Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => US_Singles => Topic started by: SAS~Anto on May 17, 2012, 03:58:22 AM
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******** SAS Presents: The P-40 Pack v1.1 ********
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(http://i19.photobucket.com/albums/b184/mumblyjoe55/P-40N.jpg)
Download P-40 Pack (Mediafire, 7zip format) (https://www.mediafire.com/?ld8war2o6go2b94)
Download P-40 Pack (Mission4Today, .rar) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1194)
*NB* Ensure you have the latest buttons!
Okay here is the redux P-40 Pack in full. It includes:
- P-40F/L/N from Karaya's pack, with Red_Fox90's new 3D for P-40N
- P-40K/Kittybomber III from Beo's pack, merged into 1 slot and loadout expanded. Kittyhawk/Kittybomber Mk III seen when Commonwealth nations selected, P-40K-1 seen for rest.
- Opening canopies mod by SAS~Sani, with artificial horizon fix
- New wing fixes by Birdman (Original fixes by Bee, Beowolff and Checkyersix)
- Expanded loadouts for P-40E and M. All loadouts are now written in default game format.
- Loadouts for modded slots include all USAAF ordnance, RAF bombs and the RAF/RAAF 6x 250lb 'Kittybomber' loadout (as well as 2x 250lb + droptank)
- Tweaked AI behaviour (so will act as both fighter and fighter bomber).
- v1.1 includes additional 3D slot for USA for the P-40N. In addition, the correct number of guns are now shown based on the loadout selected.
Installation
1) Delete ALL previous versions of the P-40F, L, N and K (include Kittybomber Mk III) as well as the P-40 opening canopies and wings fix prior to installation
2) Extract archive to your MODS, #SAS or #DBW folder within your Il-2 modded install
3) Find air.ini, plane_ru and weapons_ru, and add lines from the Readme
4) Please note the updated loadouts for the P-40E and P-40M
*This mod is compatible with ALL GAME VERSIONS!*
Credits (in no particular order):
Karaya, SAS~Anto, Beowolff, Checkyersix, Birdman, Red_Fox90, SAS~Sani, Cranky.1, SAS~Cirx, HaDeS, SAS~BombsAway, Highlander
Pack compiled by SAS~Anto
Thank you to the Freemodding team for the use of their mods in this pack.
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Thank You!!
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These look extremely great!!
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Finally out! Great & long awaited stuff! :D
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Splendid job!!!! Congratulations to all involved! 8) 8) 8) 8)
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big thanks, gents! :D
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Yes theweekend starts at thursday? Thanks Anto
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Outstanding! This is a true missing link. Thank you all. :)
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Yes theweekend starts at thursday? Thanks Anto
I ended up taking a half-day today, so yes it begins Thursday!!
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Sorry but on HSFX 5.0 don't work
The game does not even start :(
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great job anto! another reason for me to get my joystick fixed.
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Sorry but on HSFX 5.0 don't work
The game does not even start :(
HSFX5.0 is not supported. I don't have it installed and the beta tested used either SAS ModAct, DBW or UP3 to test.
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Fantastic. The P40 was one of the major types used during WWII and this does them justice at last.
Thank you to all the dedicated people who made this possible.
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Should we have overwritten the original P-40E and P-40M loadouts or not? I did, and now it doesn't start. DBW 1.71
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Should we have overwritten the original P-40E and P-40M loadouts or not? I did, and now it doesn't start. DBW 1.71
The entries in the weapons_ru file have no effect on the game starting - so re-install the mod as per instructions.
Simply stating that 'it doesn't start' does not tell us anything.....
Cheers - Redfox
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Got a problem with this; like leperemaglore game wont even start :'( :'(
I'm on 4.101 with Modact 3.06 latest button 9.7
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Alright, I have went through the entire setup, reinstalling it. It stops, and from what I see on task manager crashes around 28,000K. Anything important around there? Also for the opening canopy section, would Nocanopyopen conflict with it or not?
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So I'm not alone with this problem! Same here with DBW1.71.
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Here is the initlog copied:
2012-05-17 07:22:44:592 : JVM Parameters injector activated
2012-05-17 07:22:44:595 : Applying JVM Memory Settings from IL-2 Selector...
2012-05-17 07:22:44:595 : Adding JVM Option: -Xms887M
2012-05-17 07:22:44:595 : Adding JVM Option: -Xmx887M
2012-05-17 07:22:44:595 : Adding JVM Option: -Xss8192K
2012-05-17 07:22:44:595 : Adding JVM Option: -XX:PermSize=128M
2012-05-17 07:22:44:595 : Adding JVM Option: -XX:MaxPermSize=128M
2012-05-17 07:22:44:595 : Checking duplicate JVM Options...
2012-05-17 07:22:44:595 : Checking mandatory JVM Options...
2012-05-17 07:22:44:595 : Adding JVM Option: -Djava.class.path=.
2012-05-17 07:22:44:597 : Adding JVM Option: -Xincgc
2012-05-17 07:22:44:597 : Adding JVM Option: -Xverify:none
2012-05-17 07:22:44:597 : Adding JVM Option: -Xcomp
2012-05-17 07:22:44:597 : Final JVM Option List:
2012-05-17 07:22:44:597 : -Xms887M
2012-05-17 07:22:44:597 : -Xmx887M
2012-05-17 07:22:44:597 : -Xss8192K
2012-05-17 07:22:44:597 : -XX:PermSize=128M
2012-05-17 07:22:44:597 : -XX:MaxPermSize=128M
2012-05-17 07:22:44:597 : -Djava.class.path=.
2012-05-17 07:22:44:597 : -Xincgc
2012-05-17 07:22:44:597 : -Xverify:none
2012-05-17 07:22:44:597 : -Xcomp
2012-05-17 07:22:46:436 : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2012-05-17 07:22:46:473 : JVM Parameters injected successfully
2012-05-17 07:22:46:478 : MODS Folder = "#DBW", No FILES Folder set.
2012-05-17 07:22:46:741 : Scanning #DBW folder took 261 milliseconds.
2012-05-17 07:22:46:741 : Total number of modded files = 27620.
2012-05-17 07:22:46:751 : Sorting modded files list took 10.409 milliseconds.
2012-05-17 07:22:46:753 : Removing 505 Duplicates took 1.413 milliseconds.
2012-05-17 07:22:48:138 : Total files opened = 2586
2012-05-17 07:22:48:138 : Total search time consumed = 1.345 milliseconds (0.001344544813 Seconds)
2012-05-17 07:22:48:138 : Search Time per File = 519.932 nanoseconds (0.000000519932 Seconds)
2012-05-17 07:22:48:138 : Average Search Iterations required per File = 9.0
2012-05-17 07:22:48:138 : JVM Parameters injector deactivated
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Yep, got all excited about this pack, and I too have the same problem - game won't even start (DBW 1.71). I disabled WindWpn's #DBW_MOD_Aircraft pack in case these was any conflict with its contents, and still no go. Hmm
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Wait... since the canopy opening is enclosed with the game, and we can't remove it... god damnit!
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Sorry Eldo - seems you've got it spot on.
Something in this mod stops the game from starting even before the 'load' screen and even before it starts to write a log file.
Tried it in a vanilla DBW1.71 and it failed to load - didn't even get to the load screen...something seriously wrong.
Cheers - Redfox
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Alright, but what files are associated with the canopy opening? Any ideas?
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Alright, but what files are associated with the canopy opening? Any ideas?
All the class files are either cockpit or a/c class files, there is no individual file that just controls canopy opening....but does it really matter if it doesn't work in the game?
Cheers - Redfox
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Any way to fix the mod?
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This bug is puzzling me. I'm running a near stock DBW1.71 setup and this pack works perfectly fine for me. Funnily enough, it is identical code-wise to the beta that I posted in the superschool and it works fine there.
Anyway, in case there is a corruption in the download, going to upload this again and see if this works. That is the only reason I can think of why this isn't working.
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If this could help: I've replaced the Beta's class files with the new ones and BANG...the Beta pack don't work as this new one!
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Okay, repacked it and reuploaded. Please try again.
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Same problem as the others said.... DBW1.71
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Okay, repacked it and reuploaded. Please try again.
OK! Re-downloaded and reinstalled...it works fine!!!
Thanks to all involved modders!
Regards
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Now its working with the reuploaded link!
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Thanks - seems to have done the trick
Cheers - Redfox
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Thank's for the fix. ;)
Work's fine in HSFX 5.0,good réactivity 8)
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Many thanks, it's working smoothly with DBW 1.71 now ! ;D
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A miracle has happened: P-40's are ok now Thanks a lot Anto :-* :-* ;) :)
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Downloaded the repack, and it all works - DBW 1.71. Fantastic.
