN map
Especially for players 4.09, 4.10, 4,11

https://yadi.sk/d/j3_djsNbmchWd

Successful flights in the New Year!  :) :) :)

With these objects I´ve managed to make this map work. Many thanks and good job!"
Title: Re: North West Europe WIP
Post by: wcat on January 05, 2016, 03:33:13 AM
Objects from version 4.12 for NWEurope map
Especially for players 4.09, 4.10, 4,11

https://www.sas1946.com/main/index.php/topic,49784.0.html

 :) :) :)
Title: Re: North West Europe WIP
Post by: Crazy G on January 05, 2016, 04:09:23 AM
Objects from version 4.12 for NWEurope map
Especially for players 4.09, 4.10, 4,11

https://www.sas1946.com/main/index.php/topic,49784.0.html

 :) :) :)

Thanks a lot wcat! Now I can fly on this beautiful map. Thank you vpmedia!
Title: Re: North West Europe WIP
Post by: vpmedia on January 05, 2016, 04:19:37 AM
I'm running out of texture slots :)

(http://i.imgur.com/iKn8bmy.jpg)

(http://i.imgur.com/TJeHMz3.jpg)

(http://i.imgur.com/0hnl1yz.jpg)
Title: Re: North West Europe WIP
Post by: Ojisan_bart on January 05, 2016, 04:41:15 AM
That looks real, I look forwards to fly over there... Great job
Title: Re: North West Europe WIP
Post by: CzechTexan on January 05, 2016, 06:22:08 AM
For the creek, are you able to make the creek longer by using two or more textures to connect them?  Or is it just one texture and the creek ends at each side of the texture?

I tried to do this several years ago when I made the Caucasus map.  I gave up because it was too much effort for my limited knowledge of textures at the time.  Plus, it does take up extra texture slots!  Yours look really good and I'm glad to see this has finally been accomplished.
Title: Re: North West Europe WIP
Post by: vpmedia on January 05, 2016, 10:37:13 AM
I adopted the creek textures from the Rabaul map. I'm using two textures per creek in order  to be able to change direction, when I upload tomorrow you'll be able to see the texture files but its basically a repeating pattern.

(http://i.imgur.com/ueinlaB.jpg)

(http://i.imgur.com/B5tmgrc.jpg)
Title: Re: North West Europe WIP
Post by: Uufflakke on January 05, 2016, 11:47:09 AM

Spectacular!  :)

The only drawback is of course that there will be no reflection on lakes and creeks like there is on "real" IL2 waters.
Title: Re: North West Europe WIP
Post by: vpmedia on January 05, 2016, 12:25:32 PM
New version avaiable: http://ulozto.net/xZvwqWxL/vp-nweurope-v4-7z

I also updated a dgen campaign for the map, it's in Campaigns/Luftwaffe/(NWE) Germany 1945 - Fighter + the US and RAF.
If you dont have the original campaign download EnjoyR dgen patch 5.2 at mission4today.com.

Title: Re: North West Europe WIP
Post by: mandrill on January 05, 2016, 03:55:34 PM
That is very tasty!

I wonder if they could be done as ground plates??? That way, you wouldn't have to use up terrain slots.
Title: Re: North West Europe WIP
Post by: CzechTexan on January 05, 2016, 04:25:56 PM
That is very tasty!

I wonder if they could be done as ground plates??? That way, you wouldn't have to use up terrain slots.
That has already been done.  I think it was Fabianfred who made the CAT plates...rivers and canals.
The drawback is that they need to be on flat ground.
Title: Re: North West Europe WIP
Post by: mandrill on January 05, 2016, 05:04:38 PM

That has already been done.  I think it was Fabianfred who made the CAT plates...rivers and canals.
The drawback is that they need to be on flat ground.

You're right about the flat ground. IIRC, FF's stuff was canals, etc on a clear plate. I wonder if they would look better with some background added - as in VP's tiles?
Title: Re: North West Europe WIP
Post by: vpmedia on January 06, 2016, 12:09:46 AM
ground plates would be a really bad solution for rivers because you cant combine them with the surrounding textures and the nearby trees must be placed manually, plus their place must be prepared first by adjusting the textures and the height map. this could also have an impact on the average fps of the map. smaller places (lakes, ponds, city squares) could be modelled well with ground plates.
Title: Re: North West Europe WIP
Post by: vpmedia on January 06, 2016, 12:58:19 AM
i managed to turn the two lakes texture into a ground plate showing the two lakes in smaller size. they can be added via fmb into any old map. the only problem i see is the size of the usable area, i'm not sure which of the existing ground plates can cover a 4*4 map grid square. i only had the one posted by uzin in that other "dirt runway" thread.