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Yes it works. The P-40's are beautiful work and have awesome loadout!
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Works perfectly here too !
Thanks Anto !
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Just installed it in my SAS ModAct 3.6, replacing the beta pack. All fine, 8)
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Woohoo ! P-40 is one of my favorite birds. Outstanding work, many, many thanks to all involved (http://i650.photobucket.com/albums/uu224/phbrajon/cava.gif)!
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grabbing my copy... 30 mins to go!
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The new download now works flawlessly on DBW17.
Just one remark: the blister flying off when open is a bit inappropriate IMHO. Blister should remain at any speed even if open.
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an idea for yall.
The modded games are a mess.
i do not like stacking mods next to each other.
I like my 1.71 Clean, and any extras, i want to put in JSGME
Just in case i screw up (and i DO - even if i keep quiet about it and get my ass out of my own mess)
so:
If you like your 1.71 clean, and extras only vis JSGME
AND
If you are using the extras from Windweapon https://www.sas1946.com/main/index.php/topic,19921.0.html
then do the following.
DISable Windweapon^s aircraft Pavk.
+open the "jsgmemods" folder
+find the folder that is called "#DBW_MOD_Aircraft". Open it by doubleclick
-+open the #DBW folder
--+find the "+P-40 Pack folder" you just downloaded
--+ copy that "+P-40 Pack" Folder inside there, so that it sits along the other Folders.
Now that you are at it, you see the STD folder below the Spit XIX contraprop?
+ open the STD folder
-+go to com, then Maddox, then il2 then objects folders.
-+inside the objects folder there is an air.ini Use this file to paste the air.ini lines from the readme.
+go back to the STD folder. inside the STD folder there is the i18n folder.
-+in th i18n folder you find the *_ru files. Use these to edit the loadouts and stuff
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now you have not added the P-40 pack to 1.71.
you have added the P-40 Pack to Windweapons Planes pack.
re-enable that mod in JSGME. let JSGME do its thing, will take a moment. Visit your favorite adult site while waiting. (get your adrenaline ready...)
load game.
Load N variant.
feel it...
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Thanks to all those involved. What a fantastic aircraft the P-40 is ....
Looking forward to seeing those Warhawk skins over the Deserts and Jungles of our ever young sim.
Cheers Guys
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Thank you very much - the pack loads fine (DBW 1.71) and all the P-40s (esp. the new P-40N) look fantastic.
A couple of questions regarding the P-40N:
1) Is there any way for us to edit the national markings such that, when selecting USAAF, only the aircraft number shows but not the national insignia (white star on blue circle)? This way the star and bar painted on the skin is used instead. P-40F, K, and L already handle the national marking this way.
2) Nose Arts don't seem to work on the P-40N.
Thanks again.
Cheers,
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Thanx for the beautiful P-40N.
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Thank you Anto! ;D
great job anto! another reason for me to get my joystick fixed.
Jeez, it's been broken for how long now? :D
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Installed just fine into hsfx 5.1 but there is a wing graphics glitch when directly off to the side close up you can see thru the wing, bank plane and hole goes away. Also N model light has 6 displayed guns and has 4 that fire, replicating the 4 gun version. Looks and works fine though in hsxf5. I dont have any of the canopy mods just stock hsfx 5 with several planes added in. great stuff, love the L model, looks lean.
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Thank you Anto! ;D
great job anto! another reason for me to get my joystick fixed.
about a week! i feel like im going to die!
Jeez, it's been broken for how long now? :D
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*looking at mojojojo suffering and agonizing*
*large grin*
*evil thoughts*
*snicker*
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Work's on HSFX 4.0 ;)
(just a little bug with défault skin P40N, not a problem)
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Ben_wh: I'll look into the markings but if we do fix it as I believe it will need to be, it will increase the mod filesize significantly. Not sure why noseart isn't working
Stugumby: The P-40N did come in a 6 gun variant (which is modelled both in 3D and loadout), as well as a 4 gun (loadouts included). We need to do some additional 3D work if we want only 4 gun stubs protuding from the wings when 4 gun loadouts are selected. As I understood though, the vast majority of P-40N's that were in RAAF service were shipped as 6 gun variants and had the extra guns removed in field, therefore they would have still had the gun stubs present.
Alexander: Try downloading again. The readme is working in the version I downloaded.
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Hey Anto the read me txt is corrup in this download can you please put up the ini and planes ru stuff we need to enter
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Just downloaded it without issue.
Looks very nice!
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Thanks Anto. I love the P-40 too.
I can download the pack and it shows as a 23,236 kb 7z file, but when I extract it, all the files show an "Unknown Method" error. I've tried downloading again with no luck. Is anyone else having this problem?
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Here is the read me......
Il-2 Community P-40 Pack v1.0
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Credits (in no particular order):
Karaya, SAS~Anto, Beowolff, Checkyersix, Birdman, Red_Fox90, SAS~Sani, Cranky.1, SAS~Cirx, HaDeS, SAS~BombsAway, Highlander
Installation:
1) Delete ALL previous versions of the P-40F, L, N and K (include Kittybomber Mk III) as well as the P-40 opening canopies and wings fix prior to installation
2) Extract archive to your MODS, #SAS or #DBW folder within your Il-2 modded install
3) Find air.ini, plane_ru and weapons_ru, and add lines as per below
4) Please note the updated loadouts for the P-40E and P-40M
air.ini
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P-40F air.P_40F 1 NOINFO usa01 DESERT
P-40K air.P_40K_1 1 NOINFO usa01 SUMMER
P-40L air.P_40L 1 NOINFO usa01 DESERT
P-40N air.P_40N 1 NOINFO usa01 DESERT
plane_ru
--------
P-40F P-40F, 1942
P-40K P-40K, 1942
P-40L P-40L, 1942
P-40N P-40N, 1943
weapons_ru
----------
#####################################################################
# P-40E
#####################################################################
P-40E.default Default
P-40E.250lb 1x U.S. M-31 250lb GP Bomb
P-40E.500lb 1x U.S. M-64 500lb GP Bomb
P-40E.500lb-GB 1x RAF 500lb HE Bomb
P-40E.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40E.droptank 1x 75 gal. Droptank
P-40E.none Empty
#####################################################################
# P-40F
#####################################################################
P-40F.default Default
P-40F.250lb 1x U.S. M-31 250lb GP Bomb
P-40F.500lb 1x U.S. M-64 500lb GP Bomb
P-40F.500lb-GB 1x RAF 500lb HE Bomb
P-40F.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40F.2x250lb 2x U.S. 250lb. Bombs
P-40F.2x250lb-droptank 2x U.S. 250lb. + Droptank
P-40F.2x250lb-GB 2x RAF 250lb. Bombs
P-40F.2x250lb-GB-droptank 2x RAF 250lb. + Droptank
P-40F.6x250lb-GB 6x RAF 250lb. Bombs
P-40F.droptank 1x 75 gal. Droptank
P-40F.none Empty
#####################################################################
# P-40K-1
#####################################################################
P-40K.default Default
P-40K.250lb 1x U.S. M-31 250lb GP Bomb
P-40K.300lb 1x U.S. M-57 300lb GP Bomb
P-40K.SC500 1x Captured SC500 GP Bomb
P-40K.500lb 1x U.S. M-64 500lb GP Bomb
P-40K.500lb-GB 1x RAF 500lb HE Bomb
P-40K.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40K.2x250lb 2x U.S. 250lb. Bombs
P-40K.2x250lb-droptank 2x U.S. 250lb. + Droptank
P-40K.2x250lb-GB 2x RAF 250lb. Bombs
P-40K.2x250lb-GB-droptank 2x RAF 250lb. + Droptank
P-40K.6x250lb-GB 6x RAF 250lb. Bombs
P-40K.droptank 1x 75 gal. Droptank
P-40K.none Empty
#####################################################################
# P-40L
#####################################################################
P-40L.default Default
P-40L.250lb 1x U.S. M-31 250lb GP Bomb
P-40L.500lb 1x U.S. M-64 500lb GP Bomb
P-40L.500lb-GB 1x RAF 500lb HE Bomb
P-40L.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40L.2x250lb 2x U.S. 250lb. Bombs
P-40L.2x250lb-droptank 2x U.S. 250lb. + Droptank
P-40L.2x250lb-GB 2x RAF 250lb. Bombs
P-40L.2x250lb-GB-droptank 2x RAF 250lb. + Droptank
P-40L.6x250lb-GB 6x RAF 250lb. Bombs
P-40L.droptank 1x 75 gal. Droptank
P-40L.none Empty
#####################################################################
# P-40M
#####################################################################
P-40M.default Default
P-40M.250lb 1x U.S. M-31 250lb GP Bomb
P-40M.500lb 1x U.S. M-64 500lb GP Bomb
P-40M.500lb-GB 1x RAF 500lb HE Bomb
P-40M.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40M.droptank 1x 75 gal. Droptank
P-40M.none Empty
#####################################################################
# P-40N
#####################################################################
P-40N.default Default
P-40N.250lb 1x U.S. M-31 250lb GP Bomb
P-40N.500lb 1x U.S. M-64 500lb GP Bomb
P-40N.500lb-GB 1x RAF 500lb HE Bomb
P-40N.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40N.2x250lb 2x U.S. 250lb. Bombs
P-40N.2x250lb-droptank 2x U.S. 250lb. + Droptank
P-40N.2x250lb-GB 2x RAF 250lb. Bombs
P-40N.2x250lb-GB-droptank 2x RAF 250lb. + Droptank
P-40N.6x250lb-GB 6x RAF 250lb. Bombs
P-40N.droptank 1x 75 gal. Droptank
P-40N.light Lightened (4x.50Cal)
P-40N.light-250lb 1x U.S. M-31 250lb (4x.50Cal)
P-40N.light-500lb 1x U.S. M-64 500lb (4x.50Cal)
P-40N.light-500lb-GB 1x RAF 500lb HE (4x.50Cal)
P-40N.light-1000lb 1x U.S. M-65 1000lb (4x.50Cal)
P-40N.light-2x250lb 2x U.S. 250lb.(4x.50Cal)
P-40N.light-2x250lb-droptank 2x U.S. 250lb. + Droptank (4x.50Cal)
P-40N.light-2x250lb-GB 2x RAF 250lb. (4x.50Cal)
P-40N.light-2x250lb-GB-droptank 2x RAF 250lb. + Droptank (4x.50Cal)
P-40N.light-6x250lb-GB 6x RAF 250lb. (4x.50Cal)
P-40N.light-droptank 1x 75 gal. Droptank (4x.50Cal)
P-40N.none Empty
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Ben_wh: I'll look into the markings but if we do fix it as I believe it will need to be, it will increase the mod filesize significantly. Not sure why noseart isn't working
Thank you Anto. Speaking only personally, I wouldn't mind the file size increase for this mod but I understand the concern.
If this has not been said enough - thank you again for the really great job on this plus your other mods.
Cheers,
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Thanks Anto. I love the P-40 too.
I can download the pack and it shows as a 23,236 kb 7z file, but when I extract it, all the files show an "Unknown Method" error. I've tried downloading again with no luck. Is anyone else having this problem?
Had the same issue until I downloaded and used this extraction utility, see link below.
http://www.7-zip.org/
Prior to this, I was trying to extract the file using winzip without success. :-[
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I downloaded from M4T with no issues.
I was using 7-Zip 9.20 to extract. I see there is a 9.25 out so I'll update and give it a try. Thanks.
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I really really love these in my 4.11.1 install. Only problem; can't here engine inside the canopy
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great job anto! another reason for me to get my joystick fixed.
My damn stick broke in March, I'm running in circles a bit. Re-supply will take time till August.
Installing all these new beauties nevertheless, the more I will have fun then. :-X
Enough Bla-Bla, these P-40's looking good ingame, also to see my old favs back again.
Thank you Anto, great job
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Wicked... thank's to all that made this mod possible. ;D
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On this particular day, this new plane makes a great Birthday present ;D
happy birthday, mate! :D
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Updating 7-Zip 9.20 to 9.25 fixed the extraction problem.
Everything seems to work great except for the open canopy feature in my old 4.09 install, and I'm having a ball shooting the shit out of everything in the new P-40N. Thanks again Anto.
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Hi Anto is it correct that I do not have a folder P-40N(us) in the pack?
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Thanks for the list Bombsaway much appreciated
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Your welcome. :)
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Thanks for that O_Caldwell will try that now
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When shooting at the new P-40N and P-40L in my 109, I often have the sim crash. It really only happens when hit the P-40s. I've never had this problem before, and the problem does not occur when shooting at a hellcat or P-39Q-10. It's very weird. I'm running this pack in my 4.09m SAS Modact 2.3 install. I have deactivated all other P-40 mods. Does anyone have any idea what might be wrong?
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great pack, thx for all these fine planes
i've on small problem, the new 3D for the N type doesn't show up, i'm running DBW 1.71 with some few other mods, mostly effects and sounds
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I'm really enjoying the new N model with my SAS modact. Boelke, might there be something to do with the N in your Files folder? I've never run DBW, but I understand some mod systems have stuff hiding in there as well as the Mods folder. And the Files one always loads first. Just a thought...
I couldnt help comparing the new model with existing drawings to see how it compares. The new cockpit section is a thing of beauty, however I notice there are two areas that are inherited from the default P-40E/M models, namely the too long nose and the too short tail. By fiddling about with the Hier file I was able to move the nose and tail back in relation to the cockpit, without messing up the way the skins work. A quick and dirty fix, but I'd be happy to donate the edited Hier to the cause if it will help.
Below is the before and after, superimposed with a profile of the N from www.p40warhawk.com
(http://i221.photobucket.com/albums/dd119/Feathered_IV/grab0068.jpg)
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that looks good, Bee....i'd be keen to try that hier of yours...;)
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Yes Please. That looks very good. :)
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Can you make stationary versions of the plane? Working on a campaign for her, and I am missing an important part, stationary P-40's from this pack...
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NP, uploaded here... https://www.mediafire.com/?k9da7u8y3yrfxhz
It goes in your MODS\+P-40_Pack\3do\plane\P-40N(Multi1) folder
Hope you won't mind Anto! Let me know if its a problem and I'll remove it. :)
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No problem at all Bee :)
We will release an update to this at some stage. We'll include an additional 3d folder for USAAF (as we already have one for all the other P-40s) and the markings will be fixed. We'll also do some trickery with the guns, so the correct number of barrels appear.
Also for those having problems with the 7zip link, added an additional link from Mission4Today (in .rar format).
Glad everyone is enjoying this though.
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Thanks Anto! Glad you don't mind. :)
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Then I look at the Bee's profile comparison, it looks like that the cockpit is just a bit too back in game. I see in both comparisons that the position of wing root is off about as much as the fixed nose and tail error. I'd like to see how well the profile matches the 3D model before Bee's fix when the wing root is used as reference point instead of cockpit. For me it looks like we now have to choose between faulty cockpit position (before Bee's fix) and faulty wing position (with Bee's fix).
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Thanks bee.
I wuz biting me tongue about that subject.
you helped me heaps with that.
Love you.
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...
Love you.
Ahem...no homo.
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ah YOU again...
shuttup willye?
:)
or i will HUG you.
in front of the entire SAS.
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(http://forums.watchuseek.com/attachments/f239/573232d1323300512-my-first-ball-trainmaster-moonlight-special-le-silver-dial-retro-pics-didnt-happen.jpeg)
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(http://reason.com/assets/mc/_ATTIC/bikerhug.jpg)
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:D
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Work great in DBW 1.71! Thanks SAS boys! ;D ;)
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Thank you, this is indeed fantastic. That's so great and so important. It feels a huge void of an important plane. It seems now much more correct that before. I think it was so much needed.
The P-40 is a plane I learned to respect here in IL-2. Before IL-2, I had too the erroneous impression that it was more or less equivalent with the hurricane. Until I started doing some missions.
I managed continously to get back mission after mission and my respect got higher. I started looking at reviews about P-40 flying characteristics and after reading Ray Hanna's opinion about the P-40 I was impressed by its positive impressions, that matched the IL-2 "flying experience".
That is the P-40, a trouble-free plane with no vices and only one handicap (but an important one...) compared to comtemporary fighters: Being slower.
Now, about the mod, I checked Bee's hier and it seems better to me, definetely but looking at it, it seems very close to perfection, this maybe true that the cockpit position is now wrong, I don't know, but definetely better than the original hier.
I want to make two requests too (I hope you don't mind...)
The one is about the P-40N cockpit, is any chance to have a proper one?
The second, I suppose you are aware of this mod
https://www.sas1946.com/main/index.php/topic,5334.0.html
why don't you add in the loadouts the soviet FAB bombs as in the VVS mod?
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Beautiful mod pack Anto. (http://i697.photobucket.com/albums/vv340/Bingo1957/1905201223-17-10.jpg) Thank you very much.
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Hi Chaps iam a bit lost and confused adding this to Dark Blue World can someone please tell me where the files go and the location to put text files?
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You need to put the +P-40_Pack folder in your #DBW folder then add this information to your air ini file.
P-40F air.P_40F 1 NOINFO usa01 DESERT
P-40K air.P_40K_1 1 NOINFO usa01 SUMMER
P-40L air.P_40L 1 NOINFO usa01 DESERT
P-40N air.P_40N 1 NOINFO usa01 DESERT
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Thanks bee.