(http://i.imgur.com/JWkGfpw.jpg)


new lake made with a ground plate:

(http://i.imgur.com/VlWj8mW.jpg)
Title: Re: North West Europe WIP
Post by: mandrill on January 06, 2016, 07:08:34 AM
ground plates would be a really bad solution for rivers because you cant combine them with the surrounding textures and the nearby trees must be placed manually, plus their place must be prepared first by adjusting the textures and the height map. this could also have an impact on the average fps of the map. smaller places (lakes, ponds, city squares) could be modelled well with ground plates.

The latter is what I had in mind. Canals, ponds, ornamental palace gardens, squares, monuments, etc.
Title: Re: North West Europe WIP
Post by: Uzin on January 06, 2016, 07:49:04 AM
ground plates would be a really bad solution for rivers because you cant combine them with the surrounding textures and the nearby trees must be placed manually, plus their place must be prepared first by adjusting the textures and the height map. this could also have an impact on the average fps of the map. smaller places (lakes, ponds, city squares) could be modelled well with ground plates.

The latter is what I had in mind. Canals, ponds, ornamental palace gardens, squares, monuments, etc.
JIR used plates extensively in his Spain maps. I modified some of them with his written permision for my objects.
Title: Re: North West Europe WIP
Post by: vpmedia on January 06, 2016, 08:02:29 AM
When it comes to ground plates, the sky is the limit. :)
Right now I need to find the largest usable ground plate in this sim. The one I'm using right now was designed for runways so its not a perfect square. I see only one problem with them, the visbility distance. I've set 10k but its still not enough. Map textures dont have this problem, but ground decals just pop up suddenly.
Title: Re: North West Europe WIP
Post by: vpmedia on January 07, 2016, 12:19:19 AM
You only need to create the new texture with an alpha channel, the ground plate meshes are readily available from the sfs files.
Title: Re: North West Europe WIP
Post by: vpmedia on January 07, 2016, 12:53:23 AM
Some runway plate experiments, they can be easily duplicated and adjusted to any texture.

(http://i.imgur.com/eZoNIfR.jpg)

(http://i.imgur.com/bFpiZTX.jpg)

(http://i.imgur.com/7a0AEN7.jpg)

I also checked the possibility of reflections and I think its doable, I'll share all of my results later.
Title: Re: North West Europe WIP
Post by: SAS~Malone on January 07, 2016, 01:01:36 AM
wow, Istvan - i'm following your progress here with sheer amazement - some great-looking plates there! :D
Title: Re: North West Europe WIP
Post by: vpmedia on January 07, 2016, 02:47:13 AM
Thanks mate :)

The best way is to take the airfield texture and make it lighter and apply that to the runway plate. The result is perfect:

(http://i.imgur.com/MgOJZ3o.jpg)
Title: Re: North West Europe WIP
Post by: Uufflakke on January 07, 2016, 03:20:59 AM
@vpmedia,
Does this mean you have created an object - in this case a runway plate -  that has the size of a 512x512 (or a 1024x1024) fullsize texture?
For quite some time I've been searching for something like this actually.

Or am I mixing up things?
Title: Re: North West Europe WIP
Post by: Uzin on January 07, 2016, 03:57:21 AM
Hi, Uuff,
my dirtSnow and dirtGrass is on 512 x 512 tga file. I do not see why not to use 1024 x1024 tga files as well.
Title: Re: North West Europe WIP
Post by: vpmedia on January 07, 2016, 04:19:43 AM
Uzin, those plates have only this area for use, its  ~1024*340, marked with red. Its good for a single runway but cant have taxi paths with it: http://i.imgur.com/Gc3vomF.jpg

The plate I'm using can cover almost an entire airfield so I assume that its a full 1024*1024 plate, the mesh is from an object called Angkor but its probably based on one of the stock Kronstadt plates.
Title: Re: North West Europe WIP
Post by: Uufflakke on January 07, 2016, 04:33:14 AM
Hi, Uuff,
my dirtSnow and dirtGrass is on 512 x 512 tga file. I do not see why not to use 1024 x1024 tga files as well.