I wuz biting me tongue about that subject.
you helped me heaps with that.
Love you.
Lol, yer big softie. You can help me pick out my next curtains :P
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Thanks Gumpy Appreciate that Tah
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Then I look at the Bee's profile comparison, it looks like that the cockpit is just a bit too back in game. I see in both comparisons that the position of wing root is off about as much as the fixed nose and tail error. I'd like to see how well the profile matches the 3D model before Bee's fix when the wing root is used as reference point instead of cockpit. For me it looks like we now have to choose between faulty cockpit position (before Bee's fix) and faulty wing position (with Bee's fix).
Quite right Birdman, well spotted. I found that I couldn't change the relationship between the cockpit and wing leading edge, so I had to opt for the nose/tail option instead. Not ideal, but it helps in overall impression.
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Hi Bee, your hier.him gave me a perfect purple P-40 ;) like we sometimes had in the 'old AAA days', seems I have to wait for Anto's update on this one. No punishment for sure.
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Purple eh? Might want to speak to HundertzehnGustav about that... :P
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eh! i resent that implication and shiz!
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Hm, still no 3D for the N type visible for me, checked all the files but nothing seems wrong ... looks like i have to wait for the update :)
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Boelcke, did you have the previous version of the P-40F/L/N pack installed? This might cause the 3d not to appear
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Boelcke, did you have the previous version of the P-40F/L/N pack installed? This might cause the 3d not to appear
yes i had the P40 F and L installed before, but all files removed before installing the new P 40 pack
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Check if you have some better wheels mod , or better propellor mod....it's possible inside hier can cause some trouble....
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Looks like my jsgme was messed up, removing everything additional to DBW did it.
thx for your support :)
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Hi everybody!
My congratulations to all of the team members that brought about this wonderful pack and making my favorite aircraft a little easier to look at in Il-2. I was able to download pack without any problem and all of the new P-40s seem to be functioning properly. Thanks for even fixing the antenna wires on the "E" model! I do have one slight problem with the entire P-40 family in the game now and I have heard other members mention this briefly as well. From the external view, and looking from the wingtip towards the fuselage at certain angles, the upper wing panels become transparent from just past the tip to the wing root.
Before adding the new P-40 pack, I updated from DBW 1.6 to 1.7 and verified that everything worked. Also the P-40E and M were displaying properly at that time. I verified that all other previous P-40 mods and fixes were removed from the DBW mods folder. When I installed the new pack, the missing wing panels problem occurred. I have had the same problem before with the P-40s since the dihedral mod came out but found a cure for at least the "E" and "M" models with a wing fix patch that Beowolff put together. So now I am wondering if there are several of the built-in files of DBW that I need to remove in order to solve the problem, or do I need to ask Beowolff to make up a new wing patch for the series? Any help that you can provide will be much appreciated!
I don't know if anyone is planning to do further work to the P-40 line but I had a couple of suggestions.......
1)Adding the pilot's armor plate backing to the new P-40N model
2)Creating another slot for a later model P-40F based off of the P-40L model with the 6 gun set-up.
3)Possibly adding a relector gun sight to the "K"-"N" models for the external view.
Anyway, one can dream. Thanks again for all of the hard work and I hope to hear of a solution for the disappearing upper wing panels.
-Wackywings
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That disappearing wing panel bug is an unfortunate side effect of my wing dihedral fix version, and I don't know any easy way to fix it. Luckily, that bug doesn't appear in perfect graphics mode, so try to select perfect landscape detail in hardware settings. If you can't run in OpenGL mode or get too low FPS in perfect mode, then you can just avoid looking at that buggy direction or update your hardware to get the best possible graphics in IL-2.
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Hi Birdman....and thanks a million for that speedy reply!!!!!! I switched over the graphics selector and no more problem...absolutely wonderful! It's a shame that whoever built the original P-40 3D models for Il-2 didn't do at least as well as those responsible for the Bf109, Fw190, and Spitfires.
Anyway, thanks again, and I'll look forward to the new default skins for the "N" model and other projects from your group.
-Wackywings
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I don't know if anyone is planning to do further work to the P-40 line but I had a couple of suggestions.......
1)Adding the pilot's armor plate backing to the new P-40N model
2)Creating another slot for a later model P-40F based off of the P-40L model with the 6 gun set-up.
3)Possibly adding a relector gun sight to the "K"-"N" models for the external view.
Anyway, one can dream. Thanks again for all of the hard work and I hope to hear of a solution for the disappearing upper wing panels.
-Wackywings
Yes, me too I was surprised the armored headreast was missing. It seems that all combat-ready P-40Ns were like this:
(http://upload.wikimedia.org/wikipedia/commons/1/14/Curtiss_P-40N.jpg)
I have too some suggestions:
-P-40K-10s which were identical with the -M model apart the engine performance (more power at sea level, less power at altitude). They need a new default skin.
-Kittyhawk I, same with IA/E but with four 0,50 machine guns.
-As I wrote before, new loadouts with soviet bombs.
It's up to Anto to do what he likes. I enjoyed the new planes very much.
A question: What version is the P-40N? P-40N-20?
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I have not seen in the install notes if this p-40 pack fixes the horrendous "thick" cables attached to the wings for the p-40E. I'm currently flying 2.01/4.09m and would love to fix that. An old mod that fixed it link is broken so you can't find that one anymore. If this fixes it then i would be a happy camper. ;D
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I have somewhere this mod, if this is the case I am going to upload it or sent it to anto for a possible version 1.1
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Thanks.
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I've tried to make this mod work several times but no way. Always the same crash to desktop at 70% load. I've deleted everything in the mod folder which has to do with P-40 but still the same. Which makes me ask the author something. When you mention the files plane_ru and weapons_ru, are you referring to those in the Files folder or the one in the MODS folder? And another question. In the weapons_ru file there are some lines which make reference to the P-40-E plane. Should the original P-40-E lines be rewritten with these ones? I'm running 4.09 version and UP 2.01.
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I've tried to make this mod work several times but no way. Always the same crash to desktop at 70% load. I've deleted everything in the mod folder which has to do with P-40 but still the same. Which makes me ask the author something. When you mention the files plane_ru and weapons_ru, are you referring to those in the Files folder or the one in the MODS folder? And another question. In the weapons_ru file there are some lines which make reference to the P-40-E plane. Should the original P-40-E lines be rewritten with these ones? I'm running 4.09 version and UP 2.01.
ru.properties dont matter, as they are optional. they cannot cause a crash of any type. 70% is usually caused by something wrong with the air.ini.
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wrong Mo, 70% is caused by something in one of the ground object .ini. to fix these you probably have to re-install because errors can be a bitch to find here
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this is most likely a 60% crash, and not 70%......
sometimes the loading screen reads 70%, and it's actually 60%.
which is more likely a buttons problem.
sakivano, you haven't said what game version you are running.....
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this is most likely a 60% crash, and not 70%......
sometimes the loading screen reads 70%, and it's actually 60%.
which is more likely a buttons problem.
sakivano, you haven't said what game version you are running.....
he said hes running v4.09 with UP 2.1
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ah sorry, didn't spot that. :-[
well, i suspect that this line from the first post is your problem.
*NB* Ensure you have the latest buttons!
let us know which buttons you are using...?
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Well, I first downloaded the version 9.7 for 4.09m, and thinking they were the problem, I downloaded the buttons I found here https://www.sas1946.com/main/index.php/topic,8993.0.html, with the same sad result. And most curious thing. If I drop the folder +P40 in the MODS folder but I don't modify the air.ini, plane_ru and weapons_ru files, I can fly and I can open the cockpit, but a couple of seconds later the screen freezes and the cursor appears, so I have to Ctrl-Alt-Del to come back to the desktop........ :-[
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Well, I first downloaded the version 9.7 for 4.09m, and thinking they were the problem, I downloaded the buttons I found here https://www.sas1946.com/main/index.php/topic,8993.0.html
;D :D
For 4.09, only one buttons... here : https://www.sas1946.com/main/index.php/topic,23404.0.html
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Ok. And I assume they go to "C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MODS\STD\gui\game\Buttons"? Sorry for my ignorance, but I'm rather lost with the buttons issue ::)
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Here I am desperately trying to lighten the weight of my #DBW folder finding this............ :-X
All tho you make my DBW startup a taking some dinner while I wait time, I thank you for this pack 8)
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Ok. And I assume they go to "C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MODS\STD\gui\game\Buttons"?
Yes !
But save your old buttons... ;)
Always make a backup of the master files of the game!
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i now suspect.....you say it was crashing at 70% loading......freeze after a short while in mission....
these are all symptoms of having reached the java memory limit here, sakivano.
best way to test - remove/disable one or two other mod planes, then try these again and see what happens. :D
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OK, I'll tell you if it works. Thanks a lot ;)
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First thing first! What OS are uoy using, XP or W7? If any of those move your IL2 folder out of the "Program Files" folder to any place else on your HDD(s) as the "Program Files" have special attention from the OS! Never put games (maybe other than M$ own games) in "Program Files"!!!!!!! That is asking for trouble you don´t need !!
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First thing first! What OS are uoy using, XP or W7? If any of those move your IL2 folder out of the "Program Files" folder to any place else on your HDD(s) as the "Program Files" have special attention from the OS! Never put games (maybe other than M$ own games) in "Program Files"!!!!!!! That is asking for trouble you don´t need !!
I'm using W7 Ultimate 64 bits. And I didn't know it's better not to install a game in Program Files. Ok, I'll move it to another place. Anyway, apart from it, I'm going to delete most of the content in the Mods folder, then I'll try this mod and if it works, I'll begin to place the mods previously deleted, little by little, to see if there is any conflict with any of them. I'm looking forward to making this mod work and fly one of my favourite plane in more versions. PS: By the way, as to skins, should I create folders in the Skins folder and drop skins there (skins taken from original P-40-E and P-40-M)?
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for the skins - yes, that is fine. ;)
it sounds like you are using the right process, and hopefully you will sort it out soon.
for removing mods, it is usually mods with several classfiles that can cause the memory crash.
check how many classfiles the P-40 pack uses, then remove one or two other airplane mods that have about the same amount of classfiles, then test with this pack. it should work. ;)
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Why I see all that discussion about antenna wires? Thin wire mod should already be included in the pack, at least I have the thin wires in the release version I downloaded. The version Malone posted also seems to be some older version of the wire fix, not the one included in the pack.
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Here here. I have very nice looking wires on the E models. No changes necessary!
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yeah, sorry Birdman, guys - this whole thing started when someone asked if it was included, as it wasn't in the readme.
i haven't even installed this yet, so i'm flying blind here, and my version is indeed an older, and probably not quite correct one.
i don't know why guys can't just fly the planes and look for themselves before asking, it would make life easier for a lot of us....
i've removed my wires link to avoid the inevitable confusion... ::)
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Why I see all that discussion about antenna wires? Thin wire mod should already be included in the pack, at least I have the thin wires in the release version I downloaded. The version Malone posted also seems to be some older version of the wire fix, not the one included in the pack.
Yeah but I'm running 2.01/4.09 with buttons 8.7 and not about to give up my Tiger sound mod UV2 until UV3 is out and fully worked out all bugs. LOL. I would love this p-40 mod but after reading I need buttons 9.7 (like duh) i know it wont work. So I'll stick this out however I'll add it to my dbw copy and i already know that i will have a flawless install. DBW is pretty sturdy.
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Yeah but I'm running 2.01/4.09 with buttons 8.7 and not about to give up my Tiger sound mod UV2 until UV3 is out and fully worked out all bugs.
If you use the UP2.01 + UV2 (TigerSound standard version) you must use the specific buttons ( buttons_UV2 or "buttons_C6"):
http://www.checksix-forums.com/showpost.php?p=1249363&postcount=255
Current version v8.7e!
Since SAS no longer manages the 409 buttons I kept the name "8.7" to which I add a letter.
This buttons_UV2 is broadcast only on this French site.
Do not confuse with the buttons_SAS_409 version 9.7 that I treat on this board! This buttons can only be used with different mods Sound of UV2.
https://www.sas1946.com/main/index.php/topic,23404.0.html
Ok ?
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*BUMP*
Update released. New USA 3D slot for the P-40N with correct markings. In addition, the P-40N will now show the correct number of guns based on loadout.
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Thanks Anto, downloading now. :)
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Wonderful - thank you very much, Anto.
Cheers,
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What ever happened to the new default skins that were supposed to be provided by Rock,were that ever included in the pack?
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Hey Grumpy according to Rock on his Skinning site he has pulled the pin on skinning a real shame . Good news is that your current P40M skins will work on the P40N.
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Thanks Stubly. ;)
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Ooops typo sorry Gumpy Old Chap
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Does anyone know of a way to get this to work in HSFX 6.0?, I thought I saw a few posts where people have it working in 4.09 installs.
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Does anyone else have a memory problem with this mod? I get the famous [the instruction at "0x5ed0530e" referenced memory at "0x0000051c"] error message prior to CTD at some point during my P-40 flights. Not immediately, but inevitably sometime. Reducing numbers of aircraft in the air.ini files doesn't seem to do anything. Any ideas? I really love the new P-40N visual model, by the way!
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Does anyone else have a memory problem with this mod? I get the famous [the instruction at "0x5ed0530e" referenced memory at "0x0000051c"] error message prior to CTD at some point during my P-40 flights. Not immediately, but inevitably sometime. Reducing numbers of aircraft in the air.ini files doesn't seem to do anything. Any ideas? I really love the new P-40N visual model, by the way!
I get the same error message too, but only when the P-40's are damaged or destroyed. So maybe it has something to do with damage model?
(I'm using 4.09m UP2.1)
The only way to counter this problem now is to.... NOT GET SHOT!! lol :D
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I recall the beginning of this work, where the Rock stood a few pictures ...
very good job giving life to this beautiful bird of war!
S!
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Hi folks, I'm getting back into modding after a year or two and I've run into a problem with this mod in particular. I'm running window's 7 home premium, on a clean install of DBW 1.71, on 1946 4.10_1m. When I alter the air.ini to add the lines in for the new P-40, I experience game crashes when the game is first loading and displays it is "70%" loaded. I don't believe I've added the lines in correctly, it's just a paste job in, and I've attempted it in a few different ways now. I've tried moving the game out of my program files as well, any ideas?
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Strange... I don't know what I did exactly, but it seems that with a fresh install, this issue worked itself out. Cheers on the much needed increase in the number of p-40s in Il-2!
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Does anyone else have a memory problem with this mod? I get the famous [the instruction at "0x5ed0530e" referenced memory at "0x0000051c"] error message prior to CTD at some point during my P-40 flights. Not immediately, but inevitably sometime. Reducing numbers of aircraft in the air.ini files doesn't seem to do anything. Any ideas? I really love the new P-40N visual model, by the way!
I get the same error message too, but only when the P-40's are damaged or destroyed. So maybe it has something to do with damage model?
(I'm using 4.09m UP2.1)
The only way to counter this problem now is to.... NOT GET SHOT!! lol :D
:) hello
I have the same problem as glibble.
someone has a solution?
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;) Thank you crazyflak but it is possible to have in 4.09m
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;) Thank you crazyflak but it is possible to have in 4.09m
I tried!
Too complicated. Too confrontational. For a minimal gain on 3D only and losing versions of P-40.
I prefer to keep my personal compilation even if there are errors 3D.
I hope that another Guardian Angel 409 you shoed this conversion.
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Hi Redfield,
i had installed this mod on my 4.09 but i see many holes and not suitable parts in the 3d models
maybe its only on my installation? dont know
as i read this pack its only a putting together of this planes
https://www.sas1946.com/main/index.php/topic,8259.0.html
https://www.sas1946.com/main/index.php/topic,5334.0.html
https://www.sas1946.com/main/index.php/topic,2418.0.html
with small changes.
so i think its the better choice for 4.09.
I have installed this planes ages ago and they look and work perfect for me,
Epervier said:
I prefer to keep my personal compilation even if there are errors 3D.
so I think he has the same 3D error problems with this Pack as I had .
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Epervier said:
I prefer to keep my personal compilation even if there are errors 3D.
so I think he has the same 3D error problems with this Pack as I had .
Yes !
In my game the inclination of the wings may be wrong ... but I have no holes ... ;)
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;) Thank you I am going to try I inform you
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:( The links of download do not walk anymore
https://www.sas1946.com/main/index.php/topic,8259.0.html
https://www.sas1946.com/main/index.php/topic,2418.0.html
@edit: New link: https://www.mediafire.com/file/p5kps1ectjw9kvn/P-40Kittybomber.zip
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;) Thank you BravoFxTrt
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Cheers TTC
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Im having trouble with the ZIP File. When I try to open the "Readme.txt" file an error appears saying "Unknown Method in +P40Cod....". Can anyone re upload the file to Mediafire?
Im really eager to see what the P-40F can do, I understand that model had a Rolls Royce Merlin engine installed. Please help.