I will give it a try then.
It would be great in case it covers the entire surface of a map texture.
What I want(ed) to achieve is simulating water on the paddy rice field textures on Cyberolas' Burma map. It would also improve the rice fields on mission_bug's Vietnam map or the Japan map by Redko for instance.

As a quick experiment I tried it already with small runway plates on the Burma map.
But when it covers the whole texture it would save me a lot of time and it definately would look better.  ;)


http://s20.postimg.cc/ybfw6dj3f/Paddy_Ricefields.gif
Title: Re: North West Europe WIP
Post by: vpmedia on January 07, 2016, 05:41:57 AM
Uufflakke, heres what I got so far: http://ulozto.net/xqadr4Rs/static-ground-plates-7z

Code: [Select]
[buildings.Plate$Lake_1]
Title           Lake_1
Mesh            3do/airfield/Plates/Lake_1/mono.sim

[buildings.Plate$Lake_1b]
Title           Lake_1b
Mesh            3do/airfield/Plates/Lake_1b/mono.sim

[buildings.Plate$Lake_2]
Title           Lake_2
Mesh            3do/airfield/Plates/Lake_2/mono.sim

[buildings.Plate$Runway1]
Title           Runway1
Mesh            3do/airfield/Plates/Runway1/mono.sim

[buildings.Plate$Runway2]
Title           Runway2
Mesh            3do/airfield/Plates/Runway2/mono.sim

[buildings.Plate$Runway3]
Title           Runway3
Mesh            3do/airfield/Plates/Runway3/mono.sim

[buildings.Plate$Runway4]
Title           Runway4
Mesh            3do/airfield/Plates/Runway4/mono.sim

You can use the runway plates 1-4 to create more objects.
Title: Re: North West Europe WIP
Post by: Uufflakke on January 07, 2016, 06:09:58 AM
Uufflakke, heres what I got so far:

Thanks!  :)
Looks useful to me.
Gonna experiment with it this weekend.
Title: Re: North West Europe WIP
Post by: sparky on January 07, 2016, 07:14:56 AM
Following this topic with interest, you have carried out some great work gentlemen. Wanted to ask a few questions if I may.

Vp is the screenshot you posted earlier of the dirt runway with all the taxi ways just one texture? Or is it made up from several joined together? I like the look of it very much, I'm not a fan of all the straight lines, such as runways, roads, railways we have in the game.

Which leads to my second question, would it also be possible to make road and rail segments using the same procedure? I realise vehicles would not run on them, but they would look good for 'eye candy'. Cheers

Sparky
Title: Re: North West Europe WIP
Post by: SAS~Malone on January 07, 2016, 07:39:28 AM
sparky, i've just been fiddling with some of the plates that VP has done, and i can say that they are just one texture.
the great thing for me, is that it's really easy to simply edit the texture/transparency to get almost any specific airfield/runway shape yo can think of. it's great! :D
i've also never been a fan of the ruler-straight edges of many runways in the game - barring concrete runways, you never see that kind of uniform angularity on dirt/grass/mud runway edges . they are so easy to spot from a huge distance because of this, and that is completely opposite of what you would expect of a runway during wartime...
the sky is literally the limit with this way of doing it. we need never see another of those perfectly straight-edged runways in the sim again, if we use these, and it's real easy to edit it to make the exact shape runway you want :D
as for your second question - there are already similar road textures, from quite some time back already, which give a realistic, curved look to roads - the drawback is, as you say, vehicles won't (naturally) run on htem, but you could always set vehicles up with waypoints in FMB, to follow these roads - i've done it on some maps in the past, and it works just fine.
as for railway, i don't know - there was also some sort of work-around technique, i think, to get trains to do a similar thing, but it was much more involved, iirc
Title: Re: North West Europe WIP
Post by: Uufflakke on January 07, 2016, 07:51:19 AM
...as for railway, i don't know - there was also some sort of work-around technique, i think, to get trains to do a similar thing, but it was much more involved, iirc

A how to do it is explained here by KiwiBiggles:

https://www.sas1946.com/main/index.php/topic,23731.0.html (https://www.sas1946.com/main/index.php/topic,23731.0.html)