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Il-2 Community P-40 Pack v1.1
-----------------------------
Credits (in no particular order):
Karaya, SAS~Anto, Beowolff, Checkyersix, Birdman, Red_Fox90, SAS~Sani, Cranky.1, SAS~Cirx, HaDeS, SAS~BombsAway, Highlander
Installation:
1) Delete ALL previous versions of the P-40F, L, N and K (include Kittybomber Mk III) as well as the P-40 opening canopies and wings fix prior to installation
2) Extract archive to your MODS, #SAS or #DBW folder within your Il-2 modded install
3) Find air.ini, plane_ru and weapons_ru, and add lines as per below
4) Please note the updated loadouts for the P-40E and P-40M
air.ini
-------
P-40F air.P_40F 1 NOINFO usa01 DESERT
P-40K air.P_40K_1 1 NOINFO usa01 SUMMER
P-40L air.P_40L 1 NOINFO usa01 DESERT
P-40N air.P_40N 1 NOINFO usa01 DESERT
plane_ru
--------
P-40F P-40F, 1942
P-40K P-40K, 1942
P-40L P-40L, 1942
P-40N P-40N, 1943
weapons_ru
----------
#####################################################################
# P-40E
#####################################################################
P-40E.default Default
P-40E.250lb 1x U.S. M-31 250lb GP Bomb
P-40E.500lb 1x U.S. M-64 500lb GP Bomb
P-40E.500lb-GB 1x RAF 500lb HE Bomb
P-40E.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40E.droptank 1x 75 gal. Droptank
P-40E.none Empty
#####################################################################
# P-40F
#####################################################################
P-40F.default Default
P-40F.250lb 1x U.S. M-31 250lb GP Bomb
P-40F.500lb 1x U.S. M-64 500lb GP Bomb
P-40F.500lb-GB 1x RAF 500lb HE Bomb
P-40F.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40F.2x250lb 2x U.S. 250lb. Bombs
P-40F.2x250lb-droptank 2x U.S. 250lb. + Droptank
P-40F.2x250lb-GB 2x RAF 250lb. Bombs
P-40F.2x250lb-GB-droptank 2x RAF 250lb. + Droptank
P-40F.6x250lb-GB 6x RAF 250lb. Bombs
P-40F.droptank 1x 75 gal. Droptank
P-40F.none Empty
#####################################################################
# P-40K-1
#####################################################################
P-40K.default Default
P-40K.250lb 1x U.S. M-31 250lb GP Bomb
P-40K.300lb 1x U.S. M-57 300lb GP Bomb
P-40K.SC500 1x Captured SC500 GP Bomb
P-40K.500lb 1x U.S. M-64 500lb GP Bomb
P-40K.500lb-GB 1x RAF 500lb HE Bomb
P-40K.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40K.2x250lb 2x U.S. 250lb. Bombs
P-40K.2x250lb-droptank 2x U.S. 250lb. + Droptank
P-40K.2x250lb-GB 2x RAF 250lb. Bombs
P-40K.2x250lb-GB-droptank 2x RAF 250lb. + Droptank
P-40K.6x250lb-GB 6x RAF 250lb. Bombs
P-40K.droptank 1x 75 gal. Droptank
P-40K.none Empty
#####################################################################
# P-40L
#####################################################################
P-40L.default Default
P-40L.250lb 1x U.S. M-31 250lb GP Bomb
P-40L.500lb 1x U.S. M-64 500lb GP Bomb
P-40L.500lb-GB 1x RAF 500lb HE Bomb
P-40L.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40L.2x250lb 2x U.S. 250lb. Bombs
P-40L.2x250lb-droptank 2x U.S. 250lb. + Droptank
P-40L.2x250lb-GB 2x RAF 250lb. Bombs
P-40L.2x250lb-GB-droptank 2x RAF 250lb. + Droptank
P-40L.6x250lb-GB 6x RAF 250lb. Bombs
P-40L.droptank 1x 75 gal. Droptank
P-40L.none Empty
#####################################################################
# P-40M
#####################################################################
P-40M.default Default
P-40M.250lb 1x U.S. M-31 250lb GP Bomb
P-40M.500lb 1x U.S. M-64 500lb GP Bomb
P-40M.500lb-GB 1x RAF 500lb HE Bomb
P-40M.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40M.droptank 1x 75 gal. Droptank
P-40M.none Empty
#####################################################################
# P-40N
#####################################################################
P-40N.default Default
P-40N.250lb 1x U.S. M-31 250lb GP Bomb
P-40N.500lb 1x U.S. M-64 500lb GP Bomb
P-40N.500lb-GB 1x RAF 500lb HE Bomb
P-40N.1000lb 1x U.S. M-65 1000lb GP Bomb
P-40N.2x250lb 2x U.S. 250lb. Bombs
P-40N.2x250lb-droptank 2x U.S. 250lb. + Droptank
P-40N.2x250lb-GB 2x RAF 250lb. Bombs
P-40N.2x250lb-GB-droptank 2x RAF 250lb. + Droptank
P-40N.6x250lb-GB 6x RAF 250lb. Bombs
P-40N.droptank 1x 75 gal. Droptank
P-40N.light Lightened (4x.50Cal)
P-40N.light-250lb 1x U.S. M-31 250lb (4x.50Cal)
P-40N.light-500lb 1x U.S. M-64 500lb (4x.50Cal)
P-40N.light-500lb-GB 1x RAF 500lb HE (4x.50Cal)
P-40N.light-1000lb 1x U.S. M-65 1000lb (4x.50Cal)
P-40N.light-2x250lb 2x U.S. 250lb.(4x.50Cal)
P-40N.light-2x250lb-droptank 2x U.S. 250lb. + Droptank (4x.50Cal)
P-40N.light-2x250lb-GB 2x RAF 250lb. (4x.50Cal)
P-40N.light-2x250lb-GB-droptank 2x RAF 250lb. + Droptank (4x.50Cal)
P-40N.light-6x250lb-GB 6x RAF 250lb. (4x.50Cal)
P-40N.light-droptank 1x 75 gal. Droptank (4x.50Cal)
P-40N.none Empty
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I've tried adding thoose lines but it still dosen't work, apparently the file is corrupted. Could anyone please re upload it to Mediafire?
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What do you mean corrupted? Cant you just copy and paste?
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An error appears when I extract the files (it says "Unknown Method in +P40Cod....") in the MODS folder. I did add the corresponding lines but my game won't open. The files on the ZIP file are corrupted, broken. If they weren't corrupted the error wouldn't appear when I extract them. Could someone please re upload the file to Mediafire?
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Have you tried redownloading??
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An error appears when I extract the files (it says "Unknown Method in +P40Cod....") in the MODS folder. I did add the corresponding lines but my game won't open. The files on the ZIP file are corrupted, broken. If they weren't corrupted the error wouldn't appear when I extract them. Could someone please re upload the file to Mediafire?
If you mean the 7z pack from Mediafire, then looks like you have outdated version of 7zip. Just update your 7zip and try again. The pack itself should be OK but it uses compressing method that is not supported by older 7zip versions.
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Yep, installed successfully on ModActv4.0 version of 4.11.1. This is one of my favourite mods.
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If your using HSFX, you'll want these. They work in HSFX and are alot better than the old Stock ones.
(https://www.sas1946.rocks/images/imageshit/img801/4889/20130324at102327.jpg)
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Of note regarding installation into HSFX.
HSFX has its own buttons which has been tuned specifically for HSFX. The P40E and M updates per this mod will work correctly without any change to the HSFX buttons, however if you wish to include the additional P40s, then the latest SAS buttons (note buttons file affects sounds and flight modeling) is required.
I currently have attempted to remain with the HSFX buttons for my WWII period install while complementing air additions with AutoDiffFM if an air model includes it own FM. However, if not, then the plane will have to be excluded from the air.ini allowing the game to load without those plane additions. In the case of this mod for HSFX, I only added the mod itself while not adding the air.ini additions. However, I did add the loadout additions for the E and M models as they are included in HSFX.
Thus for the E and M models running stock HSFX buttons, they look great!
~S~
wind
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I have a problem with the P-40F,L,N. as soon as I click fly and the game loads the P-40 explodes. This is in my install SAS Mod 4 and HSFX.
In this folder I have the AutoDiffFM and the SAS Engine_Mod_4111m_v26. Would they effect this issue?
The install for DBW works great.
I have looked through his thread and did not see anyone with this issue.
Any ideas?
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I have a problem with the P-40F,L,N. as soon as I click fly and the game loads the P-40 explodes. This is in my install SAS Mod 4 and HSFX.
In this folder I have the AutoDiffFM and the SAS Engine_Mod_4111m_v26. Would they effect this issue?
The install for DBW works great.
I have looked through his thread and did not see anyone with this issue.
Any ideas?
You also need the 10.3 buttons. (https://www.sas1946.com/main/index.php/topic,97.msg362.html#msg362) AutoDiffFM will not work since the pack does not include the individual FMs for each P40.
Note, If you do want to maintain the HSFX buttons (for example if you are using UV3 Expert), the simply do not include the F,L,N models in your air.ini update. The E and M which are stock in HSFX will still be updated with loadouts and 3d fixes.
~S~
wind
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I have the buttons 10.3 installed in the SAS folder, I will also remove the AutoDiff from the HSFX to see what happens
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Well I tried taking out the AutoDiffFM and the game crashes at 70%
What I am working with is a SAS Mod4_HSFX 6.0.17 game.
The SAS Mod game loads and works except for the P-40F explodes. The HSFX side with the P-40 (not in the Mods folder), it loads but now in Quick Mission, it starts to load, then gets a error message: Mission failed to load:null. Even putting the P-40 back in, the error for the failed load still comes up.
It was working until I was messing around with the AutoDiffFM, now it does it all the time even with the AutoDiffFm in or out and the +P-40 (changing the air.ini and plane_ru) in or out. I only have a few items in the Mods folder. What I have is the Me-109 cockpit, the Me-262 cockpit, the F4U cockpit and a gun sound file. Which were all working before I tried the P-40. Not saying that this was the cause, just a frustration in what is going on. The exploding plane is still a mystery now with another problem.
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The exploding plane is still a mystery now with another problem.
Inconsistency in the buttons or external FM. The call for the engine (emd file) is incompatible.
"Compatible 411" does not mean that it is "compatible HSFX6".
Especially if you use the "expert" mode.
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Does anyone else have a memory problem with this mod? I get the famous [the instruction at "0x5ed0530e" referenced memory at "0x0000051c"] error message prior to CTD at some point during my P-40 flights. Not immediately, but inevitably sometime. Reducing numbers of aircraft in the air.ini files doesn't seem to do anything. Any ideas? I really love the new P-40N visual model, by the way!
I get the same error message too, but only when the P-40's are damaged or destroyed. So maybe it has something to do with damage model?
(I'm using 4.09m UP2.1)
The only way to counter this problem now is to.... NOT GET SHOT!! lol :D
:) hello
I have the same problem as glibble.
someone has a solution?
I discover the same situation in my 409 game version!
This happen on all P40 from E to N and is related to something that the plane do after being hit when in enemy side (red).
I got it almost immediately in desert on line blue none mission with 4 KI-43Ic vs 4 P-40E letting AI drive my plane from start.
As the planes shoot each other in the first frontal passage the memory error happen....or in the next few minutes....
For me reverting to my old P40 mods solve the issue!
BTW tested in 410 the error never happen!
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Solution is to not include the "new" P40s in your HSFX install if you are sticking to the HSFX buttons. Basically, to use the new P40s requires the SAS 10.3 buttons, however, then you lose the HSFX FMs along with Tiger's sound if using that too.
All in all, its a choice. However, one thing you can do (I did this) is to include the mod, but do not add the air.ini entries for the "new" P40s. You will still get the upgrades for the E and M, but will bypass the other "new" 40s.
Kind of a compromise.
~S~
wind
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This mod is great! Thank you!
I'm having a problem, my game crashes when I open the Canopy on the P-40. I think there was a previous mod which enabled the canopy to open and it's interfiering with the new one. I can't find it!
Could anyone please help me?
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This mod is great! Thank you!
I'm having a problem, my game crashes when I open the Canopy on the P-40. I think there was a previous mod which enabled the canopy to open and it's interfiering with the new one. I can't find it!
Could anyone please help me?
Check your PMs
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The mediafire link downloads a corrupted file...
And the M4T link does not work...
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Hi,
my problem is 70%CTD.Installation clean DBW1.71 with SAS_Engine_Mod_4101m_v26 +Bf-109 cockpit mod +Tigersound+ p-47D-30,40. Only suspicious entry in log is:
[11:49:46] GUIQuick: class 'null' not found
[11:49:46] Main begin: PlMisAir: class 'null' not found
[11:49:46] java.lang.RuntimeException: PlMisAir: class 'null' not found
Any hint,pls?
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These work in 4.12
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Tested in 4.12 SAS ModAct 5.11 successfully! :) Thank you!
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Okay, I need some help with this! I am running DBW 1.71 and New TFM. This pack was working today until I tried to add skins to this pack. I downloaded the pack for this mod, made a skin folder, and added the skins. I then proceeded to download more skins and put them in folders I made. For example, I made folders: paintschemes\skins\p-40n and I also made a p-40f. I then, put skins inside the folders. I first activated the mod by dropping the 57mb pack into my DBW folder and the 23mb pack into jsgme. I activated it via jgsme and everything worked until I added skins. Once it stopped working, I deleted the files and extracted them into my DBW folder--it didn't work. All the lines are added in my air.ini, weapons_ru and plane_ru (located in sample UP MOD). I am also using 4.12fx and Gore FX if that helps.
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Greets all...
I d/l this P40 pak, installed it, and WHAM! It ran PERFECTLY first time!!! :D I'm on 4.12m
I did have one question though, on the P40N model, is the armor plate behind the pilots
head missing? ..and is there a 'fix' for this?
A great job on this pak!!! ;D 8)
Horrido!
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Were found files KittyhawkMkIa KittyhawkMkIII of old assemblies for 4.09.Author unfortunately I don't know
by Josse (06/2009) !
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Thanks, Guzknife ! But I tried it in my 4.12/ModAct install : 60 % CTD...
End of logfile :
[20:45:43] FM called 'FlightModels/P-38J-15-LO.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-38J-25-LO.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-38L-5-LO.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-38LLate.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-38LLate.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-400.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-400.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-39D.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-39N.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-39Q-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-39Q-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-40B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] FM called 'FlightModels/P-40C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[20:45:43] Main begin: PlMisAir(GUIQuick): class 'air.P_40D' not found
[20:45:43] java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.P_40D' not found
[20:45:43] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3167)
[20:45:43] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[20:45:43] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[20:45:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[20:45:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[20:45:43] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[20:45:43] at com.maddox.il2.game.Main.exec(Main.java:432)
[20:45:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[28 juil. 14 20:45:43] -------------- END log session -------------
Maybe should we rename the KITTIHOWK file to P_40D ?
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It works also in DBW 4.10. Thanks a lot !
Bol'shoye spasibo GUZKNIFE i Vasya 8)
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No problem, Guzknife ! everyone does mistakes !
Working now (tested in 4.10), but a little bug with the machine guns : when I fire them, they continue to shoot for a few seconds more even if I release the button of my joystick... will see in 4.12 as well...
Edit : no problem in 4.12/ModAct. And in 4.10, I looked more closely, and it seems that the MGs are firing when I press the button, and stop when I release it, but the sound of the MGs continues to repeat itself for 2 or 3 seconds... if someone else would have a look...
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I believe that could be and issue with the vaw file , I noticed it in some other planes....
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OK... anyway, it is nothing serious, and I can live with it !
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Where could I find a proper wing fix for the P40-N?
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Where could I find a proper wing fix for the P40-N?
Don't know what wing fix you're speaking of, at any rate there's an alternative P-40N at following link:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1673 (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1673)
be aware it is incompatible with this SAS P-40 pack, so either you retain this latter or replace with the sole corrected P-40N. 8)
Would be great if this SAS pack would be updated with a P-40N that does not crash the game when damaged: I miss other variants like P-40F, as well as openable canopies. :(
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Thanks, Guzknife !
Is this P-40F-10-CU compatible with the other ones ?
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Thanks, Guzknife !
Is this P-40F-10-CU compatible with the other ones ?
The class standard-no change!!Should work on all versions! :)
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Dear Greybeard, I'm talking about a fix for the graphic glitch at the wing root of the P-40N of this pack.
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Berto, show some pics so we all can understand what you mean. ;)
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I mean the graphic bug occurring when you look at the wing root: you can see through the aircraft. A fix for the wings of the stock versions of the p-40 and the F & L is actually available on this site(New Wings for P-40 E, F, L, and M update to v1.02), but isn't useful for the N version apparently...
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many thanks Guzknife. ;)
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Thanks, GUZKNIFE !
I downloaded this plane, but before installing it,I just have 1 question : is it normal that it just has 1 and only classfile ?
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I downloaded this plane, but before installing it,I just have 1 question : is it normal that it just has 1 and only classfile ?
:D
why not ? ;)
Mother Class already exist : P_40
Cockpit used already exist : CockpitP_40M
Plane used already exist : 3DO/Plane/P-40M(USA) & (Multi1)
FM used already exist : P-40M.fmd
In short, you take the P-40M-1 is you the same thing! :D
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I still have the dihedral problem...Any chance for a quick fix?
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Hello, I tried to install the P40 pack on my HSFX 7. The game start but in QMB, I can't see the plane when I choose the armement. It's just like there is no 3D.
Did I miss a patch ?
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Hello, I tried to install the P40 pack on my HSFX 7. The game start but in QMB, I can't see the plane when I choose the armement. It's just like there is no 3D.