Title: Re: North West Europe WIP
Post by: SAS~Malone on January 07, 2016, 07:59:48 AM
that's right, thanks Uuff - i knew there was a tuto somewhere about - cheers for saving me a search ;)
Title: Re: North West Europe WIP
Post by: vpmedia on January 07, 2016, 08:25:54 AM
Another runway version:

(http://i.imgur.com/eRKIjEX.jpg)

+

(http://i.imgur.com/tX9s5tL.jpg)

something for industrial areas:

(http://i.imgur.com/AnoiB65.jpg)
Title: Re: North West Europe WIP
Post by: Whiskey_Sierra_972 on January 07, 2016, 09:36:34 AM
VP....you're opening a really new dimension in the landscape reproduction of our beloved game!
Title: Re: North West Europe WIP
Post by: sparky on January 07, 2016, 09:37:11 AM
Thanks for replying both.

Great work vp, I really like the way these are developing.

Yes I was aware of the small roads and railways you can place with FMB+, but they can be very time consuming to place due to their small size.

I thought the larger plates would be good for making things like depots, marshalling yards etc.  Very much like vp's industrial texture above, with everything on one plate.

Will download and have a look when I get home.

Cheers

Sparky
Title: Re: North West Europe WIP
Post by: Germy66 on January 07, 2016, 02:09:47 PM
Another runway version:
first Picture is good :)

 industrial Areas also great ;)
Title: Re: North West Europe WIP
Post by: mandrill on January 07, 2016, 03:00:52 PM
A very interesting discussion and one I intend to get into as soon as I have some free hours!

Is there a frame rate issue using large ground plates?
Title: Re: North West Europe WIP
Post by: fatty_finn on January 07, 2016, 04:06:36 PM
Dear VP....
many thanks. your work here makes Il2's landscape look just brilliant.
fantastic looking airfields, lakes & creeks.
For small areas: the "drawing of water" can work well - and you've surely nailed it here!
These devpts will inspire many new maps !!
f_f
Title: Re: North West Europe WIP
Post by: vpmedia on January 07, 2016, 11:42:44 PM
Thx, your comments are much aprreciated. :)

Here's an update for the plate pack, now it has 15 different runway and lake plates:
http://ulozto.net/xsVrytHG/static-ground-plates-v2-7z

(I'll only use these plates in the mission files so they wont be a requirement for the nwe map.)
Title: Re: North West Europe WIP
Post by: RealDarko on January 07, 2016, 11:48:44 PM
Excuse my ignorance VPMedia, but the static entries outside the german buildings entry, where should I place them?
Title: Re: North West Europe WIP
Post by: vpmedia on January 08, 2016, 01:42:21 AM
if youre editing maps every building entry goes into the static.ini, you dont edit any other files
Title: Re: North West Europe WIP
Post by: sparky on January 08, 2016, 02:33:11 AM
Didn't get time to look at these yesterday vp, but very interested in the possibilities for industrial areas, as you posted, and rail/road networks.


My editing skills with photoshop though are virtually nil, so wanted to ask is there any reason we can't use google earth type images, the same as are used for standard map textures?

cheers

sparky
Title: Re: North West Europe WIP
Post by: vpmedia on January 08, 2016, 03:04:17 AM
There are some disadvantages and requirements for plates.
First of all it will not blur out as the map textures do but will remain sharp until it completely disappears. Another problem is that from close distance the resolution of the runway plate graphics is not very good, 2048 textures would be the best choice. Requirement is 100% flat ground (rare on most maps so you must prepare the place of the plates in unlocked fmb) and no autogenerated trees around.  Airfields must have their surface covered with blank plates otherwise the landing/takeoff will be bumpy, this is a requirement for the runway plates only.

The free version Google Earth I got is too low resolution imho, but can be used of course.
Title: Re: North West Europe WIP
Post by: Uzin on January 08, 2016, 03:51:59 AM
Many thanks, Istvan, for your offer.
Aren't some of AF those from Mixx's or Pknevas's maps ? Just curious.

Some of my earlier  plates you can find also in Poland maps,. for example that of Jasna Gora, both in summer and in winter versions: http://i734.photobucket.com/albums/ww341/Uzin_2009/plate%20Jasna%20Gora_zpsyipcsgex.jpg

There are also some of streets added in Lublin city there. Free to anybody use.
Title: Re: North West Europe WIP
Post by: sparky on January 08, 2016, 04:04:14 AM
Thanks again vp

will give it a try. I noticed your industrial plate that i just downloaded seems to have blurred edges when opened in Gimp, how did you do this please? Would it be possible, only if you have time, to give a quick explanation on how to make a plate from a screenshot, such as google earth. I have made a texture for a map before so i am not completely clueless, is it the same process?

regards

sparky
Title: Re: North West Europe WIP
Post by: vpmedia on January 08, 2016, 04:41:59 AM
You need to use an alpha channel for the plates.
Title: Re: North West Europe WIP
Post by: vpmedia on January 08, 2016, 04:42:55 AM
Todays update, new texture for the hills:

(http://i.imgur.com/0SdnLQA.jpg)

(http://i.imgur.com/Hm5GF8f.jpg)
Title: Re: North West Europe WIP
Post by: sparky on January 08, 2016, 05:38:46 AM
Is there a tutorial on how to make plates please?

sparky
Title: Re: North West Europe WIP
Post by: vpmedia on January 08, 2016, 11:40:10 AM
(http://i.imgur.com/bR4h56t.jpg)

(http://i.imgur.com/NFbmfkH.jpg)

(http://i.imgur.com/iAz2zJC.jpg)
Title: Re: North West Europe WIP
Post by: vpmedia on January 09, 2016, 11:16:14 AM
(http://i.imgur.com/gypU8YV.jpg)
Title: Re: North West Europe WIP
Post by: mandrill on January 09, 2016, 06:24:15 PM
Looks great!
Title: Re: North West Europe WIP
Post by: RealDarko on January 10, 2016, 03:52:03 AM
I think I will wait for final version, cause it looks amazing!
Title: Re: North West Europe WIP
Post by: vpmedia on January 10, 2016, 09:44:44 AM
Update:

http://ulozto.net/xfYej9kd/vp-nweurope-v5-7z

Updaters from previous versions need to add 3 new static ini entries and overwrite old files.

This update includes new textures for the hills, couple new creeks and three new buildings (church, clocktower, large hangar).
Title: Re: North West Europe
Post by: SAS~Tom2 on January 22, 2016, 12:19:47 PM
Good job Istvan, also on Berlin! :-*
Title: Re: North West Europe
Post by: tbauchot on February 15, 2016, 03:06:27 PM
Hi Istvan, very good Job on both maps NWE + Berlin, the results are very impressive !
Thank you very much ! ;)

But just a little problem for me on NWE... :
Does someone could give me a link for this objects in order to be able to save the map in the DBW FMB ?

[buildings.House$olive_tree_1]
Title Olive_tree_1
MeshLive 3do/flora/Olive_Tree01/live/live.sim
MeshDead 3do/flora/Olive_Tree01/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2


[buildings.House$olive_tree_2]
Title Olive_tree_2
MeshLive 3do/flora/Olive_Tree02/live/live.sim
MeshDead 3do/flora/Olive_Tree02/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

Thank you very much in advance. ;)

Best regards, Thierry.
Title: Re: North West Europe
Post by: Epervier on February 15, 2016, 04:08:04 PM
[buildings.House$olive_tree_1]
Title Olive_tree_1
MeshLive 3do/flora/Olive_Tree01/live/live.sim
MeshDead 3do/flora/Olive_Tree01/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

[buildings.House$olive_tree_2]
Title Olive_tree_2
MeshLive 3do/flora/Olive_Tree02/live/live.sim
MeshDead 3do/flora/Olive_Tree02/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2
Here : https://www.mediafire.com/?qaz0ectn1adkr6r
Title: Re: North West Europe
Post by: tbauchot on February 15, 2016, 05:36:26 PM
Thank you very much Epervier, you are really an Angel !!! ;)
Title: Re: North West Europe
Post by: Clint Watters on March 22, 2016, 03:04:25 AM
Shockingly beautifull!  ;D
Title: Re: North West Europe
Post by: WxTech on January 30, 2019, 08:04:14 PM
I still have these two missing objects:

buildings.House$AirdromeMaskingnetMid

3do/Buildings/Fields/Abbeville/1/mono.sim

I could easily enough take a guess as to the masking net form and simply 'clone' one I have to make the new object.

But the second object is completely opaque to me.