Did I miss a patch ?
LOG ! ;)
Dans ce cas il doit y avoir une alarme dans le LOG !
In this case there must be an alarm in the LOG!
... Instant Log File Output
https://www.sas1946.com/main/index.php/topic,19308.0.html
... log
https://www.sas1946.com/main/index.php/topic,13457.0.html
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Et bien maintenant ils apparaissent, mais il arrive que le jeu plante lorsque des bombes des P40 touche le sol et explose.
La fin du log:
gui/game/buttons
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(Unknown Source)
at com.maddox.il2.fm.Polares.loadMachParams(Polares.java:789)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:458)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:719)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:598)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1525)
at com.maddox.il2.ai.Wing.load(Wing.java:149)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1198)
at com.maddox.il2.game.Mission._load(Mission.java:514)
at com.maddox.il2.game.Mission.access$6(Mission.java:468)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.Sample@581aaf] cannot load sample: null
ERROR [com.maddox.sound.Sample@3ff971] cannot load sample: null
ERROR [com.maddox.sound.Sample@11a829] cannot load sample: null
ERROR [com.maddox.sound.Sample@373194] cannot load sample: null
ERROR [com.maddox.sound.Sample@180cbd] cannot load sample: null
ERROR [com.maddox.sound.Sample@6c6a9a] cannot load sample: null
ERROR [com.maddox.sound.Sample@4ab8f0] cannot load sample: null
ERROR [com.maddox.sound.Sample@339df1] cannot load sample: null
ERROR [com.maddox.sound.Sample@466e67] cannot load sample: null
ERROR [com.maddox.sound.Sample@7a4dab] cannot load sample: null
ERROR [com.maddox.sound.Sample@15293] cannot load sample: null
ERROR [com.maddox.sound.Sample@5446f3] cannot load sample: null
ERROR [com.maddox.sound.Sample@7e2eb9] cannot load sample: null
ERROR [com.maddox.sound.Sample@2d7680] cannot load sample: null
ERROR [com.maddox.sound.Sample@3edd7d] cannot load sample: null
ERROR [com.maddox.sound.Sample@3f6bad] cannot load sample: null
ERROR [com.maddox.sound.Sample@364879] cannot load sample: null
ERROR [com.maddox.sound.Sample@5023f2] cannot load sample: null
ERROR [com.maddox.sound.Sample
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C'est tout ?
J'ai l'impression qu'il manque des infos...
Vous avez activé le Mod "InstantLog" ?
J'ai l'impression qu'il y a un problème avec le FM de l'avion. Mais ça ne justifie pas l'absence de visualisation dans le QMB/FMB.
Ne pas oublier que "compatible 412" ne veut pas dire "compatible HSFX7".
That's it?
I feel it lacks info ...
You have activated the Mod "InstantLog"?
I feel that there is a problem with the FM of the aircraft. But that does not justify the lack of visualization in the QMB / FMB.
Remember that "compatible 412" does not mean "compatible HSFX7."
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Je ne sais pas pourquoi, mais les appareil ont apparut tout seul. J'ai simplement réinstallé les P 40 pour aller chercher le log et ils ont apparu.
Je peu voler avec sans soucis. Mais parfois, lorsque je largue une bombe ou lorsque je tire et que je touche quelque chose, le jeu se coupe.
Le log précédent est celui que j'ai récupéré après que le jeu ai planté lorsque mes bombes ont touché le sol.
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I can not help you more ...
Sorry! :-X
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Merci quand même :)
Pour l'instant, ca a l'aire d'être plus ou moins stable
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Any news of a fix for the disappearing wing panel? This pack is beautiful...sadly I still notice the bug, since I can't achieve "Perfect mode"...
-
Works in 4.13
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Someone may can help me? I had years ago early P-40s with ring and bead gunsight. I cannot remember which main mod I used than, now I'm using the ModAct. Was it in a different mod maybe? P-40B, Tomahawk IIa and Chinese Hawk 81 surely had that kind of gunsight. Now I have the stock gunsights from the original game. I'm using this P-40 pack as well.
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Only thing related I know comes shipped with P-40A
called Hawk81_RnB
https://www.sas1946.com/main/index.php/topic,14980.0.html (https://www.sas1946.com/main/index.php/topic,14980.0.html)
Hope this is it for you
Cheers
Tobias
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FYI: The P-40 Pak works in 4.13. 8)
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already mentioned two posts above, Darkwind.. let's not have too many repetitive posts, please.
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Thank you, Tobias! :) Now it is much better, I really don't like the stock "hanging style" reflex sight of the AVG Hawk, too much frame in way.
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SAS Modact 6.3 for IL-2 4.13.3m (https://www.sas1946.com/main/Themes/core/images/post/thumbup.gif)
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Can't get this to work in 4.12.2 and VP? Can't find my plane_ru or weapons_ru files to add the entries.
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It's included in BAT
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When shooting at the new P-40N and P-40L in my 109, I often have the sim crash. It really only happens when hit the P-40s. I've never had this problem before, and the problem does not occur when shooting at a hellcat or P-39Q-10. It's very weird. I'm running this pack in my 4.09m SAS Modact 2.3 install. I have deactivated all other P-40 mods. Does anyone have any idea what might be wrong?
Hate to bump this, but I'm having the same issue with this pack...
Anybody else? I read the entire thread and didn't see a fix mentioned.
Any time P-40s are in a mission, as soon as they start getting shot up, any P-40, the game likes to crash to desktop.
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Hate to bump this, but I'm having the same issue with this pack...
Anybody else?
No LOG... no Help !
Nota : I not use this pack in my 4.09 !
-
For the time being I've removed the mod, and it fixed my problem...
I'll have to reinstall it and recreate the error next weekend so I can post a log
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Got halfway through the replies, and saw nothing about any weapons pack requirements. Having just updated to 4.09, I see weapon names here appearing nowhere else in weapons_ru.properties. I *suspect* the stock game doesn't have those.
Before installing, I need to know if extra weapons are needed, and if so, where to get 'em.
Thanks, from a late bloomer among rebels!
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Try to install it anyway: usually these packs includes required special weapons. Personally, I can't recall ever need to search and download extras for Hurricane pack. In any case, this does not harm; after installation, check "Arming" screen and scroll down to the bottom the loadout: if you read "Empty" all is OK.
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Here is a series of weapons that I put at the disposal of the Rebels:
https://www.mediafire.com/folder/xuwc5rxara3av/IL-2_Public
Tab "MODS_IL-2" and tab "Arms"
I update from time to time. Otherwise I supply the new weapons in the Mods.
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Epervier,
Your collection there at Mediafire is a gold mine! I grabbed a fair number of things. Including some necessary utils due to setting up my new computer. Thank you!
-
It turns out that I didn't need any extra weapons.
Tried out the birds, to verify that they work. I had a couple of CTDs, before figuring it must result from my modded classfiles which incorporate the gear damage mod (and probably other stuff), as well as improved compass behaviour. So I simply replaced the classfiles included here with my own. Seems stable now.
-----------
I note that the F and K use the M cockpit. I should think they should instead use the E cockpit. I've already altered the F class file accordingly, and am planning to do the same for the K.
That's because the principal difference between these 'pits in our game is the gun sight. The E was fitted with an early N-2 sight, which had the sight head as a cast piece having triangular metal sides supporting the reflector plate. Some of you may already be using my sight mod for the E, and know what I'm talking about. (My F4F-3 has a similar sight head, albeit of taller form suitable for the generous look-down angle over the cowling on such Navy fighters.)
I've seen pics of the K having badically the same sight head, albeit with the sight body lying horizontal and having an intermediate mirror housing. But fundamentally the same basic sight.
As far as I can tell, it was only later '40s which were fitted with the 'cleaner' sight head having just the reflector plate glass protruding up from the sight head. As for my sight mod for the M, which I hope you all are using. ;)
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It turns out that I didn't need any extra weapons.
Seen? I guessed was the same of Hurricane and almost all other similar mod. P-40 pack, IMO, is not a good start point to work on modding P-40. Better to start from stock ones. The various non-stock variants in P-40 pack are arguably, and some defective (see this thread (https://www.sas1946.com/main/index.php?topic=33898.0) about P-40N).
HTH
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P-40 pack, IMO, is not a good start point to work on modding P-40. Better to start from stock ones. The various non-stock variants in P-40 pack are arguably, and some defective
The creators of this mod pack will surely appreciate your recognition of their efforts.
"That thread" about the P-40N... well, I'll think about making it sticky as an example how not to report something.
Thanks for your time, entertainment, help, the fish and everything else.
]cheers[
Mike
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Thanks for your time, entertainment, help, the fish and everything else.
You're welcome! ;D